<?xml version="1.0" encoding="UTF-8"?><Resource>
	<label commandName="2.5D" devLabel="2.5D" translation="2.5D"/>
	<label commandName="AdvancedMeshingMethodOption" devLabel="Advanced" translation="고급"/>
	<label commandName="AdvancedMeshingMethodOptionToolTip" devLabel="Creates mesh with good outer surface quality." translation="우수한 외부 곡면 품질로 메쉬를 작성합니다."/>
	<label commandName="Beams" devLabel="Beams" translation="빔"/>
	<label commandName="Blend Distance Caption" devLabel="Blend Distance" translation="거리 혼합"/>
	<label commandName="BlendDistanceCaption" devLabel="Blend Distance" translation="거리 혼합"/>
	<label commandName="BlendDistanceCaptionToolTip" devLabel="" translation=""/>
	<label commandName="Clearance Caption" devLabel="Clearance" translation="여유량"/>
	<label commandName="ClearanceCaption" devLabel="Clearance" translation="여유량"/>
	<label commandName="ClearanceCaptionToolTip" devLabel="" translation=""/>
	<label commandName="CustomresolutionOption" devLabel="Custom" translation="사용자"/>
	<label commandName="CustomresolutionOptionToolTip" devLabel="Applies custom resolution settings to tessellate the volumetric lattice." translation="사용자 해상도 설정을 적용하여 체적 격자를 다듬습니다."/>
	<label commandName="Design" devLabel="Design" translation="디자인"/>
	<label commandName="DesignFeaturePackDescription" devLabel="This section controls optional behavior within the Design workspace." translation="이 섹션에서는 디자인 작업공간 내의 선택적 동작을 조정합니다."/>
	<label commandName="Geometry Caption" devLabel="Geometry" translation="형상"/>
	<label commandName="GeometryCaption" devLabel="Geometry" translation="형상"/>
	<label commandName="GeometryCaptionToolTip" devLabel="" translation=""/>
	<label commandName="HighresolutionOption" devLabel="High" translation="높음"/>
	<label commandName="HighresolutionOptionToolTip" devLabel="Applies a preset with high resolution settings to tessellate the volumetric lattice." translation="고해상도 설정이 있는 사전 설정을 적용하여 체적 격자를 다듬습니다."/>
	<label commandName="InvertDensityEffect" devLabel="Invert" translation="반전"/>
	<label commandName="InvertDensityEffectToolTip" devLabel="Invert the effect on the solidity." translation="견고성에 대한 효과를 반전시킵니다."/>
	<label commandName="LowresolutionOption" devLabel="Low" translation="낮음"/>
	<label commandName="LowresolutionOptionToolTip" devLabel="Applies a preset with low resolution settings to tessellate the volumetric lattice." translation="저해상도 설정으로 사전 설정을 적용하여 체적 격자를 다듬습니다."/>
	<label commandName="MassProperties" devLabel="Volumetric Lattice Properties" translation="체적 격자 특성"/>
	<label commandName="MediumresolutionOption" devLabel="Medium" translation="중간"/>
	<label commandName="MediumresolutionOptionToolTip" devLabel="Applies a preset with medium resolution settings to tessellate the volumetric lattice." translation="중간 해상도 설정으로 사전 설정을 적용하여 체적 격자를 다듬습니다."/>
	<label commandName="MeshingCellCount" devLabel="Element Count" translation="요소 수"/>
	<label commandName="MeshingCellCountToolTip" devLabel="Indicates the total number of elements in the grid used to divide the volumetric space.&#xA;More elements create a more detailed mesh and take longer to calculate." translation="체적 공간을 분할하는 데 사용되는 그리드의 총 요소 수를 나타냅니다.&#xA;요소가 많을수록 더 상세한 메쉬가 작성되고 계산하는 데 시간이 더 오래 걸립니다."/>
	<label commandName="MeshingCellSize" devLabel="Element Size" translation="요소 크기"/>
	<label commandName="MeshingCellSizeToolTip" devLabel="Indicates the size of each element in a grid used to divide the volumetric space.&#xA;Small elements create a more detailed mesh and take longer to calculate." translation="체적 공간을 분할하는 데 사용되는 그리드에서 각 요소의 크기를 나타냅니다.&#xA;작은 요소는 보다 상세한 메쉬를 작성하고 계산하는 데 시간이 더 오래 걸립니다."/>
	<label commandName="MeshingDeferCompute" devLabel="Suspend Compute" translation="계산 일시 중단"/>
	<label commandName="MeshingDeferComputeToolTip" devLabel="If enabled, this feature will not compute until edited, showing a warning instead." translation="사용하도록 설정하면 편집될 때까지 이 기능이 계산되지 않고 대신 경고가 표시됩니다."/>
	<label commandName="MeshingMethodOptionsInput" devLabel="Meshing Approach" translation="메쉬 접근"/>
	<label commandName="MeshingMethodOptionsInputToolTip" devLabel="" translation=""/>
	<label commandName="MeshingRemoveModel" devLabel="Remove Volumetric Model" translation="체적 모형 제거"/>
	<label commandName="MeshingRemoveModelToolTip" devLabel="If enabled, the Volumetric Model will be removed after conversion to mesh." translation="사용하도록 설정하면 메쉬로 변환 후 체적 모형이 제거됩니다."/>
	<label commandName="MeshingRemoveSmallMeshThreshold" devLabel="Shell Size Threshold" translation="쉘 크기 임계값"/>
	<label commandName="MeshingRemoveSmallMeshThresholdToolTip" devLabel="Specify the threshold value for a small mesh shell.&#xA;If the surface area of a mesh shell, divided by the total surface area is less than the threshold value, the shell will be removed." translation="작은 메쉬 쉘에 대한 임계값을 지정합니다.&#xA;메쉬 쉘의 곡면 영역을 총 곡면 영역으로 나눈 값이 임계값보다 작으면 쉘이 제거됩니다."/>
	<label commandName="MeshingRemoveSmallMeshes" devLabel="Remove Small Mesh Shells" translation="작은 메쉬 쉘 제거"/>
	<label commandName="MeshingRemoveSmallMeshesToolTip" devLabel="If enabled, disconnected mesh shells are filtered by size and removed from the created mesh body." translation="활성화하면 분리된 메쉬 쉘이 크기별로 필터링되고 생성된 메쉬 본체에서 제거됩니다."/>
