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{"parentUuid":"c8a90b48-c880-4205-8c3f-a38d9d3c3774","isSidechain":false,"promptId":"da32bdf7-d0df-4b3c-935a-4d5074745d96","type":"user","message":{"role":"user","content":"<command-message>spt:live</command-message>\n<command-name>/spt:live</command-name>\n<command-args>ling</command-args>"},"uuid":"57a8b252-77aa-472e-aa9c-2edc946d58ce","timestamp":"2026-06-03T23:00:22.392Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"57a8b252-77aa-472e-aa9c-2edc946d58ce","isSidechain":false,"promptId":"da32bdf7-d0df-4b3c-935a-4d5074745d96","type":"user","message":{"role":"user","content":[{"type":"text","text":"Base directory for this skill: C:\\Users\\decid\\.claude\\plugins\\cache\\cplugs\\spt\\1.11.25\\skills\\live\n\n# /spt:live\r\n\r\nAll commands use `$OWL` and `$LIVE` env vars, auto-injected by the plugin's SessionStart hook. If commands fail with \"command not found\", restart the Claude Code session so the SessionStart hook re-runs.\r\n\r\n> **Output format:** Status messages (ANSI-colored) go to **stderr**. Live agent output is orange. Agents parse `TAG:value` tokens.\r\n\r\n> **Identity auto-detection:** For messaging commands (send, ring, commune, signoff, etc.), your identity is auto-detected from your session. Pass your ID explicitly only if auto-detection fails. Startup commands (`start`, `revive`) always require an explicit ID.\r\n\r\nStarting a live agent session is a single background task. From then on, the live agent id becomes your name. You have a \"Psyche\" companion agent. Relative to Psyche, you are referred to as \"Self\".\r\n\r\n## Messaging Command Reference\r\n\r\nAll three commands read the message body from **stdin** (pipe or heredoc).\r\n\r\n```bash\r\n# send -- fire-and-forget to a target (use when you have an active session)\r\n$OWL send <target> <<'EOF'\r\nmessage body\r\nEOF\r\n\r\n# send --reply-to -- respond to whoever messaged you\r\n$OWL send --reply-to <sender> <<'EOF'\r\nresponse body\r\nEOF\r\n\r\n# ring -- send and wait for reply (alias: ask)\r\n$OWL ring <target> <<'EOF'\r\nmessage body\r\nEOF\r\n```\r\n\r\nIf auto-detection fails, pass your ID explicitly: `$OWL send <target> <your-id>`, `$OWL send --reply-to <sender> <your-id>`, `$OWL ring <target> <your-id>`.\r\n\r\n**When to use which:**\r\n- **`send`**: Fire-and-forget message to a target.\r\n- **`send --reply-to`**: You received a message and want to respond. `from` is auto-set from the original sender.\r\n- **`ring`**: Send and wait for reply. Creates a temporary perch if you have no listener.\r\n\r\n## Auto-resume (--auto, SessionStart auto-pick, casual triggers)\r\n\r\nThree entry paths converge here. They share ONE dispatch table and ONE uniform AUTO-07 confirmation hop:\r\n\r\n1. **Bare `--auto` flag**: user invoked `/spt:live --auto` (no positional id). Run `$LIVE pick-spec` to get pick JSON.\r\n2. **SessionStart `<spt-live-auto-pick>` XML block** present in your context: parse the inner JSON as the pick-spec result; do NOT re-invoke `$LIVE pick-spec` (the JSON is already provided).\r\n3. **Casual-language trigger** (the 8 AUTO-RESUME phrases in this skill's description frontmatter, e.g. \"continue live work\", \"resume live agent\"): treat as the bare `--auto` path — run `$LIVE pick-spec` to get pick JSON.\r\n\r\n> The AUTO-02 next-work surfacing in Step 3 below ALSO runs at the end of the standard `/spt:live <id>` flow (after `$LIVE psyche-download <id>` in Step 2 retrieves context), not just under --auto. This keeps the \"what's next\" pane as a one-stop surface independent of entry path.\r\n\r\n### Step 1 (Auto-resume): Get pick JSON\r\n\r\nIf no `<spt-live-auto-pick>` XML block is already in your context with the pick JSON, run:\r\n\r\n```bash\r\n$LIVE pick-spec\r\n```\r\n\r\nParse the JSON; dispatch on the `kind` field per Step 2 below.\r\n\r\n### Step 2 (Auto-resume): Dispatch on `kind`\r\n\r\n**AUTO-07 (uniform confirmation rule):** EVERY successful Auto-resume launch — including `kind:\"auto\"` — fires an `AskUserQuestion` BEFORE any `$LIVE start` invocation. Dispatcher false-positives (e.g., a phrase like \"let me continue the live demo\" routing here unintentionally) get a clean Cancel exit, never a silent agent launch.\r\n\r\n- **`kind:\"auto\"`** — exactly one offline agent in this repo's history.\r\n  - Fire `AskUserQuestion` with:\r\n    - `header`: `\"Resume agent\"`\r\n    - `question`: `\"Resume <id>?\"` (substitute `<id>` from JSON)\r\n    - `options`: a single option `label: \"Resume <id>\"`, `description: \"Continue this agent's prior session\"`\r\n    - `body_addendum`: `\"Auto-resume: <id> is the only offline agent in this repo.\"`\r\n  - On `Resume <id>` selected: `$LIVE start <id>`.\r\n  - On Cancel (no option chosen): exit silently. Do NOT loop into the normal ID Recollection Step 2 — the user explicitly declined the most-recent agent.\r\n\r\n- **`kind:\"pick\"`** — 2+ offline agents. `options[0]` is the most-recently-active per Phase 31 D-12 sort order (`last_active desc, then id asc`).\r\n  - Fire `AskUserQuestion` with:\r\n    - `header`: `\"Resume agent\"`\r\n    - `question`: `\"Resume <options[0].label>?\"` (substitute the label of `options[0]`)\r\n    - `options`: two options — `label: \"Resume <options[0].label>\"` (description: `\"Continue the most-recently-active agent\"`) AND `label: \"Pick a different agent\"` (description: `\"Show the full picker\"`)\r\n    - `body_addendum`: `\"Auto-resume offers the most-recently-active agent. Choose 'Pick a different agent' for the full list.\"`\r\n  - On `Resume <options[0].label>`: `$LIVE start <options[0].label>`.\r\n  - On `Pick a different agent`: fall through to the normal [ID Recollection Step 2](#step-2-dispatch-on-kind) `kind:\"pick\"` dispatch (existing flow). Emit a `AUTO_FALLTHROUGH:pick-deferred` stderr breadcrumb for diagnosis: `echo \"AUTO_FALLTHROUGH:pick-deferred\" >&2`.\r\n  - On Cancel (no option chosen): exit silently.\r\n\r\n- **`kind:\"prompt-new\"`** — 0 known agents. D-09 no-op enhancement: fall through to the normal [ID Recollection Step 2](#step-2-dispatch-on-kind) `kind:\"prompt-new\"` dispatch (which already wires FRESH-01 first-commune via the existing flow). Emit a stderr breadcrumb: `echo \"AUTO_FALLTHROUGH:prompt-new\" >&2`. No AUTO-07 confirmation here — the existing `kind:\"prompt-new\"` `AskUserQuestion` IS the confirmation; double-prompting would be noise.\r\n\r\n- **`kind:\"all-live\"`** — every known agent is currently live. D-09 no-op enhancement: fall through to the normal [ID Recollection Step 2](#step-2-dispatch-on-kind) `kind:\"all-live\"` dispatch (Fork-each `AskUserQuestion`). Emit a stderr breadcrumb: `echo \"AUTO_FALLTHROUGH:all-live\" >&2`. No AUTO-07 confirmation here — the existing all-live dispatch IS the confirmation.\r\n\r\nThe `AUTO_FALLTHROUGH:{kind}` stderr lines are debug breadcrumbs only — not user-visible; they aid post-hoc diagnosis of which arm fell through.\r\n\r\n### Step 3 (Auto-resume, post-start): AUTO-02 next-work surfacing\r\n\r\nONLY if `$LIVE start <id>` succeeded above (NOT on Cancel, NOT on fall-through to normal flow), run:\r\n\r\n```bash\r\n$LIVE psyche-download <id>\r\n```\r\n\r\n> **Output truncation.** If the Bash tool reports `Output too large (N KB)` and saves the full result to a `tool-results/<id>.txt` file, use the `Read` tool on that saved path to access the full content. Do NOT re-run `psyche-download` to grep/awk out sections — repeated invocations re-download the same context, waste tokens, and may duplicate `## Pending Commune` sections in `live_context.md` per the §\"Drop file lifecycle\" contract below.\r\n\r\nThen surface the \"next body of work\" to the user. Scan the psyche-download stdout line-by-line for the FIRST line that prefix-matches any of these three exact H2 markers (case-sensitive, prefix match — `## Current Focus (gen 45)` qualifies):\r\n\r\n- `## Current Focus`\r\n- `## Next Up`\r\n- `## Next Steps`\r\n\r\n**If a match is found**: extract the section starting at the matched line through (but NOT including) the next line that starts with `## ` at column 0, or to EOF if no such line exists. Print the extracted section verbatim to the user under a \"Next body of work\" heading.\r\n\r\n**If no match is found**: synthesize a 1-2 sentence \"Here's where we left off; next step looks like X\" summary from the psyche-download output (read the whole download, distill the most-recent commitments + pending threads) and print the synthesis under the same heading.\r\n\r\nThe structured-marker scan comes first; Claude synthesis is the fallback. Last-commune content is explicitly NOT used for this surface — it's too noisy and often stale relative to the agent's current intent.\r\n\r\n## Step 1: Start in background\r\n\r\n```bash\r\n$LIVE start <id> [--period <seconds>] [--pulse-psyche]\r\n```\r\n\r\n> **8-minute default period** Period defines how often a context summary is generated in the background via \"echo communes\". Pass `--period <seconds>` (minimum 60) to override the cadence; `--period 0` is accepted as an explicit no-cadence opt-out.\r\n\r\nThe start command:\r\n\r\n1. **Launches your Psyche** as an external process\r\n2. **Enters your poll loop** inline -- emitting one `<EVENT>` envelope line per message delivery\r\n3. Reports the Psyche's session name and generation number\r\n\r\n### Invocation (Monitor)\r\n\r\nInvoke `$LIVE start <id>` via the Monitor tool with:\r\n- `command: \"$LIVE start <id>\"`\r\n- `persistent: true`\r\n- `description: \"« spt event »\"`\r\n\r\n`$LIVE start` enters the poll loop inline; the stream stays alive across messages and emits one `<EVENT type=\"msg|alarm|echo_commune|init_signoff\" ...>body</EVENT>` line per delivery. See [On message arrival](#on-message-arrival) for the full envelope-type catalog.\r\n\r\n## Step 2: Retrieve Psyche context\r\n\r\nAfter launching the background start task:\r\n\r\n```bash\r\n$LIVE psyche-download <id>\r\n```\r\n\r\n> **Output truncation.** If the Bash tool reports `Output too large (N KB)` and saves the full result to a `tool-results/<id>.txt` file, use the `Read` tool on that saved path to access the full content.\r\n\r\nPass the same `<id>` you used in `$LIVE start`. Auto-detection may fail during startup before the perch is fully registered.\r\n\r\n- If content is current, no action needed.\r\n- If context has information you lack, absorb it.\r\n- If stale or missing recent work, send a commune to update Psyche.\r\n- If `psyche-download`'s stderr contains the literal substring `NO-CONTEXT:<id>`, enter the **first-commune flow** below before doing anything else with this agent. This is the FRESH-02 trigger; the same flow is reached from the `kind:\"prompt-new\"` arm under [ID Recollection Step 2](#step-2-dispatch-on-kind) (FRESH-01). One unified surface, two trigger paths.\r\n\r\n### First-commune flow (FRESH-01 / FRESH-02 / FRESH-03)\r\n\r\nWhen the trigger fires (NO-CONTEXT on `psyche-download`, OR pick-spec returned `kind:\"prompt-new\"` and the user picked an id):\r\n\r\n**Announce first** (before synthesizing): emit `Fresh live agent. Preparing for init.` to the user as a plain one-line message (no formatting, no code fence). The `{first commune summary}` synthesis below reads session memory + `README.md` + `CLAUDE.md` + `.planning/STATE.md` and takes several seconds — without this announcement the user sees a silent dead pause between trigger and the AskUserQuestion. Then synthesize the summary and fire the AskUserQuestion below.\r\n\r\nFire a SINGLE `AskUserQuestion` with these fields:\r\n\r\n- **header**: `First commune`\r\n- **question**: `Here is a summary of my first context as live agent <agent_id>. Anything I should add, or proceed to init?` (substitute `<agent_id>` from context)\r\n- **options**: exactly one option — `label: \"Proceed to init\"`, `description: \"Start the agent now with the summary above as initial context\"`\r\n- **body_addendum**: the `{first commune summary}` string you synthesize per the next bullet.\r\n\r\nNote: `AskUserQuestion`'s native free-text \"Other\" input captures additions.\r\n\r\n**Synthesizing `{first commune summary}`**: compose a 4–8 sentence summary combining two sources, in order:\r\n\r\n1. **Primary** — this Claude Code session's conversation memory: read your own session context and surface what the user and you have done so far. This IS the agent's first context. (Per Phase 33 CONTEXT D-01.)\r\n2. **Secondary** — a brief project snapshot: read `README.md`, `CLAUDE.md`, and `.planning/STATE.md` (treat any missing file silently — no error to the user). Distill current project state and progress.\r\n\r\nThe same synthesis path is used regardless of trigger (Phase 33 D-02 — FRESH-01 and FRESH-02 are not differentiated).\r\n\r\n**Handling the response**:\r\n\r\n- **\"Proceed to init\"** Run `$LIVE start <id>` (or, if Step 1 already ran, proceed in-flow). If there is any native-Other free-text addition, synthesize the user's free-text into the summary. Then — after start succeeds — use the **Write tool** to create `.claude/<id>-commune.md` with the augmented summary as its body. This is the canonical first-commune path (see `/spt:commune`): Psyche absorbs the file, which is then deleted on successful ingest.\r\n- **Cancel** (no option chosen): exit silently — matches the existing `kind:\"prompt-new\"` cancel semantics; do not re-prompt.\r\n\r\n### Drift detection (Phase 23 v1.8)\r\n\r\n`$LIVE psyche-download <id>` may emit a `<psyche-stamp/>` block (5 fields) and ALWAYS emits a `<current/>` block (live stamp values plus `commits_since` and `commits_unpulled` deltas). When `<current project>` equals `<psyche-stamp project>` AND any of `branch` / `head_sha` / `machine` differ, an HTML-comment ATTENTION SELF directive is appended instructing you to fire `AskUserQuestion`.\r\n\r\nThe directive text emitted:\r\n\r\n```text\r\n<!-- ATTENTION SELF: this project has advanced since your last commune/signoff.\r\nCompare <psyche-stamp/> against <current/> above.\r\nFire AskUserQuestion with:\r\n  header: \"Project drift\"\r\n  question: \"This project has advanced since my involvement. Should I catch up?\"\r\n  multiSelect: true\r\n  options:\r\n    - \"Observe new commits\"\r\n    - \"Skip for now\"\r\n    - \"Don't ask again\"\r\n-->\r\n```\r\n\r\nWhen you see this comment, fire `AskUserQuestion` with the header / question / multiSelect / options exactly as quoted, then dispatch on the user's selection(s):\r\n\r\n- **`Observe new commits`** → run `git log <psyche-stamp head_sha>..HEAD` to surface what changed to the user. No system action; no marker write; no commune fire.\r\n- **`Skip for now`** → no-op. The directive will re-appear on the next `$LIVE psyche-download` if drift still applies.\r\n- **`Don't ask again`** → invoke the write-side suppression subcommand:\r\n  ```bash\r\n  $LIVE suppress-drift <self_id> <project>\r\n  ```\r\n  where `<self_id>` is your own owl ID and `<project>` is the value from the `<current project=\"...\">` attribute. Subsequent psyche-downloads for the same `(self_id, project)` pair will skip the directive.\r\n\r\n**Cross-project resume (D-10):** when `<current project>` differs from `<psyche-stamp project>`, the ATTENTION SELF directive is NOT emitted (silent by design). You should still NOTICE the project mismatch by reading the two blocks, but do not prompt the user.\r\n\r\n## On message arrival\r\n\r\nFollow the same message handling protocol as `/spt:ready`. Messages arrive on TWO orthogonal paths:\r\n\r\n1. **Parse the envelope.**\r\n   - stdout carries a single `<EVENT>` line per delivery. Four shapes:\r\n     - `<EVENT type=\"msg\" from=\"<sender-id>\">body</EVENT>` — regular message; `from` attribute = sender ID.\r\n     - `<EVENT type=\"alarm\" target-time=\"<ISO-8601>\" current-time=\"<ISO-8601>\">body</EVENT>` — self-originated timed alarm.\r\n     - `<EVENT type=\"echo_commune\" from=\"<self-id>-psyche\" timestamp=\"<ISO-8601>\" note=\"<descriptor>\">body</EVENT>` — auto-fired echo-commune brief from your Psyche, emitted after a SessionStart-triggered `/clear` or `/compact` cycle. `note` carries the trigger source. Body is your context summary wrapped in a two-slice envelope: `<live-context>...</live-context>` plus (when the Psyche resolved a tracked project) `<project-context>...</project-context>`. After `<br>`-split and HTML-unescape per `/spt:ready` body-parsing rules, the two slices form a single SessionStart resume brief — absorb both as one continuous context.\r\n     - Body parsing: split on literal `<br>` to recover newlines, then HTML-unescape each fragment (`&lt;` → `<`, `&gt;` → `>`, `&quot;` → `\"`, `&amp;` → `&` **last**, to avoid double-decoding).\r\n   - **Hook path (orthogonal)**: when you are busy mid-tool-call, PreToolUse injects `<owl_messages>...</owl_messages>` XML into your tool context. Read the `from` attribute as sender ID. Same handling.\r\n2. **Reply** via `$OWL send --reply-to <sender-id>`.\r\n\r\n### Handling the `<spt-psyche-sync-prompt>` envelope\r\n\r\nWhen an `<owl_messages>` injection or an `<EVENT type=\"msg\">` body contains a `<spt-psyche-sync-prompt>` element (delivered actively to your perch on `$LIVE start`/`revive` and on a `/clear`|`/compact` boundary), it carries a self-contained `<instructions>` element. **That `<instructions>` element is authoritative** — follow it exactly, the same way you treat the `<instructions>` inside a `<spt-version-changelog>` envelope.\r\n\r\nThe instructions direct you to render an `AskUserQuestion` with EXACTLY these three options (labels verbatim, do not paraphrase):\r\n\r\n- **`Enable now`** → run `/psyche-sync-setup` to configure the private GitHub repo and enable cross-machine Psyche context sync.\r\n- **`No, never`** → the sync is marked declined; you will not be re-prompted. Acknowledge briefly and continue. (The decline is recorded automatically by the sync state machine — no manual settings edit needed.)\r\n- **`Remind me in 12h`** → defer the offer. Acknowledge briefly and continue. (The 12h cooldown is recorded automatically.)\r\n\r\nThis handler is always loaded with the skill — it is belt-and-suspenders. The embedded `<instructions>` element already carries the full directive, but this section guarantees an always-present handler so the envelope is actioned even independent of the embedded text. Do NOT reply to the `psyche-sync-prompt` pseudo-sender — it is an informational hook origin, not a real perch.\r\n\r\n---\r\n\r\n## ID Recollection (no-arg `/spt:live`)\r\n\r\nWhen the user says `/spt:live` with **no ID**, run the auto-pick flow.\r\n\r\n### Step 1: Ask the picker for a spec\r\n\r\n```bash\r\n$LIVE pick-spec\r\n```\r\n\r\nThis emits a single JSON object on stdout. Parse it and dispatch on the `kind` field.\r\n\r\n### Step 2: Dispatch on `kind`\r\n\r\n- **`kind: \"auto\"`** — exactly one offline agent in this repo's history. Run:\r\n  ```bash\r\n  $LIVE start <id>\r\n  ```\r\n  where `<id>` is the JSON's `id` field. Tell the user: *\"Auto-launching `<id>` (only known agent in this repo).\"*\r\n\r\n- **`kind: \"pick\"`** — 2+ offline agents. Fire `AskUserQuestion` using the JSON's `header`, `question`, `options`, and `body_addendum` fields verbatim. Do NOT add an explicit \"Other\" option — `AskUserQuestion` already provides a native free-text \"Other\" input; an extra option duplicates it.\r\n\r\n- **`kind: \"prompt-new\"`** — 0 offline agents. Same `AskUserQuestion` pattern, but the `options` are starter role-name suggestions and `body_addendum` lists the full starter pool. `AskUserQuestion`'s native free-text is used; do not add an explicit \"Other\" option.\r\n  - **FRESH-01: first-commune before start.** When the user picks a new id (whether from a starter option or by typing into native Other), **BEFORE** running `$LIVE start <id>`, fire the [first-commune flow](#first-commune-flow-fresh-01--fresh-02--fresh-03) — the same single `AskUserQuestion` shape (header / question / options / body_addendum) defined under Step 2's NO-CONTEXT bullet. Use the FRESH-03 verbatim template, synthesize `{first commune summary}` per the D-01 source priority, and only on `Proceed to init` proceed with `$LIVE start <chosen-id>`. On cancel: silent exit (matches existing `kind:\"prompt-new\"` cancel semantics).\r\n\r\n- **`kind: \"all-live\"`** — every known agent in this repo is currently live. Fire `AskUserQuestion` using the JSON's `header`, `question`, and `options` fields verbatim. There is NO `body_addendum` on this kind. Each option's `label` is `Fork <id>` (exactly one space after `Fork`).\r\n  - **Fork `<id>` selected**: strip the leading `Fork ` prefix (exactly 5 characters including the trailing space) to recover `<id>`. Prompt the user as plain text for the new agent id, then run `$LIVE fork <id> <new-id>`. Mirrors the existing D8 fork flow in Step 3.\r\n  - **Free-text typed into the native Other field**: route through `$LIVE pick-spec --resolve <name>` and dispatch via the Step 3 resolve table below (`in_this_repo_history` / `live` / `other_repos`) — same path as the free-text Other under `kind:\"pick\"`. Preserves the cross-repo collision guard.\r\n  - **Cancel**: terminate silently. Do NOT loop back into `pick-spec`. This is distinct from the forced-picker rule (Cancel-from-D7 / D8 / D9 in the Step 3 Cancel-handling block) — `all-live` Cancel is a clean exit signal, not a re-pick.\r\n\r\n### Step 3: Handle the user's choice\r\n\r\n- **If the user picked one of the listed options** (`label` from the JSON), run:\r\n  ```bash\r\n  $LIVE start <picked-label>\r\n  ```\r\n\r\n- **If the user typed a name into the free-text field**, resolve it first:\r\n  ```bash\r\n  $LIVE pick-spec --resolve <name>\r\n  ```\r\n  The output JSON has fields `in_this_repo_history`, `live`, and `other_repos` (an array of repo basenames). Dispatch:\r\n\r\n  | in_this_repo_history | live | other_repos | Action |\r\n  |---|---|---|---|\r\n  | true | false | (any) | **Silent reuse**: `$LIVE start <name>` |\r\n  | false | false | empty | **Fresh init**: `$LIVE start <name>` |\r\n  | false | false | non-empty | **Confirm reuse**: fire `AskUserQuestion`. Construct the body from the template `\"Agent {name} exists in other repos: {repos}. Reuse it here?\"`, where `{name}` is the resolved name (substituted) and `{repos}` is every string in the JSON `other_repos` array joined with `, ` (substituted, no omission). Options: `Reuse here` / `Cancel`. On `Reuse here` run `$LIVE start <name>`; on `Cancel` see Cancel handling below. |\r\n  | true | true | (any) | **Offer fork**: fire `AskUserQuestion` with options `Fork to new agent` / `Cancel`. On `Fork to new agent`, prompt the user for a new id, then run `$LIVE fork <name> <new-id>`. On `Cancel`, see Cancel handling below. |\r\n  | false | true | non-empty | **Refuse + re-pick**: follow Cancel handling below to fire `AskUserQuestion` (forced presentation, all three kinds covered). Before firing, prepend to the constructed `body_addendum` the template-substituted warning `\"⚠ {name} is already live in {repos} — pick something else.\\n\\n\"`, where `{name}` is the rejected name and `{repos}` is the JSON `other_repos` array joined with `, `. Do NOT skip the `AskUserQuestion` fire even if `pick-spec` returns `kind:\"auto\"` or `kind:\"prompt-new\"`. |\r\n\r\n  If the resolve JSON has an `error` field (invalid id format), tell the user the name is invalid and re-prompt.\r\n\r\n### Cancel handling (after D7 confirm or D8 fork dialog)\r\n\r\nWhen the user picks **Cancel** in any post-resolve `AskUserQuestion`, do NOT loop back into `pick-spec` directly. The Cancel is a signal that the user wants to choose a different agent. Re-invoke the picker with **forced presentation**:\r\n\r\n1. Run `$LIVE pick-spec` again to get fresh JSON.\r\n2. **Always fire `AskUserQuestion`, regardless of the returned `kind`.** Do NOT auto-launch even if `kind:\"auto\"` is returned (the user just rejected that single historical agent — auto-launching it again is exactly the bug this rule fixes). Construct the `AskUserQuestion` payload per the `kind`:\r\n   - **`kind:\"pick\"`** — use JSON's `header`, `question`, `options`, `body_addendum` verbatim (same as Step 2 normal path).\r\n   - **`kind:\"prompt-new\"`** — use JSON's `header`, `question`, `options` (starter roles), `body_addendum` verbatim (same as Step 2 normal path).\r\n   - **`kind:\"auto\"`** — synthesize an `AskUserQuestion` manually:\r\n     - `header`: `\"Choose live agent\"`\r\n     - `question`: `\"Which agent should /spt:live use?\"`\r\n     - `options`: a single option whose `label` is the JSON's `id` field\r\n     - `body_addendum`: `\"Known agent in this repo:\\n- <id>\\n\\nOr type a different name using Other.\"` (substitute `<id>` from JSON)\r\n     - Do NOT run `$LIVE start <id>` until the user explicitly selects that option in the `AskUserQuestion`.\r\n3. Process the user's choice via Step 3 dispatch as usual.\r\n\r\n**Forced picker rule:** Cancel-from-D7, Cancel-from-D8, and Refuse-D9 all share the same re-entry path — they re-fire `AskUserQuestion` and never auto-launch.\r\n\r\n### Notes\r\n\r\n- The explicit-id path (`/spt:live <id>`) bypasses this flow entirely and behaves exactly as documented in Step 1 above.\r\n\r\n---\r\n\r\n## Edge Cases\r\n\r\n- **Duplicate `/spt:live`**: Rejects with `COLLISION`. Check `/spt:list-agents` first, or use `/spt:revive`.\r\n- **Psyche process dies**: Use `/spt:revive` to restart.\r\n- **Psyche spawn failure**: Start command logs error but continues. Listener poll runs without your Psyche.\r\n- **INSIGHT messages from Psyche**: `INSIGHT ({timestamp}): {observation}` -- high-priority observation about your work. Psyche only sends INSIGHTs for contradictions between stated intentions and actions, forgotten commitments, reasoning gaps, or extended time without progress. Read carefully and adjust if warranted. If the INSIGHT seems incorrect or confused, reply to clarify so you and your Psyche stay on the same page.\r\n\r\n---\r\n\r\n## Live Agent Best Practices\r\n\r\n### Stay idle for fastest delivery\r\n\r\nMessages arrive fastest when you are **idle** (not executing a tool call) -- the background poll delivers them instantly. When you are busy, messages still arrive via the PreToolUse hook but with slight delay (next tool call boundary).\r\n\r\n- **Always launch Agent tool calls with `run_in_background: true`** when you have an active perch. Foreground agents block your poll loop entirely -- no messages can be delivered until the agent finishes.\r\n- **Launch work as background tasks** (`run_in_background: true`) when results aren't immediately needed or when the task may take longer than a few seconds to finish.\r\n- **Go idle after launching.** The idle gap is when poll-path messages get delivered instantly.\r\n- **Batch independent work into parallel background tasks** rather than sequential foreground calls.\r\n\r\n### Check background tasks first\r\n\r\nWhen your poll interjects with a new message, **before processing it**:\r\n1. Check if other background tasks have completed.\r\n2. Read completed task output (especially `« spt event »` polls from subagents).\r\n3. Then process the new message.\r\n\r\n- **Read background task output directly — no `sleep` prefix.** To inspect a completed or in-progress background task, call the Read tool on its output file. Do NOT chain `sleep N && <read>`: the Bash tool blocks sleeps ≥2s chained before other commands, and background-task stdout is flushed promptly, so a plain Read picks up whatever has been written.\r\n\n\nARGUMENTS: ling"}]},"isMeta":true,"uuid":"74e78cc4-708b-49cf-8421-23dab74cc13a","timestamp":"2026-06-03T23:00:22.392Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"cd1735d7-d2a9-4a8b-a692-1c63ecffbdf1","isSidechain":false,"attachment":{"type":"skill_listing","content":"- autoplan: Auto-review pipeline — reads the full CEO, design, eng, and DX review skills from disk\nand runs them sequentially with auto-decisions using 6 decision principles. Surfaces\ntaste decisions (close approaches, borderline scope, codex disagreements) at a final\napproval gate. One command, fully reviewed plan out.\nUse when asked to \"auto review\", \"autoplan\", \"run all reviews\", \"review this plan\nautomatically\", or \"make the decisions for me\".\nProactively suggest when the user has a plan file and wants to run the full review\ngauntlet without answering 15-30 intermediate questions. (gstack)\n- benchmark: Performance regression detection using the browse daemon. Establishes\nbaselines for page load times, Core Web Vitals, and resource sizes.\nCompares before/after on every PR. Tracks performance trends over time.\nUse when: \"performance\", \"benchmark\", \"page speed\", \"lighthouse\", \"web vitals\",\n\"bundle size\", \"load time\". (gstack)\n- browse: Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with\nelements, verify page state, diff before/after actions, take annotated screenshots, check\nresponsive layouts, test forms and uploads, handle dialogs, and assert element states.\n~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a\nuser flow, or file a bug with evidence. Use when asked to \"open in browser\", \"test the\nsite\", \"take a screenshot\", or \"dogfood this\". (gstack)\n- canary: Post-deploy canary monitoring. Watches the live app for console errors,\nperformance regressions, and page failures using the browse daemon. Takes\nperiodic screenshots, compares against pre-deploy baselines, and alerts\non anomalies. Use when: \"monitor deploy\", \"canary\", \"post-deploy check\",\n\"watch production\", \"verify deploy\". (gstack)\n- careful: Safety guardrails for destructive commands. Warns before rm -rf, DROP TABLE,\nforce-push, git reset --hard, kubectl delete, and similar destructive operations.\nUser can override each warning. Use when touching prod, debugging live systems,\nor working in a shared environment. Use when asked to \"be careful\", \"safety mode\",\n\"prod mode\", or \"careful mode\". (gstack)\n- caveman: Ultra-compressed communication mode. Cuts token usage ~75% by dropping filler, articles, and pleasantries while keeping full technical accuracy. Use when user says \"caveman mode\", \"talk like caveman\", \"use caveman\", \"less tokens\", \"be brief\", or invokes /caveman.\n- ccs-delegation: Auto-activate CCS CLI delegation for deterministic tasks. Parses user input, auto-selects optimal profile (glm/kimi/custom) from ~/.ccs/config.json, enhances prompts with context, executes via `ccs {profile} -p \"task\"` or `ccs {profile}:continue`, and reports results. Triggers on \"use ccs [task]\" patterns, typo/test/refactor keywords. Excludes complex architecture, security-critical code, performance optimization, breaking changes.\n- checkpoint: Save and resume working state checkpoints. Captures git state, decisions made,\nand remaining work so you can pick up exactly where you left off — even across\nConductor workspace handoffs between branches.\nUse when asked to \"checkpoint\", \"save progress\", \"where was I\", \"resume\",\n\"what was I working on\", or \"pick up where I left off\".\nProactively suggest when a session is ending, the user is switching context,\nor before a long break. (gstack)\n- codex: OpenAI Codex CLI wrapper — three modes. Code review: independent diff review via\ncodex review with pass/fail gate. Challenge: adversarial mode that tries to break\nyour code. Consult: ask codex anything with session continuity for follow-ups.\nThe \"200 IQ autistic developer\" second opinion. Use when asked to \"codex review\",\n\"codex challenge\", \"ask codex\", \"second opinion\", or \"consult codex\". (gstack)\n- connect-chrome: Launch GStack Browser — AI-controlled Chromium with the sidebar extension baked in.\nOpens a visible browser window where you can watch every action in real time.\nThe sidebar shows a live activity feed and chat. Anti-bot stealth built in.\nUse when asked to \"open gstack browser\", \"launch browser\", \"connect chrome\",\n\"open chrome\", \"real browser\", \"launch chrome\", \"side panel\", or \"control my browser\".\n- cso: Chief Security Officer mode. Infrastructure-first security audit: secrets archaeology,\ndependency supply chain, CI/CD pipeline security, LLM/AI security, skill supply chain\nscanning, plus OWASP Top 10, STRIDE threat modeling, and active verification.\nTwo modes: daily (zero-noise, 8/10 confidence gate) and comprehensive (monthly deep\nscan, 2/10 bar). Trend tracking across audit runs.\nUse when: \"security audit\", \"threat model\", \"pentest review\", \"OWASP\", \"CSO review\". (gstack)\n- design-consultation: Design consultation: understands your product, researches the landscape, proposes a\ncomplete design system (aesthetic, typography, color, layout, spacing, motion), and\ngenerates font+color preview pages. Creates DESIGN.md as your project's design source\nof truth. For existing sites, use /plan-design-review to infer the system instead.\nUse when asked to \"design system\", \"brand guidelines\", or \"create DESIGN.md\".\nProactively suggest when starting a new project's UI with no existing\ndesign system or DESIGN.md. (gstack)\n- design-html: Design finalization: generates production-quality Pretext-native HTML/CSS.\nWorks with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review,\ndesign review context from /plan-design-review, or from scratch with a user\ndescription. Text actually reflows, heights are computed, layouts are dynamic.\n30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns\nfor each design type. Use when: \"finalize this design\", \"turn this into HTML\",\n\"build me a page\", \"implement this design\", or after any planning skill.\nProactively suggest when user has approved a design or has a plan ready. (gstack)\n- design-review: Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems,\nAI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues\nin source code, committing each fix atomically and re-verifying with before/after\nscreenshots. For plan-mode design review (before implementation), use /plan-design-review.\nUse when asked to \"audit the design\", \"visual QA\", \"check if it looks good\", or \"design polish\".\nProactively suggest when the user mentions visual inconsistencies or\nwants to polish the look of a live site. (gstack)\n- design-shotgun: Design shotgun: generate multiple AI design variants, open a comparison board,\ncollect structured feedback, and iterate. Standalone design exploration you can\nrun anytime. Use when: \"explore designs\", \"show me options\", \"design variants\",\n\"visual brainstorm\", or \"I don't like how this looks\".\nProactively suggest when the user describes a UI feature but hasn't seen\nwhat it could look like. (gstack)\n- devex-review: Live developer experience audit. Uses the browse tool to actually TEST the\ndeveloper experience: navigates docs, tries the getting started flow, times\nTTHW, screenshots error messages, evaluates CLI help text. Produces a DX\nscorecard with evidence. Compares against /plan-devex-review scores if they\nexist (the boomerang: plan said 3 minutes, reality says 8). Use when asked to\n\"test the DX\", \"DX audit\", \"developer experience test\", or \"try the\nonboarding\". Proactively suggest after shipping a developer-facing feature. (gstack)\n- diagnose: Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says \"diagnose this\" / \"debug this\", reports a bug, says something is broken/throwing/failing, or describes a performance regression.\n- document-release: Post-ship documentation update. Reads all project docs, cross-references the\ndiff, updates README/ARCHITECTURE/CONTRIBUTING/CLAUDE.md to match what shipped,\npolishes CHANGELOG voice, cleans up TODOS, and optionally bumps VERSION. Use when\nasked to \"update the docs\", \"sync documentation\", or \"post-ship docs\".\nProactively suggest after a PR is merged or code is shipped. (gstack)\n- find-skills: Helps users discover and install agent skills when they ask questions like \"how do I do X\", \"find a skill for X\", \"is there a skill that can...\", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.\n- freeze: Restrict file edits to a specific directory for the session. Blocks Edit and\nWrite outside the allowed path. Use when debugging to prevent accidentally\n\"fixing\" unrelated code, or when you want to scope changes to one module.\nUse when asked to \"freeze\", \"restrict edits\", \"only edit this folder\",\nor \"lock down edits\". (gstack)\n- grill-me: Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions \"grill me\".\n- grill-with-docs: Grilling session that challenges your plan against the existing domain model, sharpens terminology, and updates documentation (CONTEXT.md, ADRs) inline as decisions crystallise. Use when user wants to stress-test a plan against their project's language and documented decisions.\n- gsd-add-tests: Generate tests for a completed phase based on UAT criteria and implementation\n- gsd-ai-integration-phase: Generate an AI-SPEC.md design contract for phases that involve building AI systems.\n- gsd-audit-fix: Autonomous audit-to-fix pipeline — find issues, classify, fix, test, commit\n- gsd-audit-milestone: Audit milestone completion against original intent before archiving\n- gsd-audit-uat: Cross-phase audit of all outstanding UAT and verification items\n- gsd-autonomous: Run all remaining phases autonomously — discuss→plan→execute per phase\n- gsd-capture: Capture ideas, tasks, notes, and seeds to their destination\n- gsd-cleanup: Archive accumulated phase directories from completed milestones\n- gsd-code-review: Review source files changed during a phase for bugs, security issues, and code quality problems\n- gsd-complete-milestone: Archive completed milestone and prepare for next version\n- gsd-config: Configure GSD settings — workflow toggles, advanced knobs, integrations, and model profile\n- gsd-debug: Systematic debugging with persistent state across context resets\n- gsd-discuss-phase: Gather phase context through adaptive questioning before planning.\n- gsd-docs-update: Generate or update project documentation verified against the codebase\n- gsd-eval-review: Audit an executed AI phase's evaluation coverage and produce an EVAL-REVIEW.md remediation plan.\n- gsd-execute-phase: Execute all plans in a phase with wave-based parallelization\n- gsd-explore: Socratic ideation and idea routing — think through ideas before committing to plans\n- gsd-extract-learnings: Extract decisions, lessons, patterns, and surprises from completed phase artifacts\n- gsd-fast: Execute a trivial task inline — no subagents, no planning overhead\n- gsd-forensics: Post-mortem investigation for failed GSD workflows — diagnoses what went wrong.\n- gsd-graphify: Build, query, and inspect the project knowledge graph in .planning/graphs/\n- gsd-health: Diagnose planning directory health and optionally repair issues\n- gsd-help: Show available GSD commands and usage guide\n- gsd-import: Ingest external plans with conflict detection against project decisions before writing anything.\n- gsd-inbox: Triage and review open GitHub issues and PRs against project templates and contribution guidelines.\n- gsd-ingest-docs: Bootstrap or merge a .planning/ setup from existing ADRs, PRDs, SPECs, and docs in a repo.\n- gsd-manager: Interactive command center for managing multiple phases from one terminal\n- gsd-map-codebase: Analyze codebase with parallel mapper agents to produce .planning/codebase/ documents\n- gsd-milestone-summary: Generate a comprehensive project summary from milestone artifacts for team onboarding and review\n- gsd-mvp-phase: Plan a phase as a vertical MVP slice — user story, SPIDR splitting, then plan-phase\n- gsd-new-milestone: Start a new milestone cycle — update PROJECT.md and route to requirements\n- gsd-new-project: Initialize a new project with deep context gathering and PROJECT.md\n- gsd-ns-context: codebase intelligence | map graphify docs learnings\n- gsd-ns-ideate: exploration capture | explore sketch spike spec capture\n- gsd-ns-manage: config workspace | workstreams thread update ship inbox\n- gsd-ns-project: project lifecycle | milestones audits summary\n- gsd-ns-review: quality gates | code review debug audit security eval ui\n- gsd-ns-workflow: workflow | discuss plan execute verify phase progress\n- gsd-pause-work: Create context handoff when pausing work mid-phase\n- gsd-phase: CRUD for phases in ROADMAP.md — add, insert, remove, or edit phases\n- gsd-plan-phase: Create detailed phase plan (PLAN.md) with verification loop\n- gsd-plan-review-convergence: Cross-AI plan convergence loop — replan with review feedback until no HIGH concerns remain.\n- gsd-pr-branch: Create a clean PR branch by filtering out .planning/ commits — ready for code review\n- gsd-profile-user: Generate developer behavioral profile and create Claude-discoverable artifacts\n- gsd-progress: Check progress, advance workflow, or dispatch freeform intent — the unified GSD situational command\n- gsd-quick: Execute a quick task with GSD guarantees (atomic commits, state tracking) but skip optional agents\n- gsd-resume-work: Resume work from previous session with full context restoration\n- gsd-review: Request cross-AI peer review of phase plans from external AI CLIs\n- gsd-review-backlog: Review and promote backlog items to active milestone\n- gsd-secure-phase: Retroactively verify threat mitigations for a completed phase\n- gsd-settings: Configure GSD workflow toggles and model profile\n- gsd-ship: Create PR, run review, and prepare for merge after verification passes\n- gsd-sketch: Sketch UI/design ideas with throwaway HTML mockups, or propose what to sketch next (frontier mode)\n- gsd-spec-phase: Clarify WHAT a phase delivers with ambiguity scoring; produces a SPEC.md before discuss-phase.\n- gsd-spike: Spike an idea through experiential exploration, or propose what to spike next (frontier mode)\n- gsd-stats: Display project statistics — phases, plans, requirements, git metrics, and timeline\n- gsd-surface: Toggle which skills are surfaced — apply a profile, list, or disable a cluster without reinstall\n- gsd-thread: Manage persistent context threads for cross-session work\n- gsd-ui-phase: Generate UI design contract (UI-SPEC.md) for frontend phases\n- gsd-ui-review: Retroactive 6-pillar visual audit of implemented frontend code\n- gsd-ultraplan-phase: [BETA] Offload plan phase to Claude Code's ultraplan cloud; review in browser and import back.\n- gsd-undo: Safe git revert. Roll back phase or plan commits using the phase manifest with dependency checks.\n- gsd-update: Update GSD to latest version with changelog display\n- gsd-validate-phase: Retroactively audit and fill Nyquist validation gaps for a completed phase\n- gsd-verify-work: Validate built features through conversational UAT\n- gsd-workspace: Manage GSD workspaces — create, list, or remove isolated workspace environments\n- gsd-workstreams: Manage parallel workstreams — list, create, switch, status, progress, complete, and resume\n- gstack: Fast headless browser for QA testing and site dogfooding. Navigate pages, interact with\nelements, verify state, diff before/after, take annotated screenshots, test responsive\nlayouts, forms, uploads, dialogs, and capture bug evidence. Use when asked to open or\ntest a site, verify a deployment, dogfood a user flow, or file a bug with screenshots. (gstack)\n- gstack-upgrade: Upgrade gstack to the latest version. Detects global vs vendored install,\nruns the upgrade, and shows what's new. Use when asked to \"upgrade gstack\",\n\"update gstack\", or \"get latest version\".\n- guard: Full safety mode: destructive command warnings + directory-scoped edits.\nCombines /careful (warns before rm -rf, DROP TABLE, force-push, etc.) with\n/freeze (blocks edits outside a specified directory). Use for maximum safety\nwhen touching prod or debugging live systems. Use when asked to \"guard mode\",\n\"full safety\", \"lock it down\", or \"maximum safety\". (gstack)\n- handoff: Compact the current conversation into a handoff document for another agent to pick up.\n- health: Code quality dashboard. Wraps existing project tools (type checker, linter,\ntest runner, dead code detector, shell linter), computes a weighted composite\n0-10 score, and tracks trends over time. Use when: \"health check\",\n\"code quality\", \"how healthy is the codebase\", \"run all checks\",\n\"quality score\". (gstack)\n- improve-codebase-architecture: Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.\n- investigate: Systematic debugging with root cause investigation. Four phases: investigate,\nanalyze, hypothesize, implement. Iron Law: no fixes without root cause.\nUse when asked to \"debug this\", \"fix this bug\", \"why is this broken\",\n\"investigate this error\", or \"root cause analysis\".\nProactively invoke this skill (do NOT debug directly) when the user reports\nerrors, 500 errors, stack traces, unexpected behavior, \"it was working\nyesterday\", or is troubleshooting why something stopped working. (gstack)\n- land-and-deploy: Land and deploy workflow. Merges the PR, waits for CI and deploy,\nverifies production health via canary checks. Takes over after /ship\ncreates the PR. Use when: \"merge\", \"land\", \"deploy\", \"merge and verify\",\n\"land it\", \"ship it to production\". (gstack)\n- learn: Manage project learnings. Review, search, prune, and export what gstack\nhas learned across sessions. Use when asked to \"what have we learned\",\n\"show learnings\", \"prune stale learnings\", or \"export learnings\".\nProactively suggest when the user asks about past patterns or wonders\n\"didn't we fix this before?\"\n- mux-send: Send keystrokes to a psmux terminal session. Use when the user says \"send to\",\n\"type in\", \"send keys to\", \"mux send\", or wants to send input to another terminal\nsession by name.\n- office-hours: YC Office Hours — two modes. Startup mode: six forcing questions that expose\ndemand reality, status quo, desperate specificity, narrowest wedge, observation,\nand future-fit. Builder mode: design thinking brainstorming for side projects,\nhackathons, learning, and open source. Saves a design doc.\nUse when asked to \"brainstorm this\", \"I have an idea\", \"help me think through\nthis\", \"office hours\", or \"is this worth building\".\nProactively invoke this skill (do NOT answer directly) when the user describes\na new product idea, asks whether something is worth building, wants to think\nthrough design decisions for something that doesn't exist yet, or is exploring\na concept before any code is written.\nUse before /plan-ceo-review or /plan-eng-review. (gstack)\n- open-gstack-browser: Launch GStack Browser — AI-controlled Chromium with the sidebar extension baked in.\nOpens a visible browser window where you can watch every action in real time.\nThe sidebar shows a live activity feed and chat. Anti-bot stealth built in.\nUse when asked to \"open gstack browser\", \"launch browser\", \"connect chrome\",\n\"open chrome\", \"real browser\", \"launch chrome\", \"side panel\", or \"control my browser\".\n- pair-agent: Pair a remote AI agent with your browser. One command generates a setup key and\nprints instructions the other agent can follow to connect. Works with OpenClaw,\nHermes, Codex, Cursor, or any agent that can make HTTP requests. The remote agent\ngets its own tab with scoped access (read+write by default, admin on request).\nUse when asked to \"pair agent\", \"connect agent\", \"share browser\", \"remote browser\",\n\"let another agent use my browser\", or \"give browser access\". (gstack)\n- plan-ceo-review: CEO/founder-mode plan review. Rethink the problem, find the 10-star product,\nchallenge premises, expand scope when it creates a better product. Four modes:\nSCOPE EXPANSION (dream big), SELECTIVE EXPANSION (hold scope + cherry-pick\nexpansions), HOLD SCOPE (maximum rigor), SCOPE REDUCTION (strip to essentials).\nUse when asked to \"think bigger\", \"expand scope\", \"strategy review\", \"rethink this\",\nor \"is this ambitious enough\".\nProactively suggest when the user is questioning scope or ambition of a plan,\nor when the plan feels like it could be thinking bigger. (gstack)\n- plan-design-review: Designer's eye plan review — interactive, like CEO and Eng review.\nRates each design dimension 0-10, explains what would make it a 10,\nthen fixes the plan to get there. Works in plan mode. For live site\nvisual audits, use /design-review. Use when asked to \"review the design plan\"\nor \"design critique\".\nProactively suggest when the user has a plan with UI/UX components that\nshould be reviewed before implementation. (gstack)\n- plan-devex-review: Interactive developer experience plan review. Explores developer personas,\nbenchmarks against competitors, designs magical moments, and traces friction\npoints before scoring. Three modes: DX EXPANSION (competitive advantage),\nDX POLISH (bulletproof every touchpoint), DX TRIAGE (critical gaps only).\nUse when asked to \"DX review\", \"developer experience audit\", \"devex review\",\nor \"API design review\".\nProactively suggest when the user has a plan for developer-facing products\n(APIs, CLIs, SDKs, libraries, platforms, docs). (gstack)\n- plan-eng-review: Eng manager-mode plan review. Lock in the execution plan — architecture,\ndata flow, diagrams, edge cases, test coverage, performance. Walks through\nissues interactively with opinionated recommendations. Use when asked to\n\"review the architecture\", \"engineering review\", or \"lock in the plan\".\nProactively suggest when the user has a plan or design doc and is about to\nstart coding — to catch architecture issues before implementation. (gstack)\n- propose-issue: Challenge an issue statement before fixing it. Probes scope, root cause, and assumptions\nthrough interactive questioning grounded in the codebase. Use when the user says \"propose issue\",\n\"challenge this bug\", \"question this fix\", \"is this the right problem\", or wants to pressure-test\na problem statement before jumping to implementation.\n- qa: Systematically QA test a web application and fix bugs found. Runs QA testing,\nthen iteratively fixes bugs in source code, committing each fix atomically and\nre-verifying. Use when asked to \"qa\", \"QA\", \"test this site\", \"find bugs\",\n\"test and fix\", or \"fix what's broken\".\nProactively suggest when the user says a feature is ready for testing\nor asks \"does this work?\". Three tiers: Quick (critical/high only),\nStandard (+ medium), Exhaustive (+ cosmetic). Produces before/after health scores,\nfix evidence, and a ship-readiness summary. For report-only mode, use /qa-only. (gstack)\n- qa-only: Report-only QA testing. Systematically tests a web application and produces a\nstructured report with health score, screenshots, and repro steps — but never\nfixes anything. Use when asked to \"just report bugs\", \"qa report only\", or\n\"test but don't fix\". For the full test-fix-verify loop, use /qa instead.\nProactively suggest when the user wants a bug report without any code changes. (gstack)\n- retro: Weekly engineering retrospective. Analyzes commit history, work patterns,\nand code quality metrics with persistent history and trend tracking.\nTeam-aware: breaks down per-person contributions with praise and growth areas.\nUse when asked to \"weekly retro\", \"what did we ship\", or \"engineering retrospective\".\nProactively suggest at the end of a work week or sprint. (gstack)\n- review: Pre-landing PR review. Analyzes diff against the base branch for SQL safety, LLM trust\nboundary violations, conditional side effects, and other structural issues. Use when\nasked to \"review this PR\", \"code review\", \"pre-landing review\", or \"check my diff\".\nProactively suggest when the user is about to merge or land code changes. (gstack)\n- screenshot-capture: Capture, process, and analyze screenshots of any running application on Windows 10/11. Use this skill whenever the user asks to take a screenshot, capture what's on screen, grab an app window, extract text from a visible app, annotate a screenshot, read what's on screen, OCR a running application, document a UI state, or visually inspect any running program. Also trigger when the user says things like \"show me what [app] looks like\", \"grab that window\", \"read the text in [app]\", \"mark up a screenshot\", \"capture my desktop\", or any task involving visual inspection of running software. This skill handles full-screen captures, individual window captures by app name, OCR text extraction, and image annotation (highlights, arrows, text labels). Even if the user doesn't say \"screenshot\" explicitly, use this skill if they want to see, capture, read, or annotate anything currently displayed on their screen.\n- self-clear: Clear the calling agent's own Claude Code context with /clear, then re-seed it with a user note so it wakes and resumes work after the wipe. Use when the user says \"self-clear\", \"/self-clear\", \"clear myself\", \"clear and continue\", or \"reset my context and keep going\".\n- setup-browser-cookies: Import cookies from your real Chromium browser into the headless browse session.\nOpens an interactive picker UI where you select which cookie domains to import.\nUse before QA testing authenticated pages. Use when asked to \"import cookies\",\n\"login to the site\", or \"authenticate the browser\". (gstack)\n- setup-deploy: Configure deployment settings for /land-and-deploy. Detects your deploy\nplatform (Fly.io, Render, Vercel, Netlify, Heroku, GitHub Actions, custom),\nproduction URL, health check endpoints, and deploy status commands. Writes\nthe configuration to CLAUDE.md so all future deploys are automatic.\nUse when: \"setup deploy\", \"configure deployment\", \"set up land-and-deploy\",\n\"how do I deploy with gstack\", \"add deploy config\".\n- ship: Ship workflow: detect + merge base branch, run tests, review diff, bump VERSION,\nupdate CHANGELOG, commit, push, create PR. Use when asked to \"ship\", \"deploy\",\n\"push to main\", \"create a PR\", \"merge and push\", or \"get it deployed\".