<?xml version="1.0" encoding="utf-8"?><xliff version="1.2" xmlns="urn:oasis:names:tc:xliff:document:1.2">
  <file source-language="eng" target-language="ptb" datatype="FBX">
    <body>
      <trans-unit id="1-inch gray square tiles in mosaic pattern">
        <source>1-inch gray square tiles in mosaic pattern</source>
        <target>Azulejos quadrados cinza em padrão de mosaico de 1 polegada</target>
      </trans-unit>
      <trans-unit id="1-inch ivory square tile">
        <source>1-inch ivory square tile</source>
        <target>Azulejo quadrado marfim de 1 polegada</target>
      </trans-unit>
      <trans-unit id="1-inch square tiles in multiple shades of blue in mosaic pattern">
        <source>1-inch square tiles in multiple shades of blue in mosaic pattern</source>
        <target>Azulejos quadrados em múltiplos tons de azul em padrão de mosaico de 1 polegada</target>
      </trans-unit>
      <trans-unit id="1.5-inch brown square tiles">
        <source>1.5-inch brown square tiles</source>
        <target>Azulejos quadrados marrons de 1,5 polegadas</target>
      </trans-unit>
      <trans-unit id="1.5-inch medium blue square tiles">
        <source>1.5-inch medium blue square tiles</source>
        <target>Azulejos quadrados azul médio de 1,5 polegadas</target>
      </trans-unit>
      <trans-unit id="1.5-inch slate blue square tiles">
        <source>1.5-inch slate blue square tiles</source>
        <target>Azulejos quadrados azul ardósia de 1,5 polegadas</target>
      </trans-unit>
      <trans-unit id="1.5-inch tan square tiles">
        <source>1.5-inch tan square tiles</source>
        <target>Azulejos quadrados marrom claro de 1,5 polegadas</target>
      </trans-unit>
      <trans-unit id="10x10cm measured Tile">
        <source>10x10cm measured Tile</source>
        <target>Azulejo de 10x10 cm</target>
      </trans-unit>
      <trans-unit id="10x10cm measured Tile - black background">
        <source>10x10cm measured Tile - black background</source>
        <target>Azulejo de 10x10 cm – plano de fundo preto</target>
      </trans-unit>
      <trans-unit id="12inch">
        <source>12inch</source>
        <target>12 polegadas</target>
      </trans-unit>
      <trans-unit id="12x12in measured Tile">
        <source>12x12in measured Tile</source>
        <target>Azulejo de 12x12 pol.</target>
      </trans-unit>
      <trans-unit id="12x12in measured Tile - black background">
        <source>12x12in measured Tile - black background</source>
        <target>Azulejo de 12x12 pol. – plano de fundo preto</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo bege 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho bege 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia marrom 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo marrom 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia cor de cereja 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem cor de café 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo marrom escuro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho marrom escuro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de freixo branco marrom escuro manchado 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho branco marrom escuro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de madeira de carvalho branco marrom escuro.  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo vermelho escuro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo mel 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem mel 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia marrom claro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" castanheiro marrom claro, não polido ou manchado. Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Castanheira marrom claro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho marrom claro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Carvalho marrom claro 2 1/4", não lixada e sem acabamento.  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho branco marrom claro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom claro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom claro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom claro médio 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia marrom médio 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de madeira marrom médio 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo marrom médio 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom médio 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo natural 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" piso de madeira de cerejeira selvagem avermelhada-marrom. Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" piso de madeira de bordo natural bruto não polido e sem manchas. Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo rústico marrom 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de aroeira listrado 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho marrom bem claro 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo vinho escuro amarronzado 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho branco vinho escuro amarronzado 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de bordo marrom amarelado 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom amarelado 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Cerejeira selvagem marrom amarelado 2 1/4", não lixada e sem acabamento.  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia marrom claro amarelado de 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>2 1/4" piso de madeira de bordo amarelado marrom claro. Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho branco marrom claro amarelado de 2 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2-inch beige square tile">
        <source>2-inch beige square tile</source>
        <target>Azulejo quadrado bege de 2 polegadas</target>
      </trans-unit>
      <trans-unit id="2-inch salmon square tile">
        <source>2-inch salmon square tile</source>
        <target>Azulejo quadrado salmão de 2 polegadas</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia bege sem acabamento 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carya bege com tratamento de mancha sob pressão verde 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carya bege 3 1/4", não lixado e sem acabamento.  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carya bege 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho bege 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de teca bege 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de madeira de cerejeira 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" piso de madeira de faia cor café. Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho cor de café 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia marrom escuro 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de freixo branco marrom escuro manchado 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho vermelho escuro 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de freixo branco vermelho escuro manchado 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom escuro 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho mel 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia cor de mel 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho marrom claro 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de andiroba marrom médio 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de freixo branco marrom médio manchado 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom médio 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho marrom médio 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de kempas pintado de vermelho 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" piso de madeira de faia avermelhado marrom. Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" piso de madeira de bordo avermelhado marrom. Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>3 1/4" piso de madeira cerejeira selvagem avermelhado marro, Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia cor queimada 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho vinho escuro amarronzado 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de cerejeira selvagem marrom amarelado 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de freixo branco manchado marrom claro amarelado de 3 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles pure white">
        <source>3-inch octagonal tiles pure white</source>
        <target>Azulejos octogonais branco puro de 3 polegadas</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles tan">
        <source>3-inch octagonal tiles tan</source>
        <target>Azulejos octogonais castanho de 3 polegadas</target>
      </trans-unit>
      <trans-unit id="3-inch square pure white">
        <source>3-inch square pure white</source>
        <target>Quadrado branco puro de 3 polegadas</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles light pink tint">
        <source>3-inch square tiles light pink tint</source>
        <target>Azulejos quadrados tom rosa claro de 3 polegadas</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles yellow tint">
        <source>3-inch square tiles yellow tint</source>
        <target>Azulejos quadrados tom amarelo de 3 polegadas</target>
      </trans-unit>
      <trans-unit id="3-inch terra cotta square tiles">
        <source>3-inch terra cotta square tiles</source>
        <target>Azulejos quadrados terracota de 3 polegadas</target>
      </trans-unit>
      <trans-unit id="33% Carbon-Fiber-Filled Nylon 12 optimized for a smooth surface finish without sacrificing feature details">
        <source>33% Carbon-Fiber-Filled Nylon 12 optimized for a smooth surface finish without sacrificing feature details</source>
        <target>33% de náilon 12 preenchido com fibra de carbono otimizado para um acabamento de superfície suave sem sacrificar os detalhes do recurso</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia bege 4 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de carvalho marrom 4 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia cor de vinho 4 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia marrom cor de vinho 4 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Piso de faia marrom amarelado 4 1/4".  Imagem cortesia de Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4-inch dark beige square tiles">
        <source>4-inch dark beige square tiles</source>
        <target>Azulejos quadrados bege escuro de 4 polegadas</target>
      </trans-unit>
      <trans-unit id="4-inch hexagonal tiles blue-gray">
        <source>4-inch hexagonal tiles blue-gray</source>
        <target>Azulejos hexagonais azul acinzentado de 4 polegadas</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light blue tint">
        <source>4-inch square tiles light blue tint</source>
        <target>Azulejos quadrados de matiz azul claro de 4 polegadas</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light purple tint">
        <source>4-inch square tiles light purple tint</source>
        <target>Azulejos quadrados tom púrpura claro de 4 polegadas</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles light orange">
        <source>4-inch square tiles with 2x4 inch rectangular tiles light orange</source>
        <target>Azulejos quadrados de 4 polegadas com azulejos retangulares laranja claro de 2x4 polegadas</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles pale pink">
        <source>4-inch square tiles with 2x4 inch rectangular tiles pale pink</source>
        <target>Azulejos quadrados de 4 polegadas com azulejos retangulares rosa pálido de 2x4 polegadas</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with red diamonds on corners">
        <source>4-inch square tiles with red diamonds on corners</source>
        <target>Azulejos quadrados de 4 polegadas com losangos vermelhos nos cantos</target>
      </trans-unit>
      <trans-unit id="4-inch squares with inset diamond shape">
        <source>4-inch squares with inset diamond shape</source>
        <target>Quadriculados de 4 polegadas com formas de losango aplicadas</target>
      </trans-unit>
      <trans-unit id="6-inch base triangular tiles in orange-yellow">
        <source>6-inch base triangular tiles in orange-yellow</source>
        <target>Azulejos triangulares com base de 6 polegadas laranja amarelado</target>
      </trans-unit>
      <trans-unit id="6-inch beige square tile">
        <source>6-inch beige square tile</source>
        <target>Azulejo quadrado bege de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6-inch blue octagonal tiles">
        <source>6-inch blue octagonal tiles</source>
        <target>Azulejos octogonais azul de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6-inch brick tiles lime green">
        <source>6-inch brick tiles lime green</source>
        <target>Azulejos de cerâmica verde limão de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles dark Gray">
        <source>6-inch octagonal tiles dark Gray</source>
        <target>Azulejos octogonais cinza escuro de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles in dark red color">
        <source>6-inch octagonal tiles in dark red color</source>
        <target>Azulejos octogonais vermelho escuro de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light gold tint">
        <source>6-inch octagonal tiles light gold tint</source>
        <target>Azulejos octogonais tom ouro claro de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light green tint">
        <source>6-inch octagonal tiles light green tint</source>
        <target>Azulejos octogonais tom verde claro de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6-inch square tiles light red tint">
        <source>6-inch square tiles light red tint</source>
        <target>Azulejos quadrados tom vermelho claro de 6 polegadas</target>
      </trans-unit>
      <trans-unit id="6x2 inch rectangular tiles in earthy green">
        <source>6x2 inch rectangular tiles in earthy green</source>
        <target>Azulejos retangulares verde terra de 6x2 polegadas</target>
      </trans-unit>
      <trans-unit id="ABS - white glossy">
        <source>ABS - white glossy</source>
        <target>ABS - Branco com brilho</target>
      </trans-unit>
      <trans-unit id="ACADGen-001">
        <source>ACADGen-001</source>
        <target>Rústico agregado - Baixa resolução</target>
      </trans-unit>
      <trans-unit id="ACADGen-002">
        <source>ACADGen-002</source>
        <target>Agregado exposto - Fino</target>
      </trans-unit>
      <trans-unit id="ACADGen-003">
        <source>ACADGen-003</source>
        <target>Agregado exposto - Médio - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-003-1-2">
        <source>ACADGen-003-1-2</source>
        <target>Agregado exposto - Médio</target>
      </trans-unit>
      <trans-unit id="ACADGen-004">
        <source>ACADGen-004</source>
        <target>Agregado exposto - Com recesso</target>
      </trans-unit>
      <trans-unit id="ACADGen-005">
        <source>ACADGen-005</source>
        <target>Plana - Vassoura cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-005-1-2">
        <source>ACADGen-005-1-2</source>
        <target>Plana - Vassoura cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-006">
        <source>ACADGen-006</source>
        <target>Plana - Cinza 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007">
        <source>ACADGen-007</source>
        <target>Plana - Cinza 2 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007-1-2">
        <source>ACADGen-007-1-2</source>
        <target>Plana - Cinza 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-008">
        <source>ACADGen-008</source>
        <target>Plana - Cinza 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-009">
        <source>ACADGen-009</source>
        <target>Plana - Fluorescente cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-010">
        <source>ACADGen-010</source>
        <target>Plana - Cinza polido</target>
      </trans-unit>
      <trans-unit id="ACADGen-011">
        <source>ACADGen-011</source>
        <target>Forma de trabalho - Furos</target>
      </trans-unit>
      <trans-unit id="ACADGen-012">
        <source>ACADGen-012</source>
        <target>Forma de trabalho - Furos empilhados - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-012-1-2">
        <source>ACADGen-012-1-2</source>
        <target>Forma de trabalho - Furos empilhados</target>
      </trans-unit>
      <trans-unit id="ACADGen-013">
        <source>ACADGen-013</source>
        <target>Forma de trabalho - Placas de madeira - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-013-1-2">
        <source>ACADGen-013-1-2</source>
        <target>Forma de trabalho - Placas de madeira</target>
      </trans-unit>
      <trans-unit id="ACADGen-014">
        <source>ACADGen-014</source>
        <target>Forma de trabalho - Madeira de compensado</target>
      </trans-unit>
      <trans-unit id="ACADGen-015">
        <source>ACADGen-015</source>
        <target>Painéis - Friso 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-015-1-2">
        <source>ACADGen-015-1-2</source>
        <target>Painéis - Friso 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016">
        <source>ACADGen-016</source>
        <target>Painéis - Friso 2 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016-1-2">
        <source>ACADGen-016-1-2</source>
        <target>Painéis - Friso 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-017">
        <source>ACADGen-017</source>
        <target>Painéis - Friso 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-018">
        <source>ACADGen-018</source>
        <target>Painéis - Friso suave - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-018-1-2">
        <source>ACADGen-018-1-2</source>
        <target>Painéis - Friso suave</target>
      </trans-unit>
      <trans-unit id="ACADGen-019">
        <source>ACADGen-019</source>
        <target>Painéis - Friso com manchas - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-019-1-2">
        <source>ACADGen-019-1-2</source>
        <target>Painéis - Friso com manchas</target>
      </trans-unit>
      <trans-unit id="ACADGen-020">
        <source>ACADGen-020</source>
        <target>Painéis - Quadrado</target>
      </trans-unit>
      <trans-unit id="ACADGen-021">
        <source>ACADGen-021</source>
        <target>Suportado - Vertical 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022">
        <source>ACADGen-022</source>
        <target>Suportado - Vertical 2 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022-1-2">
        <source>ACADGen-022-1-2</source>
        <target>Suportado - Vertical 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-023">
        <source>ACADGen-023</source>
        <target>Com jato de areia</target>
      </trans-unit>
      <trans-unit id="ACADGen-024">
        <source>ACADGen-024</source>
        <target>Juntas de controle pretas</target>
      </trans-unit>
      <trans-unit id="ACADGen-025">
        <source>ACADGen-025</source>
        <target>Estrutural pré-moldado suave</target>
      </trans-unit>
      <trans-unit id="ACADGen-026">
        <source>ACADGen-026</source>
        <target>Acessório de porta - Cromado-acetinado</target>
      </trans-unit>
      <trans-unit id="ACADGen-027">
        <source>ACADGen-027</source>
        <target>Parede cortina - Aço inoxidável</target>
      </trans-unit>
      <trans-unit id="ACADGen-028">
        <source>ACADGen-028</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-029">
        <source>ACADGen-029</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-030">
        <source>ACADGen-030</source>
        <target>Automotivo</target>
      </trans-unit>
      <trans-unit id="ACADGen-031">
        <source>ACADGen-031</source>
        <target>Liso</target>
      </trans-unit>
      <trans-unit id="ACADGen-032">
        <source>ACADGen-032</source>
        <target>Com gravação</target>
      </trans-unit>
      <trans-unit id="ACADGen-033">
        <source>ACADGen-033</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="ACADGen-034">
        <source>ACADGen-034</source>
        <target>Espelhado</target>
      </trans-unit>
      <trans-unit id="ACADGen-035">
        <source>ACADGen-035</source>
        <target>Reflexivo - Revestido</target>
      </trans-unit>
      <trans-unit id="ACADGen-036">
        <source>ACADGen-036</source>
        <target>Arqueado</target>
      </trans-unit>
      <trans-unit id="ACADGen-037">
        <source>ACADGen-037</source>
        <target>Com filamento</target>
      </trans-unit>
      <trans-unit id="ACADGen-038">
        <source>ACADGen-038</source>
        <target>Moldura de alumínio - Anodizado escuro acetinado bronze</target>
      </trans-unit>
      <trans-unit id="ACADGen-039">
        <source>ACADGen-039</source>
        <target>Moldura de alumínio - Pintado de branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-040">
        <source>ACADGen-040</source>
        <target>Portas de aço - Pintadas de branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-041">
        <source>ACADGen-041</source>
        <target>Aço galvanizado</target>
      </trans-unit>
      <trans-unit id="ACADGen-042">
        <source>ACADGen-042</source>
        <target>Porta fosca</target>
      </trans-unit>
      <trans-unit id="ACADGen-043">
        <source>ACADGen-043</source>
        <target>Berbere 1- Padrão 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-044">
        <source>ACADGen-044</source>
        <target>Berbere 1- Padrão 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-045">
        <source>ACADGen-045</source>
        <target>Berbere 1- Padrão 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-046">
        <source>ACADGen-046</source>
        <target>Floral</target>
      </trans-unit>
      <trans-unit id="ACADGen-047">
        <source>ACADGen-047</source>
        <target>Ciclo - Marrom claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-048">
        <source>ACADGen-048</source>
        <target>Ciclo - Marrom escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-049">
        <source>ACADGen-049</source>
        <target>Ciclo - Vermelho escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-050">
        <source>ACADGen-050</source>
        <target>Ciclo - Azul claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-051">
        <source>ACADGen-051</source>
        <target>Ciclo - Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-052">
        <source>ACADGen-052</source>
        <target>Ciclo - Cinza médio</target>
      </trans-unit>
      <trans-unit id="ACADGen-053">
        <source>ACADGen-053</source>
        <target>Ciclo - Cinza-verde claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-054">
        <source>ACADGen-054</source>
        <target>Perfuração de agulha - Preta</target>
      </trans-unit>
      <trans-unit id="ACADGen-055">
        <source>ACADGen-055</source>
        <target>Perfuração de agulha - Bronze</target>
      </trans-unit>
      <trans-unit id="ACADGen-056">
        <source>ACADGen-056</source>
        <target>Perfuração de agulha - Branca</target>
      </trans-unit>
      <trans-unit id="ACADGen-057">
        <source>ACADGen-057</source>
        <target>Espuma - Almofada</target>
      </trans-unit>
      <trans-unit id="ACADGen-058">
        <source>ACADGen-058</source>
        <target>Almofada - Enrugada</target>
      </trans-unit>
      <trans-unit id="ACADGen-059">
        <source>ACADGen-059</source>
        <target>Saxony - Padrão de flor azul-branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-060">
        <source>ACADGen-060</source>
        <target>Saxony - Padrão de flor colorida</target>
      </trans-unit>
      <trans-unit id="ACADGen-061">
        <source>ACADGen-061</source>
        <target>Saxony - Ziguezague</target>
      </trans-unit>
      <trans-unit id="ACADGen-062">
        <source>ACADGen-062</source>
        <target>Saxony - Quadradas</target>
      </trans-unit>
      <trans-unit id="ACADGen-063">
        <source>ACADGen-063</source>
        <target>Sisal - Ângulos</target>
      </trans-unit>
      <trans-unit id="ACADGen-064">
        <source>ACADGen-064</source>
        <target>Sisal - Linhas</target>
      </trans-unit>
      <trans-unit id="ACADGen-065">
        <source>ACADGen-065</source>
        <target>Sisal - Aleatório</target>
      </trans-unit>
      <trans-unit id="ACADGen-066">
        <source>ACADGen-066</source>
        <target>Tapete - Trançado</target>
      </trans-unit>
      <trans-unit id="ACADGen-067">
        <source>ACADGen-067</source>
        <target>Tapete - Curvo</target>
      </trans-unit>
      <trans-unit id="ACADGen-068">
        <source>ACADGen-068</source>
        <target>Tapete - Costurado</target>
      </trans-unit>
      <trans-unit id="ACADGen-069">
        <source>ACADGen-069</source>
        <target>Azulejo acústico - Grade exposta 2x2 branco com fissura - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-069-1-2">
        <source>ACADGen-069-1-2</source>
        <target>Azulejo acústico - Grade exposta 2x2 branco com fissura</target>
      </trans-unit>
      <trans-unit id="ACADGen-070">
        <source>ACADGen-070</source>
        <target>Azulejo acústico - Grade exposta 2x2 branco cristal - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-070-1-2">
        <source>ACADGen-070-1-2</source>
        <target>Azulejo acústico - Grade exposta 2x2 branco cristal</target>
      </trans-unit>
      <trans-unit id="ACADGen-071">
        <source>ACADGen-071</source>
        <target>Azulejo acústico - Grade exposta 2x4 branco com fissura - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-071-1-2">
        <source>ACADGen-071-1-2</source>
        <target>Azulejo acústico - Grade exposta 2x4 branco com fissura</target>
      </trans-unit>
      <trans-unit id="ACADGen-072">
        <source>ACADGen-072</source>
        <target>Azulejo acústico - Grade exposta 2x4 branco cristal - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-072-1-2">
        <source>ACADGen-072-1-2</source>
        <target>Azulejo acústico - Grade exposta 2x4 branco cristal</target>
      </trans-unit>
      <trans-unit id="ACADGen-073">
        <source>ACADGen-073</source>
        <target>Azulejo acústico - Perfurado 2x2 branco - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-073-1-2">
        <source>ACADGen-073-1-2</source>
        <target>Azulejo acústico - Perfurado 2x2 branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-074">
        <source>ACADGen-074</source>
        <target>Linear - Cinza prata</target>
      </trans-unit>
      <trans-unit id="ACADGen-075">
        <source>ACADGen-075</source>
        <target>Sistemas de moldura de metal - Forração</target>
      </trans-unit>
      <trans-unit id="ACADGen-076">
        <source>ACADGen-076</source>
        <target>Sistemas de moldura de metal - Montante</target>
      </trans-unit>
      <trans-unit id="ACADGen-077">
        <source>ACADGen-077</source>
        <target>Xadrez</target>
      </trans-unit>
      <trans-unit id="ACADGen-078">
        <source>ACADGen-078</source>
        <target>Mosaico - Azul - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-078-1-2">
        <source>ACADGen-078-1-2</source>
        <target>Mosaico - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-079">
        <source>ACADGen-079</source>
        <target>Mosaico - Rosa-verde floral</target>
      </trans-unit>
      <trans-unit id="ACADGen-080">
        <source>ACADGen-080</source>
        <target>Mosaico - Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-081">
        <source>ACADGen-081</source>
        <target>Mosaico - Amarelo-grade</target>
      </trans-unit>
      <trans-unit id="ACADGen-082">
        <source>ACADGen-082</source>
        <target>Bambu</target>
      </trans-unit>
      <trans-unit id="ACADGen-083">
        <source>ACADGen-083</source>
        <target>Cortiça - Fina</target>
      </trans-unit>
      <trans-unit id="ACADGen-084">
        <source>ACADGen-084</source>
        <target>Mármore - Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-085">
        <source>ACADGen-085</source>
        <target>Losango - Vermelho - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-085-1-2">
        <source>ACADGen-085-1-2</source>
        <target>Losango - Vermelho</target>
      </trans-unit>
      <trans-unit id="ACADGen-086">
        <source>ACADGen-086</source>
        <target>Quadrado - Azul - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-086-1-2">
        <source>ACADGen-086-1-2</source>
        <target>Quadrado - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-087">
        <source>ACADGen-087</source>
        <target>Quadrado - Azul-Cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-087-1-2">
        <source>ACADGen-087-1-2</source>
        <target>Quadrado - Azul-Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-088">
        <source>ACADGen-088</source>
        <target>Quadrado - Marrom - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-088-1-2">
        <source>ACADGen-088-1-2</source>
        <target>Quadrado - Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-089">
        <source>ACADGen-089</source>
        <target>Mosaico circular - Preto e branco 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090">
        <source>ACADGen-090</source>
        <target>Quadrado - Cinza escuro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090-1-2">
        <source>ACADGen-090-1-2</source>
        <target>Quadrado - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-091">
        <source>ACADGen-091</source>
        <target>Quadrado - Bronze - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-091-1-2">
        <source>ACADGen-091-1-2</source>
        <target>Quadrado - Bronze</target>
      </trans-unit>
      <trans-unit id="ACADGen-092">
        <source>ACADGen-092</source>
        <target>Terracota - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-092-1-2">
        <source>ACADGen-092-1-2</source>
        <target>Terracota</target>
      </trans-unit>
      <trans-unit id="ACADGen-093">
        <source>ACADGen-093</source>
        <target>Losango - Florão - Versão 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094">
        <source>ACADGen-094</source>
        <target>Losangos 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094-1-2">
        <source>ACADGen-094-1-2</source>
        <target>Losangos 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-095">
        <source>ACADGen-095</source>
        <target>Pontos 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-096">
        <source>ACADGen-096</source>
        <target>Pontos cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-097">
        <source>ACADGen-097</source>
        <target>Grade 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-097-1-2">
        <source>ACADGen-097-1-2</source>
        <target>Grade 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098">
        <source>ACADGen-098</source>
        <target>Mosaico - Marrom claro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098-1-2">
        <source>ACADGen-098-1-2</source>
        <target>Mosaico - Marrom claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-099">
        <source>ACADGen-099</source>
        <target>Dividido - Quadriculado</target>
      </trans-unit>
      <trans-unit id="ACADGen-100">
        <source>ACADGen-100</source>
        <target>Xadrez preto e branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-101">
        <source>ACADGen-101</source>
        <target>Madeira de lei - Grade</target>
      </trans-unit>
      <trans-unit id="ACADGen-102">
        <source>ACADGen-102</source>
        <target>Madeira de lei - Pranchas</target>
      </trans-unit>
      <trans-unit id="ACADGen-103">
        <source>ACADGen-103</source>
        <target>Decorada</target>
      </trans-unit>
      <trans-unit id="ACADGen-104">
        <source>ACADGen-104</source>
        <target>Piso de madeira - Cinza-Bronze</target>
      </trans-unit>
      <trans-unit id="ACADGen-105">
        <source>ACADGen-105</source>
        <target>Piso de madeira - Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-106">
        <source>ACADGen-106</source>
        <target>Prancha</target>
      </trans-unit>
      <trans-unit id="ACADGen-107">
        <source>ACADGen-107</source>
        <target>Faia - Prancha</target>
      </trans-unit>
      <trans-unit id="ACADGen-108">
        <source>ACADGen-108</source>
        <target>Placa de gesso - Pintada de branco - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-108-1-2">
        <source>ACADGen-108-1-2</source>
        <target>Placa de gesso - Pintada de branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-109">
        <source>ACADGen-109</source>
        <target>Fibra de carbono</target>
      </trans-unit>
      <trans-unit id="ACADGen-110">
        <source>ACADGen-110</source>
        <target>Compensado - Novo</target>
      </trans-unit>
      <trans-unit id="ACADGen-111">
        <source>ACADGen-111</source>
        <target>Pedra de pavimentação - Rosa clara - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-111-1-2">
        <source>ACADGen-111-1-2</source>
        <target>Pedra de pavimentação - Rosa clara</target>
      </trans-unit>
      <trans-unit id="ACADGen-112">
        <source>ACADGen-112</source>
        <target>Granito - Marrom-Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-113">
        <source>ACADGen-113</source>
        <target>Granito - Marrom Malva-Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-114">
        <source>ACADGen-114</source>
        <target>Granito - Cinza manchado</target>
      </trans-unit>
      <trans-unit id="ACADGen-115">
        <source>ACADGen-115</source>
        <target>Granito - Malva-Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-116">
        <source>ACADGen-116</source>
        <target>Granito - Malva-Preto 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-117">
        <source>ACADGen-117</source>
        <target>Granito - Multicolorido</target>
      </trans-unit>
      <trans-unit id="ACADGen-118">
        <source>ACADGen-118</source>
        <target>Mármore - Quadrados Azul-Cinza escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-119">
        <source>ACADGen-119</source>
        <target>Mármore - Bege grade</target>
      </trans-unit>
      <trans-unit id="ACADGen-120">
        <source>ACADGen-120</source>
        <target>Mármore - Marrom - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-120-1-2">
        <source>ACADGen-120-1-2</source>
        <target>Mármore - Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-121">
        <source>ACADGen-121</source>
        <target>Mármore - Verde profundo</target>
      </trans-unit>
      <trans-unit id="ACADGen-122">
        <source>ACADGen-122</source>
        <target>Mármore - Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-123">
        <source>ACADGen-123</source>
        <target>Mármore - Quadrados verdes deslocados</target>
      </trans-unit>
      <trans-unit id="ACADGen-124">
        <source>ACADGen-124</source>
        <target>Mármore - Quadrados Laranja escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-125">
        <source>ACADGen-125</source>
        <target>Mármore - Quadrados Rosa escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-126">
        <source>ACADGen-126</source>
        <target>Ardósia - Cinza-Verde - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-126-1-2">
        <source>ACADGen-126-1-2</source>
        <target>Ardósia - Cinza-Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-127">
        <source>ACADGen-127</source>
        <target>Ardósia - Cinza-Marrom - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-127-1-2">
        <source>ACADGen-127-1-2</source>
        <target>Ardósia - Cinza-Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-128">
        <source>ACADGen-128</source>
        <target>Ardósia - Vermelha - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-129">
        <source>ACADGen-129</source>
        <target>Calçamento - Preto e branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-130">
        <source>ACADGen-130</source>
        <target>Calçamento - Preto-Vermelho</target>
      </trans-unit>
      <trans-unit id="ACADGen-131">
        <source>ACADGen-131</source>
        <target>Calçamento - Preto e branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-132">
        <source>ACADGen-132</source>
        <target>Calçamento - Branco-Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-133">
        <source>ACADGen-133</source>
        <target>Calçamento - Marrom-Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-134">
        <source>ACADGen-134</source>
        <target>Calçamento - Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-135">
        <source>ACADGen-135</source>
        <target>Calçamento - Castanho claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-136">
        <source>ACADGen-136</source>
        <target>Calçamento - Castanho</target>
      </trans-unit>
      <trans-unit id="ACADGen-137">
        <source>ACADGen-137</source>
        <target>Calçamento - Cinza-Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-138">
        <source>ACADGen-138</source>
        <target>Calçamento - Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-139">
        <source>ACADGen-139</source>
        <target>Travertino - Retangular Malva</target>
      </trans-unit>
      <trans-unit id="ACADGen-140">
        <source>ACADGen-140</source>
        <target>Travertino - Malva suave</target>
      </trans-unit>
      <trans-unit id="ACADGen-141">
        <source>ACADGen-141</source>
        <target>Laca - Preta</target>
      </trans-unit>
      <trans-unit id="ACADGen-142">
        <source>ACADGen-142</source>
        <target>Laca - Branca</target>
      </trans-unit>
      <trans-unit id="ACADGen-143">
        <source>ACADGen-143</source>
        <target>Tinta - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-143-1-2">
        <source>ACADGen-143-1-2</source>
        <target>Pintura</target>
      </trans-unit>
      <trans-unit id="ACADGen-144">
        <source>ACADGen-144</source>
        <target>Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-145">
        <source>ACADGen-145</source>
        <target>Preta - Com flocos</target>
      </trans-unit>
      <trans-unit id="ACADGen-146">
        <source>ACADGen-146</source>
        <target>À prova de fogo - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-146-1-2">
        <source>ACADGen-146-1-2</source>
        <target>À prova de fogo</target>
      </trans-unit>
      <trans-unit id="ACADGen-147">
        <source>ACADGen-147</source>
        <target>Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-148">
        <source>ACADGen-148</source>
        <target>Branca - Com flocos</target>
      </trans-unit>
      <trans-unit id="ACADGen-149">
        <source>ACADGen-149</source>
        <target>Cera - Verniz</target>
      </trans-unit>
      <trans-unit id="ACADGen-150">
        <source>ACADGen-150</source>
        <target>Áspero - Branco - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-150-1-2">
        <source>ACADGen-150-1-2</source>
        <target>Áspero - Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-151">
        <source>ACADGen-151</source>
        <target>Fino - Cinza claro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-151-1-2">
        <source>ACADGen-151-1-2</source>
        <target>Fino - Cinza claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-152">
        <source>ACADGen-152</source>
        <target>Marrom - Fino - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-152-1-2">
        <source>ACADGen-152-1-2</source>
        <target>Marrom - Fino</target>
      </trans-unit>
      <trans-unit id="ACADGen-153">
        <source>ACADGen-153</source>
        <target>Malva - Fina - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-153-1-2">
        <source>ACADGen-153-1-2</source>
        <target>Malva - Fina</target>
      </trans-unit>
      <trans-unit id="ACADGen-154">
        <source>ACADGen-154</source>
        <target>Branco - Fino - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-154-1-2">
        <source>ACADGen-154-1-2</source>
        <target>Branco - Fino</target>
      </trans-unit>
      <trans-unit id="ACADGen-155">
        <source>ACADGen-155</source>
        <target>Branco - Médio - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-155-1-2">
        <source>ACADGen-155-1-2</source>
        <target>Branco - Médio</target>
      </trans-unit>
      <trans-unit id="ACADGen-156">
        <source>ACADGen-156</source>
        <target>Alisado - Cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-156-1-2">
        <source>ACADGen-156-1-2</source>
        <target>Alisado - Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-157">
        <source>ACADGen-157</source>
        <target>Alisado - Amarelo claro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-157-1-2">
        <source>ACADGen-157-1-2</source>
        <target>Aliado - Amarelo claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-158">
        <source>ACADGen-158</source>
        <target>Alisado - Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-159">
        <source>ACADGen-159</source>
        <target>Chapisco molhado - Cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-159-1-2">
        <source>ACADGen-159-1-2</source>
        <target>Chapisco molhado - Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-160">
        <source>ACADGen-160</source>
        <target>Emboço - Veneziano bruto</target>
      </trans-unit>
      <trans-unit id="ACADGen-161">
        <source>ACADGen-161</source>
        <target>Emboço - Veneziano suave</target>
      </trans-unit>
      <trans-unit id="ACADGen-162">
        <source>ACADGen-162</source>
        <target>Branco abstrato</target>
      </trans-unit>
      <trans-unit id="ACADGen-163">
        <source>ACADGen-163</source>
        <target>Floral marrom claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-164">
        <source>ACADGen-164</source>
        <target>Floral marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-165">
        <source>ACADGen-165</source>
        <target>Branco Floral</target>
      </trans-unit>
      <trans-unit id="ACADGen-166">
        <source>ACADGen-166</source>
        <target>Oliva abstrato</target>
      </trans-unit>
      <trans-unit id="ACADGen-167">
        <source>ACADGen-167</source>
        <target>Marrom claro abstrato</target>
      </trans-unit>
      <trans-unit id="ACADGen-168">
        <source>ACADGen-168</source>
        <target>Listas verticais - Azul-cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-169">
        <source>ACADGen-169</source>
        <target>Listas verticais - Multicoloridas</target>
      </trans-unit>
      <trans-unit id="ACADGen-170">
        <source>ACADGen-170</source>
        <target>Listas verticais - Rosa-bege</target>
      </trans-unit>
      <trans-unit id="ACADGen-171">
        <source>ACADGen-171</source>
        <target>Castanho</target>
      </trans-unit>
      <trans-unit id="ACADGen-172">
        <source>ACADGen-172</source>
        <target>Laca - Limpa</target>
      </trans-unit>
      <trans-unit id="ACADGen-173">
        <source>ACADGen-173</source>
        <target>Cera - Acetinada</target>
      </trans-unit>
      <trans-unit id="ACADGen-174">
        <source>ACADGen-174</source>
        <target>Goma-laca</target>
      </trans-unit>
      <trans-unit id="ACADGen-175">
        <source>ACADGen-175</source>
        <target>Uretano</target>
      </trans-unit>
      <trans-unit id="ACADGen-176">
        <source>ACADGen-176</source>
        <target>Tinta - Verniz</target>
      </trans-unit>
      <trans-unit id="ACADGen-177">
        <source>ACADGen-177</source>
        <target>Bandagem</target>
      </trans-unit>
      <trans-unit id="ACADGen-178">
        <source>ACADGen-178</source>
        <target>Juta</target>
      </trans-unit>
      <trans-unit id="ACADGen-179">
        <source>ACADGen-179</source>
        <target>Cana - Castanho</target>
      </trans-unit>
      <trans-unit id="ACADGen-180">
        <source>ACADGen-180</source>
        <target>Lona - Branco 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-181">
        <source>ACADGen-181</source>
        <target>Renda</target>
      </trans-unit>
      <trans-unit id="ACADGen-182">
        <source>ACADGen-182</source>
        <target>Seixoso - Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-183">
        <source>ACADGen-183</source>
        <target>Suave - Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-184">
        <source>ACADGen-184</source>
        <target>Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-185">
        <source>ACADGen-185</source>
        <target>Seixoso - Marrom claro</target>
      </trans-unit>
      <trans-unit id="ACADGen-186">
        <source>ACADGen-186</source>
        <target>Seixoso - Malva</target>
      </trans-unit>
      <trans-unit id="ACADGen-187">
        <source>ACADGen-187</source>
        <target>Castanho 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-188">
        <source>ACADGen-188</source>
        <target>Linho - Bege</target>
      </trans-unit>
      <trans-unit id="ACADGen-189">
        <source>ACADGen-189</source>
        <target>Linho - Lã</target>
      </trans-unit>
      <trans-unit id="ACADGen-190">
        <source>ACADGen-190</source>
        <target>Linho - Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-191">
        <source>ACADGen-191</source>
        <target>Malha 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-191-1-2">
        <source>ACADGen-191-1-2</source>
        <target>Malha 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-192">
        <source>ACADGen-192</source>
        <target>Rede</target>
      </trans-unit>
      <trans-unit id="ACADGen-193">
        <source>ACADGen-193</source>
        <target>Xadrez 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-194">
        <source>ACADGen-194</source>
        <target>Xadrez 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-195">
        <source>ACADGen-195</source>
        <target>Xadrez 4</target>
      </trans-unit>
      <trans-unit id="ACADGen-196">
        <source>ACADGen-196</source>
        <target>Listras - Preto-Branco-Azul-Cinza 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-197">
        <source>ACADGen-197</source>
        <target>Listras - Preto-Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-198">
        <source>ACADGen-198</source>
        <target>Listras - Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-199">
        <source>ACADGen-199</source>
        <target>Listras - Amarelo-Cinza 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-200">
        <source>ACADGen-200</source>
        <target>Listras - Bege</target>
      </trans-unit>
      <trans-unit id="ACADGen-201">
        <source>ACADGen-201</source>
        <target>Listras - Azul-Branco 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-202">
        <source>ACADGen-202</source>
        <target>Listras - Amarelo-Branco 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-203">
        <source>ACADGen-203</source>
        <target>Veludo - Preto 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-204">
        <source>ACADGen-204</source>
        <target>Veludo - Vermelho 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-205">
        <source>ACADGen-205</source>
        <target>Adobe em execução</target>
      </trans-unit>
      <trans-unit id="ACADGen-206">
        <source>ACADGen-206</source>
        <target>Cesto trançado</target>
      </trans-unit>
      <trans-unit id="ACADGen-207">
        <source>ACADGen-207</source>
        <target>Tijolo maciço</target>
      </trans-unit>
      <trans-unit id="ACADGen-208">
        <source>ACADGen-208</source>
        <target>Comum - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-208-1-2">
        <source>ACADGen-208-1-2</source>
        <target>Comum</target>
      </trans-unit>
      <trans-unit id="ACADGen-209">
        <source>ACADGen-209</source>
        <target>Durame</target>
      </trans-unit>
      <trans-unit id="ACADGen-210">
        <source>ACADGen-210</source>
        <target>Inglesa</target>
      </trans-unit>
      <trans-unit id="ACADGen-211">
        <source>ACADGen-211</source>
        <target>Cruz inglesa - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-211-1-2">
        <source>ACADGen-211-1-2</source>
        <target>Cruz inglesa</target>
      </trans-unit>
      <trans-unit id="ACADGen-212">
        <source>ACADGen-212</source>
        <target>Face</target>
      </trans-unit>
      <trans-unit id="ACADGen-213">
        <source>ACADGen-213</source>
        <target>Fogo</target>
      </trans-unit>
      <trans-unit id="ACADGen-214">
        <source>ACADGen-214</source>
        <target>Flamenco</target>
      </trans-unit>
      <trans-unit id="ACADGen-215">
        <source>ACADGen-215</source>
        <target>Cruz flamenca - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-215-1-2">
        <source>ACADGen-215-1-2</source>
        <target>Cruz flamenca</target>
      </trans-unit>
      <trans-unit id="ACADGen-216">
        <source>ACADGen-216</source>
        <target>Diagonal flamenco - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-216-1-2">
        <source>ACADGen-216-1-2</source>
        <target>Diagonal flamenco</target>
      </trans-unit>
      <trans-unit id="ACADGen-217">
        <source>ACADGen-217</source>
        <target>Cerca de jardim</target>
      </trans-unit>
      <trans-unit id="ACADGen-218">
        <source>ACADGen-218</source>
        <target>Jateado</target>
      </trans-unit>
      <trans-unit id="ACADGen-219">
        <source>ACADGen-219</source>
        <target>Cabeçalho</target>
      </trans-unit>
      <trans-unit id="ACADGen-220">
        <source>ACADGen-220</source>
        <target>Ziguezague - Argamassa</target>
      </trans-unit>
      <trans-unit id="ACADGen-221">
        <source>ACADGen-221</source>
        <target>Ziguezague - Sem argamassa - Rotacionado em 45 graus</target>
      </trans-unit>
      <trans-unit id="ACADGen-222">
        <source>ACADGen-222</source>
        <target>Volta de um terço</target>
      </trans-unit>
      <trans-unit id="ACADGen-223">
        <source>ACADGen-223</source>
        <target>Pressionar</target>
      </trans-unit>
      <trans-unit id="ACADGen-224">
        <source>ACADGen-224</source>
        <target>Toleteira</target>
      </trans-unit>
      <trans-unit id="ACADGen-225">
        <source>ACADGen-225</source>
        <target>Empilhador de toleteira</target>
      </trans-unit>
      <trans-unit id="ACADGen-226">
        <source>ACADGen-226</source>
        <target>Demão</target>
      </trans-unit>
      <trans-unit id="ACADGen-227">
        <source>ACADGen-227</source>
        <target>Demão - Marrom - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-227-1-2">
        <source>ACADGen-227-1-2</source>
        <target>Demão - Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-228">
        <source>ACADGen-228</source>
        <target>Demão - Azul jateado</target>
      </trans-unit>
      <trans-unit id="ACADGen-229">
        <source>ACADGen-229</source>
        <target>Demão - Cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-229-1-2">
        <source>ACADGen-229-1-2</source>
        <target>Demão - Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-230">
        <source>ACADGen-230</source>
        <target>Demão - Vermelha</target>
      </trans-unit>
      <trans-unit id="ACADGen-231">
        <source>ACADGen-231</source>
        <target>Demão - Vermelha com pontos</target>
      </trans-unit>
      <trans-unit id="ACADGen-232">
        <source>ACADGen-232</source>
        <target>Velejador</target>
      </trans-unit>
      <trans-unit id="ACADGen-233">
        <source>ACADGen-233</source>
        <target>Tela</target>
      </trans-unit>
      <trans-unit id="ACADGen-234">
        <source>ACADGen-234</source>
        <target>Brilhoso</target>
      </trans-unit>
      <trans-unit id="ACADGen-235">
        <source>ACADGen-235</source>
        <target>Soldado</target>
      </trans-unit>
      <trans-unit id="ACADGen-236">
        <source>ACADGen-236</source>
        <target>Pilha</target>
      </trans-unit>
      <trans-unit id="ACADGen-237">
        <source>ACADGen-237</source>
        <target>Cinza - Empilhado</target>
      </trans-unit>
      <trans-unit id="ACADGen-238">
        <source>ACADGen-238</source>
        <target>Normando- Uma - Terceira demão</target>
      </trans-unit>
      <trans-unit id="ACADGen-239">
        <source>ACADGen-239</source>
        <target>Soldado - Normando</target>
      </trans-unit>
      <trans-unit id="ACADGen-240">
        <source>ACADGen-240</source>
        <target>Acessórios de alvenaria - Juntas de controle pretas</target>
      </trans-unit>
      <trans-unit id="ACADGen-241">
        <source>ACADGen-241</source>
        <target>Fluorescente</target>
      </trans-unit>
      <trans-unit id="ACADGen-242">
        <source>ACADGen-242</source>
        <target>Parede de sustentação - Trecho</target>
      </trans-unit>
      <trans-unit id="ACADGen-243">
        <source>ACADGen-243</source>
        <target>Empilhada - Com suporte</target>
      </trans-unit>
      <trans-unit id="ACADGen-244">
        <source>ACADGen-244</source>
        <target>Soldado - Empilhado</target>
      </trans-unit>
      <trans-unit id="ACADGen-245">
        <source>ACADGen-245</source>
        <target>Jato de areia - Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-246">
        <source>ACADGen-246</source>
        <target>Jato de areia - Bronze</target>
      </trans-unit>
      <trans-unit id="ACADGen-247">
        <source>ACADGen-247</source>
        <target>Trecho - Escorado</target>
      </trans-unit>
      <trans-unit id="ACADGen-248">
        <source>ACADGen-248</source>
        <target>Escorado - Trecho exposto agregado</target>
      </trans-unit>
      <trans-unit id="ACADGen-249">
        <source>ACADGen-249</source>
        <target>Tela - Empilhada</target>
      </trans-unit>
      <trans-unit id="ACADGen-250">
        <source>ACADGen-250</source>
        <target>Trecho - De sombra</target>
      </trans-unit>
      <trans-unit id="ACADGen-251">
        <source>ACADGen-251</source>
        <target>Trecho - De absorção de som - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-251-1-2">
        <source>ACADGen-251-1-2</source>
        <target>Trecho - De absorção de som</target>
      </trans-unit>
      <trans-unit id="ACADGen-252">
        <source>ACADGen-252</source>
        <target>Trecho - Com face dividida - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-252-1-2">
        <source>ACADGen-252-1-2</source>
        <target>Trecho - Com face dividida</target>
      </trans-unit>
      <trans-unit id="ACADGen-253">
        <source>ACADGen-253</source>
        <target>Trecho - Esticador</target>
      </trans-unit>
      <trans-unit id="ACADGen-254">
        <source>ACADGen-254</source>
        <target>Esticador - Trecho exposto agregado</target>
      </trans-unit>
      <trans-unit id="ACADGen-255">
        <source>ACADGen-255</source>
        <target>Esticador - Trecho azul jateado</target>
      </trans-unit>
      <trans-unit id="ACADGen-256">
        <source>ACADGen-256</source>
        <target>Esticador - Empilhado</target>
      </trans-unit>
      <trans-unit id="ACADGen-257">
        <source>ACADGen-257</source>
        <target>Esticador - Empilhado azul jateado</target>
      </trans-unit>
      <trans-unit id="ACADGen-258">
        <source>ACADGen-258</source>
        <target>Bloco de vidro - Pilha quadarada</target>
      </trans-unit>
      <trans-unit id="ACADGen-259">
        <source>ACADGen-259</source>
        <target>Pedra de cantaria - Padronizada</target>
      </trans-unit>
      <trans-unit id="ACADGen-260">
        <source>ACADGen-260</source>
        <target>Pedra de cantaria - Curso aleatório quebrado</target>
      </trans-unit>
      <trans-unit id="ACADGen-261">
        <source>ACADGen-261</source>
        <target>Pedra da cantaria - Reboco de curso aleatório quebrado</target>
      </trans-unit>
      <trans-unit id="ACADGen-262">
        <source>ACADGen-262</source>
        <target>Pedra bruta - Solta não cimentada</target>
      </trans-unit>
      <trans-unit id="ACADGen-263">
        <source>ACADGen-263</source>
        <target>Pedra bruta - Hermética não cimentada</target>
      </trans-unit>
      <trans-unit id="ACADGen-264">
        <source>ACADGen-264</source>
        <target>Pedra bruta - No tempo não cimentada</target>
      </trans-unit>
      <trans-unit id="ACADGen-265">
        <source>ACADGen-265</source>
        <target>Granito - Quadrado polido empilhado</target>
      </trans-unit>
      <trans-unit id="ACADGen-266">
        <source>ACADGen-266</source>
        <target>Granito - Quadrado polido empilhado preto-branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-267">
        <source>ACADGen-267</source>
        <target>Granito - Quadrado polido empilhado cobre-preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-268">
        <source>ACADGen-268</source>
        <target>Granito - Quadrado polido empilhado cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-269">
        <source>ACADGen-269</source>
        <target>Granito - Quadrado polido empilhado malva-cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-270">
        <source>ACADGen-270</source>
        <target>Granito - Quadrado polido empilhado rosa-preto-cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-271">
        <source>ACADGen-271</source>
        <target>Pedra calcária - Pedra de cantaria cimentada</target>
      </trans-unit>
      <trans-unit id="ACADGen-272">
        <source>ACADGen-272</source>
        <target>Pedra calcária - Cascalho</target>
      </trans-unit>
      <trans-unit id="ACADGen-273">
        <source>ACADGen-273</source>
        <target>Pedra calcária - Junta rústica cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-274">
        <source>ACADGen-274</source>
        <target>Pedra calcária - Campestre - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-274-1-2">
        <source>ACADGen-274-1-2</source>
        <target>Pedra calcária - Campestre</target>
      </trans-unit>
      <trans-unit id="ACADGen-275">
        <source>ACADGen-275</source>
        <target>Mármore - Quadrado polido empilhado branco-preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-276">
        <source>ACADGen-276</source>
        <target>Mármore - Quadrado polido empilhado branco-preto veios largos</target>
      </trans-unit>
      <trans-unit id="ACADGen-277">
        <source>ACADGen-277</source>
        <target>Mármore - Quadrado polido empilhado branco-marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-278">
        <source>ACADGen-278</source>
        <target>Mármore - Quadrado polido empilhado branco-marrom-preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-279">
        <source>ACADGen-279</source>
        <target>Mármore - Quadrado polido empilhado branco-verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-280">
        <source>ACADGen-280</source>
        <target>Ônix - Preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-281">
        <source>ACADGen-281</source>
        <target>Ônix - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-282">
        <source>ACADGen-282</source>
        <target>Ônix - Rosa</target>
      </trans-unit>
      <trans-unit id="ACADGen-283">
        <source>ACADGen-283</source>
        <target>Ardósia - Quadrado cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-283-1-2">
        <source>ACADGen-283-1-2</source>
        <target>Ardósia - Quadrado cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-284">
        <source>ACADGen-284</source>
        <target>Ardósia - Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-285">
        <source>ACADGen-285</source>
        <target>Ardósia - Mosqueada</target>
      </trans-unit>
      <trans-unit id="ACADGen-286">
        <source>ACADGen-286</source>
        <target>Ardósia - Vermelha</target>
      </trans-unit>
      <trans-unit id="ACADGen-287">
        <source>ACADGen-287</source>
        <target>Pedra sabão - Azul-Verde</target>
      </trans-unit>
      <trans-unit id="ACADGen-288">
        <source>ACADGen-288</source>
        <target>Pedra sabão - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-289">
        <source>ACADGen-289</source>
        <target>Travertino - Creme</target>
      </trans-unit>
      <trans-unit id="ACADGen-290">
        <source>ACADGen-290</source>
        <target>Travertino - Marrom escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-291">
        <source>ACADGen-291</source>
        <target>Travertino - Vermelho escuro</target>
      </trans-unit>
      <trans-unit id="ACADGen-292">
        <source>ACADGen-292</source>
        <target>Escadas - Galvanizada</target>
      </trans-unit>
      <trans-unit id="ACADGen-293">
        <source>ACADGen-293</source>
        <target>Corrimãos e Guarda-corpos - Pintado de branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-294">
        <source>ACADGen-294</source>
        <target>Caibros de metal - Aço</target>
      </trans-unit>
      <trans-unit id="ACADGen-295">
        <source>ACADGen-295</source>
        <target>Anodizado - Bronze escuro suave</target>
      </trans-unit>
      <trans-unit id="ACADGen-296">
        <source>ACADGen-296</source>
        <target>Anodizado - Bronze escuro acetinado suave</target>
      </trans-unit>
      <trans-unit id="ACADGen-297">
        <source>ACADGen-297</source>
        <target>Escovado</target>
      </trans-unit>
      <trans-unit id="ACADGen-298">
        <source>ACADGen-298</source>
        <target>Escovado - Azul-prata</target>
      </trans-unit>
      <trans-unit id="ACADGen-299">
        <source>ACADGen-299</source>
        <target>Escovado - Aleatório</target>
      </trans-unit>
      <trans-unit id="ACADGen-300">
        <source>ACADGen-300</source>
        <target>Latão - Acetinado 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-300-1-2">
        <source>ACADGen-300-1-2</source>
        <target>Latão - Acetinado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301">
        <source>ACADGen-301</source>
        <target>Bronze - Acetinado 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301-1-2">
        <source>ACADGen-301-1-2</source>
        <target>Bronze - Acetinado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-302">
        <source>ACADGen-302</source>
        <target>Placa xadrez - 45 graus</target>
      </trans-unit>
      <trans-unit id="ACADGen-303">
        <source>ACADGen-303</source>
        <target>Placa xadrez - Parquet</target>
      </trans-unit>
      <trans-unit id="ACADGen-304">
        <source>ACADGen-304</source>
        <target>Cromado - Acetinado 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-305">
        <source>ACADGen-305</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="ACADGen-306">
        <source>ACADGen-306</source>
        <target>Galvanizado</target>
      </trans-unit>
      <trans-unit id="ACADGen-307">
        <source>ACADGen-307</source>
        <target>Placa - Malha</target>
      </trans-unit>
      <trans-unit id="ACADGen-308">
        <source>ACADGen-308</source>
        <target>Placa - Malha 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-309">
        <source>ACADGen-309</source>
        <target>Placa - Malha 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-310">
        <source>ACADGen-310</source>
        <target>Placa - Perfurada</target>
      </trans-unit>
      <trans-unit id="ACADGen-311">
        <source>ACADGen-311</source>
        <target>Placa - Perfurada 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-312">
        <source>ACADGen-312</source>
        <target>Placa - Rebitada plana cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-313">
        <source>ACADGen-313</source>
        <target>Placa - Rebitada 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-314">
        <source>ACADGen-314</source>
        <target>Ferrugem - Clara</target>
      </trans-unit>
      <trans-unit id="ACADGen-315">
        <source>ACADGen-315</source>
        <target>Ferrugem - Média</target>
      </trans-unit>
      <trans-unit id="ACADGen-316">
        <source>ACADGen-316</source>
        <target>Ferrugem - Pesada</target>
      </trans-unit>
      <trans-unit id="ACADGen-317">
        <source>ACADGen-317</source>
        <target>Aço inoxidável - Brilhoso</target>
      </trans-unit>
      <trans-unit id="ACADGen-318">
        <source>ACADGen-318</source>
        <target>Aço inoxidável - Acetinado - Escovado leve - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-318-1-2">
        <source>ACADGen-318-1-2</source>
        <target>Aço inoxidável - Acetinado - Escovado leve</target>
      </trans-unit>
      <trans-unit id="ACADGen-319">
        <source>ACADGen-319</source>
        <target>No tempo</target>
      </trans-unit>
      <trans-unit id="ACADGen-320">
        <source>ACADGen-320</source>
        <target>Aço de moldura</target>
      </trans-unit>
      <trans-unit id="ACADGen-321">
        <source>ACADGen-321</source>
        <target>Asfalto 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-321-1-2">
        <source>ACADGen-321-1-2</source>
        <target>Asfalto 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-322">
        <source>ACADGen-322</source>
        <target>Asfalto 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-323">
        <source>ACADGen-323</source>
        <target>Paralelepípedo - Azul-Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-324">
        <source>ACADGen-324</source>
        <target>Paralelepípedo - Esmaecido jateado multicolorido</target>
      </trans-unit>
      <trans-unit id="ACADGen-325">
        <source>ACADGen-325</source>
        <target>Paralelepípedo - Ziguezague</target>
      </trans-unit>
      <trans-unit id="ACADGen-326">
        <source>ACADGen-326</source>
        <target>Pavimentadores - Quadrado Cinza-Marrom - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-326-1-2">
        <source>ACADGen-326-1-2</source>
        <target>Pavimentadores - Quadrado Cinza-Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-327">
        <source>ACADGen-327</source>
        <target>Pavimentadores - Carreira de tijolo</target>
      </trans-unit>
      <trans-unit id="ACADGen-328">
        <source>ACADGen-328</source>
        <target>Pavimentadores - Octógono-Qaudrado Cinz-Marrom</target>
      </trans-unit>
      <trans-unit id="ACADGen-329">
        <source>ACADGen-329</source>
        <target>Pavimentadores - Quadrado Bronze-Cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-329-1-2">
        <source>ACADGen-329-1-2</source>
        <target>Pavimentadores - Quadrado Bronze-Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-330">
        <source>ACADGen-330</source>
        <target>Pavimentadores - Inter-bloqueio</target>
      </trans-unit>
      <trans-unit id="ACADGen-331">
        <source>ACADGen-331</source>
        <target>Pavimentadores - Quadrado de tijolo vermelho</target>
      </trans-unit>
      <trans-unit id="ACADGen-332">
        <source>ACADGen-332</source>
        <target>Pavimentadores - Terracota - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-332-1-2">
        <source>ACADGen-332-1-2</source>
        <target>Pavimentadores - Terracota</target>
      </trans-unit>
      <trans-unit id="ACADGen-333">
        <source>ACADGen-333</source>
        <target>Pedra fluvial</target>
      </trans-unit>
      <trans-unit id="ACADGen-334">
        <source>ACADGen-334</source>
        <target>Pedra fluvial - Com alvenaria</target>
      </trans-unit>
      <trans-unit id="ACADGen-335">
        <source>ACADGen-335</source>
        <target>Cesto - Lã solta</target>
      </trans-unit>
      <trans-unit id="ACADGen-336">
        <source>ACADGen-336</source>
        <target>Cesto - Lã hermética</target>
      </trans-unit>
      <trans-unit id="ACADGen-337">
        <source>ACADGen-337</source>
        <target>Grama - Bermuda</target>
      </trans-unit>
      <trans-unit id="ACADGen-338">
        <source>ACADGen-338</source>
        <target>Grama - Grama azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-339">
        <source>ACADGen-339</source>
        <target>Grama - Curta - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-339-1-2">
        <source>ACADGen-339-1-2</source>
        <target>Grama - Curta</target>
      </trans-unit>
      <trans-unit id="ACADGen-340">
        <source>ACADGen-340</source>
        <target>Grama - St. Augustine</target>
      </trans-unit>
      <trans-unit id="ACADGen-341">
        <source>ACADGen-341</source>
        <target>Grama - Grossa</target>
      </trans-unit>
      <trans-unit id="ACADGen-342">
        <source>ACADGen-342</source>
        <target>Cascalho - Compacto</target>
      </trans-unit>
      <trans-unit id="ACADGen-343">
        <source>ACADGen-343</source>
        <target>Cascalho - Moído</target>
      </trans-unit>
      <trans-unit id="ACADGen-344">
        <source>ACADGen-344</source>
        <target>Cascalho - Solto 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345">
        <source>ACADGen-345</source>
        <target>Cascalho - Misto - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345-1-2">
        <source>ACADGen-345-1-2</source>
        <target>Cascalho - Misto</target>
      </trans-unit>
      <trans-unit id="ACADGen-346">
        <source>ACADGen-346</source>
        <target>Areia</target>
      </trans-unit>
      <trans-unit id="ACADGen-347">
        <source>ACADGen-347</source>
        <target>Solo</target>
      </trans-unit>
      <trans-unit id="ACADGen-348">
        <source>ACADGen-348</source>
        <target>Caixa de sombra-Treliça</target>
      </trans-unit>
      <trans-unit id="ACADGen-349">
        <source>ACADGen-349</source>
        <target>Cadeia vínculo cerca 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-350">
        <source>ACADGen-350</source>
        <target>Estoque de madeira</target>
      </trans-unit>
      <trans-unit id="ACADGen-351">
        <source>ACADGen-351</source>
        <target>Isolação - Rígida</target>
      </trans-unit>
      <trans-unit id="ACADGen-352">
        <source>ACADGen-352</source>
        <target>Azulejo espanhol - Azul - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-352-1-2">
        <source>ACADGen-352-1-2</source>
        <target>Azulejo espanhol - Azul</target>
      </trans-unit>
      <trans-unit id="ACADGen-353">
        <source>ACADGen-353</source>
        <target>Azulejo espanhol - Azul 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-353-1-2">
        <source>ACADGen-353-1-2</source>
        <target>Azulejo espanhol - Azul 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-354">
        <source>ACADGen-354</source>
        <target>Azulejo espanhol - Vermelho esmaecido</target>
      </trans-unit>
      <trans-unit id="ACADGen-355">
        <source>ACADGen-355</source>
        <target>Azulejo espanhol - Vermelho - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-355-1-2">
        <source>ACADGen-355-1-2</source>
        <target>Azulejo espanhol - Vermelho</target>
      </trans-unit>
      <trans-unit id="ACADGen-356">
        <source>ACADGen-356</source>
        <target>Azulejo espanhol - Vermelho 2 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-356-1-2">
        <source>ACADGen-356-1-2</source>
        <target>Azulejo espanhol - Vermelho 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-357">
        <source>ACADGen-357</source>
        <target>Composto - Cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-358">
        <source>ACADGen-358</source>
        <target>Metal - Com suporte de cobre - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-358-1-2">
        <source>ACADGen-358-1-2</source>
        <target>Metal - Com suporte de cobre</target>
      </trans-unit>
      <trans-unit id="ACADGen-359">
        <source>ACADGen-359</source>
        <target>Metal - Junta em pé de cobre pátina</target>
      </trans-unit>
      <trans-unit id="ACADGen-360">
        <source>ACADGen-360</source>
        <target>Metal - Junta em pé de cobre 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-361">
        <source>ACADGen-361</source>
        <target>Metal - Cobre</target>
      </trans-unit>
      <trans-unit id="ACADGen-362">
        <source>ACADGen-362</source>
        <target>Metal - Cobre pátina</target>
      </trans-unit>
      <trans-unit id="ACADGen-363">
        <source>ACADGen-363</source>
        <target>Madeira - Ripa nova</target>
      </trans-unit>
      <trans-unit id="ACADGen-364">
        <source>ACADGen-364</source>
        <target>Madeira - Horizontal</target>
      </trans-unit>
      <trans-unit id="ACADGen-365">
        <source>ACADGen-365</source>
        <target>Madeira - Horizontal de cedro</target>
      </trans-unit>
      <trans-unit id="ACADGen-366">
        <source>ACADGen-366</source>
        <target>Madeira - Horizontal branca</target>
      </trans-unit>
      <trans-unit id="ACADGen-367">
        <source>ACADGen-367</source>
        <target>Madeira - Vertical branca</target>
      </trans-unit>
      <trans-unit id="ACADGen-368">
        <source>ACADGen-368</source>
        <target>Telha de madeira - No tempo</target>
      </trans-unit>
      <trans-unit id="ACADGen-369">
        <source>ACADGen-369</source>
        <target>Telha fina de madeira - Telhado asfáltico</target>
      </trans-unit>
      <trans-unit id="ACADGen-370">
        <source>ACADGen-370</source>
        <target>Telha fina de madeira - Asfáltico 3 guia preto</target>
      </trans-unit>
      <trans-unit id="ACADGen-371">
        <source>ACADGen-371</source>
        <target>Telha fina de madeira - Asfáltico 3 guia cinza - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-371-1-2">
        <source>ACADGen-371-1-2</source>
        <target>Telha fina de madeira - Asfáltico 3 guia cinza</target>
      </trans-unit>
      <trans-unit id="ACADGen-372">
        <source>ACADGen-372</source>
        <target>Telha fina de madeira - Asfáltico profunda sombra bege</target>
      </trans-unit>
      <trans-unit id="ACADGen-373">
        <source>ACADGen-373</source>
        <target>Telha fina de madeira - Pares 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-374">
        <source>ACADGen-374</source>
        <target>Telha fina de madeira - Pares 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-375">
        <source>ACADGen-375</source>
        <target>Telha fina de madeira - Pares 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-376">
        <source>ACADGen-376</source>
        <target>Telha fina de madeira - Meio-redondo - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-376-1-2">
        <source>ACADGen-376-1-2</source>
        <target>Telha fina de madeira - Meio-redondo</target>
      </trans-unit>
      <trans-unit id="ACADGen-377">
        <source>ACADGen-377</source>
        <target>Telha fina de madeira - Ímpares 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-378">
        <source>ACADGen-378</source>
        <target>Telha fina de madeira - Ímpares 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-379">
        <source>ACADGen-379</source>
        <target>Telha fina de madeira - Ímpares 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-380">
        <source>ACADGen-380</source>
        <target>Laminado - Plástico bege</target>
      </trans-unit>
      <trans-unit id="ACADGen-381">
        <source>ACADGen-381</source>
        <target>Laminado - Marrom claro 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-382">
        <source>ACADGen-382</source>
        <target>Placas</target>
      </trans-unit>
      <trans-unit id="ACADGen-383">
        <source>ACADGen-383</source>
        <target>Cerejeira</target>
      </trans-unit>
      <trans-unit id="ACADGen-384">
        <source>ACADGen-384</source>
        <target>Cerejeira 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-385">
        <source>ACADGen-385</source>
        <target>Nogueira</target>
      </trans-unit>
      <trans-unit id="ACADGen-386">
        <source>ACADGen-386</source>
        <target>Mogno</target>
      </trans-unit>
      <trans-unit id="ACADGen-387">
        <source>ACADGen-387</source>
        <target>Bordo</target>
      </trans-unit>
      <trans-unit id="ACADGen-388">
        <source>ACADGen-388</source>
        <target>Painéis 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-389">
        <source>ACADGen-389</source>
        <target>Pinho</target>
      </trans-unit>
      <trans-unit id="ACADGen-390">
        <source>ACADGen-390</source>
        <target>Álamo</target>
      </trans-unit>
      <trans-unit id="ACADGen-391">
        <source>ACADGen-391</source>
        <target>Bétula vermelha</target>
      </trans-unit>
      <trans-unit id="ACADGen-392">
        <source>ACADGen-392</source>
        <target>Carvalho vermelho</target>
      </trans-unit>
      <trans-unit id="ACADGen-393">
        <source>ACADGen-393</source>
        <target>Pau-Brasil</target>
      </trans-unit>
      <trans-unit id="ACADGen-394">
        <source>ACADGen-394</source>
        <target>Teca 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-395">
        <source>ACADGen-395</source>
        <target>Nogueira</target>
      </trans-unit>
      <trans-unit id="ACADGen-396">
        <source>ACADGen-396</source>
        <target>Fraxinus Americana</target>
      </trans-unit>
      <trans-unit id="ACADGen-397">
        <source>ACADGen-397</source>
        <target>Carvalho branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-398">
        <source>ACADGen-398</source>
        <target>Laqueado</target>
      </trans-unit>
      <trans-unit id="ACADGen-399">
        <source>ACADGen-399</source>
        <target>Goma-laqueada</target>
      </trans-unit>
      <trans-unit id="ACADGen-400">
        <source>ACADGen-400</source>
        <target>Chanfro</target>
      </trans-unit>
      <trans-unit id="ACADGen-401">
        <source>ACADGen-401</source>
        <target>Placa - Ripa</target>
      </trans-unit>
      <trans-unit id="ACADGen-402">
        <source>ACADGen-402</source>
        <target>Navio - Volta</target>
      </trans-unit>
      <trans-unit id="ACADGen-403">
        <source>ACADGen-403</source>
        <target>Tora dividida</target>
      </trans-unit>
      <trans-unit id="ACADGen-404">
        <source>ACADGen-404</source>
        <target>Língua - Ranhura</target>
      </trans-unit>
      <trans-unit id="ACADGen-405">
        <source>ACADGen-405</source>
        <target>Uretano 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-406">
        <source>ACADGen-406</source>
        <target>Cera - Preta em madeira vermelha</target>
      </trans-unit>
      <trans-unit id="ACADGen-407">
        <source>ACADGen-407</source>
        <target>Cera - Vermelha em madeira clara</target>
      </trans-unit>
      <trans-unit id="ACADGen-408">
        <source>ACADGen-408</source>
        <target>Madeira dura</target>
      </trans-unit>
      <trans-unit id="ACADGen-409">
        <source>ACADGen-409</source>
        <target>Carvalho alvarinho</target>
      </trans-unit>
      <trans-unit id="ACADGen-410">
        <source>ACADGen-410</source>
        <target>Mansarda</target>
      </trans-unit>
      <trans-unit id="ACADGen-411">
        <source>ACADGen-411</source>
        <target>PVC - Branco</target>
      </trans-unit>
      <trans-unit id="ACADGen-412">
        <source>ACADGen-412</source>
        <target>Papelão - Papelão simples 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-413">
        <source>ACADGen-413</source>
        <target>Papelão - Corrugado</target>
      </trans-unit>
      <trans-unit id="ACADGen-414">
        <source>ACADGen-414</source>
        <target>Andiroba</target>
      </trans-unit>
      <trans-unit id="ACADGen-415">
        <source>ACADGen-415</source>
        <target>Faia</target>
      </trans-unit>
      <trans-unit id="ACADGen-416">
        <source>ACADGen-416</source>
        <target>Cordia</target>
      </trans-unit>
      <trans-unit id="ACADGen-417">
        <source>ACADGen-417</source>
        <target>Olmo irregular</target>
      </trans-unit>
      <trans-unit id="ACADGen-418">
        <source>ACADGen-418</source>
        <target>Cocobolo</target>
      </trans-unit>
      <trans-unit id="ACADGen-419">
        <source>ACADGen-419</source>
        <target>Carvalho Inglês</target>
      </trans-unit>
      <trans-unit id="ACADGen-420">
        <source>ACADGen-420</source>
        <target>Gonçalo</target>
      </trans-unit>
      <trans-unit id="ACADGen-421">
        <source>ACADGen-421</source>
        <target>Murta rosa</target>
      </trans-unit>
      <trans-unit id="ACADGen-422">
        <source>ACADGen-422</source>
        <target>Abeto vermelho</target>
      </trans-unit>
      <trans-unit id="ACADGen-423">
        <source>ACADGen-423</source>
        <target>Mansarda - Cravelha</target>
      </trans-unit>
      <trans-unit id="ACADGen-424">
        <source>ACADGen-424</source>
        <target>Látex</target>
      </trans-unit>
      <trans-unit id="ACADGen-425">
        <source>ACADGen-425</source>
        <target>Cartão prensado</target>
      </trans-unit>
      <trans-unit id="AEC">
        <source>AEC</source>
        <target>AEC</target>
      </trans-unit>
      <trans-unit id="AEC/Tiling Materials">
        <source>AEC/Tiling Materials</source>
        <target>AEC/Materiais lado a lado</target>
      </trans-unit>
      <trans-unit id="ALM">
        <source>ALM</source>
        <target>ALM</target>
      </trans-unit>
      <trans-unit id="AO-001">
        <source>AO-001</source>
        <target>Oclusão de ambiente em baixa resolução</target>
      </trans-unit>
      <trans-unit id="AO-002">
        <source>AO-002</source>
        <target>Oclusão de ambiente em alta resolução</target>
      </trans-unit>
      <trans-unit id="Abstract technical swatch.">
        <source>Abstract technical swatch.</source>
        <target>Amostra técnica abstrata.</target>
      </trans-unit>
      <trans-unit id="Acetal resin - white satin">
        <source>Acetal resin - white satin</source>
        <target>Resina de acetal - Branco acetinado</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label">
        <source>Additional Color Noise</source>
        <target>Ruído de cor adicional</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label:tooltip">
        <source>Enables random color variations.</source>
        <target>Ativa as variações aleatórias de cor.</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label">
        <source>Additional Growth Noise</source>
        <target>Ruído de crescimento adicional</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label:tooltip">
        <source>Enables fibers random distortion.</source>
        <target>Ativa a distorção aleatória de fibras.</target>
      </trans-unit>
      <trans-unit id="Air">
        <source>Air</source>
        <target>Ar</target>
      </trans-unit>
      <trans-unit id="Alternating Brick">
        <source>Alternating Brick</source>
        <target>Tijolo alternado</target>
      </trans-unit>
      <trans-unit id="Altitude">
        <source>Sun Altitude:</source>
        <target>Altitude do sol:</target>
      </trans-unit>
      <trans-unit id="Altitude:uilabel">
        <source>Sun Altitude:</source>
        <target>Altitude do sol:</target>
      </trans-unit>
      <trans-unit id="Aluminum">
        <source>Aluminum</source>
        <target>Alumínio</target>
      </trans-unit>
      <trans-unit id="Aluminum - Bead Blasted">
        <source>Aluminum - Bead Blasted</source>
        <target>Alumínio – Jato de cordão de solda</target>
      </trans-unit>
      <trans-unit id="Aluminum - brushed">
        <source>Aluminum - brushed</source>
        <target>Alumínio - Escovado</target>
      </trans-unit>
      <trans-unit id="Aluminum - brushed radial">
        <source>Aluminum - brushed radial</source>
        <target>Alumínio - Radial escovado</target>
      </trans-unit>
      <trans-unit id="Aluminum - cast">
        <source>Aluminum - cast</source>
        <target>Alumínio - Fundido</target>
      </trans-unit>
      <trans-unit id="Aluminum - circular alternated horizontal mesh 3.5x19mm - beveled">
        <source>Aluminum - circular alternated horizontal mesh 3.5x19mm - beveled</source>
        <target>Alumínio - Malha horizontal alternada circular de 3,5x19 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Aluminum - circular alternated mesh 5mm holes - beveled">
        <source>Aluminum - circular alternated mesh 5mm holes - beveled</source>
        <target>Alumínio - Malha alternada circular com perfurações de 5 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Aluminum - circular alternated small mesh 3.5mm holes- beveled">
        <source>Aluminum - circular alternated small mesh 3.5mm holes- beveled</source>
        <target>Alumínio - Malha alternada circular pequena com perfurações de 3,5 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Aluminum - circular horizontal mesh 3.5x19mm - beveled">
        <source>Aluminum - circular horizontal mesh 3.5x19mm - beveled</source>
        <target>Alumínio - Malha horizontal circular de 3,5x19 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Aluminum - diamond plate 1">
        <source>Aluminum - diamond plate 1</source>
        <target>Alumínio - Placa em padrão de losango 1</target>
      </trans-unit>
      <trans-unit id="Aluminum - diamond plate 2">
        <source>Aluminum - diamond plate 2</source>
        <target>Alumínio - Placa em padrão de losango 2</target>
      </trans-unit>
      <trans-unit id="Aluminum - diamond plate 3">
        <source>Aluminum - diamond plate 3</source>
        <target>Alumínio - Placa em padrão de losango 3</target>
      </trans-unit>
      <trans-unit id="Aluminum - expanded mesh thick">
        <source>Aluminum - expanded mesh thick</source>
        <target>Alumínio - Espessura da malha expandida</target>
      </trans-unit>
      <trans-unit id="Aluminum - expanded mesh thin">
        <source>Aluminum - expanded mesh thin</source>
        <target>Alumínio - Espessura da malha expandida</target>
      </trans-unit>
      <trans-unit id="Aluminum - hexagonal mesh">
        <source>Aluminum - hexagonal mesh</source>
        <target>Alumínio - Malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Aluminum - knurled">
        <source>Aluminum - knurled</source>
        <target>Alumínio - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Aluminum - polished">
        <source>Aluminum - polished</source>
        <target>Alumínio - Polido</target>
      </trans-unit>
      <trans-unit id="Aluminum - satin">
        <source>Aluminum - satin</source>
        <target>Alumínio - Acetinado</target>
      </trans-unit>
      <trans-unit id="Aluminum mirror">
        <source>Aluminum mirror</source>
        <target>Espelho de alumínio</target>
      </trans-unit>
      <trans-unit id="Ambient Occlusion Scene Effect.">
        <source>Ambient Occlusion Scene Effect.</source>
        <target>Efeito de cena de oclusão de ambiente.</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusion">
        <source>AmbientOcclusion</source>
        <target>Oclusão de ambiente</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localname:Ambient Occlusion">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localtype:Scene Effect">
        <source>Scene Effect</source>
        <target>Efeito de cena</target>
      </trans-unit>
      <trans-unit id="Anodized - blue glossy">
        <source>Anodized - blue glossy</source>
        <target>Anodizado - Azul com brilho</target>
      </trans-unit>
      <trans-unit id="Anodized - blue rough">
        <source>Anodized - blue rough</source>
        <target>Anodizado - Azul bruto</target>
      </trans-unit>
      <trans-unit id="Anodized - grey glossy">
        <source>Anodized - grey glossy</source>
        <target>Anodizado - Cinza com brilho</target>
      </trans-unit>
      <trans-unit id="Anodized - grey rough">
        <source>Anodized - grey rough</source>
        <target>Anodizado - Cinza bruto</target>
      </trans-unit>
      <trans-unit id="Anodized - red glossy">
        <source>Anodized - red glossy</source>
        <target>Anodizado - Vermelho com brilho</target>
      </trans-unit>
      <trans-unit id="Anodized - red rough">
        <source>Anodized - red rough</source>
        <target>Anodizado - Vermelho bruto</target>
      </trans-unit>
      <trans-unit id="Appearance class for decals.  Based on Generic, but with a simpler UI.">
        <source>Appearance class for decals.  Based on Generic, but with a simpler UI.</source>
        <target>Classe da aparência para decalques. Com base em genérico, mas com uma IU simples.</target>
      </trans-unit>
      <trans-unit id="Asphalt - Dark grey">
        <source>Asphalt - Dark grey</source>
        <target>Asfalto – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Asphalt - Light Grey">
        <source>Asphalt - Light Grey</source>
        <target>Asfalto – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Architectural Grade - Black">
        <source>Asphalt Shingles - Architectural Grade - Black</source>
        <target>Telhas de asfalto – Grau arquitetônico – Preto</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Architectural Grade - Brown">
        <source>Asphalt Shingles - Architectural Grade - Brown</source>
        <target>Telhas de asfalto – Grau arquitetônico – Marrom</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Architectural Grade - Grey">
        <source>Asphalt Shingles - Architectural Grade - Grey</source>
        <target>Telhas de asfalto – Grau arquitetônico – Cinza</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Architectural Grade - Light Brown">
        <source>Asphalt Shingles - Architectural Grade - Light Brown</source>
        <target>Telhas de asfalto – Grau arquitetônico – Marrom claro</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Architectural Grade - Light Grey">
        <source>Asphalt Shingles - Architectural Grade - Light Grey</source>
        <target>Telhas de asfalto – Grau arquitetônico – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Standard - Black">
        <source>Asphalt Shingles - Standard - Black</source>
        <target>Telhas de asfalto – Padrão – Preto</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Standard - Dark Brown">
        <source>Asphalt Shingles - Standard - Dark Brown</source>
        <target>Telhas de asfalto – Padrão – Marrom escuro</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Standard - Green">
        <source>Asphalt Shingles - Standard - Green</source>
        <target>Telhas de asfalto – Padrão – Verde</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Standard - Grey">
        <source>Asphalt Shingles - Standard - Grey</source>
        <target>Telhas de asfalto – Padrão – Cinza</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Standard - Light Brown">
        <source>Asphalt Shingles - Standard - Light Brown</source>
        <target>Telhas de asfalto – Padrão – Marrom claro</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Standard - Light Grey">
        <source>Asphalt Shingles - Standard - Light Grey</source>
        <target>Telhas de asfalto – Padrão – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Asphalt Shingles - Standard - Medium Brown">
        <source>Asphalt Shingles - Standard - Medium Brown</source>
        <target>Telhas de asfalto – Padrão – Marrom médio</target>
      </trans-unit>
      <trans-unit id="Asphalt surface">
        <source>Asphalt surface</source>
        <target>Asfalto de superfície</target>
      </trans-unit>
      <trans-unit id="AssetLibID:uilabel">
        <source>AssetLibID</source>
        <target>AssetLibID</target>
      </trans-unit>
      <trans-unit id="AutoCAD">
        <source>AutoCAD</source>
        <target>AutoCAD</target>
      </trans-unit>
      <trans-unit id="Autodesk branded swatch.">
        <source>Autodesk branded swatch.</source>
        <target>Amostra com a marca da Autodesk.</target>
      </trans-unit>
      <trans-unit id="Azimuth">
        <source>Sun Azimuth:</source>
        <target>Azimute do sol:</target>
      </trans-unit>
      <trans-unit id="Azimuth:uilabel">
        <source>Sun Azimuth:</source>
        <target>Azimute do sol:</target>
      </trans-unit>
      <trans-unit id="Backsplash - Ceramic/Stone Mix">
        <source>Backsplash - Ceramic/Stone Mix</source>
        <target>Proteção contra respingos – Mistura cerâmica/pedra</target>
      </trans-unit>
      <trans-unit id="Backsplash - Ceramic/Stone Mix (3X)">
        <source>Backsplash - Ceramic/Stone Mix (3X)</source>
        <target>Proteção contra respingos – Mistura cerâmica/pedra (3x)</target>
      </trans-unit>
      <trans-unit id="Backsplash01">
        <source>Backsplash01</source>
        <target>Proteção contra respingos01</target>
      </trans-unit>
      <trans-unit id="Backsplash01_3X">
        <source>Backsplash01_3X</source>
        <target>Proteção contra respingos01_3X</target>
      </trans-unit>
      <trans-unit id="Bamboo Flooring - 5&quot; wide">
        <source>Bamboo Flooring - 5" wide</source>
        <target>Piso de bambu – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Base Material - Layered">
        <source>Base Material - Layered</source>
        <target>Material de base - Em camadas</target>
      </trans-unit>
      <trans-unit id="Base Material - Metal">
        <source>Base Material - Metal</source>
        <target>Material de base - Metal</target>
      </trans-unit>
      <trans-unit id="Base Material - Opaque">
        <source>Base Material - Opaque</source>
        <target>Material de base - Opaco</target>
      </trans-unit>
      <trans-unit id="Base Material - Transparent">
        <source>Base Material - Transparent</source>
        <target>Material de base - Transparente</target>
      </trans-unit>
      <trans-unit id="Basketweave">
        <source>Basketweave</source>
        <target>Vime trançado</target>
      </trans-unit>
      <trans-unit id="Birch - Glossy finish">
        <source>Birch - Glossy finish</source>
        <target>Bétula – Acabamento com brilho</target>
      </trans-unit>
      <trans-unit id="Birch - Satin finish">
        <source>Birch - Satin finish</source>
        <target>Bétula – Acabamento acetinado</target>
      </trans-unit>
      <trans-unit id="Birch - Unfinished">
        <source>Birch - Unfinished</source>
        <target>Bétula – Sem acabamento</target>
      </trans-unit>
      <trans-unit id="Black Oxide">
        <source>Black Oxide</source>
        <target>Preto oxidado</target>
      </trans-unit>
      <trans-unit id="Black bricks">
        <source>Black bricks</source>
        <target>Tijolos pretos</target>
      </trans-unit>
      <trans-unit id="Blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="Blue Green">
        <source>Blue Green</source>
        <target>Azul esverdeado</target>
      </trans-unit>
      <trans-unit id="Blue Green glazing - Insulating">
        <source>Blue Green glazing - Insulating</source>
        <target>Vidraça azul esverdeada – Isolamento</target>
      </trans-unit>
      <trans-unit id="Blue Green glazing - Single pane">
        <source>Blue Green glazing - Single pane</source>
        <target>Vidraça azul esverdeada – Painel único</target>
      </trans-unit>
      <trans-unit id="Blue glazing - Insulating">
        <source>Blue glazing - Insulating</source>
        <target>Vidraça azul – Isolamento</target>
      </trans-unit>
      <trans-unit id="Blue glazing - Single pane">
        <source>Blue glazing - Single pane</source>
        <target>Vidraça azul – Painel único</target>
      </trans-unit>
      <trans-unit id="Board and Batten">
        <source>Board and Batten</source>
        <target>Placa e ripa</target>
      </trans-unit>
      <trans-unit id="Brass">
        <source>Brass</source>
        <target>Latão</target>
      </trans-unit>
      <trans-unit id="Brass - circular alternated mesh 5mm holes- beveled">
        <source>Brass - circular alternated mesh 5mm holes- beveled</source>
        <target>Latão - Malha alternada circular com perfurações de 5 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Brass - circular alternated small mesh 3.5mm holes- beveled">
        <source>Brass - circular alternated small mesh 3.5mm holes- beveled</source>
        <target>Latão - Malha pequena alternada circular com perfurações de 3,5 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Brass - circular horizontal alternated mesh 3.5x19mm - beveled">
        <source>Brass - circular horizontal alternated mesh 3.5x19mm - beveled</source>
        <target>Latão - Malha alternada horizontal circular de 3,5x19 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Brass - circular horizontal mesh 3.5x19mm - beveled">
        <source>Brass - circular horizontal mesh 3.5x19mm - beveled</source>
        <target>Latão - Malha horizontal circular de 3,5x19 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Brass - hexagonal mesh">
        <source>Brass - hexagonal mesh</source>
        <target>Latão - Malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Brass - knurled">
        <source>Brass - knurled</source>
        <target>Latão - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Brass - matte">
        <source>Brass - matte</source>
        <target>Latão - Fosco</target>
      </trans-unit>
      <trans-unit id="Brass - mesh expanded - thin">
        <source>Brass - mesh expanded - thin</source>
        <target>Latão - Malha expandida - Fina</target>
      </trans-unit>
      <trans-unit id="Brass - old look">
        <source>Brass - old look</source>
        <target>Latão - Aspeto antigo</target>
      </trans-unit>
      <trans-unit id="Brass - old matte look">
        <source>Brass - old matte look</source>
        <target>Latão - Visual antigo acetinado</target>
      </trans-unit>
      <trans-unit id="Brass - polished">
        <source>Brass - polished</source>
        <target>Latão - Polido</target>
      </trans-unit>
      <trans-unit id="Brass - wire mesh">
        <source>Brass - wire mesh</source>
        <target>Latão - Malha de arame</target>
      </trans-unit>
      <trans-unit id="Brick">
        <source>Brick</source>
        <target>Tijolo</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, Soldier, brown">
        <source>Brick - Brown, Soldier, brown</source>
        <target>Tijolo – Marrom, camuflado, marrom</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, Soldier, cream">
        <source>Brick - Brown, Soldier, cream</source>
        <target>Tijolo – Marrom, camuflado, creme</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, Soldier, dark">
        <source>Brick - Brown, Soldier, dark</source>
        <target>Tijolo – Marrom, camuflado, escuro</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, Soldier, grey">
        <source>Brick - Brown, Soldier, grey</source>
        <target>Tijolo – Marrom, camuflado, cinza</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, Soldier, light">
        <source>Brick - Brown, Soldier, light</source>
        <target>Tijolo – Marrom, camuflado, claro</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, Soldier, medium">
        <source>Brick - Brown, Soldier, medium</source>
        <target>Tijolo – Marrom, camuflado, médio</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, Soldier, red">
        <source>Brick - Brown, Soldier, red</source>
        <target>Tijolo – Marrom, camuflado, vermelho</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, running, brown">
        <source>Brick - Brown, running, brown</source>
        <target>Tijolo – Marrom, em carreira, marrom</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, running, cream">
        <source>Brick - Brown, running, cream</source>
        <target>Tijolo – Marrom, em carreira, creme</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, running, dark">
        <source>Brick - Brown, running, dark</source>
        <target>Tijolo – Marrom, em carreira, escuro</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, running, grey">
        <source>Brick - Brown, running, grey</source>
        <target>Tijolo – Marrom, em carreira, cinza</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, running, light">
        <source>Brick - Brown, running, light</source>
        <target>Tijolo – Marrom, em carreira, claro</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, running, medium">
        <source>Brick - Brown, running, medium</source>
        <target>Tijolo – Marrom, em carreira, médio</target>
      </trans-unit>
      <trans-unit id="Brick - Brown, running, red">
        <source>Brick - Brown, running, red</source>
        <target>Tijolo – Marrom, em carreira, vermelho</target>
      </trans-unit>
      <trans-unit id="Brick - Rustic">
        <source>Brick - Rustic</source>
        <target>Tijolo – Rústico</target>
      </trans-unit>
      <trans-unit id="Bricks - Running - Brown">
        <source>Bricks - Running - Brown</source>
        <target>Tijolos – Em carreira – Marrom</target>
      </trans-unit>
      <trans-unit id="Bricks - Running - Cream">
        <source>Bricks - Running - Cream</source>
        <target>Tijolos – Em carreira – Creme</target>
      </trans-unit>
      <trans-unit id="Bricks - Running - Dark Blend">
        <source>Bricks - Running - Dark Blend</source>
        <target>Tijolos – Em carreira – Mescla escura</target>
      </trans-unit>
      <trans-unit id="Bricks - Running - Grey">
        <source>Bricks - Running - Grey</source>
        <target>Tijolos – Em carreira – Cinza</target>
      </trans-unit>
      <trans-unit id="Bricks - Running - Light Blend">
        <source>Bricks - Running - Light Blend</source>
        <target>Tijolos – Em carreira – Mescla clara</target>
      </trans-unit>
      <trans-unit id="Bricks - Running - Medium Blend">
        <source>Bricks - Running - Medium Blend</source>
        <target>Tijolos – Em carreira – Mescla média</target>
      </trans-unit>
      <trans-unit id="Bricks - Running - Red">
        <source>Bricks - Running - Red</source>
        <target>Tijolos – Em carreira – Vermelho</target>
      </trans-unit>
      <trans-unit id="Bricks - Soldier - Brown">
        <source>Bricks - Soldier - Brown</source>
        <target>Tijolos – Camuflado – Marrom</target>
      </trans-unit>
      <trans-unit id="Bricks - Soldier - Cream">
        <source>Bricks - Soldier - Cream</source>
        <target>Tijolos – Camuflado – Creme</target>
      </trans-unit>
      <trans-unit id="Bricks - Soldier - Dark Blend">
        <source>Bricks - Soldier - Dark Blend</source>
        <target>Tijolos – Camuflado – Mescla escura</target>
      </trans-unit>
      <trans-unit id="Bricks - Soldier - Grey">
        <source>Bricks - Soldier - Grey</source>
        <target>Tijolos – Camuflado – Cinza</target>
      </trans-unit>
      <trans-unit id="Bricks - Soldier - Light Blend">
        <source>Bricks - Soldier - Light Blend</source>
        <target>Tijolos – Camuflado – Mescla clara</target>
      </trans-unit>
      <trans-unit id="Bricks - Soldier - Medium Blend">
        <source>Bricks - Soldier - Medium Blend</source>
        <target>Tijolos – Camuflado – Mescla média</target>
      </trans-unit>
      <trans-unit id="Bricks - Soldier - Red">
        <source>Bricks - Soldier - Red</source>
        <target>Tijolos – Camuflado – Vermelho</target>
      </trans-unit>
      <trans-unit id="Bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="Bronze - patina">
        <source>Bronze - patina</source>
        <target>Bronze - Pátina</target>
      </trans-unit>
      <trans-unit id="Bronze - polished">
        <source>Bronze - polished</source>
        <target>Bronze - Polido</target>
      </trans-unit>
      <trans-unit id="Bronze glazing - Insulating">
        <source>Bronze glazing - Insulating</source>
        <target>Vidraça bronze – Isolamento</target>
      </trans-unit>
      <trans-unit id="Bronze glazing - Single pane">
        <source>Bronze glazing - Single pane</source>
        <target>Vidraça bronze – Painel único</target>
      </trans-unit>
      <trans-unit id="Brown modular bricks">
        <source>Brown modular bricks</source>
        <target>Tijolos modulares marrons</target>
      </trans-unit>
      <trans-unit id="Bump Map.">
        <source>Bump Map.</source>
        <target>Mapeamento de relevo.</target>
      </trans-unit>
      <trans-unit id="Bump map used on decal objects.">
        <source>Bump map used on decal objects.</source>
        <target>Mapa de relevo utilizado em objetos de decalque.</target>
      </trans-unit>
      <trans-unit id="BumpMap">
        <source>BumpMap</source>
        <target>BumpMap</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localname:Bump Texture">
        <source>Bump Texture</source>
        <target>Textura do relevo</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Burgundy stone floor">
        <source>Burgundy stone floor</source>
        <target>Piso de pedra bordô</target>
      </trans-unit>
      <trans-unit id="CMU">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="CMU - Ribbed - Grey">
        <source>CMU - Ribbed - Grey</source>
        <target>CMU – Nervurado – Cinza</target>
      </trans-unit>
      <trans-unit id="CMU - Ribbed - Red">
        <source>CMU - Ribbed - Red</source>
        <target>CMU – Nervurado – Vermelho</target>
      </trans-unit>
      <trans-unit id="CMU - Ribbed - Stacked - Grey">
        <source>CMU - Ribbed - Stacked - Grey</source>
        <target>CMU – Nervurado – Empilhado – Cinza</target>
      </trans-unit>
