<?xml version='1.0' encoding='utf-8'?>
<Resource>
	<label commandName="BasicType" devLabel="Basic" translation="" />
	<label commandName="BasicTypeTooltip" devLabel="Basic = Geometry checks, Standard = Basic + Face/Face and Edge/Edge intersecton tests." translation="" />
	<label commandName="BooleanTypeOperation" devLabel="Operation" translation="" />
	<label commandName="Boundary" devLabel="Boundary %1%" translation="" />
	<label commandName="Chain" devLabel="Chain" translation="" />
	<label commandName="ChainSelCmdInput" devLabel="BoundarySelectionType" translation="" />
	<label commandName="ChainSelectionOptionInput" devLabel="Chain Selection" translation="" />
	<label commandName="CheckingLevel" devLabel="Checking Level" translation="" />
	<label commandName="ConnectivityTypeConnected" devLabel="Connected (G0)" translation="" />
	<label commandName="ConnectivityTypeCurvature" devLabel="Curvature (G2)" translation="" />
	<label commandName="ConnectivityTypeTangent" devLabel="Tangent (G1)" translation="" />
	<label commandName="CurveTable" devLabel="Curve %1%" translation="" />
	<label commandName="CutType" devLabel="Cut" translation="" />
	<label commandName="Edge" devLabel="Edge" translation="" />
	<label commandName="EdgeTable" devLabel="Edge %1%" translation="" />
	<label commandName="Flip" devLabel="Flip" translation="" />
	<label commandName="FlipDirectionTooltip" devLabel="Flip surface normal direction" translation="" />
	<label commandName="FreeEdgesInput" devLabel="Free Edges" translation="" />
	<label commandName="FusionDcMidSurfaceEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcReverseNormalEdit" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcSurfaceDeleteFaceEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcSurfaceOffsetEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcSurfaceOffsetShellEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcSurfaceRuledEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcSurfaceShellEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcSurfaceTrimEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionDcSurfaceUntrimEditCommand" devLabel="Edit Feature " translation="" />
	<label commandName="FusionSurfaceDeleteFaces" devLabel="Delete Faces" translation="" />
	<label commandName="FusionSurfaceEditMidsurfaceShell" devLabel="Edit Midsurface Shell" translation="" />
	<label commandName="FusionSurfaceMerge" devLabel="Merge" translation="" />
	<label commandName="FusionSurfaceMidsurfaceShell" devLabel="Midsurface Shell" translation="" />
	<label commandName="FusionSurfaceOffset" devLabel="Offset" translation="" />
	<label commandName="FusionSurfaceOffsetShell" devLabel="Offset Shell" translation="" />
	<label commandName="FusionSurfacePatch" devLabel="Patch" translation="" />
	<label commandName="FusionSurfacePatchEdit" devLabel="Edit Feature " translation="" />
	<label commandName="FusionSurfaceReverseNormal" devLabel="Reverse Normal" translation="" />
	<label commandName="FusionSurfaceRuled" devLabel="Ruled" translation="" />
	<label commandName="FusionSurfaceRuledSelectDirection" devLabel="Select a linear edge, plane or axis for direction" translation="" />
	<label commandName="FusionSurfaceSelectionTransparency" devLabel="Toggle Surface Body Transparency" translation="" />
	<label commandName="FusionSurfaceStitch" devLabel="Stitch" translation="" />
	<label commandName="FusionSurfaceStitchEdit" devLabel="Edit Feature " translation="" />
	<label commandName="FusionSurfaceSurfaceShell" devLabel="Edit Surface Shell" translation="" />
	<label commandName="FusionSurfaceTransparency" devLabel="Transparent Surfaces Toggle" translation="" />
	<label commandName="FusionSurfaceTrim" devLabel="Trim" translation="" />
	<label commandName="FusionSurfaceUnStitch" devLabel="Unstitch" translation="" />
	<label commandName="FusionSurfaceUnStitchEdit" devLabel="Edit Feature " translation="" />
	<label commandName="FusionSurfaceUntrim" devLabel="Untrim" translation="" />
	<label commandName="FusionSurfaceValidate" devLabel="Validate" translation="" />
