<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="Absolute" devLabel="Bevel Width" translation="倒角宽度"/>
	<label commandName="AddInput" devLabel="Grow  Selection" translation="扩大选择"/>
	<label commandName="AgainstExtrudeDistance" devLabel="Distance" translation="距离"/>
	<label commandName="All" devLabel="All" translation="全部"/>
	<label commandName="AlongExtrudeDistance" devLabel="Distance" translation="距离"/>
	<label commandName="AlternateAlignment" devLabel="Alternate Alignment" translation="备用路线"/>
	<label commandName="AlternateTangent" devLabel="Alternate Tangent" translation="备用切线"/>
	<label commandName="Angle" devLabel="Angle" translation="角度"/>
	<label commandName="ArcLength" devLabel="Uniform" translation="均匀"/>
	<label commandName="AssemblyInfoCommand" devLabel="Assembly Info" translation="部件信息"/>
	<label commandName="AssemblyInfoCommandDesc" devLabel="Assembly Info" translation="部件信息"/>
	<label commandName="AssociativeMode" devLabel="Associative" translation="参数关联"/>
	<label commandName="AutoFeatureSelMode" devLabel="Auto Feature Selection" translation="自动特征选择"/>
	<label commandName="AutoJoin" devLabel="Auto Join" translation="自动合并"/>
	<label commandName="AutoRepair" devLabel="AutoRepair" translation="自动修复"/>
	<label commandName="BetterDisplay" devLabel="Better Display" translation="显示优先"/>
	<label commandName="BetterPerformance" devLabel="Enable Better Performance" translation="启用性能优先"/>
	<label commandName="Body" devLabel="Body" translation="实体"/>
	<label commandName="BooleanInput" devLabel="Embed Symmetry" translation="嵌入对称"/>
	<label commandName="Both" devLabel="Both" translation="双侧"/>
	<label commandName="Box" devLabel="Wireframe Box" translation="线框方体"/>
	<label commandName="BoxDisplayInput" devLabel="Box Display" translation="方体显示"/>
	<label commandName="BridgeCurveRotation" devLabel="Curve Rotation" translation="曲线旋转"/>
	<label commandName="BridgeErrBridgeFailed" devLabel="Bridge failed" translation="桥接失败"/>
	<label commandName="BridgeErrNumSegments" devLabel="Number of segments should be greater than twists" translation="线段数应大于扭曲数"/>
	<label commandName="BridgeErrSameTSpline" devLabel="Please select faces or boundary edges from same body" translation="请从同一实体选择面或边界边"/>
	<label commandName="BridgeFlipDirectionInput1" devLabel="Flip Side 1" translation="反转侧 1"/>
	<label commandName="BridgeFlipDirectionInput2" devLabel="Flip Side 2" translation="反转侧 2"/>
	<label commandName="BridgeFollowCurve" devLabel="Follow Curve" translation="跟随曲线"/>
	<label commandName="BridgeGuideCurve" devLabel="Select bridge guide curve" translation="选择桥接导向曲线"/>
	<label commandName="BridgeInputOrientVertex" devLabel="OrientVertex" translation="调整顶点方向"/>
	<label commandName="BridgeSegmentsInput" devLabel="Faces" translation="面"/>
	<label commandName="BridgeShowPreview" devLabel="Preview" translation="预览"/>
	<label commandName="BridgeSideE1" devLabel="Select side one boundary edges" translation="选择侧面 1 的边界边"/>
	<label commandName="BridgeSideE2" devLabel="Select side two boundary edges" translation="选择侧面 2 的边界边"/>
	<label commandName="BridgeSideEF1" devLabel="Select side one faces or boundary edges" translation="选择侧面 1 的面或边界边"/>
	<label commandName="BridgeSideEF2" devLabel="Select side two faces or boundary edges" translation="选择侧面 2 的边或边界边"/>
	<label commandName="BridgeSideF1" devLabel="Select side one faces" translation="选择侧面 1 的边"/>
	<label commandName="BridgeSideF2" devLabel="Select side two faces" translation="选择侧面 2 的面"/>
	<label commandName="BridgeSideOne" devLabel="Side 1" translation="侧 1"/>
	<label commandName="BridgeSideTwo" devLabel="Side 2" translation="侧 2"/>
	<label commandName="BridgeSideVE1" devLabel="Select side one boundary edges or direction vertex" translation="选择侧面 1 的边界边或方向顶点"/>
	<label commandName="BridgeSideVE2" devLabel="Select side two boundary edges or direction vertex" translation="选择侧面 2 的边界边或方向顶点"/>
	<label commandName="BridgeSideVEF1" devLabel="Select side one faces or boundary edges or direction vertex" translation="选择侧面 1 的面、边界边或方向顶点"/>
	<label commandName="BridgeSideVEF2" devLabel="Select side two faces or boundary edges or direction vertex" translation="选择侧面 2 的边或边界边或方向顶点"/>
	<label commandName="BridgeSideVF1" devLabel="Select side one faces or direction vertex" translation="选择侧面 1 的面或方向顶点"/>
	<label commandName="BridgeSideVF2" devLabel="Select side two faces or direction vertex" translation="选择侧面 2 的面或方向顶点"/>
	<label commandName="BridgeTwistsInput" devLabel="Twists" translation="扭曲"/>
	<label commandName="CancelOrUnfreezeBrokenFreeze" devLabel="To apply this change, the affected regions need to be unfrozen. Do you wish to continue?" translation="若要应用此更改，需要对受影响的区域进行解冻。是否要继续？"/>
	<label commandName="Circular Symmetry Warning" devLabel="%1% is a large number of circular instances that could impact performance.  You can proceed or modify the number of instances." translation="%1% 是一个可能影响性能的非常大的圆形实例数。可以继续操作，也可以修改实例数。"/>
	<label commandName="CircularAxis" devLabel="Axis" translation="轴"/>
	<label commandName="CircularGrid" devLabel="Circular Grid" translation="环形栅格"/>
	<label commandName="CircularSymmetryPossibleLoop" devLabel="Possible symmetries" translation="可能的对称"/>
	<label commandName="ClearSymmetrySeperateBody" devLabel="Separate Bodies" translation="单独实体"/>
	<label commandName="Continuity" devLabel="Continuity" translation="连续性"/>
	<label commandName="ContinuityCurvature" devLabel="Curvature (G2)" translation="曲率(G2)"/>
	<label commandName="ContinuityPositional" devLabel="Connected (G0)" translation="相连(G0)"/>
	<label commandName="ContinuityTangential" devLabel="Tangent (G1)" translation="相切(G1)"/>
	<label commandName="ControlFrameDisplayInput" devLabel="Control Frame Display" translation="控制框显示"/>
	<label commandName="ControlFrameEntity" devLabel="ControlFrameEntity" translation="ControlFrameEntity"/>
	<label commandName="ControlFrameEntitySelection2" devLabel="T-Spline Face, Edge or Surface" translation="T-Spline 面、边或曲面"/>
	<label commandName="ControlFrameEntitySelection3" devLabel="T-Spline Vertices or Edges" translation="T-Spline 顶点或边"/>
	<label commandName="ControlFrameEntitySelection4" devLabel="T-Spline Vertices or Edges" translation="T-Spline 顶点或边"/>
	<label commandName="ControlFrameEntitySelection5" devLabel="T-Spline Edges" translation="T-Spline 边"/>
	<label commandName="CoordinateSpace" devLabel="Coordinate Space" translation="坐标空间"/>
	<label commandName="Crease edges/vertices" devLabel="Select edges or vertices" translation="选择边或顶点"/>
	<label commandName="CreateFaceChainNoPossible" devLabel="Chain creation failed, select edge to start new chain" translation="链创建失败，请选择边来开始新的链"/>
	<label commandName="CrvSensitive" devLabel="Curvature" translation="曲率"/>
	<label commandName="CurvatureMode" devLabel="Curvature" translation="曲率"/>
	<label commandName="CurveFit" devLabel="Curve Fit" translation="曲线拟合"/>
	<label commandName="CurveInterfaceExport" devLabel="Curve Interface Export" translation="曲线界面导出"/>
	<label commandName="CurveSplit" devLabel="Display Curve Splits" translation="显示曲线分割"/>
	<label commandName="CurveToleranceValueInput" devLabel="Curve Tolerance" translation="曲线公差"/>
	<label commandName="DeformJoint" devLabel="Deform" translation="变形"/>
	<label commandName="Degree" devLabel="Degree" translation="度"/>
	<label commandName="DeleteGlobalHandle" devLabel="Global sections may not be deleted" translation="无法删除全局截面"/>
	<label commandName="DeleteKeyPressed" devLabel="Delete Key" translation="删除键"/>
	<label commandName="DeviationToggle" devLabel="Deviation" translation="偏差"/>
	<label commandName="Diameter1Faces" devLabel="Diameter 1 Faces" translation="直径 1 面"/>
	<label commandName="DiameterFaces" devLabel="Diameter Faces" translation="直径面"/>
	<label commandName="DirectionType" devLabel="Direction" translation="方向"/>
	<label commandName="DirectionTypeTowards" devLabel="Towards" translation="朝向"/>
	<label commandName="DisplayMode" devLabel="Display Mode" translation="显示模式"/>
	<label commandName="DisplayType" devLabel="Display" translation="显示"/>
	<label commandName="Distribution" devLabel="Distribution" translation="分发"/>
	<label commandName="DragPreviewToShiftPosition" devLabel="Move manipulator or enter parameter value" translation="移动操纵器或输入参数值"/>
	<label commandName="DrivingCurveCVSelection" devLabel="Curve Control Points" translation="曲线控制点"/>
	<label commandName="EFillHoleMode" devLabel="Fill Hole Mode" translation="填充孔模式"/>
	<label commandName="ELayoutDisplayErrorStarInput" devLabel="Error Star" translation="错误星形"/>
	<label commandName="ELayoutDisplayLPointsInput" devLabel="L Points" translation="L 点"/>
	<label commandName="ELayoutDisplayNGonsInput" devLabel="NGons" translation="多边形"/>
	<label commandName="ELayoutDisplayNakedEdgesInput" devLabel="Free Edges" translation="自由边"/>
	<label commandName="ELayoutDisplaySeaShellsInput" devLabel="Error T Points" translation="错误 T 点"/>
	<label commandName="ELayoutDisplayStarPointsInput" devLabel="Star Points" translation="星形点"/>
	<label commandName="ELayoutDisplayTPointsInput" devLabel="T Points" translation="T 点"/>
	<label commandName="Edge" devLabel="Edge" translation="边"/>
	<label commandName="EdgeGroupOneNotConnected" devLabel="Edge Group One is not connected." translation="未连接边组 1。"/>
	<label commandName="EdgeGroupTwoNotConnected" devLabel="Edge Group Two is not connected." translation="未连接边组 2。"/>
	<label commandName="EdgeSelection" devLabel="EdgeSelection" translation="EdgeSelection"/>
	<label commandName="EdgeSelectionForBevel" devLabel="T-Spline Edges" translation="T-Spline 边"/>
	<label commandName="EdgeSelectionForInsertion" devLabel="T-Spline Edge" translation="T-Spline 边"/>
	<label commandName="EditFormSelectionA" devLabel="Select vertex, edge or face. Alt Key to extrude" translation="选择顶点、边或面。按 Alt 键进行拉伸"/>
	<label commandName="EditFormSelectionE" devLabel="Select edges. Alt Key to extrude" translation="选择边。按住 Alt 键进行拉伸"/>
	<label commandName="EditFormSelectionF" devLabel="Select faces. Alt Key to extrude" translation="选择面。按 Alt 键进行拉伸"/>
	<label commandName="EditFormSelectionS" devLabel="Select T-Spline" translation="选择 T-Spline"/>
	<label commandName="EditFormSelectionV" devLabel="Select vertices or tangency handles" translation="选择顶点或切线控制柄"/>
	<label commandName="EnableBetterDisplay" devLabel="Enable Better Display" translation="启用显示优先"/>
	<label commandName="EntitySelection" devLabel="Profile" translation="轮廓"/>
	<label commandName="ErrorlabelGroup" devLabel="Error Labels" translation="错误标签"/>
	<label commandName="Exact Mode" devLabel="Select point on edge" translation="在边上选择点"/>
	<label commandName="ExtrudeBackSegmentsInput" devLabel="Back Faces" translation="后端面"/>
	<label commandName="ExtrudeFailed" devLabel="Curve Extraction failed" translation="曲线提取失败"/>
	<label commandName="ExtrudeFrontSegmentsInput" devLabel="Front Faces" translation="正面"/>
	<label commandName="ExtrudeLengthSegmentsInput" devLabel="Length Faces" translation="长度方向上的面数"/>
	<label commandName="ExtrudeSelection" devLabel="Select sketch profiles or planar faces to extrude" translation="选择要拉伸的草图轮廓或平整面"/>
	<label commandName="ExtrudeSubD" devLabel="Extrude" translation="拉伸"/>
	<label commandName="ExtrudeTaperAngleInput" devLabel="Angle" translation="角度"/>
	<label commandName="ExtrudeWidthSegmentsInput" devLabel="Width Faces" translation="宽度方向上的面数"/>
	<label commandName="Face" devLabel="Face" translation="面"/>
	<label commandName="Face/Edge" devLabel="Face/Edge" translation="面/边"/>
	<label commandName="FaceEdgeVertSelectionForSmooth" devLabel="Faces" translation="面"/>
	<label commandName="FaceSelection" devLabel="Select Face" translation="选择面"/>
	<label commandName="FaceSelectionForSubSet" devLabel="T-Spline Faces" translation="T-Spline 面"/>
	<label commandName="FalloffValue" devLabel="Falloff Distance" translation="衰减距离"/>
	<label commandName="FasterBetterPerformance" devLabel="Switching to faster performance mode.  Editing will be faster.  Display and analysis may be compromised." translation="正在切换到更快的性能模式。编辑速度会更快。显示和分析可能会受影响。"/>
	<label commandName="FasterModeling" devLabel="Faster Modeling" translation="更快建模"/>
	<label commandName="FeatSelInput" devLabel="Feature Selection" translation="特征选择"/>
	<label commandName="FewerLabel" devLabel="Fewer" translation="更少"/>
	<label commandName="FillHoleCollapse" devLabel="Collapse" translation="收拢"/>
	<label commandName="FillHoleNGON" devLabel="Fill Star" translation="填充星形"/>
	<label commandName="FillHoleTessellation" devLabel="Reduced Star" translation="减少星形"/>
	<label commandName="FilterType" devLabel="Selection Filter" translation="选择过滤器"/>
	<label commandName="FitDirection" devLabel="Fit" translation="全部缩放"/>
	<label commandName="FlattenSelectPlane" devLabel="Select a work plane or planar B-rep face" translation="选择工作平面或平面 B-Rep 面"/>
	<label commandName="FlattenSelectVertices" devLabel="Select vertices and/or tangency handles to flatten" translation="选择顶点和/或切线控制柄以展平"/>
	<label commandName="FlattenType" devLabel="Flatten Type" translation="展平类型"/>
	<label commandName="FlipFollowCurve" devLabel="Flip Curve" translation="反转曲线"/>
	<label commandName="ForgeSelectAxisSymmetry" devLabel="Select axis or edge" translation="选择轴或边"/>
	<label commandName="ForgeSelectAxisThicken" devLabel="Select axis or edge" translation="选择轴或边"/>
	<label commandName="ForgeSelectChainEdge" devLabel="Select Edge" translation="选择边"/>
	<label commandName="ForgeSelectCorner" devLabel="Specify next corner or Select first point to complete" translation="指定下一个拐角或选择第一个点以完成"/>
	<label commandName="ForgeSelectEdgeFillHole" devLabel="Select boundary edges" translation="选择边界边"/>
	<label commandName="ForgeSelectFaceSymmetry" devLabel="Select face for symmetry." translation="选择对称面。"/>
	<label commandName="ForgeSelectFirstCorner" devLabel="Specify first corner" translation="指定第一个拐角"/>
	<label commandName="ForgeSelectFirstEdgeSymmetry" devLabel="Select edge on master side" translation="在主侧上选择边"/>
	<label commandName="ForgeSelectFirstFaceSymmetry" devLabel="Select face on master side" translation="在主侧上选择面"/>
	<label commandName="ForgeSelectFirstPoint" devLabel="Specify first corner" translation="指定第一个拐角"/>
	<label commandName="ForgeSelectFirstRetopoCorner" devLabel="Specify first corner" translation="指定第一个拐角"/>
	<label commandName="ForgeSelectFirstVertexSymmetry" devLabel="Select vertex on master side" translation="在主侧上选择顶点"/>
	<label commandName="ForgeSelectFourthCorner" devLabel="Specify fourth corner" translation="指定第四个拐角"/>
