<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="16:9Widescreen" devLabel="16:9 Widescreen" translation="16:9 와이드스크린"/>
	<label commandName="1:1Square" devLabel="1:1 Square" translation="1:1 사각형"/>
	<label commandName="4:3Presentation" devLabel="4:3 Presentation" translation="4:3 프리젠테이션"/>
	<label commandName="4:5Portrait" devLabel="4:5 Portrait" translation="4:5 세로 방향"/>
	<label commandName="5:4Landscape" devLabel="5:4 Landscape" translation="5:4 가로 방향"/>
	<label commandName="AdaptiveGridSpacingTooltip" devLabel="Adaptive Grid" translation="어댑티브 그리드"/>
	<label commandName="AdaptiveGridSpacingUserName" devLabel="Adaptive Grid" translation="어댑티브 그리드"/>
	<label commandName="AdvancedTransparencyValeName" devLabel="Better Display" translation="향상된 화면표시"/>
	<label commandName="AmbientOccludedEnabledBackupToolTip" devLabel="Ambient Occlusion shows less light on recessed parts of the model " translation="앰비언트 어클루젼은 모형의 오목한 부분보다 어두움 "/>
	<label commandName="AmbientOccludedEnabledBackupUserName" devLabel="Ambient Occlusion (Custom)" translation="앰비언트 어클루젼(사용자 설정)"/>
	<label commandName="AmbientOccludedEnabledToolTip" devLabel="Display shading on visible bodies based on exposure to ambient lighting" translation="앰비언트 조명에 대한 노출을 기준으로 보이는 본체에 음영처리를 표시합니다."/>
	<label commandName="AmbientOccludedEnabledUserName" devLabel="Ambient Occlusion" translation="앰비언트 어클루젼"/>
	<label commandName="AspectRatioHeightToolTip" devLabel="Height" translation="높이"/>
	<label commandName="AspectRatioHeightUserName" devLabel="Height" translation="높이"/>
	<label commandName="AspectRatioToolTip" devLabel="Aspect Ratio" translation="종횡비"/>
	<label commandName="AspectRatioUserName" devLabel="Aspect Ratio" translation="종횡비"/>
	<label commandName="AspectRatioWidthToolTip" devLabel="Width" translation="폭"/>
	<label commandName="AspectRatioWidthUserName" devLabel="Width" translation="폭"/>
	<label commandName="AutoThrottleConsolidationDuringNavId" devLabel="Limit consolidation during navigation to maintain framerate" translation="프레임 속도를 유지하기 위해 탐색 중에 통합 제한"/>
	<label commandName="AutoThrottleConsolidationToolTip" devLabel="Allow consolidation to be temporariliy disabled during navigation" translation="탐색 중 통합을 일시적으로 작동 불가능으로 설정"/>
	<label commandName="AutoThrottleContentMemoryLow" devLabel="Some visual effects are being disabled. Closing designs or reducing the window size/screen resolution may restore these." translation="일부 시각 효과를 사용할 수 없습니다. 닫는 설계 또는 이경 창 크기 / 화면 해상도 복원되지 않을 수 있습니다."/>
	<label commandName="AutoThrottleEffectsDuringNavId" devLabel="Limit effects during navigation to maintain framerate" translation="프레임 속도를 유지하기 위해 탐색 중에 효과 제한"/>
	<label commandName="AutoThrottleEffectsToolTip" devLabel="Allow effects to be temporarily disabled during navigation" translation="탐색 중에 효과를 일시적으로 사용하지 않도록 허용"/>
	<label commandName="AutoThrottleEffectsToolTip2" devLabel="Automatically disable or degrade visual effects to keep the video memory pressure under a safe threshold." translation="시각 효과를 자동으로 사용하지 않거나 저하시켜 비디오 메모리 부하를 안전한 임계값 아래로 유지합니다."/>
	<label commandName="AutoThrottleEffectsUserName" devLabel="Limit effects when graphics memory is low" translation="그래픽 메모리가 부족하면 효과 제한"/>
	<label commandName="AutoThrottleLODsDuringNavId" devLabel="Limit LODs during navigation to maintain framerate" translation="프레임 속도를 유지하기 위해 탐색 중에 LOD 제한"/>
	<label commandName="AutoThrottleLODsToolTip" devLabel="Allow LODs computation to be temporariliy disabled during navigation" translation="탐색 중에 LOD 계산을 일시적으로 작동 불가능하도록 허용"/>
	<label commandName="AutoThrottleTitleMemoryLow" devLabel="Graphics Memory Low" translation="그래픽 메모리가 낮은"/>
	<label commandName="Automatic" devLabel="Auto-select" translation="자동 선택"/>
	<label commandName="BackgroundToolTip" devLabel="Background" translation="배경"/>
	<label commandName="BackgroundUserName" devLabel="Background" translation="배경"/>
	<label commandName="BrightnessToolTip" devLabel="Brightness" translation="밝기"/>
	<label commandName="BrightnessUserName" devLabel="Brightness (lx)" translation="밝기(lx)"/>
	<label commandName="BumpEnabledToolTip" devLabel="Enable bump effect when supported by the material and the graphics driver." translation="재료 및 그래픽 드라이버에서 지원하는 경우 범프 효과를 사용합니다."/>
	<label commandName="BumpEnabledUserName" devLabel="Bump" translation="범프"/>
	<label commandName="BumpWoodEnabledBackupToolTip" devLabel="Enable bump effect when supported by the Wood (Solid) and the graphics driver." translation="목재(솔리드) 및 그래픽 드라이버에서 지원하는 경우 범프 효과를 사용합니다."/>
	<label commandName="BumpWoodEnabledBackupUserName" devLabel="Wood Bump (Custom)" translation="목재 범프(사용자 설정)"/>
	<label commandName="BumpWoodEnabledToolTip" devLabel="Enable bump effect when supported by the Wood (Solid) and the graphics driver." translation="목재(솔리드) 및 그래픽 드라이버에서 지원하는 경우 범프 효과를 사용합니다."/>
	<label commandName="BumpWoodEnabledUserName" devLabel="Wood Bump" translation="목재 범프"/>
	<label commandName="CachingRenderingResultToolTip" devLabel="Render the scene in separate fragments; some graphics cards do not support this" translation="개별 조각으로 된 전개도는 렌더링할 수 없습니다. 일부 그래픽 카드에서 이 기능을 지원하지 않습니다."/>