	<label commandName="FusionUntrimEdgeInputCursorPrompt" devLabel="Hold %1% to modify selection" translation="" />
	<label commandName="FusionUntrimEdgesInputCursorPrompt" devLabel="Select edges to untrim" translation="" />
	<label commandName="FusionUntrimFaceInputCursorPrompt" devLabel="Select faces to untrim" translation="" />
	<label commandName="GapToleranceInput" devLabel="Gap Healing" translation="" />
	<label commandName="GapToleranceTooltip" devLabel="Maximim gap size to heal, must be 2X small edge/face removal size if this is enabled." translation="" />
	<label commandName="InputOffsetType" devLabel="Offset Type" translation="" />
	<label commandName="IntersectType" devLabel="Intersect" translation="" />
	<label commandName="InvisibleObjectWarningMsg" devLabel="The object that you are creating is not visible. Please toggle visibility in the browser." translation="" />
	<label commandName="JoinType" devLabel="Join" translation="" />
	<label commandName="MaxGap" devLabel="Max Gap" translation="" />
	<label commandName="MergeSelectionPrompt" devLabel="Select faces" translation="" />
	<label commandName="MissingDeleteFaces" devLabel="missing faces" translation="" />
	<label commandName="MissingMidsurfaceInputBodies" devLabel="missing bodies" translation="" />
	<label commandName="MissingOffsetFaces" devLabel="missing faces" translation="" />
	<label commandName="MissingPatchBoundaries" devLabel="missing boundary paths" translation="" />
	<label commandName="MissingPatchProfiles" devLabel="missing profiels" translation="" />
	<label commandName="MissingRuledSurfaceEdges" devLabel="Missing edges" translation="" />
	<label commandName="MissingRuledSurfaceRefDir" devLabel="Reselect missing direction reference" translation="" />
	<label commandName="MissingStitchSurfaces" devLabel="missing surfaces" translation="" />
	<label commandName="MissingSurfReverseFaces" devLabel="missing faces" translation="" />
	<label commandName="MissingSurfUntrimFaces" devLabel="Missing faces" translation="" />
	<label commandName="MissingSurfaceShellInputBodies" devLabel="missing bodies" translation="" />
	<label commandName="MissingTrimTools" devLabel="missing trim tools" translation="" />
	<label commandName="MissingUnstitchObjects" devLabel="missing target bodies or faces" translation="" />
	<label commandName="MissingUntrimSurfaceEdges" devLabel="Missing edges" translation="" />
	<label commandName="NewBodyInNewCompType" devLabel="New Component" translation="" />
	<label commandName="NewBodyType" devLabel="New Body" translation="" />
	<label commandName="NothingStitched" devLabel="Modeling Error: Nothing has stitched." translation="" />
	<label commandName="OffsetChainSelectionInput" devLabel="Chain Selection" translation="" />
	<label commandName="PatchContinuity" devLabel="PatchContinuity%1%" translation="" />
	<label commandName="PatchContinuityInput" devLabel="Continuity" translation="" />
	<label commandName="PatchContinuityOptionToolTip" devLabel="Continuity" translation="" />
	<label commandName="PatchFlipToolTip" devLabel="Continuity Direction" translation="" />
	<label commandName="PatchInteriorConstraintsSelectionPrompt" devLabel="Select edges, sketch curves or points to define patch interior constraints" translation="" />
	<label commandName="PatchSelectionPrompt" devLabel="Select edges, sketch profiles or sketch curves to define patch boundary" translation="" />
	<label commandName="PatchTable" devLabel="PatchTable" translation="" />
	<label commandName="PatchTableAdd" devLabel="Add" translation="" />
	<label commandName="PatchTableRemvoe" devLabel="Remove" translation="" />
	<label commandName="PatchTableRowLabel" devLabel="Boundray" translation="" />
	<label commandName="PatchTangentFlip" devLabel="PatchFlip%1%" translation="" />
	<label commandName="PatchTangentFlipInput" devLabel="Flip" translation="" />
	<label commandName="PatchTangentWeight" devLabel="PatchScale%1%" translation="" />
	<label commandName="PatchTangentWeightInput" devLabel="Scale" translation="" />
