<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="BoltConnectoBoltLength" devLabel="Bolt Length" translation="螺栓长度"/>
	<label commandName="BoltConnectorAxial" devLabel="Axial" translation="轴向"/>
	<label commandName="BoltConnectorBoltDiameter" devLabel="Bolt Diameter" translation="螺栓直径"/>
	<label commandName="BoltConnectorBoltSubtype" devLabel="Bolt Subtype" translation="螺栓子类型"/>
	<label commandName="BoltConnectorDensity" devLabel="Density" translation="密度"/>
	<label commandName="BoltConnectorElasticModulus" devLabel="Elastic Modulus" translation="弹性模量"/>
	<label commandName="BoltConnectorHeadWasher" devLabel="Head Washer" translation="头部垫片"/>
	<label commandName="BoltConnectorHeadWasherHeight" devLabel="Height" translation="高度"/>
	<label commandName="BoltConnectorLocationForBoltHead" devLabel="Location for Bolt Head" translation="螺栓头的位置"/>
	<label commandName="BoltConnectorLocationForNut" devLabel="Location for Nut" translation="螺母的位置"/>
	<label commandName="BoltConnectorLocationForThreads" devLabel="Location for Threads" translation="螺纹位置"/>
	<label commandName="BoltConnectorMaterial" devLabel="Material" translation="材料"/>
	<label commandName="BoltConnectorNutWasher" devLabel="Nut Washer" translation="螺母垫片"/>
	<label commandName="BoltConnectorNutWasherHeight" devLabel="Height" translation="高度"/>
	<label commandName="BoltConnectorPoissonsRatio" devLabel="Poisson's Ratio" translation="泊松比"/>
	<label commandName="BoltConnectorPreload" devLabel="Preload" translation="预载"/>
	<label commandName="BoltConnectorPreloadType" devLabel="Preload Type" translation="预载类型"/>
	<label commandName="BoltConnectorPreloadValue" devLabel="Preload Value" translation="预载值"/>
	<label commandName="BoltConnectorThermalExpansionCoefficient" devLabel="Thermal Expansion Coefficient" translation="热膨胀系数"/>
	<label commandName="BoltConnectorThreadedHole" devLabel="Threaded Hole" translation="螺纹孔"/>
	<label commandName="BoltConnectorTorque" devLabel="Torque" translation="转矩"/>
	<label commandName="BoltConnectorTorqueCoefficient" devLabel="Torque Coefficient" translation="扭矩系数"/>
	<label commandName="BoltConnectorUsableThreadLength" devLabel="Usable Thread Length" translation="可用螺纹长度"/>
	<label commandName="BoltConnectorWithNut" devLabel="With Nut" translation="带螺母"/>
	<label commandName="ConnectorMaterialProperties" devLabel="Material Properties" translation="材料特性"/>
	<label commandName="ConnectorUserDefined" devLabel="User Defined" translation="用户定义"/>
	<label commandName="DefaultSelectionInputText" devLabel="no selection" translation="无选择"/>
	<label commandName="ExplicitInitialAngularDuplicatedBodyLoad" devLabel="An initial angular load already exists for the selected body. Please choose a different body, or edit the existing load" translation="选定的实体已存在初始角度载荷。请选择其他实体，或者编辑现有载荷"/>
	<label commandName="GenAngularBodyLoadDesc1" devLabel="Applies an angular velocity and/or acceleration to a generative model." translation="将角速度和/或加速度应用于衍生式模型。"/>
	<label commandName="GenAngularBodyLoadDesc2" devLabel="Use this load to simulate centrifugal and tangential forces like those in a spinning wheel. Select faces, edges, or vertices on the preserve geometries to define the load settings." translation="使用此载荷可模拟离心力和切向力，如旋转车轮中的离心力和切向力。在保留几何图元上选择面、边或顶点来定义载荷设置。"/>
	<label commandName="GenAngularBodyLoadTipsAndTricksDesc" devLabel="" translation=""/>
	<label commandName="GenAngularBodyLoadTipsAndTricksTips" devLabel="Start by selecting the components on which the angular load acts. Specify the angular velocity and angular acceleration components. Set the location by selecting a surface to be the Location Reference. Set the direction by setting the direction reference. Click the arrow in the desired direction, and drag it into position." translation="首先选择角度载荷作用于的零部件。指定角速度和角加速度分量。通过选择要作为位置参考的曲面来设置位置。通过设置方向参考来设置方向。单击所需方向上的箭头，并将其拖动到适当的位置。"/>
	<label commandName="GenAngularBodyLoadTipsAndTricksTitle" devLabel="Angular Global Load Information" translation="角度全局载荷信息"/>
	<label commandName="GenEditConstraintCmd" devLabel="Edit Structural Constraint" translation="编辑结构约束"/>
	<label commandName="GenEditFluidFlowPressureCommand" devLabel="Edit Fluid Pressures" translation="编辑流体压力"/>
	<label commandName="GenEditFluidFlowSourceCommand" devLabel="Edit Flow Sources" translation="编辑流源"/>
	<label commandName="GenEditManualPointMass" devLabel="Edit Point Mass (Manual)" translation="编辑点质量(手动)"/>
	<label commandName="GenEditStructuralLoad" devLabel="Edit Structural Load" translation="编辑结构载荷"/>
	<label commandName="GenFluidFlowInletCmdFaces" devLabel="Faces" translation="面"/>
	<label commandName="GenFluidFlowOpeningCommand" devLabel="Flow Openings" translation="流开口"/>
	<label commandName="GenFluidFlowOpeningCommandDesc1" devLabel="Applies flow openings to the selected faces of preserve geometry." translation="将流开口应用于保留几何图元的选定面。"/>
	<label commandName="GenFluidFlowOpeningCommandDesc2" devLabel="Apply flow openings at the flow path entry/exit to simulate the flow behavior excluding atmospheric pressure. These faces display in purple on the canvas with the zero-pressure indicator." translation="在流路径入口/出口处应用流开口以仿真流行为(不包括大气压)。这些面在画布上以紫色显示，并带有零压力指示器。"/>
	<label commandName="GenFluidFlowPressureCommand" devLabel="Fluid Pressures" translation="流体压力"/>
	<label commandName="GenFluidFlowPressureCommandDesc1" devLabel="Applies fluid pressures to the selected faces of preserve geometry." translation="将流压力应用于保留几何图元的选定面。"/>
	<label commandName="GenFluidFlowPressureCommandDesc2" devLabel="Apply fluid pressures at the flow path entry/exit to simulate the fluid behavior due to pressure. These faces display in purple on the canvas with the pressure indicator." translation="在流路径入口/出口处应用流体压力以仿真流体由于压力而产生的行为。这些面在画布上以紫色显示，并带有压力指示器。"/>
	<label commandName="GenFluidFlowSourceCmdFaces" devLabel="Faces" translation="面"/>
	<label commandName="GenFluidFlowSourceCommand" devLabel="Flow Sources" translation="流源"/>
	<label commandName="GenFluidFlowSourceCommandDesc1" devLabel="Applies flow sources to the selected faces of preserve geometry." translation="将流源应用于保留几何图元的选定面。"/>
	<label commandName="GenFluidFlowSourceCommandDesc2" devLabel="Apply flow sources at the flow path entry/exit to simulate the fluid behavior due to flow rate or velocity. These faces display in cyan on the canvas." translation="在流路径入口/出口处应用流源以仿真由于流量或流速产生的流体行为。这些面在画布上以青色显示。"/>
	<label commandName="GenFluidsShowAttributesCommandDesc1" devLabel="Displays a list of flow sources, such as flow rate or velocity, and the defined pressures for the active study." translation="显示流源(例如流动速率或速度)列表以及活动分析的已定义压力。"/>
	<label commandName="GenFluidsShowAttributesCommandDesc2" devLabel="You can edit all fluid attributes simultaneously in one dialog." translation="可以在一个对话框中同时编辑所有流体属性。"/>
	<label commandName="GenFluidsShowAttributesDlg" devLabel="Fluid Attributes" translation="流体属性"/>
	<label commandName="GenGravityCommand" devLabel="Edit Gravity" translation="编辑重力"/>
	<label commandName="GenGravityDesc1" devLabel="Modifies the magnitude and direction of the applied gravity." translation="修改所施加重力的大小和方向。"/>
	<label commandName="GenGravityDesc2" devLabel="Use as an alternative to realigning your model with the global coordinate system, when your model is not imported in the correct orientation." translation="当模型未以正确的方向导入时，用作将模型与全局坐标系重新对齐的替代方法。"/>
	<label commandName="GenGravityTipsAndTricksDesc" devLabel="To edit the gravity direction, specify the vector in X, Y, and Z direction, or select the target geometry (face, edge, or vertex). &lt;br&gt; &lt;br&gt; An Angle option is available in the Direction Type drop-down once you select a target geometry." translation="若要编辑重力方向，请指定 X、Y 和 Z 方向上的矢量，或者选择目标几何图元(面、边或顶点)。&lt;br&gt;F&lt;br&gt;一旦您选择目标几何图元，“方向类型”下拉列表中的“角度”选项将可用。"/>
	<label commandName="GenGravityTipsAndTricksTips" devLabel="By default, gravity is applied in the negative Y-axis direction and displays a glyph at the origin." translation="默认情况下，重力应用在负 Y 轴方向上，并在原点处显示图示符。"/>
	<label commandName="GenGravityTipsAndTricksTitle" devLabel="Gravity Information" translation="重力信息"/>
	<label commandName="GenLinearBodyLoadDesc1" devLabel="Applies a linear acceleration to a generative model." translation="将线性加速度应用于衍生式模型。"/>
	<label commandName="GenLinearBodyLoadDesc2" devLabel="Use this load to simulate a force acting on a mass experiencing linear acceleration (speed increasing) or deceleration (speed decreasing). Select faces or edges on the preserve geometries to define the load settings." translation="使用此载荷可模拟作用在经历线性加速度(速度增加)或减速度(速度降低)的质量上的力。选择保留几何图元上的面或边来定义载荷设置。"/>
	<label commandName="GenLinearBodyLoadTipsAndTricksDesc" devLabel="" translation=""/>
	<label commandName="GenLinearBodyLoadTipsAndTricksTips" devLabel="Start by selecting the components on which the load acts. Set the direction by selecting a reference face or edge normal to the force direction. Specify the magnitude or components." translation="首先选择载荷作用于的零部件。通过选择与力方向垂直的参考面或边来设置方向。指定大小或分量。"/>
	<label commandName="GenLinearBodyLoadTipsAndTricksTitle" devLabel="Linear Global Load Information" translation="线性全局载荷信息"/>
	<label commandName="GenLoadsDesc1" devLabel="Applies structural loads to the selected geometry." translation="将结构载荷应用于选定的几何图元。"/>
	<label commandName="GenLoadsDesc2" devLabel="Use loads to simulate pushing, pulling, and twisting forces that your design should withstand. You can apply loads to multiple objects. Depending on the load type, you can select faces, edges, or vertices." translation="使用载荷模拟设计应承受的推、拉和扭曲力。您可以将载荷应用于多个对象。根据载荷类型，可以选择面、边或顶点。"/>
	<label commandName="GenManualPointMass" devLabel="Point Mass (Manual)" translation="点质量(手动)"/>
	<label commandName="GenManualPointMassDesc1" devLabel="Applies a point mass load to the selected geometry." translation="将点质量载荷应用于选定几何图元。"/>
	<label commandName="GenManualPointMassDesc2" devLabel="Use the point mass to simulate the effects of an external component attached to the generative model.&lt;br&gt;&lt;br&gt;Select the preserve geometry to which the component is attached and then specify a mass value." translation="使用点质量可以模拟附着到衍生式模型的外部零部件的效果。&lt;br&gt;&lt;br&gt;选择要附着该零部件的保留几何图元，然后指定质量值。"/>
	<label commandName="GenManualPointMassTipsAndTricksDesc" devLabel="There are two ways to define the location of the point mass:&lt;br&gt;Use &lt;b&gt;Reference&lt;/b&gt; to position it relative to the preserve geometry. You can select a face, edge, or vertex.&lt;br&gt;Use &lt;b&gt;Absolute&lt;/b&gt; to define the position relative to the model origin. You can select a face or edge." translation="有两种方法可以定义点质量的位置:&lt;br&gt;使用&lt;b&gt;参考&lt;/b&gt;相对于保留几何图元来定位点质量。可以选择面、边或顶点。&lt;br&gt;使用&lt;b&gt;绝对&lt;/b&gt;定义相对于模型原点的位置。可以选择面或边。"/>
	<label commandName="GenManualPointMassTipsAndTricksTips" devLabel="Define the location of the center of mass of the attached component and the preserve geometry it connects to in your model. Next, specify a mass value.&lt;br&gt;&lt;br&gt;Such a component should have very little effect on the model stiffness." translation="定义附着零部件的质心的位置以及它在模型中连接到的保留几何图元的位置。接下来，指定质量值。&lt;br&gt;&lt;br&gt;此类零部件对模型刚度的影响应该很小。"/>
	<label commandName="GenManualPointMassTipsAndTricksTitle" devLabel="Point Mass (Manual) Information" translation="点质量(手动)信息"/>
	<label commandName="GenNewConstraintCmd" devLabel="Structural Constraints" translation="结构约束"/>
	<label commandName="GenNewConstraintDesc1" devLabel="Applies fixed, pin, or frictionless constraints to the selected geometry." translation="将固定、销或无摩擦约束应用于选定的几何图元。"/>
	<label commandName="GenNewConstraintDesc2" devLabel="Use constraints to define interfaces between your design and the surrounding environment. You can apply constraints to multiple objects. Depending on the constraint type, you can apply them to faces, edges, or vertices." translation="使用约束来定义您的设计与周围环境之间的接口。您可以将约束应用于多个对象。根据约束类型，可以将其应用于面、边或顶点。"/>
	<label commandName="GenPointMassEntities" devLabel="Select the preserve geometry on which the point mass acts (only faces)." translation="选择点质量作用于的保留几何图元(仅面)。"/>
	<label commandName="GenPointMassReference" devLabel="Select the preserve geometry to use as a reference (face, edge, or vertex)." translation="选择要用作参考的保留几何图元(面、边或顶点)。"/>
	<label commandName="GenShowAttributesCommandDesc1" devLabel="Shows the location, magnitude, and direction of all Items in the study load case, in one place, for easy access." translation="在一个位置显示分析载荷工况中所有项目的位置、大小和方向，以便于访问。"/>
	<label commandName="GenShowAttributesCommandDesc2" devLabel="Where applicable, the load case includes the loads, constraints, and gravity settings that you define." translation="如果适用，载荷工况包括您定义的载荷、约束和重力设置。"/>
	<label commandName="GenShowAttributesDlg" devLabel="Load Case Attributes" translation="载荷工况属性"/>
	<label commandName="GenStructuralConstraintTextTipsAndTricksDesc" devLabel="You can apply constraints to preserve geometries." translation="您可以将约束应用于保留几何图元。"/>
	<label commandName="GenStructuralConstraintTextTipsAndTricksTips" devLabel="Select a constraint type, and next, select the constraining geometry that defines the degree of freedom of the object." translation="选择约束类型，然后选择用于定义对象自由度的约束几何图元。"/>
	<label commandName="GenStructuralConstraintTextTipsAndTricksTitle" devLabel="Structural Constraints Information" translation="结构约束信息"/>
	<label commandName="GenStructuralLoad" devLabel="Structural Loads" translation="结构载荷"/>
	<label commandName="GenStructuralLoadTipsAndTricksDesc" devLabel="You can apply loads to preserve geometries. Some load types apply only to certain geometry types; for example, bearing loads only apply to cylindrical faces." translation="您可以将载荷应用于保留几何图元。某些载荷类型仅适用于特定几何图元类型；例如，轴承载荷仅适用于圆柱面。"/>
	<label commandName="GenStructuralLoadTipsAndTricksTips" devLabel="Select the load type, and then select the geometry to apply the load. Next, specify the load magnitude and direction." translation="选择载荷类型，然后选择要应用载荷的几何图元。接下来，指定载荷的大小和方向。"/>
	<label commandName="GenStructuralLoadTipsAndTricksTitle" devLabel="Structural Loads Information" translation="结构载荷信息"/>
