<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="AppearanceCIStr" devLabel="AppearanceCI" translation="AppearanceCI"/>
	<label commandName="AppearanceStr" devLabel="Appearance" translation="外観"/>
	<label commandName="BodiesSelectionCategory" devLabel="Bodies Collection" translation="ボディ コレクション"/>
	<label commandName="BodiesSelectionId" devLabel="Bodies" translation="ボディ"/>
	<label commandName="BodyDefaultUserName" devLabel="Body" translation="ボディ"/>
	<label commandName="BodySelectionCategory" devLabel="Bodies" translation="ボディ"/>
	<label commandName="BodySelectionId" devLabel="Body" translation="ボディ"/>
	<label commandName="ContextFolderTooltip" devLabel="Cached objects from a dissolved Assembly Context" translation="解除されたアセンブリ コンテキストからのキャッシュ オブジェクト"/>
	<label commandName="EdgeSelectionCategory" devLabel="Body Edges" translation="ボディのエッジ"/>
	<label commandName="EdgeSelectionId" devLabel="Edge" translation="エッジ"/>
	<label commandName="EdgeToFaceSelectionCategory" devLabel="Select Faces from Edges" translation="エッジから面を選択"/>
	<label commandName="EdgesSelectionId" devLabel="Edges" translation="エッジ"/>
	<label commandName="FaceSelectionId" devLabel="Face" translation="面"/>
	<label commandName="FacesSelectionCategory" devLabel="Body Faces" translation="ボディ面"/>
	<label commandName="FacesSelectionId" devLabel="Faces" translation="面"/>
	<label commandName="MultipleBodySelectionId" devLabel="Bodies" translation="ボディ"/>
	<label commandName="OverridingBodyDefaultUserName" devLabel="Overriding Body" translation="ボディのオーバーライド"/>
	<label commandName="PhysicalMaterialStr" devLabel="Physical Material" translation="物理マテリアル"/>
	<label commandName="PlasticRuleStr" devLabel="Plastic Rule" translation="プラスチック ルール"/>
	<label commandName="PropertiesStr" devLabel="Properties" translation="プロパティ"/>
	<label commandName="SelectedConfigurationStr" devLabel="Insert" translation="挿入"/>
	<label commandName="SheetMetalRuleStr" devLabel="Sheet Metal Rule" translation="シート メタル ルール"/>
	<label commandName="SurfaceGroupCategory" devLabel="Surface Group" translation="サーフェスのグループ"/>
	<label commandName="SurfaceGroupDefaultName" devLabel="Group" translation="グループ"/>
	<label commandName="SurfaceGroupDefectiveName" devLabel="Defective" translation="不良"/>
	<label commandName="SurfaceGroupIntersectingName" devLabel="Intersecting" translation="交差"/>
	<label commandName="SurfaceGroupSelectionId" devLabel="SurfaceGroup" translation="サーフェス グループ"/>
	<label commandName="SurfaceGroupUnstitchableName" devLabel="Unstitchable" translation="ステッチ不可"/>
	<label commandName="SurfaceGroupUnstitchedName" devLabel="Unstitched" translation="ステッチ解除"/>
	<label commandName="VertexSelectionCategory" devLabel="Body Vertices" translation="ボディの頂点"/>
	<label commandName="VertexSelectionId" devLabel="Vertex" translation="頂点"/>
	<label commandName="VerticesSelectionId" devLabel="Vertices" translation="頂点"/>
	<label commandName="VisibilityStr" devLabel="Visibility" translation="可視性"/>
</Resource>