	<label commandName="PatchTangentWeightToolTip" devLabel="Weight" translation="" />
	<label commandName="PatchTypeBounded" devLabel="Bounded" translation="" />
	<label commandName="PatchTypeTrimmed" devLabel="Trimmed" translation="" />
	<label commandName="Profile" devLabel="Profile %1%" translation="" />
	<label commandName="RoundedOffset" devLabel="Rounded Offset" translation="" />
	<label commandName="RoundedOffsetToolTip" devLabel="Creates rounded offset corners." translation="" />
	<label commandName="SelectStitchSurfaces" devLabel="Select Surfaces to Stitch" translation="" />
	<label commandName="SelectTrimToolProfile" devLabel="Select a trimming tool" translation="" />
	<label commandName="SelectValidateBodies" devLabel="Select Bodies to validate" translation="" />
	<label commandName="SelectionListControlCmdInput" devLabel="Edge Sets" translation="" />
	<label commandName="SelectionListCtrlGroup" devLabel="Unstitched Edges" translation="" />
	<label commandName="SharpOffset" devLabel="Sharp Offset" translation="" />
	<label commandName="SharpOffsetToolTip" devLabel="Creates sharp offset corners." translation="" />
	<label commandName="ShellfromSurface" devLabel="Shell from Surface" translation="" />
	<label commandName="SimAutomaticSelectionEnabled" devLabel="Automatic" translation="" />
	<label commandName="SimAutomaticSelectionSlider" devLabel="Size" translation="" />
	<label commandName="SimNativeSurfaceCmdSelection" devLabel="Selection" translation="" />
	<label commandName="SimNativeSurfaceCmdThickness" devLabel="Thickness" translation="" />
	<label commandName="SimPreviewEnabledCheckbox" devLabel="Preview" translation="" />
	<label commandName="SimThinShellDistanceGroup" devLabel="Maximum Face Pair Distance" translation="" />
	<label commandName="SimThinShellDistanceSlider" devLabel="Distance" translation="" />
	<label commandName="SimThinShellDistanceSliderEnabled" devLabel="Automatic Distance" translation="" />
	<label commandName="SimThinShellDistanceValue" devLabel="Distance" translation="" />
	<label commandName="SimThinShellOptionGroup" devLabel="Options" translation="" />
	<label commandName="SimThinShellPreview" devLabel="Preview" translation="" />
	<label commandName="SimThinShellSmallFaceRemovalPerc" devLabel="Remove Small Faces (%)" translation="" />
	<label commandName="SimThinShellThicknessOverride" devLabel="Thickness" translation="" />
	<label commandName="SimThinShellThicknessOverrideEnabled" devLabel="Override Thickness" translation="" />
	<label commandName="SimThinShellThicknessReset" devLabel="Reset Thickness" translation="" />
	<label commandName="SmallEdgeFaceToleranceTooltip" devLabel="Maximim Face/Edge size to remove, will be skipped if the body has errors." translation="" />
	<label commandName="SmallEdgeFacesToleranceInput" devLabel="Small Edge/Face Removal" translation="" />
	<label commandName="StandardType" devLabel="Standard" translation="" />
	<label commandName="StitchFreeEdge" devLabel="Free Edge" translation="" />
	<label commandName="StitchResultsInput" devLabel="Stitch Result" translation="" />
	<label commandName="StitchTolInput" devLabel="" translation="" />
	<label commandName="StitchToleranceInput" devLabel="Tolerance" translation="" />
	<label commandName="StitchedEdgesInput" devLabel="Edges to be Stitched" translation="" />
	<label commandName="SufaceRefitToleranceInput" devLabel="Refit Bad Surfaces" translation="" />
	<label commandName="SurfTrimNotargetFaceToRem" devLabel="No Target Face selected to remove!" translation="" />
	<label commandName="SurfaceDeleteFacesInput" devLabel="Faces" translation="" />
	<label commandName="SurfaceFaceStitchSetTolerance" devLabel="Set Max Gap as Stitch Tolerance" translation="" />
	<label commandName="SurfaceMergeChainSelectionInput" devLabel="Select Chain" translation="" />
	<label commandName="SurfaceMergeSelectionInput" devLabel="Selection" translation="" />
	<label commandName="SurfaceMidsurfaceBodiesInput" devLabel="Bodies" translation="" />
	<label commandName="SurfaceOffsetDistanceInput" devLabel="Distance" translation="" />