      <trans-unit id="CMU - Ribbed - Stacked - Red">
        <source>CMU - Ribbed - Stacked - Red</source>
        <target>CMU – Nervurado – Empilhado – Vermelho</target>
      </trans-unit>
      <trans-unit id="CMU - Ribbed - Stacked - Tan">
        <source>CMU - Ribbed - Stacked - Tan</source>
        <target>CMU – Nervurado – Empilhado – Castanho</target>
      </trans-unit>
      <trans-unit id="CMU - Ribbed - Tan">
        <source>CMU - Ribbed - Tan</source>
        <target>CMU – Nervurado – Castanho</target>
      </trans-unit>
      <trans-unit id="CMU - Running Bond - Light Grey">
        <source>CMU - Running Bond - Light Grey</source>
        <target>CMU – Mata-junta – Cinza claro</target>
      </trans-unit>
      <trans-unit id="CMU - Running Bond - Tan">
        <source>CMU - Running Bond - Tan</source>
        <target>CMU – Mata-junta – Castanho</target>
      </trans-unit>
      <trans-unit id="CMU - Split Face - Running Bond - Light Grey">
        <source>CMU - Split Face - Running Bond - Light Grey</source>
        <target>CMU – Face dividida – Mata-junta – Cinza claro</target>
      </trans-unit>
      <trans-unit id="CMU - Split Face - Running Bond - Red">
        <source>CMU - Split Face - Running Bond - Red</source>
        <target>CMU – Face dividida – Mata-junta – Vermelho</target>
      </trans-unit>
      <trans-unit id="CMU - Split Face - Running Bond - Tan">
        <source>CMU - Split Face - Running Bond - Tan</source>
        <target>CMU – Face dividida – Mata-junta – Castanho</target>
      </trans-unit>
      <trans-unit id="CMU - Stacked Bond - Light Grey">
        <source>CMU - Stacked Bond - Light Grey</source>
        <target>CMU – Mata-junta em pilha – Cinza claro</target>
      </trans-unit>
      <trans-unit id="CMU - Stacked Bond - Tan">
        <source>CMU - Stacked Bond - Tan</source>
        <target>CMU – Mata-junta em pilha – Castanho</target>
      </trans-unit>
      <trans-unit id="CMU Brick - Grey">
        <source>CMU Brick - Grey</source>
        <target>Tijolo CMU – Cinza</target>
      </trans-unit>
      <trans-unit id="CMU Brick - Tan">
        <source>CMU Brick - Tan</source>
        <target>Tijolo CMU – Castanho</target>
      </trans-unit>
      <trans-unit id="CMU Split Face Brick - Grey">
        <source>CMU Split Face Brick - Grey</source>
        <target>Tijolo CMU com face dividida – Cinza</target>
      </trans-unit>
      <trans-unit id="CMU Split Face Brick - Red">
        <source>CMU Split Face Brick - Red</source>
        <target>Tijolo CMU com face dividida – Vermelho</target>
      </trans-unit>
      <trans-unit id="CMU Split Face Brick - Tan">
        <source>CMU Split Face Brick - Tan</source>
        <target>Tijolo CMU com face dividida – Castanho</target>
      </trans-unit>
      <trans-unit id="Carbon Fiber">
        <source>Carbon Fiber</source>
        <target>Fibra de carbono</target>
      </trans-unit>
      <trans-unit id="Carbon fiber 2/2 twill">
        <source>Carbon fiber 2/2 twill</source>
        <target>Fibra de carbono 2/2 sarja</target>
      </trans-unit>
      <trans-unit id="Carbon fiber plain weave">
        <source>Carbon fiber plain weave</source>
        <target>Fibra de carbono em ponto de tafetá</target>
      </trans-unit>
      <trans-unit id="Carpet">
        <source>Carpet</source>
        <target>Carpete</target>
      </trans-unit>
      <trans-unit id="Carpet - Berber carpet, grey, irregular stripes">
        <source>Carpet - Berber carpet, grey, irregular stripes</source>
        <target>Carpete – Carpete berbere, cinza, listras irregulares</target>
      </trans-unit>
      <trans-unit id="Carpet - Berber carpet, grey, pattern01">
        <source>Carpet - Berber carpet, grey, pattern01</source>
        <target>Carpete – Carpete berbere, cinza, padrão01</target>
      </trans-unit>
      <trans-unit id="Carpet - Berber carpet, light grey">
        <source>Carpet - Berber carpet, light grey</source>
        <target>Carpete – Carpete berbere, cinza claro</target>
      </trans-unit>
      <trans-unit id="Carpet - Berber carpet, medium grey">
        <source>Carpet - Berber carpet, medium grey</source>
        <target>Carpete – Carpete berbere, cinza médio</target>
      </trans-unit>
      <trans-unit id="Carpet - Berber carpet, mixed colors">
        <source>Carpet - Berber carpet, mixed colors</source>
        <target>Carpete – Carpete berbere, mix de cores</target>
      </trans-unit>
      <trans-unit id="Carpet - Berber carpet, tan, irregular stripes">
        <source>Carpet - Berber carpet, tan, irregular stripes</source>
        <target>Carpete – Carpete berbere, castanho, listras irregulares</target>
      </trans-unit>
      <trans-unit id="Carpet - Berber carpet, tan, pattern01">
        <source>Carpet - Berber carpet, tan, pattern01</source>
        <target>Carpete – Carpete berbere, castanho, padrão01</target>
      </trans-unit>
      <trans-unit id="Carpet - Loops, tan">
        <source>Carpet - Loops, tan</source>
        <target>Carpete – Contornos, castanho</target>
      </trans-unit>
      <trans-unit id="Carpet - Loops, white">
        <source>Carpet - Loops, white</source>
        <target>Carpete – Contornos, branco</target>
      </trans-unit>
      <trans-unit id="Carpet - Rug, tan, pattern01">
        <source>Carpet - Rug, tan, pattern01</source>
        <target>Carpete – Tapete, castanho, padrão01</target>
      </trans-unit>
      <trans-unit id="Carpet - Striped Dark - Aligned">
        <source>Carpet - Striped Dark - Aligned</source>
        <target>Carpete – Listrado escuro – Alinhado</target>
      </trans-unit>
      <trans-unit id="Carpet - Striped Dark - Stacked">
        <source>Carpet - Striped Dark - Stacked</source>
        <target>Carpete – Listrado escuro – Empilhado</target>
      </trans-unit>
      <trans-unit id="Carpet - Striped Light - Aligned">
        <source>Carpet - Striped Light - Aligned</source>
        <target>Carpete – Listrado claro – Alinhado</target>
      </trans-unit>
      <trans-unit id="Carpet - Striped Light - Stacked">
        <source>Carpet - Striped Light - Stacked</source>
        <target>Carpete – Listrado claro – Empilhado</target>
      </trans-unit>
      <trans-unit id="Carpet - Striped Medium - Aligned">
        <source>Carpet - Striped Medium - Aligned</source>
        <target>Carpete – Listrado médio – Alinhado</target>
      </trans-unit>
      <trans-unit id="Carpet - Striped Medium - Stacked">
        <source>Carpet - Striped Medium - Stacked</source>
        <target>Carpete – Listrado médio – Empilhado</target>
      </trans-unit>
      <trans-unit id="Carpet - Striped, grey shades">
        <source>Carpet - Striped, grey shades</source>
        <target>Tapete - listrado, tonalidade cinza</target>
      </trans-unit>
      <trans-unit id="Carpet Strips - Dark-Light">
        <source>Carpet Strips - Dark-Light</source>
        <target>Faixas de carpete – Escuro-claro</target>
      </trans-unit>
      <trans-unit id="Carpet Strips - Dark-Medium">
        <source>Carpet Strips - Dark-Medium</source>
        <target>Faixas de carpete – Escuro-médio</target>
      </trans-unit>
      <trans-unit id="Carpet Strips - Medium-Light">
        <source>Carpet Strips - Medium-Light</source>
        <target>Faixas de carpete – Médio-claro</target>
      </trans-unit>
      <trans-unit id="Ceiling">
        <source>Ceiling</source>
        <target>Forro</target>
      </trans-unit>
      <trans-unit id="Ceiling Beadboard">
        <source>Ceiling Beadboard</source>
        <target>Lambri de forro</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Pattern01">
        <source>Ceiling tile - 2'x2' - Pattern01</source>
        <target>Azulejo de forro – 2'x2' – Padrão01</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Perforated metal, tapered, white">
        <source>Ceiling tile - 2'x2' - Perforated metal, tapered, white</source>
        <target>Azulejo de forro –2'x2' – Metal perfurado, cônico, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Random dots pattern, narrow gap, black">
        <source>Ceiling tile - 2'x2' - Random dots pattern, narrow gap, black</source>
        <target>Azulejo de forro – 2'x2' – Padrão de pontos aleatórios, folga estreita, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Random dots pattern, narrow gap, tapered edges, black">
        <source>Ceiling tile - 2'x2' - Random dots pattern, narrow gap, tapered edges, black</source>
        <target>Azulejo de forro – 2'x2' – Padrão de pontos aleatórios, folga estreita, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Random dots pattern, narrow gap, tapered edges, white">
        <source>Ceiling tile - 2'x2' - Random dots pattern, narrow gap, tapered edges, white</source>
        <target>Azulejo de forro – 2'x2' – Padrão de pontos aleatórios, folga estreita, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Random dots pattern, narrow gap, white">
        <source>Ceiling tile - 2'x2' - Random dots pattern, narrow gap, white</source>
        <target>Azulejo de forro – 2'x2' – Padrão de pontos aleatórios, folga estreita, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Random dots pattern, suspension tees, tapered edges, black">
        <source>Ceiling tile - 2'x2' - Random dots pattern, suspension tees, tapered edges, black</source>
        <target>Azulejo de forro – 2'x2' – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Random dots pattern, suspension tees, tapered edges, white">
        <source>Ceiling tile - 2'x2' - Random dots pattern, suspension tees, tapered edges, white</source>
        <target>Azulejo de forro – 2'x2' – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Rough, narrow gap, black">
        <source>Ceiling tile - 2'x2' - Rough, narrow gap, black</source>
        <target>Azulejo de forro – 2'x2' – Bruto, folga estreita, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x2' - Rough, narrow gap, white">
        <source>Ceiling tile - 2'x2' - Rough, narrow gap, white</source>
        <target>Azulejo de forro – 2'x2' – Bruto, folga estreita, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x4' - Random dots pattern, narrow gap, black">
        <source>Ceiling tile - 2'x4' - Random dots pattern, narrow gap, black</source>
        <target>Azulejo de forro – 2x4 pol. – Padrão de pontos aleatórios, folga estreita, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x4' - Random dots pattern, narrow gap, tapered edges, black">
        <source>Ceiling tile - 2'x4' - Random dots pattern, narrow gap, tapered edges, black</source>
        <target>Azulejo de forro – 2x4 pol. – Padrão de pontos aleatórios, folga estreita, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x4' - Random dots pattern, narrow gap, tapered edges, white">
        <source>Ceiling tile - 2'x4' - Random dots pattern, narrow gap, tapered edges, white</source>
        <target>Azulejo de forro – 2x4 pol. – Padrão de pontos aleatórios, folga estreita, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x4' - Random dots pattern, narrow gap, white">
        <source>Ceiling tile - 2'x4' - Random dots pattern, narrow gap, white</source>
        <target>Azulejo de forro – 2x4 pol. – Padrão de pontos aleatórios, folga estreita, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x4' - Random dots pattern, suspension tees, tapered edges, black">
        <source>Ceiling tile - 2'x4' - Random dots pattern, suspension tees, tapered edges, black</source>
        <target>Azulejo de forro – 2'x4' – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 2'x4' - Random dots pattern, suspension tees, tapered edges, white">
        <source>Ceiling tile - 2'x4' - Random dots pattern, suspension tees, tapered edges, white</source>
        <target>Azulejo de forro – 2'x4' – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, black">
        <source>Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, black</source>
        <target>Azulejo de forro – 600x1200 mm – Padrão de pontos aleatórios, folga estreita, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, tapered edges, black">
        <source>Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, tapered edges, black</source>
        <target>Azulejo de forro – 600x1200 mm – Padrão de pontos aleatórios, folga estreita, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, tapered edges, white">
        <source>Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, tapered edges, white</source>
        <target>Azulejo de forro – 600x1200 mm – Padrão de pontos aleatórios, folga estreita, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, white">
        <source>Ceiling tile - 600x1200mm - Random dots pattern, narrow gap, white</source>
        <target>Azulejo de forro – 600x1200 mm – Padrão de pontos aleatórios, folga estreita, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x1200mm - Random dots pattern, suspension tees, tapered edges, black">
        <source>Ceiling tile - 600x1200mm - Random dots pattern, suspension tees, tapered edges, black</source>
        <target>Azulejo de forro – 600x1200 mm – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x1200mm - Random dots pattern, suspension tees, tapered edges, white">
        <source>Ceiling tile - 600x1200mm - Random dots pattern, suspension tees, tapered edges, white</source>
        <target>Azulejo de forro – 600x1200 mm – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Pattern01">
        <source>Ceiling tile - 600x600mm - Pattern01</source>
        <target>Azulejo de forro – 600x600 mm – Padrão01</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Perforated metal, tapered, white">
        <source>Ceiling tile - 600x600mm - Perforated metal, tapered, white</source>
        <target>Azulejo de forro – 600x600 mm – Metal perfurado, cônico, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Random dots pattern, narrow gap, black">
        <source>Ceiling tile - 600x600mm - Random dots pattern, narrow gap, black</source>
        <target>Azulejo de forro – 600x600 mm – Padrão de pontos aleatórios, folga estreita, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Random dots pattern, narrow gap, tapered edges, black">
        <source>Ceiling tile - 600x600mm - Random dots pattern, narrow gap, tapered edges, black</source>
        <target>Azulejo de forro – 600x600 mm – Padrão de pontos aleatórios, folga estreita, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Random dots pattern, narrow gap, tapered edges, white">
        <source>Ceiling tile - 600x600mm - Random dots pattern, narrow gap, tapered edges, white</source>
        <target>Azulejo de forro – 600x600 mm – Padrão de pontos aleatórios, folga estreita, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Random dots pattern, narrow gap, white">
        <source>Ceiling tile - 600x600mm - Random dots pattern, narrow gap, white</source>
        <target>Azulejo de forro – 600x600 mm – Padrão de pontos aleatórios, folga estreita, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Random dots pattern, suspension tees, tapered edges, black">
        <source>Ceiling tile - 600x600mm - Random dots pattern, suspension tees, tapered edges, black</source>
        <target>Azulejo de forro – 600x600 mm – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Random dots pattern, suspension tees, tapered edges, white">
        <source>Ceiling tile - 600x600mm - Random dots pattern, suspension tees, tapered edges, white</source>
        <target>Azulejo de forro – 600x600 mm – Padrão de pontos aleatórios, Ts de suspensão, arestas cônicas, branco</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Rough, narrow gap, black">
        <source>Ceiling tile - 600x600mm - Rough, narrow gap, black</source>
        <target>Azulejo de forro – 600x600 mm – Rugoso, folga estreita, preto</target>
      </trans-unit>
      <trans-unit id="Ceiling tile - 600x600mm - Rough, narrow gap, white">
        <source>Ceiling tile - 600x600mm - Rough, narrow gap, white</source>
        <target>Azulejo de forro – 600x600 mm – Rugoso, folga estreita, branco</target>
      </trans-unit>
      <trans-unit id="Ceramic">
        <source>Ceramic</source>
        <target>Cerâmica</target>
      </trans-unit>
      <trans-unit id="Ceramic - Faux Travertine">
        <source>Ceramic - Faux Travertine</source>
        <target>Cerâmica – Imitação travertino</target>
      </trans-unit>
      <trans-unit id="Ceramic - Glossy - Beige">
        <source>Ceramic - Glossy - Beige</source>
        <target>Cerâmica – Brilhante – Bege</target>
      </trans-unit>
      <trans-unit id="Ceramic - Glossy - Dark Green">
        <source>Ceramic - Glossy - Dark Green</source>
        <target>Cerâmica – Brilhante – Verde escuro</target>
      </trans-unit>
      <trans-unit id="Ceramic Tile - Brown Stone">
        <source>Ceramic Tile - Brown Stone</source>
        <target>Azulejo de cerâmica – Marrom pedra</target>
      </trans-unit>
      <trans-unit id="Ceramic Tile - Sand">
        <source>Ceramic Tile - Sand</source>
        <target>Azulejo de cerâmica – Areia</target>
      </trans-unit>
      <trans-unit id="Ceramic Tile - Wood Pattern">
        <source>Ceramic Tile - Wood Pattern</source>
        <target>Azulejo cerâmico – Padrão de madeira</target>
      </trans-unit>
      <trans-unit id="Ceramic material.">
        <source>Ceramic material.</source>
        <target>Material cerâmico.</target>
      </trans-unit>
      <trans-unit id="Ceramic tile - 6x3in - glossy white - running">
        <source>Ceramic tile - 6x3in - glossy white - running</source>
        <target>Azulejo cerâmico – 6x3 pol. – com brilho branco – em execução</target>
      </trans-unit>
      <trans-unit id="Ceramic tile - Faux brown stone">
        <source>Ceramic tile - Faux brown stone</source>
        <target>Azulejo de cerâmica – Marrom imitação pedra</target>
      </trans-unit>
      <trans-unit id="Ceramic tile - Faux sand pattern">
        <source>Ceramic tile - Faux sand pattern</source>
        <target>Azulejo de cerâmica – Padrão imitação areia</target>
      </trans-unit>
      <trans-unit id="Ceramic tile - Grey stone">
        <source>Ceramic tile - Grey stone</source>
        <target>Azulejo cerâmico - Calcário</target>
      </trans-unit>
      <trans-unit id="Ceramic-001">
        <source>Ceramic-001</source>
        <target>Branco</target>
      </trans-unit>
      <trans-unit id="Ceramic-002">
        <source>Ceramic-002</source>
        <target>Branco gelo</target>
      </trans-unit>
      <trans-unit id="Ceramic-003">
        <source>Ceramic-003</source>
        <target>Alaranjado</target>
      </trans-unit>
      <trans-unit id="Ceramic-004">
        <source>Ceramic-004</source>
        <target>Cinza neutro</target>
      </trans-unit>
      <trans-unit id="Ceramic-005">
        <source>Ceramic-005</source>
        <target>Areia dourada</target>
      </trans-unit>
      <trans-unit id="Ceramic-006">
        <source>Ceramic-006</source>
        <target>Azul mar</target>
      </trans-unit>
      <trans-unit id="Ceramic-007">
        <source>Ceramic-007</source>
        <target>Pêssego</target>
      </trans-unit>
      <trans-unit id="Ceramic-008">
        <source>Ceramic-008</source>
        <target>Cinza-amarronzado arenoso</target>
      </trans-unit>
      <trans-unit id="Ceramic-009">
        <source>Ceramic-009</source>
        <target>Azul marinho</target>
      </trans-unit>
      <trans-unit id="Ceramic-010">
        <source>Ceramic-010</source>
        <target>Quadrados 3 pol - Bege</target>
      </trans-unit>
      <trans-unit id="Ceramic-011">
        <source>Ceramic-011</source>
        <target>Quadrado 6 pol - Bege</target>
      </trans-unit>
      <trans-unit id="Ceramic-012">
        <source>Ceramic-012</source>
        <target>Octógonos 6 pol - Azul-Iceberg</target>
      </trans-unit>
      <trans-unit id="Ceramic-013">
        <source>Ceramic-013</source>
        <target>Quadrados 3 pol - Branco</target>
      </trans-unit>
      <trans-unit id="Ceramic-014">
        <source>Ceramic-014</source>
        <target>Octógonos 3 pol - Branco</target>
      </trans-unit>
      <trans-unit id="Ceramic-015">
        <source>Ceramic-015</source>
        <target>Octógonos 3 pol - Bronze</target>
      </trans-unit>
      <trans-unit id="Ceramic-016">
        <source>Ceramic-016</source>
        <target>Quadrados 4 pol - Lavanda</target>
      </trans-unit>
      <trans-unit id="Ceramic-017">
        <source>Ceramic-017</source>
        <target>Octógonos 3 pol - Amarelo claro</target>
      </trans-unit>
      <trans-unit id="Ceramic-018">
        <source>Ceramic-018</source>
        <target>Octógonos 6 pol - Verde suave</target>
      </trans-unit>
      <trans-unit id="Ceramic-019">
        <source>Ceramic-019</source>
        <target>Quadrados 6 pol - Rosa rural</target>
      </trans-unit>
      <trans-unit id="Ceramic-020">
        <source>Ceramic-020</source>
        <target>Octógonos 6 pol - Mel claro</target>
      </trans-unit>
      <trans-unit id="Ceramic-021">
        <source>Ceramic-021</source>
        <target>Quadrados 3 pol - Rosa aconchegante</target>
      </trans-unit>
      <trans-unit id="Ceramic-022">
        <source>Ceramic-022</source>
        <target>Octógonos 6 pol - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Ceramic-023">
        <source>Ceramic-023</source>
        <target>Losangos 4 pol - Preto</target>
      </trans-unit>
      <trans-unit id="Ceramic-024">
        <source>Ceramic-024</source>
        <target>Tijolos 6 pol - Verde lima</target>
      </trans-unit>
      <trans-unit id="Ceramic-025">
        <source>Ceramic-025</source>
        <target>Quadrados 4 pol com losango decorativo - Marrom</target>
      </trans-unit>
      <trans-unit id="Ceramic-026">
        <source>Ceramic-026</source>
        <target>Hexágonos 4 pol - Azul-Cinza</target>
      </trans-unit>
      <trans-unit id="Ceramic-027">
        <source>Ceramic-027</source>
        <target>Quadrados e retângulos 4 pol - Laranja claro</target>
      </trans-unit>
      <trans-unit id="Ceramic-028">
        <source>Ceramic-028</source>
        <target>Quadrados e retângulos 4 pol - Rosa pastel</target>
      </trans-unit>
      <trans-unit id="Ceramic-029">
        <source>Ceramic-029</source>
        <target>Triângulos 6 pol - Laranja-Amarelo</target>
      </trans-unit>
      <trans-unit id="Ceramic-030">
        <source>Ceramic-030</source>
        <target>Retângulos 6x2 pol - Verde terra</target>
      </trans-unit>
      <trans-unit id="Ceramic-031">
        <source>Ceramic-031</source>
        <target>Octógonos 6 pol - Vinho</target>
      </trans-unit>
      <trans-unit id="Ceramic-032">
        <source>Ceramic-032</source>
        <target>Quadrados 1 pol - Mosaico azul</target>
      </trans-unit>
      <trans-unit id="Ceramic-033">
        <source>Ceramic-033</source>
        <target>Quadrados 1 pol - Mosaico cinza</target>
      </trans-unit>
      <trans-unit id="Ceramic-034">
        <source>Ceramic-034</source>
        <target>Quadrados 4 pol - Mosaico bege</target>
      </trans-unit>
      <trans-unit id="Ceramic-035">
        <source>Ceramic-035</source>
        <target>Quadrado 3 pol - Terracota</target>
      </trans-unit>
      <trans-unit id="Ceramic-036">
        <source>Ceramic-036</source>
        <target>Quadrado 1,5 pol - Bronze</target>
      </trans-unit>
      <trans-unit id="Ceramic-037">
        <source>Ceramic-037</source>
        <target>Quadrado 1,5 pol - Azul ardósia</target>
      </trans-unit>
      <trans-unit id="Ceramic-038">
        <source>Ceramic-038</source>
        <target>Quadrado 1,5 pol - Azul médio</target>
      </trans-unit>
      <trans-unit id="Ceramic-039">
        <source>Ceramic-039</source>
        <target>Quadrado 1,5 pol - Marrom</target>
      </trans-unit>
      <trans-unit id="Ceramic-040">
        <source>Ceramic-040</source>
        <target>Mosaico circular - Preto e branco</target>
      </trans-unit>
      <trans-unit id="Ceramic-041">
        <source>Ceramic-041</source>
        <target>Quadrado 4 pol com losango decorativo - Cinza-Vermelho</target>
      </trans-unit>
      <trans-unit id="Ceramic-042">
        <source>Ceramic-042</source>
        <target>Quadrado 1 pol - Marfim</target>
      </trans-unit>
      <trans-unit id="Ceramic-043">
        <source>Ceramic-043</source>
        <target>Quadrado 2 pol - Salmão</target>
      </trans-unit>
      <trans-unit id="Ceramic/Porcelain">
        <source>Ceramic/Porcelain</source>
        <target>Cerâmica/Porcelana</target>
      </trans-unit>
      <trans-unit id="Ceramic/Tile">
        <source>Ceramic/Tile</source>
        <target>Cerâmica/Azulejo</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localname:Ceramic">
        <source>Ceramic</source>
        <target>Cerâmica</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Checker">
        <source>Checker</source>
        <target>Xadrez</target>
      </trans-unit>
      <trans-unit id="Checker 2x2">
        <source>Checker 2x2</source>
        <target>Xadrez 2x2</target>
      </trans-unit>
      <trans-unit id="Checker 3x3">
        <source>Checker 3x3</source>
        <target>Xadrez 3x3</target>
      </trans-unit>
      <trans-unit id="Checker map.">
        <source>Checker map.</source>
        <target>Mapeamento de padrão xadrez.</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localname:Checker">
        <source>Checker</source>
        <target>Xadrez</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Cherry Flooring - 5&quot; wide">
        <source>Cherry Flooring - 5" wide</source>
        <target>Piso de cerejeira – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Chrome">
        <source>Chrome</source>
        <target>Cromado</target>
      </trans-unit>
      <trans-unit id="Chrome - black mirror">
        <source>Chrome - black mirror</source>
        <target>Cromado - Preto espelhado</target>
      </trans-unit>
      <trans-unit id="Chrome - mirror">
        <source>Chrome - mirror</source>
        <target>Cromado - Espelhamento</target>
      </trans-unit>
      <trans-unit id="Circles">
        <source>Circles</source>
        <target>Círculos</target>
      </trans-unit>
      <trans-unit id="Clapboards - Smooth - 4&quot;">
        <source>Clapboards - Smooth - 4"</source>
        <target>Ripas de madeira – Suaves – 4 pol.</target>
      </trans-unit>
      <trans-unit id="Clapboards - Smooth - 6&quot;">
        <source>Clapboards - Smooth - 6"</source>
        <target>Ripas de madeira – Suaves – 6 pol.</target>
      </trans-unit>
      <trans-unit id="Clapboards - Smooth - 8&quot;">
        <source>Clapboards - Smooth - 8"</source>
        <target>Ripas de madeira – Suaves – 8 pol.</target>
      </trans-unit>
      <trans-unit id="Clapboards - Wood - 4&quot;">
        <source>Clapboards - Wood - 4"</source>
        <target>Ripas de madeira – Madeira – 4 pol.</target>
      </trans-unit>
      <trans-unit id="Clapboards - Wood - 6&quot;">
        <source>Clapboards - Wood - 6"</source>
        <target>Ripas de madeira – Madeira – 6 pol.</target>
      </trans-unit>
      <trans-unit id="Clapboards - Wood - 8&quot;">
        <source>Clapboards - Wood - 8"</source>
        <target>Ripas de madeira – Madeira – 8 pol.</target>
      </trans-unit>
      <trans-unit id="Clear">
        <source>Clear</source>
        <target>Liso</target>
      </trans-unit>
      <trans-unit id="Clear - Safety pattern - Circles">
        <source>Clear - Safety pattern - Circles</source>
        <target>Transparente – Padrão de segurança – Círculos</target>
      </trans-unit>
      <trans-unit id="Clear - Safety pattern - Curves">
        <source>Clear - Safety pattern - Curves</source>
        <target>Transparente – Padrão de segurança – Curvas</target>
      </trans-unit>
      <trans-unit id="Clear - Safety pattern - Dots 2 Levels">
        <source>Clear - Safety pattern - Dots 2 Levels</source>
        <target>Transparente – Padrão de segurança – Pontos 2 níveis</target>
      </trans-unit>
      <trans-unit id="Clear - Safety pattern - Rectangles">
        <source>Clear - Safety pattern - Rectangles</source>
        <target>Transparente – Padrão de segurança – Retângulos</target>
      </trans-unit>
      <trans-unit id="Clear - Safety pattern - Squares 2 Levels">
        <source>Clear - Safety pattern - Squares 2 Levels</source>
        <target>Transparente – Padrão de segurança – Quadriculado 2 níveis</target>
      </trans-unit>
      <trans-unit id="Clear - Safety pattern - Stripes">
        <source>Clear - Safety pattern - Stripes</source>
        <target>Transparente – Padrão de segurança – Listras</target>
      </trans-unit>
      <trans-unit id="Clear glazing - Frosted">
        <source>Clear glazing - Frosted</source>
        <target>Vidraça transparente – Fosco</target>
      </trans-unit>
      <trans-unit id="Clear glazing - Insulating">
        <source>Clear glazing - Insulating</source>
        <target>Vidraça transparente – Isolamento</target>
      </trans-unit>
      <trans-unit id="Clear glazing - Insulating - Low E">
        <source>Clear glazing - Insulating - Low E</source>
        <target>Vidraça transparente – Isolamento – Baixa emissividade</target>
      </trans-unit>
      <trans-unit id="Clear glazing - Lightly frosted">
        <source>Clear glazing - Lightly frosted</source>
        <target>Vidraça transparente – Ligeiramente fosco</target>
      </trans-unit>
      <trans-unit id="Clear glazing - Single pane">
        <source>Clear glazing - Single pane</source>
        <target>Vidraça transparente – Painel único</target>
      </trans-unit>
      <trans-unit id="Cloth">
        <source>Cloth</source>
        <target>Tecido</target>
      </trans-unit>
      <trans-unit id="Clouds">
        <source>Clouds</source>
        <target>Nuvens</target>
      </trans-unit>
      <trans-unit id="Coarse Ambient Occlusion">
        <source>Coarse Ambient Occlusion</source>
        <target>Oclusão de ambiente em baixa resolução</target>
      </trans-unit>
      <trans-unit id="Coating">
        <source>Coating</source>
        <target>Revestimento</target>
      </trans-unit>
      <trans-unit id="Color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="Color Density">
        <source>Color Density</source>
        <target>Densidade da cor</target>
      </trans-unit>
      <trans-unit id="Color map.">
        <source>Color map.</source>
        <target>Mapa de cores.</target>
      </trans-unit>
      <trans-unit id="ColorLabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localname:Color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="ColorVariationsLabel">
        <source>Color Variations</source>
        <target>Variações de cor</target>
      </trans-unit>
      <trans-unit id="Concrete">
        <source>Concrete</source>
        <target>Concreto</target>
      </trans-unit>
      <trans-unit id="Concrete - Cast in Place">
        <source>Concrete - Cast in Place</source>
        <target>Concreto – Moldado no local</target>
      </trans-unit>
      <trans-unit id="Concrete - Cast in Place - Board Formed">
        <source>Concrete - Cast in Place - Board Formed</source>
        <target>Concreto – Moldado no local – Placas pré-moldadas</target>
      </trans-unit>
      <trans-unit id="Concrete - Cast in Place - Formwork Holes">
        <source>Concrete - Cast in Place - Formwork Holes</source>
        <target>Concreto – Moldado no local – Furos da cofragem</target>
      </trans-unit>
      <trans-unit id="Concrete - Polished">
        <source>Concrete - Polished</source>
        <target>Concreto - Polido</target>
      </trans-unit>
      <trans-unit id="Concrete - Polished - Stained Brown">
        <source>Concrete - Polished - Stained Brown</source>
        <target>Concreto – Polido – Manchado marrom</target>
      </trans-unit>
      <trans-unit id="Concrete - Polished - Weathered">
        <source>Concrete - Polished - Weathered</source>
        <target>Concreto - Polido - Envelhecido</target>
      </trans-unit>
      <trans-unit id="Concrete - Polished - Weathered - Stained Brown">
        <source>Concrete - Polished - Weathered - Stained Brown</source>
        <target>Concreto – Polido – Envelhecido – Manchado marrom</target>
      </trans-unit>
      <trans-unit id="Concrete - Precast Rough">
        <source>Concrete - Precast Rough</source>
        <target>Concreto – Rugoso pré-moldado</target>
      </trans-unit>
      <trans-unit id="Concrete - Precast Smooth - Light Grey">
        <source>Concrete - Precast Smooth - Light Grey</source>
        <target>Concreto – Pré-moldado liso – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Concrete - Precast Smooth - Light Grey - Wall height">
        <source>Concrete - Precast Smooth - Light Grey - Wall height</source>
        <target>Concreto – Pré-moldado liso – Cinza claro – Altura da parede</target>
      </trans-unit>
      <trans-unit id="Concrete - Terrazzo - Polished">
        <source>Concrete - Terrazzo - Polished</source>
        <target>Concreto – Calçamento – Polido</target>
      </trans-unit>
      <trans-unit id="Concrete Tile">
        <source>Concrete Tile</source>
        <target>Azulejo de concreto</target>
      </trans-unit>
      <trans-unit id="Concrete material.">
        <source>Concrete material.</source>
        <target>Material de concreto.</target>
      </trans-unit>
      <trans-unit id="Concrete surface">
        <source>Concrete surface</source>
        <target>Superfície de concreto</target>
      </trans-unit>
      <trans-unit id="Concrete walkway">
        <source>Concrete walkway</source>
        <target>Calçada de concreto</target>
      </trans-unit>
      <trans-unit id="Concrete-001">
        <source>Concrete-001</source>
        <target>Piso industrial</target>
      </trans-unit>
      <trans-unit id="Concrete-002">
        <source>Concrete-002</source>
        <target>Com pedra 1</target>
      </trans-unit>
      <trans-unit id="Concrete-003">
        <source>Concrete-003</source>
        <target>Com pedra 2</target>
      </trans-unit>
      <trans-unit id="Concrete-004">
        <source>Concrete-004</source>
        <target>Exposto agregado - Cinza quente</target>
      </trans-unit>
      <trans-unit id="Concrete-005">
        <source>Concrete-005</source>
        <target>Não uniforme - Cinza quente</target>
      </trans-unit>
      <trans-unit id="Concrete-006">
        <source>Concrete-006</source>
        <target>Exterior suave - bronze</target>
      </trans-unit>
      <trans-unit id="Concrete-007">
        <source>Concrete-007</source>
        <target>Suave - Bege</target>
      </trans-unit>
      <trans-unit id="Concrete-008">
        <source>Concrete-008</source>
        <target>Textura de parede - Bege</target>
      </trans-unit>
      <trans-unit id="Concrete-009">
        <source>Concrete-009</source>
        <target>Textura de parede - Salmão</target>
      </trans-unit>
      <trans-unit id="Concrete-010">
        <source>Concrete-010</source>
        <target>Aqua</target>
      </trans-unit>
      <trans-unit id="Concrete-011">
        <source>Concrete-011</source>
        <target>Preto</target>
      </trans-unit>
      <trans-unit id="Concrete-012">
        <source>Concrete-012</source>
        <target>Marrom</target>
      </trans-unit>
      <trans-unit id="Concrete-013">
        <source>Concrete-013</source>
        <target>Vermelho queimado</target>
      </trans-unit>
      <trans-unit id="Concrete-014">
        <source>Concrete-014</source>
        <target>Cerúleo</target>
      </trans-unit>
      <trans-unit id="Concrete-015">
        <source>Concrete-015</source>
        <target>Fino - Creme</target>
      </trans-unit>
      <trans-unit id="Concrete-016">
        <source>Concrete-016</source>
        <target>Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Concrete-017">
        <source>Concrete-017</source>
        <target>Cinza claro</target>
      </trans-unit>
      <trans-unit id="Concrete-018">
        <source>Concrete-018</source>
        <target>Verde-oliva</target>
      </trans-unit>
      <trans-unit id="Concrete-019">
        <source>Concrete-019</source>
        <target>Branco</target>
      </trans-unit>
      <trans-unit id="Concrete-020">
        <source>Concrete-020</source>
        <target>Pré-moldado liso</target>
      </trans-unit>
      <trans-unit id="Concrete-021">
        <source>Concrete-021</source>
        <target>Furos da cofragem</target>
      </trans-unit>
      <trans-unit id="Concrete-022">
        <source>Concrete-022</source>
        <target>Blocos</target>
      </trans-unit>
      <trans-unit id="Concrete-023">
        <source>Concrete-023</source>
        <target>Não uniforme reflexivo - Cinza</target>
      </trans-unit>
      <trans-unit id="Concrete-024">
        <source>Concrete-024</source>
        <target>Externo - Branco</target>
      </trans-unit>
      <trans-unit id="Concrete-025">
        <source>Concrete-025</source>
        <target>Externo - Bege</target>
      </trans-unit>
      <trans-unit id="Concrete-026">
        <source>Concrete-026</source>
        <target>Texturizado externo - Bronze</target>
      </trans-unit>
      <trans-unit id="Concrete-027">
        <source>Concrete-027</source>
        <target>Texturizado - Bege</target>
      </trans-unit>
      <trans-unit id="Concrete-028">
        <source>Concrete-028</source>
        <target>Áspero - Rosa</target>
      </trans-unit>
      <trans-unit id="Concrete-029">
        <source>Concrete-029</source>
        <target>Áspero - Castanho</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Coarse">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Coarse</source>
        <target>Concreto.Misturado no local. Agregado exposto.Grosso</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Fine">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Fine</source>
        <target>Concreto.Misturado no local.Agregado exposto.Fino</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Medium">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Medium</source>
        <target>Concreto.Preparado no local.Agregado exposto.Médio</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Recessed">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Recessed</source>
        <target>Concreto.Misturado no local.Agregado exposto.Recesso</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Broom.Grey">
        <source>Concrete.Cast-In-Place.Flat.Broom.Grey</source>
        <target>Concreto.Misturado no local.Nivelado.Vassoura.Cinza</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.1">
        <source>Concrete.Cast-In-Place.Flat.Grey.1</source>
        <target>Concreto.Preparado no local.Plano.Cinza.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.2">
        <source>Concrete.Cast-In-Place.Flat.Grey.2</source>
        <target>Concreto.Misturado no local.Nivelado.Cinza.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.3">
        <source>Concrete.Cast-In-Place.Flat.Grey.3</source>
        <target>Concreto.Misturado no local.Nivelado.Cinza.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.Efflorescence">
        <source>Concrete.Cast-In-Place.Flat.Grey.Efflorescence</source>
        <target>Concreto.Preparado no local.Plano.Cinza.Eflorescência</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Polished.Grey">
        <source>Concrete.Cast-In-Place.Flat.Polished.Grey</source>
        <target>Concreto.Misturado no local.Nivelado.Polido.Cinza</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes">
        <source>Concrete.Cast-In-Place.Formwork.Holes</source>
        <target>Concreto.Preparado no local.Forma.Buracos</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes.Staggered">
        <source>Concrete.Cast-In-Place.Formwork.Holes.Staggered</source>
        <target>Concreto.Misturado no local.Forma.Orifícios.Sobreposto</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.1">
        <source>Concrete.Cast-In-Place.Panels.Reveal.1</source>
        <target>Concreto.Misturado no local.Painéis.Revelar.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.2">
        <source>Concrete.Cast-In-Place.Panels.Reveal.2</source>
        <target>Concreto.Misturado no local.Painéis.Revelar.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.3">
        <source>Concrete.Cast-In-Place.Panels.Reveal.3</source>
        <target>Concreto.Preparado no local.Painéis.Revelar.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Smooth">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Smooth</source>
        <target>Concreto.Misturado no local.Painéis.Revelar.Suave</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Speckled">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Speckled</source>
        <target>Concreto.Misturado no local.Painéis.Revelar.Manchado</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Square">
        <source>Concrete.Cast-In-Place.Panels.Square</source>
        <target>Concreto.Preparado no local. Painéis.Quadrado</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.1">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.1</source>
        <target>Concreto.Misturado no local.Reforçado.Vertical.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.2">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.2</source>
        <target>Concreto.Misturado no local.Reforçado.Vertical.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.SandBlasted">
        <source>Concrete.Cast-In-Place.SandBlasted</source>
        <target>Concreto.Preparado no local.Jateamento de areia</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Boards">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Boards</source>
        <target>Concreto.Misturado no local.Forma.Madeira.Pranchas</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Plywood">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Plywood</source>
        <target>Concreto.Misturado no local.Forma.Madeira.Compensado</target>
      </trans-unit>
      <trans-unit id="Concrete.Concrete Accessories.Control Joints.Black">
        <source>Concrete.Concrete Accessories.Control Joints.Black</source>
        <target>Concreto.Acessórios de concreto.Juntas de controle.Preto</target>
      </trans-unit>
      <trans-unit id="Concrete.Precast Structural Concrete.Smooth">
        <source>Concrete.Precast Structural Concrete.Smooth</source>
        <target>Concreto.Concreto estrutural pré-moldado.Suave</target>
      </trans-unit>
      <trans-unit id="Concrete/Cast-In-Place">
        <source>Concrete/Cast-In-Place</source>
        <target>Concreto/Moldado no local</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>Concreto</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Copper">
        <source>Copper</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="Copper - Heavy Patina">
        <source>Copper - Heavy Patina</source>
        <target>Cobre – Pátina pesada</target>
      </trans-unit>
      <trans-unit id="Copper - Raw">
        <source>Copper - Raw</source>
        <target>Cobre – Bruto</target>
      </trans-unit>
      <trans-unit id="Copper - brushed radial stacked">
        <source>Copper - brushed radial stacked</source>
        <target>Cobre - Radial escovado empilhado</target>
      </trans-unit>
      <trans-unit id="Copper - patina">
        <source>Copper - patina</source>
        <target>Cobre - Pátina</target>
      </trans-unit>
      <trans-unit id="Copper - polished">
        <source>Copper - polished</source>
        <target>Cobre - Polido</target>
      </trans-unit>
      <trans-unit id="Copper - wire mesh">
        <source>Copper - wire mesh</source>
        <target>Cobre - Malha de arame</target>
      </trans-unit>
      <trans-unit id="Cork">
        <source>Cork</source>
        <target>Cortiça</target>
      </trans-unit>
      <trans-unit id="Corrugated">
        <source>Corrugated</source>
        <target>Corrugado</target>
      </trans-unit>
      <trans-unit id="Corrugated - Box Rib">
        <source>Corrugated - Box Rib</source>
        <target>Corrugado – Nervura em caixa</target>
      </trans-unit>
      <trans-unit id="Countertop">
        <source>Countertop</source>
        <target>Bancada</target>
      </trans-unit>
      <trans-unit id="Cream stone">
        <source>Cream stone</source>
        <target>Pedra creme</target>
      </trans-unit>
      <trans-unit id="Cube swatch.">
        <source>Cube swatch.</source>
        <target>Amostra de cubo.</target>
      </trans-unit>
      <trans-unit id="Curtain wall swatch.">
        <source>Curtain wall swatch.</source>
        <target>Amostra de parede cortina.</target>
      </trans-unit>
      <trans-unit id="Curves">
        <source>Curves</source>
        <target>Curvas</target>
      </trans-unit>
      <trans-unit id="Cylinder swatch.">
        <source>Cylinder swatch.</source>
        <target>Amostra de cilindro.</target>
      </trans-unit>
      <trans-unit id="DST">
        <source>DST In Use:</source>
        <target>DST em uso:</target>
      </trans-unit>
      <trans-unit id="DST:uilabel">
        <source>DST In Use:</source>
        <target>DST em uso:</target>
      </trans-unit>
      <trans-unit id="Dark blue colour">
        <source>Dark blue colour</source>
        <target>Cor azul escuro</target>
      </trans-unit>
      <trans-unit id="Dark brown rectangular herringbone bricks">
        <source>Dark brown rectangular herringbone bricks</source>
        <target>Tijolos em espinha de peixe retangulares marrom escuro</target>
      </trans-unit>
      <trans-unit id="Day">
        <source>Day:</source>
        <target>Dia:</target>
      </trans-unit>
      <trans-unit id="Day:uilabel">
        <source>Day:</source>
        <target>Dia:</target>
      </trans-unit>
      <trans-unit id="Daylight Portal">
        <source>Daylight Portal</source>
        <target>Portal de luz natural</target>
      </trans-unit>
      <trans-unit id="DaylightPortal">
        <source>DaylightPortal</source>
        <target>Portal de luz natural</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localname:Sun Light">
        <source>Sun Light</source>
        <target>Luz do sol</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localtype:Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="Decal">
        <source>Decal</source>
        <target>Decalque</target>
      </trans-unit>
      <trans-unit id="Decal material.">
        <source>Decal material.</source>
        <target>Material de decalque.</target>
      </trans-unit>
      <trans-unit id="DecalAppearance">
        <source>DecalAppearance</source>
        <target>AparênciaDecalque</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localname:DecalAppearance">
        <source>DecalAppearance</source>
        <target>AparênciaDecalque</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="DecalMap map. Decal Map.">
        <source>DecalMap map. Decal Map.</source>
        <target>Mapear mapa de decalque. Mapa de decalque.</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localname:Decal">
        <source>Decal</source>
        <target>Decalque</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Decalbumpmap">
        <source>Decalbumpmap</source>
        <target>Decalbumpmap</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localname:Decal Bump Map">
        <source>Decal Bump Map</source>
        <target>Mapa de textura do decalque</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Decalmap">
        <source>Decalmap</source>
        <target>Mapadecalque</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localname:Decal Map">
        <source>Decal Map</source>
        <target>Mapa de decalque</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Default">
        <source>Default</source>
        <target>Padrão</target>
      </trans-unit>
      <trans-unit id="DetailsLabel">
        <source>Details</source>
        <target>Detalhes</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Door Hardware.Chrome.Satin">
        <source>Doors - Windows.Door Hardware.Chrome.Satin</source>
        <target>Portas - Janelas.Hardware de porta.Cromado.Seda</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall">
        <source>Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall</source>
        <target>Portas - Janelas.Paredes de cortina satinada.Parede cortina de aço inoxidável</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.2">
        <source>Doors - Windows.Glazing.2</source>
        <target>Portas - Janelas.Vidraça.2</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.3">
        <source>Doors - Windows.Glazing.3</source>
        <target>Portas - Janelas.Vidraça.3</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Automotive">
        <source>Doors - Windows.Glazing.Glass.Automotive</source>
        <target>Portas - Janelas.Vidraça.Vidro.Automotivo</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Clear">
        <source>Doors - Windows.Glazing.Glass.Clear</source>
        <target>Portas - Janelas.Vidraça.Vidro.Claro</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Etched">
        <source>Doors - Windows.Glazing.Glass.Etched</source>
        <target>Portas - Janelas.Vidraça.Vidro.Estampado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Frosted">
        <source>Doors - Windows.Glazing.Glass.Frosted</source>
        <target>Portas - Janelas.Vidraça.Vidro.Crestado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Mirrored">
        <source>Doors - Windows.Glazing.Glass.Mirrored</source>
        <target>Portas - Janelas.Vidraça.Vidro.Espelhado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.ReflectiveCoated">
        <source>Doors - Windows.Glazing.Glass.ReflectiveCoated</source>
        <target>Portas - Janelas.Vidraça.Vidro.Revestimento reflexivo</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Spandrel">
        <source>Doors - Windows.Glazing.Glass.Spandrel</source>
        <target>Portas - Janelas.Vidraça.Vidro.Tímpano</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Wired">
        <source>Doors - Windows.Glazing.Glass.Wired</source>
        <target>Portas - Janelas.Vidraça.Vidro.Aramado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin</source>
        <target>Portas - Janelas. Portas de metal - Molduras.Moldura de alumínio.Anonizado.Bronze escuro.Satinado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White</source>
        <target>Portas - Janelas. Portas de metal - Molduras.Janela de alumínio.Pintado.Branco</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White</source>
        <target>Portas - Janelas. Portas de metal - Molduras.Portas de aço.Pintado.Branco</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel.Galvanized">
        <source>Doors - Windows.Metal Doors - Frames.Steel.Galvanized</source>
        <target>Portas - Janelas. Portas de metal - Molduras.Aço.Galvanizado</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Wood Doors.Ash">
        <source>Doors - Windows.Wood Doors.Ash</source>
        <target>Portas - Janelas.Porta de madeira.Cinza</target>
      </trans-unit>
      <trans-unit id="Dots">
        <source>Dots</source>
        <target>Pontos</target>
      </trans-unit>
      <trans-unit id="Douglas Fir - Light Oil Flooring - 150mm wide">
        <source>Douglas Fir - Light Oil Flooring - 150mm wide</source>
        <target>Pinho de Óregon – Piso oleado claro – 150 mm de largura</target>
      </trans-unit>
      <trans-unit id="Douglas Fir - Natural Flooring - 150mm wide">
        <source>Douglas Fir - Natural Flooring - 150mm wide</source>
        <target>Pinho de Óregon – Piso natural – 150 mm de largura</target>
      </trans-unit>
      <trans-unit id="Douglas Fir - White Oil Flooring - 150mm wide">
        <source>Douglas Fir - White Oil Flooring - 150mm wide</source>
        <target>Pinho de Óregon – Piso oleado branco – 150 mm de largura</target>
      </trans-unit>
      <trans-unit id="Drapery swatch.">
        <source>Drapery swatch.</source>
        <target>Amostra de cortina.</target>
      </trans-unit>
      <trans-unit id="EOS">
        <source>EOS</source>
        <target>EOS</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label">
        <source>Earlywood Roughness</source>
        <target>Rugosidade do lenho inicial</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label:tooltip">
        <source>Enables separate roughness for Earlywood.</source>
        <target>Ativa a rugosidade separada do lenho inicial.</target>
      </trans-unit>
      <trans-unit id="Earlywood_label">
        <source>Earlywood</source>
        <target>Lenho inicial</target>
      </trans-unit>
      <trans-unit id="Earlywood_label:tooltip">
        <source>Enables ring growth Earlywood color variations</source>
        <target>Ativa as variações da cor de lenho inicial do crescimento do anel</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel">
        <source>Earlywood</source>
        <target>Lenho inicial</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel:tooltip">
        <source>Earlywood color.</source>
        <target>Cor de lenho inicial.</target>
      </trans-unit>
      <trans-unit id="Emissive">
        <source>Emissive</source>
        <target>Emissor</target>
      </trans-unit>
      <trans-unit id="Environment">
        <source>Environment</source>
        <target>Ambiente</target>
      </trans-unit>
      <trans-unit id="ExchangeGUID:uilabel">
        <source>ExchangeGUID</source>
        <target>ExchangeGUID</target>
      </trans-unit>
      <trans-unit id="Fabric">
        <source>Fabric</source>
        <target>Tecido</target>
      </trans-unit>
      <trans-unit id="Fabric-001">
        <source>Fabric-001</source>
        <target>Juta 1</target>
      </trans-unit>
      <trans-unit id="Fabric-002">
        <source>Fabric-002</source>
        <target>Cana - Castanho 1</target>
      </trans-unit>
      <trans-unit id="Fabric-003">
        <source>Fabric-003</source>
        <target>Lona - Marrom</target>
      </trans-unit>
      <trans-unit id="Fabric-004">
        <source>Fabric-004</source>
        <target>Lona - Branca</target>
      </trans-unit>
      <trans-unit id="Fabric-005">
        <source>Fabric-005</source>
        <target>Dobrado - Preto</target>
      </trans-unit>
      <trans-unit id="Fabric-006">
        <source>Fabric-006</source>
        <target>Marrom escuro</target>
      </trans-unit>
      <trans-unit id="Fabric-007">
        <source>Fabric-007</source>
        <target>Marrom claro</target>
      </trans-unit>
      <trans-unit id="Fabric-008">
        <source>Fabric-008</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="Fabric-009">
        <source>Fabric-009</source>
        <target>Bege</target>
      </trans-unit>
      <trans-unit id="Fabric-010">
        <source>Fabric-010</source>
        <target>Tweed</target>
      </trans-unit>
      <trans-unit id="Fabric-011">
        <source>Fabric-011</source>
        <target>Malha</target>
      </trans-unit>
      <trans-unit id="Fabric-012">
        <source>Fabric-012</source>
        <target>Xadrez - Bege</target>
      </trans-unit>
      <trans-unit id="Fabric-013">
        <source>Fabric-013</source>
        <target>Xadrez - Vermelho</target>
      </trans-unit>
      <trans-unit id="Fabric-014">
        <source>Fabric-014</source>
        <target>Listras - Preto-Branco-Azul-Cinza</target>
      </trans-unit>
      <trans-unit id="Fabric-015">
        <source>Fabric-015</source>
        <target>Listras - Amarelo-cinza</target>
      </trans-unit>
      <trans-unit id="Fabric-016">
        <source>Fabric-016</source>
        <target>Listras - Branco-azul</target>
      </trans-unit>
      <trans-unit id="Fabric-017">
        <source>Fabric-017</source>
        <target>Listras - Amarelo-branco</target>
      </trans-unit>
      <trans-unit id="Fabric-018">
        <source>Fabric-018</source>
        <target>Veludo - Preto</target>
      </trans-unit>
      <trans-unit id="Fabric-019">
        <source>Fabric-019</source>
        <target>Veludo - Vermelho</target>
      </trans-unit>
      <trans-unit id="Fabric-020">
        <source>Fabric-020</source>
        <target>Marrom claro - Quadrados marrom escuro</target>
      </trans-unit>
      <trans-unit id="Fabric-021">
        <source>Fabric-021</source>
        <target>Púrpura-cinza</target>
      </trans-unit>
      <trans-unit id="Fabric-022">
        <source>Fabric-022</source>
        <target>Vermelho</target>
      </trans-unit>
      <trans-unit id="Fabric-023">
        <source>Fabric-023</source>
        <target>Azul-amarelo</target>
      </trans-unit>
      <trans-unit id="Fabric-024">
        <source>Fabric-024</source>
        <target>Trigo</target>
      </trans-unit>
      <trans-unit id="Fabric-025">
        <source>Fabric-025</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="Fabric/Leather">
        <source>Fabric/Leather</source>
        <target>Tecido/Couro</target>
      </trans-unit>
      <trans-unit id="Faux Mahogany Flooring - 5&quot; wide">
        <source>Faux Mahogany Flooring - 5" wide</source>
        <target>Piso imitação de mogno – 5 pol.de largura</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label">
        <source>Fiber Highlights</source>
        <target>Destaques da fibra</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label:tooltip">
        <source>Enables random highlights color variations.</source>
        <target>Ativa as variações aleatórias da cor dos realces.</target>
      </trans-unit>
      <trans-unit id="Field Stone Wall">
        <source>Field Stone Wall</source>
        <target>Parede de pedra rústica</target>
      </trans-unit>
      <trans-unit id="Fine Ambient Occlusion">
        <source>Fine Ambient Occlusion</source>
        <target>Oclusão de ambiente em alta resolução</target>
      </trans-unit>
      <trans-unit id="Finish">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="Finished">
        <source>Finished</source>
        <target>Com acabamento</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White</source>
        <target>Acabamentos.Tetos.Azulejo acústico.Grade exposta 2x2.Fissurado.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White</source>
        <target>Acabamentos.Tetos.Azulejo acústico.Grade exposta 2x2.Mármore.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White</source>
        <target>Acabamentos.Tetos.Azulejo acústico.Grade exposta 2x4.Fissurado.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White</source>
        <target>Acabamentos.Tetos.Azulejo acústico.Grade exposta 2x4.Mármore.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White">
        <source>Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White</source>
        <target>Acabamentos.Tetos.Azulejo acústico.Perfurado 2x2.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Linear.Silver Grey">
        <source>Finishes.Ceilings.Linear.Silver Grey</source>
        <target>Acabamentos.Tetos.Linear.Cinza prateado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Bamboo">
        <source>Finishes.Flooring.Bamboo</source>
        <target>Acabamentos.Piso.Bambu</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.1">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.1</source>
        <target>Acabamentos.Piso.Carpete.Berber.Padrão.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.2">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.2</source>
        <target>Acabamentos.Piso.Carpete.Berber.Padrão.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.3">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.3</source>
        <target>Acabamentos.Piso.Carpete.Berber.Padrão.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Floral">
        <source>Finishes.Flooring.Carpet.Floral</source>
        <target>Acabamentos.Piso.Carpete.Floral</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.1">
        <source>Finishes.Flooring.Carpet.Loop.1</source>
        <target>Acabamentos.Piso.Carpete.Enrrolado.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.2">
        <source>Finishes.Flooring.Carpet.Loop.2</source>
        <target>Acabamentos.Piso.Carpete.Enrrolado.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.3">
        <source>Finishes.Flooring.Carpet.Loop.3</source>
        <target>Acabamentos.Piso.Carpete.Enrrolado.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.4">
        <source>Finishes.Flooring.Carpet.Loop.4</source>
        <target>Acabamentos.Piso.Carpete.Enrrolado.4</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.5">
        <source>Finishes.Flooring.Carpet.Loop.5</source>
        <target>Acabamentos.Piso.Carpete.Enrrolado.5</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.6">
        <source>Finishes.Flooring.Carpet.Loop.6</source>
        <target>Acabamentos.Piso.Carpete.Enrrolado.6</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.7">
        <source>Finishes.Flooring.Carpet.Loop.7</source>
        <target>Acabamentos.Piso.Carpete.Enrrolado.7</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Black">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Black</source>
        <target>Acabamentos.Piso.Carpete.Agulha mágica.Preto</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Tan">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Tan</source>
        <target>Acabamentos.Piso.Carpete.Agulha mágica.Bronzeado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.White">
        <source>Finishes.Flooring.Carpet.NeedlePunch.White</source>
        <target>Acabamentos.Piso.Carpete.Agulha mágica.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Foam">
        <source>Finishes.Flooring.Carpet.Pad.Foam</source>
        <target>Acabamentos.Piso.Carpete.Forração.Espuma</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Waffled">
        <source>Finishes.Flooring.Carpet.Pad.Waffled</source>
        <target>Acabamentos.Piso.Carpete.Forração.Waffled</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite</source>
        <target>Acabamentos.Piso.Carpete.Saxony.Padrão de flores.Azul e branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored</source>
        <target>Acabamentos.Piso.Carpete.Saxony.Padrão de flores.Colorido</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Herringbone">
        <source>Finishes.Flooring.Carpet.Saxony.Herringbone</source>
        <target>Acabamentos.Piso.Carpete.Saxony.Herringbone</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Squares">
        <source>Finishes.Flooring.Carpet.Saxony.Squares</source>
        <target>Acabamentos.Piso.Carpete.Saxony.Quadrados</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.1">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.1</source>
        <target>Acabamentos.Piso.Carpete.Sisal.Padrão.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.2">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.2</source>
        <target>Acabamentos.Piso.Carpete.Sisal.Padrão.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.3">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.3</source>
        <target>Acabamentos.Piso.Carpete.Sisal.Padrão.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Cork">
        <source>Finishes.Flooring.Cork</source>
        <target>Acabamentos.Piso.Cortiça</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Marble.White">
        <source>Finishes.Flooring.Marble.White</source>
        <target>Acabamentos.Piso.Mármore.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Braided">
        <source>Finishes.Flooring.Rug.Braided</source>
        <target>Acabamentos.Piso.Tapete.Trançado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Hooked">
        <source>Finishes.Flooring.Rug.Hooked</source>
        <target>Acabamentos.Piso.Tapete.Pendurado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Knotted">
        <source>Finishes.Flooring.Rug.Knotted</source>
        <target>Acabamentos.Piso.Tapete.Laçado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Diamond.Red">
        <source>Finishes.Flooring.Tile.Diamond.Red</source>
        <target>Acabamentos.Piso.Azulejo.Losango.Vermelho</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue">
        <source>Finishes.Flooring.Tile.Square.Blue</source>
        <target>Acabamentos.Piso.Azulejo.Quadrado.Azul</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue.1">
        <source>Finishes.Flooring.Tile.Square.Blue.1</source>
        <target>Acabamentos.Piso.Azulejo.Quadrado.Azul.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Brown">
        <source>Finishes.Flooring.Tile.Square.Brown</source>
        <target>Acabamentos.Piso.Azulejo.Quadrado.Marrom</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Circular Mosaic">
        <source>Finishes.Flooring.Tile.Square.Circular Mosaic</source>
        <target>Acabamentos.Piso.Azulejo.Quadrado.Mosiaco circular</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Grey.Dark">
        <source>Finishes.Flooring.Tile.Square.Grey.Dark</source>
        <target>Acabamentos.Piso.Azulejo.Quadrado.Cinza.Escuro</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Tan">
        <source>Finishes.Flooring.Tile.Square.Tan</source>
        <target>Acabamentos.Piso.Azulejo.Quadrado.Bronzeado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Terra Cotta">
        <source>Finishes.Flooring.Tile.Square.Terra Cotta</source>
        <target>Acabamentos.Piso.Azulejo.Quadrado.Terracota</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamond. Rosette">
        <source>Finishes.Flooring.VCT.Diamond. Rosette</source>
        <target>Acabamentos.Piso.VCT.Diamante.Rosado</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamonds">
        <source>Finishes.Flooring.VCT.Diamonds</source>
        <target>Acabamentos.Piso.VCT.Diamante</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots">
        <source>Finishes.Flooring.VCT.Dots</source>
        <target>Acabamentos.Piso.VCT.Pontos</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots.Grey">
        <source>Finishes.Flooring.VCT.Dots.Grey</source>
        <target>Acabamentos.Piso.VCT.Pontos.Cinza</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Grid">
        <source>Finishes.Flooring.VCT.Grid</source>
        <target>Acabamentos.Piso.VCT.Grade</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Mosaic">
        <source>Finishes.Flooring.VCT.Mosaic</source>
        <target>Acabamentos.Piso.VCT.Mosaico</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Squares">
        <source>Finishes.Flooring.VCT.Squares</source>
        <target>Acabamentos.Piso.VCT.Quadrados</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Vinyl.Checker.Black-White">
        <source>Finishes.Flooring.Vinyl.Checker.Black-White</source>
        <target>Acabamentos.Piso.Vinil.Xadrez.Preto e branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood">
        <source>Finishes.Flooring.Wood.Hardwood</source>
        <target>Acabamentos.Piso.Madeira.Tábua corrida</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood.1">
        <source>Finishes.Flooring.Wood.Hardwood.1</source>
        <target>Acabamentos.Piso.Madeira.Madeira dura.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Inlay">
        <source>Finishes.Flooring.Wood.Inlay</source>
        <target>Acabamentos.Piso.Madeira.Tacos</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet">
        <source>Finishes.Flooring.Wood.Parquet</source>
        <target>Acabamentos.Piso.Madeira.Parquet</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet.1">
        <source>Finishes.Flooring.Wood.Parquet.1</source>
        <target>Acabamentos.Piso.Madeira.Parquet.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank">
        <source>Finishes.Flooring.Wood.Plank</source>
        <target>Acabamentos.Piso.Madeira.Prancha</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank.Beech">
        <source>Finishes.Flooring.Wood.Plank.Beech</source>
        <target>Acabamentos.Piso.Madeira.Prancha.Faia</target>
      </trans-unit>
      <trans-unit id="Finishes.Gypsum Board.Painted.White">
        <source>Finishes.Gypsum Board.Painted.White</source>
        <target>Acabamentos.Placa de gesso natural.Pintado.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.CarbonFiber">
        <source>Finishes.Laminate.CarbonFiber</source>
        <target>Acabamentos.Laminado.Fibra de carbono</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.Plywood">
        <source>Finishes.Laminate.Plywood</source>
        <target>Acabamentos.Laminado.Plywood</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Flagstone.Light Pink">
        <source>Finishes.Masonry Flooring.Flagstone.Light Pink</source>
        <target>Acabamentos.Piso de alvenaria.Laje.Rosa claro</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown-Black</source>
        <target>Acabamentos.Piso de alvenaria.Granito.Marrom-Preto</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown.Mauve-Black</source>
        <target>Acabamentos.Piso de alvenaria.Granito.Marrom.Violeta-Preto</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Grey Speckled">
        <source>Finishes.Masonry Flooring.Granite.Grey Speckled</source>
        <target>Acabamentos.Piso de alvenaria.Granito.Pontos de cinza</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black</source>
        <target>Acabamentos.Piso de alvenaria.Granito.Violeta-Preto</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black1">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black1</source>
        <target>Acabamentos.Piso de alvenaria.Granito.Violeta-Preto1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Multi-colored">
        <source>Finishes.Masonry Flooring.Granite.Multi-colored</source>
        <target>Acabamentos.Piso de alvenaria.Granito.Multicolorido</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble">
        <source>Finishes.Masonry Flooring.Marble</source>
        <target>Acabamentos.Piso de alvenaria.Granito.Mármore</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Beige-Grid">
        <source>Finishes.Masonry Flooring.Marble.Beige-Grid</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Bege-Grade</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Brown">
        <source>Finishes.Masonry Flooring.Marble.Brown</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Marrom</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Deep Green">
        <source>Finishes.Masonry Flooring.Marble.Deep Green</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Verde escuro</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green">
        <source>Finishes.Masonry Flooring.Marble.Green</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Verde</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green.Offset Squares">
        <source>Finishes.Masonry Flooring.Marble.Green.Offset Squares</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Verde.Quadrados deslocados</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose">
        <source>Finishes.Masonry Flooring.Marble.Rose</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Rosa</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose.1">
        <source>Finishes.Masonry Flooring.Marble.Rose.1</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Rosa.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate">
        <source>Finishes.Masonry Flooring.Slate</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Ardósia</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.1">
        <source>Finishes.Masonry Flooring.Slate.1</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Ardósia.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.Red">
        <source>Finishes.Masonry Flooring.Slate.Red</source>
        <target>Acabamentos.Piso de alvenaria.Mármore.Ardósia.Vermelha</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black">
        <source>Finishes.Masonry Flooring.Terrazzo.Black</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Preto</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black-Red">
        <source>Finishes.Masonry Flooring.Terrazzo.Black-Red</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Preto-Vermelho</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Black.1</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Preto.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Marrom</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown.1</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Marrom.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Green">
        <source>Finishes.Masonry Flooring.Terrazzo.Green</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Verde</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Bronzeado</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan.1</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Bronzeado.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White">
        <source>Finishes.Masonry Flooring.Terrazzo.White</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White.1">
        <source>Finishes.Masonry Flooring.Terrazzo.White.1</source>
        <target>Acabamentos.Piso de alvenaria.Terraço.Branco.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Rectangular">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Rectangular</source>
        <target>Acabamentos.Piso de alvenaria.Calcário.Vioelta.Retangular</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Square">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Square</source>
        <target>Acabamentos.Piso de alvenaria.Calcário.Vioelta.Quadrado</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Furring">
        <source>Finishes.Metal Framing Systems.Furring</source>
        <target>Acabamentos.Sistema de moldura de metal.Forração</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Stud">
        <source>Finishes.Metal Framing Systems.Stud</source>
        <target>Acabamentos.Sistema de moldura de metal.Batente</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.Black">
        <source>Finishes.Painting.Lacquer.Black</source>
        <target>Acabamentos.Pintura.Laca.Preta</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.White">
        <source>Finishes.Painting.Lacquer.White</source>
        <target>Acabamentos.Pintura.Laca.Branca</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint">
        <source>Finishes.Painting.Paint</source>
        <target>Acabamentos.Pintura.Tinta</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black">
        <source>Finishes.Painting.Paint.Black</source>
        <target>Acabamentos.Pintura.Tinta.Preta</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black.Flaking">
        <source>Finishes.Painting.Paint.Black.Flaking</source>
        <target>Acabamentos.Pintura.Tinta.Preta.Flocos</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Fireproofing">
        <source>Finishes.Painting.Paint.Fireproofing</source>
        <target>Acabamentos.Pintura.Tinta.A prova de fogo</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White">
        <source>Finishes.Painting.Paint.White</source>
        <target>Acabamentos.Pintura.Tinta.Branca</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White.Flaking">
        <source>Finishes.Painting.Paint.White.Flaking</source>
        <target>Acabamentos.Pintura.Tinta.Branca.Flocos</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Varnish">
        <source>Finishes.Painting.Varnish</source>
        <target>Acabamentos.Pintura.Verniz</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Coarse.White">
        <source>Finishes.Plaster.Stucco.Coarse.White</source>
        <target>Acabamentos.Gesso.Reboco.Grosso.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.1">
        <source>Finishes.Plaster.Stucco.Fine.1</source>
        <target>Acabamentos.Gesso.Reboco.Fino.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Brown">
        <source>Finishes.Plaster.Stucco.Fine.Brown</source>
        <target>Acabamentos.Gesso.Reboco.Fino.Marrom</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Mauve">
        <source>Finishes.Plaster.Stucco.Fine.Mauve</source>
        <target>Acabamentos.Gesso.Reboco.Fino.Violeta</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.White">
        <source>Finishes.Plaster.Stucco.Fine.White</source>
        <target>Acabamentos.Gesso.Reboco.Fino.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Medium.White">
        <source>Finishes.Plaster.Stucco.Medium.White</source>
        <target>Acabamentos.Gesso.Reboco.Fino.Médio.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Grey">
        <source>Finishes.Plaster.Stucco.Troweled.Grey</source>
        <target>Acabamentos.Gesso.Reboco.Trolha.Cinza</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Light Yellow">
        <source>Finishes.Plaster.Stucco.Troweled.Light Yellow</source>
        <target>Acabamentos.Gesso.Reboco.Trolha.Amarelo claro</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.White">
        <source>Finishes.Plaster.Stucco.Troweled.White</source>
        <target>Acabamentos.Gesso.Reboco.Alisado.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Wet-Dash.Grey">
        <source>Finishes.Plaster.Stucco.Wet-Dash.Grey</source>
        <target>Acabamentos.Gesso.Reboco.Alisar molhado.Cinza</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Rough">
        <source>Finishes.Plaster.Venetian.Rough</source>
        <target>Acabamentos.Gesso.Venziano.Rude</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Smooth">
        <source>Finishes.Plaster.Venetian.Smooth</source>
        <target>Acaabamentos.Gesso.Veneziano.Suave</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Checker">
        <source>Finishes.Tiling.Ceramic.Checker</source>
        <target>Acabamento.Azulejo.Cerâmico.Xadrez</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Blue">
        <source>Finishes.Tiling.Ceramic.Mosaic.Blue</source>
        <target>Acabamento.Azulejo.Cerâmico.Mosaico.Azul</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green">
        <source>Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green</source>
        <target>Acabamento.Azulejo.Cerâmico.Mosaico.Floral.Rosa - Verde</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Grey">
        <source>Finishes.Tiling.Ceramic.Mosaic.Grey</source>
        <target>Acabamento.Azulejo.Cerâmico.Mosaico.Floral.Rosa - Verde</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid">
        <source>Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid</source>
        <target>Acabamento.Azulejo.Cerâmico.Mosaico.Amarelo-Grade</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Floral.White">
        <source>Finishes.Wall Covering.Floral.White</source>
        <target>Acabamentos.Revestimento de parede.Floral.Branco</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern1">
        <source>Finishes.Wall Covering.Pattern1</source>
        <target>Acabamentos.Revestimento de parede.Padrão1</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern2">
        <source>Finishes.Wall Covering.Pattern2</source>
        <target>Acabamentos.Revestimento de parede.Padrão2</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern3">
        <source>Finishes.Wall Covering.Pattern3</source>
        <target>Acabamentos.Revestimento de parede.Padrão3</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern4">
        <source>Finishes.Wall Covering.Pattern4</source>
        <target>Acabamentos.Revestimento de parede.Padrão4</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern5">
        <source>Finishes.Wall Covering.Pattern5</source>
        <target>Acabamentos.Revestimento de parede.Padrão5</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Blue-Grey">
        <source>Finishes.Wall Covering.Stripes.Vertical.Blue-Grey</source>
        <target>Acabamentos.Revestimento de parede.Listas.Vertical.Azul-Cinza</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Multi-colored">
        <source>Finishes.Wall Covering.Stripes.Vertical.Multi-colored</source>
        <target>Acabamentos.Revestimento de parede.Listas.Vertical.Multicolorido</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Pink-Beige">
        <source>Finishes.Wall Covering.Stripes.Vertical.Pink-Beige</source>
        <target>Acabamentos.Revestimento de parede.Listas.Vertical.Rosa-Bege</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Tan">
        <source>Finishes.Wall Covering.Tan</source>
        <target>Acabamentos.Revestimento de parede.Bronzeado</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Lacquer">
        <source>Finishes.Wax.Lacquer</source>
        <target>Acabamentos.Cera.Laqueado</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.SatinWax">
        <source>Finishes.Wax.SatinWax</source>
        <target>Acabamentos.Cera.Cera de seda</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Shellac">
        <source>Finishes.Wax.Shellac</source>
        <target>Acabamentos.Cera.Selador</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Urethane">
        <source>Finishes.Wax.Urethane</source>
        <target>Acabamentos.Cera.Uretano</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Varnish">
        <source>Finishes.Wax.Varnish</source>
        <target>Acabamentos.Cera.Verniz</target>
      </trans-unit>
      <trans-unit id="Flooring">
        <source>Flooring</source>
        <target>Piso</target>
      </trans-unit>
      <trans-unit id="Flooring - Faux Mahogany">
        <source>Flooring - Faux Mahogany</source>
        <target>Piso – Imitação de mogno</target>
      </trans-unit>
      <trans-unit id="Flooring - Manufactured bamboo">
        <source>Flooring - Manufactured bamboo</source>
        <target>Piso – Bambu manufaturado</target>
      </trans-unit>
      <trans-unit id="Flooring - Oak - Espresso stain">
        <source>Flooring - Oak - Espresso stain</source>
        <target>Piso – Carvalho – Mancha com acabamento espresso</target>
      </trans-unit>
      <trans-unit id="Flooring - Walnut">
        <source>Flooring - Walnut</source>
        <target>Piso – Nogueira</target>
      </trans-unit>
      <trans-unit id="Flooring Planks">
        <source>Flooring Planks</source>
        <target>Pranchas de piso</target>
      </trans-unit>
      <trans-unit id="Flooring/Carpet">
        <source>Flooring/Carpet</source>
        <target>Piso/Carpete</target>
      </trans-unit>
      <trans-unit id="Flooring/Stone">
        <source>Flooring/Stone</source>
        <target>Piso/Pedra</target>
      </trans-unit>
      <trans-unit id="Flooring/Tile">
        <source>Flooring/Tile</source>
        <target>Piso/Azulejo</target>
      </trans-unit>
      <trans-unit id="Flooring/Vinyl">
        <source>Flooring/Vinyl</source>
        <target>Piso/Vinil</target>
      </trans-unit>
      <trans-unit id="Flooring/Wood">
        <source>Flooring/Wood</source>
        <target>Piso/Madeira</target>
      </trans-unit>
      <trans-unit id="Foam">
        <source>Foam</source>
        <target>Espuma</target>
      </trans-unit>
      <trans-unit id="Form 2">
        <source>Form 2</source>
        <target>Forma 2</target>
      </trans-unit>
      <trans-unit id="Form 3">
        <source>Form 3</source>
        <target>Forma 3</target>
      </trans-unit>
      <trans-unit id="Form 3B">
        <source>Form 3B</source>
        <target>Forma 3B</target>
      </trans-unit>
      <trans-unit id="Form 3BL">
        <source>Form 3BL</source>
        <target>Forma 3BL</target>
      </trans-unit>
      <trans-unit id="Form 3L">
        <source>Form 3L</source>
        <target>Forma 3L</target>
      </trans-unit>
      <trans-unit id="Formlabs">
        <source>Formlabs</source>
        <target>Formlabs</target>
      </trans-unit>
      <trans-unit id="Frosted">
        <source>Frosted</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Bandage">
        <source>Furnishings.Fabrics.Bandage</source>
        <target>Acabamentos.Tecido.Bandagem</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Burlap">
        <source>Furnishings.Fabrics.Burlap</source>
        <target>Acabamentos.Tecido.Juta</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Caning.Tan">
        <source>Furnishings.Fabrics.Caning.Tan</source>
        <target>Acabamentos.Tecido.Palinha.Bronzeado</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Canvas.White">
        <source>Furnishings.Fabrics.Canvas.White</source>
        <target>Acabamentos.Tecido.Lona.Branco</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Lace">
        <source>Furnishings.Fabrics.Lace</source>
        <target>Acabamentos.Tecido.Laço</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black">
        <source>Furnishings.Fabrics.Leather.Black</source>
        <target>Acabamentos.Tecido.Couro.Preto</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black.1">
        <source>Furnishings.Fabrics.Leather.Black.1</source>
        <target>Acabamentos.Tecido.Couro.Preto.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Brown">
        <source>Furnishings.Fabrics.Leather.Brown</source>
        <target>Acabamentos.Tecido.Couro.Marrom</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Light Brown">
        <source>Furnishings.Fabrics.Leather.Pebble.Light Brown</source>
        <target>Acabamentos.Tecido.Couro.Granulado.Marrom claro</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Mauve">
        <source>Furnishings.Fabrics.Leather.Pebble.Mauve</source>
        <target>Acabamentos.Tecido.Couro.Granulado.Violeta</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Tan">
        <source>Furnishings.Fabrics.Leather.Tan</source>
        <target>Acabamentos.Tecido.Couro.Bronzeado</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Beige">
        <source>Furnishings.Fabrics.Linen.Beige</source>
        <target>Acabamentos.Tecido.Linho.Bege</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Tweed">
        <source>Furnishings.Fabrics.Linen.Tweed</source>
        <target>Acabamentos.Tecido.Linho.Xadrez</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.White">
        <source>Furnishings.Fabrics.Linen.White</source>
        <target>Acabamentos.Tecido.Linho.Branco</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Mesh">
        <source>Furnishings.Fabrics.Mesh</source>
        <target>Acabamentos.Tecido.Malha</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Netting">
        <source>Furnishings.Fabrics.Netting</source>
        <target>Acabamentos.Tecido.Rede</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.1">
        <source>Furnishings.Fabrics.Plaid.1</source>
        <target>Acabamentos.Tecido.Xadrez.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.3">
        <source>Furnishings.Fabrics.Plaid.3</source>
        <target>Acabamentos.Tecido.Xadrez.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.4">
        <source>Furnishings.Fabrics.Plaid.4</source>
        <target>Acabamentos.Tecido.Xadrez.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.1">
        <source>Furnishings.Fabrics.Stripes.1</source>
        <target>Acabamentos.Tecido.Listas.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.2">
        <source>Furnishings.Fabrics.Stripes.2</source>
        <target>Acabamentos.Tecido.Listas.2</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.3">
        <source>Furnishings.Fabrics.Stripes.3</source>
        <target>Acabamentos.Tecido.Listas.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.4">
        <source>Furnishings.Fabrics.Stripes.4</source>
        <target>Acabamentos.Tecido.Listas.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.5">
        <source>Furnishings.Fabrics.Stripes.5</source>
        <target>Acabamentos.Tecido.Listas.5</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.6">
        <source>Furnishings.Fabrics.Stripes.6</source>
        <target>Acabamentos.Tecido.Listas.6</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.7">
        <source>Furnishings.Fabrics.Stripes.7</source>
        <target>Acabamentos.Tecido.Listas.7</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Black">
        <source>Furnishings.Fabrics.Velvet.Black</source>
        <target>Acabamentos.Tecido.Veludo.Preto</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Red">
        <source>Furnishings.Fabrics.Velvet.Red</source>
        <target>Acabamentos.Tecido.Veludo.Vermelho</target>
      </trans-unit>
      <trans-unit id="Fuse 1">
        <source>Fuse 1</source>
        <target>Fuse 1</target>
      </trans-unit>
      <trans-unit id="Gemstone">
        <source>Gemstone</source>
        <target>Gemstone</target>
      </trans-unit>
      <trans-unit id="Gemstone - Crystal">
        <source>Gemstone - Crystal</source>
        <target>Gema - Cristal</target>
      </trans-unit>
      <trans-unit id="Gemstone - Diamond">
        <source>Gemstone - Diamond</source>
        <target>Pedra preciosa - Diamante</target>
      </trans-unit>
      <trans-unit id="Gemstone - Emerald">
        <source>Gemstone - Emerald</source>
        <target>Pedra preciosa - Esmeralda</target>
      </trans-unit>
      <trans-unit id="Gemstone - Ruby">
        <source>Gemstone - Ruby</source>
        <target>Gema - Rubi</target>
      </trans-unit>
      <trans-unit id="Gemstone - Sapphire">
        <source>Gemstone - Sapphire</source>
        <target>Gema - Safira</target>
      </trans-unit>
      <trans-unit id="Generic">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="Generic Photometric light.">
        <source>Generic Photometric light.</source>
        <target>Luz fotométrica genérica.</target>
      </trans-unit>
      <trans-unit id="Generic fabric black">
        <source>Generic fabric black</source>
        <target>Tecido genérico preto</target>
      </trans-unit>
      <trans-unit id="Generic fabric blue">
        <source>Generic fabric blue</source>
        <target>Tecido genérico azul</target>
      </trans-unit>
      <trans-unit id="Generic fabric denim">
        <source>Generic fabric denim</source>
        <target>Tecido genérico de sarja</target>
      </trans-unit>
      <trans-unit id="Generic fabric green">
        <source>Generic fabric green</source>
        <target>Tecido genérico verde</target>
      </trans-unit>
      <trans-unit id="Generic fabric grey">
        <source>Generic fabric grey</source>
        <target>Tecido genérico cinza</target>
      </trans-unit>
      <trans-unit id="Generic fabric light brown">
        <source>Generic fabric light brown</source>
        <target>Tecido genérico marrom claro</target>
      </trans-unit>
      <trans-unit id="Generic fabric red">
        <source>Generic fabric red</source>
        <target>Tecido genérico vermelho</target>
      </trans-unit>
      <trans-unit id="Generic fabric white">
        <source>Generic fabric white</source>
        <target>Tecido genérico branco</target>
      </trans-unit>
      <trans-unit id="Generic fabric yellow">
        <source>Generic fabric yellow</source>
        <target>Tecido genérico amarelo</target>
      </trans-unit>
      <trans-unit id="Generic material.">
        <source>Generic material.</source>
        <target>Material genérico.</target>
      </trans-unit>
      <trans-unit id="Generic-001">
        <source>Generic-001</source>
        <target>Luminoso - Translúcido branco</target>
      </trans-unit>
      <trans-unit id="Generic-002">
        <source>Generic-002</source>
        <target>LED - Vermelho ativado</target>
      </trans-unit>
      <trans-unit id="Generic-003">
        <source>Generic-003</source>
        <target>LED - Vermelho desativado</target>
      </trans-unit>
      <trans-unit id="Generic-004">
        <source>Generic-004</source>
        <target>LED - Verde ativado</target>
      </trans-unit>
      <trans-unit id="Generic-005">
        <source>Generic-005</source>
        <target>LED - Verde desativado</target>
      </trans-unit>
      <trans-unit id="Generic-006">
        <source>Generic-006</source>
        <target>LED - Amarelo ativado</target>
      </trans-unit>
      <trans-unit id="Generic-007">
        <source>Generic-007</source>
        <target>LED - Amarelo desativado</target>
      </trans-unit>
      <trans-unit id="Generic-008">
        <source>Generic-008</source>
        <target>Luminoso - Creme</target>
      </trans-unit>
      <trans-unit id="Generic-009">
        <source>Generic-009</source>
        <target>Pêlo curto - Cinza</target>
      </trans-unit>
      <trans-unit id="Generic-010">
        <source>Generic-010</source>
        <target>Pêlo curto - Areia</target>
      </trans-unit>
      <trans-unit id="Generic-011">
        <source>Generic-011</source>
        <target>Azulejo acústico - 2x4 branco com fissuras</target>
      </trans-unit>
      <trans-unit id="Generic-012">
        <source>Generic-012</source>
        <target>Azulejo acústico - 2x4 branco granulado</target>
      </trans-unit>
      <trans-unit id="Generic-013">
        <source>Generic-013</source>
        <target>Azulejo acústico - 2x2 branco granulado</target>
      </trans-unit>
      <trans-unit id="Generic-014">
        <source>Generic-014</source>
        <target>Horizontal 4 pol - Branco</target>
      </trans-unit>
      <trans-unit id="Generic-015">
        <source>Generic-015</source>
        <target>Shingle - Cinza composto</target>
      </trans-unit>
      <trans-unit id="Generic-016">
        <source>Generic-016</source>
        <target>Shingle - Cinza meio curvado</target>
      </trans-unit>
      <trans-unit id="Generic-017">
        <source>Generic-017</source>
        <target>Shingle - Cinza bruto</target>
      </trans-unit>
      <trans-unit id="Generic-018">
        <source>Generic-018</source>
        <target>Azulejo espanhol</target>
      </trans-unit>
      <trans-unit id="Generic-019">
        <source>Generic-019</source>
        <target>Agregado - Alto</target>
      </trans-unit>
      <trans-unit id="Generic-020">
        <source>Generic-020</source>
        <target>Aterro - Marrom escuro</target>
      </trans-unit>
      <trans-unit id="Generic-021">
        <source>Generic-021</source>
        <target>Gramado - Centeio escuro</target>
      </trans-unit>
      <trans-unit id="Generic-022">
        <source>Generic-022</source>
        <target>Areia - Natural médio</target>
      </trans-unit>
      <trans-unit id="Generic-023">
        <source>Generic-023</source>
        <target>Cerca-viva</target>
      </trans-unit>
      <trans-unit id="Generic-024">
        <source>Generic-024</source>
        <target>Laminado - Normal</target>
      </trans-unit>
      <trans-unit id="Generic-025">
        <source>Generic-025</source>
        <target>Lâmpada - Acesa</target>
      </trans-unit>
      <trans-unit id="Generic-026">
        <source>Generic-026</source>
        <target>Lâmpada - Apagada</target>
      </trans-unit>
      <trans-unit id="Generic-027">
        <source>Generic-027</source>
        <target>Transparente - Claro</target>
      </trans-unit>
      <trans-unit id="Generic-028">
        <source>Generic-028</source>
        <target>Luminoso - Translúcido azul</target>
      </trans-unit>
      <trans-unit id="Generic-029">
        <source>Generic-029</source>
        <target>Luminoso - Translúcido laranja</target>
      </trans-unit>
      <trans-unit id="Generic-030">
        <source>Generic-030</source>
        <target>Pêlo curto - Bege</target>
      </trans-unit>
      <trans-unit id="Generic-031">
        <source>Generic-031</source>
        <target>Pêlo curto - Azul marinho</target>
      </trans-unit>
      <trans-unit id="Generic-032">
        <source>Generic-032</source>
        <target>Pêlo curto - Dourado</target>
      </trans-unit>
      <trans-unit id="Generic-033">
        <source>Generic-033</source>
        <target>Horizontal de 6 pol - Bege</target>
      </trans-unit>
      <trans-unit id="Generic-034">
        <source>Generic-034</source>
        <target>Horizontal de 4 pol - Cinza</target>
      </trans-unit>
      <trans-unit id="Generic-035">
        <source>Generic-035</source>
        <target>Horizontal de 6 pol - Cinza</target>
      </trans-unit>
      <trans-unit id="Generic-036">
        <source>Generic-036</source>
        <target>Horizontal de 8 pol - Cinza</target>
      </trans-unit>
      <trans-unit id="Generic-037">
        <source>Generic-037</source>
        <target>Vertical de 6 pol - Branco</target>
      </trans-unit>
      <trans-unit id="Generic-038">
        <source>Generic-038</source>
        <target>Pêlo médio - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Generic-039">
        <source>Generic-039</source>
        <target>Azulejo espanhol - Marrom</target>
      </trans-unit>
      <trans-unit id="Generic-040">
        <source>Generic-040</source>
        <target>Azulejo espanhol - Vermelho 3</target>
      </trans-unit>
      <trans-unit id="Generic-041">
        <source>Generic-041</source>
        <target>Neve</target>
      </trans-unit>
      <trans-unit id="Generic-042">
        <source>Generic-042</source>
        <target>Shingle - Marrom claro meio curvado</target>
      </trans-unit>
      <trans-unit id="Generic-043">
        <source>Generic-043</source>
        <target>Papel de parede - Listras salpicado</target>
      </trans-unit>
      <trans-unit id="Generic-044">
        <source>Generic-044</source>
        <target>Seixo - Marrom</target>
      </trans-unit>
      <trans-unit id="Generic-045">
        <source>Generic-045</source>
        <target>Papel de parede - Floral amarelo</target>
      </trans-unit>
      <trans-unit id="Generic-046">
        <source>Generic-046</source>
        <target>Papel de parede - Floral azul</target>
      </trans-unit>
      <trans-unit id="Generic-047">
        <source>Generic-047</source>
        <target>Papel de parede - Rosas</target>
      </trans-unit>
      <trans-unit id="Generic-048">
        <source>Generic-048</source>
        <target>Papel de parede - Vitoriano</target>
      </trans-unit>
      <trans-unit id="Generic-049">
        <source>Generic-049</source>
        <target>Papel de parede - Geométrico</target>
      </trans-unit>
      <trans-unit id="Generic-050">
        <source>Generic-050</source>
        <target>Sarja - Azul</target>
      </trans-unit>
      <trans-unit id="Generic-051">
        <source>Generic-051</source>
        <target>Azulejo acústico - 2x2 cinza com fissuras</target>
      </trans-unit>
      <trans-unit id="Generic-052">
        <source>Generic-052</source>
        <target>Sarrafo - No tempo</target>
      </trans-unit>
      <trans-unit id="Generic-053">
        <source>Generic-053</source>
        <target>Shingle - Marrom composto</target>
      </trans-unit>
      <trans-unit id="Generic-054">
        <source>Generic-054</source>
        <target>Shingle - Cinza escuro composto</target>
      </trans-unit>
      <trans-unit id="Generic-055">
        <source>Generic-055</source>
        <target>Shingle - Rosa composto</target>
      </trans-unit>
      <trans-unit id="Generic-056">
        <source>Generic-056</source>
        <target>Sarrafo - Cortado à mão</target>
      </trans-unit>
      <trans-unit id="Generic-057">
        <source>Generic-057</source>
        <target>Asfalto - Molhado</target>
      </trans-unit>
      <trans-unit id="Generic-058">
        <source>Generic-058</source>
        <target>Asfalto 3</target>
      </trans-unit>
      <trans-unit id="Generic-059">
        <source>Generic-059</source>
        <target>Grama - Escura Bermuda</target>
      </trans-unit>
      <trans-unit id="Generic-060">
        <source>Generic-060</source>
        <target>Grama - Centeio claro</target>
      </trans-unit>
      <trans-unit id="Generic-061">
        <source>Generic-061</source>
        <target>Losango - Florão</target>
      </trans-unit>
      <trans-unit id="Generic-062">
        <source>Generic-062</source>
        <target>Ferro preto</target>
      </trans-unit>
      <trans-unit id="Generic-063">
        <source>Generic-063</source>
        <target>Bloco de vidro</target>
      </trans-unit>
      <trans-unit id="Generic-064">
        <source>Generic-064</source>
        <target>Papelão - Papelão simples</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLight">
        <source>GenericPhotometricLight</source>
        <target>Luz fotométrica genérica</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localname:Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localtype:Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localname:Generic">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Glass">
        <source>Glass</source>
        <target>Vidro</target>
      </trans-unit>
      <trans-unit id="Glass - blue">
        <source>Glass - blue</source>
        <target>Vidro - Azul</target>
      </trans-unit>
      <trans-unit id="Glass - bronze">
        <source>Glass - bronze</source>
        <target>Vidro - Bronze</target>
      </trans-unit>
      <trans-unit id="Glass - clear">
        <source>Glass - clear</source>
        <target>Vidro - Transparente</target>
      </trans-unit>
      <trans-unit id="Glass - frosted">
        <source>Glass - frosted</source>
        <target>Vidro - Opaco</target>
      </trans-unit>
      <trans-unit id="Glass - frosted light">
        <source>Glass - frosted light</source>
        <target>Vidro - Difusor de luz opaco</target>
      </trans-unit>
      <trans-unit id="Glass - frosted medium">
        <source>Glass - frosted medium</source>
        <target>Vidro - Meio opaco</target>
      </trans-unit>
      <trans-unit id="Glass - green">
        <source>Glass - green</source>
        <target>Vidro - Verde</target>
      </trans-unit>
      <trans-unit id="Glass - grey">
        <source>Glass - grey</source>
        <target>Vidro - Cinza</target>
      </trans-unit>
      <trans-unit id="Glass - red">
        <source>Glass - red</source>
        <target>Vidro - Vermelho</target>
      </trans-unit>
      <trans-unit id="Glass - textured bubbles">
        <source>Glass - textured bubbles</source>
        <target>Vidro - Bolhas texturizadas</target>
      </trans-unit>
      <trans-unit id="Glass - textured clouds">
        <source>Glass - textured clouds</source>
        <target>Vidro - Nuvens texturizadas</target>
      </trans-unit>
      <trans-unit id="Glass - textured lines">
        <source>Glass - textured lines</source>
        <target>Vidro - Linhas texturizadas</target>
      </trans-unit>
      <trans-unit id="Glass - textured mosaic">
        <source>Glass - textured mosaic</source>
        <target>Vidro - Mosaico texturizado</target>
      </trans-unit>
      <trans-unit id="Glass - textured random">
        <source>Glass - textured random</source>
        <target>Vidro - Texturizado aleatório</target>
      </trans-unit>
      <trans-unit id="Glass - windshield">
        <source>Glass - windshield</source>
        <target>Vidro - Pára-brisas</target>
      </trans-unit>
      <trans-unit id="Glass Heavy Color">
        <source>Glass Heavy Color</source>
        <target>Cor escura do vidro</target>
      </trans-unit>
      <trans-unit id="Glass Light Color">
        <source>Glass Light Color</source>
        <target>Cor de luz do vidro</target>
      </trans-unit>
      <trans-unit id="Glass Medium Color">
        <source>Glass Medium Color</source>
        <target>Cor média do vidro</target>
      </trans-unit>
      <trans-unit id="Glass-001">
        <source>Glass-001</source>
        <target>Transparente - Verde</target>
      </trans-unit>
      <trans-unit id="Glass-002">
        <source>Glass-002</source>
        <target>Fumê - Cinza</target>
      </trans-unit>
      <trans-unit id="Glass-003">
        <source>Glass-003</source>
        <target>Colorido - Azul</target>
      </trans-unit>
      <trans-unit id="Glass-004">
        <source>Glass-004</source>
        <target>Azul-Verde - Colorido</target>
      </trans-unit>
      <trans-unit id="Glass-005">
        <source>Glass-005</source>
        <target>Fumê - Bronze</target>
      </trans-unit>
      <trans-unit id="Glass-006">
        <source>Glass-006</source>
        <target>Transparente - Âmbar</target>
      </trans-unit>
      <trans-unit id="Glass-007">
        <source>Glass-007</source>
        <target>Fumê - Preto</target>
      </trans-unit>
      <trans-unit id="Glass-008">
        <source>Glass-008</source>
        <target>Transparente</target>
      </trans-unit>
      <trans-unit id="Glass-009">
        <source>Glass-009</source>
        <target>Fosco - Branco</target>
      </trans-unit>
      <trans-unit id="Glass-010">
        <source>Glass-010</source>
        <target>Transparente - Branco</target>
      </trans-unit>
      <trans-unit id="Glass-011">
        <source>Glass-011</source>
        <target>Enrugado - Branco</target>
      </trans-unit>
      <trans-unit id="Glass-012">
        <source>Glass-012</source>
        <target>Semitransparente - Branco</target>
      </trans-unit>
      <trans-unit id="Glass-013">
        <source>Glass-013</source>
        <target>Fosco - Transparente</target>
      </trans-unit>
      <trans-unit id="Glass-014">
        <source>Glass-014</source>
        <target>Jateado - Azul escuro</target>
      </trans-unit>
      <trans-unit id="Glass-015">
        <source>Glass-015</source>
        <target>Jateado - Azul claro</target>
      </trans-unit>
      <trans-unit id="Glass-016">
        <source>Glass-016</source>
        <target>Enrugado - Azul médio</target>
      </trans-unit>
      <trans-unit id="Glass-017">
        <source>Glass-017</source>
        <target>Fosco - Cinza</target>
      </trans-unit>
      <trans-unit id="Glass-018">
        <source>Glass-018</source>
        <target>Enrugado - Verde claro</target>
      </trans-unit>
      <trans-unit id="Glass-019">
        <source>Glass-019</source>
        <target>Jateado - Vermelho escuro</target>
      </trans-unit>
      <trans-unit id="Glass-020">
        <source>Glass-020</source>
        <target>Fosco - Azul</target>
      </trans-unit>
      <trans-unit id="Glass-021">
        <source>Glass-021</source>
        <target>Azul claro enrrugado</target>
      </trans-unit>
      <trans-unit id="Glass-022">
        <source>Glass-022</source>
        <target>Jateado - Bronze escuro</target>
      </trans-unit>
      <trans-unit id="Glass-023">
        <source>Glass-023</source>
        <target>Jateado - Bronze claro</target>
      </trans-unit>
      <trans-unit id="Glass-reinforced epoxy laminate, used for printed circuit boards (PCBs)">
        <source>Glass-reinforced epoxy laminate, used for printed circuit boards (PCBs)</source>
