//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public partial class SteamVR_Actions
{
private static SteamVR_Action_Boolean p_watch_WakeUp;
public static SteamVR_Action_Boolean watch_WakeUp
{
get
{
return SteamVR_Actions.p_watch_WakeUp.GetCopy();
}
}
private static void InitializeActionArrays()
{
Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
SteamVR_Actions.watch_WakeUp};
Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.watch_WakeUp};
Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[0];
Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[0];
Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[0];
Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
SteamVR_Actions.watch_WakeUp};
Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[0];
Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0];
Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[0];
Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.watch_WakeUp};
}
private static void PreInitActions()
{
SteamVR_Actions.p_watch_WakeUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/Watch/in/WakeUp")));
}
}
}