<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
                  xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd">
	<NameField>Cypress</NameField>
	<!-- The name of this character -->

	<DialogueNode>
		<!-- A dialogue node is a set of pages displayed to the player optionally followed by options -->
		<Name>Start</Name>
		<!-- The name of this node, used to go to this node from another node -->
		<EntryCondition>DEFAULT</EntryCondition>
		<!-- The condition that must be met for this node to be reached; A file should always have a node with "DEFAULT" -->
		<Dialogue>
			<!-- The actual dialogue we want to show the player -->
			<Page>Oh hey Hatchling! I thought I lost you for good! Weirdly enough, I see my friend Bark from the Distant Enigma shivering over there.</Page>
			<!-- A single page of the dialogue -->
		</Dialogue>

		<DialogueOptionsList>
			<!-- Show options the player can choose from when the character is done talking -->
			<DialogueOption>
				<!-- A single option the player can pick -->
				<Text>No, that's my friend Esker from our home planet's moon.</Text>
				<!-- The text to display for the option -->
				<DialogueTarget>1</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>1</Name>
		<Dialogue>
			<Page>So it seems like you only see your friends and I only see mine.</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<!-- A single option the player can pick -->
				<Text>Perhaps The Eye is saving resources, and we each see it from a different perspective.</Text>
				<!-- The text to display for the option -->
				<DialogueTarget>2</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>2</Name>
		<Dialogue>
			<Page>Good theory. You must be quite the explorer!</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<!-- A single option the player can pick -->
				<Text>Couldn't have done it without that time loop!</Text>
				<!-- The text to display for the option -->
				<DialogueTarget>3</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>3</Name>
		<Dialogue>
			<Page>Time loop? Maybe you're not joking after all...</Page>
		</Dialogue>
		<DialogueOptionsList>
			<DialogueOption>
				<!-- A single option the player can pick -->
				<Text>Believe what you want to believe, Cypress. I've got work to do here.</Text>
				<!-- The text to display for the option -->
				<DialogueTarget>4</DialogueTarget>
			</DialogueOption>
		</DialogueOptionsList>
	</DialogueNode>

	<DialogueNode>
		<Name>4</Name>
		<Dialogue>
			<Page>Well if you say so.....friend....</Page>
		</Dialogue>
	</DialogueNode>

	<DialogueNode>
		<Name>Start3</Name>
		<EntryCondition>JamSessionIsOver</EntryCondition>
		<Dialogue>
			<Page>What a beautiful song. You should probably check out that bubble, I'll stay here and watch.</Page>
		</Dialogue>
	</DialogueNode>
</DialogueTree>