Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Loading player data from C:/Program Files (x86)/Steam/steamapps/common/Big Walk/Big Walk_Data/data.unity3d
Initialize engine version: 6000.3.17f1 (cf0352b38e81)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Big Walk/Big Walk_Data/UnitySubsystems
[Subsystems] No descriptors matched for  examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for  meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
    Vendor:   NVIDIA
    VRAM:     24138 MB
    Driver:   32.0.16.1047
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
CurrentPlatform has been assigned as Windows.
PS5Config recognized by initialization routine.
Switch2Config recognized by initialization routine.
<RI> Initializing input.
<RI> Input initialized.
UnloadTime: 2.481900 ms
[EosPluginValidator] OK — EOSSDK-Win64-Shipping.dll present (19,390,928 bytes)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Shipmate.Porting.Diagnostics.EosPluginValidator:Validate()

Start of Early EOS LOG:
2026-09-10T12:45:25.758 NativePlugin (INFORM): On UnityPluginLoad
2026-09-10T12:45:25.758 NativePlugin (INFORM): Loading path at C:\Program Files (x86)\Steam\steamapps\common\Big Walk\Big Walk_Data\Plugins\x86_64\EOSSDK-Win64-Shipping.dll
2026-09-10T12:45:25.771 NativePlugin (INFORM): start eos init
2026-09-10T12:45:25.782 NativePlugin (INFORM): call EOS_Initialize
2026-09-10T12:45:25.811 NativePlugin (INFORM): Log level config not found, using default log levels
2026-09-10T12:45:25.816 LogEOSIntegratedPlatform (Error): Invalid parameter EOS_IntegratedPlatform_Steam_Options.SteamMajorVersion reason: Required to be at least 1.
2026-09-10T12:45:25.816 LogEOSIntegratedPlatform (Error): Invalid parameter Options reason: failed validation: EOS_InvalidParameters
2026-09-10T12:45:25.816 NativePlugin (INFORM): Calling EOS_Platform_Create
2026-09-10T12:45:25.816 LogEOS (Verbose): Default Network Status: EOS_NS_Online
2026-09-10T12:45:25.816 LogEOS (Info): [Boot] EOSSDK Version 1.19.0.3-49960398 booting at 2026-09-10T19:45:25.815Z using CSharp
2026-09-10T12:45:25.817 LogEOSRTC (Verbose): A background mode has been assigned. BackgroundMode=[LeaveRooms]
2026-09-10T12:45:25.818 LogEOS (Info): [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
2026-09-10T12:45:25.818 LogEOS (Info): [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.8737.64bit, ClientId=xyza78917WPNxRa2yuuxsvAv6oi2ZXXr, ProductId=6bafd12106404544b973ef4b4fd6f2d8, SandboxId=a37326984ba646ffabce803243faff28, DeploymentId=d716c06595674b149d76e87508f2acdc, ProductName=Big Walk, ProductVersion=1.0, IsServer=false, Flags=DisableOverlay+DisableSocialOverlay]
2026-09-10T12:45:25.819 LogEOSAnalytics (Info): Start Session (User: ...)
2026-09-10T12:45:25.820 LogEOSOverlay (Info): Overlay will not load, because it was explicitly disabled when creating the platform
2026-09-10T12:45:25.820 LogEOSAnalytics (VeryVerbose): Record Event: SDKOverlayComponent.Init <Redacted>
2026-09-10T12:45:25.822 LogEOSEcom (Verbose): Purchase flow is disabled due to flags passed to EOS_Platform_Create
2026-09-10T12:45:25.822 LogEOSUI (Verbose): UpdateConfiguration: Social overlay is disabled due to flags passed to EOS_Platform_Create
2026-09-10T12:45:25.836 LogEOSAntiCheat (Info): [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
2026-09-10T12:45:25.838 LogEOSRTC (VeryVerbose): RTCPlatform Establish a new game thread id
2026-09-10T12:45:25.838 LogEOSRTC (Verbose): RTCPlatform RTC has been bound to a game thread id: '63020'
2026-09-10T12:45:25.838 LogEOSRTC (VeryVerbose): RTCPlatform PlatformLibRtcInstance Initializing new SharedLibRtcInstance
2026-09-10T12:45:25.838 LogEOSRTC (Verbose): RTCPlatform Initializing SharedLibRtcInstance
2026-09-10T12:45:25.840 LogEOSRTC (Info): [Core] Initializing LibRTC...
2026-09-10T12:45:25.842 LogEOSRTC (VeryVerbose): RTCPlatform SharedLibRtcInstance has been fully initialized
2026-09-10T12:45:25.842 LogEOSRTC (VeryVerbose): RTCPlatform PlatformLibRtcInstance Using new constructed SharedLibRtcInstance
2026-09-10T12:45:25.842 LogEOSRTC (Verbose): RTCPlatform InitializeLibRtcSession
2026-09-10T12:45:25.842 LogEOSRTC (VeryVerbose): RTCPlatform Initializing new LibRTC session
2026-09-10T12:45:25.842 LogEOSRTC (Verbose): RTCPlatform Creating LibRTC session
2026-09-10T12:45:25.842 LogEOSRTC (VeryVerbose): RTCPlatform LibRTC session has been fully initialized
2026-09-10T12:45:25.845 NativePlugin (INFORM): Successfully created the EOS SDK Platform.
End of Early EOS LOG
Log catcher folder = C:\Users\decid\AppData\LocalLow\House House\Big Walk/bigwalk-{0}.log
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
LogCatcher:Awake()

[RemotePlayerDebug] Setup
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Shipmates.RemotePlayerDebug.RemotePlayerDebugReceiver:Setup()

09/10/2026 12:45:29 LogEOS(Info): Updating Platform SDK Config, Time: 3.178754
The referenced script on this Behaviour (Game Object 'HazelPomaderris_Solo') is missing!
Depth RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. To resolve this warning, please specify the desired number of depth bits when creating the render texture.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.RenderTexture:WarnAboutFallbackTo16BitsDepth(RenderTextureFormat)
SkyboxToCubemapRenderFeatureRenderGraph:Create()
UnityEngine.Rendering.Universal.ScriptableRenderer:.ctor(ScriptableRendererData)
UnityEngine.Rendering.Universal.UniversalRenderer:.ctor(UniversalRendererData)
UnityEngine.Rendering.Universal.UniversalRendererData:Create()
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreateRenderers()
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline()
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

The referenced script on this Behaviour (Game Object 'BaseManager') is missing!
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.618400 ms
Starting base manager initialization. Game version is: 1.5.1 2608271531
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
BaseManager:Awake()

AudioPool initialized! _avaiableSourcesByMixerGroup.Count: 56
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
AudioPool:Initialize(GameObject, Int32, Transform, Int32, Transform)
AudioManager:Initialize(AudioConfig)
BaseManager:Awake()

Base Manager initialized. Game version is: 1.5.1 2608271531
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
BaseManager:Awake()

KcpTransport initialized!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
kcp2k.KcpTransport:Awake()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
OfflineMicMeter:StartMicrophone()
MainMenuManager:Awake()

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 27532.
Total: 40.220300 ms (FindLiveObjects: 1.541300 ms CreateObjectMapping: 0.421000 ms MarkObjects: 38.038500 ms  DeleteObjects: 0.219000 ms)

SettingsRow (SettingsRow) did not find matching hanger type for NotSet
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
SettingsRow:Start()

settingstype: NotSet has no hanger. will not refresh
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
SettingsRow:Refresh()

09/10/2026 12:45:32 LogEOS(Info): SDK Config Platform Update Request Successful, Time: 6.449817
09/10/2026 12:45:32 LogEOSAnalytics(Info): EOS SDK Analytics disabled for route [1].
09/10/2026 12:45:32 LogEOS(Info): Updating Product SDK Config, Time: 6.454568
09/10/2026 12:45:32 LogEOSAnalytics(Info): Start Session (User: ...)
09/10/2026 12:45:32 LogEOS(Info): SDK Config Product Update Request Successful, Time: 6.704636
09/10/2026 12:45:32 LogEOS(Info): SDK Config Data - Watermark: -1974487726
09/10/2026 12:45:32 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 6.704636, Update Interval: 338.319641
09/10/2026 12:45:32 LogEOSMessaging(Info): Connect Messaging: Attempting connection to Stomp. LocalUserId=[000...f9f] Url=[<Redacted>]
09/10/2026 12:45:32 LogEOSP2P(Info): Requesting new TURN relay credentials for 000...f9f.
EOS Connect login succeeded
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<>c__DisplayClass41_0:<EOSLogin>b__0(LoginCallbackInfo)
PlayEveryWare.EpicOnlineServices.<>c__DisplayClass56_1:<StartConnectLoginWithOptions>b__2(LoginCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 12:45:33 LogEOSMessaging(Info): Connect Messaging: Successfully connected to Stomp. LocalUserId=[000...f9f]
09/10/2026 12:45:39 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000206s] TickIntervalThreshold=[40ms] MaxTickInterval=[3072ms] MaxExecutionTime=[1ms] TicksCount=[6553] ExpectedTicksCount=[6553]
MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
MicCheckMenu:GoToTitleMenu()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

09/10/2026 12:46:51 LogEOSP2P(Warning): Attempted to close connections with a Socket ID that is invalid. SocketId=[INVALID SOCKET ID!]
09/10/2026 12:46:51 LogEOSP2P(Warning): Attempted to clear packet queue with a Peer that is invalid. LocalUserId=[000...f9f] RemoteUserId=[...]
EOS P2P Queues reset and flushed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
NetworkMinder:ForceResetP2PInterface()
NetworkMinder:CleanupTransport()
<Init>d__14:MoveNext()
HostMenuSelect:OnEnable()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

Current Auth Status: LoggedIn
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EOSProjectManager:IsUserAlreadyLogin()
<Init>d__14:MoveNext()
HostMenuSelect:OnEnable()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

SIMPLE VALIDATING AUTH!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<ValidateAuth>d__15:MoveNext()
<Init>d__14:MoveNext()
HostMenuSelect:OnEnable()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

[EOS] Lobby search successful
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<>c__DisplayClass58_0:<FindLobbies>b__0(LobbySearchFindCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

SetGameName
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HostMenuConfirm:ActionStart()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

Biggies'Walk
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HostMenuConfirm:ActionStart()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

just saved game. total playtime: 16387
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
HostMenuConfirm:ActionStart()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

Starting server.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.EosTransport:ServerStart()
Mirror.MultiplexTransport:ServerStart()
Mirror.NetworkManager:SetupServer()
Mirror.NetworkManager:StartHost()
NetworkMinder:StartHost()
PlayerCountMenu:ActionProceed()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

09/10/2026 12:46:58 LogEOSP2P(Info): A new connection request listener has been bound for all sockets. LocalUserId=[000...f9f]
09/10/2026 12:46:58 LogEOSP2P(Info): A new connection closed listener has been bound for all sockets. LocalUserId=[000...f9f]
09/10/2026 12:46:58 LogEOSP2P(Info): A new connection interrupted listener has been bound for all sockets. LocalUserId=[000...f9f]
09/10/2026 12:46:58 LogEOSP2P(Info): A new connection established listener has been bound for all sockets. LocalUserId=[000...f9f]
EOS Socket notifications armed.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:ArmEOSNotifications()
EpicTransport.Common:.ctor(EosTransport)
EpicTransport.Server:CreateServer(EosTransport, Int32)
EpicTransport.EosTransport:ServerStart()
Mirror.MultiplexTransport:ServerStart()
Mirror.NetworkManager:SetupServer()
Mirror.NetworkManager:StartHost()
NetworkMinder:StartHost()
PlayerCountMenu:ActionProceed()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

Shader 'Terrain_MicroVerse': fallback shader 'Hidden/Terrain_MicroVerse_Base-980924749' not found
Shader 'Terrain_MicroVerse': dependency 'BaseMapShader' shader 'Hidden/Terrain_MicroVerse_Base-980924749' not found
Shader 'Hidden/Terrain_MicroVerse_Base-1732845639': fallback shader 'Off' not found
Shader 'Hidden/Terrain_MicroVerse_Base-1732845639': dependency 'BaseMapShader' shader 'Off' not found
The referenced script on this Behaviour (Game Object 'WorldUICamera') is missing!
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.439500 ms
[FloraSystem] Initialized.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MA.Flora.FloraSystem:InitializeIfNeeded()
MA.Flora.FloraSceneSettings:OnEnable()

WORLD MANAGER: set to game mode
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
WorldManager:Start()

[Dissonance:Recording] (19:47:02.764) CapturePipelineManager: Forcing capture pipeline reset
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:ForceReset()
Dissonance.Audio.Capture.CapturePipelineManager:set_MicrophoneName(String)
DeviceHanger:Apply()
WorldManager:Start()

[78927] World Started
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
GlobalAudioEffects:OnWorldStarted()
Mirror.FizzySteam.NextClient:OnConnectionFailed()
WorldManager:Start()

world manager started
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<DelayedReadyEffects>d__56:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

Loading Scenes
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSubScenes>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:FinishStartHost()
Mirror.NetworkManager:FinishLoadScene()
Mirror.NetworkManager:UpdateScene()

current scene count: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSubScenes>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:FinishStartHost()
Mirror.NetworkManager:FinishLoadScene()
Mirror.NetworkManager:UpdateScene()

checking scene: WorldScene
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<LoadSubScenes>d__11:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:FinishStartHost()
Mirror.NetworkManager:FinishLoadScene()
Mirror.NetworkManager:UpdateScene()

Creating Session for user : 76561198018819420 and player name : Reavo End
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CreateHostEosLobbyAsync>d__19:MoveNext()
HouseNetworkManager:OnStartHost()
Mirror.NetworkManager:FinishStartHost()
Mirror.NetworkManager:FinishLoadScene()
Mirror.NetworkManager:UpdateScene()

SERVER AUTH: password is correct
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Mirror.Authenticators.HouseAuthenticator:OnPasswordResponseMessage(NetworkConnectionToClient, PasswordResponseMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Send(ArraySegment`1, Int32)
Mirror.NetworkClient:get_connection()
Mirror.Authenticators.HouseAuthenticator:OnAuthResponseMessage(AuthResponseMessage)

on server add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HouseNetworkManager:OnServerAddPlayer(NetworkConnectionToClient)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Send(ArraySegment`1, Int32)
Mirror.NetworkServer:.cctor()
Mirror.NetworkClient:AddPlayer()
HouseNetworkManager:OnClientConnect()
UnityEngine.Events.UnityEvent:Invoke()
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkClient:UnpackAndInvoke(NetworkReader, Int32)
Mirror.NetworkClient:OnTransportData(ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Update()
Mirror.NetworkClient:NetworkLateUpdate()

attempting delayed add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Send(ArraySegment`1, Int32)
Mirror.NetworkServer:.cctor()
Mirror.NetworkClient:AddPlayer()
HouseNetworkManager:OnClientConnect()
UnityEngine.Events.UnityEvent:Invoke()
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkClient:UnpackAndInvoke(NetworkReader, Int32)
Mirror.NetworkClient:OnTransportData(ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Update()
Mirror.NetworkClient:NetworkLateUpdate()

Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 510158.
Total: 122.505400 ms (FindLiveObjects: 57.869400 ms CreateObjectMapping: 8.156800 ms MarkObjects: 55.354400 ms  DeleteObjects: 1.124400 ms)

Lobby code will be :  878527
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<CreateHostEosLobbyAsync>d__19:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 12:47:03 LogEOS(Warning): Error response received from backend. ServiceName=[Lobby], OperationName=[FindPlayerLobbies], Url=[<Redacted>], HttpStatus=[404], ErrorCode=[errors.com.epicgames.sessiontracker.session_not_found], NumericErrorCode=[UNSET], ErrorMessage=[], CorrId=[EOS-Fx9RRZSjtUqLFkuPVU321g-4oTyvl2-r0mB9VPz4G7AWg]
just saved game. total playtime: 16482
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[EOS] Failed to find lobbies : NotFound
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<>c__DisplayClass58_0:<FindLobbies>b__0(LobbySearchFindCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

No dangling lobbies found. Carrying on.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<CleanupLobbyIfDangling>d__45:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:MarkHandled()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
<DoesUserHaveExistingLobby>d__56:MoveNext()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<FindLobbies>d__58:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
<>c__DisplayClass58_0:<FindLobbies>b__0(LobbySearchFindCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

Checking for duplicate lobby codes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CreateLobbyIfNotCreated>d__47:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<CleanupLobbyIfDangling>d__45:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:MarkHandled()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
<DoesUserHaveExistingLobby>d__56:MoveNext()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<FindLobbies>d__58:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
<>c__DisplayClass58_0:<FindLobbies>b__0(LobbySearchFindCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

addplayerdelayed: finished sending scene messages
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

delayedaddplayer reached end.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Calling OnPlatformUserIdSet 76561198018819420
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:UserCode_SetInitialPlayerData__Platforms__String__UInt64__String(Platforms, String, UInt64, String)
PlayerNetworking:InvokeUserCode_SetInitialPlayerData__Platforms__String__UInt64__String(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

