<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="AppearanceCIStr" devLabel="AppearanceCI" translation="AppearanceCI"/>
	<label commandName="AppearanceStr" devLabel="Appearance" translation="Aspecto"/>
	<label commandName="BodiesSelectionCategory" devLabel="Bodies Collection" translation="Colección de cuerpos"/>
	<label commandName="BodiesSelectionId" devLabel="Bodies" translation="Cuerpos"/>
	<label commandName="BodyDefaultUserName" devLabel="Body" translation="Cuerpo"/>
	<label commandName="BodySelectionCategory" devLabel="Bodies" translation="Cuerpos"/>
	<label commandName="BodySelectionId" devLabel="Body" translation="Cuerpo"/>
	<label commandName="ContextFolderTooltip" devLabel="Cached objects from a dissolved Assembly Context" translation="Objetos almacenados en caché de un contexto de ensamblaje disuelto"/>
	<label commandName="EdgeSelectionCategory" devLabel="Body Edges" translation="Aristas de cuerpo"/>
	<label commandName="EdgeSelectionId" devLabel="Edge" translation="Arista"/>
	<label commandName="EdgeToFaceSelectionCategory" devLabel="Select Faces from Edges" translation="Seleccionar caras de aristas"/>
	<label commandName="EdgesSelectionId" devLabel="Edges" translation="Aristas"/>
	<label commandName="FaceSelectionId" devLabel="Face" translation="Cara"/>
	<label commandName="FacesSelectionCategory" devLabel="Body Faces" translation="Caras del cuerpo"/>
	<label commandName="FacesSelectionId" devLabel="Faces" translation="Caras"/>
	<label commandName="MultipleBodySelectionId" devLabel="Bodies" translation="Cuerpos"/>
	<label commandName="OverridingBodyDefaultUserName" devLabel="Overriding Body" translation="Anulando cuerpo"/>
	<label commandName="PhysicalMaterialStr" devLabel="Physical Material" translation="Material físico"/>
	<label commandName="PlasticRuleStr" devLabel="Plastic Rule" translation="Regla de plástico"/>
	<label commandName="PropertiesStr" devLabel="Properties" translation="Propiedades"/>
	<label commandName="SelectedConfigurationStr" devLabel="Insert" translation="Insertar"/>
	<label commandName="SheetMetalRuleStr" devLabel="Sheet Metal Rule" translation="Regla de chapa"/>
	<label commandName="SurfaceGroupCategory" devLabel="Surface Group" translation="Grupo de superficies"/>
	<label commandName="SurfaceGroupDefaultName" devLabel="Group" translation="Grupo"/>
	<label commandName="SurfaceGroupDefectiveName" devLabel="Defective" translation="Defectuoso"/>
	<label commandName="SurfaceGroupIntersectingName" devLabel="Intersecting" translation="Intersecante"/>
	<label commandName="SurfaceGroupSelectionId" devLabel="SurfaceGroup" translation="SurfaceGroup"/>
	<label commandName="SurfaceGroupUnstitchableName" devLabel="Unstitchable" translation="No se puede coser"/>
	<label commandName="SurfaceGroupUnstitchedName" devLabel="Unstitched" translation="Descosido"/>
	<label commandName="VertexSelectionCategory" devLabel="Body Vertices" translation="Vértices de cuerpo"/>
	<label commandName="VertexSelectionId" devLabel="Vertex" translation="Vértice"/>
	<label commandName="VerticesSelectionId" devLabel="Vertices" translation="Vértices"/>
	<label commandName="VisibilityStr" devLabel="Visibility" translation="Visibilidad"/>
</Resource>