[{"ts":1740991631963,"type":"say","say":"text","text":"running the build function for this project in Visual Studio tells me the build was successful, but has no file output. i have confirmed that the project is properly configured to compile to a DLL. what else might be the problem?","images":[]},{"ts":1740991631995,"type":"say","say":"api_req_started","text":"{\"request\":\"<task>\\nrunning the build function for this project in Visual Studio tells me the build was successful, but has no file output. i have confirmed that the project is properly configured to compile to a DLL. what else might be the problem?\\n</task>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:47:12 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n(Not available)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n\\n\\n# Current Working Directory (c:/Users/decid/source/repos/VRIMUDriver) Files\\nVRIMUDriver.sln\\nVRIMUDriver/\\nVRIMUDriver/OpenVRNativePlugin.cpp\\nVRIMUDriver/VRIMUDriver.vcxproj\\nVRIMUDriver/VRIMUDriver.vcxproj.filters\\nVRIMUDriver/VRIMUDriver.vcxproj.user\\nVRIMUDriver/x64/\\nVRIMUDriver/x64/Debug/\\nVRIMUDriver/x64/Debug/VRIMUDriver.dll.recipe\\nVRIMUDriver/x64/Debug/VRIMUDriver.exe.recipe\\nVRIMUDriver/x64/Debug/VRIMUDriver.log\\nVRIMUDriver/x64/Debug/VRIMUDriver.tlog/\\nVRIMUDriver/x64/Debug/VRIMUDriver.tlog/VRIMUDriver.lastbuildstate\\nVRIMUDriver/x64/Release/\\nVRIMUDriver/x64/Release/VRIMUDriver.Build.CppClean.log\\nVRIMUDriver/x64/Release/VRIMUDriver.dll.recipe\\nVRIMUDriver/x64/Release/VRIMUDriver.log\\nVRIMUDriver/x64/Release/VRIMUDriver.vcxproj.FileListAbsolute.txt\\nVRIMUDriver/x64/Release/VRIMUDriver.tlog/\\nVRIMUDriver/x64/Release/VRIMUDriver.tlog/VRIMUDriver.lastbuildstate\\nx64/\\nx64/Debug/\\nx64/Release/\\n</environment_details>\",\"tokensIn\":3,\"tokensOut\":298,\"cacheWrites\":14089,\"cacheReads\":0,\"cost\":0.05731275}"},{"ts":1740991634805,"type":"say","say":"text","text":"Let's analyze the situation. The user is trying to build a DLL project in Visual Studio, but even though the build is successful, they're not seeing any file output. I need to investigate what might be causing this issue.\n\nFirst, let's look at the file structure to understand the project better:\n- We have a Visual Studio solution file (VRIMUDriver.sln)\n- The project file is VRIMUDriver.vcxproj\n- There's a source file OpenVRNativePlugin.cpp\n- There are Debug and Release build folders in VRIMUDriver/x64/ with build logs and recipe files\n- There are also Debug and Release folders in the root x64/ directory\n\nI notice that there are build logs and recipe files in the x64/Debug and x64/Release folders, which suggests that the build process is running, but the actual DLL file isn't being found by the user.\n\nLet's first check the project file to understand how it's configured:\n\nI'll help you troubleshoot why your DLL isn't appearing despite a successful build. Let's first examine the project configuration to understand how it's set up.","partial":false},{"ts":1740991639159,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/VRIMUDriver.vcxproj\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\VRIMUDriver.vcxproj\"}","partial":false},{"ts":1740991664387,"type":"say","say":"api_req_started","text":"{\"request\":\"[read_file for 'VRIMUDriver/VRIMUDriver.vcxproj'] Result:\\n\\n  1 | <?xml version=\\\"1.0\\\" encoding=\\\"utf-8\\\"?>\\r\\n  2 | <Project DefaultTargets=\\\"Build\\\" xmlns=\\\"http://schemas.microsoft.com/developer/msbuild/2003\\\">\\r\\n  3 |   <ItemGroup Label=\\\"ProjectConfigurations\\\">\\r\\n  4 |     <ProjectConfiguration Include=\\\"Debug|Win32\\\">\\r\\n  5 |       <Configuration>Debug</Configuration>\\r\\n  6 |       <Platform>Win32</Platform>\\r\\n  7 |     </ProjectConfiguration>\\r\\n  8 |     <ProjectConfiguration Include=\\\"Release|Win32\\\">\\r\\n  9 |       <Configuration>Release</Configuration>\\r\\n 10 |       <Platform>Win32</Platform>\\r\\n 11 |     </ProjectConfiguration>\\r\\n 12 |     <ProjectConfiguration Include=\\\"Debug|x64\\\">\\r\\n 13 |       <Configuration>Debug</Configuration>\\r\\n 14 |       <Platform>x64</Platform>\\r\\n 15 |     </ProjectConfiguration>\\r\\n 16 |     <ProjectConfiguration Include=\\\"Release|x64\\\">\\r\\n 17 |       <Configuration>Release</Configuration>\\r\\n 18 |       <Platform>x64</Platform>\\r\\n 19 |     </ProjectConfiguration>\\r\\n 20 |   </ItemGroup>\\r\\n 21 |   <PropertyGroup Label=\\\"Globals\\\">\\r\\n 22 |     <VCProjectVersion>17.0</VCProjectVersion>\\r\\n 23 |     <Keyword>Win32Proj</Keyword>\\r\\n 24 |     <ProjectGuid>{f0196578-536a-45b6-ad3c-f65d079e1ca7}</ProjectGuid>\\r\\n 25 |     <RootNamespace>VRIMUDriver</RootNamespace>\\r\\n 26 |     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>\\r\\n 27 |   </PropertyGroup>\\r\\n 28 |   <Import Project=\\\"$(VCTargetsPath)\\\\Microsoft.Cpp.Default.props\\\" />\\r\\n 29 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|Win32'\\\" Label=\\\"Configuration\\\">\\r\\n 30 |     <ConfigurationType>Application</ConfigurationType>\\r\\n 31 |     <UseDebugLibraries>true</UseDebugLibraries>\\r\\n 32 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 33 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 34 |   </PropertyGroup>\\r\\n 35 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|Win32'\\\" Label=\\\"Configuration\\\">\\r\\n 36 |     <ConfigurationType>Application</ConfigurationType>\\r\\n 37 |     <UseDebugLibraries>false</UseDebugLibraries>\\r\\n 38 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 39 |     <WholeProgramOptimization>true</WholeProgramOptimization>\\r\\n 40 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 41 |   </PropertyGroup>\\r\\n 42 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\" Label=\\\"Configuration\\\">\\r\\n 43 |     <ConfigurationType>DynamicLibrary</ConfigurationType>\\r\\n 44 |     <UseDebugLibraries>true</UseDebugLibraries>\\r\\n 45 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 46 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 47 |   </PropertyGroup>\\r\\n 48 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\" Label=\\\"Configuration\\\">\\r\\n 49 |     <ConfigurationType>DynamicLibrary</ConfigurationType>\\r\\n 50 |     <UseDebugLibraries>false</UseDebugLibraries>\\r\\n 51 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 52 |     <WholeProgramOptimization>true</WholeProgramOptimization>\\r\\n 53 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 54 |   </PropertyGroup>\\r\\n 55 |   <Import Project=\\\"$(VCTargetsPath)\\\\Microsoft.Cpp.props\\\" />\\r\\n 56 |   <ImportGroup Label=\\\"ExtensionSettings\\\">\\r\\n 57 |   </ImportGroup>\\r\\n 58 |   <ImportGroup Label=\\\"Shared\\\">\\r\\n 59 |   </ImportGroup>\\r\\n 60 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|Win32'\\\">\\r\\n 61 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 62 |   </ImportGroup>\\r\\n 63 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Release|Win32'\\\">\\r\\n 64 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 65 |   </ImportGroup>\\r\\n 66 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\">\\r\\n 67 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 68 |   </ImportGroup>\\r\\n 69 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\">\\r\\n 70 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 71 |   </ImportGroup>\\r\\n 72 |   <PropertyGroup Label=\\\"UserMacros\\\" />\\r\\n 73 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\">\\r\\n 74 |     <IncludePath>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers;$(IncludePath)</IncludePath>\\r\\n 75 |   </PropertyGroup>\\r\\n 76 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\">\\r\\n 77 |     <IncludePath>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers;$(IncludePath)</IncludePath>\\r\\n 78 |   </PropertyGroup>\\r\\n 79 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|Win32'\\\">\\r\\n 80 |     <ClCompile>\\r\\n 81 |       <WarningLevel>Level3</WarningLevel>\\r\\n 82 |       <SDLCheck>true</SDLCheck>\\r\\n 83 |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n 84 |       <ConformanceMode>true</ConformanceMode>\\r\\n 85 |     </ClCompile>\\r\\n 86 |     <Link>\\r\\n 87 |       <SubSystem>Console</SubSystem>\\r\\n 88 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n 89 |     </Link>\\r\\n 90 |   </ItemDefinitionGroup>\\r\\n 91 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|Win32'\\\">\\r\\n 92 |     <ClCompile>\\r\\n 93 |       <WarningLevel>Level3</WarningLevel>\\r\\n 94 |       <FunctionLevelLinking>true</FunctionLevelLinking>\\r\\n 95 |       <IntrinsicFunctions>true</IntrinsicFunctions>\\r\\n 96 |       <SDLCheck>true</SDLCheck>\\r\\n 97 |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n 98 |       <ConformanceMode>true</ConformanceMode>\\r\\n 99 |     </ClCompile>\\r\\n100 |     <Link>\\r\\n101 |       <SubSystem>Console</SubSystem>\\r\\n102 |       <EnableCOMDATFolding>true</EnableCOMDATFolding>\\r\\n103 |       <OptimizeReferences>true</OptimizeReferences>\\r\\n104 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n105 |     </Link>\\r\\n106 |   </ItemDefinitionGroup>\\r\\n107 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\">\\r\\n108 |     <ClCompile>\\r\\n109 |       <WarningLevel>Level3</WarningLevel>\\r\\n110 |       <SDLCheck>true</SDLCheck>\\r\\n111 |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n112 |       <ConformanceMode>true</ConformanceMode>\\r\\n113 |     </ClCompile>\\r\\n114 |     <Link>\\r\\n115 |       <SubSystem>Console</SubSystem>\\r\\n116 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n117 |       <AdditionalLibraryDirectories>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\lib\\\\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\\r\\n118 |       <AdditionalDependencies>openvr_api.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>\\r\\n119 |     </Link>\\r\\n120 |   </ItemDefinitionGroup>\\r\\n121 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\">\\r\\n122 |     <ClCompile>\\r\\n123 |       <WarningLevel>Level3</WarningLevel>\\r\\n124 |       <FunctionLevelLinking>true</FunctionLevelLinking>\\r\\n125 |       <IntrinsicFunctions>true</IntrinsicFunctions>\\r\\n126 |       <SDLCheck>true</SDLCheck>\\r\\n127 |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n128 |       <ConformanceMode>true</ConformanceMode>\\r\\n129 |     </ClCompile>\\r\\n130 |     <Link>\\r\\n131 |       <SubSystem>Console</SubSystem>\\r\\n132 |       <EnableCOMDATFolding>true</EnableCOMDATFolding>\\r\\n133 |       <OptimizeReferences>true</OptimizeReferences>\\r\\n134 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n135 |       <AdditionalLibraryDirectories>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\lib\\\\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\\r\\n136 |       <AdditionalDependencies>openvr_api.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>\\r\\n137 |     </Link>\\r\\n138 |   </ItemDefinitionGroup>\\r\\n139 |   <ItemGroup>\\r\\n140 |   </ItemGroup>\\r\\n141 |   <Import Project=\\\"$(VCTargetsPath)\\\\Microsoft.Cpp.targets\\\" />\\r\\n142 |   <ImportGroup Label=\\\"ExtensionTargets\\\">\\r\\n143 |   </ImportGroup>\\r\\n144 | </Project>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:47:44 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n14,390 (7%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":2,\"tokensOut\":368,\"cacheWrites\":3423,\"cacheReads\":14089,\"cost\":0.02258895}"},{"ts":1740991666788,"type":"say","say":"text","text":"I've examined the project file and noticed a few important things:\n\n1. The project is correctly configured as a DynamicLibrary for both Debug and Release configurations in x64 platform (lines 42-54).\n2. The project includes OpenVR headers and libraries.\n3. However, there's a critical issue in the project file: the ItemGroup section (lines 139-140) is empty. This means no source files are included in the project, so nothing is being compiled.\n\nThe OpenVRNativePlugin.cpp file exists in the file system and is visible in VSCode, but it's not included in the project file. This would explain why the build is \"successful\" (nothing to build) but no output is generated.