	<label commandName="MeshingResolution" devLabel="Meshing Resolution" translation="메쉬 해상도"/>
	<label commandName="MeshingResolutionToolTip" devLabel="The meshing resolution" translation="메쉬 해상도"/>
	<label commandName="MeshingShowPreview" devLabel="Show Preview" translation="미리보기 표시"/>
	<label commandName="MeshingShowPreviewToolTip" devLabel="If enabled, will show the preview of the mesh conversion operation in the 3D view. This might be slow for complex models and/or small cell sizes." translation="사용하도록 설정하면 메쉬 변환 작업의 미리보기가 3D 뷰에 표시됩니다. 복잡한 모형 및/또는 작은 셀 크기의 경우 속도가 느려질 수 있습니다."/>
	<label commandName="ModelToMeshSelectModel" devLabel="Select a volumetric model to convert to a mesh body" translation="메쉬 본체로 변환할 체적 모형 선택"/>
	<label commandName="ModifyModelSelectModel" devLabel="Select a volumetric lattice to modify" translation="수정할 체적 격자 선택"/>
	<label commandName="MomentOfInertiaAtCOG" devLabel="Moment of Inertia at Center of Mass" translation="무게 중심의 관성 모멘트"/>
	<label commandName="MomentOfInertiaAtOrigin" devLabel="Moment of Inertia at Origin" translation="원점의 관성 모멘트"/>
	<label commandName="OriginalMeshingMethodOption" devLabel="Original" translation="원본"/>
	<label commandName="OriginalMeshingMethodOptionToolTip" devLabel="Creates a mesh with a rough outer surface with volumetric color." translation="체적 색상으로 거친 외부 곡면을 사용하여 메쉬를 작성합니다."/>
	<label commandName="Point Caption" devLabel="Point" translation="점"/>
	<label commandName="PointCaption" devLabel="Point" translation="점"/>
	<label commandName="PointCaptionToolTip" devLabel="" translation=""/>
	<label commandName="PointOnPathCaption" devLabel="Position" translation="위치"/>
	<label commandName="PointOnPathCaptionToolTip" devLabel="" translation=""/>
	<label commandName="Position Caption" devLabel="Position" translation="위치"/>
	<label commandName="RemoveModelSelectModel" devLabel="Select a volumetric model to remove" translation="제거할 체적 모형 선택"/>
	<label commandName="Solidity Caption" devLabel="Solidity" translation="견고성"/>
	<label commandName="Solidity Caption Regions" devLabel="Solidity" translation="견고성"/>
	<label commandName="SolidityCaption" devLabel="Solidity" translation="견고성"/>
	<label commandName="SolidityCaptionToolTip" devLabel="" translation=""/>
	<label commandName="TPMS" devLabel="TPMS" translation="TPMS"/>
	<label commandName="Thickness Caption" devLabel="Thickness" translation="두께"/>
	<label commandName="ThicknessCaption" devLabel="Thickness" translation="두께"/>
	<label commandName="ThicknessCaptionToolTip" devLabel="" translation=""/>
	<label commandName="VolFielTextureGeom" devLabel="Geometry" translation="형상"/>
	<label commandName="VolFielTextureGeomToolTip" devLabel="Select body, mesh or its faces to define the texture surfaces." translation="본체, 메쉬 또는 해당 면을 선택하여 텍스처 곡면을 정의합니다."/>
	<label commandName="VolFieldCreateLatticeCommand" devLabel="Volumetric Lattice" translation="체적 격자"/>
	<label commandName="VolFieldCreateLatticeSelectBody" devLabel="Select solid or closed mesh body to apply a volumetric model" translation="체적 모형을 적용할 솔리드 또는 닫힌 메쉬 본체 선택"/>
	<label commandName="VolFieldCreateLatticeSelectDensityCurv" devLabel="Select a curve or edge to define a path of varying solidity" translation="곡선 또는 모서리를 선택하여 다양한 견고성 경로 정의"/>
	<label commandName="VolFieldCreateLatticeSelectDensityReg" devLabel="Select geometry to create regions of solidity" translation="형상을 선택하여 견고성 영역 작성"/>
	<label commandName="VolFieldCreateLatticeSpecifyOffset" devLabel="Specify offset and blending distance" translation="간격띄우기 및 혼합 거리 지정"/>
	<label commandName="VolFieldDcCreateLatticeEditCmd" devLabel="Edit Feature" translation="피쳐 편집"/>
	<label commandName="VolFieldDcModelToMeshEditCmd" devLabel="Edit Feature" translation="피쳐 편집"/>
	<label commandName="VolFieldDcModifyModelEditCmd" devLabel="Edit Feature" translation="피쳐 편집"/>
	<label commandName="VolFieldDcTextureEditCmd" devLabel="Edit Feature" translation="피쳐 편집"/>
	<label commandName="VolFieldDisplayOptions" devLabel="Volumetric Display Options" translation="체적 화면표시 옵션"/>
	<label commandName="VolFieldDisplayQualitySliderMainInput" devLabel="Volume Display Quality" translation="체적 화면표시 품질"/>
	<label commandName="VolFieldDisplayQualitySliderMainInputToolTip" devLabel="Specify the display quality of the volumetric model." translation="체적 모형의 화면표시 품질을 지정합니다."/>
	<label commandName="VolFieldEnvironmentNotSupported" devLabel=" environment does not support volumetric models." translation=" environment does not support volumetric models."/>
	<label commandName="VolFieldLatticeBNUniformThicknessEnforce" devLabel="Uniform Thickness" translation="균일한 두께"/>
	<label commandName="VolFieldLatticeBNUniformThicknessEnforceToolTip" devLabel="Keep the thickness uniform under non-uniform scaling." translation="비균일 축적 시 두께를 균일하게 유지합니다."/>
	<label commandName="VolFieldLatticeBNUniformThicknessValue" devLabel="Thickness" translation="두께"/>
	<label commandName="VolFieldLatticeBNUniformThicknessValueToolTip" devLabel="Thickness (diameter for beams)." translation="두께(빔의 지름)"/>
