// Uncomment this line to override the number of physics updates that occur per-frame. // If you're trying to run at a higher framerate than 60 FPS, set this value to your // desired target framerate; if your CPU is struggling to keep up with the physics // simulation of Outer Wilds, you can try dropping it to a value of 30. // Default value: 60 // Valid values: 1 to ???, but it prefers regular jumps, i.e. 30, 60, 120, 180, 240 //PhysicsRate=60 // Uncomment this line to override the number of vertical syncs that should occur // between each frame. Adjusting this value may help solve choppiness when running // at lower framerates on higher framerate monitors. // Default value: 1 when VSync is enabled in Graphics Settings, 0 when not enabled // Valid values: 0, 1, 2, 3, 4 //VSyncCount=1 // Uncomment this line to remove the button prompts not removed by the Button Prompts // setting in Gameplay Settings. These are gameplay-essential prompts, but disabling // them may be useful for taking screenshots or recording video. // In the future, settings other than 0 and 1 may be supported for the purpose of // removing even more prompts and UI. // Default value: 0 // Valid values: 0, 1 //DisableEssentialPrompts=1 // Uncomment this line to disable the extra characters added in patch 13 found in a // certain DLC location. If your computer is struggling in this area, disabling this // could help. I'm probably just being paranoid about this one, though. // Default value: false // Valid values: true, false //DisablePartygoerProxies=true // Uncomment this line to enable breath fog showing up on the player's helmet visor // when the player is in an airless environment. This was originally in the game, // but at some point someone turned it off to take promotional screenshots and video, // and it never got turned back on before we shipped Outer Wilds. We were planning // on bringing it back in patch 13, but design was worried about it impacting the // readability of environments and interfaces across the game, and so the safest // option was to leave it disabled. This made Logan really sad, which is why this // option exists. // Default value: false // Valid values: true, false //EnableVisorBreathFog=true // Uncomment this line to enable the workaround for a visual bug that occurs on // NVidia hardware with driver version 522.25 through 527.56 (version 528.02 and // onward should not exhibit this problem). Something broke with how the stencil // buffer was getting cleared, and our workaround runs our own version of the // clearing. I'm leaving in an option to turn this fix back on in case you // absolutely have to use one of the funky drivers for some reason. // Default value: false // Valid values: true, false //NVidiaDriver522.25Fix=true