	<label commandName="SurfaceOffsetFacesInput" devLabel="Faces / Surface Bodies" translation="" />
	<label commandName="SurfaceOffsetThicknessInput" devLabel="Thickness" translation="" />
	<label commandName="SurfacePatchChainInput" devLabel="Boundary Edges" translation="" />
	<label commandName="SurfacePatchChainSelectionInput" devLabel="Enable Chaining" translation="" />
	<label commandName="SurfacePatchConnectivityInput" devLabel="Continuity" translation="" />
	<label commandName="SurfacePatchGroupInput" devLabel="Group Edges" translation="" />
	<label commandName="SurfacePatchInteriorRailsAndPointsInput" devLabel="Interior Rails/Points" translation="" />
	<label commandName="SurfacePatchPatchType" devLabel="Patch Type" translation="" />
	<label commandName="SurfaceRefitFaceToleranceTooltip" devLabel="Maximim distance between the repaired face and the original face." translation="" />
	<label commandName="SurfaceReverseNormalInput" devLabel="Faces" translation="" />
	<label commandName="SurfaceRevolve" devLabel="Revolve" translation="" />
	<label commandName="SurfaceRuledAltFacesInput" devLabel="Alternate Faces" translation="" />
	<label commandName="SurfaceRuledAltFacesInputDesc" devLabel="Flips direction or angle when edges share more than one face." translation="" />
	<label commandName="SurfaceRuledAngleInput" devLabel="Angle" translation="" />
	<label commandName="SurfaceRuledAngleInputDesc" devLabel="Specify rotation angle." translation="" />
	<label commandName="SurfaceRuledChainInput" devLabel="Chain Selection" translation="" />
	<label commandName="SurfaceRuledChainInputDesc" devLabel="Automatically select connected geometry." translation="" />
	<label commandName="SurfaceRuledDirectionInput" devLabel="Direction" translation="" />
	<label commandName="SurfaceRuledDirectionInputDesc" devLabel="Select a linear edge, plane, or axis." translation="" />
	<label commandName="SurfaceRuledDistanceInput" devLabel="Distance" translation="" />
	<label commandName="SurfaceRuledDistanceInputDesc" devLabel="Specify distance to extend." translation="" />
	<label commandName="SurfaceRuledMitredCornersInput" devLabel="Mitered Corners" translation="" />
	<label commandName="SurfaceRuledMitredCornersInputDesc" devLabel="Creates sharp corners instead of rounded corners." translation="" />
	<label commandName="SurfaceRuledProfileInput" devLabel="Edges" translation="" />
	<label commandName="SurfaceRuledProfileInputDesc" devLabel="Select edges." translation="" />
	<label commandName="SurfaceRuledTypeDirectionInput" devLabel="Direction" translation="" />
	<label commandName="SurfaceRuledTypeDirectionInputDesc" devLabel="Creates a ruled surface in a direction that you select." translation="" />
	<label commandName="SurfaceRuledTypeInput" devLabel="Type" translation="" />
	<label commandName="SurfaceRuledTypeNormalInput" devLabel="Normal" translation="" />
	<label commandName="SurfaceRuledTypeNormalInputDesc" devLabel="Creates a ruled surface normal to the face of selected edges." translation="" />
	<label commandName="SurfaceRuledTypeTangentDesc" devLabel="Creates a ruled surface tangent to the face of selected edges." translation="" />
	<label commandName="SurfaceRuledTypeTangentInput" devLabel="Tangent" translation="" />
	<label commandName="SurfaceShellThicknessTip" devLabel="The thickness direction is symmetric about the selected surface." translation="" />
	<label commandName="SurfaceStitchChainInput" devLabel="Stitch Surfaces" translation="" />
	<label commandName="SurfaceStitchFindInWindow" devLabel="Find Edge in Window" translation="" />
	<label commandName="SurfaceSweep" devLabel="Sweep" translation="" />
	<label commandName="SurfaceTrimChainInput" devLabel="Trim Tool" translation="" />
	<label commandName="SurfaceTrimFaceSelInput" devLabel="FaceRemoveSel" translation="" />
	<label commandName="SurfaceUnStitchFacesInput" devLabel="Faces / Bodies" translation="" />
	<label commandName="SurfaceUntrimEdgesInput" devLabel="Edges" translation="" />
