using UnityEngine; using Valve.VR; public class WatchSettingController : MonoBehaviour { [SerializeField] private Beamy watchOverlay; public void OnLeftHandButtonClick() { // When "Left Hand" button is clicked, switch to left hand. watchOverlay.targetHand = ETrackedControllerRole.LeftHand; Debug.Log("Switched to left hand"); } public void OnRightHandButtonClick() { // When "Right Hand" button is clicked, switch to right hand. watchOverlay.targetHand = ETrackedControllerRole.RightHand; Debug.Log("Switched to right hand"); } }