using System; using NUnit.Framework; namespace Unity.Collections.Tests { #if UNITY_DOTSRUNTIME internal class DotsRuntimeIgnore : IgnoreAttribute { public DotsRuntimeIgnore(string msg="") : base("Need to fix for DotsRuntime.") { } } #else internal class DotsRuntimeIgnoreAttribute : Attribute { public DotsRuntimeIgnoreAttribute(string msg="") { } } #endif }