\n\nLet's also check the build log to confirm this:\n\nI found the issue. Looking at your project file (VRIMUDriver.vcxproj), I can see that while it's correctly configured as a DynamicLibrary for x64 builds, there's a critical problem:\n\nThe `<ItemGroup>` section at line 139-140 is empty:\n```xml\n<ItemGroup>\n</ItemGroup>\n```\n\nThis means no source files are included in the project. Even though OpenVRNativePlugin.cpp exists in your folder and is visible in VSCode, it's not actually part of the build process because it's not referenced in the project file.\n\nLet's check the build log to confirm this:","partial":false},{"ts":1740991672969,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/x64/Debug/VRIMUDriver.log\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\x64\\\\Debug\\\\VRIMUDriver.log\"}","partial":false},{"ts":1740991734707,"type":"say","say":"api_req_started","text":"{\"request\":\"[read_file for 'VRIMUDriver/x64/Debug/VRIMUDriver.log'] Result:\\n\\n1 | ﻿\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:48:54 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n17,882 (9%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":2,\"tokensOut\":100,\"cacheWrites\":530,\"cacheReads\":17512,\"cost\":0.0087471}"},{"ts":1740991736161,"type":"say","say":"text","text":"The build log appears to be empty, which further confirms my suspicion that nothing is actually being built. Let's also check the source file to understand what we're working with:\n\nLet's examine the source file to understand what we're working with:","partial":false},{"ts":1740991737192,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/OpenVRNativePlugin.cpp\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\OpenVRNativePlugin.cpp\"}","partial":false},{"ts":1740991747596,"type":"say","say":"api_req_started","text":"{\"request\":\"[read_file for 'VRIMUDriver/OpenVRNativePlugin.cpp'] Result:\\n\\n  1 | #include <openvr.h>\\r\\n  2 | #include <string>\\r\\n  3 | #include <cstring>\\r\\n  4 | #include <iostream>\\r\\n  5 | \\r\\n  6 | // Define the export macro based on the platform\\r\\n  7 | #if defined(_WIN32)\\r\\n  8 |     #define EXPORT_API __declspec(dllexport)\\r\\n  9 | #else\\r\\n 10 |     #define EXPORT_API\\r\\n 11 | #endif\\r\\n 12 | \\r\\n 13 | // Global variables\\r\\n 14 | vr::IVRSystem* g_pVRSystem = nullptr;\\r\\n 15 | vr::IVRDriverManager* g_pDriverManager = nullptr;\\r\\n 16 | vr::IVRDriverInput* g_pDriverInput = nullptr;\\r\\n 17 | std::string g_driverName = \\\"Unknown\\\";\\r\\n 18 | bool g_isInitialized = false;\\r\\n 19 | \\r\\n 20 | // Helper function to get a generic interface\\r\\n 21 | template<class T>\\r\\n 22 | T* GetGenericInterface(const char* interfaceName) {\\r\\n 23 |     vr::EVRInitError error = vr::VRInitError_None;\\r\\n 24 |     T* interface_ptr = (T*)vr::VR_GetGenericInterface(interfaceName, &error);\\r\\n 25 |     \\r\\n 26 |     if (error != vr::VRInitError_None) {\\r\\n 27 |         std::cerr << \\\"Failed to get interface \\\" << interfaceName << \\\": \\\" << error << std::endl;\\r\\n 28 |         return nullptr;\\r\\n 29 |     }\\r\\n 30 |     \\r\\n 31 |     return interface_ptr;\\r\\n 32 | }\\r\\n 33 | \\r\\n 34 | // Initialize the plugin and connect to OpenVR\\r\\n 35 | extern \\\"C\\\" EXPORT_API bool InitializePlugin() {\\r\\n 36 |     if (g_isInitialized) {\\r\\n 37 |         return true;\\r\\n 38 |     }\\r\\n 39 |     \\r\\n 40 |     // Initialize OpenVR\\r\\n 41 |     vr::EVRInitError error = vr::VRInitError_None;\\r\\n 42 |     g_pVRSystem = vr::VR_Init(&error, vr::VRApplication_Background);\\r\\n 43 |     \\r\\n 44 |     if (error != vr::VRInitError_None) {\\r\\n 45 |         std::cerr << \\\"Failed to initialize OpenVR: \\\" << error << std::endl;\\r\\n 46 |         return false;\\r\\n 47 |     }\\r\\n 48 |     \\r\\n 49 |     // Try to get driver manager interface\\r\\n 50 |     g_pDriverManager = GetGenericInterface<vr::IVRDriverManager>(\\\"IVRDriverManager_001\\\");\\r\\n 51 |     \\r\\n 52 |     // Try to get driver input interface\\r\\n 53 |     g_pDriverInput = GetGenericInterface<vr::IVRDriverInput>(\\\"IVRDriverInput_005\\\");\\r\\n 54 |     \\r\\n 55 |     // Get the driver name\\r\\n 56 |     if (g_pVRSystem) {\\r\\n 57 |         char buffer[256];\\r\\n 58 |         vr::ETrackedPropertyError propError = vr::TrackedProp_Success;\\r\\n 59 |         g_pVRSystem->GetStringTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, \\r\\n 60 |             vr::Prop_TrackingSystemName_String, buffer, sizeof(buffer), &propError);\\r\\n 61 |             \\r\\n 62 |         if (propError == vr::TrackedProp_Success) {\\r\\n 63 |             g_driverName = buffer;\\r\\n 64 |         }\\r\\n 65 |     }\\r\\n 66 |     \\r\\n 67 |     g_isInitialized = true;\\r\\n 68 |     return true;\\r\\n 69 | }\\r\\n 70 | \\r\\n 71 | // Shutdown the plugin and disconnect from OpenVR\\r\\n 72 | extern \\\"C\\\" EXPORT_API void ShutdownPlugin() {\\r\\n 73 |     if (g_isInitialized) {\\r\\n 74 |         vr::VR_Shutdown();\\r\\n 75 |         g_pVRSystem = nullptr;\\r\\n 76 |         g_pDriverManager = nullptr;\\r\\n 77 |         g_pDriverInput = nullptr;\\r\\n 78 |         g_isInitialized = false;\\r\\n 79 |     }\\r\\n 80 | }\\r\\n 81 | \\r\\n 82 | // Get raw gyroscope data from the headset\\r\\n 83 | extern \\\"C\\\" EXPORT_API bool GetRawGyroscopeData(float* x, float* y, float* z) {\\r\\n 84 |     if (!g_isInitialized || !g_pVRSystem) {\\r\\n 85 |         return false;\\r\\n 86 |     }\\r\\n 87 |     \\r\\n 88 |     // TODO: Implement direct access to raw gyroscope data\\r\\n 89 |     // This is where you would need to access the driver-level API\\r\\n 90 |     // to get the raw IMU data\\r\\n 91 |     \\r\\n 92 |     // For now, we'll try to get it from the tracked device pose\\r\\n 93 |     vr::TrackedDevicePose_t poses[vr::k_unMaxTrackedDeviceCount];\\r\\n 94 |     g_pVRSystem->GetDeviceToAbsoluteTrackingPose(\\r\\n 95 |         vr::TrackingUniverseRawAndUncalibrated, \\r\\n 96 |         0, \\r\\n 97 |         poses, \\r\\n 98 |         vr::k_unMaxTrackedDeviceCount);\\r\\n 99 |     \\r\\n100 |     if (poses[vr::k_unTrackedDeviceIndex_Hmd].bDeviceIsConnected) {\\r\\n101 |         *x = poses[vr::k_unTrackedDeviceIndex_Hmd].vAngularVelocity.v[0];\\r\\n102 |         *y = poses[vr::k_unTrackedDeviceIndex_Hmd].vAngularVelocity.v[1];\\r\\n103 |         *z = poses[vr::k_unTrackedDeviceIndex_Hmd].vAngularVelocity.v[2];\\r\\n104 |         return true;\\r\\n105 |     }\\r\\n106 |     \\r\\n107 |     // If we can't get the data from the pose, try to access it directly\\r\\n108 |     // This would require knowledge of the specific driver implementation\\r\\n109 |     // and might not be possible through the public OpenVR API\\r\\n110 |     \\r\\n111 |     return false;\\r\\n112 | }\\r\\n113 | \\r\\n114 | // Get raw accelerometer data from the headset\\r\\n115 | extern \\\"C\\\" EXPORT_API bool GetRawAccelerometerData(float* x, float* y, float* z) {\\r\\n116 |     if (!g_isInitialized || !g_pVRSystem) {\\r\\n117 |         return false;\\r\\n118 |     }\\r\\n119 |     \\r\\n120 |     // TODO: Implement direct access to raw accelerometer data\\r\\n121 |     // Similar to the gyroscope data, this would require\\r\\n122 |     // driver-level access\\r\\n123 |     \\r\\n124 |     return false;\\r\\n125 | }\\r\\n126 | \\r\\n127 | // Check if the headset is connected\\r\\n128 | extern \\\"C\\\" EXPORT_API bool IsHeadsetConnected() {\\r\\n129 |     if (!g_isInitialized || !g_pVRSystem) {\\r\\n130 |         return false;\\r\\n131 |     }\\r\\n132 |     \\r\\n133 |     return g_pVRSystem->IsTrackedDeviceConnected(vr::k_unTrackedDeviceIndex_Hmd);\\r\\n134 | }\\r\\n135 | \\r\\n136 | // Get the current tracking state\\r\\n137 | extern \\\"C\\\" EXPORT_API bool IsTrackingValid() {\\r\\n138 |     if (!g_isInitialized || !g_pVRSystem) {\\r\\n139 |         return false;\\r\\n140 |     }\\r\\n141 |     \\r\\n142 |     vr::TrackedDevicePose_t pose;\\r\\n143 |     g_pVRSystem->GetDeviceToAbsoluteTrackingPose(\\r\\n144 |         vr::TrackingUniverseStanding, \\r\\n145 |         0, \\r\\n146 |         &pose, \\r\\n147 |         1);\\r\\n148 |     \\r\\n149 |     return pose.bPoseIsValid;\\r\\n150 | }\\r\\n151 | \\r\\n152 | // Get the driver name\\r\\n153 | extern \\\"C\\\" EXPORT_API const char* GetDriverName() {\\r\\n154 |     return g_driverName.c_str();\\r\\n155 | }\\r\\n156 | \\r\\n157 | // Additional functions for direct driver access could be added here\\r\\n158 | // These would depend on the specific driver implementation and might\\r\\n159 | // require reverse engineering or access to driver source code\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:49:07 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n18,144 (9%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":2,\"tokensOut\":398,\"cacheWrites\":2505,\"cacheReads\":18042,\"cost\":0.02078235}"},{"ts":1740991749612,"type":"say","say":"text","text":"Now I have a clear picture of the issue. The source file OpenVRNativePlugin.cpp exists and contains valid C++ code for an OpenVR plugin, but it's not included in the project file. This is why the build is \"successful\" but no DLL is being generated - the compiler isn't actually compiling anything.\n\nTo fix this issue, we need to modify the VRIMUDriver.vcxproj file to include the OpenVRNativePlugin.cpp file in the build. Specifically, we need to add it to the empty ItemGroup section around line 139.\n\nLet's create a diff to fix this issue:\n\nI've found the problem. Your source file (OpenVRNativePlugin.cpp) exists and contains valid code, but it's not included in the project build configuration. \n\nThe issue is in your VRIMUDriver.vcxproj file - the `<ItemGroup>` section at lines 139-140 is completely empty, which means no source files are being compiled. Even though the build process runs \"successfully,\" it's not actually building anything because no source files are included in the project.\n\nLet's fix this by adding your source file to the project:","partial":false},{"ts":1740991754782,"type":"ask","ask":"tool","text":"{\"tool\":\"appliedDiff\",\"path\":\"VRIMUDriver/VRIMUDriver.vcxproj\",\"diff\":\"<<<<<<< SEARCH\\n  <ItemGroup>\\n  </ItemGroup>\\n=======\\n  <ItemGroup>\\n    <ClCompile Include=\\\"OpenVRNativePlugin.cpp\\\" />\\n  </ItemGroup>\\n>>>>>>> REPLACE\"}","partial":false},{"ts":1740991786761,"type":"say","say":"api_req_started","text":"{\"request\":\"[apply_diff for 'VRIMUDriver/VRIMUDriver.vcxproj'] Result:\\n\\nChanges successfully applied to VRIMUDriver/VRIMUDriver.vcxproj:\\n\\n\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/VRIMUDriver.vcxproj\\n\\n# VSCode Open Tabs\\nVRIMUDriver/VRIMUDriver.vcxproj\\n\\n# Current Time\\n3/3/2025, 12:49:46 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n20,947 (10%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":2,\"tokensOut\":175,\"cacheWrites\":576,\"cacheReads\":20547,\"cost\":0.0109551}"},{"ts":1740991788655,"type":"say","say":"text","text":"Great! I've successfully modified the project file to include the OpenVRNativePlugin.cpp source file in the build. Now when the project is built, the compiler will actually compile this file and generate the DLL.\n\nLet's also check if there are any other potential issues that might prevent the DLL from being generated properly. One thing to check is the output directory configuration. Let's look at the .vcxproj.user file to see if there are any custom output directories defined:\n\nNow let's check if there are any custom output directory settings in the user project file:","partial":false},{"ts":1740991790959,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/VRIMUDriver.vcxproj.user\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\VRIMUDriver.vcxproj.user\"}","partial":false},{"ts":1740991820352,"type":"say","say":"api_req_started","text":"{\"request\":\"[read_file for 'VRIMUDriver/VRIMUDriver.vcxproj.user'] Result:\\n\\n1 | ﻿<?xml version=\\\"1.0\\\" encoding=\\\"utf-8\\\"?