////////////////////////////////////////////////////////////////////////////// // // Copyright 2026 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../../Core/Base.h" #include "../FusionTypeDefs.h" #include // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_CPP__ # define ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API XI_EXPORT # else # define ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API # endif #else # define ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API XI_IMPORT #endif namespace adsk { namespace fusion { class BaseFeature; class FaceGroup; }} namespace adsk { namespace fusion { /// !!!!! Warning !!!!! /// ! This is in preview state; please see the help for more info /// !!!!! Warning !!!!! /// /// This class defines the methods and properties that pertain to the definition of a mesh combine face groups /// feature. class MeshCombineFaceGroupsFeatureInput : public core::Base { public: /// Gets and sets the input face groups, which should be combined. They need to belong to the same mesh body. std::vector> inputFaceGroups() const; bool inputFaceGroups(const std::vector>& value); /// When creating a feature that is owned by a base feature, set this property to the /// base feature you want to associate the new feature with. By default, this is null, /// meaning it will not be associated with a base feature. /// /// Because of a current limitation, if you want to create a feature associated with a base /// feature, you must set this property AND call the startEdit method of the base feature, /// create the feature, and then call the finishEdit method of the base feature. The base /// feature must be in an "edit" state to be able to add any additional items to it. core::Ptr targetBaseFeature() const; bool targetBaseFeature(const core::Ptr& value); ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API static const char* classType(); ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API const char* objectType() const override; ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API void* queryInterface(const char* id) const override; ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual FaceGroup** inputFaceGroups_raw(size_t& return_size) const = 0; virtual bool inputFaceGroups_raw(FaceGroup** value, size_t value_size) = 0; virtual BaseFeature* targetBaseFeature_raw() const = 0; virtual bool targetBaseFeature_raw(BaseFeature* value) = 0; }; // Inline wrappers inline std::vector> MeshCombineFaceGroupsFeatureInput::inputFaceGroups() const { std::vector> res; size_t s; FaceGroup** p= inputFaceGroups_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline bool MeshCombineFaceGroupsFeatureInput::inputFaceGroups(const std::vector>& value) { FaceGroup** value_ = new FaceGroup*[value.size()]; for(size_t i=0; i MeshCombineFaceGroupsFeatureInput::targetBaseFeature() const { core::Ptr res = targetBaseFeature_raw(); return res; } inline bool MeshCombineFaceGroupsFeatureInput::targetBaseFeature(const core::Ptr& value) { return targetBaseFeature_raw(value.get()); } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_MESHCOMBINEFACEGROUPSFEATUREINPUT_API