	<label commandName="VolFieldLatticeBoundaryBodyInput" devLabel="Body" translation="바디"/>
	<label commandName="VolFieldLatticeBoundaryBodyInputToolTip" devLabel="Select a solid or closed mesh body to create an internal lattice." translation="솔리드 또는 닫힌 메쉬 바디를 선택하여 내부 격자를 작성합니다."/>
	<label commandName="VolFieldLatticeCellGeom" devLabel="Geometry" translation="형상"/>
	<label commandName="VolFieldLatticeCellGeomToolTip" devLabel="Select solid or closed mesh bodies, faces or paths to define the unit cell structure." translation="솔리드 또는 닫힌 메쉬 바디, 면 또는 경로를 선택하여 단위 셀 구조를 정의합니다."/>
	<label commandName="VolFieldLatticeCellType" devLabel="Cell Shape" translation="셀 쉐이프"/>
	<label commandName="VolFieldLatticeCellTypeBN2DHoneycomb" devLabel="Honeycomb" translation="벌집"/>
	<label commandName="VolFieldLatticeCellTypeBN2DHoneycombToolTip" devLabel="Creates a hexagonal structure per cell.&#xA;Hexagonal honeycomb structures provide high strength-to-weight ratio, efficinet load distribution, and excellent energy absorption." translation="각 셀마다 육각형 구조를 작성합니다.&#xA;육각형 벌집 구조는 높은 강도 대 중량비, 효율적인 하중 분포 및 우수한 에너지 흡수력을 제공합니다."/>
	<label commandName="VolFieldLatticeCellTypeBN2DXCell" devLabel="2.5D X" translation="2.5D X"/>
	<label commandName="VolFieldLatticeCellTypeBN2DXCellToolTip" devLabel="Creates a 2.5D X structure per cell.&#xA;2.5D X-cell structures are used commonly in additive manufacturing and provide high directional stiffness." translation="셀당 2.5D X 구조를 작성합니다.&#xA;2.5D X-셀 구조는 적층 제조에서 일반적으로 사용되며 높은 방향 강성을 제공합니다."/>
	<label commandName="VolFieldLatticeCellTypeBNCross" devLabel="Cross" translation="교차"/>
	<label commandName="VolFieldLatticeCellTypeBNCrossToolTip" devLabel="Creates a simple cross structure per cell.&#xA;Cross structures have good vertical and horizontal strength qualities." translation="셀당 단순 교차 구조를 작성합니다.&#xA;교차 구조는 수직 및 수평 강도 품질이 우수합니다."/>
	<label commandName="VolFieldLatticeCellTypeBNOctetTruss" devLabel="OctetTruss" translation="옥텟트러스"/>
	<label commandName="VolFieldLatticeCellTypeBNOctetTrussToolTip" devLabel="Creates an Octet-truss beam structure per cell.&#xA;The Octet-truss unit cell lattice exhibits a high strength-to-weight ratio and isotropic mechanical behavior, making it ideal for applications requiring lightweight yet strong and consistent structural performance." translation="셀당 옥텟트러스 빔 구조를 작성합니다.&#xA;옥텟트러스 단위 셀 격자는 높은 강도 대 중량비와 등방성 기계적 동작을 나타내므로 가벼우면서도 강하고 일관된 구조적 성능이 필요한 응용 분야에 이상적입니다."/>
	<label commandName="VolFieldLatticeCellTypeBNXCell" devLabel="X" translation="X"/>
	<label commandName="VolFieldLatticeCellTypeBNXCellToolTip" devLabel="Creates an X structure per cell.&#xA;A widely used cell in a range of additive manufacturing processes for its self-supporting nature. Suitable for a range of applications including lightweighting." translation="셀당 X 구조를 작성합니다.&#xA;자체 지지 특성을 위한 다양한 적층 제조 프로세스에서 널리 사용되는 셀입니다. 경량화를 포함한 다양한 응용 분야에 적합합니다."/>
	<label commandName="VolFieldLatticeCellTypeCustom" devLabel="Custom" translation="사용자"/>
	<label commandName="VolFieldLatticeCellTypeCustomToolTip" devLabel="Creates a structure based on selected geometry." translation="선택한 형상을 기반으로 구조를 작성합니다."/>
	<label commandName="VolFieldLatticeCellTypeGyroid" devLabel="Gyroid" translation="자이로이드"/>
	<label commandName="VolFieldLatticeCellTypeGyroidToolTip" devLabel="Creates a gyroid structure per cell.&#xA;Gyroid structures have excellent isotropic strength properties and can be used effectively inside 3D prints." translation="셀당 자이로이드 구조를 작성합니다.&#xA;자이로이드 구조는 등방성 강도 특성이 뛰어나며 3D 인쇄 내에서 효과적으로 사용할 수 있습니다."/>
	<label commandName="VolFieldLatticeCellTypeSchwarzD" devLabel="Schwarz D" translation="슈바르츠 D"/>
	<label commandName="VolFieldLatticeCellTypeSchwarzDToolTip" devLabel="Creates a Schwarz D structure per cell.&#xA;A structure which exhibits high stiffness properties and can be used effectively inside 3D printed parts." translation="셀당 슈바르츠 D 구조를 작성합니다.&#xA;높은 강성 특성을 보여주고 3D 인쇄된 부품 내에서 효과적으로 사용할 수 있는 구조입니다."/>
	<label commandName="VolFieldLatticeCellTypeSchwarzP" devLabel="Schwarz P" translation="슈바르츠 P"/>
	<label commandName="VolFieldLatticeCellTypeSchwarzPToolTip" devLabel="Creates a Schwarz P minimal structure surface per cell.&#xA;The Schwarz P structure exhibits a high load bearing capacity due to the shape's inherent strain distribution." translation="셀당 슈바르츠 P 최소 구조 곡면을 작성합니다.&#xA;슈바르츠 P 구조는 쉐이프의 고유 변형 분산 때문에 높은 하중 베어링 용량을 나타냅니다."/>
	<label commandName="VolFieldLatticeCellTypeToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeDEnsityType" devLabel="Distribution" translation="분산"/>
	<label commandName="VolFieldLatticeDEnsityTypeToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeDensityCurve" devLabel="Path" translation="경로"/>
	<label commandName="VolFieldLatticeDensityCurveEnd" devLabel="End" translation="끝"/>
	<label commandName="VolFieldLatticeDensityCurvePoint" devLabel="Point " translation="점 "/>
	<label commandName="VolFieldLatticeDensityCurvePointDensity" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeDensityCurvePointDensityToolTip" devLabel="Solidity" translation="견고성"/>