        <target>Laminado epóxi reforçado com vidro, usado para as placas de circuito impresso (PCB)</target>
      </trans-unit>
      <trans-unit id="Glass/Color Density">
        <source>Glass/Color Density</source>
        <target>Vidro/Cor de densidade</target>
      </trans-unit>
      <trans-unit id="Glass/Glazing">
        <source>Glass/Glazing</source>
        <target>Vidro/Vitrificação</target>
      </trans-unit>
      <trans-unit id="Glass/Smooth">
        <source>Glass/Smooth</source>
        <target>Vidro/Suave</target>
      </trans-unit>
      <trans-unit id="Glass/Textured">
        <source>Glass/Textured</source>
        <target>Vidro/Texturizado</target>
      </trans-unit>
      <trans-unit id="Glazing">
        <source>Glazing</source>
        <target>Vitrificação</target>
      </trans-unit>
      <trans-unit id="Glazing material.">
        <source>Glazing material.</source>
        <target>Material para vitrificação.</target>
      </trans-unit>
      <trans-unit id="Glazing-001">
        <source>Glazing-001</source>
        <target>Refletiva azul escuro</target>
      </trans-unit>
      <trans-unit id="Glazing-002">
        <source>Glazing-002</source>
        <target>Azul escuro</target>
      </trans-unit>
      <trans-unit id="Glazing-003">
        <source>Glazing-003</source>
        <target>Refletiva azul claro</target>
      </trans-unit>
      <trans-unit id="Glazing-004">
        <source>Glazing-004</source>
        <target>Refletiva bronze escuro</target>
      </trans-unit>
      <trans-unit id="Glazing-005">
        <source>Glazing-005</source>
        <target>Refletiva bronze claro</target>
      </trans-unit>
      <trans-unit id="Glazing-006">
        <source>Glazing-006</source>
        <target>Bronze claro</target>
      </trans-unit>
      <trans-unit id="Glazing-007">
        <source>Glazing-007</source>
        <target>Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Glazing-008">
        <source>Glazing-008</source>
        <target>Vermelho escuro</target>
      </trans-unit>
      <trans-unit id="Glazing-009">
        <source>Glazing-009</source>
        <target>Azul esverdeado</target>
      </trans-unit>
      <trans-unit id="Glazing-010">
        <source>Glazing-010</source>
        <target>Dourada</target>
      </trans-unit>
      <trans-unit id="Glazing-011">
        <source>Glazing-011</source>
        <target>Refletiva transparente</target>
      </trans-unit>
      <trans-unit id="Glazing-012">
        <source>Glazing-012</source>
        <target>Transparente</target>
      </trans-unit>
      <trans-unit id="Glazing-013">
        <source>Glazing-013</source>
        <target>Vermelho claro</target>
      </trans-unit>
      <trans-unit id="Glazing-014">
        <source>Glazing-014</source>
        <target>Azul - Vitrificação</target>
      </trans-unit>
      <trans-unit id="Glazing-015">
        <source>Glazing-015</source>
        <target>Refletiva azul</target>
      </trans-unit>
      <trans-unit id="Glazing-016">
        <source>Glazing-016</source>
        <target>Bronze escuro</target>
      </trans-unit>
      <trans-unit id="Glazing-017">
        <source>Glazing-017</source>
        <target>Refletiva cinza claro</target>
      </trans-unit>
      <trans-unit id="Glazing-018">
        <source>Glazing-018</source>
        <target>Cinza claro</target>
      </trans-unit>
      <trans-unit id="Glazing-019">
        <source>Glazing-019</source>
        <target>Refletiva verde escuro</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localname:Glazing">
        <source>Glazing</source>
        <target>Vitrificação</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Glossy">
        <source>Glossy</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="Glossy surface">
        <source>Glossy surface</source>
        <target>Superfície com brilho</target>
      </trans-unit>
      <trans-unit id="Glossy surface with light bump">
        <source>Glossy surface with light bump</source>
        <target>Superfície com brilho com luz adicional</target>
      </trans-unit>
      <trans-unit id="Gold">
        <source>Gold</source>
        <target>Dourada</target>
      </trans-unit>
      <trans-unit id="Gold - polished">
        <source>Gold - polished</source>
        <target>Ouro - Polido</target>
      </trans-unit>
      <trans-unit id="Good electrical properties, wide temperature range and high chemical resistance.">
        <source>Good electrical properties, wide temperature range and high chemical resistance.</source>
        <target>Boas propriedades elétricas, ampla gama de temperaturas e alta resistência química.</target>
      </trans-unit>
      <trans-unit id="Gradient">
        <source>Gradient</source>
        <target>Gradiente</target>
      </trans-unit>
      <trans-unit id="Gradient map.">
        <source>Gradient map.</source>
        <target>Mapa de gradiente.</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localname:Gradient">
        <source>Gradient</source>
        <target>Gradiente</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Granite">
        <source>Granite</source>
        <target>Granito</target>
      </trans-unit>
      <trans-unit id="Granite - Black">
        <source>Granite - Black</source>
        <target>Granito – Preto</target>
      </trans-unit>
      <trans-unit id="Granite - Black and White">
        <source>Granite - Black and White</source>
        <target>Granito - Preto e branco</target>
      </trans-unit>
      <trans-unit id="Granite - Blue Pearl">
        <source>Granite - Blue Pearl</source>
        <target>Granito – Azul pérola</target>
      </trans-unit>
      <trans-unit id="Granite - Red">
        <source>Granite - Red</source>
        <target>Granito – Vermelho</target>
      </trans-unit>
      <trans-unit id="Granite surface">
        <source>Granite surface</source>
        <target>Superfície de granito</target>
      </trans-unit>
      <trans-unit id="Grass - Field - Large patch">
        <source>Grass - Field - Large patch</source>
        <target>Grama – Campo – Superfície grande</target>
      </trans-unit>
      <trans-unit id="Grass - Generic - Medium patch">
        <source>Grass - Generic - Medium patch</source>
        <target>Grama – Genérico – Correção média</target>
      </trans-unit>
      <trans-unit id="Grass - High Quality - Medium patch">
        <source>Grass - High Quality - Medium patch</source>
        <target>Grama – Alta qualidade – Superfície média</target>
      </trans-unit>
      <trans-unit id="Gray bricks">
        <source>Gray bricks</source>
        <target>Tijolos cinza</target>
      </trans-unit>
      <trans-unit id="Gray marble stone floor">
        <source>Gray marble stone floor</source>
        <target>Piso de pedra de mármore cinza</target>
      </trans-unit>
      <trans-unit id="Gray modular bricks">
        <source>Gray modular bricks</source>
        <target>Tijolos modulares cinza</target>
      </trans-unit>
      <trans-unit id="Green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="Green glazing - Insulating">
        <source>Green glazing - Insulating</source>
        <target>Vidraça verde – Isolamento</target>
      </trans-unit>
      <trans-unit id="Green glazing - Single pane">
        <source>Green glazing - Single pane</source>
        <target>Vidraça verde – Painel único</target>
      </trans-unit>
      <trans-unit id="Grey">
        <source>Grey</source>
        <target>Cinza</target>
      </trans-unit>
      <trans-unit id="Grey glazing - High Reflectivity">
        <source>Grey glazing - High Reflectivity</source>
        <target>Vidraça cinza – Alta refletividade</target>
      </trans-unit>
      <trans-unit id="Grey glazing - Insulating">
        <source>Grey glazing - Insulating</source>
        <target>Vidraça cinza – Isolamento</target>
      </trans-unit>
      <trans-unit id="Grey glazing - Insulating - High reflectivity - Inner coating">
        <source>Grey glazing - Insulating - High reflectivity - Inner coating</source>
        <target>Vidraça cinza – Isolamento – Alta refletividade – Revestimento interno</target>
      </trans-unit>
      <trans-unit id="Grey glazing - Single pane">
        <source>Grey glazing - Single pane</source>
        <target>Vidraça cinza – Painel único</target>
      </trans-unit>
      <trans-unit id="Ground Plane">
        <source>Ground Plane</source>
        <target>Plano do chão</target>
      </trans-unit>
      <trans-unit id="GrowthLabel">
        <source>Growth</source>
        <target>Crescimento</target>
      </trans-unit>
      <trans-unit id="GrowthVariationsLabel">
        <source>Growth Variations</source>
        <target>Variações de crescimento</target>
      </trans-unit>
      <trans-unit id="Hardwood">
        <source>Hardwood</source>
        <target>Madeira de lei</target>
      </trans-unit>
      <trans-unit id="Hardwood material.">
        <source>Hardwood material.</source>
        <target>Material de madeira de lei.</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Madeira</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Has a beige tint">
        <source>Has a beige tint</source>
        <target>Possui um tom bege</target>
      </trans-unit>
      <trans-unit id="Has a blue tint">
        <source>Has a blue tint</source>
        <target>Possui um tom azul</target>
      </trans-unit>
      <trans-unit id="Has a medium beige tint">
        <source>Has a medium beige tint</source>
        <target>Possui um tom bege médio</target>
      </trans-unit>
      <trans-unit id="Has a slight blue tint">
        <source>Has a slight blue tint</source>
        <target>Possui um tom azul leve</target>
      </trans-unit>
      <trans-unit id="Hemispherical Map.">
        <source>Hemispherical Map.</source>
        <target>Mapeamento hemisférico.</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localname:Hemispherical Map">
        <source>Hemispherical Map</source>
        <target>Mapeamento hemisférico</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Herringbone 2x1">
        <source>Herringbone 2x1</source>
        <target>Espinha de peixe 2x1</target>
      </trans-unit>
      <trans-unit id="Herringbone 3x1">
        <source>Herringbone 3x1</source>
        <target>Espinha de peixe 3x1</target>
      </trans-unit>
      <trans-unit id="Herringbone 4x1">
        <source>Herringbone 4x1</source>
        <target>Espinha de peixe 4x1</target>
      </trans-unit>
      <trans-unit id="Herringbone 5x1">
        <source>Herringbone 5x1</source>
        <target>Espinha de peixe 5x1</target>
      </trans-unit>
      <trans-unit id="Hexagons 2x2">
        <source>Hexagons 2x2</source>
        <target>Hexágonos 2x2</target>
      </trans-unit>
      <trans-unit id="Hexagons 3x3">
        <source>Hexagons 3x3</source>
        <target>Hexágonos 3x3</target>
      </trans-unit>
      <trans-unit id="Hickory - Grey Flooring - 5&quot; wide">
        <source>Hickory - Grey Flooring - 5" wide</source>
        <target>Nogueira – Piso cinza – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="High Reflectivity">
        <source>High Reflectivity</source>
        <target>Alta refletividade</target>
      </trans-unit>
      <trans-unit id="High Reusability (HR) Color Boost (CB) PA 12 Colored part properties">
        <source>High Reusability (HR) Color Boost (CB) PA 12 Colored part properties</source>
        <target>Propriedades das peças coloridas PA 12 de aumento de cor (CB) de alta reusabilidade (HR)</target>
      </trans-unit>
      <trans-unit id="High melting point and resistant to chemicals, radiation and extreme temperatures.">
        <source>High melting point and resistant to chemicals, radiation and extreme temperatures.</source>
        <target>Ponto de fusão elevado e resistente a produtos químicos, radiação e temperaturas extremas.</target>
      </trans-unit>
      <trans-unit id="Hill swatch.">
        <source>Hill swatch.</source>
        <target>Amostra de morro.</target>
      </trans-unit>
      <trans-unit id="Hopscotch 1/2">
        <source>Hopscotch 1/2</source>
        <target>Amarelinha 1/2</target>
      </trans-unit>
      <trans-unit id="Hopscotch 1/4">
        <source>Hopscotch 1/4</source>
        <target>Amarelinha 1/4</target>
      </trans-unit>
      <trans-unit id="Illuminated display color">
        <source>Illuminated display color</source>
        <target>Cor de exibição iluminada</target>
      </trans-unit>
      <trans-unit id="Image Based Lighting.">
        <source>Image Based Lighting.</source>
        <target>Iluminação com base na imagem.</target>
      </trans-unit>
      <trans-unit id="ImageSwitch:uilabel">
        <source>Image Switch:</source>
        <target>Alternância de imagens:</target>
      </trans-unit>
      <trans-unit id="Images courtesy of Precast/Prestressed Concrete Institute (PCI).">
        <source>Images courtesy of Precast/Prestressed Concrete Institute (PCI).</source>
        <target>Imagens cortesia de Precast/Prestresse Concrete Institute (PCI).</target>
      </trans-unit>
      <trans-unit id="Insulating">
        <source>Insulating</source>
        <target>Isolamento</target>
      </trans-unit>
      <trans-unit id="InvCer-001">
        <source>InvCer-001</source>
        <target>Quadrado 4 pol - Azul claro</target>
      </trans-unit>
      <trans-unit id="InvGen-001">
        <source>InvGen-001</source>
        <target>Transparente - Azul - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-001-1-2">
        <source>InvGen-001-1-2</source>
        <target>Transparente - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-002">
        <source>InvGen-002</source>
        <target>Papelão</target>
      </trans-unit>
      <trans-unit id="InvGen-003">
        <source>InvGen-003</source>
        <target>Madeira flutuante</target>
      </trans-unit>
      <trans-unit id="InvGen-004">
        <source>InvGen-004</source>
        <target>Folha de metal dourada</target>
      </trans-unit>
      <trans-unit id="InvGen-005">
        <source>InvGen-005</source>
        <target>Transparente - Verde 1 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-005-1-2">
        <source>InvGen-005-1-2</source>
        <target>Transparente - Verde 1</target>
      </trans-unit>
      <trans-unit id="InvGen-006">
        <source>InvGen-006</source>
        <target>Bronze de canhão</target>
      </trans-unit>
      <trans-unit id="InvGen-007">
        <source>InvGen-007</source>
        <target>Canhão - Antigo polido</target>
      </trans-unit>
      <trans-unit id="InvGen-008">
        <source>InvGen-008</source>
        <target>Bronze de canhão - Polido</target>
      </trans-unit>
      <trans-unit id="InvGen-009">
        <source>InvGen-009</source>
        <target>Pedra - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-010">
        <source>InvGen-010</source>
        <target>Magenta</target>
      </trans-unit>
      <trans-unit id="InvGen-011">
        <source>InvGen-011</source>
        <target>Metal quente 1400F</target>
      </trans-unit>
      <trans-unit id="InvGen-012">
        <source>InvGen-012</source>
        <target>Metal quente 1600F</target>
      </trans-unit>
      <trans-unit id="InvGen-013">
        <source>InvGen-013</source>
        <target>Metal quente 1800F</target>
      </trans-unit>
      <trans-unit id="InvGen-014">
        <source>InvGen-014</source>
        <target>Metal quente 2400F</target>
      </trans-unit>
      <trans-unit id="InvGen-015">
        <source>InvGen-015</source>
        <target>Níquel - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-015-1-2">
        <source>InvGen-015-1-2</source>
        <target>Níquel</target>
      </trans-unit>
      <trans-unit id="InvGen-016">
        <source>InvGen-016</source>
        <target>Óleo</target>
      </trans-unit>
      <trans-unit id="InvGen-017">
        <source>InvGen-017</source>
        <target>Opala</target>
      </trans-unit>
      <trans-unit id="InvGen-018">
        <source>InvGen-018</source>
        <target>Rosa</target>
      </trans-unit>
      <trans-unit id="InvGen-019">
        <source>InvGen-019</source>
        <target>Policarbonato - Transparente - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-019-1-2">
        <source>InvGen-019-1-2</source>
        <target>Policarbonato - Transparente</target>
      </trans-unit>
      <trans-unit id="InvGen-020">
        <source>InvGen-020</source>
        <target>Policarbonato - Fumê - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-020-1-2">
        <source>InvGen-020-1-2</source>
        <target>Policarbonato - Fumê</target>
      </trans-unit>
      <trans-unit id="InvGen-021">
        <source>InvGen-021</source>
        <target>Náilon 6</target>
      </trans-unit>
      <trans-unit id="InvGen-022">
        <source>InvGen-022</source>
        <target>PTFE</target>
      </trans-unit>
      <trans-unit id="InvGen-023">
        <source>InvGen-023</source>
        <target>Nitrito de silício - Polido - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-023-1-2">
        <source>InvGen-023-1-2</source>
        <target>Nitrito de silício - Polido</target>
      </trans-unit>
      <trans-unit id="InvGen-024">
        <source>InvGen-024</source>
        <target>Motor virado</target>
      </trans-unit>
      <trans-unit id="InvGen-025">
        <source>InvGen-025</source>
        <target>Afiado</target>
      </trans-unit>
      <trans-unit id="InvGen-027">
        <source>InvGen-027</source>
        <target>Oxidado</target>
      </trans-unit>
      <trans-unit id="InvGen-028">
        <source>InvGen-028</source>
        <target>Placa</target>
      </trans-unit>
      <trans-unit id="InvGen-029">
        <source>InvGen-029</source>
        <target>Enferrujado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-029-1-2">
        <source>InvGen-029-1-2</source>
        <target>Enferrujado</target>
      </trans-unit>
      <trans-unit id="InvGen-031">
        <source>InvGen-031</source>
        <target>Titânio - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-031-1-2">
        <source>InvGen-031-1-2</source>
        <target>Titânio</target>
      </trans-unit>
      <trans-unit id="InvGen-032">
        <source>InvGen-032</source>
        <target>Titânio - Polido - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-032-1-2">
        <source>InvGen-032-1-2</source>
        <target>Titânio - Polido</target>
      </trans-unit>
      <trans-unit id="InvGen-033">
        <source>InvGen-033</source>
        <target>Bolhas de água</target>
      </trans-unit>
      <trans-unit id="InvGen-034">
        <source>InvGen-034</source>
        <target>Alumínio - Soldado</target>
      </trans-unit>
      <trans-unit id="InvGen-035">
        <source>InvGen-035</source>
        <target>Latão - Soldado</target>
      </trans-unit>
      <trans-unit id="InvGen-036">
        <source>InvGen-036</source>
        <target>Aço inoxidável - Soldado</target>
      </trans-unit>
      <trans-unit id="InvGen-037">
        <source>InvGen-037</source>
        <target>Aço suave - Soldado</target>
      </trans-unit>
      <trans-unit id="InvGen-038">
        <source>InvGen-038</source>
        <target>Borracha - Preta - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-038-1-2">
        <source>InvGen-038-1-2</source>
        <target>Borracha - Preta</target>
      </trans-unit>
      <trans-unit id="InvGen-039">
        <source>InvGen-039</source>
        <target>Borracha - Azul - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-039-1-2">
        <source>InvGen-039-1-2</source>
        <target>Borracha - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-040">
        <source>InvGen-040</source>
        <target>Borracha - Verde - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-040-1-2">
        <source>InvGen-040-1-2</source>
        <target>Borracha - Verde</target>
      </trans-unit>
      <trans-unit id="InvGen-042">
        <source>InvGen-042</source>
        <target>Madeira - Pintada de branco</target>
      </trans-unit>
      <trans-unit id="InvGen-043">
        <source>InvGen-043</source>
        <target>Transparente - Amarelo - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-043-1-2">
        <source>InvGen-043-1-2</source>
        <target>Transparente - Amarelo</target>
      </trans-unit>
      <trans-unit id="InvGen-044">
        <source>InvGen-044</source>
        <target>Zinco cromático 1</target>
      </trans-unit>
      <trans-unit id="InvGen-045">
        <source>InvGen-045</source>
        <target>Verde polido</target>
      </trans-unit>
      <trans-unit id="InvGen-046">
        <source>InvGen-046</source>
        <target>Alumínio moldado</target>
      </trans-unit>
      <trans-unit id="InvGen-048">
        <source>InvGen-048</source>
        <target>Preto moldado</target>
      </trans-unit>
      <trans-unit id="InvGen-049">
        <source>InvGen-049</source>
        <target>Fibra de carbono 1</target>
      </trans-unit>
      <trans-unit id="InvGen-050">
        <source>InvGen-050</source>
        <target>Metal expandido 01</target>
      </trans-unit>
      <trans-unit id="InvGen-051">
        <source>InvGen-051</source>
        <target>Metal expandido 02</target>
      </trans-unit>
      <trans-unit id="InvGen-052">
        <source>InvGen-052</source>
        <target>Metal expandido 03</target>
      </trans-unit>
      <trans-unit id="InvGen-053">
        <source>InvGen-053</source>
        <target>Metal expandido 04</target>
      </trans-unit>
      <trans-unit id="InvGen-054">
        <source>InvGen-054</source>
        <target>Usinado 02</target>
      </trans-unit>
      <trans-unit id="InvGen-055">
        <source>InvGen-055</source>
        <target>Usinado 03</target>
      </trans-unit>
      <trans-unit id="InvGen-056">
        <source>InvGen-056</source>
        <target>Ferrugem</target>
      </trans-unit>
      <trans-unit id="InvGen-057">
        <source>InvGen-057</source>
        <target>Chapa antiderrapante</target>
      </trans-unit>
      <trans-unit id="InvGen-058">
        <source>InvGen-058</source>
        <target>Placa - Azul</target>
      </trans-unit>
      <trans-unit id="InvGen-059">
        <source>InvGen-059</source>
        <target>Cromado - Preto polido</target>
      </trans-unit>
      <trans-unit id="InvGen-060">
        <source>InvGen-060</source>
        <target>Cromado - Azul polido</target>
      </trans-unit>
      <trans-unit id="InvGen-061">
        <source>InvGen-061</source>
        <target>Zinco cromático 2</target>
      </trans-unit>
      <trans-unit id="InvGen-062">
        <source>InvGen-062</source>
        <target>Alumínio - Plano - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-062-1-2">
        <source>InvGen-062-1-2</source>
        <target>Alumínio - Plano</target>
      </trans-unit>
      <trans-unit id="InvGen-063">
        <source>InvGen-063</source>
        <target>Ouro - Metal - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-063-1-2">
        <source>InvGen-063-1-2</source>
        <target>Ouro - Metal</target>
      </trans-unit>
      <trans-unit id="InvGen-064">
        <source>InvGen-064</source>
        <target>Prata - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-064-1-2">
        <source>InvGen-064-1-2</source>
        <target>Prata</target>
      </trans-unit>
      <trans-unit id="InvGen-065">
        <source>InvGen-065</source>
        <target>Chumbo</target>
      </trans-unit>
      <trans-unit id="InvGen-066">
        <source>InvGen-066</source>
        <target>Aço</target>
      </trans-unit>
      <trans-unit id="InvGen-067">
        <source>InvGen-067</source>
        <target>Ferro cinza</target>
      </trans-unit>
      <trans-unit id="InvGen-068">
        <source>InvGen-068</source>
        <target>Ferro - Fundido</target>
      </trans-unit>
      <trans-unit id="InvGen-069">
        <source>InvGen-069</source>
        <target>Aço - Fundido</target>
      </trans-unit>
      <trans-unit id="InvGen-070">
        <source>InvGen-070</source>
        <target>Amolado - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="InvGen-071">
        <source>InvGen-071</source>
        <target>Padrão</target>
      </trans-unit>
      <trans-unit id="InvHW-001">
        <source>InvHW-001</source>
        <target>Cortiça - Grossa</target>
      </trans-unit>
      <trans-unit id="InvMet-004">
        <source>InvMet-004</source>
        <target>Placa em padrão de losango - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-004-1-2">
        <source>InvMet-004-1-2</source>
        <target>Placa em padrão de losango</target>
      </trans-unit>
      <trans-unit id="InvMet-005">
        <source>InvMet-005</source>
        <target>Galvanizado</target>
      </trans-unit>
      <trans-unit id="InvMet-006">
        <source>InvMet-006</source>
        <target>Serrilhado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-006-1-2">
        <source>InvMet-006-1-2</source>
        <target>Serrilhado</target>
      </trans-unit>
      <trans-unit id="InvMet-007">
        <source>InvMet-007</source>
        <target>Aço - Polido</target>
      </trans-unit>
      <trans-unit id="InvMet-008">
        <source>InvMet-008</source>
        <target>Semipolido</target>
      </trans-unit>
      <trans-unit id="Inventor">
        <source>Inventor</source>
        <target>Inventor</target>
      </trans-unit>
      <trans-unit id="Iron">
        <source>Iron</source>
        <target>Ferro</target>
      </trans-unit>
      <trans-unit id="Iron - cast">
        <source>Iron - cast</source>
        <target>Ferro - Fundido</target>
      </trans-unit>
      <trans-unit id="Iron - polished">
        <source>Iron - polished</source>
        <target>Ferro - Polido</target>
      </trans-unit>
      <trans-unit id="Jade - green">
        <source>Jade - green</source>
        <target>Jade - Verde</target>
      </trans-unit>
      <trans-unit id="Jade - white">
        <source>Jade - white</source>
        <target>Jade - Branco</target>
      </trans-unit>
      <trans-unit id="Jade - white and green">
        <source>Jade - white and green</source>
        <target>Jade - Branco e verde</target>
      </trans-unit>
      <trans-unit id="Laminate">
        <source>Laminate</source>
        <target>Laminado</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel">
        <source>Latewood Exponent</source>
        <target>Expoente do lenho tardio</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel:tooltip">
        <source>Latewood color as a power of the Earlywood color(1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Cor de lenho tardio como uma potência da cor de lenho inicial (1,0 = igual, &lt; 1,0 = mais clara, &gt; 1,0 = mais escura).</target>
      </trans-unit>
      <trans-unit id="Latewood_label">
        <source>Latewood</source>
        <target>Lenho tardio</target>
      </trans-unit>
      <trans-unit id="Latewood_label:tooltip">
        <source>Enables ring growth Latewood color variations</source>
        <target>Ativa as variações da cor de lenho tardio do crescimento do anel</target>
      </trans-unit>
      <trans-unit id="Latitude">
        <source>Scene Latitude:</source>
        <target>Latitude da cena:</target>
      </trans-unit>
      <trans-unit id="Latitude:uilabel">
        <source>Scene Latitude:</source>
        <target>Latitude da cena:</target>
      </trans-unit>
      <trans-unit id="Lead">
        <source>Lead</source>
        <target>Chumbo</target>
      </trans-unit>
      <trans-unit id="Lead - rough">
        <source>Lead - rough</source>
        <target>Chumbo - Áspero</target>
      </trans-unit>
      <trans-unit id="Lead - satin">
        <source>Lead - satin</source>
        <target>Chumbo - Acetinado</target>
      </trans-unit>
      <trans-unit id="Leather">
        <source>Leather</source>
        <target>Couro</target>
      </trans-unit>
      <trans-unit id="Leather - black">
        <source>Leather - black</source>
        <target>Couro - Preto</target>
      </trans-unit>
      <trans-unit id="Leather - brown">
        <source>Leather - brown</source>
        <target>Couro - Marrom</target>
      </trans-unit>
      <trans-unit id="Leather - matte black">
        <source>Leather - matte black</source>
        <target>Couro - Preto fosco</target>
      </trans-unit>
      <trans-unit id="Leather - matte blue">
        <source>Leather - matte blue</source>
        <target>Couro - Azul fosco</target>
      </trans-unit>
      <trans-unit id="Leather - matte dark grey">
        <source>Leather - matte dark grey</source>
        <target>Couro - Cinza escuro fosco</target>
      </trans-unit>
      <trans-unit id="Leather - matte green">
        <source>Leather - matte green</source>
        <target>Couro - Verde fosco</target>
      </trans-unit>
      <trans-unit id="Leather - matte red">
        <source>Leather - matte red</source>
        <target>Couro - Vermelho fosco</target>
      </trans-unit>
      <trans-unit id="Leather - matte tan">
        <source>Leather - matte tan</source>
        <target>Couro - Bronze fosco</target>
      </trans-unit>
      <trans-unit id="Leather - matte white">
        <source>Leather - matte white</source>
        <target>Couro - Branco fosco</target>
      </trans-unit>
      <trans-unit id="Leather - matte yellow">
        <source>Leather - matte yellow</source>
        <target>Couro - Amarelo fosco</target>
      </trans-unit>
      <trans-unit id="Leather - perforated black">
        <source>Leather - perforated black</source>
        <target>Couro - Preto perfurado</target>
      </trans-unit>
      <trans-unit id="Leather - perforated blue">
        <source>Leather - perforated blue</source>
        <target>Couro - Azul perfurado</target>
      </trans-unit>
      <trans-unit id="Leather - perforated dark grey">
        <source>Leather - perforated dark grey</source>
        <target>Couro - Cinza escuro perfurado</target>
      </trans-unit>
      <trans-unit id="Leather - perforated green">
        <source>Leather - perforated green</source>
        <target>Couro - Verde perfurado</target>
      </trans-unit>
      <trans-unit id="Leather - perforated red">
        <source>Leather - perforated red</source>
        <target>Couro - Vermelho perfurado</target>
      </trans-unit>
      <trans-unit id="Leather - perforated tan">
        <source>Leather - perforated tan</source>
        <target>Couro - Perfurado castanho</target>
      </trans-unit>
      <trans-unit id="Leather - perforated white">
        <source>Leather - perforated white</source>
        <target>Couro - Branco perfurado</target>
      </trans-unit>
      <trans-unit id="Leather - perforated yellow">
        <source>Leather - perforated yellow</source>
        <target>Couro - Amarelo perfurado</target>
      </trans-unit>
      <trans-unit id="Leather and Cloth">
        <source>Leather and Cloth</source>
        <target>Couro e tecidos</target>
      </trans-unit>
      <trans-unit id="Light">
        <source>Light</source>
        <target>Luz</target>
      </trans-unit>
      <trans-unit id="Light beige colour">
        <source>Light beige colour</source>
        <target>Cor bege claro</target>
      </trans-unit>
      <trans-unit id="Light brown modular bricks">
        <source>Light brown modular bricks</source>
        <target>Tijolos modulares marrom claro</target>
      </trans-unit>
      <trans-unit id="Light brown rectangular herringbone bricks">
        <source>Light brown rectangular herringbone bricks</source>
        <target>Tijolos em espinha de peixe marrom claro</target>
      </trans-unit>
      <trans-unit id="Light gray rectangular stones">
        <source>Light gray rectangular stones</source>
        <target>Pedras retangulares cinza claro</target>
      </trans-unit>
      <trans-unit id="Light gray slate bricks">
        <source>Light gray slate bricks</source>
        <target>Tijolos de ardósia cinza claro</target>
      </trans-unit>
      <trans-unit id="Light red and large square slate bricks">
        <source>Light red and large square slate bricks</source>
        <target>Grandes tijolos quadrados de ardósia vermelho claro</target>
      </trans-unit>
      <trans-unit id="Light red modular bricks">
        <source>Light red modular bricks</source>
        <target>Tijolo modular vermelho claro</target>
      </trans-unit>
      <trans-unit id="Lightly frosted">
        <source>Lightly frosted</source>
        <target>Ligeiramente fosco</target>
      </trans-unit>
      <trans-unit id="Liquid">
        <source>Liquid</source>
        <target>Líquido</target>
      </trans-unit>
      <trans-unit id="Location:uilabel">
        <source>Location</source>
        <target>Localização</target>
      </trans-unit>
      <trans-unit id="Logarithmic Tone Operator">
        <source>Logarithmic Tone Operator</source>
        <target>Operador de tom logarítmico</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOp">
        <source>LogarithmicToneOp</source>
        <target>Operador de tom logarítmico</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOpGroup">
        <source>Logarithmic ToneOp</source>
        <target>Operador de tom logarítmico</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOpSchema_localname:">
        <target/>
      </trans-unit>
      <trans-unit id="LogarithmicToneOpSchema_localtype:">
        <target/>
      </trans-unit>
      <trans-unit id="Longitude">
        <source>Scene Longitude:</source>
        <target>Longitude da cena:</target>
      </trans-unit>
      <trans-unit id="Longitude:uilabel">
        <source>Scene Longitude:</source>
        <target>Longitude da cena:</target>
      </trans-unit>
      <trans-unit id="Low E">
        <source>Low E</source>
        <target>Baixa emissividade</target>
      </trans-unit>
      <trans-unit id="Manufactured bamboo flooring semigloss">
        <source>Manufactured bamboo flooring semigloss</source>
        <target>Piso de bambu manufaturado semibrilhante</target>
      </trans-unit>
      <trans-unit id="Manufactured mahogany flooring semigloss">
        <source>Manufactured mahogany flooring semigloss</source>
        <target>Piso de mogno manufaturado semibrilhante</target>
      </trans-unit>
      <trans-unit id="Maple - Glossy finish">
        <source>Maple - Glossy finish</source>
        <target>Bordo – Acabamento brilhante</target>
      </trans-unit>
      <trans-unit id="Maple - Satin finish">
        <source>Maple - Satin finish</source>
        <target>Bordo – Acabamento acetinado</target>
      </trans-unit>
      <trans-unit id="Maple - Unfinished">
        <source>Maple - Unfinished</source>
        <target>Bordo – Sem acabamento</target>
      </trans-unit>
      <trans-unit id="Maple Flooring - 5&quot; wide">
        <source>Maple Flooring - 5" wide</source>
        <target>Piso de bordo – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Maple Hand Scraped Flooring - 5&quot; wide">
        <source>Maple Hand Scraped Flooring - 5" wide</source>
        <target>Piso raspado manualmente de bordo – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Marble">
        <source>Marble</source>
        <target>Mármore</target>
      </trans-unit>
      <trans-unit id="Marble - White">
        <source>Marble - White</source>
        <target>Mármore - Branco</target>
      </trans-unit>
      <trans-unit id="Marble - White - Striped">
        <source>Marble - White - Striped</source>
        <target>Mármore - Branco - Listrado</target>
      </trans-unit>
      <trans-unit id="Marble - White/Green">
        <source>Marble - White/Green</source>
        <target>Mármore – Branco/verde</target>
      </trans-unit>
      <trans-unit id="Marble - white">
        <source>Marble - white</source>
        <target>Mármore - Branco</target>
      </trans-unit>
      <trans-unit id="Marble - white translucent">
        <source>Marble - white translucent</source>
        <target>Mármore - Branco translúcido</target>
      </trans-unit>
      <trans-unit id="Marble map.">
        <source>Marble map.</source>
        <target>Mapeamento de mármore.</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localname:Marble">
        <source>Marble</source>
        <target>Mármore</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Masonry and CMU material.">
        <source>Masonry and CMU material.</source>
        <target>Material de alvenaria e bloco de concreto.</target>
      </trans-unit>
      <trans-unit id="Masonry-001">
        <source>Masonry-001</source>
        <target>Padrão camuflado - Vinho</target>
      </trans-unit>
      <trans-unit id="Masonry-002">
        <source>Masonry-002</source>
        <target>Assentamento não uniforme - Vinho</target>
      </trans-unit>
      <trans-unit id="Masonry-003">
        <source>Masonry-003</source>
        <target>Assentamento de 12 pol - Vinho</target>
      </trans-unit>
      <trans-unit id="Masonry-004">
        <source>Masonry-004</source>
        <target>Plano - Cinza médio</target>
      </trans-unit>
      <trans-unit id="Masonry-005">
        <source>Masonry-005</source>
        <target>Espinha de peixe - Marrom claro</target>
      </trans-unit>
      <trans-unit id="Masonry-006">
        <source>Masonry-006</source>
        <target>Espinha de peixe - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-007">
        <source>Masonry-007</source>
        <target>Quadrado</target>
      </trans-unit>
      <trans-unit id="Masonry-008">
        <source>Masonry-008</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="Masonry-009">
        <source>Masonry-009</source>
        <target>Modular - Marrom claro</target>
      </trans-unit>
      <trans-unit id="Masonry-010">
        <source>Masonry-010</source>
        <target>Modular - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-011">
        <source>Masonry-011</source>
        <target>Modular - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-012">
        <source>Masonry-012</source>
        <target>Modular - Vermelho claro</target>
      </trans-unit>
      <trans-unit id="Masonry-013">
        <source>Masonry-013</source>
        <target>Ardósia - Quadrado vermelho</target>
      </trans-unit>
      <trans-unit id="Masonry-014">
        <source>Masonry-014</source>
        <target>Ardósia - Cinza aleatório</target>
      </trans-unit>
      <trans-unit id="Masonry-015">
        <source>Masonry-015</source>
        <target>Adobe - Bege</target>
      </trans-unit>
      <trans-unit id="Masonry-016">
        <source>Masonry-016</source>
        <target>Padrão transversal</target>
      </trans-unit>
      <trans-unit id="Masonry-017">
        <source>Masonry-017</source>
        <target>Blocos decorativos</target>
      </trans-unit>
      <trans-unit id="Masonry-018">
        <source>Masonry-018</source>
        <target>Parede de contenção - Blocos queimados</target>
      </trans-unit>
      <trans-unit id="Masonry-019">
        <source>Masonry-019</source>
        <target>Parede de contenção - Blocos queimados riscados</target>
      </trans-unit>
      <trans-unit id="Masonry-020">
        <source>Masonry-020</source>
        <target>Pedra pequena retangular irregular - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-021">
        <source>Masonry-021</source>
        <target>Pedra pequena retangular - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-022">
        <source>Masonry-022</source>
        <target>Pedras retangulares - Cinza claro</target>
      </trans-unit>
      <trans-unit id="Masonry-023">
        <source>Masonry-023</source>
        <target>Travertino - Creme</target>
      </trans-unit>
      <trans-unit id="Masonry-024">
        <source>Masonry-024</source>
        <target>Mármore - Branco-Verde</target>
      </trans-unit>
      <trans-unit id="Masonry-025">
        <source>Masonry-025</source>
        <target>Mármore - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-026">
        <source>Masonry-026</source>
        <target>Pedra de campo - Exposta ao tempo</target>
      </trans-unit>
      <trans-unit id="Masonry-027">
        <source>Masonry-027</source>
        <target>Vinho</target>
      </trans-unit>
      <trans-unit id="Masonry-028">
        <source>Masonry-028</source>
        <target>Assentamento uniforme - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-029">
        <source>Masonry-029</source>
        <target>Padrão camuflado - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-030">
        <source>Masonry-030</source>
        <target>Assentamento não uniforme - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-031">
        <source>Masonry-031</source>
        <target>Assentamento uniforme - Vinho</target>
      </trans-unit>
      <trans-unit id="Masonry-032">
        <source>Masonry-032</source>
        <target>Padrão camuflado não uniforme - Vinho</target>
      </trans-unit>
      <trans-unit id="Masonry-033">
        <source>Masonry-033</source>
        <target>Padrão camuflado não uniforme 12 pol - Vinho</target>
      </trans-unit>
      <trans-unit id="Masonry-034">
        <source>Masonry-034</source>
        <target>Assentamento uniforme - Coral</target>
      </trans-unit>
      <trans-unit id="Masonry-035">
        <source>Masonry-035</source>
        <target>Assentamento uniforme - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-036">
        <source>Masonry-036</source>
        <target>Assentamento uniforme 12 pol - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-037">
        <source>Masonry-037</source>
        <target>Assentamento uniforme - Laranja</target>
      </trans-unit>
      <trans-unit id="Masonry-038">
        <source>Masonry-038</source>
        <target>Assentamento não uniforme - Vermelho</target>
      </trans-unit>
      <trans-unit id="Masonry-039">
        <source>Masonry-039</source>
        <target>Assentamento uniforme - Amarelo</target>
      </trans-unit>
      <trans-unit id="Masonry-040">
        <source>Masonry-040</source>
        <target>Padrão camuflado uniforme - Amarelo</target>
      </trans-unit>
      <trans-unit id="Masonry-041">
        <source>Masonry-041</source>
        <target>Face dividida empilhada - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-042">
        <source>Masonry-042</source>
        <target>Assentamento de face dividida - Coral</target>
      </trans-unit>
      <trans-unit id="Masonry-043">
        <source>Masonry-043</source>
        <target>Assentamento - Cinza claro</target>
      </trans-unit>
      <trans-unit id="Masonry-044">
        <source>Masonry-044</source>
        <target>Face dividida empilhada - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-045">
        <source>Masonry-045</source>
        <target>Espinha de peixe - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-046">
        <source>Masonry-046</source>
        <target>Espinha de peixe - Vermelho</target>
      </trans-unit>
      <trans-unit id="Masonry-047">
        <source>Masonry-047</source>
        <target>Assentamento não uniforme - Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry-048">
        <source>Masonry-048</source>
        <target>Trançado - Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry-049">
        <source>Masonry-049</source>
        <target>Pedra de rio - Cascalho</target>
      </trans-unit>
      <trans-unit id="Masonry-050">
        <source>Masonry-050</source>
        <target>Taliesin West - Cascalho</target>
      </trans-unit>
      <trans-unit id="Masonry-051">
        <source>Masonry-051</source>
        <target>Face dividida empilhada - Rosa</target>
      </trans-unit>
      <trans-unit id="Masonry.Masonry Accessories.Control Joints.Black">
        <source>Masonry.Masonry Accessories.Control Joints.Black</source>
        <target>Alvenaria.Acessórios de alvenaria.Juntas de controle.Preto</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Patterned">
        <source>Masonry.Stone.Ashlar.Patterned</source>
        <target>Alvenaria.Pedra.Granito.Cantaria.Padronizado</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed</source>
        <target>Alvenaria.Pedra.Cantaria.Aleatório.Movimento não uniforme</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted</source>
        <target>Alvenaria.Pedra.Cantaria.Aleatório.Movimento não uniforme.Aragamassa fina</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Loose">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Loose</source>
        <target>Alvenaria.Pedra.Ardósia.Movimento uniforme.Solto</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Tight">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Tight</source>
        <target>Alvenaria.Pedra.Ardósia.Movimento uniforme.Justo</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Weathered">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Weathered</source>
        <target>Alvenaria.Pedra.Ardósia.Movimento uniforme.Exterior</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.4">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.4</source>
        <target>Alvenaria.Pedra.Granito.Quadrado.Empilhado.Polido.4</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Black-White">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Black-White</source>
        <target>Alvenaria.Pedra.Granito.Quadrado.Empilhado.Polido.Preto e branco</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black</source>
        <target>Alvenaria.Pedra.Granito.Quadrado.Empilhado.Polido.Cobre-Preto</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Grey</source>
        <target>Alvenaria.Pedra.Granito.Quadrado.Empilhado.Polido.Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey</source>
        <target>Alvenaria.Pedra.Granito.Quadrado.Empilhado.Polido.Violeta-Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey</source>
        <target>Alvenaria.Pedra.Granito.Quadrado.Empilhado.Polido.Rosa-Preto-Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Ashlar.Coursed">
        <source>Masonry.Stone.Limestone.Ashlar.Coursed</source>
        <target>Alvenaria.Pedra.Ardósia.Cantaria.Movimento não uniforme</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rubble">
        <source>Masonry.Stone.Limestone.Rubble</source>
        <target>Alvenaria.Pedra.Ardósia.Cascalho</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustic Joint.Pink">
        <source>Masonry.Stone.Limestone.Rustic Joint.Pink</source>
        <target>Alvenaria.Pedra.Ardósia.Junta rústica.Rosa</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustication">
        <source>Masonry.Stone.Limestone.Rustication</source>
        <target>Alvenaria.Pedra.Ardósia.Rústico</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White - Green">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White - Green</source>
        <target>Alvenaria.Pedra.Mármore.Quadrado.Empilhado.Polido.Branco-Verde</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black</source>
        <target>Alvenaria.Pedra.Mármore.Quadrado.Empilhado.Polido.Branco e preto</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins</source>
        <target>Alvenaria.Pedra.Mármore.Quadrado.Empilhado.Polido.Branco e preto.Veios largos</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown</source>
        <target>Alvenaria.Pedra.Mármore.Quadrado.Empilhado.Polido.Branco-Marron</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black</source>
        <target>Alvenaria.Pedra.Mármore.Quadrado.Empilhado.Polido.Branco-Marrom-Preto</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Black">
        <source>Masonry.Stone.Onyx.Black</source>
        <target>Alvenaria.Pedra.Ônix.Preto</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Blue">
        <source>Masonry.Stone.Onyx.Blue</source>
        <target>Alvenaria.Pedra.Ônix.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Rose">
        <source>Masonry.Stone.Onyx.Rose</source>
        <target>Alvenaria.Pedra.Ônix.Rosa</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate">
        <source>Masonry.Stone.Slate</source>
        <target>Alvenaria.Pedra.Ardósia</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Green">
        <source>Masonry.Stone.Slate.Green</source>
        <target>Alvenaria.Pedra.Ardósia.Verde</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Mottled">
        <source>Masonry.Stone.Slate.Mottled</source>
        <target>Alvenaria.Pedra.Ardósia.Sarapintada</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Red">
        <source>Masonry.Stone.Slate.Red</source>
        <target>Alvenaria.Pedra.Ardósia.Vermelho</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.BlueGreen">
        <source>Masonry.Stone.Soapstone.BlueGreen</source>
        <target>Alvenaria.Pedra.Pedra sabão.AzulVerde</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.DarkGrey">
        <source>Masonry.Stone.Soapstone.DarkGrey</source>
        <target>Alvenaria.Pedra.Pedra sabão.CinzaEscuro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.Cream">
        <source>Masonry.Stone.Travertine.Cream</source>
        <target>Alvenaria.Pedra.Pedra sabão.Travertino.Creme</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkBrown">
        <source>Masonry.Stone.Travertine.DarkBrown</source>
        <target>Alvenaria.Pedra.Pedra sabão.Travertino.MarromEscuro</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkRed">
        <source>Masonry.Stone.Travertine.DarkRed</source>
        <target>Alvenaria.Pedra.Pedra sabão.Travertino.VermelhoEscuro</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Adobe.Running">
        <source>Masonry.Unit Masonry.Brick.Adobe.Running</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Adobe.Executando</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Basket Weave">
        <source>Masonry.Unit Masonry.Brick.Modular.Basket Weave</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Costura em cesta</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Clinker">
        <source>Masonry.Unit Masonry.Brick.Modular.Clinker</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Vitrificado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Common">
        <source>Masonry.Unit Masonry.Brick.Modular.Common</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Comum</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Cored">
        <source>Masonry.Unit Masonry.Brick.Modular.Cored</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Furado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English">
        <source>Masonry.Unit Masonry.Brick.Modular.English</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Inglês</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.English Cross</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Cruz Inglês</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Face">
        <source>Masonry.Unit Masonry.Brick.Modular.Face</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Face</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Fire">
        <source>Masonry.Unit Masonry.Brick.Modular.Fire</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Queimado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Flamengo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Cross</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Cruz Flamengo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Diagonal Flamengo</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Garden Wall">
        <source>Masonry.Unit Masonry.Brick.Modular.Garden Wall</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Parede de jardim</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Glazed">
        <source>Masonry.Unit Masonry.Brick.Modular.Glazed</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Esmaltado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Header">
        <source>Masonry.Unit Masonry.Brick.Modular.Header</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Cabeçalho</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Herringbone</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone.1">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone.1</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Herringbone.1</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Modular.One-Third Running</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando um terço</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Press">
        <source>Masonry.Unit Masonry.Brick.Modular.Press</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Prensado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Rowlock</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Rowlock.Stagger</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running">
        <source>Masonry.Unit Masonry.Brick.Modular.Running</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Brown">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Brown</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando.Marrom</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando.Esmaltado.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Grey</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando.Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Red</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando.Vermelho</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando.Escorado.Vermelho</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Sailor">
        <source>Masonry.Unit Masonry.Brick.Modular.Sailor</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Marinheiro</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Screen">
        <source>Masonry.Unit Masonry.Brick.Modular.Screen</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Tela</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Shiner">
        <source>Masonry.Unit Masonry.Brick.Modular.Shiner</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Executando.Brilhoso</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Soldier">
        <source>Masonry.Unit Masonry.Brick.Modular.Soldier</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Soldado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stack">
        <source>Masonry.Unit Masonry.Brick.Modular.Stack</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Modular.Empilhado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stacked.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Stacked.Grey</source>
        <target>Alvenaria.Alvenaria de unidade.Modular.Empilhado.Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Norman.One-Third Running</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Norman.Executando um terço</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.Soldier">
        <source>Masonry.Unit Masonry.Brick.Norman.Soldier</source>
        <target>Alvenaria.Alvenaria de unidade.Tijolo.Norman.Soldado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Efflorescence">
        <source>Masonry.Unit Masonry.CMU.Efflorescence</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Eflorescência</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Retaining Wall.Running">
        <source>Masonry.Unit Masonry.CMU.Retaining Wall.Running</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Parede de retenção.Corrida</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Ribbed.Stacked">
        <source>Masonry.Unit Masonry.CMU.Ribbed.Stacked</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Listado.Empilhado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sailor.Stacked">
        <source>Masonry.Unit Masonry.CMU.Sailor.Stacked</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Soldado.Empilhado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Grey">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Grey</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Jateamento de areia.Cinza</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Tan">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Tan</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Jateamento de areia.Bronzeado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running">
        <source>Masonry.Unit Masonry.CMU.Scored.Running</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Escorada.Corrida</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Escorado.Executado.ExpostoAgregado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Screen.Stacked">
        <source>Masonry.Unit Masonry.CMU.Screen.Stacked</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Tela.Empilhado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Shadow.Running">
        <source>Masonry.Unit Masonry.CMU.Shadow.Running</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Sombra.Corrida</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sound Absorbing.Running">
        <source>Masonry.Unit Masonry.CMU.Sound Absorbing.Running</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Abosrção de som.Executando</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Split-Face.Running">
        <source>Masonry.Unit Masonry.CMU.Split-Face.Running</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Face dividida.Corrida</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Esticador.Executando</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Esticador.Executando.ExpostoAgregado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Esticador.Executando.Esmaltado.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Esticador.Empilhado</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue</source>
        <target>Alvenaria.Alvenaria de unidade.CMU.Esticador.Empilhado.Esmaltado.Azul</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Glass Block.Square.Stack">
        <source>Masonry.Unit Masonry.Glass Block.Square.Stack</source>
        <target>Alvenaria.Alvenaria de unidade.Bloco de vidro.Quadrado.Empilhado</target>
      </trans-unit>
      <trans-unit id="Masonry/Brick">
        <source>Masonry/Brick</source>
        <target>Alvenaria/Tijolo</target>
      </trans-unit>
      <trans-unit id="Masonry/CMU">
        <source>Masonry/CMU</source>
        <target>Alvenaria/CMU</target>
      </trans-unit>
      <trans-unit id="Masonry/Stone">
        <source>Masonry/Stone</source>
        <target>Alvenaria/Pedra</target>
      </trans-unit>
      <trans-unit id="MasonryCMU">
        <source>MasonryCMU</source>
        <target>Bloco de concreto de alvenaria</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localname:Masonry">
        <source>Masonry</source>
        <target>Alvenaria</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Materials">
        <source>Materials</source>
        <target>Materiais</target>
      </trans-unit>
      <trans-unit id="Matte surface">
        <source>Matte surface</source>
        <target>Superfície fosca</target>
      </trans-unit>
      <trans-unit id="Medium gray and circular roofing shingles">
        <source>Medium gray and circular roofing shingles</source>
        <target>Telhas Shingle circulares cinza médio</target>
      </trans-unit>
      <trans-unit id="Medium gray and rectangular roofing shingles">
        <source>Medium gray and rectangular roofing shingles</source>
        <target>Telhas Shingle retangulares para telhado cinza médio</target>
      </trans-unit>
      <trans-unit id="Medium gray and rippled edge roofing shingles">
        <source>Medium gray and rippled edge roofing shingles</source>
        <target>Telhas Shingle para telhado com extremidades enrugadas cinza médio</target>
      </trans-unit>
      <trans-unit id="Medium gray and small rectangular roofing shingles">
        <source>Medium gray and small rectangular roofing shingles</source>
        <target>Pequenas telhas Shingle retangulares para telhado cinza médio</target>
      </trans-unit>
      <trans-unit id="Medium gray color">
        <source>Medium gray color</source>
        <target>Cor cinza médio</target>
      </trans-unit>
      <trans-unit id="Metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="Metal Flake">
        <source>Metal Flake</source>
        <target>Mancha no metal</target>
      </trans-unit>
      <trans-unit id="Metal Panels - Beige">
        <source>Metal Panels - Beige</source>
        <target>Painéis de metal - Bege</target>
      </trans-unit>
      <trans-unit id="Metal Panels - Blue">
        <source>Metal Panels - Blue</source>
        <target>Painéis de metal - Azuis</target>
      </trans-unit>
      <trans-unit id="Metal Panels - Brown">
        <source>Metal Panels - Brown</source>
        <target>Painéis de metal - Marrons</target>
      </trans-unit>
      <trans-unit id="Metal Panels - Dark Grey">
        <source>Metal Panels - Dark Grey</source>
        <target>Painéis de metal - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Metal Panels - Light Grey">
        <source>Metal Panels - Light Grey</source>
        <target>Painéis de metal - Cinza claro</target>
      </trans-unit>
      <trans-unit id="Metal Panels - Red">
        <source>Metal Panels - Red</source>
        <target>Painéis de metal - Vermelhos</target>
      </trans-unit>
      <trans-unit id="Metal Panels - White">
        <source>Metal Panels - White</source>
        <target>Painéis de metal - Brancos</target>
      </trans-unit>
      <trans-unit id="Metal-001">
        <source>Metal-001</source>
        <target>Anodizado - Azul</target>
      </trans-unit>
      <trans-unit id="Metal-002">
        <source>Metal-002</source>
        <target>Anodizado - Bronze</target>
      </trans-unit>
      <trans-unit id="Metal-003">
        <source>Metal-003</source>
        <target>Zinco</target>
      </trans-unit>
      <trans-unit id="Metal-004">
        <source>Metal-004</source>
        <target>Alumínio - Polido</target>
      </trans-unit>
      <trans-unit id="Metal-005">
        <source>Metal-005</source>
        <target>Polido - Escovado pesado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-005-1-2">
        <source>Metal-005-1-2</source>
        <target>Polido - Escovado pesado</target>
      </trans-unit>
      <trans-unit id="Metal-006">
        <source>Metal-006</source>
        <target>Polido - Martelado</target>
      </trans-unit>
      <trans-unit id="Metal-007">
        <source>Metal-007</source>
        <target>Polido - Pequena saliência em pirâmide - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-007-1-2">
        <source>Metal-007-1-2</source>
        <target>Polido - Pequena saliência em pirâmide</target>
      </trans-unit>
      <trans-unit id="Metal-008">
        <source>Metal-008</source>
        <target>Acetinado</target>
      </trans-unit>
      <trans-unit id="Metal-009">
        <source>Metal-009</source>
        <target>Acetinado - Escovado pesado</target>
      </trans-unit>
      <trans-unit id="Metal-010">
        <source>Metal-010</source>
        <target>Acetinado - Escovado</target>
      </trans-unit>
      <trans-unit id="Metal-011">
        <source>Metal-011</source>
        <target>Acetinado - Martelado</target>
      </trans-unit>
      <trans-unit id="Metal-012">
        <source>Metal-012</source>
        <target>Latão - Polido</target>
      </trans-unit>
      <trans-unit id="Metal-013">
        <source>Metal-013</source>
        <target>Latão - Acetinado</target>
      </trans-unit>
      <trans-unit id="Metal-014">
        <source>Metal-014</source>
        <target>Bronze - Polido</target>
      </trans-unit>
      <trans-unit id="Metal-015">
        <source>Metal-015</source>
        <target>Bronze - Polido escovado</target>
      </trans-unit>
      <trans-unit id="Metal-016">
        <source>Metal-016</source>
        <target>Bronze - Acetinado</target>
      </trans-unit>
      <trans-unit id="Metal-017">
        <source>Metal-017</source>
        <target>Cromado - Polido</target>
      </trans-unit>
      <trans-unit id="Metal-018">
        <source>Metal-018</source>
        <target>Cromado - Polido escovado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-018-1-2">
        <source>Metal-018-1-2</source>
        <target>Cromado - Polido escovado</target>
      </trans-unit>
      <trans-unit id="Metal-019">
        <source>Metal-019</source>
        <target>Cromado - Acetinado</target>
      </trans-unit>
      <trans-unit id="Metal-020">
        <source>Metal-020</source>
        <target>Cobre - Pátina martelado</target>
      </trans-unit>
      <trans-unit id="Metal-021">
        <source>Metal-021</source>
        <target>Cobre - Polido</target>
      </trans-unit>
      <trans-unit id="Metal-022">
        <source>Metal-022</source>
        <target>Cobre - Acetinado</target>
      </trans-unit>
      <trans-unit id="Metal-023">
        <source>Metal-023</source>
        <target>Cobre - Acetinado escovado pesado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-023-1-2">
        <source>Metal-023-1-2</source>
        <target>Cobre - Acetinado escovado pesado</target>
      </trans-unit>
      <trans-unit id="Metal-024">
        <source>Metal-024</source>
        <target>Latão - Tela acetinada</target>
      </trans-unit>
      <trans-unit id="Metal-025">
        <source>Metal-025</source>
        <target>Inoxidável - Polido</target>
      </trans-unit>
      <trans-unit id="Metal-026">
        <source>Metal-026</source>
        <target>Bronze - Pátina</target>
      </trans-unit>
      <trans-unit id="Metal-027">
        <source>Metal-027</source>
        <target>Inoxidável - Acetinado</target>
      </trans-unit>
      <trans-unit id="Metal-028">
        <source>Metal-028</source>
        <target>Inoxidável - Tela acetinada áspera - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-028-1-2">
        <source>Metal-028-1-2</source>
        <target>Inoxidável - Tela acetinada áspera</target>
      </trans-unit>
      <trans-unit id="Metal-029">
        <source>Metal-029</source>
        <target>Inoxidável - Acetinado escovado pesado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-029-1-2">
        <source>Metal-029-1-2</source>
        <target>Inoxidável - Acetinado escovado pesado</target>
      </trans-unit>
      <trans-unit id="Metal-030">
        <source>Metal-030</source>
        <target>Inoxidável - Acetinado com grande saliência em pirâmide</target>
      </trans-unit>
      <trans-unit id="Metal-031">
        <source>Metal-031</source>
        <target>Polido escovado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-031-1-2">
        <source>Metal-031-1-2</source>
        <target>Polido escovado</target>
      </trans-unit>
      <trans-unit id="Metal-032">
        <source>Metal-032</source>
        <target>Tela acetinada</target>
      </trans-unit>
      <trans-unit id="Metal-033">
        <source>Metal-033</source>
        <target>Acetinado escovado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-033-1-2">
        <source>Metal-033-1-2</source>
        <target>Acetinado escovado</target>
      </trans-unit>
      <trans-unit id="Metal-034">
        <source>Metal-034</source>
        <target>Acetinado martelado</target>
      </trans-unit>
      <trans-unit id="Metal-035">
        <source>Metal-035</source>
        <target>Placa em padrão xadrez</target>
      </trans-unit>
      <trans-unit id="Metal-036">
        <source>Metal-036</source>
        <target>Anodizado - Preto</target>
      </trans-unit>
      <trans-unit id="Metal-037">
        <source>Metal-037</source>
        <target>Anodizado - Azul-Cinza</target>
      </trans-unit>
      <trans-unit id="Metal-038">
        <source>Metal-038</source>
        <target>Anodizado - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Metal-039">
        <source>Metal-039</source>
        <target>Anodizado - Cinza claro</target>
      </trans-unit>
      <trans-unit id="Metal-040">
        <source>Metal-040</source>
        <target>Anodizado - Cinza</target>
      </trans-unit>
      <trans-unit id="Metal-041">
        <source>Metal-041</source>
        <target>Anodizado - Vermelho</target>
      </trans-unit>
      <trans-unit id="Metal-042">
        <source>Metal-042</source>
        <target>Anodizado - Branco</target>
      </trans-unit>
      <trans-unit id="Metal-043">
        <source>Metal-043</source>
        <target>Anodizado - Texturizado cinza</target>
      </trans-unit>
      <trans-unit id="Metal-044">
        <source>Metal-044</source>
        <target>Inoxidável - Escovado</target>
      </trans-unit>
      <trans-unit id="Metal-045">
        <source>Metal-045</source>
        <target>Semipolido</target>
      </trans-unit>
      <trans-unit id="Metal-046">
        <source>Metal-046</source>
        <target>Chapa em forma de losango polido - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-046-1-2">
        <source>Metal-046-1-2</source>
        <target>Chapa em forma de losango polido</target>
      </trans-unit>
      <trans-unit id="Metal-047">
        <source>Metal-047</source>
        <target>Acetinado</target>
      </trans-unit>
      <trans-unit id="Metal-048">
        <source>Metal-048</source>
        <target>Anodizado - Bronze escuro</target>
      </trans-unit>
      <trans-unit id="Metal-049">
        <source>Metal-049</source>
        <target>Polido escovado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-049-1-2">
        <source>Metal-049-1-2</source>
        <target>Polido escovado</target>
      </trans-unit>
      <trans-unit id="Metal-050">
        <source>Metal-050</source>
        <target>Latão - Acetinado escovado pesado</target>
      </trans-unit>
      <trans-unit id="Metal-051">
        <source>Metal-051</source>
        <target>Cobre - Pátina</target>
      </trans-unit>
      <trans-unit id="Metal-052">
        <source>Metal-052</source>
        <target>Bronze - Acetinado martelado</target>
      </trans-unit>
      <trans-unit id="Metal-053">
        <source>Metal-053</source>
        <target>Cromado - Polido escovado pesado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-053-1-2">
        <source>Metal-053-1-2</source>
        <target>Cromado - Polido escovado pesado</target>
      </trans-unit>
      <trans-unit id="Metal-054">
        <source>Metal-054</source>
        <target>Cobre - Acetinado escovado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-054-1-2">
        <source>Metal-054-1-2</source>
        <target>Cobre - Acetinado escovado</target>
      </trans-unit>
      <trans-unit id="Metal-055">
        <source>Metal-055</source>
        <target>Inoxidável - Polido escovado - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-055-1-2">
        <source>Metal-055-1-2</source>
        <target>Inoxidável - Polido escovado</target>
      </trans-unit>
      <trans-unit id="Metal-056">
        <source>Metal-056</source>
        <target>Inoxidável - Acetinado martelado</target>
      </trans-unit>
      <trans-unit id="Metal-057">
        <source>Metal-057</source>
        <target>Cromado - Tela acetinada</target>
      </trans-unit>
      <trans-unit id="Metal-058">
        <source>Metal-058</source>
        <target>Cerca de elos de corrente</target>
      </trans-unit>
      <trans-unit id="Metal-059">
        <source>Metal-059</source>
        <target>Telhado de junção perpendicular</target>
      </trans-unit>
      <trans-unit id="Metal-060">
        <source>Metal-060</source>
        <target>Alumínio - Escuro</target>
      </trans-unit>
      <trans-unit id="Metal-061">
        <source>Metal-061</source>
        <target>Usinado - Alumínio</target>
      </trans-unit>
      <trans-unit id="Metal-062">
        <source>Metal-062</source>
        <target>Placa em padrão de losango - Cinza escuro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-062-1-2">
        <source>Metal-062-1-2</source>
        <target>Placa em padrão de losango - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Metal-063">
        <source>Metal-063</source>
        <target>Serrilhado 45 - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-063-1-2">
        <source>Metal-063-1-2</source>
        <target>Serrilhado 45</target>
      </trans-unit>
      <trans-unit id="Metal-065">
        <source>Metal-065</source>
        <target>Chapa em forma de losango 2 - Cinza escuro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-065-1-2">
        <source>Metal-065-1-2</source>
        <target>Chapa em forma de losango 2 - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Metal.">
        <source>Metal.</source>
        <target>Metal.</target>
      </trans-unit>
      <trans-unit id="Metal/Aluminum">
        <source>Metal/Aluminum</source>
        <target>Metal/Alumínio</target>
      </trans-unit>
      <trans-unit id="Metal/Brass">
        <source>Metal/Brass</source>
        <target>Metal/Latão</target>
      </trans-unit>
      <trans-unit id="Metal/Bronze">
        <source>Metal/Bronze</source>
        <target>Metal/Bronze</target>
      </trans-unit>
      <trans-unit id="Metal/Chrome">
        <source>Metal/Chrome</source>
        <target>Metal/Cromado</target>
      </trans-unit>
      <trans-unit id="Metal/Coatings">
        <source>Metal/Coatings</source>
        <target>Metal/Revestimentos</target>
      </trans-unit>
      <trans-unit id="Metal/Copper">
        <source>Metal/Copper</source>
        <target>Metal/Cobre</target>
      </trans-unit>
      <trans-unit id="Metal/Fabricated">
        <source>Metal/Fabricated</source>
        <target>Metal/Fabricado</target>
      </trans-unit>
      <trans-unit id="Metal/Gold">
        <source>Metal/Gold</source>
        <target>Metal/Ouro</target>
      </trans-unit>
      <trans-unit id="Metal/Iron">
        <source>Metal/Iron</source>
        <target>Metal/Ferro</target>
      </trans-unit>
      <trans-unit id="Metal/Lead">
        <source>Metal/Lead</source>
        <target>Metal/Chumbo</target>
      </trans-unit>
      <trans-unit id="Metal/Nickel">
        <source>Metal/Nickel</source>
        <target>Metal/Níquel</target>
      </trans-unit>
      <trans-unit id="Metal/Palladium">
        <source>Metal/Palladium</source>
        <target>Metal/Paládio</target>
      </trans-unit>
      <trans-unit id="Metal/Platinum">
        <source>Metal/Platinum</source>
        <target>Metal/Platina</target>
      </trans-unit>
      <trans-unit id="Metal/Silver">
        <source>Metal/Silver</source>
        <target>Metal/Prata</target>
      </trans-unit>
      <trans-unit id="Metal/Stainless">
        <source>Metal/Stainless</source>
        <target>Metal/Aço inoxidável</target>
      </trans-unit>
      <trans-unit id="Metal/Steel">
        <source>Metal/Steel</source>
        <target>Metal/Aço</target>
      </trans-unit>
      <trans-unit id="Metal/Titanium">
        <source>Metal/Titanium</source>
        <target>Metal/Titânio</target>
      </trans-unit>
      <trans-unit id="MetalPaint-001">
        <source>MetalPaint-001</source>
        <target>Acetinada manchada - Preto</target>
      </trans-unit>
      <trans-unit id="MetalPaint-002">
        <source>MetalPaint-002</source>
        <target>Vitrificada - Preto</target>
      </trans-unit>
      <trans-unit id="MetalPaint-003">
        <source>MetalPaint-003</source>
        <target>Brilhosa - Preta</target>
      </trans-unit>
      <trans-unit id="MetalPaint-004">
        <source>MetalPaint-004</source>
        <target>Acetinada - Preto</target>
      </trans-unit>
      <trans-unit id="MetalPaint-005">
        <source>MetalPaint-005</source>
        <target>Reflexiva manchada - Bege</target>
      </trans-unit>
      <trans-unit id="MetalPaint-006">
        <source>MetalPaint-006</source>
        <target>Reflexiva - Trigo</target>
      </trans-unit>
      <trans-unit id="MetalPaint-007">
        <source>MetalPaint-007</source>
        <target>Reflexiva - Marfim</target>
      </trans-unit>
      <trans-unit id="MetalPaint-008">
        <source>MetalPaint-008</source>
        <target>Reflexiva - Branco</target>
      </trans-unit>
      <trans-unit id="MetalPaint-009">
        <source>MetalPaint-009</source>
        <target>Acetinada manchada - Azul aço</target>
      </trans-unit>
      <trans-unit id="MetalPaint-010">
        <source>MetalPaint-010</source>
        <target>Acetinada manchada - Azul</target>
      </trans-unit>
      <trans-unit id="MetalPaint-011">
        <source>MetalPaint-011</source>
        <target>Acetinada - Verde oliva</target>
      </trans-unit>
      <trans-unit id="MetalPaint-012">
        <source>MetalPaint-012</source>
        <target>Acetinada - Violeta</target>
      </trans-unit>
      <trans-unit id="MetalPaint-013">
        <source>MetalPaint-013</source>
        <target>Acetinada - Marrom</target>
      </trans-unit>
      <trans-unit id="MetalPaint-014">
        <source>MetalPaint-014</source>
        <target>Acetinada manchada - Azul escuro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-015">
        <source>MetalPaint-015</source>
        <target>Brilhoso - Ferrugem</target>
      </trans-unit>
      <trans-unit id="MetalPaint-016">
        <source>MetalPaint-016</source>
        <target>Brilhoso - Verde floresta</target>
      </trans-unit>
      <trans-unit id="MetalPaint-017">
        <source>MetalPaint-017</source>
        <target>Acetinada - Vermelho claro</target>
      </trans-unit>
      <trans-unit id="MetalPaint-018">
        <source>MetalPaint-018</source>
        <target>Acetinada - Linho</target>
      </trans-unit>
      <trans-unit id="MetalPaint-019">
        <source>MetalPaint-019</source>
        <target>Acetinada - Azul meia-noite</target>
      </trans-unit>
      <trans-unit id="MetalPaint-020">
        <source>MetalPaint-020</source>
        <target>Acetinada manchada - Verde mar</target>
      </trans-unit>
      <trans-unit id="MetalPaint-021">
        <source>MetalPaint-021</source>
        <target>Acetinada - Rosa embaçado</target>
      </trans-unit>
      <trans-unit id="MetalPaint-022">
        <source>MetalPaint-022</source>
        <target>Acetinada - Metálica dourada</target>
      </trans-unit>
      <trans-unit id="MetalPaint-023">
        <source>MetalPaint-023</source>
        <target>Vitrificada - Tijolo refratário</target>
      </trans-unit>
      <trans-unit id="MetalPaint-024">
        <source>MetalPaint-024</source>
        <target>Brilhoso - Púrpura intensa</target>
      </trans-unit>
      <trans-unit id="MetalPaint-025">
        <source>MetalPaint-025</source>
        <target>Acetinada manchada - Ardósia cinza</target>
      </trans-unit>
      <trans-unit id="MetalPaint-026">
        <source>MetalPaint-026</source>
        <target>Acetinada - Limão chiffon</target>
      </trans-unit>
      <trans-unit id="MetalPaint-027">
        <source>MetalPaint-027</source>
        <target>Acetinada - Lavanda</target>
      </trans-unit>
      <trans-unit id="MetalPaint-028">
        <source>MetalPaint-028</source>
        <target>Reflexiva manchada - Magenta</target>
      </trans-unit>
      <trans-unit id="MetalPaint-029">
        <source>MetalPaint-029</source>
        <target>Brilhosa - Dourada</target>
      </trans-unit>
      <trans-unit id="MetalPaint-030">
        <source>MetalPaint-030</source>
        <target>Acetinada - Dourado</target>
      </trans-unit>
      <trans-unit id="MetalPaint-031">
        <source>MetalPaint-031</source>
        <target>Acetinada - Prata</target>
      </trans-unit>
      <trans-unit id="MetalPaint-032">
        <source>MetalPaint-032</source>
        <target>Prata polida</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Metallic">
        <source>Metallic</source>
        <target>Metálico</target>
      </trans-unit>
      <trans-unit id="Metallic Paint">
        <source>Metallic Paint</source>
        <target>Pintura metálica</target>
      </trans-unit>
      <trans-unit id="Metallic Paint material.">
        <source>Metallic Paint material.</source>
        <target>Material de pintura metálica.</target>
      </trans-unit>
      <trans-unit id="Metallic paint - black">
        <source>Metallic paint - black</source>
        <target>Pintura metálica - Preto</target>
      </trans-unit>
      <trans-unit id="Metallic paint - black with flakes">
        <source>Metallic paint - black with flakes</source>
        <target>Pintura metálica - Preto com camadas</target>
      </trans-unit>
      <trans-unit id="Metallic paint - blue">
        <source>Metallic paint - blue</source>
        <target>Pintura metálica - Azul</target>
      </trans-unit>
      <trans-unit id="Metallic paint - blue with flakes">
        <source>Metallic paint - blue with flakes</source>
        <target>Pintura metálica - Azul com camadas</target>
      </trans-unit>
      <trans-unit id="Metallic paint - dark grey">
        <source>Metallic paint - dark grey</source>
        <target>Pintura metálica - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Metallic paint - dark grey with flakes">
        <source>Metallic paint - dark grey with flakes</source>
        <target>Pintura metálica - Cinza escuro com camadas</target>
      </trans-unit>
      <trans-unit id="Metallic paint - green">
        <source>Metallic paint - green</source>
        <target>Pintura metálica - Verde</target>
      </trans-unit>
      <trans-unit id="Metallic paint - green with flakes">
        <source>Metallic paint - green with flakes</source>
        <target>Pintura metálica - Verde com camadas</target>
      </trans-unit>
      <trans-unit id="Metallic paint - red">
        <source>Metallic paint - red</source>
        <target>Pintura metálica - Vermelho</target>
      </trans-unit>
      <trans-unit id="Metallic paint - red with flakes">
        <source>Metallic paint - red with flakes</source>
        <target>Pintura metálica - Vermelho com camadas</target>
      </trans-unit>
      <trans-unit id="Metallic paint - silver">
        <source>Metallic paint - silver</source>
        <target>Pintura metálica - Prata</target>
      </trans-unit>
      <trans-unit id="Metallic paint - silver with flakes">
        <source>Metallic paint - silver with flakes</source>
        <target>Pintura metálica - Prata com camadas</target>
      </trans-unit>
      <trans-unit id="Metallic paint - yellow">
        <source>Metallic paint - yellow</source>
        <target>Pintura metálica - Amarelo</target>
      </trans-unit>
      <trans-unit id="Metallic paint - yellow with flakes">
        <source>Metallic paint - yellow with flakes</source>
        <target>Pintura metálica - Amarelo com camadas</target>
      </trans-unit>
      <trans-unit id="MetallicPaint">
        <source>MetallicPaint</source>
        <target>Pintura metálica</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localname:Metallic Paint">
        <source>Metallic Paint</source>
        <target>Pintura metálica</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Fabrications.Metal Stairs.Galvanized">
        <source>Metals.Metal Fabrications.Metal Stairs.Galvanized</source>
        <target>Metais.Fabricações de metal.Escada de metal.Galvanizado</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Handrails and Railings.Painted.White">
        <source>Metals.Metal Handrails and Railings.Painted.White</source>
        <target>Metais.Corrimão de metal.Pintado.Branco</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Joists.Steel">
        <source>Metals.Metal Joists.Steel</source>
        <target>Metais.Junta de metal.Aço</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze</source>
        <target>Metais.Metais ornamentais.Alumínio.Anonizado.Bronze escuro</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin</source>
        <target>Metais.Metais ornamentais.Alumínio.Anonizado.Bronze escuro.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed">
        <source>Metals.Ornamental Metals.Aluminum.Brushed</source>
        <target>Metais.Metais ornamentais.Alumínio.Riscado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver</source>
        <target>Metais.Metais ornamentais.Alumínio.Riscado.Azul-Prata</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Random">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Random</source>
        <target>Metais.Metais ornamentais.Alumínio.Riscado.Aleatório</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Brass.Satin">
        <source>Metals.Ornamental Metals.Brass.Satin</source>
        <target>Metais.Metais ornamentais.Latão.Seda</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Bronze.Satin">
        <source>Metals.Ornamental Metals.Bronze.Satin</source>
        <target>Metais.Metais ornamentais.Bronze.Seda</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.45deg">
        <source>Metals.Ornamental Metals.Checker Plate.45deg</source>
        <target>Metais.Metais ornamentais.Placa xadrez.45deg</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.Parquet">
        <source>Metals.Ornamental Metals.Checker Plate.Parquet</source>
        <target>Metais.Metais ornamentais.Placa xadrez.Parquet</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Chrome.Satin">
        <source>Metals.Ornamental Metals.Chrome.Satin</source>
        <target>Metais.Metais ornamentais.Cromado.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Copper">
        <source>Metals.Ornamental Metals.Copper</source>
        <target>Metais.Metais ornamentais.Cobre</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Galvanized">
        <source>Metals.Ornamental Metals.Galvanized</source>
        <target>Metais.Metais ornamentais.Galvanizado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh">
        <source>Metals.Ornamental Metals.Plate.Mesh</source>
        <target>Metais.Metal ornamental.Placa.Malha</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.1">
        <source>Metals.Ornamental Metals.Plate.Mesh.1</source>
        <target>Metais.Metal ornamental.Placa.Malha.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.2">
        <source>Metals.Ornamental Metals.Plate.Mesh.2</source>
        <target>Metais.Metais ornamentais.Placa.Malha.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated">
        <source>Metals.Ornamental Metals.Plate.Perforated</source>
        <target>Metais.Metal ornamental.Placa.Perfurado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated.1">
        <source>Metals.Ornamental Metals.Plate.Perforated.1</source>
        <target>Metais.Metais ornamentais.Placa.Perfurado.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Riveted.Flat Grey">
        <source>Metals.Ornamental Metals.Plate.Riveted.Flat Grey</source>
        <target>Metais.Metais ornamentais.Placa.Rebitado.Cinza plano</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.PlatePlate.Riveted.2">
        <source>Metals.Ornamental Metals.PlatePlate.Riveted.2</source>
        <target>Metais.Metais ornamentais.PlacaPlaca.Rebitado.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.1">
        <source>Metals.Ornamental Metals.Rust.1</source>
        <target>Metais.Metal ornamental.Enferrujado.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.2">
        <source>Metals.Ornamental Metals.Rust.2</source>
        <target>Metais.Metal ornamental.Enferrujado.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.3">
        <source>Metals.Ornamental Metals.Rust.3</source>
        <target>Metais.Metal ornamental.Enferrujado.3</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Bright">
        <source>Metals.Ornamental Metals.Stainless.Bright</source>
        <target>Metais.Metais ornamentais.Inoxidável.Brilho</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Satin">
        <source>Metals.Ornamental Metals.Stainless.Satin</source>
        <target>Metais.Metais ornamentais.Inoxidável.Satinado</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Weathered">
        <source>Metals.Ornamental Metals.Weathered</source>
        <target>Metais.Metais ornamentais.Exterior</target>
      </trans-unit>
      <trans-unit id="Metals.Structural Metal Framing.Steel">
        <source>Metals.Structural Metal Framing.Steel</source>
        <target>Metais.Esquadria de metal estrutural.Aço</target>
      </trans-unit>
      <trans-unit id="Mirror">
        <source>Mirror</source>
        <target>Espelho</target>
      </trans-unit>
      <trans-unit id="Mirror material.">
        <source>Mirror material.</source>
        <target>Material de espelho.</target>
      </trans-unit>
      <trans-unit id="Mirror-001">
        <source>Mirror-001</source>
        <target>Básico</target>
      </trans-unit>
      <trans-unit id="Mirror-002">
        <source>Mirror-002</source>
        <target>Tom quente</target>
      </trans-unit>
      <trans-unit id="Mirror-003">
        <source>Mirror-003</source>
        <target>Banheiro</target>
      </trans-unit>
      <trans-unit id="Mirror-004">
        <source>Mirror-004</source>
        <target>Tom frio</target>
      </trans-unit>
      <trans-unit id="Mirror-005">
        <source>Mirror-005</source>
        <target>Toucador</target>
      </trans-unit>
      <trans-unit id="Mirror-006">
        <source>Mirror-006</source>
        <target>Sem tom</target>
      </trans-unit>
      <trans-unit id="Mirror-007">
        <source>Mirror-007</source>
        <target>Esfumaçado - Escuro</target>
      </trans-unit>
      <trans-unit id="Mirror-008">
        <source>Mirror-008</source>
        <target>Esfumaçado - Claro</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localname:Mirror">
        <source>Mirror</source>
        <target>Espelho</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Miscellaneous">
        <source>Miscellaneous</source>
        <target>Diversos</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Base Materials">
        <source>Miscellaneous/Base Materials</source>
        <target>Materiais diversos/de base</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Carbon Fiber">
        <source>Miscellaneous/Carbon Fiber</source>
        <target>Diversos/Fibra de carbono</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Emissive">
        <source>Miscellaneous/Emissive</source>
        <target>Diversos/Emissor</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Foam">
        <source>Miscellaneous/Foam</source>
        <target>Diversos/Espuma</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Gemstone">
        <source>Miscellaneous/Gemstone</source>
        <target>Diversos/Gema</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Ground Plane">
        <source>Miscellaneous/Ground Plane</source>
        <target>Diversos/Plano do chão</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Rubber">
        <source>Miscellaneous/Rubber</source>
        <target>Diversos/Borracha</target>
      </trans-unit>
      <trans-unit id="Miscellaneous/Wax">
        <source>Miscellaneous/Wax</source>
        <target>Diversos/Cera</target>
      </trans-unit>
      <trans-unit id="Month">
        <source>Month:</source>
        <target>Mês:</target>
      </trans-unit>
      <trans-unit id="Month:uilabel">
        <source>Month:</source>
        <target>Mês:</target>
      </trans-unit>
      <trans-unit id="Mosaic">
        <source>Mosaic</source>
        <target>Mosaico</target>
      </trans-unit>
      <trans-unit id="Mulch - Black">
        <source>Mulch - Black</source>
        <target>Camada de matéria vegetal – Preto</target>
      </trans-unit>
      <trans-unit id="Mulch - Brown">
        <source>Mulch - Brown</source>
        <target>Camada de matéria vegetal – Marrom</target>
      </trans-unit>
      <trans-unit id="Mulch - Mix brown and soil">
        <source>Mulch - Mix brown and soil</source>
        <target>Camada de matéria vegetal – Mistura marrom e solo</target>
      </trans-unit>
      <trans-unit id="Mulch - Red">
        <source>Mulch - Red</source>
        <target>Camada de matéria vegetal – Vermelho</target>
      </trans-unit>
      <trans-unit id="Nickel">
        <source>Nickel</source>
        <target>Níquel</target>
      </trans-unit>
      <trans-unit id="Nickel - polished">
        <source>Nickel - polished</source>
        <target>Níquel - Polido</target>
      </trans-unit>
      <trans-unit id="Nickel - satin">
        <source>Nickel - satin</source>
        <target>Níquel - Acetinado</target>
      </trans-unit>
      <trans-unit id="Noise">
        <source>Noise</source>
        <target>Ruído</target>
      </trans-unit>
      <trans-unit id="Noise map.">
        <source>Noise map.</source>
        <target>Mapeamento de ruído.</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localname:Noise">
        <source>Noise</source>
        <target>Ruído</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Nylon 12 Powder is specifically developed for use on the Fuse 1.">
        <source>Nylon 12 Powder is specifically developed for use on the Fuse 1.</source>
        <target>O pó de náilon 12 foi desenvolvido especificamente para uso na Fuse 1.</target>
      </trans-unit>
      <trans-unit id="Nylon 6-6 - white glossy">
        <source>Nylon 6-6 - white glossy</source>
        <target>Náilon 6-6 - Branco com brilho</target>
      </trans-unit>
      <trans-unit id="Oak - Reclaimed - Rustic Flooring - 5&quot; wide">
        <source>Oak - Reclaimed - Rustic Flooring - 5" wide</source>
        <target>Carvalho – Reutilizado – Piso rústico – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Oak Distressed Flooring - 5&quot; wide">
        <source>Oak Distressed Flooring - 5" wide</source>
        <target>Piso de carvalho envelhecido – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Octagon Dot">
        <source>Octagon Dot</source>
        <target>Ponto octogonal</target>
      </trans-unit>
      <trans-unit id="Opaque">
        <source>Opaque</source>
        <target>Opaco</target>
      </trans-unit>
      <trans-unit id="Other">
        <source>Other</source>
        <target>Outros</target>
      </trans-unit>
      <trans-unit id="PA11">
        <source>PA11</source>
        <target>PA11</target>
      </trans-unit>
      <trans-unit id="PA12">
        <source>PA12</source>
        <target>PA12</target>
      </trans-unit>
      <trans-unit id="PEKK">
        <source>PEKK</source>
        <target>PEKK</target>
      </trans-unit>
      <trans-unit id="Paek - beige rough">
        <source>Paek - beige rough</source>
        <target>Paek - Bege bruto</target>
      </trans-unit>
      <trans-unit id="Paint">
        <source>Paint</source>
        <target>Pintura</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat black">
        <source>Paint - Powder coat black</source>
        <target>Tinta - Revestimento preto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat black rough">
        <source>Paint - Powder coat black rough</source>
        <target>Tinta - Revestimento preto bruto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat blue">
        <source>Paint - Powder coat blue</source>
        <target>Tinta - Revestimento azul</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat blue rough">
        <source>Paint - Powder coat blue rough</source>
        <target>Tinta - Revestimento azul bruto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat dark grey">
        <source>Paint - Powder coat dark grey</source>
        <target>Tinta - Revestimento cinza escuro</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat dark grey rough">
        <source>Paint - Powder coat dark grey rough</source>
        <target>Tinta - Revestimento verde escuro bruto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat green">
        <source>Paint - Powder coat green</source>
        <target>Tinta - Revestimento verde</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat green rough">
        <source>Paint - Powder coat green rough</source>
        <target>Tinta - Revestimento verde bruto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat grey">
        <source>Paint - Powder coat grey</source>
        <target>Tinta - Revestimento cinza</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat grey rough">
        <source>Paint - Powder coat grey rough</source>
        <target>Tinta - Revestimento cinza bruto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat red">
        <source>Paint - Powder coat red</source>
        <target>Tinta - Revestimento vermelho</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat red rough">
        <source>Paint - Powder coat red rough</source>
        <target>Tinta - Revestimento vermelho bruto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat white">
        <source>Paint - Powder coat white</source>
        <target>Tinta - Revestimento branco</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat white rough">
        <source>Paint - Powder coat white rough</source>
        <target>Tinta - Revestimento branco bruto</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat yellow">
        <source>Paint - Powder coat yellow</source>
        <target>Tinta - Revestimento amarelo</target>
      </trans-unit>
      <trans-unit id="Paint - Powder coat yellow rough">
        <source>Paint - Powder coat yellow rough</source>
        <target>Tinta - Revestimento amarelo bruto</target>
      </trans-unit>
      <trans-unit id="Paint - enamel black glossy">
        <source>Paint - enamel black glossy</source>
        <target>Tinta - Esmalte preto com brilho</target>
      </trans-unit>
      <trans-unit id="Paint - enamel blue glossy">
        <source>Paint - enamel blue glossy</source>
        <target>Tinta - esmalte azul com brilho</target>
      </trans-unit>
      <trans-unit id="Paint - enamel dark grey glossy">
        <source>Paint - enamel dark grey glossy</source>
        <target>Tinta - esmalte cinza escuro com brilho</target>
      </trans-unit>
      <trans-unit id="Paint - enamel green glossy">
        <source>Paint - enamel green glossy</source>
        <target>Tinta - esmalte verde com brilho</target>
      </trans-unit>
      <trans-unit id="Paint - enamel grey glossy">
        <source>Paint - enamel grey glossy</source>
        <target>Tinta - enamel cinza com brilho</target>
      </trans-unit>
      <trans-unit id="Paint - enamel red glossy">
        <source>Paint - enamel red glossy</source>
        <target>Tinta - esmalte vermelho com brilho</target>
      </trans-unit>
      <trans-unit id="Paint - enamel white glossy">
        <source>Paint - enamel white glossy</source>
        <target>Tinta - esmalte branco com brilho</target>
      </trans-unit>
      <trans-unit id="Paint - enamel yellow glossy">
        <source>Paint - enamel yellow glossy</source>
        <target>Tinta - esmalte amarelo com brilho</target>
      </trans-unit>
      <trans-unit id="Paint material for interiors.">
        <source>Paint material for interiors.</source>
        <target>Material de pintura para interiores.</target>
      </trans-unit>
      <trans-unit id="Paint-001">
        <source>Paint-001</source>
        <target>Preto</target>
      </trans-unit>
      <trans-unit id="Paint-002">
        <source>Paint-002</source>
        <target>Preto</target>
      </trans-unit>
      <trans-unit id="Paint-003">
        <source>Paint-003</source>
        <target>Água-marinha</target>
      </trans-unit>
      <trans-unit id="Paint-004">
        <source>Paint-004</source>
        <target>Azul esverdeado</target>
      </trans-unit>
      <trans-unit id="Paint-005">
        <source>Paint-005</source>
        <target>Azul céu escuro</target>
      </trans-unit>
      <trans-unit id="Paint-006">
        <source>Paint-006</source>
        <target>Turquesa escuro</target>
      </trans-unit>
      <trans-unit id="Paint-007">
        <source>Paint-007</source>
        <target>Azul céu escuro</target>
      </trans-unit>
      <trans-unit id="Paint-008">
        <source>Paint-008</source>
        <target>Turquesa escuro</target>
      </trans-unit>
      <trans-unit id="Paint-009">
        <source>Paint-009</source>
        <target>Azul céu médio</target>
      </trans-unit>
      <trans-unit id="Paint-010">
        <source>Paint-010</source>
        <target>Turquesa</target>
      </trans-unit>
      <trans-unit id="Paint-011">
        <source>Paint-011</source>
        <target>Azul ardósia</target>
      </trans-unit>
      <trans-unit id="Paint-012">
        <source>Paint-012</source>
        <target>Ciano</target>
      </trans-unit>
      <trans-unit id="Paint-013">
        <source>Paint-013</source>
        <target>Ciano</target>
      </trans-unit>
      <trans-unit id="Paint-014">
        <source>Paint-014</source>
        <target>Pervinca</target>
      </trans-unit>
      <trans-unit id="Paint-015">
        <source>Paint-015</source>
        <target>Azul aço claro</target>
      </trans-unit>
      <trans-unit id="Paint-016">
        <source>Paint-016</source>
        <target>Azul aço claro</target>
      </trans-unit>
      <trans-unit id="Paint-017">
        <source>Paint-017</source>
        <target>Azul aço</target>
      </trans-unit>
      <trans-unit id="Paint-018">
        <source>Paint-018</source>
        <target>Violeta</target>
      </trans-unit>
      <trans-unit id="Paint-019">
        <source>Paint-019</source>
        <target>Castanho</target>
      </trans-unit>
      <trans-unit id="Paint-020">
        <source>Paint-020</source>
        <target>Chocolate</target>
      </trans-unit>
      <trans-unit id="Paint-021">
        <source>Paint-021</source>
        <target>Rajado</target>
      </trans-unit>
      <trans-unit id="Paint-022">
        <source>Paint-022</source>
        <target>Chocolate claro</target>
      </trans-unit>
      <trans-unit id="Paint-023">
        <source>Paint-023</source>
        <target>Café</target>
      </trans-unit>
      <trans-unit id="Paint-024">
        <source>Paint-024</source>
        <target>Bege claro</target>
      </trans-unit>
      <trans-unit id="Paint-025">
        <source>Paint-025</source>
        <target>Bege claro</target>
      </trans-unit>
      <trans-unit id="Paint-026">
        <source>Paint-026</source>
        <target>Areia</target>
      </trans-unit>
      <trans-unit id="Paint-027">
        <source>Paint-027</source>
        <target>Trigo</target>
      </trans-unit>
      <trans-unit id="Paint-028">
        <source>Paint-028</source>
        <target>Trigo</target>
      </trans-unit>
      <trans-unit id="Paint-029">
        <source>Paint-029</source>
        <target>Pérola</target>
      </trans-unit>
      <trans-unit id="Paint-030">
        <source>Paint-030</source>
        <target>Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Paint-031">
        <source>Paint-031</source>
        <target>Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Paint-032">
        <source>Paint-032</source>
        <target>Cinza claro</target>
      </trans-unit>
      <trans-unit id="Paint-033">
        <source>Paint-033</source>
        <target>Cinza claro</target>
      </trans-unit>
      <trans-unit id="Paint-034">
        <source>Paint-034</source>
        <target>Cinza</target>
      </trans-unit>
      <trans-unit id="Paint-035">
        <source>Paint-035</source>
        <target>Verde amarelado</target>
      </trans-unit>
      <trans-unit id="Paint-036">
        <source>Paint-036</source>
        <target>Verde floresta</target>
      </trans-unit>
      <trans-unit id="Paint-037">
        <source>Paint-037</source>
        <target>Verde floresta</target>
      </trans-unit>
      <trans-unit id="Paint-038">
        <source>Paint-038</source>
        <target>Verde oliva escuro</target>
      </trans-unit>
      <trans-unit id="Paint-039">
        <source>Paint-039</source>
        <target>Verde oliva</target>
      </trans-unit>
      <trans-unit id="Paint-040">
        <source>Paint-040</source>
        <target>Verde escuro</target>
      </trans-unit>
      <trans-unit id="Paint-041">
        <source>Paint-041</source>
        <target>Marrom claro</target>
      </trans-unit>
      <trans-unit id="Paint-042">
        <source>Paint-042</source>
        <target>Vermelho alaranjado</target>
      </trans-unit>
      <trans-unit id="Paint-043">
        <source>Paint-043</source>
        <target>Laranja</target>
      </trans-unit>
      <trans-unit id="Paint-044">
        <source>Paint-044</source>
        <target>Vermelho escuro</target>
      </trans-unit>
      <trans-unit id="Paint-045">
        <source>Paint-045</source>
        <target>Vermelho claro</target>
      </trans-unit>
      <trans-unit id="Paint-046">
        <source>Paint-046</source>
        <target>Vermelho</target>
      </trans-unit>
      <trans-unit id="Paint-047">
        <source>Paint-047</source>
        <target>Vermelho</target>
      </trans-unit>
      <trans-unit id="Paint-048">
        <source>Paint-048</source>
        <target>Salmão</target>
      </trans-unit>
      <trans-unit id="Paint-049">
        <source>Paint-049</source>
        <target>Marrom-avermelhado</target>
      </trans-unit>
      <trans-unit id="Paint-050">
        <source>Paint-050</source>
        <target>Branco frio</target>
      </trans-unit>
      <trans-unit id="Paint-051">
        <source>Paint-051</source>
        <target>Branco frio</target>
      </trans-unit>
      <trans-unit id="Paint-052">
        <source>Paint-052</source>
        <target>Marfim com brilho</target>
      </trans-unit>
      <trans-unit id="Paint-053">
        <source>Paint-053</source>
        <target>Marfim plano</target>
      </trans-unit>
      <trans-unit id="Paint-054">
        <source>Paint-054</source>
        <target>Branco linho</target>
      </trans-unit>
      <trans-unit id="Paint-055">
        <source>Paint-055</source>
        <target>Branco linho</target>
      </trans-unit>
      <trans-unit id="Paint-056">
        <source>Paint-056</source>
        <target>Branco</target>
      </trans-unit>
      <trans-unit id="Paint-057">
        <source>Paint-057</source>
        <target>Branco</target>
      </trans-unit>
      <trans-unit id="Paint-058">
        <source>Paint-058</source>
        <target>Canário</target>
      </trans-unit>
      <trans-unit id="Paint-059">
        <source>Paint-059</source>
        <target>Amarelo</target>
      </trans-unit>
      <trans-unit id="Paint-060">
        <source>Paint-060</source>
        <target>Plana - Branca antiga</target>
      </trans-unit>
      <trans-unit id="Paint-061">
        <source>Paint-061</source>
        <target>Azul - Tinta de parede - Com brilho</target>
      </trans-unit>
      <trans-unit id="Paint-062">
        <source>Paint-062</source>
        <target>Bege</target>
      </trans-unit>
      <trans-unit id="Paint-063">
        <source>Paint-063</source>
        <target>Azul esverdeado escuro</target>
      </trans-unit>
      <trans-unit id="Paint-064">
        <source>Paint-064</source>
