<?xml version="1.0" ?>
<!DOCTYPE adsui SYSTEM "../../ui.dtd">
<adsui version="2.0">
  <PageInfo>
    <Title>
      Wood map
    </Title>
  </PageInfo>
  <Fields>
    <StackPanel id="wood_Appearance"
                label="Appearance"
                orientation="Vertical"
                expanded="true">
      <MappableColor id="wood_Color1"
                     label="Color 1"
                     noimagetexture="true"
                     swappartner="wood_Color2"
                     tooltip="Specifies the first color of the wood texture." />
      <MappableColor id="wood_Color2"
                     label="Color 2"
                     noimagetexture="true"
                     swappartner="wood_Color1"
                     tooltip="Specifies the second color of the wood texture." />
      <Float id="wood_RadialNoise"
             label="Radial Noise"
             min="0" max="100"
             tooltip="Sets the relative randomness of the radial noise pattern on a plane perpendicular to the grain on the wood. Range = 0 to 100; Default  = 1.00."
             forcenumeric="spinbox"/>
      <Float id="wood_AxialNoise"
             label="Axial Noise"
             min="0" max="100"
             tooltip="Sets the relative randomness of the axial noise pattern on a plane parallel with the grain on the wood. Range = 0 to 100; Default  = 1.00."
             forcenumeric="spinbox"/>
      <Float id="wood_Thickness"
             label="Grain Thickness"
             min="0" max="100"
             tooltip="Sets the relative thickness of the color bands that make up the grain on the wood. Range = 0 to 100; Default = 0.50."
             forcenumeric="spinbox"/>
    </StackPanel>
    <StackPanel id="wood_transforms_group"
                label="Transforms"
                orientation="Vertical"
                expanded="true">
      <!--hook the correct transform property ids up when Protein code is ready-->
      <Boolean id="texture_LinkTextureTransforms"
               label="Link texture transforms"
               tooltip="When this setting is enabled, all changes made to the Position, Scale, and Repeat settings of this attribute will be propagated to all other attributes within the material that use a texture."/>
      <StackPanel id="wood_Position"
                  label="Position"
                  orientation="Vertical"
                  expanded="true">
        <SampleSize id="texture_RealWorldOffsetX"
                    label="Offset"
                    rightlabel="X"
                    type="offset"
                    tooltip="Moves the starting point of the map along the X axis."/>
        <SampleSize id="texture_RealWorldOffsetY"
                    label=""
                    rightlabel="Y"
                    type="offset"
                    tooltip="Moves the starting point of the map along the Y axis."/>
        <SampleSize id="texture_RealWorldOffsetZ"
                    label=""
                    rightlabel="Z"
                    type="offset"
                    tooltip="Moves the starting point of the map along the Z axis."/>
        <Vector3 id="texture_Angle"
                 label="XYZ Rotation"
                 forcenumeric="slider"
                 tooltip="Specify the Rotation of the area represented by the image above."/>
      </StackPanel>
    </StackPanel>
  </Fields>
</adsui>