	<label commandName="VolFieldLatticeDensityCurvePointLabel" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeDensityCurvePointLabelToolTip" devLabel="Specify a point" translation="포인트 지정"/>
	<label commandName="VolFieldLatticeDensityCurvePointPosition" devLabel="Position Along Curve" translation="곡선을 따라 배치"/>
	<label commandName="VolFieldLatticeDensityCurvePointPositionToolTip" devLabel="Specify position along selected path." translation="선택한 경로를 따라 위치를 지정합니다."/>
	<label commandName="VolFieldLatticeDensityCurveStart" devLabel="Start" translation="시작"/>
	<label commandName="VolFieldLatticeDensityCurveTable" devLabel="Curve solidity gradient" translation="곡선 견고성 그라데이션"/>
	<label commandName="VolFieldLatticeDensityCurveTableToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeDensityCurveToolTip" devLabel="Select path to distribute material volume within the body." translation="바디 내에서 재질 체적을 분산할 경로를 선택합니다."/>
	<label commandName="VolFieldLatticeDensityFallOff" devLabel="Blend Distance" translation="거리 혼합"/>
	<label commandName="VolFieldLatticeDensityFallOffToolTip" devLabel="Specify the length of the gradient between the offset area and the solidity of the rest of the lattice." translation="간격띄우기 영역과 나머지 격자의 견고성 사이의 그라데이션 길이를 지정합니다."/>
	<label commandName="VolFieldLatticeDensityInput" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeDensityInputToolTip" devLabel="Specify the solidity of the volumetric lattice." translation="체적 격자의 견고성을 지정합니다."/>
	<label commandName="VolFieldLatticeDensityOffsetTable" devLabel="Solidity" translation="견고성"/>
	<label commandName="VolFieldLatticeDensityOffsetTableToolTip" devLabel="Solidity offset regions" translation="견고성 간격띄우기 영역"/>
	<label commandName="VolFieldLatticeDensityReg" devLabel="Select" translation="선택"/>
	<label commandName="VolFieldLatticeDensityRegDensitySlider" devLabel="Solidity" translation="견고성"/>
	<label commandName="VolFieldLatticeDensityRegDensitySliderToolTip" devLabel="Specify the solidity of the offset region." translation="간격띄우기 영역의 견고성을 지정합니다."/>
	<label commandName="VolFieldLatticeDensityRegFallOff" devLabel="Blend Distance" translation="거리 혼합"/>
	<label commandName="VolFieldLatticeDensityRegFallOffToolTip" devLabel="Specify the length of the gradient between the offset area and the solidity of the rest of the lattice." translation="간격띄우기 영역과 나머지 격자의 견고성 사이의 그라데이션 길이를 지정합니다."/>
	<label commandName="VolFieldLatticeDensityRegGeom" devLabel="Geometry" translation="형상"/>
	<label commandName="VolFieldLatticeDensityRegGeomToolTip" devLabel="Select bodies, faces, paths or points to specify solidity." translation="바디, 면, 경로 또는 점을 선택하여 견고성을 지정합니다."/>
	<label commandName="VolFieldLatticeDensityRegLabel" devLabel="Region" translation="영역"/>
	<label commandName="VolFieldLatticeDensityRegLabelToolTip" devLabel="Geometry" translation="형상"/>
	<label commandName="VolFieldLatticeDensityRegThickness" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeDensityRegThicknessToolTip" devLabel="Thickness" translation="두께"/>
	<label commandName="VolFieldLatticeDensityRegToolTip" devLabel="Geometry" translation="형상"/>
	<label commandName="VolFieldLatticeDensityRegionsAdd" devLabel="Add region" translation="영역 추가"/>
	<label commandName="VolFieldLatticeDensityRegionsAddToolTip" devLabel="Add geometry." translation="형상을 추가합니다."/>
	<label commandName="VolFieldLatticeDensityRegionsRem" devLabel="Remove region" translation="영역 제거"/>
	<label commandName="VolFieldLatticeDensityRegionsRemToolTip" devLabel="Remove geometry." translation="형상을 제거합니다."/>
	<label commandName="VolFieldLatticeDensitySliderInput" devLabel="Solidity" translation="견고성"/>
	<label commandName="VolFieldLatticeDensitySliderInputConstant" devLabel="Solidity" translation="견고성"/>
	<label commandName="VolFieldLatticeDensitySliderInputConstantToolTip" devLabel="Specify the solidity of the volumetric lattice." translation="체적 격자의 견고성을 지정합니다."/>
	<label commandName="VolFieldLatticeDensitySliderInputToolTip" devLabel="Specify the solidity of the volumetric lattice." translation="체적 격자의 견고성을 지정합니다."/>
	<label commandName="VolFieldLatticeDensityThickness" devLabel="Thickness" translation="두께"/>
	<label commandName="VolFieldLatticeDensityThicknessToolTip" devLabel="Thickness" translation="두께"/>
	<label commandName="VolFieldLatticeDensityTypeAlongCurve" devLabel="Gradient Along Path" translation="경로를 따라 그라데이션"/>
	<label commandName="VolFieldLatticeDensityTypeAlongCurveToolTip" devLabel="Distributes a varying percentage of material volume to cells along the selected line, curve or edge." translation="선택한 선, 곡선 또는 모서리를 따라 셀에 다양한 비율의 재질 체적을 분산시킵니다."/>
	<label commandName="VolFieldLatticeDensityTypeConstant" devLabel="Uniform" translation="균일"/>
	<label commandName="VolFieldLatticeDensityTypeConstantToolTip" devLabel="Distributes an even percentage of material volume to all cells throughout the selected body." translation="선택한 바디 전체의 모든 셀에 균등한 비율의 재질 체적을 분산시킵니다."/>
	<label commandName="VolFieldLatticeDensityTypeDistance" devLabel="Distance from geometry" translation="형상으로부터의 거리"/>