        <target>Marinho</target>
      </trans-unit>
      <trans-unit id="Paint-065">
        <source>Paint-065</source>
        <target>Marinho</target>
      </trans-unit>
      <trans-unit id="Paint-066">
        <source>Paint-066</source>
        <target>Ciano escuro</target>
      </trans-unit>
      <trans-unit id="Paint-067">
        <source>Paint-067</source>
        <target>Pervinca</target>
      </trans-unit>
      <trans-unit id="Paint-068">
        <source>Paint-068</source>
        <target>Turquesa</target>
      </trans-unit>
      <trans-unit id="Paint-069">
        <source>Paint-069</source>
        <target>Castanho claro</target>
      </trans-unit>
      <trans-unit id="Paint-070">
        <source>Paint-070</source>
        <target>Cinza</target>
      </trans-unit>
      <trans-unit id="Paint-071">
        <source>Paint-071</source>
        <target>Verde amarelado</target>
      </trans-unit>
      <trans-unit id="Paint-072">
        <source>Paint-072</source>
        <target>Oliva escuro</target>
      </trans-unit>
      <trans-unit id="Paint-073">
        <source>Paint-073</source>
        <target>Marrom claro</target>
      </trans-unit>
      <trans-unit id="Paint-074">
        <source>Paint-074</source>
        <target>Grená</target>
      </trans-unit>
      <trans-unit id="Paint-075">
        <source>Paint-075</source>
        <target>Reflexiva - Vermelho</target>
      </trans-unit>
      <trans-unit id="Paint-076">
        <source>Paint-076</source>
        <target>Vermelho alaranjado claro</target>
      </trans-unit>
      <trans-unit id="Paint-077">
        <source>Paint-077</source>
        <target>Vermelho escuro</target>
      </trans-unit>
      <trans-unit id="Paint-078">
        <source>Paint-078</source>
        <target>Dourado</target>
      </trans-unit>
      <trans-unit id="Paint-079">
        <source>Paint-079</source>
        <target>Amarelo</target>
      </trans-unit>
      <trans-unit id="Paint-080">
        <source>Paint-080</source>
        <target>Magenta</target>
      </trans-unit>
      <trans-unit id="Paint-081">
        <source>Paint-081</source>
        <target>Vermelho claro</target>
      </trans-unit>
      <trans-unit id="Paint/Glossy">
        <source>Paint/Glossy</source>
        <target>Tinta/Com brilho</target>
      </trans-unit>
      <trans-unit id="Paint/Metal Flake">
        <source>Paint/Metal Flake</source>
        <target>Tinta/Metalizada</target>
      </trans-unit>
      <trans-unit id="Paint/Metallic">
        <source>Paint/Metallic</source>
        <target>Tinta/Metálica</target>
      </trans-unit>
      <trans-unit id="Paint/Powder Coat Rough">
        <source>Paint/Powder Coat Rough</source>
        <target>Tinta/Revestimento bruto</target>
      </trans-unit>
      <trans-unit id="Paint/Powder Coat Smooth">
        <source>Paint/Powder Coat Smooth</source>
        <target>Tinta/Revestimento suave</target>
      </trans-unit>
      <trans-unit id="Palladium">
        <source>Palladium</source>
        <target>Paládio</target>
      </trans-unit>
      <trans-unit id="Palladium - polished">
        <source>Palladium - polished</source>
        <target>Paládio - Polido</target>
      </trans-unit>
      <trans-unit id="Palladium - satin">
        <source>Palladium - satin</source>
        <target>Paládio - Acetinado</target>
      </trans-unit>
      <trans-unit id="Paper">
        <source>Paper</source>
        <target>Papel</target>
      </trans-unit>
      <trans-unit id="Paper - white">
        <source>Paper - white</source>
        <target>Papel - Branco</target>
      </trans-unit>
      <trans-unit id="Parquet 3 Fingers">
        <source>Parquet 3 Fingers</source>
        <target>Parquete 3 dedos</target>
      </trans-unit>
      <trans-unit id="Parquet 4 Fingers">
        <source>Parquet 4 Fingers</source>
        <target>Parquete 4 dedos</target>
      </trans-unit>
      <trans-unit id="Peach tint">
        <source>Peach tint</source>
        <target>Tom de pêssego</target>
      </trans-unit>
      <trans-unit id="Phenolic - amber">
        <source>Phenolic - amber</source>
        <target>Fenólico - Âmbar</target>
      </trans-unit>
      <trans-unit id="Photographic Tone Operator">
        <source>Photographic Tone Operator</source>
        <target>Operador de tom fotográfico</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOp">
        <source>PhotographicToneOp</source>
        <target>Operador de tom fotográfico</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOpGroup">
        <source>Photographic ToneOp</source>
        <target>Opdetom fotográfico</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOpSchema_localname:">
        <target/>
      </trans-unit>
      <trans-unit id="PhotographicToneOpSchema_localtype:">
        <target/>
      </trans-unit>
      <trans-unit id="Pine Flooring - 5&quot; wide">
        <source>Pine Flooring - 5" wide</source>
        <target>Piso de pinho – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Plane swatch.">
        <source>Plane swatch.</source>
        <target>Amostra plana.</target>
      </trans-unit>
      <trans-unit id="Plastic">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="Plastic - acrylic clear">
        <source>Plastic - acrylic clear</source>
        <target>Plástico - Acrílico transparente</target>
      </trans-unit>
      <trans-unit id="Plastic - acrylic red">
        <source>Plastic - acrylic red</source>
        <target>Plástico - Acrílico vermelho</target>
      </trans-unit>
      <trans-unit id="Plastic - black glossy">
        <source>Plastic - black glossy</source>
        <target>Plástico - Preto com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - black matte">
        <source>Plastic - black matte</source>
        <target>Plástico - Preto fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - blue glossy">
        <source>Plastic - blue glossy</source>
        <target>Plástico - Azul com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - blue matte">
        <source>Plastic - blue matte</source>
        <target>Plástico - Azul fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - blue translucent glossy">
        <source>Plastic - blue translucent glossy</source>
        <target>Plástico - Azul translúcido com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - blue translucent matte">
        <source>Plastic - blue translucent matte</source>
        <target>Plástico - Azul translúcido fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - gray matte">
        <source>Plastic - gray matte</source>
        <target>Plástico - Cinza fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - gray translucent glossy">
        <source>Plastic - gray translucent glossy</source>
        <target>Plástico - Cinza translúcido com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - gray translucent matte">
        <source>Plastic - gray translucent matte</source>
        <target>Plástico - Cinza translúcido fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - green glossy">
        <source>Plastic - green glossy</source>
        <target>Plástico - Verde com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - green matte">
        <source>Plastic - green matte</source>
        <target>Plástico - Verde fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - green translucent glossy">
        <source>Plastic - green translucent glossy</source>
        <target>Plástico - Verde translúcido com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - green translucent matte">
        <source>Plastic - green translucent matte</source>
        <target>Plástico - Verde translúcido fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - grey glossy">
        <source>Plastic - grey glossy</source>
        <target>Plástico - Cinza com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - red glossy">
        <source>Plastic - red glossy</source>
        <target>Plástico - Vermelho com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - red matte">
        <source>Plastic - red matte</source>
        <target>Plástico - Vermelho fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - red translucent glossy">
        <source>Plastic - red translucent glossy</source>
        <target>Plástico - Vermelho translúcido com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - red translucent matte">
        <source>Plastic - red translucent matte</source>
        <target>Plástico - Vermelho translúcido fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - texture 1">
        <source>Plastic - texture 1</source>
        <target>Plástico - Textura 1</target>
      </trans-unit>
      <trans-unit id="Plastic - texture 2">
        <source>Plastic - texture 2</source>
        <target>Plástico - textura 2</target>
      </trans-unit>
      <trans-unit id="Plastic - texture 3">
        <source>Plastic - texture 3</source>
        <target>Plástico - textura 3</target>
      </trans-unit>
      <trans-unit id="Plastic - texture 4">
        <source>Plastic - texture 4</source>
        <target>Plástico - textura 4</target>
      </trans-unit>
      <trans-unit id="Plastic - white glossy">
        <source>Plastic - white glossy</source>
        <target>Plástico - Branco com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - white matte">
        <source>Plastic - white matte</source>
        <target>Plástico - Branco fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - white translucent glossy">
        <source>Plastic - white translucent glossy</source>
        <target>Plástico - Branco translúcido com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - white translucent matte">
        <source>Plastic - white translucent matte</source>
        <target>Plástico - Branco translúcido fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - yellow glossy">
        <source>Plastic - yellow glossy</source>
        <target>Plástico - Amarelo com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - yellow matte">
        <source>Plastic - yellow matte</source>
        <target>Plástico - Amarelo fosco</target>
      </trans-unit>
      <trans-unit id="Plastic - yellow translucent glossy">
        <source>Plastic - yellow translucent glossy</source>
        <target>Plástico - Amarelo translúcido com brilho</target>
      </trans-unit>
      <trans-unit id="Plastic - yellow translucent matte">
        <source>Plastic - yellow translucent matte</source>
        <target>Plástico - Amarelo translúcido fosco</target>
      </trans-unit>
      <trans-unit id="Plastic Laminate - Black">
        <source>Plastic Laminate - Black</source>
        <target>Laminado plástico – Preto</target>
      </trans-unit>
      <trans-unit id="Plastic Laminate - White">
        <source>Plastic Laminate - White</source>
        <target>Laminado plástico – Branco</target>
      </trans-unit>
      <trans-unit id="Plastic and vinyl material.">
        <source>Plastic and vinyl material.</source>
        <target>Material de plástico e vinil.</target>
      </trans-unit>
      <trans-unit id="Plastic-001">
        <source>Plastic-001</source>
        <target>Suave - Preto</target>
      </trans-unit>
      <trans-unit id="Plastic-002">
        <source>Plastic-002</source>
        <target>Texturizado fino - Preto</target>
      </trans-unit>
      <trans-unit id="Plastic-003">
        <source>Plastic-003</source>
        <target>Texturizado áspero - Preto - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-003-1-2">
        <source>Plastic-003-1-2</source>
        <target>Texturizado áspero - Preto</target>
      </trans-unit>
      <trans-unit id="Plastic-004">
        <source>Plastic-004</source>
        <target>Transparente - Preto</target>
      </trans-unit>
      <trans-unit id="Plastic-005">
        <source>Plastic-005</source>
        <target>Suave - Marrom escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-006">
        <source>Plastic-006</source>
        <target>Suave - Bege claro</target>
      </trans-unit>
      <trans-unit id="Plastic-007">
        <source>Plastic-007</source>
        <target>Suave - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-008">
        <source>Plastic-008</source>
        <target>Texturizado fino - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-009">
        <source>Plastic-009</source>
        <target>Texturizado áspero - Cinza escuro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-009-1-2">
        <source>Plastic-009-1-2</source>
        <target>Texturizado áspero - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-010">
        <source>Plastic-010</source>
        <target>Suave - Cinza claro</target>
      </trans-unit>
      <trans-unit id="Plastic-011">
        <source>Plastic-011</source>
        <target>Suave - Cinza médio</target>
      </trans-unit>
      <trans-unit id="Plastic-012">
        <source>Plastic-012</source>
        <target>Suave - Verde floresta escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-013">
        <source>Plastic-013</source>
        <target>Suave - Verde mar escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-014">
        <source>Plastic-014</source>
        <target>Suave - Amarelo</target>
      </trans-unit>
      <trans-unit id="Plastic-015">
        <source>Plastic-015</source>
        <target>Texturizado áspero - Laranja claro - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-015-1-2">
        <source>Plastic-015-1-2</source>
        <target>Texturizado áspero - Laranja claro</target>
      </trans-unit>
      <trans-unit id="Plastic-016">
        <source>Plastic-016</source>
        <target>Suave - Branco</target>
      </trans-unit>
      <trans-unit id="Plastic-017">
        <source>Plastic-017</source>
        <target>Texturizado fino - Branco</target>
      </trans-unit>
      <trans-unit id="Plastic-018">
        <source>Plastic-018</source>
        <target>Texturizado áspero - Branco - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-018-1-2">
        <source>Plastic-018-1-2</source>
        <target>Texturizado áspero - Branco</target>
      </trans-unit>
      <trans-unit id="Plastic-019">
        <source>Plastic-019</source>
        <target>Marrom</target>
      </trans-unit>
      <trans-unit id="Plastic-020">
        <source>Plastic-020</source>
        <target>Suave - Âmbar</target>
      </trans-unit>
      <trans-unit id="Plastic-021">
        <source>Plastic-021</source>
        <target>Suave - Água</target>
      </trans-unit>
      <trans-unit id="Plastic-022">
        <source>Plastic-022</source>
        <target>Suave - Vermelho queimado</target>
      </trans-unit>
      <trans-unit id="Plastic-023">
        <source>Plastic-023</source>
        <target>Suave - Freixo</target>
      </trans-unit>
      <trans-unit id="Plastic-024">
        <source>Plastic-024</source>
        <target>Suave - Marfim</target>
      </trans-unit>
      <trans-unit id="Plastic-025">
        <source>Plastic-025</source>
        <target>Suave - Cor de osso</target>
      </trans-unit>
      <trans-unit id="Plastic-026">
        <source>Plastic-026</source>
        <target>Suave - Púrpura</target>
      </trans-unit>
      <trans-unit id="Plastic-027">
        <source>Plastic-027</source>
        <target>Suave - Vermelho</target>
      </trans-unit>
      <trans-unit id="Plastic-028">
        <source>Plastic-028</source>
        <target>Transparente - Claro</target>
      </trans-unit>
      <trans-unit id="Plastic-029">
        <source>Plastic-029</source>
        <target>Transparente - Cinza claro</target>
      </trans-unit>
      <trans-unit id="Plastic-030">
        <source>Plastic-030</source>
        <target>Transparente - Vermelho com brilho com saliência</target>
      </trans-unit>
      <trans-unit id="Plastic-031">
        <source>Plastic-031</source>
        <target>Laminado - Marrom claro</target>
      </trans-unit>
      <trans-unit id="Plastic-032">
        <source>Plastic-032</source>
        <target>Laminado - Cinza amarronzado</target>
      </trans-unit>
      <trans-unit id="Plastic-033">
        <source>Plastic-033</source>
        <target>Laminado - Marinho</target>
      </trans-unit>
      <trans-unit id="Plastic-034">
        <source>Plastic-034</source>
        <target>Losangos</target>
      </trans-unit>
      <trans-unit id="Plastic-035">
        <source>Plastic-035</source>
        <target>Pontos</target>
      </trans-unit>
      <trans-unit id="Plastic-036">
        <source>Plastic-036</source>
        <target>Grade</target>
      </trans-unit>
      <trans-unit id="Plastic-037">
        <source>Plastic-037</source>
        <target>Mosaico</target>
      </trans-unit>
      <trans-unit id="Plastic-038">
        <source>Plastic-038</source>
        <target>Dividido - Quadriculado</target>
      </trans-unit>
      <trans-unit id="Plastic-039">
        <source>Plastic-039</source>
        <target>Quadriculados 2</target>
      </trans-unit>
      <trans-unit id="Plastic-040">
        <source>Plastic-040</source>
        <target>Fosco granulado</target>
      </trans-unit>
      <trans-unit id="Plastic-041">
        <source>Plastic-041</source>
        <target>Piso de madeira</target>
      </trans-unit>
      <trans-unit id="Plastic-042">
        <source>Plastic-042</source>
        <target>Placa em padrão xadrez</target>
      </trans-unit>
      <trans-unit id="Plastic-043">
        <source>Plastic-043</source>
        <target>Ardósia</target>
      </trans-unit>
      <trans-unit id="Plastic-044">
        <source>Plastic-044</source>
        <target>Suave - Azul esverdeado escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-045">
        <source>Plastic-045</source>
        <target>Suave - Marinho</target>
      </trans-unit>
      <trans-unit id="Plastic-046">
        <source>Plastic-046</source>
        <target>Transparente - Azul ardósia</target>
      </trans-unit>
      <trans-unit id="Plastic-047">
        <source>Plastic-047</source>
        <target>Texturizado - Bronze</target>
      </trans-unit>
      <trans-unit id="Plastic-048">
        <source>Plastic-048</source>
        <target>Texturizado áspero - Ferrugem - Versão 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-048-1-2">
        <source>Plastic-048-1-2</source>
        <target>Texturizado áspero - Ferrugem</target>
      </trans-unit>
      <trans-unit id="Plastic-049">
        <source>Plastic-049</source>
        <target>Texturizado - Cinza</target>
      </trans-unit>
      <trans-unit id="Plastic-050">
        <source>Plastic-050</source>
        <target>Transparente - Verde oliva</target>
      </trans-unit>
      <trans-unit id="Plastic-051">
        <source>Plastic-051</source>
        <target>Suave - Grená escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-052">
        <source>Plastic-052</source>
        <target>Suave - Grená claro</target>
      </trans-unit>
      <trans-unit id="Plastic-053">
        <source>Plastic-053</source>
        <target>Transparente - Vermelho claro</target>
      </trans-unit>
      <trans-unit id="Plastic-054">
        <source>Plastic-054</source>
        <target>Suave - Laranja claro</target>
      </trans-unit>
      <trans-unit id="Plastic-055">
        <source>Plastic-055</source>
        <target>Transparente - Laranja claro</target>
      </trans-unit>
      <trans-unit id="Plastic-056">
        <source>Plastic-056</source>
        <target>Transparente - Vermelho polido</target>
      </trans-unit>
      <trans-unit id="Plastic-057">
        <source>Plastic-057</source>
        <target>Texturizado - Dourado escuro</target>
      </trans-unit>
      <trans-unit id="Plastic-058">
        <source>Plastic-058</source>
        <target>Suave - Dourado claro</target>
      </trans-unit>
      <trans-unit id="Plastic-059">
        <source>Plastic-059</source>
        <target>Alto brilho - Vermelho queimado</target>
      </trans-unit>
      <trans-unit id="Plastic-060">
        <source>Plastic-060</source>
        <target>Pouco brilho - Preto</target>
      </trans-unit>
      <trans-unit id="Plastic-061">
        <source>Plastic-061</source>
        <target>Texturizado - Cinza fosco</target>
      </trans-unit>
      <trans-unit id="Plastic-062">
        <source>Plastic-062</source>
        <target>Texturizado - Verde escuro fosco</target>
      </trans-unit>
      <trans-unit id="Plastic-063">
        <source>Plastic-063</source>
        <target>Texturizado - Azul real fosco</target>
      </trans-unit>
      <trans-unit id="Plastic/Opaque">
        <source>Plastic/Opaque</source>
        <target>Plástico/Opaco</target>
      </trans-unit>
      <trans-unit id="Plastic/Textured">
        <source>Plastic/Textured</source>
        <target>Plástico/Texturizado</target>
      </trans-unit>
      <trans-unit id="Plastic/Translucent">
        <source>Plastic/Translucent</source>
        <target>Plástico/Translúcido</target>
      </trans-unit>
      <trans-unit id="Plastic/Transparent">
        <source>Plastic/Transparent</source>
        <target>Plástico/Transparente</target>
      </trans-unit>
      <trans-unit id="PlasticVinyl">
        <source>PlasticVinyl</source>
        <target>Plástico de vinil</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localname:Plastic">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Platinum">
        <source>Platinum</source>
        <target>Platina</target>
      </trans-unit>
      <trans-unit id="Platinum - polished">
        <source>Platinum - polished</source>
        <target>Platina - Polida</target>
      </trans-unit>
      <trans-unit id="Plywood - Maple veneer - Satin varnish">
        <source>Plywood - Maple veneer - Satin varnish</source>
        <target>Madeira compensada – Bordo revestido – Verniz acetinado</target>
      </trans-unit>
      <trans-unit id="Plywood - Maple veneer - Unfinished">
        <source>Plywood - Maple veneer - Unfinished</source>
        <target>Madeira compensada – Bordo revestido – Sem acabamento</target>
      </trans-unit>
      <trans-unit id="Plywood side - 5-ply">
        <source>Plywood side - 5-ply</source>
        <target>Madeira compensada – 5 camadas</target>
      </trans-unit>
      <trans-unit id="Plywood side - 7-ply">
        <source>Plywood side - 7-ply</source>
        <target>Madeira compensada – 7 camadas</target>
      </trans-unit>
      <trans-unit id="PointLight-001">
        <source>PointLight-001</source>
        <target>Luz pontual</target>
      </trans-unit>
      <trans-unit id="Polyamide 11 powder for laser sintering">
        <source>Polyamide 11 powder for laser sintering</source>
        <target>Poliamida 11 em pó para sinterização a laser</target>
      </trans-unit>
      <trans-unit id="Polyamide 12 powder for laser sintering">
        <source>Polyamide 12 powder for laser sintering</source>
        <target>Poliamida 12 em pó para sinterização a laser</target>
      </trans-unit>
      <trans-unit id="Polycarbonate - bronze">
        <source>Polycarbonate - bronze</source>
        <target>Policarbonato - Bronze</target>
      </trans-unit>
      <trans-unit id="Polycarbonate - clear">
        <source>Polycarbonate - clear</source>
        <target>Policarbonato - Transparente</target>
      </trans-unit>
      <trans-unit id="Polystyrene - white">
        <source>Polystyrene - white</source>
        <target>Poliestireno - Branco</target>
      </trans-unit>
      <trans-unit id="Polyurethane - grey">
        <source>Polyurethane - grey</source>
        <target>Poliuretano - Cinza</target>
      </trans-unit>
      <trans-unit id="Pores_label">
        <source>Pores</source>
        <target>Poros</target>
      </trans-unit>
      <trans-unit id="Pores_label:tooltip">
        <source>Enables pores.</source>
        <target>Ativa os poros.</target>
      </trans-unit>
      <trans-unit id="Powder Coat Rough">
        <source>Powder Coat Rough</source>
        <target>Revestimento bruto</target>
      </trans-unit>
      <trans-unit id="Powder Coat Smooth">
        <source>Powder Coat Smooth</source>
        <target>Revestimento suave</target>
      </trans-unit>
      <trans-unit id="Preview a texture on a flat surface.">
        <source>Preview a texture on a flat surface.</source>
        <target>Visualizar uma textura em uma superfície plana.</target>
      </trans-unit>
      <trans-unit id="Preview material as a pool of liquid.">
        <source>Preview material as a pool of liquid.</source>
        <target>Visualizar o material como uma piscina de líquido.</target>
      </trans-unit>
      <trans-unit id="Preview material on a advanced material surface.">
        <source>Preview material on a advanced material surface.</source>
        <target>Visualizar o material em uma superfície de materiais avançada.</target>
      </trans-unit>
      <trans-unit id="Preview material on a flat surface.">
        <source>Preview material on a flat surface.</source>
        <target>Visualizar o material em uma superfície plana.</target>
      </trans-unit>
      <trans-unit id="Prism Glazing material.">
        <source>Prism Glazing material.</source>
        <target>Material de vidraça em prisma.</target>
      </trans-unit>
      <trans-unit id="Prism layered material.">
        <source>Prism layered material.</source>
        <target>Material de prisma em camadas.</target>
      </trans-unit>
      <trans-unit id="Prism metal material.">
        <source>Prism metal material.</source>
        <target>Material da chapa do prisma.</target>
      </trans-unit>
      <trans-unit id="Prism opaque material.">
        <source>Prism opaque material.</source>
        <target>Material de prisma opaco.</target>
      </trans-unit>
      <trans-unit id="Prism transparent material.">
        <source>Prism transparent material.</source>
        <target>Material de prisma transparente.</target>
      </trans-unit>
      <trans-unit id="Prism wood material.">
        <source>Prism wood material.</source>
        <target>Material da madeira de prisma.</target>
      </trans-unit>
      <trans-unit id="Prism-001">
        <source>Prism-001</source>
        <target>Fibra de carbono - Simples</target>
      </trans-unit>
      <trans-unit id="Prism-002">
        <source>Prism-002</source>
        <target>Fibra de carbono - Sarja</target>
      </trans-unit>
      <trans-unit id="Prism-003">
        <source>Prism-003</source>
        <target>Pintura - Metálica (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-004">
        <source>Prism-004</source>
        <target>Pintura - Metálica (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-005">
        <source>Prism-005</source>
        <target>Pintura - Metálica (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-006">
        <source>Prism-006</source>
        <target>Pintura - Metálica (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-007">
        <source>Prism-007</source>
        <target>Pintura - Metálica (Prata)</target>
      </trans-unit>
      <trans-unit id="Prism-008">
        <source>Prism-008</source>
        <target>Pintura - Metálica (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-009">
        <source>Prism-009</source>
        <target>Pintura - Metálica (Cinza escuro)</target>
      </trans-unit>
      <trans-unit id="Prism-010">
        <source>Prism-010</source>
        <target>Pintura - Metalizada (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-011">
        <source>Prism-011</source>
        <target>Pintura - Metalizada (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-012">
        <source>Prism-012</source>
        <target>Pintura - Metalizada (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-013">
        <source>Prism-013</source>
        <target>Pintura - Metalizada (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-014">
        <source>Prism-014</source>
        <target>Pintura - Metalizada (Prata)</target>
      </trans-unit>
      <trans-unit id="Prism-015">
        <source>Prism-015</source>
        <target>Pintura - Metalizada (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-016">
        <source>Prism-016</source>
        <target>Pintura - Metalizada (Cinza escuro)</target>
      </trans-unit>
      <trans-unit id="Prism-017">
        <source>Prism-017</source>
        <target>Alumínio - Escovado linear</target>
      </trans-unit>
      <trans-unit id="Prism-018">
        <source>Prism-018</source>
        <target>Alumínio - Escovado radial</target>
      </trans-unit>
      <trans-unit id="Prism-019">
        <source>Prism-019</source>
        <target>Malha de alumínio - Ranhura empilhada</target>
      </trans-unit>
      <trans-unit id="Prism-020">
        <source>Prism-020</source>
        <target>Malha de alumínio - Ranhura</target>
      </trans-unit>
      <trans-unit id="Prism-021">
        <source>Prism-021</source>
        <target>Malha de alumínio - Furos grandes</target>
      </trans-unit>
      <trans-unit id="Prism-022">
        <source>Prism-022</source>
        <target>Malha de alumínio - Furos pequenos</target>
      </trans-unit>
      <trans-unit id="Prism-023">
        <source>Prism-023</source>
        <target>Placa em losango de alumínio - Piso brite</target>
      </trans-unit>
      <trans-unit id="Prism-024">
        <source>Prism-024</source>
        <target>Placa em losango de alumínio - 1 barra</target>
      </trans-unit>
      <trans-unit id="Prism-025">
        <source>Prism-025</source>
        <target>Placa em losango de alumínio - 3 barras</target>
      </trans-unit>
      <trans-unit id="Prism-026">
        <source>Prism-026</source>
        <target>Alumínio - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Prism-027">
        <source>Prism-027</source>
        <target>Alumínio - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-028">
        <source>Prism-028</source>
        <target>Alumínio - Acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-029">
        <source>Prism-029</source>
        <target>Alumínio - Anodizado com brilho (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-030">
        <source>Prism-030</source>
        <target>Alumínio - Anodizado bruto (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-031">
        <source>Prism-031</source>
        <target>Alumínio - Anodizado com brilho (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-032">
        <source>Prism-032</source>
        <target>Alumínio - Anodizado bruto (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-033">
        <source>Prism-033</source>
        <target>Alumínio - Anodizado com brilho (vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-034">
        <source>Prism-034</source>
        <target>Alumínio - Anodizado bruto (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-035">
        <source>Prism-035</source>
        <target>Malha de latão - Ranhura empilhada</target>
      </trans-unit>
      <trans-unit id="Prism-036">
        <source>Prism-036</source>
        <target>Malha de latão - Ranhura</target>
      </trans-unit>
      <trans-unit id="Prism-037">
        <source>Prism-037</source>
        <target>Malha de latão - Furos grandes</target>
      </trans-unit>
      <trans-unit id="Prism-038">
        <source>Prism-038</source>
        <target>Malha de latão - Furos pequenos</target>
      </trans-unit>
      <trans-unit id="Prism-039">
        <source>Prism-039</source>
        <target>Latão - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Prism-040">
        <source>Prism-040</source>
        <target>Latão - Fosco</target>
      </trans-unit>
      <trans-unit id="Prism-041">
        <source>Prism-041</source>
        <target>Malha de latão - Expandido fino</target>
      </trans-unit>
      <trans-unit id="Prism-042">
        <source>Prism-042</source>
        <target>Latão - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-043">
        <source>Prism-043</source>
        <target>Malha de latão - Tela pequena</target>
      </trans-unit>
      <trans-unit id="Prism-044">
        <source>Prism-044</source>
        <target>Bronze - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-045">
        <source>Prism-045</source>
        <target>Bronze - Pátina</target>
      </trans-unit>
      <trans-unit id="Prism-046">
        <source>Prism-046</source>
        <target>Cromado - Preto</target>
      </trans-unit>
      <trans-unit id="Prism-047">
        <source>Prism-047</source>
        <target>Cromado</target>
      </trans-unit>
      <trans-unit id="Prism-048">
        <source>Prism-048</source>
        <target>Cobre - Escovado radial</target>
      </trans-unit>
      <trans-unit id="Prism-049">
        <source>Prism-049</source>
        <target>Cobre - Pátina</target>
      </trans-unit>
      <trans-unit id="Prism-050">
        <source>Prism-050</source>
        <target>Cobre - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-051">
        <source>Prism-051</source>
        <target>Malha de cobre - Tela pequena</target>
      </trans-unit>
      <trans-unit id="Prism-052">
        <source>Prism-052</source>
        <target>Ouro - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-053">
        <source>Prism-053</source>
        <target>Níquel - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-054">
        <source>Prism-054</source>
        <target>Níquel - Acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-055">
        <source>Prism-055</source>
        <target>Platina - Polida</target>
      </trans-unit>
      <trans-unit id="Prism-056">
        <source>Prism-056</source>
        <target>Prata - Polida</target>
      </trans-unit>
      <trans-unit id="Prism-057">
        <source>Prism-057</source>
        <target>Prata - Acetinada</target>
      </trans-unit>
      <trans-unit id="Prism-058">
        <source>Prism-058</source>
        <target>Aço inoxidável - Escovado linear longo</target>
      </trans-unit>
      <trans-unit id="Prism-059">
        <source>Prism-059</source>
        <target>Aço inoxidável - Escovado radial</target>
      </trans-unit>
      <trans-unit id="Prism-060">
        <source>Prism-060</source>
        <target>Aço inoxidável - Escovado radial sobreposto</target>
      </trans-unit>
      <trans-unit id="Prism-061">
        <source>Prism-061</source>
        <target>Aço inoxidável - Escovado linear curto</target>
      </trans-unit>
      <trans-unit id="Prism-062">
        <source>Prism-062</source>
        <target>Malha de aço inoxidável - Ranhura empilhada</target>
      </trans-unit>
      <trans-unit id="Prism-063">
        <source>Prism-063</source>
        <target>Malha de aço inoxidável - Ranhura</target>
      </trans-unit>
      <trans-unit id="Prism-064">
        <source>Prism-064</source>
        <target>Malha de aço inoxidável - Furos grandes</target>
      </trans-unit>
      <trans-unit id="Prism-065">
        <source>Prism-065</source>
        <target>Malha de aço inoxidável - Furos pequenos</target>
      </trans-unit>
      <trans-unit id="Prism-066">
        <source>Prism-066</source>
        <target>Placa em losango em aço inoxidável - Piso brite</target>
      </trans-unit>
      <trans-unit id="Prism-067">
        <source>Prism-067</source>
        <target>Placa em losango em aço inoxidável - 1 barra</target>
      </trans-unit>
      <trans-unit id="Prism-068">
        <source>Prism-068</source>
        <target>Placa em losango em aço inoxidável - 3 barras</target>
      </trans-unit>
      <trans-unit id="Prism-069">
        <source>Prism-069</source>
        <target>Malha inoxidável - Expandida grossa</target>
      </trans-unit>
      <trans-unit id="Prism-070">
        <source>Prism-070</source>
        <target>Malha inoxidável - Expandida fina</target>
      </trans-unit>
      <trans-unit id="Prism-071">
        <source>Prism-071</source>
        <target>Aço inoxidável - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Prism-072">
        <source>Prism-072</source>
        <target>Aço Inoxidável - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-073">
        <source>Prism-073</source>
        <target>Aço inoxidável - Acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-074">
        <source>Prism-074</source>
        <target>Malha de aço inoxidável - Quadrado grande</target>
      </trans-unit>
      <trans-unit id="Prism-075">
        <source>Prism-075</source>
        <target>Malha de aço inoxidável - Quadrado grande empilhado</target>
      </trans-unit>
      <trans-unit id="Prism-076">
        <source>Prism-076</source>
        <target>Malha de aço inoxidável - Quadrado pequeno</target>
      </trans-unit>
      <trans-unit id="Prism-077">
        <source>Prism-077</source>
        <target>Malha de aço inoxidável - Quadrado pequeno empilhado</target>
      </trans-unit>
      <trans-unit id="Prism-078">
        <source>Prism-078</source>
        <target>Malha de aço inoxidável - Fiação</target>
      </trans-unit>
      <trans-unit id="Prism-079">
        <source>Prism-079</source>
        <target>Placa em losango em aço - Piso de brite</target>
      </trans-unit>
      <trans-unit id="Prism-080">
        <source>Prism-080</source>
        <target>Placa em losango em aço - 1 barra</target>
      </trans-unit>
      <trans-unit id="Prism-081">
        <source>Prism-081</source>
        <target>Placa em losango em aço - 3 barras</target>
      </trans-unit>
      <trans-unit id="Prism-082">
        <source>Prism-082</source>
        <target>Aço - Galvanizado (Pequeno)</target>
      </trans-unit>
      <trans-unit id="Prism-083">
        <source>Prism-083</source>
        <target>Aço - Galvanizado (Grande)</target>
      </trans-unit>
      <trans-unit id="Prism-084">
        <source>Prism-084</source>
        <target>Aço - Bruto</target>
      </trans-unit>
      <trans-unit id="Prism-085">
        <source>Prism-085</source>
        <target>Titânio - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-086">
        <source>Prism-086</source>
        <target>Titânio - Acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-087">
        <source>Prism-087</source>
        <target>Couro - Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-088">
        <source>Prism-088</source>
        <target>Couro - Envelhecido</target>
      </trans-unit>
      <trans-unit id="Prism-089">
        <source>Prism-089</source>
        <target>Pintura - Esmalte com brilho (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-090">
        <source>Prism-090</source>
        <target>Pintura - Esmalte com brilho (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-091">
        <source>Prism-091</source>
        <target>Pintura - Esmalte com brilho (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-092">
        <source>Prism-092</source>
        <target>Pintura - Esmalte com brilho (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-093">
        <source>Prism-093</source>
        <target>Pintura - Esmalte com brilho (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-094">
        <source>Prism-094</source>
        <target>Pintura - Esmalte com brilho (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-095">
        <source>Prism-095</source>
        <target>Pintura - Esmalte com brilho (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-096">
        <source>Prism-096</source>
        <target>Revestimento (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-097">
        <source>Prism-097</source>
        <target>Revestimento (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-098">
        <source>Prism-098</source>
        <target>Revestimento (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-099">
        <source>Prism-099</source>
        <target>Revestimento (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-100">
        <source>Prism-100</source>
        <target>Revestimento (Cinza escuro)</target>
      </trans-unit>
      <trans-unit id="Prism-101">
        <source>Prism-101</source>
        <target>Revestimento (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-102">
        <source>Prism-102</source>
        <target>Revestimento (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-103">
        <source>Prism-103</source>
        <target>Revestimento (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-104">
        <source>Prism-104</source>
        <target>Revestimento - Bruto (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-105">
        <source>Prism-105</source>
        <target>Revestimento - Bruto (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-106">
        <source>Prism-106</source>
        <target>Revestimento - Bruto (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-107">
        <source>Prism-107</source>
        <target>Revestimento - Bruto (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-108">
        <source>Prism-108</source>
        <target>Revestimento - Bruto (Cinza escuro)</target>
      </trans-unit>
      <trans-unit id="Prism-109">
        <source>Prism-109</source>
        <target>Revestimento - Bruto (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-110">
        <source>Prism-110</source>
        <target>Revestimento - Bruto (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-1100">
        <source>Prism-1100</source>
        <target>Concreto – Moldado no local</target>
      </trans-unit>
      <trans-unit id="Prism-1101">
        <source>Prism-1101</source>
        <target>Concreto – Moldado no local – Furos da cofragem</target>
      </trans-unit>
      <trans-unit id="Prism-1102">
        <source>Prism-1102</source>
        <target>CMU – Nervurado – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-1103">
        <source>Prism-1103</source>
        <target>CMU – Nervurado – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-1104">
        <source>Prism-1104</source>
        <target>CMU – Nervurado – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-1105">
        <source>Prism-1105</source>
        <target>Cerâmica – Areia</target>
      </trans-unit>
      <trans-unit id="Prism-1106">
        <source>Prism-1106</source>
        <target>Ardósia – Piso – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Prism-1107">
        <source>Prism-1107</source>
        <target>Reboco básico – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-1108">
        <source>Prism-1108</source>
        <target>Reboco básico – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-1109">
        <source>Prism-1109</source>
        <target>Pedra – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-111">
        <source>Prism-111</source>
        <target>Revestimento - Bruto (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-1110">
        <source>Prism-1110</source>
        <target>Pedra – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-1111">
        <source>Prism-1111</source>
        <target>Mármore – Branco/verde</target>
      </trans-unit>
      <trans-unit id="Prism-1112">
        <source>Prism-1112</source>
        <target>Cerâmica – Brilhante – Verde escuro</target>
      </trans-unit>
      <trans-unit id="Prism-1113">
        <source>Prism-1113</source>
        <target>Cerâmica – Brilhante – Bege</target>
      </trans-unit>
      <trans-unit id="Prism-1114">
        <source>Prism-1114</source>
        <target>Bambu – Manufaturado – Piso semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-1115">
        <source>Prism-1115</source>
        <target>Grama – Campo original</target>
      </trans-unit>
      <trans-unit id="Prism-1116">
        <source>Prism-1116</source>
        <target>Grama – Alta qualidade</target>
      </trans-unit>
      <trans-unit id="Prism-1117">
        <source>Prism-1117</source>
        <target>CMU – Nervurado – Empilhado – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-1118">
        <source>Prism-1118</source>
        <target>CMU – Nervurado – Empilhado – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-1119">
        <source>Prism-1119</source>
        <target>CMU – Nervurado – Empilhado – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-112">
        <source>Prism-112</source>
        <target>Plástico - Com brilho (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-1120">
        <source>Prism-1120</source>
        <target>CMU – Mata-junta – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-1121">
        <source>Prism-1121</source>
        <target>CMU – Mata-junta – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-1122">
        <source>Prism-1122</source>
        <target>CMU – Mata-junta em pilha – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-1123">
        <source>Prism-1123</source>
        <target>CMU – Mata-junta em pilha – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-1124">
        <source>Prism-1124</source>
        <target>CMU – Face dividida – Mata-junta – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-1125">
        <source>Prism-1125</source>
        <target>CMU – Face dividida – Mata-junta – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-1126">
        <source>Prism-1126</source>
        <target>CMU – Face dividida – Mata-junta – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-1127">
        <source>Prism-1127</source>
        <target>Concreto – Rugoso pré-moldado</target>
      </trans-unit>
      <trans-unit id="Prism-1128">
        <source>Prism-1128</source>
        <target>Concreto – Moldado no local – Placas pré-moldadas</target>
      </trans-unit>
      <trans-unit id="Prism-1129">
        <source>Prism-1129</source>
        <target>Telhas de asfalto – Padrão – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-113">
        <source>Prism-113</source>
        <target>Plástico - Fosco (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-1130">
        <source>Prism-1130</source>
        <target>Telhas de asfalto – Padrão – Marrom escuro</target>
      </trans-unit>
      <trans-unit id="Prism-1131">
        <source>Prism-1131</source>
        <target>Telhas de asfalto – Padrão – Verde</target>
      </trans-unit>
      <trans-unit id="Prism-1132">
        <source>Prism-1132</source>
        <target>Telhas de asfalto – Padrão – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-1133">
        <source>Prism-1133</source>
        <target>Telhas de asfalto – Padrão – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-1134">
        <source>Prism-1134</source>
        <target>Telhas de asfalto – Padrão – Marrom claro</target>
      </trans-unit>
      <trans-unit id="Prism-1135">
        <source>Prism-1135</source>
        <target>Telhas de asfalto – Padrão – Marrom médio</target>
      </trans-unit>
      <trans-unit id="Prism-1136">
        <source>Prism-1136</source>
        <target>Ardósia – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-1137">
        <source>Prism-1137</source>
        <target>Membrana de borracha</target>
      </trans-unit>
      <trans-unit id="Prism-1138">
        <source>Prism-1138</source>
        <target>Termoplástico</target>
      </trans-unit>
      <trans-unit id="Prism-1139">
        <source>Prism-1139</source>
        <target>Junta em pé – Metal – Marrom escuro</target>
      </trans-unit>
      <trans-unit id="Prism-114">
        <source>Prism-114</source>
        <target>Plástico - Com brilho (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-1140">
        <source>Prism-1140</source>
        <target>Junta em pé – Metal – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Prism-1141">
        <source>Prism-1141</source>
        <target>Junta em pé – Metal – Verde</target>
      </trans-unit>
      <trans-unit id="Prism-1142">
        <source>Prism-1142</source>
        <target>Junta em pé – Metal – Marrom claro</target>
      </trans-unit>
      <trans-unit id="Prism-1143">
        <source>Prism-1143</source>
        <target>Junta em pé – Metal – Marrom médio</target>
      </trans-unit>
      <trans-unit id="Prism-1144">
        <source>Prism-1144</source>
        <target>Junta em pé – Metal – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-1145">
        <source>Prism-1145</source>
        <target>Junta em pé – Metal – Ardósia</target>
      </trans-unit>
      <trans-unit id="Prism-1146">
        <source>Prism-1146</source>
        <target>Junta em pé – Metal – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-1147">
        <source>Prism-1147</source>
        <target>Corrugado</target>
      </trans-unit>
      <trans-unit id="Prism-1148">
        <source>Prism-1148</source>
        <target>Corrugado – Nervura em caixa</target>
      </trans-unit>
      <trans-unit id="Prism-1149">
        <source>Prism-1149</source>
        <target>Ripas de madeira – Suaves – 4 pol.</target>
      </trans-unit>
      <trans-unit id="Prism-115">
        <source>Prism-115</source>
        <target>Plástico - Fosco (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-1150">
        <source>Prism-1150</source>
        <target>Placa e ripa</target>
      </trans-unit>
      <trans-unit id="Prism-1151">
        <source>Prism-1151</source>
        <target>Tapete - Listrado - Tonalidade cinza</target>
      </trans-unit>
      <trans-unit id="Prism-1152">
        <source>Prism-1152</source>
        <target>Concreto - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-1153">
        <source>Prism-1153</source>
        <target>Concreto - Polido - Envelhecido</target>
      </trans-unit>
      <trans-unit id="Prism-1154">
        <source>Prism-1154</source>
        <target>Mármore - Branco</target>
      </trans-unit>
      <trans-unit id="Prism-1155">
        <source>Prism-1155</source>
        <target>Mármore - Branco - Listrado</target>
      </trans-unit>
      <trans-unit id="Prism-1156">
        <source>Prism-1156</source>
        <target>Painéis de metal - Bege</target>
      </trans-unit>
      <trans-unit id="Prism-1157">
        <source>Prism-1157</source>
        <target>Painéis de metal - Azuis</target>
      </trans-unit>
      <trans-unit id="Prism-1158">
        <source>Prism-1158</source>
        <target>Painéis de metal - Marrons</target>
      </trans-unit>
      <trans-unit id="Prism-1159">
        <source>Prism-1159</source>
        <target>Painéis de metal - Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Prism-116">
        <source>Prism-116</source>
        <target>Plástico - Fosco (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-1160">
        <source>Prism-1160</source>
        <target>Painéis de metal - Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-1161">
        <source>Prism-1161</source>
        <target>Painéis de metal - Vermelhos</target>
      </trans-unit>
      <trans-unit id="Prism-1162">
        <source>Prism-1162</source>
        <target>Painéis de metal - Brancos</target>
      </trans-unit>
      <trans-unit id="Prism-1163">
        <source>Prism-1163</source>
        <target>Telhas de madeira - Cortadas - Telhado</target>
      </trans-unit>
      <trans-unit id="Prism-1164">
        <source>Prism-1164</source>
        <target>Telhas de madeira - Cortadas - Revestimento de parede</target>
      </trans-unit>
      <trans-unit id="Prism-1165">
        <source>Prism-1165</source>
        <target>Pedras rústicas</target>
      </trans-unit>
      <trans-unit id="Prism-1166">
        <source>Prism-1166</source>
        <target>Granito rústico</target>
      </trans-unit>
      <trans-unit id="Prism-1167">
        <source>Prism-1167</source>
        <target>Aço com emendas - Pátina de cobre</target>
      </trans-unit>
      <trans-unit id="Prism-1168">
        <source>Prism-1168</source>
        <target>Cerâmica - Calcário</target>
      </trans-unit>
      <trans-unit id="Prism-1169">
        <source>Prism-1169</source>
        <target>Material de base - Opaco</target>
      </trans-unit>
      <trans-unit id="Prism-117">
        <source>Prism-117</source>
        <target>Plástico - Com brilho (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-1170">
        <source>Prism-1170</source>
        <target>Material de base - Transparente</target>
      </trans-unit>
      <trans-unit id="Prism-1171">
        <source>Prism-1171</source>
        <target>Material de base - Metal</target>
      </trans-unit>
      <trans-unit id="Prism-1172">
        <source>Prism-1172</source>
        <target>Material de base - Em camadas</target>
      </trans-unit>
      <trans-unit id="Prism-1173">
        <source>Prism-1173</source>
        <target>Telhas de asfalto – Grau arquitetônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-1174">
        <source>Prism-1174</source>
        <target>Telhas de asfalto – Grau arquitetônico – Marrom</target>
      </trans-unit>
      <trans-unit id="Prism-1175">
        <source>Prism-1175</source>
        <target>Telhas de asfalto – Grau arquitetônico – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-1176">
        <source>Prism-1176</source>
        <target>Telhas de asfalto – Grau arquitetônico – Marrom claro</target>
      </trans-unit>
      <trans-unit id="Prism-1177">
        <source>Prism-1177</source>
        <target>Telhas de asfalto – Grau arquitetônico – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-1178">
        <source>Prism-1178</source>
        <target>Azulejos espanhóis – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-1179">
        <source>Prism-1179</source>
        <target>Azulejos espanhóis – Mescla</target>
      </trans-unit>
      <trans-unit id="Prism-118">
        <source>Prism-118</source>
        <target>Plástico - Fosco (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-1180">
        <source>Prism-1180</source>
        <target>Cerâmica – Imitação travertino</target>
      </trans-unit>
      <trans-unit id="Prism-1181">
        <source>Prism-1181</source>
        <target>Quartzo – Tom pastel</target>
      </trans-unit>
      <trans-unit id="Prism-1182">
        <source>Prism-1182</source>
        <target>Sólido – Lagoa azul</target>
      </trans-unit>
      <trans-unit id="Prism-1183">
        <source>Prism-1183</source>
        <target>Quartzo – Marrom ferrugem</target>
      </trans-unit>
      <trans-unit id="Prism-1184">
        <source>Prism-1184</source>
        <target>Quartzo – Areia enlameada</target>
      </trans-unit>
      <trans-unit id="Prism-1185">
        <source>Prism-1185</source>
        <target>Sólido – Areia do deserto</target>
      </trans-unit>
      <trans-unit id="Prism-1186">
        <source>Prism-1186</source>
        <target>Sólido – Rocha vulcânica</target>
      </trans-unit>
      <trans-unit id="Prism-1187">
        <source>Prism-1187</source>
        <target>Sólido – Prateado claro</target>
      </trans-unit>
      <trans-unit id="Prism-1188">
        <source>Prism-1188</source>
        <target>Quartzo – Neve</target>
      </trans-unit>
      <trans-unit id="Prism-119">
        <source>Prism-119</source>
        <target>Plástico - Com brilho (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-120">
        <source>Prism-120</source>
        <target>Plástico - Com brilho (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-121">
        <source>Prism-121</source>
        <target>Plástico - Fosco (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-122">
        <source>Prism-122</source>
        <target>Plástico - Textura - Aleatória</target>
      </trans-unit>
      <trans-unit id="Prism-123">
        <source>Prism-123</source>
        <target>Plástico - Texturizado - Normal</target>
      </trans-unit>
      <trans-unit id="Prism-124">
        <source>Prism-124</source>
        <target>Aço com emendas - Cobre</target>
      </trans-unit>
      <trans-unit id="Prism-125">
        <source>Prism-125</source>
        <target>Espelho</target>
      </trans-unit>
      <trans-unit id="Prism-126">
        <source>Prism-126</source>
        <target>Plástico - Com brilho (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-127">
        <source>Prism-127</source>
        <target>Plástico - Fosco (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-128">
        <source>Prism-128</source>
        <target>Plástico - Com brilho (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-129">
        <source>Prism-129</source>
        <target>Plástico - Fosco (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-130">
        <source>Prism-130</source>
        <target>Borracha - Macia</target>
      </trans-unit>
      <trans-unit id="Prism-131">
        <source>Prism-131</source>
        <target>Borracha - Rígida</target>
      </trans-unit>
      <trans-unit id="Prism-132">
        <source>Prism-132</source>
        <target>Borracha - Envelhecida</target>
      </trans-unit>
      <trans-unit id="Prism-133">
        <source>Prism-133</source>
        <target>Borracha - Com saliências</target>
      </trans-unit>
      <trans-unit id="Prism-134">
        <source>Prism-134</source>
        <target>Granito – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-135">
        <source>Prism-135</source>
        <target>Granito – Azul pérola</target>
      </trans-unit>
      <trans-unit id="Prism-136">
        <source>Prism-136</source>
        <target>Granito – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-137">
        <source>Prism-137</source>
        <target>Cobre – Bruto</target>
      </trans-unit>
      <trans-unit id="Prism-138">
        <source>Prism-138</source>
        <target>Cerejeira</target>
      </trans-unit>
      <trans-unit id="Prism-139">
        <source>Prism-139</source>
        <target>Cerejeira - Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-140">
        <source>Prism-140</source>
        <target>Mogno</target>
      </trans-unit>
      <trans-unit id="Prism-141">
        <source>Prism-141</source>
        <target>Mogno - Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-142">
        <source>Prism-142</source>
        <target>Cobre – Pátina pesada</target>
      </trans-unit>
      <trans-unit id="Prism-143">
        <source>Prism-143</source>
        <target>Tijolo - Em carreira - Mescla média</target>
      </trans-unit>
      <trans-unit id="Prism-144">
        <source>Prism-144</source>
        <target>Carvalho</target>
      </trans-unit>
      <trans-unit id="Prism-145">
        <source>Prism-145</source>
        <target>Carvalho - Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-146">
        <source>Prism-146</source>
        <target>Nogueira</target>
      </trans-unit>
      <trans-unit id="Prism-147">
        <source>Prism-147</source>
        <target>Nogueira - Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-148">
        <source>Prism-148</source>
        <target>Pinho</target>
      </trans-unit>
      <trans-unit id="Prism-149">
        <source>Prism-149</source>
        <target>Pinho - Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-150">
        <source>Prism-150</source>
        <target>Vidro (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-151">
        <source>Prism-151</source>
        <target>Vidro (Bronze)</target>
      </trans-unit>
      <trans-unit id="Prism-152">
        <source>Prism-152</source>
        <target>Vidro (Transparente)</target>
      </trans-unit>
      <trans-unit id="Prism-153">
        <source>Prism-153</source>
        <target>Vidro - Fosco</target>
      </trans-unit>
      <trans-unit id="Prism-154">
        <source>Prism-154</source>
        <target>Vidro (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-155">
        <source>Prism-155</source>
        <target>Vidro (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-156">
        <source>Prism-156</source>
        <target>Vidro (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-157">
        <source>Prism-157</source>
        <target>Vidro - Janela</target>
      </trans-unit>
      <trans-unit id="Prism-158">
        <source>Prism-158</source>
        <target>Vidro - Bolhas</target>
      </trans-unit>
      <trans-unit id="Prism-159">
        <source>Prism-159</source>
        <target>Vidro - Nuvens</target>
      </trans-unit>
      <trans-unit id="Prism-160">
        <source>Prism-160</source>
        <target>Vidro - Linhas</target>
      </trans-unit>
      <trans-unit id="Prism-161">
        <source>Prism-161</source>
        <target>Vidro - Mosaico</target>
      </trans-unit>
      <trans-unit id="Prism-162">
        <source>Prism-162</source>
        <target>Vidro - Ruído</target>
      </trans-unit>
      <trans-unit id="Prism-163">
        <source>Prism-163</source>
        <target>Vidro - Cor clara</target>
      </trans-unit>
      <trans-unit id="Prism-164">
        <source>Prism-164</source>
        <target>Vidro - Cor média</target>
      </trans-unit>
      <trans-unit id="Prism-165">
        <source>Prism-165</source>
        <target>Vidro - Cor forte</target>
      </trans-unit>
      <trans-unit id="Prism-166">
        <source>Prism-166</source>
        <target>Vidro - Cor clara (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-167">
        <source>Prism-167</source>
        <target>Vidro - Cor média (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-168">
        <source>Prism-168</source>
        <target>Vidro - Cor forte (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-169">
        <source>Prism-169</source>
        <target>Acrílico (Transparente)</target>
      </trans-unit>
      <trans-unit id="Prism-170">
        <source>Prism-170</source>
        <target>Acrílico (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-171">
        <source>Prism-171</source>
        <target>Policarbonato (Bronze)</target>
      </trans-unit>
      <trans-unit id="Prism-172">
        <source>Prism-172</source>
        <target>Policarbonato (Transparente)</target>
      </trans-unit>
      <trans-unit id="Prism-173">
        <source>Prism-173</source>
        <target>Asfalto</target>
      </trans-unit>
      <trans-unit id="Prism-174">
        <source>Prism-174</source>
        <target>Concreto</target>
      </trans-unit>
      <trans-unit id="Prism-175">
        <source>Prism-175</source>
        <target>Concreto - Azulejos</target>
      </trans-unit>
      <trans-unit id="Prism-176">
        <source>Prism-176</source>
        <target>Superfície – Granito</target>
      </trans-unit>
      <trans-unit id="Prism-177">
        <source>Prism-177</source>
        <target>Areia</target>
      </trans-unit>
      <trans-unit id="Prism-178">
        <source>Prism-178</source>
        <target>Granito - Preto e branco</target>
      </trans-unit>
      <trans-unit id="Prism-179">
        <source>Prism-179</source>
        <target>Superfície - Com brilho - Com saliências</target>
      </trans-unit>
      <trans-unit id="Prism-180">
        <source>Prism-180</source>
        <target>Superfície - Fosca</target>
      </trans-unit>
      <trans-unit id="Prism-181">
        <source>Prism-181</source>
        <target>Tijolo – Em carreira – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-182">
        <source>Prism-182</source>
        <target>Tijolo – Em carreira – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-183">
        <source>Prism-183</source>
        <target>Tijolo – Em carreira – Marrom</target>
      </trans-unit>
      <trans-unit id="Prism-184">
        <source>Prism-184</source>
        <target>Tijolo – Em carreira – Creme</target>
      </trans-unit>
      <trans-unit id="Prism-185">
        <source>Prism-185</source>
        <target>Tijolo – Camuflado – Mescla média</target>
      </trans-unit>
      <trans-unit id="Prism-186">
        <source>Prism-186</source>
        <target>Tijolo – Camuflado – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-187">
        <source>Prism-187</source>
        <target>Tijolo – Camuflado – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-188">
        <source>Prism-188</source>
        <target>Tijolo – Camuflado – Marrom</target>
      </trans-unit>
      <trans-unit id="Prism-189">
        <source>Prism-189</source>
        <target>Tijolo – Camuflado – Creme</target>
      </trans-unit>
      <trans-unit id="Prism-190">
        <source>Prism-190</source>
        <target>Concreto – Polido – Manchado marrom</target>
      </trans-unit>
      <trans-unit id="Prism-191">
        <source>Prism-191</source>
        <target>Concreto – Polido – Envelhecido – Manchado marrom</target>
      </trans-unit>
      <trans-unit id="Prism-192">
        <source>Prism-192</source>
        <target>Ripas de madeira – Suaves – 6 pol.</target>
      </trans-unit>
      <trans-unit id="Prism-193">
        <source>Prism-193</source>
        <target>Ripas de madeira – Suaves – 8 pol.</target>
      </trans-unit>
      <trans-unit id="Prism-194">
        <source>Prism-194</source>
        <target>Ripas de madeira – Madeira – 4 pol.</target>
      </trans-unit>
      <trans-unit id="Prism-195">
        <source>Prism-195</source>
        <target>Ripas de madeira – Madeira – 6 pol.</target>
      </trans-unit>
      <trans-unit id="Prism-196">
        <source>Prism-196</source>
        <target>Ripas de madeira – Madeira – 8 pol.</target>
      </trans-unit>
      <trans-unit id="Prism-197">
        <source>Prism-197</source>
        <target>Água – Piscina</target>
      </trans-unit>
      <trans-unit id="Prism-198">
        <source>Prism-198</source>
        <target>Água – Mar tranquilo</target>
      </trans-unit>
      <trans-unit id="Prism-199">
        <source>Prism-199</source>
        <target>Água – Mar ondulado</target>
      </trans-unit>
      <trans-unit id="Prism-200">
        <source>Prism-200</source>
        <target>Areia – Suave</target>
      </trans-unit>
      <trans-unit id="Prism-2000">
        <source>Prism-2000</source>
        <target>Transparente – Painel único</target>
      </trans-unit>
      <trans-unit id="Prism-2001">
        <source>Prism-2001</source>
        <target>Verde – Painel único</target>
      </trans-unit>
      <trans-unit id="Prism-2002">
        <source>Prism-2002</source>
        <target>Cinza – Painel único</target>
      </trans-unit>
      <trans-unit id="Prism-2003">
        <source>Prism-2003</source>
        <target>Azul – Painel único</target>
      </trans-unit>
      <trans-unit id="Prism-2004">
        <source>Prism-2004</source>
        <target>Azul esverdeado – Painel único</target>
      </trans-unit>
      <trans-unit id="Prism-2005">
        <source>Prism-2005</source>
        <target>Bronze – Painel único</target>
      </trans-unit>
      <trans-unit id="Prism-2006">
        <source>Prism-2006</source>
        <target>Transparente – Isolamento</target>
      </trans-unit>
      <trans-unit id="Prism-2007">
        <source>Prism-2007</source>
        <target>Verde – Isolamento</target>
      </trans-unit>
      <trans-unit id="Prism-2008">
        <source>Prism-2008</source>
        <target>Cinza – Isolamento</target>
      </trans-unit>
      <trans-unit id="Prism-2009">
        <source>Prism-2009</source>
        <target>Azul – Isolamento</target>
      </trans-unit>
      <trans-unit id="Prism-201">
        <source>Prism-201</source>
        <target>Areia – Praia</target>
      </trans-unit>
      <trans-unit id="Prism-2010">
        <source>Prism-2010</source>
        <target>Azul esverdeado – Isolamento</target>
      </trans-unit>
      <trans-unit id="Prism-2011">
        <source>Prism-2011</source>
        <target>Bronze – Isolamento</target>
      </trans-unit>
      <trans-unit id="Prism-2012">
        <source>Prism-2012</source>
        <target>Transparente – Isolamento – Baixa emissividade</target>
      </trans-unit>
      <trans-unit id="Prism-2013">
        <source>Prism-2013</source>
        <target>Cinza – Painel único – Alta refletividade</target>
      </trans-unit>
      <trans-unit id="Prism-2014">
        <source>Prism-2014</source>
        <target>Cinza – Isolamento – Alta refletividade</target>
      </trans-unit>
      <trans-unit id="Prism-2015">
        <source>Prism-2015</source>
        <target>Transparente – Ligeiramente fosco</target>
      </trans-unit>
      <trans-unit id="Prism-2016">
        <source>Prism-2016</source>
        <target>Transparente – Fosco</target>
      </trans-unit>
      <trans-unit id="Prism-2017">
        <source>Prism-2017</source>
        <target>Transparente – Padrão de segurança – Retângulos</target>
      </trans-unit>
      <trans-unit id="Prism-2018">
        <source>Prism-2018</source>
        <target>Transparente – Padrão de segurança – Círculos</target>
      </trans-unit>
      <trans-unit id="Prism-2019">
        <source>Prism-2019</source>
        <target>Transparente – Padrão de segurança – Pontos 2 níveis</target>
      </trans-unit>
      <trans-unit id="Prism-202">
        <source>Prism-202</source>
        <target>Tecido (Marrom claro)</target>
      </trans-unit>
      <trans-unit id="Prism-2020">
        <source>Prism-2020</source>
        <target>Transparente – Padrão de segurança – Quadriculado 2 níveis</target>
      </trans-unit>
      <trans-unit id="Prism-2021">
        <source>Prism-2021</source>
        <target>Transparente – Padrão de segurança – Listras</target>
      </trans-unit>
      <trans-unit id="Prism-2022">
        <source>Prism-2022</source>
        <target>Transparente – Padrão de segurança – Curvas</target>
      </trans-unit>
      <trans-unit id="Prism-2023">
        <source>Prism-2023</source>
        <target>Material de base – Vidraça</target>
      </trans-unit>
      <trans-unit id="Prism-2024">
        <source>Prism-2024</source>
        <target>Azulejos – 4x1 pol. corrido – Mosaico de vidro</target>
      </trans-unit>
      <trans-unit id="Prism-2025">
        <source>Prism-2025</source>
        <target>Azulejos – 2 pol. hexagonal – Mármore branco</target>
      </trans-unit>
      <trans-unit id="Prism-2026">
        <source>Prism-2026</source>
        <target>Azulejos – 4x1 pol. ziguezague – Mármore branco</target>
      </trans-unit>
      <trans-unit id="Prism-2027">
        <source>Prism-2027</source>
        <target>Azulejos – Mistura 02 – Pedra e cerâmica</target>
      </trans-unit>
      <trans-unit id="Prism-2028">
        <source>Prism-2028</source>
        <target>Azulejos – 2x1 pol. vime trançado – Mármore branco e preto</target>
      </trans-unit>
      <trans-unit id="Prism-2029">
        <source>Prism-2029</source>
        <target>Azulejos – 6x3 pol. corrido – Mármore rosa</target>
      </trans-unit>
      <trans-unit id="Prism-203">
        <source>Prism-203</source>
        <target>Azulejos – 6x3 pol. corrido – Branco brilhante</target>
      </trans-unit>
      <trans-unit id="Prism-2030">
        <source>Prism-2030</source>
        <target>Azulejos – 5x1 pol. trançado – Vidro e pedra</target>
      </trans-unit>
      <trans-unit id="Prism-2031">
        <source>Prism-2031</source>
        <target>Piso – Cerejeira</target>
      </trans-unit>
      <trans-unit id="Prism-2032">
        <source>Prism-2032</source>
        <target>Piso – Carvalho vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-2033">
        <source>Prism-2033</source>
        <target>Piso – Carvalho vermelho – Marrom manchado</target>
      </trans-unit>
      <trans-unit id="Prism-2034">
        <source>Prism-2034</source>
        <target>Piso – Carvalho vermelho – Oleado</target>
      </trans-unit>
      <trans-unit id="Prism-2035">
        <source>Prism-2035</source>
        <target>Piso – Bordo</target>
      </trans-unit>
      <trans-unit id="Prism-2036">
        <source>Prism-2036</source>
        <target>Piso – Bambu</target>
      </trans-unit>
      <trans-unit id="Prism-2037">
        <source>Prism-2037</source>
        <target>Piso – Nogueira – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-2038">
        <source>Prism-2038</source>
        <target>Piso – Imitação de mogno</target>
      </trans-unit>
      <trans-unit id="Prism-2039">
        <source>Prism-2039</source>
        <target>Piso – Nogueira</target>
      </trans-unit>
      <trans-unit id="Prism-204">
        <source>Prism-204</source>
        <target>Pintura - Esmalte com brilho (Cinza escuro)</target>
      </trans-unit>
      <trans-unit id="Prism-2040">
        <source>Prism-2040</source>
        <target>Piso – Carvalho envelhecido</target>
      </trans-unit>
      <trans-unit id="Prism-2041">
        <source>Prism-2041</source>
        <target>Piso – Carvalho – Reutilizado – Rústico</target>
      </trans-unit>
      <trans-unit id="Prism-2042">
        <source>Prism-2042</source>
        <target>Piso – Bordo raspado manualmente</target>
      </trans-unit>
      <trans-unit id="Prism-2043">
        <source>Prism-2043</source>
        <target>Piso – Pinho</target>
      </trans-unit>
      <trans-unit id="Prism-2044">
        <source>Prism-2044</source>
        <target>Piso – Freixo branco</target>
      </trans-unit>
      <trans-unit id="Prism-2045">
        <source>Prism-2045</source>
        <target>Azulejos de carpete – 24x24 pol. – Listrado escuro – Alinhado</target>
      </trans-unit>
      <trans-unit id="Prism-2046">
        <source>Prism-2046</source>
        <target>Azulejos de carpete – 24x24 pol. – Listrado médio – Alinhado</target>
      </trans-unit>
      <trans-unit id="Prism-2047">
        <source>Prism-2047</source>
        <target>Azulejos de carpete – 24x24 pol. – Listrado claro – Alinhado</target>
      </trans-unit>
      <trans-unit id="Prism-2048">
        <source>Prism-2048</source>
        <target>Azulejos de carpete – 24x24 pol. – Listrado escuro – Empilhado</target>
      </trans-unit>
      <trans-unit id="Prism-2049">
        <source>Prism-2049</source>
        <target>Azulejos de carpete – 24x24 pol. – Listrado médio – Empilhado</target>
      </trans-unit>
      <trans-unit id="Prism-205">
        <source>Prism-205</source>
        <target>Superfície - Medida - 12 pol.</target>
      </trans-unit>
      <trans-unit id="Prism-2050">
        <source>Prism-2050</source>
        <target>Azulejos de carpete – 24x24 pol. – Listrado claro – Empilhado</target>
      </trans-unit>
      <trans-unit id="Prism-2051">
        <source>Prism-2051</source>
        <target>Faixas de carpete – 36x12 pol. – Listrado escuro-claro</target>
      </trans-unit>
      <trans-unit id="Prism-2052">
        <source>Prism-2052</source>
        <target>Faixas de carpete – 36x12 pol. – Listrado médio-claro</target>
      </trans-unit>
      <trans-unit id="Prism-2053">
        <source>Prism-2053</source>
        <target>Faixas de carpete – 36x12 pol. – Listrado escuro-médio</target>
      </trans-unit>
      <trans-unit id="Prism-2054">
        <source>Prism-2054</source>
        <target>Telhas de ardósia – Verde claro</target>
      </trans-unit>
      <trans-unit id="Prism-2055">
        <source>Prism-2055</source>
        <target>Telhas de ardósia – Verde escuro</target>
      </trans-unit>
      <trans-unit id="Prism-2056">
        <source>Prism-2056</source>
        <target>Telhas de ardósia – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-2057">
        <source>Prism-2057</source>
        <target>Telhas de ardósia – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Prism-2058">
        <source>Prism-2058</source>
        <target>Telhas de ardósia – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-2059">
        <source>Prism-2059</source>
        <target>Piso – Pinho de Óregon – Natural</target>
      </trans-unit>
      <trans-unit id="Prism-206">
        <source>Prism-206</source>
        <target>Superfície - medida - 10 cm</target>
      </trans-unit>
      <trans-unit id="Prism-2060">
        <source>Prism-2060</source>
        <target>Piso – Pinho de Óregon – Oleado branco</target>
      </trans-unit>
      <trans-unit id="Prism-2061">
        <source>Prism-2061</source>
        <target>Piso – Pinho de Óregon – Oleado claro</target>
      </trans-unit>
      <trans-unit id="Prism-2062">
        <source>Prism-2062</source>
        <target>Piso – Carvalho branco – Natural</target>
      </trans-unit>
      <trans-unit id="Prism-2063">
        <source>Prism-2063</source>
        <target>Piso – Carvalho branco – Oleado branco</target>
      </trans-unit>
      <trans-unit id="Prism-2064">
        <source>Prism-2064</source>
        <target>Piso – Carvalho branco – Oleado claro</target>
      </trans-unit>
      <trans-unit id="Prism-207">
        <source>Prism-207</source>
        <target>Vidro - Fosco médio</target>
      </trans-unit>
      <trans-unit id="Prism-208">
        <source>Prism-208</source>
        <target>Vidro - Fosco claro</target>
      </trans-unit>
      <trans-unit id="Prism-209">
        <source>Prism-209</source>
        <target>Telhas de madeira – Divisão manual – Telhado</target>
      </trans-unit>
      <trans-unit id="Prism-210">
        <source>Prism-210</source>
        <target>Telhas de madeira – Divisão manual – Revestimento lateral</target>
      </trans-unit>
      <trans-unit id="Prism-211">
        <source>Prism-211</source>
        <target>Pedras de parede</target>
      </trans-unit>
      <trans-unit id="Prism-212">
        <source>Prism-212</source>
        <target>Cerâmica – Padrão de madeira</target>
      </trans-unit>
      <trans-unit id="Prism-213">
        <source>Prism-213</source>
        <target>Tecido (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-214">
        <source>Prism-214</source>
        <target>Tecido (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-215">
        <source>Prism-215</source>
        <target>Tecido (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-216">
        <source>Prism-216</source>
        <target>Tecido (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-217">
        <source>Prism-217</source>
        <target>Tecido (Sarja)</target>
      </trans-unit>
      <trans-unit id="Prism-218">
        <source>Prism-218</source>
        <target>Alumínio - Fundido</target>
      </trans-unit>
      <trans-unit id="Prism-219">
        <source>Prism-219</source>
        <target>Malha de alumínio - Espessura expandida</target>
      </trans-unit>
      <trans-unit id="Prism-220">
        <source>Prism-220</source>
        <target>Malha de alumínio - Espessura expandida</target>
      </trans-unit>
      <trans-unit id="Prism-221">
        <source>Prism-221</source>
        <target>Aço - Escovado linear longo</target>
      </trans-unit>
      <trans-unit id="Prism-222">
        <source>Prism-222</source>
        <target>Aço - Escovado radial</target>
      </trans-unit>
      <trans-unit id="Prism-223">
        <source>Prism-223</source>
        <target>Aço - Escovado radial sobreposto</target>
      </trans-unit>
      <trans-unit id="Prism-224">
        <source>Prism-224</source>
        <target>Aço - Escovado linear curto</target>
      </trans-unit>
      <trans-unit id="Prism-225">
        <source>Prism-225</source>
        <target>Malha - Espessura expandida</target>
      </trans-unit>
      <trans-unit id="Prism-226">
        <source>Prism-226</source>
        <target>Malha com espessura expandida</target>
      </trans-unit>
      <trans-unit id="Prism-227">
        <source>Prism-227</source>
        <target>Malha de aço - Tela pequena</target>
      </trans-unit>
      <trans-unit id="Prism-228">
        <source>Prism-228</source>
        <target>Aço - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Prism-229">
        <source>Prism-229</source>
        <target>Aço - Fundido</target>
      </trans-unit>
      <trans-unit id="Prism-230">
        <source>Prism-230</source>
        <target>Ferro - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-231">
        <source>Prism-231</source>
        <target>Ferro - Fundido</target>
      </trans-unit>
      <trans-unit id="Prism-232">
        <source>Prism-232</source>
        <target>Aço inoxidável - Fundido</target>
      </trans-unit>
      <trans-unit id="Prism-233">
        <source>Prism-233</source>
        <target>Tecido (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-234">
        <source>Prism-234</source>
        <target>Tecido (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-235">
        <source>Prism-235</source>
        <target>Tecido (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-236">
        <source>Prism-236</source>
        <target>Água - Clara</target>
      </trans-unit>
      <trans-unit id="Prism-237">
        <source>Prism-237</source>
        <target>Água - Calma</target>
      </trans-unit>
      <trans-unit id="Prism-238">
        <source>Prism-238</source>
        <target>Ardósia – Corte – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-239">
        <source>Prism-239</source>
        <target>Concreto – Calçamento – Polido</target>
      </trans-unit>
      <trans-unit id="Prism-240">
        <source>Prism-240</source>
        <target>Paládio - Polido</target>
      </trans-unit>
      <trans-unit id="Prism-241">
        <source>Prism-241</source>
        <target>Paládio - Acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-242">
        <source>Prism-242</source>
        <target>Chumbo - Acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-243">
        <source>Prism-243</source>
        <target>Chumbo - Áspero</target>
      </trans-unit>
      <trans-unit id="Prism-244">
        <source>Prism-244</source>
        <target>Superfície - Medida - 12 pol. - Preto</target>
      </trans-unit>
      <trans-unit id="Prism-245">
        <source>Prism-245</source>
        <target>Superfície - Medida - 10 cm - Preto</target>
      </trans-unit>
      <trans-unit id="Prism-246">
        <source>Prism-246</source>
        <target>Aço - Trançado</target>
      </trans-unit>
      <trans-unit id="Prism-247">
        <source>Prism-247</source>
        <target>Cerejeira - Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-248">
        <source>Prism-248</source>
        <target>Mogno - Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-249">
        <source>Prism-249</source>
        <target>Carvalho - Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-250">
        <source>Prism-250</source>
        <target>Nogueira - Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-251">
        <source>Prism-251</source>
        <target>Pinho - Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-252">
        <source>Prism-252</source>
        <target>Plástico - Texturizado - Pele</target>
      </trans-unit>
      <trans-unit id="Prism-253">
        <source>Prism-253</source>
        <target>Plástico - Texturizado - Bolas</target>
      </trans-unit>
      <trans-unit id="Prism-254">
        <source>Prism-254</source>
        <target>Azulejos – 24x18 pol. – Travertino – Corrido</target>
      </trans-unit>
      <trans-unit id="Prism-255">
        <source>Prism-255</source>
        <target>Superfície - Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-256">
        <source>Prism-256</source>
        <target>Aço - Acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-257">
        <source>Prism-257</source>
        <target>Azulejos – Travertino – Versailles</target>
      </trans-unit>
      <trans-unit id="Prism-258">
        <source>Prism-258</source>
        <target>Azulejos – 12x12 pol. – Ardósia – Verde escuro</target>
      </trans-unit>
      <trans-unit id="Prism-259">
        <source>Prism-259</source>
        <target>Tijolo – Rústico</target>
      </trans-unit>
      <trans-unit id="Prism-260">
        <source>Prism-260</source>
        <target>Textura de parede – Knockdown – Fosco</target>
      </trans-unit>
      <trans-unit id="Prism-261">
        <source>Prism-261</source>
        <target>Textura de parede – Raspagem laranja – Fosco</target>
      </trans-unit>
      <trans-unit id="Prism-262">
        <source>Prism-262</source>
        <target>Textura de parede – Pontilhado – Fosco</target>
      </trans-unit>
      <trans-unit id="Prism-3001">
        <source>Prism-3001</source>
        <target>FR4</target>
      </trans-unit>
      <trans-unit id="Prism-3002">
        <source>Prism-3002</source>
        <target>Nitreto de alumínio (AlN)</target>
      </trans-unit>
      <trans-unit id="Prism-3003">
        <source>Prism-3003</source>
        <target>PEEK</target>
      </trans-unit>
      <trans-unit id="Prism-3004">
        <source>Prism-3004</source>
        <target>Poliamida (Kapton)</target>
      </trans-unit>
      <trans-unit id="Prism-3005">
        <source>Prism-3005</source>
        <target>Orgasol® Invent Smooth – PA 12</target>
      </trans-unit>
      <trans-unit id="Prism-3006">
        <source>Prism-3006</source>
        <target>HP 3D HR CB PA 12 (com impressora 3D a cores HP Jet Fusion 580)</target>
      </trans-unit>
      <trans-unit id="Prism-3007">
        <source>Prism-3007</source>
        <target>Náilon 12 (com a impressora 3D Formlabs Fuse 1)</target>
      </trans-unit>
      <trans-unit id="Prism-3008">
        <source>Prism-3008</source>
        <target>PA 11 – Náilon – HP 11-30 (com a impressora 3D EOS P 396)</target>
      </trans-unit>
      <trans-unit id="Prism-3009">
        <source>Prism-3009</source>
        <target>PA 12 – Náilon – PA 603-CF (com impressoras 3D EOS P)</target>
      </trans-unit>
      <trans-unit id="Prism-3010">
        <source>Prism-3010</source>
        <target>PEKK – Polietercetona reforçada com fibras de carbono – HT-23 (com a impressora 3D EOS P 810)</target>
      </trans-unit>
      <trans-unit id="Prism-3011">
        <source>Prism-3011</source>
        <target>Resina Tough2000 (com impressoras 3D Formlabs SLA)</target>
      </trans-unit>
      <trans-unit id="Prism-3012">
        <source>Prism-3012</source>
        <target>EPX 150 – Consolidado de ar (com impressoras 3D Carbon M2 M3 L1)</target>
      </trans-unit>
      <trans-unit id="Prism-3013">
        <source>Prism-3013</source>
        <target>EPX 82 (com impressoras 3D Carbon M2 M3 L1)</target>
      </trans-unit>
      <trans-unit id="Prism-3014">
        <source>Prism-3014</source>
        <target>EPX 86FR (com impressoras 3D Carbon M2 M3 L1)</target>
      </trans-unit>
      <trans-unit id="Prism-3015">
        <source>Prism-3015</source>
        <target>PA 12 – PA 2200 – 120 µm – Balance (com impressoras 3D EOS)</target>
      </trans-unit>
      <trans-unit id="Prism-318">
        <source>Prism-318</source>
        <target>Poliestireno</target>
      </trans-unit>
      <trans-unit id="Prism-319">
        <source>Prism-319</source>
        <target>Papel (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-320">
        <source>Prism-320</source>
        <target>Silicone (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-321">
        <source>Prism-321</source>
        <target>Poliuretano</target>
      </trans-unit>
      <trans-unit id="Prism-322">
        <source>Prism-322</source>
        <target>Bambu claro - Semi-brilhante</target>
      </trans-unit>
      <trans-unit id="Prism-323">
        <source>Prism-323</source>
        <target>Bambu escuro - Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-334">
        <source>Prism-334</source>
        <target>Latão - Antigo</target>
      </trans-unit>
      <trans-unit id="Prism-335">
        <source>Prism-335</source>
        <target>Latão - Malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Prism-336">
        <source>Prism-336</source>
        <target>Alumínio - Malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Prism-337">
        <source>Prism-337</source>
        <target>Aço inoxidável - Malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Prism-338">
        <source>Prism-338</source>
        <target>Aço - Malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Prism-344">
        <source>Prism-344</source>
        <target>Mármore (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-350">
        <source>Prism-350</source>
        <target>Jade (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-352">
        <source>Prism-352</source>
        <target>Latão - Antigo - Fosco</target>
      </trans-unit>
      <trans-unit id="Prism-353">
        <source>Prism-353</source>
        <target>Pedra preciosa - Diamante</target>
      </trans-unit>
      <trans-unit id="Prism-354">
        <source>Prism-354</source>
        <target>Pedra preciosa - Esmeralda</target>
      </trans-unit>
      <trans-unit id="Prism-355">
        <source>Prism-355</source>
        <target>Gema - Rubi</target>
      </trans-unit>
      <trans-unit id="Prism-356">
        <source>Prism-356</source>
        <target>Gema - Safira</target>
      </trans-unit>
      <trans-unit id="Prism-357">
        <source>Prism-357</source>
        <target>Gema - Cristal</target>
      </trans-unit>
      <trans-unit id="Prism-358">
        <source>Prism-358</source>
        <target>Couro - Perfurado (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-359">
        <source>Prism-359</source>
        <target>Couro - Perfurado (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-360">
        <source>Prism-360</source>
        <target>Couro - Perfurado (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-361">
        <source>Prism-361</source>
        <target>Couro - Perfurado (Bronze)</target>
      </trans-unit>
      <trans-unit id="Prism-362">
        <source>Prism-362</source>
        <target>Couro - Perfurado (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-363">
        <source>Prism-363</source>
        <target>Couro - Perfurado (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-364">
        <source>Prism-364</source>
        <target>Couro - Perfurado (Cinza escuro)</target>
      </trans-unit>
      <trans-unit id="Prism-365">
        <source>Prism-365</source>
        <target>Couro - Perfurado (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-366">
        <source>Prism-366</source>
        <target>Couro - Fosco (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-367">
        <source>Prism-367</source>
        <target>Couro - Fosco (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-368">
        <source>Prism-368</source>
        <target>Couro - Fosco (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-369">
        <source>Prism-369</source>
        <target>Couro - Fosco (Bronze)</target>
      </trans-unit>
      <trans-unit id="Prism-370">
        <source>Prism-370</source>
        <target>Couro - Fosco (Preto)</target>
      </trans-unit>
      <trans-unit id="Prism-371">
        <source>Prism-371</source>
        <target>Couro - Fosco (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-372">
        <source>Prism-372</source>
        <target>Couro - Fosco (Cinza escuro)</target>
      </trans-unit>
      <trans-unit id="Prism-373">
        <source>Prism-373</source>
        <target>Couro - Fosco (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-374">
        <source>Prism-374</source>
        <target>ABS (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-375">
        <source>Prism-375</source>
        <target>Náilon 6-6 (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-376">
        <source>Prism-376</source>
        <target>Resina de acetal (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-377">
        <source>Prism-377</source>
        <target>Paek (Bege)</target>
      </trans-unit>
      <trans-unit id="Prism-378">
        <source>Prism-378</source>
        <target>Fenólico (Âmbar)</target>
      </trans-unit>
      <trans-unit id="Prism-379">
        <source>Prism-379</source>
        <target>Ar</target>
      </trans-unit>
      <trans-unit id="Prism-380">
        <source>Prism-380</source>
        <target>Plástico - Translúcido fosco (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-381">
        <source>Prism-381</source>
        <target>Plástico - Translúcido fosco (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-382">
        <source>Prism-382</source>
        <target>Plástico - Translúcido fosco (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-383">
        <source>Prism-383</source>
        <target>Plástico - Translúcido fosco (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-384">
        <source>Prism-384</source>
        <target>Plástico - Translúcido fosco (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-385">
        <source>Prism-385</source>
        <target>Plástico - Translúcido fosco (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-386">
        <source>Prism-386</source>
        <target>Plástico - Translúcido com brilho (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-387">
        <source>Prism-387</source>
        <target>Plástico - Translúcido com brilho (Cinza)</target>
      </trans-unit>
      <trans-unit id="Prism-388">
        <source>Prism-388</source>
        <target>Plástico - Translúcido com brilho (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-389">
        <source>Prism-389</source>
        <target>Plástico - Translúcido com brilho (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-390">
        <source>Prism-390</source>
        <target>Plástico - Translúcido com brilho (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-391">
        <source>Prism-391</source>
        <target>Plástico - Translúcido com brilho (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-392">
        <source>Prism-392</source>
        <target>Cera (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-393">
        <source>Prism-393</source>
        <target>Cera (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-394">
        <source>Prism-394</source>
        <target>Cera (Natural)</target>
      </trans-unit>
      <trans-unit id="Prism-395">
        <source>Prism-395</source>
        <target>Jade (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-396">
        <source>Prism-396</source>
        <target>Jade (Branco-Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-397">
        <source>Prism-397</source>
        <target>Mármore (Translúcido)</target>
      </trans-unit>
      <trans-unit id="Prism-398">
        <source>Prism-398</source>
        <target>Exibir - 7 segmentos - LCD</target>
      </trans-unit>
      <trans-unit id="Prism-399">
        <source>Prism-399</source>
        <target>Exibir - 7 segmentos - LCD (Ciano)</target>
      </trans-unit>
      <trans-unit id="Prism-400">
        <source>Prism-400</source>
        <target>Exibir - 7 segmentos - LED</target>
      </trans-unit>
      <trans-unit id="Prism-401">
        <source>Prism-401</source>
        <target>Exibir - 7 segmentos - LED (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-402">
        <source>Prism-402</source>
        <target>Exibir - 7 segmentos - LED (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-403">
        <source>Prism-403</source>
        <target>Exibir - 4x20 - LCD</target>
      </trans-unit>
      <trans-unit id="Prism-404">
        <source>Prism-404</source>
        <target>Exibir - 4x20 - LCD (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-405">
        <source>Prism-405</source>
        <target>Exibir - 4x20 - LCD (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-406">
        <source>Prism-406</source>
        <target>Exibir - 4x20 - LCD (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-407">
        <source>Prism-407</source>
        <target>Exibir - Eletroluminescente</target>
      </trans-unit>
      <trans-unit id="Prism-408">
        <source>Prism-408</source>
        <target>Exibir - Eletroluminescente (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-409">
        <source>Prism-409</source>
        <target>Exibir - Eletroluminescente (Laranja)</target>
      </trans-unit>
      <trans-unit id="Prism-410">
        <source>Prism-410</source>
        <target>Exibir - Eletroluminescente (Amarelo)</target>
      </trans-unit>
      <trans-unit id="Prism-411">
        <source>Prism-411</source>
        <target>Exibir - LCD</target>
      </trans-unit>
      <trans-unit id="Prism-412">
        <source>Prism-412</source>
        <target>Exibir - OLED</target>
      </trans-unit>
      <trans-unit id="Prism-413">
        <source>Prism-413</source>
        <target>Exibir - 4x20 - LCD (Branco em azul)</target>
      </trans-unit>
      <trans-unit id="Prism-414">
        <source>Prism-414</source>
        <target>Lâmpada de tipo A - Opaca - 800 lm</target>
      </trans-unit>
      <trans-unit id="Prism-415">
        <source>Prism-415</source>
        <target>Lâmpada de tipo A - Opaca- 1500 lm</target>
      </trans-unit>
      <trans-unit id="Prism-416">
        <source>Prism-416</source>
        <target>LED - SMD 5050 - 20 lm (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-417">
        <source>Prism-417</source>
        <target>LED (Vermelho)</target>
      </trans-unit>
      <trans-unit id="Prism-418">
        <source>Prism-418</source>
        <target>LED (Verde)</target>
      </trans-unit>
      <trans-unit id="Prism-419">
        <source>Prism-419</source>
        <target>LED (Azul)</target>
      </trans-unit>
      <trans-unit id="Prism-420">
        <source>Prism-420</source>
        <target>Carvalho (Granulação final)</target>
      </trans-unit>
      <trans-unit id="Prism-421">
        <source>Prism-421</source>
        <target>LED - SMD 3528 - 8 lm (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-422">
        <source>Prism-422</source>
        <target>LED - SMD 5630 - 50 lm (Branco)</target>
      </trans-unit>
      <trans-unit id="Prism-500">
        <source>Prism-500</source>
        <target>Rilsan Invent Natural - PA 11</target>
      </trans-unit>
      <trans-unit id="Prism-624">
        <source>Prism-624</source>
        <target>Alumínio – Jato de cordão de solda</target>
      </trans-unit>
      <trans-unit id="Prism-625">
        <source>Prism-625</source>
        <target>Revestimento – Nitrito de titânio</target>
      </trans-unit>
      <trans-unit id="Prism-626">
        <source>Prism-626</source>
        <target>Revestimento – Preto oxidado</target>
      </trans-unit>
      <trans-unit id="Prism-800">
        <source>Prism-800</source>
        <target>Azulejo de forro – 2'x2' – Padrão01</target>
      </trans-unit>
      <trans-unit id="Prism-801">
        <source>Prism-801</source>
        <target>Lambri de forro</target>
      </trans-unit>
      <trans-unit id="Prism-802">
        <source>Prism-802</source>
        <target>Azulejo de forro – 2'x2' – Bruto – Folga estreita – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-803">
        <source>Prism-803</source>
        <target>Azulejo de forro – 2'x2' – Bruto – Folga estreita – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-804">
        <source>Prism-804</source>
        <target>Azulejo de forro – 2'x2' – Pontos – Ts – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-805">
        <source>Prism-805</source>
        <target>Azulejo de forro – 2'x2' – Pontos – Ts – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-806">
        <source>Prism-806</source>
        <target>Azulejo de forro – 2'x2' – Pontos – Folga estreita – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-807">
        <source>Prism-807</source>
        <target>Azulejo de forro – 2'x2' – Pontos – Folga estreita – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-808">
        <source>Prism-808</source>
        <target>Azulejo de forro – 2'x2' – Pontos – Folga estreita – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-809">
        <source>Prism-809</source>
        <target>Azulejo de forro–- 2'x2' – Pontos – Folga estreita – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-810">
        <source>Prism-810</source>
        <target>Azulejo de forro – 2'x2' – Metal perfurado – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-811">
        <source>Prism-811</source>
        <target>Textura de parede – Knockdown – Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-812">
        <source>Prism-812</source>
        <target>Textura de parede – Raspagem laranja – Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-813">
        <source>Prism-813</source>
        <target>Textura de parede – Pontilhado – Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-814">
        <source>Prism-814</source>
        <target>Textura de parede – Estuque</target>
      </trans-unit>
      <trans-unit id="Prism-815">
        <source>Prism-815</source>
        <target>Textura de parede – Estuque – Áspero</target>
      </trans-unit>
      <trans-unit id="Prism-816">
        <source>Prism-816</source>
        <target>Carpete – Berbere – Castanho – Listras</target>
      </trans-unit>
      <trans-unit id="Prism-817">
        <source>Prism-817</source>
        <target>Carpete – Berbere – Castanho – Padrão01</target>
      </trans-unit>
      <trans-unit id="Prism-818">
        <source>Prism-818</source>
        <target>Carpete – Berbere – Cinza – Padrão01</target>
      </trans-unit>
      <trans-unit id="Prism-819">
        <source>Prism-819</source>
        <target>Carpete – Berbere – Cinza – Listras</target>
      </trans-unit>
      <trans-unit id="Prism-820">
        <source>Prism-820</source>
        <target>Carpete – Berbere – Cinza médio</target>
      </trans-unit>
      <trans-unit id="Prism-821">
        <source>Prism-821</source>
        <target>Carpete – Berbere – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-822">
        <source>Prism-822</source>
        <target>Carpete – Berbere – Mix de cores</target>
      </trans-unit>
      <trans-unit id="Prism-823">
        <source>Prism-823</source>
        <target>Carpete – Contornos – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-824">
        <source>Prism-824</source>
        <target>Carpete – Contornos – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-825">
        <source>Prism-825</source>
        <target>Carpete – Tapete – Castanho – Padrão02</target>
      </trans-unit>
      <trans-unit id="Prism-826">
        <source>Prism-826</source>
        <target>Tijolo – Em carreira – Mescla escura</target>
      </trans-unit>
      <trans-unit id="Prism-827">
        <source>Prism-827</source>
        <target>Tijolo - Em carreira - Mescla clara</target>
      </trans-unit>
      <trans-unit id="Prism-828">
        <source>Prism-828</source>
        <target>Seixo rolado – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-829">
        <source>Prism-829</source>
        <target>Seixo rolado – Marrom</target>
      </trans-unit>
      <trans-unit id="Prism-830">
        <source>Prism-830</source>
        <target>Pedras azuis</target>
      </trans-unit>
      <trans-unit id="Prism-831">
        <source>Prism-831</source>
        <target>Madeira compensada – Face de bordo – Sem acabamento</target>
      </trans-unit>
      <trans-unit id="Prism-832">
        <source>Prism-832</source>
        <target>Madeira compensada – Face de bordo – Verniz acetinado</target>
      </trans-unit>
      <trans-unit id="Prism-833">
        <source>Prism-833</source>
        <target>Madeira compensada – Lateral – 5 camadas</target>
      </trans-unit>
      <trans-unit id="Prism-834">
        <source>Prism-834</source>
        <target>Madeira compensada – Lateral – 7 camadas</target>
      </trans-unit>
      <trans-unit id="Prism-835">
        <source>Prism-835</source>
        <target>Laminado plástico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-836">
        <source>Prism-836</source>
        <target>Laminado plástico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-837">
        <source>Prism-837</source>
        <target>Bétula</target>
      </trans-unit>
      <trans-unit id="Prism-838">
        <source>Prism-838</source>
        <target>Bétula – Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-839">
        <source>Prism-839</source>
        <target>Bétula – Com brilho</target>
      </trans-unit>
      <trans-unit id="Prism-840">
        <source>Prism-840</source>
        <target>Grama – Genérico</target>
      </trans-unit>
      <trans-unit id="Prism-841">
        <source>Prism-841</source>
        <target>Quartzo – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-842">
        <source>Prism-842</source>
        <target>Azulejos – Mistura 01 – Pedra e cerâmica</target>
      </trans-unit>
      <trans-unit id="Prism-843">
        <source>Prism-843</source>
        <target>Piso – Carvalho – Espresso</target>
      </trans-unit>
      <trans-unit id="Prism-844">
        <source>Prism-844</source>
        <target>Tijolo – Camuflado – Mescla escura</target>
      </trans-unit>
      <trans-unit id="Prism-845">
        <source>Prism-845</source>
        <target>Tijolo – Camuflado – Mescla clara</target>
      </trans-unit>
      <trans-unit id="Prism-846">
        <source>Prism-846</source>
        <target>Concreto – Pré-moldado liso – Cinza claro – Altura da parede</target>
      </trans-unit>
      <trans-unit id="Prism-847">
        <source>Prism-847</source>
        <target>Concreto – Pré-moldado liso – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-848">
        <source>Prism-848</source>
        <target>Azulejo de forro – 2'x4' – Pontos – Ts – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-849">
        <source>Prism-849</source>
        <target>Azulejo de forro – 2'x4' – Pontos – Ts – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-850">
        <source>Prism-850</source>
        <target>Cana – Seis vias</target>
      </trans-unit>
      <trans-unit id="Prism-851">
        <source>Prism-851</source>
        <target>Asfalto – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Prism-852">
        <source>Prism-852</source>
        <target>Asfalto – Cinza claro</target>
      </trans-unit>
      <trans-unit id="Prism-853">
        <source>Prism-853</source>
        <target>Camada de matéria vegetal – Mistura marrom</target>
      </trans-unit>
      <trans-unit id="Prism-854">
        <source>Prism-854</source>
        <target>Camada de matéria vegetal – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-855">
        <source>Prism-855</source>
        <target>Camada de matéria vegetal – Marrom</target>
      </trans-unit>
      <trans-unit id="Prism-856">
        <source>Prism-856</source>
        <target>Camada de matéria vegetal – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-857">
        <source>Prism-857</source>
        <target>Concreto – Calçada</target>
      </trans-unit>
      <trans-unit id="Prism-858">
        <source>Prism-858</source>
        <target>Nogueira – Piso semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-859">
        <source>Prism-859</source>
        <target>Bordo</target>
      </trans-unit>
      <trans-unit id="Prism-860">
        <source>Prism-860</source>