	<label commandName="ForgeSelectFourthRetopoCorner" devLabel="Specify fourth corner" translation="指定第四个拐角"/>
	<label commandName="ForgeSelectInterpolateSurface" devLabel="Select body" translation="选择实体"/>
	<label commandName="ForgeSelectPlaneSymmetry" devLabel="Select a plane or planar face" translation="选择平面或平整面"/>
	<label commandName="ForgeSelectPullFaces" devLabel="Select target" translation="选择目标"/>
	<label commandName="ForgeSelectRetoPoint" devLabel="Specify first corner" translation="指定第一个拐角"/>
	<label commandName="ForgeSelectRetopoCorner" devLabel="Specify next corner or Select first point to complete" translation="指定下一个拐角或选择第一个点以完成"/>
	<label commandName="ForgeSelectSecondCorner" devLabel="Specify second corner" translation="指定第二个拐角"/>
	<label commandName="ForgeSelectSecondEdgeSymmetry" devLabel="Select edge on mirror side" translation="在镜像侧选择边"/>
	<label commandName="ForgeSelectSecondFaceSymmetry" devLabel="Select face on mirror side" translation="选择位于镜像侧的面"/>
	<label commandName="ForgeSelectSecondPoint" devLabel="Specify size of rectangle" translation="指定矩形的大小"/>
	<label commandName="ForgeSelectSecondRetopoCorner" devLabel="Specify second corner" translation="指定第二个拐角"/>
	<label commandName="ForgeSelectSecondVertexSymmetry" devLabel="Select vertex on mirror side" translation="在镜像侧选择顶点"/>
	<label commandName="ForgeSelectSizeOfRectangle" devLabel="Specify size of rectangle" translation="指定矩形的大小"/>
	<label commandName="ForgeSelectSketchPlane" devLabel="" translation=""/>
	<label commandName="ForgeSelectSketchPlaneClear" devLabel="" translation=""/>
	<label commandName="ForgeSelectSketchPlaneFirst" devLabel="Select plane or Snap first point" translation="选择平面或捕捉第一个点"/>
	<label commandName="ForgeSelectSketchPlaneFourth" devLabel="Select plane or Snap fourth point" translation="选择平面或捕捉第四个点"/>
	<label commandName="ForgeSelectSketchPlaneNoValue" devLabel="" translation=""/>
	<label commandName="ForgeSelectSketchPlaneSecond" devLabel="Select plane or Snap second point" translation="选择平面或捕捉第二个点"/>
	<label commandName="ForgeSelectSketchPlaneThird" devLabel="Select plane or Snap third point" translation="选择平面或捕捉第三个点"/>
	<label commandName="ForgeSelectSurfaceForThicken" devLabel="Select body" translation="选择实体"/>
	<label commandName="ForgeSelectSurfaceSymmetry" devLabel="Select T-Spline body" translation="选择 T-Spline 实体"/>
	<label commandName="ForgeSelectThirdCorner" devLabel="Specify third corner" translation="指定第三个拐角"/>
	<label commandName="ForgeSelectThirdRetopoCorner" devLabel="Specify third corner" translation="指定第三个拐角"/>
	<label commandName="ForgeSelectVertices" devLabel="Select vertices" translation="选择顶点"/>
	<label commandName="ForgeSpecifyCenterPoint" devLabel="Specify center point" translation="指定中心点"/>
	<label commandName="ForgeSpecifyFirstCorner" devLabel="Specify first corner" translation="指定第一个拐角"/>
	<label commandName="ForgeSpecifyRadiusOfCircle" devLabel="Specify Diameter of Cylinder" translation="指定圆柱体的直径"/>
	<label commandName="ForgeSpecifyRadiusOfTorus" devLabel="Specify diameter of torus" translation="指定圆环体的直径"/>
	<label commandName="ForgeSpecifySizeOfRectangle" devLabel="Specify size of rectangle" translation="指定矩形的大小"/>
	<label commandName="ForgeTSplineUpgradeSurfaceVersionCmd" devLabel="Select T-Spline bodies" translation="选择 T-Spline 实体"/>
	<label commandName="FrameTransformInput" devLabel="coordinate" translation="坐标"/>
	<label commandName="FreezeInput" devLabel="T-Spline Faces/Edges" translation="T-Spline 面/边"/>
	<label commandName="FrozenSurfChangedNonPreview" devLabel="The last operation unfroze a frozen region to make the requested shape change. Undo this operation to revert the shape change and restore the frozen region" translation="上次操作会对冻结区域进行解冻以进行请求的形状更改。撤消此操作会撤消形状更改并恢复冻结区域"/>
	<label commandName="FrozenSurfChangedPreview" devLabel="This operation will need to unfreeze a frozen region to make the requested shape change." translation="此操作需要对冻结区域进行解冻以进行请求的形状更改。"/>
	<label commandName="Full" devLabel="Full" translation="完全"/>
	<label commandName="FusionSelectAxis" devLabel="Select sketch curve, edge or axis" translation="选择草图曲线、边或轴"/>
	<label commandName="FusionSelectPathPipe" devLabel="Select sketch curves or edges" translation="选择草图曲线或边"/>
	<label commandName="FusionSelectPathSweep" devLabel="Select sketch curves or edges" translation="选择草图曲线或边"/>
	<label commandName="FusionSelectProfileCurveSweep" devLabel="Select sketch profiles or planar faces to sweep" translation="选择要扫掠的草图轮廓或平整面"/>
	<label commandName="FusionSelectSketchPlane" devLabel="Select a plane or planar face" translation="选择平面或平整面"/>
	<label commandName="GeometrylabelGroup" devLabel="Geometry Labels" translation="几何图元标签"/>
	<label commandName="GlobalSetting" devLabel="Global Settings" translation="全局设置"/>
	<label commandName="GrowShrinkInput" devLabel="Grow/Shrink" translation="扩大/收缩"/>
	<label commandName="HeightFaces" devLabel="Height Faces" translation="高度方向上的面数"/>
	<label commandName="HeightSymmetry" devLabel="Height Symmetry" translation="高度对称"/>
	<label commandName="High Face Count Warning" devLabel="%1% is a large number of faces that could impact performance.  You can proceed or modify the number of faces." translation="%1% 是一个可能影响性能的非常大的面数。可以继续操作，也可以修改面数。"/>
	<label commandName="HoldShiftSelectDrivingCurveCVs" devLabel="Hold Shift to select multiple control points or edit driving curve" translation="按住 Shift 键可选择多个控制点或编辑驱动曲线"/>
	<label commandName="InputType" devLabel="Input Type" translation="输入类型"/>
	<label commandName="InputTypeFace" devLabel="Face" translation="面"/>
	<label commandName="InputTypeFaceEdgeVertices" devLabel="Face Edge Vertices" translation="面 边 顶点"/>
	<label commandName="Insert T-Spline" devLabel="Insert" translation="插入"/>
	<label commandName="InsertEdgeMode" devLabel="Insertion Mode" translation="插入模式"/>
	<label commandName="InsertEdgeModeExact" devLabel="Exact" translation="精确"/>
	<label commandName="InsertEdgeModeSimple" devLabel="Simple" translation="简单"/>
	<label commandName="InsertEdgeSide" devLabel="Insertion Side" translation="插入侧"/>
	<label commandName="InsertPointCommandInput" devLabel="Insertion Point" translation="插入点"/>
	<label commandName="InsertPointMode" devLabel="Insertion Mode" translation="插入模式"/>
	<label commandName="InsertPointModeExact" devLabel="Exact" translation="精确"/>
	<label commandName="InsertPointModeSimple" devLabel="Simple" translation="简单"/>
	<label commandName="InsertPointOnPathCommand" devLabel="Insert Section" translation="插入截面"/>
	<label commandName="InvertInput" devLabel="Invert  Selection" translation="反向选择"/>
	<label commandName="InvisibleObjectWarningMsg" devLabel="The object that you are creating is not visible. Please toggle visibility in the browser." translation="您创建的对象不可见。请在浏览器中切换可见性。"/>
	<label commandName="IsolateSymmetry3" devLabel="Select faces, edges or vertices" translation="选择面、边或顶点"/>
	<label commandName="JointInput" devLabel="Handle" translation="控制柄"/>
	<label commandName="JointType" devLabel="End Type" translation="末端类型"/>
	<label commandName="LengthSymmetry" devLabel="Length Symmetry" translation="长度对称"/>
	<label commandName="Line" devLabel="Line" translation="直线"/>
	<label commandName="LoopGrowInput" devLabel="Loop Grow Selection" translation="链扩大选择"/>
	<label commandName="LoopGrowShrinkInput" devLabel="Loop Grow/Shrink" translation="链扩大/收缩"/>
	<label commandName="LoopInput" devLabel="Loop  Selection" translation="链选择"/>
	<label commandName="LoopShrinkInput" devLabel="Loop Shrink Selection" translation="链收缩选择"/>
	<label commandName="MaintainCreaseEdgesOption" devLabel="Keep Creases" translation="保持锐化"/>
	<label commandName="Make Uniform" devLabel="Make Uniform" translation="均匀分布"/>
	<label commandName="MatchToleranceValue" devLabel="Edge Tolerance" translation="边公差"/>
	<label commandName="MaxErrorDeviationKey" devLabel="MaxErrorDeviation" translation="MaxErrorDeviation"/>
	<label commandName="MaxErrorDeviationString" devLabel="Max Deviation: " translation="最大偏差: "/>
	<label commandName="MergeEdgeSelection1" devLabel="Select side one boundary edges" translation="选择侧面 1 的边界边"/>
	<label commandName="MergeEdgeSelection2" devLabel="Select side two boundary edges" translation="选择侧面 2 的边界边"/>
	<label commandName="MergeEdgeSideOne" devLabel="Edge Group One" translation="边组 1"/>
	<label commandName="MergeEdgeSideTwo" devLabel="Edge Group Two" translation="边组 2"/>
	<label commandName="MoreLabel" devLabel="More" translation="更多"/>
	<label commandName="NGons" devLabel="Number of Sides" translation="侧面数"/>
	<label commandName="NewBodyInNewCompType" devLabel="New Component" translation="新建零部件"/>
	<label commandName="NewBodyType" devLabel="New Body" translation="新建实体"/>
	<label commandName="NextUInput1" devLabel="NextU  Selection" translation="选择下一个 U"/>
	<label commandName="NextUInput2" devLabel="Next U Selection" translation="选择下一个 U"/>
	<label commandName="NextUInput3" devLabel="NextU  Selection" translation="选择下一个 U"/>
	<label commandName="NextUInput4" devLabel="Next U Selection" translation="选择下一个 U"/>
	<label commandName="NextVInput1" devLabel="NextV  Selection" translation="选择下一个 V"/>
	<label commandName="NextVInput2" devLabel="Next V Selection" translation="选择下一个 V"/>
	<label commandName="NextVInput3" devLabel="NextV  Selection" translation="选择下一个 V"/>
	<label commandName="NextVInput4" devLabel="Next V Selection" translation="选择下一个 V"/>
	<label commandName="No Edge" devLabel="No Edge" translation="无边"/>
	<label commandName="NoComponentsExist1" devLabel="This operation affects one or more frozen regions." translation="此操作会影响一个或多个冻结的区域。"/>
	<label commandName="NumericalInputsGroup" devLabel="Numerical Inputs" translation="数值输入"/>
	<label commandName="OneSide" devLabel="One Side" translation="一侧"/>
	<label commandName="OpenType" devLabel="Open" translation="打开"/>
	<label commandName="Operation" devLabel="Operation" translation="操作"/>
	<label commandName="ParametricMode" devLabel="Parametric" translation="参数化"/>
	<label commandName="Performance" devLabel="Performance" translation="性能"/>
	<label commandName="PipeJoints" devLabel="End Types" translation="末端类型"/>
	<label commandName="PipePathInput" devLabel="Path" translation="路径"/>
	<label commandName="PipeSections" devLabel="Sections" translation="截面"/>
	<label commandName="PipeSegments" devLabel="Segments" translation="线段"/>
	<label commandName="PlanarCurve" devLabel="Planar Curve" translation="平面曲线"/>
	<label commandName="Plane" devLabel="Plane" translation="平面"/>
	<label commandName="PlaneSelection" devLabel="Mirror Plane" translation="镜像平面"/>
	<label commandName="PossibleSymmetry" devLabel="%1% sided symmetry [%2%]" translation="%1% 侧对称 [%2%]"/>
	<label commandName="PossibleSymmetry1" devLabel="%1% sided symmetry" translation="%1% 侧对称"/>
	<label commandName="PossibleSymmetryKey" devLabel="%1%%2%" translation="%1%%2%"/>
	<label commandName="PossibleSymmetryKey1" devLabel="%1%" translation="%1%"/>
	<label commandName="PrevUInput1" devLabel="PrevU  Selection" translation="选择上一个 U"/>
	<label commandName="PrevUInput2" devLabel="Prev U Selection" translation="选择上一个 U"/>
	<label commandName="PrevUInput3" devLabel="PrevU  Selection" translation="选择上一个 U"/>
	<label commandName="PrevUInput4" devLabel="Prev U Selection" translation="选择上一个 U"/>
	<label commandName="PrevVInput1" devLabel="PrevV  Selection" translation="选择上一个 V"/>
	<label commandName="PrevVInput2" devLabel="Prev V Selection" translation="选择上一个 V"/>
	<label commandName="PrevVInput3" devLabel="PrevV  Selection" translation="选择上一个 V"/>
	<label commandName="PrevVInput4" devLabel="Prev V Selection" translation="选择上一个 V"/>
	<label commandName="ProfileChainSelection" devLabel="Chain Selection" translation="链选"/>
	<label commandName="ProfileChainSelectionOption" devLabel="Chain Selection" translation="链选"/>
	<label commandName="ProfileChainSelectionOption2" devLabel="Chain Selection" translation="链选"/>
	<label commandName="PullType" devLabel="Pull Type" translation="拉伸类型"/>
	<label commandName="RangeInput" devLabel="Range  Selection" translation="范围选择"/>
	<label commandName="RangeSelection" devLabel="Range Selection" translation="范围选择"/>
	<label commandName="ReapirBodySelectBody" devLabel="Select body" translation="选择实体"/>
	<label commandName="ReapirBodySelectBodyVertex" devLabel="Select body or vertex" translation="选择实体或顶点"/>
	<label commandName="RectType" devLabel="Rectangle" translation="矩形"/>
	<label commandName="RectType2Point" devLabel="2-Point" translation="两点"/>
	<label commandName="RectTypeCenter" devLabel="Center" translation="中心"/>
	<label commandName="Relative" devLabel="Relative Offset" translation="相对偏移"/>
	<label commandName="RemoveInput" devLabel="Shrink  Selection" translation="收缩选择"/>
	<label commandName="RemoveSection" devLabel="Remove Section" translation="移除截面"/>
	<label commandName="RemoveTPointsMode" devLabel="Convert T-Points" translation="转换 T 点"/>
	<label commandName="ResetJoint" devLabel="Reset End Type" translation="重置末端类型"/>
	<label commandName="ResetSection" devLabel="Reset Section" translation="重置截面"/>
	<label commandName="ResetSegment" devLabel="Reset Segment" translation="重置线段"/>
	<label commandName="RetopoOptionGroup" devLabel="Object Snap" translation="对象捕捉"/>
	<label commandName="RetopoOptionInput" devLabel="Object Snap" translation="对象捕捉"/>
	<label commandName="RetopoPointInput" devLabel="Retopo Point" translation="Retopo 点"/>
	<label commandName="RevolveAgainstAngleInput" devLabel="Angle" translation="角度"/>
	<label commandName="RevolveAlongAngleInput" devLabel="Angle" translation="角度"/>
	<label commandName="RevolveAxisInput" devLabel="Axis" translation="轴"/>
	<label commandName="RevolveFailed" devLabel="Curve Extraction failed" translation="曲线提取失败"/>
	<label commandName="RevolveProfileInput" devLabel="Profile" translation="轮廓"/>
	<label commandName="RevolveSelection" devLabel="Select sketch profiles, planar faces or T-Spline edges to revolve" translation="选择要旋转的草图轮廓、平整面或 T-Spline 边"/>
	<label commandName="RingGrowInput" devLabel="Ring Grow Selection" translation="环扩大选择"/>
	<label commandName="RingGrowShrinkInput" devLabel="Ring Grow/Shrink" translation="环扩大/收缩"/>
	<label commandName="RingInput" devLabel="Ring  Selection" translation="环选择"/>
	<label commandName="RingShrinkInput" devLabel="Ring Shrink Selection" translation="环收缩选择"/>
	<label commandName="RotateXAngle" devLabel="X Angle" translation="X 角度"/>