\nProactively invoke this skill (do NOT push/PR directly) when the user says code\nis ready, asks about deploying, wants to push code up, or asks to create a PR. (gstack)\n- to-prd: Turn the current conversation context into a PRD and publish it to the project issue tracker. Use when user wants to create a PRD from the current context.\n- trace: Find old conversations in Claude Code session history. Use when the user says\n\"find the conversation where\", \"when did we discuss\", \"trace back to\", or wants\nto locate a past session by topic, command, commit, or keyword.\n- traceable-reqs: traceable-reqs\n- unfreeze: Clear the freeze boundary set by /freeze, allowing edits to all directories\nagain. Use when you want to widen edit scope without ending the session.\nUse when asked to \"unfreeze\", \"unlock edits\", \"remove freeze\", or\n\"allow all edits\". (gstack)\n- win-marketplace-add: Add a plugin marketplace on Windows, bypassing the EBUSY rename bug. Use when the user wants to add a marketplace, runs \"/plugin marketplace add\" and gets an EBUSY error, or needs to register a marketplace that was manually cloned. Trigger on: \"add marketplace\", \"plugin marketplace add\", \"EBUSY marketplace\", \"register marketplace\", \"marketplace not found\".\n- write-a-skill: Create new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.\n- ccs: Delegate task with intelligent profile selection [AUTO ENHANCE]\n- ccs:continue: Continue last CCS delegation session [AUTO ENHANCE]\n- deep-research: Deep research harness — fan-out web searches, fetch sources, adversarially verify claims, synthesize a cited report. - When the user wants a deep, multi-source, fact-checked research report on any topic. BEFORE invoking, check if the question is specific enough to research directly — if underspecified (e.g., \"what car to buy\" without budget/use-case/region), ask 2-3 clarifying questions to narrow scope. Then pass the refined question as args, weaving the answers in.\n- frontend-design:frontend-design: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.\n- spt:clear-psyche: Clear stored Psyche context. Use when the user says \"clear psyche\",\n\"reset psyche context\", or wants to wipe a Psyche's saved state.\n- spt:commune: Send a communal update to your Psyche. Use when the user says \"commune\",\n\"update psyche\", or wants to sync context with their Psyche companion.\n- spt:force-stop: Force-stop an SPT agent -- ready agent or live agent (with its\nPsyche). Use when the user says \"stop listening\", \"stop owl\", \"kill live\nagent\", \"force stop\", \"tear down perch\", or \"immediately terminate\".\nSession-aware: a live session (or a target with `live:true` in info.json)\nroutes through `$LIVE stop` (3-step kill including Psyche teardown); a\nready agent routes through `$OWL stop`.\n- spt:list-agents: Unified listing for SPT agents -- ready agents, live agents, and Psyche\nprocesses. Use when the user says \"list agents\", \"who's live\", \"who's\nlistening\", \"show psyches\", \"show active listeners\", or wants a roster of\nactive perches. Session-aware: defaults to live agents in a live session,\nready agents otherwise. Pass `--psyches` to list Psyche processes\ninstead.\n- spt:live: Run a live agent session. For past sessions, restores a summarized context.\n\nEXPLICIT START phrases (route to /spt:live <id>):\n- \"live as\"\n- \"start live\"\n- \"go live\"\n- \"start a live agent\"\n\nAUTO-RESUME phrases (route to /spt:live --auto, resumes most-recently-active live agent):\n- continue live work\n- resume live work\n- continue live agent\n- resume live agent\n- live agent continue\n- live agent resume\n- live work continue\n- live work resume\n\nDoes NOT route here (too ambiguous — require BOTH \"live\" AND (\"agent\" or \"work\")):\n- \"keep going\"\n- \"resume work\"\n- \"continue\" (bare)\n- spt:new-alarm: Schedule a one-shot timed alarm delivered as TIMED PULSE. Use when the user\nsays \"remind me\", \"check back in\", \"set an alarm\", \"wake me when\", or wants a\ndelayed notification.\n- spt:psyche-sync-setup: Enable cross-machine Psyche context sync via a private GitHub repo\n(spt-agent-storage). Drives install + auth checks for the `gh` CLI,\ncreates the repo via `gh repo create --private`, wires it as the\n`origin` remote for every existing agent/project worktree, and\nseeds the remote with `git push --all`. Idempotent — running again\nwhen already enabled reports current status.\n\nUse when the user says \"enable cross-machine sync\", \"set up psyche\nsync\", \"back up my agent context to GitHub\", or runs the skill\ndirectly via /spt:psyche-sync-setup.\n- spt:ready: Enable inter-agent messaging for the current session.\nUse when the user says \"listen as\", \"ready as\", or wants to receive inter-agent messages.\n- spt:revive: Restart a live agent with new generation. Use when the user says \"revive\",\n\"restart live agent\", or wants to refresh a live agent's session.\n- spt:send: Send a message to another SPT agent. Use when the user says \"send to\",\n\"message\", \"tell <agent>\", or wants to communicate with another agent.\n- spt:signoff: Graceful live agent shutdown with final context summary. Use when the user\nsays \"sign off\", \"graceful stop\", or wants to cleanly end a live session.\n- spt:whoami: Check which owl agent belongs to the current session. Use when the user asks\n\"which agent am I?\", \"what's my owl name?\", or when you need to discover your\nown perch identity.\n- caveman:caveman: Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says \"caveman mode\", \"talk like caveman\", \"use caveman\", \"less tokens\", \"be brief\", or invokes /caveman. Also auto-triggers when token efficiency is requested.\n- caveman:caveman-commit: Ultra-compressed commit message generator. Cuts noise from commit messages while preserving intent and reasoning. Conventional Commits format. Subject ≤50 chars, body only when \"why\" isn't obvious. Use when user says \"write a commit\", \"commit message\", \"generate commit\", \"/commit\", or invokes /caveman-commit. Auto-triggers when staging changes.\n- caveman:caveman-help: Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, \"caveman help\", \"what caveman commands\", \"how do I use caveman\".\n- caveman:caveman-review: Ultra-compressed code review comments. Cuts noise from PR feedback while preserving the actionable signal. Each comment is one line: location, problem, fix. Use when user says \"review this PR\", \"code review\", \"review the diff\", \"/review\", or invokes /caveman-review. Auto-triggers when reviewing pull requests.\n- caveman:compress: Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format to save input tokens. Preserves all technical substance, code, URLs, and structure. Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md. Trigger: /caveman:compress <filepath> or \"compress memory file\"\n- everything:search: Instantly search files and folders on Windows via voidtools Everything 1.5a HTTP JSON API. Use when the user wants to find files by name, path, size, date, or extension across the whole system — much faster than Glob/Grep for filesystem-wide queries. Triggers on \"find file\", \"where is\", \"locate\", \"search my drive\", \"find all .ext files\", \"everything search\".\n- update-config: Use this skill to configure the Claude Code harness via settings.json. Automated behaviors (\"from now on when X\", \"each time X\", \"whenever X\", \"before/after X\") require hooks configured in settings.json - the harness executes these, not Claude, so memory/preferences cannot fulfill them. Also use for: permissions (\"allow X\", \"add permission\", \"move permission to\"), env vars (\"set X=Y\"), hook troubleshooting, or any changes to settings.json/settings.local.json files. Examples: \"allow npm commands\", \"add bq permission to global settings\", \"move permission to user settings\", \"set DEBUG=true\", \"when claude stops show X\". For simple settings like theme/model, suggest the /config command.\n- keybindings-help: Use when the user wants to customize keyboard shortcuts, rebind keys, add chord bindings, or modify ~/.claude/keybindings.json. Examples: \"rebind ctrl+s\", \"add a chord shortcut\", \"change the submit key\", \"customize keybindings\".\n- verify: Verify that a code change actually does what it's supposed to by running the app and observing behavior. Use when asked to verify a PR, confirm a fix works, test a change manually, check that a feature works, or validate local changes before pushing.\n- code-review: Review the current diff for correctness bugs and reuse/simplification/efficiency cleanups at the given effort level (low/medium: fewer, high-confidence findings; high→max: broader coverage, may include uncertain findings; ultra: deep multi-agent review in the cloud). Pass --comment to post findings as inline PR comments, or --fix to apply the findings to the working tree after the review.\n- simplify: Review the changed code for reuse, simplification, efficiency, and altitude cleanups, then apply the fixes. Quality only — it does not hunt for bugs; use /code-review for that.\n- fewer-permission-prompts: Scan your transcripts for common read-only Bash and MCP tool calls, then add a prioritized allowlist to project .claude/settings.json to reduce permission prompts.\n- loop: Run a prompt or slash command on a recurring interval (e.g. /loop 5m /foo). Omit the interval to let the model self-pace. - When the user wants to set up a recurring task, poll for status, or run something repeatedly on an interval (e.g. \"check the deploy every 5 minutes\", \"keep running /babysit-prs\"). Do NOT invoke for one-off tasks.\n- schedule: Create, update, list, or run scheduled remote agents (routines) that execute on a cron schedule. - When the user wants to schedule a recurring remote agent, set up automated tasks, create a cron job for Claude Code, or manage their scheduled agents/routines. Also use when the user wants a one-time scheduled run (\"run this once at 3pm\", \"remind me to check X tomorrow\").\n- claude-api: Build, debug, and optimize Claude API / Anthropic SDK apps. Apps built with this skill should include prompt caching. Also handles migrating existing Claude API code between Claude model versions (4.5 → 4.6, 4.6 → 4.7, retired-model replacements).\nTRIGGER when: code imports `anthropic`/`@anthropic-ai/sdk`; user asks for the Claude API, Anthropic SDK, or Managed Agents; user adds/modifies/tunes a Claude feature (caching, thinking, compaction, tool use, batch, files, citations, memory) or model (Opus/Sonnet/Haiku) in a file; questions about prompt caching / cache hit rate in an Anthropic SDK project.\nSKIP: file imports `openai`/other-provider SDK, filename like `*-openai.py`/`*-generic.py`, provider-neutral code, general programming/ML.\n- run: Launch and drive this project's app to see a change working. 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{"parentUuid":"9830679d-6496-4a8d-b1c6-2497b943b0d9","isSidechain":false,"promptId":"da32bdf7-d0df-4b3c-935a-4d5074745d96","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012ffE9tpybxvECSz8b5F6Z3","type":"tool_result","content":"<current machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"a9091124c5166e32ca35ae580849b3df95c665b6\" head_subject=\"docs(phase-07): verification gaps_found + locked gap-closure decisions\" commits_since=\"0\" commits_unpulled=\"0\"/>\n## Status\nActive. Generation 1. Time: 2026-05-24T06:50Z.\n\n## Session Summary\n- Fresh spin-up of `ling` on SPT v1.11.13 in `claude_skill_owl` project\n- Initialized engineering skills infrastructure via `/setup-matt-pocock-skills`\n  - Issue tracker: GitHub (SaberMage/claude_skill_owl) via `gh` CLI\n  - Triage labels: canonical defaults\n  - Domain docs: single-context layout\n  - Wrote `CLAUDE.md` (Agent skills block) + 3 docs files in `docs/agents/`\n- Ready for next phase of work on skill development\n\n## Current Focus\nInit complete. Awaiting next instructions for `claude_skill_owl` development.\n\n## Tracked Intentions\nNone yet beyond setup.","is_error":false}]},"uuid":"4069901e-1f0f-49d7-b6f7-e87dd066c996","timestamp":"2026-06-03T23:00:36.781Z","toolUseResult":{"stdout":"<current machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"a9091124c5166e32ca35ae580849b3df95c665b6\" head_subject=\"docs(phase-07): verification gaps_found + locked gap-closure decisions\" commits_since=\"0\" commits_unpulled=\"0\"/>\n## Status\nActive. Generation 1. Time: 2026-05-24T06:50Z.\n\n## Session Summary\n- Fresh spin-up of `ling` on SPT v1.11.13 in `claude_skill_owl` project\n- Initialized engineering skills infrastructure via `/setup-matt-pocock-skills`\n  - Issue tracker: GitHub (SaberMage/claude_skill_owl) via `gh` CLI\n  - Triage labels: canonical defaults\n  - Domain docs: single-context layout\n  - Wrote `CLAUDE.md` (Agent skills block) + 3 docs files in `docs/agents/`\n- Ready for next phase of work on skill development\n\n## Current Focus\nInit complete. Awaiting next instructions for `claude_skill_owl` development.\n\n## Tracked Intentions\nNone yet beyond setup.","stderr":"","interrupted":false,"isImage":false,"noOutputExpected":false},"sourceToolAssistantUUID":"9830679d-6496-4a8d-b1c6-2497b943b0d9","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"4cd49c99-c3e3-465b-9312-2e2b6b39c5d2","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01AP45pGPHqAEbx99jgg1LxE","type":"message","role":"assistant","content":[{"type":"text","text":"Live. `ling` gen 1 up.\n\n**Cross-project note:** ling Psyche context from different repo — `claude_skill_owl` (skill dev, init work). This repo = **rebno**. Prior focus (\"Init complete, awaiting instructions for claude_skill_owl dev\") not relevant here.\n\nRepo state clean: `main` @ `a909112`, 0 commits behind.\n\nWhat ling work on in rebno?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":511,"cache_read_input_tokens":63752,"output_tokens":566,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":511,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":566,"cache_read_input_tokens":63752,"cache_creation_input_tokens":511,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":511},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhA6WLgjJ3VDUthQdSWp","attributionSkill":"spt:live","attributionPlugin":"spt","type":"assistant","uuid":"4916dc1f-0a0d-4ef6-8233-c0173bd311cf","timestamp":"2026-06-03T23:00:46.141Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"ef8def90-925b-4cf7-b82a-b38295d28355","isSidechain":false,"promptId":"8201f37d-8fe4-4d69-acfd-e0b763de31b4","type":"user","message":{"role":"user","content":"<command-message>grill-with-docs</command-message>\n<command-name>/grill-with-docs</command-name>\n<command-args>to find a mutual understanding around the general ideas, mechanics, and features of battle network online (the legacy project) and what's making it into ReBNO</command-args>"},"uuid":"dc517444-52f6-4ea9-8f8b-0429a677800f","timestamp":"2026-06-03T23:04:05.491Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"dc517444-52f6-4ea9-8f8b-0429a677800f","isSidechain":false,"promptId":"8201f37d-8fe4-4d69-acfd-e0b763de31b4","type":"user","message":{"role":"user","content":[{"type":"text","text":"Base directory for this skill: C:\\Users\\decid\\.claude\\skills\\grill-with-docs\n\n<what-to-do>\r\n\r\nInterview me relentlessly about every aspect of this plan until we reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one-by-one. For each question, provide your recommended answer.\r\n\r\nAsk the questions one at a time, waiting for feedback on each question before continuing.\r\n\r\nIf a question can be answered by exploring the codebase, explore the codebase instead.\r\n\r\n</what-to-do>\r\n\r\n<supporting-info>\r\n\r\n## Domain awareness\r\n\r\nDuring codebase exploration, also look for existing documentation:\r\n\r\n### File structure\r\n\r\nMost repos have a single context:\r\n\r\n```\r\n/\r\n├── CONTEXT.md\r\n├── docs/\r\n│   └── adr/\r\n│       ├── 0001-event-sourced-orders.md\r\n│       └── 0002-postgres-for-write-model.md\r\n└── src/\r\n```\r\n\r\nIf a `CONTEXT-MAP.md` exists at the root, the repo has multiple contexts. The map points to where each one lives:\r\n\r\n```\r\n/\r\n├── CONTEXT-MAP.md\r\n├── docs/\r\n│   └── adr/                          ← system-wide decisions\r\n├── src/\r\n│   ├── ordering/\r\n│   │   ├── CONTEXT.md\r\n│   │   └── docs/adr/                 ← context-specific decisions\r\n│   └── billing/\r\n│       ├── CONTEXT.md\r\n│       └── docs/adr/\r\n```\r\n\r\nCreate files lazily — only when you have something to write. If no `CONTEXT.md` exists, create one when the first term is resolved. If no `docs/adr/` exists, create it when the first ADR is needed.\r\n\r\n## During the session\r\n\r\n### Challenge against the glossary\r\n\r\nWhen the user uses a term that conflicts with the existing language in `CONTEXT.md`, call it out immediately. \"Your glossary defines 'cancellation' as X, but you seem to mean Y — which is it?\"\r\n\r\n### Sharpen fuzzy language\r\n\r\nWhen the user uses vague or overloaded terms, propose a precise canonical term. \"You're saying 'account' — do you mean the Customer or the User? Those are different things.\"\r\n\r\n### Discuss concrete scenarios\r\n\r\nWhen domain relationships are being discussed, stress-test them with specific scenarios. Invent scenarios that probe edge cases and force the user to be precise about the boundaries between concepts.\r\n\r\n### Cross-reference with code\r\n\r\nWhen the user states how something works, check whether the code agrees. If you find a contradiction, surface it: \"Your code cancels entire Orders, but you just said partial cancellation is possible — which is right?\"\r\n\r\n### Update CONTEXT.md inline\r\n\r\nWhen a term is resolved, update `CONTEXT.md` right there. Don't batch these up — capture them as they happen. Use the format in [CONTEXT-FORMAT.md](./CONTEXT-FORMAT.md).\r\n\r\n`CONTEXT.md` should be totally devoid of implementation details. Do not treat `CONTEXT.md` as a spec, a scratch pad, or a repository for implementation decisions. It is a glossary and nothing else.\r\n\r\n### Offer ADRs sparingly\r\n\r\nOnly offer to create an ADR when all three are true:\r\n\r\n1. **Hard to reverse** — the cost of changing your mind later is meaningful\r\n2. **Surprising without context** — a future reader will wonder \"why did they do it this way?\"\r\n3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons\r\n\r\nIf any of the three is missing, skip the ADR. Use the format in [ADR-FORMAT.md](./ADR-FORMAT.md).\r\n\r\n</supporting-info>\r\n\n\nARGUMENTS: to find a mutual understanding around the general ideas, mechanics, and features of battle network online (the legacy project) and what's making it into ReBNO"}]},"isMeta":true,"uuid":"ff7aab05-65d0-48d7-bdba-424ded614458","timestamp":"2026-06-03T23:04:05.491Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"c0e37421-81f8-4a80-98ab-1afc7da1c1cd","isSidechain":false,"promptId":"8201f37d-8fe4-4d69-acfd-e0b763de31b4","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FgjZpHXvhQVTjEBkwq6X3Z","type":"tool_result","content":"1\t# BNO LEGACY-->REBNO FEATURE TRIAGE\n2\t\n3\t## Non-interactive Floor Tile Types\n4\t- BORDERED: player stops at edges, cannot walk off\n5\t- BORDERLESS: player can walk off and fall into the void\n6\t- HIDDEN: invisible by default. reveals when player collides, eventually times out and re-hides after collision ends\n7\t- GLOW: same player collision behavior as hidden, but always visible + transitions to and from glowing\n8\t- MOVER: applies acceleration to entities (players, NPCs, data item drops) up to a peak velocity\n9\t  - all forms can push player off the exiting end and into the void\n10\t  - variants: UP/LEFT/RIGHT/DOWN\n11\t  - consult legacy code for exact acceleration behavior\n12\t- PLATFORM: moving platform carries entities with it\n13\t  - stops for some number of seconds at each end of its travel\n14\t  - currently only exhibits up/down or left/right movement patterns\n15\t  - movement needs to be client-driven but synced deterministically to server time, so all players see all platforms in the same locations at the same time.\n16\t- DYNAMIC: has neighbor-sensitive sprites and TSide sprites. variants:\n17\t  - LONE\n18\t  - TOP/LEFT/RIGHT/BOTTOM NEIGHBORED\n19\t  - T/L/R/B ENDPIECE\n20\t  - TL/TR/BR/BL CORNER\n21\t  - L+R BRIDGE\n22\t  - U+D BRIDGE\n23\t  - SURROUNDED\n24\t  - SPECIAL: if surrounded on two sides but missing the diagonal between those two, draws corner sprite art wherever such diagonals are missing. consult legacy code for exact behavior\n25\t  - NOTE: most patterned tiles treat other non-hidden, non-transparent tiles as same-species neighbors\n26\t- SLIPPERY: player travels in one cardinal direction until they hit an obstacle or non-slippery floor tile\n27\t  - uncontrollable velocity starts when player is only touching slippery-type tiles\n28\t  - direction is determined based on player's velocity at the moment they stop touching non-slippery tiles\n29\t  - player decelerates when they contact non-slippery tiles\n30\t  - consult legacy code for exact behavior\n31\t- FLICKER: tile disappears and reappears. flickers before disappearing\n32\t  - present-time and gone-time randomize. consult legacy code\n33\t- QUARTERED: tiles that are 0.5h and 0.5w of normal tiles\n34\t\n35\t### Non-interactive Floor Tile Examples\n36\t- BORDERED (done): BNCentral base tile\n37\t- HIDDEN BORDERED: generic dark tile with glass top i.e. used in BNCentral.\n38\t  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker\n39\t- BORDERLESS GLOW: Bahoo floor tile\n40\t  - A special variant exists with a pulsing glow animation. hints at nearby hidden tiles/platforms. is effectively just Borderless\n41\t- BORDERED MOVER: BNCentral mover tile\n42\t- BORDERLESS MOVER: white mover tile present in most zones\n43\t- QUARTERED BORDERLESS MOVER: Bahoo has them\n44\t- DYNAMIC BORDERED MOVER: Floes of Ghennam icy water tiles\n45\t- BORDERED PLATFORM: BNCentral platforms\n46\t- BORDERLESS PLATFORM: Bahoo platforms\n47\t- HIDDEN BORDERED PLATFORM: also in most zones. same aesthetic as hidden bordered tile.\n48\t- DYNAMIC BORDERED: Floes of Ghennam snow tiles\n49\t- DYNAMIC BORDERED MOVER: Floes of Ghennam water tiles\n50\t- DYNAMIC SLIPPERY BORDERED: Floes of Ghennam ice tiles\n51\t- BORDERLESS FLICKER: White, prominently in Emptiness' Hull\n52\t\n53\t## Interactive Floor Tiles\n54\t- HEXPORTER: Conduit for the \"hexport\" mode of travel\n55\t  - Can have any of up/down/left/right departure directions enabled. Player picks by facing that way before interacting\n56\t  - Can be a \"station\" for receiving incoming hexporting players\n57\t  - Can have no departure directions enabled-->station only\n58\t- HEXSLING: Forwards hexporting players in a new direction\n59\t  - Never a station, never a conduit\n60\t  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n61\t  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n62\t  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n63\t- HEXBRIDGE: Floating cylinder\n64\t  - Acts like air in its default state. Cannot be walked on\n65\t  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n66\t  - As a hexport target, sends the player back in the direction from which they came\n67\t  - NOTE: Activation state is per-player. Player cannot see or walk on the hexbridges that other players have activated\n68\t- WARP: Intra-zone teleportation. Requires the `WrpPlugn` navi expansion\n69\t  - Does nothing without `WrpPlugn`\n70\t  - With the expansion, step on the glowing area (not just anywhere on the tile) to be warped to its destination. Consult legacy code for exact behavior\n71\t  - If its destination is another warp, that warp will not activate until the player first steps off\n72\t  - There's a \"dead\" version that serves as a 1-way warp destination\n73\t  - Any two connected warps are not necessarily connected both ways\n74\t  - Example A: warps in Bahoo use logical two-way connections\n75\t  - Example B: warps in Noiya are elusive, some send you somewhere different if you try to go back\n76\t- SPECTRAL GATE: Equip Spectrum Data. Requires the `MskPlugn` navi expansion\n77\t\t- When player interacts, opens the spectrum menu for customizing their player sprite"}]},"uuid":"c3114e66-548d-41b2-b1b5-82c567eb958e","timestamp":"2026-06-03T23:04:16.324Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md","content":"# BNO LEGACY-->REBNO FEATURE TRIAGE\n\n## Non-interactive Floor Tile Types\n- BORDERED: player stops at edges, cannot walk off\n- BORDERLESS: player can walk off and fall into the void\n- HIDDEN: invisible by default. reveals when player collides, eventually times out and re-hides after collision ends\n- GLOW: same player collision behavior as hidden, but always visible + transitions to and from glowing\n- MOVER: applies acceleration to entities (players, NPCs, data item drops) up to a peak velocity\n  - all forms can push player off the exiting end and into the void\n  - variants: UP/LEFT/RIGHT/DOWN\n  - consult legacy code for exact acceleration behavior\n- PLATFORM: moving platform carries entities with it\n  - stops for some number of seconds at each end of its travel\n  - currently only exhibits up/down or left/right movement patterns\n  - movement needs to be client-driven but synced deterministically to server time, so all players see all platforms in the same locations at the same time.\n- DYNAMIC: has neighbor-sensitive sprites and TSide sprites. variants:\n  - LONE\n  - TOP/LEFT/RIGHT/BOTTOM NEIGHBORED\n  - T/L/R/B ENDPIECE\n  - TL/TR/BR/BL CORNER\n  - L+R BRIDGE\n  - U+D BRIDGE\n  - SURROUNDED\n  - SPECIAL: if surrounded on two sides but missing the diagonal between those two, draws corner sprite art wherever such diagonals are missing. consult legacy code for exact behavior\n  - NOTE: most patterned tiles treat other non-hidden, non-transparent tiles as same-species neighbors\n- SLIPPERY: player travels in one cardinal direction until they hit an obstacle or non-slippery floor tile\n  - uncontrollable velocity starts when player is only touching slippery-type tiles\n  - direction is determined based on player's velocity at the moment they stop touching non-slippery tiles\n  - player decelerates when they contact non-slippery tiles\n  - consult legacy code for exact behavior\n- FLICKER: tile disappears and reappears. flickers before disappearing\n  - present-time and gone-time randomize. consult legacy code\n- QUARTERED: tiles that are 0.5h and 0.5w of normal tiles\n\n### Non-interactive Floor Tile Examples\n- BORDERED (done): BNCentral base tile\n- HIDDEN BORDERED: generic dark tile with glass top i.e. used in BNCentral.\n  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker\n- BORDERLESS GLOW: Bahoo floor tile\n  - A special variant exists with a pulsing glow animation. hints at nearby hidden tiles/platforms. is effectively just Borderless\n- BORDERED MOVER: BNCentral mover tile\n- BORDERLESS MOVER: white mover tile present in most zones\n- QUARTERED BORDERLESS MOVER: Bahoo has them\n- DYNAMIC BORDERED MOVER: Floes of Ghennam icy water tiles\n- BORDERED PLATFORM: BNCentral platforms\n- BORDERLESS PLATFORM: Bahoo platforms\n- HIDDEN BORDERED PLATFORM: also in most zones. same aesthetic as hidden bordered tile.\n- DYNAMIC BORDERED: Floes of Ghennam snow tiles\n- DYNAMIC BORDERED MOVER: Floes of Ghennam water tiles\n- DYNAMIC SLIPPERY BORDERED: Floes of Ghennam ice tiles\n- BORDERLESS FLICKER: White, prominently in Emptiness' Hull\n\n## Interactive Floor Tiles\n- HEXPORTER: Conduit for the \"hexport\" mode of travel\n  - Can have any of up/down/left/right departure directions enabled. Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. Player cannot see or walk on the hexbridges that other players have activated\n- WARP: Intra-zone teleportation. Requires the `WrpPlugn` navi expansion\n  - Does nothing without `WrpPlugn`\n  - With the expansion, step on the glowing area (not just anywhere on the tile) to be warped to its destination. Consult legacy code for exact behavior\n  - If its destination is another warp, that warp will not activate until the player first steps off\n  - There's a \"dead\" version that serves as a 1-way warp destination\n  - Any two connected warps are not necessarily connected both ways\n  - Example A: warps in Bahoo use logical two-way connections\n  - Example B: warps in Noiya are elusive, some send you somewhere different if you try to go back\n- SPECTRAL GATE: Equip Spectrum Data. 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{"parentUuid":"5fc59efe-6064-4da1-8b7a-e6f9dee2ccf8","isSidechain":false,"promptId":"8201f37d-8fe4-4d69-acfd-e0b763de31b4","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01CEmXurqQsQhW7yhjuXqmBG","type":"tool_result","content":"1\t# REBNO — Rebuild BN Online\n2\t\n3\t## Current Milestone: v1.1 Map Groundwork\n4\t\n5\t**Goal:** Stand up the LDtk authoring + fast-deploy + in-game minimap pipeline that unblocks porting all legacy BNO rooms and floor-tile assets.\n6\t\n7\t**Target features:**\n8\t- Convert legacy BNO rooms + relevant assets into a single comprehensive LDtk project (decomposed by content category: non-interactive static floor tiles, animated floor tiles, tiles with metadata, interactive tiles, entities)\n9\t- Confirm conversions import to LDtk in an acceptable, manageable format\n10\t- Map publish + fast-deploy workflow (edit → push → see live)\n11\t- Smoke-test the workflow with a minimal layout (basic BORDERED floor tiles only)\n12\t- In-game minimap UI\n13\t\n14\t**Editor decision (pre-locked):** LDtk — see `.planning/notes/map-editor-decision.md` for full rationale, alternatives weighed, accepted tradeoffs (~1-task custom Phaser loader, BNCentral split mitigation).\n15\t\n16\t**Phase numbering:** starts at **Phase 7** (v1.0 ended at 6.8; original Phase 7 Full Parity was relegated to backlog on 2026-05-17 so the number is free).\n17\t\n18\t**Carry-overs from v1.0 explicitly NOT in v1.1 unless pulled in by requirements:** Phase 06.8 anti-cheat fall trigger, SRV-08 kill -9 verification, Phase 5 HUMAN-UAT Test 5 + 6, CI restoration, D-63 audit script, trace:check placeholder sweep.\n19\t\n20\t## Previous State (v1.0 MVP shipped 2026-05-17)\n21\t\n22\t**v1.0 MVP is live on Fly.io staging.** Two real players (`dunsen_uat` + `rebbie_uat`) can log in over WSS, walk around a single MVP room, exchange chat messages, and disconnect/reconnect within the grace window — demonstrated end-to-end in HUMAN-UAT round 2 at commit `1f6073e`. CLI-08 (the entire-rebuild hard milestone) is **cleared**.\n23\t\n24\tStack landed as planned: monorepo with `apps/client` (Vite + Phaser 3.90 + TypeScript), `apps/server` (Node 22 + Colyseus 0.17 + Drizzle + Better-Auth + argon2id), shared `packages/protocol` + `packages/game-logic`, SQLite + Litestream → Tigris persistence, deployed on a single Fly.io machine. The original 13-phase plan compressed into 13 phases (11 executed + 2 superseded by a late trust-model pivot in 06.7).\n25\t\n26\t**Significant mid-flight pivot (Phase 06.7):** player-movement authority flipped from server-authoritative to client-owns-position, eliminating the reconciler-drift bug class that had blocked Phases 06.1 → 06.3 → 06.4. CLAUDE.md Hard Rule 1 carries a narrow movement carve-out. Anti-cheat backstop (`isPositionLegal` + fall-reset) was cut from 06.7 to ship CLI-08 and is now Phase 06.8 in the next milestone.\n27\t\n28\t## What This Is\n29\t\n30\tREBNO is a ground-up modernization of *BN Online*, a late-1990s/early-2000s multiplayer game shipped as a GameMaker 5.3a `.gmd` project. v1.0 delivered a working two-player MVP slice (movement + chat) over a deployed authoritative server. Full feature parity with the original (asset pipeline, multi-room, full chat, character migration, modernized admin) is staged for follow-up milestones.\n31\t\n32\t## Core Value\n33\t\n34\t**Original BN Online players can open Chrome, log in with their migrated account, walk around, and chat with each other in real time — bug-free.** Validated end-to-end via HUMAN-UAT round 2 at `1f6073e`.\n35\t\n36\t## Requirements\n37\t\n38\t### Validated\n39\t\n40\t#### Extraction (Phase 1, 2026-05-03)\n41\t- ✓ EXT-01..08 — `tools/extract-gmd` ports LateralGM `GmFileReader` semantics; 157 tests; both `BN Online Client 5-8.gmd` + `BN Online Master 5-4.gmd` parsed end-to-end; byte-identical re-extraction; 13 wire-format bugs documented against LateralGM source; opaque BMP carried forward (Option A pivot).\n42\t\n43\t#### Client Engine Documentation (Phase 2, 2026-05-04)\n44\t- ✓ CDOC-01..04 — 11 subsystem MDs + asset catalogue + feature-vs-engine matrix (Phaser 3.90 = 286, Phaser 4.1 = 286, PixiJS 8.18 = 201); ADR 0001 locks Phaser 3.90.0.\n45\t\n46\t#### Server Documentation & Schemas (Phase 3, 2026-05-05)\n47\t- ✓ SDOC-01..06 — 11 server subsystem MDs + 39dll opcode table + `.bno`/`.bnb`/`.bnu` field schemas (Drizzle 8-table baseline) + ADR 0002 (SQLite + Litestream) + ADR 0003 (canonical-snapshot) + locked parity checklist.\n48\t\n49\t#### Server Rebuild MVP (Phase 4, 2026-05-07)\n50\t- ✓ SRV-01..14 — Node 22 + Colyseus 0.17, 30 Hz fixed-tick, token-bucket rate limiting, Better-Auth + argon2id, legacy-account transparent rehash on first login, signed `RoomRegistry` hot-reload, `lint-no-clipboard-rce` forcing function (SRV-12 anti-port).\n51\t- ~ SRV-08 partial — SIGTERM grace ✓; kill -9 mid-tick verify deferred to Phase 5 staging (Linux host).\n52\t\n53\t#### Deploy (Phase 5, 2026-05-08)\n54\t- ✓ DEP-01..08 — Multi-stage Dockerfile, fly.staging.toml + fly.prod.toml, Litestream + Tigris (RPO sub-second), `/health`, pino + OpenObserve, RESTORE.md drilled.\n55\t- ⚠ DEP-04 deploy path swapped 2026-05-17 — GH Actions storage exhausted → operator-local `flyctl deploy` per `docs/deploy/LOCAL-DEPLOY.md`.\n56\t\n57\t#### Client Rebuild — MVP Gate (Phase 6 + 06.1/06.2/06.5/06.6/06.7, 2026-05-17)\n58\t- ✓ CLI-01..09 + AST-01 — Vite + Phaser 3, login + game scenes, client-prediction + interp, chat HUD, HiDPI integer scale, content-hashed asset manifest.\n59\t- ✓ **CLI-08 CLEARED** at `1f6073e` (HUMAN-UAT round 2 PASS, two real players, two browser pairs).\n60\t\n61\t### Active (next milestone candidates — not yet ratified)\n62\t\n63\t#### Phase 06.8 — anti-cheat illegal-position fall trigger\n64\t- [ ] Cut from 06.7 to ship CLI-08. Server-side tick-by-tick `isPositionLegal(player.x, player.y, room.walkable_grid)` + grace-window (~250–500 ms) fall-reset to last-known-legal/respawn.\n65\t\n66\t#### Stage 7 candidates (re-decompose from Full Parity backlog)\n67\t- [ ] AST-02 vintage-soundfont MIDI→OGG; AST-03 BMP fonts → WOFF2; AST-04 content-hashed cache-bust manifest\n68\t- [ ] PAR-01 full client surface; PAR-02 full server surface; PAR-03 all rooms imported + pixel-diff verification; PAR-04 full chat (ignore/block/report/profanity/channels/history); PAR-05 transactional `.bnu` character migration; PAR-06 multi-room + presence + whispers + recovery; PAR-07 modernized admin web UI; PAR-08 closed parity checklist drained\n69\t- [ ] Phase 5 HUMAN-UAT Test 5 (legacy `localList.txt` one-shot import) — still pending\n70\t- [ ] SRV-08 kill -9 mid-tick verification on Linux staging (procedure in `04-HUMAN-UAT.md` Test 1)\n71\t- [ ] prod environment provisioning (`rebno-prod` never created)\n72\t- [ ] CI restoration (GH Actions storage exhausted) OR commit to operator-local deploy permanently\n73\t- [ ] D-63 HARD-gate `tooling/no-inline-origin.ts` audit script (helper itself shipped; audit deferred from 06.4)\n74\t- [ ] `pnpm trace:check` placeholder sweep (`REQ-SRV-XX` / `REQ-X` noise in Phase 04 + 06.4 docs)\n75\t\n76\t### Out of Scope\n77\t\n78\tUnchanged from v1.0:\n79\t\n80\t- **Mobile / native ports** — Chrome-first; PWA only.\n81\t- **GameMaker 5.3a engine emulation** — reimplement game logic, not GM5 runtime.\n82\t- **Re-running original Windows binary** — preservation belongs in `legacy/`.\n83\t- **Server-side behavioral anti-cheat** — only authoritative model + fall-reset (06.8); no ML detection in v1/v2.\n84\t- **Modding API / UGC** — no public mod surface until parity ships.\n85\t- **3D / VR / new gameplay** — faithful rebuild first.\n86\t- **Public marketing / asset rights** — legal posture deferred until functional.\n87\t- **Plaintext / weak password storage** — explicitly rejected per CLAUDE.md hard rule #2.\n88\t- **\"Run clipboard as superuser\" admin** — explicitly rejected per CLAUDE.md hard rule #3.\n89\t- **Federation / multi-server interop** — single canonical server.\n90\t- **Voice chat** — not core value.\n91\t- **Public username changes** — identity continuity for migrated accounts.\n92\t- **Socket.IO transport** — wrong tool; binary WS via Colyseus chosen.\n93\t- **Lucia auth library** — deprecated March 2025.\n94\t- **Postgres v1 persistence** — wrong fit for <50 CCU on single Fly machine.\n95\t\n96\t## Context\n97\t\n98\t- **Architecture**: pnpm monorepo. `apps/client` (Vite + Phaser 3.90 + TypeScript). `apps/server` (Node 22 + Colyseus 0.17 + Drizzle + Better-Auth + argon2id + better-sqlite3). `apps/obs` (OpenObserve sidecar Fly app). `packages/protocol` (wire types + msgpackr codec, PROTOCOL_VERSION 4). `packages/game-logic` (pure deterministic step + AABB collision + splitmix64). `packages/db` (Drizzle 8-table baseline). `tools/{extract-gmd, asset-pipeline, asset-catalog, protocol-doc, save-format-doc, room-converter, db-schema}`.\n99\t- **Persistence**: SQLite WAL + Litestream → Tigris S3-compatible bucket on Fly.io. RPO sub-second verified.\n100\t- **Deploy reality (post-2026-05-17)**: GitHub Actions storage quota exhausted; deploy is operator-local via `flyctl deploy`. `deploy-staging.yml` future-proofed but out of service. Full procedure: `docs/deploy/LOCAL-DEPLOY.md`.\n101\t- **Hosting**: single Fly.io machine, persistent volume mounted at `/data`. Client static assets split to `/data/client-assets/current` symlink for zero-cost client-only releases (Phase 06.5).\n102\t- **CCU target v1**: <50.\n103\t- **Source-of-truth files**: `legacy/open-source-release/BN Online Client 5-8.gmd` + `legacy/open-source-release/BN Online Master 5-4.gmd`. Older revisions in `legacy/source-archive/` + `legacy/servers/` reference-only.\n104\t- **Coordinate conventions pin** (D-63 from 06.4 helper): legacy GameMaker uses `(0, 0)` top-left for Navi + effects; Phaser uses `(0.5, 1)` bottom-center for Navi. Helper `phaserOriginForLegacyPlayerAttached` at `apps/client/src/render/legacy-origin.ts` is the canonical entry point for player-attached effect ports. Pinned in CLAUDE.md.\n105\t- **Repo stays private through next admin-UI milestone** — BNO is Capcom-derived (Mega Man Battle Network); legal/IP path deferred.\n106\t\n107\t## Constraints\n108\t\n109\tUnchanged from v1.0 (all validated):\n110\t\n111\t- **Server**: Node 22 + TypeScript + Colyseus 0.17.42 + better-sqlite3 + Drizzle. **Validated.**\n112\t- **Client**: TypeScript + Vite + Phaser 3.90.0 (ADR 0001). **Validated.** Phaser 4 caveat held — nothing surfaced in v1.0 that required the Pixi fallback.\n113\t- **Transport**: WebSocket binary frames + msgpackr. **Validated.**\n114\t- **Movement trust**: client-authoritative (carve-out from Hard Rule 1; introduced 06.7). All other state (chat origin, inventory, scores, room transitions, persistence) remains server-authoritative.\n115\t- **Persistence**: SQLite + Litestream (ADR 0002). **Validated** at <50 CCU.\n116\t- **Hosting**: Fly.io single machine + `/data` persistent volume. **Validated.**\n117\t- **Auth**: Better-Auth + argon2id; legacy accounts rehashed transparently on first login. **Validated.**\n118\t- **Compatibility — runtime**: Chrome desktop only. **Validated.**\n119\t\n120\t## Key Decisions\n121\t\n122\t| Decision | Phase | Outcome |\n123\t|---|---|---|\n124\t| Server: Node 22 + TypeScript + Colyseus 0.17 | 3-4 | ✓ Validated — staging stable |\n125\t| Client: Phaser 3.90.0 (ADR 0001) | 2 | ✓ Validated — Phaser 4 caveat held |\n126\t| Persistence: SQLite + Litestream (ADR 0002) | 3 | ✓ Validated — RPO sub-second |\n127\t| Canonical snapshot resolution (ADR 0003) | 3 | ✓ Validated |\n128\t| Hosting: Fly.io single machine + `/data` | 5 | ✓ Validated |\n129\t| Transport: WebSocket binary + msgpackr | 4 | ✓ Validated |\n130\t| Hot-reloadable signed room registry (ADR 0004) | 4 | ✓ Validated |\n131\t| Persistence layer ADR 0005 / 0006 | 5 | ✓ Validated |\n132\t| Phaser viewport: Scale.NONE + manual integer setZoom (ADR 0008) | 06.6 | ✓ Validated |\n133\t| Static client asset split via `/data` symlink swap (Phase 06.5) | 06.5 | ✓ Validated — zero-cost client-only releases |\n134\t| **Movement trust: client-authoritative (Hard Rule 1 carve-out)** | 06.7 | ✓ Validated — eliminated reconciler-drift bug class; HUMAN-UAT PASS |\n135\t| Phase 7 Full Parity relegated to backlog | post-06.7 | ✓ Right call — spans many milestones |\n136\t| **Deploy: operator-local `flyctl deploy`** (GH Actions storage exhausted) | 06.7-09 | ⚠ Revisit — accept permanently OR restore CI in next milestone |\n137\t| Phase 06.8 anti-cheat fall-reset cut from 06.7 | 06.7 | ⚠ Carry forward — currently no fall-reset backstop on client-trust model |\n138\t\n139\t## Evolution\n140\t\n141\tThis document evolves at phase transitions and milestone boundaries.\n142\t\n143\t---\n144\t*Last updated: 2026-05-18 — v1.1 Map Groundwork milestone started.*\n145\t"}]},"uuid":"55eb8dfe-eba9-487c-b9e0-3918cb4ec4eb","timestamp":"2026-06-03T23:04:27.766Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\PROJECT.md","content":"# REBNO — Rebuild BN Online\n\n## Current Milestone: v1.1 Map Groundwork\n\n**Goal:** Stand up the LDtk authoring + fast-deploy + in-game minimap pipeline that unblocks porting all legacy BNO rooms and floor-tile assets.\n\n**Target features:**\n- Convert legacy BNO rooms + relevant assets into a single comprehensive LDtk project (decomposed by content category: non-interactive static floor tiles, animated floor tiles, tiles with metadata, interactive tiles, entities)\n- Confirm conversions import to LDtk in an acceptable, manageable format\n- Map publish + fast-deploy workflow (edit → push → see live)\n- Smoke-test the workflow with a minimal layout (basic BORDERED floor tiles only)\n- In-game minimap UI\n\n**Editor decision (pre-locked):** LDtk — see `.planning/notes/map-editor-decision.md` for full rationale, alternatives weighed, accepted tradeoffs (~1-task custom Phaser loader, BNCentral split mitigation).\n\n**Phase numbering:** starts at **Phase 7** (v1.0 ended at 6.8; original Phase 7 Full Parity was relegated to backlog on 2026-05-17 so the number is free).\n\n**Carry-overs from v1.0 explicitly NOT in v1.1 unless pulled in by requirements:** Phase 06.8 anti-cheat fall trigger, SRV-08 kill -9 verification, Phase 5 HUMAN-UAT Test 5 + 6, CI restoration, D-63 audit script, trace:check placeholder sweep.\n\n## Previous State (v1.0 MVP shipped 2026-05-17)\n\n**v1.0 MVP is live on Fly.io staging.** Two real players (`dunsen_uat` + `rebbie_uat`) can log in over WSS, walk around a single MVP room, exchange chat messages, and disconnect/reconnect within the grace window — demonstrated end-to-end in HUMAN-UAT round 2 at commit `1f6073e`. CLI-08 (the entire-rebuild hard milestone) is **cleared**.\n\nStack landed as planned: monorepo with `apps/client` (Vite + Phaser 3.90 + TypeScript), `apps/server` (Node 22 + Colyseus 0.17 + Drizzle + Better-Auth + argon2id), shared `packages/protocol` + `packages/game-logic`, SQLite + Litestream → Tigris persistence, deployed on a single Fly.io machine. The original 13-phase plan compressed into 13 phases (11 executed + 2 superseded by a late trust-model pivot in 06.7).\n\n**Significant mid-flight pivot (Phase 06.7):** player-movement authority flipped from server-authoritative to client-owns-position, eliminating the reconciler-drift bug class that had blocked Phases 06.1 → 06.3 → 06.4. CLAUDE.md Hard Rule 1 carries a narrow movement carve-out. Anti-cheat backstop (`isPositionLegal` + fall-reset) was cut from 06.7 to ship CLI-08 and is now Phase 06.8 in the next milestone.\n\n## What This Is\n\nREBNO is a ground-up modernization of *BN Online*, a late-1990s/early-2000s multiplayer game shipped as a GameMaker 5.3a `.gmd` project. v1.0 delivered a working two-player MVP slice (movement + chat) over a deployed authoritative server. Full feature parity with the original (asset pipeline, multi-room, full chat, character migration, modernized admin) is staged for follow-up milestones.\n\n## Core Value\n\n**Original BN Online players can open Chrome, log in with their migrated account, walk around, and chat with each other in real time — bug-free.** Validated end-to-end via HUMAN-UAT round 2 at `1f6073e`.\n\n## Requirements\n\n### Validated\n\n#### Extraction (Phase 1, 2026-05-03)\n- ✓ EXT-01..08 — `tools/extract-gmd` ports LateralGM `GmFileReader` semantics; 157 tests; both `BN Online Client 5-8.gmd` + `BN Online Master 5-4.gmd` parsed end-to-end; byte-identical re-extraction; 13 wire-format bugs documented against LateralGM source; opaque BMP carried forward (Option A pivot).\n\n#### Client Engine Documentation (Phase 2, 2026-05-04)\n- ✓ CDOC-01..04 — 11 subsystem MDs + asset catalogue + feature-vs-engine matrix (Phaser 3.90 = 286, Phaser 4.1 = 286, PixiJS 8.18 = 201); ADR 0001 locks Phaser 3.90.0.\n\n#### Server Documentation & Schemas (Phase 3, 2026-05-05)\n- ✓ SDOC-01..06 — 11 server subsystem MDs + 39dll opcode table + `.bno`/`.bnb`/`.bnu` field schemas (Drizzle 8-table baseline) + ADR 0002 (SQLite + Litestream) + ADR 0003 (canonical-snapshot) + locked parity checklist.\n\n#### Server Rebuild MVP (Phase 4, 2026-05-07)\n- ✓ SRV-01..14 — Node 22 + Colyseus 0.17, 30 Hz fixed-tick, token-bucket rate limiting, Better-Auth + argon2id, legacy-account transparent rehash on first login, signed `RoomRegistry` hot-reload, `lint-no-clipboard-rce` forcing function (SRV-12 anti-port).\n- ~ SRV-08 partial — SIGTERM grace ✓; kill -9 mid-tick verify deferred to Phase 5 staging (Linux host).\n\n#### Deploy (Phase 5, 2026-05-08)\n- ✓ DEP-01..08 — Multi-stage Dockerfile, fly.staging.toml + fly.prod.toml, Litestream + Tigris (RPO sub-second), `/health`, pino + OpenObserve, RESTORE.md drilled.\n- ⚠ DEP-04 deploy path swapped 2026-05-17 — GH Actions storage exhausted → operator-local `flyctl deploy` per `docs/deploy/LOCAL-DEPLOY.md`.\n\n#### Client Rebuild — MVP Gate (Phase 6 + 06.1/06.2/06.5/06.6/06.7, 2026-05-17)\n- ✓ CLI-01..09 + AST-01 — Vite + Phaser 3, login + game scenes, client-prediction + interp, chat HUD, HiDPI integer scale, content-hashed asset manifest.\n- ✓ **CLI-08 CLEARED** at `1f6073e` (HUMAN-UAT round 2 PASS, two real players, two browser pairs).\n\n### Active (next milestone candidates — not yet ratified)\n\n#### Phase 06.8 — anti-cheat illegal-position fall trigger\n- [ ] Cut from 06.7 to ship CLI-08. Server-side tick-by-tick `isPositionLegal(player.x, player.y, room.walkable_grid)` + grace-window (~250–500 ms) fall-reset to last-known-legal/respawn.\n\n#### Stage 7 candidates (re-decompose from Full Parity backlog)\n- [ ] AST-02 vintage-soundfont MIDI→OGG; AST-03 BMP fonts → WOFF2; AST-04 content-hashed cache-bust manifest\n- [ ] PAR-01 full client surface; PAR-02 full server surface; PAR-03 all rooms imported + pixel-diff verification; PAR-04 full chat (ignore/block/report/profanity/channels/history); PAR-05 transactional `.bnu` character migration; PAR-06 multi-room + presence + whispers + recovery; PAR-07 modernized admin web UI; PAR-08 closed parity checklist drained\n- [ ] Phase 5 HUMAN-UAT Test 5 (legacy `localList.txt` one-shot import) — still pending\n- [ ] SRV-08 kill -9 mid-tick verification on Linux staging (procedure in `04-HUMAN-UAT.md` Test 1)\n- [ ] prod environment provisioning (`rebno-prod` never created)\n- [ ] CI restoration (GH Actions storage exhausted) OR commit to operator-local deploy permanently\n- [ ] D-63 HARD-gate `tooling/no-inline-origin.ts` audit script (helper itself shipped; audit deferred from 06.4)\n- [ ] `pnpm trace:check` placeholder sweep (`REQ-SRV-XX` / `REQ-X` noise in Phase 04 + 06.4 docs)\n\n### Out of Scope\n\nUnchanged from v1.0:\n\n- **Mobile / native ports** — Chrome-first; PWA only.\n- **GameMaker 5.3a engine emulation** — reimplement game logic, not GM5 runtime.\n- **Re-running original Windows binary** — preservation belongs in `legacy/`.\n- **Server-side behavioral anti-cheat** — only authoritative model + fall-reset (06.8); no ML detection in v1/v2.\n- **Modding API / UGC** — no public mod surface until parity ships.\n- **3D / VR / new gameplay** — faithful rebuild first.\n- **Public marketing / asset rights** — legal posture deferred until functional.\n- **Plaintext / weak password storage** — explicitly rejected per CLAUDE.md hard rule #2.\n- **\"Run clipboard as superuser\" admin** — explicitly rejected per CLAUDE.md hard rule #3.\n- **Federation / multi-server interop** — single canonical server.\n- **Voice chat** — not core value.\n- **Public username changes** — identity continuity for migrated accounts.\n- **Socket.IO transport** — wrong tool; binary WS via Colyseus chosen.\n- **Lucia auth library** — deprecated March 2025.\n- **Postgres v1 persistence** — wrong fit for <50 CCU on single Fly machine.\n\n## Context\n\n- **Architecture**: pnpm monorepo. `apps/client` (Vite + Phaser 3.90 + TypeScript). `apps/server` (Node 22 + Colyseus 0.17 + Drizzle + Better-Auth + argon2id + better-sqlite3). `apps/obs` (OpenObserve sidecar Fly app). `packages/protocol` (wire types + msgpackr codec, PROTOCOL_VERSION 4). `packages/game-logic` (pure deterministic step + AABB collision + splitmix64). `packages/db` (Drizzle 8-table baseline). `tools/{extract-gmd, asset-pipeline, asset-catalog, protocol-doc, save-format-doc, room-converter, db-schema}`.\n- **Persistence**: SQLite WAL + Litestream → Tigris S3-compatible bucket on Fly.io. RPO sub-second verified.\n- **Deploy reality (post-2026-05-17)**: GitHub Actions storage quota exhausted; deploy is operator-local via `flyctl deploy`. `deploy-staging.yml` future-proofed but out of service. Full procedure: `docs/deploy/LOCAL-DEPLOY.md`.\n- **Hosting**: single Fly.io machine, persistent volume mounted at `/data`. Client static assets split to `/data/client-assets/current` symlink for zero-cost client-only releases (Phase 06.5).\n- **CCU target v1**: <50.\n- **Source-of-truth files**: `legacy/open-source-release/BN Online Client 5-8.gmd` + `legacy/open-source-release/BN Online Master 5-4.gmd`. Older revisions in `legacy/source-archive/` + `legacy/servers/` reference-only.\n- **Coordinate conventions pin** (D-63 from 06.4 helper): legacy GameMaker uses `(0, 0)` top-left for Navi + effects; Phaser uses `(0.5, 1)` bottom-center for Navi. Helper `phaserOriginForLegacyPlayerAttached` at `apps/client/src/render/legacy-origin.ts` is the canonical entry point for player-attached effect ports. Pinned in CLAUDE.md.\n- **Repo stays private through next admin-UI milestone** — BNO is Capcom-derived (Mega Man Battle Network); legal/IP path deferred.\n\n## Constraints\n\nUnchanged from v1.0 (all validated):\n\n- **Server**: Node 22 + TypeScript + Colyseus 0.17.42 + better-sqlite3 + Drizzle. **Validated.**\n- **Client**: TypeScript + Vite + Phaser 3.90.0 (ADR 0001). **Validated.** Phaser 4 caveat held — nothing surfaced in v1.0 that required the Pixi fallback.\n- **Transport**: WebSocket binary frames + msgpackr. **Validated.**\n- **Movement trust**: client-authoritative (carve-out from Hard Rule 1; introduced 06.7). All other state (chat origin, inventory, scores, room transitions, persistence) remains server-authoritative.\n- **Persistence**: SQLite + Litestream (ADR 0002). **Validated** at <50 CCU.\n- **Hosting**: Fly.io single machine + `/data` persistent volume. **Validated.**\n- **Auth**: Better-Auth + argon2id; legacy accounts rehashed transparently on first login. **Validated.**\n- **Compatibility — runtime**: Chrome desktop only. **Validated.**\n\n## Key Decisions\n\n| Decision | Phase | Outcome |\n|---|---|---|\n| Server: Node 22 + TypeScript + Colyseus 0.17 | 3-4 | ✓ Validated — staging stable |\n| Client: Phaser 3.90.0 (ADR 0001) | 2 | ✓ Validated — Phaser 4 caveat held |\n| Persistence: SQLite + Litestream (ADR 0002) | 3 | ✓ Validated — RPO sub-second |\n| Canonical snapshot resolution (ADR 0003) | 3 | ✓ Validated |\n| Hosting: Fly.io single machine + `/data` | 5 | ✓ Validated |\n| Transport: WebSocket binary + msgpackr | 4 | ✓ Validated |\n| Hot-reloadable signed room registry (ADR 0004) | 4 | ✓ Validated |\n| Persistence layer ADR 0005 / 0006 | 5 | ✓ Validated |\n| Phaser viewport: Scale.NONE + manual integer setZoom (ADR 0008) | 06.6 | ✓ Validated |\n| Static client asset split via `/data` symlink swap (Phase 06.5) | 06.5 | ✓ Validated — zero-cost client-only releases |\n| **Movement trust: client-authoritative (Hard Rule 1 carve-out)** | 06.7 | ✓ Validated — eliminated reconciler-drift bug class; HUMAN-UAT PASS |\n| Phase 7 Full Parity relegated to backlog | post-06.7 | ✓ Right call — spans many milestones |\n| **Deploy: operator-local `flyctl deploy`** (GH Actions storage exhausted) | 06.7-09 | ⚠ Revisit — accept permanently OR restore CI in next milestone |\n| Phase 06.8 anti-cheat fall-reset cut from 06.7 | 06.7 | ⚠ Carry forward — currently no fall-reset backstop on client-trust model |\n\n## Evolution\n\nThis document evolves at phase transitions and milestone boundaries.\n\n---\n*Last updated: 2026-05-18 — v1.1 Map Groundwork milestone started.