<?xml version="1.0"?>
    <implementation render="MentalImage">
      <language name="MentalRaySL" version="3.6"/>
      <api name="MentalRay" version="3.6"/>
      <root_bindings name="root"/>
      <bindings target="shader" name="root">
        <desc val="mi.phenomenon/include/adsk_Mtl_SolidGlass.mi" tag="adsk_Mtl_SolidGlass_V2"/>
		<map_interface source="solidglass_color_by_object" destination="m.color_by_object"/>
        <map_interface source="solidglass_transmittance" destination="m.transmittance_color"/>
        <map_interface source="solidglass_transmittance_custom_color" destination="m.transmittance_map"/>
        <map_interface source="solidglass_reflectance" destination="m.reflectance"/>
        <map_interface source="solidglass_refr_ior" destination="m.refr_ior"/>
        <map_interface source="solidglass_refr_falloff_dist" destination="m.refr_falloff_dist"/>
        <map_interface source="solidglass_glossiness" destination="m.glossiness"/>
        <map_interface source="solidglass_bump_enable" destination="m.bump_enable"/>
        <map_interface source="solidglass_bump_amount" destination="m.bump_amount"/>
        <map_interface source="solidglass_bump_map" destination="m.bump_map"/>
	<map_interface source="common_Tint_toggle" destination="m.tint_enable"/>
	<map_interface source="common_Tint_color" destination="m.tint_color"/>
        <map_interface source="solidglass_roundcorners_on" destination="o.roundcorners_on"/>
        <map_interface source="solidglass_roundcorners_radius" destination="o.roundcorners_radius"/>
        <map_interface source="solidglass_roundcorners_allow_different_materials" destination="o.roundcorners_allow_different_materials"/>
        <map_interface source="solidglass_refl_depth" destination="p.refl_depth"/>
        <map_interface source="solidglass_refr_depth" destination="p.refr_depth"/>
        <map_interface source="reflection_glossy_samples" destination="p.reflection_glossy_samples"/>
        <map_interface source="refraction_glossy_samples" destination="p.refraction_glossy_samples"/>
		  <map_interface source="mode" destination="mode"/>
      </bindings>
    </implementation>