        <target>Bordo – Semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-861">
        <source>Prism-861</source>
        <target>Bordo – Brilhante</target>
      </trans-unit>
      <trans-unit id="Prism-862">
        <source>Prism-862</source>
        <target>Mogno – Manufaturado – Piso semibrilhante</target>
      </trans-unit>
      <trans-unit id="Prism-863">
        <source>Prism-863</source>
        <target>Azulejo de forro – 2x4 pol. – Pontos – Folga estreita – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-864">
        <source>Prism-864</source>
        <target>Azulejo de forro – 2x4 pol. – Pontos – Folga estreita – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-865">
        <source>Prism-865</source>
        <target>Azulejo de forro – 2x4 pol. – Pontos – Folga estreita – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-866">
        <source>Prism-866</source>
        <target>Azulejo de forro – 2x4 pol. – Folga estreita – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-867">
        <source>Prism-867</source>
        <target>Azulejo de forro – 600x600 mm – Padrão01</target>
      </trans-unit>
      <trans-unit id="Prism-868">
        <source>Prism-868</source>
        <target>Azulejo de forro – 600x600 mm – Rugoso – Folga estreita – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-869">
        <source>Prism-869</source>
        <target>Azulejo de forro – 600x600 mm – Rugoso – Folga estreita – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-870">
        <source>Prism-870</source>
        <target>Azulejo de forro – 600x600 mm – Pontos – Ts – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-871">
        <source>Prism-871</source>
        <target>Azulejo de forro – 600x600 mm – Pontos – Ts – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-872">
        <source>Prism-872</source>
        <target>Azulejo de forro – 600x600 mm – Pontos – Folga estreita – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-873">
        <source>Prism-873</source>
        <target>Azulejo de forro – 600x600 mm – Pontos – Folga estreita – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-874">
        <source>Prism-874</source>
        <target>Azulejo de forro – 600x600 mm – Pontos – Folga estreita – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-875">
        <source>Prism-875</source>
        <target>Azulejo de forro – 600x600 mm – Pontos – Folga estreita – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-876">
        <source>Prism-876</source>
        <target>Azulejo de forro – 600x600mm – Metal perfurado – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-877">
        <source>Prism-877</source>
        <target>Azulejo de forro – 600x1200 mm – Pontos – Folga estreita – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-878">
        <source>Prism-878</source>
        <target>Azulejo de forro – 600x1200 mm – Pontos – Folga estreita – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-879">
        <source>Prism-879</source>
        <target>Azulejo de forro – 600x1200 mm – Pontos – Folga estreita – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-880">
        <source>Prism-880</source>
        <target>Azulejo de forro – 600x1200 mm – Pontos – Folga estreita – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-881">
        <source>Prism-881</source>
        <target>Cerâmica – Marrom pedra</target>
      </trans-unit>
      <trans-unit id="Prism-882">
        <source>Prism-882</source>
        <target>Reboco básico – Claro</target>
      </trans-unit>
      <trans-unit id="Prism-883">
        <source>Prism-883</source>
        <target>Reboco básico – Médio</target>
      </trans-unit>
      <trans-unit id="Prism-884">
        <source>Prism-884</source>
        <target>Reboco básico – Escuro</target>
      </trans-unit>
      <trans-unit id="Prism-885">
        <source>Prism-885</source>
        <target>Tijolo – Mescla clara</target>
      </trans-unit>
      <trans-unit id="Prism-886">
        <source>Prism-886</source>
        <target>Tijolo – Mescla média</target>
      </trans-unit>
      <trans-unit id="Prism-887">
        <source>Prism-887</source>
        <target>Tijolo – Mescla escura</target>
      </trans-unit>
      <trans-unit id="Prism-888">
        <source>Prism-888</source>
        <target>Tijolo – Vermelho</target>
      </trans-unit>
      <trans-unit id="Prism-889">
        <source>Prism-889</source>
        <target>Tijolo – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-890">
        <source>Prism-890</source>
        <target>Tijolo – Marrom</target>
      </trans-unit>
      <trans-unit id="Prism-891">
        <source>Prism-891</source>
        <target>Tijolo – Creme</target>
      </trans-unit>
      <trans-unit id="Prism-892">
        <source>Prism-892</source>
        <target>Azulejo de forro – 600x1200 mm – Pontos –Ts – Cônico – Preto</target>
      </trans-unit>
      <trans-unit id="Prism-893">
        <source>Prism-893</source>
        <target>Azulejo de forro – 600x1200 mm – Pontos – Ts – Cônico – Branco</target>
      </trans-unit>
      <trans-unit id="Prism-894">
        <source>Prism-894</source>
        <target>CMU – Suave – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-895">
        <source>Prism-895</source>
        <target>CMU – Suave – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-896">
        <source>Prism-896</source>
        <target>CMU – Face dividida – Cinza</target>
      </trans-unit>
      <trans-unit id="Prism-897">
        <source>Prism-897</source>
        <target>CMU – Face dividida – Castanho</target>
      </trans-unit>
      <trans-unit id="Prism-898">
        <source>Prism-898</source>
        <target>CMU – Face dividida – Vermelho</target>
      </trans-unit>
      <trans-unit id="PrismGlazing">
        <source>PrismGlazing</source>
        <target>Vidraça em prisma</target>
      </trans-unit>
      <trans-unit id="PrismGlazingSchema_localname:Glazing">
        <source>Glazing</source>
        <target>Vitrificação</target>
      </trans-unit>
      <trans-unit id="PrismGlazingSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="PrismIBL">
        <source>PrismIBL</source>
        <target>PrismIBL</target>
      </trans-unit>
      <trans-unit id="PrismIBLSchema_localname:IBL">
        <source>IBL</source>
        <target>IBL</target>
      </trans-unit>
      <trans-unit id="PrismIBLSchema_localtype:Environment">
        <source>Environment</source>
        <target>Ambiente</target>
      </trans-unit>
      <trans-unit id="PrismLayered">
        <source>PrismLayered</source>
        <target>Prisma em camadas</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localname:Layered">
        <source>Layered</source>
        <target>Em camadas</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="PrismMetal">
        <source>PrismMetal</source>
        <target>Chapa de prisma</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="PrismOpaque">
        <source>PrismOpaque</source>
        <target>Prisma opaco</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localname:Opaque">
        <source>Opaque</source>
        <target>Opaco</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="PrismTransparent">
        <source>PrismTransparent</source>
        <target>Prisma transparente</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localname:Transparent">
        <source>Transparent</source>
        <target>Transparente</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="PrismWood">
        <source>PrismWood</source>
        <target>Madeira de prisma</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Madeira</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="ProvidesLighting:uilabel">
        <source>Provides Lighting</source>
        <target>Fornece a iluminação</target>
      </trans-unit>
      <trans-unit id="Pure white color">
        <source>Pure white color</source>
        <target>Cor branco puro</target>
      </trans-unit>
      <trans-unit id="Quartz - Candy">
        <source>Quartz - Candy</source>
        <target>Quartzo – Tom pastel</target>
      </trans-unit>
      <trans-unit id="Quartz - Muddy Sand">
        <source>Quartz - Muddy Sand</source>
        <target>Quartzo – Areia enlameada</target>
      </trans-unit>
      <trans-unit id="Quartz - Rust Brown">
        <source>Quartz - Rust Brown</source>
        <target>Quartzo – Marrom ferrugem</target>
      </trans-unit>
      <trans-unit id="Quartz - Snow">
        <source>Quartz - Snow</source>
        <target>Quartzo – Neve</target>
      </trans-unit>
      <trans-unit id="Quartz - White">
        <source>Quartz - White</source>
        <target>Quartzo – Branco</target>
      </trans-unit>
      <trans-unit id="Rays_label">
        <source>Rays</source>
        <target>Raios</target>
      </trans-unit>
      <trans-unit id="Rays_label:tooltip">
        <source>Enables rays.</source>
        <target>Ativa os raios.</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with gray speckles">
        <source>Rectangle tiles with gray speckles</source>
        <target>Azulejos retangulares salpicados de cinza</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with light gray speckles">
        <source>Rectangle tiles with light gray speckles</source>
        <target>Azulejos retangulares salpicados de cinza claro</target>
      </trans-unit>
      <trans-unit id="Rectangles">
        <source>Rectangles</source>
        <target>Retângulos</target>
      </trans-unit>
      <trans-unit id="Red Oak - Oiled Flooring - 5&quot; wide">
        <source>Red Oak - Oiled Flooring - 5" wide</source>
        <target>Carvalho vermelho – Piso oleado – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Red Oak - Stained Brown Flooring - 5&quot; wide">
        <source>Red Oak - Stained Brown Flooring - 5" wide</source>
        <target>Carvalho vermelho – Piso marrom manchado – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Red Oak Flooring - 5&quot; wide">
        <source>Red Oak Flooring - 5" wide</source>
        <target>Piso de carvalho vermelho – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Resin">
        <source>Resin</source>
        <target>Resina</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel">
        <source>Ring Thickness</source>
        <target>Espessura do anel</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel:tooltip">
        <source>Thickness of a single growth ring.</source>
        <target>Espessura de um único anel de crescimento.</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label">
        <source>Ring Thickness</source>
        <target>Espessura do anel</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label:tooltip">
        <source>Enables ring growth thickness variations.</source>
        <target>Ativa as variações de espessura do crescimento do anel.</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label">
        <source>Rings Bump</source>
        <target>Relevo dos anéis</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label:tooltip">
        <source>Enables bump based on growth ring.</source>
        <target>Ativa o relevo com base no anel de crescimento.</target>
      </trans-unit>
      <trans-unit id="Roofing">
        <source>Roofing</source>
        <target>Telhado</target>
      </trans-unit>
      <trans-unit id="Rough Granite Wall">
        <source>Rough Granite Wall</source>
        <target>Parede de granito rústico</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>Borracha</target>
      </trans-unit>
      <trans-unit id="Rubber Membrane">
        <source>Rubber Membrane</source>
        <target>Membrana de borracha</target>
      </trans-unit>
      <trans-unit id="Running Bond 2x2">
        <source>Running Bond 2x2</source>
        <target>Mata-junta 2x2</target>
      </trans-unit>
      <trans-unit id="Running Bond 3x3">
        <source>Running Bond 3x3</source>
        <target>Mata-junta 3x3</target>
      </trans-unit>
      <trans-unit id="SLA">
        <source>SLA</source>
        <target>SLA</target>
      </trans-unit>
      <trans-unit id="SLS">
        <source>SLS</source>
        <target>SLS</target>
      </trans-unit>
      <trans-unit id="Safety pattern">
        <source>Safety pattern</source>
        <target>Padrão de segurança</target>
      </trans-unit>
      <trans-unit id="Saint Simon">
        <source>Saint Simon</source>
        <target>Saint Simon</target>
      </trans-unit>
      <trans-unit id="Sand surface">
        <source>Sand surface</source>
        <target>Superfície de areia</target>
      </trans-unit>
      <trans-unit id="Sand surface - beach">
        <source>Sand surface - beach</source>
        <target>Superfície de areia – praia</target>
      </trans-unit>
      <trans-unit id="Sand surface - smooth">
        <source>Sand surface - smooth</source>
        <target>Superfície de areia – suave</target>
      </trans-unit>
      <trans-unit id="Scene:uilabel">
        <source>Scene</source>
        <target>Cena</target>
      </trans-unit>
      <trans-unit id="Settings:uilabel">
        <source>Settings</source>
        <target>Configurações</target>
      </trans-unit>
      <trans-unit id="ShadingLabel">
        <source>Shading</source>
        <target>Sombreamento</target>
      </trans-unit>
      <trans-unit id="Siding">
        <source>Siding</source>
        <target>Revestimento lateral</target>
      </trans-unit>
      <trans-unit id="Silicone - white matte">
        <source>Silicone - white matte</source>
        <target>Silicone - Branco fosco</target>
      </trans-unit>
      <trans-unit id="Silver">
        <source>Silver</source>
        <target>Prata</target>
      </trans-unit>
      <trans-unit id="Silver - polished">
        <source>Silver - polished</source>
        <target>Prata - Polida</target>
      </trans-unit>
      <trans-unit id="Silver - satin">
        <source>Silver - satin</source>
        <target>Prata - Acetinada</target>
      </trans-unit>
      <trans-unit id="Simple brick material - Brown">
        <source>Simple brick material - Brown</source>
        <target>Material de tijolo simples – Marrom</target>
      </trans-unit>
      <trans-unit id="Simple brick material - Cream">
        <source>Simple brick material - Cream</source>
        <target>Material de tijolo simples – Creme</target>
      </trans-unit>
      <trans-unit id="Simple brick material - Dark Blend">
        <source>Simple brick material - Dark Blend</source>
        <target>Material de tijolo simples – Mescla escura</target>
      </trans-unit>
      <trans-unit id="Simple brick material - Grey">
        <source>Simple brick material - Grey</source>
        <target>Material de tijolo simples – Cinza</target>
      </trans-unit>
      <trans-unit id="Simple brick material - Light Blend">
        <source>Simple brick material - Light Blend</source>
        <target>Material de tijolo simples – Mescla clara</target>
      </trans-unit>
      <trans-unit id="Simple brick material - Medium Blend">
        <source>Simple brick material - Medium Blend</source>
        <target>Material de tijolo simples – Mescla média</target>
      </trans-unit>
      <trans-unit id="Simple brick material - Red">
        <source>Simple brick material - Red</source>
        <target>Material de tijolo simples – Vermelho</target>
      </trans-unit>
      <trans-unit id="Simple grout material - Dark">
        <source>Simple grout material - Dark</source>
        <target>Material de reboco simples – Escuro</target>
      </trans-unit>
      <trans-unit id="Simple grout material - Light">
        <source>Simple grout material - Light</source>
        <target>Material de reboco simples – Claro</target>
      </trans-unit>
      <trans-unit id="Simple grout material - Medium">
        <source>Simple grout material - Medium</source>
        <target>Material de reboco simples – Médio</target>
      </trans-unit>
      <trans-unit id="Simple grout material - Red">
        <source>Simple grout material - Red</source>
        <target>Material de reboco simples – Vermelho</target>
      </trans-unit>
      <trans-unit id="Simple grout material - Tan">
        <source>Simple grout material - Tan</source>
        <target>Material de reboco simples – Castanho</target>
      </trans-unit>
      <trans-unit id="Single Pane">
        <source>Single Pane</source>
        <target>Painel único</target>
      </trans-unit>
      <trans-unit id="Site">
        <source>Site</source>
        <target>Terreno</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Loose">
        <source>SiteWork.Planting.Basket.Woven.Loose</source>
        <target>Trabalho de campo.Plantação.Cesto.Trançado.Solto</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Tight">
        <source>SiteWork.Planting.Basket.Woven.Tight</source>
        <target>Trabalho de campo.Plantação.Cesta.Trançado.Justo</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bermuda">
        <source>SiteWork.Planting.Grass.Bermuda</source>
        <target>Trabalho de campo.Plantação.Grama.Bermuda</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bluegrass">
        <source>SiteWork.Planting.Grass.Bluegrass</source>
        <target>Trabalho de campo.Plantação.Grama.Grama-azul</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.StAugustine">
        <source>SiteWork.Planting.Grass.StAugustine</source>
        <target>Trabalho de campo.Plantação.Grama.Santo Agostinho</target>
      </trans-unit>
      <trans-unit id="Sitework">
        <source>Sitework</source>
        <target>Terreno de trabalho</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt">
        <source>Sitework.Paving - Surfacing.Asphalt</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Asfalto</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt.1">
        <source>Sitework.Paving - Surfacing.Asphalt.1</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Asfalto.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.1">
        <source>Sitework.Paving - Surfacing.Cobble Stone.1</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pedra brita.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pedra brita.Esmaltado.Multicor</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Heringbone">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Heringbone</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pedra brita.Herringbone</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.1">
        <source>Sitework.Paving - Surfacing.Pavers.1</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pavimentadores.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.2">
        <source>Sitework.Paving - Surfacing.Pavers.2</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pavimentadores.2</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.3">
        <source>Sitework.Paving - Surfacing.Pavers.3</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pavimentadores.3</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.4">
        <source>Sitework.Paving - Surfacing.Pavers.4</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pavimentadores.4</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Interlocking">
        <source>Sitework.Paving - Surfacing.Pavers.Interlocking</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pavimentadores.Interlock</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Square">
        <source>Sitework.Paving - Surfacing.Pavers.Square</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pavimentadores.Quadrado</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Terra Cotta">
        <source>Sitework.Paving - Surfacing.Pavers.Terra Cotta</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pavimentadores.Terracota</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone">
        <source>Sitework.Paving - Surfacing.Riverstone</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pedra lavada</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone.Mortared">
        <source>Sitework.Paving - Surfacing.Riverstone.Mortared</source>
        <target>Trabalho de campo.Pavimentação - Superfície.Pedra lavada.Granulado</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Short">
        <source>Sitework.Planting.Grass.Short</source>
        <target>Trabalho de campo.Plantação.Grama.Curta</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Thick">
        <source>Sitework.Planting.Grass.Thick</source>
        <target>Trabalho de campo.Plantação.Grama.Espessa</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Compact">
        <source>Sitework.Planting.Gravel.Compact</source>
        <target>Trabalho de campo.Plantação.Cascalho.Compacto</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Crushed">
        <source>Sitework.Planting.Gravel.Crushed</source>
        <target>Trabalho de campo.Plantação.Cascalho.Esmagado</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Loose">
        <source>Sitework.Planting.Gravel.Loose</source>
        <target>Trabalho de campo.Plantação.Cascalho.Solto</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Mixed">
        <source>Sitework.Planting.Gravel.Mixed</source>
        <target>Trabalho de campo.Plantação.Cascalho.Misturado</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Sand">
        <source>Sitework.Planting.Sand</source>
        <target>Trabalho de campo.Plantação.Areia</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Soil">
        <source>Sitework.Planting.Soil</source>
        <target>Trabalho de campo.Plantação.Solo</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesChain-link">
        <source>Sitework.Site Improvements.Fences &amp; GatesChain-link</source>
        <target>Terreno de trabalho.Aprimoramentos de terreno.Cercas e portõesCadeia-vínculo</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesWood.Stockade">
        <source>Sitework.Site Improvements.Fences &amp; GatesWood.Stockade</source>
        <target>Terreno de trabalho.Aprimoramentos de terreno.Cercas e portõesMadeira.Cerca</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis">
        <source>Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis</source>
        <target>Trabalho de campo.Melhorias no campo.Grades - Portões de madeira.Caixa de sombra - Treliça</target>
      </trans-unit>
      <trans-unit id="Six-way cane pattern">
        <source>Six-way cane pattern</source>
        <target>Padrão de cana de seis vias</target>
      </trans-unit>
      <trans-unit id="Slate">
        <source>Slate</source>
        <target>Ardósia</target>
      </trans-unit>
      <trans-unit id="Slate - Black">
        <source>Slate - Black</source>
        <target>Ardósia – Preto</target>
      </trans-unit>
      <trans-unit id="Slate - Cut - Black">
        <source>Slate - Cut - Black</source>
        <target>Ardósia – Corte – Preto</target>
      </trans-unit>
      <trans-unit id="Slate - Flooring - Dark Grey">
        <source>Slate - Flooring - Dark Grey</source>
        <target>Ardósia – Piso – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Slate Shingles - Dark Green">
        <source>Slate Shingles - Dark Green</source>
        <target>Telhas de ardósia – Verde escuro</target>
      </trans-unit>
      <trans-unit id="Slate Shingles - Dark Grey">
        <source>Slate Shingles - Dark Grey</source>
        <target>Telhas de ardósia – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Slate Shingles - Grey">
        <source>Slate Shingles - Grey</source>
        <target>Telhas de ardósia – Cinza</target>
      </trans-unit>
      <trans-unit id="Slate Shingles - Light Green">
        <source>Slate Shingles - Light Green</source>
        <target>Telhas de ardósia – Verde claro</target>
      </trans-unit>
      <trans-unit id="Slate Shingles - Red">
        <source>Slate Shingles - Red</source>
        <target>Telhas de ardósia – Vermelho</target>
      </trans-unit>
      <trans-unit id="Slate Tile - Dark Grey">
        <source>Slate Tile - Dark Grey</source>
        <target>Telha de ardósia – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Slightly Translucent cream coloured low luminant material.">
        <source>Slightly Translucent cream coloured low luminant material.</source>
        <target>Material de baixa luminância levemente translúcido cor de creme.</target>
      </trans-unit>
      <trans-unit id="Small gray rectangular stones">
        <source>Small gray rectangular stones</source>
        <target>Pedras retangulares pequenas cinza</target>
      </trans-unit>
      <trans-unit id="Small uneven brown rectangle stones">
        <source>Small uneven brown rectangle stones</source>
        <target>Pequenas pedras retangulares desiguais marrom</target>
      </trans-unit>
      <trans-unit id="Smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="Solid - Blue Pond">
        <source>Solid - Blue Pond</source>
        <target>Sólido – Lagoa azul</target>
      </trans-unit>
      <trans-unit id="Solid - Desert Sand">
        <source>Solid - Desert Sand</source>
        <target>Sólido – Areia do deserto</target>
      </trans-unit>
      <trans-unit id="Solid - Grey Stone">
        <source>Solid - Grey Stone</source>
        <target>Sólido – Rocha vulcânica</target>
      </trans-unit>
      <trans-unit id="Solid - Silver Light">
        <source>Solid - Silver Light</source>
        <target>Sólido – Prateado claro</target>
      </trans-unit>
      <trans-unit id="Solid Glass material.">
        <source>Solid Glass material.</source>
        <target>Material de vidro sólido.</target>
      </trans-unit>
      <trans-unit id="SolidGlass">
        <source>SolidGlass</source>
        <target>Vidro sólido</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localname:Solid Glass">
        <source>Solid Glass</source>
        <target>Vidro sólido</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Spanish Tile - Blend">
        <source>Spanish Tile - Blend</source>
        <target>Azulejo espanhol – Mescla</target>
      </trans-unit>
      <trans-unit id="Spanish Tile - Red">
        <source>Spanish Tile - Red</source>
        <target>Azulejo espanhol – Vermelho</target>
      </trans-unit>
      <trans-unit id="Speckle">
        <source>Speckle</source>
        <target>Salpico</target>
      </trans-unit>
      <trans-unit id="Speckle map.">
        <source>Speckle map.</source>
        <target>Mapeamento de salpicos.</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localname:Speckle">
        <source>Speckle</source>
        <target>Salpico</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Sphere swatch.">
        <source>Sphere swatch.</source>
        <target>Amostra de esfera.</target>
      </trans-unit>
      <trans-unit id="SpotLight-001">
        <source>SpotLight-001</source>
        <target>Refletor</target>
      </trans-unit>
      <trans-unit id="Square tiles with light gray speckles">
        <source>Square tiles with light gray speckles</source>
        <target>Azulejos quadrados salpicados de cinza claro</target>
      </trans-unit>
      <trans-unit id="Square tiles with white and black circular mosaics">
        <source>Square tiles with white and black circular mosaics</source>
        <target>Azulejos quadrados com mosaicos circulares em preto e branco</target>
      </trans-unit>
      <trans-unit id="Squares">
        <source>Squares</source>
        <target>Quadriculados</target>
      </trans-unit>
      <trans-unit id="Staggered - 2 heights">
        <source>Staggered - 2 heights</source>
        <target>Empilhado – 2 alturas</target>
      </trans-unit>
      <trans-unit id="Staggered - Equal height">
        <source>Staggered - Equal height</source>
        <target>Empilhado – Altura igual</target>
      </trans-unit>
      <trans-unit id="Stainless">
        <source>Stainless</source>
        <target>Inoxidável</target>
      </trans-unit>
      <trans-unit id="Stainless steel - brushed long">
        <source>Stainless steel - brushed long</source>
        <target>Aço Inoxidável - Escovado longo</target>
      </trans-unit>
      <trans-unit id="Stainless steel - brushed radial">
        <source>Stainless steel - brushed radial</source>
        <target>Aço Inoxidável - Radial escovado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - brushed radial stacked">
        <source>Stainless steel - brushed radial stacked</source>
        <target>Aço Inoxidável - Radial escovado empilhado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - brushed short">
        <source>Stainless steel - brushed short</source>
        <target>Aço Inoxidável - Escovado curto</target>
      </trans-unit>
      <trans-unit id="Stainless steel - cast">
        <source>Stainless steel - cast</source>
        <target>Aço inoxidável - Fundido</target>
      </trans-unit>
      <trans-unit id="Stainless steel - circular alternated mesh 5mm holes- beveled">
        <source>Stainless steel - circular alternated mesh 5mm holes- beveled</source>
        <target>Aço inoxidável - Malha alternada circular com perfurações de 5 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - circular alternated small mesh 3.5mm holes- beveled">
        <source>Stainless steel - circular alternated small mesh 3.5mm holes- beveled</source>
        <target>Aço inoxidável - Malha pequena alternada circular com perfurações de 3,5 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - circular horizontal alternated mesh 3.5x19mm - beveled">
        <source>Stainless steel - circular horizontal alternated mesh 3.5x19mm - beveled</source>
        <target>Aço inoxidável - Malha alternada horizontal circular de 3,5x19 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - circular horizontal mesh 3.5x19mm - beveled">
        <source>Stainless steel - circular horizontal mesh 3.5x19mm - beveled</source>
        <target>Aço inoxidável - Malha horizontal circular de 3,5x19 mm - chanfrado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - diamond plate 1">
        <source>Stainless steel - diamond plate 1</source>
        <target>Aço inoxidável - placa em forma de losango 1</target>
      </trans-unit>
      <trans-unit id="Stainless steel - diamond plate 2">
        <source>Stainless steel - diamond plate 2</source>
        <target>Aço inoxidável - placa em forma de losango 2</target>
      </trans-unit>
      <trans-unit id="Stainless steel - diamond plate 3">
        <source>Stainless steel - diamond plate 3</source>
        <target>Aço inoxidável - placa em forma de losango 3</target>
      </trans-unit>
      <trans-unit id="Stainless steel - expanded mesh thick">
        <source>Stainless steel - expanded mesh thick</source>
        <target>Aço inoxidável - espessura da malha expandida</target>
      </trans-unit>
      <trans-unit id="Stainless steel - expanded mesh thin">
        <source>Stainless steel - expanded mesh thin</source>
        <target>Aço inoxidável - espessura da malha expandida</target>
      </trans-unit>
      <trans-unit id="Stainless steel - hexagonal mesh">
        <source>Stainless steel - hexagonal mesh</source>
        <target>Aço inoxidável - malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Stainless steel - knurled">
        <source>Stainless steel - knurled</source>
        <target>Aço inoxidável - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - polished">
        <source>Stainless steel - polished</source>
        <target>Aço Inoxidável - Polido</target>
      </trans-unit>
      <trans-unit id="Stainless steel - satin">
        <source>Stainless steel - satin</source>
        <target>Aço inoxidável - Acetinado</target>
      </trans-unit>
      <trans-unit id="Stainless steel - square alternated mesh 5mm holes">
        <source>Stainless steel - square alternated mesh 5mm holes</source>
        <target>Aço inoxidável - Malha alternada quadrada com perfurações de 5 mm</target>
      </trans-unit>
      <trans-unit id="Stainless steel - square alternated small mesh 3.5mm holes">
        <source>Stainless steel - square alternated small mesh 3.5mm holes</source>
        <target>Aço inoxidável - Malha alternada quadrada pequena com perfurações de 3,5 mm</target>
      </trans-unit>
      <trans-unit id="Stainless steel - square mesh 5mm holes">
        <source>Stainless steel - square mesh 5mm holes</source>
        <target>Aço inoxidável - Malha quadrada com perfurações de 5 mm</target>
      </trans-unit>
      <trans-unit id="Stainless steel - square small mesh 3.5mm holes">
        <source>Stainless steel - square small mesh 3.5mm holes</source>
        <target>Aço inoxidável - Malha quadrada pequena com perfurações de 3,5 mm</target>
      </trans-unit>
      <trans-unit id="Stainless steel - wire mesh">
        <source>Stainless steel - wire mesh</source>
        <target>Aço inoxidável - Malha de fios</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Copper">
        <source>Standing Seam - Copper</source>
        <target>Aço com emendas - Cobre</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Copper Patina">
        <source>Standing Seam - Copper Patina</source>
        <target>Aço com emendas - Pátina de cobre</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - Dark Brown">
        <source>Standing Seam - Metal - Dark Brown</source>
        <target>Junta em pé – Metal – Marrom escuro</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - Dark Grey">
        <source>Standing Seam - Metal - Dark Grey</source>
        <target>Junta em pé – Metal – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - Green">
        <source>Standing Seam - Metal - Green</source>
        <target>Junta em pé – Metal – Verde</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - Light Brown">
        <source>Standing Seam - Metal - Light Brown</source>
        <target>Junta em pé – Metal – Marrom claro</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - Medium Brown">
        <source>Standing Seam - Metal - Medium Brown</source>
        <target>Junta em pé – Metal – Marrom médio</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - Red">
        <source>Standing Seam - Metal - Red</source>
        <target>Junta em pé – Metal – Vermelho</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - Slate">
        <source>Standing Seam - Metal - Slate</source>
        <target>Junta em pé – Metal – Ardósia</target>
      </trans-unit>
      <trans-unit id="Standing Seam - Metal - White">
        <source>Standing Seam - Metal - White</source>
        <target>Junta em pé – Metal – Branco</target>
      </trans-unit>
      <trans-unit id="Steel">
        <source>Steel</source>
        <target>Aço</target>
      </trans-unit>
      <trans-unit id="Steel - braided 2/2 twill">
        <source>Steel - braided 2/2 twill</source>
        <target>Aço - Sarja trançada 2/2</target>
      </trans-unit>
      <trans-unit id="Steel - brushed long">
        <source>Steel - brushed long</source>
        <target>Aço - Escovado longo</target>
      </trans-unit>
      <trans-unit id="Steel - brushed radial">
        <source>Steel - brushed radial</source>
        <target>Aço - Radial escovado</target>
      </trans-unit>
      <trans-unit id="Steel - brushed radial stacked">
        <source>Steel - brushed radial stacked</source>
        <target>Aço - Radial escovado empilhado</target>
      </trans-unit>
      <trans-unit id="Steel - brushed short">
        <source>Steel - brushed short</source>
        <target>Aço - Escovado curto</target>
      </trans-unit>
      <trans-unit id="Steel - cast">
        <source>Steel - cast</source>
        <target>Aço - Fundido</target>
      </trans-unit>
      <trans-unit id="Steel - diamond plate 1">
        <source>Steel - diamond plate 1</source>
        <target>Aço - Chapa em forma de losango 1</target>
      </trans-unit>
      <trans-unit id="Steel - diamond plate 2">
        <source>Steel - diamond plate 2</source>
        <target>Aço - Chapa em forma de losango 2</target>
      </trans-unit>
      <trans-unit id="Steel - diamond plate 3">
        <source>Steel - diamond plate 3</source>
        <target>Aço - Chapa em forma de losango 3</target>
      </trans-unit>
      <trans-unit id="Steel - expanded mesh thick">
        <source>Steel - expanded mesh thick</source>
        <target>Aço - Espessura da malha expandida</target>
      </trans-unit>
      <trans-unit id="Steel - expanded mesh thin">
        <source>Steel - expanded mesh thin</source>
        <target>Aço - Espessura da malha expandida</target>
      </trans-unit>
      <trans-unit id="Steel - galvanized large spangles">
        <source>Steel - galvanized large spangles</source>
        <target>Aço - Lantejoulas grandes galvanizadas</target>
      </trans-unit>
      <trans-unit id="Steel - galvanized small spangles">
        <source>Steel - galvanized small spangles</source>
        <target>Aço - Lantejoulas pequenas galvanizadas</target>
      </trans-unit>
      <trans-unit id="Steel - hexagonal mesh">
        <source>Steel - hexagonal mesh</source>
        <target>Aço - malha hexagonal</target>
      </trans-unit>
      <trans-unit id="Steel - knurled">
        <source>Steel - knurled</source>
        <target>Aço - Serrilhado</target>
      </trans-unit>
      <trans-unit id="Steel - rough">
        <source>Steel - rough</source>
        <target>Aço - Bruto</target>
      </trans-unit>
      <trans-unit id="Steel - satin">
        <source>Steel - satin</source>
        <target>Aço - Acetinado</target>
      </trans-unit>
      <trans-unit id="Steel - wire mesh">
        <source>Steel - wire mesh</source>
        <target>Aço - Malha de arame</target>
      </trans-unit>
      <trans-unit id="Stone">
        <source>Stone</source>
        <target>Pedra</target>
      </trans-unit>
      <trans-unit id="Stone - Blue Stone">
        <source>Stone - Blue Stone</source>
        <target>Pedra – Pedra azul</target>
      </trans-unit>
      <trans-unit id="Stone - Grey">
        <source>Stone - Grey</source>
        <target>Pedra – Cinza</target>
      </trans-unit>
      <trans-unit id="Stone - Pea stone - Brown">
        <source>Stone - Pea stone - Brown</source>
        <target>Pedra – Seixo rolado – Marrom</target>
      </trans-unit>
      <trans-unit id="Stone - Pea stone - Grey">
        <source>Stone - Pea stone - Grey</source>
        <target>Pedra – Seixo rolado – Cinza</target>
      </trans-unit>
      <trans-unit id="Stone - Red">
        <source>Stone - Red</source>
        <target>Pedra – Vermelho</target>
      </trans-unit>
      <trans-unit id="Stone material.">
        <source>Stone material.</source>
        <target>Material de pedra.</target>
      </trans-unit>
      <trans-unit id="Stone-001">
        <source>Stone-001</source>
        <target>Ardósia - Azul</target>
      </trans-unit>
      <trans-unit id="Stone-002">
        <source>Stone-002</source>
        <target>Ardósia - Cinza</target>
      </trans-unit>
      <trans-unit id="Stone-003">
        <source>Stone-003</source>
        <target>Polido - Preto</target>
      </trans-unit>
      <trans-unit id="Stone-004">
        <source>Stone-004</source>
        <target>Polido - Rosa</target>
      </trans-unit>
      <trans-unit id="Stone-005">
        <source>Stone-005</source>
        <target>Fino - Alabastro</target>
      </trans-unit>
      <trans-unit id="Stone-006">
        <source>Stone-006</source>
        <target>Polido áspero - Branco</target>
      </trans-unit>
      <trans-unit id="Stone-007">
        <source>Stone-007</source>
        <target>Polido fino - Branco</target>
      </trans-unit>
      <trans-unit id="Stone-008">
        <source>Stone-008</source>
        <target>Travertino</target>
      </trans-unit>
      <trans-unit id="Stone-009">
        <source>Stone-009</source>
        <target>Quadriculados - Cinza-Marrom</target>
      </trans-unit>
      <trans-unit id="Stone-010">
        <source>Stone-010</source>
        <target>Quadriculados - Cobre-Preto-Azul</target>
      </trans-unit>
      <trans-unit id="Stone-011">
        <source>Stone-011</source>
        <target>Cinza salpicado</target>
      </trans-unit>
      <trans-unit id="Stone-012">
        <source>Stone-012</source>
        <target>Multicolorido</target>
      </trans-unit>
      <trans-unit id="Stone-013">
        <source>Stone-013</source>
        <target>Rosa</target>
      </trans-unit>
      <trans-unit id="Stone-014">
        <source>Stone-014</source>
        <target>Piso de pavimentação</target>
      </trans-unit>
      <trans-unit id="Stone-015">
        <source>Stone-015</source>
        <target>Quadriculado - Grande com veios</target>
      </trans-unit>
      <trans-unit id="Stone-016">
        <source>Stone-016</source>
        <target>Paralelepípedo - Jateado multicolorido</target>
      </trans-unit>
      <trans-unit id="Stone-017">
        <source>Stone-017</source>
        <target>Pedra bruta - Entrelaçada</target>
      </trans-unit>
      <trans-unit id="Stone-018">
        <source>Stone-018</source>
        <target>Cascalho - Solto</target>
      </trans-unit>
      <trans-unit id="Stone-019">
        <source>Stone-019</source>
        <target>Bruto - Preto</target>
      </trans-unit>
      <trans-unit id="Stone-020">
        <source>Stone-020</source>
        <target>Áspero - Rosa</target>
      </trans-unit>
      <trans-unit id="Stone-021">
        <source>Stone-021</source>
        <target>Bruto - Vermelho</target>
      </trans-unit>
      <trans-unit id="Stone-022">
        <source>Stone-022</source>
        <target>Áspero polido - Alabastro</target>
      </trans-unit>
      <trans-unit id="Stone-023">
        <source>Stone-023</source>
        <target>Fino polido - Alabastro</target>
      </trans-unit>
      <trans-unit id="Stone-024">
        <source>Stone-024</source>
        <target>Parede de pedra entalhada</target>
      </trans-unit>
      <trans-unit id="Stone-025">
        <source>Stone-025</source>
        <target>Exposta agregada</target>
      </trans-unit>
      <trans-unit id="Stone-026">
        <source>Stone-026</source>
        <target>Pedra de rio - Azul</target>
      </trans-unit>
      <trans-unit id="Stone-027">
        <source>Stone-027</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="Stone/Granite">
        <source>Stone/Granite</source>
        <target>Pedra/Granito</target>
      </trans-unit>
      <trans-unit id="Stone/Marble">
        <source>Stone/Marble</source>
        <target>Pedra/Mármore</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localname:Stone">
        <source>Stone</source>
        <target>Pedra</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Stripes">
        <source>Stripes</source>
        <target>Listras</target>
      </trans-unit>
      <trans-unit id="Stucco">
        <source>Stucco</source>
        <target>Estuque</target>
      </trans-unit>
      <trans-unit id="Sun and Sky.">
        <source>Sun and Sky.</source>
        <target>Sol e céu.</target>
      </trans-unit>
      <trans-unit id="SunAndSky">
        <source>SunAndSky</source>
        <target>SoleCéu</target>
      </trans-unit>
      <trans-unit id="SunAndSky-001">
        <source>SunAndSky-001</source>
        <target>Muito poucas nuvens</target>
      </trans-unit>
      <trans-unit id="SunAndSky-002">
        <source>SunAndSky-002</source>
        <target>Poucas nuvens</target>
      </trans-unit>
      <trans-unit id="SunAndSky-003">
        <source>SunAndSky-003</source>
        <target>Nebuloso</target>
      </trans-unit>
      <trans-unit id="SunAndSky-004">
        <source>SunAndSky-004</source>
        <target>Muito nebuloso</target>
      </trans-unit>
      <trans-unit id="SunAndSky-005">
        <source>SunAndSky-005</source>
        <target>Sem nuvens</target>
      </trans-unit>
      <trans-unit id="SunAndSkyGroup">
        <source>Sun And Sky</source>
        <target>Sol e céu</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localname:Sun and Sky">
        <source>Sun and Sky</source>
        <target>Sol e céu</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localtype:Environment">
        <source>Environment</source>
        <target>Ambiente</target>
      </trans-unit>
      <trans-unit id="Swatch Scene.">
        <source>Swatch Scene.</source>
        <target>Cena de amostra.</target>
      </trans-unit>
      <trans-unit id="Swatch scene for holidays; shows colored lights.">
        <source>Swatch scene for holidays; shows colored lights.</source>
        <target>Cena de amostra para feriados; exibe luzes coloridas.</target>
      </trans-unit>
      <trans-unit id="Swatch-Branded">
        <source>Swatch-Branded</source>
        <target>Objeto</target>
      </trans-unit>
      <trans-unit id="Swatch-Cube">
        <source>Swatch-Cube</source>
        <target>Cubo</target>
      </trans-unit>
      <trans-unit id="Swatch-CurtainWall">
        <source>Swatch-CurtainWall</source>
        <target>Parede cortina de vidro</target>
      </trans-unit>
      <trans-unit id="Swatch-Cylinder">
        <source>Swatch-Cylinder</source>
        <target>Cilindro</target>
      </trans-unit>
      <trans-unit id="Swatch-Drapery">
        <source>Swatch-Drapery</source>
        <target>Cortina de tecido</target>
      </trans-unit>
      <trans-unit id="Swatch-Flat">
        <source>Swatch-Flat</source>
        <target>Superfície plana</target>
      </trans-unit>
      <trans-unit id="Swatch-Hill">
        <source>Swatch-Hill</source>
        <target>Plano</target>
      </trans-unit>
      <trans-unit id="Swatch-Hill2">
        <source>Swatch-Hill2</source>
        <target>Plano</target>
      </trans-unit>
      <trans-unit id="Swatch-Lights">
        <source>Swatch-Lights</source>
        <target>Luzes</target>
      </trans-unit>
      <trans-unit id="Swatch-Liquid">
        <source>Swatch-Liquid</source>
        <target>Piscina de líquido</target>
      </trans-unit>
      <trans-unit id="Swatch-Plane">
        <source>Swatch-Plane</source>
        <target>Tecido</target>
      </trans-unit>
      <trans-unit id="Swatch-Sphere2">
        <source>Swatch-Sphere2</source>
        <target>Esfera</target>
      </trans-unit>
      <trans-unit id="Swatch-Technical2">
        <source>Swatch-Technical2</source>
        <target>Utilitário</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-MentalRay">
        <source>Swatch-TexturePreview-MentalRay</source>
        <target>Amostra 1 de visualização da textura</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-OGS">
        <source>Swatch-TexturePreview-OGS</source>
        <target>Amostra 2 de visualização da textura</target>
      </trans-unit>
      <trans-unit id="Swatch-Torus">
        <source>Swatch-Torus</source>
        <target>Toróide</target>
      </trans-unit>
      <trans-unit id="Swatch-Vase">
        <source>Swatch-Vase</source>
        <target>Vaso</target>
      </trans-unit>
      <trans-unit id="Swatch-Wall">
        <source>Swatch-Wall</source>
        <target>Paredes</target>
      </trans-unit>
      <trans-unit id="SwatchScene">
        <source>SwatchScene</source>
        <target>Cena de amostra</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localname:Swatch Scene">
        <source>Swatch Scene</source>
        <target>Cena de amostra</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localtype:Swatch Scene">
        <source>Swatch Scene</source>
        <target>Cena de amostra</target>
      </trans-unit>
      <trans-unit id="Terrazzo">
        <source>Terrazzo</source>
        <target>Calçamento</target>
      </trans-unit>
      <trans-unit id="Textured">
        <source>Textured</source>
        <target>Texturizado</target>
      </trans-unit>
      <trans-unit id="The HT-23 is based on a PEKK resin with 23% Carbon Fiber compounded in and ground to a fine powder.">
        <source>The HT-23 is based on a PEKK resin with 23% Carbon Fiber compounded in and ground to a fine powder.</source>
        <target>A HT-23 é baseada em uma resina PEKK com 23% de fibra de carbono composta e moída em um pó fino.</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Insulation.Rigid Insulation">
        <source>Thermal - Moisture.Insulation.Rigid Insulation</source>
        <target>Térmico - Umidade.Isolamento.Isolamento rígido</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue</source>
        <target>Térmico - Umidade.Azulejo de teto.Espanhol.Azul</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue.1</source>
        <target>Térmico - Umidade.Azulejo de teto.Espanhol.Azul.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red</source>
        <target>Térmico - Umidade.Azulejo de teto.Espanhol.Vermelho</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.1</source>
        <target>Térmico - Umidade.Azulejo de teto.Espanhol.Vermelho.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.2">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.2</source>
        <target>Térmico - Umidade.Azulejo de teto.Espanhol.Vermelho.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey">
        <source>Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Painéis compostos.Cinza</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Metal riscado.Cobre</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Fenda de metal em pé.Pátina cobre</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Fenda de metal em pé.Cobre.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Metal.Cobre</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Metal.Pátina cobre</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Batente de madeira.Novo</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Madeira.Horizontal</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Madeira.Horizontal.Cedro</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Madeira.Horizontal.Branco</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White</source>
        <target>Térmico - Umidade.Telhado - Painéis corrediços.Madeira.Vertical.Branco</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shakes.Weathered">
        <source>Thermal - Moisture.Shakes.Weathered</source>
        <target>Térmico - Umidade.Fendas.Exterior</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Roofing">
        <source>Thermal - Moisture.Shingles.Asphalt Roofing</source>
        <target>Térmico - Umidade.Telha de madeira.Manta asfáltica</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black</source>
        <target>Térmico - Umidade.Telha de madeira.Manta asfáltica.3-guias.Preto</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey</source>
        <target>Térmico - Umidade.Telha de madeira.Manta asfáltica.3-guias.Cinza</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige</source>
        <target>Térmico - Umidade.Telha de madeira.Manta asfáltica.Sombra escura.Bege</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.1">
        <source>Thermal - Moisture.Shingles.Even.1</source>
        <target>Térmico - Umidade.Telha de madeira.Uniforme.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.2">
        <source>Thermal - Moisture.Shingles.Even.2</source>
        <target>Térmico - Umidade.Telha de madeira.Uniforme.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.3">
        <source>Thermal - Moisture.Shingles.Even.3</source>
        <target>Térmico - Umidade.Telha de madeira.Uniforme.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Halfround">
        <source>Thermal - Moisture.Shingles.Halfround</source>
        <target>Térmico - Umidade.Telha de madeira.Meia volta</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.1">
        <source>Thermal - Moisture.Shingles.Uneven.1</source>
        <target>Térmico - Umidade.Telha de madeira.Não uniforme.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.2">
        <source>Thermal - Moisture.Shingles.Uneven.2</source>
        <target>Térmico - Umidade.Telha de madeira.Não uniforme.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.3">
        <source>Thermal - Moisture.Shingles.Uneven.3</source>
        <target>Térmico - Umidade.Telha de madeira.Não uniforme.3</target>
      </trans-unit>
      <trans-unit id="Thermoplastic">
        <source>Thermoplastic</source>
        <target>Termoplástico</target>
      </trans-unit>
      <trans-unit id="This high-performance plastic made from PA 11 features high strength combined with increased impact resistance and elongation at break due to being enforced with carbon fibers. Since the fibers are encapsulated (compounded) in the raw material, the dark gray components have comparable mechanical properties in all three spatial directions (isotropy). This material is electrostatically dissipative.">
        <source>This high-performance plastic made from PA 11 features high strength combined with increased impact resistance and elongation at break due to being enforced with carbon fibers. Since the fibers are encapsulated (compounded) in the raw material, the dark gray components have comparable mechanical properties in all three spatial directions (isotropy). This material is electrostatically dissipative.</source>
        <target>Esse plástico de alto desempenho feito com PA 11 apresenta alta resistência combinada com maior resistência ao impacto e alongamento no intervalo devido à aplicação com fibras de carbono. Como as fibras são encapsuladas (compostas) na matéria-prima, os componentes cinza-escuro têm propriedades mecânicas comparáveis em todas as três direções espaciais (isotropia). Esse material é eletrostaticamente dissipador.</target>
      </trans-unit>
      <trans-unit id="Tile">
        <source>Tile</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="Tile - 12x12in - Slate - Dark Green">
        <source>Tile - 12x12in - Slate - Dark Green</source>
        <target>Azulejo – 12x12 pol. – Ardósia – Verde escuro</target>
      </trans-unit>
      <trans-unit id="Tile - 24x18in - Travertine - Running">
        <source>Tile - 24x18in - Travertine - Running</source>
        <target>Azulejo – 24x18 pol. – Travertino – Em carreira</target>
      </trans-unit>
      <trans-unit id="Tile - 2in Hexagonal - White Marble">
        <source>Tile - 2in Hexagonal - White Marble</source>
        <target>Azulejo – Hexagonal 2 pol. – Mármore branco</target>
      </trans-unit>
      <trans-unit id="Tile - 2x1in Basketweave - White and Black Marble">
        <source>Tile - 2x1in Basketweave - White and Black Marble</source>
        <target>Azulejo – Vime trançado 2x1 pol. – Mármore branco e preto</target>
      </trans-unit>
      <trans-unit id="Tile - 4x1in Herringbone - White Marble">
        <source>Tile - 4x1in Herringbone - White Marble</source>
        <target>Azulejo – Ziguezague 4x1 pol. – Mármore branco</target>
      </trans-unit>
      <trans-unit id="Tile - 4x1in Running - Glass Mosaic">
        <source>Tile - 4x1in Running - Glass Mosaic</source>
        <target>Azulejo – Em carreira 4x1 pol. – Mosaico de vidro</target>
      </trans-unit>
      <trans-unit id="Tile - 5x1in Weave - Glass and Stone">
        <source>Tile - 5x1in Weave - Glass and Stone</source>
        <target>Azulejo – Trançado 5x1 pol. – Vidro e pedra</target>
      </trans-unit>
      <trans-unit id="Tile - 6x3in Running - Pink Marble">
        <source>Tile - 6x3in Running - Pink Marble</source>
        <target>Azulejo – Em carreira 6x3 pol. – Mármore rosa</target>
      </trans-unit>
      <trans-unit id="Tile - Mix01 - Stone and Ceramic">
        <source>Tile - Mix01 - Stone and Ceramic</source>
        <target>Azulejo – Mistura 01 – Pedra e cerâmica</target>
      </trans-unit>
      <trans-unit id="Tile - Mix02 - Stone and Ceramic">
        <source>Tile - Mix02 - Stone and Ceramic</source>
        <target>Azulejo – Mistura 02 – Pedra e cerâmica</target>
      </trans-unit>
      <trans-unit id="Tile - Travertine - Versailles">
        <source>Tile - Travertine - Versailles</source>
        <target>Azulejo – Travertino – Versailles</target>
      </trans-unit>
      <trans-unit id="Tile map.">
        <source>Tile map.</source>
        <target>Mapeamento de azulejos.</target>
      </trans-unit>
      <trans-unit id="Tile material.">
        <source>Tile material.</source>
        <target>Material de azulejo.</target>
      </trans-unit>
      <trans-unit id="Tile.Marble">
        <source>Tile.Marble</source>
        <target>Azulejo.Mármore</target>
      </trans-unit>
      <trans-unit id="TilePat-0001">
        <source>TilePat-0001</source>
        <target>CMU – Nervurado – Empilhado – Cinza</target>
      </trans-unit>
      <trans-unit id="TilePat-0002">
        <source>TilePat-0002</source>
        <target>CMU – Nervurado – Empilhado – Castanho</target>
      </trans-unit>
      <trans-unit id="TilePat-0003">
        <source>TilePat-0003</source>
        <target>CMU – Nervurado – Empilhado – Vermelho</target>
      </trans-unit>
      <trans-unit id="TilePat-0004">
        <source>TilePat-0004</source>
        <target>Proteção contra respingos – Mistura cerâmica/pedra</target>
      </trans-unit>
      <trans-unit id="TilePat-0005">
        <source>TilePat-0005</source>
        <target>Tijolos – Em carreira – Mescla escura</target>
      </trans-unit>
      <trans-unit id="TilePat-0006">
        <source>TilePat-0006</source>
        <target>Tijolos – Em carreira – Mescla média</target>
      </trans-unit>
      <trans-unit id="TilePat-0007">
        <source>TilePat-0007</source>
        <target>Tijolos – Em carreira – Mescla clara</target>
      </trans-unit>
      <trans-unit id="TilePat-0008">
        <source>TilePat-0008</source>
        <target>Tijolos – Em carreira – Vermelho</target>
      </trans-unit>
      <trans-unit id="TilePat-0009">
        <source>TilePat-0009</source>
        <target>Tijolos – Em carreira – Marrom</target>
      </trans-unit>
      <trans-unit id="TilePat-0010">
        <source>TilePat-0010</source>
        <target>Tijolos – Em carreira – Cinza</target>
      </trans-unit>
      <trans-unit id="TilePat-0011">
        <source>TilePat-0011</source>
        <target>Tijolos – Em carreira – Creme</target>
      </trans-unit>
      <trans-unit id="TilePat-0012">
        <source>TilePat-0012</source>
        <target>Tijolos – Camuflado – Mescla escura</target>
      </trans-unit>
      <trans-unit id="TilePat-0013">
        <source>TilePat-0013</source>
        <target>Tijolos – Camuflado – Mescla média</target>
      </trans-unit>
      <trans-unit id="TilePat-0014">
        <source>TilePat-0014</source>
        <target>Tijolos – Camuflado – Mescla clara</target>
      </trans-unit>
      <trans-unit id="TilePat-0015">
        <source>TilePat-0015</source>
        <target>Tijolos – Camuflado – Vermelho</target>
      </trans-unit>
      <trans-unit id="TilePat-0016">
        <source>TilePat-0016</source>
        <target>Tijolos – Camuflado – Marrom</target>
      </trans-unit>
      <trans-unit id="TilePat-0017">
        <source>TilePat-0017</source>
        <target>Tijolos – Camuflado – Cinza</target>
      </trans-unit>
      <trans-unit id="TilePat-0018">
        <source>TilePat-0018</source>
        <target>Tijolos – Camuflado – Creme</target>
      </trans-unit>
      <trans-unit id="TilePat-0019">
        <source>TilePat-0019</source>
        <target>CMU – Mata-junta – Cinza claro</target>
      </trans-unit>
      <trans-unit id="TilePat-0020">
        <source>TilePat-0020</source>
        <target>CMU – Mata-junta – Castanho</target>
      </trans-unit>
      <trans-unit id="TilePat-0021">
        <source>TilePat-0021</source>
        <target>CMU – Mata-junta em pilha – Cinza claro</target>
      </trans-unit>
      <trans-unit id="TilePat-0022">
        <source>TilePat-0022</source>
        <target>CMU – Mata-junta em pilha – Castanho</target>
      </trans-unit>
      <trans-unit id="TilePat-0023">
        <source>TilePat-0023</source>
        <target>CMU – Face dividida – Mata-junta – Cinza claro</target>
      </trans-unit>
      <trans-unit id="TilePat-0024">
        <source>TilePat-0024</source>
        <target>CMU – Face dividida – Mata-junta – Castanho</target>
      </trans-unit>
      <trans-unit id="TilePat-0025">
        <source>TilePat-0025</source>
        <target>CMU – Face dividida – Mata-junta – Vermelho</target>
      </trans-unit>
      <trans-unit id="TilePat-0026">
        <source>TilePat-0026</source>
        <target>Azulejo de cerâmica – Areia</target>
      </trans-unit>
      <trans-unit id="TilePat-0027">
        <source>TilePat-0027</source>
        <target>Azulejo de cerâmica – Marrom pedra</target>
      </trans-unit>
      <trans-unit id="TilePat-0028">
        <source>TilePat-0028</source>
        <target>Telha de ardósia – Cinza escuro</target>
      </trans-unit>
      <trans-unit id="TilePat-0029">
        <source>TilePat-0029</source>
        <target>Piso – Nogueira</target>
      </trans-unit>
      <trans-unit id="TilePat-0030">
        <source>TilePat-0030</source>
        <target>Piso – Imitação de mogno</target>
      </trans-unit>
      <trans-unit id="TilePat-0031">
        <source>TilePat-0031</source>
        <target>Proteção contra respingos – Mistura cerâmica/pedra (3x)</target>
      </trans-unit>
      <trans-unit id="TilePat-0032">
        <source>TilePat-0032</source>
        <target>Piso – Bambu manufaturado</target>
      </trans-unit>
      <trans-unit id="TileSchema_localname:Tile Texture">
        <source>Tile Texture</source>
        <target>Textura do azulejo</target>
      </trans-unit>
      <trans-unit id="TileSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Tiled Material">
        <source>Tiled Material</source>
        <target>Material de azulejo</target>
      </trans-unit>
      <trans-unit id="Tiled Material Pattern">
        <source>Tiled Material Pattern</source>
        <target>Padrão de material de azulejo</target>
      </trans-unit>
      <trans-unit id="Tiling Materials">
        <source>Tiling Materials</source>
        <target>Materiais lado a lado</target>
      </trans-unit>
      <trans-unit id="TilingAppearance">
        <source>TilingAppearance</source>
        <target>Aparência de azulejo</target>
      </trans-unit>
      <trans-unit id="TilingAppearance.">
        <source>TilingAppearance.</source>
        <target>Aparência de azulejo.</target>
      </trans-unit>
      <trans-unit id="TilingAppearanceSchema_localname:TilingAppearance">
        <source>TilingAppearance</source>
        <target>Aparência de azulejo</target>
      </trans-unit>
      <trans-unit id="TilingAppearanceSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="TilingPattern">
        <source>TilingPattern</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="TilingPattern-001">
        <source>TilingPattern-001</source>
        <target>Xadrez 2x2</target>
      </trans-unit>
      <trans-unit id="TilingPattern-002">
        <source>TilingPattern-002</source>
        <target>Xadrez 3x3</target>
      </trans-unit>
      <trans-unit id="TilingPattern-003">
        <source>TilingPattern-003</source>
        <target>Mata-junta 2x2</target>
      </trans-unit>
      <trans-unit id="TilingPattern-004">
        <source>TilingPattern-004</source>
        <target>Mata-junta 3x3</target>
      </trans-unit>
      <trans-unit id="TilingPattern-005">
        <source>TilingPattern-005</source>
        <target>Espinha de peixe 2x1</target>
      </trans-unit>
      <trans-unit id="TilingPattern-006">
        <source>TilingPattern-006</source>
        <target>Espinha de peixe 3x1</target>
      </trans-unit>
      <trans-unit id="TilingPattern-007">
        <source>TilingPattern-007</source>
        <target>Espinha de peixe 4x1</target>
      </trans-unit>
      <trans-unit id="TilingPattern-008">
        <source>TilingPattern-008</source>
        <target>Espinha de peixe 5x1</target>
      </trans-unit>
      <trans-unit id="TilingPattern-009">
        <source>TilingPattern-009</source>
        <target>Ponto octogonal</target>
      </trans-unit>
      <trans-unit id="TilingPattern-010">
        <source>TilingPattern-010</source>
        <target>Catavento</target>
      </trans-unit>
      <trans-unit id="TilingPattern-011">
        <source>TilingPattern-011</source>
        <target>Saint Simon</target>
      </trans-unit>
      <trans-unit id="TilingPattern-012">
        <source>TilingPattern-012</source>
        <target>Hexágonos 2x2</target>
      </trans-unit>
      <trans-unit id="TilingPattern-013">
        <source>TilingPattern-013</source>
        <target>Hexágonos 3x3</target>
      </trans-unit>
      <trans-unit id="TilingPattern-014">
        <source>TilingPattern-014</source>
        <target>Vime trançado</target>
      </trans-unit>
      <trans-unit id="TilingPattern-015">
        <source>TilingPattern-015</source>
        <target>Tijolo alternado</target>
      </trans-unit>
      <trans-unit id="TilingPattern-016">
        <source>TilingPattern-016</source>
        <target>Amarelinha 1/2</target>
      </trans-unit>
      <trans-unit id="TilingPattern-017">
        <source>TilingPattern-017</source>
        <target>Amarelinha 1/4</target>
      </trans-unit>
      <trans-unit id="TilingPattern-018">
        <source>TilingPattern-018</source>
        <target>Versailles</target>
      </trans-unit>
      <trans-unit id="TilingPattern-019">
        <source>TilingPattern-019</source>
        <target>Empilhado – Altura igual</target>
      </trans-unit>
      <trans-unit id="TilingPattern-020">
        <source>TilingPattern-020</source>
        <target>Empilhado – 2 alturas</target>
      </trans-unit>
      <trans-unit id="TilingPattern-021">
        <source>TilingPattern-021</source>
        <target>Parquete 3 dedos</target>
      </trans-unit>
      <trans-unit id="TilingPattern-022">
        <source>TilingPattern-022</source>
        <target>Parquete 4 dedos</target>
      </trans-unit>
      <trans-unit id="TilingPattern-023">
        <source>TilingPattern-023</source>
        <target>Pranchas de piso</target>
      </trans-unit>
      <trans-unit id="TilingPattern-024">
        <source>TilingPattern-024</source>
        <target>Proteção contra respingos01</target>
      </trans-unit>
      <trans-unit id="TilingPattern-025">
        <source>TilingPattern-025</source>
        <target>Proteção contra respingos01_3X</target>
      </trans-unit>
      <trans-unit id="TilingPatternSchema_localname:TilingPattern">
        <source>TilingPattern</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="TilingPatternSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Time">
        <source>Time:</source>
        <target>Tempo:</target>
      </trans-unit>
      <trans-unit id="Time:uilabel">
        <source>Time:</source>
        <target>Tempo:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset">
        <source>Time Zone Offset:</source>
        <target>Deslocamento de fuso horário:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset:uilabel">
        <source>Time Zone Offset:</source>
        <target>Deslocamento de fuso horário:</target>
      </trans-unit>
      <trans-unit id="Titanium">
        <source>Titanium</source>
        <target>Titânio</target>
      </trans-unit>
      <trans-unit id="Titanium - polished">
        <source>Titanium - polished</source>
        <target>Titânio - Polido</target>
      </trans-unit>
      <trans-unit id="Titanium - satin">
        <source>Titanium - satin</source>
        <target>Titânio - Acetinado</target>
      </trans-unit>
      <trans-unit id="Titanium Niitride">
        <source>Titanium Niitride</source>
        <target>Nitrito de titânio</target>
      </trans-unit>
      <trans-unit id="Tough 2000 resin is ideal for rugged prototyping">
        <source>Tough 2000 resin is ideal for rugged prototyping</source>
        <target>A resina Tough 2000 resistente é ideal para prototipagem resistente</target>
      </trans-unit>
      <trans-unit id="Rigid, Thermal and Chemically resistant, Autoclavable">
        <source>Rigid, Thermal and Chemically resistant, Autoclavable</source>
        <target>Rígido, resistência térmica e química, autoclavável</target>
      </trans-unit>
      <trans-unit id="Rigid, Thermally resistant, Functionally Tough">
        <source>Rigid, Thermally resistant, Functionally Tough</source>
        <target>Rígido, resistência térmica, funcionalmente resistente</target>
      </trans-unit>
      <trans-unit id="Rigid, Flame retardant UL 94 V0">
        <source>Rigid, Flame retardant UL 94 V0</source>
        <target>Rígido, retardador de chama UL94-V0</target>
      </trans-unit>
      <trans-unit id="Exceptional temperature and chemical resistance, functional toughness, steam sterilizable">
        <source>Exceptional temperature and chemical resistance, functional toughness, steam sterilizable</source>
        <target>Temperatura e resistência química excepcionais, resistência funcional, esterilizável a vapor</target>
      </trans-unit>
      <trans-unit id="High-strength, excellent long-term durability, functional toughness">
        <source>High-strength, excellent long-term durability, functional toughness</source>
        <target>Alta resistência, excelente durabilidade a longo prazo, resistência funcional</target>
      </trans-unit>
      <trans-unit id="Flame retardance, functional toughness, and long-term stability">
        <source>Flame retardance, functional toughness, and long-term stability</source>
        <target>Atraso da chama, rigidez funcional e estabilidade a longo prazo</target>
      </trans-unit>
      <trans-unit id="PA 2200 Balance / PA 2200 CarbonReduced Balance">
        <source>PA 2200 Balance / PA 2200 CarbonReduced Balance</source>
        <target>PA 2200 Balance/PA 2200 CarbonReduced Balance</target>
      </trans-unit>
      <trans-unit id="Typical applications of the material are fully functional plastic parts of highest quality. Due to the excellent mechanical properties, the material is often used to substitute typical injection moulding plastics.">
        <source>Typical applications of the material are fully functional plastic parts of highest quality. Due to the excellent mechanical properties, the material is often used to substitute typical injection moulding plastics.</source>
        <target>As aplicações típicas do material são peças de plástico totalmente funcionais de alta qualidade. Devido às excelentes propriedades mecânicas, o material é frequentemente usado para substituir os plásticos típicos de moldagem por injeção.</target>
      </trans-unit>
      <trans-unit id="Translucent">
        <source>Translucent</source>
        <target>Translucidez</target>
      </trans-unit>
      <trans-unit id="Translucent white luminous material.">
        <source>Translucent white luminous material.</source>
        <target>Material translúcido branco luminoso.</target>
      </trans-unit>
      <trans-unit id="Transparent">
        <source>Transparent</source>
        <target>Transparente</target>
      </trans-unit>
      <trans-unit id="Uncategorized">
        <source>Uncategorized</source>
        <target>Não categorizado</target>
      </trans-unit>
      <trans-unit id="Unfinished">
        <source>Unfinished</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="Unified Bitmap.">
        <source>Unified Bitmap.</source>
        <target>Bitmap unificadado.</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmap">
        <source>UnifiedBitmap</source>
        <target>BitmapUnificado</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localname:Bitmap Texture">
        <source>Bitmap Texture</source>
        <target>Textura de bitmap</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Vase swatch.">
        <source>Vase swatch.</source>
        <target>Amostra de vaso.</target>
      </trans-unit>
      <trans-unit id="Versailles">
        <source>Versailles</source>
        <target>Versailles</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label">
        <source>Vertical Lumps</source>
        <target>Relevos verticais</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label:tooltip">
        <source>Enables vertical cyclic radial distortions.</source>
        <target>Ativa as distorções radiais cíclicas verticais.</target>
      </trans-unit>
      <trans-unit id="Wall">
        <source>Wall</source>
        <target>Parede</target>
      </trans-unit>
      <trans-unit id="Wall Covering">
        <source>Wall Covering</source>
        <target>Revestimento de parede</target>
      </trans-unit>
      <trans-unit id="Wall Covering/Stone">
        <source>Wall Covering/Stone</source>
        <target>Revestimento de parede/Pedra</target>
      </trans-unit>
      <trans-unit id="Wall Covering/Tile">
        <source>Wall Covering/Tile</source>
        <target>Revestimento de parede/Azulejo</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Glossy">
        <source>Wall Paint/Glossy</source>
        <target>Pintura de parede/Com brilho</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Matte">
        <source>Wall Paint/Matte</source>
        <target>Pintura de parede/Fosca</target>
      </trans-unit>
      <trans-unit id="Wall Stone">
        <source>Wall Stone</source>
        <target>Pedra de parede</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Knockdown texture - Glossy">
        <source>Wall Textures - Knockdown texture - Glossy</source>
        <target>Texturas de parede – Textura Knockdown – Com brilho</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Knockdown texture - Matte">
        <source>Wall Textures - Knockdown texture - Matte</source>
        <target>Texturas de parede – Textura Knockdown – Fosco</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Orange peel texture - Glossy">
        <source>Wall Textures - Orange peel texture - Glossy</source>
        <target>Texturas de parede – Textura de raspagem laranja – Com brilho</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Orange peel texture - Matte">
        <source>Wall Textures - Orange peel texture - Matte</source>
        <target>Texturas de parede - Textura de de raspagem laranja – Fosco</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Stipple texture - Glossy">
        <source>Wall Textures - Stipple texture - Glossy</source>
        <target>Texturas de parede – Textura pontilhada – Com brilho</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Stipple texture - Matte">
        <source>Wall Textures - Stipple texture - Matte</source>
        <target>Texturas de parede – Textura pontilhada – Fosco</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Stucco">
        <source>Wall Textures - Stucco</source>
        <target>Texturas de parede – Estuque</target>
      </trans-unit>
      <trans-unit id="Wall Textures - Stucco, coarse">
        <source>Wall Textures - Stucco, coarse</source>
        <target>Texturas de parede – Estuque, áspero</target>
      </trans-unit>
      <trans-unit id="Wall swatch.">
        <source>Wall swatch.</source>
        <target>Amostra de parede.</target>
      </trans-unit>
      <trans-unit id="WallPaint">
        <source>WallPaint</source>
        <target>Pintura de parede</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localname:Wall Paint">
        <source>Wall Paint</source>
        <target>Pintura de parede</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Walnut Flooring - 5&quot; wide">
        <source>Walnut Flooring - 5" wide</source>
        <target>Piso de nogueira – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="Walnut flooring semigloss">
        <source>Walnut flooring semigloss</source>
        <target>Piso de nogueira semibrilhante</target>
      </trans-unit>
      <trans-unit id="Water">
        <source>Water</source>
        <target>Água</target>
      </trans-unit>
      <trans-unit id="Water - calm sea">
        <source>Water - calm sea</source>
        <target>Água – mar tranquilo</target>
      </trans-unit>
      <trans-unit id="Water - calm surface">
        <source>Water - calm surface</source>
        <target>Água - superfície calma</target>
      </trans-unit>
      <trans-unit id="Water - clean">
        <source>Water - clean</source>
        <target>Água - Transparente</target>
      </trans-unit>
      <trans-unit id="Water - swimming pool">
        <source>Water - swimming pool</source>
        <target>Água – piscina</target>
      </trans-unit>
      <trans-unit id="Water - Wavy Sea">
        <source>Water - Wavy Sea</source>
        <target>Água – Mar ondulado</target>
      </trans-unit>
      <trans-unit id="Water material.">
        <source>Water material.</source>
        <target>Material água.</target>
      </trans-unit>
      <trans-unit id="Water-001">
        <source>Water-001</source>
        <target>Piscina interna</target>
      </trans-unit>
      <trans-unit id="Water-002">
        <source>Water-002</source>
        <target>Pântano</target>
      </trans-unit>
      <trans-unit id="Water-003">
        <source>Water-003</source>
        <target>Tropical</target>
      </trans-unit>
      <trans-unit id="Water-004">
        <source>Water-004</source>
        <target>Lago limpo</target>
      </trans-unit>
      <trans-unit id="Water-005">
        <source>Water-005</source>
        <target>Rio escuro</target>
      </trans-unit>
      <trans-unit id="Water-006">
        <source>Water-006</source>
        <target>Piscina</target>
      </trans-unit>
      <trans-unit id="Water-007">
        <source>Water-007</source>
        <target>Piscina refletida</target>
      </trans-unit>
      <trans-unit id="Water-008">
        <source>Water-008</source>
        <target>Azul tropical</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localname:Water">
        <source>Water</source>
        <target>Água</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="Wave">
        <source>Wave</source>
        <target>Onda</target>
      </trans-unit>
      <trans-unit id="Wave map.">
        <source>Wave map.</source>
        <target>Mapeamento de onda.</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localname:Wave">
        <source>Wave</source>
        <target>Onda</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Wax">
        <source>Wax</source>
        <target>Cera</target>
      </trans-unit>
      <trans-unit id="Wax - natural">
        <source>Wax - natural</source>
        <target>Cera - Natural</target>
      </trans-unit>
      <trans-unit id="Wax - red">
        <source>Wax - red</source>
        <target>Cera - Vermelho</target>
      </trans-unit>
      <trans-unit id="Wax - white">
        <source>Wax - white</source>
        <target>Cera - Branco</target>
      </trans-unit>
      <trans-unit id="White Ash Flooring - 5&quot; wide">
        <source>White Ash Flooring - 5" wide</source>
        <target>Piso de freixo branco – 5 pol. de largura</target>
      </trans-unit>
      <trans-unit id="White Oak - Light Oil Flooring - 150mm wide">
        <source>White Oak - Light Oil Flooring - 150mm wide</source>
        <target>Carvalho branco – Piso oleado claro – 150 mm de largura</target>
      </trans-unit>
      <trans-unit id="White Oak - Natural Flooring - 150mm wide">
        <source>White Oak - Natural Flooring - 150mm wide</source>
        <target>Carvalho branco – Piso natural – 150 mm de largura</target>
      </trans-unit>
      <trans-unit id="White Oak - White Oil Flooring - 150mm wide">
        <source>White Oak - White Oil Flooring - 150mm wide</source>
        <target>Carvalho branco – Piso oleado branco – 150 mm de largura</target>
      </trans-unit>
      <trans-unit id="White and green marble stone floor">
        <source>White and green marble stone floor</source>
        <target>Piso de pedra de mármore branco e verde</target>
      </trans-unit>
      <trans-unit id="White square bricks with black floral patterns">
        <source>White square bricks with black floral patterns</source>
        <target>Tijolos quadrados brancos com padrões florais pretos</target>
      </trans-unit>
      <trans-unit id="Widely used in a substrate or package">
        <source>Widely used in a substrate or package</source>
        <target>Amplamente usado em um substrato ou pacote</target>
      </trans-unit>
      <trans-unit id="Windmill">
        <source>Windmill</source>
        <target>Catavento</target>
      </trans-unit>
      <trans-unit id="Wood">
        <source>Wood</source>
        <target>Madeira</target>
      </trans-unit>
      <trans-unit id="Wood - bamboo dark finished semigloss">
        <source>Wood - bamboo dark finished semigloss</source>
        <target>Madeira - Bamboo escuro com acabamento semibrilhante</target>
      </trans-unit>
      <trans-unit id="Wood - bamboo light finished semigloss">
        <source>Wood - bamboo light finished semigloss</source>
        <target>Madeira - Bamboo claro com acabamento semibrilhante</target>
      </trans-unit>
      <trans-unit id="Wood - cherry">
        <source>Wood - cherry</source>
        <target>Madeira - Cerejeira</target>
      </trans-unit>
      <trans-unit id="Wood - cherry finished glossy">
        <source>Wood - cherry finished glossy</source>
        <target>Madeira - Cerejeira com acabamento com brilho</target>
      </trans-unit>
      <trans-unit id="Wood - cherry finished semigloss">
        <source>Wood - cherry finished semigloss</source>
        <target>Madeira - Cerejeira com acabamento semibrilho</target>
      </trans-unit>
      <trans-unit id="Wood - mahogany">
        <source>Wood - mahogany</source>
        <target>Madeira - Mogno</target>
      </trans-unit>
      <trans-unit id="Wood - mahogany finished glossy">
        <source>Wood - mahogany finished glossy</source>
        <target>Madeira - Mogno com acabamento com brilho</target>
      </trans-unit>
      <trans-unit id="Wood - mahogany finished semigloss">
        <source>Wood - mahogany finished semigloss</source>
        <target>Madeira - Mogno com acabamento semibrilho</target>
      </trans-unit>
      <trans-unit id="Wood - oak">
        <source>Wood - oak</source>
        <target>Madeira - Carvalho</target>
      </trans-unit>
      <trans-unit id="Wood - oak end grain">
        <source>Wood - oak end grain</source>
        <target>Madeira - Carvalho - Granulação final</target>
      </trans-unit>
      <trans-unit id="Wood - oak finished glossy">
        <source>Wood - oak finished glossy</source>
        <target>Madeira - Carvalho com acabamento com brilho</target>
      </trans-unit>
      <trans-unit id="Wood - oak finished semigloss">
        <source>Wood - oak finished semigloss</source>
        <target>Madeira - Carvalho com acabamento semibrilho</target>
      </trans-unit>
      <trans-unit id="Wood - pine">
        <source>Wood - pine</source>
        <target>Madeira - Pinho</target>
      </trans-unit>
      <trans-unit id="Wood - pine finished glossy">
        <source>Wood - pine finished glossy</source>
        <target>Madeira - Pinho com acabamento com brilho</target>
      </trans-unit>
      <trans-unit id="Wood - pine finished semigloss">
        <source>Wood - pine finished semigloss</source>
        <target>Madeira - Pinho com acabamento semibrilho</target>
      </trans-unit>
      <trans-unit id="Wood - walnut">
        <source>Wood - walnut</source>
        <target>Madeira - Nogueira</target>
      </trans-unit>
      <trans-unit id="Wood - walnut finished glossy">
        <source>Wood - walnut finished glossy</source>
        <target>Madeira - Nogueira com acabamento com brilho</target>
      </trans-unit>
      <trans-unit id="Wood - walnut finished semigloss">
        <source>Wood - walnut finished semigloss</source>
        <target>Madeira - Nogueira com acabamento semibrilho</target>
      </trans-unit>
      <trans-unit id="Wood Shakes - Hand Split - Roofing">
        <source>Wood Shakes - Hand Split - Roofing</source>
        <target>Telhas de madeira – Divisão manual – Telhado</target>
      </trans-unit>
      <trans-unit id="Wood Shakes - Hand Split - Siding">
        <source>Wood Shakes - Hand Split - Siding</source>
        <target>Telhas de madeira – Divisão manual – Revestimento lateral</target>
      </trans-unit>
      <trans-unit id="Wood Shingles - Cut - Roofing">
        <source>Wood Shingles - Cut - Roofing</source>
        <target>Telhas de madeira - Cortadas - Telhado</target>
      </trans-unit>
      <trans-unit id="Wood Shingles - Cut - Siding">
        <source>Wood Shingles - Cut - Siding</source>
        <target>Telhas de madeira - Cortadas - Revestimento de parede</target>
      </trans-unit>
      <trans-unit id="Wood map.">
        <source>Wood map.</source>
        <target>Mapeamento de madeira.</target>
      </trans-unit>
      <trans-unit id="Wood-001">
        <source>Wood-001</source>
        <target>Cerejeira americana</target>
      </trans-unit>
      <trans-unit id="Wood-002">
        <source>Wood-002</source>
        <target>Faia - Ranhura</target>
      </trans-unit>
      <trans-unit id="Wood-003">
        <source>Wood-003</source>
        <target>Faia - Marrom</target>
      </trans-unit>
      <trans-unit id="Wood-004">
        <source>Wood-004</source>
        <target>Faia - Marrom queimado</target>
      </trans-unit>
      <trans-unit id="Wood-005">
        <source>Wood-005</source>
        <target>Faia - Mel</target>
      </trans-unit>
      <trans-unit id="Wood-006">
        <source>Wood-006</source>
        <target>Faia - Cereja</target>
      </trans-unit>
      <trans-unit id="Wood-007">
        <source>Wood-007</source>
        <target>Faia - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-008">
        <source>Wood-008</source>
        <target>Faia - Java</target>
      </trans-unit>
      <trans-unit id="Wood-009">
        <source>Wood-009</source>
        <target>Faia - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-010">
        <source>Wood-010</source>
        <target>Faia - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-011">
        <source>Wood-011</source>
        <target>Faia - Natural sem acabamento</target>
      </trans-unit>
      <trans-unit id="Wood-012">
        <source>Wood-012</source>
        <target>Faia - Pau-rosa</target>
      </trans-unit>
      <trans-unit id="Wood-013">
        <source>Wood-013</source>
        <target>Faia - Tipo usado em coronha</target>
      </trans-unit>
      <trans-unit id="Wood-014">
        <source>Wood-014</source>
        <target>Faia - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-015">
        <source>Wood-015</source>
        <target>Faia - Marrom chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-016">
        <source>Wood-016</source>
        <target>Faia - Amora selvagem</target>
      </trans-unit>
      <trans-unit id="Wood-017">
        <source>Wood-017</source>
        <target>Faia - Marrom místico</target>
      </trans-unit>
      <trans-unit id="Wood-018">
        <source>Wood-018</source>
        <target>Teca brasileira - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-019">
        <source>Wood-019</source>
        <target>Nogueira</target>
      </trans-unit>
      <trans-unit id="Wood-020">
        <source>Wood-020</source>
        <target>Carya - Tratamento de mancha sob pressão</target>
      </trans-unit>
      <trans-unit id="Wood-021">
        <source>Wood-021</source>
        <target>Carya - Sem acabamento</target>
      </trans-unit>
      <trans-unit id="Wood-022">
        <source>Wood-022</source>
        <target>Bordo natural - Antigo</target>
      </trans-unit>
      <trans-unit id="Wood-023">
        <source>Wood-023</source>
        <target>Bordo natural - Sem acabamento clássico</target>
      </trans-unit>
      <trans-unit id="Wood-024">
        <source>Wood-024</source>
        <target>Bordo natural - Acabamento clássico</target>
      </trans-unit>
      <trans-unit id="Wood-025">
        <source>Wood-025</source>
        <target>Bordo - Pau-rosa</target>
      </trans-unit>
      <trans-unit id="Wood-026">
        <source>Wood-026</source>
        <target>Bordo - Marrom queimado</target>
      </trans-unit>
      <trans-unit id="Wood-027">
        <source>Wood-027</source>
        <target>Bordo - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-028">
        <source>Wood-028</source>
        <target>Bordo - Marrom chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-029">
        <source>Wood-029</source>
        <target>Bordo - Amora selvagem</target>
      </trans-unit>
      <trans-unit id="Wood-030">
        <source>Wood-030</source>
        <target>Bordo - Marrom místico</target>
      </trans-unit>
      <trans-unit id="Wood-031">
        <source>Wood-031</source>
        <target>Bordo natural - Com brilho</target>
      </trans-unit>
      <trans-unit id="Wood-032">
        <source>Wood-032</source>
        <target>Bordo natural -Tom escuro com brilho</target>
      </trans-unit>
      <trans-unit id="Wood-033">
        <source>Wood-033</source>
        <target>Kempas - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-034">
        <source>Wood-034</source>
        <target>Andiroba - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-035">
        <source>Wood-035</source>
        <target>Carvalho vermelho - Natural antigo</target>
      </trans-unit>
      <trans-unit id="Wood-036">
        <source>Wood-036</source>
        <target>Carvalho vermelho - Natural clássico</target>
      </trans-unit>
      <trans-unit id="Wood-037">
        <source>Wood-037</source>
        <target>Carvalho vermelho - Natural sem acabamento clássico</target>
      </trans-unit>
      <trans-unit id="Wood-038">
        <source>Wood-038</source>
        <target>Carvalho vermelho - Natural rural</target>
      </trans-unit>
      <trans-unit id="Wood-039">
        <source>Wood-039</source>
        <target>Carvalho vermelho - Pau-rosa</target>
      </trans-unit>
      <trans-unit id="Wood-040">
        <source>Wood-040</source>
        <target>Carvalho vermelho - Mel</target>
      </trans-unit>
      <trans-unit id="Wood-041">
        <source>Wood-041</source>
        <target>Carvalho vermelho - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-042">
        <source>Wood-042</source>
        <target>Carvalho vermelho - Java</target>
      </trans-unit>
      <trans-unit id="Wood-043">
        <source>Wood-043</source>
        <target>Carvalho vermelho - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-044">
        <source>Wood-044</source>
        <target>Carvalho vermelho - Marrom chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-045">
        <source>Wood-045</source>
        <target>Carvalho vermelho - Amora selvagem</target>
      </trans-unit>
      <trans-unit id="Wood-046">
        <source>Wood-046</source>
        <target>Carvalho vermelho - Marrom místico</target>
      </trans-unit>
      <trans-unit id="Wood-047">
        <source>Wood-047</source>
        <target>Carvalho vermelho - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-048">
        <source>Wood-048</source>
        <target>Carvalho vermelho - Tom natural</target>
      </trans-unit>
      <trans-unit id="Wood-049">
        <source>Wood-049</source>
        <target>Bordo prateado - Marrom</target>
      </trans-unit>
      <trans-unit id="Wood-050">
        <source>Wood-050</source>
        <target>Bordo prateado - Pau-rosa</target>
      </trans-unit>
      <trans-unit id="Wood-051">
        <source>Wood-051</source>
        <target>Bordo prateado - Mel</target>
      </trans-unit>
      <trans-unit id="Wood-052">
        <source>Wood-052</source>
        <target>Bordo prateado - Tipo usado em coronha</target>
      </trans-unit>
      <trans-unit id="Wood-053">
        <source>Wood-053</source>
        <target>Bordo prateado - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-054">
        <source>Wood-054</source>
        <target>Bordo prateado - Marrom chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-055">
        <source>Wood-055</source>
        <target>Bordo prateado - Amora selvagem</target>
      </trans-unit>
      <trans-unit id="Wood-056">
        <source>Wood-056</source>
        <target>Bordo prateado - Marrom místico</target>
      </trans-unit>
      <trans-unit id="Wood-057">
        <source>Wood-057</source>
        <target>Bordo prateado - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-058">
        <source>Wood-058</source>
        <target>Bordo prateado - Tom natural</target>
      </trans-unit>
      <trans-unit id="Wood-059">
        <source>Wood-059</source>
        <target>Aroeira - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-060">
        <source>Wood-060</source>
        <target>Freixo branco - Java</target>
      </trans-unit>
      <trans-unit id="Wood-061">
        <source>Wood-061</source>
        <target>Freixo branco - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-062">
        <source>Wood-062</source>
        <target>Freixo branco - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-063">
        <source>Wood-063</source>
        <target>Freixo branco - Marrom chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-064">
        <source>Wood-064</source>
        <target>Freixo branco - Amora selvagem</target>
      </trans-unit>
      <trans-unit id="Wood-065">
        <source>Wood-065</source>
        <target>Marrom claro - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-066">
        <source>Wood-066</source>
        <target>Marrom claro - Natural sem acabamento</target>
      </trans-unit>
      <trans-unit id="Wood-067">
        <source>Wood-067</source>
        <target>Carvalho branco - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-068">
        <source>Wood-068</source>
        <target>Carvalho branco - Marrom chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-069">
        <source>Wood-069</source>
        <target>Carvalho branco - Amora selvagem</target>
      </trans-unit>
      <trans-unit id="Wood-070">
        <source>Wood-070</source>
        <target>Carvalho branco - Marrom místico</target>
      </trans-unit>
      <trans-unit id="Wood-071">
        <source>Wood-071</source>
        <target>Carvalho branco - Natural</target>
      </trans-unit>
      <trans-unit id="Wood-072">
        <source>Wood-072</source>
        <target>Cerejeira selvagem - Natural 1</target>
      </trans-unit>
      <trans-unit id="Wood-073">
        <source>Wood-073</source>
        <target>Cerejeira selvagem - Natural 2</target>
      </trans-unit>
      <trans-unit id="Wood-074">
        <source>Wood-074</source>
        <target>Cerejeira selvagem - Com ranhura</target>
      </trans-unit>
      <trans-unit id="Wood-075">
        <source>Wood-075</source>
        <target>Cerejeira selvagem - Marrom médio</target>
      </trans-unit>
      <trans-unit id="Wood-076">
        <source>Wood-076</source>
        <target>Cerejeira selvagem - Pau-rosa</target>
      </trans-unit>
      <trans-unit id="Wood-077">
        <source>Wood-077</source>
        <target>Cerejeira selvagem - Marrom queimado</target>
      </trans-unit>
      <trans-unit id="Wood-078">
        <source>Wood-078</source>
        <target>Cerejeira selvagem - Mel</target>
      </trans-unit>
      <trans-unit id="Wood-079">
        <source>Wood-079</source>
        <target>Cerejeira selvagem - Cereja</target>
      </trans-unit>
      <trans-unit id="Wood-080">
        <source>Wood-080</source>
        <target>Cerejeira selvagem - Tipo usado em coronha</target>
      </trans-unit>
      <trans-unit id="Wood-081">
        <source>Wood-081</source>
        <target>Cerejeira selvagem - Tipo usado em coronha sem acabamento</target>
      </trans-unit>
      <trans-unit id="Wood-082">
        <source>Wood-082</source>
        <target>Cerejeira selvagem - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-083">
        <source>Wood-083</source>
        <target>Cerejeira selvagem - Java</target>
      </trans-unit>
      <trans-unit id="Wood-084">
        <source>Wood-084</source>
        <target>Cerejeira selvagem - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-085">
        <source>Wood-085</source>
        <target>Cerejeira selvagem - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-086">
        <source>Wood-086</source>
        <target>Cerejeira selvagem - Marrom chocolate</target>
      </trans-unit>
      <trans-unit id="Wood-087">
        <source>Wood-087</source>
        <target>Cerejeira selvagem - Amora selvagem</target>
      </trans-unit>
      <trans-unit id="Wood-088">
        <source>Wood-088</source>
        <target>Cerejeira selvagem - Marrom místico</target>
      </trans-unit>
      <trans-unit id="Wood-089">
        <source>Wood-089</source>
        <target>Nogueira - Manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-090">
        <source>Wood-090</source>
        <target>Nogueira - Natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-091">
        <source>Wood-091</source>
        <target>Bétula - Natural sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-092">
        <source>Wood-092</source>
        <target>Bétula - Sólido natural com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-093">
        <source>Wood-093</source>
        <target>Bétula - Natural brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-094">
        <source>Wood-094</source>
        <target>Bétula - Natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-095">
        <source>Wood-095</source>
        <target>Bétula - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-096">
        <source>Wood-096</source>
        <target>Bétula - Sólido manchado escuro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-097">
        <source>Wood-097</source>
        <target>Bétula - Sólido manchado escuro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-098">
        <source>Wood-098</source>
        <target>Cerejeira - Sólido manchado escuro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-099">
        <source>Wood-099</source>
        <target>Cerejeira - Sólido manchado escuro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-100">
        <source>Wood-100</source>
        <target>Cerejeira - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-101">
        <source>Wood-101</source>
        <target>Cerejeira - Natural com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-102">
        <source>Wood-102</source>
        <target>Cerejeira - Manchado claro com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-103">
        <source>Wood-103</source>
        <target>Cerejeira - Manchado claro sem brilho 1</target>
      </trans-unit>
      <trans-unit id="Wood-104">
        <source>Wood-104</source>
        <target>Cerejeira - Claro áspero</target>
      </trans-unit>
      <trans-unit id="Wood-105">
        <source>Wood-105</source>
        <target>Cerejeira - Claro</target>
      </trans-unit>
      <trans-unit id="Wood-106">
        <source>Wood-106</source>
        <target>Mogno - Sólido manchado escuro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-107">
        <source>Wood-107</source>
        <target>Mogno - Sólido manchado escuro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-108">
        <source>Wood-108</source>
        <target>Mogno - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-109">
        <source>Wood-109</source>
        <target>Mogno - Natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-110">
        <source>Wood-110</source>
        <target>Mogno - Manchado escuro polido</target>
      </trans-unit>
      <trans-unit id="Wood-111">
        <source>Wood-111</source>
        <target>Carvalho branco - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-112">
        <source>Wood-112</source>
        <target>Carvalho vermelho - Natural sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-113">
        <source>Wood-113</source>
        <target>Carvalho vermelho - Manchado claro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-114">
        <source>Wood-114</source>
        <target>Carvalho vermelho - Manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-115">
        <source>Wood-115</source>
        <target>Carvalho branco - Natural com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-116">
        <source>Wood-116</source>
        <target>Carvalho branco - Manchado claro sem brilho 1</target>
      </trans-unit>
      <trans-unit id="Wood-117">
        <source>Wood-117</source>
        <target>Pinho amarelo - Sólido natural sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-118">
        <source>Wood-118</source>
        <target>Pinho amarelo -Sólido natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-119">
        <source>Wood-119</source>
        <target>Pinho amarelo - Sólido manchado escuro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-120">
        <source>Wood-120</source>
        <target>Pinho amarelo - Sólido manchado escuro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-121">
        <source>Wood-121</source>
        <target>Pinho amarelo - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-122">
        <source>Wood-122</source>
        <target>Pinho amarelo - Natural sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-123">
        <source>Wood-123</source>
        <target>Pinho amarelo - Manchado claro polido</target>
      </trans-unit>
      <trans-unit id="Wood-124">
        <source>Wood-124</source>
        <target>Teca sólido - Manchado escuro polido</target>
      </trans-unit>
      <trans-unit id="Wood-125">
        <source>Wood-125</source>
        <target>Teca - Natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-126">
        <source>Wood-126</source>
        <target>Teca - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-127">
        <source>Wood-127</source>
        <target>Teca</target>
      </trans-unit>
      <trans-unit id="Wood-128">
        <source>Wood-128</source>
        <target>Carvalho - Espinha de peixe</target>
      </trans-unit>
      <trans-unit id="Wood-129">
        <source>Wood-129</source>
        <target>Compensado - Exposto ao tempo</target>
      </trans-unit>
      <trans-unit id="Wood-130">
        <source>Wood-130</source>
        <target>Tábua de partículas</target>
      </trans-unit>
      <trans-unit id="Wood-131">
        <source>Wood-131</source>
        <target>Pau-rosa - Natural com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-132">
        <source>Wood-132</source>
        <target>Pau-rosa - Manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-133">
        <source>Wood-133</source>
        <target>Pau-rosa - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-134">
        <source>Wood-134</source>
        <target>Painel - Marrom</target>
      </trans-unit>
      <trans-unit id="Wood-135">
        <source>Wood-135</source>
        <target>Painel - Amarelo-marrom</target>
      </trans-unit>
      <trans-unit id="Wood-136">
        <source>Wood-136</source>
        <target>Nó de olmo - Manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-137">
        <source>Wood-137</source>
        <target>Bétula - Sólido manchado escuro polido</target>
      </trans-unit>
      <trans-unit id="Wood-138">
        <source>Wood-138</source>
        <target>Bétula - Sólido manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-139">
        <source>Wood-139</source>
        <target>Mogno - Sólido natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-140">
        <source>Wood-140</source>
        <target>Pinho - Áspero</target>
      </trans-unit>
      <trans-unit id="Wood-141">
        <source>Wood-141</source>
        <target>Mogno - Sólido manchado escuro polido</target>
      </trans-unit>
      <trans-unit id="Wood-142">
        <source>Wood-142</source>
        <target>Carvalho branco - Sólido natural com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-143">
        <source>Wood-143</source>
        <target>Pinho amarelo - Sólido claro com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-144">
        <source>Wood-144</source>
        <target>Teca - Sólido natural com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-145">
        <source>Wood-145</source>
        <target>Bétula - Manchado escuro polido</target>
      </trans-unit>
      <trans-unit id="Wood-146">
        <source>Wood-146</source>
        <target>Bétula - Manchado claro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-147">
        <source>Wood-147</source>
        <target>Cerejeira - Natural com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-148">
        <source>Wood-148</source>
        <target>Cerejeira - Natural sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-149">
        <source>Wood-149</source>
        <target>Cerejeira - Escuro com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-150">
        <source>Wood-150</source>
        <target>Cerejeira - Manchado escuro com brilho médio 1</target>
      </trans-unit>
      <trans-unit id="Wood-151">
        <source>Wood-151</source>
        <target>Mogno - Natural com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-152">
        <source>Wood-152</source>
        <target>Carvalho vermelho - Natural com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-153">
        <source>Wood-153</source>
        <target>Carvalho vermelho - Natural escuro com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-154">
        <source>Wood-154</source>
        <target>Carvalho branco - Manchado escuro polido</target>
      </trans-unit>
      <trans-unit id="Wood-155">
        <source>Wood-155</source>
        <target>Carvalho branco - Manchado claro polido</target>
      </trans-unit>
      <trans-unit id="Wood-156">
        <source>Wood-156</source>
        <target>Pinho amarelo - Natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-157">
        <source>Wood-157</source>
        <target>Pinho amarelo - Manchado escuro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-158">
        <source>Wood-158</source>
        <target>Teca - Natural com brilho médio 1</target>
      </trans-unit>
      <trans-unit id="Wood-159">
        <source>Wood-159</source>
        <target>Teca - Natural sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-160">
        <source>Wood-160</source>
        <target>Teca - Manchado escuro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-161">
        <source>Wood-161</source>
        <target>Teca - Manchado escuro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-162">
        <source>Wood-162</source>
        <target>Painel - Freixo</target>
      </trans-unit>
      <trans-unit id="Wood-163">
        <source>Wood-163</source>