	<label commandName="RotateYAngle" devLabel="Y Angle" translation="Y 角度"/>
	<label commandName="RotateZAngle" devLabel="Z Angle" translation="Z 角度"/>
	<label commandName="S" devLabel="S" translation="S"/>
	<label commandName="SamplePointMapping" devLabel="Sample Point Mapping" translation="采样点映射"/>
	<label commandName="SamplingType" devLabel="Spacing" translation="间距"/>
	<label commandName="SectionAngle" devLabel="Angle" translation="角度"/>
	<label commandName="SectionDefaultDiameter" devLabel="Global Diameter" translation="全局直径"/>
	<label commandName="SectionDiameter" devLabel="Diameter" translation="直径"/>
	<label commandName="SectionInput" devLabel="Section" translation="截面"/>
	<label commandName="SectionPosition" devLabel="Position" translation="位置"/>
	<label commandName="SegmentAspectRatioInput" devLabel="Density" translation="密度"/>
	<label commandName="SegmentCountInput" devLabel="Segments" translation="线段"/>
	<label commandName="SegmentInput" devLabel="Segment" translation="线段"/>
	<label commandName="SelOptionGroup" devLabel="Selection Options" translation="选择选项"/>
	<label commandName="SelectBevelEdges" devLabel="Select edges between non-parallel faces" translation="选择非平行面之间的边"/>
	<label commandName="SelectDirection" devLabel="Select Plane" translation="选择平面"/>
	<label commandName="SelectDirectionAxis" devLabel="Axis" translation="轴"/>
	<label commandName="SelectDirectionNormal" devLabel="Normal" translation="法向"/>
	<label commandName="SelectDrivingCurveCVs" devLabel="Select control points" translation="选择控制点"/>
	<label commandName="SelectEdge" devLabel="Select Edge" translation="选择边"/>
	<label commandName="SelectEdgeToInsert" devLabel="Select edges" translation="选择边"/>
	<label commandName="SelectEdges" devLabel="Select edges" translation="选择边"/>
	<label commandName="SelectFacesEraseFill" devLabel="Select faces to erase and fill" translation="选择面以删除并填充"/>
	<label commandName="SelectInsertEdge" devLabel="Select edges" translation="选择边"/>
	<label commandName="SelectLine" devLabel="Select Line" translation="选择直线"/>
	<label commandName="SelectMoreBevelEdges" devLabel="Select more edges to bevel or modify bevel settings" translation="选择更多边以进行倒角或修改倒角设置"/>
	<label commandName="SelectParallelDirection" devLabel="Select Parallel Plane" translation="选择平行平面"/>
	<label commandName="SelectParallelLine" devLabel="Select Parallel Line" translation="选择平行线"/>
	<label commandName="SelectPlaneOrSnapNextPointOrSnapFirstPointToComplete" devLabel="Select Plane or Snap next point or Snap first point to complete" translation="选择平面、捕捉下一个点或捕捉第一点以完成"/>
	<label commandName="SelectPointOnCurveToInsertSection" devLabel="Insert Section " translation="插入截面 "/>
	<label commandName="SelectPointOnEdgeOrVertexToInsert" devLabel="Select vertex or edge" translation="选择顶点或边"/>
	<label commandName="SelectSecondVertexWeld" devLabel="Select vertices" translation="选择顶点"/>
	<label commandName="SelectSurfaceClearSymmetry" devLabel="Select T-Spline body" translation="选择 T-Spline 实体"/>
	<label commandName="SelectTwoPoints" devLabel="Select Two Points" translation="选择两点"/>
	<label commandName="SelectTwoVertexToWeld" devLabel="Select vertices" translation="选择顶点"/>
	<label commandName="SelectionForIsolateSymmetry" devLabel="Isolate Symmetry" translation="隔离对称"/>
	<label commandName="SelectionForSymmetry" devLabel="Symmetry" translation="对称"/>
	<label commandName="SelectionReorderCommandInput" devLabel="ProfileOrder" translation="轮廓顺序"/>
	<label commandName="SelectionSpaceMode" devLabel="Selection Space" translation="选择空间"/>
	<label commandName="ShadedBox" devLabel="Box" translation="长方体"/>
	<label commandName="ShadedSmooth" devLabel="Smooth" translation="平滑"/>
	<label commandName="Sharp" devLabel="Sharp" translation="尖锐"/>
	<label commandName="Simple Mode" devLabel="Select vertex or edge" translation="选择顶点或边"/>
	<label commandName="Single" devLabel="Single" translation="单侧"/>
	<label commandName="SketchFirstPointInput" devLabel="Sketch first point" translation="绘制第一个点"/>
	<label commandName="SketchSecondPointInput" devLabel="Sketch second point" translation="绘制第二个点"/>
	<label commandName="Smooth" devLabel="Wireframe Smooth" translation="线框平滑"/>
	<label commandName="SmoothDisplayInput" devLabel="Smooth Display" translation="平滑显示"/>
	<label commandName="SmoothModeBrush" devLabel="Brush" translation="笔刷"/>
	<label commandName="SmoothModeSelection" devLabel="Selection" translation="选择"/>
	<label commandName="SnapDirection" devLabel="Snap direction" translation="捕捉方向"/>
	<label commandName="Soft" devLabel="Soft" translation="柔和"/>
	<label commandName="SoftBulgeFalloff" devLabel="Bulge" translation="凸度"/>
	<label commandName="SoftLinearFalloff" devLabel="Linear" translation="线性"/>
	<label commandName="SoftSelDistance" devLabel="Distance" translation="距离"/>
	<label commandName="SoftSelExtent" devLabel="Extent" translation="范围"/>
	<label commandName="SoftSelFaceCount" devLabel="Face Count" translation="面数"/>
	<label commandName="SoftSelOptionGroup" devLabel="Soft Modification" translation="软修改"/>
	<label commandName="SoftSelRectFaceCount" devLabel="Rectangular Face Count" translation="矩形面数"/>
	<label commandName="SoftSelTransition" devLabel="Transition" translation="过渡"/>
	<label commandName="SoftSmoothFalloff" devLabel="Smooth" translation="平滑"/>
	<label commandName="SomePossibleSymmetry" devLabel="%1%%2%" translation="%1%%2%"/>
	<label commandName="SomePossibleSymmetry1" devLabel="%1%" translation="%1%"/>
	<label commandName="SourceEdges" devLabel="T-Spline Edges" translation="T-Spline 边"/>
	<label commandName="Spacing" devLabel="Spacing" translation="间距"/>
	<label commandName="Specify" devLabel="Specify" translation="指定"/>
	<label commandName="SpecifyFalloff" devLabel="Falloff" translation="衰减"/>
	<label commandName="SpecifyTolerance" devLabel="Tolerance" translation="公差"/>
	<label commandName="SpikeType" devLabel="Spike" translation="钉形"/>
	<label commandName="SquareType" devLabel="Square" translation="方形"/>
	<label commandName="StraightenSelectLine" devLabel="Select a line to straighten along" translation="选择要沿其拉直的直线"/>
	<label commandName="StraightenSelectParallelLine" devLabel="Select a parallel line to straighten along" translation="选择要沿其拉直的平行线"/>
	<label commandName="StraightenSelectTwoPoints" devLabel="Select two points to define a line to straighten along" translation="选择两个点以定义要沿其拉直的直线"/>
	<label commandName="StraightenSelectVertices" devLabel="Select vertices to straighten" translation="选择要拉直的顶点"/>
	<label commandName="StraightenType" devLabel="Straighten Type" translation="拉直类型"/>
	<label commandName="StrutHoleSelTip" devLabel="Strut/Hole Selection" translation="支柱/孔选择"/>
	<label commandName="SubDivideFailed" devLabel="Subdivide operation can be applied only on manifold Surfaces." translation="只能对流形曲面应用细分操作。"/>
	<label commandName="SubSetMode" devLabel="Insert Mode" translation="插入模式"/>
	<label commandName="SubSetModeExact" devLabel="Exact" translation="精确"/>
	<label commandName="SubSetModeSimple" devLabel="Simple" translation="简单"/>
	<label commandName="Subdivide" devLabel="Subdivide" translation="细分"/>
	<label commandName="SubdivideFaceSpanCountInput" devLabel="Faces" translation="面"/>
	<label commandName="SurfaceSelection" devLabel="Select Surface" translation="选择曲面"/>
	<label commandName="SweepFullPathInput" devLabel="Full Path" translation="完整路径"/>
	<label commandName="SweepOrientationType" devLabel="Orientation" translation="方向"/>
	<label commandName="SweepPOPAgainstInput" devLabel="Distance" translation="距离"/>
	<label commandName="SweepPOPAlongInput" devLabel="Distance" translation="距离"/>
	<label commandName="SweepParallel" devLabel="Parallel" translation="平行"/>
	<label commandName="SweepPathInput" devLabel="Path" translation="路径"/>
	<label commandName="SweepPerpendicular" devLabel="Perpendicular" translation="垂直"/>
	<label commandName="SweepProfileInput" devLabel="Profile" translation="轮廓"/>
	<label commandName="SymSegmentInput" devLabel="Symmetric Faces" translation="对称面数"/>
	<label commandName="Symmetric" devLabel="Symmetric" translation="对称"/>
	<label commandName="SymmetricFaces" devLabel="Symmetric Faces" translation="对称面数"/>
	<label commandName="SymmetryCircular" devLabel="Circular" translation="环形"/>
	<label commandName="SymmetryMirror" devLabel="Mirror" translation="镜像"/>
	<label commandName="SymmetryNone" devLabel="None" translation="无"/>
	<label commandName="SymmetryToleranceValue" devLabel="Weld Tolerance" translation="焊接公差"/>
	<label commandName="SymmetryType" devLabel="Symmetry" translation="对称"/>
	<label commandName="SymmetryWeldType" devLabel="Weld" translation="焊接"/>
	<label commandName="TSpline Environment TT" devLabel="Form" translation="造型"/>
	<label commandName="TSplineAppendFaceCommand" devLabel="Face" translation="面"/>
	<label commandName="TSplineBetterDisplay" devLabel="Switching to T-Spline Better Display mode.  Large models could edit more slowly.  Display and analysis will be best quality." translation="切换到 T-Spline“显示优先”模式。大型模型可能编辑起来速度更慢。显示和分析将具有最佳质量。"/>
	<label commandName="TSplineBevelEdge" devLabel="Bevel Edge" translation="倒角边"/>
	<label commandName="TSplineBody" devLabel="T-Spline Body" translation="T-Spline 实体"/>
	<label commandName="TSplineBoxHtSegErr" devLabel="Height faces should be greater than or equal to 1" translation="高度方向上的面数应大于或等于 1 个"/>
	<label commandName="TSplineBoxLenSegErr" devLabel="Length faces should be greater than or equal to 1" translation="长度方向上的面数应大于或等于 1 个"/>
	<label commandName="TSplineBoxTotalSegErr" devLabel="The total number of faces cannot exceed 100,000" translation="总面数不能超过 100,000"/>
	<label commandName="TSplineBoxWidSegErr" devLabel="Width faces should be greater than or equal to 1" translation="宽度方向上的面数应大于或等于 1 个"/>
	<label commandName="TSplineBridgeSubDCmd" devLabel="Bridge" translation="桥接"/>
	<label commandName="TSplineCancelLastOperation" devLabel="Cancel" translation="取消"/>
	<label commandName="TSplineClearSymmetryCommand" devLabel="Clear Symmetry" translation="清除对称"/>
	<label commandName="TSplineClosedEdgeLoopWarning" devLabel="The selection formed a closed loop, which cannot be used for Edit by Curve. The last selected edge has been deselected." translation="该选择形成了一个闭合回路，无法用于“按曲线编辑”。已取消选择最后选择的边。"/>
	<label commandName="TSplineCreasedEdge" devLabel="Crease" translation="锐化"/>
	<label commandName="TSplineCylCirSymErr" devLabel="To apply circular symmetry, symmetric faces should be greater than or equal to 1" translation="若要应用环形对称，对称面数应大于或等于 1 个"/>
	<label commandName="TSplineCylDiaSegErr" devLabel="Radius faces should be greater than or equal to 3" translation="半径面数应大于或等于 3 个"/>
	<label commandName="TSplineCylDiaSegSymErr" devLabel="To apply X or Y symmetry, radius faces should be greater than or equal to 4" translation="若要应用 X 轴或 Y 轴对称，半径面数应大于或等于 4 个"/>
	<label commandName="TSplineCylHtSegErr" devLabel="Height faces should be greater than or equal to 1" translation="高度方向上的面数应大于或等于 1 个"/>
	<label commandName="TSplineCylHtSegSymErr" devLabel="To apply Z symmetry, height faces should be greater than or equal to 1" translation="若要应用 Z 轴对称，高度方向上的面数应大于或等于 1 个"/>
	<label commandName="TSplineCylMirSymErr" devLabel="To apply both X and Y symmetry, radius faces should be multiples of 4" translation="若要应用 X 轴和 Y 轴对称，半径面数应为 4 的倍数"/>
	<label commandName="TSplineCylTotalSegErr" devLabel="The total number of faces cannot exceed 100,000" translation="总面数不能超过 100,000"/>
	<label commandName="TSplineCylindrifyCmd" devLabel="Cylindrify" translation="圆柱化"/>
	<label commandName="TSplineDiagnosticCommand" devLabel="T-Spline Diagnostics" translation="T-Spline 诊断"/>
	<label commandName="TSplineDiagnosticCommandDesc" devLabel="T-Spline Diagnostics Info" translation="T-Spline 诊断信息"/>
	<label commandName="TSplineDumpEntityCommand" devLabel="T-Spline Entity Info" translation="T-Spline 实体信息"/>
	<label commandName="TSplineDumpEntityCommandDesc" devLabel="T-Spline Entity Info" translation="T-Spline 实体信息"/>
	<label commandName="TSplineEdge" devLabel="T-Spline Edge" translation="T-Spline 边"/>
	<label commandName="TSplineEdges" devLabel="T-Spline Edges" translation="T-Spline 边"/>
	<label commandName="TSplineEditByCurve" devLabel="Edit By Curve" translation="按曲线编辑"/>
	<label commandName="TSplineEditCommand" devLabel="Edit Form" translation="编辑形状"/>
	<label commandName="TSplineEntity" devLabel="T-Spline Entity" translation="T-Spline 实体"/>
	<label commandName="TSplineEntitySelection" devLabel="T-Spline Entity" translation="T-Spline 实体"/>
	<label commandName="TSplineEraseAndFillCmd" devLabel="Erase And Fill" translation="删除并填充"/>
	<label commandName="TSplineFaces" devLabel="T-Spline Faces" translation="T-Spline 面"/>
	<label commandName="TSplineFilesFilter" devLabel="All Supported Files (*.tsm *.tss *.fbx);;T-Spline Mesh File (*.tsm);;T-Spline Scene File (*.tss);;FBX File (*.fbx)" translation="所有支持的文件(*.tsm *.tss *.fbx);;T-Spline 网格文件(*.tsm);;T-Spline 场景文件(*.tss);;FBX 文件(*.fbx)"/>
	<label commandName="TSplineFillHoleCmd" devLabel="Fill Hole" translation="补孔"/>
	<label commandName="TSplineFlattenSubDCmd" devLabel="Flatten" translation="展平"/>
	<label commandName="TSplineFreezeCmd" devLabel="Freeze" translation="冻结"/>
	<label commandName="TSplineFreezeSelection" devLabel="Select faces or edges to freeze" translation="选择要冻结的面或边"/>
	<label commandName="TSplineImpCantFindComp" devLabel="Cannot find appropriate component for adding T-Spline!" translation="找不到用于添加 T-Spline 的相应零部件！"/>
	<label commandName="TSplineImportCommand" devLabel="Insert T-Spline" translation="插入 T-Spline"/>
	<label commandName="TSplineInsertEdge" devLabel="Insert Edge" translation="插入边"/>
	<label commandName="TSplineInsertPointCommand" devLabel="Insert Point" translation="插入点"/>
	<label commandName="TSplineInternalCircularSymmetryCmd" devLabel="Circular - Internal" translation="环形 - 内部"/>
	<label commandName="TSplineInternalMirrorSymmetryCmd" devLabel="Mirror - Internal" translation="镜像 - 内部"/>
	<label commandName="TSplineInterpolateSubDCmd" devLabel="Interpolate" translation="插值"/>
	<label commandName="TSplineIsolateSymmetryCmd" devLabel="Isolate Symmetry" translation="隔离对称"/>
	<label commandName="TSplineIsolateSymmetryWarningSelection" devLabel="Only entities lying on symmetric surfaces can be selected for isolate symmetry command." translation="只能选择对称曲面上的实体来执行隔离对称命令。"/>
	<label commandName="TSplineMatchCmd" devLabel="Match" translation="匹配"/>
