<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="BasicType" devLabel="Basic" translation="기본"/>
	<label commandName="BasicTypeTooltip" devLabel="Basic = Geometry checks, Standard = Basic + Face/Face and Edge/Edge intersecton tests." translation="기본 = 형상 검사, 표준 = 기본 + 면/면 및 모서리/모서리 교차 테스트"/>
	<label commandName="BooleanTypeOperation" devLabel="Operation" translation="생성"/>
	<label commandName="Boundary" devLabel="Boundary %1%" translation="경계 %1%"/>
	<label commandName="Chain" devLabel="Chain" translation="체인"/>
	<label commandName="ChainSelCmdInput" devLabel="BoundarySelectionType" translation="BoundarySelectionType"/>
	<label commandName="ChainSelectionOptionInput" devLabel="Chain Selection" translation="체인 선택"/>
	<label commandName="CheckingLevel" devLabel="Checking Level" translation="검사 수준"/>
	<label commandName="ConnectivityTypeConnected" devLabel="Connected (G0)" translation="연결됨(G0)"/>
	<label commandName="ConnectivityTypeCurvature" devLabel="Curvature (G2)" translation="곡률(G2)"/>
	<label commandName="ConnectivityTypeTangent" devLabel="Tangent (G1)" translation="접점(G1)"/>
	<label commandName="CurveTable" devLabel="Curve %1%" translation="곡선 %1%"/>
	<label commandName="CutType" devLabel="Cut" translation="잘라내기"/>
	<label commandName="Edge" devLabel="Edge" translation="모서리"/>
	<label commandName="EdgeTable" devLabel="Edge %1%" translation="모서리 %1%"/>
	<label commandName="Flip" devLabel="Flip" translation="반전"/>
	<label commandName="FlipDirectionTooltip" devLabel="Flip surface normal direction" translation="곡면 법선 방향 반전"/>
	<label commandName="FreeEdgesInput" devLabel="Free Edges" translation="연결되지 않은 모서리"/>
	<label commandName="FusionDcMidSurfaceEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcReverseNormalEdit" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcSurfaceDeleteFaceEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcSurfaceOffsetEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcSurfaceOffsetShellEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcSurfaceRuledEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcSurfaceShellEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcSurfaceTrimEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionDcSurfaceUntrimEditCommand" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionSurfaceDeleteFaces" devLabel="Delete Faces" translation="면 삭제"/>
	<label commandName="FusionSurfaceEditMidsurfaceShell" devLabel="Edit Midsurface Shell" translation="중간 곡면 쉘 편집"/>
	<label commandName="FusionSurfaceMerge" devLabel="Merge" translation="병합"/>
	<label commandName="FusionSurfaceMidsurfaceShell" devLabel="Midsurface Shell" translation="중간 곡면 쉘"/>
	<label commandName="FusionSurfaceOffset" devLabel="Offset" translation="간격띄우기"/>
	<label commandName="FusionSurfaceOffsetShell" devLabel="Offset Shell" translation="쉘 간격띄우기"/>
	<label commandName="FusionSurfacePatch" devLabel="Patch" translation="패치"/>
	<label commandName="FusionSurfacePatchEdit" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionSurfaceReverseNormal" devLabel="Reverse Normal" translation="법선 반전"/>
	<label commandName="FusionSurfaceRuled" devLabel="Ruled" translation="직선보간"/>
	<label commandName="FusionSurfaceRuledSelectDirection" devLabel="Select a linear edge, plane or axis for direction" translation="방향에 대한 선형 모서리, 평면 또는 축 선택"/>
	<label commandName="FusionSurfaceSelectionTransparency" devLabel="Toggle Surface Body Transparency" translation="곡면 본체 투명도 전환"/>
	<label commandName="FusionSurfaceStitch" devLabel="Stitch" translation="스티치"/>
	<label commandName="FusionSurfaceStitchEdit" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionSurfaceSurfaceShell" devLabel="Edit Surface Shell" translation="곡면 쉘 편집"/>
	<label commandName="FusionSurfaceTransparency" devLabel="Transparent Surfaces Toggle" translation="투명 곡면 전환"/>
	<label commandName="FusionSurfaceTrim" devLabel="Trim" translation="자르기"/>
	<label commandName="FusionSurfaceUnStitch" devLabel="Unstitch" translation="분리"/>
	<label commandName="FusionSurfaceUnStitchEdit" devLabel="Edit Feature " translation="피쳐 편집 "/>
	<label commandName="FusionSurfaceUntrim" devLabel="Untrim" translation="자르기 복구"/>
	<label commandName="FusionSurfaceValidate" devLabel="Validate" translation="확인"/>
	<label commandName="FusionUntrimEdgeInputCursorPrompt" devLabel="Hold %1% to modify selection" translation="%1% 키를 눌러 선택 수정"/>
	<label commandName="FusionUntrimEdgesInputCursorPrompt" devLabel="Select edges to untrim" translation="자르기 복구할 모서리 선택"/>
	<label commandName="FusionUntrimFaceInputCursorPrompt" devLabel="Select faces to untrim" translation="자르기 복구할 면 선택"/>
