//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Valve.VR { using System; using UnityEngine; public partial class SteamVR_Actions { private static SteamVR_Action_Boolean p_watch_WakeUp; public static SteamVR_Action_Boolean watch_WakeUp { get { return SteamVR_Actions.p_watch_WakeUp.GetCopy(); } } private static void InitializeActionArrays() { Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { SteamVR_Actions.watch_WakeUp}; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.watch_WakeUp}; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[0]; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[0]; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[0]; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { SteamVR_Actions.watch_WakeUp}; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[0]; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0]; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[0]; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.watch_WakeUp}; } private static void PreInitActions() { SteamVR_Actions.p_watch_WakeUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/Watch/in/WakeUp"))); } } }