////////////////////////////////////////////////////////////////////////////// // // Copyright 2026 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../../Core/Base.h" #include "../FusionTypeDefs.h" #include // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_FEATURE_CPP__ # define ADSK_FUSION_FEATURE_API XI_EXPORT # else # define ADSK_FUSION_FEATURE_API # endif #else # define ADSK_FUSION_FEATURE_API XI_IMPORT #endif namespace adsk { namespace core { class Attributes; }} namespace adsk { namespace fusion { class BaseFeature; class BRepBodies; class BRepFaces; class Component; class FeatureList; class Occurrence; class TimelineObject; }} namespace adsk { namespace fusion { /// Base class object representing all features. class Feature : public core::Base { public: /// Returns the name of the feature as seen in the browser (non-parametric) or in the timeline (parametric). std::string name() const; bool name(const std::string& value); /// Deletes the feature. /// This works for both parametric and non-parametric features. /// Returns a bool indicating if the delete was successful or not. bool deleteMe(); /// Dissolves the feature so that the feature information is lost /// and only the B-Rep geometry defined by the feature remains. /// This is only valid for non-parametric features. /// Returns a bool indicating if the dissolve was successful or not. bool dissolve(); /// Gets and sets if this feature is suppressed. This is only valid /// for parametric features. bool isSuppressed() const; bool isSuppressed(bool value); /// Indicates if this feature is parametric or not. bool isParametric() const; /// Returns the faces that were created by this feature. This works for /// both parametric and non-parametric features. /// /// Depending on the modifications made to the body after the feature was /// created, this may not return all of the faces. For example, when a /// component is created from a body, the original body and its faces /// no longer exist, so this won't return any faces. However, you can /// roll the timeline to immediately after the feature, and all the /// original faces will be available. core::Ptr faces() const; /// Returns the parent component that owns this feature. core::Ptr parentComponent() const; /// Returns the set of features that are linked to this feature. The set of linked features /// are all of the features that were created in various components as the result of a /// single feature being created in the user interface. core::Ptr linkedFeatures() const; /// Returns the assembly occurrence (i.e. the occurrence) of this object /// in an assembly. This is only valid in the case where this is acting /// as a proxy in an assembly. Returns null in the case where the object /// is not in the context of an assembly but is already the native object. core::Ptr assemblyContext() const; /// Returns the timeline object associated with this feature. core::Ptr timelineObject() const; /// Returns the bodies that were modified or created by this feature. /// This property works for both parametric and non-parametric features. /// /// For a BaseFeature, this property has two different behaviors depending /// on if the BaseFeature is active for edit or not. When the base feature is /// active, this property returns the bodies owned by the base feature or the /// source bodies. When the base feature is not active, this property returns /// the result bodies. /// /// When a body is added to a base feature, that body is owned by the base feature /// and is only seen in the UI when the base feature is active. This body is referred /// to as a "source body". Fusion creates a parametric copy of the body when you /// exit the base feature. This copy is referred to as the "result body," and it /// is used for subsequent modeling operations. /// /// You can map between the source and result bodies by using their position /// within the bodies returned. To get a valid list of result bodies, you should /// roll the timeline to immediately after the base feature node in the timeline. /// Otherwise, subsequent operations could have done something to cause one or /// more bodies to no longer be available. core::Ptr bodies() const; /// Returns the collection of attributes associated with this face. core::Ptr attributes() const; /// If this feature is associated with a base feature, this property will return that base feature. /// If it's not associated with a base feature, this property will return null. core::Ptr baseFeature() const; /// Returns the current health state of the feature. FeatureHealthStates healthState() const; /// Returns the error or warning message in the case where the healthState property returns either /// WarningFeatureHealthState or ErrorFeatureHealthState. Otherwise this property returns an empty string. std::string errorOrWarningMessage() const; /// Returns a token for the Feature object. This can be saved and used at a later /// time with the Design.findEntityByToken method to get back the same feature. /// /// When using entity tokens it's important to understand that the token string returned for a /// specific entity can be different over time. However, even if you have two different token /// strings