        <target>Bordo - Sólido natural com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-164">
        <source>Wood-164</source>
        <target>Bordo - Sólido natural com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-165">
        <source>Wood-165</source>
        <target>Bordo - Sólido natural sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood-166">
        <source>Wood-166</source>
        <target>Bordo - Sólido natural polido</target>
      </trans-unit>
      <trans-unit id="Wood-167">
        <source>Wood-167</source>
        <target>Bordo - Sólido manchado claro com pouco brilho</target>
      </trans-unit>
      <trans-unit id="Wood-168">
        <source>Wood-168</source>
        <target>Bordo - Manchado escuro polido</target>
      </trans-unit>
      <trans-unit id="Wood-169">
        <source>Wood-169</source>
        <target>Bordo - Manchado claro com brilho médio</target>
      </trans-unit>
      <trans-unit id="Wood-170">
        <source>Wood-170</source>
        <target>Bordo - Manchado claro sem brilho</target>
      </trans-unit>
      <trans-unit id="Wood/Panels">
        <source>Wood/Panels</source>
        <target>Madeira/Painéis</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Madeira</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textura</target>
      </trans-unit>
      <trans-unit id="Wood_curly_distortion_enable_label">
        <source>Fiber Highlight Distortion</source>
        <target>Distorção do destaque da fibra</target>
      </trans-unit>
      <trans-unit id="Wood_curly_distortion_enable_label:tooltip">
        <source>Enable distortion for wood secondary curly highlight.</source>
        <target>Ative a distorção do destaque ondulado secundário da madeira.</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Lamionado plástico.Bege claro</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Lamionado plástico.Marrom claro</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Boards">
        <source>Woods - Plastics.Finish Carpentry.Wood.Boards</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Pranchas</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Cerejeira</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry.2">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry.2</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Cerejeira.2</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Hickory">
        <source>Woods - Plastics.Finish Carpentry.Wood.Hickory</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Nogueira</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Mahogany">
        <source>Woods - Plastics.Finish Carpentry.Wood.Mahogany</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Mogno</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Maple">
        <source>Woods - Plastics.Finish Carpentry.Wood.Maple</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Acerácea</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Paneling.1">
        <source>Woods - Plastics.Finish Carpentry.Wood.Paneling.1</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Painéis.1</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Pine">
        <source>Woods - Plastics.Finish Carpentry.Wood.Pine</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Pinho</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Poplar">
        <source>Woods - Plastics.Finish Carpentry.Wood.Poplar</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Álamo</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Birch">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Birch</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Bétula vermelha</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Oak</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Carvalho vermellho</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Redwood">
        <source>Woods - Plastics.Finish Carpentry.Wood.Redwood</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Cerejeira</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Teak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Teak</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Teca</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Walnut">
        <source>Woods - Plastics.Finish Carpentry.Wood.Walnut</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Nogueira</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Ash">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Ash</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Branco</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Oak</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Carvalho branco</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Lacquer">
        <source>Woods - Plastics.FinishCarpentry.Lacquer</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Laca</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Shellac">
        <source>Woods - Plastics.FinishCarpentry.Shellac</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Goma laca</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Bevel">
        <source>Woods - Plastics.FinishCarpentry.Siding.Bevel</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Laterais.Chanfro</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Board - Batten">
        <source>Woods - Plastics.FinishCarpentry.Siding.Board - Batten</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Lateral.Prancha - Tábua</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.ShipLap">
        <source>Woods - Plastics.FinishCarpentry.Siding.ShipLap</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Lateral.ShipLap</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.SplitLog">
        <source>Woods - Plastics.FinishCarpentry.Siding.SplitLog</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Lateral.Sliptlog</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove">
        <source>Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Lateral.Tongue - Groove</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Urethane">
        <source>Woods - Plastics.FinishCarpentry.Urethane</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Uretano</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Black">
        <source>Woods - Plastics.FinishCarpentry.Wax.Black</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Cera.Preto</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Red">
        <source>Woods - Plastics.FinishCarpentry.Wax.Red</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Cera.Vermelho</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Ironwood">
        <source>Woods - Plastics.FinishCarpentry.Wood.Ironwood</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Madeira dura</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Roble">
        <source>Woods - Plastics.FinishCarpentry.Wood.Roble</source>
        <target>Madeiras - Plásticos.Carpintaria de acabamento.Madeira.Carvalho</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Masonite.Paneling">
        <source>Woods - Plastics.Masonite.Paneling</source>
        <target>Madeiras - Plásticos.Alvenaria.Painéis</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Plastics.PVC.White">
        <source>Woods - Plastics.Plastics.PVC.White</source>
        <target>Madeiras - Plásticos.Pláticos.PVC.Branco</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Chipboard">
        <source>Woods&amp;Plastics.Cardboard.Chipboard</source>
        <target>Madeiras&amp;amp;Plásticos.Papelão.Papelão simples</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Corrugated">
        <source>Woods&amp;Plastics.Cardboard.Corrugated</source>
        <target>Madeiras&amp;amp;Plásticos.Papelão.Corrugado</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Andiroba</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Beech">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Beech</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Faia</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Bocote">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Bocote</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Bocote</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.BurrElm</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Cocobolo</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Carvalho Inglês</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Goncalo</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Murta Rosa</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Spruce">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Spruce</source>
        <target>Madeiras&amp;amp;Plásticos.CarpintariaAcabamento.Madeira.Abeto Vermelho</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Masonite.Pegboard">
        <source>Woods&amp;Plastics.Masonite.Pegboard</source>
        <target>Madeiras&amp;amp;Plásticos.Mansarda.Cavilha</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Plastics.Latex">
        <source>Woods&amp;Plastics.Plastics.Latex</source>
        <target>Madeiras&amp;amp;Plásticos.Plásticos;Látex</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Pressboard.Paneling">
        <source>Woods&amp;Plastics.Pressboard.Paneling</source>
        <target>Madeiras&amp;amp;Cartão Prensado.Painéis</target>
      </trans-unit>
      <trans-unit id="Year">
        <source>Year:</source>
        <target>Ano:</target>
      </trans-unit>
      <trans-unit id="Year:uilabel">
        <source>Year:</source>
        <target>Ano:</target>
      </trans-unit>
      <trans-unit id="a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>Lâmpada de filamento incandescente</target>
      </trans-unit>
      <trans-unit id="acoustic">
        <source>acoustic</source>
        <target>acústico</target>
      </trans-unit>
      <trans-unit id="active">
        <source>Active</source>
        <target>Ativo</target>
      </trans-unit>
      <trans-unit id="active:uilabel">
        <source>Active</source>
        <target>Ativo</target>
      </trans-unit>
      <trans-unit id="adobe">
        <source>adobe</source>
        <target>adobe</target>
      </trans-unit>
      <trans-unit id="aerial_perspective">
        <source>Atmospheric Haze</source>
        <target>Neblina atmosférica</target>
      </trans-unit>
      <trans-unit id="aggregate">
        <source>aggregate</source>
        <target>agregado</target>
      </trans-unit>
      <trans-unit id="alabaster">
        <source>alabaster</source>
        <target>alabastro</target>
      </trans-unit>
      <trans-unit id="algae">
        <source>algae</source>
        <target>alga</target>
      </trans-unit>
      <trans-unit id="aluminium">
        <source>aluminium</source>
        <target>alumínio</target>
      </trans-unit>
      <trans-unit id="aluminum">
        <source>aluminum</source>
        <target>alumínio</target>
      </trans-unit>
      <trans-unit id="amber">
        <source>amber</source>
        <target>âmbar</target>
      </trans-unit>
      <trans-unit id="ambientColor">
        <source>Ambient Color:</source>
        <target>Cor ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientColor:uilabel">
        <source>Ambient Color:</source>
        <target>Cor ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientOnly">
        <source>Ambient Only:</source>
        <target>Apenas ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientOnly:uilabel">
        <source>Ambient Only:</source>
        <target>Apenas ambiente:</target>
      </trans-unit>
      <trans-unit id="ambientocclusion">
        <source>ambientocclusion</source>
        <target>oclusão de ambiente</target>
      </trans-unit>
      <trans-unit id="ambientocclusion_group">
        <source>Ambient Occlusion Properties</source>
        <target>Propriedades de oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="andiroba">
        <source>andiroba</source>
        <target>andiroba</target>
      </trans-unit>
      <trans-unit id="anodized">
        <source>anodized</source>
        <target>anodizado</target>
      </trans-unit>
      <trans-unit id="antique">
        <source>antique</source>
        <target>antigo</target>
      </trans-unit>
      <trans-unit id="aperture:uilabel">
        <source>aperture</source>
        <target>abertura</target>
      </trans-unit>
      <trans-unit id="aqua">
        <source>aqua</source>
        <target>aqua</target>
      </trans-unit>
      <trans-unit id="architectural">
        <source>architectural</source>
        <target>arquitetônico</target>
      </trans-unit>
      <trans-unit id="area">
        <source>Area</source>
        <target>Área</target>
      </trans-unit>
      <trans-unit id="ash">
        <source>ash</source>
        <target>freixo</target>
      </trans-unit>
      <trans-unit id="aspect">
        <source>Aspect</source>
        <target>Aspecto</target>
      </trans-unit>
      <trans-unit id="aspect_ratio:uilabel">
        <source>aspect_ratio</source>
        <target>aspect_ratio</target>
      </trans-unit>
      <trans-unit id="asphalt">
        <source>asphalt</source>
        <target>asfalto</target>
      </trans-unit>
      <trans-unit id="asset_description">
        <source>Description</source>
        <target>Descrição</target>
      </trans-unit>
      <trans-unit id="asset_information">
        <source>Information</source>
        <target>Informações</target>
      </trans-unit>
      <trans-unit id="asset_keywords">
        <source>Keywords</source>
        <target>Palavras-chave</target>
      </trans-unit>
      <trans-unit id="asset_name">
        <source>Name</source>
        <target>Nome</target>
      </trans-unit>
      <trans-unit id="asset_source">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="asset_texture_paths">
        <source>Texture Paths</source>
        <target>Caminhos da textura</target>
      </trans-unit>
      <trans-unit id="asset_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="asset_version">
        <source>Version</source>
        <target>Versão</target>
      </trans-unit>
      <trans-unit id="assignment">
        <source>Appearance Assignment</source>
        <target>Atribuição de aparência</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt">
        <source>Amount:</source>
        <target>Total:</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt:uilabel">
        <source>Amount:</source>
        <target>Total:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn">
        <source>On:</source>
        <target>Ativado:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn:uilabel">
        <source>On:</source>
        <target>Ativado:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity">
        <source>Opacity:</source>
        <target>Opacidade:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity:uilabel">
        <source>Opacity:</source>
        <target>Opacidade:</target>
      </trans-unit>
      <trans-unit id="atmosShadows">
        <source>Atmospheric Shadows</source>
        <target>Sombras atmosféricas</target>
      </trans-unit>
      <trans-unit id="automatic_photon_energy:uilabel">
        <source>Automatic Photon Energy:</source>
        <target>Energia fotônica automática:</target>
      </trans-unit>
      <trans-unit id="background">
        <source>Background Shader:</source>
        <target>Sombreamento do plano de fundo:</target>
      </trans-unit>
      <trans-unit id="background:uilabel">
        <source>Background Shader:</source>
        <target>Sombreamento do plano de fundo:</target>
      </trans-unit>
      <trans-unit id="backgroundOn">
        <source>Background On:</source>
        <target>Plano de fundo ativado:</target>
      </trans-unit>
      <trans-unit id="backgroundOn:uilabel">
        <source>Background On:</source>
        <target>Plano de fundo ativado:</target>
      </trans-unit>
      <trans-unit id="backgroundx">
        <source>Background</source>
        <target>Plano de fundo</target>
      </trans-unit>
      <trans-unit id="bank">
        <source>bank</source>
        <target>banco</target>
      </trans-unit>
      <trans-unit id="base">
        <source>Fixture</source>
        <target>Luminária</target>
      </trans-unit>
      <trans-unit id="base_highlights_group_label">
        <source>Base Highlights</source>
        <target>Destaques da base</target>
      </trans-unit>
      <trans-unit id="base_material_index">
        <source>Base Material Index</source>
        <target>Índice de material de base</target>
      </trans-unit>
      <trans-unit id="base_material_index:tooltip">
        <source>Base Material Index.</source>
        <target>Índice de material de base.</target>
      </trans-unit>
      <trans-unit id="base_material_index:uilabel">
        <source>Base Material Index</source>
        <target>Índice de material de base</target>
      </trans-unit>
      <trans-unit id="base_materials:uilabel">
        <source>Base Materials</source>
        <target>Materiais de base</target>
      </trans-unit>
      <trans-unit id="bathroom">
        <source>bathroom</source>
        <target>banheiro</target>
      </trans-unit>
      <trans-unit id="bayou">
        <source>bayou</source>
        <target>sangradouro</target>
      </trans-unit>
      <trans-unit id="bedroom">
        <source>bedroom</source>
        <target>quarto</target>
      </trans-unit>
      <trans-unit id="beech">
        <source>beech</source>
        <target>faia</target>
      </trans-unit>
      <trans-unit id="beechwood">
        <source>beechwood</source>
        <target>madeira de faia</target>
      </trans-unit>
      <trans-unit id="beige">
        <source>beige</source>
        <target>bege</target>
      </trans-unit>
      <trans-unit id="beige plaid">
        <source>beige plaid</source>
        <target>xadrez</target>
      </trans-unit>
      <trans-unit id="bermuda">
        <source>bermuda</source>
        <target>bermuda</target>
      </trans-unit>
      <trans-unit id="birch">
        <source>birch</source>
        <target>bétula</target>
      </trans-unit>
      <trans-unit id="black">
        <source>black</source>
        <target>preto</target>
      </trans-unit>
      <trans-unit id="block">
        <source>block</source>
        <target>bloco</target>
      </trans-unit>
      <trans-unit id="blocks">
        <source>blocks</source>
        <target>blocos</target>
      </trans-unit>
      <trans-unit id="blue">
        <source>blue</source>
        <target>azul</target>
      </trans-unit>
      <trans-unit id="board">
        <source>board</source>
        <target>tábua</target>
      </trans-unit>
      <trans-unit id="bog">
        <source>bog</source>
        <target>brejo</target>
      </trans-unit>
      <trans-unit id="bottom_left-1">
        <source>Bottom Left 1:</source>
        <target>Inferior esquerdo 1:</target>
      </trans-unit>
      <trans-unit id="bottom_left-1:uilabel">
        <source>Bottom Left 1:</source>
        <target>Inferior esquerdo 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1">
        <source>Bottom Right 1:</source>
        <target>Inferior direito 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1:uilabel">
        <source>Bottom Right 1:</source>
        <target>Inferior direito 1:</target>
      </trans-unit>
      <trans-unit id="brass">
        <source>brass</source>
        <target>latão</target>
      </trans-unit>
      <trans-unit id="break_def_map:uilabel">
        <source>Break Def Map</source>
        <target>Mapa de definição de quebra</target>
      </trans-unit>
      <trans-unit id="brick">
        <source>brick</source>
        <target>tijolo</target>
      </trans-unit>
      <trans-unit id="brightness">
        <source>Brightness:</source>
        <target>Brilho:</target>
      </trans-unit>
      <trans-unit id="brightness:uilabel">
        <source>Brightness:</source>
        <target>Brilho:</target>
      </trans-unit>
      <trans-unit id="brindle">
        <source>brindle</source>
        <target>malhado</target>
      </trans-unit>
      <trans-unit id="bronze">
        <source>bronze</source>
        <target>bronze</target>
      </trans-unit>
      <trans-unit id="broom_curved:uilabel">
        <source>Broom Curved</source>
        <target>Vassoura curvada</target>
      </trans-unit>
      <trans-unit id="broom_straight:uilabel">
        <source>Broom Straight</source>
        <target>Vassoura reta</target>
      </trans-unit>
      <trans-unit id="brown">
        <source>brown</source>
        <target>marrom</target>
      </trans-unit>
      <trans-unit id="brown carpet">
        <source>brown carpet</source>
        <target>carpete marrom</target>
      </trans-unit>
      <trans-unit id="brush_def_map:uilabel">
        <source>Brush Def Map</source>
        <target>Mapa de definição de pincel</target>
      </trans-unit>
      <trans-unit id="brushed">
        <source>brushed</source>
        <target>pincelado</target>
      </trans-unit>
      <trans-unit id="bulb">
        <source>bulb</source>
        <target>lâmpada elétrica</target>
      </trans-unit>
      <trans-unit id="bump_checker_map:uilabel">
        <source>Bump Checker Map</source>
        <target>Mapa de saliências em xadrez</target>
      </trans-unit>
      <trans-unit id="bump_diamond_map:uilabel">
        <source>Bump Diamond Map</source>
        <target>Mapa de saliências em losangos</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label">
        <source>Data Type</source>
        <target>Tipo de dados</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label:tooltip">
        <source>Defines the type of image used to create the Relief (Bump) effect. The amplitude of the bump effect will be controlled by the Depth parameter in the Scale group.</source>
        <target>Define o tipo de imagem usado para criar o efeito Liberação (Relevo). A amplitude do efeito de relevo será controlada pelo parâmetro Profundidade no grupo de escalas.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth">
        <target/>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:rightlabel">
        <source>Depth</source>
        <target>Profundidade</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:tooltip">
        <source>Depth Amount will specify the distance between valleys and peaks of the bump effect.</source>
        <target>A Profundidade total especificará a distância entre vales e picos do efeito de relevo.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="bumpmap_NormalScale:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_height_map">
        <source>Height Map</source>
        <target>Mapa de altura</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_normal_map">
        <source>Normal Map</source>
        <target>Mapa normal</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:uilabel">
        <source>Bump Type</source>
        <target>Tipo de relevo</target>
      </trans-unit>
      <trans-unit id="bumpmap_advanced_group">
        <source>Advanced</source>
        <target>Avançado</target>
      </trans-unit>
      <trans-unit id="bumpmap_height_map">
        <source>Height Map</source>
        <target>Mapa de altura</target>
      </trans-unit>
      <trans-unit id="bumpmap_normal_map">
        <source>Normal Map</source>
        <target>Mapa normal</target>
      </trans-unit>
      <trans-unit id="bumpmap_position_group">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="bumpmap_repeat_group">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="bumpmap_scale_group">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="bumpmap_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="burgundy">
        <source>burgundy</source>
        <target>bordô</target>
      </trans-unit>
      <trans-unit id="burl">
        <source>burl</source>
        <target>nó</target>
      </trans-unit>
      <trans-unit id="burlap">
        <source>burlap</source>
        <target>aniagem</target>
      </trans-unit>
      <trans-unit id="burn_highlights">
        <source>Highlights (Burn):</source>
        <target>Realces (queima):</target>
      </trans-unit>
      <trans-unit id="burn_highlights:uilabel">
        <source>Highlights (Burn):</source>
        <target>Realces (queima):</target>
      </trans-unit>
      <trans-unit id="burnt">
        <source>burnt</source>
        <target>queimado</target>
      </trans-unit>
      <trans-unit id="cadet">
        <source>cadet</source>
        <target>esverdeado</target>
      </trans-unit>
      <trans-unit id="cafe">
        <source>cafe</source>
        <target>café</target>
      </trans-unit>
      <trans-unit id="camera_shutter">
        <source>Shutter Speed:</source>
        <target>Velocidade do obturador:</target>
      </trans-unit>
      <trans-unit id="camera_shutter:uilabel">
        <source>Shutter Speed:</source>
        <target>Velocidade do obturador:</target>
      </trans-unit>
      <trans-unit id="canary">
        <source>canary</source>
        <target>canário</target>
      </trans-unit>
      <trans-unit id="candela">
        <source>candelas</source>
        <target>candelas</target>
      </trans-unit>
      <trans-unit id="caning">
        <source>caning</source>
        <target>palhinha</target>
      </trans-unit>
      <trans-unit id="canvas">
        <source>canvas</source>
        <target>lonita</target>
      </trans-unit>
      <trans-unit id="cardboard">
        <source>cardboard</source>
        <target>papelão</target>
      </trans-unit>
      <trans-unit id="carpet">
        <source>carpet</source>
        <target>carpete</target>
      </trans-unit>
      <trans-unit id="carpet with some blue, yellow and red">
        <source>carpet with some blue, yellow and red</source>
        <target>carpete com um pouco de azul, amarelo e vermelho</target>
      </trans-unit>
      <trans-unit id="cast-in-place">
        <source>cast-in-place</source>
        <target>forma de concreto</target>
      </trans-unit>
      <trans-unit id="cast_shadows">
        <source>Compute Shadows:</source>
        <target>Calcular sombras:</target>
      </trans-unit>
      <trans-unit id="cast_shadows:uilabel">
        <source>Turns on shadows:</source>
        <target>Ativa sombras:</target>
      </trans-unit>
      <trans-unit id="ceiling">
        <source>ceiling</source>
        <target>forro</target>
      </trans-unit>
      <trans-unit id="cement">
        <source>cement</source>
        <target>cimento</target>
      </trans-unit>
      <trans-unit id="center_angle:uilabel">
        <source>Angle specifying direction towards image center</source>
        <target>Ângulo especificando a direção para o centro de imagem</target>
      </trans-unit>
      <trans-unit id="ceramic">
        <source>ceramic</source>
        <target>cerâmica</target>
      </trans-unit>
      <trans-unit id="ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>Cerâmica HID de vapor metálico (fria)</target>
      </trans-unit>
      <trans-unit id="ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>Cerâmica HID de vapor metálico (quente)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="ceramic_application">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>Alto brilho/ Jateado</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_satin">
        <source>Satin</source>
        <target>Acetinado</target>
      </trans-unit>
      <trans-unit id="ceramic_application:tooltip">
        <source>Adjusts the texture of the finished surface.</source>
        <target>Ajusta a textura da superfície acabada.</target>
      </trans-unit>
      <trans-unit id="ceramic_application:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:tooltip">
        <source>Controls the low frequency waves often found in ceramics. Enter higher decimal values (up to 1.0) to increase the depth of the surface irregularities.</source>
        <target>Controla a ondas em baixa frequência encontradas com frequência em cerâmicas. Insira valores decimais maiores (até 1.0) para aumentar a profundidade das irregularidades da superfície.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label:tooltip">
        <source>Adjusts the pattern used to portray the low frequency waves often found in ceramics.</source>
        <target>Ajusta o padrão usado para retratar as ondas de baixa frequência encontradas com frequência em cerâmicas.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Relevos do acabamento</target>
      </trans-unit>
      <trans-unit id="ceramic_ceramic">
        <source>Ceramic</source>
        <target>Cerâmica</target>
      </trans-unit>
      <trans-unit id="ceramic_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="ceramic_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecione uma cor, imagem ou textura procedural para criar aparência do material.</target>
      </trans-unit>
      <trans-unit id="ceramic_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="ceramic_color_by_object:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="ceramic_color_colorspace:ceramic_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="ceramic_color_colorspace:ceramic_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="ceramic_color_colorspace:ceramic_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="ceramic_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="ceramic_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>Alto brilho/ Jateado</target>
      </trans-unit>
      <trans-unit id="ceramic_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:tooltip">
        <source>Controls decorative relief patterns.</source>
        <target>Controla os padrões de mudanças decorativas.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label:tooltip">
        <source>Shows decorative relief patterns.</source>
        <target>Mostra os padrões de mudanças decorativas.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_stack_label">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="ceramic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="ceramic_porcelain">
        <source>Porcelain</source>
        <target>Porcelana</target>
      </trans-unit>
      <trans-unit id="ceramic_props">
        <source>Ceramic</source>
        <target>Cerâmica</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="ceramic_satin">
        <source>Satin</source>
        <target>Acetinado</target>
      </trans-unit>
      <trans-unit id="ceramic_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_ceramic">
        <source>Ceramic</source>
        <target>Cerâmica</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_porcelain">
        <source>Porcelain</source>
        <target>Porcelana</target>
      </trans-unit>
      <trans-unit id="ceramic_type:tooltip">
        <source>Chooses Type of material: Ceramic or Porcelain.</source>
        <target>Escolhe o tipo de material: Cerâmica ou Porcelana.</target>
      </trans-unit>
      <trans-unit id="ceramic_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="ceramic_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="cerulean">
        <source>cerulean</source>
        <target>cor do céu</target>
      </trans-unit>
      <trans-unit id="chain">
        <source>chain</source>
        <target>cadeia</target>
      </trans-unit>
      <trans-unit id="chartreuse">
        <source>chartreuse</source>
        <target>verde paris</target>
      </trans-unit>
      <trans-unit id="checker">
        <source>checker</source>
        <target>xadrez</target>
      </trans-unit>
      <trans-unit id="checker_Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="checker_Position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="checker_Repeat">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="checker_Scale">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="checker_color1">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="checker_color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the checkers</source>
        <target>Fornece a opção para selecionar uma cor ou um mapa subprocedural para um xadrez</target>
      </trans-unit>
      <trans-unit id="checker_color1:uilabel">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="checker_color1_colorspace:checker_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="checker_color1_colorspace:checker_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="checker_color1_colorspace:checker_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="checker_color1_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="checker_color2">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="checker_color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other checker.</source>
        <target>Fornece a opção para selecionar uma cor ou um mapa subprocedural para um outro xadrez</target>
      </trans-unit>
      <trans-unit id="checker_color2:uilabel">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="checker_color2_colorspace:checker_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="checker_color2_colorspace:checker_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="checker_color2_colorspace:checker_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="checker_color2_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="checker_soften">
        <source>Soften</source>
        <target>Suavizar</target>
      </trans-unit>
      <trans-unit id="checker_soften:tooltip">
        <source>Adjusts the value in the amount of softness or blurring between the edge of the two colors or map types. Higher values blur more. A value of 0.0 indicates sharp edges. Range = 0 to 5.00; Default = 0.</source>
        <target>Ajusta o valor no montante de suavidade ou mancha entre a aresta das duas cores ou tipos de mapas. Valore maiores mancham mais. Um valor de 0.0 indica arestas afiadas. Faixa = 0 a 5.00; Padrão = 0.</target>
      </trans-unit>
      <trans-unit id="checker_soften:uilabel">
        <source>Soften</source>
        <target>Suavizar</target>
      </trans-unit>
      <trans-unit id="checker_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="cherry">
        <source>cherry</source>
        <target>cereja</target>
      </trans-unit>
      <trans-unit id="chestnut">
        <source>chestnut</source>
        <target>marrom claro</target>
      </trans-unit>
      <trans-unit id="chiffon">
        <source>chiffon</source>
        <target>seda</target>
      </trans-unit>
      <trans-unit id="chipboard">
        <source>chipboard</source>
        <target>compensado</target>
      </trans-unit>
      <trans-unit id="chocolate">
        <source>chocolate</source>
        <target>chocolate</target>
      </trans-unit>
      <trans-unit id="chromate">
        <source>chromate</source>
        <target>cromático</target>
      </trans-unit>
      <trans-unit id="chrome">
        <source>chrome</source>
        <target>cromado</target>
      </trans-unit>
      <trans-unit id="circular">
        <source>circular</source>
        <target>circular</target>
      </trans-unit>
      <trans-unit id="clear">
        <source>clear</source>
        <target>liso</target>
      </trans-unit>
      <trans-unit id="cmu">
        <source>cmu</source>
        <target>bloco de concreto</target>
      </trans-unit>
      <trans-unit id="coarse">
        <source>coarse</source>
        <target>áspero</target>
      </trans-unit>
      <trans-unit id="cobble">
        <source>cobble</source>
        <target>paralelepípedo</target>
      </trans-unit>
      <trans-unit id="coffee">
        <source>coffee</source>
        <target>café</target>
      </trans-unit>
      <trans-unit id="colorCorrection">
        <source>Color Correction</source>
        <target>Correção de cor</target>
      </trans-unit>
      <trans-unit id="colorCorrection:uilabel">
        <source>Color Correction</source>
        <target>Correção de cor</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation">
        <source>Desaturate Low Levels</source>
        <target>Diminuir saturação dos níveis baixos</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation:uilabel">
        <source>Desaturate Low Levels</source>
        <target>Diminuir saturação dos níveis baixos</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent">
        <source>Affect Indirect Only</source>
        <target>Afetar somente indiretos</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent:uilabel">
        <source>Affect Indirect Only</source>
        <target>Afetar somente indiretos</target>
      </trans-unit>
      <trans-unit id="colorShifting">
        <source>Color Shifting:</source>
        <target>Troca de cor:</target>
      </trans-unit>
      <trans-unit id="colorShifting:none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="colorShifting:std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>Luz incandescente Standard</target>
      </trans-unit>
      <trans-unit id="colorShifting:uilabel">
        <source>Color Shifting:</source>
        <target>Troca de cor:</target>
      </trans-unit>
      <trans-unit id="color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="color_color_input">
        <source>Color:</source>
        <target>Cor:</target>
      </trans-unit>
      <trans-unit id="color_color_input:uilabel">
        <source>Color:</source>
        <target>Cor:</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_independent">
        <source>Independent</source>
        <target>Independente</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_shared">
        <source>Shared</source>
        <target>Compartilhado</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:uilabel">
        <source>Sharing</source>
        <target>Compartilhando</target>
      </trans-unit>
      <trans-unit id="common_Tint_color">
        <source>Tint Color</source>
        <target>Matiz da cor</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:tooltip">
        <source>Selects a color to tint the appearance of the material.</source>
        <target>Seleciona uma cor de matiz da aparência do material.</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:uilabel">
        <source>Tint Color</source>
        <target>Matiz da cor</target>
      </trans-unit>
      <trans-unit id="common_Tint_color_colorspace:common_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="common_Tint_color_colorspace:common_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="common_Tint_color_colorspace:common_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="common_Tint_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle">
        <source>Tint</source>
        <target>Matiz</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle:uilabel">
        <source>Tint</source>
        <target>Matiz</target>
      </trans-unit>
      <trans-unit id="composition">
        <source>composition</source>
        <target>composição</target>
      </trans-unit>
      <trans-unit id="computer">
        <source>computer</source>
        <target>computador</target>
      </trans-unit>
      <trans-unit id="concrete">
        <source>concrete</source>
        <target>concreto</target>
      </trans-unit>
      <trans-unit id="concrete_acrylic">
        <source>Acrylic</source>
        <target>Acrílico</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="concrete_automatic">
        <source>Automatic</source>
        <target>Automático</target>
      </trans-unit>
      <trans-unit id="concrete_base">
        <source>Concrete</source>
        <target>Concreto</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:tooltip">
        <source>Adds weathering (staining or discoloration) based on a selected image.</source>
        <target>Adiciona o desbotamento (mancha ou descoloração) com base na imagem selecionada.</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_automatic">
        <source>Automatic</source>
        <target>Automático</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagem</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:uilabel">
        <source>Weathering</source>
        <target>Clima</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagem</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label:tooltip">
        <source>Adds weathering (staining or discoloration) automatically.</source>
        <target>Adiciona o desbotamento (mancha ou descoloração) automaticamente.</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_panel_label">
        <source>Weathering</source>
        <target>Clima</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:tooltip">
        <source>Slides to change surface texture.</source>
        <target>Desliza para alterar a textura da superfície.</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:tooltip">
        <source>Uses a bitmap image to select the finish.</source>
        <target>Usa uma imagem de bitmap para selecionar o acabamento.</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="concrete_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="concrete_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecione uma cor, imagem ou textura procedural para criar aparência do material.</target>
      </trans-unit>
      <trans-unit id="concrete_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="concrete_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="concrete_color_colorspace:concrete_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="concrete_color_colorspace:concrete_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="concrete_color_colorspace:concrete_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="concrete_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="concrete_curved">
        <source>Broom Curved</source>
        <target>Vassoura curvada</target>
      </trans-unit>
      <trans-unit id="concrete_custom">
        <source>Stamped/Custom</source>
        <target>Estampado/Personalizado</target>
      </trans-unit>
      <trans-unit id="concrete_epoxy">
        <source>Epoxy</source>
        <target>Epóxi</target>
      </trans-unit>
      <trans-unit id="concrete_finish">
        <source>Finish Bumps</source>
        <target>Relevos do acabamento</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_curved">
        <source>Broom Curved</source>
        <target>Vassoura curvada</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_custom">
        <source>Stamped/Custom</source>
        <target>Estampado/Personalizado</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_straight">
        <source>Broom Straight</source>
        <target>Vassoura reta</target>
      </trans-unit>
      <trans-unit id="concrete_finish:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label:tooltip">
        <source>Controls the surface texture often found in concrete. </source>
        <target>Controla a textura da superfície com frequência encontrada em concreto. </target>
      </trans-unit>
      <trans-unit id="concrete_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="concrete_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="concrete_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="concrete_sealant">
        <source>Sealant</source>
        <target>Selante</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_acrylic">
        <source>Acrylic</source>
        <target>Acrílico</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_epoxy">
        <source>Epoxy</source>
        <target>Epóxi</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:tooltip">
        <source>Specifies the substance used to seal the concrete surface.</source>
        <target>Especifique a substância a ser usada para selar a superfície de concreto.</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:uilabel">
        <source>Sealant</source>
        <target>Selante</target>
      </trans-unit>
      <trans-unit id="concrete_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="concrete_straight">
        <source>Broom Straight</source>
        <target>Vassoura reta</target>
      </trans-unit>
      <trans-unit id="construction">
        <source>construction</source>
        <target>construção</target>
      </trans-unit>
      <trans-unit id="contrast">
        <source>Contrast:</source>
        <target>Contraste:</target>
      </trans-unit>
      <trans-unit id="contrast:uilabel">
        <source>Contrast:</source>
        <target>Contraste:</target>
      </trans-unit>
      <trans-unit id="cool">
        <source>cool</source>
        <target>frio</target>
      </trans-unit>
      <trans-unit id="copper">
        <source>copper</source>
        <target>cobre</target>
      </trans-unit>
      <trans-unit id="coral">
        <source>coral</source>
        <target>coral</target>
      </trans-unit>
      <trans-unit id="cork">
        <source>cork</source>
        <target>cortiça</target>
      </trans-unit>
      <trans-unit id="cornsilk">
        <source>cornsilk</source>
        <target>amarelo acetinado</target>
      </trans-unit>
      <trans-unit id="cozy">
        <source>cozy</source>
        <target>aconchegante</target>
      </trans-unit>
      <trans-unit id="cream">
        <source>cream</source>
        <target>creme</target>
      </trans-unit>
      <trans-unit id="cross">
        <source>cross</source>
        <target>cruz</target>
      </trans-unit>
      <trans-unit id="crush_blacks">
        <source>Shadows:</source>
        <target>Sombras:</target>
      </trans-unit>
      <trans-unit id="crush_blacks:uilabel">
        <source>Shadows:</source>
        <target>Sombras:</target>
      </trans-unit>
      <trans-unit id="custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="custom_environment:uilabel">
        <source>Custom Environment</source>
        <target>Ambiente personalizado</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold">
        <source>Cutoff Threshold (lx)</source>
        <target>Limite de corte (lx)</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold:uilabel">
        <source>Cutoff Threshold (lx)</source>
        <target>Limite de corte (lx)</target>
      </trans-unit>
      <trans-unit id="cyan">
        <source>cyan</source>
        <target>ciano</target>
      </trans-unit>
      <trans-unit id="cylinder">
        <source>Cylinder</source>
        <target>Cilindro</target>
      </trans-unit>
      <trans-unit id="cylinder_axis">
        <source>Axis:</source>
        <target>Eixo:</target>
      </trans-unit>
      <trans-unit id="cylinder_axis:uilabel">
        <source>Axis:</source>
        <target>Eixo:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius">
        <source>Radius:</source>
        <target>Raio:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius:uilabel">
        <source>Radius:</source>
        <target>Raio:</target>
      </trans-unit>
      <trans-unit id="d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>Iluminância D50 (Branco de referência)</target>
      </trans-unit>
      <trans-unit id="d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>Iluminância D65 (Branco de referência)</target>
      </trans-unit>
      <trans-unit id="dark">
        <source>dark</source>
        <target>escuro</target>
      </trans-unit>
      <trans-unit id="dark bronze">
        <source>dark bronze</source>
        <target>bronze escuro</target>
      </trans-unit>
      <trans-unit id="dark green">
        <source>dark green</source>
        <target>verde escuro</target>
      </trans-unit>
      <trans-unit id="decApp_backface_cull:uilabel">
        <source>Backface Cull:</source>
        <target>Seleção de face traseira:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount">
        <source>Bump Amount:</source>
        <target>Total de relevo:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount:uilabel">
        <source>Bump Amount:</source>
        <target>Total de relevo:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map">
        <source>Bump Pattern:</source>
        <target>Padrão de relevo:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:tooltip">
        <source>Use dark and light areas of an image to specify raised and lowered areas on the decal</source>
        <target>Utilize as áreas escuras e claras de uma imagem para especificar áreas elevadas ou rebaixadas no decalque</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:uilabel">
        <source>Bump Pattern:</source>
        <target>Padrão de relevo:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity">
        <source>Cutouts:</source>
        <target>Recortes:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:tooltip">
        <source>Use a black and white image to cut away areas of the decal. Black areas are cut away.</source>
        <target>Utilize uma imagem em preto e branco para cortar áreas do decalque. As áreas pretas são recortadas.</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:uilabel">
        <source>Cutouts:</source>
        <target>Recortes:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse">
        <source>Decal Image File:</source>
        <target>Arquivo de imagem do decalque:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse:uilabel">
        <source>Decal Image File:</source>
        <target>Arquivo de imagem do decalque:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness">
        <source>Finish:</source>
        <target>Concluir:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:tooltip">
        <source>Specify the brightness of the specular highlights (hot spots) on the decal</source>
        <target>Especifique o brilho das áreas especulares realçadas (feixe de luz) no decalque</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:uilabel">
        <source>Finish:</source>
        <target>Concluir:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_gloss">
        <source>Gloss</source>
        <target>Brilho</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_high_gloss">
        <source>High Gloss</source>
        <target>Alto brilho</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_semi_gloss">
        <source>Semi-gloss</source>
        <target>Semibrilho</target>
      </trans-unit>
      <trans-unit id="decApp_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples:</source>
        <target>Amostras de reflexão com brilho:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg">
        <source>Reflectivity:</source>
        <target>Reflexibilidade:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:maxlabel">
        <source>mirror</source>
        <target>espelho</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:minlabel">
        <source>dull</source>
        <target>embaçado</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:tooltip">
        <source>Specify how much the decal will reflect other objects around it</source>
        <target>Especifique o quanto o decalque irá refletir outros objetos ao seu redor</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:uilabel">
        <source>Reflectivity:</source>
        <target>Reflexibilidade:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_90deg:uilabel">
        <source>Reflectivity:</source>
        <target>Reflexibilidade:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples:</source>
        <target>Amostras de refração com brilho:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_index:uilabel">
        <source>Refraction Index:</source>
        <target>Índice de refração:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_translucency_weight:uilabel">
        <source>Refraction Translucency Weight:</source>
        <target>Espessura da translucidez com refração:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_color_temperature:uilabel">
        <source>Luminance Color Temperature</source>
        <target>Temperatura da cor de luminância</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_filter_map:uilabel">
        <source>Luminance Filter Map:</source>
        <target>Mapa do filtro de luminância:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance">
        <source>Luminance (cd/m^2):</source>
        <target>Luminância (cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:tooltip">
        <source>Specify whether and how brightly the decal is illuminated</source>
        <target>Especifique se e quanto de brilho o decalque possui quando iluminado</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:uilabel">
        <source>Luminance (cd/m^2):</source>
        <target>Luminância (cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_cell_phone_screen">
        <source>Cell phone screen</source>
        <target>Tela de telefone celular</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_crt_television">
        <source>CRT television</source>
        <target>Televisão CRT</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_desk_lamp_lens">
        <source>Desk lamp lens</source>
        <target>Lentes de lâmpada de mesa</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_dim_glow">
        <source>Dim glow</source>
        <target>Brilho embaçado</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_frosted_bulb">
        <source>Frosted bulb</source>
        <target>Bulbo fosco</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_halogen_lamp_lens">
        <source>Halogen lamp lens</source>
        <target>Lentes de lâmpada halógena</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_ext">
        <source>Lamp shade exterior</source>
        <target>Sombra da lâmpada externa</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_int">
        <source>Lamp shade interior</source>
        <target>Sombra da lâmpada interna</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lcd_screen">
        <source>LCD screen</source>
        <target>Tela LCD</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_led_panel">
        <source>LED panel</source>
        <target>Painel de LED</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_not_illuminated">
        <source>Not illuminated</source>
        <target>Não iluminado</target>
      </trans-unit>
      <trans-unit id="decApp_transparency">
        <source>Transparency:</source>
        <target>Transparência:</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:maxlabel">
        <source>transparent</source>
        <target>transparente</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:minlabel">
        <source>opaque</source>
        <target>opaco</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:uilabel">
        <source>Transparency:</source>
        <target>Transparência:</target>
      </trans-unit>
      <trans-unit id="decal-1:uilabel">
        <source>Decal 1:</source>
        <target>Decalque 1:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap">
        <source>Image File:</source>
        <target>Arquivo de imagem:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>Arquivo de imagem:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Blur:uilabel">
        <source>Blur</source>
        <target>Mancha</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filtragem</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert">
        <source>Invert:</source>
        <target>Inverter:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>Inverter as áreas claras e escuras da imagem.</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:uilabel">
        <source>Invert:</source>
        <target>Inverter:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Canal do mapa</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Brilho</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>Espelho U</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>Deslocamento U</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>Escala de UV</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>Ajuste em U</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>Espelho V</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>Deslocamento V</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>Ajuste em V</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_WAngle:uilabel">
        <source>Angle</source>
        <target>Ângulo</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap">
        <source>Image File:</source>
        <target>Arquivo de imagem:</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>Arquivo de imagem:</target>
      </trans-unit>
      <trans-unit id="decalmap_Blur:uilabel">
        <source>Blur</source>
        <target>Mancha</target>
      </trans-unit>
      <trans-unit id="decalmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filtragem</target>
      </trans-unit>
      <trans-unit id="decalmap_Invert:uilabel">
        <source>Invert:</source>
        <target>Inverter:</target>
      </trans-unit>
      <trans-unit id="decalmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Canal do mapa</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount">
        <source>Brightness:</source>
        <target>Brilho:</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image</source>
        <target>Ajustar o brilho da imagem</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Brilho</target>
      </trans-unit>
      <trans-unit id="decalmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>Espelho U</target>
      </trans-unit>
      <trans-unit id="decalmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>Deslocamento U</target>
      </trans-unit>
      <trans-unit id="decalmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>Escala de UV</target>
      </trans-unit>
      <trans-unit id="decalmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>Ajuste em U</target>
      </trans-unit>
      <trans-unit id="decalmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>Espelho V</target>
      </trans-unit>
      <trans-unit id="decalmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>Deslocamento V</target>
      </trans-unit>
      <trans-unit id="decalmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>Ajuste em V</target>
      </trans-unit>
      <trans-unit id="decalmap_WAngle:uilabel">
        <source>Angle</source>
        <target>Ângulo</target>
      </trans-unit>
      <trans-unit id="decayStartDistance">
        <source>Decay Start:</source>
        <target>Início do decaimento:</target>
      </trans-unit>
      <trans-unit id="decayStartDistance:uilabel">
        <source>Decay Start:</source>
        <target>Início do decaimento:</target>
      </trans-unit>
      <trans-unit id="decayType">
        <source>Decay Type:</source>
        <target>Tipo de decaimento:</target>
      </trans-unit>
      <trans-unit id="decayType:inverse">
        <source>Inverse</source>
        <target>Inverso</target>
      </trans-unit>
      <trans-unit id="decayType:inverseSquare">
        <source>Inverse Square</source>
        <target>Quadrado inverso</target>
      </trans-unit>
      <trans-unit id="decayType:none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="decayType:uilabel">
        <source>Decay Type:</source>
        <target>Tipo de decaimento:</target>
      </trans-unit>
      <trans-unit id="decorative">
        <source>decorative</source>
        <target>decorativo</target>
      </trans-unit>
      <trans-unit id="denim">
        <source>denim</source>
        <target>sarja</target>
      </trans-unit>
      <trans-unit id="diamond">
        <source>diamond</source>
        <target>losango</target>
      </trans-unit>
      <trans-unit id="diamond plate texture">
        <source>diamond plate texture</source>
        <target>textura de chapa em forma de losango</target>
      </trans-unit>
      <trans-unit id="diamonds">
        <source>diamonds</source>
        <target>losangos</target>
      </trans-unit>
      <trans-unit id="diffuse">
        <source>Diffuse:</source>
        <target>Difuso</target>
      </trans-unit>
      <trans-unit id="diffuse:uilabel">
        <source>Diffuse:</source>
        <target>Difuso:</target>
      </trans-unit>
      <trans-unit id="dimmer">
        <source>Multiplier:</source>
        <target>Multiplicador:</target>
      </trans-unit>
      <trans-unit id="dimmer:uilabel">
        <source>Multiplier:</source>
        <target>Multiplicador:</target>
      </trans-unit>
      <trans-unit id="dimmerPanel">
        <source>Dimming</source>
        <target>Esmaecendo</target>
      </trans-unit>
      <trans-unit id="directional">
        <source>Directional</source>
        <target>Direcional</target>
      </trans-unit>
      <trans-unit id="dirt">
        <source>dirt</source>
        <target>aterro</target>
      </trans-unit>
      <trans-unit id="disc">
        <source>Disc</source>
        <target>Disco</target>
      </trans-unit>
      <trans-unit id="disc_normal">
        <source>Normal:</source>
        <target>Normal:</target>
      </trans-unit>
      <trans-unit id="disc_normal:uilabel">
        <source>Normal:</source>
        <target>Normal:</target>
      </trans-unit>
      <trans-unit id="disc_radius">
        <source>Radius:</source>
        <target>Raio:</target>
      </trans-unit>
      <trans-unit id="disc_radius:uilabel">
        <source>Radius:</source>
        <target>Raio:</target>
      </trans-unit>
      <trans-unit id="distribution">
        <source>Distribution:</source>
        <target>Distribuição:</target>
      </trans-unit>
      <trans-unit id="distribution:diffuse">
        <source>Diffuse</source>
        <target>Difuso</target>
      </trans-unit>
      <trans-unit id="distribution:isotropic">
        <source>Uniform</source>
        <target>Uniforme</target>
      </trans-unit>
      <trans-unit id="distribution:spot">
        <source>Spot</source>
        <target>Ponto</target>
      </trans-unit>
      <trans-unit id="distribution:uilabel">
        <source>Distribution:</source>
        <target>Distribuição:</target>
      </trans-unit>
      <trans-unit id="distribution:web">
        <source>Use Light Profile</source>
        <target>Utilizar perfil de iluminação</target>
      </trans-unit>
      <trans-unit id="dots">
        <source>dots</source>
        <target>pontos</target>
      </trans-unit>
      <trans-unit id="ecru">
        <source>ecru</source>
        <target>ocre</target>
      </trans-unit>
      <trans-unit id="edge_rounding">
        <source>Edge Rounding</source>
        <target>Arredondamento de arestas</target>
      </trans-unit>
      <trans-unit id="effects">
        <source>Effects</source>
        <target>Efeitos</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency">
        <source>Electrical Efficiency (lm/W):</source>
        <target>Eficiência elétrica (lm/W):</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency:uilabel">
        <source>Electrical Efficiency (lm/W):</source>
        <target>Eficiência elétrica (lm/W):</target>
      </trans-unit>
      <trans-unit id="elm">
        <source>elm</source>
        <target>olmo</target>
      </trans-unit>
      <trans-unit id="emit_direct_photons:uilabel">
        <source>Emit Direct Photons</source>
        <target>Emitir fótons diretos</target>
      </trans-unit>
      <trans-unit id="environments">
        <source>environments</source>
        <target>ambientes</target>
      </trans-unit>
      <trans-unit id="expanded">
        <source>expanded</source>
        <target>expandida</target>
      </trans-unit>
      <trans-unit id="exposed">
        <source>exposed</source>
        <target>exposto</target>
      </trans-unit>
      <trans-unit id="exterior">
        <source>exterior</source>
        <target>exterior</target>
      </trans-unit>
      <trans-unit id="exterior:uilabel">
        <source>Exterior Daylight</source>
        <target>Luz natural externa</target>
      </trans-unit>
      <trans-unit id="f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>Fluorescente (Branco frio)</target>
      </trans-unit>
      <trans-unit id="f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>Fluorescente (Branco)</target>
      </trans-unit>
      <trans-unit id="f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>Fluorescente (Branco quente)</target>
      </trans-unit>
      <trans-unit id="f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>Fluorescente (Luz natural)</target>
      </trans-unit>
      <trans-unit id="f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>Fluorescente (Branco claro)</target>
      </trans-unit>
      <trans-unit id="f_number">
        <source>Aperture (f-stop):</source>
        <target>Abertura (ponto):</target>
      </trans-unit>
      <trans-unit id="f_number:uilabel">
        <source>Aperture (f-stop):</source>
        <target>Abertura (ponto):</target>
      </trans-unit>
      <trans-unit id="fabric">
        <source>fabric</source>
        <target>tecido</target>
      </trans-unit>
      <trans-unit id="fabric with gray, blue and white stripes">
        <source>fabric with gray, blue and white stripes</source>
        <target>tecido com listras cinzas, azuis e brancas</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and black stripes">
        <source>fabric with yellow and black stripes</source>
        <target>tecido com listras amarelas e pretas</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and gray stripes">
        <source>fabric with yellow and gray stripes</source>
        <target>tecido com listras amarelas e cinzas</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and white stripes">
        <source>fabric with yellow and white stripes</source>
        <target>tecido com listras amarelas e brancas</target>
      </trans-unit>
      <trans-unit id="face">
        <source>face</source>
        <target>face</target>
      </trans-unit>
      <trans-unit id="fallOff">
        <source>Fall Off:</source>
        <target>Redução:</target>
      </trans-unit>
      <trans-unit id="fallOff:tooltip">
        <source>Spot width, in radians</source>
        <target>Largura do ponto em radianos</target>
      </trans-unit>
      <trans-unit id="fallOff:uilabel">
        <source>Fall Off:</source>
        <target>Redução:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd">
        <source>End Point:</source>
        <target>Ponto final:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>Ponto final:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn">
        <source>Far Attenuation:</source>
        <target>Atenuação distante:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn:uilabel">
        <source>Far Attenuation:</source>
        <target>Atenuação distante:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart">
        <source>Start Point:</source>
        <target>Ponto inicial:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>Ponto inicial:</target>
      </trans-unit>
      <trans-unit id="fieldstone">
        <source>fieldstone</source>
        <target>pedra bruta</target>
      </trans-unit>
      <trans-unit id="film_iso">
        <source>Film speed (ISO):</source>
        <target>Velocidade do filme (ISO):</target>
      </trans-unit>
      <trans-unit id="film_iso:uilabel">
        <source>Film speed (ISO):</source>
        <target>Velocidade do filme (ISO):</target>
      </trans-unit>
      <trans-unit id="filterColor">
        <source>Filter Color:</source>
        <target>Filtrar cor:</target>
      </trans-unit>
      <trans-unit id="filterColor:uilabel">
        <source>Filter Color:</source>
        <target>Filtrar cor:</target>
      </trans-unit>
      <trans-unit id="fine">
        <source>fine</source>
        <target>fino</target>
      </trans-unit>
      <trans-unit id="fissured">
        <source>fissured</source>
        <target>fissurado</target>
      </trans-unit>
      <trans-unit id="flags:uilabel">
        <source>Flags</source>
        <target>Indicadores</target>
      </trans-unit>
      <trans-unit id="flagstone">
        <source>flagstone</source>
        <target>pedra de pavimentação</target>
      </trans-unit>
      <trans-unit id="flaked">
        <source>flaked</source>
        <target>em camada</target>
      </trans-unit>
      <trans-unit id="flat">
        <source>flat</source>
        <target>plano</target>
      </trans-unit>
      <trans-unit id="floor">
        <source>floor</source>
        <target>piso</target>
      </trans-unit>
      <trans-unit id="flooring">
        <source>flooring</source>
        <target>piso</target>
      </trans-unit>
      <trans-unit id="floral">
        <source>floral</source>
        <target>floral</target>
      </trans-unit>
      <trans-unit id="focal_length:uilabel">
        <source>focal_length</source>
        <target>distância_focal</target>
      </trans-unit>
      <trans-unit id="forest">
        <source>forest</source>
        <target>floresta</target>
      </trans-unit>
      <trans-unit id="formwork">
        <source>formwork</source>
        <target>gabarito</target>
      </trans-unit>
      <trans-unit id="frosted">
        <source>frosted</source>
        <target>fosco</target>
      </trans-unit>
      <trans-unit id="furniture">
        <source>furniture</source>
        <target>mobiliário</target>
      </trans-unit>
      <trans-unit id="galvanized">
        <source>galvanized</source>
        <target>galvanizada</target>
      </trans-unit>
      <trans-unit id="generic">
        <source>generic</source>
        <target>genérico</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="generic_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="generic_backface_cull:uilabel">
        <source>Backface Cull</source>
        <target>Seleção de face traseira</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:tooltip">
        <source>Adjusts the relative height of the specified bump pattern. Enter 0 to make the surface flat. Enter higher decimal values (up to 1000.0) to increase the height of the surface irregularities.</source>
        <target>Ajuste a altura relativa do padrão de relevo especificado.Insira 0 para tornar a superfície plana.Insira valores decimais maiores (até 1000.0) para aumentar a altura da das irregularidades da superfície.</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="generic_bump_map:uilabel">
        <source>Bump</source>
        <target>Relevo</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label:tooltip">
        <source>Uses a texture map to select a bump relief pattern for the material. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Usa o mapa de textura para selecionar um padrão de mudança de relevo para o material. Um padrão de relevo define áreas elevadas e abaixadas com base nas áreas escuras e claras de um arquivo de imagem.</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_panel_label">
        <source>Bump</source>
        <target>Relevo</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity:uilabel">
        <source>Cutouts</source>
        <target>Recortes</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label:tooltip">
        <source>Uses a a texture map to control the shapes cut into the surface of the material.</source>
        <target>Usa um mapa de textura para controlar as formas cortadas na superfície do material.</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_panel_label">
        <source>Cutouts</source>
        <target>Recortes</target>
      </trans-unit>
      <trans-unit id="generic_diffuse:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color:tooltip">
        <source>Adjusts the color of the surface. Affects both light bounding off (reflectance) and light passing through (transmittance).</source>
        <target>Ajusta a cor da superfície. Afeta a luz refletida de (reflexão) e a luz passando através de (transmissão).</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_colorspace:generic_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_colorspace:generic_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_colorspace:generic_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image:tooltip">
        <source>Displays the diffuse color map of the material.</source>
        <target>Exibe o mapa de cor difusa do material.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade">
        <source>Image Fade</source>
        <target>Esmaecer imagem</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:tooltip">
        <source>Adjusts the composite between the base color and the diffuse image. Active only when an image is chosen.</source>
        <target>Ajusta o composto entre a cor base e a imagem difusa. Somente ativo quando uma imagem é escolhida.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:uilabel">
        <source>Image Fade</source>
        <target>Esmaecer imagem</target>
      </trans-unit>
      <trans-unit id="generic_general">
        <source>Generic</source>
        <target>Genérico</target>
      </trans-unit>
      <trans-unit id="generic_glossiness">
        <source>Glossiness</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:tooltip">
        <source>Specifies the smoothness of the surface, which affects both reflectivity and transparency. Reduce glossiness to create matte surfaces or frosted glass. Enter a value between 0 (dull) and 100 (a perfect mirror).</source>
        <target>Especifica a suavidade da superfície, que afeta a reflexão e a transparência. Reduz o brilho para criar superfícies foscas ou vidro jateado. Insira um valor entre 0 (embaçado) e 100 (um espelho perfeito).</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:uilabel">
        <source>Glossiness</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="generic_is_metal">
        <source>Highlights</source>
        <target>Realces</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:offlabel">
        <source>Non-Metallic</source>
        <target>Não metálico</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:onlabel">
        <source>Metallic</source>
        <target>Metálico</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:tooltip">
        <source>Adjusts adding metallic highlights. Default = non-metallic.</source>
        <target>Ajusta adicionando realces metálicos. Padrão = não metálico.</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:uilabel">
        <source>Highlights</source>
        <target>Realces</target>
      </trans-unit>
      <trans-unit id="generic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define o número máximo de amostras (raios) que o mental ray calcula para criar reflexões com brilho.</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg">
        <source>Reflectivity</source>
        <target>Reflexibilidade</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg:uilabel">
        <source>Reflectivity</source>
        <target>Reflexibilidade</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider">
        <source>Direct</source>
        <target>Direto</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider:tooltip">
        <source>Adjusts how much light the material reflects when the surface is directly facing the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>Ajusta quanta luz é refletida pelo material quando a superfície está faceando diretamente a câmera. Insira um valor entre 0 (nenhum reflexão) e 100 (reflexão máxima).</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg">
        <source>Oblique</source>
        <target>Oblíquo</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:tooltip">
        <source>Adjusts how much light the material reflects when the surface is at an angle to the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>Ajusta quanta luz é refletida pelo material quando a superfície está em um ângulo com a câmera. Insira um valor entre 0 (nenhum reflexão) e 100 (reflexão máxima).</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:uilabel">
        <source>Reflectivity</source>
        <target>Reflexibilidade</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidade do traço máximo da refração</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Quando marcado, a profundidade de refração do material é controlada localmente e um raio de transparência adicional será projetado quando o limite for atingido, limitando o efeito "borda escura" normalmente encontrado em objetos de vidro sólido.</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="generic_refraction_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>Amostras de refração com brilho</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>Define o número máximo de amostras (raios) que o mental ray calcula para criar refrações com brilho.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>Amostras de refração com brilho</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index">
        <source>Refraction</source>
        <target>Refração</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Active only when Transparency has a value greater than 0. Specify an index number between 0 (no refraction) and 5 (most refraction). </source>
        <target>Ajusta a quantidade que a luz se dobra quando ela passa através de uma superfície. Somente ativo quando Transparência tem um valor maior do que 0. Especifique um número de índice entre 0 (nenhuma refração) e 5 (a maior refração). </target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:uilabel">
        <source>Refraction</source>
        <target>Refração</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_air">
        <source>Air</source>
        <target>Ar</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_alcohol">
        <source>Alcohol</source>
        <target>Álcool</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_diamond">
        <source>Diamond</source>
        <target>Losango</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_glass">
        <source>Glass</source>
        <target>Vidro</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_quartz">
        <source>Quartz</source>
        <target>Quartzo</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_water">
        <source>Water</source>
        <target>Água</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight">
        <source>Translucency</source>
        <target>Translúcido</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:tooltip">
        <source>Adjusts the percentage of light that is absorbed and retransmitted as it passes through the surface, as if the surface were a back-lit movie screen. Enter a value between 0 (not translucent) and 100 (completely translucent, such as frosted glass). Active only when Transparency has a value greater than 0.</source>
        <target>Ajusta o percentual de luz que é absorvida e retransmitida quando ela passa através da superfície, como se a superfície fossa uma tela de cinema iluminada por trás. Insira um valor entre 0 (não translúcida) e 100 (completamente translúcida, como um vidro jateado). Somente ativo quando a Transparência tem um valor maior do que 0.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:uilabel">
        <source>Translucency</source>
        <target>Transparência</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature">
        <source>Color Temperature</source>
        <target>Temperatura da cor</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:tooltip">
        <source>Adjusts the color temperature (warmth vs. coolness) of the light emitted by this material in degress Kelvin;  e.g., Candle = 1850, Xenon Arc Lamp = 6420.</source>
        <target>Ajusta a temperatura da cor (calor vs frio) da luz emitida por este material em graus Kelvin, ou seja, Velas = 1850, Lâmpada de arco Xenon = 6420.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:uilabel">
        <source>Color Temperature</source>
        <target>Temperatura da cor</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_candle">
        <source>Candle</source>
        <target>Vela</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_cool">
        <source>Daylight Cool</source>
        <target>Luz natural fria</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_tv_screen">
        <source>TV Screen</source>
        <target>Tela de TV</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_warm">
        <source>Daylight Warm</source>
        <target>Luz natural quente</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_xenon_arc_lamp">
        <source>Xenon Arc Lamp</source>
        <target>Lâmpada de arco de xenônio</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_floodlight">
        <source>Floodlight</source>
        <target>Holofote</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_incadescent_bulb">
        <source>Incandescent Bulb</source>
        <target>Bulbo incandescente</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_moonlight">
        <source>Moonlight</source>
        <target>Luar</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map">
        <source>Filter Color</source>
        <target>Cor do filtro</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:tooltip">
        <source>Adjusts the color of light transmitted through a transparent or semi-transparent material, such as glass.</source>
        <target>Ajusta a cor da luz transmitida através de um material transparente ou semitransparente, como o vidro.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:uilabel">
        <source>Filter Color</source>
        <target>Cor do filtro</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map_colorspace:generic_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map_colorspace:generic_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map_colorspace:generic_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label">
        <source>Luminance</source>
        <target>Luminância</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label:tooltip">
        <source>Adjusts the brightness of the light emitted by this surface, measured in candelas per square meter; e.g., Dim Glow = 10, Halogen Lamp Lens = 10000.</source>
        <target>Ajusta o brilho da luz emitida por esta superfície, medida em candelas por metro quadrado; ou seja, Brilho turbo = 10, Lentes de lâmpada de halógeno = 10000.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_luminance:uilabel">
        <source>Self Illumination</source>
        <target>Autoiluminação</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_panel_label">
        <source>Self Illumination</source>
        <target>Autoiluminação</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_cell_phone_screen">
        <source>Cell Phone Screen</source>
        <target>Tela de telefone celular</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_crt_television">
        <source>CRT Television</source>
        <target>Televisão CRT</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_desk_lamp_lens">
        <source>Desk Lamp Lens</source>
        <target>Lentes de lâmpada de mesa</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_dim_glow">
        <source>Dim Glow</source>
        <target>Brilho esmaecido</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_frosted_bulb">
        <source>Frosted Bulb</source>
        <target>Bulbo fosco</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_halogen_lamp_lens">
        <source>Halogen Lamp Lens</source>
        <target>Lentes de lâmpada halógena</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_exterior">
        <source>Lamp Shade Exterior</source>
        <target>Sombra da lâmpada externa</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_interior">
        <source>Lamp Shade Interior</source>
        <target>Sombra da lâmpada interna</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_panel">
        <source>LED Panel</source>
        <target>Painel de LED</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_screen">
        <source>LED Screen</source>
        <target>Tela de LED</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade:tooltip">
        <source>Adds an image to combine with the overall transparency amount.</source>
        <target>Adiciona uma imagem para combinar com o valor da transparência geral.</target>
      </trans-unit>
      <trans-unit id="generic_transparency:uilabel">
        <source>Transparency</source>
        <target>Transparência</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade">
        <source>Image Fade</source>
        <target>Esmaecer imagem</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:tooltip">
        <source>Controls the composite of image and transparency amount, e.g., the white of the image will be transparent at the overall amount, and the degree to which the black is opaque is determined by the fade value.</source>
        <target>Controla o composto da imagem e valor de transparência, ou seja, o branco da imagem será transparente no valor geral, e o grau com a qual o preto é opaco é determinado pelo valor de esmaecimento.</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:uilabel">
        <source>Image Fade</source>
        <target>Esmaecer imagem</target>
      </trans-unit>
      <trans-unit id="generic_transparency_panel_label">
        <source>Transparency</source>
        <target>Transparência</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label:tooltip">
        <source>Adjusts the amount of light that passes through a surface rather than reflecting off or being absorbed. Enter a value between 0% (completely opaque) and 100% (completely transparent).</source>
        <target>Ajusta a quantidade de luz que passa através de uma superfície, ao invés de ser refletida ou ser absorvida. Insira um valor entre 0% (completamente opaco) e 100% (completamente transparente).</target>
      </trans-unit>
      <trans-unit id="geometric">
        <source>geometric</source>
        <target>geométrico</target>
      </trans-unit>
      <trans-unit id="glass">
        <source>glass</source>
        <target>vidro</target>
      </trans-unit>
      <trans-unit id="glazed">
        <source>glazed</source>
        <target>vitrificado</target>
      </trans-unit>
      <trans-unit id="glazing">
        <source>glazing</source>
        <target>vidraça</target>
      </trans-unit>
      <trans-unit id="glazing_backface_culling">
        <source>Backface Culling</source>
        <target>Seleção de face posterior</target>
      </trans-unit>
      <trans-unit id="glazing_backface_culling:tooltip">
        <source>When backface culling is enabled, only the front side of the material will reflect or transmit light. The back side will be completely transparent. This setting should be enabled for all solid models. Disable only when using thin mesh geometry.</source>
        <target>Quando a seleção de face posterior estiver ativada, somente o lado frontal do material irá refletir ou transmitir luz. O lado posterior será completamente transparente. Essa configuração deve estar ativada para todos os modelos sólidos. Desative somente ao usar geometria de malha fina.</target>
      </trans-unit>
      <trans-unit id="glazing_backface_culling:uilabel">
        <source>Backface culling</source>
        <target>Seleção de face posterior</target>
      </trans-unit>
      <trans-unit id="glazing_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="glazing_bluegreen">
        <source>Blue Green</source>
        <target>Azul esverdeado</target>
      </trans-unit>
      <trans-unit id="glazing_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="glazing_clear">
        <source>Clear</source>
        <target>Liso</target>
      </trans-unit>
      <trans-unit id="glazing_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="glazing_custom_color">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="glazing_f0">
        <source>Reflective Color</source>
        <target>Cor refletiva</target>
      </trans-unit>
      <trans-unit id="glazing_f0:tooltip">
        <source>The color of reflections from the material and its highlights. This also corresponds to the amount of light reflected at the perpendicular direction.</source>
        <target>A cor das reflexões do material e seus realces. Isso também corresponde à quantidade de luz refletida na direção perpendicular.</target>
      </trans-unit>
      <trans-unit id="glazing_f0:uilabel">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="glazing_f0_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="glazing_f0_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="glazing_f0_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="glazing_f0_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="glazing_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="glazing_glazinggroup">
        <source>Glazing</source>
        <target>Vidraça</target>
      </trans-unit>
      <trans-unit id="glazing_gray">
        <source>Gray</source>
        <target>Cinza</target>
      </trans-unit>
      <trans-unit id="glazing_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels">
        <source>Sheets of Glass</source>
        <target>Lâminas de vidro</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:tooltip">
        <source>Adjusts the number of panes of glass; e.g., for double glazing, set this value to 2. Enter a number between 1 and 6.</source>
        <target>Ajusta o número de painéis de vidro, ou seja para vidraça dupla, defina este valor como 2. Insira um número entre 1 e 6.</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:uilabel">
        <source>Sheets of Glass</source>
        <target>Lâminas de vidro</target>
      </trans-unit>
      <trans-unit id="glazing_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Enter a value between 0% and 100%.</source>
        <target>Ajustar a quantidade de luz que reflete da superfície do vidro, ao invés de atravessá-lo. Insira um valor entre 0% e 100%.</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:uilabel">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidade do traço máximo da refração</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Quando marcado, a profundidade de refração do material é controlada localmente e um raio de transparência adicional será projetado quando o limite for atingido, limitando o efeito "borda escura", normalmente encontrado em objetos de vidro sólido.</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color">
        <source>Transmissive Color</source>
        <target>Cor transmissiva</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color:tooltip">
        <source>The color of the light transmitted through the material. A dark color will create a material that is more opaque than a bright color.</source>
        <target>A cor da luz transmitida através do material. Uma cor escura criará um material que é mais opaco do que uma cor brilhante.</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color:uilabel">
        <source>Transmissive color</source>
        <target>Cor transmissiva</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_color_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_panel_label">
        <source>Glazing</source>
        <target>Vidraça</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_roughness">
        <source>Transmissive Roughness</source>
        <target>Rugosidade transmissiva</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_roughness:tooltip">
        <source>The surface finish of the material used for transmission, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>O acabamento da superfície do material usado para transmissão, especificando o tamanho das imperfeições microscópicas. Quando for zero, toda a superfície será um espelho perfeito. Os valores maiores tendem a uma aparência mais difusa (rugosa) e maior realce. Use junto com a Anisotropia para obter um acabamento de efeito escovado.</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_roughness:uilabel">
        <source>Transmissive roughness</source>
        <target>Rugosidade transmissiva</target>
      </trans-unit>
      <trans-unit id="glazing_transmission_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bluegreen">
        <source>Blue Green</source>
        <target>Azul esverdeado</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_clear">
        <source>Clear</source>
        <target>Liso</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_gray">
        <source>Gray</source>
        <target>Cinza</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:tooltip">
        <source>Adjusts the color of the glazing and the amount of light that is transmitted through the glass.</source>
        <target>Ajusta a cor para a vidraça e o montante de luz que é transmitida através do vidro.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecione uma cor, imagem ou textura procedural para criar aparência do material.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:uilabel">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map_colorspace:glazing_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map_colorspace:glazing_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map_colorspace:glazing_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="gloss">
        <source>gloss</source>
        <target>brilho</target>
      </trans-unit>
      <trans-unit id="glossy">
        <source>glossy</source>
        <target>com brilho</target>
      </trans-unit>
      <trans-unit id="glow">
        <source>glow</source>
        <target>brilho</target>
      </trans-unit>
      <trans-unit id="glyphDisplay:uilabel">
        <source>Glyph display:</source>
        <target>Exibição de glifo:</target>
      </trans-unit>
      <trans-unit id="gold">
        <source>gold</source>
        <target>ouro</target>
      </trans-unit>
      <trans-unit id="golden">
        <source>golden</source>
        <target>dourado</target>
      </trans-unit>
      <trans-unit id="goldenrod">
        <source>goldenrod</source>
        <target>dourado</target>
      </trans-unit>
      <trans-unit id="gradient_Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="gradient_Color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="gradient_Position:uilabel">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="gradient_Repeat">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="gradient_gradientControl:tooltip">
        <source>Adds nodes by clicking in the gradient bar, and  deletes nodes by dragging them off the bar, or selecting them and hitting the delete key.</source>
        <target>Adicione nós ao clicar na barra de gradiente, e exclua nó ao arrastá-los para fora da barra, ou ao seleciona-los e pressionar a tecla Delete.</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyin">
        <source>Ease in</source>
        <target>Entrar</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyinout">
        <source>Turbulence</source>
        <target>Turbulência</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyout">
        <source>Ease out</source>
        <target>Retirar</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_solid">
        <source>Solid</source>
        <target>Sólido</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:uilabel">
        <source>Interpolation</source>
        <target>Interpolação</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulência</target>
      </trans-unit>
      <trans-unit id="gradient_noise:uilabel">
        <source>Noise Type</source>
        <target>Tipo de ruído</target>
      </trans-unit>
      <trans-unit id="gradient_noise_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="gradient_noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:tooltip">
        <source>Adjusts the high threshold. Range = 0 to 1.</source>
        <target>Ajusta o limite superior. Faixa = 0 a 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:uilabel">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels">
        <source>Levels</source>
        <target>Níveis</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:tooltip">
        <source>Sets the number of fractal iterations or turbulence (as a continuous function).</source>
        <target>Define o número de interações fracionárias ou turbulência (como uma função contínua).</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:uilabel">
        <source>Levels</source>
        <target>Níveis</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label">
        <source>Noise Type</source>
        <target>Tipo de ruído</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label:tooltip">
        <source>Displays the different methods to create the noise patterns: Regular, Fractal or Turbulence.</source>
        <target>Exibe os diferentes métodos para criar padrões de ruído: Regular, Fracionário ou Turbulência.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low">
        <source>Low</source>
        <target>Baixo</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:tooltip">
        <source>Adjusts the low noise threshold. When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.</source>
        <target>Ajusta o limite de ruído, Quando o valor do ruído está acima do Limite inferior e abaixo do Limite superior, a faixa dinâmica é esticada para preencher 0 a 1. Isso causa uma menor descontinuidade na transição do limite e produz uma menor suavização de serrilhado potencial.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:uilabel">
        <source>Low</source>
        <target>Baixo</target>
      </trans-unit>
      <trans-unit id="gradient_noise_panel_label">
        <source>Noise</source>
        <target>Ruído</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:tooltip">
        <source>Controls the speed of the animation of the noise function. A 3D noise function is used for the noise; the first two parameters are U and V and the third is phase.</source>
        <target>Controla a velocidade da animação da função de ruído. Um função de ruído3D é usada para o ruído; os dois primeiros parâmetros são U e V e o terceiro é a fase.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:uilabel">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="gradient_noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>Define a escala da função de ruído. Valores menores fornecem menores amostras de ruído.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:uilabel">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label:tooltip">
        <source>When nonzero, a random noise effect is applied to the gradient, based on the interaction of the gradient ramp colors (and maps, if present). The higher this value, the greater the effect. Range= 0 to 1.</source>
        <target>Quando não zero, o efeito de ruído aleatório é aplicado ao gradiente, com base na interação das cores da rampa do gradiente (e mapas, se presentes). Quanto maior este valor, maior o efeito. Faixa - 0 a 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:tooltip">
        <source>Adjusts the noise smoothness. Range = 0 to 1.</source>
        <target>Ajusta a suavidade do ruído. Faixa = 0 a 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:uilabel">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold">
        <source>Noise Threshold</source>
        <target>Limite do ruído</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold:tooltip">
        <source>Specify the Noise Threshold of the area represented by the image above.</source>
        <target>Especifica a o limite do ruído na área representada pela imagem acima.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulência</target>
      </trans-unit>
      <trans-unit id="gradient_position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="gradient_scale_group">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="gradient_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="gradient_type">
        <source>Gradient Type</source>
        <target>Tipo de gradiente</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>Linear assimétrico</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_box">
        <source>Box</source>
        <target>Caixa</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_diagonal">
        <source>Diagonal</source>
        <target>Diagonal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_lighting">
        <source>Light normal</source>
        <target>Luz normal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_mapped">
        <source>Mapped</source>
        <target>Mapeado</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_normal">
        <source>Camera normal</source>
        <target>Câmera normal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_pong">
        <source>Pong</source>
        <target>Phong</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_radial">
        <source>Radial</source>
        <target>Radial</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_spiral">
        <source>Spiral</source>
        <target>Espiral</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_sweep">
        <source>Sweep</source>
        <target>Varredura</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_tartan">
        <source>Tartan</source>
        <target>Tecido de lã</target>
      </trans-unit>
      <trans-unit id="gradient_type:tooltip">
        <source>Specifies shape of the gradient, except for the Light and Camera types where the gradient shape is defined as a function of the camera or scene lighting. </source>
        <target>Especifica a forma do gradiente, exceto para os tipos Luz e Câmera, onde a forma do gradiente é definida como uma função da câmera ou da iluminação da cena. </target>
      </trans-unit>
      <trans-unit id="gradient_type:uilabel">
        <source>Gradient Type</source>
        <target>Tipo de gradiente</target>
      </trans-unit>
      <trans-unit id="gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>Linear assimétrico</target>
      </trans-unit>
      <trans-unit id="gradient_type_box">
        <source>Box</source>
        <target>Caixa</target>
      </trans-unit>
      <trans-unit id="gradient_type_diagonal">
        <source>Diagonal</source>
        <target>Diagonal</target>
      </trans-unit>
      <trans-unit id="gradient_type_lighting">
        <source>Light normal</source>
        <target>Luz normal</target>
      </trans-unit>
      <trans-unit id="gradient_type_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="gradient_type_normal">
        <source>Camera normal</source>
        <target>Câmera normal</target>
      </trans-unit>
      <trans-unit id="gradient_type_pong">
        <source>Pong</source>
        <target>Phong</target>
      </trans-unit>
      <trans-unit id="gradient_type_radial">
        <source>Radial</source>
        <target>Radial</target>
      </trans-unit>
      <trans-unit id="gradient_type_spiral">
        <source>Spiral</source>
        <target>Espiral</target>
      </trans-unit>
      <trans-unit id="gradient_type_sweep">
        <source>Sweep</source>
        <target>Varredura</target>
      </trans-unit>
      <trans-unit id="gradient_type_tartan">
        <source>Tartan</source>
        <target>Tecido de lã</target>
      </trans-unit>
      <trans-unit id="grain">
        <source>grain</source>
        <target>partícula</target>
      </trans-unit>
      <trans-unit id="granite">
        <source>granite</source>
        <target>granito</target>
      </trans-unit>
      <trans-unit id="granite_tex:uilabel">
        <source>Granite Texture</source>
        <target>Textura de granito</target>
      </trans-unit>
      <trans-unit id="grass">
        <source>grass</source>
        <target>grama</target>
      </trans-unit>
      <trans-unit id="gravel">
        <source>gravel</source>
        <target>cascalho</target>
      </trans-unit>
      <trans-unit id="gray">
        <source>gray</source>
        <target>cinza</target>
      </trans-unit>
      <trans-unit id="green">
        <source>green</source>
        <target>verde</target>
      </trans-unit>
      <trans-unit id="green carpet">
        <source>green carpet</source>
        <target>carpete verde</target>
      </trans-unit>
      <trans-unit id="grey">
        <source>grey</source>
        <target>cinza</target>
      </trans-unit>
      <trans-unit id="grid">
        <source>grid</source>
        <target>grade</target>
      </trans-unit>
      <trans-unit id="ground_color">
        <source>Ground Color:</source>
        <target>Cor do chão:</target>
      </trans-unit>
      <trans-unit id="ground_color:uilabel">
        <source>Ground Color:</source>
        <target>Cor do chão:</target>
      </trans-unit>
      <trans-unit id="grout_material:uilabel">
        <source>Grout Material</source>
        <target>Material de reboco</target>
      </trans-unit>
      <trans-unit id="half">
        <source>half</source>
        <target>metade</target>
      </trans-unit>
      <trans-unit id="halogen">
        <source>halogen</source>
        <target>Halógeno</target>
      </trans-unit>
      <trans-unit id="halogenCool">
        <source>Halogen (Cool)</source>
        <target>Halógeno (Frio)</target>
      </trans-unit>
      <trans-unit id="halogenWarm">
        <source>Halogen (Warm)</source>
        <target>Halógeno (Quente)</target>
      </trans-unit>
      <trans-unit id="hammered">
        <source>hammered</source>
        <target>martelado</target>
      </trans-unit>
      <trans-unit id="handsplit">
        <source>handsplit</source>
        <target>divisão</target>
      </trans-unit>
      <trans-unit id="hardwood">
        <source>hardwood</source>
        <target>madeira de lei</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="hardwood_application">
        <source>Used For</source>
        <target>Utilizado para</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_flooring">
        <source>Flooring</source>
        <target>Piso</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_furniture">
        <source>Furniture</source>
        <target>Mobiliário</target>
      </trans-unit>
      <trans-unit id="hardwood_application:tooltip">
        <source>Selects how the wood surface gets used (flooring or furniture).</source>
        <target>Seleciona como a superfície da madeira é usada (piso ou mobiliário).</target>
      </trans-unit>
      <trans-unit id="hardwood_application:uilabel">
        <source>Used For</source>
        <target>Utilizado para</target>
      </trans-unit>
      <trans-unit id="hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>Com base na granulação da madeira</target>
      </trans-unit>
      <trans-unit id="hardwood_color">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="hardwood_color:tooltip">
        <source>Uses a bitmap image to adjust the color and texture of the wood.</source>