	<label commandName="HarmonicAngularDuplicatedBodyLoad" devLabel="A harmonic angular global load already exists for the selected body. Please choose a different body, or edit the existing load" translation="选定的实体已存在简谐角度全局载荷。请选择其他实体，或者编辑现有载荷"/>
	<label commandName="HarmonicLinearDuplicatedBodyLoad" devLabel="A harmonic linear global load already exists for the selected body. Please choose a different body, or edit the existing load" translation="选定的实体已存在简谐线性全局载荷。请选择其他实体，或者编辑现有载荷"/>
	<label commandName="InletFlowRateDuplicatedBodyLoad" devLabel="A forced flow load already exists for the selected body. Please choose a different body, or edit the existing load" translation="选定实体已存在强制流动载荷。请选择其他实体，或者编辑现有载荷"/>
	<label commandName="InletFlowVelocityDuplicatedBodyLoad" devLabel="A forced flow load already exists for the selected body. Please choose a different body, or edit the existing load" translation="选定实体已存在强制流动载荷。请选择其他实体，或者编辑现有载荷"/>
	<label commandName="Origin" devLabel="Origin" translation="原点"/>
	<label commandName="RigidBodyAnchor" devLabel="Anchor Point" translation="锚点"/>
	<label commandName="RigidBodyDependEntities" devLabel="Dependent Entities" translation="从属实体"/>
	<label commandName="RigidBodyEntitiesToAverage" devLabel="Entities To Average" translation="要进行平均的实体"/>
	<label commandName="RigidBodyFixRotation" devLabel="Fix Rotation" translation="固定转动"/>
	<label commandName="RigidBodyFixTranslation" devLabel="Fix Translation" translation="固定平动"/>
	<label commandName="RigidBodyReferencePoint" devLabel="Reference Point" translation="参考点"/>
	<label commandName="RigidBodyRx" devLabel="Rx" translation="Rx"/>
	<label commandName="RigidBodyRy" devLabel="Ry" translation="Ry"/>
	<label commandName="RigidBodyRz" devLabel="Rz" translation="Rz"/>
	<label commandName="RigidBodySubtype" devLabel="Subtype" translation="子类型"/>
	<label commandName="RigidBodyUx" devLabel="Ux" translation="Ux"/>
	<label commandName="RigidBodyUy" devLabel="Uy" translation="Uy"/>
	<label commandName="RigidBodyUz" devLabel="Uz" translation="Uz"/>
	<label commandName="Select Bolt Head" devLabel="Select location of bolt head (circular edge)" translation="选择螺栓头的位置(环形边)"/>
	<label commandName="Select End Point" devLabel="Select End Point" translation="选择端点"/>
	<label commandName="Select Nut" devLabel="Select location of nut (circular edge or planar face)" translation="选择螺母的位置(环形边或平面)"/>
	<label commandName="Select Threads" devLabel="Select location of threads (only cylindrical face)" translation="选择螺纹的位置(仅圆柱面)"/>
	<label commandName="SelectionInputSimpleStyleTail" devLabel="selected" translation="已选定"/>
	<label commandName="SimAccelerationComponentsGroup" devLabel="Acceleration Components" translation="加速度分量"/>
	<label commandName="SimAngularAccelUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimAngularAccelUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimAngularAccelerationBodyLoadMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimAngularAccelerationBodyLoadType" devLabel="Acceleration" translation="加速度"/>
	<label commandName="SimAngularBodyLoad" devLabel="Angular Global Load" translation="角度全局载荷"/>
	<label commandName="SimAngularBodyLoadAxisLocationRef" devLabel="Select geometry to define both the direction and location (linear edge, cylindrical face)." translation="选择几何图元以定义方向和位置(线性边、圆柱面)。"/>
	<label commandName="SimAngularBodyLoadComp" devLabel="Select parts/bodies to add angular body load" translation="选择零件/实体以添加角度体载荷"/>
	<label commandName="SimAngularBodyLoadDesc1" devLabel="Applies an angular velocity and/or acceleration to the entire model, to represent centrifugal and tangential forces such as those experienced by a spinning wheel." translation="将角速度和/或加速度应用于整个模型，以表示离心力和切向力，例如旋转轮所承受的力。"/>
	<label commandName="SimAngularBodyLoadDesc2" devLabel="Select faces or edges to define the direction and location references of the applied load." translation="选择面或边以定义所应用载荷的方向和位置参考。"/>
	<label commandName="SimAngularBodyLoadEdit" devLabel="Edit Angular Global Load" translation="编辑角度全局载荷"/>
	<label commandName="SimAngularBodyLoadNormalLocationRef" devLabel="Select geometry to specify the location (planar face, edge or vertex)." translation="选择几何图元以指定位置(平整面、边或顶点)。"/>
	<label commandName="SimAngularBodyLoadTipsAndTricksDesc" devLabel="" translation=""/>
	<label commandName="SimAngularBodyLoadTipsAndTricksTips" devLabel="Start by selecting the components on which the angular load acts. Specify the angular velocity and angular acceleration components. Set the location by selecting a surface to be the Location Reference. Set the direction by setting the direction reference. Click the arrow in the desired direction, and drag it into position." translation="首先选择角度载荷作用于的零部件。指定角速度和角加速度分量。通过选择要作为“位置参考”的表面，设置位置。通过设置“方向参考”，设置方向。单击所需方向的箭头，并将其拖动到适当的位置。"/>
	<label commandName="SimAngularBodyLoadTipsAndTricksTitle" devLabel="Angular Global Load Information" translation="角度全局载荷信息"/>
	<label commandName="SimAngularBodyLoadX" devLabel="X" translation="X"/>
	<label commandName="SimAngularBodyLoadY" devLabel="Y" translation="Y"/>
	<label commandName="SimAngularBodyLoadZ" devLabel="Z" translation="Z"/>
	<label commandName="SimAngularGlobalLoad" devLabel="Angular Global Load" translation="角度全局载荷"/>
	<label commandName="SimAngularGlobalLoadEdit" devLabel="Edit Angular Global Load" translation="编辑角度全局载荷"/>
	<label commandName="SimAngularGlobalLoadNormalDirectionRef" devLabel="Select planar face to specify the direction of global load" translation="选择平整面以指定全局载荷的方向"/>
	<label commandName="SimAngularVelocityBodyLoadMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimAngularVelocityBodyLoadType" devLabel="Velocity" translation="速度"/>
	<label commandName="SimAngularVelocityUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimAttributesEditItem" devLabel="Edit" translation="编辑"/>
	<label commandName="SimAutoPointMassDesc1" devLabel="Use Auto Point Mass to represent the effects of an existing component in the simulation model. This is useful for simplifying the simulation model." translation="使用“自动点质量”来表现仿真模型中现有零部件的影响。这有助于简化仿真模型。"/>
	<label commandName="SimAutoPointMassDesc2" devLabel="To assign a point mass, select the geometric item on which the point mass acts." translation="若要指定点质量，请选择点质量作用于的几何项。"/>
	<label commandName="SimAutoPointMassTipsAndTricksDesc" devLabel="Uncheck the &lt;b&gt;Hide Parts/Bodies&lt;/b&gt; to be able to un-select the selected &lt;b&gt;Parts/Bodies&lt;/b&gt;." translation="取消选中&lt;b&gt;“隐藏零件/实体”&lt;/b&gt;可以取消选中选定的&lt;b&gt;零件/实体&lt;/b&gt;。"/>
	<label commandName="SimAutoPointMassTipsAndTricksTips" devLabel="To assign a point mass, select the geometric item on which the point mass acts. Select either a geometry (face or edge), or select whole parts/bodies." translation="若要指定点质量，请选择点质量所作用的几何项。选择几何图元(面或边)，或者选择整个零件/实体。"/>
	<label commandName="SimAutoPointMassTipsAndTricksTitle" devLabel="Point Mass (auto) Information" translation="点质量(自动)信息"/>
	<label commandName="SimAxialUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimAxisAngleGroup" devLabel="Axis Angle" translation="轴角度"/>
	<label commandName="SimAxisLocationGroup" devLabel="Axis Location" translation="轴位置"/>
	<label commandName="SimBaseExcitationBodiesSelection" devLabel="Bodies" translation="实体"/>
	<label commandName="SimBaseExcitationDirection" devLabel="Flip Direction" translation="反向"/>
	<label commandName="SimBaseExcitationFlipSide" devLabel="Flip Side" translation="反面"/>
	<label commandName="SimBaseExcitationMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimBaseExcitationMagnitudeCurve" devLabel="Magnitude Curve" translation="幅度曲线"/>
	<label commandName="SimBaseExcitationMultiplier" devLabel="Multiplier curve" translation="增强曲线"/>
	<label commandName="SimBaseExcitationPhase" devLabel="Phase" translation="相位"/>
	<label commandName="SimBaseExcitationReferenceInput" devLabel="Reference" translation="参考"/>
	<label commandName="SimBaseExcitationSelection" devLabel="Selection" translation="选择"/>
	<label commandName="SimBaseExcitationTimeDep" devLabel="Time Dependent" translation="时间相关"/>
	<label commandName="SimBaseExcitationTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimBearingLoadCommand" devLabel="Bearing Load" translation="轴承载荷"/>
	<label commandName="SimBearingLoadDesc1" devLabel="Use a Bearing load to simulate the compressive load distribution between a shaft and bearing bushings." translation="使用轴承载荷来模拟轴与轴承套之间的压缩载荷分布。"/>
	<label commandName="SimBearingLoadDesc2" devLabel="A Bearing load employs a parabolic load distribution, which is different from the uniform distribution used in a Force load." translation="轴承载荷采用抛物线状的载荷分布，不同于力载荷中使用的均匀分布。"/>
	<label commandName="SimBearingLoadDesc3" devLabel="Note that Bearing loads can only be applied to cylindrical faces." translation="请注意，轴承载荷只能应用于圆柱面。"/>
	<label commandName="SimBearingLoadPerEntity" devLabel="Load Per Entity" translation="每实体的载荷"/>
	<label commandName="SimBearingMagnitudeCurve" devLabel="Magnitude Curve" translation="幅度曲线"/>
	<label commandName="SimBearingMultiplierCurve" devLabel="Multiplier Curve" translation="增强曲线"/>
	<label commandName="SimBearingPhase" devLabel="Phase" translation="相位"/>
	<label commandName="SimBearingTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimBodyLoadAlreadyExistsWarning" devLabel="WARNING: The %1% already contains %2%. Only one %2% is allowed." translation="警告: %1% 已包含 %2%。仅允许一个 %2%。"/>
	<label commandName="SimBodyLoadComponentsInput" devLabel="Bodies" translation="实体"/>
	<label commandName="SimBodyLoadDirectionReferenceInput" devLabel="Direction Reference" translation="方向参考"/>
	<label commandName="SimBodyLoadDirectionType" devLabel="Direction Type" translation="方向类型"/>
	<label commandName="SimBodyLoadEntities" devLabel="Select face or edge to specify the direction of global load" translation="选择面或边以指定全局载荷的方向"/>
	<label commandName="SimBodyLoadEntitiesInput" devLabel="Reference" translation="参考"/>
	<label commandName="SimBodyLoadLocationReferenceInput" devLabel="Location Reference" translation="位置参考"/>
	<label commandName="SimBodyLoadRotationTransformCommandInput" devLabel="Rotation" translation="旋转"/>
	<label commandName="SimBodyLoadTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimBodyLoadTranslationTransformCommandInput" devLabel="Translation" translation="平动"/>
	<label commandName="SimBodyloadGraph" devLabel="Multiplier" translation="倍增"/>
	<label commandName="SimBodyloadTimeDep" devLabel="Time Dependent" translation="时间相关"/>
	<label commandName="SimBoltConnector" devLabel="Bolt Connector" translation="螺栓连接件"/>
	<label commandName="SimBoundarySizeGroup" devLabel="Boundary Size" translation="边界大小"/>
	<label commandName="SimCentroidLocation" devLabel="Centroid Location" translation="质心位置"/>
	<label commandName="SimCentroidOffsetGroup" devLabel="Centroid Offset" translation="质心偏移"/>
	<label commandName="SimCentroidOffsetInputX" devLabel="X-Axis" translation="X 轴"/>
	<label commandName="SimCentroidOffsetInputY" devLabel="Y-Axis" translation="Y 轴"/>
	<label commandName="SimCentroidOffsetInputZ" devLabel="Z-Axis" translation="Z 轴"/>
	<label commandName="SimCentroidPointInput" devLabel="Centroid Point" translation="质心点"/>
	<label commandName="SimCommandUnitSystemName" devLabel="Override Unit System" translation="替代单位制"/>
	<label commandName="SimConnectorBoltDesc1" devLabel="Characterizes a bolted connection between two bodies." translation="在两个实体之间创建螺栓联接。"/>
	<label commandName="SimConnectorBoltDesc2" devLabel="Use bolt connectors to mathematically represent threaded fasteners that hold together an assembly. Avoid spending time and effort to produce, mesh, and solve solid models of fastener parts." translation="使用螺栓连接件以数学方式表示将部件紧固在一起的螺纹紧固件。避免花费时间和精力对紧固件零件的实体模型进行生产、网格化和求解。"/>
	<label commandName="SimConnectorBoltDesc3" devLabel="Specify the subtype as a nut or threaded hole bolt type of connection. You can include an optional washer at either end. Enter the size, preload and material of the bolt to ensure accurate representation of the connection." translation="将子类型指定为螺母或螺纹孔螺栓连接类型。您可以在任一末端包含一个可选垫片。输入螺栓的尺寸、预载荷和材料以确保准确表示连接。"/>
	<label commandName="SimConnectorBoltTipsAndTricksDesc" devLabel="The amount of elements required to accurately capture threads and the modeling time to align bolt threads to hole threads can all be avoided by using Bolt Connectors." translation="通过使用“螺栓连接件”，将不再需要使用元素来准确获取螺纹以及花费建模时间使螺栓螺纹与孔螺纹对齐。"/>
	<label commandName="SimConnectorBoltTipsAndTricksTips" devLabel="Head and nut locations can only be applied to circular edges. Select a cylindrical surface to indicate thread location." translation="螺栓头和螺母位置只能应用于环形边。请选择圆柱面以指定螺纹位置。"/>
	<label commandName="SimConnectorBoltTipsAndTricksTitle" devLabel="Bolt Connector Information" translation="螺栓连接件信息"/>
	<label commandName="SimConnectorRigidBodyDesc1" devLabel="Rigidly connect a vertex on a body to faces, edges or vertices on another body" translation="将一个实体上的顶点以刚性方式连接到另一个实体上的面、边或顶点"/>
	<label commandName="SimConnectorRigidBodyDesc2" devLabel="There are two subtypes of rigid body connectors, this should be specified first. The second selection will be a vertex. The third selection can include one or more faces, edges, or vertices:" translation="有两种子类型的刚体连接件，应该首先指定。第二项选择将是顶点。第三项选择可以包含一个或多个面、边或顶点:"/>
	<label commandName="SimConnectorRigidBodyDesc3" devLabel="Rigid body: The first vertex selected is the Anchor Point, which is the independent vertex. The motion of the entities in the second set is dependent on the motion of the Anchor Point. The dependent entities move exactly as the independent vertex moves." translation="刚体: 选择的第一个顶点是锚点，它是独立顶点。第二个集合中实体的运动依赖于锚点的运动。当独立顶点移动时，从属实体也将准确地移动。"/>
	<label commandName="SimConnectorRigidBodyDesc4" devLabel="Interpolation: The first vertex you select is a Reference Point. The items in the second selection are independent entities to average. In this case, the Reference Point is the dependent entity (its motion is controlled by the motion of the independent entities). The weighted average of the displacement of the independent entitites is applied to the reference point." translation="插值: 您选择的第一个顶点是参考点。第二个选择集中的项目是要平均分配的独立实体。在这种情况下，参考点是从属实体(其运动由独立实体的运动控制)。独立实体的位移加权平均值将应用到该参考点。"/>
