<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="Before / After No of Defects" devLabel="Before / After" translation="之前/之后"/>
	<label commandName="BlackDisplacement" devLabel="Black Point" translation="黑点"/>
	<label commandName="BlackDisplacementToolTip" devLabel="Specify the maximum distance to set the height or depth for black areas in the texture image. Enter a positive value to extrude away from the selected geometry or a negative value to cut into it." translation="指定最大距离以设置纹理图像中黑色区域的高度或深度。输入正值会从选定几何图元向外挤出，输入负值则会切入选定几何图元内部。"/>
	<label commandName="BodyToCalculateFaceGroups" devLabel="Bodies/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToCalculateFaceGroupsToolTip" devLabel="Select mesh bodies or face groups to generate new face groups." translation="选择网格实体或面组以生成新面组。"/>
	<label commandName="BodyToEdit" devLabel="Body" translation="实体"/>
	<label commandName="BodyToEditToolTip" devLabel="Select a mesh body to edit directly" translation="选择要直接编辑的网格实体"/>
	<label commandName="BodyToExtractFrom" devLabel="Body" translation="实体"/>
	<label commandName="BodyToExtractFromToolTip" devLabel="Select mesh body to separate." translation="选择要分隔的网格实体。"/>
	<label commandName="BodyToHollow" devLabel="Body" translation="实体"/>
	<label commandName="BodyToHollowToolTip" devLabel="Select a mesh body to shell." translation="选择要抽壳的网格实体。"/>
	<label commandName="BodyToPlanarSection" devLabel="Body" translation="实体"/>
	<label commandName="BodyToPlanarSectionToolTip" devLabel="Select a mesh body to generate the section line from." translation="选择要从其生成剖切线的网格实体。"/>
	<label commandName="BodyToPlaneCut" devLabel="Body" translation="实体"/>
	<label commandName="BodyToPlaneCutToolTip" devLabel="Select mesh body to cut." translation="选择要剪切的网格实体。"/>
	<label commandName="BodyToPosition" devLabel="Body" translation="实体"/>
	<label commandName="BodyToPositionToolTip" devLabel="" translation=""/>
	<label commandName="BodyToQuadMesh" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToQuadMeshToolTip" devLabel="" translation=""/>
	<label commandName="BodyToReduce" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToReduceDM" devLabel="Selection" translation="选择"/>
	<label commandName="BodyToReduceDMToolTip" devLabel="Select a mesh body, face groups or faces to reduce." translation="选择要减少的网格实体、面组或面。"/>
	<label commandName="BodyToReducePM" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToReducePMToolTip" devLabel="Select a mesh body or face groups to reduce." translation="选择要减少的网格实体或面组。"/>
	<label commandName="BodyToReduceToolTip" devLabel="Select mesh body or face groups to reduce." translation="选择要减少的网格实体或面组。"/>
	<label commandName="BodyToRemesh" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToRemeshDM" devLabel="Selection" translation="选择"/>
	<label commandName="BodyToRemeshDMToolTip" devLabel="Select a mesh body, face groups or faces to remesh." translation="选择要重新划分网格的网格实体、面组或面。"/>
	<label commandName="BodyToRemeshPM" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToRemeshPMToolTip" devLabel="Select a mesh body or face groups to remesh." translation="选择要重新划分网格的网格实体或面组。"/>
	<label commandName="BodyToRemeshToolTip" devLabel="Select a mesh body or face groups to remesh." translation="选择要重新划分网格的网格实体或面组。"/>
	<label commandName="BodyToRemove" devLabel="Body" translation="实体"/>
	<label commandName="BodyToRemoveToolTip" devLabel="Select a mesh body to remove" translation="选择要移除的网格实体"/>
	<label commandName="BodyToSmooth" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToSmoothDM" devLabel="Selection" translation="选择"/>
	<label commandName="BodyToSmoothDMToolTip" devLabel="Select a mesh body, face groups or faces to smooth." translation="选择要进行平滑处理的网格实体、面组或面。"/>
	<label commandName="BodyToSmoothPM" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToSmoothPMToolTip" devLabel="Select a mesh body or face groups to smooth." translation="选择要进行平滑处理的网格实体或面组。"/>
	<label commandName="BodyToSmoothToolTip" devLabel="Select a mesh body or face groups to smooth." translation="选择要进行平滑处理的网格实体或面组。"/>
	<label commandName="BodyToTessellate" devLabel="Body" translation="实体"/>
	<label commandName="BodyToTessellateToolTip" devLabel="Select a solid or surface body to tessellate." translation="选择要进行细分的实体或曲面体。"/>
	<label commandName="BodyToTexture" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToTextureDM" devLabel="Selection" translation="选择"/>
	<label commandName="BodyToTextureDMToolTip" devLabel="Select a mesh body, faces, or face groups to add texture to." translation="选择要向其添加纹理的网格实体、面或面组。"/>
	<label commandName="BodyToTexturePM" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="BodyToTexturePMToolTip" devLabel="Select a mesh body or face groups to add texture to." translation="选择要向其添加纹理的网格实体或面组。"/>
	<label commandName="BodyToTextureToolTip" devLabel="Select a mesh body or face groups to add texture to." translation="选择要向其添加纹理的网格实体或面组。"/>
	<label commandName="BrushSize" devLabel="Brush Size" translation="笔刷大小"/>
	<label commandName="BrushSizeToolTip" devLabel="Adjust the brush size for paint selection." translation="为油漆选择调整笔刷大小。"/>
	<label commandName="CalculateFacegroupsSelectTargetBody" devLabel="Select mesh body" translation="选择网格实体"/>
	<label commandName="CalculateFacegroupsSelectedTargetBody" devLabel="Select type and adjust settings" translation="选择类型并调整设置"/>
	<label commandName="CenterTransform" devLabel="Center" translation="中心"/>
	<label commandName="CenterTransformToolTip" devLabel="Centers the mesh body on the origin of the active component." translation="将网格实体居中放置在激活零部件的原点上。"/>
	<label commandName="CmMKS" devLabel="Centimeter" translation="厘米"/>
	<label commandName="CmMKSToolTip" devLabel="One unit from the original file equals one centimeter." translation="原始文件中的一个单位等于一厘米。"/>
	<label commandName="ConvertMeshAdjustConversionSettings" devLabel="Adjust conversion settings" translation="调整转换设置"/>
	<label commandName="ConvertMeshBaseFeature" devLabel="Base Feature" translation="基础特征"/>
	<label commandName="ConvertMeshBaseFeatureToolTip" devLabel="Creates a base feature or T-Spline form in the timeline that does not maintain any upstream parametric relationships." translation="在时间轴中创建不保留任何上游参数化关系的基础特征或 T-Spline 造型。"/>
	<label commandName="ConvertMeshOperation" devLabel="Operation" translation="操作"/>
	<label commandName="ConvertMeshOperationBaseFeatureToolTipDescription" devLabel="Converts the mesh body to a T-Spline form and opens the Form contextual environment. You can edit the form before completing the conversion." translation="将网格实体转换为 T-Spline 造型并打开“造型”上下文环境。您可以在完成转换之前编辑造型。"/>
	<label commandName="ConvertMeshOperationParametricToolTipDescription" devLabel="Converts the mesh body to an organically shaped solid or surface body. You cannot edit the form before completing the conversion. If this method fails, try the Base Feature operation and select the Organic method." translation="将网格实体转换为有组织形状的实体或曲面体。在完成转换之前无法编辑造型。如果此方法失败，请尝试“基础特征”操作，然后选择“有机”方法。"/>
	<label commandName="ConvertMeshParametric" devLabel="Parametric" translation="参数化"/>
	<label commandName="ConvertMeshParametricToolTip" devLabel="Creates a feature in the timeline that maintains its upstream parametric relationships." translation="在时间轴中创建保留其上游参数化关系的特征。"/>
	<label commandName="ConvertMeshSelectTargetBody" devLabel="Select mesh body to convert" translation="选择要转换的网格实体"/>
	<label commandName="ConvertOrganicTargetType" devLabel="Resolution" translation="分辨率"/>
	<label commandName="ConvertSmoothBoundary" devLabel="Preprocess Holes" translation="预处理孔"/>
	<label commandName="ConvertSmoothBoundaryToolTip" devLabel="Smooths the boundaries of open holes in the mesh body.&lt;br/&gt;&lt;br/&gt;Improves the chance of successful conversion by refining the shape of holes that will remain open." translation="对网格实体中开放孔的边界进行平滑处理。&lt;br/&gt;&lt;br/&gt;通过优化将保持开放的孔的形状，提高成功转换的几率。"/>
	<label commandName="ConvertTargetFaceNumberInput" devLabel="" translation=""/>
	<label commandName="ConvertTargetOrganicAccuracy" devLabel="Accuracy" translation="精度"/>
	<label commandName="CreateFaceGroupInput" devLabel="Faces" translation="面"/>
	<label commandName="CreateFaceGroupInputToolTip" devLabel="Select faces to include in the face group." translation="选择要包含在面组中的面。"/>
	<label commandName="CreateFacegroupTriangleWarning" devLabel="&lt;b&gt;Warning&lt;/b&gt;: The selection has more than 5000 Faces. Calculation will take a considerable amount of time. Consider performing the Fast Method or only selecting a subset of the Face Groups currently selected." translation="&lt;b&gt;警告&lt;/b&gt;: 所选内容包含的面数超过 5000 个。计算将会花费相当长的时间。请考虑执行“快速方法”，或仅选择当前选择的面组的一部分。"/>
	<label commandName="CustomRefinementOption" devLabel="Custom" translation="自定义"/>
	<label commandName="CustomRefinementOptionToolTip" devLabel="Applies custom refinement settings to tessellate the body." translation="应用自定义优化设置以细分实体。"/>
	<label commandName="Cut" devLabel="Cut" translation="剪切"/>
	<label commandName="CutSelectTargetBody" devLabel="Select mesh body to cut" translation="选择要剪切的网格实体"/>
	<label commandName="CutToolTip" devLabel="Removes overlapping areas from target body." translation="从目标实体中删除重叠区域。"/>
	<label commandName="Defect Type" devLabel="Issue Type" translation="问题类型"/>
	<label commandName="Defect TypeToolTip" devLabel="" translation=""/>
	<label commandName="DefectTable" devLabel="Defect Table" translation="缺陷表"/>
	<label commandName="DefectTableToolTip" devLabel="" translation=""/>
	<label commandName="DefectTypeTitle" devLabel="Issue Type" translation="问题类型"/>
	<label commandName="DefectTypeTitleToolTip" devLabel="" translation=""/>
	<label commandName="DegenerateEdge" devLabel="Degenerate Edges" translation="退化边"/>
	<label commandName="DegenerateThreshold" devLabel="Degenerate Threshold" translation="退化阈值"/>
	<label commandName="DegenerateThresholdToolTip" devLabel="Specify the maximum size of degenerate edges and faces to repair." translation="指定要修复的退化边和面的最大大小。"/>
	<label commandName="DegenerateTriangle" devLabel="Degenerate Faces" translation="退化面"/>
	<label commandName="DensityTolInput" devLabel="" translation=""/>
	<label commandName="DirectEditSelectTargetBody" devLabel="Select a mesh body to edit directly" translation="选择要直接编辑的网格实体"/>
	<label commandName="EnableDefect" devLabel="" translation=""/>
	<label commandName="EnterIntoCreateMeshEnvironment" devLabel="You have entered into Mesh Direct Edit." translation="您已进入“网格直接编辑”模式。"/>
	<label commandName="EraseAndFillDensity" devLabel="Density" translation="密度"/>
	<label commandName="EraseAndFillDensityToolTip" devLabel="Specify density to control the number of faces created." translation="指定密度以控制创建的面数。"/>
	<label commandName="EraseAndFillInput" devLabel="Selection" translation="选择"/>
	<label commandName="EraseAndFillInputToolTip" devLabel="Select faces around a hole to fill or faces of a region to repair on a mesh body." translation="选择要填充的孔周围的面或网格实体上要修复的区域的面。"/>
	<label commandName="EraseAndFillMeshingType" devLabel="Type" translation="类型"/>
	<label commandName="EraseAndFillMeshingTypeToolTip" devLabel="" translation=""/>
	<label commandName="EraseAndFillMinimalType" devLabel="Minimal" translation="最小"/>
	<label commandName="EraseAndFillMinimalTypeToolTip" devLabel="Fills the selected region with the minimum number of faces, typically resulting in long, thin triangles." translation="使用最小面数填充选定区域，这通常会生成较长的薄三角形。"/>
	<label commandName="EraseAndFillScale" devLabel="Scale" translation="缩放"/>
	<label commandName="EraseAndFillScaleToolTip" devLabel="Specify weight to control the influence of surrounding faces on the new faces." translation="指定权重以控制周围面对新面的影响。"/>
