Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684) Vendor: VRAM: 24142 MB Driver: 32.0.15.7628 Initializing input. Input initialized. Initialized touch support. OpenVR initialized! (Filename: Line: 728) Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used. (Filename: Line: 2308) WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/VertexLit' - Setting to default shader. WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Unsupported: 'Standard' - All passes removed UnloadTime: 0.179200 ms Overlay Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OVROverlay:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Overlay Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OVROverlay:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Overlay Awake UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OVROverlay:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting depth mode to None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VrCameraRig:UpdateDepthTextureMode() SingletonManager:GetSingleton(Type) Singleton`1:GetInstance() MenuController:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) StateManager: Starting state is MainMenu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:AfterSceneLoad() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SlotManager.LoadAllSlotData() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SingletonManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting depth mode to None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VrCameraRig:UpdateDepthTextureMode() OnStateChangedDelegate:Invoke(GrabbableState, GrabbableState) QualitySettingsManager:SetLevel(EQualityLevel) VrPlatformManager:Start() SingletonManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting depth mode to None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VrCameraRig:UpdateDepthTextureMode() OnStateChangedDelegate:Invoke(GrabbableState, GrabbableState) QualitySettingsManager:SetAmbientOcclusionFromPrefs(Boolean) VrPlatformManager:Start() SingletonManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting depth mode to None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VrCameraRig:UpdateDepthTextureMode() OnStateChangedDelegate:Invoke(GrabbableState, GrabbableState) QualitySettingsManager:SetVolumetricsFromPrefs(Boolean) VrPlatformManager:Start() SingletonManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Vr device is OpenVR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VrPlatform_Steam:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamVR] Successfully loaded 13 actions from action manifest into SteamVR (C:/Program Files (x86)/Steam/steamapps/common/The Room VR/TheRoomVR_Data/StreamingAssets\SteamVR\actions.json) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Valve.VR.SteamVR_Input:IdentifyActionsFile(Boolean) Valve.VR.SteamVR:CreateInstance() Valve.VR.SteamVR:Initialize(Boolean) VrPlatform_Steam:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SteamVR] Initialized. Connected to lighthouse:LHR-17E856E5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Valve.VR.SteamVR:.ctor() Valve.VR.SteamVR:CreateInstance() Valve.VR.SteamVR:Initialize(Boolean) VrPlatform_Steam:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 6407. Total: 7.778900 ms (FindLiveObjects: 0.259400 ms CreateObjectMapping: 0.115400 ms MarkObjects: 7.305500 ms DeleteObjects: 0.098500 ms) Waiting for VR Startup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fading in... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) File does not exist Empty Slot UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) File does not exist Empty Slot UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting load UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load Main Menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.350700 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 11410. Total: 13.631500 ms (FindLiveObjects: 0.705000 ms CreateObjectMapping: 0.215400 ms MarkObjects: 12.665800 ms DeleteObjects: 0.045100 ms) SlotManager.LoadAllSlotData() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) File does not exist Empty Slot UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) File does not exist Empty Slot UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading level: Chapel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:LoadLevel(LevelInfo) FrontendMenuController:ContinueGame() d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.572800 ms Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 6216. Total: 8.398300 ms (FindLiveObjects: 0.232600 ms CreateObjectMapping: 0.081700 ms MarkObjects: 6.833700 ms DeleteObjects: 1.250000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6216. Total: 7.251000 ms (FindLiveObjects: 0.427000 ms CreateObjectMapping: 0.092200 ms MarkObjects: 6.726800 ms DeleteObjects: 0.004700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.130300 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6438. Total: 6.899100 ms (FindLiveObjects: 0.275800 ms CreateObjectMapping: 0.093300 ms MarkObjects: 6.505700 ms DeleteObjects: 0.024100 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 28dc -> priority: 1 Thread -> id: 2500 -> priority: 1 Thread -> id: 62ac -> priority: 1 Thread -> id: 73cc -> priority: 1 Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Legacy Shaders/Particles/Alpha Blended Premultiply' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Particles/Alpha Blended Premultiply' - Setting to default shader. UnloadTime: 0.307600 ms Hint Organ Holo Notice Goals is not connected. Removing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HintManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 46511. Total: 46.683700 ms (FindLiveObjects: 2.164000 ms CreateObjectMapping: 0.618000 ms MarkObjects: 43.837900 ms DeleteObjects: 0.063400 ms) Loaded save: 0.