<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="AppearanceCIStr" devLabel="AppearanceCI" translation="AppearanceCI"/>
	<label commandName="AppearanceStr" devLabel="Appearance" translation="Aparência"/>
	<label commandName="BodiesSelectionCategory" devLabel="Bodies Collection" translation="Coleção de corpos"/>
	<label commandName="BodiesSelectionId" devLabel="Bodies" translation="Corpos"/>
	<label commandName="BodyDefaultUserName" devLabel="Body" translation="Corpo"/>
	<label commandName="BodySelectionCategory" devLabel="Bodies" translation="Corpos"/>
	<label commandName="BodySelectionId" devLabel="Body" translation="Corpo"/>
	<label commandName="ContextFolderTooltip" devLabel="Cached objects from a dissolved Assembly Context" translation="Objetos em cache de um contexto de montagem dissolvido"/>
	<label commandName="EdgeSelectionCategory" devLabel="Body Edges" translation="Arestas de corpo"/>
	<label commandName="EdgeSelectionId" devLabel="Edge" translation="Aresta"/>
	<label commandName="EdgeToFaceSelectionCategory" devLabel="Select Faces from Edges" translation="Selecionar faces a partir de arestas"/>
	<label commandName="EdgesSelectionId" devLabel="Edges" translation="Arestas"/>
	<label commandName="FaceSelectionId" devLabel="Face" translation="Face"/>
	<label commandName="FacesSelectionCategory" devLabel="Body Faces" translation="Faces do corpo"/>
	<label commandName="FacesSelectionId" devLabel="Faces" translation="Faces"/>
	<label commandName="MultipleBodySelectionId" devLabel="Bodies" translation="Corpos"/>
	<label commandName="OverridingBodyDefaultUserName" devLabel="Overriding Body" translation="Corpo de substituição"/>
	<label commandName="PhysicalMaterialStr" devLabel="Physical Material" translation="Material físico"/>
	<label commandName="PlasticRuleStr" devLabel="Plastic Rule" translation="Regra de plástico"/>
	<label commandName="PropertiesStr" devLabel="Properties" translation="Propriedades"/>
	<label commandName="SelectedConfigurationStr" devLabel="Insert" translation="Inserir"/>
	<label commandName="SheetMetalRuleStr" devLabel="Sheet Metal Rule" translation="Regra de chapa de metal"/>
	<label commandName="SurfaceGroupCategory" devLabel="Surface Group" translation="Grupo de superfícies"/>
	<label commandName="SurfaceGroupDefaultName" devLabel="Group" translation="Grupo"/>
	<label commandName="SurfaceGroupDefectiveName" devLabel="Defective" translation="Defeituoso"/>
	<label commandName="SurfaceGroupIntersectingName" devLabel="Intersecting" translation="Intersecção"/>
	<label commandName="SurfaceGroupSelectionId" devLabel="SurfaceGroup" translation="SurfaceGroup"/>
	<label commandName="SurfaceGroupUnstitchableName" devLabel="Unstitchable" translation="Separáveis"/>
	<label commandName="SurfaceGroupUnstitchedName" devLabel="Unstitched" translation="Separados"/>
	<label commandName="VertexSelectionCategory" devLabel="Body Vertices" translation="Vértices de corpo"/>
	<label commandName="VertexSelectionId" devLabel="Vertex" translation="Vértice"/>
	<label commandName="VerticesSelectionId" devLabel="Vertices" translation="Vértices"/>
	<label commandName="VisibilityStr" devLabel="Visibility" translation="Visibilidade"/>
</Resource>