>\\r\\n2 | <Project ToolsVersion=\\\"Current\\\" xmlns=\\\"http://schemas.microsoft.com/developer/msbuild/2003\\\">\\r\\n3 |   <PropertyGroup />\\r\\n4 | </Project>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/VRIMUDriver.vcxproj\\n\\n# VSCode Open Tabs\\nVRIMUDriver/VRIMUDriver.vcxproj\\n\\n# Current Time\\n3/3/2025, 12:50:20 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n21,300 (11%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":1,\"tokensOut\":537,\"cacheWrites\":400,\"cacheReads\":21123,\"cost\":0.015894899999999997}"},{"ts":1740991822255,"type":"say","say":"text","text":"The user project file doesn't have any custom output directory settings. This means the DLL will be output to the default location, which is typically in the solution's output directory (x64/Debug or x64/Release).\n\nLet's summarize what we've found and what the user should do next:\n\n1. The main issue was that the source file (OpenVRNativePlugin.cpp) wasn't included in the project file, so nothing was being compiled.\n2. I've fixed this by adding the source file to the project file.\n3. Now when the user builds the project, the compiler should actually compile the source file and generate the DLL.\n4. The DLL should be output to the default location, which is typically in the solution's output directory (x64/Debug or x64/Release).\n\nI'll provide this information to the user and suggest they rebuild the project to see if the DLL is now generated.\n\nI've identified and fixed the main issue with your project. The problem was that your source file (OpenVRNativePlugin.cpp) wasn't included in the project build configuration, so Visual Studio wasn't actually compiling anything.\n\nThe project was correctly configured as a DLL, but since no source files were included in the build, no output was being generated. I've added your source file to the project file, so now when you build, the compiler will actually compile the code and generate the DLL.\n\nHere's what you should do next:\n\n1. Rebuild your project in Visual Studio\n2. The DLL should now be generated in the solution's output directory:\n   - For Debug build: `x64/Debug/VRIMUDriver.dll`\n   - For Release build: `x64/Release/VRIMUDriver.dll`\n\nIf you still don't see the DLL after rebuilding, check the build output window in Visual Studio for any compilation errors that might be preventing the build from completing successfully.","partial":false},{"ts":1740991828964,"type":"say","say":"completion_result","text":"I fixed the issue by adding your source file to the project configuration. Your project was correctly set up as a DLL, but the source file wasn't included in the build process. After adding OpenVRNativePlugin.cpp to the project file, Visual Studio will now compile the code and generate the DLL in the appropriate output directory (x64/Debug or x64/Release).","partial":false},{"ts":1740991830304,"type":"ask","ask":"completion_result","text":""},{"ts":1740991934715,"type":"say","say":"user_feedback","text":"there is a linter error in this file. what should we do to fix it?","images":[]},{"ts":1740991934777,"type":"say","say":"api_req_started","text":"{\"request\":\"[attempt_completion] Result:\\n\\nThe user has provided feedback on the results. Consider their input to continue the task, and then attempt completion again.\\n<feedback>\\nthere is a linter error in this file. what should we do to fix it?\\n</feedback>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:52:14 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n22,061 (11%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":292,\"cacheWrites\":717,\"cacheReads\":21523,\"cost\":0.01352565}"},{"ts":1740991936507,"type":"say","say":"text","text":"The user mentioned there's a linter error in the file, but they didn't specify which file or what the error is. Since they have OpenVRNativePlugin.cpp open in their editor, I'll assume that's the file with the linter error.\n\nWithout knowing the specific linter error, I'll need to examine the code more carefully to identify potential issues. Let me review the OpenVRNativePlugin.cpp file again and look for common linting issues:\n\n1. Missing include guards or pragma once\n2. Inconsistent formatting or indentation\n3. Unused variables or functions\n4. Missing return statements\n5. Potential memory leaks\n6. Unsafe string operations\n7. Improper error handling\n\nLet me check the file again:\n\nI'll need to know what specific linter error you're encountering to help fix it. Since you have OpenVRNativePlugin.cpp open, I assume that's where the error is occurring.\n\nLet's examine the file for common linting issues. Could you please share what the linter error message says?","partial":false},{"ts":1740991941133,"type":"ask","ask":"followup","text":"What specific linter error are you seeing in the file? Please share the exact error message if possible.","partial":false},{"ts":1740991998158,"type":"say","say":"user_feedback","text":"for code lines 16 and 53, the error message is: namespace \"vr\" has no member \"IVRDriverInput\"C/C++(135)","images":[]},{"ts":1740991998234,"type":"say","say":"api_req_started","text":"{\"request\":\"[ask_followup_question for 'What specific linter error are you seeing in the file? Please share the exact error message if possible.'] Result:\\n\\n<answer>\\nfor code lines 16 and 53, the error message is: namespace \\\"vr\\\" has no member \\\"IVRDriverInput\\\"C/C++(135)\\n</answer>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:53:18 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n22,532 (11%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":853,\"cacheWrites\":492,\"cacheReads\":22240,\"cost\":0.021312}"},{"ts":1740991999687,"type":"say","say":"text","text":"Now I understand the issue. The linter is reporting that the `vr` namespace doesn't have a member called `IVRDriverInput`. This suggests that either:\n\n1. The OpenVR version you're using doesn't include this interface\n2. The interface might be named differently\n3. The interface might be in a different namespace\n4. You might need to include additional headers\n\nLet's check the OpenVR documentation or headers to see if we can find the correct interface name or namespace. Since I don't have direct access to the OpenVR headers, I'll need to make an educated guess based on the code and common patterns in the OpenVR API.\n\nLooking at the code:\n- Line 16: `vr::IVRDriverInput* g_pDriverInput = nullptr;`\n- Line 53: `g_pDriverInput = GetGenericInterface<vr::IVRDriverInput>(\"IVRDriverInput_005\");`\n\nThe issue is that `IVRDriverInput` is not found in the `vr` namespace. Based on the naming pattern and the fact that this is a driver-related interface, it's possible that this interface is part of a different namespace or requires a different include file.\n\nLet's modify the code to fix this issue:\n\nI see the issue now. The linter is reporting that the `vr` namespace doesn't have a member called `IVRDriverInput` on lines 16 and 53:\n\n```cpp\n// Line 16\nvr::IVRDriverInput* g_pDriverInput = nullptr;\n\n// Line 53\ng_pDriverInput = GetGenericInterface<vr::IVRDriverInput>(\"IVRDriverInput_005\");\n```\n\nThis is likely because `IVRDriverInput` is not part of the standard OpenVR API that's available through the `openvr.h` include. The `IVRDriverInput` interface is actually part of the OpenVR driver API, which is separate from the application API.\n\nLet's fix this by making the following changes:","partial":false},{"ts":1740992006837,"type":"ask","ask":"tool","text":"{\"tool\":\"appliedDiff\",\"path\":\"VRIMUDriver/OpenVRNativePlugin.cpp\",\"diff\":\"<<<<<<< SEARCH\\n#include <openvr.h>\\n#include <string>\\n#include <cstring>\\n#include <iostream>\\n\\n// Define the export macro based on the platform\\n#if defined(_WIN32)\\n    #define EXPORT_API __declspec(dllexport)\\n#else\\n    #define EXPORT_API\\n#endif\\n\\n// Global variables\\nvr::IVRSystem* g_pVRSystem = nullptr;\\nvr::IVRDriverManager* g_pDriverManager = nullptr;\\nvr::IVRDriverInput* g_pDriverInput = nullptr;\\n=======\\n#include <openvr.h>\\n#include <string>\\n#include <cstring>\\n#include <iostream>\\n\\n// Define the export macro based on the platform\\n#if defined(_WIN32)\\n    #define EXPORT_API __declspec(dllexport)\\n#else\\n    #define EXPORT_API\\n#endif\\n\\n// Forward declarations for interfaces that aren't in the public headers\\nnamespace vr {\\n    class IVRDriverInput;\\n}\\n\\n// Global variables\\nvr::IVRSystem* g_pVRSystem = nullptr;\\nvr::IVRDriverManager* g_pDriverManager = nullptr;\\nvr::IVRDriverInput* g_pDriverInput = nullptr;\\n>>>>>>> REPLACE\"}","partial":false},{"ts":1740992194116,"type":"say","say":"user_feedback","text":"are you sure this is an appropriate fix? you can find the openvr library and its headers at \"C:\\Users\\decid\\Documents\\Visual Studio 2022\\Libraries\\openvr-2.5.1\". you can also reference openvr driver documentation at https://github.com/ValveSoftware/openvr/blob/master/docs/Driver_API_Documentation.md","images":[]},{"ts":1740992194257,"type":"say","say":"api_req_started","text":"{\"request\":\"[apply_diff for 'VRIMUDriver/OpenVRNativePlugin.cpp'] Result:\\n\\nThe user denied this operation and provided the following feedback:\\n<feedback>\\nare you sure this is an appropriate fix? you can find the openvr library and its headers at \\\"C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\". you can also reference openvr driver documentation at https://github.com/ValveSoftware/openvr/blob/master/docs/Driver_API_Documentation.md\\n</feedback>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:56:34 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n23,585 (12%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":323,\"cacheWrites\":1107,\"cacheReads\":22732,\"cost\":0.01581585}"},{"ts":1740992196094,"type":"say","say":"text","text":"You're right, I should check the actual OpenVR headers to find the correct solution. Let me look at the OpenVR driver documentation and headers to find the proper way to include the IVRDriverInput interface.\n\nBased on the information provided, the OpenVR library is located at \"C:\\Users\\decid\\Documents\\Visual Studio 2022\\Libraries\\openvr-2.5.1\" and the driver documentation is at https://github.com/ValveSoftware/openvr/blob/master/docs/Driver_API_Documentation.md.\n\nLet me check if there's a specific header file for the driver API that needs to be included. According to the OpenVR driver documentation, the driver interfaces are typically defined in separate header files from the application interfaces.\n\nLet's look for the appropriate header file that contains the IVRDriverInput interface. It's likely in a file like \"openvr_driver.h\" or something similar.\n\nYou're right, let's check the actual OpenVR headers to find the correct solution. The issue is that we're trying to use driver-specific interfaces but only including the application API header.\n\nLet me examine the OpenVR driver headers:","partial":false},{"ts":1740992200272,"type":"ask","ask":"command","text":"dir \"C:\\Users\\decid\\Documents\\Visual Studio 2022\\Libraries\\openvr-2.5.1\\headers\"","partial":false},{"ts":1740992249140,"type":"ask","ask":"command_output","text":"dir \"C:\\Users\\decid\\Documents\\Visual Studio 2022\\Libraries\\openvr-2.5.1\\headers\"\r\n\r\n    Directory: C:\\Users\\decid\\Documents\\Visual Studio 2022\\Libraries\\openvr-2.5.1\\headersMode                 LastWriteTime         Length Name\r\n----                 -------------         ------ ----\r\n-----           3/26/2024  4:53 PM         351609 openvr_api.cs\r\n-----           3/26/2024  4:53 PM         255663 openvr_api.json\r\n-----           3/26/2024  4:53 PM         170871 openvr_capi.h\r\n-----           3/26/2024  4:53 PM         190395 openvr_driver.h\r\n-----           3/26/2024  4:53 PM         278805 openvr.h"},{"ts":1740992249230,"type":"say","say":"api_req_started","text":"{\"request\":\"[execute_command for 'dir \\\"C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\"'] Result:\\n\\nCommand executed. Exit code: 0\\nOutput:\\ndir \\\"C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\"\\r\\n\\r\\n    Directory: C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headersMode                 LastWriteTime         Length Name\\r\\n----                 -------------         ------ ----\\r\\n-----           3/26/2024  4:53 PM         351609 openvr_api.cs\\r\\n-----           3/26/2024  4:53 PM         255663 openvr_api.json\\r\\n-----           3/26/2024  4:53 PM         170871 openvr_capi.h\\r\\n-----           3/26/2024  4:53 PM         190395 openvr_driver.h\\r\\n-----           3/26/2024  4:53 PM         278805 openvr.h\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:57:29 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n24,162 (12%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":328,\"cacheWrites\":716,\"cacheReads\":23839,\"cost\":0.014756700000000001}"},{"ts":1740992254540,"type":"say","say":"text","text":"Perfect! I can see that there's an `openvr_driver.h` file in the headers directory. This is likely the file that contains the driver-specific interfaces, including `IVRDriverInput`.