	<label commandName="TSplineMatchEdit" devLabel="Edit Match" translation="编辑匹配"/>
	<label commandName="TSplineMatchTarCrvCantJoin" devLabel="Target curves can't be joined together." translation="目标曲线无法联接在一起。"/>
	<label commandName="TSplineMergeEdgeCmd" devLabel="Merge Edge" translation="合并边"/>
	<label commandName="TSplineNonManifoldWarning" devLabel="Selected T-Spline surface is not manufacturable. Modify the T-Spline surface." translation="选定的 T-Spline 曲面不可制造。请修改该 T-Spline 曲面。"/>
	<label commandName="TSplinePipe" devLabel="TSpline Pipe" translation="T-Spline 管道"/>
	<label commandName="TSplinePipeEdit" devLabel="Edit Pipe" translation="编辑管道"/>
	<label commandName="TSplinePlnLenSegErr" devLabel="Length faces should be greater than or equal to 1" translation="长度方向上的面数应大于或等于 1 个"/>
	<label commandName="TSplinePlnLenSymErr" devLabel="To apply X symmetry, length faces should be greater than or equal to 2" translation="若要应用 X 轴对称，长度方向上的面数应大于或等于 2 个"/>
	<label commandName="TSplinePlnTotalSegErr" devLabel="The total number of faces cannot exceed 100,000" translation="总面数不能超过 100,000"/>
	<label commandName="TSplinePlnWidSegErr" devLabel="Width faces should be greater than or equal to 1" translation="宽度方向上的面数应大于或等于 1 个"/>
	<label commandName="TSplinePlnWidSymErr" devLabel="To apply Y symmetry, width faces should be greater than or equal to 2" translation="若要应用 Y 轴对称，宽度方向上的面数应大于或等于 2 个"/>
	<label commandName="TSplinePrimitiveBoxCommand" devLabel="Box" translation="长方体"/>
	<label commandName="TSplinePrimitiveCylinderCommand" devLabel="Cylinder" translation="圆柱体"/>
	<label commandName="TSplinePrimitivePipe" devLabel="Pipe" translation="管道"/>
	<label commandName="TSplinePrimitivePlaneCommand" devLabel="Plane" translation="平面"/>
	<label commandName="TSplinePrimitiveQuadBallCommand" devLabel="Quadball" translation="四分球"/>
	<label commandName="TSplinePrimitiveSphereCommand" devLabel="Sphere" translation="球体"/>
	<label commandName="TSplinePrimitiveTorusCommand" devLabel="Torus" translation="圆环体"/>
	<label commandName="TSplinePullSubDCmd" devLabel="Pull" translation="拉伸"/>
	<label commandName="TSplineQuadSpnSegErr" devLabel="Span faces should be greater than or equal to 1" translation="扩展边上的面数应大于或等于 1 个"/>
	<label commandName="TSplineQuadTotalSegErr" devLabel="The total number of faces cannot exceed 100,000" translation="总面数不能超过 100,000"/>
	<label commandName="TSplineReflectionCircularSymmetryCmd" devLabel="Circular - Duplicate" translation="环形 - 复制"/>
	<label commandName="TSplineReflectionMirrorSymmetryCmd" devLabel="Mirror - Duplicate" translation="镜像 - 复制"/>
	<label commandName="TSplineRepairBodyCmd" devLabel="Repair Body" translation="修复实体"/>
	<label commandName="TSplineRevCreateFailed" devLabel="Failed to create the revolve for selected profile and axis" translation="未能创建选定轮廓和轴的旋转"/>
	<label commandName="TSplineRevolveCommand" devLabel="Revolve" translation="旋转"/>
	<label commandName="TSplineSaveAsTSMCommand" devLabel="Save *.tsm file" translation="保存 *.tsm 文件"/>
	<label commandName="TSplineSelectSketchPlaneInput" devLabel="Select a plane or planar face" translation="选择平面或平整面"/>
	<label commandName="TSplineSelectSketchPlaneOrSnapPoint" devLabel="Select a plane, planar face or vertex" translation="选择平面、平整面或顶点"/>
	<label commandName="TSplineSketchPlaneInput" devLabel="Sketch plane" translation="草图平面"/>
	<label commandName="TSplineSlideEdge" devLabel="Slide Edge" translation="滑动边"/>
	<label commandName="TSplineSmooth" devLabel="Smooth" translation="平滑"/>
	<label commandName="TSplineSmoothBrushSizeInput" devLabel="Brush Size" translation="笔刷大小"/>
	<label commandName="TSplineSmoothDisplayWarning" devLabel="Cannot display selected T-Spline surface in Smooth Display Mode. Try the Repair Body command or modify the T-Spline surface." translation="选定的 T-Spline 曲面在“平滑”显示模式下无法显示。请尝试使用“修复实体”命令或修改该 T-Spline 曲面。"/>
	<label commandName="TSplineSmoothRateInput" devLabel="Smoothing" translation="平滑"/>
	<label commandName="TSplineSmoothSelectionFacets" devLabel="Select Faces" translation="选择面"/>
	<label commandName="TSplineSmoothingMode" devLabel="Smoothing Mode" translation="平滑模式"/>
	<label commandName="TSplineSphereTotalSegErr" devLabel="The total number of faces cannot exceed 100,000" translation="总面数不能超过 100,000"/>
	<label commandName="TSplineSprCirSymErr" devLabel="To apply circular symmetry, symmetric faces should be greater than or equal to 1" translation="若要应用环形对称，对称面数应大于或等于 1 个"/>
	<label commandName="TSplineSprLanSegErr" devLabel="Longitude faces should be greater than or equal to 3" translation="经度方向上的面数应大于或等于 3 个"/>
	<label commandName="TSplineSprLatSegErr" devLabel="Latitude faces should be greater than or equal to 2" translation="纬度方向上的面数应大于或等于 2 个"/>
	<label commandName="TSplineSprMirSymBothErr" devLabel="To apply both X and Y symmetry, longitude faces should be multiples of 4" translation="若要应用 X 轴和 Y 轴对称，经度方向上的面数应为 4 的倍数"/>
	<label commandName="TSplineSprMirSymErr" devLabel="To apply X or Y symmetry, longitude faces should be greater than or equal to 4" translation="若要应用 X 轴或 Y 轴对称，经度方向上的面数应大于或等于 4 个"/>
	<label commandName="TSplineStraighten" devLabel="Straighten" translation="拉直"/>
	<label commandName="TSplineStraigtenSurfacePointsError" devLabel="Straighten operation failed. When you use the Surface Points option, ensure that the T-Spline surface can be displayed in Smooth display mode." translation="拉直操作失败。使用“曲面点”选项时，请确保 T-Spline 曲面可以在“平滑”显示模式下显示。"/>
	<label commandName="TSplineStraigtenTwoPointsError" devLabel="Could not find a line from the given inputs." translation="从给定输入中找不到直线。"/>
	<label commandName="TSplineSurfaceVersionUpdateAllWarning" devLabel="Upgrade all T-Spline bodies in this document" translation="升级该文档中的所有 T-Spline 实体"/>
	<label commandName="TSplineSurfaceVersionWarning" devLabel="This body can be upgraded to take advantage of improved T-Spline modeling capabilities.  Some modification to the shape may occur.  Upgrade this body?" translation="可以升级该实体以利用改进的 T-Spline 建模功能。可能会对形状进行修改。是否升级该实体？"/>
	<label commandName="TSplineSurfaceVersionWarningTitle" devLabel="T-Spline Surface Version Upgrade" translation="T-Spline 曲面版本升级"/>
	<label commandName="TSplineSurfacesInterpolate" devLabel="T-Spline Body" translation="T-Spline 实体"/>
	<label commandName="TSplineSweepCommand" devLabel="Sweep" translation="扫掠"/>
	<label commandName="TSplineThicken" devLabel="Thicken" translation="加厚"/>
	<label commandName="TSplineToggleCommand" devLabel="Select T-Spline Entities" translation="选择 T-Spline 实体"/>
	<label commandName="TSplineTorCirSymErr" devLabel="To apply circular symmetry, symmetric faces should be greater than or equal to 1" translation="若要应用环形对称，对称面数应大于或等于 1 个"/>
	<label commandName="TSplineTorDiaSegErr" devLabel="Radius faces should be greater than or equal to 3" translation="半径面数应大于或等于 3 个"/>
	<label commandName="TSplineTorDiaSegSymErr" devLabel="To apply mirror symmetry, radius faces should be greater than or equal to 4" translation="若要应用镜像对称，半径面数应大于或等于 4 个"/>
	<label commandName="TSplineTorMirSymBothErr" devLabel="To apply both X and Y symmetry, radius segments should be multiples of 4" translation="若要应用 X 轴和 Y 轴对称，半径线段数应为 4 的倍数"/>
	<label commandName="TSplineTorRngSegErr" devLabel="Ring faces should be greater than or equal to 3" translation="环形面数应大于或等于 3 个"/>
	<label commandName="TSplineTorRngSegSymErr" devLabel="To apply mirror symmetry, ring faces should be greater than or equal to 4" translation="若要应用镜像对称，环形面数应大于或等于 4 个"/>
	<label commandName="TSplineTorusTotalSegErr" devLabel="The total number of faces cannot exceed 100,000" translation="总面数不能超过 100,000"/>
	<label commandName="TSplineUnCreasedEdge" devLabel="UnCrease" translation="取消锐化"/>
	<label commandName="TSplineUnFreeze" devLabel="Unfreeze" translation="解冻"/>
	<label commandName="TSplineUnFreezeCmd" devLabel="UnFreeze" translation="解冻"/>
	<label commandName="TSplineUnWeldCommand" devLabel="UnWeld Edges" translation="取消焊接边"/>
	<label commandName="TSplineVertices" devLabel="T-Spline Vertices" translation="T-Spline 顶点"/>
	<label commandName="TSplineWeldCommand" devLabel="Weld Vertices" translation="焊接顶点"/>
	<label commandName="TSplinesVertices" devLabel="T-Spline Vertices" translation="T-Spline 顶点"/>
	<label commandName="TangencyWeight" devLabel="Tangency Weight" translation="相切权值"/>
	<label commandName="TangentChain" devLabel="Tangent Chain" translation="相切链"/>
	<label commandName="TargetEdges" devLabel="Match Edges" translation="匹配边"/>
	<label commandName="TargetFaces" devLabel="Targets" translation="目标"/>
	<label commandName="TargetSelectType" devLabel="Target Select" translation="选择一个目标"/>
	<label commandName="Thicken Type" devLabel="Thicken Type" translation="加厚类型"/>
	<label commandName="ThickenAxis" devLabel="Axis" translation="轴"/>
	<label commandName="ThickenAxisSelect" devLabel="Select axis or edge" translation="选择轴或边"/>
	<label commandName="ToggleDisplayMode" devLabel="Display Mode" translation="显示模式"/>
	<label commandName="ToggleLink" devLabel="Link tangent handle" translation="链接相切控制柄"/>
	<label commandName="ToleranceValue" devLabel="Weld Tolerance" translation="焊接公差"/>
	<label commandName="TransformManip" devLabel="Transform Manipulator" translation="变换操纵器"/>
	<label commandName="TransformMode" devLabel="Transform Mode" translation="变换模式"/>
	<label commandName="TsplineExtrudeSpanCount" devLabel="Faces" translation="面"/>
	<label commandName="TwoPoints" devLabel="Two Points" translation="两点"/>
	<label commandName="TwoSide" devLabel="Two Side" translation="两侧"/>
	<label commandName="Type" devLabel="Type" translation="类型"/>
	<label commandName="UVNormalMatrix" devLabel="Local Per Entity" translation="每实体的局部值"/>
	<label commandName="UnCrease edges/vertices" devLabel="Select edges or vertices" translation="选择边或顶点"/>
	<label commandName="UnFreezeInput" devLabel="T-Spline Entity" translation="T-Spline 实体"/>
	<label commandName="UnWeld Edges" devLabel="Select edges" translation="选择边"/>
	<label commandName="UnfreezeBodiesCursorPrompt" devLabel="Select T-Spline bodies to unfreeze" translation="选择要解冻的 T-Spline 实体"/>
	<label commandName="UnfreezeBrokenFreeze" devLabel="To apply this change, the affected regions need to be unfrozen." translation="要应用此更改，需要解冻受影响的区域。"/>
	<label commandName="UnfreezeFaceEdgeCursorPrompt" devLabel="Select frozen faces or edges to unfreeze" translation="选择要解冻的冻结面或边"/>
	<label commandName="Uniform" devLabel="Uniform" translation="均匀"/>
	<label commandName="UniformMode" devLabel="Uniform" translation="均匀"/>
	<label commandName="Upgrade Surface Version" devLabel="Upgrade Surface Version" translation="升级曲面版本"/>
	<label commandName="VertRangeSelToolTip" devLabel="Click to select a range of vertices" translation="单击以选择顶点范围"/>
	<label commandName="Vertex" devLabel="Vertex" translation="顶点"/>
	<label commandName="VertexSelection" devLabel="Select Vertex" translation="选择顶点"/>
	<label commandName="ViewSpaceMatrix" devLabel="View Space" translation="查看空间"/>
	<label commandName="Weld" devLabel="Weld" translation="焊接"/>
	<label commandName="Weld Vertices" devLabel="Select vertices" translation="选择顶点"/>
	<label commandName="WeldCenterVerticesOption" devLabel="Weld Center Vertices" translation="焊缝中心顶点"/>
	<label commandName="WeldMode" devLabel="Weld Mode" translation="焊接模式"/>
	<label commandName="WeldModeVertex" devLabel="Vertex to Vertex" translation="顶点到顶点"/>
	<label commandName="WidthSymmetry" devLabel="Width Symmetry" translation="宽度对称"/>
	<label commandName="WorldSpaceMatrix" devLabel="World Space" translation="世界空间"/>
	<label commandName="WrongEntity" devLabel="Entity can't be selected from this surface" translation="无法从此曲面中选择实体"/>
	<label commandName="absoluteDistance" devLabel="Width" translation="宽度"/>
	<label commandName="alternateAlignmentTooltip" devLabel="Switches the direction of control&#xA;points around the match edge,&#xA;clockwise or counterclockwise." translation="绕匹配边(顺时针&#xA;或逆时针)切换&#xA;控制点的方向。"/>
	<label commandName="alternateTangentTooltip" devLabel="Switches the direction of tangency&#xA;across the match transition." translation="跨匹配过渡切换&#xA;切线方向。"/>
	<label commandName="associativeModeTooltip" devLabel="Creates an associative relationship&#xA;between the T-Spline geometry and the&#xA;parametric solid or surface geometry." translation="在 T-Spline 几何图元与&#xA;参数化实体或曲面几何图元&#xA;之间创建关联关系。"/>
	<label commandName="autoFeatureSelTooltip" devLabel="Automatically select and preview entire features." translation="自动选择并预览整个特征。"/>
	<label commandName="autoSelect" devLabel="Auto" translation="自动"/>
	<label commandName="bevelAbsoluteTooltip" devLabel="Lets you specify a distance to determine the bevel width to create a bevel with sides of equal distance." translation="用于指定距离以确定倒角宽度，从而创建边距离相等的倒角。"/>
	<label commandName="bevelCrown" devLabel="Crown" translation="拱形"/>
	<label commandName="bevelDlgTooltipAbsoluteDistance" devLabel="Specify the distance between the outer edges of the bevel." translation="指定倒角的外部边之间的距离。"/>
	<label commandName="bevelDlgTooltipCrown" devLabel="Specify a value between 0 and 2 to create a rounded bevel,&#xA;0 for a flat bevel, or 2 for a sharp bevel." translation="指定一个介于 0 和 2 之间的值以创建圆倒角，&#xA;0 表示平倒角，或 2 表示尖倒角。"/>
	<label commandName="bevelDlgTooltipRelativeDistance" devLabel="Specify a ratio value between 0 and 1 to determine&#xA;the offset of the outer edges relative to the original edge." translation="指定一个介于 0 和 1 之间的比值以确定&#xA;外部边相对于原始边的偏移。"/>
	<label commandName="bevelDlgTooltipSegments" devLabel="Specify the number of faces to insert between the new edges." translation="指定要在新边之间插入的面的数量。"/>
	<label commandName="bevelDlgTooltipTSplineEdges" devLabel="Select edges between two faces&#xA;that are at an angle to each other." translation="选择彼此成一定角度的&#xA;两个面之间的边。"/>
	<label commandName="bevelParametricTooltip" devLabel="Spaces segments parametrically along the bevel so the inner segments are narrower than the outer segments." translation="沿倒角以参数化方式分隔分段，使内侧段比外侧段窄。"/>
	<label commandName="bevelRelativeTooltip" devLabel="Lets you specify the offset ratio of the outer edges relative to the original edge." translation="用于指定外边缘相对于原始边缘的偏移比例。"/>
	<label commandName="bevelSegments" devLabel="Segments" translation="线段"/>
	<label commandName="bevelUniformTooltip" devLabel="Spaces segments are spaced equally across the bevel." translation="间距段在倒角上等距分布。"/>
	<label commandName="chainMode" devLabel="Chain" translation="链"/>
	<label commandName="circularAxisSelect" devLabel="Select axis or edge" translation="选择轴或边"/>