	<label commandName="GapToleranceInput" devLabel="Gap Healing" translation="간격 수정"/>
	<label commandName="GapToleranceTooltip" devLabel="Maximim gap size to heal, must be 2X small edge/face removal size if this is enabled." translation="수정할 수 있는 최대 간격 크기입니다. 이 옵션이 활성화되어 있는 경우 2X 작은 모서리/면 제거 크기여야 합니다."/>
	<label commandName="InputOffsetType" devLabel="Offset Type" translation="간격띄우기 유형"/>
	<label commandName="IntersectType" devLabel="Intersect" translation="교차"/>
	<label commandName="InvisibleObjectWarningMsg" devLabel="The object that you are creating is not visible. Please toggle visibility in the browser." translation="작성 중인 객체가 표시되지 않습니다. 브라우저에서 가시성을 전환하십시오."/>
	<label commandName="JoinType" devLabel="Join" translation="접합"/>
	<label commandName="MaxGap" devLabel="Max Gap" translation="최대 간격"/>
	<label commandName="MergeSelectionPrompt" devLabel="Select faces" translation="면 선택"/>
	<label commandName="MissingDeleteFaces" devLabel="missing faces" translation="누락된 면"/>
	<label commandName="MissingMidsurfaceInputBodies" devLabel="missing bodies" translation="누락된 본체"/>
	<label commandName="MissingOffsetFaces" devLabel="missing faces" translation="누락된 면"/>
	<label commandName="MissingPatchBoundaries" devLabel="missing boundary paths" translation="누락된 경계 경로"/>
	<label commandName="MissingPatchProfiles" devLabel="missing profiels" translation="누락된 프로파일"/>
	<label commandName="MissingRuledSurfaceEdges" devLabel="Missing edges" translation="누락된 모서리"/>
	<label commandName="MissingRuledSurfaceRefDir" devLabel="Reselect missing direction reference" translation="누락된 방향 참조 다시 선택"/>
	<label commandName="MissingStitchSurfaces" devLabel="missing surfaces" translation="누락된 곡면"/>
	<label commandName="MissingSurfReverseFaces" devLabel="missing faces" translation="누락된 면"/>
	<label commandName="MissingSurfUntrimFaces" devLabel="Missing faces" translation="누락된 면"/>
	<label commandName="MissingSurfaceShellInputBodies" devLabel="missing bodies" translation="누락된 본체"/>
	<label commandName="MissingTrimTools" devLabel="missing trim tools" translation="누락된 자르기 공구"/>
	<label commandName="MissingUnstitchObjects" devLabel="missing target bodies or faces" translation="누락된 대상 본체 또는 면"/>
	<label commandName="MissingUntrimSurfaceEdges" devLabel="Missing edges" translation="누락된 모서리"/>
	<label commandName="NewBodyInNewCompType" devLabel="New Component" translation="새 구성요소"/>
	<label commandName="NewBodyType" devLabel="New Body" translation="새 본체"/>
	<label commandName="NothingStitched" devLabel="Modeling Error: Nothing has stitched." translation="모델링 오류: 아무것도 스티치되지 않았습니다."/>
	<label commandName="OffsetChainSelectionInput" devLabel="Chain Selection" translation="체인 선택"/>
	<label commandName="PatchContinuity" devLabel="PatchContinuity%1%" translation="PatchContinuity%1%"/>
	<label commandName="PatchContinuityInput" devLabel="Continuity" translation="연속성"/>
	<label commandName="PatchContinuityOptionToolTip" devLabel="Continuity" translation="연속성"/>
	<label commandName="PatchFlipToolTip" devLabel="Continuity Direction" translation="연속성 방향"/>
	<label commandName="PatchInteriorConstraintsSelectionPrompt" devLabel="Select edges, sketch curves or points to define patch interior constraints" translation="모서리, 스케치 곡선 또는 점을 선택하여 패치 내부 구속조건 정의"/>
	<label commandName="PatchSelectionPrompt" devLabel="Select edges, sketch profiles or sketch curves to define patch boundary" translation="모서리, 스케치 프로파일 또는 스케치 곡선을 선택하여 패치 경계 정의"/>
	<label commandName="PatchTable" devLabel="PatchTable" translation="PatchTable"/>
	<label commandName="PatchTableAdd" devLabel="Add" translation="추가"/>
	<label commandName="PatchTableRemvoe" devLabel="Remove" translation="제거"/>
	<label commandName="PatchTableRowLabel" devLabel="Boundray" translation="경계"/>
	<label commandName="PatchTangentFlip" devLabel="PatchFlip%1%" translation="PatchFlip%1%"/>
	<label commandName="PatchTangentFlipInput" devLabel="Flip" translation="반전"/>
	<label commandName="PatchTangentWeight" devLabel="PatchScale%1%" translation="PatchScale%1%"/>
	<label commandName="PatchTangentWeightInput" devLabel="Scale" translation="축척"/>
	<label commandName="PatchTangentWeightToolTip" devLabel="Weight" translation="가중치"/>
	<label commandName="PatchTypeBounded" devLabel="Bounded" translation="경계"/>
	<label commandName="PatchTypeTrimmed" devLabel="Trimmed" translation="잘림"/>
	<label commandName="Profile" devLabel="Profile %1%" translation="프로파일 %1%"/>
	<label commandName="RoundedOffset" devLabel="Rounded Offset" translation="둥근 간격띄우기"/>
	<label commandName="RoundedOffsetToolTip" devLabel="Creates rounded offset corners." translation="둥근 간격띄우기 코너를 작성합니다."/>