	<label commandName="VolFieldLatticeDensityTypeDistanceToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeRegDensity" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeRegDensityToolTip" devLabel="Solidity" translation="견고성"/>
	<label commandName="VolFieldLatticeSizeActive" devLabel="Scale" translation="축척"/>
	<label commandName="VolFieldLatticeSizeActiveToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeSizeInputGroup" devLabel="Cell Size" translation="셀 크기"/>
	<label commandName="VolFieldLatticeSizeInputGroupToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeSizeIsUniformInput" devLabel="Proportions" translation="비율"/>
	<label commandName="VolFieldLatticeSizeIsUniformInputToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeSizeTypeNonUniform" devLabel="Non-Uniform" translation="비균일"/>
	<label commandName="VolFieldLatticeSizeTypeNonUniformToolTip" devLabel="Creates cells of different sizes in each direction." translation="각 방향에서 다른 크기의 셀을 작성합니다."/>
	<label commandName="VolFieldLatticeSizeTypeUniform" devLabel="Uniform" translation="균일"/>
	<label commandName="VolFieldLatticeSizeTypeUniformToolTip" devLabel="Creates cells of the same size in each direction." translation="각 방향에서 같은 크기의 셀을 작성합니다."/>
	<label commandName="VolFieldLatticeSizeUniformInput" devLabel="Size" translation="크기"/>
	<label commandName="VolFieldLatticeSizeUniformInputToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeSizeXInput" devLabel="X Direction" translation="X 방향"/>
	<label commandName="VolFieldLatticeSizeXInputToolTip" devLabel="Specify the size of the cell in the X direction." translation="X 방향으로 셀의 크기를 지정합니다."/>
	<label commandName="VolFieldLatticeSizeYInput" devLabel="Y Direction" translation="Y 방향"/>
	<label commandName="VolFieldLatticeSizeYInputToolTip" devLabel="Specify the size of the cell in the Y direction." translation="Y 방향으로 셀의 크기를 지정합니다."/>
	<label commandName="VolFieldLatticeSizeZInput" devLabel="Z Direction" translation="Z 방향"/>
	<label commandName="VolFieldLatticeSizeZInputToolTip" devLabel="Specify the size of the cell in the Z direction." translation="Z 방향으로 셀의 크기를 지정합니다."/>
	<label commandName="VolFieldLatticeTabBar" devLabel="Lattice Tabs" translation="격자 탭"/>
	<label commandName="VolFieldLatticeTabBarToolTip" devLabel="Volumetric lattice parameter tabs" translation="체적 격자 매개변수 탭"/>
	<label commandName="VolFieldLatticeTabDensity" devLabel="Solidity" translation="견고성"/>
	<label commandName="VolFieldLatticeTabDensityToolTip" devLabel="Specify the amount of the solidity in cells and its distribution." translation="셀의 견고성 크기와 그 분산을 지정합니다."/>
	<label commandName="VolFieldLatticeTabPattern" devLabel="Setup" translation="설정"/>
	<label commandName="VolFieldLatticeTabPatternToolTip" devLabel="Select a body and specify the cell shape and orientation." translation="바디를 선택하고 셀 쉐이프와 방향을 지정합니다."/>
	<label commandName="VolFieldLatticeTabRegions" devLabel="Offset" translation="간격띄우기"/>
	<label commandName="VolFieldLatticeTabRegionsToolTip" devLabel="Specify offset areas of the body." translation="바디의 간격띄우기 영역을 지정합니다."/>
	<label commandName="VolFieldLatticeTransformEnable" devLabel="Move / Rotate" translation="이동/회전"/>
	<label commandName="VolFieldLatticeTransformEnableToolTip" devLabel="Moves or rotates cells in the specified direction." translation="지정된 방향으로 셀을 이동하거나 회전합니다."/>
	<label commandName="VolFieldLatticeTransformInput" devLabel="Transform" translation="변환"/>
	<label commandName="VolFieldLatticeTransformInputGroup" devLabel="Lattice Transform" translation="격자 변환"/>
	<label commandName="VolFieldLatticeTransformInputGroupToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeTransformInputToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldLatticeTransformReset" devLabel="Reset" translation="재설정"/>
	<label commandName="VolFieldLatticeTransformResetToolTip" devLabel="Resets cells to the original position." translation="셀을 원래 위치로 재설정합니다."/>
	<label commandName="VolFieldMassPropDisclaimer" devLabel="Volumetric Lattice Properties are estimates of their true physical quantities. Increasing&#xA;the complexity of the Volumetric Lattice will reduce the accuracy of these estimates." translation="체적 격자 특성은 실제 물리적 수량을 예측한 것입니다. 체적 격자의 복잡성을 높이면&#xA; 이러한 예측의 정확도가 감소합니다."/>
	<label commandName="VolFieldModelToMeshCommand" devLabel="Convert Volumetric Model to Mesh" translation="체적 모형을 메쉬로 변환"/>
	<label commandName="VolFieldModifyModelCommand" devLabel="Modify Volumetric Lattice" translation="체적 격자 수정"/>
	<label commandName="VolFieldRemoveModelCommand" devLabel="Remove" translation="제거"/>
	<label commandName="VolFieldSelectCellGeometry" devLabel="Select solid or closed mesh bodies, faces or paths." translation="솔리드 또는 닫힌 메쉬 바디, 면 또는 경로를 선택합니다."/>
	<label commandName="VolFieldTextureCellAmplitudeInput" devLabel="Amplitude" translation="진폭"/>
	<label commandName="VolFieldTextureCellAmplitudeInputToolTip" devLabel="Multiplier applied to output range of the random noise value. The output will always be positive. The output values will tend to get larger as the cell gets larger (i.e. the stride is increased)." translation="랜덤 노이즈 값의 출력 범위에 적용된 승수입니다. 출력은 항상 양수입니다. 셀이 커질수록(즉, 보폭이 증가함) 출력 값이 커지는 경향이 있습니다."/>
