<?xml version="1.0"?>
    <implementation render="MentalImage">
      <language name="MentalRaySL" version="3.6"/>
      <api name="MentalRay" version="3.6"/>
      <root_bindings name="root"/>
      <bindings target="shader" name="root">
        <desc val="mi.phenomenon/include/adsk_Mtl_Water.mi" tag="adsk_Mtl_Water_V2"/>
		    <map_interface source="water_color_by_object" destination="m.color_by_object"/>
        <map_interface source="water_type" destination="m.type"/>
        <map_interface source="water_tint_enable" destination="m.tint_enable"/>
        <map_interface source="water_tint_color" destination="m.tint_color"/>
        <map_interface source="water_bump_amount" destination="m.bump_amount"/>
	      <map_interface source="common_Tint_toggle" destination="m.common_tint_enable"/>
	      <map_interface source="common_Tint_color" destination="m.common_tint_color"/>
        <map_interface source="water_refl_depth" destination="p.refl_depth"/>
        <map_interface source="water_refr_depth" destination="p.refr_depth"/>
        <map_interface source="reflection_glossy_samples" destination="p.reflection_glossy_samples"/>
        <map_interface source="refraction_glossy_samples" destination="p.refraction_glossy_samples"/>
		    <map_interface source="mode" destination="mode"/>
      </bindings>
    </implementation>