	<label commandName="SelectStitchSurfaces" devLabel="Select Surfaces to Stitch" translation="스티치할 곡면 선택"/>
	<label commandName="SelectTrimToolProfile" devLabel="Select a trimming tool" translation="자르기 공구 선택"/>
	<label commandName="SelectValidateBodies" devLabel="Select Bodies to validate" translation="확인할 본체 선택"/>
	<label commandName="SelectionListControlCmdInput" devLabel="Edge Sets" translation="모서리 세트"/>
	<label commandName="SelectionListCtrlGroup" devLabel="Unstitched Edges" translation="분리된 모서리"/>
	<label commandName="SharpOffset" devLabel="Sharp Offset" translation="뾰족한 간격띄우기"/>
	<label commandName="SharpOffsetToolTip" devLabel="Creates sharp offset corners." translation="뾰족한 간격띄우기 코너를 작성합니다."/>
	<label commandName="ShellfromSurface" devLabel="Shell from Surface" translation="곡면에서 쉘"/>
	<label commandName="SimAutomaticSelectionEnabled" devLabel="Automatic" translation="자동"/>
	<label commandName="SimAutomaticSelectionSlider" devLabel="Size" translation="크기"/>
	<label commandName="SimNativeSurfaceCmdSelection" devLabel="Selection" translation="선택"/>
	<label commandName="SimNativeSurfaceCmdThickness" devLabel="Thickness" translation="두께"/>
	<label commandName="SimPreviewEnabledCheckbox" devLabel="Preview" translation="미리보기"/>
	<label commandName="SimThinShellDistanceGroup" devLabel="Maximum Face Pair Distance" translation="최대 면 쌍 거리"/>
	<label commandName="SimThinShellDistanceSlider" devLabel="Distance" translation="거리"/>
	<label commandName="SimThinShellDistanceSliderEnabled" devLabel="Automatic Distance" translation="자동 거리"/>
	<label commandName="SimThinShellDistanceValue" devLabel="Distance" translation="거리"/>
	<label commandName="SimThinShellOptionGroup" devLabel="Options" translation="옵션"/>
	<label commandName="SimThinShellPreview" devLabel="Preview" translation="미리보기"/>
	<label commandName="SimThinShellSmallFaceRemovalPerc" devLabel="Remove Small Faces (%)" translation="작은 면 제거(%)"/>
	<label commandName="SimThinShellThicknessOverride" devLabel="Thickness" translation="두께"/>
	<label commandName="SimThinShellThicknessOverrideEnabled" devLabel="Override Thickness" translation="두께 재지정"/>
	<label commandName="SimThinShellThicknessReset" devLabel="Reset Thickness" translation="두께 재설정"/>
	<label commandName="SmallEdgeFaceToleranceTooltip" devLabel="Maximim Face/Edge size to remove, will be skipped if the body has errors." translation="제거할 면/모서리 크기 극대화, 본체에 오류가 있으면 건너뜁니다."/>
	<label commandName="SmallEdgeFacesToleranceInput" devLabel="Small Edge/Face Removal" translation="작은 모서리/면 제거"/>
	<label commandName="StandardType" devLabel="Standard" translation="표준"/>
	<label commandName="StitchFreeEdge" devLabel="Free Edge" translation="연결되지 않은 모서리"/>
	<label commandName="StitchResultsInput" devLabel="Stitch Result" translation="스티치 결과"/>
	<label commandName="StitchTolInput" devLabel="" translation=""/>
	<label commandName="StitchToleranceInput" devLabel="Tolerance" translation="공차"/>
	<label commandName="StitchedEdgesInput" devLabel="Edges to be Stitched" translation="스티치할 모서리"/>
	<label commandName="SufaceRefitToleranceInput" devLabel="Refit Bad Surfaces" translation="잘못된 곡면 다시 맞춤"/>
	<label commandName="SurfTrimNotargetFaceToRem" devLabel="No Target Face selected to remove!" translation="제거할 대상 면이 선택되지 않았습니다!"/>
	<label commandName="SurfaceDeleteFacesInput" devLabel="Faces" translation="면"/>
	<label commandName="SurfaceFaceStitchSetTolerance" devLabel="Set Max Gap as Stitch Tolerance" translation="최대 간격을 스티치 공차로 설정"/>
	<label commandName="SurfaceMergeChainSelectionInput" devLabel="Select Chain" translation="체인 선택"/>
	<label commandName="SurfaceMergeSelectionInput" devLabel="Selection" translation="선택"/>
	<label commandName="SurfaceMidsurfaceBodiesInput" devLabel="Bodies" translation="본체"/>
	<label commandName="SurfaceOffsetDistanceInput" devLabel="Distance" translation="거리"/>
	<label commandName="SurfaceOffsetFacesInput" devLabel="Faces / Surface Bodies" translation="면/곡면 본체"/>
	<label commandName="SurfaceOffsetThicknessInput" devLabel="Thickness" translation="두께"/>
	<label commandName="SurfacePatchChainInput" devLabel="Boundary Edges" translation="경계 모서리"/>
	<label commandName="SurfacePatchChainSelectionInput" devLabel="Enable Chaining" translation="체인 사용"/>
	<label commandName="SurfacePatchConnectivityInput" devLabel="Continuity" translation="연속성"/>
	<label commandName="SurfacePatchGroupInput" devLabel="Group Edges" translation="모서리 그룹화"/>
	<label commandName="SurfacePatchInteriorRailsAndPointsInput" devLabel="Interior Rails/Points" translation="내부 레일/점"/>
	<label commandName="SurfacePatchPatchType" devLabel="Patch Type" translation="패치 유형"/>
