namespace UnityEditor.Rendering
{
///
/// Public interface for handling a serialized object of
///
public interface ISerializedRenderPipelineGlobalSettings
{
///
/// The
///
SerializedObject serializedObject { get; }
///
/// The shader variant log level
///
SerializedProperty shaderVariantLogLevel { get; }
///
/// If the shader variants needs to be exported
///
SerializedProperty exportShaderVariants { get; }
}
}