\n\nLet's modify the code to include this header file in addition to the regular `openvr.h` file. This should resolve the linter error.\n\nI found the solution! The issue is that you're trying to use driver-specific interfaces (`IVRDriverInput`) but only including the application API header (`openvr.h`).\n\nLooking at the OpenVR headers directory, I can see there's an `openvr_driver.h` file which contains the driver-specific interfaces. Let's modify your code to include this header:","partial":false},{"ts":1740992257158,"type":"ask","ask":"tool","text":"{\"tool\":\"appliedDiff\",\"path\":\"VRIMUDriver/OpenVRNativePlugin.cpp\",\"diff\":\"<<<<<<< SEARCH\\n#include <openvr.h>\\n#include <string>\\n#include <cstring>\\n#include <iostream>\\n=======\\n#include <openvr.h>\\n#include <openvr_driver.h>\\n#include <string>\\n#include <cstring>\\n#include <iostream>\\n>>>>>>> REPLACE\"}","partial":false},{"ts":1740992288436,"type":"say","say":"api_req_started","text":"{\"request\":\"[apply_diff for 'VRIMUDriver/OpenVRNativePlugin.cpp'] Result:\\n\\nChanges successfully applied to VRIMUDriver/OpenVRNativePlugin.cpp:\\n\\n\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:58:08 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n24,883 (12%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":347,\"cacheWrites\":495,\"cacheReads\":24555,\"cost\":0.01442775}"},{"ts":1740992290077,"type":"say","say":"text","text":"Great! I've added the `openvr_driver.h` include to the file, which should resolve the linter error about `IVRDriverInput` not being found in the `vr` namespace.\n\nNow let's check if there are any other issues we need to address. The user mentioned that the linter error was specifically about `IVRDriverInput`, but there might be other related issues.\n\nOne thing to note is that the code is trying to use both the application API (`IVRSystem`) and the driver API (`IVRDriverManager`, `IVRDriverInput`) in the same file. This might cause some confusion or conflicts, as these APIs are typically used in different contexts (applications vs. drivers).\n\nHowever, since the purpose of this code seems to be to create a bridge between an application and a driver, this approach might be intentional. Let's check if there are any other linter errors or issues that need to be addressed.\n\nLet's also make sure that the project is properly configured to include the driver headers. The project file already includes the OpenVR headers directory, but we should check if it needs to be updated to include any additional directories for the driver headers.\n\nNow let's check if the project is properly configured to include the driver headers. The project file already includes the OpenVR headers directory, but let's make sure it's correctly set up:","partial":false},{"ts":1740992295451,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/VRIMUDriver.vcxproj\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\VRIMUDriver.vcxproj\"}","partial":false},{"ts":1740992342084,"type":"say","say":"api_req_started","text":"{\"request\":\"[read_file for 'VRIMUDriver/VRIMUDriver.vcxproj'] Result:\\n\\n  1 | <?xml version=\\\"1.0\\\" encoding=\\\"utf-8\\\"?>\\r\\n  2 | <Project DefaultTargets=\\\"Build\\\" xmlns=\\\"http://schemas.microsoft.com/developer/msbuild/2003\\\">\\r\\n  3 |   <ItemGroup Label=\\\"ProjectConfigurations\\\">\\r\\n  4 |     <ProjectConfiguration Include=\\\"Debug|Win32\\\">\\r\\n  5 |       <Configuration>Debug</Configuration>\\r\\n  6 |       <Platform>Win32</Platform>\\r\\n  7 |     </ProjectConfiguration>\\r\\n  8 |     <ProjectConfiguration Include=\\\"Release|Win32\\\">\\r\\n  9 |       <Configuration>Release</Configuration>\\r\\n 10 |       <Platform>Win32</Platform>\\r\\n 11 |     </ProjectConfiguration>\\r\\n 12 |     <ProjectConfiguration Include=\\\"Debug|x64\\\">\\r\\n 13 |       <Configuration>Debug</Configuration>\\r\\n 14 |       <Platform>x64</Platform>\\r\\n 15 |     </ProjectConfiguration>\\r\\n 16 |     <ProjectConfiguration Include=\\\"Release|x64\\\">\\r\\n 17 |       <Configuration>Release</Configuration>\\r\\n 18 |       <Platform>x64</Platform>\\r\\n 19 |     </ProjectConfiguration>\\r\\n 20 |   </ItemGroup>\\r\\n 21 |   <PropertyGroup Label=\\\"Globals\\\">\\r\\n 22 |     <VCProjectVersion>17.0</VCProjectVersion>\\r\\n 23 |     <Keyword>Win32Proj</Keyword>\\r\\n 24 |     <ProjectGuid>{f0196578-536a-45b6-ad3c-f65d079e1ca7}</ProjectGuid>\\r\\n 25 |     <RootNamespace>VRIMUDriver</RootNamespace>\\r\\n 26 |     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>\\r\\n 27 |   </PropertyGroup>\\r\\n 28 |   <Import Project=\\\"$(VCTargetsPath)\\\\Microsoft.Cpp.Default.props\\\" />\\r\\n 29 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|Win32'\\\" Label=\\\"Configuration\\\">\\r\\n 30 |     <ConfigurationType>Application</ConfigurationType>\\r\\n 31 |     <UseDebugLibraries>true</UseDebugLibraries>\\r\\n 32 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 33 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 34 |   </PropertyGroup>\\r\\n 35 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|Win32'\\\" Label=\\\"Configuration\\\">\\r\\n 36 |     <ConfigurationType>Application</ConfigurationType>\\r\\n 37 |     <UseDebugLibraries>false</UseDebugLibraries>\\r\\n 38 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 39 |     <WholeProgramOptimization>true</WholeProgramOptimization>\\r\\n 40 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 41 |   </PropertyGroup>\\r\\n 42 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\" Label=\\\"Configuration\\\">\\r\\n 43 |     <ConfigurationType>DynamicLibrary</ConfigurationType>\\r\\n 44 |     <UseDebugLibraries>true</UseDebugLibraries>\\r\\n 45 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 46 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 47 |   </PropertyGroup>\\r\\n 48 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\" Label=\\\"Configuration\\\">\\r\\n 49 |     <ConfigurationType>DynamicLibrary</ConfigurationType>\\r\\n 50 |     <UseDebugLibraries>false</UseDebugLibraries>\\r\\n 51 |     <PlatformToolset>v143</PlatformToolset>\\r\\n 52 |     <WholeProgramOptimization>true</WholeProgramOptimization>\\r\\n 53 |     <CharacterSet>Unicode</CharacterSet>\\r\\n 54 |   </PropertyGroup>\\r\\n 55 |   <Import Project=\\\"$(VCTargetsPath)\\\\Microsoft.Cpp.props\\\" />\\r\\n 56 |   <ImportGroup Label=\\\"ExtensionSettings\\\">\\r\\n 57 |   </ImportGroup>\\r\\n 58 |   <ImportGroup Label=\\\"Shared\\\">\\r\\n 59 |   </ImportGroup>\\r\\n 60 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|Win32'\\\">\\r\\n 61 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 62 |   </ImportGroup>\\r\\n 63 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Release|Win32'\\\">\\r\\n 64 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 65 |   </ImportGroup>\\r\\n 66 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\">\\r\\n 67 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 68 |   </ImportGroup>\\r\\n 69 |   <ImportGroup Label=\\\"PropertySheets\\\" Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\">\\r\\n 70 |     <Import Project=\\\"$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props\\\" Condition=\\\"exists('$(UserRootDir)\\\\Microsoft.Cpp.$(Platform).user.props')\\\" Label=\\\"LocalAppDataPlatform\\\" />\\r\\n 71 |   </ImportGroup>\\r\\n 72 |   <PropertyGroup Label=\\\"UserMacros\\\" />\\r\\n 73 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\">\\r\\n 74 |     <IncludePath>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers;$(IncludePath)</IncludePath>\\r\\n 75 |   </PropertyGroup>\\r\\n 76 |   <PropertyGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\">\\r\\n 77 |     <IncludePath>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers;$(IncludePath)</IncludePath>\\r\\n 78 |   </PropertyGroup>\\r\\n 79 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|Win32'\\\">\\r\\n 80 |     <ClCompile>\\r\\n 81 |       <WarningLevel>Level3</WarningLevel>\\r\\n 82 |       <SDLCheck>true</SDLCheck>\\r\\n 83 |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n 84 |       <ConformanceMode>true</ConformanceMode>\\r\\n 85 |     </ClCompile>\\r\\n 86 |     <Link>\\r\\n 87 |       <SubSystem>Console</SubSystem>\\r\\n 88 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n 89 |     </Link>\\r\\n 90 |   </ItemDefinitionGroup>\\r\\n 91 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|Win32'\\\">\\r\\n 92 |     <ClCompile>\\r\\n 93 |       <WarningLevel>Level3</WarningLevel>\\r\\n 94 |       <FunctionLevelLinking>true</FunctionLevelLinking>\\r\\n 95 |       <IntrinsicFunctions>true</IntrinsicFunctions>\\r\\n 96 |       <SDLCheck>true</SDLCheck>\\r\\n 97 |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n 98 |       <ConformanceMode>true</ConformanceMode>\\r\\n 99 |     </ClCompile>\\r\\n100 |     <Link>\\r\\n101 |       <SubSystem>Console</SubSystem>\\r\\n102 |       <EnableCOMDATFolding>true</EnableCOMDATFolding>\\r\\n103 |       <OptimizeReferences>true</OptimizeReferences>\\r\\n104 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n105 |     </Link>\\r\\n106 |   </ItemDefinitionGroup>\\r\\n107 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Debug|x64'\\\">\\r\\n108 |     <ClCompile>\\r\\n109 |       <WarningLevel>Level3</WarningLevel>\\r\\n110 |       <SDLCheck>true</SDLCheck>\\r\\n111 |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n112 |       <ConformanceMode>true</ConformanceMode>\\r\\n113 |     </ClCompile>\\r\\n114 |     <Link>\\r\\n115 |       <SubSystem>Console</SubSystem>\\r\\n116 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n117 |       <AdditionalLibraryDirectories>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\lib\\\\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\\r\\n118 |       <AdditionalDependencies>openvr_api.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>\\r\\n119 |     </Link>\\r\\n120 |   </ItemDefinitionGroup>\\r\\n121 |   <ItemDefinitionGroup Condition=\\\"'$(Configuration)|$(Platform)'=='Release|x64'\\\">\\r\\n122 |     <ClCompile>\\r\\n123 |       <WarningLevel>Level3</WarningLevel>\\r\\n124 |       <FunctionLevelLinking>true</FunctionLevelLinking>\\r\\n125 |       <IntrinsicFunctions>true</IntrinsicFunctions>\\r\\n126 |       <SDLCheck>true</SDLCheck>\\r\\n127 |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\\r\\n128 |       <ConformanceMode>true</ConformanceMode>\\r\\n129 |     </ClCompile>\\r\\n130 |     <Link>\\r\\n131 |       <SubSystem>Console</SubSystem>\\r\\n132 |       <EnableCOMDATFolding>true</EnableCOMDATFolding>\\r\\n133 |       <OptimizeReferences>true</OptimizeReferences>\\r\\n134 |       <GenerateDebugInformation>true</GenerateDebugInformation>\\r\\n135 |       <AdditionalLibraryDirectories>C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\lib\\\\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\\r\\n136 |       <AdditionalDependencies>openvr_api.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>\\r\\n137 |     </Link>\\r\\n138 |   </ItemDefinitionGroup>\\r\\n139 |   <ItemGroup>\\r\\n140 |     <ClCompile Include=\\\"OpenVRNativePlugin.cpp\\\" />\\r\\n141 |   </ItemGroup>\\r\\n142 |   <Import Project=\\\"$(VCTargetsPath)\\\\Microsoft.Cpp.targets\\\" />\\r\\n143 |   <ImportGroup Label=\\\"ExtensionTargets\\\">\\r\\n144 |   </ImportGroup>\\r\\n145 | </Project>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 12:59:02 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n25,397 (13%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":742,\"cacheWrites\":3488,\"cacheReads\":25050,\"cost\":0.031725}"},{"ts":1740992344141,"type":"say","say":"text","text":"The project configuration looks good. The include path is set to the OpenVR headers directory, which should include both `openvr.h` and `openvr_driver.h`. The library path is also set correctly to the OpenVR lib directory.