	<label commandName="controlPointsType" devLabel="Control Points" translation="控制点"/>
	<label commandName="controlPointsTypeTip" devLabel="Fits control points of selected edges to driving curve" translation="将选定边的控制点拟合到驱动曲线"/>
	<label commandName="convertTPointsTooltip" devLabel="Check to convert all T-Points to star points." translation="选中该选项可将所有 T 点转换为星形点。"/>
	<label commandName="createMode" devLabel="Mode" translation="模式"/>
	<label commandName="cursorPromptBodySelected" devLabel="Select additional T-Spline bodies to make uniform" translation="选择其他 T-Spline 实体以使其均匀分布"/>
	<label commandName="cursorPromptModify" devLabel="Adjust match settings,&#xA;or uncheck Preview&#xA;to modify selection" translation="调整匹配设置，&#xA;或取消选中“预览”&#xA;以修改选择"/>
	<label commandName="cursorPromptNoBodySelected" devLabel="Select T-Spline bodies to make uniform" translation="选择 T-Spline 实体以使其均匀分布"/>
	<label commandName="cursorPromptSourceEdges" devLabel="Select T-Spline edges" translation="选择 T-Spline 边"/>
	<label commandName="cursorPromptTargetEdges" devLabel="Select sketch curves&#xA;or edges on a solid or&#xA;surface body" translation="选择实体或曲面体&#xA;上的草图曲线&#xA;或边"/>
	<label commandName="curvatureContinuityTooltip" devLabel="Applies G2 curvature continuity&#xA;across the match transition." translation="跨匹配过渡应用 &#xA;G2 曲率连续性。"/>
	<label commandName="curvatureSamplingTooltip" devLabel="Distributes control points based on&#xA;the curvature of the match edge.&#xA;Higher curvature areas receive&#xA;more control points." translation="基于匹配边的曲率&#xA;分布控制点。&#xA;曲率越高的区域&#xA;获得的控制点越多。"/>
	<label commandName="curveInterfaceExportTooltip" devLabel="Toggles export of the underlying T-Splines curve interface." translation="切换基本 T-Spline 曲线界面的导出。"/>
	<label commandName="cylindrifyFaceSelCursorPromptAutoOff" devLabel="Select faces to cylindrify" translation="选择要圆柱化的面"/>
	<label commandName="cylindrifyFaceSelCursorPromptAutoOn" devLabel="Select faces on features to cylindrify" translation="选择要圆柱化的特征上的面"/>
	<label commandName="cylindrifyFaceSelTooltip" devLabel="Select faces to cylindrify." translation="选择要圆柱化的面。"/>
	<label commandName="degreeTooltip" devLabel="Select degree of driving curve" translation="选择驱动曲线的阶数"/>
	<label commandName="deviationTooltip" devLabel="Displays the amount and location of&#xA;maximum deviation of the T-Spline&#xA;edge from the match edge." translation="显示 T-Spline 边与&#xA;匹配边的最大&#xA;偏差量和位置。"/>
	<label commandName="distanceMode" devLabel="Distance Mode" translation="距离模式"/>
	<label commandName="drivingCurveCVSelTooltip" devLabel="Select control points to edit on driving curve" translation="在驱动曲线上选择要编辑的控制点"/>
	<label commandName="edgeLengthDistrib" devLabel="Edge Length" translation="边长"/>
	<label commandName="edgeLengthDistribTip" devLabel="Distributes control points in proportion to lengths of T-Spline edges" translation="与 T-Spline 边的长度成比例地分布控制点"/>
	<label commandName="edgeMode" devLabel="Edge" translation="边"/>
	<label commandName="edgeSelTooltip" devLabel="Select edges on a T-Spline body" translation="选择 T-Spline 实体上的边"/>
	<label commandName="edgeSelection" devLabel="Edge" translation="边"/>
	<label commandName="falloffTooltip" devLabel="Specify a distance from the match&#xA;edge to control how much of the&#xA;T-Spline body is influenced by&#xA;the match." translation="指定与匹配边的距离&#xA;以控制 T-Spline 实体&#xA;中有多少部分受匹配&#xA;影响。"/>
	<label commandName="forwardDirectionType" devLabel="Control Points" translation="控制点"/>
	<label commandName="heightDirection" devLabel="Direction" translation="方向"/>
	<label commandName="heightDirectionOneSide" devLabel="One Side" translation="一侧"/>
	<label commandName="heightDirectionSymmetry" devLabel="Symmetric" translation="对称"/>
	<label commandName="infoWeldMidPointMode" devLabel="Vertex to Midpoint" translation="顶点到中点"/>
	<label commandName="infoWeldToToleranceMode" devLabel="Weld to Tolerance" translation="焊接至公差"/>
	<label commandName="lclTSplineBevelEdgeTipsAndTricksDesc" devLabel="For bevels with 2 or more &lt;b&gt;Segments&lt;/b&gt;, adjust the &lt;b&gt;Crown&lt;/b&gt; ratio value to flatten or round the bevel surface:&lt;ul&gt;&lt;li&gt;To create a flat bevel, enter a value of &lt;b&gt;0&lt;/b&gt;.&lt;/li&gt;&lt;li&gt;To create a rounded profile, enter a value between &lt;b&gt;0&lt;/b&gt; and &lt;b&gt;2&lt;/b&gt;.&lt;/li&gt;&lt;li&gt;A value less than &lt;b&gt;1.0&lt;/b&gt; creates a flatter profile and a value more than &lt;b&gt;1.0&lt;/b&gt; creates a more convex profile.&lt;/li&gt;&lt;/ul&gt;" translation="对于具有 2 条或更多条&lt;b&gt;线段&lt;/b&gt;的倒角，请调整&lt;b&gt;拱形&lt;/b&gt;比值使倒角曲面变平或变圆:&lt;ul&gt;&lt;li&gt;若要创建平倒角，请输入值 &lt;b&gt;0&lt;/b&gt;。&lt;/li&gt;&lt;li&gt;若要创建圆角轮廓，请输入介于 &lt;b&gt;0&lt;/b&gt; 和 &lt;b&gt;2&lt;/b&gt; 之间的值。&lt;/li&gt;&lt;li&gt;如果值小于 &lt;b&gt;1.0&lt;/b&gt;，则会创建较平的轮廓，如果值大于 &lt;b&gt;1.0&lt;/b&gt;，则会创建更外凸的轮廓。&lt;/li&gt;&lt;/ul&gt;"/>
	<label commandName="lclTSplineBridgeTipsAndTricksDesc" devLabel="You can specify the number of faces between the edges. The Follow Curve option will use a sketch curve to influence the shape of the bridged faces." translation="您可以指定边之间的面数。“跟随曲线”选项将使用草图曲线来影响桥接面的形状。"/>
	<label commandName="lclTSplineConvertTipsAndTricksDesc" devLabel="BRep faces, T-Spline bodies or Mesh bodies can be filtered for selection.  The options available depends on the filter selected." translation="可过滤选择 BRep 面、T-Spline 实体或网格实体。可用的选项取决于选定的过滤器。"/>
	<label commandName="lclTSplineCreaseEdgeTipsAndTricksDesc" devLabel="Regions around star/cap points (highlighted yellow) will cause edge creases to end abruptly. Boundary corner vertices (indicated by yellow dots at the surface boundary) can also be creased and uncreased." translation="围绕星形点/封口点的区域(亮显为黄色)会导致边突然锐化到末端。边界拐角顶点(由曲面边界的黄色圆点表示)也可以被锐化和取消锐化。"/>
	<label commandName="lclTSplineCylindrifyTipsAndTricksDesc" devLabel="You can use Cylindrify to smooth uneven struts and holes from generative design results." translation="您可以使用“圆柱化”来平滑衍生式设计结果中的不均匀支柱和孔。"/>
	<label commandName="lclTSplineDisplayModeTipsAndTricksDesc" devLabel="Toggle between modes by holding Ctrl (Windows) or Control (Mac) and the 1, 2, or 3 key. This function is also available in the Edit Form dialog box in Selection Options." translation="通过按住 Ctrl 键(Windows)或 Control 键(Mac)及 1、2 或 3 键切换模式。在“编辑形状”对话框的“选择选项”中也提供了该功能。"/>
	<label commandName="lclTSplineEditByCurveTipsAndTricksDesc" devLabel="Adjust the Display Mode to see the effect of Curve Fit more easily. Use Box Display for Control Points and Smooth Display for Surface Points. Control Points (curve fitting only) performs faster than Surface Points (curve and surface fitting)." translation="调整“显示模式”可更轻松地查看“曲线拟合”的效果。对于控制点使用“方体显示”，对于曲面点使用“平滑显示”。控制点(仅曲线拟合)的执行速度比曲面点(曲线和曲面拟合)要快。"/>
	<label commandName="lclTSplineEraseAndFillTipsAndTricksDesc" devLabel="Fill Star will fill using a single face.  Reduced Star will fill with mulitple faces to minimize star points." translation="“填充星形”将使用单个面进行填充。“减少星形”将使用多个面进行填充以最小化星形点数。"/>
	<label commandName="lclTSplineFillHoleTipsAndTricksDesc" devLabel="Fill Star will fill using a single face.  Reduced Star will fill with mulitple faces to minimize star points. Collapse brings all vertices together at a single vertex." translation="“填充星形”将使用单个面填充。“减少星形”将使用多个面填充以最小化星形点。“收拢”可将所有顶点聚集在单个顶点处。"/>
	<label commandName="lclTSplineFlattenTipsAndTricksDesc" devLabel="The minimum number of vertices per surface for Flatten operation depends on Direction type: 4 for Fit, 1 for Plane, and 2 for Parallel Plane. If you flatten linked tangency handles, they will get unlinked from their vertices. The more vertices in the region the better the flatten result will look. Use the Subdivide command to add more geometry for better flattening." translation="对于“展平”操作，每个曲面的最小顶点数取决于“方向”类型:“配合”为 4，“平面”为 1，“平行平面”为 2。如果展平链接的切线控制柄，它们将与其顶点断开链接。区域中的顶点越多，展平效果越好。请使用“细分”命令添加更多几何图元以获得更好的展平效果。"/>
	<label commandName="lclTSplineFreezeCmdTipsAndTricksDesc" devLabel="Light blue edges represent user-frozen regions. Darker blue edges show the buffer regions that are automatically locked to prevent shape changes in the user-frozen regions." translation="浅蓝色边表示用户冻结区域。深蓝色边表示缓冲区域，这些区域被自动锁定以防止用户冻结区域的形状发生改变。"/>
	<label commandName="lclTSplineInsertEdgeTipsAndTricksDesc" devLabel="Set the Insertion Mode to Exact to insert the edge without changing the shape of the T-Spline, however this will add more faces to maintain the shape." translation="将“插入模式”设置为“精确”以插入边，而不更改 T-Spline 的形状，但这会添加更多的面以保持该形状。"/>
	<label commandName="lclTSplineInsertPointTipsAndTricksDesc" devLabel="Slide the pointer along the edge until a red dot is shown, this is the midpoint of the edge. Set the Insertion Mode to Exact to insert the point without changing the shape of the T-Spline body, however this will add more faces to maintain the shape." translation="沿着边滑动指针，直到显示红色圆点为止，这是该边的中点。将“插入模式”设置为“精确”以插入点，而不更改 T-Spline 实体的形状，但这会添加更多的面以保持该形状。"/>
	<label commandName="lclTSplineInternalCircularTipsAndTricksDesc" devLabel="The possible areas of symmetry are calculated automatically based on the selected face and the body." translation="可能的对称区域将基于选定的面和实体自动进行计算。"/>
	<label commandName="lclTSplineInternalMirrorTipsAndTricksDesc" devLabel="Symmetry lines are displayed in green." translation="对称线将显示为绿色。"/>
	<label commandName="lclTSplineInterpolateTipsAndTricksDesc" devLabel="Interpolate is best used in conjunction with the Control Frame Display mode (Ctrl + 2)." translation="插值最好与“控制框显示”模式(Ctrl + 2)结合使用。"/>
	<label commandName="lclTSplineIsolateSymmetryTipsAndTricksDesc" devLabel="The non-symmetric faces are displayed in red." translation="非对称面将显示为红色。"/>
	<label commandName="lclTSplineMakeUniformTipsAndTricksDesc" devLabel="Use the Convert T-Points option as a repair tool when T-Points cause undesirable surface quality or conversion from T-Spline form body to solid or surface body fails." translation="当 T 点导致不良的曲面质量或从 T-Spline 形状实体转换为实体或曲面体失败时，请使用“转换 T 点”选项作为修复工具。"/>
	<label commandName="lclTSplineMatchTipsAndTricksDesc" devLabel="Use the &lt;b&gt;Tolerance&lt;/b&gt; settings to control the deviation of the T-Spline edge from the match edge." translation="使用&lt;b&gt;“公差”&lt;/b&gt;设置可控制 T-Spline 边与匹配边的偏差。"/>
	<label commandName="lclTSplineMergeEdgeTipsAndTricksDesc" devLabel="Use Merge Edge in place of Weld Vertices when connecting multiple vertices along the selected edges." translation="沿选定边连接多个顶点时，请使用“合并边”而不是“焊接顶点”。"/>
	<label commandName="lclTSplinePullTipsAndTricksDesc" devLabel="Change the Target Select to specify targets. Set the Pull Type to move surface points or control points." translation="更改“选择一个目标”以指定目标。设置“拉伸类型”以移动曲面点或控制点。"/>
	<label commandName="lclTSplineReflectionCircularTipsAndTricksDesc" devLabel="The weld option will join the bodies where they intersect within the specified tolerance." translation="“焊接”选项可以合并指定公差内相交的实体。"/>
	<label commandName="lclTSplineReflectionMirrorTipsAndTricksDesc" devLabel="The weld option will join the bodies where they intersect within the specified tolerance." translation="“焊接”选项可以合并指定公差内相交的实体。"/>
	<label commandName="lclTSplineRepairBodyTipsAndTricksDesc" devLabel="Clicking on a Star will convert it to a T-Point and vise versa. Use Autorepair to let the software try to repair the model." translation="单击星形将其转换为 T 点，反之亦然。使用“自动修复”让软件尝试修复模型。"/>
	<label commandName="lclTSplineSlideEdgeTipsAndTricksDesc" devLabel="Slide the selected edge closer to another to make the transition between the two sharper." translation="将选定边滑近另一条边，以在两个尖角之间进行过渡。"/>
	<label commandName="lclTSplineSmoothTipsAndTricksDesc" devLabel="Select the faces and set smoothing rate." translation="选择面并设置平滑率。"/>
	<label commandName="lclTSplineStraightenTipsAndTricksDesc" devLabel="If you straighten linked tangency handles, they will unlink from their vertices." translation="如果拉直链接的切线控制柄，它们将从其顶点取消链接。"/>
	<label commandName="lclTSplineThickenTipsAndTricksDesc" devLabel="Thicken tool does not check for self intersections during creating and can create surfaces that will not convert to a solid." translation="“加厚”工具不会在创建过程中检查有无自交，并且可以创建不会转换为实体的曲面。"/>
	<label commandName="lclTSplineUnCreaseEdgeTipsAndTricksDesc" devLabel="Regions around star/cap points (highlighted yellow) will cause edge creases to end abruptly. Boundary corner vertices (indicated by yellow dots at the surface boundary) can also be creased and uncreased." translation="围绕星形点/封口点的区域(亮显为黄色)会导致边突然锐化到末端。边界拐角顶点(由曲面边界的黄色圆点表示)也可以被锐化和取消锐化。"/>
	<label commandName="lclTSplineUnFreezeCmdTipsAndTricksDesc" devLabel="Light blue edges represent user-frozen regions. Darker blue edges show the buffer regions that are automatically locked to prevent shape changes in the user-frozen regions." translation="浅蓝色边表示用户冻结区域。深蓝色边表示缓冲区域，这些区域被自动锁定以防止用户冻结区域的形状发生改变。"/>
	<label commandName="lclTSplineUnWeldTipsAndTricksDesc" devLabel="A darker line indicates that the edge has been unwelded and is no longer connected." translation="较暗的线表示边已取消焊接，不再相连。"/>
	<label commandName="lclTSplineWeldTipsAndTricksDesc" devLabel="Use the Weld Mode to weld the first vertex to the second or weld both selections to the midpoint." translation="使用“焊接模式”将第一个顶点焊接到第二个顶点，或者将这两个选定顶点焊接到中点。"/>
	<label commandName="lclzMergeEdgeTipsAndTricksTips" devLabel="Select the first set of edges then the second set of edges." translation="选择第一组边，然后选择第二组边。"/>
	<label commandName="lclzSTSplineSlideEdgeipsAndTricksTips" devLabel="Select the edges then specify the new position." translation="选择边，然后指定新位置。"/>
	<label commandName="lclzSculptWorkspaceName" devLabel="Sculpt Workspace" translation="造型工作空间"/>
	<label commandName="lclzSculptWorkspaceTitle" devLabel="Creates organic geometry. Access commands to create T-Spline bodies." translation="创建有机几何图元。访问命令以创建 T-Spline 实体。"/>
	<label commandName="lclzTSpline2BRepDesc1" devLabel="Changes the body type of the selected object. Converts BRep (solid or surface) faces to a T-Spline face. Converts a T-Spline body to a BRep body. Converts a quad mesh to a T-Spline body." translation="更改选定对象的实体类型。将 BRep (实体或曲面)面转换为 T-Spline 面。将 T-Spline 实体转换为 BRep 实体。将四边形网格转换为 T-Spline 实体。"/>
	<label commandName="lclzTSpline2BRepDesc2" devLabel="Select the object to convert." translation="选择要转换的对象。"/>
	<label commandName="lclzTSplineAppendFace1" devLabel="Creates individual T-Spline faces." translation="创建单个 T-Spline 面。"/>
	<label commandName="lclzTSplineAppendFace2" devLabel="Select a plane to begin defining vertices or select vertices from a T-Spline body." translation="选择平面以开始定义顶点，或者从 T-Spline 实体中选择顶点。"/>
