<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="16:9Widescreen" devLabel="16:9 Widescreen" translation="16:9 宽屏"/>
	<label commandName="1:1Square" devLabel="1:1 Square" translation="1:1 正方形"/>
	<label commandName="4:3Presentation" devLabel="4:3 Presentation" translation="4:3 演示"/>
	<label commandName="4:5Portrait" devLabel="4:5 Portrait" translation="4:5 肖像"/>
	<label commandName="5:4Landscape" devLabel="5:4 Landscape" translation="5:4 风景"/>
	<label commandName="AdaptiveGridSpacingTooltip" devLabel="Adaptive Grid" translation="自适应栅格"/>
	<label commandName="AdaptiveGridSpacingUserName" devLabel="Adaptive Grid" translation="自适应栅格"/>
	<label commandName="AdvancedTransparencyValeName" devLabel="Better Display" translation="显示优先"/>
	<label commandName="AmbientOccludedEnabledBackupToolTip" devLabel="Ambient Occlusion shows less light on recessed parts of the model " translation="环境光遮蔽会在模型的凹陷部分上显示较少的光线 "/>
	<label commandName="AmbientOccludedEnabledBackupUserName" devLabel="Ambient Occlusion (Custom)" translation="环境光遮蔽(自定义)"/>
	<label commandName="AmbientOccludedEnabledToolTip" devLabel="Display shading on visible bodies based on exposure to ambient lighting" translation="根据受环境光照射情况在可见实体上显示阴影"/>
	<label commandName="AmbientOccludedEnabledUserName" devLabel="Ambient Occlusion" translation="环境光遮蔽"/>
	<label commandName="AspectRatioHeightToolTip" devLabel="Height" translation="高度"/>
	<label commandName="AspectRatioHeightUserName" devLabel="Height" translation="高度"/>
	<label commandName="AspectRatioToolTip" devLabel="Aspect Ratio" translation="纵横比"/>
	<label commandName="AspectRatioUserName" devLabel="Aspect Ratio" translation="纵横比"/>
	<label commandName="AspectRatioWidthToolTip" devLabel="Width" translation="宽度"/>
	<label commandName="AspectRatioWidthUserName" devLabel="Width" translation="宽度"/>
	<label commandName="AutoThrottleConsolidationDuringNavId" devLabel="Limit consolidation during navigation to maintain framerate" translation="导航期间限制合并以保持帧速率"/>
	<label commandName="AutoThrottleConsolidationToolTip" devLabel="Allow consolidation to be temporariliy disabled during navigation" translation="导航期间允许暂时禁用合并"/>
	<label commandName="AutoThrottleContentMemoryLow" devLabel="Some visual effects are being disabled. Closing designs or reducing the window size/screen resolution may restore these." translation="某些视觉效果将禁用。关闭设计或减小窗口大小/屏幕分辨率可能会恢复这些视觉效果。"/>
	<label commandName="AutoThrottleEffectsDuringNavId" devLabel="Limit effects during navigation to maintain framerate" translation="在导航期间限制特效以维持帧速率"/>
	<label commandName="AutoThrottleEffectsToolTip" devLabel="Allow effects to be temporarily disabled during navigation" translation="允许在导航期间临时禁用特效"/>
	<label commandName="AutoThrottleEffectsToolTip2" devLabel="Automatically disable or degrade visual effects to keep the video memory pressure under a safe threshold." translation="自动禁用视觉效果或降低其质量以使显存压力低于安全阈值。"/>
	<label commandName="AutoThrottleEffectsUserName" devLabel="Limit effects when graphics memory is low" translation="显存过低时限制特效"/>
	<label commandName="AutoThrottleLODsDuringNavId" devLabel="Limit LODs during navigation to maintain framerate" translation="导航期间限制 LOD 以保持帧速率"/>
	<label commandName="AutoThrottleLODsToolTip" devLabel="Allow LODs computation to be temporariliy disabled during navigation" translation="允许导航期间临时禁用 LOD 计算"/>
	<label commandName="AutoThrottleTitleMemoryLow" devLabel="Graphics Memory Low" translation="显存低"/>
	<label commandName="Automatic" devLabel="Auto-select" translation="自动选择"/>
	<label commandName="BackgroundToolTip" devLabel="Background" translation="背景"/>
	<label commandName="BackgroundUserName" devLabel="Background" translation="背景"/>
	<label commandName="BrightnessToolTip" devLabel="Brightness" translation="亮度"/>
	<label commandName="BrightnessUserName" devLabel="Brightness (lx)" translation="亮度(lx)"/>
	<label commandName="BumpEnabledToolTip" devLabel="Enable bump effect when supported by the material and the graphics driver." translation="启用凹凸效果(如果材料和图形驱动程序支持)。"/>
	<label commandName="BumpEnabledUserName" devLabel="Bump" translation="凹凸"/>
	<label commandName="BumpWoodEnabledBackupToolTip" devLabel="Enable bump effect when supported by the Wood (Solid) and the graphics driver." translation="启用凹凸效果(如果受“木材(实心)”材料和图形驱动程序支持)。"/>
	<label commandName="BumpWoodEnabledBackupUserName" devLabel="Wood Bump (Custom)" translation="木质凹凸(自定义)"/>
	<label commandName="BumpWoodEnabledToolTip" devLabel="Enable bump effect when supported by the Wood (Solid) and the graphics driver." translation="启用凹凸效果(如果受“木材(实心)”材料和图形驱动程序支持)。"/>
	<label commandName="BumpWoodEnabledUserName" devLabel="Wood Bump" translation="木质凹凸"/>
	<label commandName="CachingRenderingResultToolTip" devLabel="Render the scene in separate fragments; some graphics cards do not support this" translation="在单独的片段中渲染场景；某些图形卡不支持此操作"/>
