{
  "name": "com.unity.services.cloudcode",
  "displayName": "Cloud Code",
  "version": "2.5.0",
  "unity": "2020.3",
  "description": "Run your game logic in the cloud as serverless functions and interact with other backend services.\n\nThis package allows you to call out to Cloud Code from within your project as a secure player.\n\nCloud Code can be used to: \n-Change game logic for all players without re-distributing your game \n-Grant timed rewards \n-Create randomized values",
  "dependencies": {
    "com.unity.services.authentication": "2.2.0",
    "com.unity.services.core": "1.11.0",
    "com.unity.modules.unitywebrequest": "1.0.0",
    "com.unity.nuget.newtonsoft-json": "3.0.2",
    "com.unity.services.wire": "1.1.5"
  },
  "_upm": {
    "gameService": {
      "projectDashboardUrl": "https://dashboard.unity3d.com/organizations/{0}/projects/{1}/cloud-code/about",
      "projectDashboardUrlType": "OrganizationKeyAndProjectGuid"
    },
    "supportedPlatforms": [
      "Android",
      "iOS",
      "Linux",
      "Mac",
      "PC",
      "Windows 8 Universal",
      "Windows 10 Universal"
    ],
    "changelog": "### Added\n- Editor support for Cloud Code C# Modules deploy."
  },
  "relatedPackages": {
    "com.unity.services.cloudcode.tests": "2.5.0"
  },
  "upmCi": {
    "footprint": "fa7df2b0fbae02613bfe9d0070db9044bdce5d1e"
  },
  "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.5/manual/index.html",
  "repository": {
    "url": "https://github.cds.internal.unity3d.com/unity/operate-services-sdk.git",
    "type": "git",
    "revision": "c4c6adb9f41c2a1c15fb49b2ca7c0618d89b0184"
  }
}
