TEMPLATE
Sunday, July 1, 2018
9:27 PM
1a. Brief Setting Description
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1b. Setting Backstory
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Twist Style(s)
Location-based: "hidden" section with different theme accessed later in game
Event-based: Part or all of setting changes after certain number of things done, certain event takes place, game or area has been played for x amount of minutes/hours
Progressive: small changes are introduced over the course of the game/story
Surprise Reveal: the setting is not known about and/or not expected to be visited prior to the visit itself
Turn of Events: the setting is not visited at the expected time due to an unexpected detour (detour to the setting much sooner than the expected visit time, or detour away from the setting just prior to the expected visit time)
Versus Expected: the setting is different upon first visit than the story had previously depicted it to be (due to events, misinformation, lies told by characters, etc.)
Huge: The setting extends much further than what may be expected
Tiny: The setting is much smaller than expected, or only a very small section of a larger-in-story setting is visit-able
None: the setting is generally always the same throughout its lifespan
Geographical Features (5) - Affects overall level design and aesthetics. Includes weather, temperature.
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Background Elements (5) - Unique visuals to help define the background(s)
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Structure and Terrain Features (5) - Non-interactive, usually recurring themes or objects to help define level layout
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Interactive Assets (5) - Props and objects which can be interacted with to influence level progression. At least three of these should be unique to this setting.
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Twist Specifics - Story leading up to first (and subsequent) visit(s)
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Enemies/Enemy Types (5-7) - The types of enemies that exist within the setting. At least two of these should be unique to this setting.
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Story Events (2-5) - What happens within this space and when?
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Music
Overall feel: ???
Inspiration(s): ???
Instruments/Synths Used:
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