	<label commandName="EraseAndFillSmoothType" devLabel="Smooth" translation="平滑"/>
	<label commandName="EraseAndFillSmoothTypeToolTip" devLabel="Fills the selected region with the very smoothly with triangles and tries to keep the shape of the model." translation="使用三角形非常平滑地填充选定区域，并尝试保持模型的形状。"/>
	<label commandName="EraseAndFillUniformType" devLabel="Uniform" translation="均匀"/>
	<label commandName="EraseAndFillUniformTypeToolTip" devLabel="Fills the selected region with regular-shaped triangles." translation="使用规则形状的三角形填充选定区域。"/>
	<label commandName="EraseDensitySlider" devLabel="" translation=""/>
	<label commandName="EraseDensitySliderToolTip" devLabel="" translation=""/>
	<label commandName="EraseScaleSlider" devLabel="" translation=""/>
	<label commandName="EraseScaleSliderToolTip" devLabel="" translation=""/>
	<label commandName="ExitMeshPanel" devLabel="Close" translation="关闭"/>
	<label commandName="ExpandToConnectedSel" devLabel="Expand to Connected" translation="扩展到相连"/>
	<label commandName="ExpandToConnectedSelToolTip" devLabel="Expand face selection to all faces connected to the current selection." translation="将面选择扩展到与当前选择相连的所有面。"/>
	<label commandName="ExpandToGroupSel" devLabel="Expand to Face Group" translation="扩展到面组"/>
	<label commandName="ExpandToGroupSelToolTip" devLabel="Expand face selection to include all faces in the same face group." translation="将面选择扩展到包含同一面组中的所有面。"/>
	<label commandName="ExtrudeFlipColor" devLabel="Flip" translation="翻转"/>
	<label commandName="ExtrudeFlipColorToolTip" devLabel="Flips the black and white extrude direction." translation="翻转黑白挤出方向。"/>
	<label commandName="ExtrudeGroup" devLabel="Extrude" translation="挤出"/>
	<label commandName="ExtrudeGroupToolTip" devLabel="" translation=""/>
	<label commandName="ExtrudePreviewInput" devLabel="Preview" translation="预览"/>
	<label commandName="ExtrudePreviewInputToolTip" devLabel="Displays a preview of extruded texture in the canvas." translation="在画布中显示挤出纹理的预览。"/>
	<label commandName="FaceGroupCount" devLabel="Face Group Count" translation="面组数"/>
	<label commandName="FaceGroupCountToolTip" devLabel="" translation=""/>
	<label commandName="FaceGroupPreviewCalculation" devLabel="Preview Calculation" translation="预览计算"/>
	<label commandName="FaceGroupPreviewCalculationToolTip" devLabel="Displays a preview of the face groups on the mesh body in the canvas." translation="在画布中显示网格实体上的面组的预览。"/>
	<label commandName="FaceGroupPreviewGroup" devLabel="Preview" translation="预览"/>
	<label commandName="FaceGroupPreviewGroupToolTip" devLabel="" translation=""/>
	<label commandName="FaceGroupsToMerge" devLabel="Face Groups" translation="面组"/>
	<label commandName="FaceGroupsToMergeToolTip" devLabel="Select two or more adjacent face groups on a mesh body to combine them." translation="在网格实体上选择两个或更多个相邻面组以将其合并。"/>
	<label commandName="FacesToReverse" devLabel="Body/Face Group" translation="实体/面组"/>
	<label commandName="FacesToReverseDM" devLabel="Selection" translation="选择"/>
	<label commandName="FacesToReverseDMToolTip" devLabel="Select a mesh body, face groups or faces to reverse." translation="选择要反转的网格实体、面组或面。"/>
	<label commandName="FacesToReversePM" devLabel="Body/Face Groups" translation="实体/面组"/>
	<label commandName="FacesToReversePMToolTip" devLabel="Select a mesh body or face groups to reverse." translation="选择要反转的网格实体或面组。"/>
	<label commandName="FacesToReverseToolTip" devLabel="Select a mesh body or face groups to reverse." translation="选择要反转的网格实体或面组。"/>
	<label commandName="FacetCount" devLabel="Facet Count" translation="面数"/>
	<label commandName="FastSegmentAreaInput" devLabel="" translation=""/>
	<label commandName="FinishMeshPanel" devLabel="Finish Direct Editing" translation="完成直接编辑"/>
	<label commandName="GridAspectRatio" devLabel="Aspect Ratio" translation="纵横比"/>
	<label commandName="GridAspectRatioSlider" devLabel="" translation=""/>
	<label commandName="GridAspectRatioSliderToolTip" devLabel="" translation=""/>
	<label commandName="GridAspectRatioToolTip" devLabel="Specify ratio between the height and width of each face on the mesh body." translation="指定网格实体上每个面的高度和宽度之间的比率。"/>
	<label commandName="GroundTransform" devLabel="Move To Ground" translation="移动到地面"/>
	<label commandName="GroundTransformToolTip" devLabel="Positions the bottom of the mesh body to rest on the ground plane of the active component." translation="将网格实体的底部定位到激活零部件的地平面上。"/>
	<label commandName="GrowMeshSel" devLabel="Grow Selection" translation="扩大选择"/>
	<label commandName="GrowMeshSelToolTip" devLabel="Increases the boundary of the selection set." translation="扩大选择集的边界。"/>
	<label commandName="HighRefinementOption" devLabel="High" translation="高"/>
	<label commandName="HighRefinementOptionToolTip" devLabel="Applies a preset with high refinement settings to tessellate the body." translation="应用具有较高优化设置的预设以细分实体。"/>
	<label commandName="HollowSelectTargetBody" devLabel="Select mesh body to shell" translation="选择要抽壳的网格实体"/>
	<label commandName="HollowSelectedTargetBody" devLabel="Adjust direction and thickness" translation="调整方向和厚度"/>
	<label commandName="Imperial" devLabel="Foot" translation="英尺"/>
	<label commandName="ImperialToolTip" devLabel="One unit from the original file equals one foot." translation="原始文件中的一个单位等于一英尺。"/>
	<label commandName="InchImperial" devLabel="Inch" translation="英寸"/>
	<label commandName="InchImperialToolTip" devLabel="One unit from the original file equals one inch." translation="原始文件中的一个单位等于一英寸。"/>
	<label commandName="InfoPreview" devLabel="Preview" translation="预览"/>
	<label commandName="InfoPreviewToolTip" devLabel="Displays a preview of the shelled mesh body in the canvas." translation="在画布中显示抽壳后的网格实体的预览。"/>
	<label commandName="InsertMesh" devLabel="Insert" translation="插入"/>
	<label commandName="InsideThicknessInput" devLabel="" translation=""/>
	<label commandName="InspectDefects" devLabel="Detailed Analysis" translation="详细分析"/>
	<label commandName="InspectDefectsToolTip" devLabel="Check to see a granular analysis of specific issues." translation="选中以查看特定问题的粒度分析。"/>
	<label commandName="Intersect" devLabel="Intersect" translation="相交"/>
	<label commandName="IntersectToolTip" devLabel="Combines overlapping areas into a mesh body." translation="将重叠区域合并到网格实体。"/>
	<label commandName="InvertMeshSel" devLabel="Invert Selection" translation="反向选择"/>
	<label commandName="InvertMeshSelToolTip" devLabel="Selects all faces that were previously not selected and deselects all faces that were previously selected." translation="选择先前未选择的所有面，并取消选择先前已选择的所有面。"/>
	<label commandName="Join" devLabel="Join" translation="合并"/>
	<label commandName="JoinToolTip" devLabel="Combines multiple mesh bodies into a single mesh body by enclosing their volumes." translation="通过封闭多个网格实体的体积，将它们合并为单个网格实体。"/>
	<label commandName="KeepToolBodiesOption" devLabel="Keep Tools" translation="保留刀具"/>
	<label commandName="KeepToolBodiesOptionToolTip" devLabel="Preserves a copy of each tool body." translation="保留每个刀具实体的副本。"/>
	<label commandName="LoadMeshFilter" devLabel="Mesh Files (*.3mf *.obj *.stl);;STL File (*.stl);;3MF File (*.3mf);;OBJ File (*.obj)" translation="Mesh 文件 (*.3mf *.obj *.stl);;STL 文件 (*.stl);;3MF 文件 (*.3mf);;OBJ 文件 (*.obj)"/>
	<label commandName="LowRefinementOption" devLabel="Low" translation="低"/>
	<label commandName="LowRefinementOptionToolTip" devLabel="Applies a preset with low refinement settings to tessellate the body" translation="应用具有较低优化设置的预设以细分实体"/>
	<label commandName="MESH_MANY_TRIANGLE_WARNING" devLabel="This mesh has more than 10000 Triangles. Calculation will take a considerable amount of time." translation="此网格包含的三角形数超过 10000 个。计算将花费相当长的时间。"/>
	<label commandName="MMKS" devLabel="Meter" translation="米"/>
	<label commandName="MMKSToolTip" devLabel="One unit from the original file equals one meter." translation="原始文件中的一个单位等于一米。"/>
	<label commandName="MakeSolid" devLabel="Rebuild" translation="重建"/>
	<label commandName="MakeSolidToolTip" devLabel="Reconstructs the mesh body using one of 4 rebuild types. All inner structures are destroyed. (Slowest)" translation="使用四种重建类型之一重新构造网格实体。所有内部结构将遭破坏。(最慢)"/>
	<label commandName="MaxEdgeLengthSlider" devLabel="" translation=""/>
	<label commandName="MaxEdgeLengthSliderToolTip" devLabel="" translation=""/>
	<label commandName="MaximumEdgeLength" devLabel="Maximum Edge Length" translation="最大边长度"/>
	<label commandName="MaximumEdgeLengthToolTip" devLabel="Specify maximum length of any face edge on the mesh body." translation="指定网格实体上任何面边的最大长度。"/>
	<label commandName="MediumRefinementOption" devLabel="Medium" translation="中等"/>
	<label commandName="MediumRefinementOptionToolTip" devLabel="Applies a preset with medium refinement settings to tessellate the body." translation="应用具有中等优化设置的预设以细分实体。"/>
	<label commandName="Merge" devLabel="Merge" translation="合并"/>
	<label commandName="MergeFaceGroupsSelectTargetBody" devLabel="Select two or more adjacent face groups" translation="选择两个或更多个相邻面组"/>
	<label commandName="MergeToolTip" devLabel="Combines multiple mesh bodies into a single mesh body without altering the faces of the original mesh bodies." translation="将多个网格实体合并为单个网格实体，而不更改原始网格实体的面。"/>
	<label commandName="Mesh" devLabel="Mesh" translation="网格"/>
	<label commandName="MeshAlignFlip" devLabel="Flip" translation="翻转"/>
	<label commandName="MeshAlignFlipToolTip" devLabel="Flips the aligned body." translation="翻转对齐的实体。"/>
	<label commandName="MeshAlignPreviewInput" devLabel="Preview" translation="预览"/>
	<label commandName="MeshAlignPreviewInputToolTip" devLabel="Displays a preview of the aligned mesh body in the canvas." translation="显示画布中对齐网格实体的预览。"/>
	<label commandName="MeshAligninfoInputFrom" devLabel="From" translation="从"/>
	<label commandName="MeshAligninfoInputFromToolTip" devLabel="Select a face on a mesh body to align." translation="在网格实体上选择要对齐的面。"/>
	<label commandName="MeshAligninfoInputTo" devLabel="To" translation="到"/>
	<label commandName="MeshAligninfoInputToToolTip" devLabel="Select a plane to align the body to." translation="选择要将实体对齐到的平面。"/>
	<label commandName="MeshBodyPrompt" devLabel="Select mesh body" translation="选择网格实体"/>
	<label commandName="MeshCombineOperation" devLabel="Operation" translation="操作"/>
	<label commandName="MeshCombineOperationToolTip" devLabel="Select mesh bodies to combine with the target body." translation="选择要与目标实体合并的网格实体。"/>
	<label commandName="MeshCutSplitFaces" devLabel="Split Faces" translation="分割面"/>
	<label commandName="MeshCutSplitFacesToolTip" devLabel="Splits mesh faces along the cut plane and maintains a single mesh body." translation="沿剪切平面分割网格面并保持单个网格实体。"/>
	<label commandName="MeshDensity" devLabel="Density" translation="密度"/>
	<label commandName="MeshDensityToolTip" devLabel="Increase or decrease density of triangles in mesh body." translation="增加或减少网格实体中三角形的密度。"/>
	<label commandName="MeshDistance" devLabel="Offset" translation="偏移"/>
	<label commandName="MeshDistanceToolTip" devLabel="Specify distance to offset repaired mesh from original mesh body." translation="指定自原始网格实体开始偏移已修复网格的距离。"/>
	<label commandName="MeshErrorLoadImageMessage" devLabel="Cannot insert %1% It may be corrupt, damaged, or in an unsupported file format." translation="无法插入 %1%。它可能已损坏或文件格式不受支持。"/>
	<label commandName="MeshErrorLoadImageTitle" devLabel="Cannot insert image" translation="无法插入图像"/>
	<label commandName="MeshExtractAllFaceGroupsOption" devLabel="All Face Groups" translation="所有面组"/>
	<label commandName="MeshExtractAllFaceGroupsOptionToolTip" devLabel="Separates all face groups into independent mesh bodies." translation="将所有面组分隔为独立的网格实体。"/>