Controller Sorter: on controller added
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
ControllerSorter:OnControllerAdded(ControllerAssignmentChangedEventArgs)
Rewired.Utils.SafeAction`1:EefIxVbmOMTnCmydLddMEiaHbXaSb(Object, Action`1)
Rewired.Utils.SafeDelegate`1:Invoke(Action`2)
Rewired.Utils.SafeAction`1:Invoke(T)
Rewired.ControllerHelper:iHHfujYpJhSqqwfosvNmgHaAhOpP(Joystick, Boolean)
iBnOrSWQobsJCFvoFuqXUiRVYcrM:nMkxJDPKVUorjgBVfatgcRpIYlVvA(Joystick)
Rewired.ReInput:EqMxmMzZoaoUsajItOgMMANzROQU(BridgedController)
IAVeHwDDFRUpXbiGVEWiCGffXxVyA:lhydcqsFHuHFDErLwuQunxhAgakh(BridgedController)
tjdorBwoLRfgWBaPjrDtdKfDYKOV:OUSCMPxBqqBamYjgLslCLsmffdkcA(ioWDutbifpiMkSRJcwFgVeTOYwHGA, Boolean)
tjdorBwoLRfgWBaPjrDtdKfDYKOV:uDyWrHgvLdcmTNLvdrBCVeeWjCYW(Boolean[])
tjdorBwoLRfgWBaPjrDtdKfDYKOV:LKfXSzImgMZFApCTWoNwMrUxjxZE()
tjdorBwoLRfgWBaPjrDtdKfDYKOV:yxqZTJtQMTNllzNBeuJsMKtrjHhO()
tjdorBwoLRfgWBaPjrDtdKfDYKOV:Update(UpdateLoopType)
IAVeHwDDFRUpXbiGVEWiCGffXxVyA:vsjyGXACHdHVhDSYYbAZDrrHEYyHb(UpdateLoopType)
Rewired.ReInput:ozaXUMJGGrHsqsAbvFPZaDczvzqE(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)

just saved game. total playtime: 16483
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

[EOS] Lobby search successful
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<>c__DisplayClass58_0:<FindLobbies>b__0(LobbySearchFindCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

No lobby with similar magic code. Creating lobby.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<CreateLobbyIfNotCreated>d__47:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<FindLobbyByCode>d__53:MoveNext()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<FindLobbies>d__58:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
<>c__DisplayClass58_0:<FindLobbies>b__0(LobbySearchFindCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 12:47:05 LogEOSLobby(Info): The Social Overlay will not know about this new lobby.
09/10/2026 12:47:05 LogEOSLobby(Info): Created lobby socket. LocalUserId=[000...f9f] WebSocket=[0000028A1381F420]
09/10/2026 12:47:05 LogEOSLobby(Info): Opening Lobby Socket To: "wss://api.epicgames.dev/lobby/v1/d716c06595674b149d76e87508f2acdc/lobbies/connect"
Current Auth Status: LoggedIn
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EOSProjectManager:IsUserAlreadyLogin()
<DelayPlayerReady>d__44:MoveNext()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

09/10/2026 12:47:05 LogEOSLobby(Info): Connection Established
[EOS] Lobby created successfully
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<>c__DisplayClass39_0:<CreateLobby>b__0(CreateLobbyCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

[Dissonance:Core] (19:47:05.986) DissonanceComms: Starting Dissonance Voice Comms (9.0.1)
- Network: [VoiceManager (Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork)]
- Quality Settings: [Quality: Medium, FrameSize: Large, FEC: True, DenoiseAmount: Low, RNN: True (0.65) VoiceDuckLevel: 0.5 VAD: VeryHighSensitivity]
- Codec: [Codec: Opus, FrameSize: 2880, SampleRate: 48kHz]
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD)
Dissonance.DissonanceComms:Start()

already has echo token.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SelfEcho:BroadcastForRemoteEcho(PlayerCharacter)
CameraTrigger:OnDisable()
<DelayPlayerReady>d__44:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[EOS] Lobby updated successfully
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<>c:<CreateLobby>b__39_1(UpdateLobbyCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

found player voice state for PlayerCharacter 76561198018819420-0 (PlayerCharacter)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerLips:Update()
PlayerCharacter:Update()

[Dissonance:Network] (19:47:06.014) MirrorIgnoranceServer: Created server with SessionId:1789022807
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Rewired.zsGBSwsmduVBLLMcQcPtDInfdklpA:lkPiZROBzWkDHpojYtxjDdmphLyR()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:CreateServer(Unit)
Dissonance.Networking.Session:StartServer()
Dissonance.Networking.Session:Enter()
Dissonance.Networking.BaseCommsNetwork`5:LoadState()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (19:47:06.014) MirrorIgnoranceServer: Connected
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Networking.Session:Enter()
Dissonance.Networking.BaseCommsNetwork`5:LoadState()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Dissonance:Network] (19:47:06.028) ConnectionNegotiator`1: Received handshake response from server, joined session '1789022807'
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Rewired.zsGBSwsmduVBLLMcQcPtDInfdklpA:lkPiZROBzWkDHpojYtxjDdmphLyR()
Dissonance.Networking.BaseClient`3:ProcessReceivedPacket(ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (19:47:06.212) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

Joystick connected ("Controller (XBOX 360 For Windows)").
[Dissonance:Recording] (19:47:08.798) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.2612446)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (19:47:09.462) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

Joystick reconnected ("Controller (XBOX 360 For Windows)").
09/10/2026 12:47:09 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.455448s] TickIntervalThreshold=[40ms] MaxTickInterval=[1890ms] MaxExecutionTime=[1ms] TicksCount=[1967] ExpectedTicksCount=[1967]
Joystick reconnected ("Controller (XBOX 360 For Windows)").
09/10/2026 12:47:19 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001743s] TickIntervalThreshold=[40ms] MaxTickInterval=[43ms] MaxExecutionTime=[1ms] TicksCount=[951] ExpectedTicksCount=[951]
09/10/2026 12:47:29 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001421s] TickIntervalThreshold=[40ms] MaxTickInterval=[41ms] MaxExecutionTime=[1ms] TicksCount=[888] ExpectedTicksCount=[888]
syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 12:47:59 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.005889s] TickIntervalThreshold=[40ms] MaxTickInterval=[47ms] MaxExecutionTime=[1ms] TicksCount=[977] ExpectedTicksCount=[977]
Reduced additional punctual light shadows resolution by 2 to make 69 shadow maps fit in the 8192x8192 shadow atlas. To avoid this, increase shadow atlas size, decrease big shadow resolutions, or reduce the number of shadow maps active in the same frame
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass:Setup(UniversalRenderingData, UniversalCameraData, UniversalLightData, UniversalShadowData)
UnityEngine.Rendering.Universal.UniversalRenderer:OnBeforeRendering(RenderGraph)
UnityEngine.Rendering.Universal.UniversalRenderer:OnRecordRenderGraph(RenderGraph, ScriptableRenderContext)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RecordAndExecuteRenderGraph(RenderGraph, ScriptableRenderContext, ScriptableRenderer, CommandBuffer, Camera, RenderTextureUVOriginStrategy)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera, Boolean)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

just saved game. total playtime: 16569
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 12:48:39 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.002475s] TickIntervalThreshold=[40ms] MaxTickInterval=[51ms] MaxExecutionTime=[1ms] TicksCount=[1503] ExpectedTicksCount=[1503]
just saved game. total playtime: 16583
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
PeckEffectTextInput:InvokeUserCode_CmdSendNewText__String__String(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 16594
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 12:51:10 LogEOS(Info): Updating Product SDK Config, Time: 345.037842
09/10/2026 12:51:11 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 12:51:11 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 345.166321, Update Interval: 346.806854
09/10/2026 12:57:01 LogEOS(Info): Updating Product SDK Config, Time: 695.883057
09/10/2026 12:57:01 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 12:57:01 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 695.994751, Update Interval: 331.557373
09/10/2026 12:57:41 LogEOSP2P(Info): Added new peer. LocalUserId=[000...f9f] RemoteUserId=[000...e2a]
OnNewConnection fired. socket=qInWRYSpAxJUCYeoyHdT ignore=False dead=False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 12:57:41 LogEOSP2P(Info): Accepted a connection with a peer. LocalUserId=[000...f9f] RemoteUserId=[000...e2a], SocketId=[qInWRYSpAxJUCYeoyHdT]
09/10/2026 12:57:42 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...e2a] SessionGuid=[5khtnFt4NUWgtcmPpdFr1g] State=[Connecting] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 12:57:42 LogEOSP2P(Info): Connection established. LocalUserId=[000...f9f] RemoteUserId=[000...e2a] SocketId=[qInWRYSpAxJUCYeoyHdT] ConnectionType=[EOS_CET_NewConnection] NetworkType=[EOS_NCT_RelayedConnection]
EOS - OnConnectionEstablish - Connection type : NewConnection Network Type : RelayedConnection
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnConnectionEstablish(OnPeerConnectionEstablishedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

Sending ACCEPT_CONNECT message.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Client with Product User ID 0002f9ecbc814d2cab6dc98c42b6fe2a connected. Assigning connection id 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

SERVER AUTH: password is correct
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Mirror.Authenticators.HouseAuthenticator:OnPasswordResponseMessage(NetworkConnectionToClient, PasswordResponseMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

on server add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HouseNetworkManager:OnServerAddPlayer(NetworkConnectionToClient)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
EpicTransport.EosTransport:ClientEarlyUpdate()
Mirror.MultiplexTransport:ClientEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

attempting delayed add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
EpicTransport.EosTransport:ClientEarlyUpdate()
Mirror.MultiplexTransport:ClientEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

addplayerdelayed: finished sending scene messages
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

delayedaddplayer reached end.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Calling OnPlatformUserIdSet 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:OnStartClient()
Mirror.NetworkIdentity:OnStartClient()
Mirror.NetworkClient:OnHostClientSpawn(SpawnMessage)
System.Predicate`1:.ctor(Object, IntPtr)
Mirror.<>c__DisplayClass53_0`1:<RegisterHandler>g__HandlerWrapped|0(NetworkConnection, T)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkClient:UnpackAndInvoke(NetworkReader, Int32)
Mirror.NetworkClient:OnTransportData(ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Update()
Mirror.NetworkClient:NetworkLateUpdate()

Calling OnPlatformUserIdSet 76561198020363623
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:UserCode_SetInitialPlayerData__Platforms__String__UInt64__String(Platforms, String, UInt64, String)
PlayerNetworking:InvokeUserCode_SetInitialPlayerData__Platforms__String__UInt64__String(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

PlaybackPool.Get(9e7e8111-6a56-41ef-ab71-7d9011f38649)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[175441] PlayerVoicePlaybackControl.PlayVoice(): try to play, source null? False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerVoicePlaybackControl:PlayVoice()
PlayerVoicePlaybackControl:TrySetUp()
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

found player voice state for PlayerCharacter 76561198020363623-1 (PlayerCharacter)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerLips:Update()
PlayerCharacter:Update()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 12:57:59 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001172s] TickIntervalThreshold=[40ms] MaxTickInterval=[61ms] MaxExecutionTime=[1ms] TicksCount=[1447] ExpectedTicksCount=[1447]
syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 12:58:19 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.005909s] TickIntervalThreshold=[40ms] MaxTickInterval=[49ms] MaxExecutionTime=[1ms] TicksCount=[1458] ExpectedTicksCount=[1458]
09/10/2026 12:59:09 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000132s] TickIntervalThreshold=[40ms] MaxTickInterval=[58ms] MaxExecutionTime=[1ms] TicksCount=[1410] ExpectedTicksCount=[1410]
syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 12:59:19 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001894s] TickIntervalThreshold=[40ms] MaxTickInterval=[57ms] MaxExecutionTime=[2ms] TicksCount=[1175] ExpectedTicksCount=[1175]
syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 13:00:39 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001896s] TickIntervalThreshold=[40ms] MaxTickInterval=[44ms] MaxExecutionTime=[1ms] TicksCount=[1214] ExpectedTicksCount=[1214]
09/10/2026 13:02:39 LogEOS(Info): Updating Product SDK Config, Time: 1033.795654
09/10/2026 13:02:39 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:02:39 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 1033.895264, Update Interval: 323.178192
09/10/2026 13:06:12 LogEOSP2P(Info): Added new peer. LocalUserId=[000...f9f] RemoteUserId=[000...979]
OnNewConnection fired. socket=OFIFzaemomjXEGpRENbH ignore=False dead=False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:06:12 LogEOSP2P(Info): Accepted a connection with a peer. LocalUserId=[000...f9f] RemoteUserId=[000...979], SocketId=[OFIFzaemomjXEGpRENbH]
09/10/2026 13:06:13 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[Connecting] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 13:06:13 LogEOSP2P(Info): Connection established. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[OFIFzaemomjXEGpRENbH] ConnectionType=[EOS_CET_NewConnection] NetworkType=[EOS_NCT_DirectConnection]
EOS - OnConnectionEstablish - Connection type : NewConnection Network Type : DirectConnection
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnConnectionEstablish(OnPeerConnectionEstablishedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

Sending ACCEPT_CONNECT message.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Client with Product User ID 0002473bce374e6d9acd63d595a8b979 connected. Assigning connection id 2
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Wait for close, gonna proper close the EOS connection.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:CloseP2PSessionWithUser(ProductUserId, SocketId)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

09/10/2026 13:06:26 LogEOSP2P(Warning): Attempted to close a connection with an invalid LocalUserId.
Close P2P Connection result InvalidUser
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:CloseP2PSessionWithUser(ProductUserId, SocketId)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Client with Product User ID 0002473bce374e6d9acd63d595a8b979 disconnected.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

09/10/2026 13:06:29 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.010562s] TickIntervalThreshold=[40ms] MaxTickInterval=[46ms] MaxExecutionTime=[1ms] TicksCount=[1057] ExpectedTicksCount=[1057]
OnNewConnection fired. socket=jMnohdMKZFUBbkHDXiGA ignore=False dead=False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:06:36 LogEOSP2P(Info): Starting connection for new SocketId on already established peer connection. SocketId=[jMnohdMKZFUBbkHDXiGA] SessionGUID=[SwZYkOP510a-VyXwlcdiBA]
09/10/2026 13:06:36 LogEOSP2P(Info): Connection established. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[jMnohdMKZFUBbkHDXiGA] ConnectionType=[EOS_CET_NewConnection] NetworkType=[EOS_NCT_DirectConnection]
EOS - OnConnectionEstablish - Connection type : NewConnection Network Type : DirectConnection
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnConnectionEstablish(OnPeerConnectionEstablishedInfo&)
Epic.OnlineServices.P2P.P2PInterface:AcceptConnection(AcceptConnectionOptions&)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:06:36 LogEOSP2P(Info): Accepted a connection with a peer. LocalUserId=[000...f9f] RemoteUserId=[000...979], SocketId=[jMnohdMKZFUBbkHDXiGA]
Sending ACCEPT_CONNECT message.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Client with Product User ID 0002473bce374e6d9acd63d595a8b979 connected. Assigning connection id 3
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

SERVER AUTH: password is correct
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Mirror.Authenticators.HouseAuthenticator:OnPasswordResponseMessage(NetworkConnectionToClient, PasswordResponseMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

on server add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HouseNetworkManager:OnServerAddPlayer(NetworkConnectionToClient)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

attempting delayed add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

addplayerdelayed: finished sending scene messages
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

delayedaddplayer reached end.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Calling OnPlatformUserIdSet 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:OnStartClient()
Mirror.NetworkIdentity:OnStartClient()
Mirror.NetworkClient:OnHostClientSpawn(SpawnMessage)
System.Predicate`1:.ctor(Object, IntPtr)
Mirror.<>c__DisplayClass53_0`1:<RegisterHandler>g__HandlerWrapped|0(NetworkConnection, T)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkClient:UnpackAndInvoke(NetworkReader, Int32)
Mirror.NetworkClient:OnTransportData(ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Update()
Mirror.NetworkClient:NetworkLateUpdate()

09/10/2026 13:06:59 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.004112s] TickIntervalThreshold=[40ms] MaxTickInterval=[70ms] MaxExecutionTime=[1ms] TicksCount=[1078] ExpectedTicksCount=[1078]
Calling OnPlatformUserIdSet 76561198027304304
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:UserCode_SetInitialPlayerData__Platforms__String__UInt64__String(Platforms, String, UInt64, String)
PlayerNetworking:InvokeUserCode_SetInitialPlayerData__Platforms__String__UInt64__String(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

