////////////////////////////////////////////////////////////////////////////// // // Copyright 2026 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../../Core/Base.h" #include "../FusionTypeDefs.h" // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_MESHSEPARATEFEATUREINPUT_CPP__ # define ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API XI_EXPORT # else # define ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API # endif #else # define ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API XI_IMPORT #endif namespace adsk { namespace fusion { class BaseFeature; }} namespace adsk { namespace fusion { /// !!!!! Warning !!!!! /// ! This is in preview state; please see the help for more info /// !!!!! Warning !!!!! /// /// This class defines the methods and properties that pertain to the definition of a MeshSeparate /// feature. class MeshSeparateFeatureInput : public core::Base { public: /// Gets and sets the input mesh body. This can either be a mesh body or an object collection with face groups. core::Ptr mesh() const; bool mesh(const core::Ptr& value); /// Gets and sets the output type of mesh separation, default value is ShellMeshSeparateType. Only valid if the input is a mesh body. MeshSeparateTypes meshSeparateType() const; bool meshSeparateType(MeshSeparateTypes value); /// Preserves a copy of the original mesh body. Default value is false. bool isKeepBody() const; bool isKeepBody(bool value); bool isMultipleBodies() const; bool isMultipleBodies(bool value); /// When creating a feature that is owned by a base feature, set this property to the /// base feature you want to associate the new feature with. By default, this is null, /// meaning it will not be associated with a base feature. /// /// Because of a current limitation, if you want to create a feature associated with a base /// feature, you must set this property AND call the startEdit method of the base feature, /// create the feature, and then call the finishEdit method of the base feature. The base /// feature must be in an "edit" state to be able to add any additional items to it. core::Ptr targetBaseFeature() const; bool targetBaseFeature(const core::Ptr& value); ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API static const char* classType(); ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API const char* objectType() const override; ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API void* queryInterface(const char* id) const override; ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual core::Base* mesh_raw() const = 0; virtual bool mesh_raw(core::Base* value) = 0; virtual MeshSeparateTypes meshSeparateType_raw() const = 0; virtual bool meshSeparateType_raw(MeshSeparateTypes value) = 0; virtual bool isKeepBody_raw() const = 0; virtual bool isKeepBody_raw(bool value) = 0; virtual bool isMultipleBodies_raw() const = 0; virtual bool isMultipleBodies_raw(bool value) = 0; virtual BaseFeature* targetBaseFeature_raw() const = 0; virtual bool targetBaseFeature_raw(BaseFeature* value) = 0; }; // Inline wrappers inline core::Ptr MeshSeparateFeatureInput::mesh() const { core::Ptr res = mesh_raw(); return res; } inline bool MeshSeparateFeatureInput::mesh(const core::Ptr& value) { return mesh_raw(value.get()); } inline MeshSeparateTypes MeshSeparateFeatureInput::meshSeparateType() const { MeshSeparateTypes res = meshSeparateType_raw(); return res; } inline bool MeshSeparateFeatureInput::meshSeparateType(MeshSeparateTypes value) { return meshSeparateType_raw(value); } inline bool MeshSeparateFeatureInput::isKeepBody() const { bool res = isKeepBody_raw(); return res; } inline bool MeshSeparateFeatureInput::isKeepBody(bool value) { return isKeepBody_raw(value); } inline bool MeshSeparateFeatureInput::isMultipleBodies() const { bool res = isMultipleBodies_raw(); return res; } inline bool MeshSeparateFeatureInput::isMultipleBodies(bool value) { return isMultipleBodies_raw(value); } inline core::Ptr MeshSeparateFeatureInput::targetBaseFeature() const { core::Ptr res = targetBaseFeature_raw(); return res; } inline bool MeshSeparateFeatureInput::targetBaseFeature(const core::Ptr& value) { return targetBaseFeature_raw(value.get()); } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_MESHSEPARATEFEATUREINPUT_API