	<label commandName="SurfaceUntrimEdgesInputDesc" devLabel="Select edges to untrim.&#10;Hold %1% to suppress command preview and select multiple edges." translation="" />
	<label commandName="SurfaceUntrimExtensionInput" devLabel="Extend" translation="" />
	<label commandName="SurfaceUntrimExtensionInputDesc" devLabel="Specify distance to extend untrimmed surface." translation="" />
	<label commandName="SurfaceUntrimFacesInput" devLabel="Faces" translation="" />
	<label commandName="SurfaceUntrimFacesInputDesc" devLabel="Select faces to untrim." translation="" />
	<label commandName="SurfaceUntrimKeepCopyInput" devLabel="Keep Copy" translation="" />
	<label commandName="SurfaceUntrimKeepCopyInputDesc" devLabel="Creates a copy of original trimmed surface." translation="" />
	<label commandName="SurfaceUntrimTypeAllEdgesInput" devLabel="All Edges" translation="" />
	<label commandName="SurfaceUntrimTypeAllEdgesInputDesc" devLabel="Untrims all internal and external edges of a surface." translation="" />
	<label commandName="SurfaceUntrimTypeExternalEdgesInput" devLabel="External Edges" translation="" />
	<label commandName="SurfaceUntrimTypeExternalEdgesInputDesc" devLabel="Untrims external edges only." translation="" />
	<label commandName="SurfaceUntrimTypeInput" devLabel="Type" translation="" />
	<label commandName="SurfaceUntrimTypeInternalEdgesDesc" devLabel="Untrims internal edges only." translation="" />
	<label commandName="SurfaceUntrimTypeInternalEdgesInput" devLabel="Internal Edges" translation="" />
	<label commandName="SurfaceUntrimTypeManualInput" devLabel="Manual" translation="" />
	<label commandName="SurfaceUntrimTypeManualInputDesc" devLabel="Untrims manually selected edges of a face.&#10;Hold %1% to suppress command preview and select multiple edges." translation="" />
	<label commandName="SurfaceValidateBodyInput" devLabel="Validate Bodies" translation="" />
	<label commandName="SurfaceValidateDefectiveNodeName" devLabel="Defective Surface" translation="" />
	<label commandName="SurfaceValidateEdgesRemovedCount" devLabel="Number of edges removed: %1%" translation="" />
	<label commandName="SurfaceValidateFacesRemovedCount" devLabel="Number of faces removed: %1%" translation="" />
	<label commandName="SurfaceValidateFixedCount" devLabel="Number of surfaces repaired: %1%" translation="" />
	<label commandName="SurfaceValidateIntersectNodeName" devLabel="Intersecting Surface" translation="" />
	<label commandName="SurfaceValidateIntersectingCount" devLabel="Number of intersecting or overlapping surfaces: %1%" translation="" />
	<label commandName="SurfaceValidateInvalidCount" devLabel="Number of invalid surfaces: %1%" translation="" />
	<label commandName="SurfaceValidateNoIssue" devLabel="No issues were found" translation="" />
	<label commandName="SurfaceValidateSmallEdgeFaceRemovalSkipped" devLabel="Small Edge/Face Removal has been skipped." translation="" />
	<label commandName="SurfaceValidateSummary" devLabel="Validate Summary:" translation="" />
	<label commandName="SurfaceValidateUnstitchableCount" devLabel="Number of surfaces that cause stitching failure: %1%" translation="" />
	<label commandName="SurfaceValidateUnstitchableNodeName" devLabel="Unstitchable Surface" translation="" />
	<label commandName="TTSurfaceEnvironment" devLabel="Surface" translation="" />
	<label commandName="UnStitchedEdgeTitle" devLabel="Edge" translation="" />
	<label commandName="UnStitchedGapTitle" devLabel="Max Gap" translation="" />
	<label commandName="UnStitchedTableFindInWindow" devLabel="Find in Window" translation="" />
	<label commandName="UnStitchedTableSetTolerance" devLabel="Set Tolerance" translation="" />
	<label commandName="UnstitchedEdgeName" devLabel="UnStitchedEdgeName" translation="" />
	<label commandName="UnstitchedGapLength" devLabel="UnStitchedGapLength" translation="" />
	<label commandName="ValidateEnableGapRepair" devLabel="Gap Healing" translation="" />
	<label commandName="ValidateEnableRepair" devLabel="Repair" translation="" />
	<label commandName="ValidateEnableSmallEdgeFaceRemoval" devLabel="Small Edge/Face Removal" translation="" />