PlaybackPool.Get(e33f2366-a87c-452d-82c1-5bd752ae5ef5)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[241342] PlayerVoicePlaybackControl.PlayVoice(): try to play, source null? False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerVoicePlaybackControl:PlayVoice()
PlayerVoicePlaybackControl:TrySetUp()
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

found player voice state for PlayerCharacter 76561198027304304-2 (PlayerCharacter)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerLips:Update()
PlayerCharacter:Update()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 13:07:19 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[Connected] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 13:07:19 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[OFIFzaemomjXEGpRENbH]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:07:19 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[jMnohdMKZFUBbkHDXiGA]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

just saved game. total playtime: 17706
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17707
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:07:28 LogEOSP2P(Info): PeerConnection has successfully reconnected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
[Dissonance:Network] (20:07:29.157) EventQueue: Large number of received packets pending dispatch (68). Possibly due to network congestion (last frame was 44.516ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:07:29.246) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.EncodedAudioBuffer:Push(VoicePacket)
Dissonance.Audio.Playback.BufferedDecoder:Push(VoicePacket)
Dissonance.Audio.Playback.DecoderPipeline:FlushTransferBuffer()
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:07:29.909) SpeechSession: Beginning playback with very large network jitter: 2.144882s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:07:29.911) SpeechSession: Detected oversized buffer before playback started. Jitter:2.144882ms (1) Buffered:6000ms Expected:750ms. Discarding 5250ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 17708
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:07:29.961) EncodedAudioBuffer: Encoded audio heap recovered, discarded 69 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

09/10/2026 13:07:29 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.007513s] TickIntervalThreshold=[40ms] MaxTickInterval=[65ms] MaxExecutionTime=[1ms] TicksCount=[1186] ExpectedTicksCount=[1186]
[Dissonance:Playback] (20:07:30.000) EncodedAudioBuffer: Received a very late packet (53 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.000) EncodedAudioBuffer: Received a very late packet (52 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.179) EncodedAudioBuffer: Received a very late packet (50 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.179) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.239) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.297) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.456) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.456) EncodedAudioBuffer: Received a very late packet (50 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.456) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.536) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.674) EncodedAudioBuffer: Received a very late packet (50 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.674) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.674) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.772) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.772) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:30.832) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.030) EncodedAudioBuffer: Received a very late packet (47 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.030) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.030) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.188) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.248) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.426) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.426) EncodedAudioBuffer: Received a very late packet (44 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.426) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.426) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.624) EncodedAudioBuffer: Received a very late packet (44 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.624) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.624) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:31.724) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.099) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.099) EncodedAudioBuffer: Received a very late packet (44 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.099) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.099) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.218) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.218) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.317) EncodedAudioBuffer: Received a very late packet (40 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.317) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.317) EncodedAudioBuffer: Received a very late packet (38 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.377) EncodedAudioBuffer: Received a very late packet (38 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.457) EncodedAudioBuffer: Received a very late packet (38 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.457) EncodedAudioBuffer: Received a very late packet (37 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.516) EncodedAudioBuffer: Received a very late packet (37 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.576) EncodedAudioBuffer: Received a very late packet (37 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.576) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

just saved game. total playtime: 17711
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:07:32.675) EncodedAudioBuffer: Received a very late packet (37 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.754) EncodedAudioBuffer: Received a very late packet (37 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.953) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.953) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.953) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.992) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:32.992) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.170) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.170) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.250) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

just saved game. total playtime: 17711
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:07:33.349) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.410) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.469) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.647) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.708) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.767) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:33.846) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:34.856) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:34.856) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:07:34.896) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

just saved game. total playtime: 17714
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17715
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:07:46.629) SpeechSession: Beginning playback with very large network jitter: 1.181955s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 17726
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
PeckEffectTextInput:InvokeUserCode_CmdSendNewText__String__String(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 17729
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:07:54.721) SpeechSession: Beginning playback with very large network jitter: 3.764251s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:07:56.697) SpeechSession: Beginning playback with very large network jitter: 3.741798s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:08:07.553) SpeechSession: Beginning playback with very large network jitter: 3.734138s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:08:09.867) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 11.7354ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:08:10.454) EventQueue: Large number of received packets pending dispatch (183). Possibly due to long frame times (last frame was 174.0939ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.455) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.456) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.456) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.457) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.457) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.458) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.460) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.460) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.461) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.462) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.463) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.463) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.464) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.464) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.465) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.466) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.467) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.467) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.468) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.469) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.470) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.472) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.472) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.474) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.475) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.475) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.476) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.477) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.477) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.478) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.479) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.479) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.480) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.480) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.481) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.483) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.483) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.483) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.484) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.484) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.487) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.488) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.489) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.489) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.489) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.491) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.492) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.493) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.493) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.494) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.494) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.494) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.496) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.496) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.497) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.498) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.498) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.499) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.499) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.502) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.503) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.504) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.504) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.506) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.506) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.507) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.508) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.508) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.508) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.510) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.511) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.511) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.512) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.513) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.514) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.514) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.514) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.516) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.516) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.518) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.519) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.519) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:08:10.521) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (20:08:10.537) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.2392703)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:08:10.553) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 13:08:18 LogEOS(Info): Updating Product SDK Config, Time: 1372.800903
09/10/2026 13:08:18 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:08:18 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 1372.941895, Update Interval: 354.968109
09/10/2026 13:08:20 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.004961s] TickIntervalThreshold=[40ms] MaxTickInterval=[174ms] MaxExecutionTime=[1ms] TicksCount=[1441] ExpectedTicksCount=[1441]
[Dissonance:Playback] (20:08:34.857) SpeechSession: Beginning playback with very large network jitter: 2.533299s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Recording] (20:08:52.619) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.228107)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:08:52.656) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Network] (20:08:53.600) EventQueue: Large number of received packets pending dispatch (28). Possibly due to long frame times (last frame was 773.695ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (20:08:53.636) BasicMicrophoneCapture: Insufficient buffer space, requested 36162, clamped to 16383 (dropping 19779 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:08:53.638) BasePreprocessingPipeline: Lost 513 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:08:53.640) BasePreprocessingPipeline: Lost 882 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

[Dissonance:Recording] (20:08:53.860) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.1685978)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:08:53.889) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 13:09:00 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.002121s] TickIntervalThreshold=[40ms] MaxTickInterval=[775ms] MaxExecutionTime=[1ms] TicksCount=[945] ExpectedTicksCount=[945]
syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 13:09:10 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001142s] TickIntervalThreshold=[40ms] MaxTickInterval=[69ms] MaxExecutionTime=[2ms] TicksCount=[1293] ExpectedTicksCount=[1293]
just saved game. total playtime: 17813
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17814
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 17814
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17823
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17823
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17825
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17825
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17827
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17827
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17829
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17829
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17832
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17832
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17833
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17833
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17841
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17843
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:09:44.818) EventQueue: Large number of received packets pending dispatch (16). Possibly due to network congestion (last frame was 27.5376ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 17843
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:09:44.907) SpeechSession: Beginning playback with very large network jitter: 0.4043222s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:09:45.089) EventQueue: Large number of received packets pending dispatch (13). Possibly due to network congestion (last frame was 10.8463ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:09:45.533) EventQueue: Large number of received packets pending dispatch (15). Possibly due to network congestion (last frame was 11.1204ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:09:45.832) EventQueue: Large number of received packets pending dispatch (29). Possibly due to network congestion (last frame was 15.3844ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.846) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.846) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.847) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.848) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.848) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.850) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.851) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.851) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.852) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:45.853) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:09:46.047) EventQueue: Large number of received packets pending dispatch (111). Possibly due to long frame times (last frame was 123.1478ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.048) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.050) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.051) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.052) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.053) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.053) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.055) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.056) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.057) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.057) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.058) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.062) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.063) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.065) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.066) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.067) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.067) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.069) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.069) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.071) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.071) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.072) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.073) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.073) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.074) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.074) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.076) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.077) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.078) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.079) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.080) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.080) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (20:09:46.097) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.1577044)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:09:46.114) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:09:46.198) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.251) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.340) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.342) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.342) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.343) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.343) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.344) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.345) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.346) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:09:46.347) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 17848
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17848
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:09:50 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.005240s] TickIntervalThreshold=[40ms] MaxTickInterval=[123ms] MaxExecutionTime=[1ms] TicksCount=[1195] ExpectedTicksCount=[1195]
just saved game. total playtime: 17849
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17849
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17849
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17849
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17850
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17850
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17850
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17850
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Recording] (20:09:56.116) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.3343035)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:09:56.138) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

just saved game. total playtime: 17854
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:09:56.929) EventQueue: Large number of received packets pending dispatch (22). Possibly due to long frame times (last frame was 525.677ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (20:09:56.934) BasicMicrophoneCapture: Insufficient buffer space, requested 23814, clamped to 16383 (dropping 7431 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:09:56.938) BasePreprocessingPipeline: Lost 513 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:09:57.719) BasicMicrophoneCapture: Insufficient buffer space, requested 31752, clamped to 16383 (dropping 15369 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:09:57.750) BasePreprocessingPipeline: Lost 441 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

09/10/2026 13:10:00 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.003446s] TickIntervalThreshold=[40ms] MaxTickInterval=[734ms] MaxExecutionTime=[5ms] TicksCount=[831] ExpectedTicksCount=[831]
just saved game. total playtime: 17864
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17864
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17866
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17866
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17868
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17870
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17870
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17871
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17871
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17873
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17873
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

there is already and contact modification for binoculars (UnityEngine.BoxCollider). this may cause remove to be called remove twice and cause errors
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
ContactModificationHandler:AddCollider(Collider)
PlayerCollision:AddProp(Prop)
PlayerLooks:AddRelevantProp(Prop)
PeckEffectLocalify:Peck(PeckContext)
TrackedPeckState:DoPeck(PeckContext, Boolean)
TrackedPeckState:PredictPeck(PeckContext, PeckSwitch)
PlayerActions:ActionUseHeldSwitch()
PlayerDecisions:Update()
PlayerCharacter:Update()

just saved game. total playtime: 17878
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17878
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17878
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17879
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17879
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17880
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17881
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17881
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17882
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17883
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17883
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17884
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17884
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17886
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17886
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17887
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17887
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17887
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:10:30 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.005465s] TickIntervalThreshold=[40ms] MaxTickInterval=[41ms] MaxExecutionTime=[1ms] TicksCount=[1127] ExpectedTicksCount=[1127]
just saved game. total playtime: 17889
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17889
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17890
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17890
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17890
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17892
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17894
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17894
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17894
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17911
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17911
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17912
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 17912
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17914
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:11:00 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000391s] TickIntervalThreshold=[40ms] MaxTickInterval=[54ms] MaxExecutionTime=[1ms] TicksCount=[1176] ExpectedTicksCount=[1176]
just saved game. total playtime: 17947
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17949
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17958
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 17972
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:11:59.807) SpeechSession: Beginning playback with very large network jitter: 6.490627s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:12:12.496) SpeechSession: Beginning playback with very large network jitter: 10.34938s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:12:21.717) SpeechSession: Beginning playback with very large network jitter: 10.47865s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:12:29.519) EventQueue: Large number of received packets pending dispatch (14). Possibly due to network congestion (last frame was 9.2514ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:30.275) SpeechSession: Beginning playback with very large network jitter: 6.383797s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:12:30.276) SpeechSession: Detected oversized buffer before playback started. Jitter:6.383797ms (1) Buffered:2580ms Expected:750ms. Discarding 1830ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:12:37.337) SpeechSession: Beginning playback with very large network jitter: 1.302185s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:12:37.872) EventQueue: Large number of received packets pending dispatch (36). Possibly due to network congestion (last frame was 17.9283ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:37.873) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:37.875) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:37.876) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:37.877) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:12:38.860) EventQueue: Large number of received packets pending dispatch (377). Possibly due to long frame times (last frame was 879.6856ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.861) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.863) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.863) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.865) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.866) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.866) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.868) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.868) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.870) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.870) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.871) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.871) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.873) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.873) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.873) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.875) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.876) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.879) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.879) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.881) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.882) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.882) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.883) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.884) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.885) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.886) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.886) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.888) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.888) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.889) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.889) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.891) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.891) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.892) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.894) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.895) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.895) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.896) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.897) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.898) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.898) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.898) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.900) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.901) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.901) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.901) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.903) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.903) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.904) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.905) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.906) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.906) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.907) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.910) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.910) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.911) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.912) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.912) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.913) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.914) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.915) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.916) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.916) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.917) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.918) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.918) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.919) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.920) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.920) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.921) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.922) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.922) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.925) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.926) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.926) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.927) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.928) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.929) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.930) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.930) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.931) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.932) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.932) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.933) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.934) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.935) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.936) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.936) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.937) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.938) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.942) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.943) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.944) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.944) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.945) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.946) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.946) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.948) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.948) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.949) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.949) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.950) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.951) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.952) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.952) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.954) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.956) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.956) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.957) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.958) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.958) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.959) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.959) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.959) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.961) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.962) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.963) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.963) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.964) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.965) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.965) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.966) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.967) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.968) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.969) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.971) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.971) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.973) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.973) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.973) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.975) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.976) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.977) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.977) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.978) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.979) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.980) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:12:38.980) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (20:12:38.981) BasicMicrophoneCapture: Insufficient buffer space, requested 43218, clamped to 16383 (dropping 26835 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:12:38.981) BasePreprocessingPipeline: Lost 441 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

[Dissonance:Recording] (20:12:39.004) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:1.001467)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:12:39.017) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 13:12:40 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001320s] TickIntervalThreshold=[40ms] MaxTickInterval=[875ms] MaxExecutionTime=[1ms] TicksCount=[1243] ExpectedTicksCount=[1243]
[Dissonance:Playback] (20:12:50.383) SpeechSession: Beginning playback with very large network jitter: 9.022436s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:12:51.242) EventQueue: Large number of received packets pending dispatch (29). Possibly due to network congestion (last frame was 20.4397ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:13:00.023) SpeechSession: Beginning playback with very large network jitter: 6.88666s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:03.284) SpeechSession: Beginning playback with very large network jitter: 5.860712s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:05.644) SpeechSession: Beginning playback with very large network jitter: 5.456024s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:10.314) SpeechSession: Beginning playback with very large network jitter: 4.511842s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:13:10.333) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 19.4164ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:13:14.447) SpeechSession: Beginning playback with very large network jitter: 0.7291922s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:17.395) SpeechSession: Beginning playback with very large network jitter: 0.7355315s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:19.278) SpeechSession: Beginning playback with very large network jitter: 0.733143s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:32.761) SpeechSession: Beginning playback with very large network jitter: 0.7251198s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:38.379) SpeechSession: Beginning playback with very large network jitter: 0.7070962s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:13:38.577) EventQueue: Large number of received packets pending dispatch (21). Possibly due to network congestion (last frame was 8.1375ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:13:55.961) SpeechSession: Beginning playback with very large network jitter: 0.7650945s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:13:59.202) SpeechSession: Beginning playback with very large network jitter: 0.7813538s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:14:01.969) SpeechSession: Beginning playback with very large network jitter: 0.7808824s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:14:04.517) SpeechSession: Beginning playback with very large network jitter: 0.7799188s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:14:09.630) SpeechSession: Beginning playback with very large network jitter: 0.8158302s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:14:11.662) EventQueue: Large number of received packets pending dispatch (16). Possibly due to network congestion (last frame was 26.4146ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:11.951) SpeechSession: Beginning playback with very large network jitter: 0.9891525s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:14:11.953) SpeechSession: Detected oversized buffer before playback started. Jitter:0.9891525ms (1) Buffered:3840ms Expected:750ms. Discarding 3090ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:14:12.134) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Network] (20:14:12.288) EventQueue: Large number of received packets pending dispatch (17). Possibly due to network congestion (last frame was 18.8708ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:12.314) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