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManager:LogLoadSuccess(Boolean, String) d__66:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe09 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe09 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:TryPauseGameForOsReasons() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 16239 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:TryPauseGameForOsReasons() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 16275 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe09 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 17582 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe03 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe11 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe09 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe09 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BellHammerPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: ClockPrimed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: LunarGearPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 33714 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 33751 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 33878 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Hour is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Hour is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Hour is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Hour is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Hour is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Hour is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Hour is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Zodiac is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_Clock_Podium_Lunar is solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ClockfaceCog:CheckSolved(Single) ClockPodiumController:OnHandleRelease() System.InternalCancelHandler:Invoke() SpringToPointRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: ClockSolved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 59076 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 59109 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 59277 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: StandardBearerLightPanelPickup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() Superzoom:OnZoomOutComplete() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 59589 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 59622 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 59691 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 60001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 60036 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 60119 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 61483 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 61517 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 61624 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: StandardBearerLightPanelPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe05 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe13 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe05 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe13 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 66125 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 66162 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 66266 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe07 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe15 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe07 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe15 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: OrganTop_PipePlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe07 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe15 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() CamDelegate:Invoke(Camera) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe01 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe09 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() SpringToSegmentRotationModifier:PreIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe01 is pointing right. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_RightPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'right side' shared location: OrganSZ_Station_RightChasm_ApproachingDoorFromNearby UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CHP_OrganTopSZ_Pipe09 is pointing left. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_LeftPipe_OutOfDoorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Activated 'left side' shared location: OrganSZ_Station_LeftChasm_ApproachingDoorFromDistance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomLocationActivator:UpdatePlayerLocations() System.InternalCancelHandler:Invoke() Superzoom:OnZoomInComplete() Superzoom:OnMoveThroughPortal() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Releasing gear CHP_BellowsRoom_LeftBellowsSmallGear UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomBellowsAnimator:ReleaseGear(GearData&) OrganSuperzoomBellowsAnimator:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Releasing gear CHP_BellowsRoom_RightBellowsSmallGear UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrganSuperzoomBellowsAnimator:ReleaseGear(GearData&) OrganSuperzoomBellowsAnimator:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: OrganTopSolved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() Superzoom:OnZoomOutComplete() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ball solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Ludiq.StaticActionInvoker`1:InvokeUnsafe(Object, Object) Ludiq.StaticActionInvoker`1:Invoke(Object, Object) Ludiq.Member:Invoke(Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) CamDelegate:Invoke(Camera) OrganBallGoal:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ball solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Ludiq.StaticActionInvoker`1:InvokeUnsafe(Object, Object) Ludiq.StaticActionInvoker`1:Invoke(Object, Object) Ludiq.Member:Invoke(Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) CamDelegate:Invoke(Camera) OrganBallGoal:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ball solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Ludiq.StaticActionInvoker`1:InvokeUnsafe(Object, Object) Ludiq.StaticActionInvoker`1:Invoke(Object, Object) Ludiq.Member:Invoke(Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) CamDelegate:Invoke(Camera) OrganBallGoal:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override to: HandController+GrabTargetOverrideDelegate UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting override delegate to null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HandController:SetGrabTargetOverride(GrabTargetOverrideDelegate) Controller:EnableDelegateControl(Boolean, ControlOverrideDelegate, GrabTargetOverrideDelegate, Single) KeyboardVolume:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: OrganBallsSolved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MusicianLightPanelGrabbed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MusicianLightPanelPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Played stained glass solve SFX UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StainedGlassController:UpdateAudio() System.InternalCancelHandler:Invoke() RopeSystem:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BardStatueSolved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Played stained glass solve SFX UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StainedGlassController:UpdateAudio() System.InternalCancelHandler:Invoke() RopeSystem:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: StandardBearerStatueSolved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: KnightShieldActivated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: KnightShieldPart1Solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Knight Shield solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Ludiq.StaticActionInvoker`1:InvokeUnsafe(Object, Object) Ludiq.StaticActionInvoker`1:Invoke(Object, Object) Ludiq.Member:Invoke(Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: KnightShieldPart2Solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Played stained glass solve SFX UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StainedGlassController:UpdateAudio() System.InternalCancelHandler:Invoke() RopeSystem:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CryptRevealed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 129550 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 129575 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 129645 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MIN_Note_04 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MIN_Note_04 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 22.393000 ms Unloading 5073 unused Assets to reduce memory usage. Loaded Objects now: 9530. Total: 26.088200 ms (FindLiveObjects: 0.663300 ms CreateObjectMapping: 0.206600 ms MarkObjects: 17.764400 ms DeleteObjects: 7.453300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9530. Total: 17.482500 ms (FindLiveObjects: 0.861200 ms CreateObjectMapping: 0.237700 ms MarkObjects: 16.371000 ms DeleteObjects: 0.012500 ms) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Legacy Shaders/Particles/Alpha Blended Premultiply' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Particles/Alpha Blended Premultiply' - Setting to default shader. UnloadTime: 0.206200 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11925. Total: 18.584400 ms (FindLiveObjects: 0.426600 ms CreateObjectMapping: 0.114600 ms MarkObjects: 18.006400 ms DeleteObjects: 0.036300 ms) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Waiting for load interaction: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:SetWaitingForLoadInteraction(Boolean) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LevelLoadComplete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start waiting for loading sequence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed jnt_Root has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) jnt_Root has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadSceneController-d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() NoteSequence:SequenceCompleted() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load controller waiting for unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() NoteSequence:SequenceCompleted() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Waiting for load interaction: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:SetWaitingForLoadInteraction(Boolean) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() NoteSequence:SequenceCompleted() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadController fading to opaque UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() NoteSequence:SequenceCompleted() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load controller fade complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelLoadSceneController:FadeToOpaqueComplete() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished waiting for loading sequence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start waiting for Unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished waiting for Unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fade manager set opaque UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadController.ClearFade() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Waiting for load->False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.775100 ms Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 27574. Total: 42.583400 ms (FindLiveObjects: 1.266100 ms CreateObjectMapping: 0.243100 ms MarkObjects: 40.638500 ms DeleteObjects: 0.435300 ms) Loaded save: 0.