<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="ActionEditorDisplayName" devLabel="Action Editor" translation="작업 편집기"/>
	<label commandName="ActoinTypeInput" devLabel="Type" translation="유형"/>
	<label commandName="AlignActionEndTimesCmd" devLabel="Align end time" translation="정렬 끝 시간"/>
	<label commandName="AlignActionStartTimesCmd" devLabel="Align start time" translation="정렬 시작 시간"/>
	<label commandName="AllStoryboardTip" devLabel="Apply the changes to all storyboards" translation="모든 스토리보드에 변경 사항 적용"/>
	<label commandName="AllStoryboards" devLabel="All Storyboards" translation="모든 스토리보드"/>
	<label commandName="AnimationTimeline" devLabel="Animation Timeline" translation="애니메이션 시간 표시 막대"/>
	<label commandName="AnimationVideoMinimumHeight" devLabel="Please increase the height, the minimum value is %1." translation="높이를 늘리십시오. 최소값은 %1입니다."/>
	<label commandName="AnimationVideoMinimumResolution" devLabel="Please increase the resolution, the minimum value is %1." translation="해상도를 높이십시오. 최소값은 %1입니다."/>
	<label commandName="AnimationVideoMinimumWidth" devLabel="Please increase the width, the minimum value is %1." translation="폭을 늘리십시오. 최소값은 %1입니다."/>
	<label commandName="ApplicationSettingsEditCmd" devLabel="Edit Application Settings" translation="응용프로그램 설정 편집"/>
	<label commandName="AxisXDistance" devLabel="X Distance" translation="X 거리"/>
	<label commandName="AxisYDistance" devLabel="Y Distance" translation="Y 거리"/>
	<label commandName="AxisZDistance" devLabel="Z Distance" translation="Z 거리"/>
	<label commandName="BackToStepBeginningTip" devLabel="Back to Storyboard Beginning." translation="스토리보드의 처음으로 돌아갑니다."/>
	<label commandName="CalloutActionItem" devLabel="Edit" translation="편집"/>
	<label commandName="CameraViewActionItem" devLabel="Camera View" translation="카메라 뷰"/>
	<label commandName="Cancel" devLabel="Cancel" translation="취소"/>
	<label commandName="Clean" devLabel="Clean" translation="정리"/>
	<label commandName="Components" devLabel="Components" translation="구성요소"/>
	<label commandName="CompositeActionTooltip" devLabel="%1%: Composite Actions" translation="%1%: 복합 작업"/>
	<label commandName="ConfigDropdownKey" devLabel="Configuration" translation="구성"/>
	<label commandName="ContinueDeleteStory" devLabel="Delete" translation="삭제"/>
	<label commandName="CreateActionMessage" devLabel="Create actions in canvas to generate animation" translation="캔버스에서 애니메이션을 생성하기 위한 작업 작성"/>
	<label commandName="CreateStoryboardTitle" devLabel="New Storyboard.&#xA;Add a new storyboard to the document." translation="새 스토리보드.&#xA;문서에 새 스토리보드를 추가합니다."/>
	<label commandName="CurrentDocumentTip2" devLabel="Apply the changes to current document" translation="현재 문서에 변경 사항 적용"/>
	<label commandName="CurrentDocumentWindowSize" devLabel="Current Document Window Size" translation="현재 문서 창 크기"/>
	<label commandName="CurrentStoryboard" devLabel="Current Storyboard" translation="현재 스토리보드"/>
	<label commandName="CurrentStoryboardTip" devLabel="Apply the changes to current storyboard" translation="현재 스토리보드에 변경 사항 적용"/>
	<label commandName="Custom..." devLabel="Custom..." translation="사용자..."/>
	<label commandName="Delete Stories Warning" devLabel="Are you sure you want to delete the storyboards?" translation="스토리보드를 삭제하시겠습니까?"/>
	<label commandName="Delete Story" devLabel="Are you sure you want to delete the storyboard '%1%'?" translation="스토리보드 '%1%'을(를) 삭제하시겠습니까?"/>