*\n","numLines":145,"startLine":1,"totalLines":145}},"sourceToolAssistantUUID":"5fc59efe-6064-4da1-8b7a-e6f9dee2ccf8","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"2e654315-51e0-48fd-9a2c-e42b987ff82d","isSidechain":false,"promptId":"8201f37d-8fe4-4d69-acfd-e0b763de31b4","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01WfMYJhBd8cUB5yqcD6zr2s","type":"tool_result","content":"1\t---\n2\tgsd_state_version: 1.0\n3\tmilestone: v1.1\n4\tmilestone_name: Map Groundwork\n5\tstatus: executing\n6\tlast_updated: \"2026-05-20T09:37:06.591Z\"\n7\tlast_activity: 2026-05-20 -- Phase 07 execution started\n8\tprogress:\n9\t  total_phases: 6\n10\t  completed_phases: 0\n11\t  total_plans: 8\n12\t  completed_plans: 0\n13\t  percent: 0\n14\t---\n15\t\n16\t# State: REBNO\n17\t\n18\t**Initialized:** 2026-05-01\n19\t**Last updated:** 2026-05-19 — v1.1 phases renumbered to flat 7..12 (matches project sequential phase_naming convention; sub-decimals were carryover from v1.0 mid-flight insertions)\n20\t\n21\t## Project Reference\n22\t\n23\tSee: `.planning/PROJECT.md` (updated 2026-05-18 for v1.1 open)\n24\t\n25\t- **Core Value:** Original BN Online players can open Chrome, log in with their migrated account, walk around, and chat with each other in real time — bug-free. **VALIDATED** at `1f6073e` (v1.0).\n26\t- **v1.1 Milestone Goal:** Stand up the LDtk authoring + fast-deploy + in-game minimap pipeline that unblocks porting all legacy BNO rooms and floor-tile assets.\n27\t- **Current Focus:** Phase 07 — workflow-smoke-convention-locks\n28\t- **Last shipped:** v1.0 MVP (tag `v1.0`, commit `e6b6c47` after milestone close commits).\n29\t\n30\t## Current Position\n31\t\n32\tPhase: 07 (workflow-smoke-convention-locks) — EXECUTING\n33\tPlan: 1 of 8\n34\tStatus: Executing Phase 07\n35\tLast activity: 2026-05-20 -- Phase 07 execution started\n36\t\n37\t## v1.1 Phase Summary (6 phases, 18 reqs)\n38\t\n39\t| Phase | Goal | Reqs | Research-flagged |\n40\t|-------|------|------|-------------------|\n41\t| 7 Workflow Smoke + Convention Locks | Lock HARD-gate decisions before any `.ldtk` lands | MAP-02, MAP-15, HYG-01, HYG-02 | yes |\n42\t| 8 Map-Loader + Phaser LdtkLoader + TestBed_001 | Prove LDtk→Phaser load path; retire v1.0 synth room | MAP-01 | yes |\n43\t| 9 Room-Converter ldtk-import + Runtime Metadata | All 5 categories convert losslessly; runtime processors share schemas | MAP-03..09, MAP-16 | yes |\n44\t| 10 Map-Deploy Pipeline | \"Edit → push → see live\" via generalized client-release.sh | MAP-10, MAP-11 | no |\n45\t| 11 MinimapHUD | RenderTexture overlay; <0.5ms steady-state | MAP-12, MAP-13 | no |\n46\t| 12 First Real Imported Zone + HUMAN-UAT | Online_Lobby end-to-end; two-player UAT | MAP-14 | no |\n47\t\n48\t## Open Items (carry into next milestone)\n49\t\n50\t### Deferred from v1.0 (recorded in MILESTONES.md Known Gaps)\n51\t\n52\t- **SRV-08 kill -9 mid-tick verification** — Linux-only manual procedure in `milestones/v1.0-phases/phases/04-server-rebuild-mvp/04-HUMAN-UAT.md` Test 1.\n53\t- **Phase 5 HUMAN-UAT Test 5** — legacy `localList.txt` one-shot import — ⬜ pending.\n54\t- **Phase 5 HUMAN-UAT Test 6** — prod environment never provisioned (`rebno-prod`).\n55\t- **Phase 06.8** — anti-cheat illegal-position fall trigger; cut from 06.7 to ship CLI-08. `packages/map-loader.deriveWalkable()` (built in Phase 8) will be ready for 5-line server wire-up.\n56\t- **CI restoration** — GH Actions storage exhausted 2026-05-17; deploy is operator-local via `flyctl deploy` per `docs/deploy/LOCAL-DEPLOY.md`. v1.1 substitutes `pnpm preflight` (Phase 7); permanent decision deferred again.\n57\t- **D-63 HARD-gate audit script** — `tooling/no-inline-origin.ts` — PULLED INTO v1.1 SCOPE as HYG-01 (Phase 7).\n58\t- **`pnpm trace:check` placeholder sweep** — `REQ-SRV-XX` / `REQ-X` illustrative placeholders in Phase 04 + 06.4 docs — PULLED INTO v1.1 SCOPE as HYG-02 (Phase 7).\n59\t- **`docs/LEGACY_FEATURE_REFERENCE.md`** — untracked file from v1.0 window; consumed by Phase 9 conversion work.\n60\t\n61\t### Full Parity Backlog (relegated from the original v1.0 \"Phase 7 Full Parity\" on 2026-05-17 — distinct from the new v1.1 Phase 7 \"Workflow Smoke\")\n62\t\n63\t11 v1 reqs preserved in `.planning/todos/pending/2026-05-17-phase-7-full-parity-backlog.md`. Re-decompose into focused phases when v1.1 lands and admin-UI / chat-parity milestones can be sequenced.\n64\t\n65\t### Carried out of v1.1 scope (revisit at v1.2)\n66\t\n67\t- BNCentral chunked import (full ~16-zone catalogue)\n68\t- HEXPORTER/WARP creationCode parsing expansion beyond v1.1 typed coverage\n69\t- Fog-of-war / visited-area persistence design\n70\t- Multi-zone overworld minimap promote to P1 (gated on Phase 11 margin)\n71\t- CI restoration decision\n72\t\n73\t## Next Step\n74\t\n75\tRun `/gsd:plan-phase 7 --research-phase` to decompose Phase 7 (Workflow Smoke + Convention Locks) into executable plans. Phases 7, 8, 9 are research-flagged at the roadmap level.\n76\t"}]},"uuid":"5b1ea0f3-0143-48b3-aa5f-56ade5ab044f","timestamp":"2026-06-03T23:04:28.249Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\STATE.md","content":"---\ngsd_state_version: 1.0\nmilestone: v1.1\nmilestone_name: Map Groundwork\nstatus: executing\nlast_updated: \"2026-05-20T09:37:06.591Z\"\nlast_activity: 2026-05-20 -- Phase 07 execution started\nprogress:\n  total_phases: 6\n  completed_phases: 0\n  total_plans: 8\n  completed_plans: 0\n  percent: 0\n---\n\n# State: REBNO\n\n**Initialized:** 2026-05-01\n**Last updated:** 2026-05-19 — v1.1 phases renumbered to flat 7..12 (matches project sequential phase_naming convention; sub-decimals were carryover from v1.0 mid-flight insertions)\n\n## Project Reference\n\nSee: `.planning/PROJECT.md` (updated 2026-05-18 for v1.1 open)\n\n- **Core Value:** Original BN Online players can open Chrome, log in with their migrated account, walk around, and chat with each other in real time — bug-free. **VALIDATED** at `1f6073e` (v1.0).\n- **v1.1 Milestone Goal:** Stand up the LDtk authoring + fast-deploy + in-game minimap pipeline that unblocks porting all legacy BNO rooms and floor-tile assets.\n- **Current Focus:** Phase 07 — workflow-smoke-convention-locks\n- **Last shipped:** v1.0 MVP (tag `v1.0`, commit `e6b6c47` after milestone close commits).\n\n## Current Position\n\nPhase: 07 (workflow-smoke-convention-locks) — EXECUTING\nPlan: 1 of 8\nStatus: Executing Phase 07\nLast activity: 2026-05-20 -- Phase 07 execution started\n\n## v1.1 Phase Summary (6 phases, 18 reqs)\n\n| Phase | Goal | Reqs | Research-flagged |\n|-------|------|------|-------------------|\n| 7 Workflow Smoke + Convention Locks | Lock HARD-gate decisions before any `.ldtk` lands | MAP-02, MAP-15, HYG-01, HYG-02 | yes |\n| 8 Map-Loader + Phaser LdtkLoader + TestBed_001 | Prove LDtk→Phaser load path; retire v1.0 synth room | MAP-01 | yes |\n| 9 Room-Converter ldtk-import + Runtime Metadata | All 5 categories convert losslessly; runtime processors share schemas | MAP-03..09, MAP-16 | yes |\n| 10 Map-Deploy Pipeline | \"Edit → push → see live\" via generalized client-release.sh | MAP-10, MAP-11 | no |\n| 11 MinimapHUD | RenderTexture overlay; <0.5ms steady-state | MAP-12, MAP-13 | no |\n| 12 First Real Imported Zone + HUMAN-UAT | Online_Lobby end-to-end; two-player UAT | MAP-14 | no |\n\n## Open Items (carry into next milestone)\n\n### Deferred from v1.0 (recorded in MILESTONES.md Known Gaps)\n\n- **SRV-08 kill -9 mid-tick verification** — Linux-only manual procedure in `milestones/v1.0-phases/phases/04-server-rebuild-mvp/04-HUMAN-UAT.md` Test 1.\n- **Phase 5 HUMAN-UAT Test 5** — legacy `localList.txt` one-shot import — ⬜ pending.\n- **Phase 5 HUMAN-UAT Test 6** — prod environment never provisioned (`rebno-prod`).\n- **Phase 06.8** — anti-cheat illegal-position fall trigger; cut from 06.7 to ship CLI-08. `packages/map-loader.deriveWalkable()` (built in Phase 8) will be ready for 5-line server wire-up.\n- **CI restoration** — GH Actions storage exhausted 2026-05-17; deploy is operator-local via `flyctl deploy` per `docs/deploy/LOCAL-DEPLOY.md`. v1.1 substitutes `pnpm preflight` (Phase 7); permanent decision deferred again.\n- **D-63 HARD-gate audit script** — `tooling/no-inline-origin.ts` — PULLED INTO v1.1 SCOPE as HYG-01 (Phase 7).\n- **`pnpm trace:check` placeholder sweep** — `REQ-SRV-XX` / `REQ-X` illustrative placeholders in Phase 04 + 06.4 docs — PULLED INTO v1.1 SCOPE as HYG-02 (Phase 7).\n- **`docs/LEGACY_FEATURE_REFERENCE.md`** — untracked file from v1.0 window; consumed by Phase 9 conversion work.\n\n### Full Parity Backlog (relegated from the original v1.0 \"Phase 7 Full Parity\" on 2026-05-17 — distinct from the new v1.1 Phase 7 \"Workflow Smoke\")\n\n11 v1 reqs preserved in `.planning/todos/pending/2026-05-17-phase-7-full-parity-backlog.md`. Re-decompose into focused phases when v1.1 lands and admin-UI / chat-parity milestones can be sequenced.\n\n### Carried out of v1.1 scope (revisit at v1.2)\n\n- BNCentral chunked import (full ~16-zone catalogue)\n- HEXPORTER/WARP creationCode parsing expansion beyond v1.1 typed coverage\n- Fog-of-war / visited-area persistence design\n- Multi-zone overworld minimap promote to P1 (gated on Phase 11 margin)\n- CI restoration decision\n\n## Next Step\n\nRun `/gsd:plan-phase 7 --research-phase` to decompose Phase 7 (Workflow Smoke + Convention Locks) into executable plans. Phases 7, 8, 9 are research-flagged at the roadmap level.\n","numLines":76,"startLine":1,"totalLines":76}},"sourceToolAssistantUUID":"2e654315-51e0-48fd-9a2c-e42b987ff82d","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"4eff9625-dfd3-4e51-9f7e-fb9d3beb0518","isSidechain":false,"promptId":"8201f37d-8fe4-4d69-acfd-e0b763de31b4","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017usrn4EjiqKbWqtfkcbyEa","type":"tool_result","content":"1\t# 00 — Overview & Scope\n2\t\n3\t## Engine identity\n4\t\n5\t- **GameMaker 5.3a**: final 5.x release before structural overhaul in 6.0.\n6\t- Authored by Mark Overmars (working title \"Animo\", late 1990s).\n7\t- IDE + runner written in **Delphi 5** (native Win32).\n8\t- IDE ~25,000 LOC (2003).\n9\t- Targets **Windows XP** kernels (Win95 support dropped in 5.x).\n10\t\n11\t## Why 5.3a is its own problem\n12\t\n13\t5.3a sits between two paradigms and doesn't match either:\n14\t\n15\t- **Pre-4.0 (`.gmr`)**: standalone archives + separate runner (Java-jar style).\n16\t- **4.0 → 5.3a**: appended payload onto Delphi runner stub. *(this doc)*\n17\t- **6.0+ (`.gm6`/`.gmk`)**: heavier secondary encryption, anti-decompile.\n18\t- **Studio (GMS1/GMS2)**: chunk-based `data.win`/`runner.data`, FORM headers, YYC native compile.\n19\t\n20\tModern reverse-engineering tools target Studio. They cannot read 5.3a. See [13-modern-tool-incompat](13-modern-tool-incompat.md).\n21\t\n22\t## Source-of-truth file\n23\t\n24\tProject source = `.gmd` (GameMaker Design). Monolithic binary, sequential serialization, ZLIB-compressed asset blocks, light XOR obfuscation when appended to runner. See [03-gmd-format](03-gmd-format.md).\n25\t\n26\t## Reverse-engineering goals\n27\t\n28\t1. Detach appended payload from runner stub.\n29\t2. Bypass XOR obfuscation.\n30\t3. Reconstruct editable `.gmd`.\n31\t4. Parse `.gmd` to recover GML scripts, DnD logic, assets, room layouts.\n32\t\n33\tOnce GML is recovered, *project-specific* proprietary formats (e.g. `.bno`, `.bnb` for save states) become transparent — the parsing logic is in the recovered GML. See [16-bno-bnb-notes](16-bno-bnb-notes.md).\n34\t\n35\t## Scope of this wiki\n36\t\n37\t- Binary specs (`.gmd`, DnD nodes, runner EOF model).\n38\t- Era-appropriate decompiler tooling.\n39\t- GML 5.x syntax constraints (re-injection requires period-correct syntax).\n40\t- Network code (39dll only — no native sockets in 5.3a).\n41\t- Backup recovery via `.gb1`–`.gb9`.\n42\t- Ranked extraction pipeline.\n43\t\n44\tOut of scope: GMS1/GMS2 internals, YYC, modern build pipelines.\n45\t\n46\t## See also\n47\t\n48\t- [01-runner-architecture](01-runner-architecture.md)\n49\t- [15-extraction-pipeline](15-extraction-pipeline.md)\n50\t- [glossary](glossary.md)\n51\t"}]},"uuid":"77a4e510-4657-4b35-becc-ab83693a6509","timestamp":"2026-06-03T23:04:28.579Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\decomp\\wiki\\00-overview.md","content":"# 00 — Overview & Scope\n\n## Engine identity\n\n- **GameMaker 5.3a**: final 5.x release before structural overhaul in 6.0.\n- Authored by Mark Overmars (working title \"Animo\", late 1990s).\n- IDE + runner written in **Delphi 5** (native Win32).\n- IDE ~25,000 LOC (2003).\n- Targets **Windows XP** kernels (Win95 support dropped in 5.x).\n\n## Why 5.3a is its own problem\n\n5.3a sits between two paradigms and doesn't match either:\n\n- **Pre-4.0 (`.gmr`)**: standalone archives + separate runner (Java-jar style).\n- **4.0 → 5.3a**: appended payload onto Delphi runner stub. *(this doc)*\n- **6.0+ (`.gm6`/`.gmk`)**: heavier secondary encryption, anti-decompile.\n- **Studio (GMS1/GMS2)**: chunk-based `data.win`/`runner.data`, FORM headers, YYC native compile.\n\nModern reverse-engineering tools target Studio. They cannot read 5.3a. See [13-modern-tool-incompat](13-modern-tool-incompat.md).\n\n## Source-of-truth file\n\nProject source = `.gmd` (GameMaker Design). Monolithic binary, sequential serialization, ZLIB-compressed asset blocks, light XOR obfuscation when appended to runner. See [03-gmd-format](03-gmd-format.md).\n\n## Reverse-engineering goals\n\n1. Detach appended payload from runner stub.\n2. Bypass XOR obfuscation.\n3. Reconstruct editable `.gmd`.\n4. Parse `.gmd` to recover GML scripts, DnD logic, assets, room layouts.\n\nOnce GML is recovered, *project-specific* proprietary formats (e.g. `.bno`, `.bnb` for save states) become transparent — the parsing logic is in the recovered GML. See [16-bno-bnb-notes](16-bno-bnb-notes.md).\n\n## Scope of this wiki\n\n- Binary specs (`.gmd`, DnD nodes, runner EOF model).\n- Era-appropriate decompiler tooling.\n- GML 5.x syntax constraints (re-injection requires period-correct syntax).\n- Network code (39dll only — no native sockets in 5.3a).\n- Backup recovery via `.gb1`–`.gb9`.\n- Ranked extraction pipeline.\n\nOut of scope: GMS1/GMS2 internals, YYC, modern build pipelines.\n\n## See also\n\n- [01-runner-architecture](01-runner-architecture.md)\n- [15-extraction-pipeline](15-extraction-pipeline.md)\n- [glossary](glossary.md)\n","numLines":51,"startLine":1,"totalLines":51}},"sourceToolAssistantUUID":"4eff9625-dfd3-4e51-9f7e-fb9d3beb0518","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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Add secondary structural encryption. Out of scope for 5.3a but parseable by [LateralGM](11-tool-lateralgm.md). |\n10\t| **`.gmr`** | Pre-4.0 standalone archive format. Required separate runner. Replaced by appended payload model in 4.0. |\n11\t| **`.gmspr`** | Internal sprite serialization format used inside the `.gmd` Sprites block. ZLIB-compressed pixel data + collision matrix. |\n12\t| **`.gmx`** | XML-based modern GameMaker source format. LateralGM exports `.gmd` to `.gmx` for migration to GMS. |\n13\t| **39dll** | Third-party `39dll.dll` providing TCP/UDP sockets to 5.3a (which has zero native networking). See [08-39dll-networking](08-39dll-networking.md). |\n14\t| **Altar.NET** | GMS data.win unpacker. **Incompatible with 5.3a.** See [13-modern-tool-incompat](13-modern-tool-incompat.md). |\n15\t| **Appended payload** | Compilation model where serialized project data is XOR-obfuscated, ZLIB-compressed, and concatenated to the EOF of a Delphi runner stub. See [01-runner-architecture](01-runner-architecture.md). |\n16\t| **`data.win` / `runner.data`** | GMS chunk-based asset archive. Parsed via FORM magic header. Not present in 5.3a. |\n17\t| **Delphi 5** | Native compiler/IDE used to build the GameMaker 5.3a runner stub itself. |\n18\t| **DnD** | Drag-and-Drop visual scripting. Stored as binary action nodes inside Object events. See [04-dnd-serialization](04-dnd-serialization.md). |\n19\t| **`external_define`** | GML function binding an external DLL function into runtime scope. Sole bridge to non-VM functionality. See [07-gml-core-functions](07-gml-core-functions.md). |\n20\t| **FORM header** | Magic header marking start of GMS chunk archive. Hunting for this in 5.3a fails by design. |\n21\t| **GMD-Recovery** | VBGAMER45's VB6 dynamic-memory decompiler for 4.3–5.3a. See [09-tool-gmd-recovery](09-tool-gmd-recovery.md). |\n22\t| **GM Decompiler v2.1** | Java-based static decompiler covering 5.3a–7.0. See [10-tool-gm-decompiler-v21](10-tool-gm-decompiler-v21.md). |\n23\t| **GmkSplitter** | Tool that disassembles `.gmk`/`.gm81` into VCS-friendly tree. Pattern applicable to `.gmd`. See [12-tool-gmksplitter](12-tool-gmksplitter.md). |\n24\t| **GML** | GameMaker Language. Custom scripting language interpreted by the runner's stack VM. See [05-gml-vm](05-gml-vm.md). |\n25\t| **LateralGM** | Open-source Java IDE / parser for legacy GameMaker formats. See [11-tool-lateralgm](11-tool-lateralgm.md). |\n26\t| **`LibReader.java`** | Canonical `.gmd` parser inside LateralGM. Reference implementation. |\n27\t| **Runner / runner stub** | Pre-compiled Delphi 5 `.exe` to which the `.gmd` payload is appended at export. |\n28\t| **Runner-as-oracle** | The flaw that the runner must decrypt its own payload at runtime, exposing key + plaintext in RAM. See [02-encryption](02-encryption.md). |\n29\t| **UndertaleModTool (UTMT)** | GMS reverse-engineering tool. **Incompatible with 5.3a.** See [13-modern-tool-incompat](13-modern-tool-incompat.md). |\n30\t| **YYC** | YoYo Compiler. Modern GameMaker option that transcompiles GML → C++ → native binary. Not present in 5.3a (interpreter-only). |\n31\t| **ZLIB** | Compression algorithm used for asset blocks (sprites, backgrounds) inside `.gmd` and for the appended payload. |\n32\t\n33\t## See also\n34\t\n35\t- [README](README.md) — full file index + task router\n36\t- [quick-reference](quick-reference.md)\n37\t"}]},"uuid":"4b72a0be-b4c5-41d0-b5c8-4da07ece0ed8","timestamp":"2026-06-03T23:04:46.414Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\decomp\\wiki\\glossary.md","content":"# Glossary\n\n| Term | Definition |\n|---|---|\n| **5.3a** | Final iterative release of GameMaker 5.x cycle. Last build before structural overhaul in 6.0. |\n| **`.bno` / `.bnb`** | Project-specific proprietary save / data formats. No public spec — recover by reading the project's own GML. See [16-bno-bnb-notes](16-bno-bnb-notes.md). |\n| **`.gb1` – `.gb9`** | Auto-backup files created by IDE on save. Byte-identical copies of prior `.gmd`. See [14-gb1-backups](14-gb1-backups.md). |\n| **`.gmd`** | GameMaker Design — canonical editable source format for GM 4.x and 5.x. Monolithic binary. See [03-gmd-format](03-gmd-format.md). |\n| **`.gmk` / `.gm6` / `.gm81`** | Successor formats (GM 6 / 7 / 8.1). Add secondary structural encryption. Out of scope for 5.3a but parseable by [LateralGM](11-tool-lateralgm.md). |\n| **`.gmr`** | Pre-4.0 standalone archive format. Required separate runner. Replaced by appended payload model in 4.0. |\n| **`.gmspr`** | Internal sprite serialization format used inside the `.gmd` Sprites block. ZLIB-compressed pixel data + collision matrix. |\n| **`.gmx`** | XML-based modern GameMaker source format. LateralGM exports `.gmd` to `.gmx` for migration to GMS. |\n| **39dll** | Third-party `39dll.dll` providing TCP/UDP sockets to 5.3a (which has zero native networking). See [08-39dll-networking](08-39dll-networking.md). |\n| **Altar.NET** | GMS data.win unpacker. **Incompatible with 5.3a.** See [13-modern-tool-incompat](13-modern-tool-incompat.md). |\n| **Appended payload** | Compilation model where serialized project data is XOR-obfuscated, ZLIB-compressed, and concatenated to the EOF of a Delphi runner stub. See [01-runner-architecture](01-runner-architecture.md). |\n| **`data.win` / `runner.data`** | GMS chunk-based asset archive. Parsed via FORM magic header. Not present in 5.3a. |\n| **Delphi 5** | Native compiler/IDE used to build the GameMaker 5.3a runner stub itself. |\n| **DnD** | Drag-and-Drop visual scripting. Stored as binary action nodes inside Object events. See [04-dnd-serialization](04-dnd-serialization.md). |\n| **`external_define`** | GML function binding an external DLL function into runtime scope. Sole bridge to non-VM functionality. See [07-gml-core-functions](07-gml-core-functions.md). |\n| **FORM header** | Magic header marking start of GMS chunk archive. Hunting for this in 5.3a fails by design. |\n| **GMD-Recovery** | VBGAMER45's VB6 dynamic-memory decompiler for 4.3–5.3a. See [09-tool-gmd-recovery](09-tool-gmd-recovery.md). |\n| **GM Decompiler v2.1** | Java-based static decompiler covering 5.3a–7.0. See [10-tool-gm-decompiler-v21](10-tool-gm-decompiler-v21.md). |\n| **GmkSplitter** | Tool that disassembles `.gmk`/`.gm81` into VCS-friendly tree. Pattern applicable to `.gmd`. See [12-tool-gmksplitter](12-tool-gmksplitter.md). |\n| **GML** | GameMaker Language. Custom scripting language interpreted by the runner's stack VM. See [05-gml-vm](05-gml-vm.md). |\n| **LateralGM** | Open-source Java IDE / parser for legacy GameMaker formats. See [11-tool-lateralgm](11-tool-lateralgm.md). |\n| **`LibReader.java`** | Canonical `.gmd` parser inside LateralGM. Reference implementation. |\n| **Runner / runner stub** | Pre-compiled Delphi 5 `.exe` to which the `.gmd` payload is appended at export. |\n| **Runner-as-oracle** | The flaw that the runner must decrypt its own payload at runtime, exposing key + plaintext in RAM. See [02-encryption](02-encryption.md). |\n| **UndertaleModTool (UTMT)** | GMS reverse-engineering tool. **Incompatible with 5.3a.** See [13-modern-tool-incompat](13-modern-tool-incompat.md). |\n| **YYC** | YoYo Compiler. Modern GameMaker option that transcompiles GML → C++ → native binary. Not present in 5.3a (interpreter-only). |\n| **ZLIB** | Compression algorithm used for asset blocks (sprites, backgrounds) inside `.gmd` and for the appended payload. |\n\n## See also\n\n- [README](README.md) — full file index + task router\n- [quick-reference](quick-reference.md)\n","numLines":37,"startLine":1,"totalLines":37}},"sourceToolAssistantUUID":"f2fd2e07-6e23-4998-aa50-e9e36bd6a1ac","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"5bdbd19a-e412-44a2-b495-8331620f92e2","isSidechain":false,"promptId":"8201f37d-8fe4-4d69-acfd-e0b763de31b4","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GTShLQ5VgWCNJwwoCpJW9g","type":"tool_result","content":"1\t# Feature Research\n2\t\n3\t**Domain:** 2D top-down multiplayer online game (BN Online rebuild) — small-scale (<50 CCU), web-delivered, persistent accounts, casual movement + chat focus\n4\t**Researched:** 2026-05-01\n5\t**Confidence:** HIGH for genre table-stakes and movement-sync recommendation; MEDIUM for original-game parity feature inventory (definitive list comes from Stage 2/3 GML extraction); HIGH for anti-feature scope guardrails (already locked in `PROJECT.md` Out of Scope).\n6\t\n7\t## Scope Note\n8\t\n9\tThe feature landscape is dual-sourced:\n10\t\n11\t1. **Genre table stakes** — what any 2D persistent multiplayer game needs to feel complete (researched here from current ecosystem patterns).\n12\t2. **Original-game parity** — what BNO specifically had. This research treats parity inferentially from `decomp/wiki/`, `legacy/servers/*` artifacts, `,ServerCommands.txt`, `Ctrl+O Codes.txt`, and the documented save formats. The authoritative parity inventory will land in Stage 2 (client features) and Stage 3 (server features). Until then, \"parity\" features below are flagged with `[parity-inferred]` and may shift.\n13\t\n14\tThe MVP gate per `PROJECT.md` Stage 6 is **two players in the same room, see each other move, exchange chat messages**. Everything in this document is sized against that anchor.\n15\t\n16\t---\n17\t\n18\t## Feature Landscape\n19\t\n20\t### Table Stakes (Users Expect These)\n21\t\n22\tFeatures missing from this list = product feels broken to a returning BNO player or any modern 2D MMO player. These split into **MVP-critical** (block the Stage 6 gate) and **parity-critical** (block Stage 7 ship).\n23\t\n24\t#### MVP-Critical (Stage 6 gate)\n25\t\n26\t| Feature | Why Expected | Complexity | Notes |\n27\t|---------|--------------|------------|-------|\n28\t| Account creation (new) | Players need an identity that survives reconnect; anonymous-only is for arcade browser games, not persistent ones | MEDIUM (S) | bcrypt/argon2 hash, email optional for v1 (returning-player UX is username-first per `PROJECT.md` Auth decision), no email verification for MVP. Username uniqueness check. |\n29\t| Login (existing) | Stage 7 must accept migrated original-BNO usernames | MEDIUM (S) | Two paths: fresh accounts (bcrypt verify) and migrated accounts (transparent re-hash on first successful auth, OR forced reset — see \"Account migration\" decision section below). |\n30\t| Session token / connection auth | WebSocket connection must be tied to authenticated identity, not just an open socket | SMALL | Short-lived JWT or opaque token issued at login, presented on WS upgrade or first WS message. Server rejects unauthenticated frames. |\n31\t| Persistent character state | A player who logs out, then back in, expects to be where they left off (or at a sane spawn) with the same identity | MEDIUM | At minimum: position room + spawn override on login, plus character name. `[parity-inferred]` BNO `.bnu` files persist much more (see Differentiators / parity restoration below). MVP can persist only `{username, last_room, x, y}`. |\n32\t| Movement sync (other players visible & moving smoothly) | The whole point of multiplayer | MEDIUM | See \"Movement-sync recommendation\" section below. Recommendation: client-side prediction for local player + interpolation for remote players. |\n33\t| Server-side movement validation | Without it, anyone with browser devtools teleports / speedhacks / walks through walls | MEDIUM | Authoritative server holds ground-truth position; validates `delta_t * max_speed` per intent message; clamps to walkable tiles. Already locked as architectural decision (`PROJECT.md` Stage 4). |\n34\t| Basic chat (room/local channel) | Cannot have \"multiplayer + chat\" MVP without it | SMALL | Server broadcasts chat to all sockets in the same room. No history persistence at MVP. Plain text, length-capped (e.g., 200 chars). |\n35\t| Room/zone model | BNO had distinct rooms (the GameMaker `room_*` model); modern players expect zones | MEDIUM | Server tracks `players[room_id] -> Set<sessionId>`. Movement and chat scoped to room. Room transitions are explicit messages. Single-process, multi-room. See \"Room/zone management\" section below. |\n36\t| Disconnect / reconnect handling | TCP/WS drops happen constantly on real networks; players expect to drop back in without losing 30 minutes | MEDIUM | Server keeps player state in memory for N seconds (e.g., 60s grace) after socket close; reconnect within window resumes session. After grace window, force re-login but state is on disk. Broadcast leave/join only after grace expires for a clean drop. |\n37\t| Player nameplate / visible identity | Players can't socialize if they can't tell who is who | SMALL | Render username above sprite. Trivial once movement sync works. |\n38\t| Sane error UX (login failed, server down, kicked) | \"Connection lost\" with no message = uninstall | SMALL | Client surfaces server-emitted reason codes as user-readable strings. |\n39\t\n40\t#### Parity-Critical (Stage 7) — Beyond MVP, Required For Ship\n41\t\n42\t| Feature | Why Expected | Complexity | Notes |\n43\t|---------|--------------|------------|-------|\n44\t| Full character persistence | `[parity-inferred]` Original `.bnu` per-user state is rich (HXB, Inv, MB_News are documented dirs in `legacy/servers/*/UserData/`) — inventory, message-board reads, and presumably more | LARGE | Schema definition is **blocked on Stage 3 GML extraction** of `Master 5-4.gmd`. Until then, treat `.bnu` as opaque. Once schema known, define migration script from `.bnu` → SQL/JSON. |\n45\t| All original rooms / world map | Returning players expect to recognize the world | LARGE | Room layouts extracted in Stage 1, ported to client tilemaps in Stage 6/7. Not a server concern beyond room-id registry. |\n46\t| All original sprites + animations | Same — recognizability is the parity bar | LARGE | Asset pipeline. Client-side. |\n47\t| Server-side admin commands (kick, mute, ban) | `[parity-inferred]` `,ServerCommands.txt` documents `Ctrl+E` clipboard exec, `Ctrl+Q` variable inspect, `Ctrl+???` client-side exec | MEDIUM | Modernized: replace clipboard-exec-as-superuser with a vetted command set callable from an admin auth scope. **Do not port the original RCE-by-design model** (flagged in `CONCERNS.md` as wide-open RCE). |\n48\t| Message board / persistent posting | `[parity-inferred]` `MB_News`, `MB_Log.bnb` exist in every server snapshot — the game had a persistent message board | MEDIUM | Schema TBD pending Stage 3. Database-backed in rebuild (not flat-file). |\n49\t| Per-user settings persisted | `[parity-inferred]` `Settings.bno` exists; original game had server-side user settings | SMALL once schema known | Same blocker as `.bnu` — needs Stage 3 extraction. |\n50\t| Server-authoritative game-state events | Whatever the original game did beyond \"walk + chat\" (combat? trades? NPCs?) belongs server-side | LARGE | Scope unknown until Stage 3. The `Crasher.exe` and `Server Saver.exe` artifacts in `legacy/servers/` hint at server lifecycle features (state snapshot, recovery) that need cataloguing. |\n51\t\n52\t### Differentiators (Quality / Competitive Advantage)\n53\t\n54\tThese are the \"feels modern, not just faithful\" upgrades. They map to \"modernized UX\" in `PROJECT.md` Stage 6.\n55\t\n56\t| Feature | Value Proposition | Complexity | Notes |\n57\t|---------|-------------------|------------|-------|\n58\t| Friends list | Persistent social graph; lets players find each other across sessions instead of yelling in chat | MEDIUM | Add table `friendships(user_a, user_b, status, created_at)`. Symmetric. UI surface: list with online/offline status. **Depends on**: account system (table-stakes). |\n59\t| Online/offline presence | Without it, the friends list is just a list of strings | SMALL | Server tracks `online_users: Set<userId>`. Friends list query joins against it. Push presence change events to friends. |\n60\t| Private messages (whisper / DM) | Lets friends talk across rooms; current chat is room-scoped | SMALL once chat works | Same chat-message infra, addressed by recipient userId instead of broadcast. Persist to DB if offline-message support is wanted (next row). |\n61\t| Offline message delivery | Send a DM to a friend who's offline; they see it on next login | MEDIUM | `messages(from, to, body, sent_at, read_at)` table. Needs a TTL/cap policy (e.g., 100 messages or 30 days) to bound storage. |\n62\t| Ignore / block list | Lets users self-moderate; reduces moderator load | SMALL | Per-user `blocks(blocker, blocked)` table. Server filters chat/whispers/visibility based on blocker's list. Cheaper than profanity filtering for most user-vs-user friction. |\n63\t| Player report mechanism | Lets the community surface bad actors without admin attention required for every incident | MEDIUM | Reports persist with a snippet of recent chat / context. Admin queue in admin tool. **Depends on**: chat history retention (even if just a rolling 100-line buffer). |\n64\t| Moderation tools (mute / kick / ban) for non-server-console admins | The original game required physical/RDP server console access (huge security/scaling problem) | MEDIUM | Web-based admin UI gated on admin role flag. Granularity: per-user mute (chat only), kick (forces disconnect), ban (refuses login by username + optional IP). |\n65\t| Chat history per room (recent N lines) | Players who join mid-conversation can see context | SMALL | In-memory rolling buffer per room, e.g., last 50 lines, broadcast as a single payload on room enter. Optional DB persistence for moderation review. |\n66\t| Account recovery (email-based reset) | Without it, every forgotten password is a manual admin task — does not scale even at 50 CCU if churn is high | MEDIUM | Requires email-on-account (optional at signup, but pushed for migrated accounts). SMTP via a transactional provider (Resend/Postmark/SES). One-time signed reset token. |\n67\t| Account-level settings (audio, keybinds, accessibility) | Modern players expect to rebind keys, mute SFX, adjust UI scale | MEDIUM | Stored per-user; client fetches on login. Most settings are client-only and don't need server validation. |\n68\t| In-game UI polish (HiDPI, responsive layout, decent typography) | Already a `PROJECT.md` constraint (\"Modernized UX (HiDPI, responsive, keyboard + gamepad input)\") | MEDIUM | Phaser 3 / Pixi handle DPR; the work is mostly choosing to do it from day one rather than retrofitting. |\n69\t| Emotes / canned animations | Cheap social signaling; classic 2D MMO staple | SMALL | New packet type `EMOTE`, server broadcasts to room. Client plays sprite animation. **Depends on**: per-character animation system. |\n70\t| Party / grouping (named groups across rooms) | Lets friends play together when split across rooms | LARGE | Group state, group chat channel, group-leave/join semantics, leadership transfer, persistence across disconnect. **Defer past v1** — friends list + whispers covers the social need at <50 CCU scale. |\n71\t| Web-native delivery (no install, share-a-URL) | The biggest single UX win over the original; original required Win32 binary + 39dll + manual server connect | SMALL (it's a consequence of the stack choice, not a feature to build) | Already locked in `PROJECT.md` (Chrome desktop, Vite client). Worth calling out because it's a major differentiator vs. the original. |\n72\t\n73\t### Anti-Features (Out of Scope For v1)\n74\t\n75\tMost of these are already locked in `PROJECT.md` \"Out of Scope\". Documented here to surface the *why* and the alternative.\n76\t\n77\t| Feature | Why Requested | Why Problematic | Alternative |\n78\t|---------|---------------|-----------------|-------------|\n79\t| Voice chat | \"Modern multiplayer has voice\" | Adds WebRTC infra (TURN/STUN, signaling, peer mesh or SFU), moderation burden 10x text (per [getstream voice moderation guide](https://getstream.io/blog/audio-voice-moderation/)), and a privacy/PII surface that doesn't fit a <50 CCU friends-and-test scope. ESRB now audits voice for compliance starting Aug 2025. | Text chat only. Players who want voice use Discord. |\n80\t| Mobile clients (iOS / Android native) | \"Reach more players\" | Tripled platform-test surface; each native runtime needs its own input model, UI scaling, and store compliance. Already excluded in `PROJECT.md`. | Chrome desktop only for v1. Mobile browser is best-effort, not blocking. |\n81\t| ML-based anti-cheat (behavior detection) | \"Cheaters ruin online games\" | At <50 CCU on a friends-and-test scope, the cost-benefit is wildly inverted — model training data doesn't exist, false-positive rate is unacceptable for a small community, and it doesn't address the actual cheats people will try. Already excluded. | Authoritative server (already locked) + per-input bounds checks + manual ban for confirmed cheaters. |\n82\t| Monetization (cosmetics, battle pass, ads) | \"Need revenue\" | Adds payment infra (Stripe + tax), age gates, refund logic, and changes the moral relationship with returning players who paid nothing for the original. | Free, no monetization for v1. Donation link if hosting cost becomes real. |\n83\t| Modding / user-generated content API | \"Long tail content\" | Sandboxing user code in the server is a research project; UGC moderation queue is a full-time job; backwards-compat constraints lock the rebuild before parity is even reached. Already excluded. | Defer indefinitely. If demanded post-parity, scope as a separate project. |\n84\t| 3D / VR | \"Modern visuals\" | Faithful 2D rebuild is the entire point — going 3D is a different game. Already excluded. | Stay 2D. |\n85\t| Email verification at signup (MVP) | \"Prevent throwaway accounts\" | Adds blocking SMTP dependency at MVP; at <50 CCU friend-and-test scope, the abuse vector isn't real yet | Make email optional at signup, required only if user opts into account recovery later. |\n86\t| Real-time everything (e.g., live presence updates streamed at 60Hz) | \"Feels alive\" | Wastes bandwidth + server CPU on info no one consumes; chat doesn't need <100ms latency | Push presence/friends-list updates as discrete events, not streams. Movement is the only true real-time channel. |\n87\t| Server-side replays / spectator mode | \"Esports table stakes\" | The original is not an esport. Recording infra, storage cost, replay-deterministic-engine constraints all real. | Skip unless concrete demand emerges post-parity. |\n88\t| Cross-server / federation | \"Bigger world\" | Not needed below sharding threshold; see \"Room/zone management\" below. Single Fly machine is the explicit `PROJECT.md` v1 scale. | Single server. Revisit if CCU sustainably exceeds ~200. |\n89\t| Public account self-service username changes | \"Quality-of-life\" | Breaks identity continuity for the migrated original-BNO users — the entire \"preserve usernames\" decision is undone if anyone can rename. Also breaks friends list / message history references. | Display name (cosmetic, changeable) layered on top of immutable username. Defer past v1. |\n90\t| Aggressive AI profanity filter | \"Toxicity is bad\" | Matches generated by AI filters at MVP scale produce more false positives than catches; per [WebPurify gaming guide](https://www.webpurify.com/gaming/) and [Greip blog](https://greip.io/blog/From-Toxic-to-Terrific-A-Guide-to-Integrating-Profanity-Filters-in-Online-Gaming-247) effective filters need ongoing wordlist tuning that doesn't justify itself for friends-and-test scope. | Simple wordlist filter (toggleable per-user) + ignore/block list + report mechanism + admin mute. AI-based moderation can be layered in later if community grows. |\n91\t\n92\t---\n93\t\n94\t## Movement-Sync Recommendation\n95\t\n96\t**Recommendation: client-side prediction for the local player + entity interpolation for remote players, with server reconciliation. Authoritative server. NO lockstep.**\n97\t\n98\t### Rationale for the BNO rebuild's specific shape\n99\t\n100\tThree constraints drive this:\n101\t\n102\t1. **Casual 2D top-down movement.** Not a competitive shooter, not an RTS. Sub-frame tick precision is not needed; \"remote players are visibly ~100ms in the past\" is invisible at this game's pace.\n103\t2. **<50 CCU on a single Fly.io machine.** Server CPU and bandwidth budgets are generous per-player; we can afford to validate every input.\n104\t3. **WebSocket transport.** Reliable ordered TCP-like — no UDP for this stack — which removes the need for the more complex sequence-number / packet-loss handling that FPS-grade netcode requires.\n105\t\n106\t### Why each technique is included\n107\t\n108\t- **Client-side prediction (local player only).** Without it, the local player feels laggy on every input — keypress → wait for round-trip → see movement. Even at 50–100ms RTT this is unbearable for a top-down game where the player presses an arrow key and expects instant motion. Per [Gabriel Gambetta's reference series](https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html) and [KinematicSoup](https://kinematicsoup.com/news/2017/5/30/multiplayerprediction), this is industry-standard for any responsiveness-sensitive multiplayer.\n109\t- **Server reconciliation.** When the server's authoritative position diverges from the client's prediction (because the server clamped a wall hit, or the player got hit by a server-side event), the client smoothly snaps back. Implementation: client keeps a buffer of recent inputs with monotonic input IDs; server acknowledges with the input ID it last processed and the resulting authoritative position; client replays inputs after that ID against the server-corrected position.\n110\t- **Entity interpolation (remote players only).** Render remote players ~100–150ms behind the latest received state, interpolating between the two most recent server snapshots. Per [Gambetta's interpolation article](https://www.gabrielgambetta.com/entity-interpolation.html), this trades a small visual delay for completely smooth movement that handles dropped/late updates gracefully. No client-side prediction for remote entities — we don't try to predict where another player will move.\n111\t\n112\t### Why NOT lockstep\n113\t\n114\tLockstep (every client simulates identically from a shared input stream) is great for RTS / fighting games where determinism matters and player count is small + fixed. For an MMO-style room with players joining/leaving, variable latency, and no need for frame-perfect replay, lockstep adds rigid sync requirements without payoff. Skip.\n115\t\n116\t### Why NOT interpolation-only (no prediction)\n117\t\n118\tWould work — and is genuinely simpler — *if* the local player's input latency was acceptable. At 80ms RTT on a typical Fly.io edge connection, the local player sees an 80ms delay between keypress and movement on screen. For a top-down WASD/arrow-key game that's noticeable and bad. Adding prediction is ~2 days of work and pays back forever.\n119\t\n120\t### Tick rate\n121\t\n122\t- **Server tick: 20 Hz (50ms).** Standard for non-FPS multiplayer. Sufficient for casual movement.\n123\t- **Client send rate: 20 Hz** (one input/intent message per server tick). Client batches keys-held-this-tick into one message.\n124\t- **Server broadcast rate: 20 Hz** authoritative positions per room.\n125\t- **Client render rate: 60 Hz** (or display Hz), interpolating between the two most recent server snapshots.\n126\t\n127\tAt 50 CCU split across rooms with maybe 10 players in the busiest room, broadcast cost = 10 players × 10 visible peers × 20 Hz × ~24 bytes per position update = ~48 KB/s outbound for that room. Trivial.\n128\t\n129\t### Movement-sync feature dependencies\n130\t\n131\t- Requires: server-side validation (table stakes), authoritative server model (locked).\n132\t- Enables: collision detection on server, zone-based culling (don't broadcast players in other rooms).\n133\t- Enabled by: WebSocket binary frames (locked), shared TS packet types between client and server.\n134\t\n135\t---\n136\t\n137\t## Chat Pattern Recommendation\n138\t\n139\t### Channel model\n140\t\n141\tThree channels at parity (one at MVP):\n142\t\n143\t1. **Local / room** — broadcast to all players in the same room. **MVP: this only.**\n144\t2. **Whisper / DM** — direct user-to-user, addressed by username. Routed even across rooms.\n145\t3. **System / server** — server-emitted notifications (player joined, kicked, server restart in 5min). One-way, not user-sendable.\n146\t\n147\tDefer global / world channel past v1 — it's a moderation cost multiplier with little gain at <50 CCU.\n148\t\n149\t### Rate limiting\n150\t\n151\tPer `getstream.io` and `WebPurify` chat-moderation references, the right pattern is per-user token bucket:\n152\t\n153\t- **5 messages per 5 seconds per user**, burst-allowed up to ~10. Slow-mode on top: minimum 1s between messages in the same channel.\n154\t- Server enforces; client soft-enforces (greys out send button) to avoid surprising the user.\n155\t- Violation response: silently drop the message, send back a reason code (`RATE_LIMITED`).\n156\t\n157\tWhisper rate limit is stricter (e.g., 3/10s) because it bypasses room-bound visibility and is a higher abuse vector.\n158\t\n159\t### Profanity filter\n160\t\n161\t**MVP: none.** Use ignore/block + report instead.\n162\t\n163\t**Parity: simple wordlist + per-user toggle.**\n164\t\n165\t- Server-side wordlist of ~100 common slurs + obvious variants. Substring match with word boundaries.\n166\t- Per-user toggle in account settings (default ON for room chat, OFF for whispers — whispers are consensual).\n167\t- Filtered messages render with replacement (`****`), not blocked entirely, so context is preserved.\n168\t- AI-based filtering deferred — see Anti-Features. Rebuild can integrate WebPurify / GGWP / Greip later if community grows past the friends-and-test scale.\n169\t\n170\t### History persistence\n171\t\n172\t- **In-memory rolling buffer per room: last 50 messages.** Sent to client on room enter so they don't see an empty channel.\n173\t- **DB persistence for whispers if offline delivery is enabled.** TTL 30 days.\n174\t- **DB persistence for room chat ONLY for moderation review.** Last 24h, accessible to admin tools, auto-purged. Never exposed to players.\n175\t- **Logs are PII.** Treat per the lessons in `CONCERNS.md`: never commit, encrypt at rest, access-controlled.\n176\t\n177\t### Chat feature dependencies\n178\t\n179\t- Requires: account system (sender identity), session auth (prevent impersonation), room model (scoping room channel).\n180\t- Enables: report mechanism, moderation, whispers, social signals.\n181\t- Enabled by: rate limiter, profanity wordlist (parity, not MVP).\n182\t\n183\t---\n184\t\n185\t## Room/Zone Management Recommendation\n186\t\n187\t### Architecture\n188\t\n189\t**Single Node process, multi-room, all rooms in-memory.** No sharding at v1.\n190\t\n191\t```\n192\tNodeServer\n193\t├── RoomRegistry\n194\t│   ├── Room \"town_square\"  → { players: Set, tickLoop, chatBuffer }\n195\t│   ├── Room \"shop_area\"    → { players: Set, tickLoop, chatBuffer }\n196\t│   ├── Room \"battle_zone\"  → { players: Set, tickLoop, chatBuffer }\n197\t│   └── ...\n198\t├── SessionRegistry → { sessionId → { userId, ws, currentRoom } }\n199\t└── DB (SQLite/Postgres, decision deferred per PROJECT.md)\n200\t```\n201\t\n202\tRooms are not separate processes — that's premature complexity for <50 CCU. One Node event loop handles all rooms; the 20Hz tick per room is cheap.\n203\t\n204\t### Room transitions\n205\t\n206\t- Player sends `ENTER_ROOM { room_id }` (with a server-side gate: must be reachable from current room, or it's a teleport-class action requiring server consent).\n207\t- Server: removes from old room's player set, adds to new, broadcasts `PLAYER_LEFT` to old room and `PLAYER_JOINED` to new, sends new room's chat buffer + initial player snapshot to the entering player.\n208\t- Persistence: `last_room` field updated atomically.\n209\t\n210\t### Sharding triggers — when to revisit\n211\t\n212\tThe single-process model holds until **one or more** of these is true:\n213\t\n214\t- **CCU sustainably > ~200.** At this point Node event-loop latency from per-tick broadcast starts being measurable and you want process-per-region.\n215\t- **Single most-popular room > ~50 concurrent players.** Bandwidth from \"everyone-sees-everyone\" position broadcasts becomes O(n²) per tick.\n216\t- **CPU profiling shows the tick loop blocking > 5ms.** Gives the green light for splitting into worker threads or processes.\n217\t- **Multi-region requirement.** Latency to Asia/EU users from one Fly region becomes a complaint. Solve with regional Fly machines + cross-region presence sync — but that's a v2+ problem.\n218\t\n219\tNone of these are remotely close at v1's <50 CCU friend-and-test scope. Fly.io single machine is the right answer per `PROJECT.md` Constraints.\n220\t\n221\t### Room/zone feature dependencies\n222\t\n223\t- Requires: persistence layer (for `last_room`), session registry, account system.\n224\t- Enables: scoped chat, scoped movement broadcasts, world-map navigation, per-room moderation rules.\n225\t- Enabled by: server tick architecture, WebSocket session routing.\n226\t\n227\t---\n228\t\n229\t## Account Migration UX Recommendation\n230\t\n231\tThe original `localList.txt` / `remoteList.txt` files contain ~298 plaintext (username, password) pairs (per `CONCERNS.md`). These are PII and **must never leave a local-only environment unredacted**. The migration design has to respect that.\n232\t\n233\t### Recommended approach: **transparent re-hash on first successful login, with a forced reset escape hatch.**\n234\t\n235\t1. **Pre-migration (offline, local-only):**\n236\t   - Read `localList.txt` (the more recent \"remote\" list per the 2021 provenance note).\n237\t   - For each `(username, password)` row: compute `bcrypt(password)` and store `(username, bcrypt_hash, original_hash_format='plaintext_migrated', migrated_at)` in the new DB.\n238\t   - The plaintext password is **never written to the new DB** — only the bcrypt hash.\n239\t   - Source `localList.txt` is then deleted from the migration host (or re-redacted to `[REDACTED]` per `CONCERNS.md` recommendation).\n240\t\n241\t2. **At first login (returning player):**\n242\t   - User enters their original username + password.\n243\t   - Server bcrypt-verifies. Success → log them in, set `migrated_at_login=now()`, optionally surface a one-time toast: \"Your account was migrated from BNO classic. We've upgraded the security on your password — no action needed. You can change your password anytime in Settings.\"\n244\t   - Failure → standard \"wrong password\" path. (We are NOT keeping the plaintext, so we cannot help them recover the original password — but they can use email-recovery if they registered an email, or admin-assisted reset.)\n245\t\n246\t3. **Forced-reset escape hatch:**\n247\t   - If a returning user logs in successfully but the original password fails our modern strength rule (e.g., < 8 chars, top-1000 common password — many of the original passwords in `CONCERNS.md` examples qualify: `123456`, `harrypotter`), prompt for a new password before allowing in. Do NOT block them — let them choose a new one inline.\n248\t   - Rationale: many original passwords are weak by current standards. We migrate identity (the username) without forcing migration of weak credentials.\n249\t\n250\t4. **Email collection (optional, post-MVP):**\n251\t   - First login does not require email. User can add one later for recovery purposes.\n252\t   - When they do, send a verification link before the email is usable for recovery.\n253\t\n254\t### Why this UX wins\n255\t\n256\t- **No \"click this link in your email\" gate before they can play.** Many of the original players are 10+ years gone; their old emails may be dead. Forcing email verification before first login orphans them.\n257\t- **Username preserved** — addresses the `PROJECT.md` \"preserve identity continuity for returning players\" decision.\n258\t- **Modernizes the hash silently** — no scary \"your password was insecure\" lecture, just a silent re-hash. The \"we upgraded security\" toast is informative, not blame-shifting.\n259\t- **Weak-password remediation happens at the most teachable moment** (post-login, in-context).\n260\t- **Survives the migration database being lost.** Bcrypt hashes are derivative; if we lose them we can re-run the migration from a fresh redaction-pass on `localList.txt` if the source artifact is preserved. (The source `localList.txt` files in `legacy/servers/*` are exactly that backup — see `CONCERNS.md` for the inventory and PII handling requirements.)\n261\t\n262\t### Migration feature dependencies\n263\t\n264\t- Requires: bcrypt/argon2 infrastructure, DB user table, login flow.\n265\t- Enables: returning-player re-engagement (the entire reason for the rebuild per `PROJECT.md` Core Value).\n266\t- Blocked by: nothing technical — but operationally requires a one-time, isolated migration host that handles the plaintext source list.\n267\t\n268\t---\n269\t\n270\t## Feature Dependencies\n271\t\n272\t```\n273\tAccount creation ──┬──> Login ──┬──> Session token\n274\t                   │            │       │\n275\t                   │            │       └──> Authenticated WS connection\n276\t                   │            │              │\n277\t                   │            │              ├──> Chat (any channel)\n278\t                   │            │              ├──> Movement (intent → server validate)\n279\t                   │            │              ├──> Persistent character state\n280\t                   │            │              └──> Room transitions\n281\t                   │            │\n282\t                   │            └──> Account migration (returning users)\n283\t                   │\n284\t                   ├──> Account settings (audio, keybinds, etc.)\n285\t                   └──> Email recovery (optional, post-MVP)\n286\t\n287\tMovement (server-validated)\n288\t   ├──requires──> Authoritative server tick loop\n289\t   ├──requires──> Room model (scope broadcasts)\n290\t   ├──enables──> Collision (server-side)\n291\t   └──enables──> Visible remote players (interpolation)\n292\t\n293\tChat (room channel)\n294\t   ├──requires──> Authenticated session\n295\t   ├──requires──> Room model\n296\t   ├──requires──> Rate limiter\n297\t   ├──enables──> Whispers (DMs)\n298\t   ├──enables──> Reports (uses chat history snapshots)\n299\t   └──enables──> Mute (admin action on chat)\n300\t\n301\tFriends list ──requires──> Account system\n302\t   └──enables──> Online presence + Whisper-from-friends-list\n303\t\n304\tModeration\n305\t   ├──requires──> Account system (target identity)\n306\t   ├──requires──> Admin role flag (server-side)\n307\t   ├──requires──> Chat history (for evidence)\n308\t   └──provides──> Mute / Kick / Ban (each with their own server enforcement path)\n309\t\n310\tPersistence layer\n311\t   ├──required-by──> EVERYTHING that survives reconnect\n312\t   └──blocked-by──> Stage 3 schema decision (SQLite vs Postgres)\n313\t\n314\tFull character persistence (.bnu parity)\n315\t   └──blocked-by──> Stage 3 GML extraction (.bnu schema unknown until then)\n316\t```\n317\t\n318\t### Dependency notes\n319\t\n320\t- **Persistent character state (full parity) is blocked on Stage 3.** Until the original `.bnu` schema is extracted, only minimal state (`{username, last_room, x, y}`) can be persisted at MVP. This is enough for the MVP gate but not for Stage 7. **Implication for roadmap: the parity-feature inventory cannot be finalized until Stage 3 completes.**\n321\t- **Friends list, whispers, reports all require account system + chat infra to be solid.** Chase MVP first, layer these as a \"social\" milestone after.\n322\t- **Moderation tools MUST exist before any non-friend user is invited.** The original game's \"Ctrl+E run clipboard as superuser\" approach is a security nightmare flagged in `CONCERNS.md`. Build modern admin commands as part of the same milestone that opens signups beyond friends.\n323\t- **Rate limiter is an MVP+1 feature.