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManager:LogLoadSuccess(Boolean, String) d__66:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: SeenIntroMonologue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_Note_01 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_Note_01 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: FirelighterPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Can not play a disabled audio source Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() Fireproof.Audio.AudioManager:PlayWithTransform(AudioEventReference, Single, Single, Transform, AudioSourceFinished) Fireproof.Audio.AudioEventPropertyController:.ctor() Fireproof.Audio.AudioEventPropertyController:.ctor() Flammable:PlayFlameStopAnimation(Boolean) Flammable:HandleGrabRelease(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() [ line 445] (Filename: Line: 445) Can not play a disabled audio source Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() Fireproof.Audio.AudioManager:PlayWithTransform(AudioEventReference, Single, Single, Transform, AudioSourceFinished) Fireproof.Audio.AudioEventPropertyController:.ctor() Fireproof.Audio.AudioEventPropertyController:.ctor() Flammable:PlayFlameStopAnimation(Boolean) Flammable:HandleGrabRelease(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() [ line 445] (Filename: Line: 445) Can not play a disabled audio source Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() Fireproof.Audio.AudioManager:PlayWithTransform(AudioEventReference, Single, Single, Transform, AudioSourceFinished) Fireproof.Audio.AudioEventPropertyController:.ctor() Fireproof.Audio.AudioEventPropertyController:.ctor() Flammable:PlayFlameStopAnimation(Boolean) Flammable:HandleGrabRelease(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() [ line 445] (Filename: Line: 445) Checkpoint: SolveCandlesPuzzle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: GravityCubeAndBottlePickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Recipe prepared! : GravityBox UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WitchCauldron:RecipePrepared(WitchCauldronRecipe) d__68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BellowsPumpedForFirstSpell UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PickedUpMirror UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CrystalBallRevealed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: True reason GameStatePaused frame: 189466 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStateManager:Pause(Player) Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pause fade out complete frame: 189503 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unpausing (InLevel, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:UnPause(Action) d__20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Set paused: False reason GameStatePaused frame: 189643 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PauseManager:SetPaused(Boolean, String) d__57:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: SecretDoorRevealed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: GotMirrorHandle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_Note_02 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_Note_02 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_Note_02 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: LensBoxAppeared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PickedUpLens UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() Goggles:ActivateGoggles() GogglesHudManager:ActivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Puzzle failed due to no matched connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PaintingPuzzle_Standard01_Solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BloodJewelSocketAppears UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MirrorHandlePlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: TerrariumApertureOpen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Witch Cauldron, wrong ingredient added UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Witch Cauldron, wrong ingredient added UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_Note_01 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_RIT_RitualDrawGrabbableCollider has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Solved WIT_RIT_RitualDrawingSolution UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SymbolDrawingSolution:Solved() SymbolDrawingPuzzle:HandleGrabRelease(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: SolvedLineDrawingPanel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Bottle02AndFireCubePickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Can not play a disabled audio source Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() Fireproof.Audio.AudioManager:PlayWithTransform(AudioEventReference, Single, Single, Transform, AudioSourceFinished) Fireproof.Audio.AudioEventPropertyController:.ctor() Fireproof.Audio.AudioEventPropertyController:.ctor() Flammable:PlayFlameStopAnimation(Boolean) Flammable:HandleGrabRelease(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() [ line 445] (Filename: Line: 445) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: SolvedFireCube UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() FireCube:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Can not play a disabled audio source Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() Fireproof.Audio.AudioManager:PlayWithTransform(AudioEventReference, Single, Single, Transform, AudioSourceFinished) Fireproof.Audio.AudioEventPropertyController:.ctor() Fireproof.Audio.AudioEventPropertyController:.ctor() Flammable:PlayFlameStopAnimation(Boolean) Flammable:HandleGrabRelease(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() [ line 445] (Filename: Line: 445) Recipe prepared! : FireBox UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WitchCauldron:RecipePrepared(WitchCauldronRecipe) d__68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BellowsPumpedForSecondSpell UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PickedUpDoorHandle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PlacedDoorHandle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) InventoryItemGrabbable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Falling_Paper_SmallSpace has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Falling_Paper_SmallSpace has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: VoidNoteRead UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Can not play a disabled audio source Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() Fireproof.Audio.AudioManager:PlayWithTransform(AudioEventReference, Single, Single, Transform, AudioSourceFinished) Fireproof.Audio.AudioEventPropertyController:.ctor() Fireproof.Audio.AudioEventPropertyController:.ctor() Flammable:PlayFlameStopAnimation(Boolean) Flammable:HandleGrabRelease(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() [ line 445] (Filename: Line: 445) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Witch Cauldron, wrong ingredient added UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: SolvedMoonCube UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() MoonCube:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Recipe prepared! : MoonBox UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WitchCauldron:RecipePrepared(WitchCauldronRecipe) d__68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BellowsPumpedForThirdSpell UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PickedUpMoonKey UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MoonPuzzle_CrankSocketRevealed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CrankCmptOpened UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CrankPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CrimsonLensCmptOpened UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CrimsonLensPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CrankPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) InventoryItemGrabbable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_MoonDial has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: CrimsonLensPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MoonLightTurnedRed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Bolt.EventUnit`1:Run(Flow) Bolt.EventUnit`1:Trigger(GraphReference, TArgs) Bolt.<>c__DisplayClass14_0:b__0(TArgs) System.Action`1:Invoke(T) Bolt.EventBus:Trigger(EventHook, TArgs) Bolt.EventBus:Trigger(String, GameObject, TArgs) Bolt.CustomEvent:Trigger(GameObject, String, Object[]) Bolt.TriggerCustomEvent:Trigger(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BloodJewelAppeared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BloodJewelPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: BloodJewelPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hit required point: PaintingPuzzle_IntermediatePoint01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PaintingPuzzle_wIntermidiatePoints_01_Solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hit required point: PaintingPuzzle_IntermediatePoint02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hit required point: PaintingPuzzle_IntermediatePoint01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MuseumTarotCardAppeared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MuseumTarotCardPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PlacedMuseumTarotCard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: MuseumBoxSolved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PickedUpEgyptianRelic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: EgyptianRelicPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PaintingPuzzle_Blockers_01_Solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Puzzle Failed due to prohibited point:PaintingPuzzle_ProhibitedPoint UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: OldSinsTarotCardAppeared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: OldSinsTarotCardPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PlacedOldSinsTarotCard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: WardorbePickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: WardrobePlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: WardrobeOpen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: GearBoxKeyPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_OLDS_Zoom__KeyHiddensmallplaced has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:Grab(GrabbableCollider, Boolean) System.Xml.Serialization.XmlNodeEventHandler:Invoke(Object, XmlNodeEventArgs) Ludiq.InstanceActionInvoker`2:InvokeUnsafe(Object, Object) Ludiq.InstanceActionInvoker`2:Invoke(Object, Object) Ludiq.Member:Invoke(Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) InventoryItemGrabbable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: GearBoxOpened UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) GrabbableCollisionHandler:Update(Grabbable, Boolean, Single, Vector3, Boolean) LimitRotationModifier:PostIntegrate(RotationGrabbable) RotationGrabbable:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: GearBoxPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Initiating superzoom! UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) Superzoom:InitiateSuperzoom() TeleportPointer:TeleportIfPossible() Player:UpdateTeleportInput() Player:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() d__103:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: DollhouseGearPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: EdwardReachesEndOfTrack UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_EdwardHiddenSmall_Proxy has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: EdwardPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:Grab(GrabbableCollider, Boolean) InventoryItemProxy:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: EdwardFigurinePlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hit required point: PaintingPuzzle_IntermediatePoint01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Puzzle failed due to crossed paths: PaintingPuzzle+NodeConnection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hit required point: PaintingPuzzle_IntermediatePoint01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PaintingPuzzle_Mix_01_Solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hit required point: PaintingPuzzle_IntermediatePoint02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hit required point: PaintingPuzzle_IntermediatePoint01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PaintingPuzzle:WaypointReached(PaintingCheckPoint, Boolean&) PaintingCheckPoint:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: GreyholmTarotCardAppeared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: GreyholmTarotCardPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: PlacedGreyHolmTarotCard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) InventoryReceiver:ObjectPlaced(InventoryItemGrabbable, Boolean) InventoryItemGrabbable:GrabReleaseCallback(Vector3, Vector3, Controller, Boolean) OnGrabReleaseDelegate:Invoke(Vector3, Vector3, Controller, Boolean) Grabbable:GrabRelease(Vector3, Vector3, Controller, Boolean) Controller:ReleaseGrabbable(Boolean) Controller:UpdateGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: LanternPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spotlight Target WIT_GREY_Lantern_Decal_01_Target solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpotlightTarget:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: FirstLanternSymbolFound UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spotlight Target WIT_GREY_Lantern_Decal_02A_Target solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpotlightTarget:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: SecondLanternSymbolFound UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spotlight Target WIT_GREY_Lantern_Decal_03A_Target solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpotlightTarget:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: ThirdLanternSymbolFound UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spotlight Target WIT_GREY_Lantern_Decal_04A_Target solved UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpotlightTarget:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: AllLanternSymbolsFound UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: LanternPlacedOnFont UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: NullCrystalPickedUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: NullCrystalPlaced UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: FinalNoteAppeared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WIT_Note_04 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: FinalNoteRead UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.879800 ms Unloading 3205 unused Assets to reduce memory usage. Loaded Objects now: 9846. Total: 22.279500 ms (FindLiveObjects: 0.560200 ms CreateObjectMapping: 0.180400 ms MarkObjects: 16.033500 ms DeleteObjects: 5.505200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9846. Total: 15.035400 ms (FindLiveObjects: 0.465300 ms CreateObjectMapping: 0.078400 ms MarkObjects: 14.485900 ms DeleteObjects: 0.005600 ms) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Legacy Shaders/Particles/Alpha Blended Premultiply' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Particles/Alpha Blended Premultiply' - Setting to default shader. UnloadTime: 0.185500 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12857. Total: 18.692400 ms (FindLiveObjects: 0.481900 ms CreateObjectMapping: 0.111700 ms MarkObjects: 18.063900 ms DeleteObjects: 0.034900 ms) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Waiting for load interaction: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:SetWaitingForLoadInteraction(Boolean) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LevelLoadComplete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start waiting for loading sequence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) jnt_Root has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempt to set pitch to a negative value in AudioSource::SetPitch ignored! This is only supported for AudioClips which are stored in an uncompressed format or will be decompressed at load time. Fireproof.Audio.AudioEventData:FillOutAudioSource(AudioSource) Fireproof.Audio.AudioEventPlayer_SelectRandom:FillOutAudioSource(AudioObject) Fireproof.Audio.AudioEventPlayer_SelectRandom:SelectClipAndFillOutAudioSource() Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() WitchSoul:StartParticleTrails() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Tantawowa.TimelineEvents.EventInvocationInfo:Invoke(Boolean, String) Tantawowa.TimelineEvents.TimelineEventBehaviour:OnBehaviourPlay(Playable, FrameData) [ line 1392] (Filename: Line: 1392) jnt_Root has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadSceneController-d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load controller waiting for unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Waiting for load interaction: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:SetWaitingForLoadInteraction(Boolean) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadController fading to opaque UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load controller fade complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelLoadSceneController:FadeToOpaqueComplete() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished waiting for loading sequence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start waiting for Unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished waiting for Unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fade