\n\nNow that we've added the `openvr_driver.h` include to the source file, the linter error about `IVRDriverInput` should be resolved. Let's check if there are any other issues we need to address.\n\nOne thing to note is that the code is trying to use both the application API (`IVRSystem`) and the driver API (`IVRDriverManager`, `IVRDriverInput`) in the same file. This is a bit unusual, as these APIs are typically used in different contexts (applications vs. drivers). However, since the purpose of this code seems to be to create a bridge between an application and a driver, this approach might be intentional.\n\nLet's summarize what we've done and what the user should do next:\n\n1. We fixed the issue with the source file not being included in the project file, which should allow the DLL to be generated when the project is built.\n2. We added the `openvr_driver.h` include to the source file, which should resolve the linter error about `IVRDriverInput` not being found in the `vr` namespace.\n\nThe user should now be able to build the project without linter errors, and the DLL should be generated in the appropriate output directory.\n\nI've fixed the linter error by adding the `openvr_driver.h` include to your source file. This header contains the driver-specific interfaces like `IVRDriverInput` that aren't part of the standard application API in `openvr.h`.\n\nYour project is now correctly configured:\n1. The source file (OpenVRNativePlugin.cpp) is included in the project build\n2. The necessary OpenVR headers are included in the source file\n3. The project settings include the correct paths to the OpenVR headers and libraries\n\nThis should resolve both issues:\n- The missing DLL output (because the source file wasn't being compiled)\n- The linter error about `IVRDriverInput` (because the driver header wasn't included)\n\nYour code is using both the application API (`IVRSystem`) and the driver API (`IVRDriverManager`, `IVRDriverInput`) in the same file, which is somewhat unusual but makes sense if you're creating a bridge between an application and a driver.\n\nYou should now be able to build the project without linter errors, and the DLL should be generated in the appropriate output directory (x64/Debug or x64/Release).","partial":false},{"ts":1740992354525,"type":"say","say":"completion_result","text":"I've fixed two issues with your project:\n\n1. Added your source file to the project configuration (it was missing from the build process)\n2. Added the required OpenVR driver header (openvr_driver.h) to resolve the linter error about IVRDriverInput\n\nYour project is now correctly configured to build a DLL that interfaces with both the OpenVR application and driver APIs. When you rebuild, the DLL should be generated in the x64/Debug or x64/Release folder depending on your build configuration.","partial":false},{"ts":1740992356470,"type":"ask","ask":"completion_result","text":""},{"ts":1740992451553,"type":"say","say":"user_feedback","text":"there were over 100 build errors. can we check the build logs and figure out what went wrong?","images":[]},{"ts":1740992451631,"type":"say","say":"api_req_started","text":"{\"request\":\"[attempt_completion] Result:\\n\\nThe user has provided feedback on the results. Consider their input to continue the task, and then attempt completion again.\\n<feedback>\\nthere were over 100 build errors. can we check the build logs and figure out what went wrong?\\n</feedback>\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 1:00:51 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n29,280 (15%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":116,\"cacheWrites\":929,\"cacheReads\":28538,\"cost\":0.013785150000000001}"},{"ts":1740992454233,"type":"say","say":"text","text":"Let's check the build logs to see what went wrong. The user mentioned there were over 100 build errors, which suggests there might be some significant issues with the code or project configuration.\n\nLet's first check the build log file to see the specific errors:\n\nLet's check the build logs to understand what went wrong:","partial":false},{"ts":1740992455411,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/x64/Debug/VRIMUDriver.log\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\x64\\\\Debug\\\\VRIMUDriver.log\"}","partial":false},{"ts":1740992462769,"type":"say","say":"api_req_started","text":"{\"request\":\"[read_file for 'VRIMUDriver/x64/Debug/VRIMUDriver.log'] Result:\\n\\n1 | ﻿\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 1:01:02 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n29,583 (15%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":92,\"cacheWrites\":278,\"cacheReads\":29467,\"cost\":0.0112626}"},{"ts":1740992464391,"type":"say","say":"text","text":"The build log file appears to be empty or not updated after the latest build attempt. Let's try checking the Release build log as well:\n\nLet's check the Release build log as well:","partial":false},{"ts":1740992465232,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/x64/Release/VRIMUDriver.log\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\x64\\\\Release\\\\VRIMUDriver.log\"}","partial":false},{"ts":1740992471908,"type":"say","say":"api_req_started","text":"{\"request\":\"[read_file for 'VRIMUDriver/x64/Release/VRIMUDriver.log'] Result:\\n\\n  1 | ﻿  OpenVRNativePlugin.cpp\\r\\n  2 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(18,24): error C2374: 'vr::k_nSteamVRVersionMajor': redefinition; multiple initialization\\r\\n  3 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n  4 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(18,24):\\r\\n  5 |       see declaration of 'vr::k_nSteamVRVersionMajor'\\r\\n  6 |   \\r\\n  7 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(18,24): error C2086: 'const uint32_t vr::k_nSteamVRVersionMajor': redefinition\\r\\n  8 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n  9 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(18,24):\\r\\n 10 |       see declaration of 'vr::k_nSteamVRVersionMajor'\\r\\n 11 |   \\r\\n 12 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(19,24): error C2374: 'vr::k_nSteamVRVersionMinor': redefinition; multiple initialization\\r\\n 13 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 14 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(19,24):\\r\\n 15 |       see declaration of 'vr::k_nSteamVRVersionMinor'\\r\\n 16 |   \\r\\n 17 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(19,24): error C2086: 'const uint32_t vr::k_nSteamVRVersionMinor': redefinition\\r\\n 18 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 19 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(19,24):\\r\\n 20 |       see declaration of 'vr::k_nSteamVRVersionMinor'\\r\\n 21 |   \\r\\n 22 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(20,24): error C2374: 'vr::k_nSteamVRVersionBuild': redefinition; multiple initialization\\r\\n 23 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 24 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(20,24):\\r\\n 25 |       see declaration of 'vr::k_nSteamVRVersionBuild'\\r\\n 26 |   \\r\\n 27 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(20,24): error C2086: 'const uint32_t vr::k_nSteamVRVersionBuild': redefinition\\r\\n 28 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 29 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(20,24):\\r\\n 30 |       see declaration of 'vr::k_nSteamVRVersionBuild'\\r\\n 31 |   \\r\\n 32 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2323,7): error C2011: 'vr::EVRSettingsError': 'enum' type redefinition\\r\\n 33 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 34 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2731,7):\\r\\n 35 |       see declaration of 'vr::EVRSettingsError'\\r\\n 36 |   \\r\\n 37 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2335,24): error C2374: 'vr::k_unMaxSettingsKeyLength': redefinition; multiple initialization\\r\\n 38 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 39 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2743,24):\\r\\n 40 |       see declaration of 'vr::k_unMaxSettingsKeyLength'\\r\\n 41 |   \\r\\n 42 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2335,24): error C2086: 'const uint32_t vr::k_unMaxSettingsKeyLength': redefinition\\r\\n 43 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 44 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2743,24):\\r\\n 45 |       see declaration of 'vr::k_unMaxSettingsKeyLength'\\r\\n 46 |   \\r\\n 47 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2337,8): error C2011: 'vr::IVRSettings': 'class' type redefinition\\r\\n 48 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 49 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2745,8):\\r\\n 50 |       see declaration of 'vr::IVRSettings'\\r\\n 51 |   \\r\\n 52 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2359,28): error C2374: 'vr::IVRSettings_Version': redefinition; multiple initialization\\r\\n 53 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 54 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2767,28):\\r\\n 55 |       see declaration of 'vr::IVRSettings_Version'\\r\\n 56 |   \\r\\n 57 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2359,28): error C2086: 'const char *const vr::IVRSettings_Version': redefinition\\r\\n 58 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 59 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2767,28):\\r\\n 60 |       see declaration of 'vr::IVRSettings_Version'\\r\\n 61 |   \\r\\n 62 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2361,8): error C2011: 'vr::CVRSettingHelper': 'class' type redefinition\\r\\n 63 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 64 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2769,8):\\r\\n 65 |       see declaration of 'vr::CVRSettingHelper'\\r\\n 66 |   \\r\\n 67 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2439,28): error C2374: 'vr::k_pch_SteamVR_Section': redefinition; multiple initialization\\r\\n 68 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 69 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2847,28):\\r\\n 70 |       see declaration of 'vr::k_pch_SteamVR_Section'\\r\\n 71 |   \\r\\n 72 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2439,28): error C2086: 'const char *const vr::k_pch_SteamVR_Section': redefinition\\r\\n 73 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 74 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2847,28):\\r\\n 75 |       see declaration of 'vr::k_pch_SteamVR_Section'\\r\\n 76 |   \\r\\n 77 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2440,28): error C2374: 'vr::k_pch_SteamVR_RequireHmd_String': redefinition; multiple initialization\\r\\n 78 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 79 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2848,28):\\r\\n 80 |       see declaration of 'vr::k_pch_SteamVR_RequireHmd_String'\\r\\n 81 |   \\r\\n 82 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2440,28): error C2086: 'const char *const vr::k_pch_SteamVR_RequireHmd_String': redefinition\\r\\n 83 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 84 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2848,28):\\r\\n 85 |       see declaration of 'vr::k_pch_SteamVR_RequireHmd_String'\\r\\n 86 |   \\r\\n 87 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2441,28): error C2374: 'vr::k_pch_SteamVR_ForcedDriverKey_String': redefinition; multiple initialization\\r\\n 88 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 89 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2849,28):\\r\\n 90 |       see declaration of 'vr::k_pch_SteamVR_ForcedDriverKey_String'\\r\\n 91 |   \\r\\n 92 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2441,28): error C2086: 'const char *const vr::k_pch_SteamVR_ForcedDriverKey_String': redefinition\\r\\n 93 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 94 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2849,28):\\r\\n 95 |       see declaration of 'vr::k_pch_SteamVR_ForcedDriverKey_String'\\r\\n 96 |   \\r\\n 97 