	<label commandName="SimConnectorRigidBodyTipsAndTricksDesc" devLabel="Vertices must be specified on a 3D object. Creating a small cone or block can be useful to further reduce the complexity of your model." translation="必须在三维对象上指定顶点。创建小的圆锥体或块可能有助于进一步降低模型的复杂性。"/>
	<label commandName="SimConnectorRigidBodyTipsAndTricksTips" devLabel="Note: You can connect an Anchor Point or Reference point on a body to a set of faces, edges, or vertices on the same body (for example to represent a brace or strut that reinforces the body." translation="注意: 您可以将实体上的锚点或参考点连接到同一实体上的一组面、边或顶点(例如，为了表示加强实体的支架或支柱)。"/>
	<label commandName="SimConnectorRigidBodyTipsAndTricksTitle" devLabel="Rigid Body Connector Information" translation="刚体连接件信息"/>
	<label commandName="SimConnectorSpringDesc1" devLabel="Provides an elastic connection between two vertices." translation="提供两个顶点之间的弹性连接。"/>
	<label commandName="SimConnectorSpringDesc2" devLabel="A spring can connect two vertices on the same part or two different parts." translation="弹簧可以连接同一零件或两个不同零件上的两个顶点。"/>
	<label commandName="SimConnectorSpringTipsAndTricksDesc" devLabel="The amount of elements required to accurately capture the long thin helical geometry of a spring can be avoided by using a Spring Connector." translation="通过使用“弹簧连接件”，将不再需要使用元素来准确捕获弹簧的长薄型螺旋形几何图元。"/>
	<label commandName="SimConnectorSpringTipsAndTricksTips" devLabel="Select the two vertices that would be the spring endpoints then add the performance criteria of the spring." translation="选择将作为弹簧端点的两个顶点，然后添加弹簧的性能标准。"/>
	<label commandName="SimConnectorSpringTipsAndTricksTitle" devLabel="Spring Connector Information" translation="弹簧连接件信息"/>
	<label commandName="SimConnectorTypeBoltItem" devLabel="Bolt" translation="螺栓"/>
	<label commandName="SimConnectorTypeRigidBodyItem" devLabel="RigidBody" translation="刚体"/>
	<label commandName="SimConnectorTypeSpringItem" devLabel="Spring" translation="弹簧"/>
	<label commandName="SimConnectorsTypeDropDownInput" devLabel="Connector Type" translation="连接件类型"/>
	<label commandName="SimConstrainDirectionAngle" devLabel="Angle (user input)" translation="角度(用户输入)"/>
	<label commandName="SimConstrainDirectionNormal" devLabel="Normal" translation="法向"/>
	<label commandName="SimConstrainDirectionReference" devLabel="Reference" translation="参考"/>
	<label commandName="SimConstrainDirectionType" devLabel="Direction Type" translation="方向类型"/>
	<label commandName="SimConstrainXYZDirectionComponents" devLabel="Components (x, y, z)" translation="零部件(x, y, z)"/>
	<label commandName="SimConstraintAlphaX" devLabel="AlphaX" translation="AlphaX"/>
	<label commandName="SimConstraintAlphaY" devLabel="AlphaY" translation="AlphaY"/>
	<label commandName="SimConstraintAlphaZ" devLabel="AlphaZ" translation="AlphaZ"/>
	<label commandName="SimConstraintAx" devLabel="Axial" translation="轴向"/>
	<label commandName="SimConstraintFixedDesc1" devLabel="Prevent displacement of one or more entities." translation="防止一个或多个实体发生位移。"/>
	<label commandName="SimConstraintFixedDesc2" devLabel="By default, a Fixed constraint prevents movement in all directions. Use the Axis buttons to allow movement in specified directions." translation="默认情况下，固定约束可以防止在所有方向上移动。使用“轴”按钮可允许在指定的方向上移动。"/>
	<label commandName="SimConstraintFrictionlessDesc1" devLabel="Prevent displacement normal to the selected face or faces." translation="防止发生垂直于选定面的位移。"/>
	<label commandName="SimConstraintFrictionlessDesc2" devLabel="Use Frictionless Constraints to allow movement in the plane of the assigned constraint, but not away from or into it." translation="使用“无摩擦约束”，您可以在指定约束所在的平面上自由移动，但不能脱离该平面。"/>
	<label commandName="SimConstraintFrictionlessDesc3" devLabel="An example is an object on a track. The object can move along the track, but cannot separate from the track." translation="例如轨道上的一个对象。该对象可以沿轨道移动，但是不能脱离轨道。"/>
	<label commandName="SimConstraintMagUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimConstraintMagUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimConstraintOmegaX" devLabel="OmegaX" translation="OmegaX"/>
	<label commandName="SimConstraintOmegaY" devLabel="OmegaY" translation="OmegaY"/>
	<label commandName="SimConstraintOmegaZ" devLabel="OmegaZ" translation="OmegaZ"/>
	<label commandName="SimConstraintPinnedDesc1" devLabel="Prevent displacement of one or more cylindrical surfaces." translation="防止一个或多个圆柱面发生位移。"/>
	<label commandName="SimConstraintPinnedDesc2" devLabel="Use Pinned Constraints to prevent radial, axial, and/or tangential displacement of cylindrical surfaces." translation="使用“孔销连接”可防止圆柱面发生径向、轴向和/或切向的位移。"/>
	<label commandName="SimConstraintPinnedDesc3" devLabel="Radial pin constraints prevent the surface from colliding with or separating from the pin." translation="径向销约束可防止曲面与销发生碰撞，还可防止曲面与销分离。"/>
	<label commandName="SimConstraintPinnedDesc4" devLabel="Axial pin constraints prevent the surface from moving along the length of the pin." translation="轴向销约束可防止曲面沿销的长度方向移动。"/>
	<label commandName="SimConstraintPinnedDesc5" devLabel="Tangential pin constraints prevent rotation about the circumference of the pin." translation="切向销约束可防止围绕销的周围旋转。"/>
	<label commandName="SimConstraintPrescribedDisplacementDesc1" devLabel="Define specified displacement in selected directions." translation="在选定方向上定义指定的位移。"/>
	<label commandName="SimConstraintPrescribedDisplacementDesc2" devLabel="Use Prescribed Displacements to define exact displacement of one or more entities in certain directions. This is equivalent to the load pushing or pulling given entity by exactly same displacement." translation="使用“规定位移”可定义特定方向上的一个或多个实体的精确位移。这相当于使用载荷将指定实体精确推动或拉动同样的位移。"/>
	<label commandName="SimConstraintRad" devLabel="Radial" translation="径向"/>
	<label commandName="SimConstraintRx" devLabel="Rx" translation="Rx"/>
	<label commandName="SimConstraintRxVal" devLabel="Rx" translation="Rx"/>
	<label commandName="SimConstraintRy" devLabel="Ry" translation="Ry"/>
	<label commandName="SimConstraintRyVal" devLabel="Ry" translation="Ry"/>
	<label commandName="SimConstraintRz" devLabel="Rz" translation="Rz"/>
	<label commandName="SimConstraintRzVal" devLabel="Rz" translation="Rz"/>
	<label commandName="SimConstraintTan" devLabel="Tangential" translation="切向"/>
	<label commandName="SimConstraintTx" devLabel="Ux" translation="Ux"/>
	<label commandName="SimConstraintTxVal" devLabel="Ux" translation="Ux"/>
	<label commandName="SimConstraintTy" devLabel="Uy" translation="Uy"/>
	<label commandName="SimConstraintTyVal" devLabel="Uy" translation="Uy"/>
	<label commandName="SimConstraintType" devLabel="Type" translation="类型"/>
	<label commandName="SimConstraintTypeFixed" devLabel="Fixed" translation="固定"/>
	<label commandName="SimConstraintTypeFrictionless" devLabel="Frictionless" translation="无摩擦"/>
	<label commandName="SimConstraintTypePinned" devLabel="Pin" translation="铰接"/>
	<label commandName="SimConstraintTypePrescribedDisplacement" devLabel="Prescribed Displacement" translation="规定位移"/>
	<label commandName="SimConstraintTypeRemote" devLabel="Remote" translation="远程"/>
	<label commandName="SimConstraintTz" devLabel="Uz" translation="Uz"/>
	<label commandName="SimConstraintTzVal" devLabel="Uz" translation="Uz"/>
	<label commandName="SimConstraintUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimConstraintUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimDefaultSelectionInputText" devLabel="Select" translation="选择"/>
	<label commandName="SimDirectionOffsetDistanceInput" devLabel="Offset Distance" translation="偏移距离"/>
	<label commandName="SimDirectionReferenceInput" devLabel="Reference" translation="参考"/>
	<label commandName="SimDirectionRotateInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimDisplacementConstraintCmd" devLabel="Prescribed Displacement" translation="规定位移"/>
	<label commandName="SimDropTestDirectionTypeStart" devLabel="Direction" translation="方向"/>
	<label commandName="SimDropTestFloorCustom" devLabel="Custom" translation="自定义"/>
	<label commandName="SimDropTestFloorRigid" devLabel="Rigid" translation="刚性"/>
	<label commandName="SimDropTestHeight" devLabel="Height" translation="高度"/>
	<label commandName="SimDropTestHeightStart" devLabel="Drop Height" translation="跌落高度"/>
	<label commandName="SimDropTestLeftAngleO" devLabel="Left Angle" translation="左角度"/>
	<label commandName="SimDropTestModelPositionCommand" devLabel="Position" translation="位置"/>
	<label commandName="SimDropTestPlanarPlane" devLabel="Planar" translation="平面"/>
	<label commandName="SimDropTestPlaneCommand" devLabel="Floor" translation="楼板"/>
	<label commandName="SimDropTestPlaneLeftDistance" devLabel="Left Distance" translation="左距离"/>
	<label commandName="SimDropTestPlaneRightDistance" devLabel="Right Distance" translation="右侧距离"/>
	<label commandName="SimDropTestRightAngle" devLabel="Right Angle" translation="右角"/>
	<label commandName="SimDropTestVPlane" devLabel="Three Segment" translation="三段"/>
	<label commandName="SimEdit BoltConnector" devLabel="Edit Bolt Connector" translation="编辑螺栓连接件"/>
	<label commandName="SimEditAngularBodyLoad" devLabel="Edit Angular Load" translation="编辑角度载荷"/>
	<label commandName="SimEditConstraintCmd" devLabel="Edit Structural Constraint" translation="编辑结构约束"/>
	<label commandName="SimEditDropTestModelPositionCommand" devLabel="Position" translation="位置"/>
	<label commandName="SimEditDropTestPlaneCommand" devLabel="Edit Floor" translation="编辑楼板"/>
	<label commandName="SimEditFlowVelocityCommand" devLabel="Edit Flow Velocity" translation="编辑流速"/>
	<label commandName="SimEditHarmonicLoad" devLabel="Edit Harmonic Load" translation="编辑谐波载荷"/>
	<label commandName="SimEditInletFlowRateCommand" devLabel="Edit Flow Rate" translation="编辑流动速率"/>
	<label commandName="SimEditLinearBodyLoad" devLabel="Edit Linear Global Load" translation="编辑线性全局载荷"/>
	<label commandName="SimEditPointAutoMass" devLabel="Edit Point Mass" translation="编辑点质量"/>
	<label commandName="SimEditPointMassManual" devLabel="Edit Point Mass" translation="编辑点质量"/>
	<label commandName="SimEditPreserveBoundaryCmd" devLabel="Edit Preserved Region" translation="编辑保留区域"/>
	<label commandName="SimEditRigidBodyConnector" devLabel="Edit Rigid Body Connector" translation="编辑刚体连接件"/>
	<label commandName="SimEditSpringConnector" devLabel="Edit Spring Connector" translation="编辑弹簧连接件"/>
	<label commandName="SimEditStructuralLoad" devLabel="Edit Structural Load" translation="编辑结构载荷"/>
	<label commandName="SimEditSymmetryPlaneCmd" devLabel="Edit Symmetry Plane" translation="编辑对称平面"/>
	<label commandName="SimEditTransientStructuralLoad" devLabel="Edit Transient Structural Load" translation="编辑瞬态结构载荷"/>
	<label commandName="SimEnclosureAligned" devLabel="Aligned" translation="对齐"/>
	<label commandName="SimEnclosureBoundaryShapeInput" devLabel="Boundary Shape" translation="边界形状"/>
	<label commandName="SimEnclosureBox" devLabel="Box" translation="长方体"/>
	<label commandName="SimEnclosureCylinder" devLabel="Cylinder" translation="圆柱体"/>
	<label commandName="SimEnclosureShapeDirectionInput" devLabel="Shape Direction" translation="成形方向"/>
	<label commandName="SimEnclosureSizeInputX" devLabel="X-Axis" translation="X 轴"/>
	<label commandName="SimEnclosureSizeInputY" devLabel="Y-Axis" translation="Y 轴"/>
	<label commandName="SimEnclosureSizeInputZ" devLabel="Z-Axis" translation="Z 轴"/>
	<label commandName="SimEnclosureSizeRadius" devLabel="Radius" translation="半径"/>
	<label commandName="SimEnclosureSphere" devLabel="Sphere" translation="球体"/>
	<label commandName="SimEnclosureXAxis" devLabel="X-Axis" translation="X 轴"/>
	<label commandName="SimEnclosureYAxis" devLabel="Y-Axis" translation="Y 轴"/>
	<label commandName="SimEnclosureZAxis" devLabel="Z-Axis" translation="Z 轴"/>
	<label commandName="SimExplicitInitialAngularBodyLoad" devLabel="Initial Angular Velocity" translation="初始角速度"/>
	<label commandName="SimExplicitInitialAngularBodyLoadComp" devLabel="Select parts/bodies to add initial angular velocity" translation="选择零件/实体以添加初始角速度"/>
	<label commandName="SimExplicitInitialAngularBodyLoadDesc1" devLabel="Apply rotational motion to a body at the start of the analysis" translation="在分析开始时对实体应用旋转运动"/>
	<label commandName="SimExplicitInitialAngularBodyLoadDirCompInput" devLabel="Direction Components" translation="方向分量"/>
	<label commandName="SimExplicitInitialAngularBodyLoadDirCompX" devLabel="X" translation="X"/>
	<label commandName="SimExplicitInitialAngularBodyLoadDirCompY" devLabel="Y" translation="Y"/>
	<label commandName="SimExplicitInitialAngularBodyLoadDirCompZ" devLabel="Z" translation="Z"/>
	<label commandName="SimExplicitInitialAngularBodyLoadEdit" devLabel="Edit Initial Angular Velocity" translation="编辑初始角速度"/>
	<label commandName="SimExplicitInitialAngularBodyLoadNormalDirectionRef" devLabel="Select planar face to specify the direction of initial angular velocity" translation="选择平面以指定初始角速度的方向"/>
	<label commandName="SimExplicitInitialAngularBodyLoadTipsAndTricksTips" devLabel="Start by selecting the bodies on which the load acts. Specify the magnitude and set the direction either by direction components through vectors option or by selecting a face, edge or vertex as a location reference and a face as a direction reference through Normal option or by selecting an edge as a location reference through the Axis option." translation="首先选择载荷作用的实体。指定大小，并通过“矢量”选项或者通过选择面、边或顶点作为位置参考，并通过“法向”选项选择面作为方向参考，或者通过“轴”选项选择边作为位置参考，按方向分量来设置方向。"/>
	<label commandName="SimExplicitInitialAngularBodyLoadTipsAndTricksTitle" devLabel="Initial Angular Velocity Information" translation="初始角速度信息"/>
	<label commandName="SimFixedConstraintCmd" devLabel="Fixed" translation="固定"/>
	<label commandName="SimFloorMaterialGroup" devLabel="Floor Material" translation="地板材料"/>
	<label commandName="SimFloorStyleGroup" devLabel="Floor Type" translation="地板类型"/>
	<label commandName="SimFlowRate" devLabel="Flow Rate" translation="流量"/>
	<label commandName="SimFlowRateCommand" devLabel="Flow rate" translation="流量"/>
	<label commandName="SimFlowRateLoadPerEntity" devLabel="Load Per Entity" translation="每实体的载荷"/>
