# messages

from_id: ling-w1
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w1
  Agent type: general-purpose
  To message it: $OWL send ling-w1 ling


from_id: ling-w2
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w2
  Agent type: general-purpose
  To message it: $OWL send ling-w2 ling


from_id: ling-w3
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w3
  Agent type: general-purpose
  To message it: $OWL send ling-w3 ling


from_id: ling-w4
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w4
  Agent type: general-purpose
  To message it: $OWL send ling-w4 ling


from_id: ling-w5
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w5
  Agent type: general-purpose
  To message it: $OWL send ling-w5 ling


from_id: ling-w6
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w6
  Agent type: general-purpose
  To message it: $OWL send ling-w6 ling


from_id: ling-w7
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w7
  Agent type: general-purpose
  To message it: $OWL send ling-w7 ling


from_id: ling-w8
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w8
  Agent type: general-purpose
  To message it: $OWL send ling-w8 ling


from_id: ling-w9
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w9
  Agent type: general-purpose
  To message it: $OWL send ling-w9 ling


from_id: ling-psyche
body:
  <EVENT type="echo_commune" from="ling-psyche" timestamp="2026-06-03T21:10:56-07:00" machine="HFENDULEAM" project="rebno" branch="main" head_sha="a9091124c5166e32ca35ae580849b3df95c665b6" head_subject="docs(phase-07): verification gaps_found + locked gap-closure decisions" note="Echo commune brief — auto-fired">&lt;live-context&gt;<br>## Recon Complete (9/9 docs) + Q7 Intent Round Posed<br><br>**Q1-Q2:** Locked.<br><br>**Q3:** Resolved — world hierarchy refined (zones, areas, travel mechanics).<br><br>**Q4:** Queued (3 decisions: QoL-vs-new dividing, Friend Data in-place-or-separate, server-auth inventory scope).<br><br>**Q5:** Partial — **hexsling corrected**: No direction preference in client 5-8 code. Only hexbridge has reversal rule. Hidden-tile contiguous visibility still needs source-archive confirmation.<br><br>**Q6:** Folded into `CONTEXT.md` (new pillars: Input model, Perception gating, Fall Safety Buffer, Duo Beacon). All cooperative + social decisions captured. Intent recs confirmed:<br>- Duo: keep faithful (roles, tether, Duo Net), fix role-bug, design growth<br>- Watch: keep ungated + one-way + avatar-freeze (parity)<br>- Chat: keep proximity spatial mechanic; slash-vs-backtick decision deferred<br>- Boards: keep per-zone, fix authorship hole<br>- Friend Data: add online/offline, keep &quot;locate&quot; OUT<br><br>**Q7:** NEW — **avatar + actors + economy + onboarding** (intent round + recs):<br><br>*Recon landed (2 docs):*<br>- **Spectrum customization:** shallow but layered — palette-swap on **one shared silhouette**, 5 recolorable regions × 32 colors (~9,800 combos), no body/head part swaps, pre-baked overlay sprites. Nameplate not customizable. **Appearance broadcast unvalidated** (client-authoritative → ReBNO hardening flag).<br>- **Progression spine:** pure &quot;Metroidvania of connectivity&quot; — no economy, no quests. New accounts spawn **empty at OCS** (text console); **BNCentral is the real hub** (Deserted Lobby NOT tutorial); each zone's **`hometele` (Central Portal) grants Zone Link** + lights Area-links; **pickups permanent/per-account/no-respawn**; **NPCs flavor-only** (Mr. Prog, REAPROG); **passkeys** are hidden layer.<br><br>*Intent recs posed (7 items):*<br>1. **Customization depth:** keep **palette-swap parity** (shallow), flag richer wardrobe (body parts, alt forms, more silhouettes) as **post-parity expansion** that rides eventual **IP-shed** (avatar art replacement). Agree?<br>2. **Spawn/onboarding:** replace **OCS-as-spawn** with modern account creation + spawn directly into **BNCentral** (walkable hub). **QoL, in-scope.** Does OCS survive as overlay menu, or fully replaced?<br>3. **Starting loadout:** confirm — **strictly empty** (Metroidvania purity, finding HxpPlugn is first beat) or **minimal grant** (light starter something)?<br>4. **NPCs flavor-only** — no quests/items. Post-IP-shed direction. ✅?<br>5. **No currency / no economy** — pure keyed unlocks. ✅?<br>6. **Pickups permanent, per-account, no respawn** — parity. ✅?<br>7. **Passkeys stay** as hidden layer (secret-gated pickups + mod tools), input modernized for gamepad. ✅?<br><br>**Standing:** Awaiting user direction on Q7 (items 1-3 decision, items 4-7 quick-confirm) + Q5 source-archive check (hidden-tile visibility) before planning begins.<br>&lt;/live-context&gt;<br>&lt;project-context&gt;<br>Recon agents swept avatar customization + world actors/economy/onboarding; two new docs written (08-avatar-spectrum.md, 09-npcs-economy-onboarding.md). CONTEXT.md now comprehensive domain glossary. Q7 intent round posed on 7 avatar/economy/onboarding decisions; user direction needed on #1-3 (deep customization scope, spawn method, starting loadout) and quick-confirms #4-7 before planning. Also: Q5 still needs source-archive read on hidden-tile contiguous visibility rule.<br>&lt;/project-context&gt;</EVENT>