	<label commandName="CachingRenderingResultUserName" devLabel="CachingRenderingResult" translation="CachingRenderingResult"/>
	<label commandName="CameraGroupToolTip" devLabel="Camera" translation="카메라"/>
	<label commandName="CameraProjectionPerspetiveWithOrthoFacesTooltip" devLabel="Camera Projection Perspetive With Ortho Faces" translation="카메라 투영 직교 면이 있는 원근"/>
	<label commandName="CameraProjectionPerspetiveWithOrthoFacesUserName" devLabel="Camera Projection Perspetive With Ortho Faces" translation="카메라 투영 직교 면이 있는 원근"/>
	<label commandName="CameraProjectionToolTip" devLabel="CameraProjection" translation="CameraProjection"/>
	<label commandName="CameraProjectionUserName" devLabel="CameraProjection" translation="CameraProjection"/>
	<label commandName="CamreaGroupUserName" devLabel="Camera" translation="카메라"/>
	<label commandName="CanvasEffectsPreferencesGroupTooltip" devLabel="&lt;p&gt;Settings that can enhance the appearance of objects in the 3D canvas. Some settings can impact graphical performance.&lt;/p&gt;" translation="&lt;p&gt;3D 캔버스에서 객체의 모양을 향상할 수 있는 설정입니다. 일부 설정은 그래픽 성능에 영향을 줄 수 있습니다.&lt;/p&gt;"/>
	<label commandName="CanvasEffectsPreferencesGroupUserName" devLabel="Canvas Effects" translation="캔버스 효과"/>
	<label commandName="CheckCertInfoToolTip" devLabel="Check graphics card certification when creating rendering devices" translation="렌더링 장치를 작성할 때 그래픽 카드 인증 확인"/>
	<label commandName="CheckCertInfoUserName" devLabel="Check graphics card certification when creating rendering devices" translation="렌더링 장치를 작성할 때 그래픽 카드 인증 확인"/>
	<label commandName="ColorCyclingToolTip" devLabel="Using color cycling capability for default material" translation="기본 재료에 색 순환 기능 사용"/>
	<label commandName="ColorCyclingUserName" devLabel="Color Cycling" translation="색 순환"/>
	<label commandName="ColorToolTip" devLabel="Color" translation="색"/>
	<label commandName="ColorUserName" devLabel="Color" translation="색"/>
	<label commandName="ConsolidateReferenceSceneToolTip" devLabel="Enable reference scene consolidation for accelerating highlight." translation="강조 표시 가속을 위해 참조 전개도 통합을 사용합니다."/>
	<label commandName="ConsolidateReferenceSceneUserName" devLabel="Consolidate Reference Scene" translation="참조 전개도 통합"/>
	<label commandName="ConsolidateSketchToolTip" devLabel="Enable Sketch consolidation for rendering acceleration." translation="렌더링 가속도를 위해 스케치 통합을 사용합니다."/>
	<label commandName="ConsolidateSketchUserName" devLabel="Consolidate Sketch" translation="스케치 통합"/>
	<label commandName="ConsolidationBodiesToolTip" devLabel="Combine static bodies and draw them in a batch." translation="정적 본체를 결합하여 배치로 그립니다."/>
	<label commandName="ConsolidationBodiesUserName" devLabel="Static batching for bodies" translation="본체에 대한 정적 배치"/>
	<label commandName="ConsolidationToolTip" devLabel="Improve performance by consolidating small objects." translation="작은 객체를 통합하여 성능을 개선하십시오."/>
	<label commandName="ConsolidationUserName" devLabel="Consolidation" translation="통합"/>
	<label commandName="CorruptedUserEnvContent" devLabel="Please attach the custom environment again." translation="사용자 설정 환경을 다시 부착하십시오."/>
	<label commandName="CorruptedUserEnvTitle" devLabel="The attached environment image is corrupted." translation="부착된 환경 이미지가 손상되었습니다."/>
	<label commandName="CustomAspectRatio" devLabel="Custom Aspect Ratio" translation="사용자 설정 종횡비"/>
	<label commandName="CustomGraphicsPresetValueName" devLabel="Custom" translation="사용자 설정"/>
	<label commandName="DefaultCameraProjectionToolTip" devLabel="Camera Projection" translation="카메라 투영"/>
	<label commandName="DefaultCameraProjectionUserName" devLabel="Camera Projection" translation="카메라 투영"/>
	<label commandName="DegradedNoSelectionEffectValeName" devLabel="Simple display (without glow or halo)" translation="단순 화면표시(불빛 또는 후광 없음)"/>
	<label commandName="DegradedNormalSelectionEffectValeName" devLabel="Normal display (with glow and halo)" translation="일반 화면표시(불빛 및 후광 있음)"/>
	<label commandName="DepthFieldEnabledToolTip" devLabel="Depth of Field Enabled" translation="사용 가능한 필드 깊이"/>
	<label commandName="DepthFieldEnabledUserName" devLabel="Depth of Field Enabled" translation="사용 가능한 필드 깊이"/>
	<label commandName="DeviceTypeToolTip" devLabel="Specify Device Type" translation="장치 유형 지정"/>
	<label commandName="DeviceTypeUserName" devLabel="Device Type" translation="장치 유형"/>
	<label commandName="DirectX11Name" devLabel="DirectX 11" translation="DirectX 11"/>
	<label commandName="DisDomeBackupToolTip" devLabel="Whether or not display the Dome" translation="돔 표시 여부"/>
	<label commandName="DisDomeBackupUserName" devLabel="Environment Dome (Custom)" translation="환경 돔(사용자 설정)"/>
	<label commandName="DisDomeToolTip" devLabel="Displays a virtual sky and horizon effect" translation="가상 하늘 및 수평 효과를 표시합니다."/>
	<label commandName="DisDomeUserName" devLabel="Environment Dome" translation="환경 돔"/>