	<label commandName="Delete Story Warning" devLabel="Are you sure you want to delete the storyboard?" translation="스토리보드를 삭제하시겠습니까?"/>
	<label commandName="Duration" devLabel="Duration" translation="기간"/>
	<label commandName="DurationAction" devLabel="Duration" translation="기간"/>
	<label commandName="DynamicControlID" devLabel="DynamicControlID" translation="DynamicControlID"/>
	<label commandName="EndTime" devLabel="End" translation="끝"/>
	<label commandName="ExplodeCompNothing" devLabel="" translation=""/>
	<label commandName="ExplodeCompRoot" devLabel="Root component cannot be exploded" translation="루트 구성요소를 분해할 수 없음"/>
	<label commandName="ExplodeCompRootOnlyLeaf" devLabel="Only leaf component can be exploded" translation="리프 구성요소만 분해할 수 있음"/>
	<label commandName="ExplodedInfo" devLabel="No available components for exploding." translation="분해할 수 있는 구성요소가 없습니다."/>
	<label commandName="ExplodedMessage" devLabel="The selected components are already separated from each other." translation="선택한 구성요소는 이미 서로 분리되어 있습니다."/>
	<label commandName="ExplosionComponentsInput" devLabel="Components" translation="구성요소"/>
	<label commandName="ExplosionEndTime" devLabel="Explosion End Time" translation="분해 종료 시간"/>
	<label commandName="ExplosionScaleInput" devLabel="Explosion Scale" translation="분해 축척"/>
	<label commandName="ExplosionStartTime" devLabel="Explosion Start Time" translation="분해 시작 시간"/>
	<label commandName="ExplosionTransformInput" devLabel="Distance" translation="거리"/>
	<label commandName="ExplosionTypeInput" devLabel="Type" translation="유형"/>
	<label commandName="ExportVideo" devLabel="Publish Video" translation="비디오 게시"/>
	<label commandName="ExportVideoFailed" devLabel="Failed to export video." translation="동영상을 내보내지 못했습니다."/>
	<label commandName="ExportVideoSaveAs" devLabel="Save As" translation="다른 이름으로 저장"/>
	<label commandName="ExportVideoWarnSaveAs" devLabel="Warn Save As" translation="경고 다른 이름으로 저장"/>
	<label commandName="FileInUsedErrorMsg" devLabel="The process can not access the file %1%, because it is being used by another process." translation="%1% 파일은 다른 프로세스에서 사용하고 있으므로 프로세스에서 해당 파일에 액세스할 수 없습니다."/>
	<label commandName="ForwardToStepEndTip" devLabel="Jump to Storyboard end." translation="스토리보드의 끝으로 이동합니다."/>
	<label commandName="FullscreenModeTip" devLabel="Fullscreen Mode for animation playback" translation="애니메이션 재생을 위한 전체 화면 모드"/>
	<label commandName="FusAnimationConfigDropdownInfo" devLabel="Configuration" translation="구성"/>
	<label commandName="FusDocCustomLineWidth1" devLabel="0.00mm" translation="0.00mm"/>
	<label commandName="FusDocCustomLineWidth10" devLabel="0.35mm" translation="0.35mm"/>
	<label commandName="FusDocCustomLineWidth11" devLabel="0.40mm" translation="0.40mm"/>
	<label commandName="FusDocCustomLineWidth12" devLabel="0.50mm" translation="0.50mm"/>
	<label commandName="FusDocCustomLineWidth13" devLabel="0.53mm" translation="0.53mm"/>
	<label commandName="FusDocCustomLineWidth14" devLabel="0.60mm" translation="0.60mm"/>
	<label commandName="FusDocCustomLineWidth15" devLabel="0.70mm" translation="0.70mm"/>
	<label commandName="FusDocCustomLineWidth16" devLabel="0.80mm" translation="0.80mm"/>
	<label commandName="FusDocCustomLineWidth17" devLabel="0.90mm" translation="0.90mm"/>
	<label commandName="FusDocCustomLineWidth18" devLabel="1.00mm" translation="1.00mm"/>
	<label commandName="FusDocCustomLineWidth19" devLabel="1.06mm" translation="1.06mm"/>