	<label commandName="VolFieldTextureCellCountXInput" devLabel="X Cell Count" translation="X 셀 개수"/>
	<label commandName="VolFieldTextureCellCountXInputToolTip" devLabel="The number of cuboids used in the x axis to generate noise. The input values must be positive integers. The output values will tend to get larger as the count gets smaller" translation="노이즈를 생성하기 위해 X축에서 사용되는 직육면체의 수입니다. 입력 값은 양의 정수여야 합니다. 개수가 적어질수록 출력 값은 커지는 경향이 있습니다."/>
	<label commandName="VolFieldTextureCellCountYInput" devLabel="Y Cell Count" translation="Y 셀 개수"/>
	<label commandName="VolFieldTextureCellCountYInputToolTip" devLabel="The number of cuboids used in the y axis to generate noise. The input values must be positive integers. The output values will tend to get larger as the count gets smaller" translation="노이즈를 생성하기 위해 Y축에 사용되는 직육면체의 수입니다. 입력 값은 양의 정수여야 합니다. 개수가 적어질수록 출력 값은 커지는 경향이 있습니다."/>
	<label commandName="VolFieldTextureCellCountZInput" devLabel="Z Cell Count" translation="Z 셀 개수"/>
	<label commandName="VolFieldTextureCellCountZInputToolTip" devLabel="The number of cuboids used in the z axis to generate noise. The input values must be positive integers. The output values will tend to get larger as the count gets smaller" translation="노이즈를 생성하기 위해 Z축에서 사용되는 직육면체의 수입니다. 입력 값은 양의 정수여야 합니다. 개수가 적어질수록 출력 값은 커지는 경향이 있습니다."/>
	<label commandName="VolFieldTextureCellFNumberInput" devLabel="FNumber" translation="F번호"/>
	<label commandName="VolFieldTextureCellFNumberInputToolTip" devLabel="Distance to the n-th closest point in the Voronoi field (1- returns the distance to the firstclosest point, 2- to the second, etc) where n-ranges : [0,8]." translation="Voronoi 필드에서 n 번째로 가까운 점까지의 거리로 예를 들어, 1은 첫 번째로 가까운 점까지의 거리를 반환하고, 2는 두 번째로 가까운 점까지의 거리를 반환하는 식입니다. 여기서 n 범위는 [0,8]입니다."/>
	<label commandName="VolFieldTextureCellFractalDepthInput" devLabel="Fractal Depth" translation="프랙탈 깊이"/>
	<label commandName="VolFieldTextureCellFractalDepthInputToolTip" devLabel="Number of iterations of noise to produce. Each subsequent iteration will have halved stride." translation="생성할 노이즈의 반복 수입니다. 각 후속 반복에서는 보폭이 절반으로 줄어듭니다."/>
	<label commandName="VolFieldTextureCellInputGroup" devLabel="Cell" translation="셀"/>
	<label commandName="VolFieldTextureCellInputGroupToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldTextureCellManhattanInput" devLabel="Manhattan" translation="맨해튼"/>
	<label commandName="VolFieldTextureCellManhattanInputToolTip" devLabel="Toggle between Manhattan- and Euclidean- distance. Controls internal noise generation. If on noise will be steeper, especially off the axes." translation="맨해튼 거리와 유클리드 거리 사이를 전환합니다. 내부 노이즈 생성을 제어합니다. 켜져 있으면 노이즈가 더 가파르며, 특히 축에서 떨어져 있습니다."/>
	<label commandName="VolFieldTextureCellPersistenceInput" devLabel="Persistence" translation="지속성"/>
	<label commandName="VolFieldTextureCellPersistenceInputToolTip" devLabel="Ratio by which amplitude is reduced for each fractal layer." translation="각 프랙탈 도면층에 대해 진폭이 감소하는 비율입니다."/>
	<label commandName="VolFieldTextureCellSeedInput" devLabel="Seed" translation="시드"/>
	<label commandName="VolFieldTextureCellSeedInputToolTip" devLabel="Seed: Seed for the random generation." translation="시드: 임의 생성을 위한 시드입니다."/>
	<label commandName="VolFieldTextureClearanceRegionsAdd" devLabel="Add region" translation="영역 추가"/>
	<label commandName="VolFieldTextureClearanceRegionsAddToolTip" devLabel="Add geometry." translation="형상을 추가합니다."/>
	<label commandName="VolFieldTextureClearanceRegionsRem" devLabel="Remove region" translation="영역 제거"/>
	<label commandName="VolFieldTextureClearanceRegionsRemToolTip" devLabel="Remove geometry." translation="형상을 제거합니다."/>
	<label commandName="VolFieldTextureClearancesRegGeom" devLabel="Geometry" translation="형상"/>
	<label commandName="VolFieldTextureClearancesRegGeomToolTip" devLabel="Select bodies, faces, paths or points to specify solidity." translation="본체, 면, 경로 또는 점을 선택하여 견고성을 지정합니다."/>
	<label commandName="VolFieldTextureClearancesTable" devLabel="Clearances" translation="틈새"/>
	<label commandName="VolFieldTextureClearancesTableToolTip" devLabel="Solidity clearance regions" translation="견고성 틈새 영역"/>
	<label commandName="VolFieldTextureCommand" devLabel="Volumetric Texture" translation="체적 텍스처"/>
	<label commandName="VolFieldTextureDensityRegFallOff" devLabel="Blend Distance" translation="거리 혼합"/>
	<label commandName="VolFieldTextureDensityRegFallOffToolTip" devLabel="Specify the length of the gradient between the offset area and the solidity of the rest of the texture." translation="간격띄우기 영역과 텍스처 나머지 부분의 견고성 사이의 그라데이션 길이를 지정합니다."/>
	<label commandName="VolFieldTextureDensityRegLabel" devLabel="Region" translation="영역"/>
	<label commandName="VolFieldTextureDensityRegLabelToolTip" devLabel="Geometry" translation="형상"/>
	<label commandName="VolFieldTextureDensityRegThickness" devLabel="" translation=""/>
	<label commandName="VolFieldTextureDensityRegThicknessToolTip" devLabel="Thickness" translation="두께"/>