	<label commandName="SimFlowRateSelectLocationForLoad" devLabel="Select location for load (planar face)." translation="选择载荷的位置(平面)。"/>
	<label commandName="SimFlowSourceLocation" devLabel="Select location for flow source (only planar faces)." translation="选择流源的位置(仅平面)。"/>
	<label commandName="SimFlowVelocity" devLabel="Flow Velocity" translation="流速"/>
	<label commandName="SimFlowVelocityCommand" devLabel="Flow Velocity" translation="流速"/>
	<label commandName="SimFlowVelocityCurveMagnitude" devLabel="Curve Magnitude" translation="曲线幅值"/>
	<label commandName="SimFlowVelocityDirection" devLabel="Flip Direction" translation="反向"/>
	<label commandName="SimFlowVelocityFlipSide" devLabel="Flip Side" translation="反面"/>
	<label commandName="SimFlowVelocityMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimFlowVelocitySelectLocationForLoad" devLabel="Select location for load (planar face)." translation="选择载荷的位置(平面)。"/>
	<label commandName="SimFlowVelocityUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimFlowVelocitysUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimFluidCustom" devLabel="Custom" translation="自定义"/>
	<label commandName="SimFluidDensity" devLabel="Density" translation="密度"/>
	<label commandName="SimFluidDensityUnitsEnabler" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimFluidDensityUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimFluidDirectionAngle" devLabel="Angle(user input)" translation="角度(用户输入)"/>
	<label commandName="SimFluidDirectionDropDownInput" devLabel="Direction Options" translation="方向选项"/>
	<label commandName="SimFluidDirectionGravity" devLabel="Align to Gravity" translation="对齐到重力"/>
	<label commandName="SimFluidDirectionReference" devLabel="Reference" translation="参考"/>
	<label commandName="SimFluidDirectionVectors" devLabel="Vectors" translation="矢量"/>
	<label commandName="SimFluidFlowOpeningLocation" devLabel="Select location for flow opening (only planar faces)." translation="选择流开口的位置(仅平面)。"/>
	<label commandName="SimFluidFlowPressureLocation" devLabel="Select location for fluid pressure (only planar faces)." translation="选择流体压力的位置(仅平面)。"/>
	<label commandName="SimFluidFuel" devLabel="Fuel" translation="燃料"/>
	<label commandName="SimFluidOil" devLabel="Oil" translation="油"/>
	<label commandName="SimFluidSeaWater" devLabel="Sea Water" translation="海水"/>
	<label commandName="SimFluidTypeDropDownInput" devLabel="Fluid Type" translation="流体类型"/>
	<label commandName="SimFluidWater" devLabel="Water" translation="水"/>
	<label commandName="SimForceCurveMagnitude" devLabel="Curve Magnitude" translation="曲线幅值"/>
	<label commandName="SimForceDirection" devLabel="Flip Direction" translation="反向"/>
	<label commandName="SimForceDirectionType" devLabel="Direction Type" translation="方向类型"/>
	<label commandName="SimForceLoadCommand" devLabel="Force" translation="力"/>
	<label commandName="SimForceLoadDesc1" devLabel="Use a Force load to push or pull on an object. Forces can cause stress and deformation." translation="使用力载荷推动或拉拽对象。力会导致产生应力和变形。"/>
	<label commandName="SimForceLoadDesc2" devLabel="Individually or multi-select faces, edges, or vertices and specify the load magnitude and direction. You cannot mix geometry types in your selection set. When you apply a Force load to multiple entities, the total magnitude of the force is distributed across the selected entities." translation="逐个选择或一次性选择面、边或顶点，并指定载荷的大小和方向。选择集中的几何图元类型必须一致。将力载荷应用到多个实体时，力的总大小将分布在选定的实体中。"/>
	<label commandName="SimForceLoadDesc3" devLabel="To load a face involved in a contact, use a Pressure instead of a Force." translation="若要加载某个接触所涉及的面，请使用“压力”而不是“力”。"/>
	<label commandName="SimForceLoadPerEntity" devLabel="Force Per Entity" translation="每实体的力"/>
	<label commandName="SimForceMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimForcePhase" devLabel="Phase" translation="相位"/>
	<label commandName="SimForcePositionTransformInput" devLabel="Position" translation="位置"/>
	<label commandName="SimForceTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimFrictionlessConstraintCmd" devLabel="Frictionless" translation="无摩擦"/>
	<label commandName="SimGenerativeBoundarySelectionInput" devLabel="Bodies" translation="实体"/>
	<label commandName="SimGenerativeBoundarySelectionInputPrompt" devLabel="Select Bodies" translation="选择实体"/>
	<label commandName="SimGenerativeEditObstacleOffsetCmdDef" devLabel="Edit Obstacle Offset" translation="编辑障碍物偏移"/>
	<label commandName="SimGenerativeFluidSimCaseWithoutKeepin" devLabel="&lt;b&gt;No Fluid Preserve Geometry assigned&lt;/b&gt;&lt;br&gt;&lt;br&gt;Fluid Conditions can only be applied to Preserve Geometry bodies representing the minimum fluid volume that you need in the final shape of your fluid path.&lt;br&gt;&lt;br&gt;To assign a body as Fluid Preserve Geometry, click &lt;b&gt;OK&lt;/b&gt; and select a body in your model. You can then apply Fluid Conditions to that body.&lt;br&gt;&lt;br&gt;&lt;a href='%1%'&gt;Learn more&lt;/a&gt;" translation="&lt;b&gt;未指定流体保留几何图元&lt;/b&gt;&lt;br&gt;&lt;br&gt;流体条件只能应用于保留几何图元实体，这些实体表示流体路径的最终形状中所需的最小流体体积。&lt;br&gt;&lt;br&gt;若要将某个实体指定为流体保留几何图元，请单击&lt;b&gt;确定&lt;/b&gt;，并在模型中选择一个实体。然后，您可以将流体条件应用于该实体。&lt;br&gt;&lt;br&gt;&lt;a href='%1%'&gt;了解详细信息&lt;/a&gt;"/>
	<label commandName="SimGenerativeKeepBoundaryCmdDef" devLabel="Preserve Geometry" translation="保留几何图元"/>
	<label commandName="SimGenerativeKeepBoundaryCommandDesc1" devLabel="Assigns a preserve geometry to the selected body or bodies." translation="为选定的一个或多个实体指定保留几何图元。"/>
	<label commandName="SimGenerativeKeepBoundaryCommandDesc2" devLabel="Assign a preserve geometry to incorporate bodies in the final shape of the design. These bodies don't change during the generation of outcomes. They display in green on the canvas." translation="指定保留几何图元以在设计的最终形状中合并实体。这些实体在生成结果期间不会更改。它们在画布上以绿色显示。"/>
	<label commandName="SimGenerativeKeepBoundaryFluidsCmdDef" devLabel="Fluid Preserve Geometry" translation="流体保留几何图元"/>
	<label commandName="SimGenerativeKeepBoundaryFluidsCommandDesc1" devLabel="Assigns a preserve geometry to the selected body or bodies." translation="为选定的一个或多个实体指定保留几何图元。"/>
	<label commandName="SimGenerativeKeepBoundaryFluidsCommandDesc2" devLabel="Assign a preserve geometry to incorporate bodies in the final shape of the design. These bodies don't change during the generation of outcomes. They display in green on the canvas." translation="指定保留几何图元以在设计的最终形状中合并实体。这些实体在生成结果期间不会更改。它们在画布上以绿色显示。"/>
	<label commandName="SimGenerativeObstacleBoundaryCmdDef" devLabel="Obstacle Geometry" translation="障碍物几何图元"/>
	<label commandName="SimGenerativeObstacleBoundaryCommandDesc1" devLabel="Assigns an obstacle geometry to the selected body or bodies." translation="为选定的一个或多个实体指定障碍物几何图元。"/>
	<label commandName="SimGenerativeObstacleBoundaryCommandDesc2" devLabel="Assign an obstacle geometry to bodies that represent empty spaces where material isn't placed during the generation of outcomes. These bodies display in red on the canvas." translation="将障碍物几何图元指定给表示在生成结果期间未放置材料的空白空间的实体。这些实体在画布上以红色显示。"/>
	<label commandName="SimGenerativeObstacleBoundaryFluidsCmdDef" devLabel="Solid Obstacle Geometry" translation="实体障碍物几何图元"/>
	<label commandName="SimGenerativeObstacleBoundaryFluidsCommandDesc1" devLabel="Assigns an obstacle geometry to the selected body or bodies." translation="为选定的一个或多个实体指定障碍物几何图元。"/>
	<label commandName="SimGenerativeObstacleBoundaryFluidsCommandDesc2" devLabel="Assign an obstacle geometry to bodies that represent empty spaces where fluid is not placed during the generation of an outcome(s). These bodies display in red on the canvas." translation="为表示在生成结果期间未放置流体的空白空间的实体指定障碍物几何图元。这些实体在画布上以红色显示。"/>
	<label commandName="SimGenerativeObstacleInterferesPreserveHighlightCmd" devLabel="Highlight Obstacle Interferes Preserve." translation="亮显障碍干涉保留。"/>
	<label commandName="SimGenerativeObstacleOffsetCmdDef" devLabel="Obstacle Offset" translation="障碍物偏移"/>
	<label commandName="SimGenerativeObstacleOffsetCommandDesc1" devLabel="Applies an obstacle offset to the selected body or bodies." translation="将障碍物偏移应用于选定的一个或多个实体。"/>
	<label commandName="SimGenerativeObstacleOffsetCommandDesc2" devLabel="Use offsets to increase the size of obstacle geometry bodies without modifying the model geometry. You can apply one offset to a body." translation="使用偏移增加障碍物几何图元实体的大小，而不修改模型几何图元。您可以对实体应用一个偏移。"/>
	<label commandName="SimGenerativeObstacleOffsetFluidsCmdDef" devLabel="Solid Obstacle Offset" translation="实体障碍物偏移"/>
	<label commandName="SimGenerativeObstacleOffsetFluidsCommandDesc1" devLabel="Applies an obstacle offset to the selected body or bodies." translation="将障碍物偏移应用于选定的一个或多个实体。"/>
	<label commandName="SimGenerativeObstacleOffsetFluidsCommandDesc2" devLabel="Use offsets to increase the size of obstacle geometry bodies without modifying the model geometry. You can apply one offset to a body." translation="使用偏移增加障碍物几何图元实体的大小，而不修改模型几何图元。您可以对实体应用一个偏移。"/>
	<label commandName="SimGenerativeObstacleOffsetSelectionInput" devLabel="Bodies" translation="实体"/>
	<label commandName="SimGenerativeObstacleOffsetValue" devLabel="Distance" translation="距离"/>
	<label commandName="SimGenerativeObstacleOffsetValueInputPrompt" devLabel="Select Obstacles" translation="选择障碍物"/>
	<label commandName="SimGenerativeSeedAddRemoveMaterial" devLabel="Add/Remove Material" translation="添加/去除材料"/>
	<label commandName="SimGenerativeSeedAddRemoveMaterialTooltip" devLabel="Use when you have the flexibility to allow the material to leave the boundary of the starting shape. The generated design may contain areas that are smaller or larger than your starting shape." translation="当您能够灵活地让材料离开起始形状的边界时使用。生成的设计可能包含比起始形状更小或更大的区域。"/>
	<label commandName="SimGenerativeSeedGeometryGroup" devLabel="Geometry" translation="几何图元"/>
	<label commandName="SimGenerativeSeedOnlyRemoveMaterial" devLabel="Remove Material" translation="去除材料"/>
	<label commandName="SimGenerativeSeedOnlyRemoveMaterialTooltip" devLabel="Use when the starting shape represents an existing design or boundary that can only be reduced. The generated design will not extend beyond the boundary of your starting shape." translation="当起始形状表示只能减小的现有设计或边界时使用。生成的设计不会延伸到起始形状的边界之外。"/>
	<label commandName="SimGenerativeSeedOptionsGroup" devLabel="Options" translation="选项"/>
	<label commandName="SimGenerativeSeedTargetCmdDef" devLabel="Starting Shape" translation="起始形状"/>
	<label commandName="SimGenerativeSeedTargetCmdFluidsDef" devLabel="Fluid Starting Shape" translation="流体起始形状"/>
	<label commandName="SimGenerativeSeedTargetCommandDesc1" devLabel="Assigns a starting shape to the selected body." translation="为选定实体指定起始形状。"/>
	<label commandName="SimGenerativeSeedTargetCommandDesc2" devLabel="Assign a starting shape to treat a body as the initial shape from which the application generates outcomes. A starting shape is optional. The body displays in yellow on the canvas." translation="指定起始形状，以将实体视为应用程序从其生成结果的初始形状。起始形状是可选项。该实体以黄色显示在画布上。"/>
	<label commandName="SimGenerativeSeedTargetFluidsCommandDesc1" devLabel="Assigns a starting shape to the selected body." translation="为选定实体指定起始形状。"/>
	<label commandName="SimGenerativeSeedTargetFluidsCommandDesc2" devLabel="Assign a starting shape to treat a body as the initial shape from which the application generates an outcome(s). Using a starting shape is recommended. The body displays in yellow on the canvas." translation="指定起始形状以将实体视为应用程序从其生成结果的初始形状。建议使用起始形状。该实体在画布上以黄色显示。"/>
	<label commandName="SimGenerativeSeedTargetSelectionInput" devLabel="Body" translation="实体"/>
	<label commandName="SimGenerativeSeedTargetSelectionInputPrompt" devLabel="Select Body" translation="选择实体"/>
	<label commandName="SimGenerativeSimCaseWithoutKeepin" devLabel="&lt;b&gt;No Preserve Geometry assigned&lt;/b&gt;&lt;br&gt;&lt;br&gt;Design Conditions can only be applied to Preserve Geometry bodies representing the minimum geometry that you need in the final shape&lt;br&gt;of your design.&lt;br&gt;&lt;br&gt;To assign a body as Preserve Geometry, click &lt;b&gt;OK&lt;/b&gt; and select a body in your model. You can then apply Design Conditions to that body.&lt;br&gt;&lt;br&gt;&lt;a href='%1%'&gt;Learn more&lt;/a&gt;" translation="&lt;b&gt;未指定保留几何图元&lt;/b&gt;&lt;br&gt;&lt;br&gt;设计条件只能应用于保留几何图元实体，这些实体表示设计的最终形状中所需的&lt;br&gt;最小几何图元。&lt;br&gt;&lt;br&gt;若要将某个实体指定为保留几何图元，请单击&lt;b&gt;确定&lt;/b&gt;，并在模型中选择一个实体。然后，您可以将设计条件应用于该实体。&lt;br&gt;&lt;br&gt;&lt;a href='%1%'&gt;了解详细信息&lt;/a&gt;"/>
	<label commandName="SimGenerativeSymmetryObstaclePlanesHighlightCmd" devLabel="Highlight invalid planes" translation="亮显无效平面"/>
	<label commandName="SimGenerativeSymmetryPlaneTargetCommandDesc1" devLabel="Defines a symmetry plane to generate symmetrical outcomes." translation="定义对称平面以生成对称结果。"/>
	<label commandName="SimGenerativeSymmetryPlaneTargetCommandDesc2" devLabel="Select a construction plane to define it as the symmetry plane. You can define one or more symmetry planes. It requires preserve and obstacle geometries to be symmetrical about the plane(s)." translation="选择一个构造平面以将其定义为对称平面。可以定义一个或多个对称平面。这需要保留几何图元和障碍物几何图元以该平面(这些平面)对称。"/>
	<label commandName="SimGenerativeSymmetryPlanesBoundaryCmdDef" devLabel="Symmetry Plane" translation="对称平面"/>
	<label commandName="SimGenerativeSymmetryPlanesBoundarySelectionInput" devLabel="Planes" translation="平面"/>
	<label commandName="SimGenerativeSymmetryPlanesSelectionInputPrompt" devLabel="Select Planes" translation="选择平面"/>
	<label commandName="SimGenerativeSymmetryPreservePlanesHighlightCmd" devLabel="Highlight invalid planes" translation="亮显无效平面"/>
	<label commandName="SimGenerativeSymmetryTopologyPlanesHighlightCmd" devLabel="Highlight invalid planes" translation="亮显无效平面"/>
	<label commandName="SimGraphStep" devLabel="Step" translation="步骤"/>
	<label commandName="SimGraphTime" devLabel="Time" translation="时间"/>
	<label commandName="SimGravityActivateCommand" devLabel="Toggle Gravity On" translation="启用重力"/>
	<label commandName="SimGravityActivateDesc1" devLabel="Enables you to unsuppress the gravity load." translation="允许您解除抑制重力载荷。"/>