	<label commandName="ValidateEnableSurfaceRefit" devLabel="Refit Bad Surfaces" translation="" />
	<label commandName="lclzFusionReverseNormalCommand1" devLabel="Flips the positive direction of all faces on a selected surface body." translation="" />
	<label commandName="lclzFusionReverseNormalCommand2" devLabel="Select a surface body to reverse." translation="" />
	<label commandName="lclzFusionSurfaceMergeCommand1" devLabel="Combines the selected faces into a single quilt surface." translation="" />
	<label commandName="lclzFusionSurfaceMergeCommand2" devLabel="Select the faces to merge. You can select solid or surface faces." translation="" />
	<label commandName="lclzFusionSurfaceMidsurfaceShellCommand1" devLabel="Creates a new midsurface shell from the selected body." translation="" />
	<label commandName="lclzFusionSurfaceMidsurfaceShellCommand2" devLabel="Select the face to midsurface." translation="" />
	<label commandName="lclzFusionSurfaceOffsetCommand1" devLabel="Creates a new surface body at a given distance from the selected face or surface body." translation="" />
	<label commandName="lclzFusionSurfaceOffsetCommand2" devLabel="Select a face or surface body to offset, then specify the distance." translation="" />
	<label commandName="lclzFusionSurfaceOffsetShellCommand1" devLabel="Creates a new offset shell at a given distance from the selected face." translation="" />
	<label commandName="lclzFusionSurfaceOffsetShellCommand2" devLabel="Select the face to offset then specify the distance." translation="" />
	<label commandName="lclzFusionSurfacePatchCommand1" devLabel="Creates a planar or 3D surface within the boundary of a specified closed loop." translation="" />
	<label commandName="lclzFusionSurfacePatchCommand2" devLabel="Select the loop to patch then apply connected (G0), tangent (G1), and curvature (G2) boundary conditions." translation="" />
	<label commandName="lclzFusionSurfaceRuledCommand1" devLabel="Creates a ruled surface at a specified distance and angle from selected edges." translation="" />
	<label commandName="lclzFusionSurfaceRuledCommand2" devLabel="Select edges on a solid body, surface body, or sketch. Then select a ruled surface type and specify the direction, distance, and angle." translation="" />
	<label commandName="lclzFusionSurfaceShellConvertCommand1" devLabel="Creates a new surface shell from the surface." translation="" />
	<label commandName="lclzFusionSurfaceShellConvertCommand2" devLabel="Select the surface to surface shell." translation="" />
	<label commandName="lclzFusionSurfaceStitchCommand1" devLabel="Joins surfaces to make a single surface body or solid body." translation="" />
	<label commandName="lclzFusionSurfaceStitchCommand2" devLabel="Select the surfaces to join. Edges within the tolerance are highlighted green." translation="" />
	<label commandName="lclzFusionSurfaceTrimCommand1" devLabel="Removes the selected area of a surface body using the specified cutting tool." translation="" />
	<label commandName="lclzFusionSurfaceTrimCommand2" devLabel="Select the cutting tool to use then select faces or surface bodies to remove." translation="" />
	<label commandName="lclzFusionSurfaceUnStitchCommand1" devLabel="Breaks joined surfaces into individual surfaces." translation="" />
	<label commandName="lclzFusionSurfaceUnStitchCommand2" devLabel="Select faces to unstitch. The selected face is unhooked from the parent body and the result body contains the unhooked face." translation="" />
	<label commandName="lclzFusionSurfaceUntrimCommand1" devLabel="Extends trimmed surfaces and fills gaps, holes, or empty regions." translation="" />
	<label commandName="lclzFusionSurfaceUntrimCommand2" devLabel="Select the surface to untrim, then select the untrim type. You can untrim all edges, internal edges, external edges, or manually select the edges you want to untrim." translation="" />
	<label commandName="lclzFusionSurfaceValidate1" devLabel="Checks the quality of selected surfaces and attempts to heal surfaces before stitching into quilts and solids." translation="" />