	<label commandName="DisGroundPlaneBackupToolTip" devLabel="Whether or not display the GroundPlane" translation="고정 평면 표시 여부"/>
	<label commandName="DisGroundPlaneBackupUserName" devLabel="Ground Plane (Custom)" translation="고정 평면(사용자 설정)"/>
	<label commandName="DisGroundPlaneToolTip" devLabel="Enables ground shadows and reflections" translation="지면 그림자 및 반사를 활성화합니다."/>
	<label commandName="DisGroundPlaneUserName" devLabel="Ground Plane" translation="고정 평면"/>
	<label commandName="DisableSurfaceNormalDisplayToolTip" devLabel="Disable Surface Normal Display." translation="곡면 법선 화면표시를 사용하지 않습니다."/>
	<label commandName="DisableSurfaceNormalDisplayUserName" devLabel="Disable Surface Normal Display" translation="곡면 법선 화면표시 사용하지 않음"/>
	<label commandName="DisplayOptionsToolTip" devLabel="Machine specific display settings." translation="기계 특정 화면표시 설정입니다."/>
	<label commandName="DisplayOptionsUserName" devLabel="Display" translation="화면표시"/>
	<label commandName="DisplayPreferencesOptionsGroupTooltip" devLabel="Machine specific display settings." translation="기계 특정 화면표시 설정입니다."/>
	<label commandName="DisplayPreferencesOptionsGroupUserName" devLabel="Display-specific Settings" translation="화면표시 특정 설정"/>
	<label commandName="DynamicEffectThrottleBackupToolTip" devLabel="Degrade graphics effects to preserve performance" translation="성능을 유지하기 위해 그래픽 효과 저하"/>
	<label commandName="DynamicEffectThrottleBackupUserName" devLabel="Dynamic (Custom)" translation="동적(사용자 설정)"/>
	<label commandName="DynamicEffectThrottleToolTip" devLabel="&lt;p&gt;When this option is On, graphical rendering settings will be toggled automatically in order to maintain the specified framerate during canvas navigation. When Off, the setting states will be respected even during navigation.&lt;/p&gt;" translation="&lt;p&gt;이 옵션이 켜져 있으면 캔버스 탐색 중에 지정된 프레임 속도를 유지하기 위해 그래픽 렌더링 설정이 자동으로 전환됩니다. 끄면 탐색 중에도 설정 상태가 적용됩니다.&lt;/p&gt;"/>
	<label commandName="DynamicEffectThrottleUserName" devLabel="Dynamic" translation="동적"/>
	<label commandName="EnableCanvasRetinaBackupToolTip" devLabel="Enables graphics scaling for better detail in the modeling canvas when using a high DPI display. Disabling this may improve graphics performance. This option has no effect at 100% DPI scaling." translation="높은 DPI 디스플레이를 사용하는 경우 모델링 캔버스에서 더 나은 세부 정보를 얻기 위해 그래픽 축척을 사용합니다. 이 옵션을 사용하지 않으면 그래픽 성능이 향상될 수 있습니다. 이 옵션은 100% DPI 축척에서는 효과가 없습니다."/>
	<label commandName="EnableCanvasRetinaBackupUserName" devLabel="High-resolution canvas graphics (Custom)" translation="고해상도 캔버스 그래픽(사용자 설정)"/>
	<label commandName="EnableCanvasRetinaToolTip" devLabel="Enables graphics scaling for better detail in the modeling canvas when using a high DPI display. Disabling this may improve graphics performance. This option has no effect at 100% DPI scaling." translation="높은 DPI 디스플레이를 사용하는 경우 모델링 캔버스에서 더 나은 세부 정보를 얻기 위해 그래픽 축척을 사용합니다. 이 옵션을 사용하지 않으면 그래픽 성능이 향상될 수 있습니다. 이 옵션은 100% DPI 축척에서는 효과가 없습니다."/>
	<label commandName="EnableCanvasRetinaUserName" devLabel="High-resolution canvas graphics" translation="고해상도 캔버스 그래픽"/>
	<label commandName="EnableCanvasUseSRGBBackupToolTip" devLabel="Use sRGB color space for color matching" translation="색상 일치를 위해 sRGB 색상 공간 사용"/>
	<label commandName="EnableCanvasUseSRGBBackupUserName" devLabel="Use sRGB color space (Custom)" translation="sRGB 색상 공간 사용(사용자 설정)"/>
	<label commandName="EnableCanvasUseSRGBToolTip" devLabel="Use sRGB color space for color matching" translation="색상 일치를 위해 sRGB 색상 공간 사용"/>
	<label commandName="EnableCanvasUseSRGBUserName" devLabel="Use sRGB color space" translation="sRGB 색상 공간 사용"/>
	<label commandName="EnableSurfaceNormalDisplayBackupToolTip" devLabel="Enable Surface Normal Display." translation="곡면 법선 표시를 사용합니다."/>
	<label commandName="EnableSurfaceNormalDisplayBackupUserName" devLabel="Enable Surface Normal Display (Custom)" translation="곡면 법선 표시 사용(사용자 설정)"/>
	<label commandName="EnableSurfaceNormalDisplayToolTip" devLabel="Enable Surface Normal Display." translation="곡면 법선 표시를 사용합니다."/>
	<label commandName="EnableSurfaceNormalDisplayUserName" devLabel="Enable Surface Normal Display" translation="곡면 법선 표시 사용"/>
	<label commandName="EnhancedTSplineToolTip" devLabel="Enable EnhancedMesh for TSpline tessellation." translation="TSpline 테설레이션을 위해 EnhancedMesh를 사용합니다."/>
	<label commandName="EnhancedTSplineUserName" devLabel="Enhanced TSpline" translation="향상된 TSpline"/>
	<label commandName="Environment" devLabel="Environment" translation="환경"/>
	<label commandName="EnvironmentGroupToolTip" devLabel="Environment" translation="환경"/>
	<label commandName="EnvironmentGroupUserName" devLabel="Environment" translation="환경"/>
	<label commandName="EnvironmentIDToolTip" devLabel="Lighting, background and various color settings" translation="조명, 배경 및 다양한 색상 설정"/>
	<label commandName="EnvironmentIDUserName" devLabel="Environment" translation="환경"/>
	<label commandName="EnvironmentToolTip" devLabel="Environment" translation="환경"/>
	<label commandName="EnvironmentUserName" devLabel="Environment" translation="환경"/>