** At MVP (two friends testing) it's not enforced; first time real users join, it must be on. Don't ship a non-rate-limited chat to the public.\n324\t- **Email recovery's hard dependency is SMTP infra**, not code. Choose a provider (Resend / Postmark / SES) at the time you decide to build recovery — not earlier.\n325\t\n326\t---\n327\t\n328\t## MVP Definition\n329\t\n330\t### Launch With (v1 — Stage 6 MVP gate)\n331\t\n332\tThe strict reading of `PROJECT.md` Stage 6: \"two players join the same room, see each other move, exchange chat messages.\"\n333\t\n334\t- [ ] Account creation (new accounts only — migration can wait a beat after MVP if it streamlines the gate)\n335\t- [ ] Login + session token issuance\n336\t- [ ] Persistent username (DB-backed, bcrypt hash)\n337\t- [ ] WebSocket connection authenticated by session token\n338\t- [ ] Single room (start with one — MVP doesn't need the world map yet)\n339\t- [ ] Movement: client-side prediction for local + interpolation for remote + server reconciliation + server-side validation\n340\t- [ ] Chat: room/local channel, server broadcasts to all in room\n341\t- [ ] Player nameplate visible above sprite\n342\t- [ ] Disconnect/reconnect handling with grace window\n343\t- [ ] Sane error messages (login failure, server down, kicked)\n344\t- [ ] One placeholder sprite, one placeholder room — no asset parity required at MVP\n345\t\n346\tThat's it. **Not** at MVP: friends list, whispers, moderation, full parity rooms, full sprite library, message board, account migration UI, chat history persistence, profanity filter, email recovery.\n347\t\n348\t### Add After Validation (v1.x — between MVP and full parity ship)\n349\t\n350\tTriggered by: MVP runs reliably for two test users for a week without intervention.\n351\t\n352\t- [ ] Account migration flow for returning BNO usernames (bcrypt re-hash on first login)\n353\t- [ ] Multi-room support with room-transition mechanics\n354\t- [ ] Player report mechanism + admin queue\n355\t- [ ] Chat rate limiting (turn it on before any non-tester joins)\n356\t- [ ] Ignore/block list\n357\t- [ ] Friends list + online presence\n358\t- [ ] Whisper / DM\n359\t- [ ] Wordlist profanity filter (toggleable per-user)\n360\t- [ ] Modernized admin tools (web UI for kick/mute/ban — replacing the original RCE-style server console)\n361\t- [ ] Account settings (audio, keybinds, accessibility)\n362\t- [ ] Account recovery (email-based reset)\n363\t- [ ] Chat history (rolling buffer per room, sent on enter)\n364\t- [ ] Session reconnect across browser refresh (grace window, no re-login)\n365\t\n366\t### Future Consideration (Stage 7 full parity, then beyond)\n367\t\n368\tTriggered by: Stage 3 GML extraction completes; parity feature inventory becomes definitive.\n369\t\n370\t- [ ] Full character state persistence per `.bnu` schema (TBD post-Stage 3)\n371\t- [ ] All original rooms / world map ported\n372\t- [ ] All original sprites + animations\n373\t- [ ] Message board (`MB_News`, `MB_Log`) reimplemented against modern DB\n374\t- [ ] Per-user settings persistence (`Settings.bno` parity, schema TBD post-Stage 3)\n375\t- [ ] Whatever gameplay-specific features Stage 3 surfaces (combat? trades? NPCs? — currently unknown)\n376\t- [ ] Offline message delivery (whispers persist for offline recipients)\n377\t- [ ] Emotes\n378\t- [ ] Party / grouping (only if friends list + whispers prove insufficient — likely defer)\n379\t\n380\t### Beyond v1 — Explicitly Out (and staying out)\n381\t\n382\tPer `PROJECT.md` Out of Scope and the Anti-Features section above: voice chat, mobile native, ML anti-cheat, monetization, modding API, 3D/VR, server replays, federation, AI profanity filtering, public username changes.\n383\t\n384\t---\n385\t\n386\t## Feature Prioritization Matrix\n387\t\n388\t| Feature | User Value | Implementation Cost | Priority |\n389\t|---------|------------|---------------------|----------|\n390\t| Account creation + login | HIGH | MEDIUM | P1 |\n391\t| Session-authenticated WS | HIGH | LOW | P1 |\n392\t| Movement sync (prediction + interpolation) | HIGH | MEDIUM | P1 |\n393\t| Server-side movement validation | HIGH | MEDIUM | P1 |\n394\t| Room/local chat | HIGH | LOW | P1 |\n395\t| Single room model | HIGH | LOW | P1 |\n396\t| Disconnect/reconnect handling | HIGH | MEDIUM | P1 |\n397\t| Persistent username + min character state | HIGH | LOW | P1 |\n398\t| Player nameplates | MEDIUM | LOW | P1 |\n399\t| Sane error UX | HIGH | LOW | P1 |\n400\t| Account migration (returning players) | HIGH | MEDIUM | P2 |\n401\t| Multi-room + transitions | HIGH | MEDIUM | P2 |\n402\t| Chat rate limiting | MEDIUM | LOW | P2 (must precede public access) |\n403\t| Friends list + presence | MEDIUM | MEDIUM | P2 |\n404\t| Whispers (DMs) | MEDIUM | LOW | P2 |\n405\t| Ignore/block | MEDIUM | LOW | P2 |\n406\t| Player report mechanism | MEDIUM | MEDIUM | P2 |\n407\t| Admin tools (kick/mute/ban) | HIGH (operationally) | MEDIUM | P2 (must precede public access) |\n408\t| Wordlist profanity filter | MEDIUM | LOW | P2 |\n409\t| Account recovery (email reset) | MEDIUM | MEDIUM | P2 |\n410\t| Chat history (rolling buffer) | MEDIUM | LOW | P2 |\n411\t| Account-level settings | MEDIUM | MEDIUM | P2 |\n412\t| Full `.bnu` parity | HIGH (for returning players) | LARGE | P3 (blocked on Stage 3) |\n413\t| All original rooms + sprites | HIGH (parity) | LARGE | P3 |\n414\t| Message board | MEDIUM | MEDIUM | P3 |\n415\t| Emotes | LOW | LOW | P3 |\n416\t| Offline message delivery | LOW | MEDIUM | P3 |\n417\t| Party / grouping | LOW | LARGE | P3 (defer indefinitely) |\n418\t| Voice chat | LOW (in this game's scope) | LARGE | OUT |\n419\t| Mobile native | LOW (in v1) | LARGE | OUT |\n420\t| ML anti-cheat | LOW | LARGE | OUT |\n421\t| Monetization | LOW | LARGE | OUT |\n422\t| Modding API | LOW | LARGE | OUT |\n423\t| 3D / VR | LOW | LARGE | OUT |\n424\t\n425\t**Priority key:**\n426\t- P1: MVP gate (Stage 6)\n427\t- P2: Required before public access / full parity ship (Stage 7)\n428\t- P3: Parity-driven, scope confirmed by Stage 3 extraction\n429\t- OUT: Anti-feature, locked out per `PROJECT.md`\n430\t\n431\t---\n432\t\n433\t## Competitor / Reference Analysis\n434\t\n435\tThe \"competitors\" here are reference points rather than market rivals — this is a faithful rebuild of a specific game, not a market product. References inform the modernization layer.\n436\t\n437\t| Feature | BN Online (original) | Generic 2D MMO (e.g., Habbo / Tibia / browser-MMO patterns) | Our Approach |\n438\t|---------|----------------------|----------------------------------------|--------------|\n439\t| Auth | Plaintext passwords in `localList.txt`; no hashing | bcrypt/argon2, optional 2FA | bcrypt/argon2 with username preservation + transparent re-hash on first login |\n440\t| Transport | 39dll over raw TCP, no encryption | TLS WebSocket | WSS (WebSocket Secure) — TLS terminated at Fly.io edge |\n441\t| Movement | `[parity-inferred]` Authoritative server with `writebyte`/`writedouble` move packets per `decomp/wiki/08-39dll-networking.md` | Mix of authoritative + client-prediction depending on game | Authoritative server + client-side prediction + interpolation |\n442\t| Chat | `[parity-inferred]` Room-broadcast chat, no persistence beyond `MB_Log.bnb` board | Multi-channel (local/global/whisper), AI-moderated, rate-limited | Room channel at MVP; whispers + system + wordlist filter at parity |\n443\t| Admin | \"Ctrl+E run clipboard as superuser\" RCE-by-design (`,ServerCommands.txt`) | Web admin panel with role-gated commands | Web admin panel, role-gated, no clipboard exec |\n444\t| Friends list | None apparent in legacy sources | Standard | Add as differentiator |\n445\t| Account migration | N/A | N/A | Custom — silent re-hash, weak-password upgrade prompt |\n446\t| Modding | None | Some games support; most do not | Out of scope |\n447\t| Hosting | Single home/colo Windows machine | Cloud (AWS/GCP/Fly/Railway) | Fly.io single machine (`PROJECT.md` locked) |\n448\t| Persistence | Bespoke `.bno`/`.bnu`/`.bnb` flat files | SQL or NoSQL | SQLite + Litestream OR Postgres (deferred per `PROJECT.md`) |\n449\t\n450\t---\n451\t\n452\t## Sources\n453\t\n454\t- `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\PROJECT.md` — Stages, constraints, Out of Scope, Auth/Hosting decisions (HIGH confidence: project-internal source of truth)\n455\t- `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\codebase\\CONCERNS.md` — PII handling for `localList.txt`, original RCE-by-design admin model, plaintext credential inventory (HIGH confidence)\n456\t- `C:\\Users\\decid\\Documents\\projects\\rebno\\decomp\\wiki\\08-39dll-networking.md` — Original transport pattern, \"structure = call order\" packet semantics (HIGH confidence)\n457\t- `C:\\Users\\decid\\Documents\\projects\\rebno\\decomp\\wiki\\16-bno-bnb-notes.md` — `.bno`/`.bnb`/`.bnu` parsing strategy, Stage 3 dependency (HIGH confidence)\n458\t- [Gabriel Gambetta — Client-Side Prediction and Server Reconciliation](https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html) — Reference for MVP movement netcode (HIGH confidence: industry-standard reference series)\n459\t- [Gabriel Gambetta — Entity Interpolation](https://www.gabrielgambetta.com/entity-interpolation.html) — Reference for remote-player smoothing\n460\t- [KinematicSoup — Client-side Prediction for Smooth Multiplayer Gameplay](https://kinematicsoup.com/news/2017/5/30/multiplayerprediction) — Cross-source confirmation\n461\t- [GetStream — Chat Moderation 101](https://getstream.io/blog/chat-moderation/) — Rate limiting + moderation patterns (MEDIUM confidence: vendor blog, but methodology is industry-standard)\n462\t- [WebPurify — Moderating Gaming Websites and Apps](https://www.webpurify.com/gaming/) — Profanity filter approach\n463\t- [Greip — Integrating Profanity Filters in Online Gaming](https://greip.io/blog/From-Toxic-to-Terrific-A-Guide-to-Integrating-Profanity-Filters-in-Online-Gaming-247) — Cross-source on filter limitations at small scale\n464\t- [GetStream — Audio and Voice Moderation Implementation Guide](https://getstream.io/blog/audio-voice-moderation/) — Rationale for excluding voice from v1\n465\t\n466\t---\n467\t*Feature research for: 2D top-down multiplayer online game (BN Online rebuild)*\n468\t*Researched: 2026-05-01*\n469\t"}]},"uuid":"906454f8-9d49-4ffd-9893-21bcbb3b3803","timestamp":"2026-06-03T23:04:46.497Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\research\\FEATURES.md","content":"# Feature Research\n\n**Domain:** 2D top-down multiplayer online game (BN Online rebuild) — small-scale (<50 CCU), web-delivered, persistent accounts, casual movement + chat focus\n**Researched:** 2026-05-01\n**Confidence:** HIGH for genre table-stakes and movement-sync recommendation; MEDIUM for original-game parity feature inventory (definitive list comes from Stage 2/3 GML extraction); HIGH for anti-feature scope guardrails (already locked in `PROJECT.md` Out of Scope).\n\n## Scope Note\n\nThe feature landscape is dual-sourced:\n\n1. **Genre table stakes** — what any 2D persistent multiplayer game needs to feel complete (researched here from current ecosystem patterns).\n2. **Original-game parity** — what BNO specifically had. This research treats parity inferentially from `decomp/wiki/`, `legacy/servers/*` artifacts, `,ServerCommands.txt`, `Ctrl+O Codes.txt`, and the documented save formats. The authoritative parity inventory will land in Stage 2 (client features) and Stage 3 (server features). Until then, \"parity\" features below are flagged with `[parity-inferred]` and may shift.\n\nThe MVP gate per `PROJECT.md` Stage 6 is **two players in the same room, see each other move, exchange chat messages**. Everything in this document is sized against that anchor.\n\n---\n\n## Feature Landscape\n\n### Table Stakes (Users Expect These)\n\nFeatures missing from this list = product feels broken to a returning BNO player or any modern 2D MMO player. These split into **MVP-critical** (block the Stage 6 gate) and **parity-critical** (block Stage 7 ship).\n\n#### MVP-Critical (Stage 6 gate)\n\n| Feature | Why Expected | Complexity | Notes |\n|---------|--------------|------------|-------|\n| Account creation (new) | Players need an identity that survives reconnect; anonymous-only is for arcade browser games, not persistent ones | MEDIUM (S) | bcrypt/argon2 hash, email optional for v1 (returning-player UX is username-first per `PROJECT.md` Auth decision), no email verification for MVP. Username uniqueness check. |\n| Login (existing) | Stage 7 must accept migrated original-BNO usernames | MEDIUM (S) | Two paths: fresh accounts (bcrypt verify) and migrated accounts (transparent re-hash on first successful auth, OR forced reset — see \"Account migration\" decision section below). |\n| Session token / connection auth | WebSocket connection must be tied to authenticated identity, not just an open socket | SMALL | Short-lived JWT or opaque token issued at login, presented on WS upgrade or first WS message. Server rejects unauthenticated frames. |\n| Persistent character state | A player who logs out, then back in, expects to be where they left off (or at a sane spawn) with the same identity | MEDIUM | At minimum: position room + spawn override on login, plus character name. `[parity-inferred]` BNO `.bnu` files persist much more (see Differentiators / parity restoration below). MVP can persist only `{username, last_room, x, y}`. |\n| Movement sync (other players visible & moving smoothly) | The whole point of multiplayer | MEDIUM | See \"Movement-sync recommendation\" section below. Recommendation: client-side prediction for local player + interpolation for remote players. |\n| Server-side movement validation | Without it, anyone with browser devtools teleports / speedhacks / walks through walls | MEDIUM | Authoritative server holds ground-truth position; validates `delta_t * max_speed` per intent message; clamps to walkable tiles. Already locked as architectural decision (`PROJECT.md` Stage 4). |\n| Basic chat (room/local channel) | Cannot have \"multiplayer + chat\" MVP without it | SMALL | Server broadcasts chat to all sockets in the same room. No history persistence at MVP. Plain text, length-capped (e.g., 200 chars). |\n| Room/zone model | BNO had distinct rooms (the GameMaker `room_*` model); modern players expect zones | MEDIUM | Server tracks `players[room_id] -> Set<sessionId>`. Movement and chat scoped to room. Room transitions are explicit messages. Single-process, multi-room. See \"Room/zone management\" section below. |\n| Disconnect / reconnect handling | TCP/WS drops happen constantly on real networks; players expect to drop back in without losing 30 minutes | MEDIUM | Server keeps player state in memory for N seconds (e.g., 60s grace) after socket close; reconnect within window resumes session. After grace window, force re-login but state is on disk. Broadcast leave/join only after grace expires for a clean drop. |\n| Player nameplate / visible identity | Players can't socialize if they can't tell who is who | SMALL | Render username above sprite. Trivial once movement sync works. |\n| Sane error UX (login failed, server down, kicked) | \"Connection lost\" with no message = uninstall | SMALL | Client surfaces server-emitted reason codes as user-readable strings. |\n\n#### Parity-Critical (Stage 7) — Beyond MVP, Required For Ship\n\n| Feature | Why Expected | Complexity | Notes |\n|---------|--------------|------------|-------|\n| Full character persistence | `[parity-inferred]` Original `.bnu` per-user state is rich (HXB, Inv, MB_News are documented dirs in `legacy/servers/*/UserData/`) — inventory, message-board reads, and presumably more | LARGE | Schema definition is **blocked on Stage 3 GML extraction** of `Master 5-4.gmd`. Until then, treat `.bnu` as opaque. Once schema known, define migration script from `.bnu` → SQL/JSON. |\n| All original rooms / world map | Returning players expect to recognize the world | LARGE | Room layouts extracted in Stage 1, ported to client tilemaps in Stage 6/7. Not a server concern beyond room-id registry. |\n| All original sprites + animations | Same — recognizability is the parity bar | LARGE | Asset pipeline. Client-side. |\n| Server-side admin commands (kick, mute, ban) | `[parity-inferred]` `,ServerCommands.txt` documents `Ctrl+E` clipboard exec, `Ctrl+Q` variable inspect, `Ctrl+???` client-side exec | MEDIUM | Modernized: replace clipboard-exec-as-superuser with a vetted command set callable from an admin auth scope. **Do not port the original RCE-by-design model** (flagged in `CONCERNS.md` as wide-open RCE). |\n| Message board / persistent posting | `[parity-inferred]` `MB_News`, `MB_Log.bnb` exist in every server snapshot — the game had a persistent message board | MEDIUM | Schema TBD pending Stage 3. Database-backed in rebuild (not flat-file). |\n| Per-user settings persisted | `[parity-inferred]` `Settings.bno` exists; original game had server-side user settings | SMALL once schema known | Same blocker as `.bnu` — needs Stage 3 extraction. |\n| Server-authoritative game-state events | Whatever the original game did beyond \"walk + chat\" (combat? trades? NPCs?) belongs server-side | LARGE | Scope unknown until Stage 3. The `Crasher.exe` and `Server Saver.exe` artifacts in `legacy/servers/` hint at server lifecycle features (state snapshot, recovery) that need cataloguing. |\n\n### Differentiators (Quality / Competitive Advantage)\n\nThese are the \"feels modern, not just faithful\" upgrades. They map to \"modernized UX\" in `PROJECT.md` Stage 6.\n\n| Feature | Value Proposition | Complexity | Notes |\n|---------|-------------------|------------|-------|\n| Friends list | Persistent social graph; lets players find each other across sessions instead of yelling in chat | MEDIUM | Add table `friendships(user_a, user_b, status, created_at)`. Symmetric. UI surface: list with online/offline status. **Depends on**: account system (table-stakes). |\n| Online/offline presence | Without it, the friends list is just a list of strings | SMALL | Server tracks `online_users: Set<userId>`. Friends list query joins against it. Push presence change events to friends. |\n| Private messages (whisper / DM) | Lets friends talk across rooms; current chat is room-scoped | SMALL once chat works | Same chat-message infra, addressed by recipient userId instead of broadcast. Persist to DB if offline-message support is wanted (next row). |\n| Offline message delivery | Send a DM to a friend who's offline; they see it on next login | MEDIUM | `messages(from, to, body, sent_at, read_at)` table. Needs a TTL/cap policy (e.g., 100 messages or 30 days) to bound storage. |\n| Ignore / block list | Lets users self-moderate; reduces moderator load | SMALL | Per-user `blocks(blocker, blocked)` table. Server filters chat/whispers/visibility based on blocker's list. Cheaper than profanity filtering for most user-vs-user friction. |\n| Player report mechanism | Lets the community surface bad actors without admin attention required for every incident | MEDIUM | Reports persist with a snippet of recent chat / context. Admin queue in admin tool. **Depends on**: chat history retention (even if just a rolling 100-line buffer). |\n| Moderation tools (mute / kick / ban) for non-server-console admins | The original game required physical/RDP server console access (huge security/scaling problem) | MEDIUM | Web-based admin UI gated on admin role flag. Granularity: per-user mute (chat only), kick (forces disconnect), ban (refuses login by username + optional IP). |\n| Chat history per room (recent N lines) | Players who join mid-conversation can see context | SMALL | In-memory rolling buffer per room, e.g., last 50 lines, broadcast as a single payload on room enter. Optional DB persistence for moderation review. |\n| Account recovery (email-based reset) | Without it, every forgotten password is a manual admin task — does not scale even at 50 CCU if churn is high | MEDIUM | Requires email-on-account (optional at signup, but pushed for migrated accounts). SMTP via a transactional provider (Resend/Postmark/SES). One-time signed reset token. |\n| Account-level settings (audio, keybinds, accessibility) | Modern players expect to rebind keys, mute SFX, adjust UI scale | MEDIUM | Stored per-user; client fetches on login. Most settings are client-only and don't need server validation. |\n| In-game UI polish (HiDPI, responsive layout, decent typography) | Already a `PROJECT.md` constraint (\"Modernized UX (HiDPI, responsive, keyboard + gamepad input)\") | MEDIUM | Phaser 3 / Pixi handle DPR; the work is mostly choosing to do it from day one rather than retrofitting. |\n| Emotes / canned animations | Cheap social signaling; classic 2D MMO staple | SMALL | New packet type `EMOTE`, server broadcasts to room. Client plays sprite animation. **Depends on**: per-character animation system. |\n| Party / grouping (named groups across rooms) | Lets friends play together when split across rooms | LARGE | Group state, group chat channel, group-leave/join semantics, leadership transfer, persistence across disconnect. **Defer past v1** — friends list + whispers covers the social need at <50 CCU scale. |\n| Web-native delivery (no install, share-a-URL) | The biggest single UX win over the original; original required Win32 binary + 39dll + manual server connect | SMALL (it's a consequence of the stack choice, not a feature to build) | Already locked in `PROJECT.md` (Chrome desktop, Vite client). Worth calling out because it's a major differentiator vs. the original. |\n\n### Anti-Features (Out of Scope For v1)\n\nMost of these are already locked in `PROJECT.md` \"Out of Scope\". Documented here to surface the *why* and the alternative.\n\n| Feature | Why Requested | Why Problematic | Alternative |\n|---------|---------------|-----------------|-------------|\n| Voice chat | \"Modern multiplayer has voice\" | Adds WebRTC infra (TURN/STUN, signaling, peer mesh or SFU), moderation burden 10x text (per [getstream voice moderation guide](https://getstream.io/blog/audio-voice-moderation/)), and a privacy/PII surface that doesn't fit a <50 CCU friends-and-test scope. ESRB now audits voice for compliance starting Aug 2025. | Text chat only. Players who want voice use Discord. |\n| Mobile clients (iOS / Android native) | \"Reach more players\" | Tripled platform-test surface; each native runtime needs its own input model, UI scaling, and store compliance. Already excluded in `PROJECT.md`. | Chrome desktop only for v1. Mobile browser is best-effort, not blocking. |\n| ML-based anti-cheat (behavior detection) | \"Cheaters ruin online games\" | At <50 CCU on a friends-and-test scope, the cost-benefit is wildly inverted — model training data doesn't exist, false-positive rate is unacceptable for a small community, and it doesn't address the actual cheats people will try. Already excluded. | Authoritative server (already locked) + per-input bounds checks + manual ban for confirmed cheaters. |\n| Monetization (cosmetics, battle pass, ads) | \"Need revenue\" | Adds payment infra (Stripe + tax), age gates, refund logic, and changes the moral relationship with returning players who paid nothing for the original. | Free, no monetization for v1. Donation link if hosting cost becomes real. |\n| Modding / user-generated content API | \"Long tail content\" | Sandboxing user code in the server is a research project; UGC moderation queue is a full-time job; backwards-compat constraints lock the rebuild before parity is even reached. Already excluded. | Defer indefinitely. If demanded post-parity, scope as a separate project. |\n| 3D / VR | \"Modern visuals\" | Faithful 2D rebuild is the entire point — going 3D is a different game. Already excluded. | Stay 2D. |\n| Email verification at signup (MVP) | \"Prevent throwaway accounts\" | Adds blocking SMTP dependency at MVP; at <50 CCU friend-and-test scope, the abuse vector isn't real yet | Make email optional at signup, required only if user opts into account recovery later. |\n| Real-time everything (e.g., live presence updates streamed at 60Hz) | \"Feels alive\" | Wastes bandwidth + server CPU on info no one consumes; chat doesn't need <100ms latency | Push presence/friends-list updates as discrete events, not streams. Movement is the only true real-time channel. |\n| Server-side replays / spectator mode | \"Esports table stakes\" | The original is not an esport. Recording infra, storage cost, replay-deterministic-engine constraints all real. | Skip unless concrete demand emerges post-parity. |\n| Cross-server / federation | \"Bigger world\" | Not needed below sharding threshold; see \"Room/zone management\" below. Single Fly machine is the explicit `PROJECT.md` v1 scale. | Single server. Revisit if CCU sustainably exceeds ~200. |\n| Public account self-service username changes | \"Quality-of-life\" | Breaks identity continuity for the migrated original-BNO users — the entire \"preserve usernames\" decision is undone if anyone can rename. Also breaks friends list / message history references. | Display name (cosmetic, changeable) layered on top of immutable username. Defer past v1. |\n| Aggressive AI profanity filter | \"Toxicity is bad\" | Matches generated by AI filters at MVP scale produce more false positives than catches; per [WebPurify gaming guide](https://www.webpurify.com/gaming/) and [Greip blog](https://greip.io/blog/From-Toxic-to-Terrific-A-Guide-to-Integrating-Profanity-Filters-in-Online-Gaming-247) effective filters need ongoing wordlist tuning that doesn't justify itself for friends-and-test scope. | Simple wordlist filter (toggleable per-user) + ignore/block list + report mechanism + admin mute. AI-based moderation can be layered in later if community grows. |\n\n---\n\n## Movement-Sync Recommendation\n\n**Recommendation: client-side prediction for the local player + entity interpolation for remote players, with server reconciliation. Authoritative server. NO lockstep.**\n\n### Rationale for the BNO rebuild's specific shape\n\nThree constraints drive this:\n\n1. **Casual 2D top-down movement.** Not a competitive shooter, not an RTS. Sub-frame tick precision is not needed; \"remote players are visibly ~100ms in the past\" is invisible at this game's pace.\n2. **<50 CCU on a single Fly.io machine.** Server CPU and bandwidth budgets are generous per-player; we can afford to validate every input.\n3. **WebSocket transport.** Reliable ordered TCP-like — no UDP for this stack — which removes the need for the more complex sequence-number / packet-loss handling that FPS-grade netcode requires.\n\n### Why each technique is included\n\n- **Client-side prediction (local player only).** Without it, the local player feels laggy on every input — keypress → wait for round-trip → see movement. Even at 50–100ms RTT this is unbearable for a top-down game where the player presses an arrow key and expects instant motion. Per [Gabriel Gambetta's reference series](https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html) and [KinematicSoup](https://kinematicsoup.com/news/2017/5/30/multiplayerprediction), this is industry-standard for any responsiveness-sensitive multiplayer.\n- **Server reconciliation.** When the server's authoritative position diverges from the client's prediction (because the server clamped a wall hit, or the player got hit by a server-side event), the client smoothly snaps back. Implementation: client keeps a buffer of recent inputs with monotonic input IDs; server acknowledges with the input ID it last processed and the resulting authoritative position; client replays inputs after that ID against the server-corrected position.\n- **Entity interpolation (remote players only).** Render remote players ~100–150ms behind the latest received state, interpolating between the two most recent server snapshots. Per [Gambetta's interpolation article](https://www.gabrielgambetta.com/entity-interpolation.html), this trades a small visual delay for completely smooth movement that handles dropped/late updates gracefully. No client-side prediction for remote entities — we don't try to predict where another player will move.\n\n### Why NOT lockstep\n\nLockstep (every client simulates identically from a shared input stream) is great for RTS / fighting games where determinism matters and player count is small + fixed. For an MMO-style room with players joining/leaving, variable latency, and no need for frame-perfect replay, lockstep adds rigid sync requirements without payoff. Skip.\n\n### Why NOT interpolation-only (no prediction)\n\nWould work — and is genuinely simpler — *if* the local player's input latency was acceptable. At 80ms RTT on a typical Fly.io edge connection, the local player sees an 80ms delay between keypress and movement on screen. For a top-down WASD/arrow-key game that's noticeable and bad. Adding prediction is ~2 days of work and pays back forever.\n\n### Tick rate\n\n- **Server tick: 20 Hz (50ms).** Standard for non-FPS multiplayer. Sufficient for casual movement.\n- **Client send rate: 20 Hz** (one input/intent message per server tick). Client batches keys-held-this-tick into one message.\n- **Server broadcast rate: 20 Hz** authoritative positions per room.\n- **Client render rate: 60 Hz** (or display Hz), interpolating between the two most recent server snapshots.\n\nAt 50 CCU split across rooms with maybe 10 players in the busiest room, broadcast cost = 10 players × 10 visible peers × 20 Hz × ~24 bytes per position update = ~48 KB/s outbound for that room. Trivial.\n\n### Movement-sync feature dependencies\n\n- Requires: server-side validation (table stakes), authoritative server model (locked).\n- Enables: collision detection on server, zone-based culling (don't broadcast players in other rooms).\n- Enabled by: WebSocket binary frames (locked), shared TS packet types between client and server.\n\n---\n\n## Chat Pattern Recommendation\n\n### Channel model\n\nThree channels at parity (one at MVP):\n\n1. **Local / room** — broadcast to all players in the same room. **MVP: this only.**\n2. **Whisper / DM** — direct user-to-user, addressed by username. Routed even across rooms.\n3. **System / server** — server-emitted notifications (player joined, kicked, server restart in 5min). One-way, not user-sendable.\n\nDefer global / world channel past v1 — it's a moderation cost multiplier with little gain at <50 CCU.\n\n### Rate limiting\n\nPer `getstream.io` and `WebPurify` chat-moderation references, the right pattern is per-user token bucket:\n\n- **5 messages per 5 seconds per user**, burst-allowed up to ~10. Slow-mode on top: minimum 1s between messages in the same channel.\n- Server enforces; client soft-enforces (greys out send button) to avoid surprising the user.\n- Violation response: silently drop the message, send back a reason code (`RATE_LIMITED`).\n\nWhisper rate limit is stricter (e.g., 3/10s) because it bypasses room-bound visibility and is a higher abuse vector.\n\n### Profanity filter\n\n**MVP: none.** Use ignore/block + report instead.\n\n**Parity: simple wordlist + per-user toggle.**\n\n- Server-side wordlist of ~100 common slurs + obvious variants. Substring match with word boundaries.\n- Per-user toggle in account settings (default ON for room chat, OFF for whispers — whispers are consensual).\n- Filtered messages render with replacement (`****`), not blocked entirely, so context is preserved.\n- AI-based filtering deferred — see Anti-Features. Rebuild can integrate WebPurify / GGWP / Greip later if community grows past the friends-and-test scale.\n\n### History persistence\n\n- **In-memory rolling buffer per room: last 50 messages.** Sent to client on room enter so they don't see an empty channel.\n- **DB persistence for whispers if offline delivery is enabled.** TTL 30 days.\n- **DB persistence for room chat ONLY for moderation review.** Last 24h, accessible to admin tools, auto-purged. Never exposed to players.\n- **Logs are PII.** Treat per the lessons in `CONCERNS.md`: never commit, encrypt at rest, access-controlled.\n\n### Chat feature dependencies\n\n- Requires: account system (sender identity), session auth (prevent impersonation), room model (scoping room channel).\n- Enables: report mechanism, moderation, whispers, social signals.\n- Enabled by: rate limiter, profanity wordlist (parity, not MVP).\n\n---\n\n## Room/Zone Management Recommendation\n\n### Architecture\n\n**Single Node process, multi-room, all rooms in-memory.** No sharding at v1.\n\n```\nNodeServer\n├── RoomRegistry\n│   ├── Room \"town_square\"  → { players: Set, tickLoop, chatBuffer }\n│   ├── Room \"shop_area\"    → { players: Set, tickLoop, chatBuffer }\n│   ├── Room \"battle_zone\"  → { players: Set, tickLoop, chatBuffer }\n│   └── ...\n├── SessionRegistry → { sessionId → { userId, ws, currentRoom } }\n└── DB (SQLite/Postgres, decision deferred per PROJECT.md)\n```\n\nRooms are not separate processes — that's premature complexity for <50 CCU. One Node event loop handles all rooms; the 20Hz tick per room is cheap.\n\n### Room transitions\n\n- Player sends `ENTER_ROOM { room_id }` (with a server-side gate: must be reachable from current room, or it's a teleport-class action requiring server consent).\n- Server: removes from old room's player set, adds to new, broadcasts `PLAYER_LEFT` to old room and `PLAYER_JOINED` to new, sends new room's chat buffer + initial player snapshot to the entering player.\n- Persistence: `last_room` field updated atomically.\n\n### Sharding triggers — when to revisit\n\nThe single-process model holds until **one or more** of these is true:\n\n- **CCU sustainably > ~200.** At this point Node event-loop latency from per-tick broadcast starts being measurable and you want process-per-region.\n- **Single most-popular room > ~50 concurrent players.** Bandwidth from \"everyone-sees-everyone\" position broadcasts becomes O(n²) per tick.\n- **CPU profiling shows the tick loop blocking > 5ms.** Gives the green light for splitting into worker threads or processes.\n- **Multi-region requirement.** Latency to Asia/EU users from one Fly region becomes a complaint. Solve with regional Fly machines + cross-region presence sync — but that's a v2+ problem.\n\nNone of these are remotely close at v1's <50 CCU friend-and-test scope. Fly.io single machine is the right answer per `PROJECT.md` Constraints.\n\n### Room/zone feature dependencies\n\n- Requires: persistence layer (for `last_room`), session registry, account system.\n- Enables: scoped chat, scoped movement broadcasts, world-map navigation, per-room moderation rules.\n- Enabled by: server tick architecture, WebSocket session routing.\n\n---\n\n## Account Migration UX Recommendation\n\nThe original `localList.txt` / `remoteList.txt` files contain ~298 plaintext (username, password) pairs (per `CONCERNS.md`). These are PII and **must never leave a local-only environment unredacted**. The migration design has to respect that.\n\n### Recommended approach: **transparent re-hash on first successful login, with a forced reset escape hatch.**\n\n1. **Pre-migration (offline, local-only):**\n   - Read `localList.txt` (the more recent \"remote\" list per the 2021 provenance note).\n   - For each `(username, password)` row: compute `bcrypt(password)` and store `(username, bcrypt_hash, original_hash_format='plaintext_migrated', migrated_at)` in the new DB.\n   - The plaintext password is **never written to the new DB** — only the bcrypt hash.\n   - Source `localList.txt` is then deleted from the migration host (or re-redacted to `[REDACTED]` per `CONCERNS.md` recommendation).\n\n2. **At first login (returning player):**\n   - User enters their original username + password.\n   - Server bcrypt-verifies. Success → log them in, set `migrated_at_login=now()`, optionally surface a one-time toast: \"Your account was migrated from BNO classic. We've upgraded the security on your password — no action needed. You can change your password anytime in Settings.\"\n   - Failure → standard \"wrong password\" path. (We are NOT keeping the plaintext, so we cannot help them recover the original password — but they can use email-recovery if they registered an email, or admin-assisted reset.)\n\n3. **Forced-reset escape hatch:**\n   - If a returning user logs in successfully but the original password fails our modern strength rule (e.g., < 8 chars, top-1000 common password — many of the original passwords in `CONCERNS.md` examples qualify: `123456`, `harrypotter`), prompt for a new password before allowing in. Do NOT block them — let them choose a new one inline.\n   - Rationale: many original passwords are weak by current standards. We migrate identity (the username) without forcing migration of weak credentials.\n\n4. **Email collection (optional, post-MVP):**\n   - First login does not require email. User can add one later for recovery purposes.\n   - When they do, send a verification link before the email is usable for recovery.\n\n### Why this UX wins\n\n- **No \"click this link in your email\" gate before they can play.** Many of the original players are 10+ years gone; their old emails may be dead. Forcing email verification before first login orphans them.\n- **Username preserved** — addresses the `PROJECT.md` \"preserve identity continuity for returning players\" decision.\n- **Modernizes the hash silently** — no scary \"your password was insecure\" lecture, just a silent re-hash. The \"we upgraded security\" toast is informative, not blame-shifting.\n- **Weak-password remediation happens at the most teachable moment** (post-login, in-context).\n- **Survives the migration database being lost.** Bcrypt hashes are derivative; if we lose them we can re-run the migration from a fresh redaction-pass on `localList.txt` if the source artifact is preserved. (The source `localList.txt` files in `legacy/servers/*` are exactly that backup — see `CONCERNS.md` for the inventory and PII handling requirements.)\n\n### Migration feature dependencies\n\n- Requires: bcrypt/argon2 infrastructure, DB user table, login flow.\n- Enables: returning-player re-engagement (the entire reason for the rebuild per `PROJECT.md` Core Value).\n- Blocked by: nothing technical — but operationally requires a one-time, isolated migration host that handles the plaintext source list.\n\n---\n\n## Feature Dependencies\n\n```\nAccount creation ──┬──> Login ──┬──> Session token\n                   │            │       │\n                   │            │       └──> Authenticated WS connection\n                   │            │              │\n                   │            │              ├──> Chat (any channel)\n                   │            │              ├──> Movement (intent → server validate)\n                   │            │              ├──> Persistent character state\n                   │            │              └──> Room transitions\n                   │            │\n                   │            └──> Account migration (returning users)\n                   │\n                   ├──> Account settings (audio, keybinds, etc.)\n                   └──> Email recovery (optional, post-MVP)\n\nMovement (server-validated)\n   ├──requires──> Authoritative server tick loop\n   ├──requires──> Room model (scope broadcasts)\n   ├──enables──> Collision (server-side)\n   └──enables──> Visible remote players (interpolation)\n\nChat (room channel)\n   ├──requires──> Authenticated session\n   ├──requires──> Room model\n   ├──requires──> Rate limiter\n   ├──enables──> Whispers (DMs)\n   ├──enables──> Reports (uses chat history snapshots)\n   └──enables──> Mute (admin action on chat)\n\nFriends list ──requires──> Account system\n   └──enables──> Online presence + Whisper-from-friends-list\n\nModeration\n   ├──requires──> Account system (target identity)\n   ├──requires──> Admin role flag (server-side)\n   ├──requires──> Chat history (for evidence)\n   └──provides──> Mute / Kick / Ban (each with their own server enforcement path)\n\nPersistence layer\n   ├──required-by──> EVERYTHING that survives reconnect\n   └──blocked-by──> Stage 3 schema decision (SQLite vs Postgres)\n\nFull character persistence (.bnu parity)\n   └──blocked-by──> Stage 3 GML extraction (.bnu schema unknown until then)\n```\n\n### Dependency notes\n\n- **Persistent character state (full parity) is blocked on Stage 3.** Until the original `.bnu` schema is extracted, only minimal state (`{username, last_room, x, y}`) can be persisted at MVP. This is enough for the MVP gate but not for Stage 7. **Implication for roadmap: the parity-feature inventory cannot be finalized until Stage 3 completes.**\n- **Friends list, whispers, reports all require account system + chat infra to be solid.** Chase MVP first, layer these as a \"social\" milestone after.\n- **Moderation tools MUST exist before any non-friend user is invited.** The original game's \"Ctrl+E run clipboard as superuser\" approach is a security nightmare flagged in `CONCERNS.md`. Build modern admin commands as part of the same milestone that opens signups beyond friends.\n- **Rate limiter is an MVP+1 feature.** At MVP (two friends testing) it's not enforced; first time real users join, it must be on. Don't ship a non-rate-limited chat to the public.\n- **Email recovery's hard dependency is SMTP infra**, not code. Choose a provider (Resend / Postmark / SES) at the time you decide to build recovery — not earlier.\n\n---\n\n## MVP Definition\n\n### Launch With (v1 — Stage 6 MVP gate)\n\nThe strict reading of `PROJECT.md` Stage 6: \"two players join the same room, see each other move, exchange chat messages.\"\n\n- [ ] Account creation (new accounts only — migration can wait a beat after MVP if it streamlines the gate)\n- [ ] Login + session token issuance\n- [ ] Persistent username (DB-backed, bcrypt hash)\n- [ ] WebSocket connection authenticated by session token\n- [ ] Single room (start with one — MVP doesn't need the world map yet)\n- [ ] Movement: client-side prediction for local + interpolation for remote + server reconciliation + server-side validation\n- [ ] Chat: room/local channel, server broadcasts to all in room\n- [ ] Player nameplate visible above sprite\n- [ ] Disconnect/reconnect handling with grace window\n- [ ] Sane error messages (login failure, server down, kicked)\n- [ ] One placeholder sprite, one placeholder room — no asset parity required at MVP\n\nThat's it. **Not** at MVP: friends list, whispers, moderation, full parity rooms, full sprite library, message board, account migration UI, chat history persistence, profanity filter, email recovery.\n\n### Add After Validation (v1.x — between MVP and full parity ship)\n\nTriggered by: MVP runs reliably for two test users for a week without intervention.\n\n- [ ] Account migration flow for returning BNO usernames (bcrypt re-hash on first login)\n- [ ] Multi-room support with room-transition mechanics\n- [ ] Player report mechanism + admin queue\n- [ ] Chat rate limiting (turn it on before any non-tester joins)\n- [ ] Ignore/block list\n- [ ] Friends list + online presence\n- [ ] Whisper / DM\n- [ ] Wordlist profanity filter (toggleable per-user)\n- [ ] Modernized admin tools (web UI for kick/mute/ban — replacing the original RCE-style server console)\n- [ ] Account settings (audio, keybinds, accessibility)\n- [ ] Account recovery (email-based reset)\n- [ ] Chat history (rolling buffer per room, sent on enter)\n- [ ] Session reconnect across browser refresh (grace window, no re-login)\n\n### Future Consideration (Stage 7 full parity, then beyond)\n\nTriggered by: Stage 3 GML extraction completes; parity feature inventory becomes definitive.\n\n- [ ] Full character state persistence per `.bnu` schema (TBD post-Stage 3)\n- [ ] All original rooms / world map ported\n- [ ] All original sprites + animations\n- [ ] Message board (`MB_News`, `MB_Log`) reimplemented against modern DB\n- [ ] Per-user settings persistence (`Settings.bno` parity, schema TBD post-Stage 3)\n- [ ] Whatever gameplay-specific features Stage 3 surfaces (combat? trades? NPCs? — currently unknown)\n- [ ] Offline message delivery (whispers persist for offline recipients)\n- [ ] Emotes\n- [ ] Party / grouping (only if friends list + whispers prove insufficient — likely defer)\n\n### Beyond v1 — Explicitly Out (and staying out)\n\nPer `PROJECT.md` Out of Scope and the Anti-Features section above: voice chat, mobile native, ML anti-cheat, monetization, modding API, 3D/VR, server replays, federation, AI profanity filtering, public username changes.\n\n---\n\n## Feature Prioritization Matrix\n\n| Feature | User Value | Implementation Cost | Priority |\n|---------|------------|---------------------|----------|\n| Account creation + login | HIGH | MEDIUM | P1 |\n| Session-authenticated WS | HIGH | LOW | P1 |\n| Movement sync (prediction + interpolation) | HIGH | MEDIUM | P1 |\n| Server-side movement validation | HIGH | MEDIUM | P1 |\n| Room/local chat | HIGH | LOW | P1 |\n| Single room model | HIGH | LOW | P1 |\n| Disconnect/reconnect handling | HIGH | MEDIUM | P1 |\n| Persistent username + min character state | HIGH | LOW | P1 |\n| Player nameplates | MEDIUM | LOW | P1 |\n| Sane error UX | HIGH | LOW | P1 |\n| Account migration (returning players) | HIGH | MEDIUM | P2 |\n| Multi-room + transitions | HIGH | MEDIUM | P2 |\n| Chat rate limiting | MEDIUM | LOW | P2 (must precede public access) |\n| Friends list + presence | MEDIUM | MEDIUM | P2 |\n| Whispers (DMs) | MEDIUM | LOW | P2 |\n| Ignore/block | MEDIUM | LOW | P2 |\n| Player report mechanism | MEDIUM | MEDIUM | P2 |\n| Admin tools (kick/mute/ban) | HIGH (operationally) | MEDIUM | P2 (must precede public access) |\n| Wordlist profanity filter | MEDIUM | LOW | P2 |\n| Account recovery (email reset) | MEDIUM | MEDIUM | P2 |\n| Chat history (rolling buffer) | MEDIUM | LOW | P2 |\n| Account-level settings | MEDIUM | MEDIUM | P2 |\n| Full `.bnu` parity | HIGH (for returning players) | LARGE | P3 (blocked on Stage 3) |\n| All original rooms + sprites | HIGH (parity) | LARGE | P3 |\n| Message board | MEDIUM | MEDIUM | P3 |\n| Emotes | LOW | LOW | P3 |\n| Offline message delivery | LOW | MEDIUM | P3 |\n| Party / grouping | LOW | LARGE | P3 (defer indefinitely) |\n| Voice chat | LOW (in this game's scope) | LARGE | OUT |\n| Mobile native | LOW (in v1) | LARGE | OUT |\n| ML anti-cheat | LOW | LARGE | OUT |\n| Monetization | LOW | LARGE | OUT |\n| Modding API | LOW | LARGE | OUT |\n| 3D / VR | LOW | LARGE | OUT |\n\n**Priority key:**\n- P1: MVP gate (Stage 6)\n- P2: Required before public access / full parity ship (Stage 7)\n- P3: Parity-driven, scope confirmed by Stage 3 extraction\n- OUT: Anti-feature, locked out per `PROJECT.md`\n\n---\n\n## Competitor / Reference Analysis\n\nThe \"competitors\" here are reference points rather than market rivals — this is a faithful rebuild of a specific game, not a market product. References inform the modernization layer.\n\n| Feature | BN Online (original) | Generic 2D MMO (e.g., Habbo / Tibia / browser-MMO patterns) | Our Approach |\n|---------|----------------------|----------------------------------------|--------------|\n| Auth | Plaintext passwords in `localList.txt`; no hashing | bcrypt/argon2, optional 2FA | bcrypt/argon2 with username preservation + transparent re-hash on first login |\n| Transport | 39dll over raw TCP, no encryption | TLS WebSocket | WSS (WebSocket Secure) — TLS terminated at Fly.io edge |\n| Movement | `[parity-inferred]` Authoritative server with `writebyte`/`writedouble` move packets per `decomp/wiki/08-39dll-networking.md` | Mix of authoritative + client-prediction depending on game | Authoritative server + client-side prediction + interpolation |\n| Chat | `[parity-inferred]` Room-broadcast chat, no persistence beyond `MB_Log.bnb` board | Multi-channel (local/global/whisper), AI-moderated, rate-limited | Room channel at MVP; whispers + system + wordlist filter at parity |\n| Admin | \"Ctrl+E run clipboard as superuser\" RCE-by-design (`,ServerCommands.txt`) | Web admin panel with role-gated commands | Web admin panel, role-gated, no clipboard exec |\n| Friends list | None apparent in legacy sources | Standard | Add as differentiator |\n| Account migration | N/A | N/A | Custom — silent re-hash, weak-password upgrade prompt |\n| Modding | None | Some games support; most do not | Out of scope |\n| Hosting | Single home/colo Windows machine | Cloud (AWS/GCP/Fly/Railway) | Fly.io single machine (`PROJECT.md` locked) |\n| Persistence | Bespoke `.bno`/`.bnu`/`.bnb` flat files | SQL or NoSQL | SQLite + Litestream OR Postgres (deferred per `PROJECT.md`) |\n\n---\n\n## Sources\n\n- `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\PROJECT.md` — Stages, constraints, Out of Scope, Auth/Hosting decisions (HIGH confidence: project-internal source of truth)\n- `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\codebase\\CONCERNS.md` — PII handling for `localList.txt`, original RCE-by-design admin model, plaintext credential inventory (HIGH confidence)\n- `C:\\Users\\decid\\Documents\\projects\\rebno\\decomp\\wiki\\08-39dll-networking.md` — Original transport pattern, \"structure = call order\" packet semantics (HIGH confidence)\n- `C:\\Users\\decid\\Documents\\projects\\rebno\\decomp\\wiki\\16-bno-bnb-notes.md` — `.bno`/`.bnb`/`.bnu` parsing strategy, Stage 3 dependency (HIGH confidence)\n- [Gabriel Gambetta — Client-Side Prediction and Server Reconciliation](https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html) — Reference for MVP movement netcode (HIGH confidence: industry-standard reference series)\n- [Gabriel Gambetta — Entity Interpolation](https://www.gabrielgambetta.com/entity-interpolation.html) — Reference for remote-player smoothing\n- [KinematicSoup — Client-side Prediction for Smooth Multiplayer Gameplay](https://kinematicsoup.com/news/2017/5/30/multiplayerprediction) — Cross-source confirmation\n- [GetStream — Chat Moderation 101](https://getstream.io/blog/chat-moderation/) — Rate limiting + moderation patterns (MEDIUM confidence: vendor blog, but methodology is industry-standard)\n- [WebPurify — Moderating Gaming Websites and Apps](https://www.webpurify.com/gaming/) — Profanity filter approach\n- [Greip — Integrating Profanity Filters in Online Gaming](https://greip.io/blog/From-Toxic-to-Terrific-A-Guide-to-Integrating-Profanity-Filters-in-Online-Gaming-247) — Cross-source on filter limitations at small scale\n- [GetStream — Audio and Voice Moderation Implementation Guide](https://getstream.io/blog/audio-voice-moderation/) — Rationale for excluding voice from v1\n\n---\n*Feature research for: 2D top-down multiplayer online game (BN Online rebuild)*\n*Researched: 2026-05-01*\n","numLines":469,"startLine":1,"totalLines":469}},"sourceToolAssistantUUID":"5bdbd19a-e412-44a2-b495-8331620f92e2","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"74550797-c4e5-4ff7-a5a2-38d56c16aeac","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01PCUM22hhQR9RttTombugEi","type":"message","role":"assistant","content":[{"type":"text","text":"Grounded. Read PROJECT, STATE, decomp overview, FEATURES research, legacy glossary, and the full `LEGACY_FEATURE_REFERENCE.md` triage.\n\nKey finding: **no game-domain glossary exists yet.** `decomp/wiki/glossary.md` = GameMaker internals only. `FEATURES.md` = generic-MMO + parity scaffolding, and it repeatedly admits the actual *gameplay loop is unknown* (\"combat? trades? NPCs? — currently unknown\"). The richest game-domain doc is `LEGACY_FEATURE_REFERENCE.md`, but it only covers floor tiles + travel tiles + 2 navi expansions + spectrum data. No `CONTEXT.md` at root.\n\nSo this grill = pull BNO's real design out of your head into a canonical glossary + lock what's in-scope for ReBNO. I'll build `CONTEXT.md` as terms resolve.\n\nWalking the tree top-down. Root question first — it gates everything below it.\n\n---\n\n**Q1 — Core game identity / the loop.**\n\nBNO wears a Mega Man Battle Network skin (Navis, \"hexport,\" Capcom-derived). MMBN proper = virus-busting + battle chips + folders. But every artifact I can see points the *other* way:\n\n- Extracted features = traversal + exploration (movers, slippery ice, hidden/glow tiles, hexport, warps, hexbridges)\n- Persistence dirs = `HXB`, `Inv`, `MB_News` (message board) — social/customization, **no chip/folder/battle save data**\n- Unlocks = navi *expansions* (`WrpPlugn`, `MskPlugn`) + Spectrum Data (sprite customization) — traversal & cosmetic, not combat power\n- v1.0 core value = \"walk around and chat\"\n\n**My recommended answer:** BNO is a **social-exploration chat world** — a persistent hangout where Navis explore puzzle-ish zones (traversal mechanics + hidden secrets), customize their look, and socialize. **No combat system.** The MMBN aesthetic is skin, not mechanics. ReBNO targets that identity; it does NOT build a battle engine.\n\nIs that right — **no combat, social-exploration the core loop**? Or did BNO have combat / minigames / PvP I'm not seeing in the artifacts?