<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
                  xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
 <NameField>Cypress</NameField> <!-- The name of this character -->

 <DialogueNode> <!-- A dialogue node is a set of pages displayed to the player optionally followed by options -->
  <Name>Start</Name> <!-- The name of this node, used to go to this node from another node -->
  <EntryCondition>DEFAULT</EntryCondition> <!-- The condition that must be met for this node to be reached; A file should always have a node with "DEFAULT" -->
  <Dialogue> <!-- The actual dialogue we want to show the player -->
      <Page>This ship looks similar to the one at the edge of our star system, but much cleaner. They came to your home system, too?</Page> <!-- A single page of the dialogue -->
  </Dialogue>

  <DialogueOptionsList> <!-- Show options the player can choose from when the character is done talking -->
   <DialogueOption> <!-- A single option the player can pick -->
    <Text>Yes, they were looking for the Eye of the Universe, and now we're about to go there ourselves.</Text> <!-- The text to display for the option -->
    <DialogueTarget>1</DialogueTarget>
   </DialogueOption>
  </DialogueOptionsList>
 </DialogueNode>
	
  <DialogueNode>
  <Name>1</Name>
  <Dialogue>
   <Page>Alright then, let's stop holding back and do this!</Page>
  </Dialogue>
 </DialogueNode>
 </DialogueTree>