	<label commandName="FusDocCustomLineWidth2" devLabel="0.05mm" translation="0.05mm"/>
	<label commandName="FusDocCustomLineWidth20" devLabel="1.20mm" translation="1.20mm"/>
	<label commandName="FusDocCustomLineWidth21" devLabel="1.40mm" translation="1.40mm"/>
	<label commandName="FusDocCustomLineWidth22" devLabel="1.58mm" translation="1.58mm"/>
	<label commandName="FusDocCustomLineWidth23" devLabel="2.00mm" translation="2.00mm"/>
	<label commandName="FusDocCustomLineWidth24" devLabel="2.11mm" translation="2.11mm"/>
	<label commandName="FusDocCustomLineWidth3" devLabel="0.09mm" translation="0.09mm"/>
	<label commandName="FusDocCustomLineWidth4" devLabel="0.13mm" translation="0.13mm"/>
	<label commandName="FusDocCustomLineWidth5" devLabel="0.15mm" translation="0.15mm"/>
	<label commandName="FusDocCustomLineWidth6" devLabel="0.18mm" translation="0.18mm"/>
	<label commandName="FusDocCustomLineWidth7" devLabel="0.20mm" translation="0.20mm"/>
	<label commandName="FusDocCustomLineWidth8" devLabel="0.25mm" translation="0.25mm"/>
	<label commandName="FusDocCustomLineWidth9" devLabel="0.30mm" translation="0.30mm"/>
	<label commandName="FusDocTextHeightASME0" devLabel="0.07in" translation="0.07인치"/>
	<label commandName="FusDocTextHeightASME1" devLabel="0.1in" translation="0.1인치"/>
	<label commandName="FusDocTextHeightASME2" devLabel="0.12in" translation="0.12인치"/>
	<label commandName="FusDocTextHeightASME3" devLabel="0.24in" translation="0.24인치"/>
	<label commandName="FusDocTextHeightASME4" devLabel="0.35in" translation="0.35인치"/>
	<label commandName="FusDocTextHeightASME5" devLabel="0.5in" translation="0.5인치"/>
	<label commandName="FusDocTextHeightASME6" devLabel="0.75in" translation="0.75인치"/>
	<label commandName="FusDocTextHeightISO0" devLabel="1.8mm" translation="1.8mm"/>
	<label commandName="FusDocTextHeightISO1" devLabel="2.5mm" translation="2.5mm"/>
	<label commandName="FusDocTextHeightISO2" devLabel="3.5mm" translation="3.5mm"/>
	<label commandName="FusDocTextHeightISO3" devLabel="5mm" translation="5mm"/>
	<label commandName="FusDocTextHeightISO4" devLabel="7mm" translation="7mm"/>
	<label commandName="FusDocTextHeightISO5" devLabel="10mm" translation="10mm"/>
	<label commandName="FusDocTextHeightISO6" devLabel="14mm" translation="14mm"/>
	<label commandName="FusDocTextHeightISO7" devLabel="20mm" translation="20mm"/>
	<label commandName="GroupLibSel" devLabel="Scope:" translation="범위:"/>
	<label commandName="GroupLibSelDocument" devLabel="All Storyboards" translation="모든 스토리보드"/>
	<label commandName="GroupLibSelStoryboard" devLabel="Current Storyboard" translation="현재 스토리보드"/>
	<label commandName="GroupReference" devLabel="Reference" translation="참조"/>
	<label commandName="Height" devLabel="Height" translation="높이"/>
	<label commandName="Inches" devLabel="Inches" translation="인치"/>
	<label commandName="InstantAction" devLabel="Instant" translation="인스턴트"/>
	<label commandName="Isolate" devLabel="Isolate" translation="분리"/>
	<label commandName="ItemsNotExplodedMessage" devLabel="More than one items are not exploded" translation="둘 이상의 항목이 분해되지 않음"/>
	<label commandName="LinearUnitFormat0" devLabel="Decimal" translation="마침표"/>
	<label commandName="LinearUnitFormat1" devLabel="Fractional" translation="분수"/>
	<label commandName="LinearUnitFormat2" devLabel="Engineering" translation="엔지니어링"/>
	<label commandName="LinearUnitFormat3" devLabel="Architectural" translation="건축"/>