	<label commandName="VolFieldTextureDepth" devLabel="Depth" translation="깊이"/>
	<label commandName="VolFieldTextureDepthToolTip" devLabel="Specify the depth of engraved texture on the surface. Number of iterations of noise to produce. Each subsequent iteration will have halved stride." translation="곡면에 있는 오목 텍스처의 깊이를 지정합니다. 생성할 노이즈의 반복 수입니다. 각 후속 반복에서는 보폭이 절반으로 줄어듭니다."/>
	<label commandName="VolFieldTextureGeomSelectPrompt" devLabel="Select solid or closed mesh bodies, faces or paths." translation="솔리드 또는 닫힌 메쉬 본체, 면 또는 경로를 선택합니다."/>
	<label commandName="VolFieldTexturePattern" devLabel="Texture Pattern" translation="텍스처 패턴"/>
	<label commandName="VolFieldTexturePatternCheckerBoard" devLabel="Checker Board" translation="검사기 보드"/>
	<label commandName="VolFieldTexturePatternCheckerBoardToolTip" devLabel="Creates a checker board texture over the selected faces." translation="선택한 면 위에 검사기 보드 텍스처를 만듭니다."/>
	<label commandName="VolFieldTexturePatternGyroid" devLabel="Gyroid" translation="자이로이드"/>
	<label commandName="VolFieldTexturePatternGyroidToolTip" devLabel="Creates a gyroid wave texture over the selected faces." translation="선택한 면 위에 자이로이드 웨이브 텍스처를 만듭니다."/>
	<label commandName="VolFieldTexturePatternLeather" devLabel="Leather" translation="가죽"/>
	<label commandName="VolFieldTexturePatternLeatherToolTip" devLabel="Creates a leather like texture over the selected faces." translation="선택한 면 위에 가죽 같은 텍스처를 만듭니다."/>
	<label commandName="VolFieldTexturePatternNoise" devLabel="Noise" translation="노이즈"/>
	<label commandName="VolFieldTexturePatternNoiseToolTip" devLabel="Creates a random noisy texture over the selected faces." translation="선택한 면 위에 임의 노이즈 텍스처를 만듭니다."/>
	<label commandName="VolFieldTexturePatternPerlin" devLabel="Perlin" translation="Perlin"/>
	<label commandName="VolFieldTexturePatternPerlinToolTip" devLabel="Creates a random perlin cell texture over the selected faces." translation="선택한 면 위에 임의 Perlin 셀 텍스처를 만듭니다."/>
	<label commandName="VolFieldTexturePatternStripe" devLabel="Stripe" translation="스트라이프"/>
	<label commandName="VolFieldTexturePatternStripeToolTip" devLabel="Creates stirped texture over the selected faces." translation="선택한 면 위에 스트라이프 텍스처를 작성합니다."/>
	<label commandName="VolFieldTexturePatternToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldTexturePatternVoronoi" devLabel="Voronoi" translation="Voronoi"/>
	<label commandName="VolFieldTexturePatternVoronoiToolTip" devLabel="Creates a random voronoi cell texture over the selected faces." translation="선택한 면 위에 임의 Voronoi 셀 텍스처를 만듭니다."/>
	<label commandName="VolFieldTexturePatternWoodGrain" devLabel="Wood Grain" translation="목재 무늬결"/>
	<label commandName="VolFieldTexturePatternWoodGrainToolTip" devLabel="Creates a wood grain like suface texture over the selected faces." translation="선택한 면 위에 곡면 텍스처 같은 목재 무늬결을 만듭니다."/>
	<label commandName="VolFieldTextureScale" devLabel="Scale" translation="축척"/>
	<label commandName="VolFieldTextureScaleToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldTextureSelectClearancesGeom" devLabel="Select geometry to create regions of clearances" translation="틈새 영역을 작성할 형상 선택"/>
	<label commandName="VolFieldTextureSeparator" devLabel="Separator" translation="구분 기호"/>
	<label commandName="VolFieldTextureSeparatorToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldTextureSizeXInput" devLabel="X Direction" translation="X 방향"/>
	<label commandName="VolFieldTextureSizeXInputToolTip" devLabel="Specify the size of the cell in the X direction." translation="X 방향으로 셀의 크기를 지정합니다."/>
	<label commandName="VolFieldTextureSizeYInput" devLabel="Y Direction" translation="Y 방향"/>
	<label commandName="VolFieldTextureSizeYInputToolTip" devLabel="Specify the size of the cell in the Y direction." translation="Y 방향으로 셀의 크기를 지정합니다."/>
	<label commandName="VolFieldTextureSizeZInput" devLabel="Z Direction" translation="Z 방향"/>
	<label commandName="VolFieldTextureSizeZInputToolTip" devLabel="Specify the size of the cell in the Z direction." translation="Z 방향으로 셀의 크기를 지정합니다."/>
	<label commandName="VolFieldTextureSpecifyClearances" devLabel="Specify Thickness and blending distance" translation="두께 및 혼합 거리 지정"/>
	<label commandName="VolFieldTextureTabBar" devLabel="Texture Tabs" translation="텍스처 탭"/>
	<label commandName="VolFieldTextureTabBarToolTip" devLabel="Volumetric texture parameter tabs" translation="체적 텍스처 매개변수 탭"/>
	<label commandName="VolFieldTextureTabClearances" devLabel="Clearances" translation="틈새"/>
	<label commandName="VolFieldTextureTabClearancesToolTip" devLabel="Specify offset areas of the body." translation="본체의 간격띄우기 영역을 지정합니다."/>
	<label commandName="VolFieldTextureTabPattern" devLabel="Texture" translation="텍스처"/>
	<label commandName="VolFieldTextureTabPatternToolTip" devLabel="Select a body and specify the face and texture orientation." translation="본체를 선택하고 면 및 텍스처 방향을 지정합니다."/>
	<label commandName="VolFieldTextureTransformEnable" devLabel="Move / Rotate" translation="이동/회전"/>
	<label commandName="VolFieldTextureTransformEnableToolTip" devLabel="Moves or rotates cells in the specified direction." translation="지정된 방향으로 셀을 이동하거나 회전합니다."/>