	<label commandName="CachingRenderingResultUserName" devLabel="CachingRenderingResult" translation="缓存渲染结果"/>
	<label commandName="CameraGroupToolTip" devLabel="Camera" translation="相机"/>
	<label commandName="CameraProjectionPerspetiveWithOrthoFacesTooltip" devLabel="Camera Projection Perspetive With Ortho Faces" translation="包含正交面的相机投影透视图"/>
	<label commandName="CameraProjectionPerspetiveWithOrthoFacesUserName" devLabel="Camera Projection Perspetive With Ortho Faces" translation="包含正交面的相机投影透视图"/>
	<label commandName="CameraProjectionToolTip" devLabel="CameraProjection" translation="相机投影"/>
	<label commandName="CameraProjectionUserName" devLabel="CameraProjection" translation="相机投影"/>
	<label commandName="CamreaGroupUserName" devLabel="Camera" translation="相机"/>
	<label commandName="CanvasEffectsPreferencesGroupTooltip" devLabel="&lt;p&gt;Settings that can enhance the appearance of objects in the 3D canvas. Some settings can impact graphical performance.&lt;/p&gt;" translation="&lt;p&gt;这些设置可增强三维画布中对象的外观。其中某些设置可能会影响图形性能。&lt;/p&gt;"/>
	<label commandName="CanvasEffectsPreferencesGroupUserName" devLabel="Canvas Effects" translation="画布效果"/>
	<label commandName="CheckCertInfoToolTip" devLabel="Check graphics card certification when creating rendering devices" translation="创建渲染设备时检查图形卡认证"/>
	<label commandName="CheckCertInfoUserName" devLabel="Check graphics card certification when creating rendering devices" translation="创建渲染设备时检查图形卡认证"/>
	<label commandName="ColorCyclingToolTip" devLabel="Using color cycling capability for default material" translation="为默认材料使用颜色循环功能"/>
	<label commandName="ColorCyclingUserName" devLabel="Color Cycling" translation="颜色循环"/>
	<label commandName="ColorToolTip" devLabel="Color" translation="颜色"/>
	<label commandName="ColorUserName" devLabel="Color" translation="颜色"/>
	<label commandName="ConsolidateReferenceSceneToolTip" devLabel="Enable reference scene consolidation for accelerating highlight." translation="启用参照场景整合以加速亮显。"/>
	<label commandName="ConsolidateReferenceSceneUserName" devLabel="Consolidate Reference Scene" translation="整合参照场景"/>
	<label commandName="ConsolidateSketchToolTip" devLabel="Enable Sketch consolidation for rendering acceleration." translation="启用草图整合以进行渲染加速。"/>
	<label commandName="ConsolidateSketchUserName" devLabel="Consolidate Sketch" translation="整合草图"/>
	<label commandName="ConsolidationBodiesToolTip" devLabel="Combine static bodies and draw them in a batch." translation="合并静态实体并批量绘制它们。"/>
	<label commandName="ConsolidationBodiesUserName" devLabel="Static batching for bodies" translation="静态实体批处理"/>
	<label commandName="ConsolidationToolTip" devLabel="Improve performance by consolidating small objects." translation="通过合并小对象来提高性能。"/>
	<label commandName="ConsolidationUserName" devLabel="Consolidation" translation="合并"/>
	<label commandName="CorruptedUserEnvContent" devLabel="Please attach the custom environment again." translation="请再次附着自定义环境。"/>
	<label commandName="CorruptedUserEnvTitle" devLabel="The attached environment image is corrupted." translation="附着的环境图像已损坏。"/>
	<label commandName="CustomAspectRatio" devLabel="Custom Aspect Ratio" translation="自定义纵横比"/>
	<label commandName="CustomGraphicsPresetValueName" devLabel="Custom" translation="自定义"/>
	<label commandName="DefaultCameraProjectionToolTip" devLabel="Camera Projection" translation="相机投影"/>
	<label commandName="DefaultCameraProjectionUserName" devLabel="Camera Projection" translation="相机投影"/>
	<label commandName="DegradedNoSelectionEffectValeName" devLabel="Simple display (without glow or halo)" translation="简单显示(无辉光或光晕)"/>
	<label commandName="DegradedNormalSelectionEffectValeName" devLabel="Normal display (with glow and halo)" translation="正常显示(有辉光和光晕)"/>
	<label commandName="DepthFieldEnabledToolTip" devLabel="Depth of Field Enabled" translation="启用了景深"/>
	<label commandName="DepthFieldEnabledUserName" devLabel="Depth of Field Enabled" translation="启用了景深"/>
	<label commandName="DeviceTypeToolTip" devLabel="Specify Device Type" translation="指定设备类型"/>
	<label commandName="DeviceTypeUserName" devLabel="Device Type" translation="设备类型"/>
	<label commandName="DirectX11Name" devLabel="DirectX 11" translation="DirectX 11"/>
	<label commandName="DisDomeBackupToolTip" devLabel="Whether or not display the Dome" translation="是否显示穹顶"/>
	<label commandName="DisDomeBackupUserName" devLabel="Environment Dome (Custom)" translation="环境穹顶(自定义)"/>
	<label commandName="DisDomeToolTip" devLabel="Displays a virtual sky and horizon effect" translation="显示虚拟天空和地平线效果"/>
	<label commandName="DisDomeUserName" devLabel="Environment Dome" translation="环境穹顶"/>
	<label commandName="DisGroundPlaneBackupToolTip" devLabel="Whether or not display the GroundPlane" translation="是否显示地平面"/>