	<label commandName="SimGravityActivateDesc2" devLabel="By default, gravity acts in the negative Y direction. A symbol at the model origin indicates the direction of gravity. To modify the gravity magnitude or direction, use the &lt;b&gt;Edit Gravity&lt;/b&gt; command." translation="默认情况下，重力作用于 Y 轴负方向。模型原点处的符号指示了重力的方向。若要修改重力大小或方向，请使用&lt;b&gt;“编辑重力”&lt;/b&gt;命令。"/>
	<label commandName="SimGravityCommand" devLabel="Edit Gravity" translation="编辑重力"/>
	<label commandName="SimGravityDeactivateCommand" devLabel="Toggle Gravity Off" translation="禁用重力"/>
	<label commandName="SimGravityDeactivateDesc1" devLabel="Enables you to suppress the gravity load." translation="允许您抑制重力载荷。"/>
	<label commandName="SimGravityDeactivateDesc2" devLabel="By default, gravity acts in the negative Y direction. A symbol at the model origin indicates the direction of gravity. To modify the gravity magnitude or direction, use the &lt;b&gt;Edit Gravity&lt;/b&gt; command." translation="默认情况下，重力作用于 Y 轴负方向。模型原点处的符号指示了重力的方向。若要修改重力大小或方向，请使用&lt;b&gt;“编辑重力”&lt;/b&gt;命令。"/>
	<label commandName="SimGravityDesc1" devLabel="Modifies the magnitude and direction of the applied gravity." translation="修改所施加重力的大小和方向。"/>
	<label commandName="SimGravityDesc2" devLabel="Use as an alternative to realigning your model with the global coordinate system, when your model is not imported in the correct orientation." translation="当模型未以正确的方向导入时，用作将模型与全局坐标系重新对齐的替代方法。"/>
	<label commandName="SimGravityTipsAndTricksDesc" devLabel="To edit the gravity direction, specify the vector in X, Y, and Z direction, or select the target geometry (face, edge, or vertex). &lt;br&gt; &lt;br&gt; An Angle option is available in the Direction Type drop-down once you select a target geometry." translation="若要编辑重力方向，请指定 X、Y 和 Z 方向上的矢量，或者选择目标几何图元(面、边或顶点)。&lt;br&gt; &lt;br&gt;一旦您选择目标几何图元，“方向类型”下拉列表中的“角度”选项将可用。"/>
	<label commandName="SimGravityTipsAndTricksTips" devLabel="By default, gravity is applied in the negative Y-axis direction and displays a glyph at the origin." translation="默认情况下，重力应用在负 Y 轴方向上，并在原点处显示图示符。"/>
	<label commandName="SimGravityTipsAndTricksTitle" devLabel="Gravity Information" translation="重力信息"/>
	<label commandName="SimGravityTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimHPFlipSide" devLabel="Flip Side" translation="反面"/>
	<label commandName="SimHarmonicBaseExcitationCmd" devLabel="Base Excitation" translation="基础激振"/>
	<label commandName="SimHarmonicBearingLoadCommand" devLabel="Harmonic Bearing" translation="谐波轴承"/>
	<label commandName="SimHarmonicEditBaseExcitationCmd" devLabel="Edit Base Excitation" translation="编辑基础激振"/>
	<label commandName="SimHarmonicForceLoadCommand" devLabel="Harmonic Force" translation="谐波力"/>
	<label commandName="SimHarmonicLoads" devLabel="Harmonic Loads" translation="谐波载荷"/>
	<label commandName="SimHarmonicMomentLoadCommand" devLabel="Harmonic Moment" translation="谐波力矩"/>
	<label commandName="SimHarmonicPressureLoadCommand" devLabel="Harmonic Pressure" translation="谐波压力"/>
	<label commandName="SimHarmonicRemoteForceLoadCommand" devLabel="Harmonic Remote Force" translation="谐波远程力"/>
	<label commandName="SimHydrostaticPressureLoad" devLabel="Hydrostatic Pressure" translation="流体静压"/>
	<label commandName="SimHydrostaticPressureLoadDlgGravityCheck" devLabel="Hydrostatic Pressure requires Gravity to be on, so it will be turned on." translation="流体静压需要启用“重力”，因此系统会将其启用。"/>
	<label commandName="SimInchImperialUnitSystemName" devLabel="U.S. (in)" translation="美制(in)"/>
	<label commandName="SimInfoAngularAccelerationBodyLoadTypeLabel" devLabel="Acceleration" translation="加速度"/>
	<label commandName="SimInfoAngularBodyLoadAngleLabel" devLabel="Angle" translation="角度"/>
	<label commandName="SimInfoAngularBodyLoadLocationLabel" devLabel="Location" translation="位置"/>
	<label commandName="SimInfoAngularVelocityBodyLoadTypeLabel" devLabel="Velocity" translation="速度"/>
	<label commandName="SimInfoLinearAccelerationBodyLoadTypeLabel" devLabel="Acceleration" translation="加速度"/>
	<label commandName="SimInfoLinearVelocityBodyLoadTypeLabel" devLabel="Velocity" translation="速度"/>
	<label commandName="SimInfoPointMassMassLabel" devLabel="Mass" translation="质量"/>
	<label commandName="SimInfoRemoteForceLocationLabel" devLabel="Location" translation="位置"/>
	<label commandName="SimInfoRemoteMomentLocationLabel" devLabel="Location" translation="位置"/>
	<label commandName="SimInletPressureItem" devLabel="Pressure" translation="压力"/>
	<label commandName="SimLimitTarget" devLabel="Limit Target" translation="限制目标"/>
	<label commandName="SimLimitedAreaSpecifyRadius" devLabel="Specify radius of circle" translation="指定圆的半径"/>
	<label commandName="SimLinearAccelUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimLinearAccelUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimLinearAccelerationBodyLoadMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimLinearAccelerationBodyLoadType" devLabel="Acceleration" translation="加速度"/>
	<label commandName="SimLinearBodyLoad" devLabel="Linear Global Load" translation="线性全局载荷"/>
	<label commandName="SimLinearBodyLoadComp" devLabel="Select parts/bodies to add linear acceleration global load" translation="选择零件/实体以添加线性加速度全局载荷"/>
	<label commandName="SimLinearBodyLoadDesc1" devLabel="Applies a linear acceleration to the entire model, to represent forces such as those experienced by a mass accelerating or decelerating in a straight line." translation="将线性加速度应用于整个模型，以表示力，例如，质量在直线上加速或减速所承受的力。"/>
	<label commandName="SimLinearBodyLoadDesc2" devLabel="Specify the acceleration direction by selecting a face normal to the direction of the load or by specifying an angle or a vector. " translation="通过选择与载荷方向垂直的面或者通过指定角度或矢量来指定加速度方向。 "/>
	<label commandName="SimLinearBodyLoadEdit" devLabel="Edit Linear Global Load" translation="编辑线性全局载荷"/>
	<label commandName="SimLinearBodyLoadTipsAndTricksDesc" devLabel="" translation=""/>
	<label commandName="SimLinearBodyLoadTipsAndTricksTips" devLabel="Start by selecting the components on which the load acts. Set the direction by selecting a reference face or edge normal to the force direction. Specify the magnitude or components." translation="首先选择载荷作用于的零部件。通过选择垂直于力方向的参考面或边，设置方向。指定大小或零部件。"/>
	<label commandName="SimLinearBodyLoadTipsAndTricksTitle" devLabel="Linear Global Load Information" translation="线性全局载荷信息"/>
	<label commandName="SimLinearBodyLoadX" devLabel="X" translation="X"/>
	<label commandName="SimLinearBodyLoadY" devLabel="Y" translation="Y"/>
	<label commandName="SimLinearBodyLoadZ" devLabel="Z" translation="Z"/>
	<label commandName="SimLinearGlobalBodyLoad" devLabel="Linear Global Load" translation="线性全局载荷"/>
	<label commandName="SimLinearGlobalBodyLoadEdit" devLabel="Edit Linear Global Load" translation="编辑线性全局载荷"/>
	<label commandName="SimLinearVelocityBodyLoadMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimLinearVelocityBodyLoadType" devLabel="Velocity" translation="速度"/>
	<label commandName="SimLinearVelocityUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimLoadAxialType" devLabel="Switch Axial" translation="切换轴"/>
	<label commandName="SimLoadCurveMagnitude" devLabel="Curve Magnitude" translation="曲线幅值"/>
	<label commandName="SimLoadDirection" devLabel="Flip Direction" translation="反向"/>
	<label commandName="SimLoadDirectionAngle" devLabel="Angle (delta)" translation="角度(增量)"/>
	<label commandName="SimLoadDirectionAxis" devLabel="Axis" translation="轴"/>
	<label commandName="SimLoadDirectionComponents" devLabel="Vectors (x, y, z)" translation="矢量(x, y, z)"/>
	<label commandName="SimLoadDirectionNormal" devLabel="Normal" translation="法向"/>
	<label commandName="SimLoadDirectionReference" devLabel="Reference" translation="参考"/>
	<label commandName="SimLoadDirectionType" devLabel="Direction Type" translation="方向类型"/>
	<label commandName="SimLoadFlipSide" devLabel="Flip Side" translation="反面"/>
	<label commandName="SimLoadFx" devLabel="Fx" translation="Fx"/>
	<label commandName="SimLoadFy" devLabel="Fy" translation="Fy"/>
	<label commandName="SimLoadFz" devLabel="Fz" translation="Fz"/>
	<label commandName="SimLoadImpactPoint" devLabel="Impact Point" translation="碰撞点"/>
	<label commandName="SimLoadMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimLoadPointCoordInput" devLabel="Point Coordinates" translation="点坐标"/>
	<label commandName="SimLoadRefPointInput" devLabel="Select Surface Point" translation="选择表面点"/>
	<label commandName="SimLoadRotationCenter" devLabel="Rotation Center" translation="旋转中心"/>
	<label commandName="SimLoadSelectCylFacesLocation" devLabel="Select location for load (only cylindrical faces)." translation="选择载荷的位置(仅限圆柱面)。"/>
	<label commandName="SimLoadSelectEdgeLocation" devLabel="Select location(s) for load (only edges)." translation="选择载荷的位置(仅限边)。"/>
	<label commandName="SimLoadSelectFaceLocation" devLabel="Select location(s) for load (only faces)." translation="选择载荷的位置(仅限面)。"/>
	<label commandName="SimLoadSelectGeometry" devLabel="Select geometry to define direction (face, edge or vertex)." translation="选择几何图元以定义方向(面、边或顶点)。"/>
	<label commandName="SimLoadSelectImpactPoint" devLabel="Select impact point." translation="选择碰撞点。"/>
	<label commandName="SimLoadSelectLocation" devLabel="Select location(s) for load (face, edge or vertex)." translation="选择载荷的位置(面、边或顶点)。"/>
	<label commandName="SimLoadSelectLocationForLoad" devLabel="Select location(s) for load (face, edge or vertex)." translation="选择载荷的位置(面、边或顶点)。"/>
	<label commandName="SimLoadSelectReference" devLabel="Select reference for load (face or edge)." translation="选择载荷的参考(面或边)。"/>
	<label commandName="SimLoadSelectReferenceForDropDirection" devLabel="Select reference for drop direction (face or edge)." translation="选择放置方向的参考(面或边)。"/>
	<label commandName="SimLoadSelectReferencePoint" devLabel="Select a point (vertex)." translation="选择一个点(顶点)。"/>
	<label commandName="SimLoadSelectRotationCenter" devLabel="Select rotation center (vertex)." translation="选择旋转中心(顶点)。"/>
	<label commandName="SimLoadSelectShellEdgeLocation" devLabel="Select location(s) for load (only shell edges)." translation="选择载荷的位置(仅限壳体边)。"/>
	<label commandName="SimLoadSelectVertexLocation" devLabel="Select location(s) for load (only vertices)." translation="选择载荷的位置(仅限顶点)。"/>
	<label commandName="SimLoadSelectionRef" devLabel="Reference" translation="参考"/>
	<label commandName="SimLoadSourceLocation" devLabel="Source Location" translation="源位置"/>
	<label commandName="SimLoadTorqueType" devLabel="Switch Torque" translation="切换扭矩"/>
	<label commandName="SimLoadTypeBearingLoadItem" devLabel="Bearing Load" translation="轴承载荷"/>
	<label commandName="SimLoadTypeForceItem" devLabel="Force" translation="力"/>
	<label commandName="SimLoadTypeGravityItem" devLabel="Gravity" translation="重力"/>
	<label commandName="SimLoadTypeHarmonicBearingItem" devLabel="Harmonic Bearing" translation="谐波轴承"/>
	<label commandName="SimLoadTypeHarmonicForceItem" devLabel="Harmonic Force" translation="谐波力"/>
	<label commandName="SimLoadTypeHarmonicMomentItem" devLabel="Harmonic Moment" translation="谐波力矩"/>
	<label commandName="SimLoadTypeHarmonicPressureItem" devLabel="Harmonic Pressure" translation="谐波压力"/>
	<label commandName="SimLoadTypeHydrostaticItem" devLabel="Hydrostatic Pressure" translation="流体静压"/>
	<label commandName="SimLoadTypeMomentItem" devLabel="Moment" translation="力矩"/>
	<label commandName="SimLoadTypePressureItem" devLabel="Pressure" translation="压力"/>
	<label commandName="SimLoadTypeRemoteForceItem" devLabel="Remote Force" translation="远程力"/>
	<label commandName="SimLoadTypeRemoteMomentItem" devLabel="Remote Moment" translation="远程力矩"/>
	<label commandName="SimLoadTypeTransientBearingItem" devLabel="Transient Bearing" translation="瞬态轴承"/>
	<label commandName="SimLoadTypeTransientForceItem" devLabel="Transient Force" translation="瞬态力"/>
	<label commandName="SimLoadTypeTransientMomentItem" devLabel="Transient Moment" translation="瞬态力矩"/>
	<label commandName="SimLoadTypeTransientPressureItem" devLabel="Transient Pressure" translation="瞬态压力"/>
	<label commandName="SimLoadTypeTransientRemoteForceItem" devLabel="Transient Remote" translation="瞬态远程"/>
	<label commandName="SimLoadUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimLoadX" devLabel="X" translation="X"/>
	<label commandName="SimLoadXYZDirectionComponents" devLabel="Vectors (x, y, z)" translation="矢量(x, y, z)"/>
	<label commandName="SimLoadY" devLabel="Y" translation="Y"/>
	<label commandName="SimLoadZ" devLabel="Z" translation="Z"/>
	<label commandName="SimLoadsDesc1" devLabel="Applies structural loads to selected geometry." translation="将结构载荷应用于选定的几何图元。"/>
	<label commandName="SimLoadsDesc2" devLabel="Individually or multi-select faces, edges, or vertices and specify the load magnitude and direction. You cannot mix geometry types in your selection set and some load types apply only to certain geometry types - for example, Moments only apply to faces." translation="逐个选择或一次性选择面、边或顶点并指定载荷的大小和方向。选择集中的几何图元类型必须一致，并且某些载荷类型仅适用于特定几何图元类型，例如，力矩仅适用于面。"/>
	<label commandName="SimLoadsReferenceInput" devLabel="Direction Reference" translation="方向参考"/>
	<label commandName="SimLoadsTypeDropDownInput" devLabel="Type" translation="类型"/>
	<label commandName="SimLoadsUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimMagnitudeConstraintAlphaxVal" devLabel="Magnitude AlphaX" translation="大小 AlphaX"/>
	<label commandName="SimMagnitudeConstraintAlphayVal" devLabel="Magnitude AlphaY" translation="大小 AlphaY"/>
	<label commandName="SimMagnitudeConstraintAlphazVal" devLabel="Magnitude AlphaZ" translation="大小 AlphaZ"/>
	<label commandName="SimMagnitudeConstraintOmegaxVal" devLabel="Magnitude OmegaX" translation="大小 OmegaX"/>
	<label commandName="SimMagnitudeConstraintOmegayVal" devLabel="Magnitude OmegaY" translation="大小 OmegaY"/>
	<label commandName="SimMagnitudeConstraintOmegazVal" devLabel="Magnitude OmegaZ" translation="大小 OmegaZ"/>
	<label commandName="SimMagnitudeConstraintRxVal" devLabel="Magnitude Rx" translation="大小 Rx"/>