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1882,"cache_creation_input_tokens":17474,"cache_read_input_tokens":80123,"output_tokens":2260,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":17474,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":1882,"output_tokens":2260,"cache_read_input_tokens":80123,"cache_creation_input_tokens":17474,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":17474},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhAQv6gTGpMubKcv7jpM","attributionSkill":"grill-with-docs","type":"assistant","uuid":"e35bf3ed-83e9-42f4-82fe-a2ad48549709","timestamp":"2026-06-03T23:05:20.553Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"9a435e17-9302-4713-93f7-cbbf33defbfe","isSidechain":false,"promptId":"67d9c353-7254-4e5b-acd3-0cbacf84b9d2","type":"user","message":{"role":"user","content":"You're mostly correct when it comes to legacy BNO. Exploration is the core focus, with basic social features baked in. The gameplay loop consists of eking out hidden platforms, pathways, and portals, overcoming timing-sensitive movement challenges, and solving puzzles that revolve around various interwoven game mechanics. The rewards are progression-centric: new zones, new areas (subregions), new message boards, collectables, and key items. Key items are primarily navi expansions, which unlock abilities and features which enable deeper progression (very metroidvania-like), or unlocks the usage of spectrum data (navi customization). Collectables include zone data (teleport to a zone), area data (teleport to areas within a zone that you have the zone data for), spectrum data (change avatar cosmetics), and friend data (in-universe friends list). --- all of this applies to legacy BNO, but Rebno has the potential to add new systems and potentially update what's there. Its first and foremost goal, however, is to have full feature parity with BNO with various QOL tweaks afforded by the modern web infrastructure it's built on. It is also intended to eventually run on a variety of platforms. Just being web-based unlocks all desktop operating systems and Android + iOS. I also hope to target more novel platforms like gaming handhelds (Android -- so controller support will become first-class -- and Linux), Discord Activities, and potentially some sort of VR overlay. --- In the distant future, ReBNO may shed the MMBN IP. Most of its art assets are original, barring the avatars, NPC sprites, and \"data\" item drops. It may become something more akin to CrossCode or Radio The Universe. It may also potentially gain a battle system in time. but both of these ideas are far off. Again, primary focus RN is BNO parity with QoL addtions."},"uuid":"14d4ec4b-3b46-44f6-9772-3e73ddf63fba","timestamp":"2026-06-04T00:17:09.538Z","permissionMode":"bypassPermissions","promptSource":"typed","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"fbce9280-1b74-4818-9943-fdbe5c457ee2","isSidechain":false,"promptId":"67d9c353-7254-4e5b-acd3-0cbacf84b9d2","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01YH3JMsuYwoRH1Z2ExY142d","type":"tool_result","content":"1\t# CONTEXT.md Format\n2\t\n3\t## Structure\n4\t\n5\t```md\n6\t# {Context Name}\n7\t\n8\t{One or two sentence description of what this context is and why it exists.}\n9\t\n10\t## Language\n11\t\n12\t**Order**:\n13\t{A one or two sentence description of the term}\n14\t_Avoid_: Purchase, transaction\n15\t\n16\t**Invoice**:\n17\tA request for payment sent to a customer after delivery.\n18\t_Avoid_: Bill, payment request\n19\t\n20\t**Customer**:\n21\tA person or organization that places orders.\n22\t_Avoid_: Client, buyer, account\n23\t```\n24\t\n25\t## Rules\n26\t\n27\t- **Be opinionated.** When multiple words exist for the same concept, pick the best one and list the others as aliases to avoid.\n28\t- **Flag conflicts explicitly.** If a term is used ambiguously, call it out in \"Flagged ambiguities\" with a clear resolution.\n29\t- **Keep definitions tight.** One or two sentences max. Define what it IS, not what it does.\n30\t- **Show relationships.** Use bold term names and express cardinality where obvious.\n31\t- **Only include terms specific to this project's context.** General programming concepts (timeouts, error types, utility patterns) don't belong even if the project uses them extensively. Before adding a term, ask: is this a concept unique to this context, or a general programming concept? Only the former belongs.\n32\t- **Group terms under subheadings** when natural clusters emerge. If all terms belong to a single cohesive area, a flat list is fine.\n33\t- **Write an example dialogue.** A conversation between a dev and a domain expert that demonstrates how the terms interact naturally and clarifies boundaries between related concepts.\n34\t\n35\t## Single vs multi-context repos\n36\t\n37\t**Single context (most repos):** One `CONTEXT.md` at the repo root.\n38\t\n39\t**Multiple contexts:** A `CONTEXT-MAP.md` at the repo root lists the contexts, where they live, and how they relate to each other:\n40\t\n41\t```md\n42\t# Context Map\n43\t\n44\t## Contexts\n45\t\n46\t- [Ordering](./src/ordering/CONTEXT.md) — receives and tracks customer orders\n47\t- [Billing](./src/billing/CONTEXT.md) — generates invoices and processes payments\n48\t- [Fulfillment](./src/fulfillment/CONTEXT.md) — manages warehouse picking and shipping\n49\t\n50\t## Relationships\n51\t\n52\t- **Ordering → Fulfillment**: Ordering emits `OrderPlaced` events; Fulfillment consumes them to start picking\n53\t- **Fulfillment → Billing**: Fulfillment emits `ShipmentDispatched` events; Billing consumes them to generate invoices\n54\t- **Ordering ↔ Billing**: Shared types for `CustomerId` and `Money`\n55\t```\n56\t\n57\tThe skill infers which structure applies:\n58\t\n59\t- If `CONTEXT-MAP.md` exists, read it to find contexts\n60\t- If only a root `CONTEXT.md` exists, single context\n61\t- If neither exists, create a root `CONTEXT.md` lazily when the first term is resolved\n62\t\n63\tWhen multiple contexts exist, infer which one the current topic relates to. If unclear, ask.\n64\t"}]},"uuid":"935c8e6f-2ab7-4e7b-87c8-5b5ae6f633b3","timestamp":"2026-06-04T00:17:16.794Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\.claude\\skills\\grill-with-docs\\CONTEXT-FORMAT.md","content":"# CONTEXT.md Format\n\n## Structure\n\n```md\n# {Context Name}\n\n{One or two sentence description of what this context is and why it exists.}\n\n## Language\n\n**Order**:\n{A one or two sentence description of the term}\n_Avoid_: Purchase, transaction\n\n**Invoice**:\nA request for payment sent to a customer after delivery.\n_Avoid_: Bill, payment request\n\n**Customer**:\nA person or organization that places orders.\n_Avoid_: Client, buyer, account\n```\n\n## Rules\n\n- **Be opinionated.** When multiple words exist for the same concept, pick the best one and list the others as aliases to avoid.\n- **Flag conflicts explicitly.** If a term is used ambiguously, call it out in \"Flagged ambiguities\" with a clear resolution.\n- **Keep definitions tight.** One or two sentences max. Define what it IS, not what it does.\n- **Show relationships.** Use bold term names and express cardinality where obvious.\n- **Only include terms specific to this project's context.** General programming concepts (timeouts, error types, utility patterns) don't belong even if the project uses them extensively. Before adding a term, ask: is this a concept unique to this context, or a general programming concept? Only the former belongs.\n- **Group terms under subheadings** when natural clusters emerge. If all terms belong to a single cohesive area, a flat list is fine.\n- **Write an example dialogue.** A conversation between a dev and a domain expert that demonstrates how the terms interact naturally and clarifies boundaries between related concepts.\n\n## Single vs multi-context repos\n\n**Single context (most repos):** One `CONTEXT.md` at the repo root.\n\n**Multiple contexts:** A `CONTEXT-MAP.md` at the repo root lists the contexts, where they live, and how they relate to each other:\n\n```md\n# Context Map\n\n## Contexts\n\n- [Ordering](./src/ordering/CONTEXT.md) — receives and tracks customer orders\n- [Billing](./src/billing/CONTEXT.md) — generates invoices and processes payments\n- [Fulfillment](./src/fulfillment/CONTEXT.md) — manages warehouse picking and shipping\n\n## Relationships\n\n- **Ordering → Fulfillment**: Ordering emits `OrderPlaced` events; Fulfillment consumes them to start picking\n- **Fulfillment → Billing**: Fulfillment emits `ShipmentDispatched` events; Billing consumes them to generate invoices\n- **Ordering ↔ Billing**: Shared types for `CustomerId` and `Money`\n```\n\nThe skill infers which structure applies:\n\n- If `CONTEXT-MAP.md` exists, read it to find contexts\n- If only a root `CONTEXT.md` exists, single context\n- If neither exists, create a root `CONTEXT.md` lazily when the first term is resolved\n\nWhen multiple contexts exist, infer which one the current topic relates to. 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{"parentUuid":"a45fa623-c715-44b8-81c8-725a1513a754","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_015YxB1dKX6jhQj9ErAudXGm","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017abyj2rXoQr3FrA7rCg3Eb","name":"Write","input":{"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","content":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure _(draft — being refined)_\n\n**Zone**:\nA top-level region of the world (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness'\nHull). Reaching a zone requires its **Zone Data** collectable.\n\n**Area** (alias: **Subregion**) _(draft)_:\nA sub-region within a Zone. Reaching an area by teleport requires its **Area Data**, which is\nonly usable if you already hold the parent Zone's Zone Data.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):\nA class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of\n**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).\n\n**Collectable**:\nA gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:\n- **Zone Data** — unlocks teleport to a Zone.\n- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Data** _(draft)_:\nThe in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,\nNPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art\nis original.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":1650,"cache_read_input_tokens":102332,"output_tokens":3667,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1650,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":3667,"cache_read_input_tokens":102332,"cache_creation_input_tokens":1650,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1650},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhFwbYQwdRMdp8meVtek","type":"assistant","uuid":"280f66ab-15e3-4f88-a650-96a3b196b21a","timestamp":"2026-06-04T00:18:11.703Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"280f66ab-15e3-4f88-a650-96a3b196b21a","isSidechain":false,"promptId":"67d9c353-7254-4e5b-acd3-0cbacf84b9d2","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017abyj2rXoQr3FrA7rCg3Eb","type":"tool_result","content":"File created successfully at: C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md (file state is current in your context — no need to Read it back)"}]},"uuid":"f4351e98-e672-4866-b97b-b750feedbe42","timestamp":"2026-06-04T00:18:11.937Z","toolUseResult":{"type":"create","filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","content":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure _(draft — being refined)_\n\n**Zone**:\nA top-level region of the world (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness'\nHull). Reaching a zone requires its **Zone Data** collectable.\n\n**Area** (alias: **Subregion**) _(draft)_:\nA sub-region within a Zone. Reaching an area by teleport requires its **Area Data**, which is\nonly usable if you already hold the parent Zone's Zone Data.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):\nA class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of\n**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).\n\n**Collectable**:\nA gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:\n- **Zone Data** — unlocks teleport to a Zone.\n- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Data** _(draft)_:\nThe in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,\nNPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art\nis original.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[],"originalFile":null,"userModified":false},"sourceToolAssistantUUID":"280f66ab-15e3-4f88-a650-96a3b196b21a","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"0493fbe9-6ca9-4855-a033-1883683de379","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Uve9fRYsNxUPDEwGFCmuS1","type":"message","role":"assistant","content":[{"type":"text","text":"`CONTEXT.md` seeded. Now the conceptual spine.\n\n---\n\n**Q2 — Shared world vs per-player progression (the multiplayer/metroidvania tension).**\n\nBNO is multiplayer (you see other Navis, you chat) AND a Metroidvania (each player unlocks zones/areas/abilities at their own pace). Those pull opposite directions. The legacy tile doc already gives one hard data point:\n\n> HEXBRIDGE … Activation state is **per-player**. Player cannot see or walk on the hexbridges that other players have activated.\n\n**My recommended model:** the **world geometry is shared** (everyone occupies the same zones/rooms, sees each other move + chat in real time), but **progression/traversal state is per-player** — which hexbridges are active, which warps/zones/areas you've unlocked, which platforms are revealed to *you*. Two players standing in the same room can literally see different walkable surfaces. Server tracks per-player unlock/activation state; rendering of traversal elements is per-player.\n\nThree things I want to nail here:\n\n1. **Is that split right** — shared presence + chat, per-player traversal/progression state? Or is *some* traversal state global (e.g. a platform one player triggers stays up for everyone in the room for a few seconds)?\n2. **Does seeing another Navi imply you can interact with the geometry they're standing on?** E.g. Player A is on a hexbridge invisible to B — does B see A \"floating\"? Is that just accepted?\n3. **Where does the per-player line stop?** Movers, slippery ice, flicker tiles, hidden/glow reveals — are those **environmental** (same for everyone, just react to whoever touches them) while only **unlock-gated** elements (hexbridge activation, warp/zone/area access) are per-player?\n\nMy instinct: hidden/glow/flicker/mover/slippery are *environmental and shared* (they react per-collision but exist for all), and only *progression-gated* elements (hexbridge activation, warp/zone/area/spectrum access) are per-player. Right?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":3853,"cache_read_input_tokens":103982,"output_tokens":758,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":3853,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":758,"cache_read_input_tokens":103982,"cache_creation_input_tokens":3853,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":3853},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhG1fMUVoRmm5QEWMJw2","type":"assistant","uuid":"bc2d360c-2688-4e5e-b288-c5695aa06e4c","timestamp":"2026-06-04T00:18:26.483Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"3b0d66c8-3ddf-49b5-97bc-2ff0c17aea98","isSidechain":false,"promptId":"0de59281-cf6d-4170-9829-e9d2be849355","type":"user","message":{"role":"user","content":"1. Yes, that split is correct. Note that the intention is for moving platforms to be deterministically located, such that their locations are synced across clients. But anything that revolves around the player unlocking it or possessing certain abilities or inventory items, that's all per-player state. 2. Yes, B just sees A floating in that instance. A is standing on something that is either hidden or unavailable to B. So seeing A means B can *potentially* interact with that geometry, but doesn't mean that it's unlocked for B. 3. Any animation loops should be synced. As mentioned, moving platforms are synced. Flicker tiles should be synced. Glow tile activation should be synced. Hidden tile activation NOT synced, and in fact navis on hidden tiles should be invisible to other navis who don't share the same contiguous body of \"hidden tile\" floor. Movers and slippery ice don't really have unique state of their own. Movers just have a looping animation. --- there is an interesting navi expansion which encourages players to work together. the DuoPlugn / Duo System enables two navis to form a duo, which benefits both players and makes it easier to overcome challenges. navis in a duo should always be able to see each other. i liken it to the \"digger + spotter\" relationships in Megaman Legends."},"uuid":"220ab36a-4d52-4ecb-8acb-7317a8e8cafd","timestamp":"2026-06-04T01:00:18.325Z","permissionMode":"bypassPermissions","promptSource":"typed","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"9e214ad3-13cd-43d1-8f1a-c7e45c73320b","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01HZDfZjRbJWkjUXwWKnWa9L","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FyVzxjExK8LqdYkTP7UyVL","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.","new_string":"### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1169,"cache_read_input_tokens":107835,"output_tokens":2692,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1169,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":2692,"cache_read_input_tokens":107835,"cache_creation_input_tokens":1169,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1169},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhKDu9sW2xvxaJwH2Z9e","type":"assistant","uuid":"8d880cb5-eddb-48fc-a173-71caf270fd1e","timestamp":"2026-06-04T01:01:01.463Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"8d880cb5-eddb-48fc-a173-71caf270fd1e","isSidechain":false,"promptId":"0de59281-cf6d-4170-9829-e9d2be849355","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FyVzxjExK8LqdYkTP7UyVL","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"8fa08a29-2132-4ebc-b4e5-d1f2448e5b69","timestamp":"2026-06-04T01:01:01.693Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.","newString":"### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure _(draft — being refined)_\n\n**Zone**:\nA top-level region of the world (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness'\nHull). Reaching a zone requires its **Zone Data** collectable.\n\n**Area** (alias: **Subregion**) _(draft)_:\nA sub-region within a Zone. Reaching an area by teleport requires its **Area Data**, which is\nonly usable if you already hold the parent Zone's Zone Data.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):\nA class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of\n**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).\n\n**Collectable**:\nA gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:\n- **Zone Data** — unlocks teleport to a Zone.\n- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Data** _(draft)_:\nThe in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,\nNPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art\nis original.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":62,"oldLines":6,"newStart":62,"newLines":36,"lines":[" NPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art"," is original."," ","+### State sharing & visibility","+","+**Deterministic-Synced state**:","+World state driven by shared server time so every client renders it identically: moving","+**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile","+activation. Not per-player. (Movers and slippery ice have no unique state — just a looping","+animation.)","+","+**Per-Player state**:","+Anything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,","+**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/","+spectrum). Two players in the same room can stand on different walkable surfaces.","+","+**Visibility rule**:","+A Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same","+**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated","+hexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that","+geometry, not that it is unlocked for you.","+","+**Contiguous hidden-tile body**:","+A connected group of Hidden floor tiles forming one visibility group. Navis on the same body","+can see each other; outsiders cannot see them.","+","+### Cooperative play","+","+**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):","+A pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter","+relationship in Mega Man Legends. Duo partners can **always** see each other, overriding the","+hidden-tile visibility rule.","+"," ### Avatar & travel"," "," **Navi** _(draft)_:"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"8d880cb5-eddb-48fc-a173-71caf270fd1e","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"2d7b6395-696a-4e0c-8240-080ab0cd14b2","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VkACB9M8ndARZqVprwRe9R","type":"message","role":"assistant","content":[{"type":"text","text":"Glossary updated — sync/visibility/Duo all in. Next, the structural spine.\n\n---\n\n**Q3 — World hierarchy + the three travel mechanics' roles.**\n\nLegacy is GameMaker; extracted rooms include `0058-BNCentral` at 8000×6400. So I suspect the world maps roughly: **World → Zone → Area**, where each **Zone is one big GM room**, and **Areas are named sub-regions inside that room**. Then the travel verbs each operate at a different level:\n\n| Mechanic | Scope | Gated by | Role |\n|---|---|---|---|\n| **Walking** + **Hexport** (hexporter/sling/bridge) | within a Zone | hexport needs no expansion; it's the *puzzle traversal* layer | the moment-to-moment exploration + timing/puzzle challenge |\n| **Warp** tiles | within a Zone (intra-zone) | needs `WrpPlugn` | shortcut teleports inside a zone |\n| **Zone Data** teleport | between Zones | possessing the Zone Data | fast-travel to a whole zone |\n| **Area Data** teleport | to an Area inside a Zone | Area Data + parent Zone Data | fast-travel to a sub-region |\n\n**My recommended model:** Zone = one large room (the GM room). Area = a named sub-region *within* that room (not its own room). Hexport is the core in-zone puzzle-traversal mechanic; Warp is a `WrpPlugn`-gated intra-zone shortcut; Zone/Area Data are the **fast-travel** layer (a menu/map teleport), not physical tiles you walk onto.\n\nThree specifics:\n\n1. **Is Zone ≈ one GM room?** Or does a single zone span multiple GM rooms (so Areas = separate rooms)?\n2. **Are Zone/Area Data teleports a menu/map action** (pick a destination you've collected), or do you physically interact with something in-world to use them?\n3. **Can you walk between adjacent zones**, or is *all* inter-zone travel teleport-gated (true Metroidvania — no zone reachable until you hold its Zone Data)?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":2933,"cache_read_input_tokens":109004,"output_tokens":751,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2933,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":751,"cache_read_input_tokens":109004,"cache_creation_input_tokens":2933,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2933},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhKH6FwnqjNwUcc2hqkR","type":"assistant","uuid":"f8547ef8-3661-4c57-9538-3c3b748da840","timestamp":"2026-06-04T01:01:15.259Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"f0f4b194-4cc5-4988-84e5-d4f2d54ee091","isSidechain":false,"promptId":"619a8608-69ab-47c1-a160-973a6f286f81","type":"user","message":{"role":"user","content":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empty space and under the world's floor tiles. they do require a navi expansion to use: HxpPlugn. hexslings redirect hexporting navis, hexbridges bounce them back after spawning a floor tile. -Warp: correct -Zone Data + Area Data: if the gates are clear, any of these can be set to be the player's \"home\" portal. it's where they spawn when logging in, and the only place they can fast-travel to from *anywhere*. Otherwise they must be standing at one portal to warp to another. That is, *until* they acquire RmtPlugn, which permits free fast travel (i think from anywhere... there might still be limitations). --- qs: 1. yes, zones were fully boxed into one gm room per zone, in legacy. areas were just subsections of zones delimited by invisible area transition markers. 2. /clearNOTE FROM THE USER: proceed with next steps."},"uuid":"0399407d-8a95-4fdf-91cc-cd52c04c152e","timestamp":"2026-06-04T02:14:02.274Z","permissionMode":"bypassPermissions","promptSource":"typed","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"44f23d4d-fa8d-48ce-82f0-b9d05d3cb414","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["CAVEMAN MODE ACTIVE (full). Drop articles/filler/pleasantries/hedging. Fragments OK. Code/commits/security: write normal."],"hookName":"UserPromptSubmit","toolUseID":"hook-87b31762-edf7-4f97-b8fd-f719a9cd2a38","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"ca763393-c261-40ca-a02b-b59a1afef0ed","timestamp":"2026-06-04T02:14:02.368Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"f0f4b194-4cc5-4988-84e5-d4f2d54ee091","isSidechain":false,"promptId":"e43f9d94-a47c-4dc3-8f59-6094e759c349","type":"user","message":{"role":"user","content":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empty space and under the world's floor tiles. they do require a navi expansion to use: HxpPlugn. hexslings redirect hexporting navis, hexbridges bounce them back after spawning a floor tile. -Warp: correct -Zone Data + Area Data: if the gates are clear, any of these can be set to be the player's \"home\" portal. it's where they spawn when logging in, and the only place they can fast-travel to from *anywhere*. Otherwise they must be standing at one portal to warp to another. That is, *until* they acquire RmtPlugn, which permits free fast travel (i think from anywhere... there might still be limitations). --- qs: 1. yes, zones were fully boxed into one gm room per zone, in legacy. areas were just subsections of zones delimited by invisible area transition markers. 2. in legacy, the user must 1. stand on a portal, then 2. open the menu to select and interact with link data they've acquired. in rebno, i intend to vastly improve the QoL/UX of this flow. -note that users also naturally warp back to their home portal if they fall during exploration (or have a slim chance to be warped to the digital abyss). 3. all inter-zone travel is teleport-gated. but you can find warps to zones before you have their zone link data. in fact, you must first locate a zone's central portal-->it's the source of zone link data. until you have it, you can't warp to that zone at all, and can only travel to it on foot. even the summon/join system rejects teleports to zones where a user has no zone link data. only a duo can bridge that gap. -for rebno, the lines may blur a little bit. i.e. there might be special inter-zone hexporters. TBD. --- it would be very helpful for our mutual understanding if you set off some subagent recon into \"C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\\". do it however you like. some ideas of useful topics for them to scour the code for: constants/global vars, feature identifiers, and behavioral linkage."},"uuid":"f9ae0b30-1d23-49f9-a47d-12e7cd0d630a","timestamp":"2026-06-04T02:24:49.807Z","permissionMode":"bypassPermissions","promptSource":"typed","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"a3f5a381-8aa3-44d1-904f-79b23b87b4af","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Wii9xbr2PZQTLjd89b34St","type":"message","role":"assistant","content":[{"type":"text","text":"Captured — major refinements. Hexport needs `HxpPlugn` (I had it wrong), the `*Plugn` family is the Metroidvania key-ring, \"**Link Data**\" is the precise term, and portals/home/abyss/summon-join are the fast-travel spine. Updating glossary + launching the recon you asked for."}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":714,"cache_read_input_tokens":112688,"output_tokens":9775,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":714,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":9775,"cache_read_input_tokens":112688,"cache_creation_input_tokens":714,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":714},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"previous_message_not_found"}}},"requestId":"req_011CbhRfjsSfspeAanmYueb4","type":"assistant","uuid":"e2cfbb63-3153-48b9-b35e-ad336d502020","timestamp":"2026-06-04T02:26:42.683Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"e2cfbb63-3153-48b9-b35e-ad336d502020","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Wii9xbr2PZQTLjd89b34St","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GReHUrq5bmFRb2c3bcabuD","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"### World structure _(draft — being refined)_\n\n**Zone**:\nA top-level region of the world (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness'\nHull). Reaching a zone requires its **Zone Data** collectable.\n\n**Area** (alias: **Subregion**) _(draft)_:\nA sub-region within a Zone. Reaching an area by teleport requires its **Area Data**, which is\nonly usable if you already hold the parent Zone's Zone Data.","new_string":"### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":714,"cache_read_input_tokens":112688,"output_tokens":9775,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":714,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":9775,"cache_read_input_tokens":112688,"cache_creation_input_tokens":714,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":714},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"previous_message_not_found"}}},"requestId":"req_011CbhRfjsSfspeAanmYueb4","type":"assistant","uuid":"72e6018a-941e-473f-a1f0-ec22134924ab","timestamp":"2026-06-04T02:26:47.867Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"72e6018a-941e-473f-a1f0-ec22134924ab","isSidechain":false,"promptId":"e43f9d94-a47c-4dc3-8f59-6094e759c349","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GReHUrq5bmFRb2c3bcabuD","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"df71c782-b42e-41be-9428-7251c37c6825","timestamp":"2026-06-04T02:26:48.095Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"### World structure _(draft — being refined)_\n\n**Zone**:\nA top-level region of the world (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness'\nHull). Reaching a zone requires its **Zone Data** collectable.\n\n**Area** (alias: **Subregion**) _(draft)_:\nA sub-region within a Zone. Reaching an area by teleport requires its **Area Data**, which is\nonly usable if you already hold the parent Zone's Zone Data.","newString":"### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure _(draft — being refined)_\n\n**Zone**:\nA top-level region of the world (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness'\nHull). Reaching a zone requires its **Zone Data** collectable.\n\n**Area** (alias: **Subregion**) _(draft)_:\nA sub-region within a Zone. Reaching an area by teleport requires its **Area Data**, which is\nonly usable if you already hold the parent Zone's Zone Data.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):\nA class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of\n**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).\n\n**Collectable**:\nA gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:\n- **Zone Data** — unlocks teleport to a Zone.\n- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Data** _(draft)_:\nThe in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,\nNPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art\nis original.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":30,"oldLines":16,"newStart":30,"newLines":23,"lines":[" more of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,"," **Collectables**, and **Key Items**."," ","-### World structure _(draft — being refined)_","+### World structure"," "," **Zone**:","-A top-level region of the world (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness'","-Hull). Reaching a zone requires its **Zone Data** collectable.","+A top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy","+BNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a","+zone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply","+cannot fast-travel to it yet."," ","-**Area** (alias: **Subregion**) _(draft)_:","-A sub-region within a Zone. Reaching an area by teleport requires its **Area Data**, which is","-only usable if you already hold the parent Zone's Zone Data.","+**Area** (alias: **Subregion**):","+A sub-region *within* a Zone's single room, delimited by invisible **area transition markers**","+(not a separate room)."," ","+**Central Portal**:","+The one portal in each Zone that is the **source of that zone's Zone Link Data**. You must","+physically reach it before that zone joins your fast-travel network — until then you can only","+travel there on foot, and the Summon/Join system refuses to teleport you there.","+"," ### Key Items & Collectables"," "," **Key Item**:"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"72e6018a-941e-473f-a1f0-ec22134924ab","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"df71c782-b42e-41be-9428-7251c37c6825","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Wii9xbr2PZQTLjd89b34St","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01W7rhk51aCDrW3jJa7LDftv","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):\nA class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of\n**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).\n\n**Collectable**:\nA gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:\n- **Zone Data** — unlocks teleport to a Zone.\n- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Data** _(draft)_:\nThe in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,\nNPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art\nis original.","new_string":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Known\nmembers:\n- **HxpPlugn** — enables **Hexport** travel.\n- **WrpPlugn** — enables **Warp** tiles.\n- **MskPlugn** — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** — enables forming a **Duo**.\n- **RmtPlugn** — enables free fast-travel (teleport from anywhere, not only while standing on a\n  portal; exact limits TBD).\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":714,"cache_read_input_tokens":112688,"output_tokens":9775,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":714,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":9775,"cache_read_input_tokens":112688,"cache_creation_input_tokens":714,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":714},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"previous_message_not_found"}}},"requestId":"req_011CbhRfjsSfspeAanmYueb4","type":"assistant","uuid":"247021af-3b75-4dbe-9efb-4390497b844e","timestamp":"2026-06-04T02:26:56.216Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"last-prompt","lastPrompt":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empt…","leafUuid":"e1de20b7-4d7b-4d1c-98d8-49edd7a512de","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"247021af-3b75-4dbe-9efb-4390497b844e","isSidechain":false,"promptId":"e43f9d94-a47c-4dc3-8f59-6094e759c349","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01W7rhk51aCDrW3jJa7LDftv","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"e1de20b7-4d7b-4d1c-98d8-49edd7a512de","timestamp":"2026-06-04T02:26:56.434Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):\nA class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of\n**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).\n\n**Collectable**:\nA gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:\n- **Zone Data** — unlocks teleport to a Zone.\n- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Data** _(draft)_:\nThe in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,\nNPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art\nis original.","newString":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Known\nmembers:\n- **HxpPlugn** — enables **Hexport** travel.\n- **WrpPlugn** — enables **Warp** tiles.\n- **MskPlugn** — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** — enables forming a **Duo**.\n- **RmtPlugn** — enables free fast-travel (teleport from anywhere, not only while standing on a\n  portal; exact limits TBD).\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):\nA class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of\n**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).\n\n**Collectable**:\nA gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:\n- **Zone Data** — unlocks teleport to a Zone.\n- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Data** _(draft)_:\nThe in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,\nNPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art\nis original.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":53,"oldLines":22,"newStart":53,"newLines":34,"lines":[" A progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key"," item unlocks an ability/feature that opens previously-unreachable progression."," ","-**Navi Expansion** (legacy code aliases: `WrpPlugn`, `MskPlugn`):","-A class of Key Item that unlocks a Navi ability or feature. Examples: `WrpPlugn` enables use of","-**Warp** tiles; `MskPlugn` enables use of **Spectrum Data** (via Spectral Gates).","+**Navi Expansion** (the `*Plugn` family):","+A class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Known","+members:","+- **HxpPlugn** — enables **Hexport** travel.","+- **WrpPlugn** — enables **Warp** tiles.","+- **MskPlugn** — enables applying **Spectrum Data** (via **Spectral Gate** tiles).","+- **DuoPlugn** — enables forming a **Duo**.","+- **RmtPlugn** — enables free fast-travel (teleport from anywhere, not only while standing on a","+  portal; exact limits TBD)."," "," **Collectable**:","-A gatherable reward. The known taxonomy, all surfaced in-universe as **Data** drops:","-- **Zone Data** — unlocks teleport to a Zone.","-- **Area Data** — unlocks teleport to an Area within a Zone you already hold Zone Data for.","+A gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:","+- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that","+  zone's **Central Portal**.","+- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you","+  also hold the parent Zone's Zone Link Data."," - **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply)."," - **Friend Data** — an in-universe friends-list entry."," ","-**Data** _(draft)_:","-The in-universe noun for collectable item drops (zone/area/spectrum/friend data). The avatar,","-NPC, and \"data\" drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art","-is original.","+**Link Data**:","+The teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the","+fast-travel network."," ","+**Data**:","+The in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and","+\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is","+original.","+"," ### State sharing & visibility"," "," **Deterministic-Synced state**:"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"247021af-3b75-4dbe-9efb-4390497b844e","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"09bdcb88-2311-492a-8fa6-3b0a4281342e","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01MmhHA4Sxo6niyZD7GWxYjx","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015wCj9PZnVRGYoJmZrWYwSL","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.","new_string":"### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss**:\nA rare fall-failure destination: instead of returning home, the Navi is warped here.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":10146,"cache_read_input_tokens":113402,"output_tokens":952,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":10146,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":952,"cache_read_input_tokens":113402,"cache_creation_input_tokens":10146,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":10146},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRq5bquYtJ7qCGgRHgt","type":"assistant","uuid":"56a96479-0d85-4def-ace9-4a002c91f8df","timestamp":"2026-06-04T02:27:08.585Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"56a96479-0d85-4def-ace9-4a002c91f8df","isSidechain":false,"promptId":"e43f9d94-a47c-4dc3-8f59-6094e759c349","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015wCj9PZnVRGYoJmZrWYwSL","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"fd6ee70f-4ddb-4f59-90c1-a32644530a50","timestamp":"2026-06-04T02:27:08.811Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.","newString":"### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss**:\nA rare fall-failure destination: instead of returning home, the Navi is warped here.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Known\nmembers:\n- **HxpPlugn** — enables **Hexport** travel.\n- **WrpPlugn** — enables **Warp** tiles.\n- **MskPlugn** — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** — enables forming a **Duo**.\n- **RmtPlugn** — enables free fast-travel (teleport from anywhere, not only while standing on a\n  portal; exact limits TBD).\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar & travel\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized via **Spectrum Data**.\n\n**Hexport**:\nA mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp\nand from Data-teleport.\n\n**Warp**:\nIntra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.\n\n**Spectrum Data customization** (via **Spectral Gate** tiles):\nEquipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":111,"oldLines":21,"newStart":111,"newLines":39,"lines":[" relationship in Mega Man Legends. Duo partners can **always** see each other, overriding the"," hidden-tile visibility rule."," ","-### Avatar & travel","+### Avatar"," "," **Navi** _(draft)_:","-The player-controlled avatar. Cosmetics are customized via **Spectrum Data**.","+The player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a","+**Spectral Gate** tile (requires `MskPlugn`)."," ","-**Hexport**:","-A mode of travel through dedicated tiles (Hexporter / Hexsling / Hexbridge). Distinct from Warp","-and from Data-teleport.","+### Portals & travel"," ","-**Warp**:","-Intra-zone teleportation via Warp tiles. Inert without the `WrpPlugn` Navi Expansion.","+**Portal**:","+An in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired","+**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this)."," ","-**Spectrum Data customization** (via **Spectral Gate** tiles):","-Equipping Spectrum Data to change the Navi's appearance. Requires `MskPlugn`.","+**Home Portal**:","+A player-chosen portal (any cleared zone/area portal) that is their login spawn and the only","+destination fast-travelable from *anywhere*. Falling during exploration also returns the Navi","+here — with a slim chance of landing in the **Digital Abyss** instead."," ","+**Digital Abyss**:","+A rare fall-failure destination: instead of returning home, the Navi is warped here.","+","+**Hexport** (requires **HxpPlugn**):","+The signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into","+six light orbs that re-form into a flat hexagon of light, travelling in a straight line across","+empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;","+**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.","+","+**Warp** (requires **WrpPlugn**):","+Intra-zone teleportation via Warp tiles. Inert without the expansion.","+","+**Summon / Join**:","+A player-to-player teleport system. It refuses to teleport a user into a Zone where that user","+holds no **Zone Link Data** — only a **Duo** can bridge that gap.","+"," ### Social"," "," **Message Board**:"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"56a96479-0d85-4def-ace9-4a002c91f8df","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"12ca1c2b-1d4a-4a26-b41e-f4d4886c90dd","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01SCLQjzSBBZAzvqp5rW8gFS","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"Er4CCmMIDhgCKkCu+aexPBVnkQdtsODzTy4g57iisUlPkAqL8KqC69QC+VjoL0OBrODqNaWJRz1bVZFmT/Tl9H8F/0euQ/a4v75OMg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDNyp7PD8YwU558/JPxoMkGJXR+TA3wQ9tx/zIjBD9zHlb24M39KvXP9xOuO3G7/rMzYekGodk5HAuYqOc141dQXqcxOdyU0nHOTqsIMqiAFrg76Uf4E95koPQOyS6Y/CkpX2Zh7gm+GPKm0XhihXi7vuIAM0WTkBGEV3URefylGzyArEvIIsz5tShDK+1KWh9UkplI+z7gtWJFbwdtCrqnlW5UPk0xF5n21gImrjMorpODi44YYESkpbpy8R+b9ZmhHl/X3qOXUfxH+GccezqUbjoar37vLZGAE="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":1012,"cache_read_input_tokens":123548,"output_tokens":2071,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1012,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":2071,"cache_read_input_tokens":123548,"cache_creation_input_tokens":1012,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1012},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRqyhfXZNCv8zNJUFNA","type":"assistant","uuid":"7f4e9d67-3cf1-46e5-9d2f-c84055e0252f","timestamp":"2026-06-04T02:27:11.337Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"7f4e9d67-3cf1-46e5-9d2f-c84055e0252f","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01SCLQjzSBBZAzvqp5rW8gFS","type":"message","role":"assistant","content":[{"type":"text","text":"Glossary current. Now launching the recon you asked for — 3 background agents over `extracted/`, each writing a findings file + returning a summary. They run while we keep grilling."}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":1012,"cache_read_input_tokens":123548,"output_tokens":2071,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1012,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":2071,"cache_read_input_tokens":123548,"cache_creation_input_tokens":1012,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1012},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRqyhfXZNCv8zNJUFNA","type":"assistant","uuid":"841f1f08-a55b-4a0a-8eb8-4225504405c9","timestamp":"2026-06-04T02:27:12.765Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"841f1f08-a55b-4a0a-8eb8-4225504405c9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01SCLQjzSBBZAzvqp5rW8gFS","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012zyNaydwruVKLjN3Q9si8c","name":"Agent","input":{"description":"Recon: globals and constants","subagent_type":"general-purpose","run_in_background":true,"prompt":"You are reverse-engineering the extracted GameMaker 5.3a source of \"BN Online\" (BNO), a social-exploration Metroidvania. Extracted GML lives under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (two trees: `client-5-8` and `master-5-4`, from the client and server .gmd files). This is plain-text GML and resource metadata — read it, do NOT hex-inspect binaries.\n\nMISSION: Catalog GLOBAL VARIABLES and CONSTANTS that define game state and tunables.\n\nStart by listing the extracted/ directory structure so you know where scripts, objects, and rooms live. Then search GML for:\n- Global variables: `global.*` reads/writes. Group by subsystem.\n- Constants / macros / config values and any magic numbers used as tunables.\n- HIGH PRIORITY — find storage/flags for these known systems:\n  * Navi Expansions (the `*Plugn` family: HxpPlugn=hexport, WrpPlugn=warp, MskPlugn=spectrum/mask, DuoPlugn=duo, RmtPlugn=remote fast-travel) — how is \"player owns expansion X\" stored? Are there other `*Plugn` not in this list?\n  * Link Data inventory (zone link data, area link data) — how is \"player has unlocked zone/area N\" stored?\n  * Spectrum Data (avatar cosmetics) ownership/equip state.\n  * Friend Data (in-universe friends list) storage.\n  * Home Portal / spawn anchor variable; Digital Abyss; fall handling thresholds.\n  * Tile/movement tunables: mover acceleration + peak velocity, slippery-ice behavior, flicker present/gone timing, room speed, view/camera dims.\n\nOUTPUT: Write your findings to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\01-globals-constants.md` as a well-organized markdown doc: tables of `name → inferred meaning → evidence (file:line + short code excerpt)`, grouped by subsystem, with a \"Confidence / open questions\" section. Then return a concise ~12-line summary of the most important findings (especially how expansion ownership and link-data inventory are stored). Be evidence-based; flag guesses as guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":1012,"cache_read_input_tokens":123548,"output_tokens":2071,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1012,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":2071,"cache_read_input_tokens":123548,"cache_creation_input_tokens":1012,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1012},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRqyhfXZNCv8zNJUFNA","type":"assistant","uuid":"51feba1f-e76c-4839-8e8f-a9e2519d1967","timestamp":"2026-06-04T02:27:25.367Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"0c250a6b-412d-423e-84d9-44308daaad25","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_012zyNaydwruVKLjN3Q9si8c","hookEvent":"PreToolUse"},"type":"attachment","uuid":"c5052552-d284-4045-ab8c-d23d8d5bc48e","timestamp":"2026-06-04T02:27:25.425Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"51feba1f-e76c-4839-8e8f-a9e2519d1967","isSidechain":false,"promptId":"e43f9d94-a47c-4dc3-8f59-6094e759c349","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012zyNaydwruVKLjN3Q9si8c","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a95dadc46d683912a (internal ID - do not mention to user. Use SendMessage with to: 'a95dadc46d683912a' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a95dadc46d683912a.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"a9ab4818-8a50-40ec-b6eb-1bc9060ad007","timestamp":"2026-06-04T02:27:25.516Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a95dadc46d683912a","description":"Recon: globals and constants","prompt":"You are reverse-engineering the extracted GameMaker 5.3a source of \"BN Online\" (BNO), a social-exploration Metroidvania. Extracted GML lives under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (two trees: `client-5-8` and `master-5-4`, from the client and server .gmd files). This is plain-text GML and resource metadata — read it, do NOT hex-inspect binaries.\n\nMISSION: Catalog GLOBAL VARIABLES and CONSTANTS that define game state and tunables.\n\nStart by listing the extracted/ directory structure so you know where scripts, objects, and rooms live. Then search GML for:\n- Global variables: `global.*` reads/writes. Group by subsystem.\n- Constants / macros / config values and any magic numbers used as tunables.\n- HIGH PRIORITY — find storage/flags for these known systems:\n  * Navi Expansions (the `*Plugn` family: HxpPlugn=hexport, WrpPlugn=warp, MskPlugn=spectrum/mask, DuoPlugn=duo, RmtPlugn=remote fast-travel) — how is \"player owns expansion X\" stored? Are there other `*Plugn` not in this list?\n  * Link Data inventory (zone link data, area link data) — how is \"player has unlocked zone/area N\" stored?\n  * Spectrum Data (avatar cosmetics) ownership/equip state.\n  * Friend Data (in-universe friends list) storage.\n  * Home Portal / spawn anchor variable; Digital Abyss; fall handling thresholds.\n  * Tile/movement tunables: mover acceleration + peak velocity, slippery-ice behavior, flicker present/gone timing, room speed, view/camera dims.\n\nOUTPUT: Write your findings to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\01-globals-constants.md` as a well-organized markdown doc: tables of `name → inferred meaning → evidence (file:line + short code excerpt)`, grouped by subsystem, with a \"Confidence / open questions\" section. Then return a concise ~12-line summary of the most important findings (especially how expansion ownership and link-data inventory are stored). Be evidence-based; flag guesses as guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a95dadc46d683912a.output","canReadOutputFile":true},"sourceToolAssistantUUID":"51feba1f-e76c-4839-8e8f-a9e2519d1967","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"a9ab4818-8a50-40ec-b6eb-1bc9060ad007","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01SCLQjzSBBZAzvqp5rW8gFS","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_011BecpM7JkRRnVX6GR4Eu5K","name":"Agent","input":{"description":"Recon: feature identifiers","subagent_type":"general-purpose","run_in_background":true,"prompt":"You are reverse-engineering the extracted GameMaker 5.3a source of \"BN Online\" (BNO), a social-exploration Metroidvania. Extracted GML lives under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (trees `client-5-8` and `master-5-4`). Plain-text GML + resource metadata — read it, do NOT hex-inspect binaries.\n\nMISSION: Build a FEATURE-IDENTIFIER CATALOG — map every game-mechanic identifier (object name, script name, sprite name, variable) to the behavior it represents.\n\nStart by listing extracted/ structure (objects, scripts, sprites, rooms folders). Then enumerate and map:\n- Navi Expansions: every `*Plugn` identifier. Known: HxpPlugn(hexport), WrpPlugn(warp), MskPlugn(spectrum), DuoPlugn(duo), RmtPlugn(remote travel). FIND ANY OTHERS and what each gates.\n- Collectable / Data types: Zone Link Data, Area Link Data, Spectrum Data, Friend Data — and any other \"data\"/collectable types you find. How named in code?\n- Travel objects/tiles: Hexporter, Hexsling, Hexbridge, Warp, Portal (home/central), and any teleport objects. List the object/sprite names.\n- Floor-tile mechanic identifiers: Bordered/Borderless/Hidden/Glow/Mover/Platform/Dynamic/Slippery/Flicker/Quartered (per docs/LEGACY_FEATURE_REFERENCE.md) — map to actual object/tile names in code.\n- Duo System objects/scripts; Summon/Join system; Spectral Gate; Message Board (MB_News/MB_Log).\n- Zone/Area identifiers: room names and any area-transition-marker objects. List the zone room names you find (BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, others?).\n\nCross-reference `C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md` for the vocabulary, but your job is to bind that vocabulary to real code identifiers.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\02-feature-identifiers.md` — a catalog of `identifier → meaning → evidence (file:line)`, grouped by system, plus a \"Newly discovered identifiers not in current docs\" section and an \"Open questions\" section. Then return a concise ~12-line summary highlighting anything NEW (especially expansions/data-types/objects not already named above). Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":1012,"cache_read_input_tokens":123548,"output_tokens":2071,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1012,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":2071,"cache_read_input_tokens":123548,"cache_creation_input_tokens":1012,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1012},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRqyhfXZNCv8zNJUFNA","type":"assistant","uuid":"1e3b47b5-7a11-479a-9dce-429a0816c529","timestamp":"2026-06-04T02:27:36.888Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"1e3b47b5-7a11-479a-9dce-429a0816c529","isSidechain":false,"attachment":{"type":"hook_success","hookName":"PreToolUse:Agent","toolUseID":"toolu_011BecpM7JkRRnVX6GR4Eu5K","hookEvent":"PreToolUse","content":"","stdout":"{\"hookSpecificOutput\":{\"hookEventName\":\"PreToolUse\",\"additionalContext\":\"<owl_messages>\\n<owl_message from=\\\"ling-w1\\\" priority=\\\"info\\\">[WORKING_PERCH_NOTICE] Subagent working perch created.