	<label commandName="DisGroundPlaneBackupUserName" devLabel="Ground Plane (Custom)" translation="地平面(自定义)"/>
	<label commandName="DisGroundPlaneToolTip" devLabel="Enables ground shadows and reflections" translation="启用地面阴影和反射"/>
	<label commandName="DisGroundPlaneUserName" devLabel="Ground Plane" translation="地平面"/>
	<label commandName="DisableSurfaceNormalDisplayToolTip" devLabel="Disable Surface Normal Display." translation="禁用曲面法线显示。"/>
	<label commandName="DisableSurfaceNormalDisplayUserName" devLabel="Disable Surface Normal Display" translation="禁用曲面法线显示"/>
	<label commandName="DisplayOptionsToolTip" devLabel="Machine specific display settings." translation="机床特定的显示设置。"/>
	<label commandName="DisplayOptionsUserName" devLabel="Display" translation="显示"/>
	<label commandName="DisplayPreferencesOptionsGroupTooltip" devLabel="Machine specific display settings." translation="机床特定的显示设置。"/>
	<label commandName="DisplayPreferencesOptionsGroupUserName" devLabel="Display-specific Settings" translation="特定于显示器的设置"/>
	<label commandName="DynamicEffectThrottleBackupToolTip" devLabel="Degrade graphics effects to preserve performance" translation="降低图形效果以保持性能"/>
	<label commandName="DynamicEffectThrottleBackupUserName" devLabel="Dynamic (Custom)" translation="动态(自定义)"/>
	<label commandName="DynamicEffectThrottleToolTip" devLabel="&lt;p&gt;When this option is On, graphical rendering settings will be toggled automatically in order to maintain the specified framerate during canvas navigation. When Off, the setting states will be respected even during navigation.&lt;/p&gt;" translation="&lt;p&gt;如果此选项为“开”，则会自动切换图形渲染设置，以便在画布导航过程中保持指定的帧速率。关闭时，即使在导航过程中也会遵守设置状态。&lt;/p&gt;"/>
	<label commandName="DynamicEffectThrottleUserName" devLabel="Dynamic" translation="动态"/>
	<label commandName="EnableCanvasRetinaBackupToolTip" devLabel="Enables graphics scaling for better detail in the modeling canvas when using a high DPI display. Disabling this may improve graphics performance. This option has no effect at 100% DPI scaling." translation="使用高 DPI 显示器时，启用图形缩放，以便在建模画布中呈现更好的细节。禁用此选项可提高图形性能。当 DPI 缩放比例为 100% 时，此选项不起作用。"/>
	<label commandName="EnableCanvasRetinaBackupUserName" devLabel="High-resolution canvas graphics (Custom)" translation="高分辨率画布图形(自定义)"/>
	<label commandName="EnableCanvasRetinaToolTip" devLabel="Enables graphics scaling for better detail in the modeling canvas when using a high DPI display. Disabling this may improve graphics performance. This option has no effect at 100% DPI scaling." translation="使用高 DPI 显示器时，启用图形缩放，以便在建模画布中呈现更好的细节。禁用此选项可提高图形性能。当 DPI 缩放比例为 100% 时，此选项不起作用。"/>
	<label commandName="EnableCanvasRetinaUserName" devLabel="High-resolution canvas graphics" translation="高分辨率画布图形"/>
	<label commandName="EnableCanvasUseSRGBBackupToolTip" devLabel="Use sRGB color space for color matching" translation="使用 sRGB 颜色空间进行颜色匹配"/>
	<label commandName="EnableCanvasUseSRGBBackupUserName" devLabel="Use sRGB color space (Custom)" translation="使用 sRGB 颜色空间(自定义)"/>
	<label commandName="EnableCanvasUseSRGBToolTip" devLabel="Use sRGB color space for color matching" translation="使用 sRGB 颜色空间进行颜色匹配"/>
	<label commandName="EnableCanvasUseSRGBUserName" devLabel="Use sRGB color space" translation="使用 sRGB 颜色空间"/>
	<label commandName="EnableSurfaceNormalDisplayBackupToolTip" devLabel="Enable Surface Normal Display." translation="启用曲面法线显示。"/>
	<label commandName="EnableSurfaceNormalDisplayBackupUserName" devLabel="Enable Surface Normal Display (Custom)" translation="启用曲面法线显示(自定义)"/>
	<label commandName="EnableSurfaceNormalDisplayToolTip" devLabel="Enable Surface Normal Display." translation="启用曲面法线显示。"/>
	<label commandName="EnableSurfaceNormalDisplayUserName" devLabel="Enable Surface Normal Display" translation="启用曲面法线显示"/>
	<label commandName="EnhancedTSplineToolTip" devLabel="Enable EnhancedMesh for TSpline tessellation." translation="为 T-Spline 细分曲面启用增强的网格。"/>
	<label commandName="EnhancedTSplineUserName" devLabel="Enhanced TSpline" translation="增强型 T-Spline"/>
	<label commandName="Environment" devLabel="Environment" translation="环境"/>
	<label commandName="EnvironmentGroupToolTip" devLabel="Environment" translation="环境"/>
	<label commandName="EnvironmentGroupUserName" devLabel="Environment" translation="环境"/>
	<label commandName="EnvironmentIDToolTip" devLabel="Lighting, background and various color settings" translation="光源、背景和各种颜色设置"/>
	<label commandName="EnvironmentIDUserName" devLabel="Environment" translation="环境"/>
	<label commandName="EnvironmentToolTip" devLabel="Environment" translation="环境"/>
	<label commandName="EnvironmentUserName" devLabel="Environment" translation="环境"/>
	<label commandName="ExposureToolTip" devLabel="Exposure" translation="曝光"/>
