using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace nadena.dev.ndmf.runtime
{
///
/// This ScriptableObject is used as a "main asset", allowing users to repack the assets into a more sensible
/// structure. It contains references to all subassets.
///
[PreferBinarySerialization]
public class GeneratedAssets : ScriptableObject
{
public List SubAssets = new();
}
}