	<label commandName="MeshExtractAsSeparateBodies" devLabel="Multiple Bodies" translation="多个实体"/>
	<label commandName="MeshExtractAsSeparateBodiesToolTip" devLabel="Separates each face group into an independent mesh body." translation="将每个面组分隔为一个独立的网格实体。"/>
	<label commandName="MeshExtractPreserveSourceBody" devLabel="Keep Body" translation="保留实体"/>
	<label commandName="MeshExtractPreserveSourceBodyToolTip" devLabel="Preserves a copy of the original mesh body." translation="保留原始网格实体的副本。"/>
	<label commandName="MeshExtractSelectedFaceGroups" devLabel="Face Groups" translation="面组"/>
	<label commandName="MeshExtractSelectedFaceGroupsOption" devLabel="Select Face Groups" translation="选择面组"/>
	<label commandName="MeshExtractSelectedFaceGroupsOptionToolTip" devLabel="Separates a selection of face groups into one ore more independent mesh bodies." translation="将所选面组分隔为一个或多个独立的网格实体。"/>
	<label commandName="MeshExtractSelectedFaceGroupsToolTip" devLabel="Select face groups on mesh body to separate." translation="在要分隔的网格实体上选择面组。"/>
	<label commandName="MeshExtractSelectedFaces" devLabel="Faces" translation="面"/>
	<label commandName="MeshExtractSelectedFacesOption" devLabel="Select Faces" translation="选择面"/>
	<label commandName="MeshExtractSelectedFacesOptionToolTip" devLabel="Separates a selection of faces into an independent mesh body." translation="将选定的面分隔为独立的网格实体。"/>
	<label commandName="MeshExtractSelectedFacesToolTip" devLabel="Select face groups on mesh body to separate." translation="在要分隔的网格实体上选择面组。"/>
	<label commandName="MeshExtractShellsOption" devLabel="Mesh Shells" translation="网格壳体"/>
	<label commandName="MeshExtractShellsOptionToolTip" devLabel="Separates all mesh shells into independent mesh bodies." translation="将所有网格壳体分隔为独立的网格实体。"/>
	<label commandName="MeshExtractTypeInput" devLabel="Type" translation="类型"/>
	<label commandName="MeshExtractTypeInputToolTip" devLabel="" translation=""/>
	<label commandName="MeshMeshAlignSelectPlanePrompt" devLabel="Select a plane" translation="选择平面"/>
	<label commandName="MeshModifyFastSegmentAreaInput" devLabel="Minimum Face Group Size" translation="最小面组大小"/>
	<label commandName="MeshModifyFastSegmentAreaInputToolTip" devLabel="Specify percentage of the overall mesh area to determine smallest face group." translation="指定整个网格区域的百分比以确定最小面组。"/>
	<label commandName="MeshModifyInsideThicknessInput" devLabel="Thickness" translation="厚度"/>
	<label commandName="MeshModifyInsideThicknessInputToolTip" devLabel="Specify the distance to offset the mesh body." translation="指定偏移网格实体的距离。"/>
	<label commandName="MeshModifyOpeningAngleInput" devLabel="Angle Threshold" translation="角度阈值"/>
	<label commandName="MeshModifyOpeningAngleInputToolTip" devLabel="Specify normal angle threshold between faces to determine face group boundaries." translation="指定面之间的法向角度阈值以确定面组边界。"/>
	<label commandName="MeshModifySegmentToleranceInput" devLabel="Boundary Tolerance" translation="边界公差"/>
	<label commandName="MeshModifySegmentToleranceInputToolTip" devLabel="Specify tolerance to define face group boundaries, as a proportion of the largest distance value on the mesh body." translation="按照网格实体上最大距离值的百分比，指定公差以定义面组边界。"/>
	<label commandName="MeshModifySmoothnessInput" devLabel="Smoothness" translation="平滑度"/>
	<label commandName="MeshModifySmoothnessInputToolTip" devLabel="Specify the degree of smoothness to apply to the mesh body." translation="指定要应用于网格实体的平滑度。"/>
	<label commandName="MeshPlanarSectionPlaneSel" devLabel="Section Plane" translation="截面平面"/>
	<label commandName="MeshPlanarSectionPlaneSelToolTip" devLabel="Select a plane to intersect the mesh body." translation="选择用于剖切网格实体的平面。"/>
	<label commandName="MeshPlanarSectionTransfPlane" devLabel="Transform Plane" translation="变换平面"/>
	<label commandName="MeshPlanarSectionTransfPlaneToolTip" devLabel="" translation=""/>
	<label commandName="MeshPlaneCutFillMinimal" devLabel="Minimal" translation="最小"/>
	<label commandName="MeshPlaneCutFillMinimalToolTip" devLabel="Adds a minimal number of mesh faces to close mesh body." translation="添加最少数量的网格面以闭合网格实体。"/>
	<label commandName="MeshPlaneCutFillNone" devLabel="No Fill" translation="无填充"/>
	<label commandName="MeshPlaneCutFillNoneToolTip" devLabel="Does not add mesh faces to close mesh body." translation="不添加网格面以闭合网格实体。"/>
	<label commandName="MeshPlaneCutFillType" devLabel="Fill Type" translation="填充类型"/>
	<label commandName="MeshPlaneCutFillTypeToolTip" devLabel="" translation=""/>
	<label commandName="MeshPlaneCutFillUniform" devLabel="Uniform" translation="均匀"/>
	<label commandName="MeshPlaneCutFillUniformToolTip" devLabel="Adds a uniform set of mesh faces to close mesh body." translation="添加一组均匀的网格面以闭合网格实体。"/>
	<label commandName="MeshPlaneCutFlipTrimDir" devLabel="Flip" translation="翻转"/>
	<label commandName="MeshPlaneCutFlipTrimDirToolTip" devLabel="Flips side of mesh body to trim relative to cut plane." translation="相对于剪切平面翻转要修剪的网格实体侧。"/>
	<label commandName="MeshPlaneCutPlanePrompt" devLabel="Select section plane" translation="选择截面平面"/>
	<label commandName="MeshPlaneCutPlaneSel" devLabel="Cut Plane" translation="剪切平面"/>
	<label commandName="MeshPlaneCutPlaneSelToolTip" devLabel="Select plane to cut through mesh body." translation="选择平面以切割网格实体。"/>
	<label commandName="MeshPlaneCutSelectPlanePrompt" devLabel="Select a cut plane" translation="选择剪切平面"/>
	<label commandName="MeshPlaneCutSelectTransformPlanePrompt" devLabel="Position cut plane or select cut type and fill type" translation="定位剪切平面或选择剪切类型和填充类型"/>
	<label commandName="MeshPlaneCutSplitBody" devLabel="Split Body" translation="分割实体"/>
	<label commandName="MeshPlaneCutSplitBodyToolTip" devLabel="Splits mesh faces along the cut plane, then separates the mesh body into two mesh bodies." translation="沿剪切平面分割网格面，然后将网格实体分隔为两个网格实体。"/>
	<label commandName="MeshPlaneCutTransfPlane" devLabel="Transform Plane" translation="变换平面"/>
	<label commandName="MeshPlaneCutTransfPlaneToolTip" devLabel="Select plane to cut through mesh body." translation="选择平面以切割网格实体。"/>
	<label commandName="MeshPlaneCutTransformPlanePrompt" devLabel="Adjust distance and angles to orient section plane" translation="调整距离和角度以定位截面平面"/>
	<label commandName="MeshPlaneCutTrim" devLabel="Trim" translation="修剪"/>
	<label commandName="MeshPlaneCutTrimToolTip" devLabel="Splits mesh faces along the cut plane, then removes one side of the mesh body." translation="沿剪切平面分割网格面，然后移除网格实体的一侧。"/>
	<label commandName="MeshPlaneCutType" devLabel="Type" translation="类型"/>
	<label commandName="MeshPlaneCutTypeToolTip" devLabel="" translation=""/>
	<label commandName="MeshRepairRebuildInput" devLabel="Rebuild Type" translation="重建类型"/>
	<label commandName="MeshRepairRebuildInputToolTip" devLabel="" translation=""/>
	<label commandName="MeshRepairTypeInput" devLabel="Repair Type" translation="修复类型"/>
	<label commandName="MeshRepairTypeInputToolTip" devLabel="" translation=""/>
	<label commandName="MeshSanityCheck" devLabel="Quick Analysis" translation="快速分析"/>
	<label commandName="MeshSanityCheckToolTip" devLabel="" translation=""/>
	<label commandName="MeshToAdopt" devLabel="Mesh To Adopt" translation="要采用的网格"/>
	<label commandName="MeshToAdoptToolTip" devLabel="" translation=""/>
	<label commandName="MeshToBREPAlgorithmInput" devLabel="Method" translation="方法"/>
	<label commandName="MeshToDemote" devLabel="Mesh To Convert" translation="要转换的网格"/>
	<label commandName="MeshToDemoteToolTip" devLabel="" translation=""/>
	<label commandName="MeshToToBREP" devLabel="Body" translation="实体"/>
	<label commandName="MeshToToBREPToolTip" devLabel="Select a mesh body to convert." translation="选择要转换的网格实体。"/>
	<label commandName="MeshToolTip" devLabel="" translation=""/>
	<label commandName="MeshingTypeOption_1" devLabel="Remesh Type" translation="重新划分网格类型"/>
	<label commandName="MeshingTypeOption_1ToolTip" devLabel="" translation=""/>
	<label commandName="MmMKS" devLabel="Millimeter" translation="毫米"/>
	<label commandName="MmMKSToolTip" devLabel="One unit from the original file equals one millimeter." translation="原始文件中的一个单位等于一毫米。"/>
	<label commandName="ModelOpacity" devLabel="Opacity" translation="不透明度"/>
	<label commandName="ModelOpacityToolTip" devLabel="Adjust the opacity of the mesh body to investigate issues more easily." translation="调整网格实体的不透明度，以便更轻松地调查问题。"/>
	<label commandName="NDefectsTitle" devLabel="Number of Defects" translation="缺陷数"/>
	<label commandName="NDefectsTitleToolTip" devLabel="" translation=""/>
	<label commandName="Ndefects" devLabel="Number of Defects" translation="缺陷数"/>
	<label commandName="NdefectsToolTip" devLabel="" translation=""/>
	<label commandName="NewComponentOption" devLabel="New Component" translation="新建零部件"/>
	<label commandName="NewComponentOptionToolTip" devLabel="Creates a new component to contain combined mesh bodies." translation="创建包含合并网格实体的新零部件。"/>
	<label commandName="No" devLabel="No" translation="否"/>
	<label commandName="No of Defects" devLabel="Number" translation="数量"/>
	<label commandName="NonManifold" devLabel="Non-Manifold Edges" translation="非流形边"/>
	<label commandName="NormalThresholdInput" devLabel="" translation=""/>
	<label commandName="NormalTolSlider" devLabel="" translation=""/>
	<label commandName="NormalTolSliderToolTip" devLabel="" translation=""/>
	<label commandName="NormalTolerance" devLabel="Normal Deviation" translation="法向偏差"/>
	<label commandName="NormalToleranceToolTip" devLabel="Specify maximum angle between the normal vectors of each face on the mesh body." translation="指定网格实体上每个面的法向矢量之间的最大角度。"/>
	<label commandName="NumericalInputsGroup" devLabel="Numerical Inputs" translation="数值输入"/>
	<label commandName="NumericalInputsGroupToolTip" devLabel="" translation=""/>
	<label commandName="Ok" devLabel="OK" translation="确定"/>
	<label commandName="OneTouchFix" devLabel="One Touch Fix" translation="一键修复"/>
	<label commandName="OneTouchFixToolTip" devLabel="Using various repair types to repair the mesh in one try. (Average)" translation="使用各种修复类型一次性修复网格。(平均)"/>
	<label commandName="OpenBoundary" devLabel="Open Boundaries" translation="开放边界"/>
	<label commandName="Organic Conversion" devLabel="Organic conversion" translation="有机转换"/>
	<label commandName="ParaMEshMeshEditText" devLabel="Directly editing this mesh body will create a copy of the original up to this point in history.&#xA;&#xA;Preserve the history of the original body?" translation="直接编辑此网格实体将创建在历史中达到此点的原始网格实体副本。&#xA;&#xA;是否保留原始实体的历史？"/>
	<label commandName="ParaMesh" devLabel="Mesh" translation="网格"/>
	<label commandName="ParaMesh Environment" devLabel="ParaMesh" translation="参数化网格"/>
	<label commandName="ParaMeshAdoptCommand" devLabel="Convert Mesh body to Parametric Mesh" translation="将网格实体转换为参数化网格"/>
	<label commandName="ParaMeshAlignCommand" devLabel="Mesh Align" translation="网格对齐"/>
	<label commandName="ParaMeshAlignSelectPrompt" devLabel="Select one face to align the body to a plane" translation="选择一个面以将实体与平面对齐"/>
	<label commandName="ParaMeshBaseFeatureActivateCommand" devLabel="Edit" translation="编辑"/>
	<label commandName="ParaMeshBaseFeatureCreateCommand" devLabel="Direct Edit" translation="直接编辑"/>
	<label commandName="ParaMeshBaseFeatureStopCommand" devLabel="Finish Direct Edit" translation="完成直接编辑"/>
	<label commandName="ParaMeshCalculateFaceGroupsCommand" devLabel="Generate Face Groups" translation="生成面组"/>
	<label commandName="ParaMeshCombineCommand" devLabel="Combine" translation="合并"/>
	<label commandName="ParaMeshConvertCommand" devLabel="Convert Mesh" translation="转换网格"/>
	<label commandName="ParaMeshCreateFaceGroupCommand" devLabel="Create Face Group" translation="创建面组"/>