manager set opaque UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadController.ClearFade() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Waiting for load->False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.787200 ms Material doesn't have a texture property '_DetailTex' UnityEngine.Material:SetTextureOffset(String, Vector2) UVScroller:Update() [ line 1324] (Filename: Line: 1324) Attempt to set pitch to a negative value in AudioSource::SetPitch ignored! This is only supported for AudioClips which are stored in an uncompressed format or will be decompressed at load time. Fireproof.Audio.AudioEventData:FillOutAudioSource(AudioSource) Fireproof.Audio.AudioEventPlayer_SelectRandom:FillOutAudioSource(AudioObject) Fireproof.Audio.AudioEventPlayer_SelectRandom:SelectClipAndFillOutAudioSource() Fireproof.Audio.AudioEventPlayer_SelectRandom:OnPlay(Single, Single, Single) Fireproof.Audio.AudioEventSource:Play() WitchSoul:StartParticleTrails() WitchSoulController:OnPreTeleportToLocation(PlayerLocation) System.InternalCancelHandler:Invoke() Player:MoveToTeleportLocation() Player:Start() [ line 1392] (Filename: Line: 1392) Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3) PaintingPuzzle:GenerateColliders() PaintingPuzzle:Start() [ line 84] (Filename: Line: 84) Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3) PaintingPuzzle:GenerateColliders() PaintingPuzzle:Start() [ line 84] (Filename: Line: 84) Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3) PaintingPuzzle:GenerateColliders() PaintingPuzzle:Start() [ line 84] (Filename: Line: 84) Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3) PaintingPuzzle:GenerateColliders() PaintingPuzzle:Start() [ line 84] (Filename: Line: 84) Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation(Vector3) PaintingPuzzle:GenerateColliders() PaintingPuzzle:Start() [ line 84] (Filename: Line: 84) Unloading 482 unused Assets to reduce memory usage. Loaded Objects now: 18985. Total: 31.157700 ms (FindLiveObjects: 1.042400 ms CreateObjectMapping: 0.374100 ms MarkObjects: 29.304500 ms DeleteObjects: 0.436600 ms) Loaded save: 0.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManager:LogLoadSuccess(Boolean, String) d__66:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Desert_Note_Proxy_01 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Desert_Note_Proxy_02 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() GogglesHudManager:DeactivateAndFadeIn() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Temple_open UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Chamber_open UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Chamber_Entered UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Key_left_picked_up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Key_left_picked_up_altar UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Key_top_picked_up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Desert_Note_Proxy_03 has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Painting_puzzle_02_complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Key_centre_picked_up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Secret_door_complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DES_Crypt_Door_Key_Knob has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Secret_door_opened UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Left_artefact_picked_up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Right_artefact_picked_up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() InventoryItemGrabbable:GrabStartCallback(Vector3, Vector3, Vector3, Controller, Boolean) OnGrabStartDelegate:Invoke(Vector3, Vector3, Vector3, Controller, Boolean) Grabbable:GrabStart(Vector3, Vector3, Vector3, Controller) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: First_artefact_placed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Altar_symbol_activated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start outro UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:UpdateSequence() NoteSequence:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SequenceCompleted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exit Snapshot Goggles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Transition to Default UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TheRoomAudioManager:ExitSnapshot(AudioMixerSnapshot, Single) Goggles:DeactivateGoggles() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Checkpoint: Sacrifice_complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SlotManager:SaveProgress(String, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Valve.VR.DeviceConnectedChangeHandler:Invoke(SteamVR_Action_Skeleton, Boolean) Ludiq.StaticActionInvoker`2:InvokeUnsafe(Object, Object, Object) Ludiq.StaticActionInvoker`2:Invoke(Object, Object, Object) Ludiq.Member:Invoke(Object, Object, Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() NoteSequence:SequenceCompleted() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.944400 ms Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 9891. Total: 19.749600 ms (FindLiveObjects: 0.487800 ms CreateObjectMapping: 0.092600 ms MarkObjects: 18.049200 ms DeleteObjects: 1.119600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9891. Total: 17.011700 ms (FindLiveObjects: 0.321500 ms CreateObjectMapping: 0.077500 ms MarkObjects: 16.606700 ms DeleteObjects: 0.005700 ms) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to add element to graph during deserialization: GraphGroup#00000... System.ArgumentException: An item with the same key has already been added. Key: 00000000-0000-0000-0000-000000000000 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].AddKey (TKey key, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.ObjectModel.KeyedCollection`2[TKey,TItem].InsertItem (System.Int32 index, TItem item) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.GraphElementCollection`1[TElement].InsertItem (System.Int32 index, TElement element) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Graph.OnAfterDependenciesDeserialized () [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.CheckIfDependenciesMet (Ludiq.ISerializationDepender depender) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor.OnAfterDeserialize (System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.Invoke_OnAfterDeserialize (System.Collections.Generic.List`1[T] processors, System.Type storageType, System.Object instance) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.Graph:OnAfterDependenciesDeserialized() Ludiq.Serialization:CheckIfDependenciesMet(ISerializationDepender) Ludiq.FullSerializer.fsSerializationCallbackReceiverProcessor:OnAfterDeserialize(Type, Object) Ludiq.FullSerializer.fsSerializer:Invoke_OnAfterDeserialize(List`1, Type, Object) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.211300 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12346. Total: 21.577700 ms (FindLiveObjects: 0.442600 ms CreateObjectMapping: 0.089800 ms MarkObjects: 21.010700 ms DeleteObjects: 0.034400 ms) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Waiting for load interaction: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:SetWaitingForLoadInteraction(Boolean) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LevelLoadComplete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start waiting for loading sequence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadSceneController-d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load controller waiting for unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Waiting for load interaction: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:SetWaitingForLoadInteraction(Boolean) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadController fading to opaque UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) Ludiq.InstanceActionInvoker`1:Invoke(Object) Bolt.InvokeMember:Invoke(Object, Flow) Bolt.InvokeMember:Enter(Flow) System.Runtime.Remoting.Lifetime.RenewalDelegate:Invoke(ILease) Bolt.Flow:InvokeDelegate(ControlInput) Bolt.d__54:MoveNext() Bolt.d__52:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Fireproof.Bolt.ReflectedEventsUnit`1:EventHandler(ControlOutput) System.InternalCancelHandler:Invoke() PlayerLocation:TeleportedTo() Player:MoveToTeleportLocation() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Load controller fade complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelLoadSceneController:FadeToOpaqueComplete() System.InternalCancelHandler:Invoke() FadeManager:LateUpdate() SingletonManager:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished waiting for loading sequence UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Start waiting for Unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished waiting for Unpause UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fade manager set opaque UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadController.ClearFade() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Waiting for load->False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.256500 ms Unloading 423 unused Assets to reduce memory usage. Loaded Objects now: 13300. Total: 28.661800 ms (FindLiveObjects: 0.467200 ms CreateObjectMapping: 0.205300 ms MarkObjects: 27.461700 ms DeleteObjects: 0.527300 ms) Loaded save: 0.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManager:LogLoadSuccess(Boolean, String) d__66:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) jnt_Root has no anchor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Controller:Grab(GrabbableCollider, Vector3, Boolean) Controller:CheckForGrabbing() Controller:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Next level is not set, Game Complete! Returning to menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStateManager:LevelComplete() EndGameMenuScreen:OnContinuePressed() System.InternalCancelHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Serialization.XmlNodeEventHandler:Invoke(Object, XmlNodeEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.VrInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.VrInputModule:ProcessMouseEvent(MouseState) UnityEngine.EventSystems.VrInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.630100 ms Unloading 810 unused Assets to reduce memory usage. Loaded Objects now: 9836. Total: 24.330800 ms (FindLiveObjects: 0.567100 ms CreateObjectMapping: 0.100900 ms MarkObjects: 21.463700 ms DeleteObjects: 2.198600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9836. Total: 19.659600 ms (FindLiveObjects: 0.397600 ms CreateObjectMapping: 0.078900 ms MarkObjects: 19.176200 ms DeleteObjects: 0.006700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.174800 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 10058. Total: 21.139700 ms (FindLiveObjects: 0.386000 ms CreateObjectMapping: 0.076500 ms MarkObjects: 20.640000 ms DeleteObjects: 0.036900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10075. Total: 22.318800 ms (FindLiveObjects: 0.504600 ms CreateObjectMapping: 0.096000 ms MarkObjects: 21.709300 ms DeleteObjects: 0.008600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.333300 ms Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15062. Total: 29.650800 ms (FindLiveObjects: 0.502100 ms CreateObjectMapping: 0.160200 ms MarkObjects: 28.960600 ms DeleteObjects: 0.027500 ms) scenesDataCompressedByteArray not null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SaveManagerFileOperation:WriteByteArraysToFile(String, Byte[], Byte[], Byte[]) SaveManager:SerialiseToFile(String, PlayerSlot, List`1, Boolean) SaveThread:ThreadFunc() System.InternalCancelHandler:Invoke() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.InternalCancelHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OpenVR Shutdown (Filename: Line: 1456)