	<label commandName="ExposureUserName" devLabel="Exposure" translation="曝光"/>
	<label commandName="FXAAToolTip" devLabel="Switches on or off fast approximation anti aliasing" translation="打开或关闭快速近似抗锯齿"/>
	<label commandName="FXAAUserName" devLabel="FXAA" translation="FXAA"/>
	<label commandName="FixedGridSpacingInCMTooltip" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInCMUserName" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInFTTooltip" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInFTUserName" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInINTooltip" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInINUserName" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInMILTooltip" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInMILUserName" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInMMTooltip" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInMMUserName" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInMTooltip" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingInMUserName" devLabel="Major Grid Spacing" translation="主栅格间距"/>
	<label commandName="FixedGridSpacingTooltip" devLabel="Fixed Grid" translation="固定栅格"/>
	<label commandName="FixedGridSpacingUserName" devLabel="Fixed Grid" translation="固定栅格"/>
	<label commandName="FixedGridSubdivisionsCMTooltip" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsCMUserName" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsFTTooltip" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsFTUserName" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsINTooltip" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsINUserName" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsMILTooltip" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsMILUserName" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsMTooltip" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsMUserName" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsTooltip" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FixedGridSubdivisionsUserName" devLabel="Minor Subdivisions" translation="次细分"/>
	<label commandName="FlattenGroundToolTip" devLabel="Flatten Ground" translation="展平地面"/>
	<label commandName="FlattenGroundUserName" devLabel="Flatten Ground" translation="展平地面"/>
	<label commandName="FocalLengthToolTip" devLabel="Focal Length" translation="焦距"/>
	<label commandName="FocalLengthUserName" devLabel="Focal Length" translation="焦距"/>
	<label commandName="ForceHWGraphicsOnMacOSToolTip" devLabel="Disable software fallback and enforce hardware renderer on macOS." translation="禁用软件回退并在 macOS 上实施硬件渲染器。"/>
	<label commandName="ForceHWGraphicsOnMacOSUserName" devLabel="Enforce hardware renderer on macOS" translation="在 MacOS 上实施硬件渲染器"/>
	<label commandName="GammaCorrectionToolTip" devLabel="Enable Gamma Correction." translation="启用“伽马修正”。"/>
	<label commandName="GammaCorrectionUserName" devLabel="Gamma Correction" translation="伽马修正"/>
	<label commandName="GeneralGraphicsPreferencesUserNameTooltip" devLabel="General Graphics Settings" translation="常规图形设置"/>
	<label commandName="GeneralGraphicsPreferencesUserNameUserName" devLabel="General Graphics Settings" translation="常规图形设置"/>
	<label commandName="GraphicsOptionsToolTip" devLabel="Preferences used to control the graphics display" translation="用于控制图形显示的首选项"/>
	<label commandName="GraphicsOptionsUserName" devLabel="Graphics" translation="图形"/>
	<label commandName="GraphicsSplitTestEnabledToolTip" devLabel="Whether or not graphics server/client split test is enabled." translation="是否启用图形服务器/客户端分离测试。"/>
	<label commandName="GraphicsSplitTestEnabledUserName" devLabel="Graphics server/client split test" translation="图形服务器/客户端分离测试"/>
	<label commandName="GridDisplaySettingsOptionsToolTip" devLabel="Preferences that sets default Layout Grid properties used in new documents" translation="用于设置新文档中所使用的默认布局栅格属性的首选项"/>
	<label commandName="GridDisplaySettingsOptionsUserName" devLabel="Grid" translation="栅格"/>
	<label commandName="GridSnappingOptionToolTip" devLabel="Enable Grid Snapping." translation="启用栅格捕捉。"/>
	<label commandName="GridSnappingOptionUserName" devLabel="Enable Grid Snapping" translation="启用栅格捕捉"/>
	<label commandName="GroundPlaneGroupToolTip" devLabel="Ground Plane" translation="地平面"/>
	<label commandName="GroundPlaneGroupUserName" devLabel="Ground Plane" translation="地平面"/>
	<label commandName="GroundPlaneToolTip" devLabel="Ground Plane" translation="地平面"/>
	<label commandName="GroundPlaneUserName" devLabel="Ground Plane" translation="地平面"/>
	<label commandName="GroundReflectionEnabledBackupToolTip" devLabel="Shows reflections of the model on the ground" translation="在地面上显示模型的倒影"/>
	<label commandName="GroundReflectionEnabledBackupUserName" devLabel="Ground Reflection (Custom)" translation="地面反射(自定义)"/>
