<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
                  xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
 <NameField>Cedar</NameField> <!-- The name of this character -->

 <DialogueNode> <!-- A dialogue node is a set of pages displayed to the player optionally followed by options -->
  <Name>LookingDown</Name> <!-- The name of this node, used to go to this node from another node -->
  <EntryCondition>DEFAULT</EntryCondition> <!-- The condition that must be met for this node to be reached; A file should always have a node with "DEFAULT" -->
  <Dialogue> <!-- The actual dialogue we want to show the player -->
      <Page>Is it just me or is there a bug on the stairs?</Page> <!-- A single page of the dialogue -->
  </Dialogue>

  <DialogueOptionsList> <!-- Show options the player can choose from when the character is done talking -->
   <DialogueOption> <!-- A single option the player can pick -->
    <Text>No, it's just you.</Text> <!-- The text to display for the option -->
    <DialogueTarget>2</DialogueTarget>
   </DialogueOption>
   <!-- A few more options... -->
    <DialogueOption>
    <Text>Yes</Text>
    <DialogueTarget>1</DialogueTarget>
   </DialogueOption>
  </DialogueOptionsList>
 </DialogueNode>

 <DialogueNode> <!-- Another node why not -->
  <Name>2</Name>
  <Dialogue>
   <Page>Aww, I wanted to kill it!</Page>
  </Dialogue>
 </DialogueNode>

 <DialogueNode> <!-- Another node why not -->
  <Name>1</Name>
  <Dialogue>
   <Page>WHERE? WHERE IS IT?!</Page>
  </Dialogue>
  <DialogueOptionsList> <!-- Show options the player can choose from when the character is done talking -->
    <DialogueOption>
    <Text>Just kidding!</Text>
    <DialogueTarget>3</DialogueTarget>
   </DialogueOption>
  </DialogueOptionsList>
 </DialogueNode>

  <DialogueNode> <!-- Another node why not -->
  <Name>3</Name>
  <Dialogue>
   <Page>For that, I hope you trip and fall on your way out.</Page>
  </Dialogue>
 </DialogueNode>
 </DialogueTree>