just saved game. total playtime: 18111
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18111
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:14:13.766) EventQueue: Large number of received packets pending dispatch (16). Possibly due to network congestion (last frame was 17.6495ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:14:15.333) EventQueue: Large number of received packets pending dispatch (14). Possibly due to network congestion (last frame was 12.6016ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:14:15.383) EventQueue: Large number of received packets pending dispatch (69). Possibly due to network congestion (last frame was 49.4638ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.385) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.391) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.391) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.392) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.392) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.464) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.466) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.538) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.540) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.540) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.541) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.542) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.543) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.544) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.545) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.545) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.546) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.639) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.642) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.642) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.643) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.643) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.645) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.645) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.646) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.646) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.648) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.648) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.649) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.649) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.651) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.652) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.653) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.653) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.653) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.655) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.656) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.656) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.657) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.657) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.658) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.659) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.659) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.661) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.661) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.662) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.663) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.664) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.665) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:15.665) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:14:17.669) EventQueue: Large number of received packets pending dispatch (653). Possibly due to long frame times (last frame was 2030.24ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.671) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.672) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.672) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.674) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.674) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.674) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.676) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.676) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.677) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.678) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.678) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.680) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.680) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.680) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.682) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.682) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.683) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.684) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.685) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.686) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.686) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.687) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.688) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.689) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.690) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.691) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.691) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.692) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.692) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.694) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.695) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.696) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.696) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.697) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.698) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.699) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.699) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.700) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.701) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.701) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.703) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.704) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.705) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.705) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.706) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.707) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.708) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.708) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.709) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.709) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.712) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.713) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.713) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.714) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.718) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.719) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.719) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.721) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.721) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.723) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.723) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.724) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.724) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.726) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.727) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.728) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.728) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.729) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.730) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.731) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.731) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.732) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.733) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.733) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.734) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.735) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.736) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.737) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.737) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.737) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.739) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.739) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.739) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.741) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.743) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.744) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.744) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.744) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.746) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.747) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.747) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.748) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.748) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.750) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.750) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.750) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.751) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.752) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.752) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.754) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.754) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.755) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.756) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.758) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.759) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.760) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.762) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.762) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.763) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.765) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.765) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.767) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.768) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.769) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.770) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.770) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.773) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.780) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.781) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.782) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.783) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.783) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.784) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.786) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.786) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.788) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.789) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.790) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.790) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.792) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.792) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.793) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.793) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.795) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.795) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.796) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.796) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.797) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.799) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.799) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.800) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.801) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.801) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.804) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.805) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.806) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.807) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.808) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.808) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.809) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.809) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.811) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.811) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.811) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.813) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.814) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.814) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.816) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.816) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.817) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.819) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.819) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.821) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.821) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.822) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.823) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.824) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.824) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.825) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.827) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.827) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.828) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.829) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.830) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.830) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.831) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.832) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.832) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.835) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.836) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.837) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.838) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.839) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.839) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.840) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.841) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.842) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.843) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.844) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.844) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.844) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.846) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.847) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.848) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.848) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.851) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.852) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.853) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.853) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.854) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.855) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.855) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.856) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.857) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.857) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.858) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.859) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.860) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.861) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.862) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.863) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.864) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.866) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.867) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.868) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.868) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.869) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.870) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.870) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.871) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.872) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.873) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.873) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.874) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.875) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.876) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.877) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.878) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.878) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.879) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.881) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.882) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.883) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.884) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.885) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.886) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.887) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.887) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.889) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.889) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.890) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.891) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.892) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.892) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.894) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.896) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.897) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.898) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.898) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.900) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.901) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.902) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:14:17.764) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:14:17.783) EncodedAudioBuffer: Encoded audio heap recovered, discarded 6 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:14:17.823) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:14:17.863) EncodedAudioBuffer: Encoded audio heap recovered, discarded 5 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:14:17.902) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:14:17.909) BasicMicrophoneCapture: Insufficient buffer space, requested 98343, clamped to 16383 (dropping 81960 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:14:17.910) BasePreprocessingPipeline: Lost 513 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

[Dissonance:Playback] (20:14:17.922) EncodedAudioBuffer: Encoded audio heap recovered, discarded 5 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:14:17.945) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:2.249118)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:14:17.960) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 13:14:20 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.007399s] TickIntervalThreshold=[40ms] MaxTickInterval=[2029ms] MaxExecutionTime=[1ms] TicksCount=[755] ExpectedTicksCount=[755]
09/10/2026 13:14:31 LogEOS(Info): Updating Product SDK Config, Time: 1745.579712
09/10/2026 13:14:31 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:14:31 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 1745.705444, Update Interval: 352.589508
[Dissonance:Network] (20:14:41.264) EventQueue: Large number of received packets pending dispatch (22). Possibly due to network congestion (last frame was 10.6055ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:15:07.267) EventQueue: Large number of received packets pending dispatch (16). Possibly due to network congestion (last frame was 12.4317ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:15:13.565) SpeechSession: Beginning playback with very large network jitter: 5.751359s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:15:16.893) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:15:16.893) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:15:16.893) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Network] (20:15:17.082) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 11.6562ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:15:17.394) EventQueue: Large number of received packets pending dispatch (18). Possibly due to network congestion (last frame was 31.5222ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:15:17.544) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:15:17.582) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:15:17.583) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:15:17.584) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:15:17.585) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:15:17.585) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 18189
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18194
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:16:12.237) EventQueue: Large number of received packets pending dispatch (16). Possibly due to network congestion (last frame was 6.5916ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

09/10/2026 13:16:40 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001001s] TickIntervalThreshold=[40ms] MaxTickInterval=[56ms] MaxExecutionTime=[1ms] TicksCount=[960] ExpectedTicksCount=[960]
just saved game. total playtime: 18258
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

09/10/2026 13:17:00 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001460s] TickIntervalThreshold=[40ms] MaxTickInterval=[48ms] MaxExecutionTime=[1ms] TicksCount=[1004] ExpectedTicksCount=[1004]
09/10/2026 13:17:40 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.010594s] TickIntervalThreshold=[40ms] MaxTickInterval=[47ms] MaxExecutionTime=[1ms] TicksCount=[1208] ExpectedTicksCount=[1208]
09/10/2026 13:17:50 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.006064s] TickIntervalThreshold=[40ms] MaxTickInterval=[51ms] MaxExecutionTime=[4ms] TicksCount=[1393] ExpectedTicksCount=[1393]
[Dissonance:Playback] (20:19:47.917) SpeechSession: Beginning playback with very large network jitter: 0.6462642s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 18455
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:19:57.068) SpeechSession: Beginning playback with very large network jitter: 0.4159064s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 18455
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18456
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 18456
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18457
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:20:01.476) SpeechSession: Beginning playback with very large network jitter: 0.4576348s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:20:04.550) SpeechSession: Beginning playback with very large network jitter: 0.4926216s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 18480
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18481
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetUnpinned()
PlayerNetworking:UserCode_CmdPickUp__PlayerHeldInformation(PlayerHeldInformation)

just saved game. total playtime: 18481
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18484
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 18484
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18485
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:20:28.032) EventQueue: Large number of received packets pending dispatch (23). Possibly due to network congestion (last frame was 8.5866ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:20:28.785) SpeechSession: Beginning playback with very large network jitter: 0.4916947s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 18510
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18515
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:21:00 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.009748s] TickIntervalThreshold=[40ms] MaxTickInterval=[46ms] MaxExecutionTime=[1ms] TicksCount=[1487] ExpectedTicksCount=[1487]
09/10/2026 13:21:03 LogEOS(Info): Updating Product SDK Config, Time: 2137.889404
09/10/2026 13:21:03 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:21:03 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 2138.007568, Update Interval: 316.066162
[Dissonance:Network] (20:21:34.198) EventQueue: Large number of received packets pending dispatch (20). Possibly due to network congestion (last frame was 17.1211ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:21:34.284) EventQueue: Large number of received packets pending dispatch (77). Possibly due to network congestion (last frame was 57.5903ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:21:34.285) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.EncodedAudioBuffer:Push(VoicePacket)
Dissonance.Audio.Playback.BufferedDecoder:Push(VoicePacket)
Dissonance.Audio.Playback.DecoderPipeline:FlushTransferBuffer()
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:21:34.739) SpeechSession: Beginning playback with very large network jitter: 2.150061s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:21:34.741) SpeechSession: Detected oversized buffer before playback started. Jitter:2.150061ms (1) Buffered:6000ms Expected:750ms. Discarding 5250ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:21:34.850) EncodedAudioBuffer: Encoded audio heap recovered, discarded 28 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:34.890) EncodedAudioBuffer: Received a very late packet (55 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:34.890) EncodedAudioBuffer: Received a very late packet (54 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:34.890) EncodedAudioBuffer: Received a very late packet (53 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.009) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.069) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.127) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.188) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.307) EncodedAudioBuffer: Received a very late packet (52 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.307) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.426) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.604) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.604) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.663) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.803) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.803) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:35.803) EncodedAudioBuffer: Received a very late packet (47 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.019) EncodedAudioBuffer: Received a very late packet (50 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.019) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.019) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.100) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.158) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.198) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.257) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.496) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.496) EncodedAudioBuffer: Received a very late packet (47 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.496) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.555) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.754) EncodedAudioBuffer: Received a very late packet (44 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.754) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.754) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.814) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.933) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:36.933) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.052) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.052) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.111) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.231) EncodedAudioBuffer: Received a very late packet (40 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.231) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.290) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.348) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.408) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.408) EncodedAudioBuffer: Received a very late packet (38 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.506) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.644) EncodedAudioBuffer: Received a very late packet (40 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.644) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.644) EncodedAudioBuffer: Received a very late packet (38 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.725) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.824) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.942) EncodedAudioBuffer: Received a very late packet (37 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:37.942) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.022) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.081) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.081) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.239) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.240) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.298) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.377) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.416) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.476) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.535) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.675) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.675) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.734) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:38.734) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:21:39.072) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

09/10/2026 13:21:40 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.012237s] TickIntervalThreshold=[40ms] MaxTickInterval=[57ms] MaxExecutionTime=[1ms] TicksCount=[1046] ExpectedTicksCount=[1046]
[Dissonance:Playback] (20:22:07.611) SpeechSession: Beginning playback with very large network jitter: 1.058031s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

09/10/2026 13:22:10 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.009599s] TickIntervalThreshold=[40ms] MaxTickInterval=[62ms] MaxExecutionTime=[1ms] TicksCount=[1316] ExpectedTicksCount=[1316]
[Dissonance:Network] (20:22:10.727) EventQueue: Large number of received packets pending dispatch (25). Possibly due to network congestion (last frame was 15.4913ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:22:12.485) EventQueue: Large number of received packets pending dispatch (22). Possibly due to network congestion (last frame was 11.1139ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:22:12.696) EventQueue: Large number of received packets pending dispatch (40). Possibly due to network congestion (last frame was 22.7248ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.699) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.700) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.702) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.703) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.704) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.705) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.706) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:22:12.707) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 18640
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18641
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18641
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18641
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18642
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18642
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18645
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18647
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18652
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18732
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18734
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18739
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18740
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18748
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:24:50 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.007762s] TickIntervalThreshold=[40ms] MaxTickInterval=[98ms] MaxExecutionTime=[1ms] TicksCount=[1107] ExpectedTicksCount=[1107]
just saved game. total playtime: 18750
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18763
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetUnpinned()
PlayerNetworking:UserCode_CmdPickUp__PlayerHeldInformation(PlayerHeldInformation)

just saved game. total playtime: 18763
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:25:29.338) EventQueue: Large number of received packets pending dispatch (29). Possibly due to network congestion (last frame was 13.1967ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:25:37.540) SpeechSession: Beginning playback with very large network jitter: 1.27436s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 18806
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18807
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:25:53.383) SpeechSession: Beginning playback with very large network jitter: 3.257256s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:25:59.722) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 11.2217ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:25:59.788) SpeechSession: Beginning playback with very large network jitter: 3.865169s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:26:04.052) SpeechSession: Beginning playback with very large network jitter: 3.868868s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 18822
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18824
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:26:09.079) EventQueue: Large number of received packets pending dispatch (16). Possibly due to network congestion (last frame was 17.394ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:09.111) SpeechSession: Beginning playback with very large network jitter: 2.193586s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:26:09.112) SpeechSession: Detected oversized buffer before playback started. Jitter:2.193586ms (1) Buffered:2700ms Expected:750ms. Discarding 1950ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 18827
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18830
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:26:13.722) SpeechSession: Beginning playback with very large network jitter: 0.9297786s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:26:14.790) EventQueue: Large number of received packets pending dispatch (15). Possibly due to network congestion (last frame was 9.8124ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:26:14.887) EventQueue: Large number of received packets pending dispatch (121). Possibly due to long frame times (last frame was 97.5318ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.889) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.890) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.890) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.892) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.893) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.894) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.894) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.895) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.896) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.897) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.897) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.899) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.899) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.900) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.900) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.902) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.902) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.903) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.904) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.904) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.905) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.906) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.907) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.908) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.908) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.909) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.911) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:26:15.846) EventQueue: Large number of received packets pending dispatch (406). Possibly due to long frame times (last frame was 959.7ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.848) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.849) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.850) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.850) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.850) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.852) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.853) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.854) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.854) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.854) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.855) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.856) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.857) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.859) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.859) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.860) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.861) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.861) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.862) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.862) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.862) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.864) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.865) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.865) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.866) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.867) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.868) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.869) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.869) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.870) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.870) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.870) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.872) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.874) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.874) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.875) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.875) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.877) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.877) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.878) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.879) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.879) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.880) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.880) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.882) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.882) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.882) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.884) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.885) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.885) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.887) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.889) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.890) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.891) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.892) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.892) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.894) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.895) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.895) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.896) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.896) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.897) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.898) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.899) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.900) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.901) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.902) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.905) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.905) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.907) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.908) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.908) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.909) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.910) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.911) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.912) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.912) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.913) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.914) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.915) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.915) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.916) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.917) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.918) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.919) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.919) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.921) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.921) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.922) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.923) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.924) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.925) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.926) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.926) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.927) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.928) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.929) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.930) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.930) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.931) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.932) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.933) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.935) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.936) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.936) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.938) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.939) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.940) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.941) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.942) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.943) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.944) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.944) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.945) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.946) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.947) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.948) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.948) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.949) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.951) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.952) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.952) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.952) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.954) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.954) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.955) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.956) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.957) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.958) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.958) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.958) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.961) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.962) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.962) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.963) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.964) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.965) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.967) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.967) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.969) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.970) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.970) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.971) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.971) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.973) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.973) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.974) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.975) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.975) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.976) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.977) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.977) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.978) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.978) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.979) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.980) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.982) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.982) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.983) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.984) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.984) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.985) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.985) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.987) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.987) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:15.988) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:26:14.930) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:26:15.861) EncodedAudioBuffer: Encoded audio heap recovered, discarded 1 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:26:15.960) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:26:15.980) EncodedAudioBuffer: Encoded audio heap recovered, discarded 5 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:26:15.991) BasicMicrophoneCapture: Insufficient buffer space, requested 46305, clamped to 16383 (dropping 29922 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:26:15.992) BasePreprocessingPipeline: Lost 513 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

[Dissonance:Recording] (20:26:16.014) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:1.08174)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:26:16.027) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 13:26:20 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.006137s] TickIntervalThreshold=[40ms] MaxTickInterval=[960ms] MaxExecutionTime=[1ms] TicksCount=[1238] ExpectedTicksCount=[1238]
[Dissonance:Network] (20:26:27.207) EventQueue: Large number of received packets pending dispatch (24). Possibly due to network congestion (last frame was 9.2641ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

09/10/2026 13:27:05 LogEOS(Info): Updating Product SDK Config, Time: 2499.782715
09/10/2026 13:27:05 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:27:05 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 2500.062012, Update Interval: 341.892151
just saved game. total playtime: 18957
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18958
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 18960
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18982
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18982
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18983
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18984
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18986
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 18988
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19010
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19012
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19012
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19013
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:29:30 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.003911s] TickIntervalThreshold=[40ms] MaxTickInterval=[52ms] MaxExecutionTime=[1ms] TicksCount=[1148] ExpectedTicksCount=[1148]
just saved game. total playtime: 19045
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 19059
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19061
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19064
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19071
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19072
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19072
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19072
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19073
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19073
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19074
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19076
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19077
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19078
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19081
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19094
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19098
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

just saved game. total playtime: 19126
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

09/10/2026 13:31:10 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.011614s] TickIntervalThreshold=[40ms] MaxTickInterval=[61ms] MaxExecutionTime=[1ms] TicksCount=[929] ExpectedTicksCount=[929]
09/10/2026 13:31:20 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.004756s] TickIntervalThreshold=[40ms] MaxTickInterval=[103ms] MaxExecutionTime=[2ms] TicksCount=[1031] ExpectedTicksCount=[1031]
just saved game. total playtime: 19146
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19150
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19151
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19154
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19156
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19158
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19160
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19164
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19164
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19165
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19167
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19169
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19171
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19172
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19175
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19176
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19179
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19181
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19183
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19186
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19189
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19192
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19197
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19199
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19201
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19201
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19207
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19236
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19272
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:33:35 LogEOS(Info): Updating Product SDK Config, Time: 2889.397705
09/10/2026 13:33:35 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:33:35 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 2889.510986, Update Interval: 319.973755
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