	<label commandName="ExposureToolTip" devLabel="Exposure" translation="노출"/>
	<label commandName="ExposureUserName" devLabel="Exposure" translation="노출"/>
	<label commandName="FXAAToolTip" devLabel="Switches on or off fast approximation anti aliasing" translation="빠른 근사치 앤티앨리어싱 켜기 또는 끄기 전환"/>
	<label commandName="FXAAUserName" devLabel="FXAA" translation="FXAA"/>
	<label commandName="FixedGridSpacingInCMTooltip" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInCMUserName" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInFTTooltip" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInFTUserName" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInINTooltip" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInINUserName" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInMILTooltip" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInMILUserName" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInMMTooltip" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInMMUserName" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInMTooltip" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingInMUserName" devLabel="Major Grid Spacing" translation="장축 그리드 간격"/>
	<label commandName="FixedGridSpacingTooltip" devLabel="Fixed Grid" translation="고정 그리드"/>
	<label commandName="FixedGridSpacingUserName" devLabel="Fixed Grid" translation="고정 그리드"/>
	<label commandName="FixedGridSubdivisionsCMTooltip" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsCMUserName" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsFTTooltip" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsFTUserName" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsINTooltip" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsINUserName" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsMILTooltip" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsMILUserName" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsMTooltip" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsMUserName" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsTooltip" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FixedGridSubdivisionsUserName" devLabel="Minor Subdivisions" translation="단축 세분화"/>
	<label commandName="FlattenGroundToolTip" devLabel="Flatten Ground" translation="지면 평면화"/>
	<label commandName="FlattenGroundUserName" devLabel="Flatten Ground" translation="지면 평면화"/>
	<label commandName="FocalLengthToolTip" devLabel="Focal Length" translation="초점 거리"/>
	<label commandName="FocalLengthUserName" devLabel="Focal Length" translation="초점 거리"/>
	<label commandName="ForceHWGraphicsOnMacOSToolTip" devLabel="Disable software fallback and enforce hardware renderer on macOS." translation="소프트웨어 대체를 사용하지 않고 macOS에서 하드웨어 렌더러를 적용합니다."/>
	<label commandName="ForceHWGraphicsOnMacOSUserName" devLabel="Enforce hardware renderer on macOS" translation="macOS에서 하드웨어 렌더러 적용"/>
	<label commandName="GammaCorrectionToolTip" devLabel="Enable Gamma Correction." translation="감마 보정을 사용합니다."/>
	<label commandName="GammaCorrectionUserName" devLabel="Gamma Correction" translation="감마 보정"/>
	<label commandName="GeneralGraphicsPreferencesUserNameTooltip" devLabel="General Graphics Settings" translation="일반 그래픽 설정"/>
	<label commandName="GeneralGraphicsPreferencesUserNameUserName" devLabel="General Graphics Settings" translation="일반 그래픽 설정"/>
	<label commandName="GraphicsOptionsToolTip" devLabel="Preferences used to control the graphics display" translation="그래픽 화면표시를 제어하는 데 사용할 기본 설정입니다."/>
	<label commandName="GraphicsOptionsUserName" devLabel="Graphics" translation="그래픽"/>
	<label commandName="GraphicsSplitTestEnabledToolTip" devLabel="Whether or not graphics server/client split test is enabled." translation="그래픽 서버/클라이언트 분할 테스트의 사용 여부입니다."/>
	<label commandName="GraphicsSplitTestEnabledUserName" devLabel="Graphics server/client split test" translation="그래픽 서버/클라이언트 분할 테스트"/>
	<label commandName="GridDisplaySettingsOptionsToolTip" devLabel="Preferences that sets default Layout Grid properties used in new documents" translation="기본 배치 그리드 특성을 설정하는 기본 설정이 새 문서에서 사용됨"/>
	<label commandName="GridDisplaySettingsOptionsUserName" devLabel="Grid" translation="그리드"/>
	<label commandName="GridSnappingOptionToolTip" devLabel="Enable Grid Snapping." translation="그리드 스냅을 사용합니다."/>
	<label commandName="GridSnappingOptionUserName" devLabel="Enable Grid Snapping" translation="그리드 스냅 사용"/>
	<label commandName="GroundPlaneGroupToolTip" devLabel="Ground Plane" translation="고정 평면"/>
	<label commandName="GroundPlaneGroupUserName" devLabel="Ground Plane" translation="고정 평면"/>
	<label commandName="GroundPlaneToolTip" devLabel="Ground Plane" translation="고정 평면"/>
	<label commandName="GroundPlaneUserName" devLabel="Ground Plane" translation="고정 평면"/>
	<label commandName="GroundReflectionEnabledBackupToolTip" devLabel="Shows reflections of the model on the ground" translation="지면에 모형의 반사 표시"/>
	<label commandName="GroundReflectionEnabledBackupUserName" devLabel="Ground Reflection (Custom)" translation="지면 반사(사용자 설정)"/>
