<?xml version="1.0" encoding="utf-8"?>
<Root>
  <Settings Version="103">
    <Controls KbdCamInv="Off" MouseInvert="false" MouseSensitivity="5" PadCamInv="Off" Rumble="true">
      <Move Keyboard="WASD" Mouse="Off" Pad="AnalogueLeft"/>
      <Look Keyboard="Arrows" Mouse="Active" Pad="AnalogueRight"/>
      <Chime Keyboard="Space" Mouse="ButtonRight" Pad="B"/>
      <Fly Keyboard="Ctrl" Mouse="ButtonLeft" Pad="A"/>
      <Pause Keyboard="P" Mouse="Off" Pad="Start"/>
      <Start Keyboard="Enter" Mouse="Off" Pad="Back"/>
    </Controls>
    <Audio Master="10" Music="7" SFX="8"/>
    <Graphics>
      <Fluid Setting="Medium">
        <Low BarnMaxGrids="3" CascadeMaxGrids="3">
          <Grid Dim="2" MaxForces="1216"/>
          <Force MaxMass="16" MaxPush="16" MaxRad="128" Scale="0.21" Speed="0.060"/>
        </Low>
        <Medium BarnMaxGrids="3" CascadeMaxGrids="3">
          <Grid Dim="3" MaxForces="1216"/>
          <Force MaxMass="16" MaxPush="16" MaxRad="128" Scale="0.15" Speed="0.083"/>
        </Medium>
        <High BarnMaxGrids="3" CascadeMaxGrids="3">
          <Grid Dim="4" MaxForces="1216"/>
          <Force MaxMass="16" MaxPush="16" MaxRad="128" Scale="0.12" Speed="0.106"/>
        </High>
        <Ultra BarnMaxGrids="3" CascadeMaxGrids="3">
          <Grid Dim="5" MaxForces="1216"/>
          <Force MaxMass="16" MaxPush="16" MaxRad="128" Scale="0.10" Speed="0.128"/>
        </Ultra>
      </Fluid>
      <SandTexture Setting="Medium">
        <Low CubeTextureDim="16" MaxSprites="1024" MipTextureDim="16" SpriteDim="32" TextureDim="512"/>
        <Medium CubeTextureDim="32" MaxSprites="4096" MipTextureDim="32" SpriteDim="32" TextureDim="1024"/>
        <High CubeTextureDim="32" MaxSprites="4096" MipTextureDim="32" SpriteDim="64" TextureDim="2048"/>
        <Ultra CubeTextureDim="64" MaxSprites="4096" MipTextureDim="32" SpriteDim="128" TextureDim="4096"/>
      </SandTexture>
      <Dune Setting="Medium">
        <Low FadeFar="9" FadeNear="6" Interpolation="false" LodCount="4" TerrainWidth="9"/>
        <Medium FadeFar="6" FadeNear="3" Interpolation="false" LodCount="5" TerrainWidth="6"/>
        <High FadeFar="6" FadeNear="3" Interpolation="true" LodCount="5" TerrainWidth="6"/>
        <Ultra FadeFar="3" FadeNear="2" Interpolation="true" LodCount="5" TerrainWidth="3"/>
        <Sparkle>
          <Level_Graveyard AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Barrens AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Desert AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Canyon AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.0" NoiseFadeScalar="-0.06" SandSpecScalar="1.0" VelvetSpecularCorrection="0.25"/>
          <Level_Cave AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Ruins AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Mountain AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Summit AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Credits AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Matt AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
          <Level_Chris AoScalar="0.33" F0spec="0.01" MipTapBias="0.000" NoiseFadeBias="1.5" NoiseFadeScalar="-0.02" SandSpecScalar="1.6" VelvetSpecularCorrection="0.25"/>
        </Sparkle>
      </Dune>
      <Cloth Factor="50" Interpolation="false"/>
      <Screen Anisotrophy="4" FXAA="true" FullScreen="true" Height="1080" MultiSampleCount="1" VSync="true" Width="1920"/>
      <System>
        <Lock IB="Dynamic" Tex2D="Staging" VB="Dynamic"/>
        <Cloth Method="Mixed"/>
        <TimeSmoothing Method="Capped" Value="25"/>
      </System>
    </Graphics>
    <System FifoKickSize="16" FlipQueueSize="1" ImmediateProcessing="true">
      <Threads Default="-1" MainHelps="false" Max="6" Min="2"/>
      <Log Crash="false"/>
      <Language ID="Default"/>
    </System>
  </Settings>
</Root>
