<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
                  xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
 <NameField>Juniper</NameField> <!-- The name of this character -->

 <DialogueNode> <!-- A dialogue node is a set of pages displayed to the player optionally followed by options -->
  <Name>Astronomer</Name> <!-- The name of this node, used to go to this node from another node -->
  <EntryCondition>DEFAULT</EntryCondition> <!-- The condition that must be met for this node to be reached; A file should always have a node with "DEFAULT" -->
  <Dialogue> <!-- The actual dialogue we want to show the player -->
      <Page>....Only minutes away...</Page> <!-- A single page of the dialogue -->
  </Dialogue>
	 <RevealFacts>
		 <FactID>HOME_OBSERVE_BIRD</FactID>
	 </RevealFacts>
  <DialogueOptionsList> <!-- Show options the player can choose from when the character is done talking -->
   <DialogueOption> <!-- A single option the player can pick -->
    <Text>What are you observing?</Text> <!-- The text to display for the option -->
    <DialogueTarget>1</DialogueTarget>
   </DialogueOption>
    <DialogueOption>
    <Text>Did you know the universe is dying?</Text>
    <DialogueTarget>2</DialogueTarget>
   </DialogueOption>
  </DialogueOptionsList>
 </DialogueNode>

 <DialogueNode>
  <Name>1</Name>
  <Dialogue>
   <Page>All of our planets. Symptoms of star death are all over the place. Should blow up in 33 minutes.</Page>
  </Dialogue>
  <DialogueOptionsList> 
     <DialogueOption> <!-- A single option the player can pick -->
    <Text>And you're doing nothing about it?</Text> <!-- The text to display for the option -->
    <DialogueTarget>3</DialogueTarget>
   </DialogueOption>
    </DialogueOptionsList>
 </DialogueNode>

 <DialogueNode>
  <Name>2</Name>
  <Dialogue>
   <Page>Indeed I do, I'm witnessing it before my very eyes.</Page>
  </Dialogue>
  <DialogueOptionsList> 
     <DialogueOption> <!-- A single option the player can pick -->
    <Text>And you're doing nothing about it?</Text> <!-- The text to display for the option -->
    <DialogueTarget>3</DialogueTarget>
   </DialogueOption>
    </DialogueOptionsList>
 </DialogueNode>

  <DialogueNode>
  <Name>3</Name>
  <Dialogue>
   <Page>Yeah, what can we do about it? Besides, I'd rather die doing something I love.</Page>
  </Dialogue>
 </DialogueNode>
 </DialogueTree>