	<label commandName="SurfaceRefitFaceToleranceTooltip" devLabel="Maximim distance between the repaired face and the original face." translation="복구된 면과 원래 면 사이의 최대 거리입니다."/>
	<label commandName="SurfaceReverseNormalInput" devLabel="Faces" translation="면"/>
	<label commandName="SurfaceRevolve" devLabel="Revolve" translation="회전"/>
	<label commandName="SurfaceRuledAltFacesInput" devLabel="Alternate Faces" translation="대체 면"/>
	<label commandName="SurfaceRuledAltFacesInputDesc" devLabel="Flips direction or angle when edges share more than one face." translation="모서리가 둘 이상의 면을 공유하는 경우 방향 또는 각도를 반전합니다."/>
	<label commandName="SurfaceRuledAngleInput" devLabel="Angle" translation="각도"/>
	<label commandName="SurfaceRuledAngleInputDesc" devLabel="Specify rotation angle." translation="회전 각도를 지정합니다."/>
	<label commandName="SurfaceRuledChainInput" devLabel="Chain Selection" translation="체인 선택"/>
	<label commandName="SurfaceRuledChainInputDesc" devLabel="Automatically select connected geometry." translation="연결된 형상을 자동으로 선택합니다."/>
	<label commandName="SurfaceRuledDirectionInput" devLabel="Direction" translation="방향"/>
	<label commandName="SurfaceRuledDirectionInputDesc" devLabel="Select a linear edge, plane, or axis." translation="선형 모서리, 평면 또는 축을 선택합니다."/>
	<label commandName="SurfaceRuledDistanceInput" devLabel="Distance" translation="거리"/>
	<label commandName="SurfaceRuledDistanceInputDesc" devLabel="Specify distance to extend." translation="연장할 거리를 지정합니다."/>
	<label commandName="SurfaceRuledMitredCornersInput" devLabel="Mitered Corners" translation="마이터된 코너"/>
	<label commandName="SurfaceRuledMitredCornersInputDesc" devLabel="Creates sharp corners instead of rounded corners." translation="둥근 모서리 대신 뾰족한 모서리를 작성합니다."/>
	<label commandName="SurfaceRuledProfileInput" devLabel="Edges" translation="모서리"/>
	<label commandName="SurfaceRuledProfileInputDesc" devLabel="Select edges." translation="모서리를 선택합니다."/>
	<label commandName="SurfaceRuledTypeDirectionInput" devLabel="Direction" translation="방향"/>
	<label commandName="SurfaceRuledTypeDirectionInputDesc" devLabel="Creates a ruled surface in a direction that you select." translation="선택하는 방향으로 직선보간 곡면을 작성합니다."/>
	<label commandName="SurfaceRuledTypeInput" devLabel="Type" translation="유형"/>
	<label commandName="SurfaceRuledTypeNormalInput" devLabel="Normal" translation="일반"/>
	<label commandName="SurfaceRuledTypeNormalInputDesc" devLabel="Creates a ruled surface normal to the face of selected edges." translation="선택한 모서리의 면에 수직인 직선보간 곡면을 작성합니다."/>
	<label commandName="SurfaceRuledTypeTangentDesc" devLabel="Creates a ruled surface tangent to the face of selected edges." translation="선택한 모서리의 면에 접하는 직선보간 곡면을 작성합니다."/>
	<label commandName="SurfaceRuledTypeTangentInput" devLabel="Tangent" translation="접선"/>
	<label commandName="SurfaceShellThicknessTip" devLabel="The thickness direction is symmetric about the selected surface." translation="두께 방향은 선택한 곡면에 대해 대칭입니다."/>
	<label commandName="SurfaceStitchChainInput" devLabel="Stitch Surfaces" translation="곡면 스티치"/>
	<label commandName="SurfaceStitchFindInWindow" devLabel="Find Edge in Window" translation="창에서 모서리 찾기"/>
	<label commandName="SurfaceSweep" devLabel="Sweep" translation="스윕"/>
	<label commandName="SurfaceTrimChainInput" devLabel="Trim Tool" translation="자르기 공구"/>
	<label commandName="SurfaceTrimFaceSelInput" devLabel="FaceRemoveSel" translation="FaceRemoveSel"/>
	<label commandName="SurfaceUnStitchFacesInput" devLabel="Faces / Bodies" translation="면/본체"/>
	<label commandName="SurfaceUntrimEdgesInput" devLabel="Edges" translation="모서리"/>
	<label commandName="SurfaceUntrimEdgesInputDesc" devLabel="Select edges to untrim.&#xA;Hold %1% to suppress command preview and select multiple edges." translation="자르기 복구할 모서리를 선택합니다.&#xA;명령 미리보기를 억제하고 여러 모서리를 선택하려면 %1% 키를 누릅니다."/>
	<label commandName="SurfaceUntrimExtensionInput" devLabel="Extend" translation="연장"/>
	<label commandName="SurfaceUntrimExtensionInputDesc" devLabel="Specify distance to extend untrimmed surface." translation="자르기 복구된 곡면을 연장할 거리를 지정합니다."/>
	<label commandName="SurfaceUntrimFacesInput" devLabel="Faces" translation="면"/>
	<label commandName="SurfaceUntrimFacesInputDesc" devLabel="Select faces to untrim." translation="자르기 복구할 면을 선택합니다."/>
	<label commandName="SurfaceUntrimKeepCopyInput" devLabel="Keep Copy" translation="사본 유지"/>
	<label commandName="SurfaceUntrimKeepCopyInputDesc" devLabel="Creates a copy of original trimmed surface." translation="원래 잘린 곡면의 사본을 작성합니다."/>
	<label commandName="SurfaceUntrimTypeAllEdgesInput" devLabel="All Edges" translation="모든 모서리"/>