	<label commandName="LockAspectRatio" devLabel="Lock Aspect Ratio" translation="종횡비 고정"/>
	<label commandName="LockComponent" devLabel="Pivot position locked" translation="피벗 위치 잠김"/>
	<label commandName="Maker" devLabel="Drawing reference marker" translation="도면 참조 표식기"/>
	<label commandName="ManualExplodeComp" devLabel="Select components to explode" translation="분해할 구성요소 선택"/>
	<label commandName="MaterialActionItem" devLabel="Material" translation="재질"/>
	<label commandName="MaterialSelectionInput" devLabel="Selection" translation="선택"/>
	<label commandName="MotionPathActionItem" devLabel="Move" translation="이동"/>
	<label commandName="MoveComp" devLabel="Select components to move" translation="이동할 구성요소 선택"/>
	<label commandName="MoveCompNothing" devLabel="" translation=""/>
	<label commandName="MoveCompRoot" devLabel="Root component cannot be moved" translation="루트 구성요소를 이동할 수 없습니다."/>
	<label commandName="MoveComponentsComponentsInput" devLabel="Components" translation="구성요소"/>
	<label commandName="MoveComponentsTransformInput" devLabel="Distance" translation="거리"/>
	<label commandName="NegativeAxisXDistance" devLabel="-X Distance" translation="-X 거리"/>
	<label commandName="NegativeAxisYDistance" devLabel="-Y Distance" translation="-Y 거리"/>
	<label commandName="NegativeAxisZDistance" devLabel="-Z Distance" translation="-Z 거리"/>
	<label commandName="NewDrawingAnimationDialogTitle" devLabel="CREATE DRAWING" translation="도면 작성"/>
	<label commandName="NewFusionDrawingStoryboard" devLabel="Storyboard" translation="스토리보드"/>
	<label commandName="NoActiveStoryboardMessage" devLabel="Unable to delete storyboard. The Animation workspace must have at least 1 storyboard." translation="스토리보드를 삭제할 수 없습니다. 애니메이션 작업공간에 스토리보드가 하나 이상 있어야 합니다."/>
	<label commandName="NoMatchingItemMessage" devLabel="No matching auto explode item found for the tree node" translation="트리 노드에 대해 일치하는 자동 분해 항목 없음"/>
	<label commandName="NoValidComponentInstanceMessage" devLabel="Can't get ComponentInstacne for ExplodeItem" translation="ExplodeItem에 대해 ComponentInstance를 가져올 수 없음"/>
	<label commandName="NoValidObjectsForVisibilityToggleCmd" devLabel="No objects available for toggling." translation="전환할 수 있는 객체가 없습니다."/>
	<label commandName="NormalModeTip" devLabel="Normal mode" translation="일반 모드"/>
	<label commandName="Ok" devLabel="OK" translation="확인"/>
	<label commandName="OneStepExplosion" devLabel="One-Step Explosion" translation="1단계 분해"/>
	<label commandName="OverlappedTooltip" devLabel="Overlapped by 0.5 seconds" translation="0.5초 겹침"/>
	<label commandName="PauseTip" devLabel="Pause" translation="일시정지"/>
	<label commandName="Pixels" devLabel="Pixels" translation="픽셀"/>
	<label commandName="PixelsPerInch" devLabel="Pixels/Inch" translation="픽셀/인치"/>
	<label commandName="PlayCurrentStoryboard" devLabel="Play Current Storyboard" translation="현재 스토리보드 재생"/>
	<label commandName="PlayStepTip" devLabel="Play back timeline.&#xA;Use Spacebar to start / stop playback." translation="시간 표시 막대를 재생합니다.&#xA;스페이스바를 사용하여 재생을 시작/중지합니다."/>
	<label commandName="Playhead" devLabel="Playhead.&#xA;This is the current time value, where actions will be created on the timeline." translation="플레이 헤드.&#xA;시간 표시 막대에서 작업이 작성되는 현재 시간 값입니다."/>
	<label commandName="PreviousType" devLabel="Start from end of previous" translation="이전 항목의 끝에서 시작"/>
	<label commandName="Publish Text" devLabel="   Publish in progress... %p%" translation="   게시 진행 중... %p%"/>
