{
  "name": "com.unity.splines",
  "displayName": "Splines",
  "version": "2.6.1",
  "unity": "2022.3",
  "description": "Work with curves and paths. Use the Splines package to generate objects and behaviors along paths, create trajectories, and draw shapes.",
  "dependencies": {
    "com.unity.settings-manager": "1.0.3",
    "com.unity.mathematics": "1.2.1",
    "com.unity.ugui": "1.0.0"
  },
  "samples": [
    {
      "displayName": "Spline Examples (requires Shader Graph package)",
      "description": "Example code and scenes files showing how to use Splines.",
      "path": "Samples~/"
    }
  ],
  "keywords": [
    "spline",
    "curve",
    "path"
  ],
  "category": "Tool",
  "type": "tool",
  "relatedPackages": {
    "com.unity.splines.tests": "2.6.1"
  },
  "_upm": {
    "changelog": "### Bug Fixes\n\n- [SPLB-275] Fixed a bug where the `SplineContainer` component would throw warning when entering playmode.\n- [SPLB-266] Fixed a bug where instantiating a `SplineExtrude` component at runtime would throw errors.\n- [SPLB-269] Fixed a bug where instantiating a `SplineAnimate` component at runtime would throw errors.\n- [SPLB-260] Fixed a bug where playing a `SplineAnimate` from a start method would not work.\n- [SPLB-267] Fixed a bug where undoing a spline insertion in a container would throw errors from the `SplineInstantiate` component.\n- [SPLB-261] Fixed a bug where the knot placement tool would not work when multiple scene views were opened.\n- [SPLB-253] Fixed a bug where using the knot placement tool in 2D mode would not work if the grids are turned off.\n- [SPLB-258] Fixed a bug where destroying a component would throw errors in the console."
  },
  "upmCi": {
    "footprint": "fe0610a735d8aeba073f1773c99e34e0da2328a1"
  },
  "repository": {
    "url": "https://github.cds.internal.unity3d.com/unity/com.unity.splines.git",
    "type": "git",
    "revision": "f77ddc46ebeef1a8dca1264827b93dbec50d3772"
  }
}