	<label commandName="SurfaceUntrimTypeAllEdgesInputDesc" devLabel="Untrims all internal and external edges of a surface." translation="곡면의 모든 내부 및 외부 모서리를 자르기 복구합니다."/>
	<label commandName="SurfaceUntrimTypeExternalEdgesInput" devLabel="External Edges" translation="외부 모서리"/>
	<label commandName="SurfaceUntrimTypeExternalEdgesInputDesc" devLabel="Untrims external edges only." translation="외부 모서리만 자르기 복구합니다."/>
	<label commandName="SurfaceUntrimTypeInput" devLabel="Type" translation="유형"/>
	<label commandName="SurfaceUntrimTypeInternalEdgesDesc" devLabel="Untrims internal edges only." translation="내부 모서리만 자르기 복구합니다."/>
	<label commandName="SurfaceUntrimTypeInternalEdgesInput" devLabel="Internal Edges" translation="내부 모서리"/>
	<label commandName="SurfaceUntrimTypeManualInput" devLabel="Manual" translation="메뉴얼"/>
	<label commandName="SurfaceUntrimTypeManualInputDesc" devLabel="Untrims manually selected edges of a face.&#xA;Hold %1% to suppress command preview and select multiple edges." translation="선택한 면 모서리를 수동으로 자르기 복구합니다.&#xA;명령 미리보기를 억제하고 여러 모서리를 선택하려면 %1% 키를 누릅니다."/>
	<label commandName="SurfaceValidateBodyInput" devLabel="Validate Bodies" translation="본체 확인"/>
	<label commandName="SurfaceValidateDefectiveNodeName" devLabel="Defective Surface" translation="결함 있는 곡면"/>
	<label commandName="SurfaceValidateEdgesRemovedCount" devLabel="Number of edges removed: %1%" translation="제거된 모서리 수: %1%"/>
	<label commandName="SurfaceValidateFacesRemovedCount" devLabel="Number of faces removed: %1%" translation="제거된 면 수: %1%"/>
	<label commandName="SurfaceValidateFixedCount" devLabel="Number of surfaces repaired: %1%" translation="복구된 곡면 수: %1%"/>
	<label commandName="SurfaceValidateIntersectNodeName" devLabel="Intersecting Surface" translation="교차 곡면"/>
	<label commandName="SurfaceValidateIntersectingCount" devLabel="Number of intersecting or overlapping surfaces: %1%" translation="교차하거나 겹치는 곡면 수: %1%"/>
	<label commandName="SurfaceValidateInvalidCount" devLabel="Number of invalid surfaces: %1%" translation="유효하지 않은 곡면 수: %1%"/>
	<label commandName="SurfaceValidateNoIssue" devLabel="No issues were found" translation="문제를 찾을 수 없음"/>
	<label commandName="SurfaceValidateSmallEdgeFaceRemovalSkipped" devLabel="Small Edge/Face Removal has been skipped." translation="작은 모서리/면 제거를 건너뛰었습니다."/>
	<label commandName="SurfaceValidateSummary" devLabel="Validate Summary:" translation="요약 확인:"/>
	<label commandName="SurfaceValidateUnstitchableCount" devLabel="Number of surfaces that cause stitching failure: %1%" translation="스티치 오류를 유발하는 곡면 수: %1%"/>
	<label commandName="SurfaceValidateUnstitchableNodeName" devLabel="Unstitchable Surface" translation="스티치 불가 곡면"/>
	<label commandName="TTSurfaceEnvironment" devLabel="Surface" translation="곡면"/>
	<label commandName="UnStitchedEdgeTitle" devLabel="Edge" translation="모서리"/>
	<label commandName="UnStitchedGapTitle" devLabel="Max Gap" translation="최대 간격"/>
	<label commandName="UnStitchedTableFindInWindow" devLabel="Find in Window" translation="창에서 찾기"/>
	<label commandName="UnStitchedTableSetTolerance" devLabel="Set Tolerance" translation="공차 설정"/>
	<label commandName="UnstitchedEdgeName" devLabel="UnStitchedEdgeName" translation="UnStitchedEdgeName"/>
	<label commandName="UnstitchedGapLength" devLabel="UnStitchedGapLength" translation="UnStitchedGapLength"/>
	<label commandName="ValidateEnableGapRepair" devLabel="Gap Healing" translation="간격 수정"/>
	<label commandName="ValidateEnableRepair" devLabel="Repair" translation="복구"/>
	<label commandName="ValidateEnableSmallEdgeFaceRemoval" devLabel="Small Edge/Face Removal" translation="작은 모서리/면 제거"/>
	<label commandName="ValidateEnableSurfaceRefit" devLabel="Refit Bad Surfaces" translation="잘못된 곡면 다시 맞춤"/>
	<label commandName="lclzFusionReverseNormalCommand1" devLabel="Flips the positive direction of all faces on a selected surface body." translation="선택한 곡면 바디에서 모든 면의 양의 방향을 반전합니다."/>
	<label commandName="lclzFusionReverseNormalCommand2" devLabel="Select a surface body to reverse." translation="반전할 곡면 바디를 선택합니다."/>
	<label commandName="lclzFusionSurfaceMergeCommand1" devLabel="Combines the selected faces into a single quilt surface." translation="선택한 면을 단일 퀼트 곡면에 결합합니다."/>
	<label commandName="lclzFusionSurfaceMergeCommand2" devLabel="Select the faces to merge. You can select solid or surface faces." translation="병합할 면을 선택합니다. 솔리드 또는 곡면 본체를 선택할 수 있습니다."/>
	<label commandName="lclzFusionSurfaceMidsurfaceShellCommand1" devLabel="Creates a new midsurface shell from the selected body." translation="선택한 본체에서 새 중간 곡면 쉘을 작성합니다."/>
	<label commandName="lclzFusionSurfaceMidsurfaceShellCommand2" devLabel="Select the face to midsurface." translation="중간 곡면을 작성할 면을 선택합니다."/>