	<label commandName="Publish Video" devLabel="Publish Video" translation="비디오 게시"/>
	<label commandName="PublishConfiguration" devLabel="Configuration" translation="구성"/>
	<label commandName="PublishStoryBoard" devLabel="Storyboard" translation="스토리보드"/>
	<label commandName="Publisher3D Environment" devLabel="Animation" translation="애니메이션"/>
	<label commandName="PublisherActivateConfigRowCmdName" devLabel="Activate Config" translation="구성 활성화"/>
	<label commandName="PublisherActivateConfigRowFailedToSwitchConfig" devLabel="Failed to switch to the given config." translation="지정된 구성으로 전환하지 못했습니다."/>
	<label commandName="PublisherActivateStoryboard" devLabel="Activate Storyboard" translation="스토리보드 활성화"/>
	<label commandName="PublisherAppearanceCommand" devLabel="Appearance" translation="색상"/>
	<label commandName="PublisherChangeActionEndTimeCmd" devLabel="Change Action End Time" translation="작업 끝 시간 변경"/>
	<label commandName="PublisherChangeActionStartTimeCmd" devLabel="Change Action Start Time" translation="작업 시작 시간 변경"/>
	<label commandName="PublisherChangeZoomLevel" devLabel="Change Zoom Level" translation="줌 수준 변경"/>
	<label commandName="PublisherCopyCommand" devLabel="Copy" translation="복사"/>
	<label commandName="PublisherCopyCommandDesc" devLabel="Copy" translation="복사"/>
	<label commandName="PublisherCreateCameraAction" devLabel="Camera Change" translation="카메라 변경"/>
	<label commandName="PublisherCreateSelectionGroupCmd" devLabel="Create Selection Set" translation="선택세트 작성"/>
	<label commandName="PublisherCreateStoryboardCommand" devLabel="New Storyboard" translation="새 스토리보드"/>
	<label commandName="PublisherCutCommand" devLabel="Cut" translation="잘라내기"/>
	<label commandName="PublisherCutCommandDesc" devLabel="Cut" translation="잘라내기"/>
	<label commandName="PublisherDeleteActorCommand" devLabel="Delete Actions" translation="작업 삭제"/>
	<label commandName="PublisherDeleteCommand" devLabel="Delete" translation="삭제"/>
	<label commandName="PublisherDeleteCommandDesc" devLabel="Delete" translation="삭제"/>
	<label commandName="PublisherDurationCmd" devLabel="Duration" translation="기간"/>
	<label commandName="PublisherEditActionCmd" devLabel="Edit Start/End" translation="시작/끝 편집"/>
	<label commandName="PublisherEditSmartObjectActionCmd" devLabel="Edit Start" translation="시작 편집"/>
	<label commandName="PublisherEditTransformAction" devLabel="Edit Action" translation="작업 편집"/>
	<label commandName="PublisherExpandCompositeActionsCmd" devLabel="Expand" translation="확장"/>
	<label commandName="PublisherExplodeAllParts" devLabel="Auto Explode: All Levels" translation="자동 분해: 모든 수준"/>
	<label commandName="PublisherExplodeDirectChildren" devLabel="Auto Explode: One Level" translation="자동 분해: 한 수준"/>
	<label commandName="PublisherFindInBrowserCmdName" devLabel="Find in Browser" translation="브라우저에서 찾기"/>
	<label commandName="PublisherFindInWindowCmdName" devLabel="Find in Window" translation="창에서 찾기"/>
	<label commandName="PublisherManualExplodeCommand" devLabel="Manual Explode" translation="수동 분해"/>
	<label commandName="PublisherMaterialToggleCommand" devLabel="Toggle Material" translation="재질 전환"/>
	<label commandName="PublisherMoveActionCmd" devLabel="Move Action" translation="작업 이동"/>
	<label commandName="PublisherMoveComponents" devLabel="Transform Components" translation="구성요소 변환"/>
	<label commandName="PublisherMoveSequenceEntry" devLabel="Move Steps/Storyboards" translation="단계/스토리보드 이동"/>