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2442,28): error C2374: 'vr::k_pch_SteamVR_ForcedHmdKey_String': redefinition; multiple initialization\\r\\n 98 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n 99 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2850,28):\\r\\n100 |       see declaration of 'vr::k_pch_SteamVR_ForcedHmdKey_String'\\r\\n101 |   \\r\\n102 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2442,28): error C2086: 'const char *const vr::k_pch_SteamVR_ForcedHmdKey_String': redefinition\\r\\n103 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n104 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2850,28):\\r\\n105 |       see declaration of 'vr::k_pch_SteamVR_ForcedHmdKey_String'\\r\\n106 |   \\r\\n107 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2443,28): error C2374: 'vr::k_pch_SteamVR_DisplayDebug_Bool': redefinition; multiple initialization\\r\\n108 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n109 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2851,28):\\r\\n110 |       see declaration of 'vr::k_pch_SteamVR_DisplayDebug_Bool'\\r\\n111 |   \\r\\n112 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2443,28): error C2086: 'const char *const vr::k_pch_SteamVR_DisplayDebug_Bool': redefinition\\r\\n113 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n114 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2851,28):\\r\\n115 |       see declaration of 'vr::k_pch_SteamVR_DisplayDebug_Bool'\\r\\n116 |   \\r\\n117 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2444,28): error C2374: 'vr::k_pch_SteamVR_DebugProcessPipe_String': redefinition; multiple initialization\\r\\n118 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n119 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2852,28):\\r\\n120 |       see declaration of 'vr::k_pch_SteamVR_DebugProcessPipe_String'\\r\\n121 |   \\r\\n122 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2444,28): error C2086: 'const char *const vr::k_pch_SteamVR_DebugProcessPipe_String': redefinition\\r\\n123 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n124 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2852,28):\\r\\n125 |       see declaration of 'vr::k_pch_SteamVR_DebugProcessPipe_String'\\r\\n126 |   \\r\\n127 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2445,28): error C2374: 'vr::k_pch_SteamVR_DisplayDebugX_Int32': redefinition; multiple initialization\\r\\n128 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n129 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2853,28):\\r\\n130 |       see declaration of 'vr::k_pch_SteamVR_DisplayDebugX_Int32'\\r\\n131 |   \\r\\n132 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2445,28): error C2086: 'const char *const vr::k_pch_SteamVR_DisplayDebugX_Int32': redefinition\\r\\n133 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n134 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2853,28):\\r\\n135 |       see declaration of 'vr::k_pch_SteamVR_DisplayDebugX_Int32'\\r\\n136 |   \\r\\n137 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2446,28): error C2374: 'vr::k_pch_SteamVR_DisplayDebugY_Int32': redefinition; multiple initialization\\r\\n138 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n139 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2854,28):\\r\\n140 |       see declaration of 'vr::k_pch_SteamVR_DisplayDebugY_Int32'\\r\\n141 |   \\r\\n142 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2446,28): error C2086: 'const char *const vr::k_pch_SteamVR_DisplayDebugY_Int32': redefinition\\r\\n143 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n144 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2854,28):\\r\\n145 |       see declaration of 'vr::k_pch_SteamVR_DisplayDebugY_Int32'\\r\\n146 |   \\r\\n147 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2447,28): error C2374: 'vr::k_pch_SteamVR_SendSystemButtonToAllApps_Bool': redefinition; multiple initialization\\r\\n148 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n149 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2855,28):\\r\\n150 |       see declaration of 'vr::k_pch_SteamVR_SendSystemButtonToAllApps_Bool'\\r\\n151 |   \\r\\n152 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2447,28): error C2086: 'const char *const vr::k_pch_SteamVR_SendSystemButtonToAllApps_Bool': redefinition\\r\\n153 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n154 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2855,28):\\r\\n155 |       see declaration of 'vr::k_pch_SteamVR_SendSystemButtonToAllApps_Bool'\\r\\n156 |   \\r\\n157 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2448,28): error C2374: 'vr::k_pch_SteamVR_LogLevel_Int32': redefinition; multiple initialization\\r\\n158 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n159 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2856,28):\\r\\n160 |       see declaration of 'vr::k_pch_SteamVR_LogLevel_Int32'\\r\\n161 |   \\r\\n162 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2448,28): error C2086: 'const char *const vr::k_pch_SteamVR_LogLevel_Int32': redefinition\\r\\n163 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n164 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2856,28):\\r\\n165 |       see declaration of 'vr::k_pch_SteamVR_LogLevel_Int32'\\r\\n166 |   \\r\\n167 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2449,28): error C2374: 'vr::k_pch_SteamVR_IPD_Float': redefinition; multiple initialization\\r\\n168 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n169 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2857,28):\\r\\n170 |       see declaration of 'vr::k_pch_SteamVR_IPD_Float'\\r\\n171 |   \\r\\n172 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2449,28): error C2086: 'const char *const vr::k_pch_SteamVR_IPD_Float': redefinition\\r\\n173 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n174 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2857,28):\\r\\n175 |       see declaration of 'vr::k_pch_SteamVR_IPD_Float'\\r\\n176 |   \\r\\n177 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2450,28): error C2374: 'vr::k_pch_SteamVR_Background_String': redefinition; multiple initialization\\r\\n178 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n179 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2858,28):\\r\\n180 |       see declaration of 'vr::k_pch_SteamVR_Background_String'\\r\\n181 |   \\r\\n182 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2450,28): error C2086: 'const char *const vr::k_pch_SteamVR_Background_String': redefinition\\r\\n183 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n184 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2858,28):\\r\\n185 |       see declaration of 'vr::k_pch_SteamVR_Background_String'\\r\\n186 |   \\r\\n187 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2451,28): error C2374: 'vr::k_pch_SteamVR_BackgroundUseDomeProjection_Bool': redefinition; multiple initialization\\r\\n188 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n189 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2859,28):\\r\\n190 |       see declaration of 'vr::k_pch_SteamVR_BackgroundUseDomeProjection_Bool'\\r\\n191 |   \\r\\n192 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2451,28): error C2086: 'const char *const vr::k_pch_SteamVR_BackgroundUseDomeProjection_Bool': redefinition\\r\\n193 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n194 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2859,28):\\r\\n195 |       see declaration of 'vr::k_pch_SteamVR_BackgroundUseDomeProjection_Bool'\\r\\n196 |   \\r\\n197 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2452,28): error C2374: 'vr::k_pch_SteamVR_BackgroundCameraHeight_Float': redefinition; multiple initialization\\r\\n198 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n199 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2860,28):\\r\\n200 |       see declaration of 'vr::k_pch_SteamVR_BackgroundCameraHeight_Float'\\r\\n201 |   \\r\\n202 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2452,28): error C2086: 'const char *const vr::k_pch_SteamVR_BackgroundCameraHeight_Float': redefinition\\r\\n203 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n204 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2860,28):\\r\\n205 |       see declaration of 'vr::k_pch_SteamVR_BackgroundCameraHeight_Float'\\r\\n206 |   \\r\\n207 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2453,28): error C2374: 'vr::k_pch_SteamVR_BackgroundDomeRadius_Float': redefinition; multiple initialization\\r\\n208 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n209 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2861,28):\\r\\n210 |       see declaration of 'vr::k_pch_SteamVR_BackgroundDomeRadius_Float'\\r\\n211 |   \\r\\n212 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2453,28): error C2086: 'const char *const vr::k_pch_SteamVR_BackgroundDomeRadius_Float': redefinition\\r\\n213 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n214 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2861,28):\\r\\n215 |       see declaration of 'vr::k_pch_SteamVR_BackgroundDomeRadius_Float'\\r\\n216 |   \\r\\n217 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2454,28): error C2374: 'vr::k_pch_SteamVR_GridColor_String': redefinition; multiple initialization\\r\\n218 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n219 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2862,28):\\r\\n220 |       see declaration of 'vr::k_pch_SteamVR_GridColor_String'\\r\\n221 |   \\r\\n222 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2454,28): error C2086: 'const char *const vr::k_pch_SteamVR_GridColor_String': redefinition\\r\\n223 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n224 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2862,28):\\r\\n225 |       see declaration of 'vr::k_pch_SteamVR_GridColor_String'\\r\\n226 |   \\r\\n227 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2455,28): error C2374: 'vr::k_pch_SteamVR_PlayAreaColor_String': redefinition; multiple initialization\\r\\n228 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n229 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2863,28):\\r\\n230 |       see declaration of 'vr::k_pch_SteamVR_PlayAreaColor_String'\\r\\n231 |   \\r\\n232 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2455,28): error C2086: 'const char *const vr::k_pch_SteamVR_PlayAreaColor_String': redefinition\\r\\n233 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n234 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2863,28):\\r\\n235 |       see declaration of 'vr::k_pch_SteamVR_PlayAreaColor_String'\\r\\n236 |   \\r\\n237 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2456,28): error C2374: 'vr::k_pch_SteamVR_TrackingLossColor_String': redefinition; multiple initialization\\r\\n238 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n239 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2864,28):\\r\\n240 |       see declaration of 'vr::k_pch_SteamVR_TrackingLossColor_String'\\r\\n241 |   \\r\\n242 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2456,28): error C2086: 'const char *const vr::k_pch_SteamVR_TrackingLossColor_String': redefinition\\r\\n243 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n244 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2864,28):\\r\\n245 |       see declaration of 'vr::k_pch_SteamVR_TrackingLossColor_String'\\r\\n246 |   \\r\\n247 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2457,28): error C2374: 'vr::k_pch_SteamVR_ShowStage_Bool': redefinition; multiple initialization\\r\\n248 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n249 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2865,28):\\r\\n250 |       see declaration of 'vr::k_pch_SteamVR_ShowStage_Bool'\\r\\n251 |   \\r\\n252 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2457,28): error C2086: 'const char *const vr::k_pch_SteamVR_ShowStage_Bool': redefinition\\r\\n253 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n254 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2865,28):\\r\\n255 |       see declaration of 'vr::k_pch_SteamVR_ShowStage_Bool'\\r\\n256 |   \\r\\n257 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2458,28): error C2374: 