09/10/2026 13:34:00 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.006928s] TickIntervalThreshold=[40ms] MaxTickInterval=[113ms] MaxExecutionTime=[1ms] TicksCount=[1099] ExpectedTicksCount=[1099]
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 19313
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19316
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19317
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19317
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19319
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19322
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19336
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19339
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19340
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19341
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19342
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19342
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19343
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19343
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19375
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19376
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19378
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19384
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 19406
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19410
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19414
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19415
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19416
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19417
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19417
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19421
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:36:40 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.006313s] TickIntervalThreshold=[40ms] MaxTickInterval=[60ms] MaxExecutionTime=[1ms] TicksCount=[1075] ExpectedTicksCount=[1075]
just saved game. total playtime: 19461
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19463
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:36:50 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.005465s] TickIntervalThreshold=[40ms] MaxTickInterval=[43ms] MaxExecutionTime=[3ms] TicksCount=[963] ExpectedTicksCount=[963]
just saved game. total playtime: 19482
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19484
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19486
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19487
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19489
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19491
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19495
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19496
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19498
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19502
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19520
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19525
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19527
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19530
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19549
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19552
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19554
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19556
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:38:18.309) SpeechSession: Beginning playback with very large network jitter: 12.01008s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:38:18.928) EventQueue: Large number of received packets pending dispatch (13). Possibly due to network congestion (last frame was 12.1813ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:38:19.491) EventQueue: Large number of received packets pending dispatch (21). Possibly due to network congestion (last frame was 9.3382ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.515) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.516) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.517) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.517) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.519) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.519) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.520) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.520) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.521) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.523) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.524) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.525) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.526) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:19.526) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 19559
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:38:23.778) SpeechSession: Beginning playback with very large network jitter: 1.975191s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 19562
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19564
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:38:26.645) EventQueue: Large number of received packets pending dispatch (19). Possibly due to network congestion (last frame was 10.107ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:38:27.365) SpeechSession: Beginning playback with very large network jitter: 1.968185s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:38:27.367) SpeechSession: Detected oversized buffer before playback started. Jitter:1.968185ms (1) Buffered:5400ms Expected:750ms. Discarding 4650ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 19567
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:38:29.975) SpeechSession: Beginning playback with very large network jitter: 1.670264s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 19570
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19575
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19577
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19581
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19584
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19584
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:38:46.711) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 7.9516ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 19591
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19592
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:38:56.971) EventQueue: Large number of received packets pending dispatch (15). Possibly due to network congestion (last frame was 12.1839ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 19599
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19601
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19606
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:39:10 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.014666s] TickIntervalThreshold=[40ms] MaxTickInterval=[41ms] MaxExecutionTime=[1ms] TicksCount=[1237] ExpectedTicksCount=[1237]
[Dissonance:Playback] (20:39:11.323) SpeechSession: Beginning playback with very large network jitter: 0.7119675s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:39:12.748) EventQueue: Large number of received packets pending dispatch (27). Possibly due to network congestion (last frame was 11.1482ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:39:13.501) SpeechSession: Beginning playback with very large network jitter: 1.163137s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:39:13.502) SpeechSession: Detected oversized buffer before playback started. Jitter:1.163137ms (1) Buffered:3360ms Expected:750ms. Discarding 2610ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 19618
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19618
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19619
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19620
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19621
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19623
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19625
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19625
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19626
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19628
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19638
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:39:40 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.002402s] TickIntervalThreshold=[40ms] MaxTickInterval=[41ms] MaxExecutionTime=[1ms] TicksCount=[1255] ExpectedTicksCount=[1255]
just saved game. total playtime: 19639
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:39:43 LogEOS(Info): Updating Product SDK Config, Time: 3257.611572
09/10/2026 13:39:43 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:39:43 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 3257.720215, Update Interval: 307.936035
[Dissonance:Network] (20:39:58.453) EventQueue: Large number of received packets pending dispatch (43). Possibly due to network congestion (last frame was 19.4049ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 19656
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19656
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19657
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19657
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

[Dissonance:Playback] (20:39:59.209) SpeechSession: Beginning playback with very large network jitter: 0.7411685s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:39:59.213) SpeechSession: Detected oversized buffer before playback started. Jitter:0.7411685ms (1) Buffered:3360ms Expected:750ms. Discarding 2610ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 19657
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19658
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19658
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 19659
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

[Dissonance:Playback] (20:40:12.451) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Network] (20:40:13.884) EventQueue: Large number of received packets pending dispatch (22). Possibly due to network congestion (last frame was 9.7497ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19674
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19678
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:40:30 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.003458s] TickIntervalThreshold=[40ms] MaxTickInterval=[97ms] MaxExecutionTime=[1ms] TicksCount=[1191] ExpectedTicksCount=[1191]
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 19697
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19698
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19705
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19708
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19718
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19722
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 19734
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19739
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:41:25.407) SpeechSession: Beginning playback with very large network jitter: 0.6352155s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:41:27.212) EventQueue: Large number of received packets pending dispatch (20). Possibly due to network congestion (last frame was 10.6408ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:41:27.759) SpeechSession: Beginning playback with very large network jitter: 0.8403339s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

09/10/2026 13:41:30 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[Connected] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 13:41:30 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[OFIFzaemomjXEGpRENbH]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:41:30 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[jMnohdMKZFUBbkHDXiGA]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:41:30 LogEOSP2P(Info): PeerConnection has successfully reconnected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

[Dissonance:Playback] (20:41:51.893) SpeechSession: Beginning playback with very large network jitter: 0.8696626s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:41:55.469) SpeechSession: Beginning playback with very large network jitter: 0.9005471s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:41:59.620) SpeechSession: Beginning playback with very large network jitter: 0.9106091s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:41:59.954) EventQueue: Large number of received packets pending dispatch (13). Possibly due to network congestion (last frame was 14.2083ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:42:01.529) EventQueue: Large number of received packets pending dispatch (13). Possibly due to network congestion (last frame was 12.6359ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:42:01.910) EventQueue: Large number of received packets pending dispatch (15). Possibly due to network congestion (last frame was 30.1519ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:42:02.601) EventQueue: Large number of received packets pending dispatch (21). Possibly due to network congestion (last frame was 12.9992ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:08.515) SpeechSession: Beginning playback with very large network jitter: 1.221103s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:42:10.101) SpeechSession: Beginning playback with very large network jitter: 1.21843s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

09/10/2026 13:42:20 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.005791s] TickIntervalThreshold=[40ms] MaxTickInterval=[49ms] MaxExecutionTime=[1ms] TicksCount=[1223] ExpectedTicksCount=[1223]
syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

[Dissonance:Playback] (20:42:24.572) SpeechSession: Beginning playback with very large network jitter: 1.084869s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (20:42:27.196) EventQueue: Large number of received packets pending dispatch (14). Possibly due to network congestion (last frame was 10.5734ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (20:42:29.747) EventQueue: Large number of received packets pending dispatch (850). Possibly due to long frame times (last frame was 2532.6357ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.749) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.750) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.751) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.751) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.752) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.752) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.753) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.755) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.755) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.755) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.757) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.757) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.758) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.759) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.759) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.760) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.761) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.761) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.762) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.763) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.765) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.766) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.766) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.767) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.768) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.768) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.769) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.769) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.770) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.771) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.772) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.773) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.773) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.774) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.775) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.776) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.776) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.777) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.778) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.778) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.781) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.781) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.781) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.783) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.783) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.783) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.784) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.785) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.786) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.787) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.788) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.788) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.789) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.789) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.789) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.791) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.792) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.792) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:29.794) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.EncodedAudioBuffer:Push(VoicePacket)
Dissonance.Audio.Playback.BufferedDecoder:Push(VoicePacket)
Dissonance.Audio.Playback.DecoderPipeline:FlushTransferBuffer()
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (20:42:29.795) BasicMicrophoneCapture: Insufficient buffer space, requested 114660, clamped to 16383 (dropping 98277 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:42:29.797) BasePreprocessingPipeline: Lost 513 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

[Dissonance:Recording] (20:42:29.820) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:2.584686)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (20:42:29.836) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 13:42:30 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001094s] TickIntervalThreshold=[40ms] MaxTickInterval=[2533ms] MaxExecutionTime=[2ms] TicksCount=[878] ExpectedTicksCount=[878]
[Dissonance:Playback] (20:42:32.093) SpeechSession: Beginning playback with very large network jitter: 1.828692s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:42:32.156) SpeechSession: Beginning playback with very large network jitter: 1.812601s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:42:32.159) SpeechSession: Detected oversized buffer before playback started. Jitter:1.812601ms (1) Buffered:6000ms Expected:750ms. Discarding 5250ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:42:32.407) EncodedAudioBuffer: Encoded audio heap recovered, discarded 630 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.427) EncodedAudioBuffer: Received a very late packet (52 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.427) EncodedAudioBuffer: Received a very late packet (51 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.427) EncodedAudioBuffer: Received a very late packet (50 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.427) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.783) EncodedAudioBuffer: Received a very late packet (50 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.783) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.783) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.783) EncodedAudioBuffer: Received a very late packet (47 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:32.783) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.021) EncodedAudioBuffer: Received a very late packet (49 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.021) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.021) EncodedAudioBuffer: Received a very late packet (47 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.080) EncodedAudioBuffer: Received a very late packet (47 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.080) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.278) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.378) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.378) EncodedAudioBuffer: Received a very late packet (44 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.753) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.753) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.753) EncodedAudioBuffer: Received a very late packet (44 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.753) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.753) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.753) EncodedAudioBuffer: Received a very late packet (41 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.753) EncodedAudioBuffer: Received a very late packet (40 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:33.911) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.050) EncodedAudioBuffer: Received a very late packet (43 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.050) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.110) EncodedAudioBuffer: Received a very late packet (42 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.110) EncodedAudioBuffer: Received a very late packet (41 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.230) EncodedAudioBuffer: Received a very late packet (40 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.468) EncodedAudioBuffer: Received a very late packet (40 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.468) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.468) EncodedAudioBuffer: Received a very late packet (38 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.646) EncodedAudioBuffer: Received a very late packet (40 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.646) EncodedAudioBuffer: Received a very late packet (39 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.646) EncodedAudioBuffer: Received a very late packet (38 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.646) EncodedAudioBuffer: Received a very late packet (37 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.843) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.843) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.843) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:34.884) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.002) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.063) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.063) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.240) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.240) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.240) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.299) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.358) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.417) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.735) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.735) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.735) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:35.834) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:36.152) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:36.271) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:36.331) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:36.331) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:36.925) EncodedAudioBuffer: Received a very late packet (36 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.063) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.063) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.063) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.063) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.519) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.637) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.637) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Network] (20:42:37.772) EventQueue: Large number of received packets pending dispatch (13). Possibly due to network congestion (last frame was 7.6185ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:42:37.816) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.816) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.816) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:42:37.816) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

just saved game. total playtime: 19861
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19861
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19862
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19863
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19863
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19863
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19864
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19864
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19866
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19866
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19868
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19868
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19869
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19869
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

09/10/2026 13:43:32 LogEOSP2P(Info): Requesting new TURN relay credentials for 000...f9f.
09/10/2026 13:43:33 LogEOSP2P(Warning): Successfully update PeerConnection configuration. LocalUserId=[000...f9f] RemoteUserId=[000...e2a] Error=[]
09/10/2026 13:43:33 LogEOSP2P(Warning): Successfully update PeerConnection configuration. LocalUserId=[000...f9f] RemoteUserId=[000...979] Error=[]
just saved game. total playtime: 19876
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19877
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19878
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19878
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19879
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19879
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19880
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19881
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 19886
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19886
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19887
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19887
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19890
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19893
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19894
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19895
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19897
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19898
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19900
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19909
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19910
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19910
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19911
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19914
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19917
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19918
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19919
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 19921
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19922
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19924
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19925
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19925
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19927
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19928
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19961
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19963
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19965
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19966
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19968
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19968
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19969
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19970
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19970
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19971
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19971
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19972
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 19996
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 19997
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:45:41 LogEOS(Info): Updating Product SDK Config, Time: 3615.277832
09/10/2026 13:45:41 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:45:41 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 3615.391846, Update Interval: 315.192719
just saved game. total playtime: 20001
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20001
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20002
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20002
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20003
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20003
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20006
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20006
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20006
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20008
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20008
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20009
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20010
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20010
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20011
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20012
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20013
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20014
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20015
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20015
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

09/10/2026 13:46:21 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.007404s] TickIntervalThreshold=[40ms] MaxTickInterval=[122ms] MaxExecutionTime=[1ms] TicksCount=[1036] ExpectedTicksCount=[1036]
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

[Dissonance:Network] (20:47:40.125) EventQueue: Large number of received packets pending dispatch (20). Possibly due to network congestion (last frame was 14.3005ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

[Dissonance:Playback] (20:47:40.445) SpeechSession: Beginning playback with very large network jitter: 19.6876s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:47:40.446) SpeechSession: Detected oversized buffer before playback started. Jitter:19.6876ms (1) Buffered:2880ms Expected:750ms. Discarding 2130ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

09/10/2026 13:48:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001964s] TickIntervalThreshold=[40ms] MaxTickInterval=[102ms] MaxExecutionTime=[1ms] TicksCount=[981] ExpectedTicksCount=[981]
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 20166
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20168
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20172
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20179
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20180
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20181
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20201
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20203
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20205
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20213
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20217
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20218
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20219
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20219
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20219
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:49:23.451) SpeechSession: Beginning playback with very large network jitter: 0.6198899s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 20222
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20222
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20223
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20225
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20228
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20228
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20229
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20230
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20231
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20231
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20232
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20232
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20232
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20233
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20233
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20234
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20235
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20238
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20238
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20240
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20240
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20240
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20241
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20242
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 20243
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20244
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20244
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20245
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20246
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20247
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20248
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20251
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 20253
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20254
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20255
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 20258
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20261
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20263
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 20265
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20266
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20267
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 20267
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20268
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20269
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20270
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20271
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

just saved game. total playtime: 20273
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20273
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20274
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20275
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20276
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20277
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 20278
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20283
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20285
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20285
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:50:27.275) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 9.1668ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (20:50:27.666) SpeechSession: Beginning playback with very large network jitter: 1.342671s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:50:27.668) SpeechSession: Detected oversized buffer before playback started. Jitter:1.342671ms (1) Buffered:4260ms Expected:750ms. Discarding 3510ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (20:50:27.826) EncodedAudioBuffer: Received a very late packet (35 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:50:27.826) EncodedAudioBuffer: Received a very late packet (34 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:50:27.826) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:50:27.886) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:50:27.886) EncodedAudioBuffer: Received a very late packet (32 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:50:28.006) EncodedAudioBuffer: Received a very late packet (33 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (20:50:28.302) EncodedAudioBuffer: Received a very late packet (31 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

just saved game. total playtime: 20298
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20299
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20299
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20300
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:50:43.309) SpeechSession: Beginning playback with very large network jitter: 1.117143s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 20302
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (20:50:44.556) SpeechSession: Beginning playback with very large network jitter: 1.548823s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 20303
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20303
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20303
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20305
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20306
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20308
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:50:51 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.002032s] TickIntervalThreshold=[40ms] MaxTickInterval=[41ms] MaxExecutionTime=[1ms] TicksCount=[1124] ExpectedTicksCount=[1124]
just saved game. total playtime: 20310
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20310
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20311
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20312
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20313
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20314
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20314
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 20340
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20341
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20342
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20342
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20344
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20345
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckRelay:PeckToSystem(PeckContext, TrackedPeckState)
PeckRelay:Peck(PeckContext, TrackedPeckState)
System.Action`2:Invoke(T1, T2)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckSwitch:Peck()
PlayerZone:OnTriggerEnter(Collider)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

just saved game. total playtime: 20359
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20363
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20364
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20368
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20368
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

GourdViceLaunchSwitch (PeckEffectSavableHome) attempting to save prop with new home
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
PeckEffectSavableHome:Peck(PeckContext)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

just saved game. total playtime: 20371
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
PeckEffectSavableHome:Peck(PeckContext)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

GourdViceLaunchSwitch (PeckEffectSavableHome) has saved prop gourdScoutBombs with new home valetScoutBombs
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

just saved game. total playtime: 20371
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:51:55 LogEOS(Info): Updating Product SDK Config, Time: 3990.062256
09/10/2026 13:51:56 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:51:56 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 3990.198730, Update Interval: 358.943451
just saved game. total playtime: 20374
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20376
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20376
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20376
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20377
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20377
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:52:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.004651s] TickIntervalThreshold=[40ms] MaxTickInterval=[123ms] MaxExecutionTime=[1ms] TicksCount=[1024] ExpectedTicksCount=[1024]
just saved game. total playtime: 20387
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20392
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20394
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20394
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20394
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20395
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20397
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20398
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20398
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20399
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20399
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20444
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20452
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 20456
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20457
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 20457
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20465
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20477
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20495
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20500
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20508
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20509
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20510
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20523
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20523
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20524
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20525
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (20:54:27.633) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 7.6755ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

just saved game. total playtime: 20561
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20562
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20563
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:55:11 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.002973s] TickIntervalThreshold=[40ms] MaxTickInterval=[57ms] MaxExecutionTime=[1ms] TicksCount=[1122] ExpectedTicksCount=[1122]
just saved game. total playtime: 20573
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetUnpinned()
PlayerNetworking:UserCode_CmdPickUp__PlayerHeldInformation(PlayerHeldInformation)

just saved game. total playtime: 20573
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20576
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20578
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20579
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20581
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20584
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20587
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20590
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20686
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20687
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20687
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20688
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20689
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