	<label commandName="GroundReflectionEnabledToolTip" devLabel="Display reflections of visible bodies on the ground plane" translation="고정 평면에서 보이는 본체의 반사를 표시합니다."/>
	<label commandName="GroundReflectionEnabledUserName" devLabel="Ground Reflection" translation="지면 반사"/>
	<label commandName="GroundShadowEnabledBackupToolTip" devLabel="Shows shadows of the model on the ground" translation="지면에 모형 그림자 표시"/>
	<label commandName="GroundShadowEnabledBackupUserName" devLabel="Ground Shadow (Custom)" translation="지면 그림자(사용자 설정)"/>
	<label commandName="GroundShadowEnabledToolTip" devLabel="Cast shadows of visible bodies onto the ground plane" translation="보이는 본체의 그림자를 고정 평면에 캐스팅"/>
	<label commandName="GroundShadowEnabledUserName" devLabel="Ground Shadow" translation="지면 그림자"/>
	<label commandName="HDRBkgEnabledToolTip" devLabel="Enable HDR background display" translation="HDR 배경 화면표시 사용"/>
	<label commandName="HDRBkgEnabledUserName" devLabel="Enable HDR background display" translation="HDR 배경 화면표시 사용"/>
	<label commandName="LayoutGridLockName" devLabel="Enable layout grid lock" translation="배치 그리드 잠금 사용"/>
	<label commandName="LayoutGridLockToolTip" devLabel="Lock or UnLock the layout grid." translation="배치 그리드를 잠그거나 잠금해제합니다."/>
	<label commandName="LegacyFacetingAPIToolTip" devLabel="Using legacy faceting code" translation="레거시 페이싱 코드 사용"/>
	<label commandName="LegacyFacetingAPIUserName" devLabel="Using legacy faceting code" translation="레거시 페이싱 코드 사용"/>
	<label commandName="LensRadiusToolTip" devLabel="Lens Radius" translation="렌즈 반지름"/>
	<label commandName="LensRadiusUserName" devLabel="Lens Radius" translation="렌즈 반지름"/>
	<label commandName="LevelOfDetailToolTip" devLabel="Improve graphics display quality by progressively refining graphics during zoom" translation="줌 작업 중에 그래픽을 점진적으로 미세 조정하여 그래픽 화면표시 품질을 개선함"/>
	<label commandName="LevelOfDetailUserName" devLabel="Refine graphics when zooming" translation="줌할 때 그래픽 미세 조정"/>
	<label commandName="LockViewNotificationInformation" devLabel="The view is locked! Please go to In-canvas Render Settings to change the lock view setting if you want to continue the view operation." translation="뷰가 잠겨 있습니다! 뷰 작업을 계속하려면 캔버스 내 렌더 설정으로 이동하여 잠금 뷰 설정을 변경하십시오."/>
	<label commandName="LockViewNotificationTitle" devLabel="The view is locked" translation="뷰가 잠겨 있음"/>
	<label commandName="LockViewToolTip" devLabel="Lock the view." translation="뷰를 잠급니다."/>
	<label commandName="LockViewUserName" devLabel="Lock View" translation="뷰 잠금"/>
	<label commandName="LogGraphicsToolTip" devLabel="Log graphics errors and warnings." translation="그래픽 오류 및 경고를 기록합니다."/>
	<label commandName="LogGraphicsUserName" devLabel="Log graphics errors and warnings" translation="그래픽 오류 및 경고 기록"/>
	<label commandName="MSAABackupToolTip" devLabel="Switches on or off anti aliasing" translation="안티앨리어싱 켜기 또는 끄기"/>
	<label commandName="MSAABackupUserName" devLabel="Anti-Aliasing (Custom)" translation="안티앨리어싱(사용자 설정)"/>
	<label commandName="MSAAToolTip" devLabel="Improves visual quality by smoothing curved edges and surfaces" translation="곡선 모서리 및 곡면을 부드럽게 하여 시각적 품질을 향상합니다."/>
	<label commandName="MSAAUserName" devLabel="Anti-Aliasing" translation="안티앨리어싱"/>
	<label commandName="NPREffectToolTip" devLabel="NPR Effects show the model non realistically - for example like a charcoal drawing" translation="NPR 효과는 모형을 비사실적으로 표시합니다(예: 목탄화)."/>
	<label commandName="NPREffectUserName" devLabel="NPR Effect" translation="NPR 효과"/>
	<label commandName="NoRenderer" devLabel="Failed to create the graphics renderer; it could be due to that the graphics card is not powerful enough or its driver is not installed" translation="그래픽 렌더러를 작성하지 못했습니다. 그래픽 카드의 성능이 부족하거나 드라이버가 설치되지 않았기 때문일 수 있습니다."/>
	<label commandName="NoSelectionEffectValeName" devLabel="Simple" translation="단순"/>
	<label commandName="NormalSelectionEffectValeName" devLabel="Normal" translation="일반"/>
	<label commandName="ObjectShadowFitToolTip" devLabel="Specify Object Shadow Fit" translation="객체 그림자 맞춤 지정"/>
	<label commandName="ObjectShadowFitUserName" devLabel="Object Shadow Fit" translation="객체 그림자 맞춤"/>
	<label commandName="ObjectShadowTypeBoolBackupToolTip" devLabel="Whether or not display the Object Shadow" translation="객체 그림자를 표시할지 여부"/>
	<label commandName="ObjectShadowTypeBoolBackupUserName" devLabel="Object Shadow (Custom)" translation="객체 그림자(사용자 설정)"/>
	<label commandName="ObjectShadowTypeBoolToolTip" devLabel="Cast shadows of visible bodies onto other bodies" translation="보이는 본체의 그림자를 다른 본체에 캐스팅"/>
	<label commandName="ObjectShadowTypeBoolUserName" devLabel="Object Shadow" translation="객체 그림자"/>
	<label commandName="ObjectShadowTypeToolTip" devLabel="Whether or not display the Object Shadow" translation="객체 그림자를 표시할지 여부"/>
	<label commandName="ObjectShadowTypeUserName" devLabel="Object Shadow" translation="객체 그림자"/>