'vr::k_pch_SteamVR_DrawTrackingReferences_Bool': redefinition; multiple initialization\\r\\n258 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n259 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2866,28):\\r\\n260 |       see declaration of 'vr::k_pch_SteamVR_DrawTrackingReferences_Bool'\\r\\n261 |   \\r\\n262 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2458,28): error C2086: 'const char *const vr::k_pch_SteamVR_DrawTrackingReferences_Bool': redefinition\\r\\n263 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n264 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2866,28):\\r\\n265 |       see declaration of 'vr::k_pch_SteamVR_DrawTrackingReferences_Bool'\\r\\n266 |   \\r\\n267 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2459,28): error C2374: 'vr::k_pch_SteamVR_ActivateMultipleDrivers_Bool': redefinition; multiple initialization\\r\\n268 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n269 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2867,28):\\r\\n270 |       see declaration of 'vr::k_pch_SteamVR_ActivateMultipleDrivers_Bool'\\r\\n271 |   \\r\\n272 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2459,28): error C2086: 'const char *const vr::k_pch_SteamVR_ActivateMultipleDrivers_Bool': redefinition\\r\\n273 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n274 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2867,28):\\r\\n275 |       see declaration of 'vr::k_pch_SteamVR_ActivateMultipleDrivers_Bool'\\r\\n276 |   \\r\\n277 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2460,28): error C2374: 'vr::k_pch_SteamVR_UsingSpeakers_Bool': redefinition; multiple initialization\\r\\n278 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n279 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2868,28):\\r\\n280 |       see declaration of 'vr::k_pch_SteamVR_UsingSpeakers_Bool'\\r\\n281 |   \\r\\n282 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2460,28): error C2086: 'const char *const vr::k_pch_SteamVR_UsingSpeakers_Bool': redefinition\\r\\n283 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n284 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2868,28):\\r\\n285 |       see declaration of 'vr::k_pch_SteamVR_UsingSpeakers_Bool'\\r\\n286 |   \\r\\n287 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2461,28): error C2374: 'vr::k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float': redefinition; multiple initialization\\r\\n288 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n289 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2869,28):\\r\\n290 |       see declaration of 'vr::k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float'\\r\\n291 |   \\r\\n292 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2461,28): error C2086: 'const char *const vr::k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float': redefinition\\r\\n293 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n294 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2869,28):\\r\\n295 |       see declaration of 'vr::k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float'\\r\\n296 |   \\r\\n297 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2462,28): error C2374: 'vr::k_pch_SteamVR_BaseStationPowerManagement_Int32': redefinition; multiple initialization\\r\\n298 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n299 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2870,28):\\r\\n300 |       see declaration of 'vr::k_pch_SteamVR_BaseStationPowerManagement_Int32'\\r\\n301 |   \\r\\n302 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2462,28): error C2086: 'const char *const vr::k_pch_SteamVR_BaseStationPowerManagement_Int32': redefinition\\r\\n303 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n304 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2870,28):\\r\\n305 |       see declaration of 'vr::k_pch_SteamVR_BaseStationPowerManagement_Int32'\\r\\n306 |   \\r\\n307 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2463,28): error C2374: 'vr::k_pch_SteamVR_ShowBaseStationPowerManagementTip_Int32': redefinition; multiple initialization\\r\\n308 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n309 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2871,28):\\r\\n310 |       see declaration of 'vr::k_pch_SteamVR_ShowBaseStationPowerManagementTip_Int32'\\r\\n311 |   \\r\\n312 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2463,28): error C2086: 'const char *const vr::k_pch_SteamVR_ShowBaseStationPowerManagementTip_Int32': redefinition\\r\\n313 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n314 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2871,28):\\r\\n315 |       see declaration of 'vr::k_pch_SteamVR_ShowBaseStationPowerManagementTip_Int32'\\r\\n316 |   \\r\\n317 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2464,28): error C2374: 'vr::k_pch_SteamVR_NeverKillProcesses_Bool': redefinition; multiple initialization\\r\\n318 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n319 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2872,28):\\r\\n320 |       see declaration of 'vr::k_pch_SteamVR_NeverKillProcesses_Bool'\\r\\n321 |   \\r\\n322 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2464,28): error C2086: 'const char *const vr::k_pch_SteamVR_NeverKillProcesses_Bool': redefinition\\r\\n323 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n324 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2872,28):\\r\\n325 |       see declaration of 'vr::k_pch_SteamVR_NeverKillProcesses_Bool'\\r\\n326 |   \\r\\n327 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2465,28): error C2374: 'vr::k_pch_SteamVR_SupersampleScale_Float': redefinition; multiple initialization\\r\\n328 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n329 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2873,28):\\r\\n330 |       see declaration of 'vr::k_pch_SteamVR_SupersampleScale_Float'\\r\\n331 |   \\r\\n332 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2465,28): error C2086: 'const char *const vr::k_pch_SteamVR_SupersampleScale_Float': redefinition\\r\\n333 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n334 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2873,28):\\r\\n335 |       see declaration of 'vr::k_pch_SteamVR_SupersampleScale_Float'\\r\\n336 |   \\r\\n337 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2466,28): error C2374: 'vr::k_pch_SteamVR_MaxRecommendedResolution_Int32': redefinition; multiple initialization\\r\\n338 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n339 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2874,28):\\r\\n340 |       see declaration of 'vr::k_pch_SteamVR_MaxRecommendedResolution_Int32'\\r\\n341 |   \\r\\n342 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2466,28): error C2086: 'const char *const vr::k_pch_SteamVR_MaxRecommendedResolution_Int32': redefinition\\r\\n343 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n344 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2874,28):\\r\\n345 |       see declaration of 'vr::k_pch_SteamVR_MaxRecommendedResolution_Int32'\\r\\n346 |   \\r\\n347 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2467,28): error C2374: 'vr::k_pch_SteamVR_MotionSmoothing_Bool': redefinition; multiple initialization\\r\\n348 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n349 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2875,28):\\r\\n350 |       see declaration of 'vr::k_pch_SteamVR_MotionSmoothing_Bool'\\r\\n351 |   \\r\\n352 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2467,28): error C2086: 'const char *const vr::k_pch_SteamVR_MotionSmoothing_Bool': redefinition\\r\\n353 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n354 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2875,28):\\r\\n355 |       see declaration of 'vr::k_pch_SteamVR_MotionSmoothing_Bool'\\r\\n356 |   \\r\\n357 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2468,28): error C2374: 'vr::k_pch_SteamVR_MotionSmoothingOverride_Int32': redefinition; multiple initialization\\r\\n358 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n359 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2876,28):\\r\\n360 |       see declaration of 'vr::k_pch_SteamVR_MotionSmoothingOverride_Int32'\\r\\n361 |   \\r\\n362 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2468,28): error C2086: 'const char *const vr::k_pch_SteamVR_MotionSmoothingOverride_Int32': redefinition\\r\\n363 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n364 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2876,28):\\r\\n365 |       see declaration of 'vr::k_pch_SteamVR_MotionSmoothingOverride_Int32'\\r\\n366 |   \\r\\n367 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2469,28): error C2374: 'vr::k_pch_SteamVR_FramesToThrottle_Int32': redefinition; multiple initialization\\r\\n368 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n369 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2877,28):\\r\\n370 |       see declaration of 'vr::k_pch_SteamVR_FramesToThrottle_Int32'\\r\\n371 |   \\r\\n372 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2469,28): error C2086: 'const char *const vr::k_pch_SteamVR_FramesToThrottle_Int32': redefinition\\r\\n373 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n374 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2877,28):\\r\\n375 |       see declaration of 'vr::k_pch_SteamVR_FramesToThrottle_Int32'\\r\\n376 |   \\r\\n377 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2470,28): error C2374: 'vr::k_pch_SteamVR_AdditionalFramesToPredict_Int32': redefinition; multiple initialization\\r\\n378 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n379 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2878,28):\\r\\n380 |       see declaration of 'vr::k_pch_SteamVR_AdditionalFramesToPredict_Int32'\\r\\n381 |   \\r\\n382 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2470,28): error C2086: 'const char *const vr::k_pch_SteamVR_AdditionalFramesToPredict_Int32': redefinition\\r\\n383 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n384 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2878,28):\\r\\n385 |       see declaration of 'vr::k_pch_SteamVR_AdditionalFramesToPredict_Int32'\\r\\n386 |   \\r\\n387 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2471,28): error C2374: 'vr::k_pch_SteamVR_WorldScale_Float': redefinition; multiple initialization\\r\\n388 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n389 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2879,28):\\r\\n390 |       see declaration of 'vr::k_pch_SteamVR_WorldScale_Float'\\r\\n391 |   \\r\\n392 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2471,28): error C2086: 'const char *const vr::k_pch_SteamVR_WorldScale_Float': redefinition\\r\\n393 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n394 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2879,28):\\r\\n395 |       see declaration of 'vr::k_pch_SteamVR_WorldScale_Float'\\r\\n396 |   \\r\\n397 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2472,28): error C2374: 'vr::k_pch_SteamVR_FovScale_Int32': redefinition; multiple initialization\\r\\n398 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n399 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2880,28):\\r\\n400 |       see declaration of 'vr::k_pch_SteamVR_FovScale_Int32'\\r\\n401 |   \\r\\n402 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2472,28): error C2086: 'const char *const vr::k_pch_SteamVR_FovScale_Int32': redefinition\\r\\n403 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n404 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2880,28):\\r\\n405 |       see declaration of 'vr::k_pch_SteamVR_FovScale_Int32'\\r\\n406 |   \\r\\n407 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2473,28): error C2374: 'vr::k_pch_SteamVR_FovScaleLetterboxed_Bool': redefinition; multiple initialization\\r\\n408 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n409 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2881,28):\\r\\n410 |       see declaration of 'vr::k_pch_SteamVR_FovScaleLetterboxed_Bool'\\r\\n411 |   \\r\\n412 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2473,28): error C2086: 'const char *const vr::k_pch_SteamVR_FovScaleLetterboxed_Bool': redefinition\\r\\n413 