	<label commandName="ParaMeshCreateFaceGroupSelectPrompt" devLabel="Select faces on mesh body" translation="选择网格实体上的面"/>
	<label commandName="ParaMeshDcCalculateFaceGroupsEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcCombineEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcConvertEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcConvertEditCommandRestricted" devLabel="Convert Mesh, Cannot be edited" translation="转换网格，无法编辑"/>
	<label commandName="ParaMeshDcExtractEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcHollowEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcMergeFaceGroupsEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcMoveEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcPlanarSectionEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcPlaneCutEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcReduceEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcRemeshEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcRepairEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcReverseNormalsEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcScaleEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcSmoothEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcTessellateEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcTextureEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDcToQuadMeshEditCommand" devLabel="Edit Feature" translation="编辑特征"/>
	<label commandName="ParaMeshDemoteCommand" devLabel="Convert Parametric Mesh to Mesh body " translation="将参数化网格转换为网格实体 "/>
	<label commandName="ParaMeshEmptyBaseFeatureCommand" devLabel="Create Base Mesh Feature" translation="创建基础网格特征"/>
	<label commandName="ParaMeshEraseAndFillCommand" devLabel="Erase And Fill" translation="删除并填充"/>
	<label commandName="ParaMeshEraseAndFillSelectPrompt" devLabel="Select faces to repair or double-click a face at the edge of a hole to fill" translation="选择要修复的面，或双击要填充的孔边处的面"/>
	<label commandName="ParaMeshExtractCommand" devLabel="Separate" translation="分隔"/>
	<label commandName="ParaMeshFaceGroup" devLabel="Face Group on Parametric Mesh" translation="参数化网格上的面组"/>
	<label commandName="ParaMeshFlatMeshShading" devLabel="Flat Shaded" translation="平面着色"/>
	<label commandName="ParaMeshHollowCommand" devLabel="Shell" translation="抽壳"/>
	<label commandName="ParaMeshInsertAlignCommand" devLabel="Insert Mesh" translation="插入网格"/>
	<label commandName="ParaMeshInsertCommand" devLabel="Insert Mesh" translation="插入网格"/>
	<label commandName="ParaMeshMergeFaceGroupsCommand" devLabel="Combine Face Groups" translation="合并面组"/>
	<label commandName="ParaMeshMeshEditTitle" devLabel="Direct mesh editing" translation="直接网格编辑"/>
	<label commandName="ParaMeshPlanarSectionCommand" devLabel="Create Mesh Section Sketch" translation="创建网格截面草图"/>
	<label commandName="ParaMeshPlaneCutCommand" devLabel="Plane Cut" translation="平面剪切"/>
	<label commandName="ParaMeshPositionCommand" devLabel="Insert Mesh" translation="插入网格"/>
	<label commandName="ParaMeshPropAppearance" devLabel="Appearance" translation="外观"/>
	<label commandName="ParaMeshPropArea" devLabel="Area" translation="面积"/>
	<label commandName="ParaMeshPropBody" devLabel="Body" translation="实体"/>
	<label commandName="ParaMeshPropDensity" devLabel="Density" translation="密度"/>
	<label commandName="ParaMeshPropFaceGroupCount" devLabel="Face Group Count" translation="面组数"/>
	<label commandName="ParaMeshPropFacetCount" devLabel="Facet Count" translation="面数"/>
	<label commandName="ParaMeshPropHasColor" devLabel="Color" translation="颜色"/>
	<label commandName="ParaMeshPropHasPositiveVolume" devLabel="Mesh has Positive Volume" translation="网格具有正体积"/>
	<label commandName="ParaMeshPropHasTextures" devLabel="Texture Count" translation="纹理数"/>
	<label commandName="ParaMeshPropIsClosed" devLabel="Mesh is Closed" translation="网格已闭合"/>
	<label commandName="ParaMeshPropIsOriented" devLabel="Mesh is Oriented" translation="网格方向已确定"/>
	<label commandName="ParaMeshPropMass" devLabel="Mass" translation="质量"/>
	<label commandName="ParaMeshPropMaterial" devLabel="Physical Material" translation="物理材料"/>
	<label commandName="ParaMeshPropMesh" devLabel="Mesh" translation="网格"/>
	<label commandName="ParaMeshPropMeshAnalysis" devLabel="Mesh Analysis" translation="网格分析"/>
	<label commandName="ParaMeshPropShellCount" devLabel="Shell Count" translation="壳体数"/>
	<label commandName="ParaMeshPropVertexCount" devLabel="Vertex Count" translation="顶点数"/>
	<label commandName="ParaMeshPropVolume" devLabel="Volume" translation="体积"/>
	<label commandName="ParaMeshReduceCommand" devLabel="Reduce" translation="减少"/>
	<label commandName="ParaMeshRemeshCommand" devLabel="Remesh" translation="重新划分网格"/>
	<label commandName="ParaMeshRemoveCommand" devLabel="Remove" translation="移除"/>
	<label commandName="ParaMeshRepairCommand" devLabel="Repair" translation="修复"/>
	<label commandName="ParaMeshReverseNormalsCommand" devLabel="Reverse Normal" translation="反转法向"/>
	<label commandName="ParaMeshScaleCommand" devLabel="Scale Mesh" translation="缩放网格"/>
	<label commandName="ParaMeshSelectionPalette" devLabel="Mesh Selection Palette" translation="网格选择选项板"/>
	<label commandName="ParaMeshShowSelectionPanel" devLabel="Mesh Palette" translation="网格选项板"/>
	<label commandName="ParaMeshSmoothCommand" devLabel="Smooth" translation="平滑"/>
	<label commandName="ParaMeshSmoothMeshShading" devLabel="Smooth Shaded" translation="平滑着色"/>
	<label commandName="ParaMeshStatusClosed" devLabel="Mesh is closed." translation="网格已闭合。"/>
	<label commandName="ParaMeshStatusEmptyMesh" devLabel="Mesh is empty." translation="网格为空。"/>
	<label commandName="ParaMeshStatusNegativeVolume" devLabel="Mesh does not have positive volume." translation="网格没有正体积。"/>
	<label commandName="ParaMeshStatusNotClosed" devLabel="Mesh is not closed." translation="网格未闭合。"/>
	<label commandName="ParaMeshStatusNotOriented" devLabel="Mesh is not oriented." translation="未对网格进行定向。"/>
	<label commandName="ParaMeshStatusOriented" devLabel="Mesh is oriented." translation="已确定网格的方向。"/>
	<label commandName="ParaMeshStatusPositiveVolume" devLabel="Mesh has a positive volume." translation="网格具有正体积。"/>
	<label commandName="ParaMeshTessellateCommand" devLabel="Tessellate" translation="细分"/>
	<label commandName="ParaMeshTextureCommand" devLabel="Texture Extrude" translation="纹理挤出"/>
	<label commandName="ParaMeshToQuadMeshCommand" devLabel="Convert To Quad Mesh" translation="转换为四边形网格"/>
	<label commandName="PositionInputsGroup" devLabel="Position" translation="位置"/>
	<label commandName="PositionInputsGroupToolTip" devLabel="" translation=""/>
	<label commandName="PositionMeshTransformInput" devLabel="Distance" translation="距离"/>
	<label commandName="PositionMeshTransformInputToolTip" devLabel="" translation=""/>
	<label commandName="PreserveEdgesOption" devLabel="Preserve edges" translation="保留边"/>
	<label commandName="PreserveEdgesOptionToolTip" devLabel="Preserve sharp edges during the recreation of the body." translation="在重建实体期间保留锐边。"/>
	<label commandName="PreviewCalculation" devLabel="Preview Calculation" translation="预览计算"/>
	<label commandName="PreviewCalculationToolTip" devLabel="Displays a preview of the new mesh body over the original solid or surface body in the canvas." translation="在画布中的原始实体或曲面体上方显示新网格实体的预览。"/>
	<label commandName="PreviewGroupStart" devLabel="Preview" translation="预览"/>
	<label commandName="PreviewGroupStartToolTip" devLabel="Displays a preview of the new mesh body over the original solid or surface body in the canvas." translation="在画布中的原始实体或曲面体上方显示新网格实体的预览。"/>
	<label commandName="PreviewInput" devLabel="Preview" translation="预览"/>
	<label commandName="PreviewInputToolTip" devLabel="Displays a preview of the combined mesh bodies in the canvas." translation="在画布中显示合并网格实体的预览。"/>
	<label commandName="Prismatic Conversion" devLabel="Prismatic conversion" translation="平移转换"/>
	<label commandName="Prismatic Restricted Message" devLabel="Turn a mesh body into a prismatic solid body so that you can design parametric features." translation="将网格实体转换为棱柱实体，以便您可以设计参数化特征。"/>
	<label commandName="Prismatic Restricted Title" devLabel="Prismatic" translation="棱柱体"/>
	<label commandName="QuadCount" devLabel="Quad Count" translation="四边形数"/>
	<label commandName="QuadCountToolTip" devLabel="Displays the total number of quads that will be created on the new mesh body." translation="显示将在新网格实体上创建的四边形的总数。"/>
	<label commandName="QuadMeshModifyPreserveBoundaries" devLabel="Preserve Boundaries" translation="保留边界"/>
	<label commandName="QuadMeshModifyPreserveBoundariesToolTip" devLabel="" translation=""/>
	<label commandName="QuadMeshModifyPreserveSharpEdges" devLabel="Preserve Sharp Edges" translation="保留锐边"/>
	<label commandName="QuadMeshModifyPreserveSharpEdgesToolTip" devLabel="" translation=""/>
	<label commandName="QuadMeshModifyTargetEdgeLengthInput" devLabel="Target Edge Length" translation="目标边长度"/>
	<label commandName="QuadMeshModifyTargetEdgeLengthInputToolTip" devLabel="" translation=""/>
	<label commandName="QuadMeshOutputType" devLabel="Output type" translation="输出类型"/>
	<label commandName="QuadMeshOutputTypeToolTip" devLabel="" translation=""/>
	<label commandName="ReduceFacetCount" devLabel="Face Count" translation="面数"/>
	<label commandName="ReduceFacetCountToolTip" devLabel="Specify the number of faces to include in the reduced mesh." translation="指定要包含在减少的网格中的面数。"/>
	<label commandName="ReduceFacetsInput" devLabel="" translation=""/>
	<label commandName="ReduceMaxDeviationInput" devLabel="" translation=""/>
	<label commandName="ReducePreviewInput" devLabel="Preview" translation="预览"/>
	<label commandName="ReducePreviewInputToolTip" devLabel="Displays a preview of the reduced mesh body in the canvas." translation="在画布中显示缩减的网格实体的预览。"/>
	<label commandName="ReduceProportion" devLabel="Proportion" translation="比例"/>
	<label commandName="ReduceProportionInput" devLabel="" translation=""/>
	<label commandName="ReduceProportionToolTip" devLabel="Specify a percentage of the original number of faces to include in the reduced mesh." translation="指定要包含在减少的网格中的原始面数的百分比。"/>
	<label commandName="ReduceSelectTargetBody" devLabel="Select mesh body or face groups to reduce" translation="选择要减少的网格实体或面组"/>
	<label commandName="ReduceSelectTargetBodyFaces" devLabel="Select parts of mesh body to reduce" translation="选择要减少的网格实体部分"/>
	<label commandName="ReduceSelectedTargetBody" devLabel="Adjust reduce type and settings" translation="调整减少类型和设置"/>
	<label commandName="ReduceType" devLabel="Type" translation="类型"/>
	<label commandName="ReduceTypeProportion" devLabel="Proportion" translation="比例"/>
	<label commandName="ReduceTypeProportionToolTip" devLabel="Reduces mesh to a proportion of the number of faces on the original mesh." translation="将网格减少到原始网格上面数的特定百分比。"/>
	<label commandName="ReduceTypeToolTip" devLabel="" translation=""/>
	<label commandName="ReduceTypetolerance" devLabel="Tolerance" translation="公差"/>
	<label commandName="ReduceTypetoleranceToolTip" devLabel="Reduces mesh by merging faces within a maximum deviation from the original mesh shape." translation="通过合并与原始网格形状存在最大偏差范围内的面来减少网格。"/>
	<label commandName="RefinementGroup" devLabel="Refinement Settings" translation="优化设置"/>
	<label commandName="RefinementGroupToolTip" devLabel="" translation=""/>
	<label commandName="RefinementOptionsInput" devLabel="Refinement" translation="优化"/>
	<label commandName="RefinementOptionsInputToolTip" devLabel="" translation=""/>
	<label commandName="RemeshBoundaryOption" devLabel="Preserve Boundaries" translation="保留边界"/>
	<label commandName="RemeshBoundaryOptionToolTip" devLabel="Preserves the shape of any open boundary edges from the original mesh." translation="保留原始网格中任何开放边界边的形状。"/>
