Index of C:\Users\decid\AppData\Roaming\Python\Python312\site-packages\OpenGL\GL\ARB | ||
Up one directory... | ||
![]() | ||
window_pos.py | ||
viewport_array.py | ||
vertex_type_2_10_10_10_rev.py | ||
vertex_type_10f_11f_11f_rev.py | ||
vertex_shader.py | ||
vertex_program.py | ||
vertex_buffer_object.py | ||
vertex_blend.py | ||
vertex_attrib_binding.py | ||
vertex_attrib_64bit.py | ||
vertex_array_object.py | ||
vertex_array_bgra.py | ||
vboimplementation.py | ||
uniform_buffer_object.py | ||
transpose_matrix.py | ||
transform_feedback_overflow_query.py | ||
transform_feedback_instanced.py | ||
transform_feedback3.py | ||
transform_feedback2.py | ||
timer_query.py | ||
texture_view.py | ||
texture_swizzle.py | ||
texture_storage_multisample.py | ||
texture_storage.py | ||
texture_stencil8.py | ||
texture_rgb10_a2ui.py | ||
texture_rg.py | ||
texture_rectangle.py | ||
texture_query_lod.py | ||
texture_query_levels.py | ||
texture_non_power_of_two.py | ||
texture_multisample.py | ||
texture_mirrored_repeat.py | ||
texture_mirror_clamp_to_edge.py | ||
texture_gather.py | ||
texture_float.py | ||
texture_filter_minmax.py | ||
texture_filter_anisotropic.py | ||
texture_env_dot3.py | ||
texture_env_crossbar.py | ||
texture_env_combine.py | ||
texture_env_add.py | ||
texture_cube_map_array.py | ||
texture_cube_map.py | ||
texture_compression_rgtc.py | ||
texture_compression_bptc.py | ||
texture_compression.py | ||
texture_buffer_range.py | ||
texture_buffer_object_rgb32.py | ||
texture_buffer_object.py | ||
texture_border_clamp.py | ||
texture_barrier.py | ||
tessellation_shader.py | ||
sync.py | ||
stencil_texturing.py | ||
spirv_extensions.py | ||
sparse_texture_clamp.py | ||
sparse_texture2.py | ||
sparse_texture.py | ||
sparse_buffer.py | ||
shadow_ambient.py | ||
shadow.py | ||
shading_language_packing.py | ||
shading_language_include.py | ||
shading_language_420pack.py | ||
shading_language_100.py | ||
shader_viewport_layer_array.py | ||
shader_texture_lod.py | ||
shader_texture_image_samples.py | ||
shader_subroutine.py | ||
shader_storage_buffer_object.py | ||
shader_stencil_export.py | ||
shader_precision.py | ||
shader_objects.py | ||
shader_image_size.py | ||
shader_image_load_store.py | ||
shader_group_vote.py | ||
shader_draw_parameters.py | ||
shader_clock.py | ||
shader_bit_encoding.py | ||
shader_ballot.py | ||
shader_atomic_counters.py | ||
shader_atomic_counter_ops.py | ||
separate_shader_objects.py | ||
seamless_cubemap_per_texture.py | ||
seamless_cube_map.py | ||
sampler_objects.py | ||
sample_shading.py | ||
sample_locations.py | ||
robustness_isolation.py | ||
robustness.py | ||
robust_buffer_access_behavior.py | ||
query_buffer_object.py | ||
provoking_vertex.py | ||
program_interface_query.py | ||
post_depth_coverage.py | ||
polygon_offset_clamp.py | ||
point_sprite.py | ||
point_parameters.py | ||
pixel_buffer_object.py | ||
pipeline_statistics_query.py | ||
parallel_shader_compile.py | ||
occlusion_query2.py | ||
occlusion_query.py | ||
multitexture.py | ||
multisample.py | ||
multi_draw_indirect.py | ||
multi_bind.py | ||
matrix_palette.py | ||
map_buffer_range.py | ||
map_buffer_alignment.py | ||
invalidate_subdata.py | ||
internalformat_query2.py | ||
internalformat_query.py | ||
instanced_arrays.py | ||
indirect_parameters.py | ||
imaging.py | ||
half_float_vertex.py | ||
half_float_pixel.py | ||
gpu_shader_int64.py | ||
gpu_shader_fp64.py | ||
gpu_shader5.py | ||
gl_spirv.py | ||
get_texture_sub_image.py | ||
get_program_binary.py | ||
geometry_shader4.py | ||
framebuffer_sRGB.py | ||
framebuffer_object.py | ||
framebuffer_no_attachments.py | ||
fragment_shader_interlock.py | ||
fragment_shader.py | ||
fragment_program_shadow.py | ||
fragment_program.py | ||
fragment_layer_viewport.py | ||
fragment_coord_conventions.py | ||
explicit_uniform_location.py | ||
explicit_attrib_location.py | ||
enhanced_layouts.py | ||
draw_instanced.py | ||
draw_indirect.py | ||
draw_elements_base_vertex.py | ||
draw_buffers_blend.py | ||
draw_buffers.py | ||
direct_state_access.py | ||
derivative_control.py | ||
depth_texture.py | ||
depth_clamp.py | ||
depth_buffer_float.py | ||
debug_output.py | ||
cull_distance.py | ||
copy_image.py | ||
copy_buffer.py | ||
conservative_depth.py | ||
conditional_render_inverted.py | ||
compute_variable_group_size.py | ||
compute_shader.py | ||
compressed_texture_pixel_storage.py | ||
compatibility.py | ||
color_buffer_float.py | ||
clip_control.py | ||
clear_texture.py | ||
clear_buffer_object.py | ||
cl_event.py | ||
buffer_storage.py | ||
blend_func_extended.py | ||
bindless_texture.py | ||
ES3_compatibility.py | ||
base_instance.py | ||
arrays_of_arrays.py | ||
__init__.py | ||
ES3_2_compatibility.py | ||
ES3_1_compatibility.py | ||
ES2_compatibility.py | ||
__pycache__ | ||