	<label commandName="lclzTSplineAppendFaceTipsAndTricksDesc" devLabel="Pick existing vertices to connect the face to that geometry. Enable Object Snap to position new vertices on the closest solid, surface, or mesh body." translation="拾取现有顶点将面连接到该几何图元。启用“对象捕捉”以将新顶点定位在最近的实体、曲面或网格实体上。"/>
	<label commandName="lclzTSplineAppendFaceTipsAndTricksTitle" devLabel="Face Information" translation="面信息"/>
	<label commandName="lclzTSplineAppendTipsAndTricksTips" devLabel="Select a plane or existing vertex to begin. Continue setting points to define the face." translation="选择平面或现有顶点以开始。继续设置点以定义面。"/>
	<label commandName="lclzTSplineBevelEdgeDesc1" devLabel="Creates a bevel on a T-spline body along selected edges." translation="在 T-Spline 实体上沿选定边创建倒角。"/>
	<label commandName="lclzTSplineBevelEdgeDesc2" devLabel="Select the edges and specify the distance to offset the new edges, then specify the number of segments to insert, spacing method, and crown value." translation="选择边并指定新边的偏移距离，然后指定要插入的线段数、间距方法和拱形值。"/>
	<label commandName="lclzTSplineBevelEdgeTipsAndTricksTips" devLabel="You can bevel edges between two faces that are at an angle to each other. To create a sharper corner, reduce the &lt;b&gt;Width&lt;/b&gt; or the &lt;b&gt;Offset Ratio&lt;/b&gt; value." translation="可以在彼此成一定角度的两个面之间为边创建倒角。若要创建更尖锐的角，请减小&lt;b&gt;“宽度”&lt;/b&gt;或&lt;b&gt;“偏移比率”&lt;/b&gt;值。"/>
	<label commandName="lclzTSplineBevelEdgeTipsAndTricksTitle" devLabel="Bevel Edge Information" translation="倒角边信息"/>
	<label commandName="lclzTSplineBoxTipsAndTricksDesc" devLabel="Direction changes how the box is built releative to your original input rectangle.  Mirror allows you to maintain symmetry in subsequent modeling edits" translation="通过“方向”可更改相对于您的原始输入矩形构建长方体的方式。通过“镜像”，您可以在后续的建模编辑中保持对称性"/>
	<label commandName="lclzTSplineBoxTipsAndTricksTips" devLabel="Select a plane and draw a rectangle.  Use the manipulators or input fields to specify the height and number of faces." translation="选择平面，然后绘制矩形。使用操纵器或输入字段指定高度和面数。"/>
	<label commandName="lclzTSplineBoxTipsAndTricksTitle" devLabel="Box Information" translation="长方体信息"/>
	<label commandName="lclzTSplineBridgeSubDDesc1" devLabel="Creates segments to connect two opposing faces within a body or between two bodies." translation="创建过渡段以连接某个实体内或两个实体之间的两个相对面。"/>
	<label commandName="lclzTSplineBridgeSubDDesc2" devLabel="Select the first set of edges then select the second set of edges." translation="选择第一组边，然后选择第二组边。"/>
	<label commandName="lclzTSplineBridgeTipsAndTricksTips" devLabel="Select the first set of edges then select the second set of edges. The number of edges on each side must be equal to or a multiple of each other. " translation="选择第一组边，然后选择第二组边。每侧的边数必须相等或者是彼此的倍数。 "/>
	<label commandName="lclzTSplineBridgeTipsAndTricksTitle" devLabel="Bridge Information" translation="桥接信息"/>
	<label commandName="lclzTSplineCapSettingCommand" devLabel="Toggles between better performance or better display. Better display shows the bodies at highest quality (G1 conditions at star points). Better performance calculates modification by applying G0 conditions at star points." translation="在“性能优先”或“显示优先”之间切换。“显示优先”以最高质量(在星形点处应用 G1 条件)显示实体。“性能优先”通过在星形点处应用 G0 条件计算修改。"/>
	<label commandName="lclzTSplineClearSymmetry1" devLabel="Remove symmetry constraint from individual bodies or a series of bodies." translation="从单个实体或一系列实体中移除对称约束。"/>
	<label commandName="lclzTSplineClearSymmetry2" devLabel="Select the symmetric bodies." translation="选择对称实体。"/>
	<label commandName="lclzTSplineClearSymmetryTipsAndTricksTips" devLabel="Select the symmetric bodies." translation="选择对称实体。"/>
	<label commandName="lclzTSplineClearSymmetryTipsAndTricksTitle" devLabel="Clear Symmetry Information" translation="清除对称信息"/>
	<label commandName="lclzTSplineConvertTipsAndTricksTips" devLabel="Select the object to convert." translation="选择要转换的对象。"/>
	<label commandName="lclzTSplineConvertTipsAndTricksTitle" devLabel="Convert Information" translation="转换信息"/>
	<label commandName="lclzTSplineCreaseEdgeTipsAndTricksTips" devLabel="Select edges to crease." translation="选择要锐化的边。"/>
	<label commandName="lclzTSplineCreaseEdgeTipsAndTricksTitle" devLabel="Crease Information" translation="锐化信息"/>
	<label commandName="lclzTSplineCreasedEdgeDesc1" devLabel="Creates a sharp edge between faces." translation="在面之间创建一条锐边。"/>
	<label commandName="lclzTSplineCreasedEdgeDesc2" devLabel="Select edges to crease." translation="选择要锐化的边。"/>
	<label commandName="lclzTSplineCylinderTipsAndTricksDesc" devLabel="Direction changes how the cylinder is built releative to your original input circle. Mirror allows you to maintain symmetry in subsequent modeling edits" translation="通过“方向”可更改相对于您的原始输入圆构建圆柱体的方式。通过“镜像”，您可以在后续的建模编辑中保持对称性"/>
	<label commandName="lclzTSplineCylinderTipsAndTricksTips" devLabel="Select a plane and draw a circle.  Use the manipulators or input fields to specify the height and number of faces." translation="选择平面，然后绘制圆。使用操纵器或输入字段指定高度和面数。"/>
	<label commandName="lclzTSplineCylinderTipsAndTricksTitle" devLabel="Cylinder Information" translation="圆柱体信息"/>
	<label commandName="lclzTSplineCylindrifyDesc1" devLabel="Forms uneven T-Spline geometry into a smooth cylindrical shape." translation="将不均匀的 T-Spline 几何图元形成平滑的圆柱形状。"/>
	<label commandName="lclzTSplineCylindrifyDesc2" devLabel="Select a face on the feature to cylindrify. The preview displays automatically. Uncheck Auto Feature Selection to select individual faces." translation="选择要圆柱化的特征上的面。预览将自动显示。取消选中“自动特征选择”以选择各个面。"/>
	<label commandName="lclzTSplineCylindrifyTipsAndTricksTips" devLabel="Cylindrify applies to all selected faces on a T-Spline body. You can select multiple strut or hole features on a T-Spline body at once, or uncheck Auto Feature Selection to select individual faces." translation="圆柱化适用于 T-Spline 实体上的所有选定面。您可以一次选择 T-Spline 实体上的多个支柱或孔特征，或取消选中“自动特征选择”以选择各个面。"/>
	<label commandName="lclzTSplineCylindrifyTipsAndTricksTitle" devLabel="Cylindrify Information" translation="圆柱化信息"/>
	<label commandName="lclzTSplineDisplayModeTipsAndTricksTips" devLabel="Select the desired display mode. If there is more than one T-Spline body, you need to select the body to change the display." translation="选择所需的显示模式。如果有多个 T-Spline 实体，您需要选择实体以更改显示。"/>
	<label commandName="lclzTSplineDisplayModeTipsAndTricksTitle" devLabel="Display Mode Information" translation="显示模式信息"/>
	<label commandName="lclzTSplineEditByCurveDesc1" devLabel="Manipulates T-Spline edges using a driving curve." translation="使用驱动曲线操纵 T-Spline 边。"/>
	<label commandName="lclzTSplineEditByCurveDesc2" devLabel="Select edges to create a driving curve. Move the control points to adjust the shape of the T-Spline edges." translation="选择边可创建驱动曲线。移动控制点可调整 T-Spline 边的形状。"/>
	<label commandName="lclzTSplineEditByCurveTipsAndTricksTips" devLabel="The driving curve appears when at least two continuous edges are selected. You can adjust the rotation and scale settings when you select at least two control points of the driving curve." translation="在选择了至少两条连续边的情况下，驱动曲线将会显示。在选择了至少两个驱动曲线控制点的情况下，可以调整旋转和缩放设置。"/>
	<label commandName="lclzTSplineEditByCurveTipsAndTricksTitle" devLabel="Edit By Curve Information" translation="按曲线编辑信息"/>
	<label commandName="lclzTSplineEditDesc1" devLabel="Manipulates faces, edges and vertices with transform, scale and rotate editing." translation="使用变换、缩放和旋转编辑来操纵面、边和顶点。"/>
	<label commandName="lclzTSplineEditDesc2" devLabel="Select faces, edges, or vertices to enable the manipulator. Double click a face or edge to select a loop." translation="选择面、边或顶点以启用操纵器。双击面或边以选择回路。"/>
	<label commandName="lclzTSplineEditTipsAndTricksDesc" devLabel="Hold the Alt key and drag a manipulator to insert new geometry based on the action." translation="按住 Alt 键并拖动操纵器以基于动作插入新几何图元。"/>
	<label commandName="lclzTSplineEditTipsAndTricksTips" devLabel="Select faces, edges, or vertices to enable the manipulator. Double click a face or edge to select a loop." translation="选择面、边或顶点以启用操纵器。双击面或边以选择回路。"/>
	<label commandName="lclzTSplineEditTipsAndTricksTitle" devLabel="Edit Form Information" translation="编辑形状信息"/>
	<label commandName="lclzTSplineEraseAndFillDesc1" devLabel="Deletes a part of connected T-Spline geometry and fills new gaps with faces. You can use this to remove struts or bridges." translation="删除相连的 T-Spline 几何图元的一部分并用面填充新的间隙。这样做可移除支柱或桥接。"/>
	<label commandName="lclzTSplineEraseAndFillDesc2" devLabel="Select the faces to erase and select fill type." translation="选择要删除的面，然后选择“填充类型”。"/>
	<label commandName="lclzTSplineEraseAndFillTipsAndTricksTips" devLabel="Select the faces to erase and set the fill type." translation="选择要删除的面，然后设置填充类型。"/>
	<label commandName="lclzTSplineEraseAndFillTipsAndTricksTitle" devLabel="Erase and Fill Information" translation="删除并填充信息"/>
	<label commandName="lclzTSplineExtrude1" devLabel="Creates or modifies a T-Spline body by adding faces along a vector." translation="通过沿矢量添加面创建或修改 T-Spline 实体。"/>
	<label commandName="lclzTSplineExtrude2" devLabel="Select sketch curves, profiles or faces. Use the manipulators or input fields to specify the distance and number of faces." translation="选择草图曲线、轮廓或面。使用操纵器或输入字段指定距离和面数。"/>
	<label commandName="lclzTSplineExtrudeTipsAndTricksDesc" devLabel="Set the Spacing setting to Curvature to add faces in areas of higher curvature." translation="将“间距”设置设为“曲率”以在高曲率的区域中添加面。"/>
	<label commandName="lclzTSplineExtrudeTipsAndTricksTips" devLabel="Select sketch curves, profiles or faces.  Use the manipulators or input fields to specify the distance and number of faces." translation="选择草图曲线、轮廓或面。使用操纵器或输入字段指定距离和面数。"/>
	<label commandName="lclzTSplineExtrudeTipsAndTricksTitle" devLabel="Extrude Information" translation="拉伸信息"/>
	<label commandName="lclzTSplineFillHoleDesc1" devLabel="Fills an internal hole in T-Spline body." translation="填充 T-Spline 实体中的内部孔。"/>
	<label commandName="lclzTSplineFillHoleDesc2" devLabel="Select the edge of the hole and set the fill type." translation="选择孔的边并设置填充类型。"/>
	<label commandName="lclzTSplineFillHoleTipsAndTricksTips" devLabel="Select the edge of the hole and set the fill type." translation="选择孔的边并设置填充类型。"/>
	<label commandName="lclzTSplineFillHoleTipsAndTricksTitle" devLabel="Fill Hole Information" translation="填充孔信息"/>
	<label commandName="lclzTSplineFlattenSubDEdgeDesc1" devLabel="Projects vertices to a best fit or user defined plane." translation="将顶点投影到最佳拟合平面或用户定义的平面。"/>
	<label commandName="lclzTSplineFlattenSubDEdgeDesc2" devLabel="Select the vertices and/or tangency handles to flatten." translation="选择要展平的顶点和/或切线控制柄。"/>
	<label commandName="lclzTSplineFlattenTipsAndTricksTips" devLabel="To easily see the effect of Flatten Type, use Box Display for Control Points and Smooth Display for Surface Points. Valid selection types for Plane are a work plane and planar B-rep face." translation="若要轻松查看展平类型的效果，请对控制点使用“方体显示”，而对曲面点使用“平滑显示”。平面的有效选择类型是工作平面和平面 B-Rep 面。"/>
	<label commandName="lclzTSplineFlattenTipsAndTricksTitle" devLabel="Flatten Information" translation="展平信息"/>
	<label commandName="lclzTSplineFreezeCmd1" devLabel="Freezes faces and edges on the model to prevent accidental changes." translation="冻结模型上的面和边以防止意外更改。"/>
	<label commandName="lclzTSplineFreezeCmd2" devLabel="Select faces or edges to freeze." translation="选择要冻结的面或边。"/>
	<label commandName="lclzTSplineFreezeCmdTipsAndTricksTips" devLabel="Select faces or edges to freeze them." translation="选择面或边以将其冻结。"/>
	<label commandName="lclzTSplineFreezeCmdTipsAndTricksTitle" devLabel="Freeze Information" translation="冻结信息"/>
	<label commandName="lclzTSplineImportDesc1" devLabel="Inserts a T-Spline Mesh (TSM) file as a single T-Spline body or a T-Spline Scene (TSS) file as one or more T-Spline bodies." translation="插入 T-Spline 网格(TSM)文件作为单个 T-Spline 实体或插入 T-Spline 场景(TSS)文件作为一个或多个 T-Spline 实体。"/>
	<label commandName="lclzTSplineImportDesc2" devLabel="Select the TSM or TSS file you want to insert, then click Open. The T-Spline bodies display in the canvas and Browser and you can use the Form tools to edit them." translation="选择要插入的 TSM 或 TSS 文件，然后单击“打开”。T-Spline 实体将显示在画布和浏览器中，您可以使用造型工具对其进行编辑。"/>
	<label commandName="lclzTSplineInsertEdgeDesc1" devLabel="Inserts edges at a specified position from the original edge." translation="在原始边的指定位置处插入边。"/>
	<label commandName="lclzTSplineInsertEdgeDesc2" devLabel="Select an edge or double click to select a loop." translation="选择边或双击以选择回路。"/>
	<label commandName="lclzTSplineInsertEdgeTipsAndTricksTips" devLabel="Select an edge or double click to select a loop then spedify the position of the new edge." translation="选择边或双击以选择回路，然后指定新边的位置。"/>
	<label commandName="lclzTSplineInsertEdgeTipsAndTricksTitle" devLabel="Insert Edge Information" translation="插入边信息"/>
	<label commandName="lclzTSplineInsertPointDesc1" devLabel="Inserts an edge by selecting two points." translation="通过选择两个点来插入边。"/>
	<label commandName="lclzTSplineInsertPointDesc2" devLabel="Select a point on an edge to start. Continue selecting points on additional edges to divide multiple faces." translation="在边上选择一点以开始。继续在其他边上选择点以分割多个面。"/>
	<label commandName="lclzTSplineInsertPointTipsAndTricksTips" devLabel="Select a point on an edge to start. Continue selecting points on additional edges to divide multiple faces." translation="在边上选择一点以开始。继续在其他边上选择点以分割多个面。"/>
	<label commandName="lclzTSplineInsertPointTipsAndTricksTitle" devLabel="Insert Point Information" translation="插入点信息"/>
	<label commandName="lclzTSplineInternalCircularSymmetry1" devLabel="Creates circular symmetry with the elements of a T-Spline body." translation="使用 T-Spline 实体的元素创建环形对称。"/>
	<label commandName="lclzTSplineInternalCircularSymmetry2" devLabel="Select a face on the body then select the number of symmetry lines." translation="在实体上选择一个面，然后选择对称线的数量。"/>
	<label commandName="lclzTSplineInternalCircularTipsAndTricksTips" devLabel="Select a face on the body then select the number of symmetry lines." translation="在实体上选择一个面，然后选择对称线的数量。"/>
	<label commandName="lclzTSplineInternalCircularTipsAndTricksTitle" devLabel="Circular Internal Information" translation="环形内部信息"/>
	<label commandName="lclzTSplineInternalMirrorSymmetry1" devLabel="Creates a mirror symmetry with the elements of a T-Spline body." translation="使用 T-Spline 实体的元素创建镜像对称。"/>
	<label commandName="lclzTSplineInternalMirrorSymmetry2" devLabel="Select a face on each side of the body. If needed select edges on each side, then vertices." translation="在实体的每侧上选择一个面。如果需要，在每侧上选择边，然后选择顶点。"/>