        <target>Usa uma imagem de bitmap para ajustar a cor e textura da madeira.</target>
      </trans-unit>
      <trans-unit id="hardwood_color:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="hardwood_color_choice">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="hardwood_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="hardwood_finish">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_gloss">
        <source>Glossy Varnish</source>
        <target>Verniz com brilho</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_satin">
        <source>Satin Varnish</source>
        <target>Verniz acetinado</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>Verniz semibrilho</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_unfinished">
        <source>Unfinished</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:tooltip">
        <source>Selects from among glossy varnish, semi-gloss varnish, satin varnish, and unfinished.</source>
        <target>Seleciona entre o verniz com brilho, verniz com semibrilho, verniz acetinado e sem acabamento.</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="hardwood_flooring">
        <source>Flooring</source>
        <target>Piso</target>
      </trans-unit>
      <trans-unit id="hardwood_furniture">
        <source>Furniture</source>
        <target>Mobiliário</target>
      </trans-unit>
      <trans-unit id="hardwood_glossy">
        <source>Glossy Varnish</source>
        <target>Verniz com brilho</target>
      </trans-unit>
      <trans-unit id="hardwood_hardwoodgroup">
        <source>Wood</source>
        <target>Madeira</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>Com base na granulação da madeira</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:uilabel">
        <source>Relief  Pattern</source>
        <target>Padrão de mudança</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:tooltip">
        <source>Adjusts the height of the surface bumps. Enter 0 for a flat surface, a positive number (between 0 and 10) to raise the grain, or a negative number (between 0 and -10) to reverse the grain.</source>
        <target>Ajusta a altura dos relevos da superfície. Insira 0 para uma superfície plana, um número positivo (entre 0 e 10) para elevar o grão, ou um número negativo (entre 0 e -10) para reverter o grão.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label:tooltip">
        <source>Selects a surface pattern of wood or custom.</source>
        <target>Seleciona um padrão de superfície de madeira ou personalizado.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_panel_label">
        <source>Relief  Pattern</source>
        <target>Padrão de mudança</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:tooltip">
        <source>Uses a bitmap image to adjust the relief pattern of the wood.</source>
        <target>Usa uma imagem de bitmap para ajustar o padrão de mudança da madeira.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="hardwood_no_color">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="hardwood_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="hardwood_satin">
        <source>Satin Varnish</source>
        <target>Verniz acetinado</target>
      </trans-unit>
      <trans-unit id="hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>Verniz semibrilho</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color">
        <source>Stain Color</source>
        <target>Cor manchada</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:tooltip">
        <source>Adjusts the color of the stain.</source>
        <target>Ajusta a cor do acetinado.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:uilabel">
        <source>Stain Color</source>
        <target>Cor manchada</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color_colorspace:hardwood_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color_colorspace:hardwood_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color_colorspace:hardwood_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled">
        <source>Stain</source>
        <target>Mancha</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_color_choice">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_no_color">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:tooltip">
        <source>Specifies whether the wood is stained.</source>
        <target>Especifica se a madeira é acetinada.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:uilabel">
        <source>Stain</source>
        <target>Mancha</target>
      </trans-unit>
      <trans-unit id="hardwood_unfinished">
        <source>Unfinished</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="haze">
        <source>Sky Haziness/Cloudiness:</source>
        <target>Céu Neblinoso/Nebuloso:</target>
      </trans-unit>
      <trans-unit id="haze:uilabel">
        <source>Sky Haziness/Cloudiness:</source>
        <target>Céu Neblinoso/Nebuloso:</target>
      </trans-unit>
      <trans-unit id="hazeOn">
        <source>Haze On:</source>
        <target>Neblina ativada:</target>
      </trans-unit>
      <trans-unit id="hazeOn:uilabel">
        <source>Haze On:</source>
        <target>Neblina ativada:</target>
      </trans-unit>
      <trans-unit id="haze_small:uilabel">
        <source>Haze Small</source>
        <target>Neblina - pequeno</target>
      </trans-unit>
      <trans-unit id="heavy cardboard used for mounting and architectural model-building">
        <source>heavy cardboard used for mounting and architectural model-building</source>
        <target>papelão grosso utilizado para montagens e modelos arquitetônicos</target>
      </trans-unit>
      <trans-unit id="hedge">
        <source>hedge</source>
        <target>cerca-viva</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap">
        <source>Image File</source>
        <target>Arquivo de imagem</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap:uilabel">
        <source>Image File</source>
        <target>Arquivo de imagem</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount">
        <source>Relative Brightness:</source>
        <target>Brilho relativo:</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount:uilabel">
        <source>Relative Brightness:</source>
        <target>Brilho relativo:</target>
      </trans-unit>
      <trans-unit id="herringbone">
        <source>herringbone</source>
        <target>espinha de peixe</target>
      </trans-unit>
      <trans-unit id="hexagon">
        <source>hexagon</source>
        <target>hexágono</target>
      </trans-unit>
      <trans-unit id="hexagonal">
        <source>hexagonal</source>
        <target>hexagonal</target>
      </trans-unit>
      <trans-unit id="hickory">
        <source>hickory</source>
        <target>carya</target>
      </trans-unit>
      <trans-unit id="high">
        <source>high</source>
        <target>alto</target>
      </trans-unit>
      <trans-unit id="highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID Sódio de alta pressão</target>
      </trans-unit>
      <trans-unit id="holes">
        <source>holes</source>
        <target>perfurações</target>
      </trans-unit>
      <trans-unit id="home">
        <source>home</source>
        <target>início</target>
      </trans-unit>
      <trans-unit id="honey">
        <source>honey</source>
        <target>mel</target>
      </trans-unit>
      <trans-unit id="horizon">
        <source>Ground and Horizon</source>
        <target>Terreno e horizonte</target>
      </trans-unit>
      <trans-unit id="horizon_blur">
        <source>Horizon Blur:</source>
        <target>Horizonte embaçado:</target>
      </trans-unit>
      <trans-unit id="horizon_blur:uilabel">
        <source>Horizon Blur:</source>
        <target>Horizonte embaçado:</target>
      </trans-unit>
      <trans-unit id="horizon_height">
        <source>Horizon Height:</source>
        <target>Altura do horizonte:</target>
      </trans-unit>
      <trans-unit id="horizon_height:uilabel">
        <source>Horizon Height:</source>
        <target>Altura do horizonte:</target>
      </trans-unit>
      <trans-unit id="horizontal">
        <source>horizontal</source>
        <target>horizontal</target>
      </trans-unit>
      <trans-unit id="hotSpot">
        <source>Hot Spot:</source>
        <target>Feixe de luz:</target>
      </trans-unit>
      <trans-unit id="hotSpot:tooltip">
        <source>Hot spot, in radians</source>
        <target>Feixe de luz, em radianos</target>
      </trans-unit>
      <trans-unit id="hotSpot:uilabel">
        <source>Hot Spot:</source>
        <target>Feixe de luz:</target>
      </trans-unit>
      <trans-unit id="ice">
        <source>ice</source>
        <target>gelo</target>
      </trans-unit>
      <trans-unit id="iceberg">
        <source>iceberg</source>
        <target>iceberg</target>
      </trans-unit>
      <trans-unit id="illuminance:uilabel">
        <source>Target illuminance of upper hemisphere in lux</source>
        <target>Luminosidade pretendida do hemisfério superior em lux</target>
      </trans-unit>
      <trans-unit id="illuminanceAt">
        <source>At (meters):</source>
        <target>Em (metros):</target>
      </trans-unit>
      <trans-unit id="illuminanceAt:uilabel">
        <source>At (meters):</source>
        <target>Em (metros):</target>
      </trans-unit>
      <trans-unit id="illumination">
        <source>Illumination</source>
        <target>Iluminação</target>
      </trans-unit>
      <trans-unit id="illuminationOn">
        <source>Illumination On:</source>
        <target>Iluminação ativada:</target>
      </trans-unit>
      <trans-unit id="illuminationOn:uilabel">
        <source>Illumination On:</source>
        <target>Iluminação ativada:</target>
      </trans-unit>
      <trans-unit id="image:uilabel">
        <source>URI of the EXR or HDR file</source>
        <target>URI do arquivo EXR ou HDR</target>
      </trans-unit>
      <trans-unit id="image_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="image_x_resolution:uilabel">
        <source>image_x_resolution</source>
        <target>resolução_x_imagem</target>
      </trans-unit>
      <trans-unit id="image_y_resolution:uilabel">
        <source>image_y_resolution</source>
        <target>resolução_y_imagem</target>
      </trans-unit>
      <trans-unit id="indian">
        <source>indian</source>
        <target>indiano</target>
      </trans-unit>
      <trans-unit id="indoor">
        <source>indoor</source>
        <target>interno</target>
      </trans-unit>
      <trans-unit id="inset_size">
        <source>Grout/Mortar Width</source>
        <target>Largura da argamassa/reboco</target>
      </trans-unit>
      <trans-unit id="inset_size:tooltip">
        <source>Controls the size of the grout/mortar between the tiles.</source>
        <target>Controla o tamanho do reboco/argamassa entre os azulejos.</target>
      </trans-unit>
      <trans-unit id="inset_size:uilabel">
        <source>Inset Size</source>
        <target>Tamanho da inserção</target>
      </trans-unit>
      <trans-unit id="intensityUnits">
        <source>Intensity Units:</source>
        <target>Unidades de intensidade:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:candela">
        <source>candelas</source>
        <target>candelas</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lumen">
        <source>lumens</source>
        <target>lúmens</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lux_at">
        <source>lux at</source>
        <target>lux em</target>
      </trans-unit>
      <trans-unit id="intensityUnits:uilabel">
        <source>Intensity Units:</source>
        <target>Unidades de intensidade:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:unitless">
        <source>unitless</source>
        <target>sem unidades</target>
      </trans-unit>
      <trans-unit id="intensityUnits:watt">
        <source>watts</source>
        <target>watts</target>
      </trans-unit>
      <trans-unit id="intensityValue">
        <source>Value:</source>
        <target>Valor:</target>
      </trans-unit>
      <trans-unit id="intensityValue:uilabel">
        <source>Value:</source>
        <target>Valor:</target>
      </trans-unit>
      <trans-unit id="intensity_factor">
        <source>Sun Multiplier:</source>
        <target>Multiplicador do sol:</target>
      </trans-unit>
      <trans-unit id="intensity_factor:uilabel">
        <source>Brightness of the sun:</source>
        <target>Brilho do sol:</target>
      </trans-unit>
      <trans-unit id="intensitygroup">
        <source>Intensity</source>
        <target>Intensidade</target>
      </trans-unit>
      <trans-unit id="interior">
        <source>interior</source>
        <target>interior</target>
      </trans-unit>
      <trans-unit id="interior_model:uilabel">
        <source>Material Type</source>
        <target>Tipo de material</target>
      </trans-unit>
      <trans-unit id="interlocking">
        <source>interlocking</source>
        <target>entrelaçado</target>
      </trans-unit>
      <trans-unit id="inverse">
        <source>Inverse</source>
        <target>Inverso</target>
      </trans-unit>
      <trans-unit id="inverseSquare">
        <source>Inverse Square</source>
        <target>Quadrado inverso</target>
      </trans-unit>
      <trans-unit id="iron">
        <source>iron</source>
        <target>ferro</target>
      </trans-unit>
      <trans-unit id="isLinearLight:uilabel">
        <source>Is Linear Light:</source>
        <target>É luz linear:</target>
      </trans-unit>
      <trans-unit id="isotropic">
        <source>Uniform</source>
        <target>Uniforme</target>
      </trans-unit>
      <trans-unit id="ivory">
        <source>ivory</source>
        <target>marfim</target>
      </trans-unit>
      <trans-unit id="jagged">
        <source>jagged</source>
        <target>entalhado</target>
      </trans-unit>
      <trans-unit id="jaggy">
        <source>jaggy</source>
        <target>entalhado</target>
      </trans-unit>
      <trans-unit id="kelvin">
        <source>Kelvin</source>
        <target>Kelvin</target>
      </trans-unit>
      <trans-unit id="kelvinPanel">
        <source>Kelvin Color</source>
        <target>Cor Kelvin</target>
      </trans-unit>
      <trans-unit id="kempas">
        <source>kempas</source>
        <target>kempas</target>
      </trans-unit>
      <trans-unit id="khaki">
        <source>khaki</source>
        <target>cáqui</target>
      </trans-unit>
      <trans-unit id="knurl">
        <source>knurl</source>
        <target>saliência</target>
      </trans-unit>
      <trans-unit id="lake">
        <source>lake</source>
        <target>lago</target>
      </trans-unit>
      <trans-unit id="laminate">
        <source>laminate</source>
        <target>laminado</target>
      </trans-unit>
      <trans-unit id="laminates">
        <source>laminates</source>
        <target>laminados</target>
      </trans-unit>
      <trans-unit id="large">
        <source>large</source>
        <target>grande</target>
      </trans-unit>
      <trans-unit id="lavender">
        <source>lavender</source>
        <target>lavanda</target>
      </trans-unit>
      <trans-unit id="layered">
        <source>layered</source>
        <target>em camadas</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>Anisotropia</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label">
        <source>Anisotropy</source>
        <target>Anisotropia</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>Controla a forma dos realces na superfície ao torná-los elípticos em vez de circulares. Utilizado em conjunto com a rugosidade, a Anisotropia pode simular os realces vistos em materiais escovados.</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>Controles avançados</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:tooltip">
        <source>The color of a secondary highlight produced by reflection off of the base coat.</source>
        <target>A cor de um realce secundário produzida por reflexão fora da camada de base.</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_diffuse:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label">
        <source>Diffuse Color</source>
        <target>Cor difusa</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label:tooltip">
        <source>The color of light diffusely scattered by the base coat into the scene (diffuse reflectance).</source>
        <target>A cor da luz difusa dispersa pela camada de base na cena (reflexão difusa).</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_panel_label">
        <source>Base Color</source>
        <target>Cor base</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_f0:uilabel">
        <source>Clearcoat reflectance</source>
        <target>Reflexão Clearcoat</target>
      </trans-unit>
      <trans-unit id="layered_f0_label">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="layered_f0_label:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>A reflexão expressa quanta luz é refletida na superfície em um modo de espelhamento (reflexão especular), ao olhar para a superfície de forma perpendicular. Observe que o material sempre exibirá uma alta reflexão especular quando examinarmos ângulos de pastagens (efeito Fresnel).</target>
      </trans-unit>
      <trans-unit id="layered_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_fraction:uilabel">
        <source>Fraction</source>
        <target>Fração</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label">
        <source>Weight</source>
        <target>Peso</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label:tooltip">
        <source>Determines the intensity of the highlight from the base coat. A value of 0 will eliminate the effect of the Base Highlights and the material will have only Diffuse Color. A value of 1.0 will eliminate the effect of Diffuse Color and and only the Base Highlight will be visible.</source>
        <target>Determina a intensidade do realce da camada de base. Um valor de 0 eliminará o efeito Destaques da base e o material terá somente a Cor difusa. Um valor de 1,0 eliminará o efeito Cor difusa e somente os Destaques da base estarão visíveis.</target>
      </trans-unit>
      <trans-unit id="layered_fraction_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_beckmann">
        <source>Short Falloff</source>
        <target>Enfraquecimento curto</target>
      </trans-unit>
      <trans-unit id="layered_ndf_ggx">
        <source>Long Falloff</source>
        <target>Enfraquecimento longo</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label">
        <source>Shape</source>
        <target>Forma</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>Determina a equação subjacente usada para calcular reflexões e realces no material. O Enfraquecimento longo produzirá realces que são exibidos de forma mais suave, enquanto o Enfraquecimento curto produzirá realces que são exibidos de forma mais nítida.</target>
      </trans-unit>
      <trans-unit id="layered_normal:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>O relevo define os recursos de grande escala, então o que você pode armazenar com o parâmetro Rugosidade, como entalhes, fissuras, ranhuras, etc. Aplica uma imagem onde as operações são definidas com branco correspondente a picos e preto a vales.</target>
      </trans-unit>
      <trans-unit id="layered_normal_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>Padrão de liberação (relevo)</target>
      </trans-unit>
      <trans-unit id="layered_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_rotation:uilabel">
        <source>Rotation</source>
        <target>Rotação</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label">
        <source>Orientation</source>
        <target>Orientação</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>Determina a orientação dos realces. Isso não tem efeito se a quantidade da Anisotropia estiver definida como 0. Utilizado com um mapa de textura. Por exemplo, você pode recriar materiais tecidos onde a direção dos realces seja perpendicular entre eles.</target>
      </trans-unit>
      <trans-unit id="layered_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_roughness">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="layered_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>O acabamento da superfície do material, especificando o tamanho de imperfeições microscópicas. Quando for zero, toda a superfície será um espelho perfeito. Valores maiores tendem para aparência mais difusa (bruta) e maior realce. Utilize junto com a Anisotropia para obter um acabamento com efeito escovado.</target>
      </trans-unit>
      <trans-unit id="layered_roughness:uilabel">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="layered_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_surface_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>Controles avançados</target>
      </trans-unit>
      <trans-unit id="leather">
        <source>leather</source>
        <target>couro</target>
      </trans-unit>
      <trans-unit id="led">
        <source>led</source>
        <target>led</target>
      </trans-unit>
      <trans-unit id="lemon">
        <source>lemon</source>
        <target>limão</target>
      </trans-unit>
      <trans-unit id="length">
        <source>Length</source>
        <target>Comprimento</target>
      </trans-unit>
      <trans-unit id="length:uilabel">
        <source>Length</source>
        <target>Comprimento</target>
      </trans-unit>
      <trans-unit id="light">
        <source>light</source>
        <target>luz</target>
      </trans-unit>
      <trans-unit id="light gray">
        <source>light gray</source>
        <target>cinza claro</target>
      </trans-unit>
      <trans-unit id="light red">
        <source>light red</source>
        <target>vermelho claro</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol">
        <source>Light Affects Color:</source>
        <target>Luz afeta a cor:</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol:uilabel">
        <source>Light Affects Color:</source>
        <target>Luz afeta a cor:</target>
      </trans-unit>
      <trans-unit id="lightColorPanel">
        <source>Light Color</source>
        <target>Cor da luz</target>
      </trans-unit>
      <trans-unit id="lightColorUnits">
        <source>Light Color Units:</source>
        <target>Unidades da cor da luz:</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:kelvin">
        <source>Kelvin</source>
        <target>Kelvin</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:uilabel">
        <source>Light Color Units:</source>
        <target>Unidades da cor da luz:</target>
      </trans-unit>
      <trans-unit id="lightDistribution">
        <source>Light Distribution</source>
        <target>Distribuição da luz</target>
      </trans-unit>
      <trans-unit id="lightLossFactor">
        <source>Light Loss Factor:</source>
        <target>Fator de perda de luz:</target>
      </trans-unit>
      <trans-unit id="lightLossFactor:uilabel">
        <source>Light Loss Factor:</source>
        <target>Fator de perda de luz:</target>
      </trans-unit>
      <trans-unit id="lightName:uilabel">
        <source>Name:</source>
        <target>Nome:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName">
        <source>Light Profile:</source>
        <target>Perfil de iluminação:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:tooltip">
        <source>IES light profile file name</source>
        <target>IES nome do arquivo de perfil de iluminação</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:uilabel">
        <source>Light Profile:</source>
        <target>Perfil de iluminação:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets">
        <source>Light Temperature:</source>
        <target>Temperatura da luz:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>Lâmpada de filamento incandescente</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>Cerâmica HID de vapor metálico (fria)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>Cerâmica HID de vapor metálico (quente)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>Iluminância D50 (Branco de referência)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>Iluminância D65 (Branco de referência)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>Fluorescente (Branco frio)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>Fluorescente (Branco)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>Fluorescente (Branco quente)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>Fluorescente (Luz natural)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>Fluorescente (Branco claro)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogen">
        <source>Halogen</source>
        <target>Halógeno</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenCool">
        <source>Halogen (Cool)</source>
        <target>Halógeno (Frio)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenWarm">
        <source>Halogen (Warm)</source>
        <target>Halógeno (Quente)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID Sódio de alta pressão</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID Sódio de baixa pressão</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:mercury">
        <source>HID Mercury</source>
        <target>HID Mercúrio</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID Quartzo de vapor metálico</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID Quartzo de vapor metálico (frio)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID Quartzo de vapor metálico (aquecido)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:uilabel">
        <source>Light Temperature:</source>
        <target>Temperatura da luz:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:xenon">
        <source>HID Xenon</source>
        <target>HID Xenônio</target>
      </trans-unit>
      <trans-unit id="lightTemperature">
        <source>Custom Light Temperature:</source>
        <target>Temperatura da luz personalizada:</target>
      </trans-unit>
      <trans-unit id="lightTemperature:uilabel">
        <source>Custom Light Temperature:</source>
        <target>Temperatura da luz personalizada:</target>
      </trans-unit>
      <trans-unit id="lightobject_force_area_light_enable:uilabel">
        <source>Enable Force Area Light:</source>
        <target>Ativar luz de área forçada:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype">
        <source>Area Type:</source>
        <target>Tipo de área:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:cylinder">
        <source>Cylinder</source>
        <target>Cilindro</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:disc">
        <source>Disc</source>
        <target>Disco</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:line">
        <source>Line</source>
        <target>Linha</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:none">
        <source>No Area</source>
        <target>Nenhuma área</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:object">
        <source>Object</source>
        <target>Objeto</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:rectangle">
        <source>Rectangle</source>
        <target>Retângulo</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:sphere">
        <source>Sphere</source>
        <target>Esfera</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:uilabel">
        <source>Area Type:</source>
        <target>Tipo de área:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:user">
        <source>User</source>
        <target>Usuário</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent">
        <source>Attenuation:</source>
        <target>Atenuação:</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:tooltip">
        <source>Magnitude of photon attenuation</source>
        <target>Magnitude da atenuação de fóton</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:uilabel">
        <source>Attenuation:</source>
        <target>Atenuação:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype">
        <source>Type:</source>
        <target>Tipo:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:directional">
        <source>Directional</source>
        <target>Direcional</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:origin">
        <source>Point</source>
        <target>Ponto</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:spot">
        <source>Spot</source>
        <target>Ponto</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:uilabel">
        <source>Type:</source>
        <target>Tipo:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible">
        <source>Light Visible:</source>
        <target>Iluminação visível:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible:uilabel">
        <source>Visible</source>
        <target>Iluminação visível:</target>
      </trans-unit>
      <trans-unit id="lights">
        <source>lights</source>
        <target>luzes</target>
      </trans-unit>
      <trans-unit id="lime">
        <source>lime</source>
        <target>lima</target>
      </trans-unit>
      <trans-unit id="line">
        <source>Line</source>
        <target>Linha</target>
      </trans-unit>
      <trans-unit id="linen">
        <source>linen</source>
        <target>linho</target>
      </trans-unit>
      <trans-unit id="link">
        <source>link</source>
        <target>vínculo</target>
      </trans-unit>
      <trans-unit id="liquid">
        <source>liquid</source>
        <target>líquido</target>
      </trans-unit>
      <trans-unit id="lookup_using_fg_rays:uilabel">
        <source>Lookup Using Fg Rays</source>
        <target>Buscar usando os raios de primeiro plano</target>
      </trans-unit>
      <trans-unit id="loose">
        <source>loose</source>
        <target>solto</target>
      </trans-unit>
      <trans-unit id="low">
        <source>low</source>
        <target>baixo</target>
      </trans-unit>
      <trans-unit id="lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID Sódio de baixa pressão</target>
      </trans-unit>
      <trans-unit id="lumen">
        <source>lumens</source>
        <target>lúmens</target>
      </trans-unit>
      <trans-unit id="luminant">
        <source>luminant</source>
        <target>luminoso</target>
      </trans-unit>
      <trans-unit id="luminous">
        <source>luminous</source>
        <target>luminoso</target>
      </trans-unit>
      <trans-unit id="lux_at">
        <source>lux at</source>
        <target>lux em</target>
      </trans-unit>
      <trans-unit id="machined">
        <source>machined</source>
        <target>usinado</target>
      </trans-unit>
      <trans-unit id="magenta">
        <source>magenta</source>
        <target>magenta</target>
      </trans-unit>
      <trans-unit id="mahogany">
        <source>mahogany</source>
        <target>mogno</target>
      </trans-unit>
      <trans-unit id="maple">
        <source>maple</source>
        <target>bordo</target>
      </trans-unit>
      <trans-unit id="maps">
        <source>maps</source>
        <target>mapas</target>
      </trans-unit>
      <trans-unit id="marble">
        <source>marble</source>
        <target>mármore</target>
      </trans-unit>
      <trans-unit id="marble_Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="marble_Color1">
        <source>Stone Color</source>
        <target>Cor da pedra</target>
      </trans-unit>
      <trans-unit id="marble_Color1:tooltip">
        <source>Specifies the color of the stone</source>
        <target>Especifica a cor da pedra</target>
      </trans-unit>
      <trans-unit id="marble_Color1:uilabel">
        <source>Stone Color</source>
        <target>Cor da pedra</target>
      </trans-unit>
      <trans-unit id="marble_Color1_colorspace:marble_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="marble_Color1_colorspace:marble_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="marble_Color1_colorspace:marble_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="marble_Color1_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="marble_Color2">
        <source>Vein Color</source>
        <target>Cor do veio</target>
      </trans-unit>
      <trans-unit id="marble_Color2:tooltip">
        <source>Specifies the vein color of the marble.</source>
        <target>Especifica a cor do veio do mármore.</target>
      </trans-unit>
      <trans-unit id="marble_Color2:uilabel">
        <source>Vein Color</source>
        <target>Cor do veio</target>
      </trans-unit>
      <trans-unit id="marble_Color2_colorspace:marble_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="marble_Color2_colorspace:marble_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="marble_Color2_colorspace:marble_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="marble_Color2_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="marble_Position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="marble_Size">
        <source>Vein Spacing</source>
        <target>Espaçamento do veio</target>
      </trans-unit>
      <trans-unit id="marble_Size:tooltip">
        <source>Sets the space between veins. Range = 0 to 100; Default = 1.</source>
        <target>Define o espaçamento entre os veios. Faixa - 0 a 100; Padrão = 1.</target>
      </trans-unit>
      <trans-unit id="marble_Size:uilabel">
        <source>Vein Spacing</source>
        <target>Espaçamento do veio</target>
      </trans-unit>
      <trans-unit id="marble_Width">
        <source>Vein Width</source>
        <target>Largura do veio</target>
      </trans-unit>
      <trans-unit id="marble_Width:tooltip">
        <source>Sets the width of the veins. Range = 0 to 100; Default = 1.</source>
        <target>Define a largura dos veios. Faixa = 0 a 100; Padrão = 1.</target>
      </trans-unit>
      <trans-unit id="marble_Width:uilabel">
        <source>Vein Width</source>
        <target>Largura do veio</target>
      </trans-unit>
      <trans-unit id="marble_tex:uilabel">
        <source>Marble Texture</source>
        <target>Textura de mármore</target>
      </trans-unit>
      <trans-unit id="marble_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="maroon">
        <source>maroon</source>
        <target>grená</target>
      </trans-unit>
      <trans-unit id="masonry">
        <source>masonry</source>
        <target>alvenaria</target>
      </trans-unit>
      <trans-unit id="masonry_pattern_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_glossy">
        <source>Glossy</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:tooltip">
        <source> Controls the texture of the finished surface (glossy, matte, unfinished).</source>
        <target> Controla a textura da superfície com acabamento (brilho, fosco, sem acabamento).</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecione uma cor, imagem ou textura procedural para criar aparência do material.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_colorspace:masonrycmu_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_colorspace:masonrycmu_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_colorspace:masonrycmu_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="masonrycmu_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_glossy">
        <source>Glossy</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonry">
        <source>Masonry</source>
        <target>Alvenaria</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonrycmugroup">
        <source>Masonry</source>
        <target>Alvenaria</target>
      </trans-unit>
      <trans-unit id="masonrycmu_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:tooltip">
        <source>Uses a slider to control relief patterns or tiling. </source>
        <target>Usa um deslizador para controlar os padrões de mudança ou o grau de alado a lado. </target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Controla os padrões de mudança ou o grau de lado a lado. Um padrão de relevo define áreas elevadas ou abaixadas em áreas escuras de claras de um arquivo de imagem</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_panel_label">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="masonrycmu_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_masonry">
        <source>Masonry</source>
        <target>Alvenaria</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:tooltip">
        <source>Controls the application method, either CMU or masonry.</source>
        <target>Controla o método de aplicação, CMU ou argamassa.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="materials">
        <source>materials</source>
        <target>materiais</target>
      </trans-unit>
      <trans-unit id="matte">
        <source>matte</source>
        <target>fosco</target>
      </trans-unit>
      <trans-unit id="medium">
        <source>medium</source>
        <target>médio</target>
      </trans-unit>
      <trans-unit id="meduim blue">
        <source>meduim blue</source>
        <target>azul médio</target>
      </trans-unit>
      <trans-unit id="mercury">
        <source>HID Mercury</source>
        <target>HID Mercúrio</target>
      </trans-unit>
      <trans-unit id="mesh">
        <source>mesh</source>
        <target>malha</target>
      </trans-unit>
      <trans-unit id="metal">
        <source>metal</source>
        <target>metal</target>
      </trans-unit>
      <trans-unit id="metal_aluminum">
        <source>Aluminum</source>
        <target>Alumínio</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="metal_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="metal_brass">
        <source>Brass</source>
        <target>Latão</target>
      </trans-unit>
      <trans-unit id="metal_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="metal_brushed">
        <source>Brushed</source>
        <target>Escovado</target>
      </trans-unit>
      <trans-unit id="metal_checker_plate">
        <source>Checker Plate</source>
        <target>Placa em padrão xadrez</target>
      </trans-unit>
      <trans-unit id="metal_chrome">
        <source>Chrome</source>
        <target>Cromado</target>
      </trans-unit>
      <trans-unit id="metal_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metal_color:tooltip">
        <source>Chooses a color for Anodized Aluminum only.</source>
        <target>Escolhe a cor somente para o alumínio anodizado.</target>
      </trans-unit>
      <trans-unit id="metal_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metal_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="metal_color_colorspace:metal_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="metal_color_colorspace:metal_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="metal_color_colorspace:metal_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="metal_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="metal_copper">
        <source>Copper</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="metal_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagem</target>
      </trans-unit>
      <trans-unit id="metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>Placa em padrão de losango</target>
      </trans-unit>
      <trans-unit id="metal_f0">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metal_f0:tooltip">
        <source>The color of the metal surface and its highlights. This also corresponds to the amount of light reflected at the perpendicular direction.</source>
        <target>A cor da superfície de metal e seu realce. Isso também corresponde à quantidade de luz refletida na direção perpendicular.</target>
      </trans-unit>
      <trans-unit id="metal_f0:uilabel">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="metal_f0_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="metal_f0_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="metal_f0_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="metal_f0_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="metal_f0_panel_label">
        <source>Parameters</source>
        <target>Parâmetros</target>
      </trans-unit>
      <trans-unit id="metal_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="metal_finish">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_brushed">
        <source>Brushed</source>
        <target>Escovado</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_satin">
        <source>Satin</source>
        <target>Acetinado</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_semi_polished">
        <source>Semi-polished</source>
        <target>Semipolido</target>
      </trans-unit>
      <trans-unit id="metal_finish:tooltip">
        <source>Selects a surface finish for Aluminum, Chrome, Copper, Brass, Bronze, and Stainless Steel only.</source>
        <target>Seleciona o acabamento da superfície somente para Alumínio, Cromado, Cobre, Latão, Bronze e Aço Inoxidável.</target>
      </trans-unit>
      <trans-unit id="metal_finish:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>Alumínio anodizado</target>
      </trans-unit>
      <trans-unit id="metal_knurl">
        <source>Knurl</source>
        <target>Saliência</target>
      </trans-unit>
      <trans-unit id="metal_metalgroup">
        <source>Metal</source>
        <target>Metal</target>
      </trans-unit>
      <trans-unit id="metal_patina">
        <source>Patina</source>
        <target>Pátina</target>
      </trans-unit>
      <trans-unit id="metal_patina:maxlabel">
        <source>Full</source>
        <target>Completo</target>
      </trans-unit>
      <trans-unit id="metal_patina:minlabel">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="metal_patina:tooltip">
        <source>Adjusts the degree of discoloration for copper or bronze due to oxidation or the application of a chemical compound. Enter a value between 0 (none) and 1 (full), or use the slider.</source>
        <target>Ajusta o grau de descoloração para o cobre ou latão devido a oxidação ou à aplicação de um composto químico. Insira um valor entre 0 (nenhuma) e 1 (completa) ou use o deslizador.</target>
      </trans-unit>
      <trans-unit id="metal_patina:uilabel">
        <source>Patina</source>
        <target>Pátina</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_checker_plate">
        <source>Checker Plate</source>
        <target>Placa em padrão xadrez</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_custom">
        <source>Custom - Image</source>
        <target>Personalizado - Imagem</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>Placa em padrão de losango</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_knurl">
        <source>Knurl</source>
        <target>Saliência</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="metal_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:tooltip">
        <source>Slides to select relative height of the pattern. Enter 0 for flat, to 2.0 to increase the depth of the pattern.</source>
        <target>Desliza para selecionar a altura relativa do padrão. Insira 0 para plano, a 2.0 para aumentar a profundidade do padrão.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label:tooltip">
        <source>Selects a decorative design pressed onto the surface of the metal.</source>
        <target>Seleciona um desenho decorativo estampado na superfície de metal.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:tooltip">
        <source>Slides to select relative size of the relief pattern. Enter a value between 0 (larger) and 50 (smaller).</source>
        <target>Desliza para selecionar o tamanho relativo do padrão de liberação. Insira um valor entre 0 (maior) e 50 (menor).</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:uilabel">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Controla os padrões de mudança ou o grau de lado a lado. Um padrão de relevo define áreas elevadas ou abaixadas em áreas escuras de claras de um arquivo de imagem.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>Círculos empilhados</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>Círculos retos</target>
      </trans-unit>
      <trans-unit id="metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>Trevo</target>
      </trans-unit>
      <trans-unit id="metal_perf_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metal_perf_grecian">
        <source>Grecian</source>
        <target>Grego</target>
      </trans-unit>
      <trans-unit id="metal_perf_hexagon">
        <source>Hexagon</source>
        <target>Hexágono</target>
      </trans-unit>
      <trans-unit id="metal_perf_squares">
        <source>Squares</source>
        <target>Quadriculados</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>Círculos empilhados</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>Círculos retos</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>Trevo</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_grecian">
        <source>Grecian</source>
        <target>Grego</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_hexagon">
        <source>Hexagon</source>
        <target>Hexágono</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_squares">
        <source>Squares</source>
        <target>Quadriculados</target>
      </trans-unit>
      <trans-unit id="metal_perforations:uilabel">
        <source>Cutouts</source>
        <target>Recortes</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center">
        <source>Center Spacing</source>
        <target>Espaçamento central</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:tooltip">
        <source>Clamped to be 0.0001 less than the diameter; for staggered, all six adjacent centers are equidistant; for straight, centers are measured to the four adjacent to top, bottom, left, and right.</source>
        <target>Grampeado para estar 0,0001 menor que o diâmetro; para empilhado, todos os seis centros adjacentes são equidistantes; para reto, os centros são medidos para os quatro adjacentes para superior, inferior, esquerdo e direito.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:uilabel">
        <source>Center Spacing</source>
        <target>Espaçamento central</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label:tooltip">
        <source>Adjusts the perforation patterns in the material, and some choices provide dimension controls. </source>
        <target>Ajusta os padrões de furação no material, e algumas escolhas fornecem controles de cota. </target>
      </trans-unit>
      <trans-unit id="metal_perforations_panel_label">
        <source>Cutouts</source>
        <target>Recortes</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size:uilabel">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1">
        <source>Diameter</source>
        <target>Diâmetro</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1:tooltip">
        <source>Adjusts only circles.</source>
        <target>Ajusta somente os círculos.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2">
        <source>Diameter</source>
        <target>Diâmetro</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2:tooltip">
        <source>Adjusts only circles.</source>
        <target>Ajusta somente os círculos.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3:tooltip">
        <source>Adjusts the size of square cutouts.</source>
        <target>Ajusta o tamanho dos cortes quadrados.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4:tooltip">
        <source>Adjusts the size of grecian cutouts.</source>
        <target>Ajusta o tamanho de cortes gregos.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5:tooltip">
        <source>Adjusts the size of cloverleaf cutouts.</source>
        <target>Ajuste o tamanho de cortes de trevo.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6:tooltip">
        <source>Adjusts the size of hexagon cutouts.</source>
        <target>Ajusta o tamanho de cortes hexagonais.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_space:uilabel">
        <source>Perforations Space</source>
        <target>Espaço de perfurações</target>
      </trans-unit>
      <trans-unit id="metal_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="metal_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="metal_satin">
        <source>Satin</source>
        <target>Acetinado</target>
      </trans-unit>
      <trans-unit id="metal_semi_polished">
        <source>Semi-polished</source>
        <target>Semipolido</target>
      </trans-unit>
      <trans-unit id="metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>Aço inoxidável</target>
      </trans-unit>
      <trans-unit id="metal_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_aluminum">
        <source>Aluminum</source>
        <target>Alumínio</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_brass">
        <source>Brass</source>
        <target>Latão</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_chrome">
        <source>Chrome</source>
        <target>Cromado</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_copper">
        <source>Copper</source>
        <target>Cobre</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>Alumínio anodizado</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>Aço inoxidável</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_zinc">
        <source>Zinc</source>
        <target>Zinco</target>
      </trans-unit>
      <trans-unit id="metal_type:tooltip">
        <source>Chooses a type of metal and controls the base color and texture of the metal, and filters subsequent properties.</source>
        <target>Escolhe um tipo de material e controla a cor base e a textura do metal, e filtra as propriedades subsequentes.</target>
      </trans-unit>
      <trans-unit id="metal_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metal_zinc">
        <source>Zinc</source>
        <target>Zinco</target>
      </trans-unit>
      <trans-unit id="metallic">
        <source>metallic</source>
        <target>metálico</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:tooltip">
        <source>Selects the base color of the paint.</source>
        <target>Seleciona a cor base da tinta.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_colorspace:metallicpaint_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_colorspace:metallicpaint_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_colorspace:metallicpaint_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread">
        <source>Highlight Spread</source>
        <target>Realçar o espalhamento</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:tooltip">
        <source>Adjusts the very blurred reflectivity of the base coat under the very sharp reflections of the topcoat.</source>
        <target>Ajusta a reflexão bem manchada da demão base sob reflexões bem afiadas da demão superior.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:uilabel">
        <source>Highlight Spread</source>
        <target>Realçar o espalhamento</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>Raspagem laranja</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:tooltip">
        <source>Selects Smooth or Orange Peel.</source>
        <target>Seleciona Suave ou Pele laranja.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:tooltip">
        <source>Slides to choose Chromatic Finish amount between 1-100.</source>
        <target>Desliza para escolher o Acabamento cromático entre 1-100.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>Raspagem laranja</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>Suave</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>Ativado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:uilabel">
        <source>Flecks</source>
        <target>Manchas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:tooltip">
        <source>Defaults to white, with tone (going to black) attenuating the fleck effect against the base coat; a medium grey base color with a black fleck color will show no flecks, but a medium grey fleck on the same base color will show 50% of the fleck effect.</source>
        <target>Padroniza para branco, com o tom (voltando para preto) atenuando o feito da mancha contra o revestimento base; um cor base de cinza médio com um cor de manha preta não irá mostrar as manchas, mas uma mancha cinza média na mesma cor base irá mostrar 50% do efeito da mancha.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_colorspace:metallicpaint_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_colorspace:metallicpaint_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_colorspace:metallicpaint_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>Ativado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label">
        <source>Flecks</source>
        <target>Manchas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label:tooltip">
        <source>Enables the use of reflective flakes in the paint.</source>
        <target>Ativa o usa de manchas reflexivas na tinta.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_panel_label">
        <source>Flecks</source>
        <target>Manchas</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:tooltip">
        <source>Adjusts the size of the flecks.</source>
        <target>Ajusta o tamanho das manchas.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:uilabel">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="metallicpaint_metallicpaintgroup">
        <source>Metallic Paint</source>
        <target>Pintura metálica</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>Cromático</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>Segunda cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:uilabel">
        <source>Pearl</source>
        <target>Pérola</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:tooltip">
        <source>Adjusts the blend between the pearl effect and the base color.</source>
        <target>Ajusta a mescla entre o efeito pérola e a cor base.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>Cromático</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:tooltip">
        <source>Adjusts the Pearl color.</source>
        <target>Ajusta a cor pérola.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_colorspace:metallicpaint_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_colorspace:metallicpaint_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_colorspace:metallicpaint_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>Segunda cor</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior">
        <source>Blend</source>
        <target>Mesclar</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:tooltip">
        <source>Slides to mix the colors from 0-100.</source>
        <target>Desliza para misturar as cores de 0-100.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:uilabel">
        <source>Blend</source>
        <target>Mesclar</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label:tooltip">
        <source>Selects Chromatic or Second Color.</source>
        <target>Seleciona cromático ou a segunda cor.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_panel_label">
        <source>Pearl</source>
        <target>Pérola</target>
      </trans-unit>
      <trans-unit id="metallicpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define o número máximo de amostras (raios) que o mental ray calcula para criar reflexões com brilho.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>Tinta automotiva</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>Cromado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:tooltip">
        <source>Selects from among Matte, Chrome, Car Paint, and Custom.</source>
        <target>Selecione entre Fosco, Cromado, Tinta automotiva e Personalizada.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:uilabel">
        <source>Top Coat</source>
        <target>Demão superior</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>Tinta automotiva</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>Cromado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff">
        <source>Angle Falloff</source>
        <target>Declínio do ângulo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:tooltip">
        <source>Slides from 0=No Fresnel effect (constant reflections like Chrome) to 100=High Fresnel (really reflective only in a narrow zone at extreme angles. Extreme limit placed for realistic top coats (on a scale combining Fresnel bias, power, and scale), with Car Paint around 80.)</source>
        <target>Desliza de 0=Nenhum efeito Fresnel (reflexões constantes como Cromado) a 100=Fresnel alto (realmente refletivo somente em uma zona estreita em ângulos extremos. Limite extremo colocado para demãos superiores realistas (em uma combinação de bias de Fresnel, potência e escala), com Tinta automotiva em torno de 80).</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:uilabel">
        <source>Angle Falloff</source>
        <target>Declínio do ângulo</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy">
        <source>Glossiness</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:tooltip">
        <source>Slides from 100 (totally reflective) to 0 (matte).</source>
        <target>Desliza de 100 (totalmente refletiva) para 0 (fosco).</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:uilabel">
        <source>Glossiness</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_panel">
        <source>Top Coat</source>
        <target>Demão superior</target>
      </trans-unit>
      <trans-unit id="midnight">
        <source>midnight</source>
        <target>meia-noite</target>
      </trans-unit>
      <trans-unit id="midtones">
        <source>Mid Tones:</source>
        <target>Meios-tons:</target>
      </trans-unit>
      <trans-unit id="midtones:uilabel">
        <source>Mid Tones:</source>
        <target>Meios-tons:</target>
      </trans-unit>
      <trans-unit id="mirror_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="mirror_mirrorgroup">
        <source>Mirror</source>
        <target>Espelho</target>
      </trans-unit>
      <trans-unit id="mirror_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:tooltip">
        <source>Adjusts the color of the mirror, which represents the total absorption of the float glass. The tint should always take into account the fact that the float glass layer has a certain level of absorption.</source>
        <target>Ajusta a cor do espelho, que representa a absorção do vidro flutuante. O matiz sempre deveria levar em consideração o fato de que a camada do vidro flutuante tem um determinado nível de absorção.</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:uilabel">
        <source>Tint Color</source>
        <target>Matiz da cor</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor_colorspace:mirror_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor_colorspace:mirror_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor_colorspace:mirror_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="misc">
        <source>misc</source>
        <target>diversos</target>
      </trans-unit>
      <trans-unit id="miscellaneous">
        <source>miscellaneous</source>
        <target>diversos</target>
      </trans-unit>
      <trans-unit id="misty">
        <source>misty</source>
        <target>embaçado</target>
      </trans-unit>
      <trans-unit id="mode:uilabel">
        <source>Mode</source>
        <target>Modo</target>
      </trans-unit>
      <trans-unit id="modular">
        <source>modular</source>
        <target>modular</target>
      </trans-unit>
      <trans-unit id="mortar">
        <source>mortar</source>
        <target>argamassa</target>
      </trans-unit>
      <trans-unit id="mortared">
        <source>mortared</source>
        <target>com argamassa</target>
      </trans-unit>
      <trans-unit id="mosaic">
        <source>mosaic</source>
        <target>mosaico</target>
      </trans-unit>
      <trans-unit id="mostly white carpet">
        <source>mostly white carpet</source>
        <target>carpete predominantemente branco</target>
      </trans-unit>
      <trans-unit id="mounting">
        <source>mounting</source>
        <target>montagem</target>
      </trans-unit>
      <trans-unit id="multi-color">
        <source>multi-color</source>
        <target>multicolorido</target>
      </trans-unit>
      <trans-unit id="multi-colored">
        <source>multi-colored</source>
        <target>multicolorido</target>
      </trans-unit>
      <trans-unit id="multiplier">
        <source>Sky Multiplier:</source>
        <target>Multiplicador</target>
      </trans-unit>
      <trans-unit id="multiplier:uilabel">
        <source>Multiplier:</source>
        <target>Multiplicador</target>
      </trans-unit>
      <trans-unit id="murky">
        <source>murky</source>
        <target>escuro</target>
      </trans-unit>
      <trans-unit id="museum">
        <source>museum</source>
        <target>museu</target>
      </trans-unit>
      <trans-unit id="natural">
        <source>natural</source>
        <target>natural</target>
      </trans-unit>
      <trans-unit id="navy">
        <source>navy</source>
        <target>ondulado</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd">
        <source>End Point:</source>
        <target>Ponto final:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>Ponto final:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn">
        <source>Near Attenuation:</source>
        <target>Atenuação próxima:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn:uilabel">
        <source>Near Attenuation:</source>
        <target>Atenuação próxima:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart">
        <source>Start Point:</source>
        <target>Ponto inicial:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>Ponto inicial:</target>
      </trans-unit>
      <trans-unit id="neutral">
        <source>neutral</source>
        <target>neutro</target>
      </trans-unit>
      <trans-unit id="night_color">
        <source>Night Color:</source>
        <target>Cor noturna:</target>
      </trans-unit>
      <trans-unit id="night_color:uilabel">
        <source>Night Color:</source>
        <target>Cor noturna:</target>
      </trans-unit>
      <trans-unit id="noise_Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="noise_Color1">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="noise_Color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the components.</source>
        <target>Fornece uma opção para selecionar uma cor ou um mapa subprocedural para um dos componentes.</target>
      </trans-unit>
      <trans-unit id="noise_Color1:uilabel">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="noise_Color1_colorspace:noise_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="noise_Color1_colorspace:noise_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="noise_Color1_colorspace:noise_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="noise_Color1_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="noise_Color2">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="noise_Color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other  component.</source>
        <target>Fornece uma opção para selecionar uma cor ou um mapa subprocedural para o outro componente.</target>
      </trans-unit>
      <trans-unit id="noise_Color2:uilabel">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="noise_Color2_colorspace:noise_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="noise_Color2_colorspace:noise_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="noise_Color2_colorspace:noise_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="noise_Color2_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="noise_Levels">
        <source>Levels</source>
        <target>Níveis</target>
      </trans-unit>
      <trans-unit id="noise_Levels:tooltip">
        <source>Determines the number of iterations used for  Fractal and Turbulence noise.  Default = 3.</source>
        <target>Determina o número de interações usadas para o ruído fracionário e de turbulência. Padrão = 3.</target>
      </trans-unit>
      <trans-unit id="noise_Levels:uilabel">
        <source>Levels</source>
        <target>Níveis</target>
      </trans-unit>
      <trans-unit id="noise_Phase">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="noise_Phase:tooltip">
        <source>Specifies the noise threshold phase.</source>
        <target>Especifica a fase do limite de ruído.</target>
      </trans-unit>
      <trans-unit id="noise_Phase:uilabel">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="noise_Position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="noise_Size">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="noise_Size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>Define a escala da função de ruído. Valores menores fornecem menores amostras de ruído.</target>
      </trans-unit>
      <trans-unit id="noise_Size:uilabel">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="noise_Threshold">
        <source>Noise Threshold</source>
        <target>Limite do ruído</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:tooltip">
        <source>Specifies the high noise threshold. Range = 0 to 1; Default = 1.</source>
        <target>Especifica o limite de ruído alto. Faixa = 0 a 1; Padrão = 1.</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:uilabel">
        <source>High</source>
        <target>Alto</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow">
        <source>Low</source>
        <target>Baixo</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:tooltip">
        <source>Specifies the low noise threshold. Range = 0 to 1; Default = 0. </source>
        <target>Especifica o limite de ruído baixo. Faixa = 0 a 1; Padrão = 0. </target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:uilabel">
        <source>Low</source>
        <target>Baixo</target>
      </trans-unit>
      <trans-unit id="noise_Type">
        <source>Noise Type</source>
        <target>Tipo de ruído</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulência</target>
      </trans-unit>
      <trans-unit id="noise_Type:tooltip">
        <source>Creates random perturbation of a surface based on the interaction of two colors. Available choices are Regular, Fractal, and Turbulence.</source>
        <target>Cria uma perturbação aleatória de uma superfície com base na interação de duas cores. As escolhas disponíveis são, Regular, Fracionário e Turbulência.</target>
      </trans-unit>
      <trans-unit id="noise_Type:uilabel">
        <source>Noise Type</source>
        <target>Tipo de ruído</target>
      </trans-unit>
      <trans-unit id="noise_fractal">
        <source>Fractal</source>
        <target>Fractal</target>
      </trans-unit>
      <trans-unit id="noise_regular">
        <source>Regular</source>
        <target>Regular</target>
      </trans-unit>
      <trans-unit id="noise_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulência</target>
      </trans-unit>
      <trans-unit id="non">
        <source>non</source>
        <target>não</target>
      </trans-unit>
      <trans-unit id="non-uniform">
        <source>non-uniform</source>
        <target>não uniforme</target>
      </trans-unit>
      <trans-unit id="none">
        <source>No Area</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="normal">
        <source>normal</source>
        <target>normal</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x">
        <source>North Azimuth:</source>
        <target>Azimute norte:</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x:uilabel">
        <source>North Azimuth:</source>
        <target>Azimute norte:</target>
      </trans-unit>
      <trans-unit id="oak">
        <source>oak</source>
        <target>carvalho</target>
      </trans-unit>
      <trans-unit id="ocean">
        <source>ocean</source>
        <target>oceano</target>
      </trans-unit>
      <trans-unit id="octagon">
        <source>octagon</source>
        <target>octógono</target>
      </trans-unit>
      <trans-unit id="octagonal">
        <source>octagonal</source>
        <target>octogonal</target>
      </trans-unit>
      <trans-unit id="off">
        <source>off</source>
        <target>desativado</target>
      </trans-unit>
      <trans-unit id="off-white">
        <source>off-white</source>
        <target>cor de osso</target>
      </trans-unit>
      <trans-unit id="offset_any">
        <source>Any</source>
        <target>Qualquer um</target>
      </trans-unit>
      <trans-unit id="offset_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="offset_vector_a_x:uilabel">
        <source>Offset a x</source>
        <target>Deslocamento a de X</target>
      </trans-unit>
      <trans-unit id="offset_vector_a_y:uilabel">
        <source>Offset a y</source>
        <target>Deslocamento a de Y</target>
      </trans-unit>
      <trans-unit id="offset_vector_b_x:uilabel">
        <source>Offset b x</source>
        <target>Deslocamento b de X</target>
      </trans-unit>
      <trans-unit id="offset_vector_b_y:uilabel">
        <source>Offset b y</source>
        <target>Deslocamento b de Y</target>
      </trans-unit>
      <trans-unit id="offset_within">
        <source>Within</source>
        <target>Dentro de</target>
      </trans-unit>
      <trans-unit id="olive">
        <source>olive</source>
        <target>oliva</target>
      </trans-unit>
      <trans-unit id="on">
        <source>on</source>
        <target>Ativado</target>
      </trans-unit>
      <trans-unit id="on:uilabel">
        <source>On:</source>
        <target>Ativado</target>
      </trans-unit>
      <trans-unit id="opaque">
        <source>opaque</source>
        <target>opaco</target>
      </trans-unit>
      <trans-unit id="opaque_albedo">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:tooltip">
        <source>The base color of the material. This is defining the amount of diffuse light reflected back to the scene (diffuse reflectance).</source>
        <target>A cor base do material. Ela está definindo o montante de luz difusa refletida de volta para a cena (reflexão difusa).</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_panel_label">
        <source>Parameters</source>
        <target>Parâmetros</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_emission:uilabel">
        <source>Emission</source>
        <target>Emissão</target>
      </trans-unit>
      <trans-unit id="opaque_emission_panel_label">
        <source>Emissivity</source>
        <target>Emissividade</target>
      </trans-unit>
      <trans-unit id="opaque_f0">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="opaque_f0:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>A reflexão expressa quanta luz é refletida na superfície em um modo de espelhamento (reflexão especular), ao olhar para a superfície de forma perpendicular. Observe que o material sempre exibirá uma alta reflexão especular quando examinarmos ângulos de pastagens (efeito Fresnel).</target>
      </trans-unit>
      <trans-unit id="opaque_f0:uilabel">
        <source>Specular reflectance</source>
        <target>Reflexão especular</target>
      </trans-unit>
      <trans-unit id="opaque_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_luminance:uilabel">
        <source>Emissive Luminance</source>
        <target>Luminância de emissão</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label">
        <source>Luminance</source>
        <target>Luminância</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label:tooltip">
        <source>Specified in candelas per meter square (cd/m2), this parameter determines how bright a material will appear and how much light will be emitted from it.</source>
        <target>Especificado em candelas por metro quadrado (cd/m2), este parâmetro determina quão claro um material irá aparecer e quanta luz é emitida.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier:uilabel">
        <source>Luminance Scale</source>
        <target>Escala da luminância</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label">
        <source>Filter Color</source>
        <target>Cor do filtro</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label:tooltip">
        <source>Influences the emissivity color. Useful to create variations in the emissivity to simulate lamp shades, opalescent materials etc.</source>
        <target>Afeta a cor de emissão. Útil para criar variações na emissão para simular tonalidades, materiais opalescentes etc.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_mfp">
        <source>Depth</source>
        <target>Profundidade</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:tooltip">
        <source>Increase or decrease the translucency effect of the material. A value of zero will result in no translucency. The value corresponds to the scattering mean free path and is always expressed in millimetres.</source>
        <target>Aumente ou diminua o efeito de transparência do material. Um valor de zero irá resultar em nenhuma transparência. O valor corresponde ao percurso médio livre da dispersão e é sempre expresso em milímetros.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:uilabel">
        <source>Translucency Depth</source>
        <target>Profundidade da transparência</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier">
        <source>Weight</source>
        <target>Peso</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:tooltip">
        <source>Enables color variations for the translucency effect. The Weight color is internally multiplied with the Depth. For best results, try using light and soft colors.</source>
        <target>Permite variações de cor para o efeito translúcido. A cor da Espessura é internamente multiplicada pela Profundidade. Para obter melhores resultados, tente cores claras e suaves.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:uilabel">
        <source>Translucency Weight</source>
        <target>Espessura de transparência</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_translucency:uilabel">
        <source>Translucency</source>
        <target>Translúcido</target>
      </trans-unit>
      <trans-unit id="opaque_translucency_panel_label">
        <source>Translucency</source>
        <target>Translúcido</target>
      </trans-unit>
      <trans-unit id="orange">
        <source>orange</source>
        <target>laranja</target>
      </trans-unit>
      <trans-unit id="origin">
        <source>Point</source>
        <target>Ponto</target>
      </trans-unit>
      <trans-unit id="osb">
        <source>osb</source>
        <target>painel estrutural de tiras de madeira</target>
      </trans-unit>
      <trans-unit id="overall_OffsetLock:tooltip">
        <source>Constrains the offset. When the X offset is changed, the Y offset is changed by the same amount.</source>
        <target>Restringe o deslocamento. Quando o deslocamento X é modificado, o deslocamento Y é modificado na mesma medida.</target>
      </trans-unit>
      <trans-unit id="overall_corner_rounding_angle">
        <source>Angle</source>
        <target>Ângulo</target>
      </trans-unit>
      <trans-unit id="overall_corner_rounding_angle:tooltip">
        <source>Controls the rounding direction, also it has impact to the tile thickness given the fixed edge rounding size.</source>
        <target>Controla a direção do arredondamento. Também tem impacto na espessura do azulejo, dado o tamanho fixo do arredondamento de arestas.</target>
      </trans-unit>
      <trans-unit id="overall_corner_rounding_angle:uilabel">
        <source>Overall Corner Rounding Angle</source>
        <target>Ângulo total do arredondamento de canto</target>
      </trans-unit>
      <trans-unit id="overall_corner_rounding_size">
        <source>Radius</source>
        <target>Raio</target>
      </trans-unit>
      <trans-unit id="overall_corner_rounding_size:tooltip">
        <source>Controls the rounding radius of the tile edge. It also can define the thickness of the tile given the fixed edge rounding angle.</source>
        <target>Controla o raio de arredondamento da aresta do azulejo. Também é possível definir a espessura do azulejo dado o ângulo fixo do arredondamento de arestas.</target>
      </trans-unit>
      <trans-unit id="overall_corner_rounding_size:uilabel">
        <source>Overall Corner Rounding Size</source>
        <target>Tamanho total do arredondamento de canto</target>
      </trans-unit>
      <trans-unit id="overall_offset_vector_x">
        <source>Offset</source>
        <target>Deslocamento</target>
      </trans-unit>
      <trans-unit id="overall_offset_vector_x:rightlabel">
        <source>X</source>
        <target>X</target>
      </trans-unit>
      <trans-unit id="overall_offset_vector_x:tooltip">
        <source>Moves the starting point of the pattern along the X axis.</source>
        <target>Move o ponto inicial do padrão ao longo do eixo X.</target>
      </trans-unit>
      <trans-unit id="overall_offset_vector_x:uilabel">
        <source>Overall Offset x</source>
        <target>Deslocamento X total</target>
      </trans-unit>
      <trans-unit id="overall_offset_vector_y">
        <target/>
      </trans-unit>
      <trans-unit id="overall_offset_vector_y:rightlabel">
        <source>Y</source>
        <target>Y</target>
      </trans-unit>
      <trans-unit id="overall_offset_vector_y:tooltip">
        <source>Moves the starting point of the pattern along the Y axis.</source>
        <target>Move o ponto inicial do padrão ao longo do eixo Y.</target>
      </trans-unit>
      <trans-unit id="overall_offset_vector_y:uilabel">
        <source>Overall Offset y</source>
        <target>Deslocamento Y total</target>
      </trans-unit>
      <trans-unit id="overall_rotation_angle">
        <source>Rotation</source>
        <target>Rotação</target>
      </trans-unit>
      <trans-unit id="overall_rotation_angle:tooltip">
        <source>Rotates the pattern from 0 degrees to 360 degrees.</source>
        <target>Gira o padrão de 0 a 360 graus.</target>
      </trans-unit>
      <trans-unit id="overall_rotation_angle:uilabel">
        <source>Overall Rotation Angle</source>
        <target>Ângulo de rotação total</target>
      </trans-unit>
      <trans-unit id="oxidised">
        <source>oxidised</source>
        <target>oxidado</target>
      </trans-unit>
      <trans-unit id="oxidized">
        <source>oxidized</source>
        <target>oxidado</target>
      </trans-unit>
      <trans-unit id="paint">
        <source>paint</source>
        <target>pintura</target>
      </trans-unit>
      <trans-unit id="panelling">
        <source>panelling</source>
        <target>painel</target>
      </trans-unit>
      <trans-unit id="paperboard">
        <source>paperboard</source>
        <target>papelão</target>
      </trans-unit>
      <trans-unit id="parquet">
        <source>parquet</source>
        <target>parquete</target>
      </trans-unit>
      <trans-unit id="particle">
        <source>particle</source>
        <target>partícula</target>
      </trans-unit>
      <trans-unit id="pastel">
        <source>pastel</source>
        <target>pastel</target>
      </trans-unit>
      <trans-unit id="patina">
        <source>patina</source>
        <target>pátina</target>
      </trans-unit>
      <trans-unit id="pattern">
        <source>pattern</source>
        <target>Padrão</target>
      </trans-unit>
      <trans-unit id="pattern:tooltip">
        <source>Uses a pattern.</source>
        <target>Usa um padrão.</target>
      </trans-unit>
      <trans-unit id="pavement">
        <source>pavement</source>
        <target>pavimento</target>
      </trans-unit>
      <trans-unit id="paver">
        <source>paver</source>
        <target>calceteira</target>
      </trans-unit>
      <trans-unit id="paving">
        <source>paving</source>
        <target>pavimentação</target>
      </trans-unit>
      <trans-unit id="peach">
        <source>peach</source>
        <target>pêssego</target>
      </trans-unit>
      <trans-unit id="pearl">
        <source>pearl</source>
        <target>pérola</target>
      </trans-unit>
      <trans-unit id="pebble">
        <source>pebble</source>
        <target>seixo</target>
      </trans-unit>
      <trans-unit id="pebbled">
        <source>pebbled</source>
        <target>seixoso</target>
      </trans-unit>
      <trans-unit id="periwinkle">
        <source>periwinkle</source>
        <target>lavanda</target>
      </trans-unit>
      <trans-unit id="photon">
        <source>Photons</source>
        <target>Fótons</target>
      </trans-unit>
      <trans-unit id="pile">
        <source>pile</source>
        <target>pêlo</target>
      </trans-unit>
      <trans-unit id="pine">
        <source>pine</source>
        <target>pinho</target>
      </trans-unit>
      <trans-unit id="pink">
        <source>pink</source>
        <target>rosa</target>
      </trans-unit>
      <trans-unit id="plaid">
        <source>plaid</source>
        <target>xadrez</target>
      </trans-unit>
      <trans-unit id="plain">
        <source>plain</source>
        <target>plano</target>
      </trans-unit>
      <trans-unit id="plaster">
        <source>plaster</source>
        <target>gesso</target>
      </trans-unit>
      <trans-unit id="plastic">
        <source>plastic</source>
        <target>plástico</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_glossy">
        <source>Glossy</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:tooltip">
        <source>Selects from among polished, glossy, or matte.</source>
        <target>Seleciona entre polido, com brilho ou fosco.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:uilabel">
        <source>Finish Bumps</source>
        <target>Relevos do acabamento</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:tooltip">
        <source>Slides from 0 to 1 to control the height of the bumps.</source>
        <target>Desliza de 0 a 1 para controlar a altura dos relevos.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label">
        <source>Finish Bumps</source>
        <target>Relevos do acabamento</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>Seleciona uma imagem para a rugosidade do relevo.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>Seleciona uma imagem para a rugosidade do relevo.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Relevos do acabamento</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecione uma cor, imagem ou textura procedural para criar aparência do material.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Cor por objeto</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_colorspace:plasticvinyl_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_colorspace:plasticvinyl_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_colorspace:plasticvinyl_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_glossy">
        <source>Glossy</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>Desliza de 0 a 2 para controlar a altura dos relevos.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label">
        <source>Bump Pattern</source>
        <target>Padrão do relevo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>Crie regiões em alto e baixo relevo com base em áreas escuras e claras de um arquivo de imagem fornecido.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Seleciona uma imagem de bitmap para o padrão de mudança.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>Plástico (Sólido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>Plástico (Transparente)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticvinylgroup">
        <source>Plastic</source>
        <target>Plástico</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidade do traço máximo da refração</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Quando marcado, a profundidade de refração do material é controlada localmente e um raio de transparência adicional será projetado quando o limite for atingido, limitando o efeito "borda escura" normalmente encontrado em objetos de vidro sólido.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>Plástico (Sólido)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>Plástico (Transparente)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>Vinil</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:tooltip">
        <source>Selects from among Plastic (solid or transparent) or vinyl.</source>
        <target>Seleciona entre plástico (sólido ou transparente) ou vinil.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>Vinil</target>
      </trans-unit>
      <trans-unit id="plate">
        <source>plate</source>
        <target>placa</target>
      </trans-unit>
      <trans-unit id="plotGlyph:uilabel">
        <source>Plot glyph:</source>
        <target>Plotar glifo:</target>
      </trans-unit>
      <trans-unit id="plywood">
        <source>plywood</source>
        <target>compensado</target>
      </trans-unit>
      <trans-unit id="point">
        <source>point</source>
        <target>ponto</target>
      </trans-unit>
      <trans-unit id="polished">
        <source>polished</source>
        <target>polido</target>
      </trans-unit>
      <trans-unit id="pond">
        <source>pond</source>
        <target>tanque</target>
      </trans-unit>
      <trans-unit id="pool">
        <source>pool</source>
        <target>piscina</target>
      </trans-unit>
      <trans-unit id="porcelain">
        <source>porcelain</source>
        <target>porcelana</target>
      </trans-unit>
      <trans-unit id="precast">
        <source>precast</source>
        <target>pré-moldado</target>
      </trans-unit>
      <trans-unit id="projMap:uilabel">
        <source>File Name:</source>
        <target>Nome do arquivo:</target>
      </trans-unit>
      <trans-unit id="projMapOn">
        <source>On:</source>
        <target>Ativado:</target>
      </trans-unit>
      <trans-unit id="projMapOn:uilabel">
        <source>On:</source>
        <target>Ativado:</target>
      </trans-unit>
      <trans-unit id="projectionMaps">
        <source>Projection Maps</source>
        <target>Mapas de projeção</target>
      </trans-unit>
      <trans-unit id="pumpkin">
        <source>pumpkin</source>
        <target>abóbora</target>
      </trans-unit>
      <trans-unit id="purple">
        <source>purple</source>
        <target>púrpura</target>
      </trans-unit>
      <trans-unit id="purple and gray carpet">
        <source>purple and gray carpet</source>
        <target>carpete púrpura e cinza</target>
      </trans-unit>
      <trans-unit id="pyramid">
        <source>pyramid</source>
        <target>pirâmide</target>
      </trans-unit>
      <trans-unit id="quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID Quartzo de vapor metálico</target>
      </trans-unit>
      <trans-unit id="quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID Quartzo de vapor metálico (frio)</target>
      </trans-unit>
      <trans-unit id="quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID Quartzo de vapor metálico (aquecido)</target>
      </trans-unit>
      <trans-unit id="random_offset_mode:offset_any">
        <source>Any</source>
        <target>Qualquer um</target>
      </trans-unit>
      <trans-unit id="random_offset_mode:offset_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="random_offset_mode:offset_within">
        <source>Within</source>
        <target>Dentro de</target>
      </trans-unit>
      <trans-unit id="random_offset_mode:uilabel">
        <source>Random Offset Mode</source>
        <target>Modo de deslocamento aleatório</target>
      </trans-unit>
      <trans-unit id="random_offset_mode_label">
        <source>Random Offset Mode</source>
        <target>Modo de deslocamento aleatório</target>
      </trans-unit>
      <trans-unit id="random_offset_mode_label:tooltip">
        <source>TODO.</source>
        <target>Por fazer.</target>
      </trans-unit>
      <trans-unit id="random_rotation_mode_label">
        <source>Random Rotation Mode</source>
        <target>Modo de rotação aleatória</target>
      </trans-unit>
      <trans-unit id="random_rotation_mode_label:tooltip">
        <source>TODO.</source>
        <target>Por fazer.</target>
      </trans-unit>
      <trans-unit id="rect">
        <source>Rectangle</source>
        <target>Retângulo</target>
      </trans-unit>
      <trans-unit id="rectangle">
        <source>rectangle</source>
        <target>Retângulo</target>
      </trans-unit>
      <trans-unit id="rectangle_length">
        <source>Length:</source>
        <target>Comprimento:</target>
      </trans-unit>
      <trans-unit id="rectangle_length:uilabel">
        <source>Length:</source>
        <target>Comprimento:</target>
      </trans-unit>
      <trans-unit id="rectangle_width">
        <source>Width:</source>
        <target>Largura:</target>
      </trans-unit>
      <trans-unit id="rectangle_width:uilabel">
        <source>Width:</source>
        <target>Largura:</target>
      </trans-unit>
      <trans-unit id="rectangles">
        <source>rectangles</source>
        <target>retângulos</target>
      </trans-unit>
      <trans-unit id="rectangular">
        <source>rectangular</source>
        <target>retangular</target>
      </trans-unit>
      <trans-unit id="red">
        <source>red</source>
        <target>vermelho</target>
      </trans-unit>
      <trans-unit id="red carpet">
        <source>red carpet</source>
        <target>carpete vermelho</target>
      </trans-unit>
      <trans-unit id="red plaid">
        <source>red plaid</source>
        <target>xadrez vermelho</target>
      </trans-unit>
      <trans-unit id="red-orange">
        <source>red-orange</source>
        <target>vermelho-laranja</target>
      </trans-unit>
      <trans-unit id="redblueshift">
        <source>Red/Blue Shift:</source>
        <target>Troca Vermelho/Azul:</target>
      </trans-unit>
      <trans-unit id="redblueshift:uilabel">
        <source>Red/Blue Shift:</source>
        <target>Troca Vermelho/Azul:</target>
      </trans-unit>
      <trans-unit id="reflect">
        <source>reflect</source>
        <target>refletir</target>
      </trans-unit>
      <trans-unit id="reflecting">
        <source>reflecting</source>
        <target>refletido</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define o número máximo de amostras (raios) que o mental ray calcula para criar reflexões com brilho.</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="reflective">
        <source>reflective</source>
        <target>refletivo</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>Amostras de refração com brilho</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>Define o número máximo de amostras (raios) que o mental ray calcula para criar refrações com brilho.</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>Amostras de refração com brilho</target>
      </trans-unit>
      <trans-unit id="retaining">
        <source>retaining</source>
        <target>retenção</target>
      </trans-unit>
      <trans-unit id="reverse">
        <source>Reverse</source>
        <target>Reverso</target>
      </trans-unit>
      <trans-unit id="reverse:uilabel">
        <source>Reverse</source>
        <target>Reverso</target>
      </trans-unit>
      <trans-unit id="rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="rgbLightColor">
        <source>Light Color:</source>
        <target>Cor da luz:</target>
      </trans-unit>
      <trans-unit id="rgbLightColor:uilabel">
        <source>Light Color:</source>
        <target>Cor da luz:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion">
        <source>Color Conversion:</source>
        <target>Conversão de cor:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion:uilabel">
        <source>Color Conversion:</source>
        <target>Conversão de cor:</target>
      </trans-unit>
      <trans-unit id="rippled">
        <source>rippled</source>
        <target>enrugado</target>
      </trans-unit>
      <trans-unit id="river">
        <source>river</source>
        <target>rio</target>
      </trans-unit>
      <trans-unit id="riverstone">
        <source>riverstone</source>
        <target>pedras de rio</target>
      </trans-unit>
      <trans-unit id="road">
        <source>road</source>
        <target>estrada</target>
      </trans-unit>
      <trans-unit id="rock">
        <source>rock</source>
        <target>rocha</target>
      </trans-unit>
      <trans-unit id="roof">
        <source>roof</source>
        <target>telhado</target>
      </trans-unit>
      <trans-unit id="roofing">
        <source>roofing</source>
        <target>telhado</target>
      </trans-unit>
      <trans-unit id="rose">
        <source>rose</source>
        <target>rosa</target>
      </trans-unit>
      <trans-unit id="rosette">
        <source>rosette</source>
        <target>florão</target>
      </trans-unit>
      <trans-unit id="rosewood">
        <source>rosewood</source>
        <target>pau-rosa</target>
      </trans-unit>
      <trans-unit id="rotation_180degree">
        <source>180 degree</source>
        <target>180 graus</target>
      </trans-unit>
      <trans-unit id="rotation_90degree">
        <source>90 degree</source>
        <target>90 graus</target>
      </trans-unit>
      <trans-unit id="rotation_angle:uilabel">
        <source>Rotation Angle</source>
        <target>Ângulo de rotação</target>
      </trans-unit>
      <trans-unit id="rotation_any">
        <source>Any</source>
        <target>Qualquer um</target>
      </trans-unit>
      <trans-unit id="rotation_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="rough">
        <source>rough</source>
        <target>bruto</target>
      </trans-unit>
      <trans-unit id="round">
        <source>round</source>
        <target>redondo</target>
      </trans-unit>
      <trans-unit id="royal">
        <source>royal</source>
        <target>real</target>
      </trans-unit>
      <trans-unit id="rubble">
        <source>rubble</source>
        <target>pedregulho</target>
      </trans-unit>
      <trans-unit id="running">
        <source>running</source>
        <target>escoamento</target>
      </trans-unit>
      <trans-unit id="rye">
        <source>rye</source>
        <target>centeio</target>
      </trans-unit>
      <trans-unit id="salmon">
        <source>salmon</source>
        <target>salmão</target>
      </trans-unit>
      <trans-unit id="sample_sizeLock:tooltip">
        <source>Locks the aspect ratio of the pattern. When the width or height value is changed, the other value changes as needed to maintain the aspect ratio.</source>
        <target>Bloqueia a relação de proporção do padrão. Quando o valor da largura ou da altura é alterado, o outro valor também é alterado conforme necessário para manter a proporção.</target>
      </trans-unit>
      <trans-unit id="sand">
        <source>sand</source>
        <target>areia</target>
      </trans-unit>
      <trans-unit id="sandy">
        <source>sandy</source>
        <target>arenoso</target>
      </trans-unit>
      <trans-unit id="satin">
        <source>satin</source>
        <target>acetinado</target>
      </trans-unit>
      <trans-unit id="saturation">
        <source>Saturation:</source>
        <target>Saturação de cor:</target>
      </trans-unit>
      <trans-unit id="saturation:uilabel">
        <source>Saturation:</source>
        <target>Saturação de cor:</target>
      </trans-unit>
      <trans-unit id="scale:uilabel">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="scale_factor_x">
        <source>Sample Size</source>
        <target>Tamanho da amostra</target>
      </trans-unit>
      <trans-unit id="scale_factor_x:rightlabel">
        <source>Width</source>
        <target>Largura</target>
      </trans-unit>
      <trans-unit id="scale_factor_x:tooltip">
        <source>Specifies the horizontal scaling for the sample.</source>
        <target>Especifica a escala horizontal da amostra.</target>
      </trans-unit>
      <trans-unit id="scale_factor_x:uilabel">
        <source>Scale Size X</source>
        <target>Tamanho da escala X</target>
      </trans-unit>
      <trans-unit id="scale_factor_y">
        <target/>
      </trans-unit>
      <trans-unit id="scale_factor_y:rightlabel">
        <source>Height</source>
        <target>Altura</target>
      </trans-unit>
      <trans-unit id="scale_factor_y:tooltip">
        <source>Specifies the vertical scaling for the sample.</source>
        <target>Especifica a escala vertical da amostra.</target>
      </trans-unit>
      <trans-unit id="scale_factor_y:uilabel">
        <source>Scale Size Y</source>
        <target>Tamanho da escala Y</target>
      </trans-unit>
      <trans-unit id="sceneeffect">
        <source>sceneeffect</source>
        <target>efeito de cena</target>
      </trans-unit>
      <trans-unit id="screen">
        <source>screen</source>
        <target>tela</target>
      </trans-unit>
      <trans-unit id="sea">
        <source>sea</source>
        <target>mar</target>
      </trans-unit>
      <trans-unit id="sea side">
        <source>sea side</source>
        <target>costa</target>
      </trans-unit>
      <trans-unit id="seam">
        <source>seam</source>
        <target>junção</target>
      </trans-unit>
      <trans-unit id="seaside">
        <source>seaside</source>
        <target>costa</target>
      </trans-unit>
      <trans-unit id="seed_pattern_size">
        <source>Seed Pattern</source>
        <target>Padrão de sementes</target>
      </trans-unit>
      <trans-unit id="seed_pattern_size:tooltip">
        <source>Specifies the number of tiles in the minimum repeatable unit of the pattern.</source>
        <target>Especifica o número de azulejos na unidade repetível mínima do padrão.</target>
      </trans-unit>
      <trans-unit id="semi-polished">
        <source>semi-polished</source>
        <target>semipolido</target>
      </trans-unit>
      <trans-unit id="shadowCol">
        <source>Color:</source>
        <target>Cor:</target>
      </trans-unit>
      <trans-unit id="shadowCol:uilabel">
        <source>Color:</source>
        <target>Cor:</target>
      </trans-unit>
      <trans-unit id="shadowColMap:uilabel">
        <source>File Name:</source>
        <target>Nome do arquivo:</target>
      </trans-unit>
      <trans-unit id="shadowColorMap">
        <source>Shadow Color Map</source>
        <target>Mapa de cor de sombra</target>
      </trans-unit>
      <trans-unit id="shadowDensity:uilabel">
        <source>shadowDensity</source>
        <target>Densidadedesombra</target>
      </trans-unit>
      <trans-unit id="shadowOn">
        <source>Compute Shadows:</source>
        <target>Calcular sombras:</target>
      </trans-unit>
      <trans-unit id="shadowOn:uilabel">
        <source>Compute Shadows:</source>
        <target>Calcular sombras:</target>
      </trans-unit>
      <trans-unit id="shadow_ray_extension:uilabel">
        <source>Shadow Ray Extension</source>
        <target>Extensão do raio de sombra</target>
      </trans-unit>
      <trans-unit id="shadow_softness:uilabel">
        <source>Shadow Softness</source>
        <target>Suavidade da sombra</target>
      </trans-unit>
      <trans-unit id="shadows">
        <source>Shadows</source>
        <target>Sombras</target>
      </trans-unit>
      <trans-unit id="shadows:uilabel">
        <source>Shadows</source>
        <target>Sombras</target>
      </trans-unit>
      <trans-unit id="shake">
        <source>shake</source>
        <target>agitar</target>
      </trans-unit>
      <trans-unit id="shingle">
        <source>shingle</source>
        <target>telha de madeira</target>
      </trans-unit>
      <trans-unit id="shiny">
        <source>shiny</source>
        <target>brilhante</target>
      </trans-unit>
      <trans-unit id="siding">
        <source>siding</source>
        <target>painel lateral</target>
      </trans-unit>
      <trans-unit id="sienna">
        <source>sienna</source>
        <target>ferrugem</target>
      </trans-unit>
      <trans-unit id="silver">
        <source>silver</source>
        <target>prata</target>
      </trans-unit>
      <trans-unit id="sky">
        <source>sky</source>
        <target>céu</target>
      </trans-unit>
      <trans-unit id="slate">
        <source>slate</source>
        <target>ardósia</target>
      </trans-unit>
      <trans-unit id="slate blue">
        <source>slate blue</source>
        <target>azul ardósia</target>
      </trans-unit>
      <trans-unit id="small">
        <source>small</source>
        <target>pequeno</target>
      </trans-unit>
      <trans-unit id="smoked">
        <source>smoked</source>
        <target>esfumaçado</target>
      </trans-unit>
      <trans-unit id="smooth">
        <source>smooth</source>
        <target>suave</target>
      </trans-unit>
      <trans-unit id="snow">
        <source>snow</source>
        <target>neve</target>
      </trans-unit>
      <trans-unit id="softDiffEdges">
        <source>Soften Diffuse Edges:</source>
        <target>Suavizar extremidades difusas:</target>
      </trans-unit>
      <trans-unit id="softDiffEdges:uilabel">
        <source>Soften Diffuse Edges:</source>
        <target>Suavizar extremidades difusas:</target>
      </trans-unit>
      <trans-unit id="soldier">
        <source>soldier</source>
        <target>soldado</target>
      </trans-unit>
      <trans-unit id="solidglass_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="solidglass_bluegreen">
        <source>Blue Green</source>
        <target>Azul esverdeado</target>
      </trans-unit>
      <trans-unit id="solidglass_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>Desliza de 0 a 2 para controlar a altura dos relevos.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_rippled">
        <source>Rippled</source>
        <target>Enrugado</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label:tooltip">
        <source>Selects from rippled (rough noise), wavy (soft noise), or custom.</source>
        <target>Seleciona entre riscado (ruído bruto), onda (ruído suave) ou personalizado.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_panel_label">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Seleciona uma imagem de bitmap para o padrão de mudança.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="solidglass_clear">
        <source>Clear</source>
        <target>Liso</target>
      </trans-unit>
      <trans-unit id="solidglass_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="solidglass_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_custom_color">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness">
        <source>Roughness</source>
        <target>Dureza</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:tooltip">
        <source>Adjusts the roughness of the glass surface. Reduce to get smooth, shiny glass, or increase to get frosted glass. Default is 0, range is 0-1.</source>
        <target>Ajusta a rugosidade da superfície de vidro. Reduza para obter um vidro suave brilhoso ou aumente para obter um vidro jateado. O padrão é 0, a faixa é de 0-1.</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:uilabel">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="solidglass_gray">
        <source>Gray</source>
        <target>Cinza</target>
      </trans-unit>
      <trans-unit id="solidglass_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="solidglass_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Default is 15, range is 0-100.</source>
        <target>Ajusta a quantidade de luz que é refletida da superfície do vidro, ao invés de passar através do mesmo. O padrão é 14, a faixa é de 0-100.</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:uilabel">
        <source>Reflectance</source>
        <target>Reflexão</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidade do traço máximo da refração</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Quando marcado, a profundidade de refração do material é controlada localmente e um raio de transparência adicional será projetado quando o limite for atingido, limitando o efeito "borda escura" normalmente encontrado em objetos de vidro sólido.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_falloff_dist:uilabel">
        <source>Fall Off Distance</source>
        <target>Distância de diminuição de luz</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior">
        <source>Refraction</source>
        <target>Refração</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Default is 1.52, range 0-5.</source>
        <target>Ajusta a quantidade com a qual a luz dobra quando ela passa através de uma superfície. O padrão é 1,52, e a faixa é de 0-5.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:uilabel">
        <source>Refraction</source>
        <target>Refração</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_air">
        <source>Air</source>
        <target>Ar</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_alcohol">
        <source>Alcohol</source>
        <target>Álcool</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_diamond">
        <source>Diamond</source>
        <target>Losango</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_glass">
        <source>Glass</source>
        <target>Vidro</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_quartz">
        <source>Quartz</source>
        <target>Quartzo</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_water">
        <source>Water</source>
        <target>Água</target>
      </trans-unit>
      <trans-unit id="solidglass_rippled">
        <source>Rippled</source>
        <target>Enrugado</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="solidglass_solidglassgroup">
        <source>Solid Glass</source>
        <target>Vidro sólido</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_blue">
        <source>Blue</source>
        <target>Azul</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bluegreen">
        <source>Blue Green</source>
        <target>Azul esverdeado</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_clear">
        <source>Clear</source>
        <target>Liso</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_gray">
        <source>Gray</source>