	<label commandName="lclzFusionSurfaceOffsetCommand1" devLabel="Creates a new surface body at a given distance from the selected face or surface body." translation="선택한 면 또는 곡면 바디로부터 지정된 거리에 새 곡면 바디를 작성합니다."/>
	<label commandName="lclzFusionSurfaceOffsetCommand2" devLabel="Select a face or surface body to offset, then specify the distance." translation="간격띄우기할 면 또는 곡면 바디를 선택한 후, 거리를 지정합니다."/>
	<label commandName="lclzFusionSurfaceOffsetShellCommand1" devLabel="Creates a new offset shell at a given distance from the selected face." translation="선택한 면으로부터 지정된 거리에서 새 간격띄우기 쉘을 작성합니다."/>
	<label commandName="lclzFusionSurfaceOffsetShellCommand2" devLabel="Select the face to offset then specify the distance." translation="간격띄우기할 면을 선택한 후, 거리를 지정합니다."/>
	<label commandName="lclzFusionSurfacePatchCommand1" devLabel="Creates a planar or 3D surface within the boundary of a specified closed loop." translation="지정한 닫힌 루프의 경계 내에서 평면 곡면 또는 3D 곡면을 작성합니다."/>
	<label commandName="lclzFusionSurfacePatchCommand2" devLabel="Select the loop to patch then apply connected (G0), tangent (G1), and curvature (G2) boundary conditions." translation="패치할 루프를 선택한 후, 연결됨(G0), 접선(G1) 및 곡률(G2) 경계 조건을 적용합니다."/>
	<label commandName="lclzFusionSurfaceRuledCommand1" devLabel="Creates a ruled surface at a specified distance and angle from selected edges." translation="선택한 모서리로부터 지정된 거리와 각도로 직선보간 곡면을 작성합니다."/>
	<label commandName="lclzFusionSurfaceRuledCommand2" devLabel="Select edges on a solid body, surface body, or sketch. Then select a ruled surface type and specify the direction, distance, and angle." translation="솔리드 바디, 곡면 바디 또는 스케치에서 모서리를 선택합니다. 그런 다음 직선보간 곡면 유형을 선택하고 방향, 거리 및 각도를 지정합니다."/>
	<label commandName="lclzFusionSurfaceShellConvertCommand1" devLabel="Creates a new surface shell from the surface." translation="곡면에서 새 곡면 쉘을 작성합니다."/>
	<label commandName="lclzFusionSurfaceShellConvertCommand2" devLabel="Select the surface to surface shell." translation="곡면 대 곡면 쉘을 선택합니다."/>
	<label commandName="lclzFusionSurfaceStitchCommand1" devLabel="Joins surfaces to make a single surface body or solid body." translation="곡면을 접합하여 단일 곡면 본체 또는 솔리드 본체를 만듭니다."/>
	<label commandName="lclzFusionSurfaceStitchCommand2" devLabel="Select the surfaces to join. Edges within the tolerance are highlighted green." translation="접합할 곡면을 선택합니다. 공차 내의 모서리는 초록색으로 강조 표시됩니다."/>
	<label commandName="lclzFusionSurfaceTrimCommand1" devLabel="Removes the selected area of a surface body using the specified cutting tool." translation="지정된 절단 공구를 사용하여 곡면 본체의 선택한 영역을 제거합니다."/>
	<label commandName="lclzFusionSurfaceTrimCommand2" devLabel="Select the cutting tool to use then select faces or surface bodies to remove." translation="사용할 절단 공구를 선택한 후, 제거할 면 또는 곡면 본체를 선택합니다."/>
	<label commandName="lclzFusionSurfaceUnStitchCommand1" devLabel="Breaks joined surfaces into individual surfaces." translation="접합된 곡면을 개별 곡면으로 분할합니다."/>
	<label commandName="lclzFusionSurfaceUnStitchCommand2" devLabel="Select faces to unstitch. The selected face is unhooked from the parent body and the result body contains the unhooked face." translation="분리할 면을 선택합니다. 선택한 면이 상위 본체에서 분리되고 결과로 나온 본체에는 분리된 면이 포함됩니다."/>
	<label commandName="lclzFusionSurfaceUntrimCommand1" devLabel="Extends trimmed surfaces and fills gaps, holes, or empty regions." translation="잘려진 곡면을 연장하고 간격, 홀 또는 빈 영역을 채웁니다."/>
	<label commandName="lclzFusionSurfaceUntrimCommand2" devLabel="Select the surface to untrim, then select the untrim type. You can untrim all edges, internal edges, external edges, or manually select the edges you want to untrim." translation="자르기 복구할 곡면을 선택한 후, 자르기 복구 유형을 선택합니다. 모든 모서리, 내부 모서리, 외부 모서리의 자르기를 복구하거나 자르기 복구할 모서리를 수동으로 선택할 수 있습니다."/>
	<label commandName="lclzFusionSurfaceValidate1" devLabel="Checks the quality of selected surfaces and attempts to heal surfaces before stitching into quilts and solids." translation="선택한 곡면의 품질을 확인하고 퀼트 및 솔리드로 스티치하기 전에 곡면 수정을 시도합니다."/>
	<label commandName="lclzFusionSurfaceValidate2" devLabel="Select the surfaces to check, specify a tolerance then select the type of validation to perform." translation="확인할 곡면을 선택하고 공차를 지정한 후, 수행할 유효성 검사 유형을 선택합니다."/>
	<label commandName="lclzMergeTipsAndTricksTips" devLabel="Select the surfaces to merge. You can select solid or surface faces." translation="병합할 곡면을 선택합니다. 솔리드 또는 곡면 면을 선택할 수 있습니다."/>
	<label commandName="lclzMergeTipsAndTricksTitle" devLabel="Merge Information" translation="병합 정보"/>