	<label commandName="OccurrenceTreeCleanupTimeToolTip" devLabel="Time in minutes after which the occurrence tree is cleaned up. 0 clears occurrence tree immediately and -1 keeps occurrence tree until document is open" translation="발생 트리가 정리되는 시간(분)입니다. 0은 즉시 발생 트리를 지우고 -1은 문서가 열릴 때까지 발생 트리를 유지합니다."/>
	<label commandName="OccurrenceTreeCleanupTimeUserName" devLabel="Occurrence Tree Cleanup Time (minutes)" translation="발생 트리 정리 시간(분)"/>
	<label commandName="OpenGLCoreName" devLabel="OpenGL Core Profile" translation="OpenGL 코어 프로파일"/>
	<label commandName="OptimizedRenderingToolTip" devLabel="Specify which fragments in the scene to render to improve performance" translation="성능을 향상하도록 렌더링할 전개도의 조각 지정"/>
	<label commandName="OptimizedRenderingUserName" devLabel="Optimized Rendering" translation="최적화된 렌더링"/>
	<label commandName="PartialUpdate2DId" devLabel="Partial update 2D canvas." translation="2D 캔버스를 부분적으로 업데이트합니다."/>
	<label commandName="PartialUpdate2DToolTip" devLabel="Allow consolidation to be temporariliy disabled during navigation" translation="탐색 중 통합을 일시적으로 작동 불가능으로 설정"/>
	<label commandName="PerformanceGraphicsPresetValueName" devLabel="Performance" translation="성능"/>
	<label commandName="PerspWithOrthoFacesToolTip" devLabel="Perspective with Ortho Faces" translation="직교 면이 있는 원근"/>
	<label commandName="PerspWithOrthoFacesUserName" devLabel="Perspective with Ortho Faces" translation="직교 면이 있는 원근"/>
	<label commandName="PixelScaleFactorToolTip" devLabel="Scale factor applied to all pixel-scaled objects" translation="모든 픽셀 축척 객체에 적용된 축척 계수"/>
	<label commandName="PixelScaleFactorUserName" devLabel="Pixel-scale Factor" translation="픽셀 축척 계수"/>
	<label commandName="PresetPreferencesOptionsGroupTooltip" devLabel="Use preset options to control all graphics options as a group" translation="사전 설정 옵션을 사용하여 모든 그래픽 옵션을 그룹으로 제어"/>
	<label commandName="PresetPreferencesOptionsGroupUserName" devLabel="Preset Options" translation="사전 설정 옵션"/>
	<label commandName="QualityGraphicsPresetValueName" devLabel="Quality" translation="품질"/>
	<label commandName="RDPGameDVRFSEContent" devLabel="Fusion cannot render graphics over a remote desktop session while Fullscreen Optimization is enabled. Please disable Fullscreen Optimization or Windows 10 Game DVR before relaunching Fusion." translation="전체 화면 최적화를 사용하는 동안 Fusion에서 원격 데스크톱 세션을 통해 그래픽을 렌더링할 수 없습니다. Fusion을 다시 시작하려면 전체 화면 최적화 또는 Windows 10 게임 DVR을 사용 안 함으로 설정하십시오."/>
	<label commandName="RDPGameDVRFSETitle" devLabel="Failed to allocate frame buffer" translation="프레임 버퍼 할당 실패"/>
	<label commandName="RDPOIsEnabledToolTip" devLabel="Various optimizations specifically for remote desktop performance." translation="특히 원격 데스크톱 성능을 위한 다양한 최적화 기능이 제공됩니다."/>
	<label commandName="RDPOIsEnabledUserName" devLabel="Remote Desktop Performance Optimization" translation="원격 데스크톱 성능 최적화"/>
	<label commandName="RDPOThrottleEffectToolTip" devLabel="Use simple effects by forcing performance mode." translation="성능 모드를 적용하여 단순한 효과를 사용합니다."/>
	<label commandName="RDPOThrottleEffectUserName" devLabel="Disable advanced render effect" translation="고급 렌더 효과 사용 안 함"/>
	<label commandName="RDPOThrottleFrameRateDuringNavToolTip" devLabel="Skip frames." translation="프레임을 건너뜁니다."/>
	<label commandName="RDPOThrottleFrameRateDuringNavUserName" devLabel="Maximum framerate during navigation (FPS)" translation="탐색 중의 최대 프레임 속도(FPS)"/>
	<label commandName="RDPOThrottleMaterialToolTip" devLabel="Use simple materials." translation="단순한 재료를 사용합니다."/>
	<label commandName="RDPOThrottleMaterialUserName" devLabel="Render with only basic material" translation="기본 재료만 사용하여 렌더링"/>
	<label commandName="RDPOThrottleShadedDuringNavToolTip" devLabel="Switch to wireframe mode." translation="와이어프레임 모드로 전환합니다."/>
	<label commandName="RDPOThrottleShadedDuringNavUserName" devLabel="Show wireframe during navigation" translation="탐색 중 와이어프레임 표시"/>
	<label commandName="RDPOptimizationOptionsToolTip" devLabel="Preferences used to optimize the graphics performance in RDP session." translation="RDP 세션에서 그래픽 성능을 최적화하는 데 사용되는 기본 설정입니다."/>
	<label commandName="RDPOptimizationOptionsUserName" devLabel="RDP Optimization" translation="RDP 최적화"/>
	<label commandName="RRTLightingTypeBack" devLabel="Back" translation="뒤로"/>
	<label commandName="RRTLightingTypeDefault" devLabel="Default" translation="기본값"/>
	<label commandName="RRTLightingTypeFrontLeft" devLabel="Front Left" translation="전면 왼쪽"/>
	<label commandName="RRTLightingTypeFrontRight" devLabel="Front Right" translation="전면 오른쪽"/>
	<label commandName="ReflectionsToolTip" devLabel="Reflections" translation="반사"/>
	<label commandName="ReflectionsUserName" devLabel="Reflections" translation="반사"/>
	<label commandName="RoughnessToolTip" devLabel="Roughness" translation="거칠기"/>
	<label commandName="RoughnessUserName" devLabel="Roughness" translation="거칠기"/>
	<label commandName="SelectClosestItemOnlyToolTip" devLabel="return the closest item only or return all Intersection items " translation="가장 가까운 항목만 반환 또는 모든 교차 항목 반환 "/>
	<label commandName="SelectClosestItemOnlyUserName" devLabel="Selection hint" translation="선택 힌트"/>