	<label commandName="lclzTSplineInternalMirrorTipsAndTricksTips" devLabel="Select a face on each side of the body. If needed select edges on each side, then vertices." translation="在实体的每侧上选择一个面。如果需要，在每侧上选择边，然后选择顶点。"/>
	<label commandName="lclzTSplineInternalMirrorTipsAndTricksTitle" devLabel="Mirror Internal Information" translation="镜像内部信息"/>
	<label commandName="lclzTSplineInterpolateSubDDesc1" devLabel="Switches the location of the surface and the control points to improve fitting. Select whether to move the control points to the surface or the surface to the control points." translation="切换曲面和控制点的位置以改进拟合。选择是将控制点移动到曲面还是将曲面移动到控制点。"/>
	<label commandName="lclzTSplineInterpolateSubDDesc2" devLabel="Select the body then set whether you are moving control points or surface points." translation="选择实体，然后设置是要移动控制点还是移动曲面点。"/>
	<label commandName="lclzTSplineInterpolateTipsAndTricksTips" devLabel="Select the body then set whether you are moving control points or surface points." translation="选择实体，然后设置是要移动控制点还是移动曲面点。"/>
	<label commandName="lclzTSplineInterpolateTipsAndTricksTitle" devLabel="Interpolate Information" translation="插值信息"/>
	<label commandName="lclzTSplineIsolateSymmetry1" devLabel="Prevents symmetric transformations from being applied to the selected vertex, edge or face." translation="防止对选定的顶点、边或面应用对称变换。"/>
	<label commandName="lclzTSplineIsolateSymmetry2" devLabel="Select the faces, edges, or vertices to remove symmetry from." translation="选择要从其删除对称的面、边或顶点。"/>
	<label commandName="lclzTSplineIsolateSymmetryTipsAndTricksTips" devLabel="Select the faces, edges, or vertices to remove symmetry from." translation="选择要从其删除对称的面、边或顶点。"/>
	<label commandName="lclzTSplineIsolateSymmetryTipsAndTricksTitle" devLabel="Isolate Symmetry Information" translation="隔离对称信息"/>
	<label commandName="lclzTSplineMakeUniformDesc1" devLabel="Evenly distributes the angles at the intersection of star points and makes faces as uniform as possible." translation="在星形点的交点处均匀分布角度，并使面尽可能均匀。"/>
	<label commandName="lclzTSplineMakeUniformDesc2" devLabel="Select a T-Spline body to make uniform." translation="选择要均匀分布的 T-Spline 实体。"/>
	<label commandName="lclzTSplineMakeUniformTipsAndTricksTips" devLabel="This tool may change the shape of the T-Spline body if it contains non-uniform edges." translation="如果 T-Spline 实体包含不均匀的边，此工具可能会更改其形状。"/>
	<label commandName="lclzTSplineMakeUniformTipsAndTricksTitle" devLabel="Make Uniform Information" translation="均匀分布信息"/>
	<label commandName="lclzTSplineMatchDesc1" devLabel="Aligns the edges of a T-Spline body with sketch curves or edges on a solid or surface body." translation="将 T-Spline 实体的边与实体或曲面体上的草图曲线或边对齐。"/>
	<label commandName="lclzTSplineMatchDesc2" devLabel="Select the T-Spline edges, then select the sketch curves or edges on a solid or surface body to match." translation="选择 T-Spline 边，然后选择要匹配的草图曲线或者实体或曲面体上的边。"/>
	<label commandName="lclzTSplineMatchTipsAndTricksTips" devLabel="Use the &lt;b&gt;Spacing&lt;/b&gt; settings to control the distribution of control points along the match edge." translation="使用&lt;b&gt;“间距”&lt;/b&gt;设置可以控制控制点沿匹配边的分布。"/>
	<label commandName="lclzTSplineMatchTipsAndTricksTitle" devLabel="Match Information" translation="匹配信息"/>
	<label commandName="lclzTSplineMergeEdgeDesc1" devLabel="Aligns the first set of selected edges to a second set of selected edges." translation="将选定的第一组边与选定的另一组边对齐。"/>
	<label commandName="lclzTSplineMergeEdgeDesc2" devLabel="Select the first set of edges then the second set of edges." translation="选择第一组边，然后选择第二组边。"/>
	<label commandName="lclzTSplineMergeEdgeTipsAndTricksTitle" devLabel="Merge Edge Information" translation="合并边信息"/>
	<label commandName="lclzTSplinePipeTipsAndTricksDesc" devLabel="In Sections, click points on the path to make local diameter changes. In End Types, select open ends to change their shape. In Segments, define the number of faces between pipe sections." translation="在“截面”中，单击路径上的点以进行局部直径更改。在“末端类型”中，选择开放的末端以更改其形状。在“线段”中，定义管道截面之间的面数。"/>
	<label commandName="lclzTSplinePipeTipsAndTricksTips" devLabel="Select the input path, specify the global diameter then modify sections, paths, and the number of faces." translation="选择输入路径，指定全局直径，然后修改截面、路径和面数。"/>
	<label commandName="lclzTSplinePipeTipsAndTricksTitle" devLabel="Pipe Information" translation="管道信息"/>
	<label commandName="lclzTSplinePlaneTipsAndTricks1Desc" devLabel="Mirror allows you to maintain symmetry in subsequent modeling edits" translation="通过“镜像”，您可以在后续的建模编辑中保持对称性"/>
	<label commandName="lclzTSplinePlaneTipsAndTricksTips" devLabel="Select a plane and draw a rectangle.  Use the manipulators or input fields to specify the number of faces." translation="选择平面，然后绘制矩形。使用操纵器或输入字段指定面数。"/>
	<label commandName="lclzTSplinePlaneTipsAndTricksTitle" devLabel="Plane Information" translation="平面信息"/>
	<label commandName="lclzTSplinePrimitiveBox1" devLabel="Creates a T-Spline box." translation="创建 T-Spline 框。"/>
	<label commandName="lclzTSplinePrimitiveBox2" devLabel="Select a plane and draw a rectangle.  Use the manipulators or input fields to specify the height and number of faces." translation="选择平面，然后绘制矩形。使用操纵器或输入字段指定高度和面数。"/>
	<label commandName="lclzTSplinePrimitiveCylinder1" devLabel="Creates a T-Spline cylinder." translation="创建 T-Spline 圆柱体。"/>
	<label commandName="lclzTSplinePrimitiveCylinder2" devLabel="Select a plane and draw a circle.  Use the manipulators or input fields to specify the height and number of faces." translation="选择平面，然后绘制圆。使用操纵器或输入字段指定高度和面数。"/>
	<label commandName="lclzTSplinePrimitivePipe1" devLabel="Manages the creation of complex topologies base on selected curves. Paths can be sketch geometry and edges of bodies." translation="基于选定曲线管理复杂拓扑的创建。路径可以是草图几何图元，也可以是实体的边。"/>
	<label commandName="lclzTSplinePrimitivePipe2" devLabel="Select the input path, specify the global diameter then modify sections, paths, and the number of faces." translation="选择输入路径，指定全局直径，然后修改截面、路径和面数。"/>
	<label commandName="lclzTSplinePrimitivePlane1" devLabel="Creates a T-Spline plane." translation="创建 T-Spline 平面。"/>
	<label commandName="lclzTSplinePrimitivePlane2" devLabel="Select a plane and draw a rectangle. Use the manipulators or input fields to specify the height and number of faces." translation="选择平面，然后绘制矩形。使用操纵器或输入字段指定高度和面数。"/>
	<label commandName="lclzTSplinePrimitiveQuadBall1" devLabel="Creates a T-Spline quadball." translation="创建 T-Spline 四分球。"/>
	<label commandName="lclzTSplinePrimitiveQuadBall2" devLabel="Select a plane then a center point for the sphere.  Use the manipulators or input fields to specify the diameter and number of faces." translation="选择平面，然后选择球体的中心点。使用操纵器或输入字段指定直径和面数。"/>
	<label commandName="lclzTSplinePrimitiveSphere1" devLabel="Creates a T-Spline sphere." translation="创建 T-Spline 球体。"/>
	<label commandName="lclzTSplinePrimitiveSphere2" devLabel="Select a plane then a center point for the sphere.  Use the manipulators or input fields to specify the diameter and number of faces." translation="选择平面，然后选择球体的中心点。使用操纵器或输入字段指定直径和面数。"/>
	<label commandName="lclzTSplinePrimitiveTorus1" devLabel="Creates a T-Spline torus." translation="创建 T-Spline 圆环体。"/>
	<label commandName="lclzTSplinePrimitiveTorus2" devLabel="Select a plane and draw a circle.  Use the manipulators or input fields to specify major and minor diameters and the number of faces." translation="选择平面，然后绘制圆。使用操纵器或输入字段指定大径、小径和面数。"/>
	<label commandName="lclzTSplinePullSubDDesc1" devLabel="Snaps selected T-Spline vertices to a face or surface. The vertices could be control points or surface points." translation="将选定 T-Spline 顶点捕捉到面或曲面。顶点可以为控制点或曲面点。"/>
	<label commandName="lclzTSplinePullSubDDesc2" devLabel="Select the vertices to move and the vertices will automatically move to the nearest body." translation="选择要移动的顶点，这些顶点将自动移至最近的实体。"/>
	<label commandName="lclzTSplinePullTipsAndTricksTips" devLabel="Select the vertices to move and the vertices will automatically move to the nearest body." translation="选择要移动的顶点，这些顶点将自动移至最近的实体。"/>
	<label commandName="lclzTSplinePullTipsAndTricksTitle" devLabel="Pull Information" translation="拉伸信息"/>
	<label commandName="lclzTSplineQuadBallTipsAndTricksDesc" devLabel="The Quadball is approximately a sphere with no polar points. Mirror allows you to maintain symmetry in subsequent modeling edits." translation="四分球近似为一个没有极点的球体。通过“镜像”，您可以在后续的建模编辑中保持对称性。"/>
	<label commandName="lclzTSplineQuadBallTipsAndTricksTips" devLabel="Select a plane then a center point for the sphere.  Use the manipulators or input fields to specify the diameter and number of faces." translation="选择平面，然后选择球体的中心点。使用操纵器或输入字段指定直径和面数。"/>
	<label commandName="lclzTSplineQuadBallTipsAndTricksTitle" devLabel="Quadball Information" translation="四分球信息"/>
	<label commandName="lclzTSplineReflectionCircularSymmetry1" devLabel="Create specified number of duplicate bodies around a selected axis." translation="围绕选定的轴创建指定数目的重复实体。"/>
	<label commandName="lclzTSplineReflectionCircularSymmetry2" devLabel="Select the body to copy then select the axis to revolve around." translation="选择要复制的实体，然后选择要围绕其旋转的轴。"/>
	<label commandName="lclzTSplineReflectionCircularTipsAndTricksTips" devLabel="Select the body to copy then select the axis to revolve around." translation="选择要复制的实体，然后选择要围绕其旋转的轴。"/>
	<label commandName="lclzTSplineReflectionCircularTipsAndTricksTitle" devLabel="Circular Duplicate Information" translation="圆形复制信息"/>
	<label commandName="lclzTSplineReflectionMirrorSymmetry1" devLabel="Create a duplicate body mirrored across a specified plane." translation="创建跨指定平面镜像的副本实体。"/>
	<label commandName="lclzTSplineReflectionMirrorSymmetry2" devLabel="Select the body to copy then select the mirror plane." translation="选择要复制的实体，然后选择镜像平面。"/>
	<label commandName="lclzTSplineReflectionMirrorTipsAndTricksTips" devLabel="Select the body to copy then select the mirror plane." translation="选择要复制的实体，然后选择镜像平面。"/>
	<label commandName="lclzTSplineReflectionMirrorTipsAndTricksTitle" devLabel="Mirror Duplicate Information" translation="镜像复制信息"/>
	<label commandName="lclzTSplineRepairBodyDesc1" devLabel="Analyzes the T-Spline body and displays information about the mesh. Corrects Error T and Error Star conditions." translation="分析 T-Spline 实体并显示有关网格的信息。更正错误 T 和错误星形条件。"/>
	<label commandName="lclzTSplineRepairBodyDesc2" devLabel="Select the body to analyze." translation="选择要分析的实体。"/>
	<label commandName="lclzTSplineRepairBodyTipsAndTricksTips" devLabel="Select the body to analyze. This command can be used to evaluate a body without repairing or making any changes." translation="选择要分析的实体。此命令可用于在不进行修复或不进行任何更改的情况下评估实体。"/>
	<label commandName="lclzTSplineRepairBodyTipsAndTricksTitle" devLabel="Repair Body Information" translation="修复实体信息"/>
	<label commandName="lclzTSplineRevolve1" devLabel="Creates a T-Spline body by revolving edges or sketch geometry around a selected axis." translation="通过围绕选定轴旋转边或草图几何图元创建 T-Spline 实体。"/>
	<label commandName="lclzTSplineRevolve2" devLabel="Select sketch curves, profiles, planar faces, or edges then select the axis to revolve around. Use the manipulators or input fields to specify the number of faces." translation="选择草图曲线、轮廓、平整面或边，然后选择要围绕其旋转的轴。使用操纵器或输入字段指定面数。"/>
	<label commandName="lclzTSplineRevolveTipsAndTricksDesc" devLabel="Set the Spacing setting to Curvature to add faces in areas of higher curvature. Circular Symmetry allows you to maintain symmetry in subsequent modeling edits" translation="将“间距”设置设为“曲率”以在高曲率的区域中添加面。通过“环形对称”，您可以在后续的建模编辑中保持对称性"/>
	<label commandName="lclzTSplineRevolveTipsAndTricksTips" devLabel="Select sketch curves, profiles, planar faces, or edges then select the axis to revolve around. Use the manipulators or input fields to specify the number of faces." translation="选择草图曲线、轮廓、平整面或边，然后选择要围绕其旋转的轴。使用操纵器或输入字段指定面数。"/>
	<label commandName="lclzTSplineRevolveTipsAndTricksTitle" devLabel="Revolve Information" translation="旋转信息"/>
	<label commandName="lclzTSplineSlideEdgeDesc1" devLabel="Moves the selected edge along the control polygon." translation="沿控制多边形移动选定的边。"/>
	<label commandName="lclzTSplineSlideEdgeDesc2" devLabel="Select the edges then specify the new position." translation="选择边，然后指定新位置。"/>
	<label commandName="lclzTSplineSlideEdgeTipsAndTricksTitle" devLabel="Slide Edge Information" translation="滑动边信息"/>
	<label commandName="lclzTSplineSmoothDesc1" devLabel="Smoothes an area of the T-Spline geometry." translation="对 T-Spline 几何图元所在区域进行平滑处理。"/>
	<label commandName="lclzTSplineSmoothDesc2" devLabel="Select the faces to smooth and the smoothing rate." translation="选择要平滑处理的面和平滑率。"/>
	<label commandName="lclzTSplineSmoothTipsAndTricksTips" devLabel="Select around the desired area and play with the smoothing rate for desired result. Change the smoothing rate to see results in real-time." translation="围绕所需区域进行选择，然后试着应用不同的平滑率以获得预期结果。更改平滑率可实时查看结果。"/>
	<label commandName="lclzTSplineSmoothTipsAndTricksTitle" devLabel="Smooth Information" translation="平滑信息"/>
	<label commandName="lclzTSplineSphereTipsAndTricksDesc" devLabel="Reducing the number of faces below 8 or 4 in either directioin, the body will no longer be spherical. Mirror allows you to maintain symmetry in subsequent modeling edits." translation="将任一方向上的面数减少到小于 8 或 4 个，这样实体将不再是球形。通过“镜像”，您可以在后续的建模编辑中保持对称性。"/>
	<label commandName="lclzTSplineSphereTipsAndTricksTips" devLabel="Select a plane then a center point for the sphere.  Use the manipulators or input fields to specify the diameter and number of faces." translation="选择平面，然后选择球体的中心点。使用操纵器或输入字段指定直径和面数。"/>
	<label commandName="lclzTSplineSphereTipsAndTricksTitle" devLabel="Sphere Information" translation="球体信息"/>
	<label commandName="lclzTSplineStraightenDesc1" devLabel="Straightens vertices to a best fit line, an existing line, or a line through two selected points." translation="将顶点拉直到最佳拟合直线、现有直线或通过两个选定点的直线。"/>
	<label commandName="lclzTSplineStraightenDesc2" devLabel="Select the direction type, select a line or two points to define the line, then select the vertices or tangency handles to straighten." translation="选择方向类型，选择一条直线或选择两个点以定义直线，然后选择要拉直的顶点或切线控制柄。"/>
	<label commandName="lclzTSplineStraightenTipsAndTricksTips" devLabel="Adjust the Display Mode to see the effect of each Straighten Type more easily. Use Box Display for Control Points and Smooth Display for Surface Points." translation="调整显示模式以更轻松地查看每个拉直类型的效果。对于控制点使用“方体显示”，对于曲面点使用“平滑显示”。"/>