	<label commandName="SimMagnitudeConstraintRyVal" devLabel="Magnitude Ry" translation="大小 Ry"/>
	<label commandName="SimMagnitudeConstraintRzVal" devLabel="Magnitude Rz" translation="大小 Rz"/>
	<label commandName="SimMagnitudeConstraintTxVal" devLabel="Magnitude Ux" translation="大小 Ux"/>
	<label commandName="SimMagnitudeConstraintTyVal" devLabel="Magnitude Uy" translation="大小 Uy"/>
	<label commandName="SimMagnitudeConstraintTzVal" devLabel="Magnitude Uz" translation="大小 Uz"/>
	<label commandName="SimMagnitudeCurve" devLabel="Magnitude Curve" translation="幅度曲线"/>
	<label commandName="SimManualPointMassDesc1" devLabel="Use Manual Point Mass to represent the effects of a component or mass not included in the simulation model. Such a component should have very little effect on the model stiffness. " translation="使用“手动点质量”来表现未包含在仿真模型中的零部件或质量的影响。此类零部件对模型刚度的影响应该微乎其微。 "/>
	<label commandName="SimManualPointMassDesc2" devLabel="After specifying the location on the model, specify its mass. Point masses are useful for reducing model complexity." translation="先在模型上指定位置，然后指定其质量。点质量对于降低模型复杂性很有帮助。"/>
	<label commandName="SimManualPointMassTipsAndTricksDesc" devLabel="There are two ways to define the location of a point mass:&lt;br&gt;Use &lt;b&gt;Reference&lt;/b&gt; to position it relative to existing geometry. (You can select a face, edge, or vertex.)&lt;br&gt;Use &lt;b&gt;Absolute&lt;/b&gt; to define the position relative to the model origin." translation="可以通过两种方法来定义点质量的位置:&lt;br&gt;使用&lt;b&gt;“参照”&lt;/b&gt;可以相对于现有几何图元来放置点质量。(您可以选择面、边或顶点。)&lt;br&gt;使用&lt;b&gt;“绝对”&lt;/b&gt;可以相对于模型原点定义位置。"/>
	<label commandName="SimManualPointMassTipsAndTricksTips" devLabel="After defining the location of the Point Mass, select where it is attached to the model, and specify its mass.&lt;br&gt;For stress analyses, be sure to assign a gravity value." translation="定义点质量的位置后，选择要将其附着到模型的位置，并指定其质量。&lt;br&gt;对于应力分析，请确保指定重力值。"/>
	<label commandName="SimManualPointMassTipsAndTricksTitle" devLabel="Point Mass (Manual) Information" translation="点质量(手动)信息"/>
	<label commandName="SimMaterialDensityInputType" devLabel="Mass per Unit Area" translation="每单位面积的质量"/>
	<label commandName="SimMaterialFrictionCoeffInputType" devLabel="Friction Coefficient" translation="摩擦系数"/>
	<label commandName="SimMaterialInputType" devLabel="Material" translation="材料"/>
	<label commandName="SimMaterialStiffnessInputType" devLabel="Stiffness" translation="刚度"/>
	<label commandName="SimMaterialThicknessInputType" devLabel="Thickness" translation="厚度"/>
	<label commandName="SimModelPositionAngleStyle" devLabel="Angle" translation="角度"/>
	<label commandName="SimModelPositionImpactPointStyle" devLabel="Impact Point" translation="碰撞点"/>
	<label commandName="SimModelPositionReferenceStyle" devLabel="Reference" translation="参考"/>
	<label commandName="SimModelPositionStyleInputType" devLabel="Direction Type" translation="方向类型"/>
	<label commandName="SimMomentLoadCommand" devLabel="Moment" translation="力矩"/>
	<label commandName="SimMomentLoadDesc1" devLabel="Use a Moment to apply a torque about an axis. Select the appropriate option for defining the axis of rotation." translation="使用力矩以绕轴施加扭矩。选择用于定义旋转轴的适当选项。"/>
	<label commandName="SimMomentLoadPerEntity" devLabel="Moment Per Entity" translation="每实体的力矩"/>
	<label commandName="SimMomentLoadSelectFaceEdgeLocation" devLabel="Select location(s) for load (any face)." translation="选择载荷(任意面)的位置。"/>
	<label commandName="SimMomentLoadX" devLabel="Mx" translation="Mx"/>
	<label commandName="SimMomentLoadY" devLabel="My" translation="My"/>
	<label commandName="SimMomentLoadZ" devLabel="Mz" translation="Mz"/>
	<label commandName="SimMomentMagnitudeCurve" devLabel="Magnitude Curve" translation="幅度曲线"/>
	<label commandName="SimMomentMultiplierCurve" devLabel="Multiplier Curve" translation="增强曲线"/>
	<label commandName="SimMomentPhase" devLabel="Phase" translation="相位"/>
	<label commandName="SimMomentTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimMultiplierCurve" devLabel="Multiplier Curve" translation="增强曲线"/>
	<label commandName="SimNewCentroidSelect" devLabel="Select any point on face to be used as boundary centroid" translation="选择面上的任意点作为边界质心"/>
	<label commandName="SimNewConstraintCmd" devLabel="Structural Constraints" translation="结构约束"/>
	<label commandName="SimNewConstraintCmdHintBody" devLabel="You can select more bodies." translation="您可以选择多个实体。"/>
	<label commandName="SimNewConstraintCmdHintEdge" devLabel="You can select more edges." translation="您可以选择更多的边。"/>
	<label commandName="SimNewConstraintCmdHintFace" devLabel="You can select more faces." translation="您可以选择更多的面。"/>
	<label commandName="SimNewConstraintCmdHintNothing" devLabel="Select at least one entity." translation="请选择至少一个实体。"/>
	<label commandName="SimNewConstraintCmdHintNothingOnlyRigid" devLabel="Select at least one Rigid body." translation="至少选择一个刚体。"/>
	<label commandName="SimNewConstraintCmdHintNothingWithRigid" devLabel="Select at least one entity or Rigid body." translation="请至少选择一个实体或刚体。"/>
	<label commandName="SimNewConstraintCmdHintRigid" devLabel="You can select only one Rigid body." translation="您只能选择一个刚体。"/>
	<label commandName="SimNewConstraintCmdHintRigidBody" devLabel="You can select more Rigid bodies." translation="您可以选择多个刚体。"/>
	<label commandName="SimNewConstraintCmdHintSelectFace" devLabel="Select at least one face." translation="选择至少一个面。"/>
	<label commandName="SimNewConstraintCmdHintVertex" devLabel="You can select more vertices." translation="您可以选择更多的顶点。"/>
	<label commandName="SimNewConstraintDesc1" devLabel="Applies a fixed, pinned, frictionless, prescribed displacement or remote constraint to the selected geometry." translation="将固定、孔销连接、无摩擦、规定位移或远程约束应用于选定的几何图元。"/>
	<label commandName="SimNewConstraintDesc2" devLabel="You can apply constraints to multiple entities you select." translation="您可以将约束应用于选定的多个实体。"/>
	<label commandName="SimNewConstraintExplicitQuasiStaticDesc1" devLabel="Applies a fixed, pinned, or frictionless to the selected geometry." translation="将固定、孔销连接或无摩擦约束应用于选定的几何图元。"/>
	<label commandName="SimNewPreserveBoundaryCmd" devLabel="Preserve Region" translation="保留区域"/>
	<label commandName="SimNewPreserveBoundaryCmdDesc1" devLabel="Excludes region from Shape Optimization process." translation="从形状优化过程中排除区域。"/>
	<label commandName="SimNewPreserveBoundaryCmdDesc2" devLabel="Specifies the region(s) of the model to exclude from the Shape Optimization process. Region shapes include box, cylinder, and sphere." translation="指定要从形状优化过程中排除的模型的区域。区域形状包括长方体、圆柱体和球体。"/>
	<label commandName="SimNewPreserveBoundaryCmdHintEdge" devLabel="You can select more edges." translation="您可以选择更多的边。"/>
	<label commandName="SimNewPreserveBoundaryCmdHintFace" devLabel="You can select more faces." translation="您可以选择更多的面。"/>
	<label commandName="SimNewPreserveBoundaryCmdHintNothing" devLabel="Select at least one entity." translation="请选择至少一个实体。"/>
	<label commandName="SimNewPreserveBoundaryCmdHintVertex" devLabel="You can select more vertices." translation="您可以选择更多的顶点。"/>
	<label commandName="SimNewSymmetryPlaneCmdDesc1" devLabel="Creates a symmetry plane." translation="创建对称平面。"/>
	<label commandName="SimNewSymmetryPlaneCmdDesc2" devLabel="Forces the generated shape to be symmetric about the symmetry plane(s)." translation="强制生成的形状以对称平面为中心对称。"/>
	<label commandName="SimOffsetDistanceUnitsEnabler" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimOffsetDistanceUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimOnlyOneGravityAllowed" devLabel="This study type only supports a single active gravity load among its load cases.  All other gravity loads will be suppressed." translation="此分析类型仅支持在载荷工况之间有一个活动的重力载荷。系统将抑制所有其他重力载荷。"/>
	<label commandName="SimOriginPointInput" devLabel="Origin Point" translation="原点"/>
	<label commandName="SimPMUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimPMUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimPinnedConstraintCmd" devLabel="Pin" translation="铰接"/>
	<label commandName="SimPlaneStyleInputType" devLabel="Type" translation="类型"/>
	<label commandName="SimPoint" devLabel="Point" translation="点"/>
	<label commandName="SimPointMassAuto" devLabel="Point Mass (Auto)" translation="点质量(自动)"/>
	<label commandName="SimPointMassAutoBodyMaterialPrompt" devLabel="The selected body does not have the material data required to calculate the mass properties so it cannot be selected!" translation="选定实体没有计算质量特性所需的材料数据，因此无法将其选中！"/>
	<label commandName="SimPointMassAutoComp" devLabel="Select parts/bodies to be idealized" translation="选择要理想化的零件/实体"/>
	<label commandName="SimPointMassAutoCompMaterialPrompt" devLabel="Component has no material properties!" translation="零部件没有材料特性！"/>
	<label commandName="SimPointMassComponentsBodiesInput" devLabel="Bodies" translation="实体"/>
	<label commandName="SimPointMassComponentsInput" devLabel="Components" translation="零部件"/>
	<label commandName="SimPointMassDlgGravityCheck" devLabel="Point Mass requires Gravity to be on, so it will be turned on." translation="点质量需要启用“重力”，因此系统会将其启用。"/>
	<label commandName="SimPointMassDropDownInput" devLabel="Position" translation="位置"/>
	<label commandName="SimPointMassEntitiesFE" devLabel="Select geometry which point mass acts upon (faces only)" translation="选择点质量要作用于的几何图元(仅限面)"/>
	<label commandName="SimPointMassEntitiesFEV" devLabel="Select geometry which point mass acts upon (faces only)" translation="选择点质量要作用于的几何图元(仅限面)"/>
	<label commandName="SimPointMassEntitiesInput" devLabel="Geometries" translation="几何图元"/>
	<label commandName="SimPointMassManual" devLabel="Point Mass (Manual)" translation="点质量(手动)"/>
	<label commandName="SimPointMassMassInput" devLabel="Mass" translation="质量"/>
	<label commandName="SimPointMassReference" devLabel="Select geometry to use as a reference (face, edge or vertex)" translation="选择要用作参考的几何图元(面、边或顶点)"/>
	<label commandName="SimPointMassReferenceInput" devLabel="Reference" translation="参照"/>
	<label commandName="SimPointMassResetValue" devLabel="Reset" translation="重置"/>
	<label commandName="SimPointMassSelAbsoluteItem" devLabel="Absolute" translation="绝对"/>
	<label commandName="SimPointMassSelReferenceItem" devLabel="Reference" translation="参考"/>
	<label commandName="SimPointMassVisibilityToggleInput" devLabel="Hide Bodies" translation="隐藏实体"/>
	<label commandName="SimPointTransformInput" devLabel="Position" translation="位置"/>
	<label commandName="SimPressureLoadCommand" devLabel="Pressure" translation="压力"/>
	<label commandName="SimPressureLoadDesc1" devLabel="Use Pressure to apply a uniformly distributed load normal to every location of the face." translation="使用“压力”可对面的每个位置垂直施加均匀分布的载荷。"/>
	<label commandName="SimPressureMagnitudeCurve" devLabel="Magnitude Curve" translation="幅度曲线"/>
	<label commandName="SimPressurePhase" devLabel="Phase" translation="相位"/>
	<label commandName="SimRadius" devLabel="Radius" translation="半径"/>
	<label commandName="SimRemoteConstraintAnchorLocation" devLabel="Anchor Location" translation="锚位置"/>
	<label commandName="SimRemoteConstraintCmd" devLabel="Remote" translation="远程"/>
	<label commandName="SimRemoteConstraintFixRotation" devLabel="Fix Rotation" translation="固定转动"/>
	<label commandName="SimRemoteConstraintFixTranslation" devLabel="Fix Translation" translation="固定平动"/>
	<label commandName="SimRemoteConstraintTransformPositionInput" devLabel="Position" translation="位置"/>
	<label commandName="SimRemoteForceLoadCommand" devLabel="Remote Force" translation="远程力"/>
	<label commandName="SimRemoteForceLoadDesc1" devLabel="Use a Remote Force to apply a load to a location either on or off of the model." translation="使用远程受力将载荷应用到模型上或模型外的某个位置。"/>
	<label commandName="SimRemoteForceLoadDesc2" devLabel="Select a face and define the remote load point. Accept the force vector or redefine using the model geometry or vector components." translation="选择一个面并定义远程载荷点。接受力矢量，或者使用模型几何图元或矢量分量重新定义。"/>
	<label commandName="SimRemoteForceMagnitudeCurve" devLabel="Magnitude Curve" translation="幅度曲线"/>
	<label commandName="SimRemoteForceMultiplierCurve" devLabel="Multiplier Curve" translation="增强曲线"/>
	<label commandName="SimRemoteForceReferenceInput" devLabel="Direction Reference" translation="方向参考"/>
	<label commandName="SimRemoteMomentCurveMagnitude" devLabel="Curve Magnitude" translation="曲线幅值"/>
	<label commandName="SimRemoteMomentDirection" devLabel="Flip Direction" translation="反向"/>
	<label commandName="SimRemoteMomentDirectionType" devLabel="Direction Type" translation="方向类型"/>
	<label commandName="SimRemoteMomentLoadCommand" devLabel="Remote Moment" translation="远程力矩"/>
	<label commandName="SimRemoteMomentLoadDesc1" devLabel="Use a Remote Moment to apply a torque about an axis to a location either on or off of the model. Select the appropriate option for defining the axis of rotation." translation="使用“远程力矩”将绕轴的扭矩应用到模型上或模型外的位置。选择用于定义旋转轴的适当选项。"/>
	<label commandName="SimRemoteMomentMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimRemoteMomentPositionTransformInput" devLabel="Position" translation="位置"/>
	<label commandName="SimRemoteMomentReferenceInput" devLabel="Direction Reference" translation="方向参考"/>
	<label commandName="SimRemoteMomentTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimRigidBodiesInput" devLabel="Target" translation="目标"/>
	<label commandName="SimRigidBodyCmdWarningMessage" devLabel="One or more Constraints on the selected Body are not compatible with the Rigid Body attribute and will be deleted." translation="选定实体上的一个或多个约束与刚体属性不兼容，将被删除。"/>
	<label commandName="SimRigidBodyConnector" devLabel="Rigid Body Connector" translation="刚体连接件"/>
	<label commandName="SimRigidBodySelectAchorPoint" devLabel="Select vertex to specify the anchor point." translation="选择顶点以指定锚点。"/>
	<label commandName="SimRigidBodySelectDependentEntities" devLabel="Select geometry to specify the dependent entities (face, edge or vertex)." translation="选择几何图元以指定从属实体(面、边或顶点)。"/>
	<label commandName="SimRigidBodySelection" devLabel="Select Rigid Body" translation="选择刚体"/>