	<label commandName="ShowDoFWarningToolTip" devLabel="Show DoF Warning." translation="DOF 경고를 표시합니다."/>
	<label commandName="ShowDoFWarningUserName" devLabel="Show DoF Warning" translation="DOF 경고 표시"/>
	<label commandName="ShowGridRefNumbersToolTip" devLabel="Show grid reference numbers" translation="그리드 참조 번호 표시"/>
	<label commandName="ShowGridRefNumbersUserName" devLabel="Show Grid Reference Numbers" translation="그리드 참조 번호 표시"/>
	<label commandName="ShowLayoutGridToolTip" devLabel="show layout grid " translation="배치 그리드 표시 "/>
	<label commandName="ShowLayoutGridUserName" devLabel="Show Layout Grid" translation="배치 그리드 표시"/>
	<label commandName="SilhouetteToolTip" devLabel="Whether or not display the silhouette" translation="윤곽 표시 여부"/>
	<label commandName="SilhouetteUserName" devLabel="Display Silhouette" translation="화면표시 윤곽선"/>
	<label commandName="SimpleTransparencyValeName" devLabel="Better Performance" translation="향상된 성능"/>
	<label commandName="SolidColor" devLabel="Solid Color" translation="단색"/>
	<label commandName="SplitViewArrangementToolTip" devLabel="MultiViewPort Arrangement" translation="MultiViewPort 정렬"/>
	<label commandName="SplitViewArrangementUserName" devLabel="Splitview Arrangment" translation="분할 뷰 정렬"/>
	<label commandName="SyncWindowToolTip" devLabel="sync window " translation="창 동기화 "/>
	<label commandName="SyncWindowUserName" devLabel="Sync Window" translation="창 동기화"/>
	<label commandName="TdrCrashContent" devLabel="Graphics Driver stopped responding, which could cause unstable behavior." translation="그래픽 드라이버가 응답을 중지하여 동작이 불안정해질 수 있습니다."/>
	<label commandName="TdrCrashTitle" devLabel="Graphics Driver stopped responding" translation="그래픽 드라이버가 응답을 중지함"/>
	<label commandName="ThemeEnvironmentToolTip" devLabel="Theme tracking environment." translation="테마 추적 환경."/>
	<label commandName="ThemeEnvironmentUserName" devLabel="Themed Environment" translation="테마 환경"/>
	<label commandName="TonemappingResolveMSAAToolTip" devLabel="Resolving MSAA in Tonemapping pass can reduce the artifacts that occur in high contrast areas" translation="톤 매핑 패스에서 MSAA를 해석하면 대비가 높은 면적에서 발생하는 아티팩트가 감소할 수 있습니다."/>
	<label commandName="TonemappingResolveMSAAUserName" devLabel="Resolve MSAA in Tonemapping pass" translation="톤 매핑 패스에서 MSAA 해석"/>
	<label commandName="TransparencyOptionBackupToolTip" devLabel="Advanced Transparency gives better transparent display but could downgrade the performance" translation="고급 투명도를 사용하면 투명도가 향상되지만 성능이 저하될 수 있습니다."/>
	<label commandName="TransparencyOptionBackupUserName" devLabel="Transparency Effect (Custom)" translation="투명도 효과(사용자 설정)"/>
	<label commandName="TransparencyOptionToolTip" devLabel="Advanced Transparency gives better transparent display but could downgrade the performance" translation="고급 투명도를 사용하면 투명도가 향상되지만 성능이 저하될 수 있습니다."/>
	<label commandName="TransparencyOptionUserName" devLabel="Transparency Effect" translation="투명도 효과"/>
	<label commandName="TransparentBackgroundToolTip" devLabel="Enable transparent background when saved into an image." translation="이미지로 저장할 때 투명 배경을 사용합니다."/>
	<label commandName="TransparentBackgroundUserName" devLabel="Transparent Background" translation="투명 배경"/>
	<label commandName="UseOccurrenceTreeToolTip" devLabel="Enable Occurrence tree for rendering acceleration." translation="렌더링 가속도를 위해 발생 트리를 사용합니다."/>
	<label commandName="UseOccurrenceTreeUserName" devLabel="Use Occurrence Tree" translation="발생 트리 사용"/>
	<label commandName="VOConstructionAxes" devLabel="Construction Axes" translation="구성 축"/>
	<label commandName="VOConstructionPlanes" devLabel="Construction Planes" translation="구성 평면"/>
	<label commandName="VOConstructionPoints" devLabel="Construction Points" translation="구성 점"/>
	<label commandName="VOJointOrigin" devLabel="Joint Origins" translation="접합 원점"/>
	<label commandName="VOJointOriginAxes" devLabel="Joint Origin Axes" translation="접합 원점 축"/>
	<label commandName="VOJoints" devLabel="Joints" translation="접합"/>
	<label commandName="VOOriginAxes" devLabel="Origin Axes" translation="원점 축"/>
	<label commandName="VOOriginPlanes" devLabel="Origin Planes" translation="원점 평면"/>
	<label commandName="VOOriginPoints" devLabel="Origin Points" translation="원점"/>
	<label commandName="VOSketches" devLabel="Sketches" translation="스케치"/>
	<label commandName="VOUserCoordinateSystem" devLabel="User Coordinate Systems" translation="사용자 좌표계"/>
	<label commandName="VOUserWorkAxes" devLabel="User Work Axes" translation="사용자 작업축"/>
	<label commandName="VOUserWorkPlanes" devLabel="User Work Planes" translation="사용자 작업 평면"/>
	<label commandName="VOUserWorkPoints" devLabel="User Work Points" translation="사용자 작업점"/>
	<label commandName="ViewportAspectRatio" devLabel="Viewport aspect ratio" translation="뷰포트 종횡비"/>
	<label commandName="VisualStyleToolTip" devLabel="The Visual Style used to display the model - e.g. wireframe" translation="모형을 표시하는 데 사용되는 비주얼 스타일 - 예: 와이어프레임"/>
	<label commandName="VisualStyleUserName" devLabel="Visual Style" translation="비주얼 스타일"/>
