<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="ExitMeshPanel" devLabel="Close" translation="Fechar"/>
	<label commandName="ExpandToConnectedSel" devLabel="Expand to Connected" translation="Expandir para conectado"/>
	<label commandName="ExpandToGroupSel" devLabel="Expand to Face Group" translation="Expandir para grupo de faces"/>
	<label commandName="GrowMeshSel" devLabel="Grow Selection" translation="Aumentar seleção"/>
	<label commandName="InvertMeshSel" devLabel="Invert Selection" translation="Inverter seleção"/>
	<label commandName="Mesh Environment" devLabel="Mesh" translation="Malha"/>
	<label commandName="MeshColorCommand" devLabel="Face Groups" translation="Grupos de faces"/>
	<label commandName="MeshFaceGroupOffCommand" devLabel="FaceGroup Off" translation="FaceGroup desativado"/>
	<label commandName="MeshFaceGroupOnCommand" devLabel="FaceGroup On" translation="FaceGroup ativado"/>
	<label commandName="MeshSelectionPalette" devLabel="Mesh Palette" translation="Paleta de malha"/>
	<label commandName="MeshStyleCommand" devLabel="Mesh Display" translation="Exibição de malha"/>
	<label commandName="ShrinkMeshSel" devLabel="Shrink Selection" translation="Reduzir seleção"/>
	<label commandName="lclzMeshBaseFeatureCreationDesc1" devLabel="Enters Mesh mode and inserts a mesh feature into the timeline. Use Mesh tools to modify and repair mesh geometry." translation="Entra no modo Malha e insere um recurso de malha na linha de tempo. Use as ferramentas Malha para modificar e reparar a geometria da malha."/>
	<label commandName="lclzMeshBaseFeatureCreationDesc2" devLabel="Select Finish Mesh to exit out of the mode." translation="Selecione Concluir malha para sair do modo."/>
	<label commandName="lclzMeshBaseFeatureStopDesc1" devLabel="Finishes the Mesh feature." translation="Finaliza o recurso Malha."/>
	<label commandName="lclzMeshWorkspaceTitle" devLabel="Repairs mesh geometry. Access commands to remesh and repair triangulated mesh bodies." translation="Repara a geometria da malha. Acesse os comandos para reaplicar a malha e reparar os corpos de malha triangulados."/>
</Resource>