	<label commandName="SimRigidTargetCmd" devLabel="Rigid Bodies" translation="刚体"/>
	<label commandName="SimRigidTargetCommandDesc1" devLabel="Assigns selected bodies as Rigid to reduce computational time." translation="将选定实体指定为“刚性”以减少计算时间。"/>
	<label commandName="SimRigidTargetCommandDesc2" devLabel="Rigid Bodies are included in the analysis, but no stresses or strains are calculated for them. These parts can still move and rotate, but they won't deform." translation="刚体将包含在分析中，但不会为其计算应力或应变。这些零件仍然可以移动和旋转，但不会变形。"/>
	<label commandName="SimRotateZAngle" devLabel="Angle" translation="角度"/>
	<label commandName="SimSICustomUnitSystemName" devLabel="Custom" translation="自定义"/>
	<label commandName="SimSIMetricUnitSystemName" devLabel="Metric (SI)" translation="公制(SI)"/>
	<label commandName="SimSelectOtherOccurrencesButton" devLabel="Select other occurrences" translation="选择其他引用"/>
	<label commandName="SimSelectRigidBodiesLocationText" devLabel="Rigid Bodies" translation="刚体"/>
	<label commandName="SimSelectRigidBodyLocationText" devLabel="Rigid Body" translation="刚体"/>
	<label commandName="SimSelectedAxis" devLabel="Axis" translation="轴"/>
	<label commandName="SimSelectedComponents" devLabel="Components" translation="零部件"/>
	<label commandName="SimSelectionGroup" devLabel="Selection" translation="选择"/>
	<label commandName="SimShowAttributesCommandDesc1" devLabel="Shows the location, magnitude, and direction of all Items in the study load case, in one place, for easy access." translation="在一个位置显示分析载荷工况中所有项目的位置、大小和方向，以便于访问。"/>
	<label commandName="SimShowAttributesCommandDesc2" devLabel="Where applicable, the load case includes the loads, constraints, and gravity settings that you define." translation="如果适用，载荷工况包括您定义的载荷、约束和重力设置。"/>
	<label commandName="SimShowAttributesDlg" devLabel="Load Case Attributes" translation="载荷工况属性"/>
	<label commandName="SimSimFlowRateCurveMagnitude" devLabel="Curve Magnitude" translation="曲线幅值"/>
	<label commandName="SimSimFlowRateDirection" devLabel="Flip Direction" translation="反向"/>
	<label commandName="SimSimFlowRateFlipSide" devLabel="Flip Side" translation="反面"/>
	<label commandName="SimSimFlowRateMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimSimFlowRateUnitsType" devLabel="Units" translation="单位"/>
	<label commandName="SimSimFlowRatesUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimSpringConnector" devLabel="Spring Connector" translation="弹簧连接件"/>
	<label commandName="SimStructuralConstraintTextTipsAndTricksDesc" devLabel="You can apply constraints to multiple entities you select." translation="您可以将约束应用于选定的多个实体。"/>
	<label commandName="SimStructuralConstraintTextTipsAndTricksTips" devLabel="Select the constraining geometry that defines the degree of freedom of the object. The geometry can be edges, faces, or vertices." translation="选择用于定义对象自由度的约束几何图元。该几何图元可以是边、面或顶点。"/>
	<label commandName="SimStructuralConstraintTextTipsAndTricksTitle" devLabel="Structural Constraints Information" translation="结构约束信息"/>
	<label commandName="SimStructuralLoad" devLabel="Structural Loads" translation="结构载荷"/>
	<label commandName="SimStructuralLoadTipsAndTricksDesc" devLabel="Define the magnitude and direction. Note that some load types allow you to edit the direction by changing the &lt;b&gt;Direction Type&lt;/b&gt;." translation="定义大小和方向。请注意，某些载荷类型允许您通过更改&lt;b&gt;方向类型&lt;/b&gt;来编辑方向。"/>
	<label commandName="SimStructuralLoadTipsAndTricksTips" devLabel="Select the geometry where load will be placed. The geometry can be edges, faces, or vertices. You can select individual or multiple entities." translation="选择将施加载荷的几何图元。该几何图元可以是边、面或顶点。您可以选择单个或多个实体。"/>
	<label commandName="SimStructuralLoadTipsAndTricksTitle" devLabel="Structural Loads Information" translation="结构载荷信息"/>
	<label commandName="SimSymmetryPlaneCmd" devLabel="Symmetry Plane" translation="对称平面"/>
	<label commandName="SimSymmetryPlaneCmdHintNothing" devLabel="Select at least one entity." translation="请选择至少一个实体。"/>
	<label commandName="SimSymmetryPlaneCmdNotApplicableDescription" devLabel="A Shape Optimization Target must be selected before adding Symmetry Planes." translation="在添加对称平面之前，必须先选定形状优化目标。"/>
	<label commandName="SimTargetsInput" devLabel="Targets" translation="目标"/>
	<label commandName="SimTemplaceType" devLabel="Type" translation="类型"/>
	<label commandName="SimTemplateConstraints" devLabel="Constraints" translation="约束"/>
	<label commandName="SimTemplateFlowSources" devLabel="Flow Sources" translation="流源"/>
	<label commandName="SimTemplateLoads" devLabel="Loads" translation="载荷"/>
	<label commandName="SimTemplateMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimTemplateName" devLabel="Name" translation="名称"/>
	<label commandName="SimTemplatePressures" devLabel="Pressures" translation="压力"/>
	<label commandName="SimTemplateStatus" devLabel="Status" translation="状态"/>
	<label commandName="SimTopologyTargetCmd" devLabel="Target Body" translation="目标实体"/>
	<label commandName="SimTopologyTargetCommand1" devLabel="Identifies the body to optimize by the removal of surplus material, without compromising strength." translation="确定要在不影响强度的情况下通过去除多余材料来优化的实体。"/>
	<label commandName="SimTopologyTargetCommand2" devLabel="It is important to validate that the new design can withstand operational loads, using a static stress or similar study." translation="请务必使用静态应力或类似分析来验证新设计是否可以承受运行载荷。"/>
	<label commandName="SimTopologyTargetInput" devLabel="Target Body" translation="目标实体"/>
	<label commandName="SimTopologyTargetSelection" devLabel="Select Body for Shape Optimization" translation="选择要进行形状优化的实体"/>
	<label commandName="SimTorqueUnitsSwitcher" devLabel="Change Units" translation="更改单位"/>
	<label commandName="SimTransformInput" devLabel="Direction" translation="方向"/>
	<label commandName="SimTransformPositionInput" devLabel="Position" translation="位置"/>
	<label commandName="SimTransientAngularBodyLoad" devLabel="Transient Angular Global Load" translation="瞬态角度全局载荷"/>
	<label commandName="SimTransientAngularBodyLoadDesc1" devLabel="Applies a transient angular velocity and/or acceleration to the entire model, to represent centrifugal and tangential forces such as those experienced by a spinning wheel." translation="将瞬态角速度和/或加速度应用于整个模型，以表示离心力和切向力，例如旋转轮所承受的力。"/>
	<label commandName="SimTransientAngularBodyLoadDesc2" devLabel="Select faces or edges to define the direction and location references of the applied load." translation="选择面或边以定义所应用载荷的方向和位置参考。"/>
	<label commandName="SimTransientAngularBodyLoadEdit" devLabel="Edit Angular Global Load" translation="编辑角度全局载荷"/>
	<label commandName="SimTransientBaseExcitationCmd" devLabel="Base Excitation" translation="基础激振"/>
	<label commandName="SimTransientBaseExcitationMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimTransientBearingLoadCmd" devLabel="Transient Bearing" translation="瞬态轴承"/>
	<label commandName="SimTransientBearingLoadDesc1" devLabel="Use a Bearing load to simulate the compressive load distribution between a shaft and bearing bushings." translation="使用轴承载荷来模拟轴与轴承套之间的压缩载荷分布。"/>
	<label commandName="SimTransientBearingLoadDesc2" devLabel="A Bearing load employs a parabolic load distribution, which is different from the uniform distribution used in a Force load." translation="轴承载荷采用抛物线状的载荷分布，不同于力载荷中使用的均匀分布。"/>
	<label commandName="SimTransientBearingLoadDesc3" devLabel="Note that Bearing loads can only be applied to cylindrical faces." translation="请注意，轴承载荷只能应用于圆柱面。"/>
	<label commandName="SimTransientBearingMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimTransientEditBaseExcitationCmd" devLabel="Edit Base Excitation" translation="编辑基础激振"/>
	<label commandName="SimTransientEditPrescribedConstraintCmd" devLabel="Edit Prescribed Translation" translation="编辑规定平动"/>
	<label commandName="SimTransientEditPrescribedRotationCmd" devLabel="Edit Prescribed Rotation" translation="编辑规定转动"/>
	<label commandName="SimTransientForceLoadCmd" devLabel="Transient Force" translation="瞬态力"/>
	<label commandName="SimTransientForceLoadDesc1" devLabel="Use a Force load to push or pull on an object. Forces can cause stress and deformation." translation="使用力载荷推动或拉拽对象。力会导致产生应力和变形。"/>
	<label commandName="SimTransientForceLoadDesc2" devLabel="Individually or multi-select faces, edges, or vertices and specify the load magnitude and direction. You cannot mix geometry types in your selection set. When you apply a Force load to multiple entities, the total magnitude of the force is distributed across the selected entities." translation="逐个选择或一次性选择面、边或顶点，并指定载荷的大小和方向。选择集中的几何图元类型必须一致。将力载荷应用到多个实体时，力的总大小将分布在选定的实体中。"/>
	<label commandName="SimTransientForceMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimTransientInitialAngularBodyLoad" devLabel="Initial Angular Velocity" translation="初始角速度"/>
	<label commandName="SimTransientInitialAngularBodyLoadDesc1" devLabel="Applies an angular velocity and/or acceleration to the entire model, to represent centrifugal and tangential forces such as those experienced by a spinning wheel." translation="将角速度和/或加速度应用于整个模型，以表示离心力和切向力，例如旋转轮所承受的力。"/>
	<label commandName="SimTransientInitialAngularBodyLoadDesc2" devLabel="Select faces or edges to define the direction and location references of the applied load." translation="选择面或边以定义所应用载荷的方向和位置参考。"/>
	<label commandName="SimTransientInitialAngularBodyLoadEdit" devLabel="Edit Initial Angular Global Load" translation="编辑初始角度全局载荷"/>
	<label commandName="SimTransientInitialAngularBodyLoadTipsAndTricksDesc" devLabel="" translation=""/>
	<label commandName="SimTransientInitialAngularBodyLoadTipsAndTricksTips" devLabel="Start by selecting the components on which the angular load acts. Specify the angular velocity and angular acceleration components. Set the location by selecting a surface to be the Location Reference. Set the direction by setting the Direction Reference. Click the arrow in the desired direction, and drag it into position." translation="首先选择角度载荷所作用的零部件。指定角速度和角加速度分量。通过选择一个曲面作为位置参考来设置位置。通过设置“方向参考”来设置方向。单击所需方向上的箭头，然后将其拖动到适当位置。"/>
	<label commandName="SimTransientInitialAngularBodyLoadTipsAndTricksTitle" devLabel="Initial Angular Body Load Information" translation="初始角度体载荷信息"/>
	<label commandName="SimTransientInitialLinearBodyLoad" devLabel="Initial Linear Velocity" translation="初始线性速度"/>
	<label commandName="SimTransientInitialLinearBodyLoadCommandDesc1" devLabel="Apply constant motion to a body at the start of the analysis." translation="在分析开始时对实体应用恒定运动。"/>
	<label commandName="SimTransientInitialLinearBodyLoadComp" devLabel="Select parts/bodies to add initial linear velocity load" translation="选择零件/实体以添加初始线性速度载荷"/>
	<label commandName="SimTransientInitialLinearBodyLoadEdit" devLabel="Edit Initial Linear Velocity" translation="编辑初始线性速度"/>
	<label commandName="SimTransientInitialLinearBodyLoadEntities" devLabel="Select face or edge to specify the direction of initial linear velocity load" translation="选择面或边以指定初始线性速度载荷的方向"/>
	<label commandName="SimTransientInitialLinearBodyLoadTipsAndTricksTips" devLabel="Start by selecting the bodies on which the load acts. Set the direction by either the global velocity components, or by a selecting a Reference Face or Edge and a magnitude." translation="首先选择载荷作用于的实体。通过全局速度分量或者通过选择参考面或边和大小来设置方向。"/>
	<label commandName="SimTransientInitialLinearBodyLoadTipsAndTricksTitle" devLabel="Initial Linear Velocity Information" translation="初始线性速度信息"/>
	<label commandName="SimTransientLinearBodyLoad" devLabel="Transient Linear Global Load" translation="瞬态线性全局载荷"/>
	<label commandName="SimTransientLinearBodyLoadDesc1" devLabel="Applies a linear transient acceleration to the entire model, to represent forces such as those experienced by a mass accelerating or decelerating in a straight line." translation="将线性瞬态加速度应用于整个模型，以表示力，例如，质量在直线上加速或减速所承受的力。"/>
	<label commandName="SimTransientLinearBodyLoadDesc2" devLabel="Specify the velocity or acceleration direction by selecting a face normal to the direction of the load or by specifying an angle or a vector." translation="通过选择与载荷方向垂直的面或者通过指定角度或矢量，指定速度或加速度方向。"/>
	<label commandName="SimTransientLinearBodyLoadEdit" devLabel="Edit Linear Global Load" translation="编辑线性全局载荷"/>
	<label commandName="SimTransientLinearBodyLoadTipsAndTricksDesc" devLabel="" translation=""/>
	<label commandName="SimTransientLinearBodyLoadTipsAndTricksTips" devLabel="Start by selecting the components on which the load acts. Set the direction by selecting a Reference face or edge normal to the force direction. Specify the Magnitude or components." translation="首先，选择载荷作用的零部件。通过选择与力方向垂直的参考面或边设置方向。指定大小或分量。"/>
	<label commandName="SimTransientLinearBodyLoadTipsAndTricksTitle" devLabel="Transient Linear Body Load Information" translation="瞬态线性体载荷信息"/>
	<label commandName="SimTransientLoadsDesc1" devLabel="Applies transient structural loads to selected geometry." translation="将瞬态结构载荷应用于选定的几何图元。"/>
	<label commandName="SimTransientLoadsDesc2" devLabel="Individually or multi-select faces, edges, or vertices and specify the load magnitude and direction. You cannot mix geometry types in your selection set and some load types apply only to certain geometry types." translation="逐个选择或一次性选择多个面、边或顶点，然后指定载荷的大小和方向。您不能在选择集中混合几何图元类型，某些载荷类型仅适用于特定的几何图元类型。"/>
	<label commandName="SimTransientLoadsExplicitQuasiStaticDesc2" devLabel="Individually or multi-select faces, edges, or vertices and specify the load magnitude and direction. You cannot mix geometry types in your selection set." translation="单独选择或一次选择多个面、边或顶点，并指定载荷大小和方向。不能混合选择几何图元类型。"/>
	<label commandName="SimTransientMomentLoadCmd" devLabel="Transient Moment" translation="瞬态力矩"/>
	<label commandName="SimTransientMomentLoadDesc1" devLabel="Use a Moment to apply a torque about an axis. Select the appropriate option for defining the axis of rotation." translation="使用力矩以绕轴施加扭矩。选择用于定义旋转轴的适当选项。"/>
	<label commandName="SimTransientMomentMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimTransientMultiplier" devLabel="Multiplier" translation="倍增"/>
	<label commandName="SimTransientPrescribedConstraintBodyType" devLabel="Bodies" translation="实体"/>