from_id: ling-psyche
body:
  <EVENT type="echo_commune" from="ling-psyche" timestamp="2026-06-03T22:46:37-07:00" machine="HFENDULEAM" project="rebno" branch="main" head_sha="a9091124c5166e32ca35ae580849b3df95c665b6" head_subject="docs(phase-07): verification gaps_found + locked gap-closure decisions" note="Echo commune brief — auto-fired">&lt;live-context&gt;<br>## Recon Complete (9/9 docs) + Q7 Intent Round Posed<br><br>**Q1-Q2:** Locked.<br><br>**Q3:** Resolved — world hierarchy refined (zones, areas, travel mechanics).<br><br>**Q4:** Queued (3 decisions: QoL-vs-new dividing, Friend Data in-place-or-separate, server-auth inventory scope).<br><br>**Q5:** Partial — **hexsling corrected**: No direction preference in client 5-8 code. Only hexbridge has reversal rule. Hidden-tile contiguous visibility still needs source-archive confirmation.<br><br>**Q6:** Folded into `CONTEXT.md` (new pillars: Input model, Perception gating, Fall Safety Buffer, Duo Beacon). All cooperative + social decisions captured. Intent recs confirmed:<br>- Duo: keep faithful (roles, tether, Duo Net), fix role-bug, design growth<br>- Watch: keep ungated + one-way + avatar-freeze (parity)<br>- Chat: keep proximity spatial mechanic; slash-vs-backtick decision deferred<br>- Boards: keep per-zone, fix authorship hole<br>- Friend Data: add online/offline, keep &quot;locate&quot; OUT<br><br>**Q7:** NEW — **avatar + actors + economy + onboarding** (intent round + recs):<br><br>*Recon landed (2 docs):*<br>- **Spectrum customization:** shallow but layered — palette-swap on **one shared silhouette**, 5 recolorable regions × 32 colors (~9,800 combos), no body/head part swaps, pre-baked overlay sprites. Nameplate not customizable. **Appearance broadcast unvalidated** (client-authoritative → ReBNO hardening flag).<br>- **Progression spine:** pure &quot;Metroidvania of connectivity&quot; — no economy, no quests. New accounts spawn **empty at OCS** (text console); **BNCentral is the real hub** (Deserted Lobby NOT tutorial); each zone's **`hometele` (Central Portal) grants Zone Link** + lights Area-links; **pickups permanent/per-account/no-respawn**; **NPCs flavor-only** (Mr. Prog, REAPROG); **passkeys** are hidden layer.<br><br>*Intent recs posed (7 items):*<br>1. **Customization depth:** keep **palette-swap parity** (shallow), flag richer wardrobe (body parts, alt forms, more silhouettes) as **post-parity expansion** that rides eventual **IP-shed** (avatar art replacement). Agree?<br>2. **Spawn/onboarding:** replace **OCS-as-spawn** with modern account creation + spawn directly into **BNCentral** (walkable hub). **QoL, in-scope.** Does OCS survive as overlay menu, or fully replaced?<br>3. **Starting loadout:** confirm — **strictly empty** (Metroidvania purity, finding HxpPlugn is first beat) or **minimal grant** (light starter something)?<br>4. **NPCs flavor-only** — no quests/items. Post-IP-shed direction. ✅?<br>5. **No currency / no economy** — pure keyed unlocks. ✅?<br>6. **Pickups permanent, per-account, no respawn** — parity. ✅?<br>7. **Passkeys stay** as hidden layer (secret-gated pickups + mod tools), input modernized for gamepad. ✅?<br><br>**Standing:** Awaiting user direction on Q7 (items 1-3 decision, items 4-7 quick-confirm) + Q5 source-archive check (hidden-tile visibility) before planning begins.<br>&lt;/live-context&gt;<br>&lt;project-context&gt;<br>Recon agents swept avatar customization + world actors/economy/onboarding; two new docs written (08-avatar-spectrum.md, 09-npcs-economy-onboarding.md). CONTEXT.md now comprehensive domain glossary. Q7 intent round posed on 7 avatar/economy/onboarding decisions; user direction needed on #1-3 (deep customization scope, spawn method, starting loadout) and quick-confirms #4-7 before planning. Also: Q5 still needs source-archive read on hidden-tile contiguous visibility rule.<br>&lt;/project-context&gt;</EVENT>