\\nPerch: ling-w1\\nAgent type: general-purpose\\nTo message it: $OWL send ling-w1 ling</owl_message>\\n</owl_messages>\\n\\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\\n\\n<owl_reachability_notice>\\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\\n</owl_reachability_notice>\"}}\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-check","durationMs":65},"type":"attachment","uuid":"3d0b9656-ddc3-4f30-a84c-86aa6524cce2","timestamp":"2026-06-04T02:27:36.954Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"3d0b9656-ddc3-4f30-a84c-86aa6524cce2","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w1\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w1\nAgent type: general-purpose\nTo message it: $OWL send ling-w1 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_011BecpM7JkRRnVX6GR4Eu5K","hookEvent":"PreToolUse"},"type":"attachment","uuid":"948010c7-7c43-4f04-baf8-1d031139ffcc","timestamp":"2026-06-04T02:27:36.954Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"1e3b47b5-7a11-479a-9dce-429a0816c529","isSidechain":false,"promptId":"e43f9d94-a47c-4dc3-8f59-6094e759c349","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_011BecpM7JkRRnVX6GR4Eu5K","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: ab46fe63a98f25c44 (internal ID - do not mention to user. Use SendMessage with to: 'ab46fe63a98f25c44' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab46fe63a98f25c44.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"e61c1d26-dcde-4ada-9e53-914ff2d3fd39","timestamp":"2026-06-04T02:27:37.038Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"ab46fe63a98f25c44","description":"Recon: feature identifiers","prompt":"You are reverse-engineering the extracted GameMaker 5.3a source of \"BN Online\" (BNO), a social-exploration Metroidvania. Extracted GML lives under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (trees `client-5-8` and `master-5-4`). Plain-text GML + resource metadata — read it, do NOT hex-inspect binaries.\n\nMISSION: Build a FEATURE-IDENTIFIER CATALOG — map every game-mechanic identifier (object name, script name, sprite name, variable) to the behavior it represents.\n\nStart by listing extracted/ structure (objects, scripts, sprites, rooms folders). Then enumerate and map:\n- Navi Expansions: every `*Plugn` identifier. Known: HxpPlugn(hexport), WrpPlugn(warp), MskPlugn(spectrum), DuoPlugn(duo), RmtPlugn(remote travel). FIND ANY OTHERS and what each gates.\n- Collectable / Data types: Zone Link Data, Area Link Data, Spectrum Data, Friend Data — and any other \"data\"/collectable types you find. How named in code?\n- Travel objects/tiles: Hexporter, Hexsling, Hexbridge, Warp, Portal (home/central), and any teleport objects. List the object/sprite names.\n- Floor-tile mechanic identifiers: Bordered/Borderless/Hidden/Glow/Mover/Platform/Dynamic/Slippery/Flicker/Quartered (per docs/LEGACY_FEATURE_REFERENCE.md) — map to actual object/tile names in code.\n- Duo System objects/scripts; Summon/Join system; Spectral Gate; Message Board (MB_News/MB_Log).\n- Zone/Area identifiers: room names and any area-transition-marker objects. List the zone room names you find (BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, others?).\n\nCross-reference `C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md` for the vocabulary, but your job is to bind that vocabulary to real code identifiers.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\02-feature-identifiers.md` — a catalog of `identifier → meaning → evidence (file:line)`, grouped by system, plus a \"Newly discovered identifiers not in current docs\" section and an \"Open questions\" section. Then return a concise ~12-line summary highlighting anything NEW (especially expansions/data-types/objects not already named above). Evidence-based; flag guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab46fe63a98f25c44.output","canReadOutputFile":true},"sourceToolAssistantUUID":"1e3b47b5-7a11-479a-9dce-429a0816c529","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"last-prompt","lastPrompt":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empt…","leafUuid":"e61c1d26-dcde-4ada-9e53-914ff2d3fd39","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"ai-title","aiTitle":"ReBNO feature parity and platform expansion","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"e61c1d26-dcde-4ada-9e53-914ff2d3fd39","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01CPMTekLn5VBxaxdiJJWzsd","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"EvwCCmMIDhgCKkBrmh+bS6zN/Pu8heTyp3C4YX570Sg9ju26MsMnnegArzQh80FAw2Fqw1sZ2320JYxm+6muu5SxhwzT4HlLcvumMg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDBCijsxMbne3vyERRhoMQR9aaCSoAzVnGykPIjC8zZYoVKjVq64IU95IYaI6LYnPRwdDQaLBtTbPjSrf/suQb0LFQwQHdfMGK+oVWvcqxgFHVlnKAoPmgsU5UbFd80qzdkuleAK/LuNnHmh5zs/qvo4SIixF9FLmq1pKHaM99RsOZehwezUDeraypXO4BNEpMOVocMGGSjVzHl8rLCgr+ZPpnctI86YzFJ+C/riifMvqqt3eohz+4HxGQ5xRtGliwvlIAtI0EcXrojFkfWIBnLGplR/+NLApNTjcogJnmQJKPR4PRt0s2I/le1UZoR3shWoe4qDjRpDLxzK+cUItf3WLfFntYmc9TLHZqBBL0YQP5BLCV28YAQ=="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":3230,"cache_read_input_tokens":124560,"output_tokens":1203,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":3230,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1203,"cache_read_input_tokens":124560,"cache_creation_input_tokens":3230,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":3230},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRt4KnQztuBrhwcM9dw","type":"assistant","uuid":"f20ab6be-fa68-439b-87ee-c597735b2527","timestamp":"2026-06-04T02:27:39.794Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"f20ab6be-fa68-439b-87ee-c597735b2527","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01CPMTekLn5VBxaxdiJJWzsd","type":"message","role":"assistant","content":[{"type":"text","text":"Two recon agents running. Launching the third — behavioral linkage."}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":3230,"cache_read_input_tokens":124560,"output_tokens":1203,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":3230,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1203,"cache_read_input_tokens":124560,"cache_creation_input_tokens":3230,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":3230},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRt4KnQztuBrhwcM9dw","type":"assistant","uuid":"474c12ce-c86a-465a-8938-d79530feae24","timestamp":"2026-06-04T02:27:39.799Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"474c12ce-c86a-465a-8938-d79530feae24","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01CPMTekLn5VBxaxdiJJWzsd","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NCQbgopKw8ziZY94dQNfm7","name":"Agent","input":{"description":"Recon: behavioral linkage","subagent_type":"general-purpose","run_in_background":true,"prompt":"You are reverse-engineering the extracted GameMaker 5.3a source of \"BN Online\" (BNO), a social-exploration Metroidvania. Extracted GML lives under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (trees `client-5-8` and `master-5-4`). Plain-text GML — read it, do NOT hex-inspect binaries.\n\nMISSION: Trace BEHAVIORAL LINKAGE — how mechanics wire together in GML control flow. Read the actual event/script logic and explain cause→effect for each system below, citing file:line + short excerpts.\n\nStart by listing extracted/ structure. Then reconstruct these flows:\n1. PORTAL FAST-TRAVEL: stand-on-portal → open menu → select acquired Link Data → teleport. What gates a teleport? How is \"home portal\" set and used as login spawn? Where does the \"fast-travel from anywhere only to home\" rule live?\n2. FALL HANDLING: when a Navi falls off the world (borderless/mover edge), what happens? Confirm the \"return to home portal\" behavior and the \"slim chance to be sent to the Digital Abyss\" — find the probability/threshold and the abyss destination.\n3. HEXPORT: hexporter terminal splitting the Navi into 6 orbs → hexagon of light → straight-line motion across empty space and UNDER floor tiles. How is hexsling redirection chosen (it \"prefers the direction the player wasn't traveling\")? How does hexbridge bounce-back + spawn-a-floor-tile work, and where is its per-player activation state stored?\n4. DUO SYSTEM (DuoPlugn): how two Navis form a Duo, the mutual benefits, and the rule that duo partners always see each other (overriding hidden-tile invisibility).\n5. SUMMON / JOIN: player-to-player teleport. Find the check that rejects teleporting a user into a Zone where they hold no Zone Link Data, and how a Duo bypasses it.\n6. AREA TRANSITION MARKERS: how invisible markers subdivide a Zone's single room into Areas.\n7. HIDDEN-TILE VISIBILITY: the rule that a Navi on hidden tiles is invisible to Navis not on the same contiguous hidden-tile body. How is \"contiguous body\" determined?\n\nNetworking note: this is a multiplayer game using 39dll; the master tree is the server. Where relevant, note whether a behavior is client-driven or server-driven.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\03-behavioral-linkage.md` — one section per flow above with a concise prose explanation + key code citations (file:line) + a \"client vs server\" note. Add an \"Open questions / couldn't find\" section. Then return a concise ~12-line summary of the most important or surprising mechanics. Evidence-based; flag guesses as guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":3230,"cache_read_input_tokens":124560,"output_tokens":1203,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":3230,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1203,"cache_read_input_tokens":124560,"cache_creation_input_tokens":3230,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":3230},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRt4KnQztuBrhwcM9dw","type":"assistant","uuid":"84154d1d-908c-4524-b4be-3672cf1e653c","timestamp":"2026-06-04T02:27:53.856Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"70a30372-7a08-417a-bc8c-ced06df3cda4","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w2\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w2\nAgent type: general-purpose\nTo message it: $OWL send ling-w2 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_01NCQbgopKw8ziZY94dQNfm7","hookEvent":"PreToolUse"},"type":"attachment","uuid":"b89ace6b-a390-4b36-8ef2-285acc0f9e1c","timestamp":"2026-06-04T02:27:53.921Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"84154d1d-908c-4524-b4be-3672cf1e653c","isSidechain":false,"promptId":"e43f9d94-a47c-4dc3-8f59-6094e759c349","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NCQbgopKw8ziZY94dQNfm7","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a3d4085cd5c17699d (internal ID - do not mention to user. Use SendMessage with to: 'a3d4085cd5c17699d' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a3d4085cd5c17699d.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"7c1d1c87-f069-441a-abc7-96e8bdf4f5f1","timestamp":"2026-06-04T02:27:54.002Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a3d4085cd5c17699d","description":"Recon: behavioral linkage","prompt":"You are reverse-engineering the extracted GameMaker 5.3a source of \"BN Online\" (BNO), a social-exploration Metroidvania. Extracted GML lives under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (trees `client-5-8` and `master-5-4`). Plain-text GML — read it, do NOT hex-inspect binaries.\n\nMISSION: Trace BEHAVIORAL LINKAGE — how mechanics wire together in GML control flow. Read the actual event/script logic and explain cause→effect for each system below, citing file:line + short excerpts.\n\nStart by listing extracted/ structure. Then reconstruct these flows:\n1. PORTAL FAST-TRAVEL: stand-on-portal → open menu → select acquired Link Data → teleport. What gates a teleport? How is \"home portal\" set and used as login spawn? Where does the \"fast-travel from anywhere only to home\" rule live?\n2. FALL HANDLING: when a Navi falls off the world (borderless/mover edge), what happens? Confirm the \"return to home portal\" behavior and the \"slim chance to be sent to the Digital Abyss\" — find the probability/threshold and the abyss destination.\n3. HEXPORT: hexporter terminal splitting the Navi into 6 orbs → hexagon of light → straight-line motion across empty space and UNDER floor tiles. How is hexsling redirection chosen (it \"prefers the direction the player wasn't traveling\")? How does hexbridge bounce-back + spawn-a-floor-tile work, and where is its per-player activation state stored?\n4. DUO SYSTEM (DuoPlugn): how two Navis form a Duo, the mutual benefits, and the rule that duo partners always see each other (overriding hidden-tile invisibility).\n5. SUMMON / JOIN: player-to-player teleport. Find the check that rejects teleporting a user into a Zone where they hold no Zone Link Data, and how a Duo bypasses it.\n6. AREA TRANSITION MARKERS: how invisible markers subdivide a Zone's single room into Areas.\n7. HIDDEN-TILE VISIBILITY: the rule that a Navi on hidden tiles is invisible to Navis not on the same contiguous hidden-tile body. How is \"contiguous body\" determined?\n\nNetworking note: this is a multiplayer game using 39dll; the master tree is the server. Where relevant, note whether a behavior is client-driven or server-driven.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\03-behavioral-linkage.md` — one section per flow above with a concise prose explanation + key code citations (file:line) + a \"client vs server\" note. Add an \"Open questions / couldn't find\" section. Then return a concise ~12-line summary of the most important or surprising mechanics. Evidence-based; flag guesses as guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a3d4085cd5c17699d.output","canReadOutputFile":true},"sourceToolAssistantUUID":"84154d1d-908c-4524-b4be-3672cf1e653c","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"3b9b204d-1002-4df1-b33d-beba28d83134","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01SUSgfAZ8jV6MVsCrgNZZJo","type":"message","role":"assistant","content":[{"type":"text","text":"All three recon agents are sweeping `extracted/` now (globals/constants, feature identifiers, behavioral linkage) → writing to `.planning/legacy-recon/`. I'll fold their findings in when they land. Meanwhile, a question they *can't* answer — pure design intent.\n\n---\n\n**Q4 — The parity / QoL / new-system boundary (the scope contract).**\n\nYou said: parity-first, QoL tweaks welcome, new systems + IP-shed + battle = far future. For \"what's making it into ReBNO\" I want a **dividing principle** sharp enough to adjudicate any feature on sight, so this doesn't drift case-by-case.\n\n**My recommended principle:**\n\n> A change is in-scope **QoL** if it preserves the legacy mechanic's *inputs, gating, and outcomes* and only improves presentation, ergonomics, feedback, or accessibility. It's an out-of-scope **new system** if it adds a player capability, changes progression gating, or changes what is collectable/unlockable.\n\nAdjudicating the borderlines we've hit, by that rule:\n\n1. **Portal / Link Data fast-travel UX overhaul** (modern map/menu instead of stand-on-portal-then-open-menu) → **QoL, in.** Same gating (still need the Link Data), better flow.\n2. **Controller-first input + multiplatform (Android/iOS/handheld/Discord Activity/VR overlay)** → **QoL/delivery, in** — it's how the same game is presented/played, no mechanic change.\n3. **Special inter-zone Hexporters** (the \"lines may blur\" idea) → **new system, deferred/TBD** — adds a traversal capability legacy didn't have.\n4. **Modern account-level friends list** (presence, cross-session) vs legacy **Friend Data** → my call: treat the modern social layer as a **new system (deferred)**, and keep **Friend Data** as the faithful in-universe parity feature. They're *different things* that happen to share the word \"friend.\"\n\nTwo questions inside this:\n\n- **Is that dividing principle the right one**, or do you want a different test (e.g. \"anything an original player would find surprising is out\")?\n- **On #4 specifically** — are legacy Friend Data and a modern friends list genuinely separate, or is Friend Data *already* effectively an in-universe friends-list/presence system that ReBNO should just modernize in place (collapsing the ambiguity)?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":1770,"cache_read_input_tokens":127790,"output_tokens":1702,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1770,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1702,"cache_read_input_tokens":127790,"cache_creation_input_tokens":1770,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1770},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhRuJzs7iTgZpYUm8u5K","type":"assistant","uuid":"78ae9590-a980-4d5b-8272-aa5fafca757c","timestamp":"2026-06-04T02:28:21.480Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T02:32:23.569Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a95dadc46d683912a</task-id>\n<tool-use-id>toolu_012zyNaydwruVKLjN3Q9si8c</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a95dadc46d683912a.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: globals and constants\" completed</summary>\n<result>Catalog written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\01-globals-constants.md`. Summary of the most important findings:\n\n1. **No dedicated \"owns expansion X\" boolean exists.** Ownership of everything — expansions, zone/area unlocks, friends, cosmetics, messages — lives in ONE unified structure: `global.iv_itemdb[category, idx]`, a 2-D array of strings where `[cat,0]` = count and `[cat,1..n]` = item payload strings.\n\n2. **Categories:** 1=Key data (expansions+mod items), 2=Friend data, 3=Link data (zone/area unlocks), 4=Message data, 5=Spectrum data (cosmetics). `iv_totalcats=6`.\n\n3. **Expansion ownership** = `iv_itemsearch(1, \"&lt;keydata index&gt;\") &gt; 0`. The catalog is `global.keydata[idx,field]`: **1 HxpPlugn, 2 RmtPlugn, 3 MskPlugn, 4 TakABrak, 5 DuoPlugn, 6 WrpPlugn** (mod items 900-909). Gates confirmed: `'2'`→remote teleport, `'3'`→spectrum cosmetics, `'5'`→duo, `'909'`→joker shell.\n\n4. **The brief's `*Plugn` list was slightly off:** the mask/spectrum plugin is `MskPlugn` = index **3** (not the brief's labeling). No other `*Plugn` codes exist beyond these six.\n\n5. **Link-data inventory (cat 3):** `\"&lt;isZone&gt;|1]name|2]dest|3]zone#|4]x|5]y\"`; \"unlocked zone N\" = `iv_zonesearch(N)&gt;0`. Parsed by `iv_ldatainfo`. **Home spawn** = `global.homedata`, an index into cat-3 (or -1 = Online Command Screen).\n\n6. **Movement tunables:** `global.curspeed` = 3/5/7 (walk/fast/joker), hexport accel +0.2 cap 8, mover-tile accel +2 clamp 0..6, ice momentum via `ispeed`. Room speed 30 everywhere, view 640×480.\n\n7. **Fall/Abyss:** `global.dafalls` counts falls; ≤5 are safe-respawn, else routed to `Digital_Abyss`/\"Abyssal Ruin\". `global.dabypass` (per-uid server flag) skips the Abyss.\n\n8. **Save formats:** `.bno` = client `Settings.bno` (incl. plaintext password ⚠); `.bnu` = server per-user files (`Inventory_/Areas_/Bridges_&lt;uid&gt;.bnu`); `localList.txt` = plaintext name/pwd ⚠. **No `.bnb` found in 5-8/5-4** (flagged open).\n\nNotable rebuild flag: server **trusts** the client's full inventory upload (packet 8 `iv_updateserver`) — conflicts with REBNO's server-authoritative rule. Open items: `DIR_*` macro definitions absent from extracted GML (GM settings-block constants); flicker present/gone durations not found beyond a per-step toggle.</result>\n<usage><subagent_tokens>101152</subagent_tokens><tool_uses>50</tool_uses><duration_ms>298142</duration_ms></usage>\n</task-notification>"}
{"type":"queue-operation","operation":"dequeue","timestamp":"2026-06-04T02:32:23.579Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"parentUuid":"cd187005-aee3-4fbe-8851-87c771e3a7a2","isSidechain":false,"promptId":"ed95ac2d-68a2-4ccb-9ebb-299129cecde0","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>a95dadc46d683912a</task-id>\n<tool-use-id>toolu_012zyNaydwruVKLjN3Q9si8c</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a95dadc46d683912a.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: globals and constants\" completed</summary>\n<result>Catalog written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\01-globals-constants.md`. Summary of the most important findings:\n\n1. **No dedicated \"owns expansion X\" boolean exists.** Ownership of everything — expansions, zone/area unlocks, friends, cosmetics, messages — lives in ONE unified structure: `global.iv_itemdb[category, idx]`, a 2-D array of strings where `[cat,0]` = count and `[cat,1..n]` = item payload strings.\n\n2. **Categories:** 1=Key data (expansions+mod items), 2=Friend data, 3=Link data (zone/area unlocks), 4=Message data, 5=Spectrum data (cosmetics). `iv_totalcats=6`.\n\n3. **Expansion ownership** = `iv_itemsearch(1, \"&lt;keydata index&gt;\") &gt; 0`. The catalog is `global.keydata[idx,field]`: **1 HxpPlugn, 2 RmtPlugn, 3 MskPlugn, 4 TakABrak, 5 DuoPlugn, 6 WrpPlugn** (mod items 900-909). Gates confirmed: `'2'`→remote teleport, `'3'`→spectrum cosmetics, `'5'`→duo, `'909'`→joker shell.\n\n4. **The brief's `*Plugn` list was slightly off:** the mask/spectrum plugin is `MskPlugn` = index **3** (not the brief's labeling). No other `*Plugn` codes exist beyond these six.\n\n5. **Link-data inventory (cat 3):** `\"&lt;isZone&gt;|1]name|2]dest|3]zone#|4]x|5]y\"`; \"unlocked zone N\" = `iv_zonesearch(N)&gt;0`. Parsed by `iv_ldatainfo`. **Home spawn** = `global.homedata`, an index into cat-3 (or -1 = Online Command Screen).\n\n6. **Movement tunables:** `global.curspeed` = 3/5/7 (walk/fast/joker), hexport accel +0.2 cap 8, mover-tile accel +2 clamp 0..6, ice momentum via `ispeed`. Room speed 30 everywhere, view 640×480.\n\n7. **Fall/Abyss:** `global.dafalls` counts falls; ≤5 are safe-respawn, else routed to `Digital_Abyss`/\"Abyssal Ruin\". `global.dabypass` (per-uid server flag) skips the Abyss.\n\n8. **Save formats:** `.bno` = client `Settings.bno` (incl. plaintext password ⚠); `.bnu` = server per-user files (`Inventory_/Areas_/Bridges_&lt;uid&gt;.bnu`); `localList.txt` = plaintext name/pwd ⚠. **No `.bnb` found in 5-8/5-4** (flagged open).\n\nNotable rebuild flag: server **trusts** the client's full inventory upload (packet 8 `iv_updateserver`) — conflicts with REBNO's server-authoritative rule. Open items: `DIR_*` macro definitions absent from extracted GML (GM settings-block constants); flicker present/gone durations not found beyond a per-step toggle.</result>\n<usage><subagent_tokens>101152</subagent_tokens><tool_uses>50</tool_uses><duration_ms>298142</duration_ms></usage>\n</task-notification>"},"uuid":"b7c5d2e2-8f61-4d59-a12b-556cce2babb2","timestamp":"2026-06-04T02:32:23.603Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"b7c5d2e2-8f61-4d59-a12b-556cce2babb2","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["CAVEMAN MODE ACTIVE (full). Drop articles/filler/pleasantries/hedging. Fragments OK. Code/commits/security: write normal."],"hookName":"UserPromptSubmit","toolUseID":"hook-9325fa5a-659c-4c09-9759-7c6993debb7c","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"6813bebd-ed56-4136-a601-5ac29879f529","timestamp":"2026-06-04T02:32:23.689Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"6813bebd-ed56-4136-a601-5ac29879f529","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w3\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w3\nAgent type: general-purpose\nTo message it: $OWL send ling-w3 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-921bfeed-9353-48ca-bf17-6bb26378eb97","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"4cb26883-9180-4bd0-94da-c459ffd1b6a6","timestamp":"2026-06-04T02:32:23.692Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"4cb26883-9180-4bd0-94da-c459ffd1b6a6","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01N4LcGUZa5C3MFRhDJeex8N","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"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{"parentUuid":"5347015d-6ddf-4771-98b8-5c6ed814ebab","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01N4LcGUZa5C3MFRhDJeex8N","type":"message","role":"assistant","content":[{"type":"text","text":"Recon-1 (globals/constants) landed — hard data. Notable surprises: a **6th expansion the docs didn't name — `TakABrak`** (index 4, function unclear), a **Mod Item** class (900–909, e.g. `909` = **Joker Shell**), the Abyss is a real room (**\"Abyssal Ruin\"**, triggered after >5 falls), and the whole inventory is one unified `iv_itemdb` structure with categories 1–5 (Key / Friend / Link / Message / Spectrum). Folding the in-universe nouns into the glossary."}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":303,"cache_creation_input_tokens":8045,"cache_read_input_tokens":124560,"output_tokens":3410,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":8045,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":303,"output_tokens":3410,"cache_read_input_tokens":124560,"cache_creation_input_tokens":8045,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":8045},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":89303}}},"requestId":"req_011CbhSFC1izEKRAsYemVipw","type":"assistant","uuid":"ca1e3058-4b4d-41f9-8a00-75f2922bccbf","timestamp":"2026-06-04T02:33:02.042Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"ca1e3058-4b4d-41f9-8a00-75f2922bccbf","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01N4LcGUZa5C3MFRhDJeex8N","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GbZ9VKKSUjMAJwX3puRtwQ","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Known\nmembers:\n- **HxpPlugn** — enables **Hexport** travel.\n- **WrpPlugn** — enables **Warp** tiles.\n- **MskPlugn** — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** — enables forming a **Duo**.\n- **RmtPlugn** — enables free fast-travel (teleport from anywhere, not only while standing on a\n  portal; exact limits TBD).","new_string":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` catalog (6 total):\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).\n  _Open question._\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**Mod Item**:\nA second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:\n**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).\n_Largely unmapped — open question._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":303,"cache_creation_input_tokens":8045,"cache_read_input_tokens":124560,"output_tokens":3410,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":8045,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":303,"output_tokens":3410,"cache_read_input_tokens":124560,"cache_creation_input_tokens":8045,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":8045},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":89303}}},"requestId":"req_011CbhSFC1izEKRAsYemVipw","type":"assistant","uuid":"20b84047-45b4-4644-a8a6-f10db436a381","timestamp":"2026-06-04T02:33:08.319Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"last-prompt","lastPrompt":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empt…","leafUuid":"20b84047-45b4-4644-a8a6-f10db436a381","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"20b84047-45b4-4644-a8a6-f10db436a381","isSidechain":false,"promptId":"ed95ac2d-68a2-4ccb-9ebb-299129cecde0","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GbZ9VKKSUjMAJwX3puRtwQ","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"ae7d1e40-fafa-4c64-b357-3a07913ec5cb","timestamp":"2026-06-04T02:33:08.531Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Known\nmembers:\n- **HxpPlugn** — enables **Hexport** travel.\n- **WrpPlugn** — enables **Warp** tiles.\n- **MskPlugn** — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** — enables forming a **Duo**.\n- **RmtPlugn** — enables free fast-travel (teleport from anywhere, not only while standing on a\n  portal; exact limits TBD).","newString":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` catalog (6 total):\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).\n  _Open question._\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**Mod Item**:\nA second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:\n**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).\n_Largely unmapped — open question._","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Known\nmembers:\n- **HxpPlugn** — enables **Hexport** travel.\n- **WrpPlugn** — enables **Warp** tiles.\n- **MskPlugn** — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** — enables forming a **Duo**.\n- **RmtPlugn** — enables free fast-travel (teleport from anywhere, not only while standing on a\n  portal; exact limits TBD).\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss**:\nA rare fall-failure destination: instead of returning home, the Navi is warped here.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":54,"oldLines":15,"newStart":54,"newLines":22,"lines":[" item unlocks an ability/feature that opens previously-unreachable progression."," "," **Navi Expansion** (the `*Plugn` family):","-A class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. 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Legacy","+`global.keydata` catalog (6 total):","+- **HxpPlugn** (1) — enables **Hexport** travel.","+- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing","+  on a portal; exact limits TBD).","+- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).","+- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).","+  _Open question._","+- **DuoPlugn** (5) — enables forming a **Duo**.","+- **WrpPlugn** (6) — enables **Warp** tiles."," ","+**Mod Item**:","+A second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:","+**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).","+_Largely unmapped — open question._","+"," **Collectable**:"," A gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:"," - **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"20b84047-45b4-4644-a8a6-f10db436a381","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"4a1114f6-9d04-4d2d-85fe-ed8efdbfdad1","isSidechain":false,"promptId":"ed95ac2d-68a2-4ccb-9ebb-299129cecde0","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01PWG5XvKQxLVQbwjWKVWgk2","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"fc7cfc24-f39c-43a5-8b46-8ec13408e053","timestamp":"2026-06-04T02:33:14.415Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Digital Abyss**:\nA rare fall-failure destination: instead of returning home, the Navi is warped here.","newString":"**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` catalog (6 total):\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).\n  _Open question._\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**Mod Item**:\nA second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:\n**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).\n_Largely unmapped — open question._\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss**:\nA rare fall-failure destination: instead of returning home, the Navi is warped here.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":135,"oldLines":9,"newStart":135,"newLines":14,"lines":[" destination fast-travelable from *anywhere*. Falling during exploration also returns the Navi"," here — with a slim chance of landing in the **Digital Abyss** instead."," ","-**Digital Abyss**:","-A rare fall-failure destination: instead of returning home, the Navi is warped here.","+**Digital Abyss** (legacy room: **Abyssal Ruin**):","+A fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe","+respawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A","+per-user server flag can exempt a player from it."," ","+**Online Command Screen**:","+A hub/menu screen used as the default spawn when a player has set no Home Portal.","+"," **Hexport** (requires **HxpPlugn**):"," The signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into"," six light orbs that re-form into a flat hexagon of light, travelling in a straight line across"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"4a1114f6-9d04-4d2d-85fe-ed8efdbfdad1","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"b27b9706-44ce-4d98-ae21-fdec8ab2b413","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_011jRbr7Mzb1h8G2zY4cnQzf","type":"message","role":"assistant","content":[{"type":"text","text":"Glossary updated with the recon facts. One finding flags a **scope point, not just a term**: legacy server *trusts the client's full inventory upload* (packet 8) — so all that progression state was client-controlled. ReBNO can't keep that (Hard Rule 1: inventory is server-authoritative). That's a **security-mandated divergence**, same category as the plaintext-password and clipboard-RCE anti-ports — not \"parity.\"\n\nStill need your read on **Q4** (the scope-dividing principle + the friends-list question). Recon actually sharpens the friends-list half: **Friend Data is a real inventory category (cat 2)** — so legacy *already had* an in-universe friends list, stored like everything else. That reframes #4:\n\n- Not \"legacy Friend Data vs a new modern friends list\" as two things —\n- but: **does ReBNO modernize Friend Data in place** (add presence/online status/cross-session to the existing in-universe system), **or** keep faithful Friend Data *and* layer a separate account-level social system on top?\n\nSo, restating what I need from Q4:\n1. **Is the QoL-vs-new-system dividing principle right** (preserve inputs/gating/outcomes = QoL; add capability or change gating = new system)? Or do you prefer a different test?\n2. **Friend Data**: modernize-in-place, or faithful + separate modern layer?\n3. **Server-authoritative inventory** (vs legacy's trust-the-client): you agree that's a mandated divergence, in-scope now — not a \"new system\"?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":396,"cache_read_input_tokens":136376,"output_tokens":1282,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":396,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1282,"cache_read_input_tokens":136376,"cache_creation_input_tokens":396,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":396},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhSJvvjnWCYyiCxyZpmp","type":"assistant","uuid":"38c3b306-6faa-403f-b1b2-ea8aac37f54d","timestamp":"2026-06-04T02:33:34.978Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"38c3b306-6faa-403f-b1b2-ea8aac37f54d","isSidechain":false,"type":"system","subtype":"stop_hook_summary","hookCount":1,"hookInfos":[{"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-idle","durationMs":58}],"hookErrors":[],"preventedContinuation":false,"stopReason":"","hasOutput":false,"level":"suggestion","timestamp":"2026-06-04T02:33:35.122Z","uuid":"7cbea9b3-801f-4fd8-935e-6bf3859f7609","toolUseID":"bc76b722-553a-442b-a6a6-501f3bb429bc","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"7cbea9b3-801f-4fd8-935e-6bf3859f7609","isSidechain":false,"type":"system","subtype":"turn_duration","durationMs":71430,"messageCount":130,"pendingBackgroundAgentCount":2,"timestamp":"2026-06-04T02:33:35.123Z","uuid":"90048bce-3450-45b0-8e16-ace02c16951a","isMeta":false,"userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T02:33:39.509Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>ab46fe63a98f25c44</task-id>\n<tool-use-id>toolu_011BecpM7JkRRnVX6GR4Eu5K</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab46fe63a98f25c44.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: feature identifiers\" completed</summary>\n<result>Catalog written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\02-feature-identifiers.md`. Summary of findings:\n\n**Navi Expansions** — Exactly 6 `*Plugn`-class key items; the known set was complete. Canonical registry is `global.keydata[]` in `client-5-8/objects/0034-title/events/Other-2.gml:99-127`. keyids: 1=HxpPlugn, 2=RmtPlugn, 3=MskPlugn, 5=DuoPlugn, 6=WrpPlugn. **NEW: keyid 4 = `TakABrak`** (Take-A-Break.exe easter-egg, not a Plugn). Runtime gate pattern is `iv_itemsearch(1,\"&lt;keyid&gt;\")`.\n\n**NEW — Mod \"key data\" items 900-909** (`&lt;M:Exc&gt;`, `&lt;M:NetExc&gt;`, `&lt;M:JkrShl&gt;` etc.): the full legacy RCE-admin item set, each wired to msgid-20 sub-commands. Confirms the scope of Hard Rule 3.\n\n**Data types** — 5 inventory DB categories under `iv_datagather` (scripts/0302): 1=Key, 2=Friend, 3=Link, 4=Message, 5=Spectrum. **NEW: \"Zone Link\" vs \"Area Link\" is NOT two DBs** — it's the `main`/field-0 flag of db-3 link data (`iv_ldatainfo`). Collectable objects: `d_link`, `linkpoint` (area links, \"dies\" without zone link), `d_spectrum`, `d_key`.\n\n**Travel objects** — **NEW: `loctele` (0516) IS the WARP** (\"local teleport\", WrpPlugn-gated, dests in `global.lt_&lt;ltid&gt;[]`). Hexport family: `hexporterparent`, `hexsling_any`, `hexport_rc`, `hexbridge` (server-persisted per-uid via msgid 21). Inter-zone via `teleparent` + `to&lt;Zone&gt;` children. **NEW: `swaptile` (0407) is the interactive Spectral Gate** (MskPlugn-gated), distinct from `ac_spectralgate` (just an area-name label).\n\n**Floor tiles** — Single discriminator: a tile calling `tileborder()` = BORDERED, else BORDERLESS. Mapped MOVER (`mtile*` + `pcode_mover`, accel 1.5/decel 0.5/max 5), PLATFORM (`mplat*`), HIDDEN (`hiddentile`), GLOW (`btile`/Bahoo), DYNAMIC (`cornercheck*`/`grassbends`), SLIPPERY (`icetile`), QUARTERED (`qtile`). **No FLICKER object found** (open question).\n\n**Duo/Summon/Join** — Unified `rq_*` request system; 11 request types (0-10) enumerated in `rq_new.gml` header; Duo spot/dig are requests 7-10. **NEW: Watch system** (`watcher` obj, `global.watchpid/watching`, msgid 22 sub2). Summon/Join gated by zone-link-data possession, with an Emptiness'-Hull (zone 3) carve-out.\n\n**Message Board** — No literal `MB_News`/`MB_Log`; real structure is `mbparent` + ~24 per-zone `*_mb` objects each with an `mbid`; server persistence via `mb_backup` and per-user `unews_*` scripts (the \"log\" analog). `ac_news` marks the \"News Center\" area.\n\n**Zones** — 11 areas (incl. the ones named in the mission plus **Deserted Lobby, Prairie Flats, Database, Digital Abyss, Traverse Core, Schweisstar**) mapped # → name → room → `to*` object. ~120 invisible `ac_*` objects are sub-region name labels (change_area), not teleporters.\n\nAlso captured the full wire-protocol message-ID table (server_receive cases 0-23) for Phase 3.</result>\n<usage><subagent_tokens>98456</subagent_tokens><tool_uses>54</tool_uses><duration_ms>362553</duration_ms></usage>\n</task-notification>"}
{"type":"queue-operation","operation":"dequeue","timestamp":"2026-06-04T02:33:39.518Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"last-prompt","lastPrompt":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empt…","leafUuid":"90048bce-3450-45b0-8e16-ace02c16951a","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"ai-title","aiTitle":"ReBNO feature parity and platform expansion","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"type":"bridge-session","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","bridgeSessionId":"cse_01VaxmZnbXzx4xQvYYaxcXUd","lastSequenceNum":0}
{"parentUuid":"90048bce-3450-45b0-8e16-ace02c16951a","isSidechain":false,"promptId":"73567f2f-b06f-4430-8b0b-4dfc9a9341c9","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>ab46fe63a98f25c44</task-id>\n<tool-use-id>toolu_011BecpM7JkRRnVX6GR4Eu5K</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab46fe63a98f25c44.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: feature identifiers\" completed</summary>\n<result>Catalog written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\02-feature-identifiers.md`. Summary of findings:\n\n**Navi Expansions** — Exactly 6 `*Plugn`-class key items; the known set was complete. Canonical registry is `global.keydata[]` in `client-5-8/objects/0034-title/events/Other-2.gml:99-127`. keyids: 1=HxpPlugn, 2=RmtPlugn, 3=MskPlugn, 5=DuoPlugn, 6=WrpPlugn. **NEW: keyid 4 = `TakABrak`** (Take-A-Break.exe easter-egg, not a Plugn). Runtime gate pattern is `iv_itemsearch(1,\"&lt;keyid&gt;\")`.\n\n**NEW — Mod \"key data\" items 900-909** (`&lt;M:Exc&gt;`, `&lt;M:NetExc&gt;`, `&lt;M:JkrShl&gt;` etc.): the full legacy RCE-admin item set, each wired to msgid-20 sub-commands. Confirms the scope of Hard Rule 3.\n\n**Data types** — 5 inventory DB categories under `iv_datagather` (scripts/0302): 1=Key, 2=Friend, 3=Link, 4=Message, 5=Spectrum. **NEW: \"Zone Link\" vs \"Area Link\" is NOT two DBs** — it's the `main`/field-0 flag of db-3 link data (`iv_ldatainfo`). Collectable objects: `d_link`, `linkpoint` (area links, \"dies\" without zone link), `d_spectrum`, `d_key`.\n\n**Travel objects** — **NEW: `loctele` (0516) IS the WARP** (\"local teleport\", WrpPlugn-gated, dests in `global.lt_&lt;ltid&gt;[]`). Hexport family: `hexporterparent`, `hexsling_any`, `hexport_rc`, `hexbridge` (server-persisted per-uid via msgid 21). Inter-zone via `teleparent` + `to&lt;Zone&gt;` children. **NEW: `swaptile` (0407) is the interactive Spectral Gate** (MskPlugn-gated), distinct from `ac_spectralgate` (just an area-name label).\n\n**Floor tiles** — Single discriminator: a tile calling `tileborder()` = BORDERED, else BORDERLESS. Mapped MOVER (`mtile*` + `pcode_mover`, accel 1.5/decel 0.5/max 5), PLATFORM (`mplat*`), HIDDEN (`hiddentile`), GLOW (`btile`/Bahoo), DYNAMIC (`cornercheck*`/`grassbends`), SLIPPERY (`icetile`), QUARTERED (`qtile`). **No FLICKER object found** (open question).\n\n**Duo/Summon/Join** — Unified `rq_*` request system; 11 request types (0-10) enumerated in `rq_new.gml` header; Duo spot/dig are requests 7-10. **NEW: Watch system** (`watcher` obj, `global.watchpid/watching`, msgid 22 sub2). Summon/Join gated by zone-link-data possession, with an Emptiness'-Hull (zone 3) carve-out.\n\n**Message Board** — No literal `MB_News`/`MB_Log`; real structure is `mbparent` + ~24 per-zone `*_mb` objects each with an `mbid`; server persistence via `mb_backup` and per-user `unews_*` scripts (the \"log\" analog). `ac_news` marks the \"News Center\" area.\n\n**Zones** — 11 areas (incl. the ones named in the mission plus **Deserted Lobby, Prairie Flats, Database, Digital Abyss, Traverse Core, Schweisstar**) mapped # → name → room → `to*` object. ~120 invisible `ac_*` objects are sub-region name labels (change_area), not teleporters.\n\nAlso captured the full wire-protocol message-ID table (server_receive cases 0-23) for Phase 3.</result>\n<usage><subagent_tokens>98456</subagent_tokens><tool_uses>54</tool_uses><duration_ms>362553</duration_ms></usage>\n</task-notification>"},"uuid":"ef64d86a-4624-424c-aa8b-a9b36df4a37f","timestamp":"2026-06-04T02:33:39.540Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"7617e695-c785-45fe-b9fc-12255ffdad65","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-9ab7e381-982c-4e92-863a-b80981f9aaba","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"c1a6d9d0-de24-4012-9412-ec67ccc41667","timestamp":"2026-06-04T02:33:39.618Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"c1a6d9d0-de24-4012-9412-ec67ccc41667","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["CAVEMAN MODE ACTIVE (full). Drop articles/filler/pleasantries/hedging. Fragments OK. Code/commits/security: write normal."],"hookName":"UserPromptSubmit","toolUseID":"hook-8f0f549b-ba15-4f6b-95a9-7a824111872b","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"8d14b01a-ca47-4eba-8cbf-f29f5ff03a53","timestamp":"2026-06-04T02:33:39.623Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":1693,"cache_read_input_tokens":138054,"output_tokens":5054,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1693,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":287,"output_tokens":5054,"cache_read_input_tokens":138054,"cache_creation_input_tokens":1693,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1693},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhSLqLw6UktF8KNYb9Vd","type":"assistant","uuid":"f66f48d0-48f0-47f0-bbd2-a2e8fa55b954","timestamp":"2026-06-04T02:34:26.754Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"f66f48d0-48f0-47f0-bbd2-a2e8fa55b954","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01DtiWnP9MC1js7nJ6RtRvWB","type":"message","role":"assistant","content":[{"type":"text","text":"Recon-2 (feature identifiers) landed — and it corrects two things plus surfaces new systems:\n\n- **`TakABrak`** = an **easter-egg** key item (\"Take-A-Break.exe\"), *not* an ability expansion. So only **5 functional Plugns** (Hxp/Rmt/Msk/Duo/Wrp).\n- **Mod Items 900–909** = the legacy **admin/RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>`…). So **Joker Shell is an admin item**, not a reward — it's part of the Hard-Rule-3 anti-port, not parity content.\n- **Zone/Area Link** = one DB with a flag, not two. Area links \"die\" without the parent zone link.\n- **Warp = `loctele`** (\"local teleport\"); **Spectral Gate = `swaptile`**.\n- **NEW: a Watch system** (`watcher` — observe/follow another Navi) alongside Duo/Summon/Join, all under one unified `rq_*` request system (11 request types).\n- **Zone roster ~11**: + Deserted Lobby, Prairie Flats, Database, Traverse Core, Schweisstar (Abyssal Ruin = the Digital Abyss room). ~120 `ac_*` objects are the area-name labels (the \"transition markers\").\n\nFolding into glossary:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":1693,"cache_read_input_tokens":138054,"output_tokens":5054,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1693,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":287,"output_tokens":5054,"cache_read_input_tokens":138054,"cache_creation_input_tokens":1693,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1693},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhSLqLw6UktF8KNYb9Vd","type":"assistant","uuid":"b9d38c89-6182-46e5-b921-bd8ea4085e1b","timestamp":"2026-06-04T02:34:31.913Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"b9d38c89-6182-46e5-b921-bd8ea4085e1b","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01DtiWnP9MC1js7nJ6RtRvWB","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_016LKLid8mpkYFaEzWe5aauS","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` catalog (6 total):\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).\n  _Open question._\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**Mod Item**:\nA second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:\n**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).\n_Largely unmapped — open question._","new_string":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":1693,"cache_read_input_tokens":138054,"output_tokens":5054,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1693,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":287,"output_tokens":5054,"cache_read_input_tokens":138054,"cache_creation_input_tokens":1693,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1693},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhSLqLw6UktF8KNYb9Vd","type":"assistant","uuid":"b0cf3235-d8b8-4408-ace7-3b314e7fc1bd","timestamp":"2026-06-04T02:34:40.461Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"b0cf3235-d8b8-4408-ace7-3b314e7fc1bd","isSidechain":false,"promptId":"73567f2f-b06f-4430-8b0b-4dfc9a9341c9","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_016LKLid8mpkYFaEzWe5aauS","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"4bea59ea-5322-48a9-8c83-be6e8478bc72","timestamp":"2026-06-04T02:34:40.671Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` catalog (6 total):\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).\n  _Open question._\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**Mod Item**:\nA second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:\n**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).\n_Largely unmapped — open question._","newString":"**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` catalog (6 total):\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).\n  _Open question._\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**Mod Item**:\nA second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:\n**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).\n_Largely unmapped — open question._\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":55,"oldLines":21,"newStart":55,"newLines":24,"lines":[" "," **Navi Expansion** (the `*Plugn` family):"," A class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy","-`global.keydata` catalog (6 total):","+`global.keydata` keyids 1–6, of which **five are functional Plugns**:"," - **HxpPlugn** (1) — enables **Hexport** travel."," - **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing","   on a portal; exact limits TBD)."," - **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).","-- **TakABrak** (4) — function unconfirmed (name hints \"take a break\" — rest/recall/AFK?).","-  _Open question._"," - **DuoPlugn** (5) — enables forming a **Duo**."," - **WrpPlugn** (6) — enables **Warp** tiles."," ","-**Mod Item**:","-A second class of Key-category item (legacy IDs 900–909) distinct from Navi Expansions. Known:","-**Joker Shell** (909) — grants the \"joker\" movement mode (the fastest walk speed tier).","-_Largely unmapped — open question._","+**TakABrak** (keyid 4):","+An **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the","+Key category but gates nothing."," ","+**Mod Item** (Key-category IDs 900–909):","+The legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),","+each wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model","+— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest","+\"joker\" movement tier) is an admin item, not parity content.","+"," **Collectable**:"," A gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:"," - **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"b0cf3235-d8b8-4408-ace7-3b314e7fc1bd","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"f4c80ab5-4d7e-4e91-aac6-13783210bc07","isSidechain":false,"promptId":"73567f2f-b06f-4430-8b0b-4dfc9a9341c9","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01TfKT9JdijpvKxY5FPMFDcX","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"4959fefe-de1d-4a0f-851a-57c1cb9a6fb0","timestamp":"2026-06-04T02:34:47.498Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.","newString":"**Link Data**:\nThe teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one\ninventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert\n(\"dies\") if you do not hold its parent Zone Link.","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the\nfast-travel network.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":83,"oldLines":8,"newStart":83,"newLines":9,"lines":[" - **Friend Data** — an in-universe friends-list entry."," "," **Link Data**:","-The teleport-enabling subclass of **Data** (Zone Link Data + Area Link Data) — the keys to the","-fast-travel network.","+The teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one","+inventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert","+(\"dies\") if you do not hold its parent Zone Link."," "," **Data**:"," The in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"f4c80ab5-4d7e-4e91-aac6-13783210bc07","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"17bc991b-508e-4250-9c5f-bb588bdcd2c0","isSidechain":false,"promptId":"73567f2f-b06f-4430-8b0b-4dfc9a9341c9","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01EyU17JgrdoSL27ZY5YHSBp","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"c4fed7bb-1426-41f0-b5e8-8122047d0505","timestamp":"2026-06-04T02:34:57.090Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).","newString":"**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA named sub-region *within* a Zone's single room (not a separate room), delimited by invisible\n**area-name marker** objects (legacy `ac_*` change-area labels; ~120 across the world).","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy\nBNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a\nzone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply\ncannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA sub-region *within* a Zone's single room, delimited by invisible **area transition markers**\n(not a separate room).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one\ninventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert\n(\"dies\") if you do not hold its parent Zone Link.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":33,"oldLines":14,"newStart":33,"newLines":15,"lines":[" ### World structure"," "," **Zone**:","-A top-level region (e.g. BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull). In legacy","-BNO each Zone is exactly **one GameMaker room**. All inter-zone travel is teleport-gated, but a","-zone can be reached on foot (or via a found **Warp**) before you hold its Link Data — you simply","-cannot fast-travel to it yet.","+A top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:","+BNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,","+Database, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone","+travel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you","+hold its Link Data — you simply cannot fast-travel to it yet."," "," **Area** (alias: **Subregion**):","-A sub-region *within* a Zone's single room, delimited by invisible **area transition markers**","-(not a separate room).","+A named sub-region *within* a Zone's single room (not a separate room), delimited by invisible","+**area-name marker** objects (legacy `ac_*` change-area labels; ~120 across the world)."," "," **Central Portal**:"," The one portal in each Zone that is the **source of that zone's Zone Link Data**. You must"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"17bc991b-508e-4250-9c5f-bb588bdcd2c0","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"08efed24-f05e-4732-985d-13df06bbb162","isSidechain":false,"promptId":"73567f2f-b06f-4430-8b0b-4dfc9a9341c9","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01TtTpPSoypfk85x7MHWYGnm","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"b2e98a12-d4ef-479b-af08-eed9cebfc151","timestamp":"2026-06-04T02:35:05.867Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.","newString":"**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n**Watch** (the **Watcher** system):\nA social/observation mechanic to watch (spectate/follow) another Navi. _Mechanics TBD — newly\nsurfaced; needs grilling._\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —\n**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that\ncooperative play is consent-based (a request the other player accepts).","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA named sub-region *within* a Zone's single room (not a separate room), delimited by invisible\n**area-name marker** objects (legacy `ac_*` change-area labels; ~120 across the world).