IndexOutOfRangeException: Index was outside the bounds of the array.
  at AudioUtility.GetTerrainTexture (UnityEngine.Terrain terrain, UnityEngine.Vector3 testPos, System.Int32& largestIndex, System.Int32& secondLargestIndex, System.Single& largestProportion, System.Single& secondLargestProportion, System.Boolean debug) [0x00000] in <00000000000000000000000000000000>:0 
  at CollisionSound.OnCollisionEnter (UnityEngine.Collision collision) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Physics.ReportContacts (Unity.Collections.NativeArray`1+ReadOnly[T] array) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Physics.OnSceneContact (UnityEngine.PhysicsScene scene, System.IntPtr buffer, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Physics.OnSceneContact (UnityEngine.PhysicsScene scene, System.IntPtr buffer, System.Int32 count) [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Physics:ReportContacts(ReadOnly)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)

just saved game. total playtime: 20695
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20728
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20734
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20736
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20737
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20739
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20740
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20742
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20743
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20744
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20746
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20747
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20749
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20757
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20763
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:58:38 LogEOS(Info): Updating Product SDK Config, Time: 4392.381348
09/10/2026 13:58:38 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 13:58:38 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 4392.496582, Update Interval: 300.977814
09/10/2026 13:58:41 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[Connected] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 13:58:41 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[OFIFzaemomjXEGpRENbH]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:58:41 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[jMnohdMKZFUBbkHDXiGA]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

just saved game. total playtime: 20783
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20788
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 13:59:11 LogEOSP2P(Warning): Failed to reestablish connection with peer after 30 seconds. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionFailed]
09/10/2026 13:59:11 LogEOSP2P(Info): PeerConnection is being closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[OCC0wLnxAkaNJG-mreZPsQ] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionFailed] Reason=[TimedOut]
09/10/2026 13:59:11 LogEOSP2P(Info): Connection closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[OFIFzaemomjXEGpRENbH] Reason=[TimedOut]
09/10/2026 13:59:11 LogEOSP2P(Info): Connection closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[jMnohdMKZFUBbkHDXiGA] Reason=[TimedOut]
Connection Failed, removing user
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnConnectionFailed(ProductUserId)
EpicTransport.Common:OnConnectFail(OnRemoteConnectionClosedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

Connection failed: Timeout.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EpicTransport.Common:OnConnectFail(OnRemoteConnectionClosedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 13:59:11 LogEOSP2P(Info): Removed peer with no connections. LocalUserId=[000...f9f] RemoteUserId=[000...979]
[Dissonance:Network] (20:59:11.648) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.Enumerator:MoveNext()
Dissonance.Networking.Server.ServerRelay`1:ProcessPacketRelay(PacketReader&, Boolean, TPeer)
Dissonance.Networking.BaseServer`3:NetworkReceivedPacket(TPeer, ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceServer:OnMessageReceived(NetworkConnection, DissonanceNetworkMessage)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

just saved game. total playtime: 20810
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

[Dissonance:Network] (20:59:11.689) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.Enumerator:MoveNext()
Dissonance.Networking.Server.ServerRelay`1:ProcessPacketRelay(PacketReader&, Boolean, TPeer)
Dissonance.Networking.BaseServer`3:NetworkReceivedPacket(TPeer, ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceServer:OnMessageReceived(NetworkConnection, DissonanceNetworkMessage)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

09/10/2026 13:59:51 LogEOSP2P(Warning): Reached maximum send attempts for signal message, will not try further. LocalUserId=[000...f9f] RemoteUserId=[000...979] MessageId=[8] Type=[com.epicgames.p2p.leave_connection] SentTimes=[8/8]
09/10/2026 13:59:51 LogEOSP2P(Warning): Reached maximum send attempts for signal message, will not try further. LocalUserId=[000...f9f] RemoteUserId=[000...979] MessageId=[1] Type=[com.epicgames.p2p.leave_connection] SentTimes=[8/8]
just saved game. total playtime: 20915
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20918
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20920
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20921
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20932
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20934
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20937
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20938
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20939
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20941
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:01:31 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.003038s] TickIntervalThreshold=[40ms] MaxTickInterval=[53ms] MaxExecutionTime=[1ms] TicksCount=[1235] ExpectedTicksCount=[1235]
just saved game. total playtime: 20951
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20953
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20954
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20955
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:02:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.007270s] TickIntervalThreshold=[40ms] MaxTickInterval=[96ms] MaxExecutionTime=[1ms] TicksCount=[1106] ExpectedTicksCount=[1106]
GourdViceLaunchSwitch (PeckEffectSavableHome) attempting to save prop with new home
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
PeckEffectSavableHome:Peck(PeckContext)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

just saved game. total playtime: 20983
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
PeckEffectSavableHome:Peck(PeckContext)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

GourdViceLaunchSwitch (PeckEffectSavableHome) has saved prop gourdIndoorSemaphore with new home valetIndoorSemaphore
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

just saved game. total playtime: 20983
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 20990
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:02:21 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.007262s] TickIntervalThreshold=[40ms] MaxTickInterval=[46ms] MaxExecutionTime=[1ms] TicksCount=[1203] ExpectedTicksCount=[1203]
just saved game. total playtime: 21001
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21010
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21016
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:02:43 LogEOSP2P(Info): Added new peer. LocalUserId=[000...f9f] RemoteUserId=[000...979]
OnNewConnection fired. socket=XHDVzntgaJOAPbubVDiI ignore=False dead=False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:02:43 LogEOSP2P(Info): Accepted a connection with a peer. LocalUserId=[000...f9f] RemoteUserId=[000...979], SocketId=[XHDVzntgaJOAPbubVDiI]
just saved game. total playtime: 21022
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:02:44 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[-EN4bHoVYkmDFjm4rveX6g] State=[Connecting] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 14:02:44 LogEOSP2P(Info): Connection established. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[XHDVzntgaJOAPbubVDiI] ConnectionType=[EOS_CET_NewConnection] NetworkType=[EOS_NCT_DirectConnection]
EOS - OnConnectionEstablish - Connection type : NewConnection Network Type : DirectConnection
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnConnectionEstablish(OnPeerConnectionEstablishedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

Sending ACCEPT_CONNECT message.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Client with Product User ID 0002473bce374e6d9acd63d595a8b979 connected. Assigning connection id 4
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

just saved game. total playtime: 21025
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

SERVER AUTH: password is correct
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Mirror.Authenticators.HouseAuthenticator:OnPasswordResponseMessage(NetworkConnectionToClient, PasswordResponseMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

just saved game. total playtime: 21031
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:02:59 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[XHDVzntgaJOAPbubVDiI]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:02:59 LogEOSP2P(Info): PeerConnection has successfully reconnected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[-EN4bHoVYkmDFjm4rveX6g] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
on server add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HouseNetworkManager:OnServerAddPlayer(NetworkConnectionToClient)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

attempting delayed add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

addplayerdelayed: finished sending scene messages
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

corpse expiring backpack transfer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

delayedaddplayer reached end.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

just saved game. total playtime: 21038
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

AudioSourceController New Game Object lost its owner, fading out or stopping!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AudioSourceController:DoUpdate(Single)
AudioSourceController:AudioLateUpdate(Single)
AudioManager:LateUpdate()

Calling OnPlatformUserIdSet 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:OnStartClient()
Mirror.NetworkIdentity:OnStartClient()
Mirror.NetworkClient:OnHostClientSpawn(SpawnMessage)
System.Predicate`1:.ctor(Object, IntPtr)
Mirror.<>c__DisplayClass53_0`1:<RegisterHandler>g__HandlerWrapped|0(NetworkConnection, T)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkClient:UnpackAndInvoke(NetworkReader, Int32)
Mirror.NetworkClient:OnTransportData(ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Update()
Mirror.NetworkClient:NetworkLateUpdate()

09/10/2026 14:03:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.002074s] TickIntervalThreshold=[40ms] MaxTickInterval=[70ms] MaxExecutionTime=[1ms] TicksCount=[1293] ExpectedTicksCount=[1293]
Calling OnPlatformUserIdSet 76561198027304304
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:UserCode_SetInitialPlayerData__Platforms__String__UInt64__String(Platforms, String, UInt64, String)
PlayerNetworking:InvokeUserCode_SetInitialPlayerData__Platforms__String__UInt64__String(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

PlaybackPool.Get(3610decd-3c88-440c-b913-2bf6266b9864)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[640715] PlayerVoicePlaybackControl.PlayVoice(): try to play, source null? False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerVoicePlaybackControl:PlayVoice()
PlayerVoicePlaybackControl:TrySetUp()
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

found player voice state for PlayerCharacter 76561198027304304-3 (PlayerCharacter)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerLips:Update()
PlayerCharacter:Update()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

just saved game. total playtime: 21054
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21057
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21057
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21058
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21065
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21068
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21092
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21094
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21094
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21095
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21096
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21100
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21102
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21103
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21104
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

failed server check when attempting to place BackpackProp (Prop) in backpackHome (PropHome) as player is not holding prop
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 21106
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21107
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21107
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21107
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (21:04:08.859) EventQueue: Large number of received packets pending dispatch (14). Possibly due to network congestion (last frame was 22.3516ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (21:04:09.303) EventQueue: Large number of received packets pending dispatch (85). Possibly due to long frame times (last frame was 72.9535ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:04:09.304) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.EncodedAudioBuffer:Push(VoicePacket)
Dissonance.Audio.Playback.BufferedDecoder:Push(VoicePacket)
Dissonance.Audio.Playback.DecoderPipeline:FlushTransferBuffer()
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:04:09.590) SpeechSession: Beginning playback with very large network jitter: 2.025784s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (21:04:09.591) SpeechSession: Detected oversized buffer before playback started. Jitter:2.025784ms (1) Buffered:6000ms Expected:750ms. Discarding 5250ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (21:04:09.765) EncodedAudioBuffer: Encoded audio heap recovered, discarded 12 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:04:09.765) EncodedAudioBuffer: Received a very late packet (48 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:04:09.765) EncodedAudioBuffer: Received a very late packet (47 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:04:09.765) EncodedAudioBuffer: Received a very late packet (46 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:04:09.765) EncodedAudioBuffer: Received a very late packet (45 packets late). This may indicate severe network congestion or a very poor frame rate. (30EF1B03-7BBC-49D3-A23E-6E84781FF29F)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

09/10/2026 14:04:11 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001282s] TickIntervalThreshold=[40ms] MaxTickInterval=[73ms] MaxExecutionTime=[1ms] TicksCount=[1425] ExpectedTicksCount=[1425]
just saved game. total playtime: 21111
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (21:04:14.494) SpeechSession: Beginning playback with very large network jitter: 2.410846s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

09/10/2026 14:04:15 LogEOS(Info): Updating Product SDK Config, Time: 4729.627441
09/10/2026 14:04:15 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 14:04:15 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 4729.750488, Update Interval: 355.830566
just saved game. total playtime: 21115
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (21:04:18.553) SpeechSession: Beginning playback with very large network jitter: 2.405661s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 21117
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (21:04:20.924) SpeechSession: Beginning playback with very large network jitter: 2.437995s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 21121
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (21:04:23.735) SpeechSession: Beginning playback with very large network jitter: 2.484515s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 21122
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21124
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21125
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21127
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21128
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21130
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21132
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21132
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21134
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21135
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21136
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21136
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Playback] (21:04:53.002) SpeechSession: Beginning playback with very large network jitter: 2.625045s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (21:04:54.529) SpeechSession: Beginning playback with very large network jitter: 2.661196s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (21:04:56.909) SpeechSession: Beginning playback with very large network jitter: 2.699966s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Network] (21:04:59.832) EventQueue: Large number of received packets pending dispatch (12). Possibly due to network congestion (last frame was 13.1437ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (21:05:06.256) EventQueue: Large number of received packets pending dispatch (15). Possibly due to network congestion (last frame was 12.9645ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (21:05:07.823) EventQueue: Large number of received packets pending dispatch (52). Possibly due to network congestion (last frame was 33.7838ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.827) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.828) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.829) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.830) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.830) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.832) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.832) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.833) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.833) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.834) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.835) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:07.835) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (21:05:10.429) EventQueue: Large number of received packets pending dispatch (711). Possibly due to long frame times (last frame was 2547.2943ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.430) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.430) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.431) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.432) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.433) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.433) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.434) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.434) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.435) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.436) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.437) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.438) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.439) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.439) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.439) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.440) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.442) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.442) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.442) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.443) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.444) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.446) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.447) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.448) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.448) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.449) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.449) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.451) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.451) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.452) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.453) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.453) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.454) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.455) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.455) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.455) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.456) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.456) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.458) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.458) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.459) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.459) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.459) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.463) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.463) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.463) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.464) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.465) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.466) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.466) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.467) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.467) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.468) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.469) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.470) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.471) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.471) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.472) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.472) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.473) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.474) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.474) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.474) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.476) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.477) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.477) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.478) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.479) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.479) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.480) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.481) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.481) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.482) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.483) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.483) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.484) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.484) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.485) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.486) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.486) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.486) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.488) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.488) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.489) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.489) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.490) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.491) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.493) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.493) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.494) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.495) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.496) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.497) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.497) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.498) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.498) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.498) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.498) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.500) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.501) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.501) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.502) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.503) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.503) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.504) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.505) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.506) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.506) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.508) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.508) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.509) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.510) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.510) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.511) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.511) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.513) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.513) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.514) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.514) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.515) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.516) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.517) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.517) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.518) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.519) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.519) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.520) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.521) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.521) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.523) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.524) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.524) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.525) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.526) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.527) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.528) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.528) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.529) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.530) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.530) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.531) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.532) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.532) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.533) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.534) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.534) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.535) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.535) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.536) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.538) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.539) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.539) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.540) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.541) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.541) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.542) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.543) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.543) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.544) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.545) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.545) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.546) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.547) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.547) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.548) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.548) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.549) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.550) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.551) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.551) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.552) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.554) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.555) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.555) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.556) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.557) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.557) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.558) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.559) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.560) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.561) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.561) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.562) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.563) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.563) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.564) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.565) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.565) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.566) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.566) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.567) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.567) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.569) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.570) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.571) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.572) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.572) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.573) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.573) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.574) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.574) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.576) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.576) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.577) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.578) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.579) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.579) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.580) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.580) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.581) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.582) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.582) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.584) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.585) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.585) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.586) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.587) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.588) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.589) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.589) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.590) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.590) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.591) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.592) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.592) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.593) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.594) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.594) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.595) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.596) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.597) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.598) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.600) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.600) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.601) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.602) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.603) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.604) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.605) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.606) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.607) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.608) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.609) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.609) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.610) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.612) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.613) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.614) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.616) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.617) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.618) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.619) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.620) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.621) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.622) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.622) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.623) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.625) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.626) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.627) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.628) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.629) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.633) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.633) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.634) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.635) DecoderPipeline: Failed to write an encoded audio packet into the input transfer buffer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.DecoderPipeline:Push(VoicePacket, DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:ReceiveFrame(VoicePacket, Nullable`1)
Dissonance.Audio.Playback.BaseVoicePlayback:Dissonance.Audio.Playback.IVoicePlaybackInternal.ReceiveAudioPacket(VoicePacket)
Dissonance.DissonanceComms:Net_VoicePacketReceived(VoicePacket)
Dissonance.Networking.BaseCommsNetwork`5:OnVoicePacketReceived(VoicePacket)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T, Action`1)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:05:10.532) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:05:10.552) EncodedAudioBuffer: Encoded audio heap recovered, discarded 60 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:05:10.591) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:05:10.612) EncodedAudioBuffer: Encoded audio heap recovered, discarded 13 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Playback] (21:05:10.654) EncodedAudioBuffer: Encoded audio heap overflowed (100 items), discarding the oldest frames. Playback is not pulling audio from this pipeline. (7F4A1C56-9E2B-4D4F-8E2A-2B3D9C8F1A44)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:05:10.660) BasicMicrophoneCapture: Insufficient buffer space, requested 122157, clamped to 16383 (dropping 105774 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:05:10.660) BasePreprocessingPipeline: Lost 513 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:05:10.663) BasePreprocessingPipeline: Lost 441 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

enviro server time sync
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LobbyEnviroNetworking:Update()

