////////////////////////////////////////////////////////////////////////////// // // Copyright 2026 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../../Core/Base.h" #include "../FusionTypeDefs.h" #include #include // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_BOSSFEATURES_CPP__ # define ADSK_FUSION_BOSSFEATURES_API XI_EXPORT # else # define ADSK_FUSION_BOSSFEATURES_API # endif #else # define ADSK_FUSION_BOSSFEATURES_API XI_IMPORT #endif namespace adsk { namespace fusion { class BossFeature; class BossFeatureInput; }} namespace adsk { namespace fusion { /// Collection that provides access to all of the existing boss features in a design. class BossFeatures : public core::Base { public: /// Function that returns the specified boss feature using an index into the collection. /// index : The index of the item within the collection to return. The first item in the collection has an index of 0. /// Returns the specified item or null if an invalid index was specified. core::Ptr item(size_t index) const; /// The number of boss features in the collection. size_t count() const; /// Function that returns the specified boss feature using the name of the feature. /// name : The name of the feature within the collection to return. This is the name seen in the timeline. /// Returns the specified item or null if the specified name was not found. core::Ptr itemByName(const std::string& name) const; /// Creates a new boss feature (or more boss features) based on the information provided /// by a BossFeatureInput object. /// To create a new boss or boss connection, use createInput function to define a new input object for /// the type of boss feature you want to create. Use the methods and properties on the input object /// to define any additional inputs. Once the information is defined on the input object, you /// can pass it to the Add method to create the boss feature or boss connection. /// input : The BossFeatureInput object that defines the boss or boss connection you want to create. /// Returns the newly created BossFeature objects or empty vector/list if the creation failed. std::vector> add(const core::Ptr& input); /// Creates a new BossFeatureInput object that is used to specify the input needed to create a new boss feature(s). /// Returns the newly created BossFeatureInput object or null if the creation failed. core::Ptr createInput() const; typedef BossFeature iterable_type; template void copyTo(OutputIterator result); ADSK_FUSION_BOSSFEATURES_API static const char* classType(); ADSK_FUSION_BOSSFEATURES_API const char* objectType() const override; ADSK_FUSION_BOSSFEATURES_API void* queryInterface(const char* id) const override; ADSK_FUSION_BOSSFEATURES_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual BossFeature* item_raw(size_t index) const = 0; virtual size_t count_raw() const = 0; virtual BossFeature* itemByName_raw(const char* name) const = 0; virtual BossFeature** add_raw(BossFeatureInput* input, size_t& return_size) = 0; virtual BossFeatureInput* createInput_raw() const = 0; }; // Inline wrappers inline core::Ptr BossFeatures::item(size_t index) const { core::Ptr res = item_raw(index); return res; } inline size_t BossFeatures::count() const { size_t res = count_raw(); return res; } inline core::Ptr BossFeatures::itemByName(const std::string& name) const { core::Ptr res = itemByName_raw(name.c_str()); return res; } inline std::vector> BossFeatures::add(const core::Ptr& input) { std::vector> res; size_t s; BossFeature** p= add_raw(input.get(), s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline core::Ptr BossFeatures::createInput() const { core::Ptr res = createInput_raw(); return res; } template inline void BossFeatures::copyTo(OutputIterator result) { for (size_t i = 0;i < count();++i) { *result = item(i); ++result; } } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_BOSSFEATURES_API