using System.Collections; using System.Collections.Generic; using UnityEngine; namespace nadena.dev.ndmf.runtime { /// /// This ScriptableObject is used as a "main asset", allowing users to repack the assets into a more sensible /// structure. It contains references to all subassets. /// [PreferBinarySerialization] public class GeneratedAssets : ScriptableObject { public List SubAssets = new(); } }