[Dissonance:Playback] (21:05:10.671) EncodedAudioBuffer: Encoded audio heap recovered, discarded 5 frames while playback was stalled
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Logs:WriteMultithreadedLogs()
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:05:10.701) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:2.788415)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:05:10.715) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 14:05:11 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000617s] TickIntervalThreshold=[40ms] MaxTickInterval=[2547ms] MaxExecutionTime=[1ms] TicksCount=[823] ExpectedTicksCount=[823]
09/10/2026 14:05:19 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[-EN4bHoVYkmDFjm4rveX6g] State=[Connected] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 14:05:19 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[XHDVzntgaJOAPbubVDiI]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:05:19 LogEOSLobby(Warning): Lobby Member joined already exists 000...979
just saved game. total playtime: 21191
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21203
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:05:49 LogEOSP2P(Info): Closing connection with peer, as there are no longer any accepted connections. RemoteUserId=[000...979]
09/10/2026 14:05:49 LogEOSP2P(Info): PeerConnection is being closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[-EN4bHoVYkmDFjm4rveX6g] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionFailed] Reason=[ClosedRemotely]
09/10/2026 14:05:49 LogEOSP2P(Info): Connection closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[XHDVzntgaJOAPbubVDiI] Reason=[ClosedRemotely]
Connection Failed, removing user
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnConnectionFailed(ProductUserId)
EpicTransport.Common:OnConnectFail(OnRemoteConnectionClosedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

Connection closed: The connection was gracefully closed by remote user.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EpicTransport.Common:OnConnectFail(OnRemoteConnectionClosedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:05:49 LogEOSP2P(Info): Removed peer with no connections. LocalUserId=[000...f9f] RemoteUserId=[000...979]
just saved game. total playtime: 21207
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (21:05:49.353) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.Enumerator:MoveNext()
Dissonance.Networking.Server.ServerRelay`1:ProcessPacketRelay(PacketReader&, Boolean, TPeer)
Dissonance.Networking.BaseServer`3:NetworkReceivedPacket(TPeer, ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceServer:OnMessageReceived(NetworkConnection, DissonanceNetworkMessage)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

09/10/2026 14:05:49 LogEOSP2P(Info): Added new peer. LocalUserId=[000...f9f] RemoteUserId=[000...979]
OnNewConnection fired. socket=XHDVzntgaJOAPbubVDiI ignore=False dead=False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:05:49 LogEOSP2P(Info): Accepted a connection with a peer. LocalUserId=[000...f9f] RemoteUserId=[000...979], SocketId=[XHDVzntgaJOAPbubVDiI]
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

[Dissonance:Network] (21:05:49.398) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.Enumerator:MoveNext()
Dissonance.Networking.Server.ServerRelay`1:ProcessPacketRelay(PacketReader&, Boolean, TPeer)
Dissonance.Networking.BaseServer`3:NetworkReceivedPacket(TPeer, ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceServer:OnMessageReceived(NetworkConnection, DissonanceNetworkMessage)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

09/10/2026 14:05:50 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[QPUv0cl7SkKQrteGKrd5Aw] State=[Connecting] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
09/10/2026 14:05:50 LogEOSP2P(Info): Connection established. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[XHDVzntgaJOAPbubVDiI] ConnectionType=[EOS_CET_NewConnection] NetworkType=[EOS_NCT_DirectConnection]
EOS - OnConnectionEstablish - Connection type : NewConnection Network Type : DirectConnection
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnConnectionEstablish(OnPeerConnectionEstablishedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:06:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.004879s] TickIntervalThreshold=[40ms] MaxTickInterval=[60ms] MaxExecutionTime=[1ms] TicksCount=[1195] ExpectedTicksCount=[1195]
just saved game. total playtime: 21222
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

OnNewConnection fired. socket=ofEKMwscQdSeLSuFgfmY ignore=False dead=False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:06:10 LogEOSP2P(Info): Starting connection for new SocketId on already established peer connection. SocketId=[ofEKMwscQdSeLSuFgfmY] SessionGUID=[57BD3xxt50aYToMryiDnXw]
09/10/2026 14:06:10 LogEOSP2P(Info): Connection established. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[ofEKMwscQdSeLSuFgfmY] ConnectionType=[EOS_CET_NewConnection] NetworkType=[EOS_NCT_DirectConnection]
EOS - OnConnectionEstablish - Connection type : NewConnection Network Type : DirectConnection
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnConnectionEstablish(OnPeerConnectionEstablishedInfo&)
Epic.OnlineServices.P2P.P2PInterface:AcceptConnection(AcceptConnectionOptions&)
EpicTransport.Server:OnNewConnection(OnIncomingConnectionRequestInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:06:10 LogEOSP2P(Info): Accepted a connection with a peer. LocalUserId=[000...f9f] RemoteUserId=[000...979], SocketId=[ofEKMwscQdSeLSuFgfmY]
Sending ACCEPT_CONNECT message.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Client with Product User ID 0002473bce374e6d9acd63d595a8b979 connected. Assigning connection id 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

SERVER AUTH: password is correct
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Mirror.Authenticators.HouseAuthenticator:OnPasswordResponseMessage(NetworkConnectionToClient, PasswordResponseMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

on server add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HouseNetworkManager:OnServerAddPlayer(NetworkConnectionToClient)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

attempting delayed add player
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Mirror.NetworkManager:OnServerAddPlayerInternal(NetworkConnectionToClient, AddPlayerMessage)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

addplayerdelayed: finished sending scene messages
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

corpse expiring backpack transfer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

delayedaddplayer reached end.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AddPlayerDelayed>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

just saved game. total playtime: 21240
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

AudioSourceController New Game Object lost its owner, fading out or stopping!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AudioSourceController:DoUpdate(Single)
AudioSourceController:AudioLateUpdate(Single)
AudioManager:LateUpdate()

Calling OnPlatformUserIdSet 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:OnStartClient()
Mirror.NetworkIdentity:OnStartClient()
Mirror.NetworkClient:OnHostClientSpawn(SpawnMessage)
System.Predicate`1:.ctor(Object, IntPtr)
Mirror.<>c__DisplayClass53_0`1:<RegisterHandler>g__HandlerWrapped|0(NetworkConnection, T)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkClient:UnpackAndInvoke(NetworkReader, Int32)
Mirror.NetworkClient:OnTransportData(ArraySegment`1, Int32)
Mirror.LocalConnectionToServer:Update()
Mirror.NetworkClient:NetworkLateUpdate()

Calling OnPlatformUserIdSet 76561198027304304
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerNetworking:OnPlatformUserIdSet(UInt64, UInt64)
PlayerNetworking:UserCode_SetInitialPlayerData__Platforms__String__UInt64__String(Platforms, String, UInt64, String)
PlayerNetworking:InvokeUserCode_SetInitialPlayerData__Platforms__String__UInt64__String(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

PlaybackPool.Get(f3f26b27-f64a-4786-996a-d38614260bd6)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[665917] PlayerVoicePlaybackControl.PlayVoice(): try to play, source null? False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerVoicePlaybackControl:PlayVoice()
PlayerVoicePlaybackControl:TrySetUp()
Dissonance.DissonanceComms:Net_PlayerJoined(String, CodecSettings)
Dissonance.Networking.BaseCommsNetwork`5:OnPlayerJoined(String, CodecSettings)
System.Action`2:.ctor(Object, IntPtr)
Dissonance.Networking.Client.EventQueue:InvokeEvent(T1, T2, Action`2)
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

found player voice state for PlayerCharacter 76561198027304304-4 (PlayerCharacter)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerLips:Update()
PlayerCharacter:Update()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

just saved game. total playtime: 21245
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 14:06:31 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000915s] TickIntervalThreshold=[40ms] MaxTickInterval=[141ms] MaxExecutionTime=[1ms] TicksCount=[1226] ExpectedTicksCount=[1226]
09/10/2026 14:06:51 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.010840s] TickIntervalThreshold=[40ms] MaxTickInterval=[111ms] MaxExecutionTime=[1ms] TicksCount=[1031] ExpectedTicksCount=[1031]
just saved game. total playtime: 21290
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21291
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetUnpinned()
PlayerNetworking:UserCode_CmdPickUp__PlayerHeldInformation(PlayerHeldInformation)

just saved game. total playtime: 21291
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21292
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
BuoySaver:OnChangeServer(PropHome, Prop, Prop)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 21292
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21293
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21295
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 21297
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21298
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

just saved game. total playtime: 21308
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:07:31 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.004518s] TickIntervalThreshold=[40ms] MaxTickInterval=[53ms] MaxExecutionTime=[1ms] TicksCount=[788] ExpectedTicksCount=[788]
just saved game. total playtime: 21311
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21311
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21313
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:07:41 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.009985s] TickIntervalThreshold=[40ms] MaxTickInterval=[67ms] MaxExecutionTime=[2ms] TicksCount=[873] ExpectedTicksCount=[873]
just saved game. total playtime: 21320
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21336
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21338
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:08:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.006444s] TickIntervalThreshold=[40ms] MaxTickInterval=[44ms] MaxExecutionTime=[1ms] TicksCount=[909] ExpectedTicksCount=[909]
just saved game. total playtime: 21350
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21370
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21375
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21377
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21379
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21391
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21412
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:10:59 LogEOS(Info): Updating Product SDK Config, Time: 5133.611328
09/10/2026 14:10:59 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 14:10:59 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 5133.733887, Update Interval: 354.354675
09/10/2026 14:13:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000263s] TickIntervalThreshold=[40ms] MaxTickInterval=[56ms] MaxExecutionTime=[1ms] TicksCount=[1161] ExpectedTicksCount=[1161]
09/10/2026 14:14:51 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001951s] TickIntervalThreshold=[40ms] MaxTickInterval=[65ms] MaxExecutionTime=[1ms] TicksCount=[1071] ExpectedTicksCount=[1071]
09/10/2026 14:15:11 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.005595s] TickIntervalThreshold=[40ms] MaxTickInterval=[49ms] MaxExecutionTime=[1ms] TicksCount=[1232] ExpectedTicksCount=[1232]
GourdViceLaunchSwitch (PeckEffectSavableHome) attempting to save prop with new home
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
PeckEffectSavableHome:Peck(PeckContext)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

just saved game. total playtime: 21798
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
PeckEffectSavableHome:Peck(PeckContext)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

GourdViceLaunchSwitch (PeckEffectSavableHome) has saved prop gourdBlindfoldCatwalk with new home valetBlindfoldCatwalk
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
TrackedPeckState:DoPeck(PeckContext, Boolean)
PeckManager:SendContext(ShellReference, PeckContext)
PeckManager:OnContextChange(Operation, ShellReference, PeckContext)
Mirror.SyncIDictionary`2:ContainsKey(TKey)
Mirror.SyncIDictionary`2:set_Item(TKey, TValue)
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PeckAnimationEventCatcher:TriggerSwitch(Int32)

just saved game. total playtime: 21804
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21805
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21806
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21806
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21809
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21814
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

IndexOutOfRangeException: Index was outside the bounds of the array.
  at AudioUtility.GetTerrainTexture (UnityEngine.Terrain terrain, UnityEngine.Vector3 testPos, System.Int32& largestIndex, System.Int32& secondLargestIndex, System.Single& largestProportion, System.Single& secondLargestProportion, System.Boolean debug) [0x00000] in <00000000000000000000000000000000>:0 
  at FootstepSound.UpdateFootsteps (System.Boolean& newDetail, System.Boolean& newTree, System.Boolean& bottomHit) [0x00000] in <00000000000000000000000000000000>:0 
  at FootstepSound.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 

just saved game. total playtime: 21833
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21856
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21856
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21858
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21860
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21860
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21861
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21861
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21862
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21863
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21864
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21864
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21865
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21866
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21867
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21868
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21869
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21870
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21871
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21872
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21873
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21873
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21875
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21878
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21881
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21918
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21919
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:17:47 LogEOS(Info): Updating Product SDK Config, Time: 5541.701172
09/10/2026 14:17:47 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 14:17:47 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 5541.823242, Update Interval: 350.397644
09/10/2026 14:18:01 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.009248s] TickIntervalThreshold=[40ms] MaxTickInterval=[47ms] MaxExecutionTime=[1ms] TicksCount=[1184] ExpectedTicksCount=[1184]
just saved game. total playtime: 21984
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21988
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21990
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 21991
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
Prop:LocallySetPinned(PropHome, Boolean)
Prop:OnChangePropHome(ShellReference, ShellReference)
Prop:set_NetworkpropHomeShellReference(ShellReference)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 21991
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22000
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22002
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
Prop:LocallySetPinned(PropHome, Boolean)
Prop:OnChangePropHome(ShellReference, ShellReference)
Prop:set_NetworkpropHomeShellReference(ShellReference)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 22002
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22004
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22006
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
Prop:LocallySetPinned(PropHome, Boolean)
Prop:OnChangePropHome(ShellReference, ShellReference)
Prop:set_NetworkpropHomeShellReference(ShellReference)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 22006
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22017
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22018
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22020
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22028
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22030
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22031
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22036
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Recording] (21:19:38.877) BasicMicrophoneCapture: Insufficient buffer space, requested 35721, clamped to 16383 (dropping 19338 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:19:38.901) BasePreprocessingPipeline: Lost 72 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Network] (21:19:38.933) EventQueue: Large number of received packets pending dispatch (27). Possibly due to network congestion (last frame was 56.9998ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (21:19:38.935) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.8332605)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:19:38.947) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 14:19:41 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.006253s] TickIntervalThreshold=[40ms] MaxTickInterval=[806ms] MaxExecutionTime=[1ms] TicksCount=[989] ExpectedTicksCount=[989]
just saved game. total playtime: 22053
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22071
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22088
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22101
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:20:52 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001935s] TickIntervalThreshold=[40ms] MaxTickInterval=[55ms] MaxExecutionTime=[1ms] TicksCount=[1167] ExpectedTicksCount=[1167]
just saved game. total playtime: 22118
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

syncing clouds based on network time
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SkyManager:OnApplicationFocus(Boolean)

Checking block list for user 76561198018819420 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198027304304 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Checking block list for user 76561198020363623 False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

Block list changed to 0 blocks 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PlayerBlockListManager:LogBlockList()
<AsyncOnBlockListChanged>d__84:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()

09/10/2026 14:21:02 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.003196s] TickIntervalThreshold=[40ms] MaxTickInterval=[67ms] MaxExecutionTime=[2ms] TicksCount=[1108] ExpectedTicksCount=[1108]
just saved game. total playtime: 22168
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22172
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22174
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22183
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22192
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22208
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22224
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
Prop:LocallySetPinned(PropHome, Boolean)
Prop:OnChangePropHome(ShellReference, ShellReference)
Prop:set_NetworkpropHomeShellReference(ShellReference)
Prop:ServerSetPinned(PropHome)
PlayerNetworking:UserCode_CmdPlaceInHome__Prop__ShellReference(Prop, ShellReference)
PlayerNetworking:InvokeUserCode_CmdPlaceInHome__Prop__ShellReference(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 22224
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22265
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22267
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22268
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22279
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22279
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22292
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22293
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22308
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22309
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22310
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22314
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

09/10/2026 14:24:17 LogEOS(Info): Updating Product SDK Config, Time: 5931.548340
09/10/2026 14:24:17 LogEOS(Info): SDK Config Product Update Request Completed - No Change
09/10/2026 14:24:17 LogEOS(Info): ScheduleNextSDKConfigDataUpdate - Time: 5931.666016, Update Interval: 328.656891
just saved game. total playtime: 22319
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22332
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

just saved game. total playtime: 22333
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (21:25:44.172) EventQueue: Large number of received packets pending dispatch (15). Possibly due to network congestion (last frame was 8.3181ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Playback] (21:25:44.915) SpeechSession: Beginning playback with very large network jitter: 1.086045s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (21:25:44.916) SpeechSession: Detected oversized buffer before playback started. Jitter:1.086045ms (1) Buffered:3360ms Expected:750ms. Discarding 2610ms of audio...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 22426
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Recording] (21:26:08.540) BasicMicrophoneCapture: Insufficient buffer space, requested 17640, clamped to 16383 (dropping 1257 samples)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:Warn(String, TA, TB, TC)
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:26:08.543) BasePreprocessingPipeline: Lost 513 samples in the preprocessor (buffer full), injecting silence to compensate
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.List`1:set_Capacity(Int32)
Dissonance.Audio.Capture.BasePreprocessingPipeline:Dissonance.Audio.Capture.IMicrophoneSubscriber.ReceiveMicrophoneData(ArraySegment`1, WaveFormat)
Dissonance.Audio.Capture.BasicMicrophoneCapture:SendFrame()
Dissonance.Audio.Capture.BasicMicrophoneCapture:DrainMicSamples()
Dissonance.Audio.Capture.BasicMicrophoneCapture:UpdateSubscribers()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Network] (21:26:08.579) EventQueue: Large number of received packets pending dispatch (17). Possibly due to network congestion (last frame was 38.2679ms)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Threading.LockedValue`1:Lock()
Dissonance.Networking.Client.EventQueue:DispatchEvents(Nullable`1)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Recording] (21:26:08.585) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.4025843)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

MicManager: Started recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)' at 44100Hz
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StartRecording(String, Boolean, Int32, Int32)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