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one\ninventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert\n(\"dies\") if you do not hold its parent Zone Link.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":123,"oldLines":6,"newStart":123,"newLines":15,"lines":[" relationship in Mega Man Legends. Duo partners can **always** see each other, overriding the"," hidden-tile visibility rule."," ","+**Watch** (the **Watcher** system):","+A social/observation mechanic to watch (spectate/follow) another Navi. _Mechanics TBD — newly","+surfaced; needs grilling._","+","+**Request system**:","+The unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —","+**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that","+cooperative play is consent-based (a request the other player accepts).","+"," ### Avatar"," "," **Navi** _(draft)_:"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"08efed24-f05e-4732-985d-13df06bbb162","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"1e0c00b3-9cc0-42d0-939f-c2891959b018","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01PS1Q61w6rKaCQMUvY5PMU5","type":"message","role":"assistant","content":[{"type":"text","text":"Glossary now covers the corrected expansion set, Mod-Item anti-port, zone roster, Watch + the consent-based request system. Behavioral-linkage recon (agent 3) still running.\n\nHolding for your **Q4** read — the three open items unchanged:\n1. QoL-vs-new-system dividing principle — right test, or different?\n2. Friend Data — modernize in place, or faithful + separate modern layer?\n3. Server-authoritative inventory as a mandated divergence (in-scope now)?\n\n(New since I asked: a **Watch/Watcher** system exists — I'll grill that later; noted in `CONTEXT.md` as TBD.)"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":750,"cache_read_input_tokens":146191,"output_tokens":410,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":750,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":410,"cache_read_input_tokens":146191,"cache_creation_input_tokens":750,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":750},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhST9SHNPHNAU8PoMX7M","type":"assistant","uuid":"ce50b142-ac83-439c-8b65-1c83228c2ad5","timestamp":"2026-06-04T02:35:13.546Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T02:35:32.911Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a3d4085cd5c17699d</task-id>\n<tool-use-id>toolu_01NCQbgopKw8ziZY94dQNfm7</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a3d4085cd5c17699d.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: behavioral linkage\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\03-behavioral-linkage.md`.\n\n## Summary of key/surprising mechanics\n\n1. **The Master is a thin relay, not an authority.** `server-5-4/scripts/0359-server_receive.gml` is a 26-case switch that stores `global.p_*` arrays and rebroadcasts. Every gameplay *rule* (teleport gate, fall roll, hexsling redirect, summon check, duo formation) is computed **client-side** — the polar opposite of REBNO's server-authoritative target, and the #1 parity/anti-cheat divergence.\n\n2. **One GameMaker room per zone; \"Areas\" are invisible collision markers.** ~200 `ac_*` objects (`visible:false, solid:false`, masked) each call `change_area(\"Name\")` on touch, updating `global.area` (`scripts/0117-change_area.gml`). Zone numbers set per-room (`global.zone`), with **zone 3 = Emptiness' Hull = free-teleport** and **zone 4 = Digital Abyss = no-teleport** as load-bearing magic numbers.\n\n3. **Teleport gate is composed, not a single flag** (`scripts/0308-iv_setactions.gml:109-110`): need dest+current zone link data, OR be on a portal (`server.gportal`), OR the RmtPlugn item `'2'` for \"from-anywhere\", AND not in zone 4, AND not in a duo. Home is the unconditional **login spawn** (`commandob/Create.gml:25-39`, `jid=100`).\n\n4. **Fall → Abyss probability (exact):** `Step.gml:165-205` — `rand=random(99)`; Abyss only if `ceil(rand)&lt;=9` **AND** `dafalls&gt;5`. So ~10% per fall, but **immune for your first 5 falls** (counter resets on each Abyss hit). Destination: room `Digital_Abyss`, area `\"Abyssal Ruin\"`. The server persists a sticky `dabypass` bit so you respawn in the Abyss on next login until you climb out.\n\n5. **Hexbridges are permanent per-account positional floor.** Bridge ID = `x+room_name+y`; the dead-end bounce (`hxbtsideb/Collision-0.gml`) reverses orb direction AND records the bridge into `global.hxbridge[]`, synced to server `case 21` and replayed at login.\n\n6. **Duo bypass for summon/join** is literally `target == global.duopid` in the zone-link `if` (`rq_summon.gml:1`, `rq_join.gml:1`); duo partners auto-accept in `rq_new.gml`.\n\n7. **Two claimed mechanics not found in this build (flagged):** the hidden-tile \"invisible unless on same contiguous body\" rule has **no flood-fill / peer-visibility-cull code** in client-5-8 (hidden tiles are just cloaked floor + an `alphaon` self-reveal toggle); and the hexsling \"prefers the direction you weren't traveling\" maps only to the **hexbridge reversal**, not a hexsling default. Both warrant checking the older `legacy/source-archive/` revisions before rebuild design.</result>\n<usage><subagent_tokens>142148</subagent_tokens><tool_uses>104</tool_uses><duration_ms>458988</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"7623a233-6bca-4dc0-9dd3-8cc7fe254579","isSidechain":false,"promptId":"04328a4a-e0c6-45d7-bf0a-3f076945d0e6","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>a3d4085cd5c17699d</task-id>\n<tool-use-id>toolu_01NCQbgopKw8ziZY94dQNfm7</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a3d4085cd5c17699d.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: behavioral linkage\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\03-behavioral-linkage.md`.\n\n## Summary of key/surprising mechanics\n\n1. **The Master is a thin relay, not an authority.** `server-5-4/scripts/0359-server_receive.gml` is a 26-case switch that stores `global.p_*` arrays and rebroadcasts. Every gameplay *rule* (teleport gate, fall roll, hexsling redirect, summon check, duo formation) is computed **client-side** — the polar opposite of REBNO's server-authoritative target, and the #1 parity/anti-cheat divergence.\n\n2. **One GameMaker room per zone; \"Areas\" are invisible collision markers.** ~200 `ac_*` objects (`visible:false, solid:false`, masked) each call `change_area(\"Name\")` on touch, updating `global.area` (`scripts/0117-change_area.gml`). Zone numbers set per-room (`global.zone`), with **zone 3 = Emptiness' Hull = free-teleport** and **zone 4 = Digital Abyss = no-teleport** as load-bearing magic numbers.\n\n3. **Teleport gate is composed, not a single flag** (`scripts/0308-iv_setactions.gml:109-110`): need dest+current zone link data, OR be on a portal (`server.gportal`), OR the RmtPlugn item `'2'` for \"from-anywhere\", AND not in zone 4, AND not in a duo. Home is the unconditional **login spawn** (`commandob/Create.gml:25-39`, `jid=100`).\n\n4. **Fall → Abyss probability (exact):** `Step.gml:165-205` — `rand=random(99)`; Abyss only if `ceil(rand)&lt;=9` **AND** `dafalls&gt;5`. So ~10% per fall, but **immune for your first 5 falls** (counter resets on each Abyss hit). Destination: room `Digital_Abyss`, area `\"Abyssal Ruin\"`. The server persists a sticky `dabypass` bit so you respawn in the Abyss on next login until you climb out.\n\n5. **Hexbridges are permanent per-account positional floor.** Bridge ID = `x+room_name+y`; the dead-end bounce (`hxbtsideb/Collision-0.gml`) reverses orb direction AND records the bridge into `global.hxbridge[]`, synced to server `case 21` and replayed at login.\n\n6. **Duo bypass for summon/join** is literally `target == global.duopid` in the zone-link `if` (`rq_summon.gml:1`, `rq_join.gml:1`); duo partners auto-accept in `rq_new.gml`.\n\n7. **Two claimed mechanics not found in this build (flagged):** the hidden-tile \"invisible unless on same contiguous body\" rule has **no flood-fill / peer-visibility-cull code** in client-5-8 (hidden tiles are just cloaked floor + an `alphaon` self-reveal toggle); and the hexsling \"prefers the direction you weren't traveling\" maps only to the **hexbridge reversal**, not a hexsling default. Both warrant checking the older `legacy/source-archive/` revisions before rebuild design.</result>\n<usage><subagent_tokens>142148</subagent_tokens><tool_uses>104</tool_uses><duration_ms>458988</duration_ms></usage>\n</task-notification>"},"uuid":"a2b40eee-1bff-4770-b3e2-bf6fe37dc338","timestamp":"2026-06-04T02:35:32.939Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"3890fac8-9ec1-4ba7-a3e1-2de071e6e4bd","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["CAVEMAN MODE ACTIVE (full). Drop articles/filler/pleasantries/hedging. Fragments OK. Code/commits/security: write normal."],"hookName":"UserPromptSubmit","toolUseID":"hook-cc6f851f-ff69-4c41-af09-b51fbf928115","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"66cb6dd7-bcd3-4a94-95e3-086a601aa93b","timestamp":"2026-06-04T02:35:33.023Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"66cb6dd7-bcd3-4a94-95e3-086a601aa93b","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Mm3E6e9Xje765uNqGT7j8P","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"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{"parentUuid":"aac00ea3-ecea-4ac2-9de2-09c2a38bb6e3","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Mm3E6e9Xje765uNqGT7j8P","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_012tb6pBFHD1C9ejUPChgGh5","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.","new_string":"**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just\ncloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1379,"cache_read_input_tokens":147351,"output_tokens":5746,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1379,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":5746,"cache_read_input_tokens":147351,"cache_creation_input_tokens":1379,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1379},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhSV9Xnk5fmuUrpDg4hU","type":"assistant","uuid":"8dc58bd7-d6cb-4689-b6b7-a9114a05ad9c","timestamp":"2026-06-04T02:36:51.722Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"last-prompt","lastPrompt":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empt…","leafUuid":"8dc58bd7-d6cb-4689-b6b7-a9114a05ad9c","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"ai-title","aiTitle":"ReBNO feature parity and platform expansion","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"8dc58bd7-d6cb-4689-b6b7-a9114a05ad9c","isSidechain":false,"promptId":"04328a4a-e0c6-45d7-bf0a-3f076945d0e6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012tb6pBFHD1C9ejUPChgGh5","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"ea05bd34-eeab-48da-ae70-4df3f19f6302","timestamp":"2026-06-04T02:36:51.938Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.","newString":"**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just\ncloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA named sub-region *within* a Zone's single room (not a separate room), delimited by invisible\n**area-name marker** objects (legacy `ac_*` change-area labels; ~120 across the world).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one\ninventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert\n(\"dies\") if you do not hold its parent Zone Link.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule**:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n**Watch** (the **Watcher** system):\nA social/observation mechanic to watch (spectate/follow) another Navi. _Mechanics TBD — newly\nsurfaced; needs grilling._\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —\n**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that\ncooperative play is consent-based (a request the other player accepts).\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":106,"oldLines":11,"newStart":106,"newLines":13,"lines":[" **Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/"," spectrum). Two players in the same room can stand on different walkable surfaces."," ","-**Visibility rule**:","+**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:"," A Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same"," **contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated"," hexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that"," geometry, not that it is unlocked for you.","+_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just","+cloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._"," "," **Contiguous hidden-tile body**:"," A connected group of Hidden floor tiles forming one visibility group. Navis on the same body"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"8dc58bd7-d6cb-4689-b6b7-a9114a05ad9c","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"ea05bd34-eeab-48da-ae70-4df3f19f6302","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01W7YTFsaJw1qvprsxzkik8n","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015U84qGbzigvXDZ4ACSJLrw","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.","new_string":"**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.\n**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently\nper-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —\nso cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction\nyou were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon\nlocated that reversal only on the hexbridge bounce. See Flagged ambiguities.)"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":5963,"cache_read_input_tokens":148730,"output_tokens":584,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":5963,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":584,"cache_read_input_tokens":148730,"cache_creation_input_tokens":5963,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":5963},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhSaxxy7Dp9cmuM9QJ9Q","type":"assistant","uuid":"be379f37-9215-42f0-ac27-b21a8bfe549b","timestamp":"2026-06-04T02:37:00.522Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"be379f37-9215-42f0-ac27-b21a8bfe549b","isSidechain":false,"promptId":"04328a4a-e0c6-45d7-bf0a-3f076945d0e6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015U84qGbzigvXDZ4ACSJLrw","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"6e18e2b1-ec7b-4511-b422-f7859461037e","timestamp":"2026-06-04T02:37:01.158Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.","newString":"**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.\n**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently\nper-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —\nso cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction\nyou were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon\nlocated that reversal only on the hexbridge bounce. See Flagged ambiguities.)","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA named sub-region *within* a Zone's single room (not a separate room), delimited by invisible\n**area-name marker** objects (legacy `ac_*` change-area labels; ~120 across the world).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one\ninventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert\n(\"dies\") if you do not hold its parent Zone Link.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just\ncloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n**Watch** (the **Watcher** system):\nA social/observation mechanic to watch (spectate/follow) another Navi. _Mechanics TBD — newly\nsurfaced; needs grilling._\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —\n**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that\ncooperative play is consent-based (a request the other player accepts).\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;\n**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":162,"oldLines":8,"newStart":162,"newLines":12,"lines":[" **Hexport** (requires **HxpPlugn**):"," The signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into"," six light orbs that re-form into a flat hexagon of light, travelling in a straight line across","-empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi;","-**Hexbridge** tiles bounce it back after spawning a (per-player) floor tile.","+empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.","+**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently","+per-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —","+so cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction","+you were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon","+located that reversal only on the hexbridge bounce. See Flagged ambiguities.)"," "," **Warp** (requires **WrpPlugn**):"," Intra-zone teleportation via Warp tiles. Inert without the expansion."]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"be379f37-9215-42f0-ac27-b21a8bfe549b","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"0644202b-e8c8-4931-ab6b-be633246789b","isSidechain":false,"promptId":"04328a4a-e0c6-45d7-bf0a-3f076945d0e6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NNzVQcN51HYpqQ4z6Yw8A2","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"0cfae7c6-4d06-4b5f-add0-30ecb0c7d1fd","timestamp":"2026-06-04T02:37:08.208Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.","newString":"**Digital Abyss** (legacy room: **Abyssal Ruin**, zone 4):\nA fall-failure destination, and itself a **no-teleport zone** (you climb out on foot). Exact\nlegacy rule: each fall rolls ~10% (`random(99)`, abyss if `≤9`) **but only once `dafalls > 5`**\n— your first 5 falls are immune; the counter resets each time you land in the Abyss. A persisted\nper-user `dabypass` flag interacts with this (its exact meaning is **disputed between recon\npasses** — see Flagged ambiguities).","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA named sub-region *within* a Zone's single room (not a separate room), delimited by invisible\n**area-name marker** objects (legacy `ac_*` change-area labels; ~120 across the world).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one\ninventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert\n(\"dies\") if you do not hold its parent Zone Link.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just\ncloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n**Watch** (the **Watcher** system):\nA social/observation mechanic to watch (spectate/follow) another Navi. _Mechanics TBD — newly\nsurfaced; needs grilling._\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —\n**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that\ncooperative play is consent-based (a request the other player accepts).\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**):\nA fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe\nrespawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A\nper-user server flag can exempt a player from it.\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.\n**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently\nper-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —\nso cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction\nyou were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon\nlocated that reversal only on the hexbridge bounce. See Flagged ambiguities.)\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":151,"oldLines":10,"newStart":151,"newLines":12,"lines":[" destination fast-travelable from *anywhere*. Falling during exploration also returns the Navi"," here — with a slim chance of landing in the **Digital Abyss** instead."," ","-**Digital Abyss** (legacy room: **Abyssal Ruin**):","-A fall-failure destination. Falls are counted (`global.dafalls`); the first few (≤5) are safe","-respawns to the Home Portal, but beyond that threshold the Navi is routed to the Abyss. A","-per-user server flag can exempt a player from it.","+**Digital Abyss** (legacy room: **Abyssal Ruin**, zone 4):","+A fall-failure destination, and itself a **no-teleport zone** (you climb out on foot). Exact","+legacy rule: each fall rolls ~10% (`random(99)`, abyss if `≤9`) **but only once `dafalls > 5`**","+— your first 5 falls are immune; the counter resets each time you land in the Abyss. A persisted","+per-user `dabypass` flag interacts with this (its exact meaning is **disputed between recon","+passes** — see Flagged ambiguities)."," "," **Online Command Screen**:"," A hub/menu screen used as the default spawn when a player has set no Home Portal."]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"0644202b-e8c8-4931-ab6b-be633246789b","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"4ec4912f-4396-439c-b538-22bd63060b88","isSidechain":false,"promptId":"04328a4a-e0c6-45d7-bf0a-3f076945d0e6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01PqjbmEpWauupVnS1HDd8ns","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"1fa3c5f8-7e21-493c-b9f5-f56d2959a28d","timestamp":"2026-06-04T02:37:14.736Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.","newString":"**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap (the gate literally checks\n`target == your duo partner`; duo partners also auto-accept requests). Zone magic numbers carve\nout exceptions: **Emptiness' Hull (zone 3) is free-teleport**; the **Digital Abyss (zone 4) is\nno-teleport**. Separately, a Navi currently in a Duo cannot freely fast-travel (tethered to the\npartner).","originalFile":"# REBNO Domain Context\n\nThe shared language of *BN Online* (legacy game) and *ReBNO* (its rebuild). This glossary\nis the source of truth for game-domain terms — what concepts ARE, and the canonical word for\neach. It is NOT a spec and holds no implementation detail.\n\n> Status: actively being refined via `/grill-with-docs`. Terms marked _(draft)_ are\n> provisional pending confirmation.\n\n## Language\n\n### Game identity\n\n**BN Online** (alias: **BNO**):\nThe legacy game — a persistent, multiplayer **social-exploration** world built in GameMaker\n5.3a, skinned in the Mega Man Battle Network aesthetic. The core loop is exploration, not\ncombat: uncover hidden platforms/pathways/portals, beat timing-sensitive movement challenges,\nand solve puzzles built from interwoven traversal mechanics. **No combat system.**\n_Avoid_: \"MMBN game\", \"battle game\" (the IP is skin, not mechanics).\n\n**ReBNO**:\nThe ground-up rebuild of BNO on a modern web stack. Primary goal: **full feature parity with\nBNO plus QoL tweaks** afforded by web infrastructure. Not a reskin and not a new game — parity\nfirst. New systems and an eventual IP-shed / battle system are explicitly far-future, out of\ncurrent scope.\n_Avoid_: \"the port\" (it is a from-scratch rebuild, not a port).\n\n**Progression** (the reward axis):\nAdvancement is exploration-driven and Metroidvania-shaped — rewards unlock the ability to reach\nmore of the world. Reward types: new **Zones**, new **Areas**, new **Message Boards**,\n**Collectables**, and **Key Items**.\n\n### World structure\n\n**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.\n\n**Area** (alias: **Subregion**):\nA named sub-region *within* a Zone's single room (not a separate room), delimited by invisible\n**area-name marker** objects (legacy `ac_*` change-area labels; ~120 across the world).\n\n**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.\n\n### Key Items & Collectables\n\n**Key Item**:\nA progression-gating reward. Primarily **Navi Expansions**. Metroidvania lock-and-key: a key\nitem unlocks an ability/feature that opens previously-unreachable progression.\n\n**Navi Expansion** (the `*Plugn` family):\nA class of Key Item that unlocks a Navi ability/feature — the primary Metroidvania keys. Legacy\n`global.keydata` keyids 1–6, of which **five are functional Plugns**:\n- **HxpPlugn** (1) — enables **Hexport** travel.\n- **RmtPlugn** (2) — enables free fast-travel (teleport from anywhere, not only while standing\n  on a portal; exact limits TBD).\n- **MskPlugn** (3) — enables applying **Spectrum Data** (via **Spectral Gate** tiles).\n- **DuoPlugn** (5) — enables forming a **Duo**.\n- **WrpPlugn** (6) — enables **Warp** tiles.\n\n**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.\n\n**Collectable**:\nA gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:\n- **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that\n  zone's **Central Portal**.\n- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.\n- **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).\n- **Friend Data** — an in-universe friends-list entry.\n\n**Link Data**:\nThe teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one\ninventory category; **Zone Link vs Area Link is a flag**, not two systems. An Area Link is inert\n(\"dies\") if you do not hold its parent Zone Link.\n\n**Data**:\nThe in-universe noun for collectable drops (link/spectrum/friend data). The avatar, NPC, and\n\"data\"-drop sprites are the only non-original art (MMBN-derived); the rest of BNO's art is\noriginal.\n\n### State sharing & visibility\n\n**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)\n\n**Per-Player state**:\nAnything tied to a player's unlocks, abilities, or inventory: **Hexbridge** activation,\n**Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/\nspectrum). Two players in the same room can stand on different walkable surfaces.\n\n**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just\ncloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._\n\n**Contiguous hidden-tile body**:\nA connected group of Hidden floor tiles forming one visibility group. Navis on the same body\ncan see each other; outsiders cannot see them.\n\n### Cooperative play\n\n**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n**Watch** (the **Watcher** system):\nA social/observation mechanic to watch (spectate/follow) another Navi. _Mechanics TBD — newly\nsurfaced; needs grilling._\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —\n**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that\ncooperative play is consent-based (a request the other player accepts).\n\n### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).\n\n### Portals & travel\n\n**Portal**:\nAn in-world teleport node. To fast-travel, a Navi stands on a portal and selects acquired\n**Link Data** from a menu (legacy flow; ReBNO targets a heavily improved UX for this).\n\n**Home Portal**:\nA player-chosen portal (any cleared zone/area portal) that is their login spawn and the only\ndestination fast-travelable from *anywhere*. Falling during exploration also returns the Navi\nhere — with a slim chance of landing in the **Digital Abyss** instead.\n\n**Digital Abyss** (legacy room: **Abyssal Ruin**, zone 4):\nA fall-failure destination, and itself a **no-teleport zone** (you climb out on foot). Exact\nlegacy rule: each fall rolls ~10% (`random(99)`, abyss if `≤9`) **but only once `dafalls > 5`**\n— your first 5 falls are immune; the counter resets each time you land in the Abyss. A persisted\nper-user `dabypass` flag interacts with this (its exact meaning is **disputed between recon\npasses** — see Flagged ambiguities).\n\n**Online Command Screen**:\nA hub/menu screen used as the default spawn when a player has set no Home Portal.\n\n**Hexport** (requires **HxpPlugn**):\nThe signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into\nsix light orbs that re-form into a flat hexagon of light, travelling in a straight line across\nempty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.\n**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently\nper-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —\nso cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction\nyou were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon\nlocated that reversal only on the hexbridge bounce. See Flagged ambiguities.)\n\n**Warp** (requires **WrpPlugn**):\nIntra-zone teleportation via Warp tiles. Inert without the expansion.\n\n**Summon / Join**:\nA player-to-player teleport system. It refuses to teleport a user into a Zone where that user\nholds no **Zone Link Data** — only a **Duo** can bridge that gap.\n\n### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._\n\n## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**\n\n## Example dialogue\n\n_(to be written once core terms are confirmed)_\n","structuredPatch":[{"oldStart":176,"oldLines":7,"newStart":176,"newLines":11,"lines":[" "," **Summon / Join**:"," A player-to-player teleport system. It refuses to teleport a user into a Zone where that user","-holds no **Zone Link Data** — only a **Duo** can bridge that gap.","+holds no **Zone Link Data** — only a **Duo** can bridge that gap (the gate literally checks","+`target == your duo partner`; duo partners also auto-accept requests). Zone magic numbers carve","+out exceptions: **Emptiness' Hull (zone 3) is free-teleport**; the **Digital Abyss (zone 4) is","+no-teleport**. Separately, a Navi currently in a Duo cannot freely fast-travel (tethered to the","+partner)."," "," ### Social"," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"4ec4912f-4396-439c-b538-22bd63060b88","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"24a2d39d-7790-4811-b5e6-e98eb1901925","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01UdHrFVmWpeCMoNFUHBrvJa","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_017yt6Dk729ZVx8hT6LHb6Vy","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**","new_string":"## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (inventory category 2, a genuine in-universe\n  friends list) vs a *modern* account-level friends list proposed in\n  `.planning/research/FEATURES.md`. Recon confirms legacy already had an in-universe list, so the\n  real question is modernize-in-place vs faithful + separate layer. **Unresolved (Q4).**\n- **Hidden-tile contiguous-body visibility** — user states Navis on hidden tiles are invisible to\n  others not on the same contiguous hidden body. Recon found **no such cull in `client-5-8`**\n  (hidden tiles are cloaked floor + self-reveal only). Is this in another revision, a ReBNO\n  design intention, or missed by recon? **Unresolved.**\n- **Hexsling direction-preference** — user states a hexsling with 1–2 exits \"prefers the\n  direction the player wasn't travelling.\" Recon found that reversal only on the **hexbridge**\n  bounce, not on hexslings, in `client-5-8`. Same three possibilities. **Unresolved.**\n- **`dabypass` meaning** — one recon pass read it as \"exempt from the Abyss,\" another as \"stuck\n  respawning in the Abyss until you climb out.\" Direct conflict. **Needs a code re-check.**\n- **Legacy is fully client-authoritative** — the Master only relays. ReBNO is server-authoritative\n  (CLAUDE.md Hard Rule 1). Recorded here as the defining legacy→ReBNO divergence, not an\n  ambiguity per se. **Confirm scope in Q4.3.**"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":600,"cache_read_input_tokens":155853,"output_tokens":952,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":600,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":952,"cache_read_input_tokens":155853,"cache_creation_input_tokens":600,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":600},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhScePZseiKEbkQwxbFJ","type":"assistant","uuid":"47277f87-4a8b-4f18-b140-fab287d8ab38","timestamp":"2026-06-04T02:37:27.616Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"47277f87-4a8b-4f18-b140-fab287d8ab38","isSidechain":false,"promptId":"04328a4a-e0c6-45d7-bf0a-3f076945d0e6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_017yt6Dk729ZVx8hT6LHb6Vy","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"8e27d60d-8275-4d28-af7a-34deefae90bc","timestamp":"2026-06-04T02:37:27.821Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*\n  account-level friends list proposed in `.planning/research/FEATURES.md` as a new\n  differentiator. These may be the same concept or two distinct systems. **Unresolved.**","newString":"## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (inventory category 2, a genuine in-universe\n  friends list) vs a *modern* account-level friends list proposed in\n  `.planning/research/FEATURES.md`. Recon confirms legacy already had an in-universe list, so the\n  real question is modernize-in-place vs faithful + separate layer. **Unresolved (Q4).**\n- **Hidden-tile contiguous-body visibility** — user states Navis on hidden tiles are invisible to\n  others not on the same contiguous hidden body. Recon found **no such cull in `client-5-8`**\n  (hidden tiles are cloaked floor + self-reveal only). Is this in another revision, a ReBNO\n  design intention, or missed by recon? **Unresolved.**\n- **Hexsling direction-preference** — user states a hexsling with 1–2 exits \"prefers the\n  direction the player wasn't travelling.\" Recon found that reversal only on the **hexbridge**\n  bounce, not on hexslings, in `client-5-8`. Same three possibilities. **Unresolved.**\n- **`dabypass` meaning** — one recon pass read it as \"exempt from the Abyss,\" another as \"stuck\n  respawning in the Abyss until you climb out.\" Direct conflict. **Needs a code re-check.**\n- **Legacy is fully client-authoritative** — the Master only relays. ReBNO is server-authoritative\n  (CLAUDE.md Hard Rule 1). Recorded here as the defining legacy→ReBNO divergence, not an\n  ambiguity per se. **Confirm scope in Q4.3.**","originalFile":null,"structuredPatch":[{"oldStart":193,"oldLines":9,"newStart":193,"newLines":22,"lines":[" "," ## Flagged ambiguities"," ","-- **\"Friends list\"** — legacy **Friend Data** (an in-universe collectable) vs a *modern*","-  account-level friends list proposed in `.planning/research/FEATURES.md` as a new","-  differentiator. These may be the same concept or two distinct systems. **Unresolved.**","+- **\"Friends list\"** — legacy **Friend Data** (inventory category 2, a genuine in-universe","+  friends list) vs a *modern* account-level friends list proposed in","+  `.planning/research/FEATURES.md`. Recon confirms legacy already had an in-universe list, so the","+  real question is modernize-in-place vs faithful + separate layer. **Unresolved (Q4).**","+- **Hidden-tile contiguous-body visibility** — user states Navis on hidden tiles are invisible to","+  others not on the same contiguous hidden body. Recon found **no such cull in `client-5-8`**","+  (hidden tiles are cloaked floor + self-reveal only). Is this in another revision, a ReBNO","+  design intention, or missed by recon? **Unresolved.**","+- **Hexsling direction-preference** — user states a hexsling with 1–2 exits \"prefers the","+  direction the player wasn't travelling.\" Recon found that reversal only on the **hexbridge**","+  bounce, not on hexslings, in `client-5-8`. Same three possibilities. **Unresolved.**","+- **`dabypass` meaning** — one recon pass read it as \"exempt from the Abyss,\" another as \"stuck","+  respawning in the Abyss until you climb out.\" Direct conflict. **Needs a code re-check.**","+- **Legacy is fully client-authoritative** — the Master only relays. ReBNO is server-authoritative","+  (CLAUDE.md Hard Rule 1). Recorded here as the defining legacy→ReBNO divergence, not an","+  ambiguity per se. **Confirm scope in Q4.3.**"," "," ## Example dialogue"," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"47277f87-4a8b-4f18-b140-fab287d8ab38","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"2168d32f-362d-4c20-818e-14b32102b04e","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Qi8xRnDJ2uRqkQ1yUuWRvQ","type":"message","role":"assistant","content":[{"type":"text","text":"Glossary fully reconciled with all three recon passes; contradictions flagged in `CONTEXT.md`. All recon done. Two things now need you — and per the grilling discipline, the **contradictions come first** (code disagrees with your mental model — that's exactly the gap worth closing).\n\n---\n\n**Q5 (now active) — reconcile two mechanics you described that aren't in the `client-5-8` build.**\n\nFor each, which is it: **(a)** present in a different revision (`source-archive/`), **(b)** a **ReBNO design intention** you hold, not legacy behavior, or **(c)** recon missed it?\n\n1. **Hidden-tile contiguous-body visibility** (Navi on hidden floor invisible to others not on the same connected hidden body). Recon: 5-8 has no flood-fill/visibility-cull — hidden tiles are just cloaked floor with a self-reveal toggle.\n   *My read:* likely **(b) ReBNO intention.** Legacy was a client-relay — it *couldn't* cleanly enforce per-player peer-visibility. This rule is a natural fit for ReBNO's authoritative server (interest management), but by the strict Q4 principle it's a **new system** — a blessed one, but worth naming as such.\n\n2. **Hexsling direction-preference** (1–2-exit hexsling sends you the way you weren't going). Recon found that reversal only on the **hexbridge** bounce in 5-8.\n   *My read:* likely **(a) older revision or (c) conflation** — this sounds like a concrete legacy rule, not a new idea. Worth a targeted check of `source-archive/` before we treat it as canon.\n\nWant me to spin a follow-up recon agent into `legacy/source-archive/` to settle #2 (and re-check the `dabypass` conflict) while you think?\n\n---\n\n**Q4 still queued** (answer after, or together): (1) is the QoL-vs-new-system dividing principle right; (2) Friend Data modernize-in-place vs separate layer; (3) server-authoritative inventory as a mandated divergence."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":1012,"cache_read_input_tokens":156453,"output_tokens":1520,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1012,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1520,"cache_read_input_tokens":156453,"cache_creation_input_tokens":1012,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1012},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhSdcNZA365oHCQ4f7Fw","type":"assistant","uuid":"e1be9394-1394-4936-99f5-55e0d811926b","timestamp":"2026-06-04T02:37:52.097Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"last-prompt","lastPrompt":"-Walking: correct -Hexporting: wrong. hexporters are floor terminals that split the navi into 6 orbs of light, which then form into a flat hexagon of light which travels in a straight line across empt…","leafUuid":"0c653d83-74f7-4387-9761-bfc4a3e2a030","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"0c653d83-74f7-4387-9761-bfc4a3e2a030","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":"Q5: 1. is (b), yes. 2. certainly (c). existed in legacy. you can recon it further -Q4: 1. yes, your proposed dividing principle is right 2. friend data modernize in place. 3. yes, server-authoritative inventory. --- as for your raised borders, 1 and 2 i agree. 3 i think is trivial, because ReBNO's map system is already a chunked overworld --> hexporting between two zones is nothing special, zone transition mostly loads in the same way a new chunk of your current zone would. 4 we'll continue to use friend data, but likely present it a bit differently so it's simpler to use. --- right, take-a-break.exe is an easter egg that will probably not be ported. -while Joker Shell is an admin item, it has nothing to do with RCE. it enabled admins to spawn a boundless, time-gated \"ghost\" that could walk anywhere without consequence, then optionally teleport to it. its inclusion is trivial and very helpful for testing features, terrain, and possibly helping out struggling players. -there's also the \"Location\" mod item, which simply enabled a mod to change their world coordinates. also not RCE. i recommend running recon on the whole set to differentiate what's simply RCE, and which were mod-level features with reasonable fencing. --- yes, the Watch system exists and is not gated by a navi expansion. it's like a more limited Duo system. --- going forward, please launch legacy asset recon for all new subjects, and do it before you grill. it will help the session be more comprehensive."},"uuid":"0398c7bd-b416-41d7-a0e1-24e0ad29e05d","timestamp":"2026-06-04T03:05:47.958Z","permissionMode":"bypassPermissions","promptSource":"typed","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"cff4894a-a95b-431b-884b-bc3dc8df545f","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01E18CvZmCe6iN9WQ3cNqs2V","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01A96phPmtLu6LxvBnNBGGRk","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.","new_string":"**Zone**:\nA top-level region. In legacy BNO each Zone is exactly **one GameMaker room** (~11 total:\nBNCentral, Bahoo, Noiya, Floes of Ghennam, Emptiness' Hull, Deserted Lobby, Prairie Flats,\nDatabase, Traverse Core, Schweisstar, and the Digital Abyss / Abyssal Ruin). All inter-zone\ntravel is teleport-gated, but a zone can be reached on foot (or via a found **Warp**) before you\nhold its Link Data — you simply cannot fast-travel to it yet.\n_ReBNO note:_ ReBNO replaces legacy's one-room-per-zone with a single **chunked overworld** — a\nzone transition loads much like loading the next chunk of your current zone. Consequence:\ncross-zone hexporters are trivial (no special-casing) and therefore in-scope, not a new system."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":506,"cache_read_input_tokens":158985,"output_tokens":6594,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":506,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":6594,"cache_read_input_tokens":158985,"cache_creation_input_tokens":506,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":506},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUnwbBfs5FQGQb49u7c","type":"assistant","uuid":"b72ffd83-8cea-4672-920f-d0c4e95f0ec5","timestamp":"2026-06-04T03:07:16.475Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"13dc7e5c-2f99-4b27-9cfe-29a15f636d61","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01BzKbe9TLv767AET6tcU7D3","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01XECad5RSM5HBeDXGAYTdah","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.","new_string":"**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Gates nothing.\n**Likely NOT ported** to ReBNO.\n\n**Mod Item** (Key-category IDs 900–909):\nA **mixed** admin item set — NOT uniformly RCE. Two sub-kinds:\n- **RCE model** (`<M:Exc>`, `<M:NetExc>`, …) — the original \"run clipboard as superuser\" admin\n  model. **Anti-port** per CLAUDE.md Hard Rule 3.\n- **Fenced mod features** (reasonably bounded, worth keeping): **Joker Shell** — spawn a\n  boundless, time-gated \"ghost\" that walks anywhere consequence-free, then optionally teleport\n  to it (great for testing terrain/features and assisting stuck players; **not RCE**).\n  **Location** — let a mod set their own world coordinates (**not RCE**).\n_Full set classification (RCE vs fenced) is being reconned._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":6811,"cache_read_input_tokens":159491,"output_tokens":748,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":6811,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":748,"cache_read_input_tokens":159491,"cache_creation_input_tokens":6811,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":6811},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUuVWEgUbo9FkSc8vig","type":"assistant","uuid":"72f0e199-fc98-492b-8d41-249f1e29d477","timestamp":"2026-06-04T03:07:26.855Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"72f0e199-fc98-492b-8d41-249f1e29d477","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01XECad5RSM5HBeDXGAYTdah","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"77434279-815f-4320-a567-f99c93991631","timestamp":"2026-06-04T03:07:27.066Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the\nKey category but gates nothing.\n\n**Mod Item** (Key-category IDs 900–909):\nThe legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),\neach wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model\n— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest\n\"joker\" movement tier) is an admin item, not parity content.","newString":"**TakABrak** (keyid 4):\nAn **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Gates nothing.\n**Likely NOT ported** to ReBNO.\n\n**Mod Item** (Key-category IDs 900–909):\nA **mixed** admin item set — NOT uniformly RCE. Two sub-kinds:\n- **RCE model** (`<M:Exc>`, `<M:NetExc>`, …) — the original \"run clipboard as superuser\" admin\n  model. **Anti-port** per CLAUDE.md Hard Rule 3.\n- **Fenced mod features** (reasonably bounded, worth keeping): **Joker Shell** — spawn a\n  boundless, time-gated \"ghost\" that walks anywhere consequence-free, then optionally teleport\n  to it (great for testing terrain/features and assisting stuck players; **not RCE**).\n  **Location** — let a mod set their own world coordinates (**not RCE**).\n_Full set classification (RCE vs fenced) is being reconned._","originalFile":null,"structuredPatch":[{"oldStart":68,"oldLines":14,"newStart":68,"newLines":18,"lines":[" - **WrpPlugn** (6) — enables **Warp** tiles."," "," **TakABrak** (keyid 4):","-An **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Lives in the","-Key category but gates nothing.","+An **easter-egg** key item (\"Take-A-Break.exe\"), not an ability-gating expansion. Gates nothing.","+**Likely NOT ported** to ReBNO."," "," **Mod Item** (Key-category IDs 900–909):","-The legacy **admin / RCE item set** (`<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>` = Joker Shell, …),","-each wired to admin sub-commands. This is the original \"run clipboard as superuser\" admin model","-— an **anti-port** per CLAUDE.md Hard Rule 3, NOT a collectable reward. Joker Shell (the fastest","-\"joker\" movement tier) is an admin item, not parity content.","+A **mixed** admin item set — NOT uniformly RCE. Two sub-kinds:","+- **RCE model** (`<M:Exc>`, `<M:NetExc>`, …) — the original \"run clipboard as superuser\" admin","+  model. **Anti-port** per CLAUDE.md Hard Rule 3.","+- **Fenced mod features** (reasonably bounded, worth keeping): **Joker Shell** — spawn a","+  boundless, time-gated \"ghost\" that walks anywhere consequence-free, then optionally teleport","+  to it (great for testing terrain/features and assisting stuck players; **not RCE**).","+  **Location** — let a mod set their own world coordinates (**not RCE**).","+_Full set classification (RCE vs fenced) is being reconned._"," "," **Collectable**:"," A gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"72f0e199-fc98-492b-8d41-249f1e29d477","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"77434279-815f-4320-a567-f99c93991631","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01XnyA2m8b4byQKDMHfUeSvT","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01Sjb2sUfdx16veJ2AwVr1ZW","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just\ncloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._","new_string":"**Visibility rule** _(ReBNO design intention — NEW, not legacy)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Confirmed a **ReBNO addition**, not legacy: `client-5-8` has no contiguous-body cull (hidden\ntiles are cloaked floor + self-reveal only). Legacy's client-relay couldn't enforce per-player\npeer-visibility; ReBNO's authoritative server can (interest management). A blessed new system._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":808,"cache_read_input_tokens":166302,"output_tokens":635,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":808,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":635,"cache_read_input_tokens":166302,"cache_creation_input_tokens":808,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":808},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUvF75fDhhADSbZ2mF9","type":"assistant","uuid":"4172fb76-5c96-4adc-90e8-4d94e266c290","timestamp":"2026-06-04T03:07:35.101Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"4172fb76-5c96-4adc-90e8-4d94e266c290","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01Sjb2sUfdx16veJ2AwVr1ZW","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"ea82755b-880e-4d6f-bfd5-93cc8a17e4cb","timestamp":"2026-06-04T03:07:35.316Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just\ncloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._","newString":"**Visibility rule** _(ReBNO design intention — NEW, not legacy)_:\nA Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same\n**contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated\nhexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that\ngeometry, not that it is unlocked for you.\n_Confirmed a **ReBNO addition**, not legacy: `client-5-8` has no contiguous-body cull (hidden\ntiles are cloaked floor + self-reveal only). Legacy's client-relay couldn't enforce per-player\npeer-visibility; ReBNO's authoritative server can (interest management). A blessed new system._","originalFile":null,"structuredPatch":[{"oldStart":113,"oldLines":13,"newStart":113,"newLines":14,"lines":[" **Hidden** tile reveals, and all **Key Item** / **Collectable**-gated access (warp/zone/area/"," spectrum). Two players in the same room can stand on different walkable surfaces."," ","-**Visibility rule** _(stated intent — not found in legacy 5-8 build)_:","+**Visibility rule** _(ReBNO design intention — NEW, not legacy)_:"," A Navi standing on **Hidden** tiles is invisible to any Navi that does not share the same"," **contiguous hidden-tile body**. A Navi on otherwise-unavailable geometry (e.g. an unactivated"," hexbridge) is seen \"floating\" by others — seeing them means you *could potentially* reach that"," geometry, not that it is unlocked for you.","-_Recon found NO contiguous-body visibility-cull code in `client-5-8` (hidden tiles are just","-cloaked floor + a self-reveal `alphaon` toggle). See Flagged ambiguities._","+_Confirmed a **ReBNO addition**, not legacy: `client-5-8` has no contiguous-body cull (hidden","+tiles are cloaked floor + self-reveal only). Legacy's client-relay couldn't enforce per-player","+peer-visibility; ReBNO's authoritative server can (interest management). A blessed new system._"," "," **Contiguous hidden-tile body**:"," A connected group of Hidden floor tiles forming one visibility group. Navis on the same body"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"4172fb76-5c96-4adc-90e8-4d94e266c290","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"ea82755b-880e-4d6f-bfd5-93cc8a17e4cb","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01HKDSBpPvvDKwhMQZFVfzpP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QZipNPC1BAt7BQZJMRk3gL","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.\n**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently\nper-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —\nso cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction\nyou were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon\nlocated that reversal only on the hexbridge bounce. See Flagged ambiguities.)","new_string":"empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi — when a\nsling has only 1–2 exits it prefers the direction the Navi was *not* travelling (confirmed\nlegacy behavior; recon re-checking `source-archive/` for the exact rule). **Hexbridge** tiles\nbounce it back after spawning a floor tile that is recorded **permanently per-account** (bridge\nid = `x + room + y`), synced to the server and replayed at every login — so cleared hexbridges\npersist forever, per player."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":695,"cache_read_input_tokens":167110,"output_tokens":530,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":695,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":530,"cache_read_input_tokens":167110,"cache_creation_input_tokens":695,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":695},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUvrQrxTKz6u29q3SLA","type":"assistant","uuid":"60bc7a83-85cb-4f1c-b115-bda30fc1abe0","timestamp":"2026-06-04T03:07:42.689Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"60bc7a83-85cb-4f1c-b115-bda30fc1abe0","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QZipNPC1BAt7BQZJMRk3gL","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"6872c04b-f141-4cd1-a228-9cdbb33bb562","timestamp":"2026-06-04T03:07:42.905Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.