	<label commandName="lclzFusionSurfaceValidate2" devLabel="Select the surfaces to check, specify a tolerance then select the type of validation to perform." translation="" />
	<label commandName="lclzMergeTipsAndTricksTips" devLabel="Select the surfaces to merge. You can select solid or surface faces." translation="" />
	<label commandName="lclzMergeTipsAndTricksTitle" devLabel="Merge Information" translation="" />
	<label commandName="lclzMidsurfaceShellTipsAndTricksDesc" devLabel="The use of shells can reduce mesh requirements and solve time.  Using this command on a complex body may require slight adjustments with other shellcommands such as Gap Fill." translation="" />
	<label commandName="lclzMidsurfaceShellTipsAndTricksTips" devLabel="Creates a shell part in the middle of the selected body or bodies using the thickness of the selected body." translation="" />
	<label commandName="lclzMidsurfaceShellTipsAndTricksTitle" devLabel="Midsurface Shell Information" translation="" />
	<label commandName="lclzOffsetShellTipsAndTricksDesc" devLabel="Using the Offset Shell command will create a shell to represent the selected body and remove the selected body from the Simulation Model. To recover the original body the Shell must be removed from the timeline, or a new Simulation Model must be created." translation="" />
	<label commandName="lclzOffsetShellTipsAndTricksTips" devLabel="Creates a new shell at a specified distance from selected faces of a 3D body." translation="" />
	<label commandName="lclzOffsetShellTipsAndTricksTitle" devLabel="Offset Shell Information" translation="" />
	<label commandName="lclzOffsetTipsAndTricksDesc" devLabel="Select multiple faces to offset them simultaneously." translation="" />
	<label commandName="lclzOffsetTipsAndTricksTips" devLabel="Select the face to offset then specify the distance." translation="" />
	<label commandName="lclzOffsetTipsAndTricksTitle" devLabel="Offset Information" translation="" />
	<label commandName="lclzPatchWorkspaceName" devLabel="Surface Workspace" translation="" />
	<label commandName="lclzPatchWorkspaceTitle" devLabel="Creates construction surfaces and repairs surface geometry. Access commands to create surface bodies." translation="" />
	<label commandName="lclzReverseNormalTipsAndTricksTips" devLabel="Select a surface body to reverse the positive direction of all its faces." translation="" />
	<label commandName="lclzReverseNormalTipsAndTricksTitle" devLabel="Reverse Normal Information" translation="" />
	<label commandName="lclzRevolveTipsAndTricksDesc" devLabel="If you have a profile and a single center line selected then create a &lt;b&gt;Revolve&lt;/b&gt; feature, the dialog will detect those selections and auto-select the &lt;b&gt;Profile&lt;/b&gt; and &lt;b&gt;Axis&lt;/b&gt; options." translation="" />
	<label commandName="lclzRuledTipsAndTricksDesc" devLabel="You can use the Ruled command to add extensions to existing surfaces, create parting surfaces, or add a drafted surface that follows selected reference geometry." translation="" />
	<label commandName="lclzRuledTipsAndTricksTips" devLabel="Adjust Type to create ruled surfaces normal or tangent to the face connected to the selected edges, or in a direction that you define." translation="" />
	<label commandName="lclzRuledTipsAndTricksTitle" devLabel="Ruled Information" translation="" />
	<label commandName="lclzStitchTipsAndTricksDesc" devLabel="Green indicates closed edges, whereas red indicates open edges." translation="" />
	<label commandName="lclzStitchTipsAndTricksTips" devLabel="Select the surfaces to join." translation="" />
	<label commandName="lclzStitchTipsAndTricksTitle" devLabel="Stitch Information" translation="" />
	<label commandName="lclzSurfacePatchTipsAndTricksDesc" devLabel="Use Patch to fill an open body with a new surface. Surfaces can be knit together using the Stitch tool." translation="" />
	<label commandName="lclzSurfacePatchTipsAndTricksTips" devLabel="Select the loop to patch then apply connected (G0), tangent (G1), and curvature (G2) boundary conditions." translation="" />