	<label commandName="GroundReflectionEnabledToolTip" devLabel="Display reflections of visible bodies on the ground plane" translation="显示地平面上可见实体的反射"/>
	<label commandName="GroundReflectionEnabledUserName" devLabel="Ground Reflection" translation="地面反射"/>
	<label commandName="GroundShadowEnabledBackupToolTip" devLabel="Shows shadows of the model on the ground" translation="在地面上显示模型的阴影"/>
	<label commandName="GroundShadowEnabledBackupUserName" devLabel="Ground Shadow (Custom)" translation="地面阴影(自定义)"/>
	<label commandName="GroundShadowEnabledToolTip" devLabel="Cast shadows of visible bodies onto the ground plane" translation="将可见实体的阴影投射到地平面"/>
	<label commandName="GroundShadowEnabledUserName" devLabel="Ground Shadow" translation="地面阴影"/>
	<label commandName="HDRBkgEnabledToolTip" devLabel="Enable HDR background display" translation="启用 HDR 背景显示"/>
	<label commandName="HDRBkgEnabledUserName" devLabel="Enable HDR background display" translation="启用 HDR 背景显示"/>
	<label commandName="LayoutGridLockName" devLabel="Enable layout grid lock" translation="启用“布局栅格锁定”"/>
	<label commandName="LayoutGridLockToolTip" devLabel="Lock or UnLock the layout grid." translation="锁定或解锁布局栅格。"/>
	<label commandName="LegacyFacetingAPIToolTip" devLabel="Using legacy faceting code" translation="使用旧版划分面代码"/>
	<label commandName="LegacyFacetingAPIUserName" devLabel="Using legacy faceting code" translation="使用旧版划分面代码"/>
	<label commandName="LensRadiusToolTip" devLabel="Lens Radius" translation="镜头半径"/>
	<label commandName="LensRadiusUserName" devLabel="Lens Radius" translation="镜头半径"/>
	<label commandName="LevelOfDetailToolTip" devLabel="Improve graphics display quality by progressively refining graphics during zoom" translation="通过在缩放过程中逐渐优化图形，提高图形显示质量"/>
	<label commandName="LevelOfDetailUserName" devLabel="Refine graphics when zooming" translation="缩放时优化图形"/>
	<label commandName="LockViewNotificationInformation" devLabel="The view is locked! Please go to In-canvas Render Settings to change the lock view setting if you want to continue the view operation." translation="该视图处于锁定状态！如果要继续执行视图操作，请转至“画布内渲染设置”以更改锁定视图设置。"/>
	<label commandName="LockViewNotificationTitle" devLabel="The view is locked" translation="该视图处于锁定状态"/>
	<label commandName="LockViewToolTip" devLabel="Lock the view." translation="锁定该视图。"/>
	<label commandName="LockViewUserName" devLabel="Lock View" translation="锁定视图"/>
	<label commandName="LogGraphicsToolTip" devLabel="Log graphics errors and warnings." translation="记录图形错误和警告。"/>
	<label commandName="LogGraphicsUserName" devLabel="Log graphics errors and warnings" translation="记录图形错误和警告"/>
	<label commandName="MSAABackupToolTip" devLabel="Switches on or off anti aliasing" translation="打开或关闭抗锯齿"/>
	<label commandName="MSAABackupUserName" devLabel="Anti-Aliasing (Custom)" translation="抗锯齿(自定义)"/>
	<label commandName="MSAAToolTip" devLabel="Improves visual quality by smoothing curved edges and surfaces" translation="通过平滑弯曲边缘和曲面提高视觉质量"/>
	<label commandName="MSAAUserName" devLabel="Anti-Aliasing" translation="抗锯齿"/>
	<label commandName="NPREffectToolTip" devLabel="NPR Effects show the model non realistically - for example like a charcoal drawing" translation="NPR 特效以非真实效果显示模型 - 例如素描"/>
	<label commandName="NPREffectUserName" devLabel="NPR Effect" translation="NPR 特效"/>
	<label commandName="NoRenderer" devLabel="Failed to create the graphics renderer; it could be due to that the graphics card is not powerful enough or its driver is not installed" translation="无法创建图形渲染器；其原因可能是图形卡不满足要求或未安装图形驱动程序"/>
	<label commandName="NoSelectionEffectValeName" devLabel="Simple" translation="简单"/>
	<label commandName="NormalSelectionEffectValeName" devLabel="Normal" translation="标准"/>
	<label commandName="ObjectShadowFitToolTip" devLabel="Specify Object Shadow Fit" translation="指定对象阴影配合"/>
	<label commandName="ObjectShadowFitUserName" devLabel="Object Shadow Fit" translation="对象阴影配合"/>
	<label commandName="ObjectShadowTypeBoolBackupToolTip" devLabel="Whether or not display the Object Shadow" translation="是否显示对象阴影"/>
	<label commandName="ObjectShadowTypeBoolBackupUserName" devLabel="Object Shadow (Custom)" translation="对象阴影(自定义)"/>
	<label commandName="ObjectShadowTypeBoolToolTip" devLabel="Cast shadows of visible bodies onto other bodies" translation="将可见实体的阴影投射到其他实体上"/>
	<label commandName="ObjectShadowTypeBoolUserName" devLabel="Object Shadow" translation="对象阴影"/>
	<label commandName="ObjectShadowTypeToolTip" devLabel="Whether or not display the Object Shadow" translation="是否显示对象阴影"/>
	<label commandName="ObjectShadowTypeUserName" devLabel="Object Shadow" translation="对象阴影"/>