	<label commandName="PublisherNewDrawingDocument1" devLabel="From Animation" translation="애니메이션에서"/>
	<label commandName="PublisherPasteCommand" devLabel="Paste" translation="붙여넣기"/>
	<label commandName="PublisherPasteCommandDesc" devLabel="Paste" translation="붙여넣기"/>
	<label commandName="PublisherRenameStoryboard" devLabel="Rename Storyboard" translation="스토리보드 이름바꾸기"/>
	<label commandName="PublisherRenameStoryboardShell" devLabel="Rename" translation="이름바꾸기"/>
	<label commandName="PublisherRestoreHome" devLabel="Restore Home" translation="홈 복원"/>
	<label commandName="PublisherScopeMaterialCommand" devLabel="Change Material Scope" translation="재질 범위 변경"/>
	<label commandName="PublisherSplitTransformsInput" devLabel="Split Transforms" translation="변환 분할"/>
	<label commandName="PublisherToggleCameraRecordingCmd" devLabel="View" translation="뷰"/>
	<label commandName="PublisherToggleCameraRecordingCmdDesc" devLabel="View" translation="뷰"/>
	<label commandName="PublisherTrailElbowInput" devLabel="Trail Line Elbow" translation="트레일 선 엘보우"/>
	<label commandName="PublisherTrailVisibilityInput" devLabel="Trail Line Visibility" translation="트레일 선 가시성"/>
	<label commandName="PublisherViewDisplayCommand" devLabel="PublisherViewCamera" translation="PublisherViewCamera"/>
	<label commandName="PublisherVisibilityToggleCmd" devLabel="Show/Hide" translation="표시/숨기기"/>
	<label commandName="ReanchoringObjectsHints1" devLabel="Select new pivot location." translation="새 피벗 위치를 선택합니다."/>
	<label commandName="ReanchoringObjectsHints2" devLabel="Select object(s) to reorient manipulator." translation="객체를 선택하여 조작기의 방향을 다시 정합니다."/>
	<label commandName="RecordingMode" devLabel="Recording Mode" translation="기록 모드"/>
	<label commandName="ReorderActorCommand" devLabel="Reorder Actor" translation="액터 재정리"/>
	<label commandName="Reorient" devLabel="Set Pivot" translation="피벗 설정"/>
	<label commandName="Resolution" devLabel="Resolution" translation="해상도"/>
	<label commandName="ReverseSequenceEntryCmd" devLabel="Reverse" translation="반전"/>
	<label commandName="RotateActionItem" devLabel="Rotate" translation="회전"/>
	<label commandName="SaveAsImage_DefaultName" devLabel="Untitled" translation="제목 없음"/>
	<label commandName="ScopeInput" devLabel="Scope" translation="범위"/>
	<label commandName="ScratchZoneTooltip" devLabel="Scratch Zone.&#xA;Actions are not captured when the playhead is in the scratch zone.&#xA;Use this area to set up a scene before animating." translation="스크래치 영역.&#xA;작업은 플레이 헤드가 스크래치 영역에 있을 때 캡처되지 않습니다.&#xA;이 영역은 애니메이트하기 전에 장면을 설정하는 데 사용합니다."/>
	<label commandName="SeekTip" devLabel="Seek" translation="찾기"/>
	<label commandName="SelectAllAfterCmd" devLabel="Select All After" translation="다음 항목 이후 모두 선택"/>
	<label commandName="SelectAllBeforeCmd" devLabel="Select All Before" translation="다음 항목 이전 모두 선택"/>
	<label commandName="SequentialExplosion" devLabel="Sequential Explosion" translation="연속 분해"/>
	<label commandName="SequentialTooltip" devLabel="Sequential" translation="연속"/>
	<label commandName="SetPivot" devLabel="Set Pivot" translation="피벗 설정"/>
	<label commandName="SetPivotDoneToolTip" devLabel="Done" translation="종료"/>
	<label commandName="SetPivotToolTip" devLabel="Set Pivot" translation="피벗 설정"/>
	<label commandName="SettingTitle" devLabel="Setting" translation="설정"/>
	<label commandName="SettingsTip" devLabel="Settings" translation="설정"/>
