<?xml version="1.0" encoding="utf-8"?><Resource>
	<label commandName="AppearanceCIStr" devLabel="AppearanceCI" translation="Darstellungs-CI"/>
	<label commandName="AppearanceStr" devLabel="Appearance" translation="Darstellung"/>
	<label commandName="BodiesSelectionCategory" devLabel="Bodies Collection" translation="Körpersammlung"/>
	<label commandName="BodiesSelectionId" devLabel="Bodies" translation="Körper"/>
	<label commandName="BodyDefaultUserName" devLabel="Body" translation="Körper"/>
	<label commandName="BodySelectionCategory" devLabel="Bodies" translation="Körper"/>
	<label commandName="BodySelectionId" devLabel="Body" translation="Körper"/>
	<label commandName="ContextFolderTooltip" devLabel="Cached objects from a dissolved Assembly Context" translation="Zwischengespeicherte Objekte aus einem aufgelösten Baugruppen-Zusammenhang"/>
	<label commandName="EdgeSelectionCategory" devLabel="Body Edges" translation="Körperkanten"/>
	<label commandName="EdgeSelectionId" devLabel="Edge" translation="Kante"/>
	<label commandName="EdgeToFaceSelectionCategory" devLabel="Select Faces from Edges" translation="Flächen aus Kanten auswählen"/>
	<label commandName="EdgesSelectionId" devLabel="Edges" translation="Kanten"/>
	<label commandName="FaceSelectionId" devLabel="Face" translation="Fläche"/>
	<label commandName="FacesSelectionCategory" devLabel="Body Faces" translation="Körperflächen"/>
	<label commandName="FacesSelectionId" devLabel="Faces" translation="Flächen"/>
	<label commandName="MultipleBodySelectionId" devLabel="Bodies" translation="Körper"/>
	<label commandName="OverridingBodyDefaultUserName" devLabel="Overriding Body" translation="Körper wird überschrieben"/>
	<label commandName="PhysicalMaterialStr" devLabel="Physical Material" translation="Material"/>
	<label commandName="PlasticRuleStr" devLabel="Plastic Rule" translation="Kunststoffregel"/>
	<label commandName="PropertiesStr" devLabel="Properties" translation="Eigenschaften"/>
	<label commandName="SelectedConfigurationStr" devLabel="Insert" translation="Einfügen"/>
	<label commandName="SheetMetalRuleStr" devLabel="Sheet Metal Rule" translation="Blechregel"/>
	<label commandName="SurfaceGroupCategory" devLabel="Surface Group" translation="Oberflächengruppe"/>
	<label commandName="SurfaceGroupDefaultName" devLabel="Group" translation="Gruppe"/>
	<label commandName="SurfaceGroupDefectiveName" devLabel="Defective" translation="Defekt"/>
	<label commandName="SurfaceGroupIntersectingName" devLabel="Intersecting" translation="Schneidend"/>
	<label commandName="SurfaceGroupSelectionId" devLabel="SurfaceGroup" translation="Flächengruppe"/>
	<label commandName="SurfaceGroupUnstitchableName" devLabel="Unstitchable" translation="Nicht heftbar"/>
	<label commandName="SurfaceGroupUnstitchedName" devLabel="Unstitched" translation="Gelöst"/>
	<label commandName="VertexSelectionCategory" devLabel="Body Vertices" translation="Scheitelpunkte des Körpers"/>
	<label commandName="VertexSelectionId" devLabel="Vertex" translation="Scheitelpunkt"/>
	<label commandName="VerticesSelectionId" devLabel="Vertices" translation="Scheitelpunkte"/>
	<label commandName="VisibilityStr" devLabel="Visibility" translation="Sichtbarkeit"/>
</Resource>