	<label commandName="RemeshDensity" devLabel="Density" translation="密度"/>
	<label commandName="RemeshDensityToolTip" devLabel="Specify density to control the number of faces created." translation="指定密度以控制创建的面数。"/>
	<label commandName="RemeshNormalThreshold" devLabel="Shape Preservation" translation="形状保留"/>
	<label commandName="RemeshNormalThresholdToolTip" devLabel="Specify how much of the original mesh shape to preserve." translation="指定要保留的原始网格形状。"/>
	<label commandName="RemeshPreviewInput" devLabel="Preview" translation="预览"/>
	<label commandName="RemeshPreviewInputToolTip" devLabel="Displays a preview of the remeshed mesh body in the canvas." translation="在画布中显示已重新划分网格的网格实体的预览。"/>
	<label commandName="RemeshSelectTargetBody" devLabel="Select mesh body or face groups to remesh" translation="选择要重新划分网格的网格实体或面组"/>
	<label commandName="RemeshSelectTargetBodyFaces" devLabel="Select parts of mesh body to remesh" translation="选择要重新划分网格的网格实体部分"/>
	<label commandName="RemeshSelectedTargetBody" devLabel="Adjust remesh type and settings" translation="调整重新划分网格类型和设置"/>
	<label commandName="RemeshSharpOption" devLabel="Preserve Sharp Edges" translation="保留锐边"/>
	<label commandName="RemeshSharpOptionToolTip" devLabel="Preserves sharp edges from the original mesh." translation="保留原始网格中的锐边。"/>
	<label commandName="RemoveMeshSelectTargetBody" devLabel="Select a mesh body to remove" translation="选择要移除的网格实体"/>
	<label commandName="RepairAdjustAccurate" devLabel="Adjust repair type, rebuild type, density, or offset" translation="调整修复类型、重建类型、密度或偏移"/>
	<label commandName="RepairAdjustNotAccurate" devLabel="Adjust repair type, rebuild type, or density" translation="调整修复类型、重建类型或密度"/>
	<label commandName="RepairAdjustType" devLabel="Adjust repair type" translation="调整修复类型"/>
	<label commandName="RepairBodyToRepair" devLabel="Body" translation="实体"/>
	<label commandName="RepairBodyToRepairToolTip" devLabel="Select mesh body to repair." translation="选择要修复的网格实体。"/>
	<label commandName="RepairDensityInput" devLabel="" translation=""/>
	<label commandName="RepairSelect" devLabel="Select mesh body to repair" translation="选择要修复的网格实体"/>
	<label commandName="RepairSolidAccurate" devLabel="Accurate" translation="精确"/>
	<label commandName="RepairSolidAccurateToolTip" devLabel="Rebuilds mesh body as accurately as possible." translation="尽可能精确地重建网格实体。"/>
	<label commandName="RepairSolidAdaptive" devLabel="Adaptive" translation="自适应"/>
	<label commandName="RepairSolidAdaptiveToolTip" devLabel="Rebuilds mesh body using an adaptive hierachical volume structure." translation="使用自适应分层体积结构重建网格实体。"/>
	<label commandName="RepairSolidBlocky" devLabel="Blocky" translation="块状"/>
	<label commandName="RepairSolidBlockyToolTip" devLabel="Rebuilds mesh body in a blocky style." translation="以块状样式重建网格实体。"/>
	<label commandName="RepairSolidPreserveSharpEdges" devLabel="Preserve Sharp Edges" translation="保留锐边"/>
	<label commandName="RepairSolidPreserveSharpEdgesToolTip" devLabel="Rebuilds mesh body while preserving sharp edges." translation="保留锐边的同时重建网格实体。"/>
	<label commandName="RepairSolidTypeFast" devLabel="Fast" translation="快速"/>
	<label commandName="RepairSolidTypeFastToolTip" devLabel="Rebuilds mesh body quickly, but not accurately." translation="快速但不精确地重建网格实体。"/>
	<label commandName="RepairTypeDefault" devLabel="Stitch and Remove" translation="缝合和移除"/>
	<label commandName="RepairTypeDefaultToolTip" devLabel="Makes the same changes as Close Holes, and also stitches triangles, removes double triangles, removes degenerated faces, and removes tiny shells. (Fast)" translation="做出与“闭合孔”同样的更改，并且缝合三角形、移除双三角形、移除退化面，以及移除微小壳体。(快速)"/>
	<label commandName="RepairTypeExtended" devLabel="Wrap" translation="包裹"/>
	<label commandName="RepairTypeExtendedToolTip" devLabel="Makes the same changes as Stitch and Remove, and also wraps the surface of the mesh body. All inner structures are destroyed. (Average)" translation="做出与“缝合和移除”同样的更改，并且包裹网格实体的表面。所有内部结构将遭破坏。(平均)"/>
	<label commandName="RepairTypeSimple" devLabel="Close Holes" translation="闭合孔"/>
	<label commandName="RepairTypeSimpleToolTip" devLabel="Makes the fewest number of changes to the mesh body. Fixes flipped triangles and closes holes. (Fastest)" translation="对网格实体做出最小程度的更改。修复翻转的三角形并闭合孔。(最快)"/>
	<label commandName="ResetTransform" devLabel="Reset" translation="重置"/>
	<label commandName="ResetTransformToolTip" devLabel="Resets the default position settings for the mesh body." translation="重置网格实体的默认位置设置。"/>
	<label commandName="ReverseNormalsSelectTargetBody" devLabel="Select a mesh body, face groups or faces to reverse" translation="选择要反转的网格实体、面组或面"/>
	<label commandName="SegmentationMethod" devLabel="Type" translation="类型"/>
	<label commandName="SegmentationMethodAccurate" devLabel="Accurate" translation="精确"/>
	<label commandName="SegmentationMethodAccurateToolTip" devLabel="Generates face groups by matching mesh faces to simple geometric primitives. Prioritizes accuracy over speed." translation="通过将网格面与简单几何基本体相匹配来生成面组。使精度的优先级高于速度。"/>
	<label commandName="SegmentationMethodFast" devLabel="Fast" translation="快速"/>
	<label commandName="SegmentationMethodFastToolTip" devLabel="Generates face groups based on an angle threshold between faces. Prioritizes speed over accuracy." translation="根据面之间的角度阈值生成面组。使速度的优先级高于精度。"/>
	<label commandName="SegmentationMethodToolTip" devLabel="" translation=""/>
	<label commandName="SelectBodiesToRemove" devLabel="Select bodies to remove" translation="选择要移除的实体"/>
	<label commandName="SelectTargetBody" devLabel="Select target body" translation="选择目标实体"/>
	<label commandName="SelectToolBodies" devLabel="Select bodies to combine with target body" translation="选择要与目标实体合并的实体"/>
	<label commandName="SelectedBodiesToRemove" devLabel="Adjust selection set" translation="调整选择集"/>
	<label commandName="SelectedToolBodies" devLabel="Adjust operation or selection set" translation="调整操作或选择集"/>
	<label commandName="SelectionFilter" devLabel="Selection Filter" translation="选择过滤器"/>
	<label commandName="SelectionFilterToolTip" devLabel="Choose a geometry type to filter your selections in the canvas by type." translation="选择几何图元类型以按类型过滤画布中的选择。"/>
	<label commandName="SelectionType" devLabel="Selection Type" translation="选择类型"/>
	<label commandName="SelectionTypeToolTip" devLabel="Choose a selection method." translation="选择一种选择方法。"/>
	<label commandName="SelfIntersection" devLabel="Self Intersections" translation="自交"/>
	<label commandName="SeperateTargetBody" devLabel="Select mesh body to separate" translation="选择要分隔的网格实体"/>
	<label commandName="SeperateTargetFacegroups" devLabel="Select mesh face groups to separate" translation="选择要分隔的网格面组"/>
	<label commandName="SeperateTargetFaces" devLabel="Select mesh faces to separate" translation="选择要分隔的网格面"/>
	<label commandName="ShrinkMeshSel" devLabel="Shrink Selection" translation="收缩选择"/>
	<label commandName="ShrinkMeshSelToolTip" devLabel="Decreases the boundary of the selection set." translation="收缩选择集的边界。"/>
	<label commandName="SmallComponentThreshold" devLabel="Small Shell Threshold" translation="小壳阈值"/>
	<label commandName="SmallComponentThresholdToolTip" devLabel="Specify the maximum size of small shells to repair." translation="指定要修复的小壳的最大大小。"/>
	<label commandName="SmallShell" devLabel="Small Shells" translation="小型壳体"/>
	<label commandName="SmoothPreviewInput" devLabel="Preview" translation="预览"/>
	<label commandName="SmoothPreviewInputToolTip" devLabel="Displays a preview of the smoothed mesh body in the canvas." translation="在画布中显示经过平滑处理的网格实体的预览。"/>
	<label commandName="SmoothSelectTargetBody" devLabel="Select mesh body or face groups to smooth" translation="选择要进行平滑处理的网格实体或面组"/>
	<label commandName="SmoothSelectTargetBodyFaces" devLabel="Select parts of mesh body to smooth" translation="选择要平滑的网格实体部分"/>
	<label commandName="SmoothSelectedTargetBody" devLabel="Adjust smoothness" translation="调整平滑度"/>
	<label commandName="SmothnessInput" devLabel="" translation=""/>
	<label commandName="SolidType" devLabel="Rebuild Type" translation="重建类型"/>
	<label commandName="SolidTypeToolTip" devLabel="" translation=""/>
	<label commandName="SuccessfulSanityCheck" devLabel="Successful Sanity Check" translation="完整性检查成功"/>
	<label commandName="SuccessfulSanityCheckTooltip" devLabel="Quick analysis succeeded. Check Detailed Analysis for a granular analysis of specific issues." translation="快速分析已成功完成。请选中“详细分析”以查看特定问题的粒度分析。"/>
	<label commandName="SurfaceTolSlider" devLabel="" translation=""/>
	<label commandName="SurfaceTolSliderToolTip" devLabel="" translation=""/>
	<label commandName="SurfaceTolerance" devLabel="Surface Deviation" translation="曲面偏差"/>
	<label commandName="SurfaceToleranceToolTip" devLabel="Specify maximum distance between the surface of the original body and the surface of the mesh body." translation="指定原始实体的曲面与网格实体的曲面之间的最大距离。"/>
	<label commandName="TSpline" devLabel="Form" translation="造型"/>
	<label commandName="TSplineToolTip" devLabel="" translation=""/>
	<label commandName="Target Body" devLabel="Target Body" translation="目标实体"/>
	<label commandName="Target BodyToolTip" devLabel="Select the target mesh body." translation="选择目标网格实体。"/>
	<label commandName="TesselateSelectTargetBody" devLabel="Select a solid or surface body to tessellate" translation="选择要细分的实体或曲面体"/>
	<label commandName="TesselateSelectedTargetBody" devLabel="Adjust refinement settings" translation="调整优化设置"/>
	<label commandName="TextureCanvasOpacity" devLabel="Opacity" translation="不透明度"/>
	<label commandName="TextureCanvasOpacityToolTip" devLabel="Sets the opacity of the image in the canvas. Lower the opacity to make the texture extrude more visible." translation="设置画布中图像的不透明度。降低不透明度可使纹理挤出效果更明显。"/>
	<label commandName="TextureClearance" devLabel="Offset" translation="偏移"/>
	<label commandName="TextureClearanceToolTip" devLabel="Specify the offset distance of the texture to the selection boundary." translation="指定纹理相对于选择边界的偏移距离。"/>
	<label commandName="TextureExtrude" devLabel="Extrude Distance" translation="挤出距离"/>
	<label commandName="TextureExtrudeToolTip" devLabel="Specify the maximum extrude distance." translation="指定最大挤出距离。"/>
	<label commandName="TextureFalloff" devLabel="Blend Distance" translation="过渡距离"/>
	<label commandName="TextureFalloffToolTip" devLabel="Specify the distance to blend the texture to the selection boundary." translation="指定将纹理混合至选择边界的距离。"/>
	<label commandName="TextureImage" devLabel="Image" translation="图像"/>
	<label commandName="TextureImageToolTip" devLabel="Select an image to use as the texture pattern.&#xA;&#xA;Black and White or grayscale images provide the most predictable results. Color images are converted to grayscale and the extrusion height depends on the shades of gray." translation="选择要用作纹理图案的图像。&#xA;&#xA;黑白或灰度图像可提供最可预测的结果。彩色图像会转换为灰度图像，挤出高度取决于灰色的深浅程度。"/>
	<label commandName="TextureMultiplicity" devLabel="Multiplicity" translation="多重性"/>
	<label commandName="TextureMultiplicityToolTip" devLabel="The multiplicity factor for the UV map defines how often the texutre should be applied." translation="UV 贴图的多重性因子定义了应用纹理的频率。"/>
	<label commandName="TextureNothingSelected" devLabel="Select face groups or a body to texture" translation="选择要形成纹理的面组或实体"/>
	<label commandName="TextureNothingSelectedFaces" devLabel="Select mesh faces, face groups, or a body to texture" translation="选择要形成纹理的网格面、面组或实体"/>
	<label commandName="TextureRepeat" devLabel="Repeat" translation="重复"/>
	<label commandName="TextureRepeatToolTip" devLabel="Repeats the texture in a grid pattern across the selected geometry." translation="以栅格图案在选定几何图元上重复纹理。"/>