	<label commandName="SimTransientPrescribedConstraintCmd" devLabel="Prescribed Translation" translation="规定平动"/>
	<label commandName="SimTransientPrescribedConstraintCmdDesc1" devLabel="Apply a displacement, velocity, or acceleration to the model." translation="对模型应用位移、速度或加速度。"/>
	<label commandName="SimTransientPrescribedConstraintCmdDesc2" devLabel="The constraint is applied for the duration specified by the multiplier curve." translation="在增强曲线指定的持续时间内应用该约束。"/>
	<label commandName="SimTransientPrescribedConstraintConstraintSubtype" devLabel="Constraint Type" translation="约束类型"/>
	<label commandName="SimTransientPrescribedConstraintCurveMultiplier" devLabel="Curve Multiplier" translation="增强曲线"/>
	<label commandName="SimTransientPrescribedConstraintExplicitQuasiStaticCmdDesc1" devLabel="Apply a displacement to the model." translation="将位移应用于模型。"/>
	<label commandName="SimTransientPrescribedConstraintExplicitQuasiStaticCmdDesc2" devLabel="The constraint is applied for the steps specified by the multiplier curve." translation="为增强曲线指定的步长应用约束。"/>
	<label commandName="SimTransientPrescribedConstraintExplicitQuasiStaticTipsAndTricksTips" devLabel="Select at least one entity or rigid body. Choose a direction and enter a magnitude, using a negative number to flip the direction. Use the Multiplier curve to apply the magnitude in steps." translation="至少选择一个实体或刚体。选择方向并输入大小，使用负数翻转方向。使用增强曲线按步长应用大小。"/>
	<label commandName="SimTransientPrescribedConstraintFaceType" devLabel="Faces" translation="面"/>
	<label commandName="SimTransientPrescribedConstraintMultiplierCurve" devLabel="Multiplier curve" translation="增强曲线"/>
	<label commandName="SimTransientPrescribedConstraintObjectType" devLabel="Object Type" translation="对象类型"/>
	<label commandName="SimTransientPrescribedConstraintSubtypeAcceleration" devLabel="Acceleration" translation="加速度"/>
	<label commandName="SimTransientPrescribedConstraintSubtypeDisplacement" devLabel="Displacement" translation="位移"/>
	<label commandName="SimTransientPrescribedConstraintSubtypeVelocity" devLabel="Velocity" translation="速度"/>
	<label commandName="SimTransientPrescribedConstraintTipsAndTricksTips" devLabel="Select at least one entity or rigid body, then select the Constraint Type from the drop down menu. Choose a direction and enter a magnitude, using a negative number to flip the direction. Use the Multiplier curve to apply the magnitude in steps." translation="至少选择一个实体或刚体，然后从下拉菜单中选择“约束类型”。选择方向并输入大小，使用负数翻转方向。使用增强曲线按步长应用大小。"/>
	<label commandName="SimTransientPrescribedConstraintTipsAndTricksTitle" devLabel="Prescribed Translation Information" translation="规定平动信息"/>
	<label commandName="SimTransientPrescribedRotationCmd" devLabel="Prescribed Rotation" translation="规定转动"/>
	<label commandName="SimTransientPrescribedRotationCmdDesc1" devLabel="Apply an angle, rotational velocity, or rotational acceleration to the model." translation="对模型应用角度、转动速度或转动加速度。"/>
	<label commandName="SimTransientPrescribedRotationCmdDesc2" devLabel="The constraint is applied for the duration specified by the multiplier curve." translation="在增强曲线指定的持续时间内应用该约束。"/>
	<label commandName="SimTransientPrescribedRotationExplicitQuasiStaticCmdDesc1" devLabel="Apply an angle to the model." translation="将角度应用于模型。"/>
	<label commandName="SimTransientPrescribedRotationExplicitQuasiStaticCmdDesc2" devLabel="The constraint is applied for the steps specified by the multiplier curve." translation="为增强曲线指定的步长应用约束。"/>
	<label commandName="SimTransientPrescribedRotationExplicitQuasiStaticTipsAndTricksTips" devLabel="Select at least one rigid body. Choose a direction and enter a magnitude, using a negative number to flip the direction. Use the Multiplier curve to apply the magnitude in steps." translation="至少选择一个刚体。选择方向并输入大小，使用负数翻转方向。使用增强曲线按步长应用大小。"/>
	<label commandName="SimTransientPrescribedRotationMultiplierCurve" devLabel="Multiplier curve" translation="增强曲线"/>
	<label commandName="SimTransientPrescribedRotationSubtype" devLabel="Constraint Type" translation="约束类型"/>
	<label commandName="SimTransientPrescribedRotationSubtypeAcceleration" devLabel="Rotational Acceleration" translation="转动加速度"/>
	<label commandName="SimTransientPrescribedRotationSubtypeAngle" devLabel="Angle" translation="角度"/>
	<label commandName="SimTransientPrescribedRotationSubtypeVelocity" devLabel="Rotational Velocity" translation="转动速度"/>
	<label commandName="SimTransientPrescribedRotationTipsAndTricksTips" devLabel="Select at least one rigid body, then select the Constraint Type from the drop down menu. Choose a direction and enter a magnitude, using a negative number to flip the direction. Use the Multiplier curve to apply the magnitude in steps." translation="至少选择一个刚体，然后从下拉菜单中选择“约束类型”。选择方向并输入大小，使用负数翻转方向。使用增强曲线按步长应用大小。"/>
	<label commandName="SimTransientPrescribedRotationTipsAndTricksTitle" devLabel="Prescribed Rotation Information" translation="规定转动信息"/>
	<label commandName="SimTransientPressureLoadCmd" devLabel="Transient Pressure" translation="瞬态压力"/>
	<label commandName="SimTransientPressureLoadDesc1" devLabel="Use Pressure to apply a uniformly distributed load normal to every location of the face." translation="使用“压力”可对面的每个位置垂直施加均匀分布的载荷。"/>
	<label commandName="SimTransientPressureMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimTransientRemoteForceLoadCommand" devLabel="Transient Remote" translation="瞬态远程"/>
	<label commandName="SimTransientRemoteForceLoadDesc1" devLabel="Use a Transient Remote Force to apply a load to a location either on or off of the model." translation="使用瞬态远程力将载荷应用到模型上或模型外的某个位置。"/>
	<label commandName="SimTransientRemoteForceLoadDesc2" devLabel="Select a face and define the remote load point. Accept the force vector or redefine using the model geometry or vector components." translation="选择一个面并定义远程载荷点。接受力矢量，或者使用模型几何图元或矢量分量重新定义。"/>
	<label commandName="SimTransientRemoteForceMagnitude" devLabel="Magnitude" translation="大小"/>
	<label commandName="SimTransientStructuralLoadTipsAndTricksDesc" devLabel="Define the magnitude and direction. Note that some load types allow you to edit the direction by changing the &lt;b&gt;Direction Type&lt;/b&gt;." translation="定义大小和方向。请注意，某些载荷类型允许您通过更改&lt;b&gt;方向类型&lt;/b&gt;来编辑方向。"/>
	<label commandName="SimTransientStructuralLoadTipsAndTricksTips" devLabel="Select the geometry where load will be placed. The geometry can be edges, faces, or vertices. You can select individual or multiple entities." translation="选择将施加载荷的几何图元。该几何图元可以是边、面或顶点。您可以选择单个或多个实体。"/>
	<label commandName="SimTransientStructuralLoadTipsAndTricksTitle" devLabel="Transient Loads Information" translation="瞬态载荷信息"/>
	<label commandName="SimTransientStructuralLoads" devLabel="Transient Loads" translation="瞬态载荷"/>
	<label commandName="SimUnitPercentage" devLabel="Percentage" translation="百分比"/>
	<label commandName="SimUnitPieces" devLabel="Pieces" translation="分块"/>
	<label commandName="SimUnitsAcceleration" devLabel="Acceleration" translation="加速度"/>
	<label commandName="SimUnitsAngle" devLabel="Angle" translation="角度"/>
	<label commandName="SimUnitsCurrent" devLabel="Current" translation="当前"/>
	<label commandName="SimUnitsElectricalResistance" devLabel="Electrical Resistance" translation="电阻"/>
	<label commandName="SimUnitsEnergy" devLabel="Energy" translation="能量"/>
	<label commandName="SimUnitsForce" devLabel="Force" translation="力"/>
	<label commandName="SimUnitsLength" devLabel="Length" translation="长度"/>
	<label commandName="SimUnitsMass" devLabel="Mass" translation="质量"/>
	<label commandName="SimUnitsPower" devLabel="Power" translation="功率"/>
	<label commandName="SimUnitsPressure" devLabel="Pressure" translation="压力"/>
	<label commandName="SimUnitsTemprature" devLabel="Temperature" translation="温度"/>
	<label commandName="SimUnitsTime" devLabel="Time" translation="时间"/>
	<label commandName="SimUnitsVelocity" devLabel="Velocity" translation="速度"/>
	<label commandName="SimUnitsViscosity" devLabel="Viscosity" translation="粘度"/>
	<label commandName="SimUnitsVoltage" devLabel="Voltage" translation="电压"/>
	<label commandName="SimUnitsVolumeFlowRate" devLabel="Flow Rate" translation="流量"/>
	<label commandName="SimVelocityComponentsGroup" devLabel="Velocity Components" translation="速度分量"/>
	<label commandName="SimloadStepDep" devLabel="Step Dependent" translation="步长相关"/>
	<label commandName="SimloadTimeDep" devLabel="Time Dependent" translation="时间相关"/>
	<label commandName="SpringDamping" devLabel="Axial Damping" translation="轴向阻尼"/>
	<label commandName="SpringDampingRotational" devLabel="Rotational Damping" translation="旋转阻尼"/>
	<label commandName="SpringEndPt1" devLabel="End Point 1" translation="端点 1"/>
	<label commandName="SpringEndPt2" devLabel="End Point 2" translation="端点 2"/>
	<label commandName="SpringGroupStrain" devLabel="Strain Recovery Coefficients" translation="应变恢复系数"/>
	<label commandName="SpringGroupStress" devLabel="Stress Recovery Coefficients" translation="应力恢复系数"/>
	<label commandName="SpringStiffness" devLabel="Axial Stiffness" translation="轴向刚度"/>
	<label commandName="SpringStrainRotation" devLabel="Rotation" translation="旋转"/>
	<label commandName="SpringStrainTranslation" devLabel="Translation" translation="平动"/>
	<label commandName="SpringStressRotation" devLabel="Rotation" translation="旋转"/>
	<label commandName="SpringStressTranslation" devLabel="Translation" translation="平动"/>
	<label commandName="SubtypeInterpolation" devLabel="Interpolation" translation="插值"/>
	<label commandName="SubtypeRigidBody" devLabel="Rigid Body" translation="刚体"/>
	<label commandName="SymmetryActivePlane" devLabel="Active Plane" translation="活动平面"/>
	<label commandName="SymmetryCreatePlaneAtCentroid" devLabel="Create plane(s) at centroid of Body / Component" translation="在实体/零部件的质心处创建平面"/>
	<label commandName="SymmetryPlane1" devLabel="Plane 1" translation="平面 1"/>
	<label commandName="SymmetryPlane2" devLabel="Plane 2" translation="平面 2"/>
	<label commandName="SymmetryPlane3" devLabel="Plane 3" translation="平面 3"/>
	<label commandName="SymmetryPlaneSelection" devLabel="Reference" translation="参考"/>
	<label commandName="SymmetrySelectPlaneOrFeature" devLabel="Select any plane or planar face to be used as symmetry plane" translation="选择任意平面或平整面以用作对称平面"/>
	<label commandName="TransientInitialAngularDuplicatedBodyLoad" devLabel="An initial angular load already exists for the selected body. Please choose a different body, or edit the existing load" translation="选定的实体已存在初始角度载荷。请选择其他实体，或者编辑现有载荷"/>
	<label commandName="TransientInitialLinearDuplicatedBodyLoad" devLabel="An initial velocity load already exists for the selected body. Please choose a different body, or edit the existing load" translation="选定的实体已存在初始速度载荷。请选择其他实体，或者编辑现有载荷"/>
	<label commandName="lclzSimGenerativeKeepBoundaryCommandTipsAndTricksDesc" devLabel="In the browser, expand the Preserve Geometry node to view the number of these bodies. You can modify them in the active study by clicking the pencil button." translation="在浏览器中，展开“保留几何图元”节点以查看这些实体的数量。可以通过单击铅笔按钮在活动分析中修改它们。"/>
	<label commandName="lclzSimGenerativeKeepBoundaryCommandTipsAndTricksTips" devLabel="On the canvas, select one or more bodies. Assign at least one preserve geometry to generate outcomes." translation="在画布中，选择一个或多个实体。指定至少一个保留几何图元以生成结果。"/>
	<label commandName="lclzSimGenerativeKeepBoundaryCommandTipsAndTricksTitle" devLabel="Preserve Geometry Information" translation="保留几何图元信息"/>
	<label commandName="lclzSimGenerativeObstacleBoundaryCommandTipsAndTricksDesc" devLabel="In the browser, expand the Obstacle Geometry node to view the number of these bodies. You can modify them in the active study by clicking the pencil button." translation="在浏览器中，展开“障碍物几何图元”节点以查看这些实体的数量。您可以通过单击铅笔按钮在活动分析中修改它们。"/>
	<label commandName="lclzSimGenerativeObstacleBoundaryCommandTipsAndTricksTips" devLabel="On the canvas, select one or more bodies." translation="在画布上，选择一个或多个实体。"/>
	<label commandName="lclzSimGenerativeObstacleBoundaryCommandTipsAndTricksTitle" devLabel="Obstacle Geometry Information" translation="障碍物几何图元信息"/>
	<label commandName="lclzSimGenerativeObstacleOffsetCommandTipsAndTricks" devLabel="On the canvas, select one or more obstacle geometry bodies and specify an offset distance." translation="在画布上，选择一个或多个障碍物几何图元实体并指定偏移距离。"/>
	<label commandName="lclzSimGenerativeObstacleOffsetCommandTipsAndTricksDesc" devLabel="To view the offsets, in the browser, expand the Obstacle Offset node. You can modify them in the active study by clicking the pencil button." translation="若要查看偏移，请在浏览器中展开“障碍物偏移”节点。您可以通过单击铅笔按钮在活动分析中修改这些偏移。"/>
	<label commandName="lclzSimGenerativeObstacleOffsetCommandTipsAndTricksTitle" devLabel="Obstacle Offset Information" translation="障碍物偏移信息"/>
	<label commandName="lclzSimGenerativeSeedTargetCommandTipsAndTricksDesc" devLabel="In the browser, expand the Starting Shape node to view the name of the body. You can modify it in the active study by clicking on the pencil button." translation="在浏览器中，展开“起始形状”节点以查看实体的名称。您可以通过单击铅笔按钮在活动分析中修改它。"/>
	<label commandName="lclzSimGenerativeSeedTargetCommandTipsAndTricksTips" devLabel="On the canvas, select a body." translation="在画布上，选择实体。"/>
	<label commandName="lclzSimGenerativeSeedTargetCommandTipsAndTricksTitle" devLabel="Starting Shape Information" translation="起始形状信息"/>
	<label commandName="lclzSimGenerativeSymmetryPlaneTargetCommandTipsAndTricksDesc" devLabel="You can create a construction plane in the Edit Model contextual environment. To open it, on the toolbar, click Edit Model. Then, on the Edit Model Solid tab, use tools from the Construct panel to create the construction plane(s)." translation="可以在“编辑模型”上下文环境中创建构造平面。若要打开该环境，请在工具栏上单击“编辑模型”。然后，在“编辑模型实体”选项卡上，使用“构造”面板中的工具创建构造平面。"/>
	<label commandName="lclzSimGenerativeSymmetryPlaneTargetCommandTipsAndTricksTips" devLabel="On the canvas, select one or more construction planes." translation="在画布上，选择一个或多个构造平面。"/>
	<label commandName="lclzSimGenerativeSymmetryPlaneTargetCommandTipsAndTricksTitle" devLabel="Symmetry Plane Information" translation="对称平面信息"/>
</Resource>