	<label commandName="degradedSelectionEffectOptionBackupToolTip" devLabel="When below the minimum FPS, controls how selections and highlights are displayed" translation="최소 FPS 미만인 경우 선택 및 강조 표시가 표시되는 방식을 제어합니다."/>
	<label commandName="degradedSelectionEffectOptionBackupUserName" devLabel="Degraded selection display style (Custom)" translation="성능 저하된 선택 표시 스타일(사용자 설정)"/>
	<label commandName="degradedSelectionEffectOptionToolTip" devLabel="When below the minimum FPS, controls how selections and highlights are displayed" translation="최소 FPS 미만인 경우 선택 및 강조 표시가 표시되는 방식을 제어합니다."/>
	<label commandName="degradedSelectionEffectOptionUserName" devLabel="Degraded selection display style" translation="성능 저하된 선택 표시 스타일"/>
	<label commandName="driverToolTip" devLabel="The driver used to display the graphics" translation="그래픽을 표시하는 데 사용되는 드라이버"/>
	<label commandName="driverUserName" devLabel="Graphics driver" translation="그래픽 드라이버"/>
	<label commandName="graphicsPresetOptionToolTip" devLabel="&lt;b&gt;Graphics Preset&lt;/b&gt;&lt;p&gt;&lt;b&gt;Quality:&lt;/b&gt; Provides a better visual experience but may reduce navigation performance.&lt;br&gt;&lt;b&gt;Performance:&lt;/b&gt; Optimizes graphical performance but may reduce visual quality.&lt;br&gt;&lt;b&gt;Custom:&lt;/b&gt; Allows you to modify the settings to balance the quality and performance. Canvas Effects can also be modified in the Canvas toolbar.&lt;/p&gt;" translation="&lt;b&gt;그래픽 사전 설정&lt;/b&gt;&lt;p&gt;&lt;b&gt;품질:&lt;/b&gt; 더 나은 시각적 환경을 제공하지만 탐색 성능이 저하될 수 있습니다.&lt;br&gt;&lt;b&gt;성능:&lt;/b&gt; 그래픽 성능을 최적화하지만 시각적 품질이 저하될 수 있습니다. &lt;br&gt;&lt;b&gt;사용자 설정:&lt;/b&gt; 품질과 성능의 균형을 맞추도록 설정을 수정할 수 있습니다. 캔버스 효과는 캔버스 도구막대에서 수정할 수도 있습니다.&lt;/p&gt;"/>
	<label commandName="graphicsPresettOptionUserName" devLabel="Graphics Preset" translation="그래픽 사전 설정"/>
	<label commandName="hiddenLineDimmingBackupToolTip" devLabel="Control hidden edge opacity" translation="숨겨진 모서리 불투명도 제어"/>
	<label commandName="hiddenLineDimmingBackupUserName" devLabel="Hidden Edge Dimming (%) (Custom)" translation="숨겨진 모서리 흐림(%)(사용자 설정)"/>
	<label commandName="hiddenLineDimmingToolTip" devLabel="Control hidden edge opacity" translation="숨겨진 모서리 불투명도 제어"/>
	<label commandName="hiddenLineDimmingUserName" devLabel="Hidden Edge Dimming (%)" translation="숨겨진 모서리 흐림(%)"/>
	<label commandName="lclzYup" devLabel="Y up" translation="Y up"/>
	<label commandName="lclzZup" devLabel="Z up" translation="Z up"/>
	<label commandName="minFPSBackupToolTip" devLabel="The frame rate below which graphics effects start degrading to preserve performance" translation="성능을 유지하기 위해 그래픽 효과가 저하되는 프레임 속도"/>
	<label commandName="minFPSBackupUserName" devLabel="Minimum framerate during navigation (FPS) (Custom)" translation="탐색 중 최소 프레임 속도(FPS)(사용자 설정)"/>
	<label commandName="minFPSToolTip" devLabel="The frame rate below which graphics effects start degrading to preserve performance" translation="성능을 유지하기 위해 그래픽 효과가 저하되는 프레임 속도"/>
	<label commandName="minFPSUserName" devLabel="Minimum framerate during navigation (FPS)" translation="탐색 중의 최소 프레임 속도(FPS)"/>
	<label commandName="performanceModeToolTip" devLabel="Automatically disable or degrade visual effects to improve the rendering performance; this will affect the display quality" translation="렌더링 성능을 개선하기 위해 시각 효과를 자동으로 사용하지 않거나 성능을 낮춥니다. 이렇게 하면 화면표시 품질에 영향을 줍니다."/>
	<label commandName="performanceModeUserName" devLabel="Limit effects to improve the performance" translation="성능을 개선하기 위해 효과 제한"/>
	<label commandName="sceneUpOptionToolTip" devLabel="Controls scene up" translation="전개도를 위로 제어"/>
	<label commandName="sceneUpOptionUserName" devLabel="Default modeling orientation" translation="기본 모델링 방향"/>
	<label commandName="selectionEffectOptionBackupToolTip" devLabel="Controls how selections and highlights are displayed" translation="선택 및 강조 표시가 표시되는 방법을 제어함"/>
	<label commandName="selectionEffectOptionBackupUserName" devLabel="Selection display style (Custom)" translation="선택 화면표시 스타일(사용자 설정)"/>
	<label commandName="selectionEffectOptionToolTip" devLabel="Controls how selections and highlights are displayed" translation="선택 및 강조 표시가 표시되는 방법을 제어함"/>
	<label commandName="selectionEffectOptionUserName" devLabel="Selection display style" translation="선택 화면표시 스타일"/>
	<label commandName="viewCubeTransitionOptionBackupToolTip" devLabel="Animates named view and sketch view transitions. Uncheck to skip animation and improve performance." translation="명명된 뷰 및 스케치 뷰 전환을 애니메이트합니다. 애니메이션을 건너뛰고 성능을 높이려면 선택취소하십시오."/>
	<label commandName="viewCubeTransitionOptionBackupUserName" devLabel="Animate view transitions (Custom)" translation="뷰 전환 애니메이트(사용자 설정)"/>
	<label commandName="viewCubeTransitionOptionToolTip" devLabel="Animates named view and sketch view transitions. Uncheck to skip animation and improve performance." translation="명명된 뷰 및 스케치 뷰 전환을 애니메이트합니다. 애니메이션을 건너뛰고 성능을 높이려면 선택취소하십시오."/>
	<label commandName="viewCubeTransitionOptionUserName" devLabel="Animate view transitions" translation="뷰 전환 애니메이트"/>
</Resource>