{
  "name": "com.unity.animation.rigging",
  "displayName": "Animation Rigging",
  "version": "1.2.1",
  "unity": "2020.2",
  "unityRelease": "0a16",
  "description": "Animation Rigging toolkit using Unity's Animation C# Jobs",
  "keywords": [
    "Animation",
    "Rigging",
    "Constraints"
  ],
  "category": "Animation",
  "dependencies": {
    "com.unity.burst": "1.4.1",
    "com.unity.test-framework": "1.1.24"
  },
  "samples": [
    {
      "displayName": "Animation Rigging Constraint Samples",
      "description": "Import ConstraintSamples.unitypackage to see basic setup and usage of animation rigging constraints.",
      "path": "Samples~/ConstraintSamples"
    }
  ],
  "relatedPackages": {
    "com.unity.animation.rigging.tests": "1.2.1"
  },
  "_upm": {
    "changelog": "- Fixed crash when calling `RigBuilder.Build` by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599)."
  },
  "upmCi": {
    "footprint": "3d79428537934290fc1e62fe27d22b978e63f29c"
  },
  "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.2/manual/index.html",
  "repository": {
    "url": "https://github.cds.internal.unity3d.com/unity/com.unity.animation.rigging.git",
    "type": "git",
    "revision": "92e94bb1e4f136ae16b8208cad0918863e16799f"
  }
}