	<label commandName="OccurrenceTreeCleanupTimeToolTip" devLabel="Time in minutes after which the occurrence tree is cleaned up. 0 clears occurrence tree immediately and -1 keeps occurrence tree until document is open" translation="清理引用树的时间(以分钟为单位)。0 表示立即清除引用树，-1 表示保留引用树直至文档打开。"/>
	<label commandName="OccurrenceTreeCleanupTimeUserName" devLabel="Occurrence Tree Cleanup Time (minutes)" translation="引用树清理时间(分钟)"/>
	<label commandName="OpenGLCoreName" devLabel="OpenGL Core Profile" translation="OpenGL Core Profile"/>
	<label commandName="OptimizedRenderingToolTip" devLabel="Specify which fragments in the scene to render to improve performance" translation="指定场景中要渲染的片段以提高性能"/>
	<label commandName="OptimizedRenderingUserName" devLabel="Optimized Rendering" translation="优化渲染"/>
	<label commandName="PartialUpdate2DId" devLabel="Partial update 2D canvas." translation="局部更新二维画布。"/>
	<label commandName="PartialUpdate2DToolTip" devLabel="Allow consolidation to be temporariliy disabled during navigation" translation="导航期间允许暂时禁用合并"/>
	<label commandName="PerformanceGraphicsPresetValueName" devLabel="Performance" translation="性能"/>
	<label commandName="PerspWithOrthoFacesToolTip" devLabel="Perspective with Ortho Faces" translation="具有正交面的透视图"/>
	<label commandName="PerspWithOrthoFacesUserName" devLabel="Perspective with Ortho Faces" translation="具有正交面的透视图"/>
	<label commandName="PixelScaleFactorToolTip" devLabel="Scale factor applied to all pixel-scaled objects" translation="应用于所有像素缩放对象的比例系数"/>
	<label commandName="PixelScaleFactorUserName" devLabel="Pixel-scale Factor" translation="像素比例系数"/>
	<label commandName="PresetPreferencesOptionsGroupTooltip" devLabel="Use preset options to control all graphics options as a group" translation="使用预设选项将所有图形选项作为一组进行控制"/>
	<label commandName="PresetPreferencesOptionsGroupUserName" devLabel="Preset Options" translation="预设选项"/>
	<label commandName="QualityGraphicsPresetValueName" devLabel="Quality" translation="质量"/>
	<label commandName="RDPGameDVRFSEContent" devLabel="Fusion cannot render graphics over a remote desktop session while Fullscreen Optimization is enabled. Please disable Fullscreen Optimization or Windows 10 Game DVR before relaunching Fusion." translation="在启用了“全屏优化”的情况下，Fusion 无法通过远程桌面会话渲染图形。请禁用“全屏优化”或 Windows 10 Game DVR，然后重新启动 Fusion。"/>
	<label commandName="RDPGameDVRFSETitle" devLabel="Failed to allocate frame buffer" translation="无法分配帧缓冲区"/>
	<label commandName="RDPOIsEnabledToolTip" devLabel="Various optimizations specifically for remote desktop performance." translation="专门用于实现远程桌面性能的各种优化。"/>
	<label commandName="RDPOIsEnabledUserName" devLabel="Remote Desktop Performance Optimization" translation="远程桌面性能优化"/>
	<label commandName="RDPOThrottleEffectToolTip" devLabel="Use simple effects by forcing performance mode." translation="通过强制应用性能模式使用简单效果。"/>
	<label commandName="RDPOThrottleEffectUserName" devLabel="Disable advanced render effect" translation="禁用高级渲染效果"/>
	<label commandName="RDPOThrottleFrameRateDuringNavToolTip" devLabel="Skip frames." translation="跳过帧。"/>
	<label commandName="RDPOThrottleFrameRateDuringNavUserName" devLabel="Maximum framerate during navigation (FPS)" translation="导航期间的最大帧速率(FPS)"/>
	<label commandName="RDPOThrottleMaterialToolTip" devLabel="Use simple materials." translation="使用简单材料。"/>
	<label commandName="RDPOThrottleMaterialUserName" devLabel="Render with only basic material" translation="仅使用基本材料渲染"/>
	<label commandName="RDPOThrottleShadedDuringNavToolTip" devLabel="Switch to wireframe mode." translation="切换到线框模式。"/>
	<label commandName="RDPOThrottleShadedDuringNavUserName" devLabel="Show wireframe during navigation" translation="在导航期间显示线框"/>
	<label commandName="RDPOptimizationOptionsToolTip" devLabel="Preferences used to optimize the graphics performance in RDP session." translation="用于在 RDP 会话中优化图形性能的首选项。"/>
	<label commandName="RDPOptimizationOptionsUserName" devLabel="RDP Optimization" translation="RDP 优化"/>
	<label commandName="RRTLightingTypeBack" devLabel="Back" translation="后退"/>
	<label commandName="RRTLightingTypeDefault" devLabel="Default" translation="默认"/>
	<label commandName="RRTLightingTypeFrontLeft" devLabel="Front Left" translation="左前方"/>
	<label commandName="RRTLightingTypeFrontRight" devLabel="Front Right" translation="右前方"/>
	<label commandName="ReflectionsToolTip" devLabel="Reflections" translation="反射"/>
	<label commandName="ReflectionsUserName" devLabel="Reflections" translation="反射"/>
	<label commandName="RoughnessToolTip" devLabel="Roughness" translation="粗糙度"/>
	<label commandName="RoughnessUserName" devLabel="Roughness" translation="粗糙度"/>
	<label commandName="SelectClosestItemOnlyToolTip" devLabel="return the closest item only or return all Intersection items " translation="仅返回最近的项目，或者返回所有相交项目 "/>
	<label commandName="SelectClosestItemOnlyUserName" devLabel="Selection hint" translation="选择提示"/>