	<label commandName="lclzTSplineStraightenTipsAndTricksTitle" devLabel="Straighten Information" translation="拉直信息"/>
	<label commandName="lclzTSplineSubsetDesc1" devLabel="Divides one or more faces into a subset of faces." translation="将一个或多个面划分为面的子集。"/>
	<label commandName="lclzTSplineSubsetDesc2" devLabel="Select T-Spline faces to divide, then select the Insert Mode and adjust the number of faces to divide selected faces into. Optionally for Simple Mode, check Object Snap and specify the Offset distance." translation="选择要分割的 T-Spline 面，然后选择“插入模式”并调整要将选定面分割成的面数。(可选)对于“简单模式”，选中“对象捕捉”并指定“偏移距离”。"/>
	<label commandName="lclzTSplineSubsetTipsAndTricksTips" devLabel="If you select only quadrilateral faces, you can specify the number of faces along both the width and length. Otherwise, you can specify an equal number of faces to divide into along each edge." translation="如果仅选择四边形面，您可以指定沿宽度和长度的面数。否则，您可以指定要沿每条边分割成的相等面数。"/>
	<label commandName="lclzTSplineSubsetTipsAndTricksTitle" devLabel="Subdivide Information" translation="细分信息"/>
	<label commandName="lclzTSplineSweep1" devLabel="Creates a T-Spline body by sweeping edges or sketch curves along a selected path." translation="通过沿选定路径扫掠边或草图曲线，创建 T-Spline 实体。"/>
	<label commandName="lclzTSplineSweep2" devLabel="Select sketch curves or profiles then select the path to sweep along.  Use the manipulators or input fields to specify percentage length of the path and the number of faces." translation="选择草图曲线或轮廓，然后选择要沿其扫掠的路径。使用操纵器或输入字段指定该路径的百分比长度和面数。"/>
	<label commandName="lclzTSplineSweepTipsAndTricksDesc" devLabel="Set Curvature in the Spacing setting to add faces in areas of higher curvature. Changing the Orientation will affect the topology of your geometry." translation="设置“间距”设置中的“曲率”以在高曲率的区域中添加面。更改“方向”将影响几何图元的拓扑结构。"/>
	<label commandName="lclzTSplineSweepTipsAndTricksTips" devLabel="Select sketch curves or profiles then select the path to sweep along.  Use the manipulators or input fields to specify percentage length of the path and the number of faces." translation="选择草图曲线或轮廓，然后选择要沿其扫掠的路径。使用操纵器或输入字段指定该路径的百分比长度和面数。"/>
	<label commandName="lclzTSplineSweepTipsAndTricksTitle" devLabel="Sweep Information" translation="扫掠信息"/>
	<label commandName="lclzTSplineThickenDesc1" devLabel="Creates a body offset." translation="创建实体偏移。"/>
	<label commandName="lclzTSplineThickenDesc2" devLabel="Select the body then set the thickness and end treatments." translation="选择实体，然后设置厚度和末端处理方式。"/>
	<label commandName="lclzTSplineThickenTipsAndTricksTips" devLabel="Select the body then set the thickness and end treatments." translation="选择实体，然后设置厚度和末端处理方式。"/>
	<label commandName="lclzTSplineThickenTipsAndTricksTitle" devLabel="Thicken Information" translation="加厚信息"/>
	<label commandName="lclzTSplineToggleTessModeDesc1" devLabel="Sets the body display to smooth, box, or control frame. Smooth shows the actual model. Box displays only the control framework. Control frame displays the framework and the actual model." translation="将实体显示设定为平滑、方体或控制框。平滑用于显示实际模型。方体仅用于显示控制框架。控制框用于显示框架和实际模型。"/>
	<label commandName="lclzTSplineToggleTessModeDesc2" devLabel="Select the desired display mode. If there is more than one T-Spline body, you need to select the body to change the display." translation="选择所需的显示模式。如果有多个 T-Spline 实体，您需要选择实体以更改显示。"/>
	<label commandName="lclzTSplineTorusTipsAndTricks1Desc" devLabel="Reducing the number of faces below 8 in either directioin, the body will no longer be round. Mirror allows you to maintain symmetry in subsequent modeling edits." translation="将任一方向上的面数减少到小于 8 个，这样实体将不再是圆形。通过“镜像”，您可以在后续的建模编辑中保持对称性。"/>
	<label commandName="lclzTSplineTorusTipsAndTricksTips" devLabel="Select a plane and draw a circle.  Use the manipulators or input fields to specify major and minor diameters and the number of faces." translation="选择平面，然后绘制圆。使用操纵器或输入字段指定大径、小径和面数。"/>
	<label commandName="lclzTSplineTorusTipsAndTricksTitle" devLabel="Torus Information" translation="圆环体信息"/>
	<label commandName="lclzTSplineUnCreaseEdgeDesc1" devLabel="Restores previously creased edges to their original state." translation="将之前锐化的边恢复到其原始状态。"/>
	<label commandName="lclzTSplineUnCreaseEdgeDesc2" devLabel="Select creased edges to uncrease." translation="选择要取消锐化的锐化边。"/>
	<label commandName="lclzTSplineUnCreaseEdgeTipsAndTricksTips" devLabel="Select edges to uncrease." translation="选择要取消锐化的边。"/>
	<label commandName="lclzTSplineUnCreaseEdgeTipsAndTricksTitle" devLabel="Uncrease Information" translation="取消锐化信息"/>
	<label commandName="lclzTSplineUnFreezeCmd1" devLabel="Unfreezes faces and edges that have previously been frozen." translation="解冻先前已被冻结的面和边。"/>
	<label commandName="lclzTSplineUnFreezeCmd2" devLabel="Select faces or edges to unfreeze." translation="选择要解冻的面或边。"/>
	<label commandName="lclzTSplineUnFreezeCmdTipsAndTricksTips" devLabel="Select frozen faces or edges to unfreeze them." translation="选择冻结的面或边以将其解冻。"/>
	<label commandName="lclzTSplineUnFreezeCmdTipsAndTricksTitle" devLabel="Unfreeze Information" translation="解冻信息"/>
	<label commandName="lclzTSplineUnWeldDesc1" devLabel="Disconnects an edge or loop." translation="断开边或回路连接。"/>
	<label commandName="lclzTSplineUnWeldDesc2" devLabel="Select an edge or double click to select a loop. Hold Ctrl (Windows) or Command (Mac) to select multiple edges." translation="选择边或双击以选择回路。按住 Ctrl 键(Windows)或 Command 键(Mac)以选择多条边。"/>
	<label commandName="lclzTSplineUnWeldTipsAndTricksTips" devLabel="Select an edge or double click to select a loop. Hold Ctrl (Windows) or Command (Mac) to select multiple edges." translation="选择边或双击以选择回路。按住 Ctrl 键(Windows)或 Command 键(Mac)以选择多条边。"/>
	<label commandName="lclzTSplineUnWeldTipsAndTricksTitle" devLabel="UnWeld Information" translation="取消焊接信息"/>
	<label commandName="lclzTSplineWeldDesc1" devLabel="Joins two or more vertices." translation="合并两个或更多顶点。"/>
	<label commandName="lclzTSplineWeldDesc2" devLabel="Select two vertices to join. Window select vertices to weld within the specified tolerance." translation="选择要合并的两个顶点。通过窗口选择方式，在指定的公差内选择要焊接的顶点。"/>
	<label commandName="lclzTSplineWeldTipsAndTricksTips" devLabel="Select two vertices to join. Window select vertices to weld within the specified tolerance." translation="选择要合并的两个顶点。通过窗口选择方式，在指定的公差内选择要焊接的顶点。"/>
	<label commandName="lclzTSplineWeldTipsAndTricksTitle" devLabel="Weld Information" translation="焊接信息"/>
	<label commandName="matchShowPreview" devLabel="Preview" translation="预览"/>
	<label commandName="multi" devLabel="Multi" translation="多个"/>
	<label commandName="nGonsFour" devLabel="Four Sides" translation="四个侧面"/>
	<label commandName="nGonsNonFour" devLabel="Multiple Sides" translation="多个侧面"/>
	<label commandName="planarCurveTooltip" devLabel="Check to create driving curve on a best fit plane" translation="选中该选项可在最佳拟合平面上创建驱动曲线"/>
	<label commandName="positionalContinuityTooltip" devLabel="Applies G0 positional continuity&#xA;across the match transition." translation="跨匹配过渡应用 &#xA;G0 位置连续性。"/>
	<label commandName="previewTooltip" devLabel="Displays a preview of the&#xA;matched T-Spline body over&#xA;the original T-Spline body&#xA;in the canvas." translation="在画布中的原始&#xA; T-Spline 实体上显示&#xA;匹配的 T-Spline 实体&#xA;的预览。"/>
	<label commandName="primitiveDiameter" devLabel="Diameter" translation="直径"/>
	<label commandName="primitiveDiameter1" devLabel="Diameter 1" translation="直径 1"/>
	<label commandName="primitiveDiameterDimensionInput" devLabel="Diameter" translation="直径"/>
	<label commandName="primitiveHeightDimensionInput" devLabel="Height" translation="高度"/>
	<label commandName="primitiveHeightSegmentInput" devLabel="Height Faces" translation="高度方向上的面"/>
	<label commandName="primitiveLatitudeSegmentInput" devLabel="Latitude Faces" translation="纬度方向上的面数"/>
	<label commandName="primitiveLengthDimensionInput" devLabel="Length" translation="长度"/>
	<label commandName="primitiveLengthSegmentInput" devLabel="Length Faces" translation="长度方向上的面数"/>
	<label commandName="primitiveLongitudeSegmentInput" devLabel="Longitude Faces" translation="经度方向上的面数"/>
	<label commandName="primitiveRingDimensionInput" devLabel="Diameter 2" translation="直径 2"/>
	<label commandName="primitiveRingSegmentInput" devLabel="Diameter 2 Faces" translation="直径 2 面"/>
	<label commandName="primitiveSpanSegmentInput" devLabel="Span Faces" translation="扩展边上的面数"/>
	<label commandName="primitiveWidthDimensionInput" devLabel="Width" translation="宽度"/>
	<label commandName="primitiveWidthSegmentInput" devLabel="Width Faces" translation="宽度方向上的面数"/>
	<label commandName="profileSegmentInput" devLabel="Faces" translation="面"/>
	<label commandName="relativeDistance" devLabel="Offset Ratio" translation="偏移比率"/>
	<label commandName="retoOffsetDistanceInput" devLabel="Offset" translation="偏移"/>
	<label commandName="reverseDirectionType" devLabel="Surface Points" translation="曲面点"/>
	<label commandName="revolveRadiusSegmentInput" devLabel="Faces" translation="面"/>
	<label commandName="rotation" devLabel="Rotation" translation="旋转"/>
	<label commandName="scale" devLabel="Scale" translation="缩放"/>
	<label commandName="selectNextBTNInput" devLabel="Select Next" translation="选择下一个"/>
	<label commandName="selectTSplineBodiesTooltip" devLabel="Select T-Spline bodies to make uniform." translation="选择 T-Spline 实体以使其均匀分布。"/>
	<label commandName="selectTarget" devLabel="Select Targets" translation="选择多个目标"/>
	<label commandName="simpleMode" devLabel="Simple" translation="简单"/>
	<label commandName="softDistanceInput" devLabel="Distance" translation="距离"/>
	<label commandName="softGrowFaceCountInput" devLabel="Face Count" translation="面数"/>
	<label commandName="softManipInput" devLabel="Soft Modification" translation="软修改"/>
	<label commandName="softRadiusInput1" devLabel="Radius1" translation="半径 1"/>
	<label commandName="softRectLengthInput" devLabel="Length Face Count" translation="长度方向上的面数"/>
	<label commandName="softRectWidthInput" devLabel="Width Face Count" translation="宽度方向上的面数"/>
	<label commandName="softWeightInput" devLabel="Weight" translation="重量"/>
	<label commandName="sourceEdgesTooltip" devLabel="Select T-Spline edges to match." translation="选择要匹配的 T-Spline 边。"/>
	<label commandName="specifyFalloffTooltip" devLabel="Enables a falloff range to control&#xA;how much of the T-Spline body is&#xA;influenced by the match." translation="启用衰减范围以控制 &#xA;T-Spline 实体中有多少部分&#xA;受匹配影响。"/>
	<label commandName="specifyToleranceTooltip" devLabel="Enables a tolerance to control&#xA;how closely the T-Spline edge&#xA;adheres to the match edge." translation="启用公差以控制 &#xA;T-Spline 边与匹配边&#xA;的粘合程度。"/>
	<label commandName="subdivideCursorPromptFacesSelected" devLabel="Specify the number of faces to divide into&#xA;or modify selection" translation="指定要分割的面数或修改选择"/>
	<label commandName="subdivideCursorPromptNoFacesSelected" devLabel="Select faces to divide" translation="选择要分割的面"/>
	<label commandName="subdivideDlgTooltipExact" devLabel="Creates additional control points to maintain the shape of the T-Spline surface." translation="创建其他控制点以保持 T-Spline 曲面的形状。"/>
	<label commandName="subdivideDlgTooltipLengthFaces" devLabel="Specify the number of faces to divide into&#xA;along the face length." translation="指定沿面长度分割的面数。"/>
	<label commandName="subdivideDlgTooltipObjSnap" devLabel="Moves the new vertices to the&#xA;closest point on solid, surface,&#xA;or mesh bodies in the canvas." translation="将新顶点移动到画布中实体、&#xA;曲面或网格实体上最近的点。"/>
	<label commandName="subdivideDlgTooltipOffset" devLabel="Offsets new vertices a a specified distance&#xA;from the closest point on solid, surface,&#xA;or mesh bodies in the canvas." translation="将新顶点偏移到距离画布中实体、曲面&#xA;或网格实体上最近点的指定距离处。"/>
	<label commandName="subdivideDlgTooltipSideFaces" devLabel="Specify the number of faces to divide into&#xA;along each side of the face." translation="指定要沿面的每一侧分割的面数。"/>
	<label commandName="subdivideDlgTooltipSimple" devLabel="Creates the minimum number of control points to subdivide the face. The shape of the T-spline surface may change." translation="创建最小数量的控制点以细分面。T-Spline 曲面的形状可能会发生变化。"/>
	<label commandName="subdivideDlgTooltipTSplineFace" devLabel="Select T-Spline faces to divide" translation="选择要分割的 T-Spline 面"/>
	<label commandName="subdivideDlgTooltipWidthFaces" devLabel="Specify the number of faces to divide into&#xA;along the face width." translation="指定要沿面宽度分割的面数。"/>
	<label commandName="surfaceCopy" devLabel="Copy" translation="复制"/>
	<label commandName="surfacePointsType" devLabel="Surface Points" translation="曲面点"/>
	<label commandName="surfacePointsTypeTip" devLabel="Fits vertices on smooth surface to driving curve" translation="将平滑曲面上的顶点拟合到驱动曲线"/>
	<label commandName="sweepPathSegmentInput" devLabel="Faces" translation="面"/>
	<label commandName="sweepSegmentInput" devLabel="Faces" translation="面"/>
	<label commandName="tangencyWeightTooltip" devLabel="Increase or decrease the scale&#xA;of influence that continuity has&#xA;on the match transition." translation="增大或减小连续性&#xA;对匹配变换的影响&#xA;比例。"/>
	<label commandName="tangentChainTooltip" devLabel="Automatically selects&#xA;tangent geometry." translation="自动选择&#xA;相切几何图元。"/>
	<label commandName="tangentContinuityTooltip" devLabel="Applies G1 tangent continuity&#xA;across the match transition." translation="跨匹配过渡应用 &#xA;G1 切线连续性。"/>
	<label commandName="targetEdgesTooltip" devLabel="Select sketch curves or edges on&#xA;a solid or surface body to match." translation="选择要匹配的实体或曲面体&#xA;上的草图曲线或边。"/>
	<label commandName="toleranceValueTooltip" devLabel="Specify a tolerance value to&#xA;control how closely the T-Spline&#xA;edge adheres to the match edge." translation="指定公差值以&#xA;控制 T-Spline 边与&#xA;匹配边的粘合程度。"/>
	<label commandName="translation" devLabel="Translation" translation="平动"/>
	<label commandName="tsSplineInsertEdgePreviewInput" devLabel="Insert Location " translation="插入位置 "/>
	<label commandName="tsSplineSlideEdgePreviewInput" devLabel="Slide Location " translation="滑动位置 "/>
	<label commandName="tsSplineThicknessInput" devLabel="Thickness" translation="厚度"/>
	<label commandName="uniformDistib" devLabel="Uniform" translation="均匀"/>
	<label commandName="uniformDistibTip" devLabel="Distributes control points uniformly along curve" translation="沿曲线均匀分布控制点"/>
	<label commandName="uniformSamplingTooltip" devLabel="Distributes control points&#xA;evenly along the match edge." translation="沿匹配边均匀&#xA;分布控制点。"/>
	<label commandName="weldVertexOption" devLabel="Weld" translation="焊接"/>
</Resource>