	<label commandName="TextureSelectedBody" devLabel="Select a texture image in the dialog" translation="在对话框中选择纹理图像"/>
	<label commandName="TextureSelectedImageAndBody" devLabel="Adjust extrude and image settings" translation="调整挤出和图像设置"/>
	<label commandName="TextureTransform3D" devLabel="Transform Texture" translation="变换纹理"/>
	<label commandName="TextureTransform3DToolTip" devLabel="" translation=""/>
	<label commandName="Tool Bodies" devLabel="Tool Bodies" translation="刀具实体"/>
	<label commandName="Tool BodiesToolTip" devLabel="Select mesh bodies to combine with the target body." translation="选择要与目标实体合并的网格实体。"/>
	<label commandName="TransformGroup" devLabel="Image Transform" translation="图像变换"/>
	<label commandName="TransformGroupToolTip" devLabel="" translation=""/>
	<label commandName="TransformTriad" devLabel="Transform" translation="变换"/>
	<label commandName="TransformTriadToolTip" devLabel="" translation=""/>
	<label commandName="Triangle Warning" devLabel="&lt;b&gt;Warning&lt;/b&gt;: This mesh has more than 10000 Triangles. Calculation will take a considerable amount of time." translation="&lt;b&gt;警告&lt;/b&gt;: 此网格包含的三角形数超过 10000 个。计算将花费相当长的时间。"/>
	<label commandName="TriangleCount" devLabel="Triangle Count" translation="三角形计数"/>
	<label commandName="TriangleCountToolTip" devLabel="Displays the total number of triangles that will be created on the new mesh body." translation="显示将在新网格实体上创建的三角形总数。"/>
	<label commandName="TriangulateMesh" devLabel="Create Quads" translation="创建四边形"/>
	<label commandName="TriangulateMeshToolTip" devLabel="Creates quad faces on the mesh body where possible." translation="在网格实体上的可能位置创建四边形面。"/>
	<label commandName="UnitsType" devLabel="Unit Type" translation="单位类型"/>
	<label commandName="UnitsTypeToolTip" devLabel="" translation=""/>
	<label commandName="UnsuccessfulSanityCheck" devLabel="Unsuccessful Sanity Check" translation="完整性检查失败"/>
	<label commandName="UnsuccessfulSanityCheckTooltip" devLabel="Check Detailed Analysis for a granular analysis of specific issues." translation="选中“详细分析”以查看特定问题的粒度分析。"/>
	<label commandName="UpDirType" devLabel="Flip Up Direction" translation="反转向上方向"/>
	<label commandName="UpDirTypeToolTip" devLabel="Flips direction of Y and Z axes." translation="翻转 Y 轴和 Z 轴的方向。"/>
	<label commandName="Warning" devLabel="Warning" translation="警告"/>
	<label commandName="WhiteDisplacement" devLabel="White Point" translation="白点"/>
	<label commandName="WhiteDisplacementToolTip" devLabel="Specify the maximum distance to set the height or depth for white areas in the texture image. Enter a positive value to extrude away from the selected geometry or a negative value to cut into it." translation="指定最大距离以设置纹理图像中白色区域的高度或深度。输入正值会从选定几何图元向外挤出，输入负值则会切入选定几何图元内部。"/>
	<label commandName="Yes" devLabel="Yes" translation="是"/>
	<label commandName="allow_backface_facet_sel" devLabel="Select Back Faces" translation="选择背面"/>
	<label commandName="allow_backface_facet_selToolTip" devLabel="Sets whether to allow face selection from both sides." translation="设置是否允许从两侧选择面。"/>
	<label commandName="infoAdaptiveType" devLabel="Adaptive" translation="自适应"/>
	<label commandName="infoAdaptiveTypeToolTip" devLabel="Creates smaller faces in areas of high detail and larger faces in areas of low detail." translation="在高细节区域创建较小的面，在低细节区域创建较大的面。"/>
	<label commandName="infoExtrudeAsymmetric" devLabel="Asymmetric" translation="不对称"/>
	<label commandName="infoExtrudeAsymmetricToolTip" devLabel="Lets you specify unique inputs for black and white extrude distances." translation="用于为黑白挤出距离指定唯一输入。"/>
	<label commandName="infoExtrudeSymmetric" devLabel="Symmetric" translation="对称"/>
	<label commandName="infoExtrudeSymmetricToolTip" devLabel="Lets you specify a single extrude distance.&#xA;By default, white areas extrude away from the selected geometry and black areas cut into the selected geometry." translation="用于指定单个挤出距离。&#xA;默认情况下，白色区域会从选定几何图元向外挤出，黑色区域则会切入选定几何图元内部。"/>
	<label commandName="infoExtrudeType" devLabel="Extrude Type" translation="挤出类型"/>
	<label commandName="infoExtrudeTypeToolTip" devLabel="Defines the behavior for the black and white displacement" translation="定义黑白位移的行为"/>
	<label commandName="infoInspect" devLabel="Analyze" translation="分析"/>
	<label commandName="infoInspectToolTip" devLabel="" translation=""/>
	<label commandName="infoMeshingType" devLabel="Type" translation="类型"/>
	<label commandName="infoMeshingTypeToolTip" devLabel="" translation=""/>
	<label commandName="infoMethodOrganic" devLabel="Organic" translation="有机"/>
	<label commandName="infoMethodOrganicToolTip" devLabel="" translation=""/>
	<label commandName="infoMethodPrismatic" devLabel="Prismatic" translation="棱柱体"/>
	<label commandName="infoMethodPrismaticToolTip" devLabel="Merges groups of faces in prismatic features into singular faces on the new solid or surface body. Face groups are used to infer prismatic features." translation="将棱柱体特征中的面组合并到新实体或曲面体上的单个面。面组用于推断棱柱体特征。"/>
	<label commandName="infoMethodTriangleBased" devLabel="Faceted" translation="面状"/>
	<label commandName="infoMethodTriangleBasedToolTip" devLabel="Converts individual faces on the mesh body to individual faces on the new solid or surface body." translation="将网格实体上的各个面转换为新实体或曲面体上的各个面。"/>
	<label commandName="infoPreview" devLabel="Preview" translation="预览"/>
	<label commandName="infoPreviewToolTip" devLabel="Displays a preview of the repaired mesh body." translation="显示修复后的网格实体的预览。"/>
	<label commandName="infoProjectionType" devLabel="Projection Type" translation="投影类型"/>
	<label commandName="infoProjectionTypeToolTip" devLabel="Specifies how the texture is projected onto the selected geometry." translation="指定如何将纹理投影到选定的几何图元上。"/>
	<label commandName="infoSelectDefect" devLabel="Select Defect" translation="选择缺陷"/>
	<label commandName="infoSelectDefectTitle" devLabel="Select Defect Title" translation="选择缺陷标题"/>
	<label commandName="infoSelectDefectTitleToolTip" devLabel="" translation=""/>
	<label commandName="infoSelectDefectToolTip" devLabel="" translation=""/>
	<label commandName="infoTargetFaceNumber" devLabel="Number Of Faces" translation="面数"/>
	<label commandName="infoTargetFaceNumberToolTip" devLabel="Specify the number of faces to generate for the converted body." translation="指定要为转换的实体生成的面数。"/>
	<label commandName="infoTargetOrganicAccuracyExtreme" devLabel="Precise" translation="精确"/>
	<label commandName="infoTargetOrganicAccuracyExtremeToolTip" devLabel="Converts the body with the highest possible accuracy compared to the original mesh body. (Slowest)" translation="以与原始网格实体相比最高的精度转换实体。(速度最慢)"/>
	<label commandName="infoTargetOrganicAccuracyHigh" devLabel="High" translation="高"/>
	<label commandName="infoTargetOrganicAccuracyHighToolTip" devLabel="Converts the body with high accuracy compared to the original mesh body. (Average)" translation="以与原始网格实体相比较高的精度转换实体。(速度中等)"/>
	<label commandName="infoTargetOrganicAccuracyLow" devLabel="Low" translation="低"/>
	<label commandName="infoTargetOrganicAccuracyLowToolTip" devLabel="Converts the body with low accuracy compared to the original mesh body. (Fastest)" translation="以与原始网格实体相比较低的精度转换实体。(速度最快)"/>
	<label commandName="infoTargetOrganicAccuracyMedium" devLabel="Medium" translation="中等"/>
	<label commandName="infoTargetOrganicAccuracyMediumToolTip" devLabel="Converts the body with medium accuracy compared to the original mesh body. (Fast)" translation="以与原始网格实体相比中等的精度转换实体。(速度较快)"/>
	<label commandName="infoTypeBox" devLabel="Box" translation="长方体"/>
	<label commandName="infoTypeBoxToolTip" devLabel="Maps the texture onto box-like objects and repeats the texture on each side." translation="将纹理映射到长方形对象上，并在每一侧重复该纹理。"/>
	<label commandName="infoTypeCylindrical" devLabel="Cylindrical" translation="圆柱"/>
	<label commandName="infoTypeCylindricalToolTip" devLabel="Maps the texture onto a cylindrical object so the image are wraps around the cylinder and caps the ends." translation="将纹理映射到圆柱形对象上，使图像包裹在圆柱体上并封住两端。"/>
	<label commandName="infoTypePlanar" devLabel="Planar" translation="平面"/>
	<label commandName="infoTypePlanarToolTip" devLabel="Projects the texture onto the object. If the selected geometry is non-planar, the texture adapts to the topology of the selection." translation="将纹理投影到对象上。如果选定的几何图元是非平面的，纹理会适应选定对象的拓扑。"/>
	<label commandName="infoTypeSpherical" devLabel="Spherical" translation="球"/>
	<label commandName="infoTypeSphericalToolTip" devLabel="Wraps the texture around a spherical object. Two opposing edges of the image are compressed to a point at the &quot;north and south poles&quot; of the sphere." translation="将纹理包裹在球形对象上。图像的两条对边压缩到位于球体“南北极”的点。"/>
	<label commandName="infoUniformType" devLabel="Uniform" translation="均匀"/>
	<label commandName="infoUniformTypeToolTip" devLabel="Creates faces of similar size in all areas." translation="在所有区域中创建大小相似的面。"/>
	<label commandName="lclzMeshSelect" devLabel="Select" translation="选择"/>
	<label commandName="lclzPParaMeshAlignTipsAndTricksTips" devLabel="Use preview to see what the flip option does. If you cannot select a face, please check if the Mesh Palette is actually visible (otherwise toogle Select &gt; Mesh Palette) and Selection Filter is set to Faces. " translation="使用预览功能查看翻转选项的作用。如果无法选择面，请检查“网格选项板”是否实际可见(否则，请单击“选择”&gt;“网格选项板”)，并检查“选择过滤器”是否设置为“面”。"/>
	<label commandName="lclzParaMeshAdoptDesc1" devLabel="Converts a mesh body to a parametric mesh body." translation="将网格实体转换为参数化网格实体。"/>
	<label commandName="lclzParaMeshAlignDesc1" devLabel="Aligns a face on a mesh body to a plane with one transformation." translation="通过一次变换将网格实体上的面与平面对齐。"/>
	<label commandName="lclzParaMeshAlignDesc2" devLabel="Select a mesh face, then select a plane to align the body to." translation="选择网格面，然后选择要将实体对齐到的平面。"/>
	<label commandName="lclzParaMeshAlignTipsAndTricksTitle" devLabel="Mesh Align Information" translation="网格对齐信息"/>
	<label commandName="lclzParaMeshBaseFeatureCreateDesc1" devLabel="Creates a mesh base feature that you can edit directly." translation="创建可以直接编辑的网格基础特征。"/>
	<label commandName="lclzParaMeshBaseFeatureCreateDesc2" devLabel="Select the mesh body to edit. A mesh base feature displays on the timeline and you can make local modifications to the mesh body without capturing the changes in the parametric history of the design." translation="选择要编辑的网格实体。网格基础特征将显示在时间轴上，您可以对网格实体进行局部修改，而无需捕获设计的参数化历史中的更改。"/>
	<label commandName="lclzParaMeshBaseFeatureCreateTipsAndTricksTips" devLabel="Use the Direct Edit command to make local modifications to mesh bodies outside the parametric timeline of the design." translation="使用“直接编辑”命令在设计的参数化时间轴外部对网格实体进行局部修改。"/>
	<label commandName="lclzParaMeshBaseFeatureCreateTipsAndTricksTitle" devLabel="Direct Edit Information" translation="直接编辑信息"/>
	<label commandName="lclzParaMeshBaseFeatureStopDesc1" devLabel="Finish directly editing the mesh body and return to parametric modeling in the Design workspace." translation="完成直接编辑网格实体并返回到“设计”工作空间中的参数化建模。"/>
	<label commandName="lclzParaMeshBaseFeatureTab" devLabel="Direct Mesh Editing" translation="直接网格编辑"/>
	<label commandName="lclzParaMeshCalculateFaceGroupsDesc1" devLabel="Automatically generates face groups on a mesh body using the normal angles between faces to determine the boundaries of each face group." translation="使用两个面之间的法线角度自动生成网格实体上的面组以确定每个面组的边界。"/>
	<label commandName="lclzParaMeshCalculateFaceGroupsDesc2" devLabel="To display face groups, expand Display Settings &gt; Mesh Display, then check Face Groups. Select mesh bodies or face groups, select the generation method, then adjust the face opening angle, tolerance, and minimal area ratio." translation="若要显示面组，请展开“显示设置”&gt;“网格显示”，然后选中“面组”。选择网格实体或面组，选择生成方法，然后调整面开口角度、公差和最小面积比。"/>
