<?xml version="1.0"?>
<implementation render="OGS">
   <language name="HLSL" version="2.0"/>
   <api name="DirectX" version="9.0c"/>
   <root_bindings name="root"/>
   <bindings target="shader" name="root">
     <desc val="../../OGSProtein.dll" tag="PhotographicToneOp"/>
   </bindings>
</implementation>