using UnityEngine;
namespace UnityEditor.Rendering
{
///
/// UI for global settings
///
public static partial class RenderPipelineGlobalSettingsUI
{
/// A collection of GUIContent for use in the inspector
public static class Styles
{
///
/// Global label width
///
public const int labelWidth = 220;
///
/// Shader Stripping
///
public static readonly GUIContent shaderStrippingSettingsLabel = EditorGUIUtility.TrTextContent("Shader Stripping", "Shader Stripping settings");
///
/// Shader Variant Log Level
///
public static readonly GUIContent shaderVariantLogLevelLabel = EditorGUIUtility.TrTextContent("Shader Variant Log Level", "Controls the level of logging of shader variant information outputted during the build process. Information appears in the Unity Console when the build finishes.");
///
/// Export Shader Variants
///
public static readonly GUIContent exportShaderVariantsLabel = EditorGUIUtility.TrTextContent("Export Shader Variants", "Controls whether to output shader variant information to a file.");
}
}
}