	<label commandName="lclzMidsurfaceShellTipsAndTricksDesc" devLabel="The use of shells can reduce mesh requirements and solve time.  Using this command on a complex body may require slight adjustments with other shellcommands such as Gap Fill." translation="쉘을 사용하면 메쉬 요구사항을 줄이고 시간을 해결할 수 있습니다.  복잡한 본체에 대해 이 명령을 사용하려면 간격 채우기와 같은 다른 주요 명령을 약간 조정해야 할 수 있습니다."/>
	<label commandName="lclzMidsurfaceShellTipsAndTricksTips" devLabel="Creates a shell part in the middle of the selected body or bodies using the thickness of the selected body." translation="선택한 본체의 두께를 사용하여 선택한 본체의 중간에 쉘 부품을 작성합니다."/>
	<label commandName="lclzMidsurfaceShellTipsAndTricksTitle" devLabel="Midsurface Shell Information" translation="중간 곡면 쉘 정보"/>
	<label commandName="lclzOffsetShellTipsAndTricksDesc" devLabel="Using the Offset Shell command will create a shell to represent the selected body and remove the selected body from the Simulation Model. To recover the original body the Shell must be removed from the timeline, or a new Simulation Model must be created." translation="쉘 간격띄우기 명령을 사용하면 선택한 본체를 나타내는 쉘이 작성되고 시뮬레이션 모형에서 선택한 본체가 제거됩니다. 원래 본체를 복구하려면 시간 표시 막대에서 쉘을 제거하거나 새 시뮬레이션 모형을 작성해야 합니다."/>
	<label commandName="lclzOffsetShellTipsAndTricksTips" devLabel="Creates a new shell at a specified distance from selected faces of a 3D body." translation="3D 본체의 선택한 면에서 지정된 거리에 새 쉘을 작성합니다."/>
	<label commandName="lclzOffsetShellTipsAndTricksTitle" devLabel="Offset Shell Information" translation="쉘 간격띄우기 정보"/>
	<label commandName="lclzOffsetTipsAndTricksDesc" devLabel="Select multiple faces to offset them simultaneously." translation="동시에 간격띄우기할 여러 면을 선택합니다."/>
	<label commandName="lclzOffsetTipsAndTricksTips" devLabel="Select the face to offset then specify the distance." translation="간격띄우기할 면을 선택한 후, 거리를 지정합니다."/>
	<label commandName="lclzOffsetTipsAndTricksTitle" devLabel="Offset Information" translation="간격띄우기 정보"/>
	<label commandName="lclzPatchWorkspaceName" devLabel="Surface Workspace" translation="곡면 작업공간"/>
	<label commandName="lclzPatchWorkspaceTitle" devLabel="Creates construction surfaces and repairs surface geometry. Access commands to create surface bodies." translation="생성 곡면을 작성하고 곡면 형상을 복구합니다. 곡면 본체를 작성하는 명령에 액세스합니다."/>
	<label commandName="lclzReverseNormalTipsAndTricksTips" devLabel="Select a surface body to reverse the positive direction of all its faces." translation="곡면 바디를 선택하여 모든 면의 양의 방향을 반전시킵니다."/>
	<label commandName="lclzReverseNormalTipsAndTricksTitle" devLabel="Reverse Normal Information" translation="법선 반전 정보"/>
	<label commandName="lclzRevolveTipsAndTricksDesc" devLabel="If you have a profile and a single center line selected then create a &lt;b&gt;Revolve&lt;/b&gt; feature, the dialog will detect those selections and auto-select the &lt;b&gt;Profile&lt;/b&gt; and &lt;b&gt;Axis&lt;/b&gt; options." translation="프로파일과 단일 중심선을 선택한 후, &lt;b&gt;회전&lt;/b&gt; 피쳐를 작성하면 대화상자에서 해당 선택 사항을 탐지하고 &lt;b&gt;프로파일&lt;/b&gt; 및 &lt;b&gt;축&lt;/b&gt; 옵션을 자동으로 선택합니다."/>
	<label commandName="lclzRuledTipsAndTricksDesc" devLabel="You can use the Ruled command to add extensions to existing surfaces, create parting surfaces, or add a drafted surface that follows selected reference geometry." translation="직선보간 명령을 사용하여 기존 곡면에 익스텐션을 추가하거나 분할 곡면을 작성하거나 선택한 참조 형상을 따르는 기울어진 곡면을 추가할 수 있습니다."/>
	<label commandName="lclzRuledTipsAndTricksTips" devLabel="Adjust Type to create ruled surfaces normal or tangent to the face connected to the selected edges, or in a direction that you define." translation="유형을 조정하여 선택한 모서리에 연결된 면에 수직이거나 접하거나 정의한 방향으로 직선보간 곡면을 작성합니다."/>
	<label commandName="lclzRuledTipsAndTricksTitle" devLabel="Ruled Information" translation="직선보간 정보"/>
	<label commandName="lclzStitchTipsAndTricksDesc" devLabel="Green indicates closed edges, whereas red indicates open edges." translation="초록색은 닫힌 모서리를 나타내고 빨간색은 열린 모서리를 나타냅니다."/>
	<label commandName="lclzStitchTipsAndTricksTips" devLabel="Select the surfaces to join." translation="접합할 곡면을 선택합니다."/>
	<label commandName="lclzStitchTipsAndTricksTitle" devLabel="Stitch Information" translation="연결 정보"/>
	<label commandName="lclzSurfacePatchTipsAndTricksDesc" devLabel="Use Patch to fill an open body with a new surface. Surfaces can be knit together using the Stitch tool." translation="패치를 사용하여 새 곡면으로 열린 본체를 채웁니다. 연결 도구를 사용하여 여러 곡면을 결합할 수 있습니다."/>
	<label commandName="lclzSurfacePatchTipsAndTricksTips" devLabel="Select the loop to patch then apply connected (G0), tangent (G1), and curvature (G2) boundary conditions." translation="패치할 루프를 선택한 후, 연결됨(G0), 접선(G1) 및 곡률(G2) 경계 조건을 적용합니다."/>
	<label commandName="lclzSurfacePatchTipsAndTricksTitle" devLabel="Patch Information" translation="패치 정보"/>
	<label commandName="lclzSurfaceRevolve1" devLabel="Revolves a sketch profile or planar face around a selected axis." translation="선택한 축을 기준으로 스케치 프로파일 또는 평면형 면을 회전합니다."/>
