using UnityEngine; namespace UnityEditor.Rendering { /// /// UI for global settings /// public static partial class RenderPipelineGlobalSettingsUI { /// A collection of GUIContent for use in the inspector public static class Styles { /// /// Global label width /// public const int labelWidth = 220; /// /// Shader Stripping /// public static readonly GUIContent shaderStrippingSettingsLabel = EditorGUIUtility.TrTextContent("Shader Stripping", "Shader Stripping settings"); /// /// Shader Variant Log Level /// public static readonly GUIContent shaderVariantLogLevelLabel = EditorGUIUtility.TrTextContent("Shader Variant Log Level", "Controls the level of logging of shader variant information outputted during the build process. Information appears in the Unity Console when the build finishes."); /// /// Export Shader Variants /// public static readonly GUIContent exportShaderVariantsLabel = EditorGUIUtility.TrTextContent("Export Shader Variants", "Controls whether to output shader variant information to a file."); } } }