	<label commandName="ShowWartermarkText" devLabel="Show text watermark in canvas when Camera View is not recorded." translation="카메라 뷰가 기록되지 않을 때 캔버스에 문자 워터마크를 표시합니다."/>
	<label commandName="StartFromZeroTootip" devLabel="Start from Time 0" translation="시간 0에서 시작"/>
	<label commandName="StartTime" devLabel="Start" translation="시작"/>
	<label commandName="Stop Reorient" devLabel="Done" translation="종료"/>
	<label commandName="Storyboard Type" devLabel="Storyboard Type" translation="스토리보드 유형"/>
	<label commandName="StoryboardContainsAnimation" devLabel="Storyboard: Contains a timeline of animations." translation="스토리보드: 애니메이션 시간 표시 막대가 포함되어 있습니다."/>
	<label commandName="StoryboardTabMoveInvalidParent" devLabel="Invalid parent object path" translation="잘못된 상위 객체 경로"/>
	<label commandName="StoryboardTabMoveReference" devLabel="Invalid reference" translation="잘못된 참조"/>
	<label commandName="SwitchConfigTxn" devLabel="Animation Switch Configuraton" translation="애니메이션 전환 구성"/>
	<label commandName="TextHeightCustom" devLabel="Custom" translation="사용자화"/>
	<label commandName="TextHeightLarge" devLabel="Large" translation="큰"/>
	<label commandName="TextHeightMedium" devLabel="Medium" translation="중간"/>
	<label commandName="TextHeightSmall" devLabel="Small" translation="작은"/>
	<label commandName="TimelineZoomTip" devLabel="Timeline Zoom" translation="시간 표시 막대 줌"/>
	<label commandName="Unisolate" devLabel="Unisolate" translation="분리해제"/>
	<label commandName="UnknownBoundsMessage" devLabel="Unknown bounds type." translation="알 수 없는 경계 유형입니다."/>
	<label commandName="UnlockComponent" devLabel="Pivot postion unlocked" translation="피벗 위치가 잠금해제됨"/>
	<label commandName="Video Options" devLabel="Video Options" translation="비디오 옵션"/>
	<label commandName="VideoResolution" devLabel="Video Resolution" translation="비디오 해상도"/>
	<label commandName="VideoScope" devLabel="Video Scope" translation="비디오 범위"/>
	<label commandName="VisibilityActionItem" devLabel="Visibility" translation="가시성"/>
	<label commandName="Width" devLabel="Width" translation="폭"/>
	<label commandName="lclz3DComponent" devLabel="Transform" translation="변환"/>
	<label commandName="lclz3DStoryboard" devLabel="Storyboard" translation="스토리보드"/>
	<label commandName="lclzAnimation" devLabel="ANIMATION" translation="애니메이션"/>
	<label commandName="lclzAnimationWorkspaceName" devLabel="Animation Workspace" translation="애니메이션 작업공간"/>
	<label commandName="lclzAnimationWorkspaceTitle" devLabel="Creates animations of how the design should be operated or assembled." translation="설계를 작동하거나 조립하는 방법을 보여 주는 애니메이션을 작성합니다."/>
	<label commandName="lclzAnnotation" devLabel="Annotation" translation="주석"/>
	<label commandName="lclzDebugTab" devLabel="DEBUG" translation="디버그"/>
	<label commandName="lclzDiagnosticsPanel" devLabel="Diagnostics" translation="진단"/>
	<label commandName="lclzExportVideo" devLabel="Publish animation to video file format." translation="비디오 파일 형식으로 애니메이션을 게시합니다."/>
	<label commandName="lclzFilePanel" devLabel="File" translation="파일"/>
	<label commandName="lclzNewStoryboard" devLabel="Create an additional Storyboard tab, which creates a new timeline." translation="추가 스토리보드 탭을 작성하며, 그러면 새 시간 표시 막대가 작성됩니다."/>
	<label commandName="lclzPublishVideo" devLabel="Publish" translation="게시"/>
	<label commandName="lclzPublisherAppearance1" devLabel="The appearance affects the color of bodies, components, and faces. Appearances override the color assigned from the physical material. Appearances do not affect engineering properties." translation="본체, 구성요소 및 면 모양 색상에 영향을 줍니다. 모양 재지정 색상이 지정된 물리적 재료. 모양 엔지니어링 특성에는 영향을 주지 않습니다."/>