	<label commandName="lclzSurfaceRevolve2" devLabel="Select a profile or planar face and an axis to revolve around, then specify the extent type, direction, and operation." translation="회전의 기준이 될 프로파일 또는 평면형 면과 축을 선택한 후, 범위 유형, 방향 및 작업을 지정합니다."/>
	<label commandName="lclzSurfaceRevolveTipsAndTricksTips" devLabel="Use the &lt;b&gt;Project Axis&lt;/b&gt; option to project the axis to the same plane as the selected profile. Uncheck to return the axis to its original position." translation="&lt;b&gt;축 투영&lt;/b&gt; 옵션을 사용하여 선택한 프로파일과 동일한 평면에 축을 투영합니다. 축을 원래 위치로 되돌리려면 선택을 취소하십시오."/>
	<label commandName="lclzSurfaceRevolveTipsAndTricksTitle" devLabel="Revolve Information" translation="회전 정보"/>
	<label commandName="lclzSurfaceShellConvertTipsAndTricksDesc" devLabel="A suface body itself will not be considered in simulation until it is transformed into a shell and given a thickness." translation="곡면 본체가 쉘로 변환되고 두께가 지정될 때까지 시뮬레이션에서 곡면 본체 자체는 고려되지 않습니다."/>
	<label commandName="lclzSurfaceShellConvertTipsAndTricksTips" devLabel="Transform surface bodies into shells for Simulation." translation="시뮬레이션을 위해 곡면 본체를 쉘로 변환합니다."/>
	<label commandName="lclzSurfaceShellConvertTipsAndTricksTitle" devLabel="Shell from Surface Information" translation="곡면에서 쉘 정보"/>
	<label commandName="lclzSurfaceSweep1" devLabel="Sweeps a sketch profile or planar face along a selected path." translation="선택한 경로를 따라 스케치 프로파일 또는 평면형 면을 스윕합니다."/>
	<label commandName="lclzSurfaceSweep2" devLabel="Select the profile then select the sweep path. The distance for the sweep is a decimal percentage of the selected path." translation="프로파일을 선택한 후, 스윕 경로를 선택합니다. 스윕 거리는 선택한 경로의 소수 비율입니다."/>
	<label commandName="lclzSurfaceSweepTipsAndTricksDesc" devLabel="The distance for the sweep is a decimal percentage of the length of the path." translation="스윕 거리는 경로 길이의 소수 비율입니다."/>
	<label commandName="lclzSurfaceSweepTipsAndTricksTips" devLabel="Select the profile and the sweep path." translation="프로파일을 선택한 다음 스윕 경로를 선택합니다."/>
	<label commandName="lclzSurfaceSweepTipsAndTricksTitle" devLabel="Sweep Information" translation="스윕 정보"/>
	<label commandName="lclzTrimTipsAndTricksDesc" devLabel="Surfaces to be trimmed will turn red." translation="자를 곡면은 빨간색으로 바뀝니다."/>
	<label commandName="lclzTrimTipsAndTricksTips" devLabel="Select a plane or a sketch intersecting a surface as the cutting tool, then select the desired surface to trim." translation="곡면을 교차하는 평면이나 스케치를 절단 공구로 선택한 후, 자르려는 곡면을 선택합니다."/>
	<label commandName="lclzTrimTipsAndTricksTitle" devLabel="Trim Information" translation="자르기 정보"/>
	<label commandName="lclzUnStitchTipsAndTricksTips" devLabel="Select the faces or bodies to unstitch." translation="분리할 면이나 본체를 선택합니다."/>
	<label commandName="lclzUnStitchTipsAndTricksTitle" devLabel="Unstitch Information" translation="분리 정보"/>
	<label commandName="lclzUntrimTipsAndTricksDesc" devLabel="For the Manual untrim type, hold Ctrl (Windows) or Command (MacOS) to suppress the preview and select multiple edges to untrim." translation="수동 자르기 복구 유형의 경우 미리보기를 억제하고 자르기 복구할 여러 모서리를 선택하려면 Ctrl(Windows) 또는 명령(MacOS)을 누릅니다."/>
	<label commandName="lclzUntrimTipsAndTricksTips" devLabel="Use Untrim to remove unwanted holes or extend and rebuild clean surface intersections." translation="자르기 복구를 사용하여 원치 않는 홀을 제거하거나 정리된 곡면 교차를 연장하고 재작성합니다."/>
	<label commandName="lclzUntrimTipsAndTricksTitle" devLabel="Untrim Information" translation="자르기 복구 정보"/>
	<label commandName="lclzValidateTipsAndTricksTips" devLabel="Select the surfaces to check, specify a tolerance then select the type of validation to perform." translation="확인할 곡면을 선택하고 공차를 지정한 후, 수행할 유효성 검사 유형을 선택합니다."/>
	<label commandName="lclzValidateTipsAndTricksTitle" devLabel="Validate Information" translation="유효성 검사 정보"/>
	<label commandName="midsurfaceSelectSolid" devLabel="Select solid bodies to midsurface" translation="중간 곡면을 작성할 솔리드 본체 선택"/>
	<label commandName="offsetSelectSurface" devLabel="Select faces or surface bodies to offset" translation="간격띄우기할 면 또는 곡면 본체 선택"/>
	<label commandName="pInputSet" devLabel="Select objects to delete" translation="삭제할 객체 선택"/>
	<label commandName="pInputSurfaceQuiltSet" devLabel="Select surface body" translation="곡면 본체 선택"/>
	<label commandName="ruledSelectProfileNoSel" devLabel="Select edges" translation="모서리 선택"/>
	<label commandName="ruledSelectProfileSel" devLabel="Adjust distance and angle or modify selection" translation="거리 및 각도를 조정하거나 선택 수정"/>
	<label commandName="unstitchSelectSurface" devLabel="Select bodies to unstitch" translation="분리할 본체 선택"/>
</Resource>