        <target>Cinza</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_green">
        <source>Green</source>
        <target>Verde</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:tooltip">
        <source>Selects a predefined color, or Custom.</source>
        <target>Seleciona uma cor predefinida ou personalizada.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:tooltip">
        <source>Select a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Selecione a cor, imagem, ou textura procedural para criar a aparência do material.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:uilabel">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color_colorspace:solidglass_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color_colorspace:solidglass_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color_colorspace:solidglass_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="solidglass_wavy">
        <source>Wavy</source>
        <target>Ondulado</target>
      </trans-unit>
      <trans-unit id="spanish">
        <source>spanish</source>
        <target>espanhol</target>
      </trans-unit>
      <trans-unit id="special">
        <source>special</source>
        <target>especial</target>
      </trans-unit>
      <trans-unit id="speckle_Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="speckle_Color1">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:tooltip">
        <source>Specifies the first color of the speckle.</source>
        <target>Especifica a primeira cor da mancha.</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:uilabel">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color1_colorspace:speckle_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="speckle_Color1_colorspace:speckle_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="speckle_Color1_colorspace:speckle_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="speckle_Color1_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="speckle_Color2">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:tooltip">
        <source>Specifies the second color of the speckle.</source>
        <target>Especifica a segunda cor da mancha.</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:uilabel">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="speckle_Color2_colorspace:speckle_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="speckle_Color2_colorspace:speckle_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="speckle_Color2_colorspace:speckle_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="speckle_Color2_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="speckle_Position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="speckle_Size">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="speckle_Size:tooltip">
        <source>Adjusts the size of the speckles.</source>
        <target>Ajusta o tamanho das manchas.</target>
      </trans-unit>
      <trans-unit id="speckle_Size:uilabel">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="speckle_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="speckled">
        <source>speckled</source>
        <target>salpicado</target>
      </trans-unit>
      <trans-unit id="specular">
        <source>Specular:</source>
        <target>Especular:</target>
      </trans-unit>
      <trans-unit id="specular:uilabel">
        <source>Specular:</source>
        <target>Especular:</target>
      </trans-unit>
      <trans-unit id="specularColor">
        <source>Specular Color:</source>
        <target>Cor especular:</target>
      </trans-unit>
      <trans-unit id="specularColor:uilabel">
        <source>Specular Color:</source>
        <target>Cor especular:</target>
      </trans-unit>
      <trans-unit id="sphere">
        <source>Sphere</source>
        <target>Esfera</target>
      </trans-unit>
      <trans-unit id="sphere_radius">
        <source>Radius:</source>
        <target>Raio:</target>
      </trans-unit>
      <trans-unit id="sphere_radius:uilabel">
        <source>Radius:</source>
        <target>Raio:</target>
      </trans-unit>
      <trans-unit id="splatter">
        <source>splatter</source>
        <target>respingo</target>
      </trans-unit>
      <trans-unit id="split">
        <source>split</source>
        <target>dividir</target>
      </trans-unit>
      <trans-unit id="spot">
        <source>spot</source>
        <target>Ponto</target>
      </trans-unit>
      <trans-unit id="spread:uilabel">
        <source>Spread:</source>
        <target>Espalhar:</target>
      </trans-unit>
      <trans-unit id="square">
        <source>square</source>
        <target>quadrado</target>
      </trans-unit>
      <trans-unit id="squares">
        <source>squares</source>
        <target>quadriculados</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount">
        <source>Blending:</source>
        <target>Mesclando:</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount:uilabel">
        <source>Blending:</source>
        <target>Mesclando:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius">
        <source>Blur:</source>
        <target>Nódoa:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius:uilabel">
        <source>Blur:</source>
        <target>Nódoa:</target>
      </trans-unit>
      <trans-unit id="ssao_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color">
        <source>Filter Color:</source>
        <target>Filtrar cor:</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color:uilabel">
        <source>Filter Color:</source>
        <target>Filtrar cor:</target>
      </trans-unit>
      <trans-unit id="ssao_high">
        <source>Fine (Slowest)</source>
        <target>Fino (Mais lento)</target>
      </trans-unit>
      <trans-unit id="ssao_low">
        <source>Coarse (Fastest)</source>
        <target>Baixa resolução (Mais rápido)</target>
      </trans-unit>
      <trans-unit id="ssao_medium">
        <source>Medium</source>
        <target>Médio</target>
      </trans-unit>
      <trans-unit id="ssao_quality">
        <source>Quality:</source>
        <target>Qualidade:</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_high">
        <source>Fine (Slowest)</source>
        <target>Fino (Mais lento)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_low">
        <source>Coarse (Fastest)</source>
        <target>Baixa resolução (Mais rápido)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_medium">
        <source>Medium</source>
        <target>Médio</target>
      </trans-unit>
      <trans-unit id="ssao_quality:uilabel">
        <source>Quality:</source>
        <target>Qualidade:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count">
        <source>Samples:</source>
        <target>Amostras:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count:uilabel">
        <source>Samples:</source>
        <target>Amostras:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius">
        <source>Sample Radius:</source>
        <target>Raio da amostra:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius:uilabel">
        <source>Sample Radius:</source>
        <target>Raio da amostra:</target>
      </trans-unit>
      <trans-unit id="stacked">
        <source>stacked</source>
        <target>empilhado</target>
      </trans-unit>
      <trans-unit id="stainless">
        <source>stainless</source>
        <target>inoxidável</target>
      </trans-unit>
      <trans-unit id="standardLight">
        <source>Standard Light Parameters</source>
        <target>Parâmetros de luz Standard</target>
      </trans-unit>
      <trans-unit id="standing">
        <source>standing</source>
        <target>perpendicular</target>
      </trans-unit>
      <trans-unit id="std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>Luz incandescente Standard</target>
      </trans-unit>
      <trans-unit id="steel">
        <source>steel</source>
        <target>aço</target>
      </trans-unit>
      <trans-unit id="stone">
        <source>stone</source>
        <target>pedra</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="stone_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="stone_application">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_glossy">
        <source>Glossy</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_unfinished">
        <source>Unfinished</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="stone_application:tooltip">
        <source>Selects polished, glossy, matte, or unfinished.</source>
        <target>Seleciona polido, com brilho, fosco ou sem acabamento.</target>
      </trans-unit>
      <trans-unit id="stone_application:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_glossymarble">
        <source>Glossy Marble</source>
        <target>Mármore com brilho</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_polishedgranite">
        <source>Polished Granite</source>
        <target>Granito polido</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_stonewall">
        <source>Stone Wall</source>
        <target>Parede de pedra</target>
      </trans-unit>
      <trans-unit id="stone_bump:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:tooltip">
        <source>Slider controls height of bump from 0-1.</source>
        <target>O deslizador controla a altura do relevo de 0-1.</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label:tooltip">
        <source>Chooses a bump type, or Custom.</source>
        <target>Escolhe o tipo de relevo ou Personalizado.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:tooltip">
        <source>Selects a bitmap image for the finish.</source>
        <target>Seleciona uma imagem de bitmap para o acabamento.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="stone_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Relevos do acabamento</target>
      </trans-unit>
      <trans-unit id="stone_color">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="stone_color:tooltip">
        <source>Selects a bitmap image for the stone.</source>
        <target>Seleciona uma imagem de bitmap para a pedra.</target>
      </trans-unit>
      <trans-unit id="stone_color:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="stone_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="stone_glossy">
        <source>Glossy</source>
        <target>Com brilho</target>
      </trans-unit>
      <trans-unit id="stone_glossymarble">
        <source>Glossy Marble</source>
        <target>Mármore com brilho</target>
      </trans-unit>
      <trans-unit id="stone_matte">
        <source>Matte</source>
        <target>Fosco</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_none">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="stone_pattern:uilabel">
        <source>Bump Pattern</source>
        <target>Padrão do relevo</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:tooltip">
        <source>Amount Slider 0 to 2 controls height of the bump.</source>
        <target>O controle deslizante de valor 0 a 2 controla a altura do relevo.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label">
        <source>Bump Pattern</source>
        <target>Padrão do relevo</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>Crie regiões em alto e baixo relevo com base em áreas escuras e claras de um arquivo de imagem fornecido.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Seleciona uma imagem de bitmap para o padrão de mudança.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="stone_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Padrão de liberação</target>
      </trans-unit>
      <trans-unit id="stone_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="stone_polished">
        <source>Polished</source>
        <target>Polido</target>
      </trans-unit>
      <trans-unit id="stone_polishedgranite">
        <source>Polished Granite</source>
        <target>Granito polido</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="stone_stonegroup">
        <source>Stone</source>
        <target>Pedra</target>
      </trans-unit>
      <trans-unit id="stone_stonewall">
        <source>Stone Wall</source>
        <target>Parede de pedra</target>
      </trans-unit>
      <trans-unit id="stone_unfinished">
        <source>Unfinished</source>
        <target>Sem acabamento</target>
      </trans-unit>
      <trans-unit id="stonewall_tex:uilabel">
        <source>Stonewall Texture</source>
        <target>Textura de parede de pedra</target>
      </trans-unit>
      <trans-unit id="street">
        <source>street</source>
        <target>rua</target>
      </trans-unit>
      <trans-unit id="stripes">
        <source>stripes</source>
        <target>listras</target>
      </trans-unit>
      <trans-unit id="structural concrete">
        <source>structural concrete</source>
        <target>concreto estrutural</target>
      </trans-unit>
      <trans-unit id="stucco">
        <source>stucco</source>
        <target>reboco</target>
      </trans-unit>
      <trans-unit id="sun">
        <source>Sun</source>
        <target>Sol</target>
      </trans-unit>
      <trans-unit id="sun:uilabel">
        <source>Sun Shader:</source>
        <target>Aplicador de cor do sol:</target>
      </trans-unit>
      <trans-unit id="sunPosition">
        <source>Sun Position</source>
        <target>Posição do sol</target>
      </trans-unit>
      <trans-unit id="sun_color">
        <source>Sun Color:</source>
        <target>Cor do sol:</target>
      </trans-unit>
      <trans-unit id="sun_color:uilabel">
        <source>Sun Color:</source>
        <target>Cor do sol:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity">
        <source>Disk Intensity:</source>
        <target>Intensidade do disco:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity:uilabel">
        <source>Disk Intensity:</source>
        <target>Intensidade do disco:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale">
        <source>Disk Scale:</source>
        <target>Escala do disco:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale:uilabel">
        <source>Disk Scale:</source>
        <target>Escala do disco:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity">
        <source>Glow Intensity:</source>
        <target>Intensidade do brilho:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity:uilabel">
        <source>Glow Intensity:</source>
        <target>Intensidade do brilho:</target>
      </trans-unit>
      <trans-unit id="sunny day">
        <source>sunny day</source>
        <target>alaranjada</target>
      </trans-unit>
      <trans-unit id="surface_albedo:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="surface_albedo_Glazing_panel_label">
        <source>Parameters</source>
        <target>Parâmetros</target>
      </trans-unit>
      <trans-unit id="surface_albedo_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="surface_albedo_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="surface_albedo_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="surface_albedo_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label:tooltip">
        <source>Determines the color (or the weight) of the specular highlights of the material. Generally, this parameter should be set to a white color for physical correctness, but can be changed for artistic purposes.</source>
        <target>Determina a cor (ou a espessura) dos realces especulares do material. Normalmente, esse parâmetro deve ser configurado para a cor branca da correção física, mas pode ser alterado para fins artísticos.</target>
      </trans-unit>
      <trans-unit id="surface_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>Anisotropia</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_panel_label">
        <source>Advanced Highlight Controls</source>
        <target>Controles de realce avançados</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label">
        <source>Depth Amount</source>
        <target>Profundidade total</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label:tooltip">
        <source>Adjusts the relative depth of the Bump pattern. Leave to 1.0 to use the exact amount defined by the Normal Map image.</source>
        <target>Ajusta a profundidade relativa do padrão de relevo. Deixa 1,0 para utilizar a quantidade exata definida pela imagem de Mapa Normal.</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>O relevo define os recursos de grande escala, então o que você pode armazenar com o parâmetro Rugosidade, como entalhes, fissuras, ranhuras, etc. Aplica uma imagem onde as operações são definidas com branco correspondente a picos e preto a vales.</target>
      </trans-unit>
      <trans-unit id="surface_bump_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>Padrão de liberação (relevo)</target>
      </trans-unit>
      <trans-unit id="surface_cutout">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="surface_cutout:tooltip">
        <source>Cutout defines holes in the surface with an image map. The holes will have no thickness or depth so it is generally suitable for thin elements such as sheets of metal.</source>
        <target>O Corte define as perfurações na superfície com um mapa da imagem. As perfurações não terão nenhuma espessura ou profundidade, de modo que normalmente são adequadas para elementos finos, tais como folhas de metal.</target>
      </trans-unit>
      <trans-unit id="surface_cutout:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="surface_cutout_panel_label">
        <source>Cutout</source>
        <target>Corte</target>
      </trans-unit>
      <trans-unit id="surface_cutout_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_material:uilabel">
        <source>Surface Material:</source>
        <target>Material da superfície:</target>
      </trans-unit>
      <trans-unit id="surface_ndf_beckmann">
        <source>Short Falloff</source>
        <target>Curto enfraquecimento</target>
      </trans-unit>
      <trans-unit id="surface_ndf_ggx">
        <source>Long Falloff</source>
        <target>Enfraquecimento longo</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label">
        <source>Shape</source>
        <target>Forma</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>Determina a equação subjacente usada para calcular reflexões e realces no material. O Enfraquecimento longo produzirá realces que são exibidos de forma mais suave, enquanto o Enfraquecimento curto produzirá realces que são exibidos de forma mais nítida.</target>
      </trans-unit>
      <trans-unit id="surface_normal:uilabel">
        <source>Image</source>
        <target>Imagem</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label">
        <source>Anisotropy</source>
        <target>Anisotropia</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>Controla a forma dos realces na superfície ao torná-los elípticos em vez de circulares. Utilizado em conjunto com a rugosidade, a Anisotropia pode simular os realces vistos em materiais escovados.</target>
      </trans-unit>
      <trans-unit id="surface_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label">
        <source>Orientation</source>
        <target>Orientação</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>Determina a orientação dos realces. Isso não tem efeito se a quantidade da Anisotropia estiver definida como 0. Utilizado com um mapa de textura. Por exemplo, você pode recriar materiais tecidos onde a direção dos realces seja perpendicular entre eles.</target>
      </trans-unit>
      <trans-unit id="surface_rotation:uilabel">
        <source>Rotation</source>
        <target>Rotação</target>
      </trans-unit>
      <trans-unit id="surface_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_roughness">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="surface_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>A rugosidade do lóbulo de reflexão microfacetado.</target>
      </trans-unit>
      <trans-unit id="surface_roughness:uilabel">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="surface_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="swamp">
        <source>swamp</source>
        <target>pântano</target>
      </trans-unit>
      <trans-unit id="swatch">
        <source>Swatch Scene</source>
        <target>Cena de amostra</target>
      </trans-unit>
      <trans-unit id="swimming">
        <source>swimming</source>
        <target>piscina</target>
      </trans-unit>
      <trans-unit id="taliesin">
        <source>taliesin</source>
        <target>taliesin</target>
      </trans-unit>
      <trans-unit id="tan">
        <source>tan</source>
        <target>Castanho</target>
      </trans-unit>
      <trans-unit id="targeted:uilabel">
        <source>Targeted:</source>
        <target>Destino:</target>
      </trans-unit>
      <trans-unit id="tarmac">
        <source>tarmac</source>
        <target>macadame</target>
      </trans-unit>
      <trans-unit id="taupe">
        <source>taupe</source>
        <target>cinza amarronzado</target>
      </trans-unit>
      <trans-unit id="teak">
        <source>teak</source>
        <target>teca</target>
      </trans-unit>
      <trans-unit id="terra cotta">
        <source>terra cotta</source>
        <target>terracota</target>
      </trans-unit>
      <trans-unit id="texture">
        <source>texture</source>
        <target>textura</target>
      </trans-unit>
      <trans-unit id="texture_Angle">
        <source>XYZ Rotation</source>
        <target>Rotação XYZ</target>
      </trans-unit>
      <trans-unit id="texture_Angle:tooltip">
        <source>Specify the Rotation of the area represented by the image above.</source>
        <target>Especifica a rotação da área representada pela imagem acima.</target>
      </trans-unit>
      <trans-unit id="texture_Angle:uilabel">
        <source>Angle</source>
        <target>Ângulo</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms">
        <source>Link texture transforms</source>
        <target>Vincular transformações de textura</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:tooltip">
        <source>When this setting is enabled, all changes made to the Position, Scale, and Repeat settings of this attribute will be propagated to all other attributes within the material that use a texture.</source>
        <target>Quando este configuração está ativada, todas as alterações feitas nas configurações de Posição, Escala e Repetir, deste atributo, serão propagadas para todos os outros atributos dentro do material que usa a textura.</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:uilabel">
        <source>Link Transforms</source>
        <target>Vincular transformações</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Canal do mapa</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced">
        <source>Map Channel</source>
        <target>Canal do mapa</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced:uilabel">
        <source>Map Channel ID</source>
        <target>Mapear ID do canal</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_UVWSource_Advanced:uilabel">
        <source>UVW Source</source>
        <target>Origem de UVW</target>
      </trans-unit>
      <trans-unit id="texture_Offset:uilabel">
        <source>Offset</source>
        <target>Deslocamento</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:tooltip">
        <source>Constrains the offset. When the X offset is changed, the Y offset is changed by the same amount.</source>
        <target>Restringe o deslocamento. Quando o deslocamento X é modificado, o deslocamento Y é modificado pelo mesmo valor.</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:uilabel">
        <source>Offset Lock</source>
        <target>Bloqueio do deslocamento</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX">
        <source>Offset</source>
        <target>Deslocamento</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:rightlabel">
        <source>X</source>
        <target>X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:tooltip">
        <source>Moves the starting point of the map along the X axis.</source>
        <target>Move o ponto inicial do mapa ao longo do eixo X.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:uilabel">
        <source>Offset X</source>
        <target>Deslocamento X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY">
        <target/>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:rightlabel">
        <source>Y</source>
        <target>Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:tooltip">
        <source>Moves the starting point of the map along the Y axis.</source>
        <target>Move o ponto inicial do mapa ao longo do eixo Y.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:uilabel">
        <source>Offset Y</source>
        <target>Deslocamento Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ">
        <target/>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:rightlabel">
        <source>Z</source>
        <target>Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:tooltip">
        <source>Moves the starting point of the map along the Z axis.</source>
        <target>Move o ponto inicial do mapa ao longo do eixo Z.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:uilabel">
        <source>Offset Z</source>
        <target>Deslocamento Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX">
        <source>Sample Size</source>
        <target>Tamanho da amostra</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:rightlabel">
        <source>Width</source>
        <target>Largura</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:tooltip">
        <source>Specifies the horizontal scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>Especifica a escala horizontal para esta textura.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:uilabel">
        <source>Size X</source>
        <target>Tamanho X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY">
        <target/>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:rightlabel">
        <source>Height</source>
        <target>Altura</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:tooltip">
        <source>Specifies the vertical scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>Especifica a escala vertical para esta textura.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:uilabel">
        <source>Size Y</source>
        <target>Tamanho Y</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:tooltip">
        <source>Locks the aspect ratio of the map. When the height or width value is changed, the other value changes as needed to maintain the aspect ratio.</source>
        <target>Bloqueia a proporção do mapa. Quando o valor da altura ou largura é modificado, os outros valores mudam como necessário para manter a proporção.</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:uilabel">
        <source>Scale Lock</source>
        <target>Bloqueio de escala</target>
      </trans-unit>
      <trans-unit id="texture_Tiling:uilabel">
        <source>Tiling</source>
        <target>Exibir lado a lado</target>
      </trans-unit>
      <trans-unit id="texture_UOffset:uilabel">
        <source>U Offset</source>
        <target>Deslocamento U</target>
      </trans-unit>
      <trans-unit id="texture_URepeat">
        <source>Horizontal</source>
        <target>Horizontal</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:offlabel">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:onlabel">
        <source>Tile</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:tooltip">
        <source>Adjusts the tiling of the map along the X axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>Ajusta o grau de lado a lado do mapa ao longo do eixo Y. Nenhum controla que o mapa não seja colocado lado a lado dentro do material. Lado a lado faz com que o mapa seja colocado lado a lado dentro do material.</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:uilabel">
        <source>U Repeat</source>
        <target>Repetir U</target>
      </trans-unit>
      <trans-unit id="texture_UScale:uilabel">
        <source>U Scale</source>
        <target>Escala de U</target>
      </trans-unit>
      <trans-unit id="texture_UVScale:uilabel">
        <source>UV Scale</source>
        <target>Escala de UV</target>
      </trans-unit>
      <trans-unit id="texture_VOffset:uilabel">
        <source>V Offset</source>
        <target>Deslocamento V</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat">
        <source>Vertical</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:offlabel">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:onlabel">
        <source>Tile</source>
        <target>Azulejo</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:tooltip">
        <source>Adjusts the tiling of the map along the Y axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>Ajusta o grau de lado a lado do mapa ao longo do eixo Y. Nenhum controla que o mapa não seja colocado lado a lado dentro do material. Lado a lado faz com que o mapa seja colocado lado a lado dentro do material.</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:uilabel">
        <source>V Repeat</source>
        <target>Repetir V</target>
      </trans-unit>
      <trans-unit id="texture_VScale:uilabel">
        <source>V Scale</source>
        <target>Escala de V</target>
      </trans-unit>
      <trans-unit id="texture_WAngle">
        <source>Rotation</source>
        <target>Rotação</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:tooltip">
        <source>Rotates the map from 0 degrees to 360 degrees. </source>
        <target>Rotaciona o mapa de 0 graus para 360 graus.</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:uilabel">
        <source>Angle</source>
        <target>Ângulo</target>
      </trans-unit>
      <trans-unit id="textured">
        <source>textured</source>
        <target>texturizado</target>
      </trans-unit>
      <trans-unit id="thread">
        <source>thread</source>
        <target>rosca</target>
      </trans-unit>
      <trans-unit id="tiger">
        <source>tiger</source>
        <target>aroeira</target>
      </trans-unit>
      <trans-unit id="tile">
        <source>tile</source>
        <target>azulejo</target>
      </trans-unit>
      <trans-unit id="tile_Appearance">
        <source>Tile Appearance</source>
        <target>Aparência do azulejo</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor">
        <source>Tile Color</source>
        <target>Cor do azulejo</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>Fornece a opção para selecionar uma cor ou mapa de textura para um dos componentes.</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:uilabel">
        <source>Tile Color</source>
        <target>Cor do azulejo</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor_colorspace:tile_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor_colorspace:tile_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor_colorspace:tile_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="tile_BrickType">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>Mata-junta flamenco comum</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>Mata-junta inglês</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>Mata-junta corrida fina</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>Mata-junta pilha fina</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>Mata-junta 1/2 corrida</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>Mata-junta</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>Mata-junta em pilha</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tooltip">
        <source>Determines either a preset or custom tile pattern. Preset patterns typically disable most or all of the stacking layout and row/column edit controls.</source>
        <target>Determina um padrão de azulejo predefinido ou personalizado. Os padrões predefinidos normalmente desativam  a maioria os todos os layout de empilhamento e os controles de edição de linha/coluna.</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>Mata-junta flamenco comum</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>Mata-junta inglês</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>Mata-junta corrida fina</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>Mata-junta pilha fina</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>Mata-junta 1/2 corrida</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>Mata-junta</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>Mata-junta em pilha</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:tooltip">
        <source>Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that column and the underlying material shows through.</source>
        <target>Altera a altura dos azulejos nas linhas afetadas. Um valor de 1.0 é a altura padrão do azulejo. Valores maiores do que 1.0 aumentam a altura dos azulejos, e valores menores do que 1.0 a diminuem. Faixa = 0.00 a 5.0. Quando o valor de modificação for 0.0, nenhum azulejo aparece naquela coluna e o material subjacente é visível.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:tooltip">
        <source>Changes the width of tiles in the affected rows. A value of 1.0 is the default tile width. Values greater than 1.0 increase the width of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that row and the underlying material shows through.</source>
        <target>Altera a largura dos azulejos nas linhas afetadas. Um valor de 1.0 é a largura padrão do azulejo. Valores maiores do que 1.0 aumentam a largura dos azulejos, e valores menores do que 1.0 a diminuem. Faixa = 0.00 a 5.0. Quando o valor de modificação for 0.0, nenhum azulejo aparece naquela linha e o material subjacente é visível.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:uilabel">
        <source>Amount</source>
        <target>Montante</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance">
        <source>Color Variance</source>
        <target>Variação de cor</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:tooltip">
        <source>Controls the color variation of the tiles. Range = 0 to 100. Default = 0.</source>
        <target>Controla a variação de cor dos azulejos. Faixa = 0 a 100. Padrão = 0.</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:uilabel">
        <source>Color Variance</source>
        <target>Variação de cor</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:tooltip">
        <source>Controls the roughness of the edges of the mortar. Range = 0 to 200; Default = 0.</source>
        <target>Controla a rugosidade das arestas da argamassa. Faixa = 0 a 200. Padrão = 0.</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:uilabel">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance">
        <source>Fade Variance</source>
        <target>Variação de esmaecimento</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:tooltip">
        <source>Controls the fading variation of the tiles. Range = 0 to 100. Default = 0.05.</source>
        <target>Controla a variação de esmaecimento dos azulejos. Faixa 0 a 100. Padrão = 0.05.</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:uilabel">
        <source>Fade Variance</source>
        <target>Variação de esmaecimento</target>
      </trans-unit>
      <trans-unit id="tile_Gap_lock:tooltip">
        <source>Locks the horizontal and vertical gap widths. When one value is changed, the other value changes to match it.</source>
        <target>Bloqueia as larguras dos intervalos horizontal e vertical. Quando um valor é modificado, o outro valor muda para corresponder com o mesmo.</target>
      </trans-unit>
      <trans-unit id="tile_GroutAppearance">
        <source>Grout Appearance</source>
        <target>Aparência do reboco</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount">
        <source>Tile Count</source>
        <target>Contagem de azulejos</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:rightlabel">
        <source>Per Row</source>
        <target>Por linha</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:tooltip">
        <source>Controls the number of tiles in a row.</source>
        <target>Controla o número de azulejos em uma linha.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:uilabel">
        <source>Tile Count</source>
        <target>Contagem de azulejos</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap">
        <source>Gap Width</source>
        <target>Largura da lacuna</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:rightlabel">
        <source>Horiz</source>
        <target>Horizontal</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:tooltip">
        <source>Controls the horizontal size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>Controla o lado horizontal do reboco entre os azulejos, Este valor é bloqueado por padrão um com o outro, portanto, quando você altera ambos os valores ao editar um ou outro. Faixa = 0 a 100. Padrão = 0.50.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:uilabel">
        <source>Gap Width</source>
        <target>Largura da lacuna</target>
      </trans-unit>
      <trans-unit id="tile_LineShift">
        <source>Line Shift</source>
        <target>Troca de linha</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:tooltip">
        <source>Shifts every second row of tiles a distance of one unit. Range = 0 to 100; Default = 0.50</source>
        <target>Troca cada segunda linha de azulejos em um distância de uma unidade. Faixa = 0 a 100. Padrão = 0.50.</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:uilabel">
        <source>Line Shift</source>
        <target>Troca de linha</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor">
        <source>Grout Color</source>
        <target>Cor do reboco</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>Fornece a opção para selecionar uma cor ou mapa de textura para um dos componentes.</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:uilabel">
        <source>Grout Color</source>
        <target>Cor do reboco</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor_colorspace:tile_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor_colorspace:tile_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor_colorspace:tile_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="tile_Pattern">
        <source>Pattern</source>
        <target>Modelo</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn:uilabel">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_panel_label">
        <source>Column Modify</source>
        <target>Modificar coluna</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:rightlabel">
        <source>Columns</source>
        <target>Colunas</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:tooltip">
        <source>Specifies which columns to change. When the value equals 0, no columns change. When the value equals 1, every column changes.</source>
        <target>Especifica quais colunas a alterar. Quando o valor for igual a 0, nenhuma coluna muda. Quando o valor for igual a 1, cada coluna muda.</target>
      </trans-unit>
      <trans-unit id="tile_PerRow:uilabel">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_panel_label">
        <source>Row Modify</source>
        <target>Modificar linha</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label">
        <source>Every</source>
        <target>Cada</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:rightlabel">
        <source>Rows</source>
        <target>Linhas</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:tooltip">
        <source>Specifies which rows to change. When the value equals 0, no rows change. When the value equals 1, every row changes.</source>
        <target>Especifica quais linhas a alterar. Quando o valor for igual a 0, nenhuma linha muda. Quando o valor for igual a 1, cada linha muda.</target>
      </trans-unit>
      <trans-unit id="tile_Position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed">
        <source>Randomize</source>
        <target>Aleatório</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:rightlabel">
        <source>Seed Value</source>
        <target>Valor semente</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:tooltip">
        <source>Randomly applies patterns of color variation to the tiles. Does not require any other setting to generate completely different patterns.</source>
        <target>Aplica aleatoriamente padrões de variação de cor nos azulejos, Não requer qualquer outra configuração para gerar padrões completamente diferentes.</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:uilabel">
        <source>Randomize</source>
        <target>Aleatório</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift">
        <source>Random</source>
        <target>Aleatório</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:tooltip">
        <source>Randomly shifts all rows of tiles a distance of one unit.  Range = 0 to 100; Default = 0.</source>
        <target>Troca aleatoriamente todas as linhas de azulejos em uma distância de uma unidade. Faixa = 0 a 100. Padrão = 0.</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:uilabel">
        <source>Random</source>
        <target>Aleatório</target>
      </trans-unit>
      <trans-unit id="tile_Repeat">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="tile_Scale">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="tile_StackingLayout">
        <source>Stacking Layout</source>
        <target>Layout do empilhamento</target>
      </trans-unit>
      <trans-unit id="tile_UseColumnEdit:uilabel">
        <source>Column Modify</source>
        <target>Modificar coluna</target>
      </trans-unit>
      <trans-unit id="tile_UseRowEdit:uilabel">
        <source>Row Modify</source>
        <target>Modificar linha</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount">
        <target/>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:rightlabel">
        <source>Per Column</source>
        <target>Por coluna</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:tooltip">
        <source>Controls the number of tiles in a column.</source>
        <target>Controla o número de azulejos em uma coluna.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:uilabel">
        <source>tile_VerticalCount</source>
        <target/>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:rightlabel">
        <source>Vert</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:tooltip">
        <source>Controls the vertical size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>Controla o lado vertical do reboco entre os azulejos, Este valor é bloqueado por padrão um com o outro, portanto, quando você altera ambos os valores ao editar um ou outro. Faixa = 0 a 100. Padrão = 0.50.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:uilabel">
        <source>Vert</source>
        <target>Vertical</target>
      </trans-unit>
      <trans-unit id="tile_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="tiles">
        <source>Tile </source>
        <target>Azulejo </target>
      </trans-unit>
      <trans-unit id="tiles:tooltip">
        <source>All tiles</source>
        <target>Todos os azulejos</target>
      </trans-unit>
      <trans-unit id="tiles:uilabel">
        <source>Tiles</source>
        <target>Azulejos</target>
      </trans-unit>
      <trans-unit id="tiling">
        <source>Tiling</source>
        <target>Azulejos</target>
      </trans-unit>
      <trans-unit id="tiling:uilabel">
        <source>Tiling</source>
        <target>Exibir lado a lado</target>
      </trans-unit>
      <trans-unit id="tiling_pattern">
        <source>Tiling Pattern</source>
        <target>Padrão de azulejo</target>
      </trans-unit>
      <trans-unit id="tiling_pattern:uilabel">
        <source>Tiling Pattern</source>
        <target>Padrão de azulejo</target>
      </trans-unit>
      <trans-unit id="tiling_pattern_preview:uilabel">
        <source>Pattern Preview</source>
        <target>Visualizar padrão</target>
      </trans-unit>
      <trans-unit id="timber">
        <source>timber</source>
        <target>madeira de construção</target>
      </trans-unit>
      <trans-unit id="tint_color">
        <source>Light Tint</source>
        <target>Tom claro</target>
      </trans-unit>
      <trans-unit id="tint_color:uilabel">
        <source>Light Tint</source>
        <target>Tom claro</target>
      </trans-unit>
      <trans-unit id="tinted">
        <source>tinted</source>
        <target>tingido</target>
      </trans-unit>
      <trans-unit id="top_coat_group_label">
        <source>Top Coat</source>
        <target>Demão superior</target>
      </trans-unit>
      <trans-unit id="top_left-1">
        <source>Top Left 1:</source>
        <target>Superior esquerdo 1:</target>
      </trans-unit>
      <trans-unit id="top_left-1:uilabel">
        <source>Top Left 1:</source>
        <target>Superior esquerdo 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1">
        <source>Top Right 1:</source>
        <target>Superior direito 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1:uilabel">
        <source>Top Right 1:</source>
        <target>Superior direito 1:</target>
      </trans-unit>
      <trans-unit id="translucent">
        <source>translucent</source>
        <target>translúcido</target>
      </trans-unit>
      <trans-unit id="transparency">
        <source>Transparency</source>
        <target>Transparência</target>
      </trans-unit>
      <trans-unit id="transparency:uilabel">
        <source>Transparency</source>
        <target>Transparência</target>
      </trans-unit>
      <trans-unit id="transparent">
        <source>transparent</source>
        <target>transparente</target>
      </trans-unit>
      <trans-unit id="transparent_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="transparent_color:tooltip">
        <source>The color of the light transmitted through the material at the distance defined by the Absorption Distance parameter (Transmission Color). A dark color will create a material that is more opaque than a bright color.</source>
        <target>A cor da luz transmitida através do material na distância definida pelo parâmetro Absorção de distância (Transmissão de cor). Uma cor escura criará um material que é mais opaco do que uma cor brilhante.</target>
      </trans-unit>
      <trans-unit id="transparent_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="transparent_color_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="transparent_color_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="transparent_color_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="transparent_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="transparent_color_panel_label">
        <source>Parameters</source>
        <target>Parâmetros</target>
      </trans-unit>
      <trans-unit id="transparent_distance:uilabel">
        <source>Transparent Distance</source>
        <target>Distância transparente</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label">
        <source>Absorption Distance</source>
        <target>Distância de absorção</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label:tooltip">
        <source>Defines at which distance the transmission color is reached. For example, a 4 mm sheet of glass transmitting 50% of the incident light would need an Absorption Distance set to 4 mm and a color set to 50% grey.</source>
        <target>Define a distância na qual a cor de transmissão é alcançada. Por exemplo, uma folha de vidro de 4 mm transmitindo 50% da luz incidente precisará de uma Absorção de distância definida como 4 mm e um conjunto de cores para 50% de cinza.</target>
      </trans-unit>
      <trans-unit id="transparent_ior:uilabel">
        <source>IOR</source>
        <target>IOR</target>
      </trans-unit>
      <trans-unit id="transparent_ior_air">
        <source>Air</source>
        <target>Ar</target>
      </trans-unit>
      <trans-unit id="transparent_ior_alcohol">
        <source>Alcohol</source>
        <target>Álcool</target>
      </trans-unit>
      <trans-unit id="transparent_ior_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="transparent_ior_diamond">
        <source>Diamond</source>
        <target>Losango</target>
      </trans-unit>
      <trans-unit id="transparent_ior_glass">
        <source>Glass</source>
        <target>Vidro</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label">
        <source>Index of Refraction</source>
        <target>Índice de refração</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label:tooltip">
        <source>Describes how light bends when it enters a material (i.e. air = 1.0, water = 1.3, glass = 1.5, quartz =1.7, diamond = 2.4)</source>
        <target>Descreve como a luz dobra quando ela insere um material (ou seja, ar = 1,0, água = 1,3, vidro = 1,5, quartzo = 1,7, losango = 2,4)</target>
      </trans-unit>
      <trans-unit id="transparent_ior_quartz">
        <source>Quartz</source>
        <target>Quartzo</target>
      </trans-unit>
      <trans-unit id="transparent_iorr_water">
        <source>Water</source>
        <target>Água</target>
      </trans-unit>
      <trans-unit id="travertine">
        <source>travertine</source>
        <target>travertino</target>
      </trans-unit>
      <trans-unit id="triangle">
        <source>triangle</source>
        <target>triângulo</target>
      </trans-unit>
      <trans-unit id="tropical">
        <source>tropical</source>
        <target>tropical</target>
      </trans-unit>
      <trans-unit id="turbid">
        <source>turbid</source>
        <target>turvo</target>
      </trans-unit>
      <trans-unit id="turquoise">
        <source>turquoise</source>
        <target>turquesa</target>
      </trans-unit>
      <trans-unit id="tweed">
        <source>tweed</source>
        <target>lã de algodão</target>
      </trans-unit>
      <trans-unit id="umber">
        <source>umber</source>
        <target>ferrugem</target>
      </trans-unit>
      <trans-unit id="unfinished">
        <source>unfinished</source>
        <target>sem acabamento</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Advanced_Parameters">
        <source>Advanced Parameters</source>
        <target>Parâmetros avançados</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur">
        <source>Blur</source>
        <target>Mancha</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur:uilabel">
        <source>Blur</source>
        <target>Mancha</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset">
        <source>Blur Offset</source>
        <target>Deslocamento da mancha</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset:uilabel">
        <source>Blur Offset</source>
        <target>Deslocamento da mancha</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering">
        <source>Filtering</source>
        <target>Filtragem</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filtragem</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert">
        <source>Invert Image</source>
        <target>Inverter imagem</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>Inverter as áreas claras e escuras da imagem.</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:uilabel">
        <source>Invert Image</source>
        <target>Inverter imagem</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_None">
        <source>None</source>
        <target>Nenhum</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Pyramidal">
        <source>Pyramidal</source>
        <target>Piramidal</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount">
        <source>Brightness</source>
        <target>Brilho</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image.</source>
        <target>Ajuste o brilho da imagem.</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Brilho</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Summed_Area">
        <source>Summed Area</source>
        <target>Área somada</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_position_group">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_repeat_group">
        <source>Repeat</source>
        <target>Repetir</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_scale_group">
        <source>Scale</source>
        <target>Dimensionar</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="uniform">
        <source>uniform</source>
        <target>uniforme</target>
      </trans-unit>
      <trans-unit id="unitless">
        <source>unitless</source>
        <target>sem unidades</target>
      </trans-unit>
      <trans-unit id="useShadowColMap">
        <source>Use Shadow Color Map:</source>
        <target>Utilizar mapa de cor de sombra:</target>
      </trans-unit>
      <trans-unit id="useShadowColMap:uilabel">
        <source>Use Shadow Color Map:</source>
        <target>Utilizar mapa de cor de sombra:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth">
        <source>Override Sun Position:</source>
        <target>Posição de sobreposição do sol:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth:uilabel">
        <source>Override Sun Position:</source>
        <target>Posição de sobreposição do sol:</target>
      </trans-unit>
      <trans-unit id="use_background">
        <source>Use Background:</source>
        <target>Utilizar plano de fundo:</target>
      </trans-unit>
      <trans-unit id="use_background:uilabel">
        <source>Use Background:</source>
        <target>Utilizar plano de fundo:</target>
      </trans-unit>
      <trans-unit id="use_custom_environment:uilabel">
        <source>Use Custom Environment</source>
        <target>Utilizar ambiente personalizado</target>
      </trans-unit>
      <trans-unit id="use_illuminance:uilabel">
        <source>Use the above illuminance or raw data</source>
        <target>Usar os dados brutos e de luminosidade acima</target>
      </trans-unit>
      <trans-unit id="uv_channel:uilabel">
        <source>UV Channel</source>
        <target>Canal UV</target>
      </trans-unit>
      <trans-unit id="veins">
        <source>veins</source>
        <target>veias</target>
      </trans-unit>
      <trans-unit id="velvet">
        <source>velvet</source>
        <target>veludo</target>
      </trans-unit>
      <trans-unit id="vertical">
        <source>vertical</source>
        <target>vertical</target>
      </trans-unit>
      <trans-unit id="vertices">
        <source>Vertices</source>
        <target>Vértices</target>
      </trans-unit>
      <trans-unit id="vertices:tooltip">
        <source>Vertices.</source>
        <target>Vértices.</target>
      </trans-unit>
      <trans-unit id="vertices:uilabel">
        <source>Vertices</source>
        <target>Vértices</target>
      </trans-unit>
      <trans-unit id="victorian">
        <source>victorian</source>
        <target>vitoriano</target>
      </trans-unit>
      <trans-unit id="vignetting">
        <source>Vigneting:</source>
        <target>Aplicação de vinhetas:</target>
      </trans-unit>
      <trans-unit id="vignetting:uilabel">
        <source>Vigneting:</source>
        <target>Aplicação de vinhetas:</target>
      </trans-unit>
      <trans-unit id="vinyl">
        <source>vinyl</source>
        <target>vinil</target>
      </trans-unit>
      <trans-unit id="violet">
        <source>violet</source>
        <target>violeta</target>
      </trans-unit>
      <trans-unit id="visibility_distance">
        <source>Visibility Distance (10% Haze):</source>
        <target>Distância de visibilidade (10% Clareza):</target>
      </trans-unit>
      <trans-unit id="visibility_distance:uilabel">
        <source>Visibility Distance (10% Haze):</source>
        <target>Distância de visibilidade (10% Clareza):</target>
      </trans-unit>
      <trans-unit id="visible">
        <source>Visible</source>
        <target>Visível</target>
      </trans-unit>
      <trans-unit id="visible:uilabel">
        <source>Visible</source>
        <target>Visível</target>
      </trans-unit>
      <trans-unit id="visible_transmission_label">
        <source>Visible Transmittance</source>
        <target>Transmissão visível</target>
      </trans-unit>
      <trans-unit id="visible_transmission_label:tooltip">
        <source>The amount of the light in the visible portion of the spectrum that passes through a glazing material.</source>
        <target>A quantidade de luz na parte visível do espectro que passa por um material de vidraça.</target>
      </trans-unit>
      <trans-unit id="wall">
        <source>wall</source>
        <target>parede</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Permite um modo mais complexo de Oclusão de ambiente que leva em conta a cor do objeto. Nota: Isso aprimora o excessivo 'escurecimento de cantos' e soluciona a criação de 'bordas escuras' ao OA em torno de objetos com autoiluminação.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Usar a cor de outros materiais</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Define o raio de oclusão do ambiente (Alto= Área grande de cobertura/Mais lento; Baixo= Área pequena de cobertura/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Distância máxima</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Ativa a Oclusão do ambiente. Emula a aparência da verdadeira iluminação global ao usar sombreadores para calcular a extensão na qual uma área tem a oclusão ou impedida de receber a luz de entrada. Use este efeito com luz indireta.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Oclusão do ambiente</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualidade da oclusão de ambiente (Alta= Mais suave/Mais lento; Baixo= Mais granular/Mais rápido)</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>Amostras</target>
      </trans-unit>
      <trans-unit id="wallpaint_application">
        <source>Application</source>
        <target>Aplicação</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:tooltip">
        <source>Adjusts paint texture to roller (fine bump), brush (streaks), or spray (smooth).</source>
        <target>Ajusta a textura da tinta para rolo (relevo fino), pincel (riscos) ou spray (suave).</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:uilabel">
        <source>Application</source>
        <target>Aplicação</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_brush">
        <source>Brush</source>
        <target>Pincel</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_roller">
        <source>Roller</source>
        <target>Rolo</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_spray">
        <source>Spray</source>
        <target>Pulverizador</target>
      </trans-unit>
      <trans-unit id="wallpaint_brush">
        <source>Brush</source>
        <target>Pincel</target>
      </trans-unit>
      <trans-unit id="wallpaint_color">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:tooltip">
        <source>Adjusts the color and amount of light reflected from the paint.</source>
        <target>Ajuste a quantidade e a cor da luz refletida da tinta.</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_colorspace:wallpaint_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_colorspace:wallpaint_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_colorspace:wallpaint_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="wallpaint_eggshell">
        <source>Eggshell</source>
        <target>Casca de ovo</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:tooltip">
        <source>Adjusts paint glossiness (6 preset choices).</source>
        <target>Ajusta o brilho da tinta (6 escolhas predefinidas).</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:uilabel">
        <source>Finish</source>
        <target>Acabamento</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_eggshell">
        <source>Eggshell</source>
        <target>Casca de ovo</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_flat">
        <source>Flat/Matte</source>
        <target>Plano/Fosco</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_gloss">
        <source>Gloss</source>
        <target>Brilho</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_pearl">
        <source>Pearl</source>
        <target>Pérola</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_platinum">
        <source>Platinum</source>
        <target>Platina</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>Semibrilho</target>
      </trans-unit>
      <trans-unit id="wallpaint_flat">
        <source>Flat/Matte</source>
        <target>Plano/Fosco</target>
      </trans-unit>
      <trans-unit id="wallpaint_gloss">
        <source>Gloss</source>
        <target>Brilho</target>
      </trans-unit>
      <trans-unit id="wallpaint_paintgroup">
        <source>Wall Paint</source>
        <target>Pintura de parede</target>
      </trans-unit>
      <trans-unit id="wallpaint_pearl">
        <source>Pearl</source>
        <target>Pérola</target>
      </trans-unit>
      <trans-unit id="wallpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="wallpaint_platinum">
        <source>Platinum</source>
        <target>Platina</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Define o número máximo de amostras (raios) que o mental ray calcula para criar reflexões com brilho.</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Amostras de reflexão com brilho</target>
      </trans-unit>
      <trans-unit id="wallpaint_roller">
        <source>Roller</source>
        <target>Rolo</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Ative para aplicar efeitos de arredondamento de canto em qualquer material. Desative para aplicar efeitos de arredondamento de canto na superfície somente do material atual.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mesclar com outros materiais</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Ativa cantos arredondados simulados. Nota: este é apenar um efeito de sombreamento, onde não ocorre nenhuma alteração real da geometria. Este efeito somente funciona corretamente em arestas retas.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Cantos arredondados</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Ajusta o raio do efeito de canto arredondado.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Fonte</target>
      </trans-unit>
      <trans-unit id="wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>Semibrilho</target>
      </trans-unit>
      <trans-unit id="wallpaint_spray">
        <source>Spray</source>
        <target>Pulverizador</target>
      </trans-unit>
      <trans-unit id="wallpaper">
        <source>wallpaper</source>
        <target>papel de parede</target>
      </trans-unit>
      <trans-unit id="walnut">
        <source>walnut</source>
        <target>nogueira</target>
      </trans-unit>
      <trans-unit id="warm">
        <source>warm</source>
        <target>quente</target>
      </trans-unit>
      <trans-unit id="water">
        <source>water</source>
        <target>água</target>
      </trans-unit>
      <trans-unit id="water_algae">
        <source>Algae/Green</source>
        <target>Alga/Verde</target>
      </trans-unit>
      <trans-unit id="water_bump_amount">
        <source>Wave Height</source>
        <target>Altura da onda</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:tooltip">
        <source>Adjusts relative wave height of the water. Enter a value between 0 (no waves) and 5 (big waves).</source>
        <target>Ajusta a altura relativa da onda da água. Insira um valor entre 0 (nenhuma onda) e 5 (ondas grandes).</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:uilabel">
        <source>Wave Height</source>
        <target>Altura da onda</target>
      </trans-unit>
      <trans-unit id="water_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="water_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="water_lake">
        <source>Generic Pond/Lake</source>
        <target>Tanque/Lago genérico</target>
      </trans-unit>
      <trans-unit id="water_murky">
        <source>Murky/Brown</source>
        <target>Escuro/Marrom</target>
      </trans-unit>
      <trans-unit id="water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Mar/Oceano genérico</target>
      </trans-unit>
      <trans-unit id="water_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Ajuste de desempenho</target>
      </trans-unit>
      <trans-unit id="water_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Número de vezes em que cada raio é refletido. Quando definido como zero, as configurações de renderização global tem precedência.</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Profundidade de traço máximo da reflexão</target>
      </trans-unit>
      <trans-unit id="water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Piscina refletida genérica</target>
      </trans-unit>
      <trans-unit id="water_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidade do traço máximo da refração</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Quando marcado, a profundidade de refração do material é controlada localmente e um raio de transparência adicional será projetado quando o limite for atingido, limitando o efeito "borda escura" normalmente encontrado em objetos de vidro sólido.</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:uilabel">
        <source>Refraction Max Trace Depth</source>
        <target>Profundidade do traço máximo da refração</target>
      </trans-unit>
      <trans-unit id="water_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Profundidade de refração de sobreposição</target>
      </trans-unit>
      <trans-unit id="water_river">
        <source>Generic Stream/River</source>
        <target>Córrego/Rio genérico</target>
      </trans-unit>
      <trans-unit id="water_swimming_pool">
        <source>Swimming Pool</source>
        <target>Piscina</target>
      </trans-unit>
      <trans-unit id="water_tint_color">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="water_tint_color:tooltip">
        <source>Sets a color via RGB value.</source>
        <target>Define uma cor através de um valor RGB.</target>
      </trans-unit>
      <trans-unit id="water_tint_color:uilabel">
        <source>Custom Color</source>
        <target>Cor personalizada</target>
      </trans-unit>
      <trans-unit id="water_tint_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="water_tint_color_colorspace:water_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="water_tint_color_colorspace:water_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="water_tint_color_colorspace:water_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="water_tint_enable">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:tooltip">
        <source>Adjusts the tint of the water (tropical, algae/green, murky/brown, etc.).</source>
        <target>Ajusta o matiz da água (tropical, algae/verde, escuro/marrom, etc.).</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:uilabel">
        <source>Color</source>
        <target>Cor</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_algae">
        <source>Algae/Green</source>
        <target>Alga/Verde</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_custom">
        <source>Custom</source>
        <target>Personalizado</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_lake">
        <source>Generic Pond/Lake</source>
        <target>Tanque/Lago genérico</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_murky">
        <source>Murky/Brown</source>
        <target>Escuro/Marrom</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Mar/Oceano genérico</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Piscina refletida genérica</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_river">
        <source>Generic Stream/River</source>
        <target>Córrego/Rio genérico</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_tropical">
        <source>Tropical</source>
        <target>Tropical</target>
      </trans-unit>
      <trans-unit id="water_tropical">
        <source>Tropical</source>
        <target>Tropical</target>
      </trans-unit>
      <trans-unit id="water_type">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="water_type:tooltip">
        <source>Selects the texture of the water (swimming pool, river, lake, ocean, etc.)</source>
        <target>Seleciona a textura da água (piscina, rio, lago, oceano, etc.).</target>
      </trans-unit>
      <trans-unit id="water_type:uilabel">
        <source>Type</source>
        <target>Tipo</target>
      </trans-unit>
      <trans-unit id="water_type:water_lake">
        <source>Generic Pond/Lake</source>
        <target>Tanque/Lago genérico</target>
      </trans-unit>
      <trans-unit id="water_type:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Mar/Oceano genérico</target>
      </trans-unit>
      <trans-unit id="water_type:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Piscina refletida genérica</target>
      </trans-unit>
      <trans-unit id="water_type:water_river">
        <source>Generic Stream/River</source>
        <target>Córrego/Rio genérico</target>
      </trans-unit>
      <trans-unit id="water_type:water_swimming_pool">
        <source>Swimming Pool</source>
        <target>Piscina</target>
      </trans-unit>
      <trans-unit id="water_watergroup">
        <source>Water</source>
        <target>Água</target>
      </trans-unit>
      <trans-unit id="watts">
        <source>watts</source>
        <target>watts</target>
      </trans-unit>
      <trans-unit id="wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude">
        <source>Amplitude</source>
        <target>Amplitude</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:tooltip">
        <source>Specifies the amplitudes of the waves.  Range = 0 to 10000; Default = 1.</source>
        <target>Especifica a amplitude das ondas.  Faixa = 0 a 10000. Padrão = 1.</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:uilabel">
        <source>Amplitude</source>
        <target>Amplitude</target>
      </trans-unit>
      <trans-unit id="wave_Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="wave_Color1">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="wave_Color1:tooltip">
        <source>Specifies the first color of the waves.</source>
        <target>Especifica a primeira cor das ondas.</target>
      </trans-unit>
      <trans-unit id="wave_Color1:uilabel">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="wave_Color1_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="wave_Color1_colorspace:wave_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="wave_Color1_colorspace:wave_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="wave_Color1_colorspace:wave_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="wave_Color2">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="wave_Color2:tooltip">
        <source>Specifies the second color of the waves.</source>
        <target>Especifica a segunda cor das ondas.</target>
      </trans-unit>
      <trans-unit id="wave_Color2:uilabel">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="wave_Color2_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="wave_Color2_colorspace:wave_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="wave_Color2_colorspace:wave_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="wave_Color2_colorspace:wave_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="wave_Distribution">
        <source>Distribution</source>
        <target>Distribuição</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:tooltip">
        <source>Specifies the distribution of the waves. 3D distributes the wave centers on the surface on an imaginary sphere, affecting all sides of a 3D object. 2D distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.</source>
        <target>Especifica a distribuição das ondas. 3D distribui os centros da onda na superfície em um hemisfério imaginário, afetando todos os lados de uma objeto 3D. 2D distribui a onda em círculos centralizados no plano XY, que é mais apropriado para superfícies de água plana, como oceanos e lagos.</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:uilabel">
        <source>Distribution</source>
        <target>Distribuição</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets">
        <source>Number</source>
        <target>Número</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:tooltip">
        <source>Specifies how many wave sets are used in the pattern. For calm water, set this to a low number. Range = 1 to 50; Default = 3.</source>
        <target>Especifica quantos conjuntos de ondas são usados no padrão. Para água calma, defina este com um valor pequeno. Faixa = 1 a 50. Padrão = 3.</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:uilabel">
        <source>Number</source>
        <target>Número</target>
      </trans-unit>
      <trans-unit id="wave_Phase">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="wave_Phase:tooltip">
        <source>Shifts the wave pattern. Range = 0 to 10000; Default = 0.</source>
        <target>Troca o padrão da onda. Faixa = 0 a 10000. Padrão = 0.</target>
      </trans-unit>
      <trans-unit id="wave_Phase:uilabel">
        <source>Phase</source>
        <target>Fase</target>
      </trans-unit>
      <trans-unit id="wave_Position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed">
        <source>Random Seed</source>
        <target>Semente aleatória</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:tooltip">
        <source>Provides a seed number to generate the water pattern. The pattern changes with each seed. Range = 0 to 65535; default = 30159.</source>
        <target>Fornece um número semente para gerar o padrão de água. O padrão muda com cada semente. Faixa = 0 a 65535. Padrão = 30159.</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:uilabel">
        <source>Random Seed</source>
        <target>Semente aleatória</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax">
        <source>Len Max</source>
        <target>Comprimento máximo</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:tooltip">
        <source>Defines the maximum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>Define o intervalo máximo para cada centro da onda. Se os valores estão próximos, as ondas parecem mais regulares. Se estão mais distante, as ondas são menos regulares. Padrão = 1.97.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:uilabel">
        <source>Len Max</source>
        <target>Comprimento máximo</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin">
        <source>Len Min</source>
        <target>Comprimento mínimo</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:tooltip">
        <source>Defines the minimum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>Define o intervalo mínimo para cada centro da onda. Se os valores estão próximos, as ondas parecem mais regulares. Se estão mais distante, as ondas são menos regulares. Padrão = 1.97.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:uilabel">
        <source>Len Min</source>
        <target>Comprimento mínimo</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius">
        <source>Radius</source>
        <target>Raio</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:tooltip">
        <source>Specifies the radius of the imaginary sphere (3D distribution) or circle (2D distribution) whose surface is the origin of each wave set. A large radius produces large circular wave patterns, while a small radius produces dense, smaller waves. Default = 39.37.</source>
        <target>Especifica o raio do hemisfério imaginário (distribuição 3D) ou círculo (distribuição 2D), cujas superfícies são a origem de cada conjunto de ondas. Um raio maior produz padrão circulares grandes de onda, e raios pequenos produzem ondas densas e menores. Padrão = 39.97.</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:uilabel">
        <source>Radius</source>
        <target>Raio</target>
      </trans-unit>
      <trans-unit id="wave_paramgroup">
        <source>Waves</source>
        <target>Ondas</target>
      </trans-unit>
      <trans-unit id="wave_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="waves">
        <source>waves</source>
        <target>ondas</target>
      </trans-unit>
      <trans-unit id="wavy">
        <source>wavy</source>
        <target>ondulado</target>
      </trans-unit>
      <trans-unit id="weathered">
        <source>weathered</source>
        <target>exposto ao tempo</target>
      </trans-unit>
      <trans-unit id="weave">
        <source>weave</source>
        <target>entrelaçar</target>
      </trans-unit>
      <trans-unit id="web">
        <source>Use Light Profile</source>
        <target>Trama</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry">
        <source>Symmetric:</source>
        <target>Simétrico:</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry:uilabel">
        <source>Symmetric:</source>
        <target>Simétrico:</target>
      </trans-unit>
      <trans-unit id="webRotation">
        <source>Rotation:</source>
        <target>Rotação:</target>
      </trans-unit>
      <trans-unit id="webRotation:tooltip">
        <source>Web spatial rotation</source>
        <target>Rotação espacial da trama</target>
      </trans-unit>
      <trans-unit id="webRotation:uilabel">
        <source>Rotation:</source>
        <target>Rotação:</target>
      </trans-unit>
      <trans-unit id="webScaling:uilabel">
        <source>webScaling</source>
        <target>Escala da trama</target>
      </trans-unit>
      <trans-unit id="webTranslation:uilabel">
        <source>webTranslation</source>
        <target>Translação da teia</target>
      </trans-unit>
      <trans-unit id="west">
        <source>west</source>
        <target>oeste</target>
      </trans-unit>
      <trans-unit id="wet">
        <source>wet</source>
        <target>molhado</target>
      </trans-unit>
      <trans-unit id="wheat">
        <source>wheat</source>
        <target>trigo</target>
      </trans-unit>
      <trans-unit id="white">
        <source>white</source>
        <target>branco</target>
      </trans-unit>
      <trans-unit id="whiteColor">
        <source>White Color:</source>
        <target>Cor branca:</target>
      </trans-unit>
      <trans-unit id="whiteColor:uilabel">
        <source>White Color:</source>
        <target>Cor branca:</target>
      </trans-unit>
      <trans-unit id="white_luminance:uilabel">
        <source>Luminance of the RGB value (1,1,1)</source>
        <target>Luminosidade do valor RGB (1,1,1)</target>
      </trans-unit>
      <trans-unit id="whitepoint">
        <source>Whitepoint:</source>
        <target>Ponto branco:</target>
      </trans-unit>
      <trans-unit id="whitepoint:uilabel">
        <source>Whitepoint:</source>
        <target>Ponto branco:</target>
      </trans-unit>
      <trans-unit id="width">
        <source>Width</source>
        <target>Largura</target>
      </trans-unit>
      <trans-unit id="width:uilabel">
        <source>Width</source>
        <target>Largura</target>
      </trans-unit>
      <trans-unit id="window">
        <source>window</source>
        <target>janela</target>
      </trans-unit>
      <trans-unit id="wood">
        <source>wood</source>
        <target>madeira</target>
      </trans-unit>
      <trans-unit id="wood_Appearance">
        <source>Appearance</source>
        <target>Aparência</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise">
        <source>Axial Noise</source>
        <target>Ruído axial</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:tooltip">
        <source>Sets the relative randomness of the axial noise pattern on a plane parallel with the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>Define o grau de aleatório relativo do padrão de ruído axial em um plano paralelo com o grão na madeira. Faixa = 0 a 100. Padrão = 1.00.</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:uilabel">
        <source>Axial Noise</source>
        <target>Ruído axial</target>
      </trans-unit>
      <trans-unit id="wood_Color1">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="wood_Color1:tooltip">
        <source>Specifies the first color of the wood texture.</source>
        <target>Especifica a primeira cor da textura da madeira.</target>
      </trans-unit>
      <trans-unit id="wood_Color1:uilabel">
        <source>Color 1</source>
        <target>Cor 1</target>
      </trans-unit>
      <trans-unit id="wood_Color1_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="wood_Color1_colorspace:wood_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="wood_Color1_colorspace:wood_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="wood_Color1_colorspace:wood_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="wood_Color2">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="wood_Color2:tooltip">
        <source>Specifies the second color of the wood texture.</source>
        <target>Especifica a segunda cor da textura da madeira.</target>
      </trans-unit>
      <trans-unit id="wood_Color2:uilabel">
        <source>Color 2</source>
        <target>Cor 2</target>
      </trans-unit>
      <trans-unit id="wood_Color2_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="wood_Color2_colorspace:wood_colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="wood_Color2_colorspace:wood_colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="wood_Color2_colorspace:wood_colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="wood_Position">
        <source>Position</source>
        <target>Posição</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise">
        <source>Radial Noise</source>
        <target>Ruído radial</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:tooltip">
        <source>Sets the relative randomness of the radial noise pattern on a plane perpendicular to the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>Define o grau de aleatório relativo do padrão de ruído radial em um plano perpendicular com o grão na madeira. Faixa = 0 a 100. Padrão = 1.00.</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:uilabel">
        <source>Radial Noise</source>
        <target>Ruído radial</target>
      </trans-unit>
      <trans-unit id="wood_Thickness">
        <source>Grain Thickness</source>
        <target>Espessura do grão</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:tooltip">
        <source>Sets the relative thickness of the color bands that make up the grain on the wood. Range = 0 to 100; Default = 0.50.</source>
        <target>Define a espessura relativa das marcas de cores que formam o grão na madeira. Faixa = 0 a 100; Padrão = 0.50..</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:uilabel">
        <source>Grain Thickness</source>
        <target>Espessura do grão</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_enable:uilabel">
        <source>Enable distortion for wood secondary curly highlight</source>
        <target>Ativar a distorção do destaque ondulado secundário da madeira</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_map">
        <source>Map</source>
        <target>Mapa</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_map:tooltip">
        <source>The 2D fiber distortion map(NO degamma op).</source>
        <target>O mapa de distorção de fibra 2D (SEM degamma op).</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_map:uilabel">
        <source> The 2D fiber distortion map (NO degamma op)</source>
        <target> Mapa de distorção de fibra 2D (SEM degamma op).</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_map_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_scale">
        <source>Scale</source>
        <target>Escala</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_scale:tooltip">
        <source>The scale of distortion for secondary curly highlight.</source>
        <target>A escala de distorção para destaques ondulados secundários.</target>
      </trans-unit>
      <trans-unit id="wood_curly_distortion_scale:uilabel">
        <source> The scale of distortion for secondary curly highlight</source>
        <target> A escala de distorção para destaques ondulados secundários</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight">
        <source>Diffuse/Fiber Highlights Blend</source>
        <target>Mistura de realce de difusão/fibra</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:tooltip">
        <source>Blend between base wood color and fibers highlights (0.0 = only wood color, 1.0 = only fiber highlights).</source>
        <target>Mescla entre a cor da madeira base e as fibras realçada (0,0 = somente cor da madeira, 1,0 = somente fibra realçada).</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:uilabel">
        <source>Weight of diffuse lobe</source>
        <target>Peso do lóbulo de difusão</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_enable:uilabel">
        <source>Use perlin function for diffuse albedo</source>
        <target>Usar a função perlin para difusão de albedo</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variações</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>O perfil de variação descreve o ruído a aplicar a um valor como uma série de pares numéricos SS;WW, em que SS é o Tamanho e WW é o Peso. Todos os valores são expressos em centímetros. Por exemplo, 5,5;0,5 significa que o tamanho do ruído é 5,5 cm e o valor é passado com um máximo de 0,5 cm. Vários pares podem ser especificados para combinar ruídos de escala maiores e menores. Por exemplo, três ruídos diferentes podem ser especificados como 5,5;0,5;2,5;0,2;0,5;0,05 para combinar variações de escala maiores e menores.</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:uilabel">
        <source>Profile for diffuse albedo perlin noise</source>
        <target>Perfil de difusão do ruído albedo perlin</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Escala vertical</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:tooltip">
        <source>Vertical color variations stretching (1.0 = no stretching, smaller values = more stretching)</source>
        <target>Alongando as variações verticais de cor (1,0 = não alongado, valores menores = mais alongado)</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for diffuse albedo perlin</source>
        <target>Escala pos-z anisotrópica para difusão albedo perlin</target>
      </trans-unit>
      <trans-unit id="wood_early_color:uilabel">
        <source>Earlywood color</source>
        <target>Cor de lenho inicial</target>
      </trans-unit>
      <trans-unit id="wood_early_color_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="wood_early_color_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="wood_early_color_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="wood_early_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_enable:uilabel">
        <source>Use perlin noise for earlywood color</source>
        <target>Usar ruído perlin da cor de lenho inicial</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variações</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>O perfil de variação descreve o ruído a aplicar a um valor como uma série de pares numéricos SS;WW, em que SS é o Tamanho e WW é o Peso. Todos os valores são expressos em centímetros. Por exemplo, 5,5;0,5 significa que o tamanho do ruído é 5,5 cm e o valor é passado com um máximo de 0,5 cm. Vários pares podem ser especificados para combinar ruídos de escala maiores e menores. Por exemplo, três ruídos diferentes podem ser especificados como 5,5;0,5;2,5;0,2;0,5;0,05 para combinar variações de escala maiores e menores.</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:uilabel">
        <source>Profile for earlywood color perlin noise</source>
        <target>Perfil do ruído perlin da cor de lenho inicial</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness">
        <source>Earlywood Sharpness</source>
        <target>Nitidez do lenho inicial</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:tooltip">
        <source>Amount of pure Earlywood.</source>
        <target>Quantidade de lenho inicial puro.</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:uilabel">
        <source>Percentage of pure earlywood</source>
        <target>Porcentagem de lenho inicial puro</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_enable:uilabel">
        <source>Use cosine function for wood fiber</source>
        <target>Usar a função de cosseno para a fibra de madeira</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof">
        <source>Vertical Variations Profile</source>
        <target>Perfil de variações verticais</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>O perfil de variação descreve o ruído a aplicar a um valor como uma série de pares numéricos SS;WW, em que SS é o Tamanho e WW é o Peso. Todos os valores são expressos em centímetros. Por exemplo, 5,5;0,5 significa que o tamanho do ruído é 5,5 cm e o valor é passado com um máximo de 0,5 cm. Vários pares podem ser especificados para combinar ruídos de escala maiores e menores. Por exemplo, três ruídos diferentes podem ser especificados como 5,5;0,5;2,5;0,2;0,5;0,05 para combinar variações de escala maiores e menores.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:uilabel">
        <source>Profile for fiber cosine function</source>
        <target>Perfil da função cosseno da fibra</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_enable:uilabel">
        <source>Use perlin noise for wood fiber</source>
        <target>Usar ruído perlin para fibra de madeira</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variações</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>O perfil de variação descreve o ruído a aplicar a um valor como uma série de pares numéricos SS;WW, em que SS é o Tamanho e WW é o Peso. Todos os valores são expressos em centímetros. Por exemplo, 5,5;0,5 significa que o tamanho do ruído é 5,5 cm e o valor é passado com um máximo de 0,5 cm. Vários pares podem ser especificados para combinar ruídos de escala maiores e menores. Por exemplo, três ruídos diferentes podem ser especificados como 5,5;0,5;2,5;0,2;0,5;0,05 para combinar variações de escala maiores e menores.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:uilabel">
        <source>Profile for fiber perlin noise</source>
        <target>Perfil do ruído perlin da fibra</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Escala vertical</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:tooltip">
        <source>Vertical fibers distortions stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>Alongando as distorções verticais de fibra (1,0 = não alongado, valores menores = mais alongado)</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for fiber perlin</source>
        <target>Escala pos-z anisotrópica para fibra perlin</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness">
        <source>Fiber Highlights Roughness</source>
        <target>Rugosidade dos destaques da fibra</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:tooltip">
        <source>Fibers highlights roughness.</source>
        <target>Rugosidade dos destaques da fibra.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:uilabel">
        <source>Roughness for secondary highlight</source>
        <target>Rugosidade do realce secundário</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness">
        <source>Roughness</source>
        <target>Rugosidade</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:tooltip">
        <source>Earlywood roughness.</source>
        <target>Rugosidade do lenho inicial.</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:uilabel">
        <source>Roughness for surface groove area</source>
        <target>Rugosidade da área de ranhura da superfície</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_enable:uilabel">
        <source>Use perlin noise for ring growth</source>
        <target>Usar ruído perlin para crescimento de anel</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variações</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>O perfil de variação descreve o ruído a aplicar a um valor como uma série de pares numéricos SS;WW, em que SS é o Tamanho e WW é o Peso. Todos os valores são expressos em centímetros. Por exemplo, 5,5;0,5 significa que o tamanho do ruído é 5,5 cm e o valor é passado com um máximo de 0,5 cm. Vários pares podem ser especificados para combinar ruídos de escala maiores e menores. Por exemplo, três ruídos diferentes podem ser especificados como 5,5;0,5;2,5;0,2;0,5;0,05 para combinar variações de escala maiores e menores.</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:uilabel">
        <source>Profile for growth perlin noise</source>
        <target>Perfil de crescimento do ruído perlin</target>
      </trans-unit>
      <trans-unit id="wood_late_color_power:uilabel">
        <source>Power to compute latewood color</source>
        <target>Potência para calcular a cor de lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_enable:uilabel">
        <source>Use perlin noise for latewood color</source>
        <target>Usar ruído perlin para cor de lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variações</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>O perfil de variação descreve o ruído a aplicar a um valor como uma série de pares numéricos SS;WW, em que SS é o Tamanho e WW é o Peso. Todos os valores são expressos em centímetros. Por exemplo, 5,5;0,5 significa que o tamanho do ruído é 5,5 cm e o valor é passado com um máximo de 0,5 cm. Vários pares podem ser especificados para combinar ruídos de escala maiores e menores. Por exemplo, três ruídos diferentes podem ser especificados como 5,5;0,5;2,5;0,2;0,5;0,05 para combinar variações de escala maiores e menores.</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:uilabel">
        <source>Profile for latewood color perlin noise</source>
        <target>Perfil do ruído perlin da cor de lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth">
        <source>Latewood Bump</source>
        <target>Relevo do lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:tooltip">
        <source>Height of the Latewood bump.</source>
        <target>Altura do relevo do lenho tardio.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:uilabel">
        <source>Depth (cm) of the latewood bump</source>
        <target>Profundidade (cm) do relevo de lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio">
        <source>Latewood Ratio</source>
        <target>Índice do lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:tooltip">
        <source>Amount of Latewood within a growth ring.</source>
        <target>Quantidade de lenho tardio dentro de um anel de crescimento.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:uilabel">
        <source>Percentage of latewood in each ring</source>
        <target>Porcentagem de lenho tardio em cada anel</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness">
        <source>Latewood Sharpness</source>
        <target>Nitidez do lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:tooltip">
        <source>Amount of pure Latewood.</source>
        <target>Quantidade de lenho tardio puro.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:uilabel">
        <source>Percentage of pure latewood</source>
        <target>Porcentagem de lenho tardio puro</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color">
        <source>Latewood</source>
        <target>Lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:tooltip">
        <source>Custom Latewood color.</source>
        <target>Cor de lenho tardio personalizada.</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:uilabel">
        <source>Manual latewood color</source>
        <target>Cor de lenho tardio manual</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color_colorspace:colorspace_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color_colorspace:colorspace_not_specified">
        <source>Not specified</source>
        <target>Não especificado</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color_colorspace:colorspace_sRGB_gamma24">
        <source>sRBG gamma 2.4</source>
        <target>sRBG gama 2.4</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color_colorspace:uilabel">
        <source>Color space</source>
        <target>Espaço de cor</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim">
        <source>Spacing</source>
        <target>Espaçamento</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:tooltip">
        <source>Average distance between pores.</source>
        <target>Distância média entre os poros.</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:uilabel">
        <source>Dim (cm) of cell containing one pore</source>
        <target>Esmaecer (cm) de uma célula que contém um poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power">
        <source>Color Exponent</source>
        <target>Expoente de cor</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:tooltip">
        <source>Pore color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Cor do poro como uma potência da cor do lenho inicial (1,0 = igual, &lt; 1,0 = mais clara, &gt; 1,0 = mais escura).</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:uilabel">
        <source>Power to compute pore color</source>
        <target>Potência para calcular a cor do poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth">
        <source>Depth</source>
        <target>Profundidade</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:tooltip">
        <source>Pore depth for bump effect.</source>
        <target>Profundidade dos poros para efeito de relevo.</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:uilabel">
        <source>Bump depth variation (cm) for pores</source>
        <target>Variação da profundidade do relevo (cm) dos poros</target>
      </trans-unit>
      <trans-unit id="wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>Somente lenho inicial</target>
      </trans-unit>
      <trans-unit id="wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>Em ambas as madeiras</target>
      </trans-unit>
      <trans-unit id="wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>Somente lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius">
        <source>Size</source>
        <target>Tamanho</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:tooltip">
        <source>Pore size.</source>
        <target>Tamanho do poro.</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:uilabel">
        <source>Radius (cm) of the impact circle of each pore</source>
        <target>Raio (cm) do círculo de impacto de cada poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_type">
        <source>Distribution</source>
        <target>Distribuição</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:tooltip">
        <source>Pores distribution.</source>
        <target>Distribuição de poros.</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:uilabel">
        <source>Pore type</source>
        <target>Tipo de poro</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>Somente lenho inicial</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>Em ambas as madeiras</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>Somente lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power">
        <source>Color Exponent</source>
        <target>Expoente de cor</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:tooltip">
        <source>Ray color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Cor do raio como uma potência da cor de lenho inicial (1,0 = igual, &lt; 1,0 = mais clara, &gt; 1,0 = mais escura).</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:uilabel">
        <source>Power to compute ray color</source>
        <target>Potência para calcular a cor do raio</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x">
        <source>Horizontal Size</source>
        <target>Tamanho horizontal</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:tooltip">
        <source>Ray horizontal size.</source>
        <target>O tamanho horizontal do raio.</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:uilabel">
        <source>Radius (cm) along the longer axis of ray ellipse</source>
        <target>Raio (cm) ao longo do eixo mais longo da elipse do raio</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x">
        <source>Vertical Ratio</source>
        <target>Índice vertical</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:tooltip">
        <source>Ray vertical stretching (1.0 = same, higher numbers = more stretching).</source>
        <target>Alongando verticalmente o raio (1,0 = igual, números maiores = mais alongados).</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:uilabel">
        <source>Ratio between two radii of ray ellipse</source>
        <target>Relação entre dois raios da elipse de raio</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices">
        <source>Density</source>
        <target>Densidade</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:tooltip">
        <source>Number of rays along the circumference.</source>
        <target>Número de raios ao longo da circunferência.</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:uilabel">
        <source>Number of slices in xy plane</source>
        <target>Número de fatias no plano xy</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z">
        <source>Vertical Spacing</source>
        <target>Espaçamento vertical</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:tooltip">
        <source>Average vertical separation between rays.</source>
        <target>Separação vertical média entre os raios.</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:uilabel">
        <source>Length (cm) of z segment containing one ray</source>
        <target>Comprimento (cm) do segmento z que contém um raio</target>
      </trans-unit>
      <trans-unit id="wood_ring_thickness:uilabel">
        <source>Thickness (cm) of yearly growth ring</source>
        <target>Espessura (cm) do anel de crescimento anual</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power">
        <source>Fibers Exponent</source>
        <target>Expoente de fibras</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:tooltip">
        <source>Secondary highlights color as a power of the Earlywood color (1.0 = same). It can only be a lighter color.</source>
        <target>A cor secundária é realçada como uma potência da cor de lenho inicial (1,0 = igual). Somente pode ser uma cor mais clara.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:uilabel">
        <source>Power to compute secondary highlight color</source>
        <target>Potência para calcular uma cor secundária de realce</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_enable:uilabel">
        <source>Use perlin noise for secondary highlight</source>
        <target>Usar ruído perlin para realce secundário</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof">
        <source>Variations Profile</source>
        <target>Perfil de variações</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>O perfil de variação descreve o ruído a aplicar a um valor como uma série de pares numéricos SS;WW, em que SS é o Tamanho e WW é o Peso. Todos os valores são expressos em centímetros. Por exemplo, 5,5;0,5 significa que o tamanho do ruído é 5,5 cm e o valor é passado com um máximo de 0,5 cm. Vários pares podem ser especificados para combinar ruídos de escala maiores e menores. Por exemplo, três ruídos diferentes podem ser especificados como 5,5;0,5;2,5;0,2;0,5;0,05 para combinar variações de escala maiores e menores.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:uilabel">
        <source>Profile for secondary highlight perlin noise</source>
        <target>Perfil do ruído perlin do realce secundário</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Escala vertical</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:tooltip">
        <source>Vertical highlights color variations stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>Alongando as variações verticais de cor de realce (1,0 = não alongado, valores menores = mais alongado)</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for secondary highlight perlin</source>
        <target>Escala pos-z anisotrópica para realce secundário perlin</target>
      </trans-unit>
      <trans-unit id="wood_transforms_group">
        <source>Transforms</source>
        <target>Transformações</target>
      </trans-unit>
      <trans-unit id="wood_use_groove_roughness:uilabel">
        <source>Use additional groove roughness</source>
        <target>Usar rugosidade da ranhura adicional</target>
      </trans-unit>
      <trans-unit id="wood_use_latewood_bump:uilabel">
        <source>Use latewood bump</source>
        <target>Usar relevo de lenho tardio</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color:uilabel">
        <source>Use manual latewood color</source>
        <target>Usar cor de lenho tardio manual</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label">
        <source>Manual Latewood Color</source>
        <target>Cor de lenho tardio manual</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label:tooltip">
        <source>Enable to specify a custom Latewood color.</source>
        <target>Ativar para especificar uma cor de lenho tardio personalizada.</target>
      </trans-unit>
      <trans-unit id="wood_use_pores:uilabel">
        <source>Use pores feature</source>
        <target>Usar recurso de poros</target>
      </trans-unit>
      <trans-unit id="wood_use_rays:uilabel">
        <source>Use rays feature</source>
        <target>Usar recurso de raios</target>
      </trans-unit>
      <trans-unit id="xenon">
        <source>HID Xenon</source>
        <target>HID Xenônio</target>
      </trans-unit>
      <trans-unit id="yellow">
        <source>yellow</source>
        <target>amarelo</target>
      </trans-unit>
      <trans-unit id="yellow-brown">
        <source>yellow-brown</source>
        <target>amarelo amarronzado</target>
      </trans-unit>
      <trans-unit id="zinc">
        <source>zinc</source>
        <target>zinco</target>
      </trans-unit>
    </body>
  </file>
</xliff>