that were obtained from the same entity, when you use findEntityByToken they /// will both return the same entity. Because of that you should never compare entity tokens /// as way to determine what the token represents. Instead, you need to use the findEntityByToken /// method to get the two entities identified by the tokens and then compare them. std::string entityToken() const; ADSK_FUSION_FEATURE_API static const char* classType(); ADSK_FUSION_FEATURE_API const char* objectType() const override; ADSK_FUSION_FEATURE_API void* queryInterface(const char* id) const override; ADSK_FUSION_FEATURE_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual char* name_raw() const = 0; virtual bool deleteMe_raw() = 0; virtual bool dissolve_raw() = 0; virtual bool isSuppressed_raw() const = 0; virtual bool isSuppressed_raw(bool value) = 0; virtual bool isParametric_raw() const = 0; virtual BRepFaces* faces_raw() const = 0; virtual Component* parentComponent_raw() const = 0; virtual FeatureList* linkedFeatures_raw() const = 0; virtual Occurrence* assemblyContext_raw() const = 0; virtual TimelineObject* timelineObject_raw() const = 0; virtual BRepBodies* bodies_raw() const = 0; virtual bool name__raw(const char* value) = 0; virtual core::Attributes* attributes_raw() const = 0; virtual BaseFeature* baseFeature_raw() const = 0; virtual FeatureHealthStates healthState_raw() const = 0; virtual char* errorOrWarningMessage_raw() const = 0; virtual char* entityToken_raw() const = 0; virtual void placeholderFeature0() {} virtual void placeholderFeature1() {} virtual void placeholderFeature2() {} virtual void placeholderFeature3() {} virtual void placeholderFeature4() {} virtual void placeholderFeature5() {} virtual void placeholderFeature6() {} virtual void placeholderFeature7() {} virtual void placeholderFeature8() {} virtual void placeholderFeature9() {} virtual void placeholderFeature10() {} virtual void placeholderFeature11() {} virtual void placeholderFeature12() {} virtual void placeholderFeature13() {} virtual void placeholderFeature14() {} virtual void placeholderFeature15() {} virtual void placeholderFeature16() {} virtual void placeholderFeature17() {} virtual void placeholderFeature18() {} virtual void placeholderFeature19() {} virtual void placeholderFeature20() {} virtual void placeholderFeature21() {} virtual void placeholderFeature22() {} virtual void placeholderFeature23() {} virtual void placeholderFeature24() {} virtual void placeholderFeature25() {} virtual void placeholderFeature26() {} virtual void placeholderFeature27() {} virtual void placeholderFeature28() {} virtual void placeholderFeature29() {} virtual void placeholderFeature30() {} virtual void placeholderFeature31() {} virtual void placeholderFeature32() {} virtual void placeholderFeature33() {} virtual void placeholderFeature34() {} virtual void placeholderFeature35() {} virtual void placeholderFeature36() {} virtual void placeholderFeature37() {} virtual void placeholderFeature38() {} virtual void placeholderFeature39() {} virtual void placeholderFeature40() {} virtual void placeholderFeature41() {} virtual void placeholderFeature42() {} virtual void placeholderFeature43() {} virtual void placeholderFeature44() {} virtual void placeholderFeature45() {} }; // Inline wrappers inline std::string Feature::name() const { std::string res; char* p= name_raw(); if (p) { res = p; core::DeallocateArray(p); } return res; } inline bool Feature::name(const std::string& value) { return name__raw(value.c_str()); } inline bool Feature::deleteMe() { bool res = deleteMe_raw(); return res; } inline bool Feature::dissolve() { bool res = dissolve_raw(); return res; } inline bool Feature::isSuppressed() const { bool res = isSuppressed_raw(); return res; } inline bool Feature::isSuppressed(bool value) { return isSuppressed_raw(value); } inline bool Feature::isParametric() const { bool res = isParametric_raw(); return res; } inline core::Ptr Feature::faces() const { core::Ptr res = faces_raw(); return res; } inline core::Ptr Feature::parentComponent() const { core::Ptr res = parentComponent_raw(); return res; } inline core::Ptr Feature::linkedFeatures() const { core::Ptr res = linkedFeatures_raw(); return res; } inline core::Ptr Feature::assemblyContext() const { core::Ptr res = assemblyContext_raw(); return res; } inline core::Ptr Feature::timelineObject() const { core::Ptr res = timelineObject_raw(); return res; } inline core::Ptr Feature::bodies() const { core::Ptr res = bodies_raw(); return res; } inline core::Ptr Feature::attributes() const { core::Ptr res = attributes_raw(); return res; } inline core::Ptr Feature::baseFeature() const { core::Ptr res = baseFeature_raw(); return res; } inline FeatureHealthStates Feature::healthState() const { FeatureHealthStates res = healthState_raw(); return res; } inline std::string Feature::errorOrWarningMessage() const { std::string res; char* p= errorOrWarningMessage_raw(); if (p) { res = p; core::DeallocateArray(p); } return res; } inline std::string Feature::entityToken() const { std::string res; char* p= entityToken_raw(); if (p) { res = p; core::DeallocateArray(p); } return res; } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_FEATURE_API