	<label commandName="lclzParaMeshCalculateFaceGroupsTipsAndTricksDesc" devLabel="To display face groups, expand Display Settings &gt; Mesh Display, then check Face Groups." translation="若要显示面组，请展开“显示设置”&gt;“网格显示”，然后选中“面组”。"/>
	<label commandName="lclzParaMeshCalculateFaceGroupsTipsAndTricksTips" devLabel="When you insert a mesh that has no face groups, use the &lt;b&gt;Fast&lt;/b&gt; generation method to generate an initial set of face groups on the mesh body. Then select specific sets of face groups and use the &lt;b&gt;Accurate&lt;/b&gt; generation method to capture detailed areas more accurately." translation="插入没有面组的网格时，请使用&lt;b&gt;快速&lt;/b&gt;生成方法在网格实体上生成初始面组集。然后选择特定的面组集，使用&lt;b&gt;精确&lt;/b&gt;生成方法更精确地捕获详细区域。"/>
	<label commandName="lclzParaMeshCalculateFaceGroupsTipsAndTricksTitle" devLabel="Generate Face Groups Information" translation="生成面组信息"/>
	<label commandName="lclzParaMeshCombineDesc1" devLabel="Joins, intersects, cuts, or merges two or more mesh bodies to create a single mesh body." translation="对两个或更多网格实体进行求并、求交、求差或合并以创建单个网格实体。"/>
	<label commandName="lclzParaMeshCombineDesc2" devLabel="Select the target body, select one or more tool bodies to combine with the target body, then select the operation to use to combine the bodies together." translation="选择目标实体，选择一个或多个要与目标实体合并的刀具实体，然后选择用于将实体合并在一起的操作。"/>
	<label commandName="lclzParaMeshCombineTipsAndTricksDesc" devLabel="You can also choose to create a new component to contain the combined bodies or keep a copy of the original bodies." translation="您也可以选择创建新零部件以包含合并的实体，或者保留原始实体的副本。"/>
	<label commandName="lclzParaMeshCombineTipsAndTricksTips" devLabel="Overlapping boundary edges are stitched." translation="将缝合重叠的边界边。"/>
	<label commandName="lclzParaMeshCombineTipsAndTricksTitle" devLabel="Combine Information" translation="合并信息"/>
	<label commandName="lclzParaMeshConvertDesc1" devLabel="Converts a mesh body to a solid or surface body." translation="将网格实体转换为实体或曲面体。"/>
	<label commandName="lclzParaMeshConvertDesc2" devLabel="Select the mesh body to convert, then select the operation and method. In the browser and the canvas, the mesh body converts to a solid or surface body. Face groups are used to infer prismatic features." translation="选择要转换的网格实体，然后选择操作和方法。在浏览器和画布中，网格实体将转换为实体或曲面体。面组用于推断棱柱体特征。"/>
	<label commandName="lclzParaMeshConvertTipsAndTricksDesc" devLabel="If the mesh body is watertight, it coverts to a solid body. If the mesh is not watertight, it converts to a surface body." translation="如果网格实体无间隙，则会转换为实体。如果网格有间隙，则会转换为曲面体。"/>
	<label commandName="lclzParaMeshConvertTipsAndTricksTips" devLabel="Use the &lt;b&gt;Faceted&lt;/b&gt; operation to generate one face on the solid or surface body for each individual face on the mesh body. Use the &lt;b&gt;Prismatic&lt;/b&gt; operation to convert geometry originally created using solid or surface modeling tools. Use the &lt;b&gt;Organic&lt;/b&gt; operation to convert geometry originally created from scan data or organic modeling tools." translation="使用&lt;b&gt;“面状”&lt;/b&gt;操作可在实体或曲面体上为网格实体上的每个单独面生成一个面。使用&lt;b&gt;“棱柱体”&lt;/b&gt;操作可转换最初使用实体或曲面建模工具创建的几何图元。使用&lt;b&gt;“有机”&lt;/b&gt;操作可转换最初使用扫描数据或有机建模工具创建的几何图元。"/>
	<label commandName="lclzParaMeshConvertTipsAndTricksTitle" devLabel="Convert Mesh Information" translation="转换网格信息"/>
	<label commandName="lclzParaMeshCreate" devLabel="Create" translation="创建"/>
	<label commandName="lclzParaMeshCreateFaceGroupDesc1" devLabel="Creates a face group from a selection of faces on a mesh body." translation="从网格实体上的所选面创建面组。"/>
	<label commandName="lclzParaMeshCreateFaceGroupDesc2" devLabel="To display face groups, expand Display Settings &gt; Mesh Display, then check Face Groups. Select faces on a mesh body to include in the face group. Adjust the settings in the Mesh Selection Palette to refine the selection set." translation="若要显示面组，请展开“显示设置”&gt;“网格显示”，然后选中“面组”。在网格实体上选择要包含在面组中的面。调整“网格选择选项板”中的设置以优化选择集。"/>
	<label commandName="lclzParaMeshCreateFaceGroupTipsAndTricksTips" devLabel="You can select any faces on the same mesh body to include in the face group, even if they are not connected." translation="您可以选择同一网格实体上的任何面以将其包含在面组中，即使它们未连接。"/>
	<label commandName="lclzParaMeshCreateFaceGroupTipsAndTricksTitle" devLabel="Create Face Group Information" translation="创建面组信息"/>
	<label commandName="lclzParaMeshDemoteDesc1" devLabel="Converts a parametric mesh body to a mesh body." translation="将参数化网格实体转换为网格实体。"/>
	<label commandName="lclzParaMeshEmptyBaseFeatureDesc1" devLabel="Creates an empty Mesh Base Feature." translation="创建空的网格基础特征。"/>
	<label commandName="lclzParaMeshEraseAndFillDesc1" devLabel="Removes and replaces faces on a mesh body to fill holes and repair regions." translation="删除并替换网格实体上的面以填充孔和修复区域。"/>
	<label commandName="lclzParaMeshEraseAndFillDesc2" devLabel="Select the boundary of faces around a hole to fill, or select the faces of a region to remove and replace." translation="选择要填充的孔周围面的边界，或选择要删除和替换的区域的面。"/>
	<label commandName="lclzParaMeshEraseAndFillTipsAndTricksDesc" devLabel="Use the Uniform type to achieve the smoothest and most usable result. Use the Minimal type to reduce the number of triangles on the mesh body, but note the long, thin triangular faces may be more difficult to work with downstream." translation="使用“均匀”类型可获得最平滑且最可用的结果。使用“最小”类型可减少网格实体上的三角形数，但请注意，较长的薄三角形面可能更难用于下游。"/>
	<label commandName="lclzParaMeshEraseAndFillTipsAndTricksTips" devLabel="Hover over a face along the boundary of a hole in the mesh body, then double-click to select all the faces along the edge of the boundary and fill the hole." translation="将光标悬停在沿网格实体中孔边界的面上，然后双击以选择边界边上的所有面并填充孔。"/>
	<label commandName="lclzParaMeshEraseAndFillTipsAndTricksTitle" devLabel="Erase And Fill Information" translation="删除并填充信息"/>
	<label commandName="lclzParaMeshExport" devLabel="Export" translation="导出"/>
	<label commandName="lclzParaMeshExtractDesc1" devLabel="Separates regions of a mesh body into independent mesh bodies." translation="将网格实体的区域分隔为独立的网格实体。"/>
	<label commandName="lclzParaMeshExtractDesc2" devLabel="Select a separation type, then select a mesh body or face groups to separate into individual bodies." translation="选择分隔类型，然后选择要分隔为各个实体的网格实体或面组。"/>
	<label commandName="lclzParaMeshExtractTipsAndTricksDesc" devLabel="You can keep a copy of the original mesh body or choose to replace it." translation="您可以保留原始网格实体的副本，也可以选择替换它。"/>
	<label commandName="lclzParaMeshExtractTipsAndTricksTips" devLabel="After you generate face groups on a mesh body, use Separate to split features or regions into independent mesh bodies to make it easier to work with them." translation="在网格实体上生成面组后，使用“分离”将特征或区域分割为独立的网格实体，以便更轻松地使用它们。"/>
	<label commandName="lclzParaMeshExtractTipsAndTricksTitle" devLabel="Separate Information" translation="分隔信息"/>
	<label commandName="lclzParaMeshGenerateFaceGroupTipsAndTricksDesc" devLabel="To display face groups, expand Display Settings &gt; Mesh Display, then check Face Groups." translation="若要显示面组，请展开“显示设置”&gt;“网格显示”，然后选中“面组”。"/>
	<label commandName="lclzParaMeshHollowDesc1" devLabel="Hollows the interior of a mesh body." translation="挖空网格实体内部。"/>
	<label commandName="lclzParaMeshHollowDesc2" devLabel="Select a mesh body, then adjust the direction and thickness to hollow the interior volume." translation="选择网格实体，然后调整方向和厚度以挖空内部体积。"/>
	<label commandName="lclzParaMeshHollowTipsAndTricksTips" devLabel="You can use the Shell command to hollow a mesh body and significantly reduce the amount of print material, time, and cost required for 3D printing." translation="您可以使用“抽壳”命令来挖空网格实体，并显著减少 3D 打印所需的打印材料、时间和成本。"/>
	<label commandName="lclzParaMeshHollowTipsAndTricksTitle" devLabel="Shell Information" translation="抽壳信息"/>
	<label commandName="lclzParaMeshInsertAlignDesc1" devLabel="Inserts an existing STL, OBJ, or 3MF file as a mesh body into the active component in a design." translation="将现有 STL、OBJ 或 3MF 文件作为网格实体插入到设计中的激活零部件。"/>
	<label commandName="lclzParaMeshInsertAlignDesc2" devLabel="Select a file to insert. The contents of the file displays as a mesh body in the canvas and the browser." translation="选择要插入的文件。该文件的内容在画布和浏览器中显示为网格实体。"/>
	<label commandName="lclzParaMeshInsertAlignDesc3" devLabel="For STL or OBJ files, select the unit type that matches the units from the original design that generated the STL or OBJ." translation="对于 STL 或 OBJ 文件，请选择与生成 STL 或 OBJ 的原始设计中的单位匹配的单位类型。"/>
	<label commandName="lclzParaMeshInsertAlignTipsAndTricksTips" devLabel="If you insert an OBJ or 3MF file with existing textures, they will display on the mesh body in the canvas. Turn off the Mesh Display &gt; Face Groups display setting to see the textures on the mesh body." translation="如果插入包含现有纹理的 OBJ 或 3MF 文件，则它们将显示在画布中的网格实体上。禁用“网格显示”&gt;“面组”显示设置可查看网格实体上的纹理。"/>
	<label commandName="lclzParaMeshInsertAlignTipsAndTricksTitle" devLabel="Insert Mesh Information" translation="插入网格信息"/>
	<label commandName="lclzParaMeshMergeFaceGroupsDesc1" devLabel="Combines two or more adjacent face groups on a mesh body." translation="在网格实体上合并两个或更多个相邻面组。"/>
	<label commandName="lclzParaMeshMergeFaceGroupsDesc2" devLabel="To display face groups, expand Display Settings &gt; Mesh Display, then check Face Groups. Select two or more adjacent face groups on the mesh body to combine them." translation="若要显示面组，请展开“显示设置”&gt;“网格显示”，然后选中“面组”。在网格实体上选择两个或更多个相邻面组以将其合并。"/>
	<label commandName="lclzParaMeshMergeFaceGroupsTipsAndTricksDesc" devLabel="To display face groups, expand Display Settings &gt; Mesh Display, then check Face Groups." translation="若要显示面组，请展开“显示设置”&gt;“网格显示”，然后选中“面组”。"/>
	<label commandName="lclzParaMeshMergeFaceGroupsTipsAndTricksTips" devLabel="You can combine two or more face groups on a mesh body as long as they share a common edge." translation="只要网格实体上有两个或多个面组共用边，就可以合并它们。"/>
	<label commandName="lclzParaMeshMergeFaceGroupsTipsAndTricksTitle" devLabel="Combine Face Groups Information" translation="合并面组信息"/>
	<label commandName="lclzParaMeshModify" devLabel="Modify" translation="修改"/>
	<label commandName="lclzParaMeshOuterTab" devLabel="Mesh" translation="网格"/>
	<label commandName="lclzParaMeshPlanarSectionDesc1" devLabel="Creates a sketch that contains a section line where a plane intersects a mesh body." translation="创建包含平面与网格实体相交处的剖切线的草图。"/>
	<label commandName="lclzParaMeshPlanarSectionDesc2" devLabel="Select a mesh body, select a plane, then adjust the location of the section line. Edit the sketch and use the Fit Curves To Mesh Section command to create sketch geometry to match the section line." translation="选择网格实体，选择平面，然后调整剖切线的位置。编辑草图并使用“将曲线拟合到网格截面”命令创建与剖切线匹配的草图几何图元。"/>
	<label commandName="lclzParaMeshPlanarSectionTipsAndTricksTips" devLabel="Create a series of mesh section sketches to reverse-engineer complex mesh bodies. Edit each section sketch and use the Fit Curves To Mesh Section command to generate a series of sketch profiles. You can use the sketch profiles to create parametric solid and surface bodies to recreate the design." translation="创建一系列网格截面草图以对复杂网格实体进行逆向工程。编辑每个截面草图并使用“将曲线拟合到网格截面”命令生成一系列草图轮廓。您可以使用草图轮廓创建参数化实体和曲面体以重新创建设计。"/>
	<label commandName="lclzParaMeshPlanarSectionTipsAndTricksTitle" devLabel="Create Mesh Section Sketch Information" translation="创建网格截面草图信息"/>
	<label commandName="lclzParaMeshPlaneCutDesc1" devLabel="Uses a plane to trim or split a mesh body." translation="使用平面来修剪或分割网格实体。"/>