	<label commandName="ShowDoFWarningToolTip" devLabel="Show DoF Warning." translation="显示自由度警告。"/>
	<label commandName="ShowDoFWarningUserName" devLabel="Show DoF Warning" translation="显示自由度警告"/>
	<label commandName="ShowGridRefNumbersToolTip" devLabel="Show grid reference numbers" translation="显示栅格参考号"/>
	<label commandName="ShowGridRefNumbersUserName" devLabel="Show Grid Reference Numbers" translation="显示栅格参考号"/>
	<label commandName="ShowLayoutGridToolTip" devLabel="show layout grid " translation="显示布局栅格 "/>
	<label commandName="ShowLayoutGridUserName" devLabel="Show Layout Grid" translation="显示布局栅格"/>
	<label commandName="SilhouetteToolTip" devLabel="Whether or not display the silhouette" translation="是否显示轮廓"/>
	<label commandName="SilhouetteUserName" devLabel="Display Silhouette" translation="显示轮廓"/>
	<label commandName="SimpleTransparencyValeName" devLabel="Better Performance" translation="性能优先"/>
	<label commandName="SolidColor" devLabel="Solid Color" translation="实体颜色"/>
	<label commandName="SplitViewArrangementToolTip" devLabel="MultiViewPort Arrangement" translation="多视口排列"/>
	<label commandName="SplitViewArrangementUserName" devLabel="Splitview Arrangment" translation="分段视图排列"/>
	<label commandName="SyncWindowToolTip" devLabel="sync window " translation="同步窗口 "/>
	<label commandName="SyncWindowUserName" devLabel="Sync Window" translation="同步窗口"/>
	<label commandName="TdrCrashContent" devLabel="Graphics Driver stopped responding, which could cause unstable behavior." translation="图形驱动程序停止响应，这可能会导致出现不稳定行为。"/>
	<label commandName="TdrCrashTitle" devLabel="Graphics Driver stopped responding" translation="图形驱动程序停止响应"/>
	<label commandName="ThemeEnvironmentToolTip" devLabel="Theme tracking environment." translation="主题跟踪环境。"/>
	<label commandName="ThemeEnvironmentUserName" devLabel="Themed Environment" translation="主题环境"/>
	<label commandName="TonemappingResolveMSAAToolTip" devLabel="Resolving MSAA in Tonemapping pass can reduce the artifacts that occur in high contrast areas" translation="在色调映射过程中解析 MSAA 可以减少在高对比度区域中出现的瑕疵"/>
	<label commandName="TonemappingResolveMSAAUserName" devLabel="Resolve MSAA in Tonemapping pass" translation="在色调映射过程中解析 MSAA"/>
	<label commandName="TransparencyOptionBackupToolTip" devLabel="Advanced Transparency gives better transparent display but could downgrade the performance" translation="“高级透明度”能够提供更好的透明显示，但会降低性能"/>
	<label commandName="TransparencyOptionBackupUserName" devLabel="Transparency Effect (Custom)" translation="透明效果(自定义)"/>
	<label commandName="TransparencyOptionToolTip" devLabel="Advanced Transparency gives better transparent display but could downgrade the performance" translation="“高级透明度”能够提供更好的透明显示，但会降低性能"/>
	<label commandName="TransparencyOptionUserName" devLabel="Transparency Effect" translation="透明度效果"/>
	<label commandName="TransparentBackgroundToolTip" devLabel="Enable transparent background when saved into an image." translation="保存到图像中时启用透明背景。"/>
	<label commandName="TransparentBackgroundUserName" devLabel="Transparent Background" translation="透明背景"/>
	<label commandName="UseOccurrenceTreeToolTip" devLabel="Enable Occurrence tree for rendering acceleration." translation="启用“引用”树状图以进行渲染加速。"/>
	<label commandName="UseOccurrenceTreeUserName" devLabel="Use Occurrence Tree" translation="使用“引用”树状图"/>
	<label commandName="VOConstructionAxes" devLabel="Construction Axes" translation="构造轴"/>
	<label commandName="VOConstructionPlanes" devLabel="Construction Planes" translation="构造平面"/>
	<label commandName="VOConstructionPoints" devLabel="Construction Points" translation="构造点"/>
	<label commandName="VOJointOrigin" devLabel="Joint Origins" translation="联接原点"/>
	<label commandName="VOJointOriginAxes" devLabel="Joint Origin Axes" translation="联接原点轴"/>
	<label commandName="VOJoints" devLabel="Joints" translation="联接"/>
	<label commandName="VOOriginAxes" devLabel="Origin Axes" translation="基准轴"/>
	<label commandName="VOOriginPlanes" devLabel="Origin Planes" translation="基准平面"/>
	<label commandName="VOOriginPoints" devLabel="Origin Points" translation="基准点"/>
	<label commandName="VOSketches" devLabel="Sketches" translation="草图"/>
	<label commandName="VOUserCoordinateSystem" devLabel="User Coordinate Systems" translation="用户坐标系"/>
	<label commandName="VOUserWorkAxes" devLabel="User Work Axes" translation="用户工作轴"/>
	<label commandName="VOUserWorkPlanes" devLabel="User Work Planes" translation="用户工作平面"/>
	<label commandName="VOUserWorkPoints" devLabel="User Work Points" translation="用户工作点"/>
	<label commandName="ViewportAspectRatio" devLabel="Viewport aspect ratio" translation="视口纵横比"/>
	<label commandName="VisualStyleToolTip" devLabel="The Visual Style used to display the model - e.g. wireframe" translation="用于显示模型的视觉样式 - 例如线框"/>