from_id: ling-w10
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w10
  Agent type: general-purpose
  To message it: $OWL send ling-w10 ling


from_id: ling-w11
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w11
  Agent type: general-purpose
  To message it: $OWL send ling-w11 ling


from_id: ling-w12
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w12
  Agent type: general-purpose
  To message it: $OWL send ling-w12 ling


from_id: ling-w13
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w13
  Agent type: general-purpose
  To message it: $OWL send ling-w13 ling


from_id: ling-w14
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w14
  Agent type: general-purpose
  To message it: $OWL send ling-w14 ling


from_id: ling-w15
body:
  [WORKING_PERCH_NOTICE] Subagent working perch created.
  Perch: ling-w15
  Agent type: general-purpose
  To message it: $OWL send ling-w15 ling


from_id: ling-psyche
body:
  <EVENT type="echo_commune" from="ling-psyche" timestamp="2026-06-04T00:48:46-07:00" machine="HFENDULEAM" project="rebno" branch="main" head_sha="c80497d1838790b6b6d9155ca3db50929b7bf62c" head_subject="docs: verify no-combat identity + completeness sweep; fix Gateway/Fall-B…" note="Echo commune brief — auto-fired">&lt;live-context&gt;<br>**Q1-Q7:** All resolved + **Q1 (no-combat) NOW VERIFIED** by dedicated recon instead of asserted. 0 combat/health/damage/enemy/weapon/chip systems anywhere (gml grep proved it). Fall mechanic = void-teleport + counter, not HP damage. Only clarification: `jokershell` is admin noclip gated by mod item #909, not player feature.<br><br>**Completeness sweep:** 0 new systems — 320 client objects / 366 scripts / 17 rooms all resolve to documented features (ac_* gateways, tiles/platforms, NPCs, Link/Spectrum, inventory, watch, message board). No missing day/night, weather, vehicles, cutscenes, achievements. Coverage locked.<br><br>**Corrections:** `CONTEXT.md` fixed — Gateway = existing rename, Fall Safety Buffer = existing `dafalls` (visual + shared-pool/refill/Quick-Portal rules new only).<br><br>**Stable state:** Scope principle in PROJECT.md, ADR 0013 (perception gating), 13 legacy-recon docs, domain glossary. No blockers. Awaiting verdict fold + commit doc 14.<br>&lt;/live-context&gt;<br>&lt;project-context&gt;<br>**Session outcome finalized:**<br>- **3f0183d** (15 files): CONTEXT, 11 recon docs, ADR 0013, PROJECT.md scope, LEGACY_FEATURE_REFERENCE committed<br>- **Doc 14** (`14-nocombat-completeness.md`): NO-COMBAT CONFIRMED + completeness sweep findings ready for commit<br>- **Corrections pending:** Gateway/Buffer mislabels fixed in CONTEXT — awaiting fold into doc 14 commit<br>- **Importer hand-offs:** parse `instances.json[].creationCode` for NPC dialogue; server-sync `magictile` (obj 467) + platforms; validate appearance/inventory; Message Data = build-from-scratch (extend 5-field format)<br>- **No open archaeology:** pre-5-8 hexsling history deferred per user direction<br>- **Ready for:** planning phase when user signals<br>&lt;/project-context&gt;</EVENT>