	<label commandName="lclzPublisherAppearance2" devLabel="Drag the appearance from the dialog to the body, component, or face." translation="끌기 모양 대화상자의 본체, 구성요소 또는 면."/>
	<label commandName="lclzPublisherComponents" devLabel="Select the components to move then specify the distance and/or angle to move them in space. These movements will be captured on the timeline to create an animation of the movement." translation="이동할 구성요소를 선택한 후, 공간에서 해당 구성요소를 이동할 거리 및/또는 각도를 지정합니다. 이러한 이동이 시간 표시 막대에서 캡처되어 이동의 애니메이션이 작성됩니다."/>
	<label commandName="lclzPublisherExplodeAllParts" devLabel="Explode all levels of the assembly, down to the lowest leaf parts for a complete exploded view." translation="전체 분해된 뷰의 최소 리프 부품까지 조립품의 모든 단계를 분해합니다."/>
	<label commandName="lclzPublisherExplodeDirectChildren" devLabel="Explode the first level children components of the assembly." translation="조립품의 첫 번째 단계 하위 구성요소를 분해합니다."/>
	<label commandName="lclzPublisherManualExplode" devLabel="Manually select components and define the axis they should explode along." translation="수동으로 구성요소를 선택하고 분해 기준으로 사용할 축을 정의합니다."/>
	<label commandName="lclzPublisherNewDrawingDocumentCommandTips" devLabel="Standard and Units cannot be changed once a drawing is created. Sheet size, however, can be adjusted at any time in Sheet Settings. " translation="도면을 작성한 후에는 표준 및 단위를 변경할 수 없습니다. 그러나 시트 크기는 시트 설정에서 언제든지 조정할 수 있습니다. "/>
	<label commandName="lclzPublisherNewDrawingDocumentCommandTipsDesc" devLabel="For more control over drawing defaults, make adjustments in Preferences in your User Name drop-down in the top right. " translation="도면 기본값을 더 잘 제어하려면 상단 오른쪽에 있는 사용자 이름 드롭다운에서 기본 설정을 조정합니다. "/>
	<label commandName="lclzPublisherNewDrawingDocumentCommandTipsTitle" devLabel="Create Drawing Information" translation="도면 작성 정보"/>
	<label commandName="lclzPublisherRestoreHome" devLabel="Automatically moves the component back to its original home location, as defined in the Design Workspace." translation="설계 작업공간에 정의된 대로 구성요소를 다시 원래 홈 위치로 자동으로 이동합니다."/>
	<label commandName="lclzPublisherToggleCameraRecording" devLabel="Toggle Camera Recording on or off. Toggling the view off allows non-recorded scene navigation." translation="카메라 기록을 켜거나 끕니다. 뷰를 끄면 기록되지 않은 전개도를 탐색할 수 있습니다."/>
	<label commandName="lclzPublisherView" devLabel="View" translation="뷰"/>
	<label commandName="lclzPublisherVisibility" devLabel="Turn on or off the visibility of components in the scene instantly or fade over a duration of time." translation="전개도에서 구성요소의 가시성을 즉시 켜고 끄거나 일정 기간 동안 페이드합니다."/>
	<label commandName="lclzUIDemo" devLabel="UI Demo" translation="UI 데모"/>
	<label commandName="msgCreateConfigDrawing" devLabel="The selected configuration has no animation associated with it." translation="선택한 구성에 연결된 애니메이션이 없습니다."/>
	<label commandName="msgCreateDrawing" devLabel="No components are currently visible at this reference in the Storyboard timeline. &#xA;Cancel to change visibility settings before drawing creation." translation="스토리보드 시간 표시 막대의 이 참조에서 현재 보이는 구성요소가 없습니다. &#xA;도면 작성 전에 가시성 설정을 변경하려면 취소를 선택하십시오."/>
	<label commandName="msgCreateDrawingTip" devLabel="" translation=""/>
	<label commandName="videoAVI" devLabel="AVI" translation="AVI"/>
	<label commandName="videoMP4" devLabel="MP4" translation="MP4"/>
</Resource>