	<label commandName="VisualStyleUserName" devLabel="Visual Style" translation="视觉样式"/>
	<label commandName="degradedSelectionEffectOptionBackupToolTip" devLabel="When below the minimum FPS, controls how selections and highlights are displayed" translation="当未达到最小 FPS 时，控制如何显示选择项和亮显项"/>
	<label commandName="degradedSelectionEffectOptionBackupUserName" devLabel="Degraded selection display style (Custom)" translation="降级的选择显示样式(自定义)"/>
	<label commandName="degradedSelectionEffectOptionToolTip" devLabel="When below the minimum FPS, controls how selections and highlights are displayed" translation="当未达到最小 FPS 时，控制选择和亮显的显示方式"/>
	<label commandName="degradedSelectionEffectOptionUserName" devLabel="Degraded selection display style" translation="降级选择显示样式"/>
	<label commandName="driverToolTip" devLabel="The driver used to display the graphics" translation="用于显示图形的驱动程序"/>
	<label commandName="driverUserName" devLabel="Graphics driver" translation="图形驱动程序"/>
	<label commandName="graphicsPresetOptionToolTip" devLabel="&lt;b&gt;Graphics Preset&lt;/b&gt;&lt;p&gt;&lt;b&gt;Quality:&lt;/b&gt; Provides a better visual experience but may reduce navigation performance.&lt;br&gt;&lt;b&gt;Performance:&lt;/b&gt; Optimizes graphical performance but may reduce visual quality.&lt;br&gt;&lt;b&gt;Custom:&lt;/b&gt; Allows you to modify the settings to balance the quality and performance. Canvas Effects can also be modified in the Canvas toolbar.&lt;/p&gt;" translation="&lt;b&gt;图形预设&lt;/b&gt;&lt;p&gt;&lt;b&gt;质量:&lt;/b&gt; 提供更好的视觉体验，但可能会降低导航性能。&lt;br&gt;&lt;b&gt;性能:&lt;/b&gt; 优化图形性能，但可能会降低视觉质量。&lt;br&gt;&lt;b&gt;自定义:&lt;/b&gt; 允许您修改设置以平衡质量和性能。画布效果也可以在画布工具栏中修改。&lt;/p&gt;"/>
	<label commandName="graphicsPresettOptionUserName" devLabel="Graphics Preset" translation="图形预设"/>
	<label commandName="hiddenLineDimmingBackupToolTip" devLabel="Control hidden edge opacity" translation="控制隐藏边不透明度"/>
	<label commandName="hiddenLineDimmingBackupUserName" devLabel="Hidden Edge Dimming (%) (Custom)" translation="隐藏边明暗度(%) (自定义)"/>
	<label commandName="hiddenLineDimmingToolTip" devLabel="Control hidden edge opacity" translation="控制隐藏边不透明度"/>
	<label commandName="hiddenLineDimmingUserName" devLabel="Hidden Edge Dimming (%)" translation="隐藏边明暗度 (%)"/>
	<label commandName="lclzYup" devLabel="Y up" translation="Y 轴向上"/>
	<label commandName="lclzZup" devLabel="Z up" translation="Z 轴向上"/>
	<label commandName="minFPSBackupToolTip" devLabel="The frame rate below which graphics effects start degrading to preserve performance" translation="帧速率，低于该值时，图形效果的质量会开始下降以保持性能"/>
	<label commandName="minFPSBackupUserName" devLabel="Minimum framerate during navigation (FPS) (Custom)" translation="导航期间的最小帧速率(FPS) (自定义)"/>
	<label commandName="minFPSToolTip" devLabel="The frame rate below which graphics effects start degrading to preserve performance" translation="一个帧频值，低于该值时，图形效果的质量会开始下降以保持性能"/>
	<label commandName="minFPSUserName" devLabel="Minimum framerate during navigation (FPS)" translation="导航期间的最小帧速率(FPS)"/>
	<label commandName="performanceModeToolTip" devLabel="Automatically disable or degrade visual effects to improve the rendering performance; this will affect the display quality" translation="自动禁用或弱化视觉特效可提高渲染性能；这将影响显示质量"/>
	<label commandName="performanceModeUserName" devLabel="Limit effects to improve the performance" translation="限制特效以提高性能"/>
	<label commandName="sceneUpOptionToolTip" devLabel="Controls scene up" translation="控制场景正立"/>
	<label commandName="sceneUpOptionUserName" devLabel="Default modeling orientation" translation="默认建模方向"/>
	<label commandName="selectionEffectOptionBackupToolTip" devLabel="Controls how selections and highlights are displayed" translation="控制如何显示选择项和亮显项"/>
	<label commandName="selectionEffectOptionBackupUserName" devLabel="Selection display style (Custom)" translation="选择显示样式(自定义)"/>
	<label commandName="selectionEffectOptionToolTip" devLabel="Controls how selections and highlights are displayed" translation="控制如何显示选择项和亮显项"/>
	<label commandName="selectionEffectOptionUserName" devLabel="Selection display style" translation="选择显示样式"/>
	<label commandName="viewCubeTransitionOptionBackupToolTip" devLabel="Animates named view and sketch view transitions. Uncheck to skip animation and improve performance." translation="以动画形式呈现命名视图和草图视图过渡。取消选中该选项可跳过动画并提高性能。"/>
	<label commandName="viewCubeTransitionOptionBackupUserName" devLabel="Animate view transitions (Custom)" translation="动画演示视图转换(自定义)"/>
	<label commandName="viewCubeTransitionOptionToolTip" devLabel="Animates named view and sketch view transitions. Uncheck to skip animation and improve performance." translation="以动画形式呈现命名视图和草图视图过渡。取消选中该选项可跳过动画并提高性能。"/>
	<label commandName="viewCubeTransitionOptionUserName" devLabel="Animate view transitions" translation="动画演示视图转换"/>
</Resource>