[Dissonance:Recording] (21:26:08.599) BasicMicrophoneCapture: Began mic capture (SampleRate:44100Hz, FrameSize:882, Buffer Limit:2^13, Latency:20ms, Device:'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)')
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Log:WriteLogFormat(LogLevel, String, TA, TB, TC, TD, TE)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StartCapture(String)
Dissonance.Audio.Capture.CapturePipelineManager:RestartTransmissionPipeline(String)
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

09/10/2026 14:26:12 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.001510s] TickIntervalThreshold=[40ms] MaxTickInterval=[394ms] MaxExecutionTime=[1ms] TicksCount=[1240] ExpectedTicksCount=[1240]
[Dissonance:Playback] (21:26:44.228) SpeechSession: Beginning playback with very large network jitter: 1.02633s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

[Dissonance:Playback] (21:26:47.771) SpeechSession: Beginning playback with very large network jitter: 1.424675s 1confidence
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Audio.Playback.SpeechSession:Prepare(DateTime)
Dissonance.Audio.Playback.SpeechSessionStream:TryDequeueSession(Nullable`1)
Dissonance.Audio.Playback.VoicePlayback:Update()

just saved game. total playtime: 22495
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

Wait for close, gonna proper close the EOS connection.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:CloseP2PSessionWithUser(ProductUserId, SocketId)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

09/10/2026 14:27:28 LogEOSP2P(Warning): Attempted to close a connection with an invalid LocalUserId.
Close P2P Connection result InvalidUser
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:CloseP2PSessionWithUser(ProductUserId, SocketId)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Client with Product User ID 0002473bce374e6d9acd63d595a8b979 disconnected.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicTransport.Server:OnReceiveInternalData(InternalMessages, ProductUserId, SocketId)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Socket ID == null | False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:CloseP2PSessionWithUser(ProductUserId, SocketId)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
EpicTransport.EosTransport:ClientEarlyUpdate()
Mirror.MultiplexTransport:ClientEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

Data received from epic client thats not known. Closed connection.0002473bce374e6d9acd63d595a8b979
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
EpicTransport.EosTransport:ClientEarlyUpdate()
Mirror.MultiplexTransport:ClientEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

just saved game. total playtime: 22507
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

[Dissonance:Network] (21:27:28.853) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.Enumerator:MoveNext()
Dissonance.Networking.Server.ServerRelay`1:ProcessPacketRelay(PacketReader&, Boolean, TPeer)
Dissonance.Networking.BaseServer`3:NetworkReceivedPacket(TPeer, ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceClient:Send(ArraySegment`1, Byte)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceClient:SendUnreliable(ArraySegment`1)
Dissonance.Networking.BaseClient`3:Dissonance.Networking.Client.IClient<TPeer>.SendUnreliable(ArraySegment`1)
Dissonance.Networking.BaseClient`3:SendUnreliableP2P(List`1, ArraySegment`1)
Dissonance.Networking.BaseServer`3:Dissonance.Networking.Server.IServer<TPeer>.SendReliable(List`1, ArraySegment`1)
Dissonance.Networking.Client.SendQueue`1:Update()
Dissonance.Networking.BaseClient`3:RunUpdate(DateTime)
Dissonance.Networking.BaseClient`3:Update()
Dissonance.Networking.Session:Update()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

09/10/2026 14:27:28 LogEOSP2P(Info): PeerConnection has successfully connected. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[QPUv0cl7SkKQrteGKrd5Aw] State=[Connected] SignalingState=[Stable] ConnectionState=[IceConnectionConnected]
peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

peck state is null
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
PeckManager:InvokeUserCode_Retrigger__ShellReference__PeckContext(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkClient:OnRPCMessage(RpcMessage)

[Dissonance:Network] (21:27:28.907) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.Enumerator:MoveNext()
Dissonance.Networking.Server.ServerRelay`1:ProcessPacketRelay(PacketReader&, Boolean, TPeer)
Dissonance.Networking.BaseServer`3:NetworkReceivedPacket(TPeer, ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceServer:OnMessageReceived(NetworkConnection, DissonanceNetworkMessage)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

[Dissonance:Network] (21:27:28.965) ServerRelay`1: Attempted to relay packet to unknown/disconnected peer (2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Dissonance.Log:WriteLog(LogLevel, String)
System.Collections.Generic.Enumerator:MoveNext()
Dissonance.Networking.Server.ServerRelay`1:ProcessPacketRelay(PacketReader&, Boolean, TPeer)
Dissonance.Networking.BaseServer`3:NetworkReceivedPacket(TPeer, ArraySegment`1)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceServer:OnMessageReceived(NetworkConnection, DissonanceNetworkMessage)
Mirror.<>c__DisplayClass7_0`2:<WrapHandler>g__Wrapped|0(C, T, Int32)
Mirror.<>c__DisplayClass6_0`2:<WrapHandler>b__0(NetworkConnection, NetworkReader, Int32)
Mirror.NetworkServer:UnpackAndInvoke(NetworkConnectionToClient, NetworkReader, Int32)
Mirror.NetworkServer:OnTransportData(Int32, ArraySegment`1, Int32)
System.Action`3:Invoke(T1, T2, T3)
System.Action`3:Invoke(T1, T2, T3)
Mirror.<>c__DisplayClass22_0:<AddServerCallbacks>b__1(Int32, ArraySegment`1, Int32)
EpicTransport.<>c__DisplayClass16_0:<CreateServer>b__2(Int32, Byte[], Int32)
EpicTransport.Server:OnReceiveData(Byte[], ProductUserId, Int32)
EpicTransport.Common:ReceiveData()
Mirror.MultiplexTransport:ServerEarlyUpdate()
Mirror.NetworkServer:NetworkEarlyUpdate()
Mirror.NetworkLoop:NetworkEarlyUpdate()

09/10/2026 14:27:29 LogEOSP2P(Info): Using new Session ID for connection with peer. RemoteUserId=[000...979] OldSessionGuid=[QPUv0cl7SkKQrteGKrd5Aw] NewSessionGuid=[57BD3xxt50aYToMryiDnXw]
09/10/2026 14:27:29 LogEOSP2P(Info): Connection closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[XHDVzntgaJOAPbubVDiI] Reason=[ClosedRemotely]
Connection Failed, removing user
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:OnConnectionFailed(ProductUserId)
EpicTransport.Common:OnConnectFail(OnRemoteConnectionClosedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

Connection closed: The connection was gracefully closed by remote user.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
EpicTransport.Common:OnConnectFail(OnRemoteConnectionClosedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

just saved game. total playtime: 22511
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

just saved game. total playtime: 22512
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
TrackedPeckState:SetState(PeckContext)
PeckSwitch:Peck(PeckContext)
PlayerNetworking:UserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(ShellReference, PeckContext, Int32)
PlayerNetworking:InvokeUserCode_CmdUsePeckSwitch__ShellReference__PeckContext__Int32(NetworkBehaviour, NetworkReader, NetworkConnectionToClient)
Mirror.NetworkServer:OnCommandMessage(NetworkConnectionToClient, CommandMessage, Int32)

09/10/2026 14:27:34 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[ofEKMwscQdSeLSuFgfmY]
Connection interrupted with result 
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:OnInterrupt(OnPeerConnectionInterruptedInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:28:04 LogEOSP2P(Warning): Failed to reestablish connection with peer after 30 seconds. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[57BD3xxt50aYToMryiDnXw] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionFailed]
09/10/2026 14:28:04 LogEOSP2P(Info): PeerConnection is being closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SessionGuid=[57BD3xxt50aYToMryiDnXw] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionFailed] Reason=[TimedOut]
09/10/2026 14:28:04 LogEOSP2P(Info): Connection closed. LocalUserId=[000...f9f] RemoteUserId=[000...979] SocketId=[ofEKMwscQdSeLSuFgfmY] Reason=[TimedOut]
09/10/2026 14:28:04 LogEOSP2P(Info): Removed peer with no connections. LocalUserId=[000...f9f] RemoteUserId=[000...979]
just saved game. total playtime: 22581
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

09/10/2026 14:28:44 LogEOSP2P(Warning): Reached maximum send attempts for signal message, will not try further. LocalUserId=[000...f9f] RemoteUserId=[000...979] MessageId=[1] Type=[com.epicgames.p2p.leave_connection] SentTimes=[8/8]
just saved game. total playtime: 22584
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
SaveManager:WriteCurrentSaveData()
WorldManager:Update()

pointer entering from keyboard event. forcing exit event
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
ManagedButton:OnPointerEnter(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

SERVER Calling disconnect!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Server:Disconnect(Int32)
Mirror.NetworkServer:DisconnectAll()
Mirror.NetworkServer:Shutdown()
Mirror.NetworkManager:StopServer()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:OnSubmit(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendSubmitEventToSelectedObject()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Calling Mirror Dispose
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.Common:Dispose()
EpicTransport.Server:Shutdown()
EpicTransport.EosTransport:Shutdown()
Mirror.MultiplexTransport:ServerStop()
Mirror.NetworkServer:Shutdown()
Mirror.NetworkManager:StopServer()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:OnSubmit(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendSubmitEventToSelectedObject()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

09/10/2026 14:28:47 LogEOSP2P(Info): Successfully closed a global connection request listener.
09/10/2026 14:28:47 LogEOSP2P(Info): Successfully closed a global connection closed listener.
09/10/2026 14:28:47 LogEOSP2P(Info): Successfully closed a global connection establish listener.
09/10/2026 14:28:47 LogEOSP2P(Info): Successfully closed a global connection establish listener.
Transport shut down.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.EosTransport:Shutdown()
Mirror.MultiplexTransport:ServerStop()
Mirror.NetworkServer:Shutdown()
Mirror.NetworkManager:StopServer()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:OnSubmit(BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendSubmitEventToSelectedObject()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Failed to left lobby fde9abaa24494023bd3837b24c1964b7 :: AlreadyPending
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EOSLobbyManager:<LeaveLobby>b__38_0(LeaveLobbyCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

[Dissonance:Network] (21:28:47.950) MirrorIgnoranceClient: Disconnected
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Networking.BaseClient`3:Disconnect()
Dissonance.Networking.BaseCommsNetwork`5:StopClient()
Dissonance.Networking.Session:Exit()
Dissonance.Networking.BaseCommsNetwork`5:LoadState()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

[Dissonance:Network] (21:28:47.952) MirrorIgnoranceServer: Disconnected
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
Dissonance.Log:WriteLog(LogLevel, String)
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceServer:Disconnect()
Dissonance.Networking.BaseCommsNetwork`5:StopServer()
Dissonance.Networking.BaseCommsNetwork`5:LoadState()
Dissonance.Integrations.MirrorIgnorance.MirrorIgnoranceCommsNetwork:Update()

MicManager: Stopped recording on 'VoiceMeeter Aux Output (VB-Audio VoiceMeeter AUX VAIO)'. Behavior: Destroy
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MicManager:StopRecording(String, StopBehavior)
Dissonance.Audio.Capture.BasicMicrophoneCapture:StopCapture()
Dissonance.Audio.Capture.CapturePipelineManager:StopTransmissionPipeline()
Dissonance.Audio.Capture.CapturePipelineManager:Update(Boolean, Single)
Dissonance.DissonanceComms:Update()

Cannot set the parent of the GameObject 'WalkieTalkieProp' while it is being destroyed.
Prop:SetLoose()
Prop:SetDropped(PlayerCharacter, Vector3, Vector3)
PlayerHands:Drop(PlayerHeldInformation)
Prop:PrepareForDestroy()

[ line 530176200]

Cannot set the parent of the GameObject 'WalkieTalkieKernal' while it is being destroyed.
Prop:SetLoose()
Prop:SetDropped(PlayerCharacter, Vector3, Vector3)
PlayerHands:Drop(PlayerHeldInformation)
Prop:PrepareForDestroy()

[ line 530176200]

AudioSourceController New Game Object lost its owner, fading out or stopping!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AudioSourceController:DoUpdate(Single)
AudioSourceController:AudioLateUpdate(Single)
AudioManager:LateUpdate()

AudioSourceController New Game Object lost its owner, fading out or stopping!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AudioSourceController:DoUpdate(Single)
AudioSourceController:AudioLateUpdate(Single)
AudioManager:LateUpdate()

AudioSourceController New Game Object lost its owner, fading out or stopping!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AudioSourceController:DoUpdate(Single)
AudioSourceController:AudioLateUpdate(Single)
AudioManager:LateUpdate()

AudioSourceController New Game Object lost its owner, fading out or stopping!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AudioSourceController:DoUpdate(Single)
AudioSourceController:AudioLateUpdate(Single)
AudioManager:LateUpdate()

The referenced script on this Behaviour (Game Object 'BaseManager') is missing!
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[820767] World Destroyed
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
GlobalAudioEffects:OnWorldDestroyed()
Mirror.FizzySteam.NextClient:OnConnectionFailed()

Calling ClearSteamStatus
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
HouseSteamManager:ClearSteamStatus()

UnloadTime: 548.557300 ms
KcpTransport initialized!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
kcp2k.KcpTransport:Awake()

09/10/2026 14:28:48 LogEOSLobby(Info): CloseConnection DestroyingLobby Retry: false
09/10/2026 14:28:48 LogEOSLobby(Info): CancelPendingRequests 0 requests Reason: DestroyingLobby
Unloading 3173 unused Assets to reduce memory usage. Loaded Objects now: 33557.
Total: 97.771200 ms (FindLiveObjects: 3.889500 ms CreateObjectMapping: 1.954500 ms MarkObjects: 45.482400 ms  DeleteObjects: 46.444300 ms)

pointer entering from keyboard event. forcing exit event
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
ManagedButton:OnPointerEnter(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

[EOS] Lobby deleted successfully
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EOSLobbyManager:<DestroyCurrentLobby>b__40_0(DestroyLobbyCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:Tick()

09/10/2026 14:28:52 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000292s] TickIntervalThreshold=[40ms] MaxTickInterval=[590ms] MaxExecutionTime=[1ms] TicksCount=[3382] ExpectedTicksCount=[3382]
pointer entering from keyboard event. forcing exit event
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
ManagedButton:OnPointerEnter(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Rewired.Integration.UnityUI.RewiredEventSystem:Update()

09/10/2026 14:29:00 LogEOSP2P(Info): Connection interrupted. LocalUserId=[000...f9f] RemoteUserId=[000...e2a] SocketId=[qInWRYSpAxJUCYeoyHdT]
09/10/2026 14:29:02 LogEOSRTC(Warning): TickTracker Ticks have been delayed. TimePeriod=[10.000925s] TickIntervalThreshold=[40ms] MaxTickInterval=[63ms] MaxExecutionTime=[2ms] TicksCount=[5841] ExpectedTicksCount=[5841]
Transport shut down.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.EosTransport:Shutdown()
Mirror.MultiplexTransport:Shutdown()

Transport shut down.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.EosTransport:Shutdown()

Transport shut down.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EpicTransport.EosTransport:Shutdown()
Mirror.MultiplexTransport:Shutdown()

[EOS] Failure to delete EOS lobby : InvalidParametersCODE  :: USER 0002bae7f1144f248dacff74f1585f9f
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
EOSLobbyManager:<DestroyCurrentLobby>b__40_0(DestroyLobbyCallbackInfo&)
PlayEveryWare.EpicOnlineServices.EOSSingleton:OnShutdown()
Mirror.FizzySteam.NextClient:OnConnectionFailed()

09/10/2026 14:29:04 LogEOSP2P(Warning): Leave all connections due to P2P network shutdown
09/10/2026 14:29:04 LogEOSP2P(Info): Closing connection with peer, as there are no longer any accepted connections. RemoteUserId=[000...e2a]
09/10/2026 14:29:04 LogEOSP2P(Info): PeerConnection is being closed. LocalUserId=[000...f9f] RemoteUserId=[000...e2a] SessionGuid=[5khtnFt4NUWgtcmPpdFr1g] State=[ConnectionLost] SignalingState=[Stable] ConnectionState=[IceConnectionDisconnected] Reason=[ConnectionFailed]
09/10/2026 14:29:04 LogEOSP2P(Info): Connection closed. LocalUserId=[000...f9f] RemoteUserId=[000...e2a] SocketId=[qInWRYSpAxJUCYeoyHdT] Reason=[ConnectionFailed]
09/10/2026 14:29:04 LogEOSRTC(Info): [Core] Shutting down LibRTC...
[FloraSystem] Shutting down player loop and releasing all resources.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
MA.Flora.FloraSystem:DomainUnloadOrPlayModeChangeShutdown()
Mirror.FizzySteam.NextClient:OnConnectionFailed()

NullReferenceException: Object reference not set to an instance of an object.
  at Shipmate.Porting.AbstractPlatformManager`1[T].OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 

[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