	<label commandName="VolFieldTextureTransformInput" devLabel="Transform" translation="변환"/>
	<label commandName="VolFieldTextureTransformInputGroup" devLabel="Texture Transform" translation="텍스처 변환"/>
	<label commandName="VolFieldTextureTransformInputGroupToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldTextureTransformInputToolTip" devLabel="" translation=""/>
	<label commandName="VolFieldTextureTransformReset" devLabel="Reset" translation="재설정"/>
	<label commandName="VolFieldTextureTransformResetToolTip" devLabel="Resets cells to the original position." translation="셀을 원래 위치로 재설정합니다."/>
	<label commandName="VolFieldToMeshSelectBody" devLabel="Select a body with an valid volumetric lattice to create mesh body" translation="유효한 체적 격자가 있는 바디를 선택하여 메쉬 본체 작성"/>
	<label commandName="VolFieldToMeshSelectedBody" devLabel="Adjust the refinement settings" translation="미세 조정 설정 조정"/>
	<label commandName="VolFieldVFLatticeInput" devLabel="Volumetric Lattice" translation="체적 격자"/>
	<label commandName="VolFieldVFLatticeInputToolTip" devLabel="Select a volumetric lattice." translation="체적 격자를 선택합니다."/>
	<label commandName="VolFieldVFModelInput" devLabel="Volumetric Model" translation="체적 모형"/>
	<label commandName="VolFieldVFModelInputToolTip" devLabel="Select a volumetric model." translation="체적 모형을 선택합니다."/>
	<label commandName="VolfieldPropCOM" devLabel="Center of Mass" translation="무게 중심"/>
	<label commandName="VolfieldPropVolume" devLabel="Volume" translation="체적"/>
	<label commandName="VolumetricModelingFeature" devLabel="Volumetric Modeling" translation="체적 모델링"/>
	<label commandName="VolumetricModelingFeatureDescription" devLabel="Enables Volumetric Modeling tools." translation="체적 모델링 도구를 사용합니다."/>
	<label commandName="VolumetricModelingFeaturePreview" devLabel="Preview Volumetric Modeling Features" translation="체적 모델링 기능 미리보기"/>
	<label commandName="VolumetricModelingFeaturePreviewDescription" devLabel="Enables Volumetric Texture and Modify Lattice commands. Available under Solid/Mesh &gt; Modify Tab" translation="체적 텍스처 및 격자 수정 명령을 활성화합니다. 솔리드/메쉬 &gt; 수정 탭에서 사용 가능"/>
	<label commandName="infoClearancesBlendDist" devLabel="infoClearancesBlendDist%1%" translation="infoClearancesBlendDist%1%"/>
	<label commandName="infoClearancesRowLabel" devLabel="infoClearancesRowLabel%1%" translation="infoClearancesRowLabel%1%"/>
	<label commandName="infoClearancesThickness" devLabel="infoClearancesThickness%1%" translation="infoClearancesThickness%1%"/>
	<label commandName="infoDensityCurvePointDensity" devLabel="infoDensityCurvePointDensity%1%" translation="infoDensityCurvePointDensity%1%"/>
	<label commandName="infoDensityCurvePointLabel" devLabel="infoDensityCurvePointLabel%1%" translation="infoDensityCurvePointLabel%1%"/>
	<label commandName="infoDensityCurvePointPosition" devLabel="infoDensityCurvePointPosition%1%" translation="infoDensityCurvePointPosition%1%"/>
	<label commandName="infoDensityOffsetBlendDist" devLabel="infoDensityOffsetBlendDist%1%" translation="infoDensityOffsetBlendDist%1%"/>
	<label commandName="infoDensityOffsetRowLabel" devLabel="infoDensityOffsetRowLabel%1%" translation="infoDensityOffsetRowLabel%1%"/>
	<label commandName="infoDensityOffsetSolidity" devLabel="infoDensityOffsetSolidity%1%" translation="infoDensityOffsetSolidity%1%"/>
	<label commandName="infoDensityOffsetThickness" devLabel="infoDensityOffsetThickness%1%" translation="infoDensityOffsetThickness%1%"/>
	<label commandName="infoDensityRegMissing" devLabel="infoDensityRegMissing%1%" translation="infoDensityRegMissing%1%"/>
	<label commandName="lclzVolFieldCreateLatticeDesc" devLabel="Create a new volumetric lattice using the selected geometry as the boundary of the volume." translation="선택한 형상을 체적의 경계로 사용하여 새 체적 격자를 작성합니다."/>
	<label commandName="lclzVolFieldDisplayOptions" devLabel="Set volumetric model display quality options." translation="체적 모형 화면표시 품질 옵션을 설정합니다."/>
	<label commandName="lclzVolFieldModelToMeshDesc" devLabel="Converts a volumetric model to a mesh body." translation="체적 모형을 메쉬 본체로 변환합니다."/>
	<label commandName="lclzVolFieldModify" devLabel="Modify" translation="수정"/>
	<label commandName="lclzVolFieldModifyModelDesc" devLabel=" Use geometry to modify the density of an existing volumetic lattice." translation=" 형상을 사용하여 기존 체적 격자의 밀도를 수정합니다."/>
	<label commandName="lclzVolFieldRemoveModelDesc" devLabel="Removes the volumetric model from the timeline." translation="타임라인에서 체적 모형을 제거합니다."/>
	<label commandName="lclzVolFieldSetup" devLabel="Setup" translation="설정"/>
	<label commandName="lclzVolFieldTab" devLabel="Volumetric" translation="체적"/>
	<label commandName="lclzVolFieldTextureDesc" devLabel="Create a new volumetric texture using the selected geometry as the boundary of the volume." translation="선택한 형상을 볼륨의 경계로 사용하여 새 체적 텍스처를 작성합니다."/>
	<label commandName="mpSeparator" devLabel="" translation=""/>
	<label commandName="resolutionOptionsInput" devLabel="Refinement" translation="미세 조정"/>
	<label commandName="resolutionOptionsInputToolTip" devLabel="" translation=""/>
</Resource>