	<label commandName="lclzParaMeshPlaneCutDesc2" devLabel="Select a mesh body, then select and position the cutting plane. The cut can trim the body, split the body into multiple bodies, or split the faces only. For the Trim and Split Body cut types, select a fill type to generate watertight bodies." translation="选择网格实体，然后选择并定位剪切平面。此剪切可以修剪实体、将实体分割为多个实体，或仅分割面。对于“修剪”和“分割实体”剪切型，选择填充类型以生成无间隙实体。"/>
	<label commandName="lclzParaMeshPlaneCutTipsAndTricksDesc" devLabel="Adjust the Fill Type to either leave a mesh open or close the mesh body after you cut it. You can fill the voids that the cut plane leaves behind with either uniform or minimal mesh faces." translation="调整“填充类型”以在剪切网格后使网格保持打开状态或关闭网格实体。可以使用均匀或最小的网格面填充剖切平面留下的空白区域。"/>
	<label commandName="lclzParaMeshPlaneCutTipsAndTricksTips" devLabel="Use the Plane Cut command to slice a mesh body along a plane and either trim away one side of the body, split the mesh body into two separate bodies, or slice the mesh faces but leave the mesh body whole." translation="使用“平面剪切”命令沿平面剖切网格实体，修剪掉实体的一侧、将网格实体分割为两个单独的实体，或者对网格面进行剖切，但保留整个网格实体。"/>
	<label commandName="lclzParaMeshPlaneCutTipsAndTricksTitle" devLabel="Plane Cut Information" translation="平面剪切信息"/>
	<label commandName="lclzParaMeshPrepare" devLabel="Prepare" translation="准备"/>
	<label commandName="lclzParaMeshReduceDesc1" devLabel="Reduces the number of faces on a mesh body to minimize complexity." translation="减少网格实体上的面数，以最大程度地降低复杂性。"/>
	<label commandName="lclzParaMeshReduceDesc2" devLabel="Select a mesh body or face groups, select a reduction target, then adjust the settings to reduce the number of mesh faces." translation="选择网格实体或面组，选择减少目标，然后调整设置以减少网格面数。"/>
	<label commandName="lclzParaMeshReduceTipsAndTricksDesc" devLabel="Use the Adaptive remesh type to preserve details. Use the Uniform remesh type to keep face sizes relatively even." translation="使用“自适应”重新划分网格类型以保留细节。使用“均匀”重新划分网格类型以保持相对均匀的面大小。"/>
	<label commandName="lclzParaMeshReduceTipsAndTricksTips" devLabel="Use the Tolerance reduction type to reduce complexity and improve computational performance while working with the mesh. The Tolerance reduction type merges faces while remaining within a maximum deviation from the original mesh shape." translation="使用“公差减少”类型可降低复杂性并在处理网格时提高计算性能。“公差减少”类型可合并面，而保持在原始网格形状的最大偏差范围内。"/>
	<label commandName="lclzParaMeshReduceTipsAndTricksTitle" devLabel="Reduce Information" translation="减少信息"/>
	<label commandName="lclzParaMeshRemeshDesc1" devLabel="Refines or coarsens faces on a mesh body or face groups." translation="优化或粗化网格实体或面组上的面。"/>
	<label commandName="lclzParaMeshRemeshDesc2" devLabel="Select a mesh body or face groups on a mesh body, then adjust the settings to regenerate the mesh faces." translation="选择网格实体上的网格实体或面组，然后调整设置以重新生成网格面。"/>
	<label commandName="lclzParaMeshRemeshTipsAndTricksTips" devLabel="Use the Adaptive remesh type to preserve details. Use the Uniform remesh type to keep face sizes relatively even." translation="使用“自适应”重新划分网格类型以保留细节。使用“均匀”重新划分网格类型以保持相对均匀的面大小。"/>
	<label commandName="lclzParaMeshRemeshTipsAndTricksTitle" devLabel="Remesh Information" translation="重新划分网格信息"/>
	<label commandName="lclzParaMeshRemoveDesc1" devLabel="Remove meshes" translation="移除网格"/>
	<label commandName="lclzParaMeshRemoveDesc2" devLabel="Select the mesh bodies to be removed. For every mesh which is removed, a feature appears in the timeline. The removal can be, in contrast to delete, be undone and meshes can be restored parametrically." translation="选择要移除的网格实体。对于已移除的每个网格，时间轴中都会显示一个特征。与删除操作相反，移除操作可以撤消，网格能以参数化方式进行恢复。"/>
	<label commandName="lclzParaMeshRepairDesc1" devLabel="Repairs a mesh body to prepare it for further design and manufacturing operations." translation="修复网格实体，为后续的设计和制造操作做好准备。"/>
	<label commandName="lclzParaMeshRepairDesc2" devLabel="Select a mesh body to repair, then select a repair type. For the Rebuild repair type, select a rebuild type, then adjust density and offset." translation="选择要修复的网格实体，然后选择修复类型。对于“重建”修复类型，请选择重建类型，然后调整密度和偏移。"/>
	<label commandName="lclzParaMeshRepairTipsAndTricksDesc" devLabel="Use the Repair command to fix errors in a mesh body to prepare it for further design and manufacturing operations. Errors may include holes in the mesh body or suboptimal arrangement, orientation, or intersection of triangles in the mesh body." translation="使用“修复”命令修复网格实体中的错误，为后续的设计和制造操作做好准备。错误包括网格实体中的孔、不理想的排列/方向或网格实体中相交的三角形。"/>
	<label commandName="lclzParaMeshRepairTipsAndTricksTips" devLabel="Use the &lt;b&gt;Close Holes&lt;/b&gt; or &lt;b&gt;Stitch and Remove&lt;/b&gt; repair types for faster results and fewer changes to the mesh body. For more complex repairs, use the &lt;b&gt;Wrap&lt;/b&gt; or &lt;b&gt;Rebuild&lt;/b&gt; repair types, but keep in mind that these will take longer to compute and will make more significant changes to the mesh body." translation="使用&lt;b&gt;闭合孔&lt;/b&gt;或&lt;b&gt;缝合和移除&lt;/b&gt;修复类型可以更快获得结果，对网格实体的更改程度也较小。对于更复杂的修复，请使用&lt;b&gt;包裹&lt;/b&gt;或&lt;b&gt;重建&lt;/b&gt;修复类型，但请记住，这两种修复类型所需的计算时间较长，对网格实体的更改程度也较大。"/>
	<label commandName="lclzParaMeshRepairTipsAndTricksTitle" devLabel="Repair Information" translation="修复信息"/>
	<label commandName="lclzParaMeshReverseNormalsDesc1" devLabel="Reverses the normal direction of selected faces on a mesh body." translation="反转网格实体上选定面的法向。"/>
	<label commandName="lclzParaMeshReverseNormalsDesc2" devLabel="Select faces on a mesh body to reverse their normal direction." translation="选择网格实体上的面以反转其法向。"/>
	<label commandName="lclzParaMeshReverseNormalsTipsAndTricksTips" devLabel="Some faces on imported mesh bodies may be oriented incorrectly, and the Reverse Normal command lets you orient those faces correctly in a targeted way." translation="导入的网格实体上的某些面可能方向不正确，并且“反转法向”命令允许您以目标方式正确定向这些面。"/>
	<label commandName="lclzParaMeshReverseNormalsTipsAndTricksTitle" devLabel="Reverse Normal Information" translation="反转法向信息"/>
	<label commandName="lclzParaMeshScaleDesc1" devLabel="Scales mesh bodies from a reference point." translation="从参考点缩放网格实体。"/>
	<label commandName="lclzParaMeshScaleDesc2" devLabel="Select mesh bodies, select a reference point to scale from and a scale type, then specify the scale factor to scale the mesh bodies." translation="选择网格实体，选择要从其进行缩放的参考点和缩放类型，然后指定缩放比例因子以缩放网格实体。"/>
	<label commandName="lclzParaMeshScaleTipsAndTricksDesc" devLabel="Select multiple mesh bodies to scale them all at once from a common reference point." translation="从公共参考点选择多个网格实体以同时缩放所有实体。"/>
	<label commandName="lclzParaMeshScaleTipsAndTricksTips" devLabel="Use the Nonuniform scale type to scale mesh bodies by a different scale factor along the X, Y, and Z axes." translation="使用“非均匀”缩放类型，沿 X、Y 和 Z 轴以不同的比例系数缩放网格实体。"/>
	<label commandName="lclzParaMeshScaleTipsAndTricksTitle" devLabel="Scale Mesh Information" translation="缩放网格信息"/>
	<label commandName="lclzParaMeshSmoothDesc1" devLabel="Smooths rough or creased regions on a mesh body." translation="对网格实体上的粗糙或锐化区域进行平滑处理。"/>
	<label commandName="lclzParaMeshSmoothDesc2" devLabel="Select a mesh body or face groups, select a smoothing type, then adjust the smoothness and scale to smooth rough or creased regions." translation="选择网格实体或面组，选择平滑类型，然后调整平滑度和比例以对粗糙或锐化区域进行平滑处理。"/>
	<label commandName="lclzParaMeshSmoothTipsAndTricksDesc" devLabel="Use the Smooth command to soften rough areas or sharp creases on a mesh body." translation="使用“平滑”命令软化网格实体上的粗糙区域或锐化。"/>
	<label commandName="lclzParaMeshSmoothTipsAndTricksTips" devLabel="Specify Smoothness on a scale from 0-1.00, where 0 applies minimal smoothing effects to the mesh body and 1.00 applies maximum smoothing effects." translation="在 0-1.00 范围内指定平滑度，其中 0 将最小平滑效果应用于网格实体，1.00 将应用最大平滑效果。"/>
	<label commandName="lclzParaMeshSmoothTipsAndTricksTitle" devLabel="Smooth Information" translation="平滑信息"/>
	<label commandName="lclzParaMeshTessellateDesc1" devLabel="Converts an existing solid or surface body into a mesh body." translation="将现有实体或曲面体转换为网格实体。"/>
	<label commandName="lclzParaMeshTessellateDesc2" devLabel="Select the solid or surface body to tessellate, then adjust the mesh refinement settings to convert the body to a mesh body." translation="选择要细分的实体或曲面体，然后调整网格优化设置以将实体转换为网格实体。"/>
	<label commandName="lclzParaMeshTessellateTipsAndTricksDesc" devLabel="Start with one of the Refinement presets, then customize the refinement settings to fine-tune the result before you complete the tessellation." translation="首先从优化预设之一开始，然后在完成细分之前自定义优化设置以微调结果。"/>
	<label commandName="lclzParaMeshTessellateTipsAndTricksTips" devLabel="Check the Preview setting to see what the new mesh body will look like as you adjust the Refinement Settings." translation="检查“预览”设置，以查看在您调整“优化设置”时新网格实体的外观。"/>
	<label commandName="lclzParaMeshTessellateTipsAndTricksTitle" devLabel="Tesselate Information" translation="细分信息"/>
	<label commandName="lclzParaMeshTextureDesc1" devLabel="Uses an image to add surface texture to a mesh body." translation="使用图像为网格实体添加表面纹理。"/>
	<label commandName="lclzParaMeshTextureDesc2" devLabel="Select faces, face groups, or a mesh body to add texture to and choose an image to use for the texture. Specify the extrude type and distance then adjust the image scale and placement." translation="选择要向其添加纹理的面、面组或网格实体，然后选择要用作纹理的图像。指定挤出类型和距离，然后调整图像比例和放置位置。"/>
	<label commandName="lclzParaMeshTextureDesc3" devLabel="Optionally, repeat the texture in a grid pattern across the selected geometry." translation="(可选)以栅格图案在选定几何图元上重复纹理。"/>
	<label commandName="lclzParaMeshTextureTipsAndTricksDesc" devLabel="Images with blended gradients create smoother textures while pure black-and-white images create textures with steep extrudes." translation="带有混合渐变的图像能生成更平滑的纹理，而纯黑白图像则会生成陡峭凸起的纹理。"/>
	<label commandName="lclzParaMeshTextureTipsAndTricksTips" devLabel="Black and White or grayscale images provide the most predictable results. Color images are converted to grayscale and the extrusion height depends on the shades of gray." translation="黑白或灰度图像能提供最可预测的结果。彩色图像会被转换为灰度，且挤出高度取决于灰度深浅。"/>
	<label commandName="lclzParaMeshTextureTipsAndTricksTitle" devLabel="Texture Extrude Information" translation="纹理挤出信息"/>
	<label commandName="lclzParaMeshToQuadMeshDesc1" devLabel="Converts a mesh body or face groups with triangular faces to a mesh body or face groups with quad faces." translation="将具有三角形面的网格实体或面组转换为具有四边形面的网格实体或面组。"/>
	<label commandName="lclzParaMeshToQuadMeshDesc2" devLabel="Select a mesh body or face groups, select an output type, then adjust the settings to convert from triangular to quad faces." translation="选择网格实体或面组，选择输出类型，然后调整设置以从三角形面转换为四边形面。"/>
	<label commandName="lclzSelectionPriorityCommands" devLabel="Selection Priority" translation="选择优先级"/>
	<label commandName="lclzStopMeshBaseFeature" devLabel="Finish direct editing" translation="完成直接编辑"/>
	<label commandName="targetOrganicEdgeAccuracy" devLabel="By Accuracy" translation="按精度"/>
	<label commandName="targetOrganicEdgeAccuracyToolTip" devLabel="Creates a solid or surface body that matches the shape of the original mesh body more or less accurately, based on the resolution you select." translation="根据您选择的分辨率，创建与原始网格实体的形状更精确或较不精确匹配的实体或曲面体。"/>
	<label commandName="targetOrganicFaceNumber" devLabel="By Face Number" translation="按面数"/>
	<label commandName="targetOrganicFaceNumberToolTip" devLabel="Creates solid or surface body with a specific number of faces." translation="使用特定数目的面创建实体或曲面体。"/>
	<label commandName="tolerance" devLabel="Tolerance" translation="公差"/>
	<label commandName="toleranceToolTip" devLabel="Specify the maximum percentage deviation of the reduced mesh from the original mesh shape." translation="指定减少的网格与原始网格形状的最大偏差百分比。"/>
	<label commandName="triCount" devLabel="Face Count" translation="面数"/>
	<label commandName="triCountToolTip" devLabel="Reduces mesh to a specific number of faces." translation="将网格减少为特定数目的面。"/>
</Resource>