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n414 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2881,28):\\r\\n415 |       see declaration of 'vr::k_pch_SteamVR_FovScaleLetterboxed_Bool'\\r\\n416 |   \\r\\n417 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2474,28): error C2374: 'vr::k_pch_SteamVR_DisableAsyncReprojection_Bool': redefinition; multiple initialization\\r\\n418 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n419 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2882,28):\\r\\n420 |       see declaration of 'vr::k_pch_SteamVR_DisableAsyncReprojection_Bool'\\r\\n421 |   \\r\\n422 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2474,28): error C2086: 'const char *const vr::k_pch_SteamVR_DisableAsyncReprojection_Bool': redefinition\\r\\n423 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n424 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2882,28):\\r\\n425 |       see declaration of 'vr::k_pch_SteamVR_DisableAsyncReprojection_Bool'\\r\\n426 |   \\r\\n427 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2475,28): error C2374: 'vr::k_pch_SteamVR_ForceFadeOnBadTracking_Bool': redefinition; multiple initialization\\r\\n428 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n429 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2883,28):\\r\\n430 |       see declaration of 'vr::k_pch_SteamVR_ForceFadeOnBadTracking_Bool'\\r\\n431 |   \\r\\n432 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2475,28): error C2086: 'const char *const vr::k_pch_SteamVR_ForceFadeOnBadTracking_Bool': redefinition\\r\\n433 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n434 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2883,28):\\r\\n435 |       see declaration of 'vr::k_pch_SteamVR_ForceFadeOnBadTracking_Bool'\\r\\n436 |   \\r\\n437 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2476,28): error C2374: 'vr::k_pch_SteamVR_DefaultMirrorView_Int32': redefinition; multiple initialization\\r\\n438 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n439 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2884,28):\\r\\n440 |       see declaration of 'vr::k_pch_SteamVR_DefaultMirrorView_Int32'\\r\\n441 |   \\r\\n442 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2476,28): error C2086: 'const char *const vr::k_pch_SteamVR_DefaultMirrorView_Int32': redefinition\\r\\n443 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n444 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2884,28):\\r\\n445 |       see declaration of 'vr::k_pch_SteamVR_DefaultMirrorView_Int32'\\r\\n446 |   \\r\\n447 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2477,28): error C2374: 'vr::k_pch_SteamVR_ShowLegacyMirrorView_Bool': redefinition; multiple initialization\\r\\n448 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n449 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2885,28):\\r\\n450 |       see declaration of 'vr::k_pch_SteamVR_ShowLegacyMirrorView_Bool'\\r\\n451 |   \\r\\n452 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2477,28): error C2086: 'const char *const vr::k_pch_SteamVR_ShowLegacyMirrorView_Bool': redefinition\\r\\n453 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n454 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2885,28):\\r\\n455 |       see declaration of 'vr::k_pch_SteamVR_ShowLegacyMirrorView_Bool'\\r\\n456 |   \\r\\n457 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2478,28): error C2374: 'vr::k_pch_SteamVR_MirrorViewVisibility_Bool': redefinition; multiple initialization\\r\\n458 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n459 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2886,28):\\r\\n460 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewVisibility_Bool'\\r\\n461 |   \\r\\n462 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2478,28): error C2086: 'const char *const vr::k_pch_SteamVR_MirrorViewVisibility_Bool': redefinition\\r\\n463 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n464 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2886,28):\\r\\n465 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewVisibility_Bool'\\r\\n466 |   \\r\\n467 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2479,28): error C2374: 'vr::k_pch_SteamVR_MirrorViewDisplayMode_Int32': redefinition; multiple initialization\\r\\n468 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n469 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2887,28):\\r\\n470 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewDisplayMode_Int32'\\r\\n471 |   \\r\\n472 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2479,28): error C2086: 'const char *const vr::k_pch_SteamVR_MirrorViewDisplayMode_Int32': redefinition\\r\\n473 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n474 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2887,28):\\r\\n475 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewDisplayMode_Int32'\\r\\n476 |   \\r\\n477 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2480,28): error C2374: 'vr::k_pch_SteamVR_MirrorViewEye_Int32': redefinition; multiple initialization\\r\\n478 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n479 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2888,28):\\r\\n480 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewEye_Int32'\\r\\n481 |   \\r\\n482 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2480,28): error C2086: 'const char *const vr::k_pch_SteamVR_MirrorViewEye_Int32': redefinition\\r\\n483 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n484 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2888,28):\\r\\n485 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewEye_Int32'\\r\\n486 |   \\r\\n487 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2481,28): error C2374: 'vr::k_pch_SteamVR_MirrorViewGeometry_String': redefinition; multiple initialization\\r\\n488 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n489 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2889,28):\\r\\n490 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewGeometry_String'\\r\\n491 |   \\r\\n492 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2481,28): error C2086: 'const char *const vr::k_pch_SteamVR_MirrorViewGeometry_String': redefinition\\r\\n493 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n494 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2889,28):\\r\\n495 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewGeometry_String'\\r\\n496 |   \\r\\n497 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2482,28): error C2374: 'vr::k_pch_SteamVR_MirrorViewGeometryMaximized_String': redefinition; multiple initialization\\r\\n498 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n499 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2890,28):\\r\\n500 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewGeometryMaximized_String'\\r\\n501 |   \\r\\n502 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2482,28): error C2086: 'const char *const vr::k_pch_SteamVR_MirrorViewGeometryMaximized_String': redefinition\\r\\n503 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n504 |       C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr.h(2890,28):\\r\\n505 |       see declaration of 'vr::k_pch_SteamVR_MirrorViewGeometryMaximized_String'\\r\\n506 |   \\r\\n507 | C:\\\\Users\\\\decid\\\\Documents\\\\Visual Studio 2022\\\\Libraries\\\\openvr-2.5.1\\\\headers\\\\openvr_driver.h(2482,28): error C1003: error count exceeds 100; stopping compilation\\r\\n508 |   (compiling source file 'OpenVRNativePlugin.cpp')\\r\\n509 |   \\r\\n510 | \\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 1:01:11 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n29,837 (15%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":619,\"cacheWrites\":18983,\"cacheReads\":29745,\"cost\":0.08939475000000001}"},{"ts":1740992475230,"type":"say","say":"text","text":"Now I understand the issue. The build errors are occurring because we're including both `openvr.h` and `openvr_driver.h` in the same file, and these headers have many overlapping definitions. This is causing redefinition errors for constants, enums, and classes.\n\nThe OpenVR API is split into two parts:\n1. The application API (in openvr.h) - used by VR applications\n2. The driver API (in openvr_driver.h) - used by VR hardware drivers\n\nThese are typically not meant to be used together in the same file, as they have overlapping definitions. However, in this case, it seems like the code is trying to create a bridge between the application and driver APIs.\n\nLet's fix this by using include guards to prevent the redefinition errors. We'll need to modify our approach:\n\n1. Instead of including both headers directly, we'll need to use a technique to isolate the definitions.\n2. One approach is to use forward declarations for the driver interfaces we need, and then include only the application API header.\n3. Another approach is to use a wrapper or bridge pattern to separate the application and driver code into different files.\n\nLet's try the first approach, which is simpler:\n\nI see the problem now. The build errors are occurring because we're including both `openvr.h` and `openvr_driver.h` in the same file. These headers have many overlapping definitions, causing redefinition errors for constants, enums, and classes.\n\nThe OpenVR API is split into two parts:\n1. The application API (in openvr.h) - used by VR applications\n2. The driver API (in openvr_driver.h) - used by VR hardware drivers\n\nThese are not meant to be used together in the same file. Let's fix this by using a different approach:","partial":false},{"ts":1740992481842,"type":"ask","ask":"tool","text":"{\"tool\":\"appliedDiff\",\"path\":\"VRIMUDriver/OpenVRNativePlugin.cpp\",\"diff\":\"<<<<<<< SEARCH\\n#include <openvr.h>\\n#include <openvr_driver.h>\\n#include <string>\\n#include <cstring>\\n#include <iostream>\\n=======\\n// Include only the application API header\\n#include <openvr.h>\\n#include <string>\\n#include <cstring>\\n#include <iostream>\\n\\n// Forward declare the driver interfaces we need\\nnamespace vr\\n{\\n    class IVRDriverManager;\\n    class IVRDriverInput;\\n}\\n>>>>>>> REPLACE\"}","partial":false},{"ts":1740992600979,"type":"say","say":"api_req_started","text":"{\"request\":\"[apply_diff for 'VRIMUDriver/OpenVRNativePlugin.cpp'] Result:\\n\\nChanges successfully applied to VRIMUDriver/OpenVRNativePlugin.cpp:\\n\\n\\n\\n<environment_details>\\n# VSCode Visible Files\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# VSCode Open Tabs\\nVRIMUDriver/OpenVRNativePlugin.cpp\\n\\n# Current Time\\n3/3/2025, 1:03:21 AM (America/Los_Angeles, UTC-8:00)\\n\\n# Current Context Size (Tokens)\\n49,347 (25%)\\n\\n# Current Mode\\n<slug>code</slug>\\n<name>Code</name>\\n</environment_details>\",\"tokensIn\":0,\"tokensOut\":273,\"cacheWrites\":790,\"cacheReads\":48728,\"cost\":0.021675899999999998}"},{"ts":1740992602712,"type":"say","say":"text","text":"Great! I've modified the code to include only the application API header (`openvr.h`) and forward declare the driver interfaces we need (`IVRDriverManager` and `IVRDriverInput`). This should resolve the redefinition errors.\n\nNow let's try to build the project again and see if it works. However, there might still be some issues with the driver-specific functionality since we're not actually including the driver API header. Let's see if the build succeeds first, and then we can address any remaining issues.\n\nLet's also check if there are any other issues we need to address in the code. For example, we might need to modify how we're accessing the driver interfaces since we're not including the full driver API header.\n\nNow let's try building the project again. The forward declarations should resolve the redefinition errors, but we might still have some issues with the driver-specific functionality since we're not including the full driver API header.\n\nLet's also check if there are any other potential issues in the code:","partial":false},{"ts":1740992606360,"type":"ask","ask":"tool","text":"{\"tool\":\"readFile\",\"path\":\"VRIMUDriver/x64/Release/VRIMUDriver.log\",\"content\":\"c:\\\\Users\\\\decid\\\\source\\\\repos\\\\VRIMUDriver\\\\VRIMUDriver\\\\x64\\\\Release\\\\VRIMUDriver.log\"}","partial":false}]