	<label commandName="lclzSurfacePatchTipsAndTricksTitle" devLabel="Patch Information" translation="" />
	<label commandName="lclzSurfaceRevolve1" devLabel="Revolves a sketch profile or planar face around a selected axis." translation="" />
	<label commandName="lclzSurfaceRevolve2" devLabel="Select a profile or planar face and an axis to revolve around, then specify the extent type, direction, and operation." translation="" />
	<label commandName="lclzSurfaceRevolveTipsAndTricksTips" devLabel="Use the &lt;b&gt;Project Axis&lt;/b&gt; option to project the axis to the same plane as the selected profile. Uncheck to return the axis to its original position." translation="" />
	<label commandName="lclzSurfaceRevolveTipsAndTricksTitle" devLabel="Revolve Information" translation="" />
	<label commandName="lclzSurfaceShellConvertTipsAndTricksDesc" devLabel="A suface body itself will not be considered in simulation until it is transformed into a shell and given a thickness." translation="" />
	<label commandName="lclzSurfaceShellConvertTipsAndTricksTips" devLabel="Transform surface bodies into shells for Simulation." translation="" />
	<label commandName="lclzSurfaceShellConvertTipsAndTricksTitle" devLabel="Shell from Surface Information" translation="" />
	<label commandName="lclzSurfaceSweep1" devLabel="Sweeps a sketch profile or planar face along a selected path." translation="" />
	<label commandName="lclzSurfaceSweep2" devLabel="Select the profile then select the sweep path. The distance for the sweep is a decimal percentage of the selected path." translation="" />
	<label commandName="lclzSurfaceSweepTipsAndTricksDesc" devLabel="The distance for the sweep is a decimal percentage of the length of the path." translation="" />
	<label commandName="lclzSurfaceSweepTipsAndTricksTips" devLabel="Select the profile and the sweep path." translation="" />
	<label commandName="lclzSurfaceSweepTipsAndTricksTitle" devLabel="Sweep Information" translation="" />
	<label commandName="lclzTrimTipsAndTricksDesc" devLabel="Surfaces to be trimmed will turn red." translation="" />
	<label commandName="lclzTrimTipsAndTricksTips" devLabel="Select a plane or a sketch intersecting a surface as the cutting tool, then select the desired surface to trim." translation="" />
	<label commandName="lclzTrimTipsAndTricksTitle" devLabel="Trim Information" translation="" />
	<label commandName="lclzUnStitchTipsAndTricksTips" devLabel="Select the faces or bodies to unstitch." translation="" />
	<label commandName="lclzUnStitchTipsAndTricksTitle" devLabel="Unstitch Information" translation="" />
	<label commandName="lclzUntrimTipsAndTricksDesc" devLabel="For the Manual untrim type, hold Ctrl (Windows) or Command (MacOS) to suppress the preview and select multiple edges to untrim." translation="" />
	<label commandName="lclzUntrimTipsAndTricksTips" devLabel="Use Untrim to remove unwanted holes or extend and rebuild clean surface intersections." translation="" />
	<label commandName="lclzUntrimTipsAndTricksTitle" devLabel="Untrim Information" translation="" />
	<label commandName="lclzValidateTipsAndTricksTips" devLabel="Select the surfaces to check, specify a tolerance then select the type of validation to perform." translation="" />
	<label commandName="lclzValidateTipsAndTricksTitle" devLabel="Validate Information" translation="" />
	<label commandName="midsurfaceSelectSolid" devLabel="Select solid bodies to midsurface" translation="" />
	<label commandName="offsetSelectSurface" devLabel="Select faces or surface bodies to offset" translation="" />
	<label commandName="pInputSet" devLabel="Select objects to delete" translation="" />
	<label commandName="pInputSurfaceQuiltSet" devLabel="Select surface body" translation="" />
	<label commandName="ruledSelectProfileNoSel" devLabel="Select edges" translation="" />
	<label commandName="ruledSelectProfileSel" devLabel="Adjust distance and angle or modify selection" translation="" />
	<label commandName="unstitchSelectSurface" devLabel="Select bodies to unstitch" translation="" />
</Resource>