\n**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently\nper-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —\nso cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction\nyou were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon\nlocated that reversal only on the hexbridge bounce. See Flagged ambiguities.)","newString":"empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi — when a\nsling has only 1–2 exits it prefers the direction the Navi was *not* travelling (confirmed\nlegacy behavior; recon re-checking `source-archive/` for the exact rule). **Hexbridge** tiles\nbounce it back after spawning a floor tile that is recorded **permanently per-account** (bridge\nid = `x + room + y`), synced to the server and replayed at every login — so cleared hexbridges\npersist forever, per player.","originalFile":null,"structuredPatch":[{"oldStart":172,"oldLines":12,"newStart":172,"newLines":12,"lines":[" **Hexport** (requires **HxpPlugn**):"," The signature in-zone traversal mechanic. A **Hexporter** floor terminal splits the Navi into"," six light orbs that re-form into a flat hexagon of light, travelling in a straight line across","-empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi.","-**Hexbridge** tiles bounce it back after spawning a floor tile that is recorded **permanently","-per-account** (bridge id = `x + room + y`), synced to the server and replayed at every login —","-so cleared hexbridges persist forever, per player. (Note: the \"hexsling prefers the direction","-you were *not* travelling\" behavior is **stated intent not found in the 5-8 build** — recon","-located that reversal only on the hexbridge bounce. See Flagged ambiguities.)","+empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi — when a","+sling has only 1–2 exits it prefers the direction the Navi was *not* travelling (confirmed","+legacy behavior; recon re-checking `source-archive/` for the exact rule). **Hexbridge** tiles","+bounce it back after spawning a floor tile that is recorded **permanently per-account** (bridge","+id = `x + room + y`), synced to the server and replayed at every login — so cleared hexbridges","+persist forever, per player."," "," **Warp** (requires **WrpPlugn**):"," Intra-zone teleportation via Warp tiles. Inert without the expansion."]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"60bc7a83-85cb-4f1c-b115-bda30fc1abe0","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"6872c04b-f141-4cd1-a228-9cdbb33bb562","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01SUbuVAKYcZ2Cwa9SsyEE3K","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01ARHyL2GchEhfX2SxHyUFiy","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Watch** (the **Watcher** system):\nA social/observation mechanic to watch (spectate/follow) another Navi. _Mechanics TBD — newly\nsurfaced; needs grilling._","new_string":"**Watch** (the **Watcher** system):\nA social/observation mechanic to watch another Navi — **a more limited form of the Duo system**,\nand **not gated by any Navi Expansion** (unlike Duo's `DuoPlugn`). _Exact mechanics being\nreconned._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":590,"cache_read_input_tokens":167805,"output_tokens":304,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":590,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":304,"cache_read_input_tokens":167805,"cache_creation_input_tokens":590,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":590},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUwQuTybpKF3N4WMCC4","type":"assistant","uuid":"832ff70b-de17-4070-8b6e-c046b4b0d4ec","timestamp":"2026-06-04T03:07:48.293Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"fc99f1ed-e0a0-4b21-879f-8c2e68675bf5","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01D36xWGdwZ4SUnJkK8thjwn","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QvkWKwWvKXYSz43skuQKGK","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (inventory category 2, a genuine in-universe\n  friends list) vs a *modern* account-level friends list proposed in\n  `.planning/research/FEATURES.md`. Recon confirms legacy already had an in-universe list, so the\n  real question is modernize-in-place vs faithful + separate layer. **Unresolved (Q4).**\n- **Hidden-tile contiguous-body visibility** — user states Navis on hidden tiles are invisible to\n  others not on the same contiguous hidden body. Recon found **no such cull in `client-5-8`**\n  (hidden tiles are cloaked floor + self-reveal only). Is this in another revision, a ReBNO\n  design intention, or missed by recon? **Unresolved.**\n- **Hexsling direction-preference** — user states a hexsling with 1–2 exits \"prefers the\n  direction the player wasn't travelling.\" Recon found that reversal only on the **hexbridge**\n  bounce, not on hexslings, in `client-5-8`. Same three possibilities. **Unresolved.**\n- **`dabypass` meaning** — one recon pass read it as \"exempt from the Abyss,\" another as \"stuck\n  respawning in the Abyss until you climb out.\" Direct conflict. **Needs a code re-check.**\n- **Legacy is fully client-authoritative** — the Master only relays. ReBNO is server-authoritative\n  (CLAUDE.md Hard Rule 1). Recorded here as the defining legacy→ReBNO divergence, not an\n  ambiguity per se. **Confirm scope in Q4.3.**","new_string":"## Scope principle (parity vs new system)\n\nThe dividing test for \"what's making it into ReBNO\" (confirmed):\n\n> A change is in-scope **QoL** if it preserves the legacy mechanic's *inputs, gating, and\n> outcomes* and only improves presentation, ergonomics, feedback, or accessibility. It is an\n> out-of-scope **new system** if it adds a player capability, changes progression gating, or\n> changes what is collectable/unlockable.\n\nWorked adjudications: portal/Link-Data fast-travel UX overhaul = **QoL, in**; controller-first +\nmultiplatform delivery (desktop/Android/iOS/handheld/Discord Activity/VR overlay) = **QoL, in**;\ncross-zone hexporters = **in** (trivial under ReBNO's chunked overworld); server-authoritative\nrules/inventory = **in** (security-mandated divergence); IP-shed + battle system = **far-future,\nout**. The hidden-tile contiguous-body **Visibility rule** is a deliberately **blessed new\nsystem** (an explicit exception to the principle).\n\n## Mandated divergences (faithful-port is rejected on purpose)\n\n- **Server authority** — legacy is fully client-authoritative (the Master only relays;\n  `server_receive.gml` stores `p_*` + rebroadcasts). ReBNO is **server-authoritative** across all\n  rules + inventory (CLAUDE.md Hard Rule 1). _Confirmed in-scope now._\n- **Plaintext passwords** → argon2id (Hard Rule 2). **RCE admin** (`<M:Exc>` mod items) → vetted\n  admin surface (Hard Rule 3). Note: not *all* Mod Items are RCE — see **Mod Item**.\n\n## Flagged ambiguities\n\n- ✅ **Friend Data** — RESOLVED: **modernize in place.** Keep Friend Data as the system; present\n  it more simply/usably. No separate parallel account-level friends list.\n- ✅ **Hidden-tile contiguous-body visibility** — RESOLVED: a **ReBNO design intention (new)**,\n  not legacy. See **Visibility rule**.\n- 🔍 **Hexsling direction-preference** — confirmed **real legacy behavior**; recon re-checking\n  `source-archive/` for the exact selection rule.\n- 🔍 **`dabypass` meaning** — recon passes disagree (\"exempt from Abyss\" vs \"stuck in Abyss until\n  you climb out\"). Code re-check queued."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":364,"cache_read_input_tokens":168395,"output_tokens":2380,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":364,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":2380,"cache_read_input_tokens":168395,"cache_creation_input_tokens":364,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":364},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUwqXZRX8pTGVhuMLKx","type":"assistant","uuid":"2e1f476e-b900-4e10-973a-cedc2c32fe70","timestamp":"2026-06-04T03:08:16.018Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"2e1f476e-b900-4e10-973a-cedc2c32fe70","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QvkWKwWvKXYSz43skuQKGK","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"953f795e-addf-4e5e-8285-484a4c0ad922","timestamp":"2026-06-04T03:08:16.232Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"## Flagged ambiguities\n\n- **\"Friends list\"** — legacy **Friend Data** (inventory category 2, a genuine in-universe\n  friends list) vs a *modern* account-level friends list proposed in\n  `.planning/research/FEATURES.md`. Recon confirms legacy already had an in-universe list, so the\n  real question is modernize-in-place vs faithful + separate layer. **Unresolved (Q4).**\n- **Hidden-tile contiguous-body visibility** — user states Navis on hidden tiles are invisible to\n  others not on the same contiguous hidden body. Recon found **no such cull in `client-5-8`**\n  (hidden tiles are cloaked floor + self-reveal only). Is this in another revision, a ReBNO\n  design intention, or missed by recon? **Unresolved.**\n- **Hexsling direction-preference** — user states a hexsling with 1–2 exits \"prefers the\n  direction the player wasn't travelling.\" Recon found that reversal only on the **hexbridge**\n  bounce, not on hexslings, in `client-5-8`. Same three possibilities. **Unresolved.**\n- **`dabypass` meaning** — one recon pass read it as \"exempt from the Abyss,\" another as \"stuck\n  respawning in the Abyss until you climb out.\" Direct conflict. **Needs a code re-check.**\n- **Legacy is fully client-authoritative** — the Master only relays. ReBNO is server-authoritative\n  (CLAUDE.md Hard Rule 1). Recorded here as the defining legacy→ReBNO divergence, not an\n  ambiguity per se. **Confirm scope in Q4.3.**","newString":"## Scope principle (parity vs new system)\n\nThe dividing test for \"what's making it into ReBNO\" (confirmed):\n\n> A change is in-scope **QoL** if it preserves the legacy mechanic's *inputs, gating, and\n> outcomes* and only improves presentation, ergonomics, feedback, or accessibility. It is an\n> out-of-scope **new system** if it adds a player capability, changes progression gating, or\n> changes what is collectable/unlockable.\n\nWorked adjudications: portal/Link-Data fast-travel UX overhaul = **QoL, in**; controller-first +\nmultiplatform delivery (desktop/Android/iOS/handheld/Discord Activity/VR overlay) = **QoL, in**;\ncross-zone hexporters = **in** (trivial under ReBNO's chunked overworld); server-authoritative\nrules/inventory = **in** (security-mandated divergence); IP-shed + battle system = **far-future,\nout**. The hidden-tile contiguous-body **Visibility rule** is a deliberately **blessed new\nsystem** (an explicit exception to the principle).\n\n## Mandated divergences (faithful-port is rejected on purpose)\n\n- **Server authority** — legacy is fully client-authoritative (the Master only relays;\n  `server_receive.gml` stores `p_*` + rebroadcasts). ReBNO is **server-authoritative** across all\n  rules + inventory (CLAUDE.md Hard Rule 1). _Confirmed in-scope now._\n- **Plaintext passwords** → argon2id (Hard Rule 2). **RCE admin** (`<M:Exc>` mod items) → vetted\n  admin surface (Hard Rule 3). Note: not *all* Mod Items are RCE — see **Mod Item**.\n\n## Flagged ambiguities\n\n- ✅ **Friend Data** — RESOLVED: **modernize in place.** Keep Friend Data as the system; present\n  it more simply/usably. No separate parallel account-level friends list.\n- ✅ **Hidden-tile contiguous-body visibility** — RESOLVED: a **ReBNO design intention (new)**,\n  not legacy. See **Visibility rule**.\n- 🔍 **Hexsling direction-preference** — confirmed **real legacy behavior**; recon re-checking\n  `source-archive/` for the exact selection rule.\n- 🔍 **`dabypass` meaning** — recon passes disagree (\"exempt from Abyss\" vs \"stuck in Abyss until\n  you climb out\"). Code re-check queued.","originalFile":null,"structuredPatch":[{"oldStart":200,"oldLines":24,"newStart":200,"newLines":40,"lines":[" **Friend Data**:"," The legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._"," ","+## Scope principle (parity vs new system)","+","+The dividing test for \"what's making it into ReBNO\" (confirmed):","+","+> A change is in-scope **QoL** if it preserves the legacy mechanic's *inputs, gating, and","+> outcomes* and only improves presentation, ergonomics, feedback, or accessibility. It is an","+> out-of-scope **new system** if it adds a player capability, changes progression gating, or","+> changes what is collectable/unlockable.","+","+Worked adjudications: portal/Link-Data fast-travel UX overhaul = **QoL, in**; controller-first +","+multiplatform delivery (desktop/Android/iOS/handheld/Discord Activity/VR overlay) = **QoL, in**;","+cross-zone hexporters = **in** (trivial under ReBNO's chunked overworld); server-authoritative","+rules/inventory = **in** (security-mandated divergence); IP-shed + battle system = **far-future,","+out**. The hidden-tile contiguous-body **Visibility rule** is a deliberately **blessed new","+system** (an explicit exception to the principle).","+","+## Mandated divergences (faithful-port is rejected on purpose)","+","+- **Server authority** — legacy is fully client-authoritative (the Master only relays;","+  `server_receive.gml` stores `p_*` + rebroadcasts). ReBNO is **server-authoritative** across all","+  rules + inventory (CLAUDE.md Hard Rule 1). _Confirmed in-scope now._","+- **Plaintext passwords** → argon2id (Hard Rule 2). **RCE admin** (`<M:Exc>` mod items) → vetted","+  admin surface (Hard Rule 3). Note: not *all* Mod Items are RCE — see **Mod Item**.","+"," ## Flagged ambiguities"," ","-- **\"Friends list\"** — legacy **Friend Data** (inventory category 2, a genuine in-universe","-  friends list) vs a *modern* account-level friends list proposed in","-  `.planning/research/FEATURES.md`. Recon confirms legacy already had an in-universe list, so the","-  real question is modernize-in-place vs faithful + separate layer. **Unresolved (Q4).**","-- **Hidden-tile contiguous-body visibility** — user states Navis on hidden tiles are invisible to","-  others not on the same contiguous hidden body. Recon found **no such cull in `client-5-8`**","-  (hidden tiles are cloaked floor + self-reveal only). Is this in another revision, a ReBNO","-  design intention, or missed by recon? **Unresolved.**","-- **Hexsling direction-preference** — user states a hexsling with 1–2 exits \"prefers the","-  direction the player wasn't travelling.\" Recon found that reversal only on the **hexbridge**","-  bounce, not on hexslings, in `client-5-8`. Same three possibilities. **Unresolved.**","-- **`dabypass` meaning** — one recon pass read it as \"exempt from the Abyss,\" another as \"stuck","-  respawning in the Abyss until you climb out.\" Direct conflict. **Needs a code re-check.**","-- **Legacy is fully client-authoritative** — the Master only relays. ReBNO is server-authoritative","-  (CLAUDE.md Hard Rule 1). Recorded here as the defining legacy→ReBNO divergence, not an","-  ambiguity per se. **Confirm scope in Q4.3.**","+- ✅ **Friend Data** — RESOLVED: **modernize in place.** Keep Friend Data as the system; present","+  it more simply/usably. No separate parallel account-level friends list.","+- ✅ **Hidden-tile contiguous-body visibility** — RESOLVED: a **ReBNO design intention (new)**,","+  not legacy. See **Visibility rule**.","+- 🔍 **Hexsling direction-preference** — confirmed **real legacy behavior**; recon re-checking","+  `source-archive/` for the exact selection rule.","+- 🔍 **`dabypass` meaning** — recon passes disagree (\"exempt from Abyss\" vs \"stuck in Abyss until","+  you climb out\"). Code re-check queued."," "," ## Example dialogue"," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"2e1f476e-b900-4e10-973a-cedc2c32fe70","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"last-prompt","lastPrompt":"Q5: 1. is (b), yes. 2. certainly (c). existed in legacy. you can recon it further -Q4: 1. yes, your proposed dividing principle is right 2. friend data modernize in place. 3. yes, server-authoritative…","leafUuid":"e28a9162-0b3c-48a4-8dcb-e0eee889a420","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"4640a7af-d364-4b4d-a411-333c4dac5f12","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01XL9oerWQ2okZMiAHhzcPPP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015msCSN6UMruYmHkNjBYYqW","name":"Agent","input":{"description":"Recon: mod item classification","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (legacy multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). Plain-text GML — read, don't hex-inspect.\n\nMISSION: Fully classify the legacy MOD / ADMIN item set so we can separate true RCE (anti-port) from reasonably-fenced mod features (potentially worth keeping in the rebuild).\n\nContext: Key-category inventory items with IDs 900–909 are admin/mod items (tokens like `<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>`, …), each wired to a network message (msgid 20 sub-commands). Known so far:\n- Joker Shell (JkrShl) = spawn a boundless, time-gated invulnerable \"ghost\" that walks anywhere consequence-free, then optionally teleport to it. NOT RCE — a fenced testing/assist tool.\n- \"Location\" item = let a mod set their own world coordinates. NOT RCE.\n- Exc / NetExc = code/clipboard execution. RCE.\n\nDO: Find the full registry of these 900–909 items (look in the same `global.keydata` table and the msgid-20 / admin command handler, e.g. server_receive case 20 and any `Ctrl`-key admin input handlers). For EACH item: name/token, ID, what it actually does (read the handler code), and classify as **RCE** (arbitrary code / clipboard exec / unbounded) vs **FENCED FEATURE** (bounded, specific capability) vs **UNCLEAR**. Cross-reference any `,ServerCommands.txt` / `Ctrl+O Codes.txt` style files if present under extracted/ or legacy/.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\04-mod-items.md` — a table `ID | token | name | what it does | RCE/FENCED/UNCLEAR | evidence(file:line)`, plus a \"Recommended for ReBNO admin surface\" shortlist (the fenced ones) and an \"Anti-port (RCE)\" list. Return a ~10-line summary. Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":2440,"cache_read_input_tokens":168759,"output_tokens":3157,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2440,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":3157,"cache_read_input_tokens":168759,"cache_creation_input_tokens":2440,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2440},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUys8rMuj1bcWTTzbFN","type":"assistant","uuid":"64a9102a-7ae1-4db2-b801-0888d409dd67","timestamp":"2026-06-04T03:08:49.157Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"64a9102a-7ae1-4db2-b801-0888d409dd67","isSidechain":false,"attachment":{"type":"hook_success","hookName":"PreToolUse:Agent","toolUseID":"toolu_015msCSN6UMruYmHkNjBYYqW","hookEvent":"PreToolUse","content":"","stdout":"{\"hookSpecificOutput\":{\"hookEventName\":\"PreToolUse\",\"additionalContext\":\"<owl_reachability_notice>\\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\\n</owl_reachability_notice>\"}}\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-check","durationMs":50},"type":"attachment","uuid":"6bc60f99-f075-4eaa-abdc-fbc8254850b5","timestamp":"2026-06-04T03:08:49.208Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"64a9102a-7ae1-4db2-b801-0888d409dd67","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015msCSN6UMruYmHkNjBYYqW","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: abe65fa3be056529d (internal ID - do not mention to user. Use SendMessage with to: 'abe65fa3be056529d' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abe65fa3be056529d.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"9d2c956f-8688-4ce3-903a-b428c661ce04","timestamp":"2026-06-04T03:08:49.290Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"abe65fa3be056529d","description":"Recon: mod item classification","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (legacy multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). Plain-text GML — read, don't hex-inspect.\n\nMISSION: Fully classify the legacy MOD / ADMIN item set so we can separate true RCE (anti-port) from reasonably-fenced mod features (potentially worth keeping in the rebuild).\n\nContext: Key-category inventory items with IDs 900–909 are admin/mod items (tokens like `<M:Exc>`, `<M:NetExc>`, `<M:JkrShl>`, …), each wired to a network message (msgid 20 sub-commands). Known so far:\n- Joker Shell (JkrShl) = spawn a boundless, time-gated invulnerable \"ghost\" that walks anywhere consequence-free, then optionally teleport to it. NOT RCE — a fenced testing/assist tool.\n- \"Location\" item = let a mod set their own world coordinates. NOT RCE.\n- Exc / NetExc = code/clipboard execution. RCE.\n\nDO: Find the full registry of these 900–909 items (look in the same `global.keydata` table and the msgid-20 / admin command handler, e.g. server_receive case 20 and any `Ctrl`-key admin input handlers). For EACH item: name/token, ID, what it actually does (read the handler code), and classify as **RCE** (arbitrary code / clipboard exec / unbounded) vs **FENCED FEATURE** (bounded, specific capability) vs **UNCLEAR**. Cross-reference any `,ServerCommands.txt` / `Ctrl+O Codes.txt` style files if present under extracted/ or legacy/.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\04-mod-items.md` — a table `ID | token | name | what it does | RCE/FENCED/UNCLEAR | evidence(file:line)`, plus a \"Recommended for ReBNO admin surface\" shortlist (the fenced ones) and an \"Anti-port (RCE)\" list. Return a ~10-line summary. Evidence-based; flag guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abe65fa3be056529d.output","canReadOutputFile":true},"sourceToolAssistantUUID":"64a9102a-7ae1-4db2-b801-0888d409dd67","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"9d2c956f-8688-4ce3-903a-b428c661ce04","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01XL9oerWQ2okZMiAHhzcPPP","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01G6jE9VpTZUWkwai6F3tFBg","name":"Agent","input":{"description":"Recon: hexsling + dabypass recheck","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). ALSO search older revisions under `C:\\Users\\decid\\Documents\\projects\\rebno\\legacy\\source-archive\\` and `C:\\Users\\decid\\Documents\\projects\\rebno\\legacy\\servers\\` if they contain extractable GML or readable project text. Plain-text only — don't hex-inspect binaries.\n\nMISSION: Settle two specific open questions a prior recon pass couldn't resolve.\n\n1. HEXSLING SELECTION RULE. A hexsling tile redirects a hexporting Navi. The user states: when a hexsling has only 1–2 enabled exit directions, it \"prefers the direction the player was NOT travelling\"; with 3–4 it pauses for directional input. A prior pass found a direction-reversal only on the HEXBRIDGE bounce, not on hexslings, in client-5-8. Re-examine the hexsling objects (`hexsling_any`, `hexport_rc`, `hexporterparent`, anything `hexsl*`) and the orb/hexagon motion code. Find where a hexsling chooses the outgoing direction. Quote the exact selection logic. If it's absent in 5-8, check source-archive revisions and report which revision (if any) has it.\n\n2. `dabypass` SEMANTICS. Two prior passes conflicted: one said `global.dabypass` EXEMPTS a user from the Digital Abyss; the other said it makes them STICK in the Abyss (respawn there each login until they climb out). Read every site that sets or reads `dabypass` (client Step/fall code AND server-side persistence), plus the related `dafalls` counter. Determine definitively: is it an exemption flag or a \"trapped\" flag? Quote the deciding code.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\05-hexsling-dabypass.md` with two sections, each with a definitive answer + code citations (file:line + excerpt) + which build/revision the evidence came from. Return a ~8-line summary. If still unresolved, say exactly what's missing."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":2440,"cache_read_input_tokens":168759,"output_tokens":3157,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2440,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":3157,"cache_read_input_tokens":168759,"cache_creation_input_tokens":2440,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2440},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhUys8rMuj1bcWTTzbFN","type":"assistant","uuid":"0d541ff4-f9cb-4c5e-92a2-6a84594309d7","timestamp":"2026-06-04T03:08:59.284Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"0d541ff4-f9cb-4c5e-92a2-6a84594309d7","isSidechain":false,"attachment":{"type":"hook_success","hookName":"PreToolUse:Agent","toolUseID":"toolu_01G6jE9VpTZUWkwai6F3tFBg","hookEvent":"PreToolUse","content":"","stdout":"{\"hookSpecificOutput\":{\"hookEventName\":\"PreToolUse\",\"additionalContext\":\"<owl_messages>\\n<owl_message from=\\\"ling-w4\\\" priority=\\\"info\\\">[WORKING_PERCH_NOTICE] Subagent working perch created.\\nPerch: ling-w4\\nAgent type: general-purpose\\nTo message it: $OWL send ling-w4 ling</owl_message>\\n</owl_messages>\\n\\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\\n\\n<owl_reachability_notice>\\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\\n</owl_reachability_notice>\"}}\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-check","durationMs":65},"type":"attachment","uuid":"b58bbe93-2312-43b1-ba7c-4e10fcdaef65","timestamp":"2026-06-04T03:08:59.349Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"b58bbe93-2312-43b1-ba7c-4e10fcdaef65","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w4\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w4\nAgent type: general-purpose\nTo message it: $OWL send ling-w4 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_01G6jE9VpTZUWkwai6F3tFBg","hookEvent":"PreToolUse"},"type":"attachment","uuid":"e945b6be-7910-4e6c-a065-acf2adc7233a","timestamp":"2026-06-04T03:08:59.349Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"0d541ff4-f9cb-4c5e-92a2-6a84594309d7","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01G6jE9VpTZUWkwai6F3tFBg","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: aced530e81a8363ff (internal ID - do not mention to user. Use SendMessage with to: 'aced530e81a8363ff' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\aced530e81a8363ff.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"b5307134-f623-4b2c-8af6-9170711b36e3","timestamp":"2026-06-04T03:08:59.433Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"aced530e81a8363ff","description":"Recon: hexsling + dabypass recheck","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). ALSO search older revisions under `C:\\Users\\decid\\Documents\\projects\\rebno\\legacy\\source-archive\\` and `C:\\Users\\decid\\Documents\\projects\\rebno\\legacy\\servers\\` if they contain extractable GML or readable project text. Plain-text only — don't hex-inspect binaries.\n\nMISSION: Settle two specific open questions a prior recon pass couldn't resolve.\n\n1. HEXSLING SELECTION RULE. A hexsling tile redirects a hexporting Navi. The user states: when a hexsling has only 1–2 enabled exit directions, it \"prefers the direction the player was NOT travelling\"; with 3–4 it pauses for directional input. A prior pass found a direction-reversal only on the HEXBRIDGE bounce, not on hexslings, in client-5-8. Re-examine the hexsling objects (`hexsling_any`, `hexport_rc`, `hexporterparent`, anything `hexsl*`) and the orb/hexagon motion code. Find where a hexsling chooses the outgoing direction. Quote the exact selection logic. If it's absent in 5-8, check source-archive revisions and report which revision (if any) has it.\n\n2. `dabypass` SEMANTICS. Two prior passes conflicted: one said `global.dabypass` EXEMPTS a user from the Digital Abyss; the other said it makes them STICK in the Abyss (respawn there each login until they climb out). Read every site that sets or reads `dabypass` (client Step/fall code AND server-side persistence), plus the related `dafalls` counter. Determine definitively: is it an exemption flag or a \"trapped\" flag? Quote the deciding code.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\05-hexsling-dabypass.md` with two sections, each with a definitive answer + code citations (file:line + excerpt) + which build/revision the evidence came from. Return a ~8-line summary. If still unresolved, say exactly what's missing.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\aced530e81a8363ff.output","canReadOutputFile":true},"sourceToolAssistantUUID":"0d541ff4-f9cb-4c5e-92a2-6a84594309d7","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"b5307134-f623-4b2c-8af6-9170711b36e3","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01U4tPPK9RtBuxbRnHoF8yTv","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"Ep8CCmMIDhgCKkDcRKr/N4o6mRqFTlnwb043TTBMcfISBhfWmpeCapj0xv+J+j57JGSQ43KmQ46PcZmJqxgYRVhVCPBqoeKMBRd+Mg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDHDguQjIy775D/RjghoMqcugECPKDxd6+c1UIjC+YmCeirBrfoqBBg+/nlRWNVFiQ8Y6PfQCVkRdz5eteXJ0N8yrzJTnNRt+/eF0ZFgqanIoAxAtnfmqGmhGUHfUQHbAVrBhfBOhA5M9hoZe7NrIx0HjrNFumajpSM8OL37Qu9se9Nq3lOf1PaHlxnVTrFNGjvBCNV21qy0e7iQwcrSMGmPK10ZW8FJhA1CtRknGtUoOPNMCHcWcN1QYAQ=="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4309,"cache_read_input_tokens":171199,"output_tokens":1686,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4309,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1686,"cache_read_input_tokens":171199,"cache_creation_input_tokens":4309,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4309},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhV33ntJf69wg2ThyvFx","type":"assistant","uuid":"4d32af09-adb4-41e0-9d56-3cdb1f7bf800","timestamp":"2026-06-04T03:09:01.772Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"4d32af09-adb4-41e0-9d56-3cdb1f7bf800","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01U4tPPK9RtBuxbRnHoF8yTv","type":"message","role":"assistant","content":[{"type":"text","text":"Two recon agents launched (mod-item classification, hexsling/dabypass). Launching the other two — Watch+request system, and the social layer (boards/chat) to arm the next grill round."}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4309,"cache_read_input_tokens":171199,"output_tokens":1686,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4309,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1686,"cache_read_input_tokens":171199,"cache_creation_input_tokens":4309,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4309},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhV33ntJf69wg2ThyvFx","type":"assistant","uuid":"47c05a52-172a-438e-a12e-950d55d1b519","timestamp":"2026-06-04T03:09:03.189Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"47c05a52-172a-438e-a12e-950d55d1b519","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01U4tPPK9RtBuxbRnHoF8yTv","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015HcnXM2FbXGRSR5LLLPyNv","name":"Agent","input":{"description":"Recon: watch and request system","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Map the player-to-player REQUEST system and the WATCH system in full.\n\nContext: there is a unified request system (`rq_*` scripts; `rq_new.gml` header enumerates ~11 request types, indices 0–10). Known: Summon, Join, and Duo spot/dig (requests 7–10) live here; duo partners auto-accept. There is also a Watch system (`watcher` object, `global.watchpid` / `global.watching`, network msgid 22 sub-command 2) described as \"a more limited form of Duo,\" NOT gated by any Navi Expansion.\n\nDO:\n1. Enumerate ALL request types 0–10 from `rq_new.gml` and related `rq_*` scripts — index → name → what it does → accept/reject flow. Note which auto-accept and which need consent.\n2. Fully explain the WATCH system: how you start/stop watching, what the watcher experiences (camera follow? see-through-their-eyes? see their hidden tiles?), whether it's one-way or mutual, and how it differs from Duo. Read the `watcher` object events and the msgid-22 handler on both client and server.\n3. Explain the DUO system mechanics in detail (formation via request, the mutual benefits, the shared-visibility rule, the \"tethered — can't free-teleport\" constraint, dissolution).\n4. Note client-vs-server responsibilities for each.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\06-watch-requests.md` — the request-type table + Watch deep-dive + Duo deep-dive, all with file:line evidence. Return a ~10-line summary highlighting how Watch differs from Duo and anything surprising. Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4309,"cache_read_input_tokens":171199,"output_tokens":1686,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4309,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1686,"cache_read_input_tokens":171199,"cache_creation_input_tokens":4309,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4309},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhV33ntJf69wg2ThyvFx","type":"assistant","uuid":"7c443077-3bb2-4845-a448-9d21271d525f","timestamp":"2026-06-04T03:09:12.716Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"7c443077-3bb2-4845-a448-9d21271d525f","isSidechain":false,"attachment":{"type":"hook_success","hookName":"PreToolUse:Agent","toolUseID":"toolu_015HcnXM2FbXGRSR5LLLPyNv","hookEvent":"PreToolUse","content":"","stdout":"{\"hookSpecificOutput\":{\"hookEventName\":\"PreToolUse\",\"additionalContext\":\"<owl_messages>\\n<owl_message from=\\\"ling-w5\\\" priority=\\\"info\\\">[WORKING_PERCH_NOTICE] Subagent working perch created.\\nPerch: ling-w5\\nAgent type: general-purpose\\nTo message it: $OWL send ling-w5 ling</owl_message>\\n</owl_messages>\\n\\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\\n\\n<owl_reachability_notice>\\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\\n</owl_reachability_notice>\"}}\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-check","durationMs":61},"type":"attachment","uuid":"2130efae-4833-4f3c-96f3-0a82717d6500","timestamp":"2026-06-04T03:09:12.778Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"2130efae-4833-4f3c-96f3-0a82717d6500","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w5\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w5\nAgent type: general-purpose\nTo message it: $OWL send ling-w5 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_015HcnXM2FbXGRSR5LLLPyNv","hookEvent":"PreToolUse"},"type":"attachment","uuid":"85e5e746-e426-4367-ac1c-5617834d7c14","timestamp":"2026-06-04T03:09:12.779Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"7c443077-3bb2-4845-a448-9d21271d525f","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015HcnXM2FbXGRSR5LLLPyNv","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a82406210c5625ee0 (internal ID - do not mention to user. Use SendMessage with to: 'a82406210c5625ee0' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a82406210c5625ee0.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"6f71d1ab-d21a-4125-afdc-e4693d146262","timestamp":"2026-06-04T03:09:12.860Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a82406210c5625ee0","description":"Recon: watch and request system","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Map the player-to-player REQUEST system and the WATCH system in full.\n\nContext: there is a unified request system (`rq_*` scripts; `rq_new.gml` header enumerates ~11 request types, indices 0–10). Known: Summon, Join, and Duo spot/dig (requests 7–10) live here; duo partners auto-accept. There is also a Watch system (`watcher` object, `global.watchpid` / `global.watching`, network msgid 22 sub-command 2) described as \"a more limited form of Duo,\" NOT gated by any Navi Expansion.\n\nDO:\n1. Enumerate ALL request types 0–10 from `rq_new.gml` and related `rq_*` scripts — index → name → what it does → accept/reject flow. Note which auto-accept and which need consent.\n2. Fully explain the WATCH system: how you start/stop watching, what the watcher experiences (camera follow? see-through-their-eyes? see their hidden tiles?), whether it's one-way or mutual, and how it differs from Duo. Read the `watcher` object events and the msgid-22 handler on both client and server.\n3. Explain the DUO system mechanics in detail (formation via request, the mutual benefits, the shared-visibility rule, the \"tethered — can't free-teleport\" constraint, dissolution).\n4. Note client-vs-server responsibilities for each.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\06-watch-requests.md` — the request-type table + Watch deep-dive + Duo deep-dive, all with file:line evidence. Return a ~10-line summary highlighting how Watch differs from Duo and anything surprising. Evidence-based; flag guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a82406210c5625ee0.output","canReadOutputFile":true},"sourceToolAssistantUUID":"7c443077-3bb2-4845-a448-9d21271d525f","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"6f71d1ab-d21a-4125-afdc-e4693d146262","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01U4tPPK9RtBuxbRnHoF8yTv","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01UBEGKZaPf87mjK2CGXLoY2","name":"Agent","input":{"description":"Recon: social board and chat","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Document the SOCIAL layer — message boards, chat, and the Friend Data system.\n\nDO:\n1. MESSAGE BOARDS: structure is `mbparent` + ~24 per-zone `*_mb` objects each with an `mbid`; server persistence via `mb_backup` and per-user `unews_*` scripts; `ac_news` marks a \"News Center\" area. Explain: how a player reads a board, how/whether they post, what's stored per board vs per user, how persistence works, and what the `unews_*` (\"user news\"?) per-user scripts do. Are boards global (one shared wall) or per-user, or a mix?\n2. CHAT: find the chat system. How is a chat message sent and received (which msgid)? What's its scope — whole server, current zone/room, or proximity? Are there channels, commands (slash-commands?), whispers/DMs, emotes? Any rate limiting or filtering in legacy?\n3. FRIEND DATA (inventory category 2): how is a friend added (a request type? a collectable drop `d_friend`?), what does holding Friend Data let you DO (see them online? locate them? summon/join them more easily?), and is presence/online-status tracked at all in legacy?\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\07-social-board-chat.md` — three sections (Boards / Chat / Friends) each with mechanics + file:line evidence + a \"client vs server\" note. Return a ~10-line summary highlighting how social/presence worked (or didn't) in legacy. Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4309,"cache_read_input_tokens":171199,"output_tokens":1686,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4309,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1686,"cache_read_input_tokens":171199,"cache_creation_input_tokens":4309,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4309},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhV33ntJf69wg2ThyvFx","type":"assistant","uuid":"898dcb32-1b09-49d6-b69c-ca797425ef72","timestamp":"2026-06-04T03:09:21.987Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"898dcb32-1b09-49d6-b69c-ca797425ef72","isSidechain":false,"attachment":{"type":"hook_success","hookName":"PreToolUse:Agent","toolUseID":"toolu_01UBEGKZaPf87mjK2CGXLoY2","hookEvent":"PreToolUse","content":"","stdout":"{\"hookSpecificOutput\":{\"hookEventName\":\"PreToolUse\",\"additionalContext\":\"<owl_messages>\\n<owl_message from=\\\"ling-w6\\\" priority=\\\"info\\\">[WORKING_PERCH_NOTICE] Subagent working perch created.\\nPerch: ling-w6\\nAgent type: general-purpose\\nTo message it: $OWL send ling-w6 ling</owl_message>\\n</owl_messages>\\n\\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\\n\\n<owl_reachability_notice>\\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\\n</owl_reachability_notice>\"}}\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-check","durationMs":60},"type":"attachment","uuid":"292bb3b6-0c92-4e4d-bd6b-e4c4dfb22106","timestamp":"2026-06-04T03:09:22.051Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"292bb3b6-0c92-4e4d-bd6b-e4c4dfb22106","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w6\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w6\nAgent type: general-purpose\nTo message it: $OWL send ling-w6 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_01UBEGKZaPf87mjK2CGXLoY2","hookEvent":"PreToolUse"},"type":"attachment","uuid":"06d352ad-2cfb-4fc9-9edb-e86155a2a562","timestamp":"2026-06-04T03:09:22.052Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"898dcb32-1b09-49d6-b69c-ca797425ef72","isSidechain":false,"promptId":"bdc879f8-e07e-45f2-91e1-c8c76fddc9f6","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01UBEGKZaPf87mjK2CGXLoY2","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a75469a4daa4839b7 (internal ID - do not mention to user. Use SendMessage with to: 'a75469a4daa4839b7' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a75469a4daa4839b7.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"968e70a8-500a-41a3-a4f6-39d5f198eafa","timestamp":"2026-06-04T03:09:22.138Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a75469a4daa4839b7","description":"Recon: social board and chat","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, `master-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Document the SOCIAL layer — message boards, chat, and the Friend Data system.\n\nDO:\n1. MESSAGE BOARDS: structure is `mbparent` + ~24 per-zone `*_mb` objects each with an `mbid`; server persistence via `mb_backup` and per-user `unews_*` scripts; `ac_news` marks a \"News Center\" area. Explain: how a player reads a board, how/whether they post, what's stored per board vs per user, how persistence works, and what the `unews_*` (\"user news\"?) per-user scripts do. Are boards global (one shared wall) or per-user, or a mix?\n2. CHAT: find the chat system. How is a chat message sent and received (which msgid)? What's its scope — whole server, current zone/room, or proximity? Are there channels, commands (slash-commands?), whispers/DMs, emotes? Any rate limiting or filtering in legacy?\n3. FRIEND DATA (inventory category 2): how is a friend added (a request type? a collectable drop `d_friend`?), what does holding Friend Data let you DO (see them online? locate them? summon/join them more easily?), and is presence/online-status tracked at all in legacy?\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\07-social-board-chat.md` — three sections (Boards / Chat / Friends) each with mechanics + file:line evidence + a \"client vs server\" note. Return a ~10-line summary highlighting how social/presence worked (or didn't) in legacy. Evidence-based; flag guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a75469a4daa4839b7.output","canReadOutputFile":true},"sourceToolAssistantUUID":"898dcb32-1b09-49d6-b69c-ca797425ef72","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"last-prompt","lastPrompt":"Q5: 1. is (b), yes. 2. certainly (c). existed in legacy. you can recon it further -Q4: 1. yes, your proposed dividing principle is right 2. friend data modernize in place. 3. yes, server-authoritative…","leafUuid":"968e70a8-500a-41a3-a4f6-39d5f198eafa","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"ai-title","aiTitle":"ReBNO feature parity and platform expansion","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"968e70a8-500a-41a3-a4f6-39d5f198eafa","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_014CrXEsuSQoeHkYtFjdsyuH","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"ErUECmMIDhgCKkARBmsx2taX4/LAQK1TQQ3k6ncQtoktLdH7FZdpKlhlZn8ZQlL9NBV70rjCd5Zp6M1TBT7Ve+RTZBwLOZqxIEu0Mg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDJ6LG5IOvg5441bsShoMf+8/j3FBybpP5BhPIjAWrPqcxgNt+JsSLaeL5NtEcKSoE9IlXiuGDQ57sBEFrNVxIAH7aMLt7cgCoD5bGyQq/wKhqGCRxTQ+3eWNLMVmsIadrS8kFdKVLYAa0GZO+TiMHlRhYphcbWR4IE/s9wdPDwEGluAYEmQRTnOrcJRv3UwYWvFG6WFR7X9Z1R9hLdS+4XaKK9CyREgvXJbzmeh/vas0LaTSgfTzl7Ou7AiUzTrFgfHVK1l1HKPKKzJfUfRehT7w2l2a30t5T7s5vAvBC2LT5vFWxalkOt7q1H6Rq+w2s/M9xrdYhT+AoAcHrS70XNAUVm0tE4O4PFaJ58CbwAHOzArykDN4MoyoWWKe5pmJF0oKJKwfOZaZldIW434AVyJwiPyZCtqceJ60QA5UUO/pPo0Fd1EuP2blpnlkpfjUCONGL3xDRK8e6nnVSE1nc424ZucpgmpZLaf9CNzKemNdAMp0G0O2+gZqrR2DQyoTPTSjpLtZGqLusS+embBykdMaTnVreWgNBOnxUhIXlM2Pmv/acTqikOENVZe3F73Ep/hic2JlPRFxRAI2r40i90Y53BGRTO6zmunO2AGUOBgB"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":2858,"cache_read_input_tokens":175508,"output_tokens":334,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2858,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":334,"cache_read_input_tokens":175508,"cache_creation_input_tokens":2858,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2858},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhV4ivsZtPSL7WsfxBtw","type":"assistant","uuid":"bad33095-eacd-43eb-be12-57edba45bf2d","timestamp":"2026-06-04T03:09:28.987Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"bad33095-eacd-43eb-be12-57edba45bf2d","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_014CrXEsuSQoeHkYtFjdsyuH","type":"message","role":"assistant","content":[{"type":"text","text":"4 recon agents running in background:\n- **Mod-item classification** (RCE vs fenced — your Joker Shell / Location point)\n- **Hexsling + `dabypass` re-check** (incl. `source-archive/`)\n- **Watch + full request system** (11 `rq_*` types, Watch-vs-Duo)\n- **Social layer** (message boards, chat, Friend Data presence)\n\nWhen they land I'll fold results into `CONTEXT.md` and **then grill** the cooperative + social systems (Watch, Duo, boards, chat, friends) — armed, per your new workflow. Standing by for completions."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":2858,"cache_read_input_tokens":175508,"output_tokens":334,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2858,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":334,"cache_read_input_tokens":175508,"cache_creation_input_tokens":2858,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2858},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhV4ivsZtPSL7WsfxBtw","type":"assistant","uuid":"fe9dd036-24c9-4066-8da9-6c4b217c0389","timestamp":"2026-06-04T03:09:32.213Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"fe9dd036-24c9-4066-8da9-6c4b217c0389","isSidechain":false,"type":"system","subtype":"stop_hook_summary","hookCount":1,"hookInfos":[{"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-idle","durationMs":60}],"hookErrors":[],"preventedContinuation":false,"stopReason":"","hasOutput":false,"level":"suggestion","timestamp":"2026-06-04T03:09:32.512Z","uuid":"a05ffdcd-8c56-4103-93e9-845521b85a0e","toolUseID":"c8b8c4bc-fbf3-443f-b51d-3d3d111cd2c7","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T03:12:04.477Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>abe65fa3be056529d</task-id>\n<tool-use-id>toolu_015msCSN6UMruYmHkNjBYYqW</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abe65fa3be056529d.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: mod item classification\" completed</summary>\n<result>Wrote `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\04-mod-items.md`.\n\nSummary of the mod/admin item classification (all evidence-based, read from handler code):\n\n**Client mod items 900–909** (registry `client-5-8/scripts/0347-iv_keyactions.gml`; network via msgid 20 in `server-5-4/scripts/0359-server_receive.gml:417-469`):\n- **RCE (anti-port):** 900 `&lt;M:Exc&gt;` Executor (local clipboard exec), 901 `&lt;M:Qury&gt;` Query (local eval), 902 `&lt;M:NetExc&gt;` Net Executor (server exec), 903 `&lt;M:NetQury&gt;` Net Query (server eval), 904 `&lt;M:NetTarg&gt;` Net Target (victim selector for 905), 905 `&lt;M:NetCon&gt;` Net Controller (exec on another player's client).\n- **FENCED:** 906 `&lt;M:Loc&gt;` Location (writes a coord bookmark to own inventory), 908 `&lt;M:NetPop&gt;` Net Populate (online-roster query — but rides the RCE transport), 909 `&lt;M:JkrShl&gt;` Joker Shell (time-gated 90-step invuln ghost-walk + teleport-to-ghost; `\"UNLIM\"` clipboard backdoor for unlimited — drop that).\n- **UNCLEAR:** 907 `&lt;M:MasMod&gt;` Mass Moderation — registered item, inert always-on stub, **no consumer of a MasMod flag anywhere in either tree**. Flagged as a guess.\n\n**Root RCE primitive:** client `case 12: execute_string(readstring())` (`client_receive.gml:174-176`) — every server→client msgid-12 packet is arbitrary client code. 903/905/908 all use it. Must have no rebuild equivalent.\n\n**Server-app operator console** (separate surface; `server-5-4/objects/0000-server` + `0363-ucontrol` keypress handlers, cross-ref `legacy/open-source-release/,ServerCommands.txt`): Ctrl+E/Ctrl+Q = local exec (RCE); Ctrl+O (two variants) = send clipboard GML to a player's `operations` object to run (RCE), including `scontrolmenu()`'s \"Force Log Out\"; Ctrl+M/Ctrl+S/Ctrl+U = view board / spectate / un-spectate (FENCED). The `Ctrl+O Codes.txt` files are operators' personal `global.awesomefunction` GML macros — arbitrary code, anti-port (but their intents like store/restore-coords and self-hexport are fenced and worth keeping as buttons).\n\nThe doc includes a \"Recommended for ReBNO admin surface\" shortlist (Location, Joker Shell minus backdoor, roster, spectate, board view, self-hexport) and an \"Anti-port (RCE)\" list, plus a tagged `[doc-&gt;REQ-SRV-04]`.\n\nNote: server dir is `server-5-4` (not `master-5-4`); no `ServerCommands.txt`/`Ctrl+O Codes.txt` under `extracted/` — they live only under `legacy/`.</result>\n<usage><subagent_tokens>74192</subagent_tokens><tool_uses>38</tool_uses><duration_ms>195268</duration_ms></usage>\n</task-notification>"}
{"type":"queue-operation","operation":"dequeue","timestamp":"2026-06-04T03:12:04.490Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"parentUuid":"3cf5e1e7-a4f0-4432-970a-851ca6cd1dc8","isSidechain":false,"promptId":"2f398b42-cdea-43c8-b0fa-4422498f11f2","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>abe65fa3be056529d</task-id>\n<tool-use-id>toolu_015msCSN6UMruYmHkNjBYYqW</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abe65fa3be056529d.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: mod item classification\" completed</summary>\n<result>Wrote `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\04-mod-items.md`.\n\nSummary of the mod/admin item classification (all evidence-based, read from handler code):\n\n**Client mod items 900–909** (registry `client-5-8/scripts/0347-iv_keyactions.gml`; network via msgid 20 in `server-5-4/scripts/0359-server_receive.gml:417-469`):\n- **RCE (anti-port):** 900 `&lt;M:Exc&gt;` Executor (local clipboard exec), 901 `&lt;M:Qury&gt;` Query (local eval), 902 `&lt;M:NetExc&gt;` Net Executor (server exec), 903 `&lt;M:NetQury&gt;` Net Query (server eval), 904 `&lt;M:NetTarg&gt;` Net Target (victim selector for 905), 905 `&lt;M:NetCon&gt;` Net Controller (exec on another player's client).\n- **FENCED:** 906 `&lt;M:Loc&gt;` Location (writes a coord bookmark to own inventory), 908 `&lt;M:NetPop&gt;` Net Populate (online-roster query — but rides the RCE transport), 909 `&lt;M:JkrShl&gt;` Joker Shell (time-gated 90-step invuln ghost-walk + teleport-to-ghost; `\"UNLIM\"` clipboard backdoor for unlimited — drop that).\n- **UNCLEAR:** 907 `&lt;M:MasMod&gt;` Mass Moderation — registered item, inert always-on stub, **no consumer of a MasMod flag anywhere in either tree**. Flagged as a guess.\n\n**Root RCE primitive:** client `case 12: execute_string(readstring())` (`client_receive.gml:174-176`) — every server→client msgid-12 packet is arbitrary client code. 903/905/908 all use it. Must have no rebuild equivalent.\n\n**Server-app operator console** (separate surface; `server-5-4/objects/0000-server` + `0363-ucontrol` keypress handlers, cross-ref `legacy/open-source-release/,ServerCommands.txt`): Ctrl+E/Ctrl+Q = local exec (RCE); Ctrl+O (two variants) = send clipboard GML to a player's `operations` object to run (RCE), including `scontrolmenu()`'s \"Force Log Out\"; Ctrl+M/Ctrl+S/Ctrl+U = view board / spectate / un-spectate (FENCED). The `Ctrl+O Codes.txt` files are operators' personal `global.awesomefunction` GML macros — arbitrary code, anti-port (but their intents like store/restore-coords and self-hexport are fenced and worth keeping as buttons).\n\nThe doc includes a \"Recommended for ReBNO admin surface\" shortlist (Location, Joker Shell minus backdoor, roster, spectate, board view, self-hexport) and an \"Anti-port (RCE)\" list, plus a tagged `[doc-&gt;REQ-SRV-04]`.\n\nNote: server dir is `server-5-4` (not `master-5-4`); no `ServerCommands.txt`/`Ctrl+O Codes.txt` under `extracted/` — they live only under `legacy/`.</result>\n<usage><subagent_tokens>74192</subagent_tokens><tool_uses>38</tool_uses><duration_ms>195268</duration_ms></usage>\n</task-notification>"},"uuid":"5d99fbad-c056-49fe-b57a-4377e18913c1","timestamp":"2026-06-04T03:12:04.525Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"5d99fbad-c056-49fe-b57a-4377e18913c1","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w7\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w7\nAgent type: general-purpose\nTo message it: $OWL send ling-w7 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-805706e8-283b-4208-9858-5e118f7db06f","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"68ebd3b7-33a2-4cae-96ef-2b2c1582e8e0","timestamp":"2026-06-04T03:12:04.621Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"68ebd3b7-33a2-4cae-96ef-2b2c1582e8e0","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["CAVEMAN MODE ACTIVE (full). Drop articles/filler/pleasantries/hedging. Fragments OK. Code/commits/security: write normal."],"hookName":"UserPromptSubmit","toolUseID":"hook-99c8e60f-1bd6-4c9c-8939-f2529fd4b73d","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"5c9ea277-a8f2-4545-b4e5-333f61a6934b","timestamp":"2026-06-04T03:12:04.621Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T03:12:14.993Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>aced530e81a8363ff</task-id>\n<tool-use-id>toolu_01G6jE9VpTZUWkwai6F3tFBg</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\aced530e81a8363ff.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: hexsling + dabypass recheck\" completed</summary>\n<result>Both questions settled. Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\05-hexsling-dabypass.md`.\n\n**1. HEXSLING SELECTION RULE (build: client-5-8)** — The user's \"prefer NOT travelling / 1–2 vs 3–4\" recollection does NOT exist in 5-8. The real rule lives on object `0417-hxstsideb` Collision-0: with `up+down+left+right &lt;= 1` enabled exits it auto-picks the single direction; with `&gt; 1` it halts (`keywait=1`) and waits for an arrow KeyPress (events 37/38/39/40). No direction-reversal anywhere on the sling. The \"opposite of travel\" reversal the user remembers is the HEXBRIDGE (`0445-hxbtsideb` Collision-0), a different object, and only when the bridge has zero arrows. Older revisions (5-01…5-3) are binary `.gmd` and cannot be checked without running extraction — if the recalled behavior ever existed, it's in an un-extracted pre-5-8 client.\n\n**2. `dabypass` (builds: client-5-8 + server-5-4)** — