{"version":1,"resource":"file:///c%3A/Users/decid/Documents/projects/qt-py-haptics/openvr-driver/big-haptic-driver/src/openvr_runtime.rs","entries":[{"id":"wDFJ.rs","source":"Chat Edit: 'it seems the organization of openvr_scaffold.rs has become sloppy. it's not just a scaffold now. it's also handling haptic events routing and device registration & setup. please move these functions to other files to keep openvr scaffold more focused, and the driver more organized as a whole.'","timestamp":1771313924159},{"id":"wnOl.rs","source":"Chat Edit: 'i've confirmed that the steamvr addon is present and enabled. however, i still do not see any sign of a virtual controller to assign haptic events to'","timestamp":1771315354904},{"id":"BZcF.rs","source":"Chat Edit: 'still doesn't appear. are we sure the driver manifest is properly configured? here's a known working example: https://github.com/FEAT-HER3/mic-map --> https://github.com/FEAT-HER3/mic-map/blob/main/driver/driver.vrdrivermanifest'","timestamp":1771316159947},{"id":"6uQS.rs","source":"Chat Edit: 'that is not a valid approach. it isn't fixing the root problem. our haptics driver should not ignore duplicate pulses, because games very well might intentionally send duplicate pulses.\r\n\r\nthere must be another way to debug this and do it right. are we sure we're reading in the pulse duration from openvr properly? can we output some debug messages to vrserver.txt to be sure?'","timestamp":1771317660815},{"id":"GstV.rs","source":"Chat Edit: 'that is not a valid approach. it isn't fixing the root problem. our haptics driver should not ignore duplicate pulses, because games very well might intentionally send duplicate pulses.\r\n\r\nthere must be another way to debug this and do it right. are we sure we're reading in the pulse duration from openvr properly? can we output some debug messages to vrserver.txt to be sure?'","timestamp":1771317671569},{"id":"0jhK.rs","source":"Chat Edit: 'same issue happened again. here is the log output:\r\n```\r\nbig_haptic_driver: [big_haptic_driver] OpenVR init ok; sizeof(VREvent)=64, sizeof(VREventHapticVibration)=32\r\nBeyondEyetracking: ShimDriverManager: IsTargetDriver: caller module name: C:\\Users\\decid\\Documents\\projects\\qt-py-haptics\\openvr-driver\\big-haptic-driver\\bin\\win64\\driver_big_haptic_driver.dll\r\nDriver 'big_haptic_driver' started activation of tracked device with serial number 'qtpy-samd21-haptic-001'\r\n  driver big_haptic_driver implements interfaces IVRSettings_003 ITrackedDeviceServerDriver_005 IServerTrackedDeviceProvider_004 IVRProperties_001 IVRServerDriverHost_006 IVRDriverLog_001 IVRDriverManager_001 IVRResources_001 IVRDriverInput_004 IServerTrackedDeviceProvider_005 \r\nLoaded server driver big_haptic_driver (IServerTrackedDeviceProvider_004) from C:\\Users\\decid\\Documents\\projects\\qt-py-haptics\\openvr-driver\\big-haptic-driver\\bin\\win64\\driver_big_haptic_driver.dll\r\nDriver big_haptic_driver has no suitable devices.\r\nTue Feb 17 2026 00:43:55.052 [Info] - Driver 'big_haptic_driver' finished adding tracked device with serial number 'qtpy-samd21-haptic-001'\r\nTue Feb 17 2026 00:43:55.238 [Info] - [Input] openvr.component.vrcompositor (big_haptic_driver) attempting to load default config from file:///C:/Program%20Files%20%28x86%29/Steam/steamapps/common/SteamVR/resources/config/vrcompositor_bindings_generic.json\r\nTue Feb 17 2026 00:43:55.342 [Info] - [Input] steam.client (big_haptic_driver) attempting to load default config from file:///C:/Program%20Files%20%28x86%29/Steam/steamapps/common/SteamVR/resources/config/legacy_bindings_generic.json\r\nTue Feb 17 2026 00:44:32.014 [Info] - big_haptic_driver: [big_haptic_driver] haptic event: dev=4294967295 container=4294967297 component=4294967297 duration_s=0.000000 (0x00000000) freq=200.000 amp=0.125000 (0x3e000000)\r\nTue Feb 17 2026 00:44:32.014 [Info] - big_haptic_driver: [big_haptic_driver] forwarding haptic request to HID layer\r\nTue Feb 17 2026 00:44:32.361 [Info] - big_haptic_driver: [big_haptic_driver] haptic event: dev=4294967295 container=4294967297 component=4294967297 duration_s=0.000000 (0x00000000) freq=200.000 amp=0.125000 (0x3e000000)\r\nTue Feb 17 2026 00:44:32.362 [Info] - big_haptic_driver: [big_haptic_driver] forwarding haptic request to HID layer\r\nTue Feb 17 2026 00:44:32.583 [Info] - big_haptic_driver: [big_haptic_driver] haptic event: dev=4294967295 container=4294967297 component=4294967297 duration_s=0.000000 (0x00000000) freq=200.000 amp=0.125000 (0x3e000000)\r\nTue Feb 17 2026 00:44:32.583 [Info] - big_haptic_driver: [big_haptic_driver] forwarding haptic request to HID layer\r\nTue Feb 17 2026 00:44:32.805 [Info] - big_haptic_driver: [big_haptic_driver] haptic event: dev=4294967295 container=4294967297 component=4294967297 duration_s=0.000000 (0x00000000) freq=200.000 amp=0.125000 (0x3e000000)\r\nTue Feb 17 2026 00:44:32.805 [Info] - big_haptic_driver: [big_haptic_driver] forwarding haptic request to HID layer\r\nTue Feb 17 2026 00:44:33.027 [Info] - big_haptic_driver: [big_haptic_driver] haptic event: dev=4294967295 container=4294967297 component=4294967297 duration_s=0.000000 (0x00000000) freq=200.000 amp=0.125000 (0x3e000000)\r\nTue Feb 17 2026 00:44:33.027 [Info] - big_haptic_driver: [big_haptic_driver] forwarding haptic request to HID layer\r\nTue Feb 17 2026 00:44:33.253 [Info] - big_haptic_driver: [big_haptic_driver] haptic event: dev=4294967295 container=4294967297 component=4294967297 duration_s=0.000000 (0x00000000) freq=200.000 amp=0.125000 (0x3e000000)\r\nTue Feb 17 2026 00:44:33.253 [Info] - big_haptic_driver: [big_haptic_driver] forwarding haptic request to HID layer\r\n```\r\nso it kept being logged repeatedly. did the driver get stuck in a loop? also, the duration reads as zero. does that mean we aren't parsing duration properly from the openvr haptic request?'","timestamp":1771318174227},{"id":"wpt2.rs","source":"Chat Edit: 'hold on. implying an arbitrary pulse length when a zero value is read is not the right approach here. the driver was stuck in an endless loop forwarding haptic commands, but steamvr's \"Identify controller\" feature only sends one haptic command. we need to solve that issue.'","timestamp":1771318457259},{"id":"QOxC.rs","source":"Chat Edit: 'ok, scratch that. the new firmware IS working. however, it won't respond to anything happening in steamvr (openvr driver) until i run the smoke test code. after running the smoke test, exactly one haptic event will fire, and then it goes quiet and won't fire another one until i run the smoke test again.'","timestamp":1771321557855},{"id":"WlKT.rs","source":"Chat Edit: 'ok, i'm satisfied with that behavior.\r\n\r\nnow, there's one more haptic event i want to be able to test: element hovering.\r\n\r\ncontrollers normally emit a \"laser pointer\". when that pointer hovers over an interactive dashboard element, you get a short haptic pulse.\r\n\r\nhere's the plan:\r\n1. update the driver such that the controller position and laser pointer rotation track the hmd look vector\r\n2. update the driver such that the laser pointer shows\r\n\r\nthose two changes alone should be sufficient to achieve the goal. there is a working implementation of this behavior in C++ over in the following repository: `C:\\Users\\decid\\Documents\\projects\\mic-map`\r\n\r\nthings to look out for: \r\n- files: driver.vrdrivermanifest, driver.vrresources, default.vrsettings, micmap_controller_profile.json, vrcompositor_bindings_micmap_controller.json\r\n- the exact position and rotation of the controller relative to the hmd look vector'","timestamp":1771323722428},{"id":"hk65.rs","source":"Chat Edit: 'ok, i'm satisfied with that behavior.\r\n\r\nnow, there's one more haptic event i want to be able to test: element hovering.\r\n\r\ncontrollers normally emit a \"laser pointer\". when that pointer hovers over an interactive dashboard element, you get a short haptic pulse.\r\n\r\nhere's the plan:\r\n1. update the driver such that the controller position and laser pointer rotation track the hmd look vector\r\n2. update the driver such that the laser pointer shows\r\n\r\nthose two changes alone should be sufficient to achieve the goal. there is a working implementation of this behavior in C++ over in the following repository: `C:\\Users\\decid\\Documents\\projects\\mic-map`\r\n\r\nthings to look out for: \r\n- files: driver.vrdrivermanifest, driver.vrresources, default.vrsettings, micmap_controller_profile.json, vrcompositor_bindings_micmap_controller.json\r\n- the exact position and rotation of the controller relative to the hmd look vector'","timestamp":1771323771797},{"id":"05hC.rs","source":"Chat Edit: 'there's no laser pointer, and the controller offset is not ideal.\r\n\r\nplease try checking different files in the mic-map repository again. i've cloned it into /docs'","timestamp":1771324748523},{"id":"euNV.rs","source":"Chat Edit: 'there's no laser pointer, and the controller offset is not ideal.\r\n\r\nplease try checking different files in the mic-map repository again. i've cloned it into /docs'","timestamp":1771324760845},{"id":"regE.rs","source":"Chat Edit: '@agent Continue: \"Continue to iterate?\"'","timestamp":1771324766399}]}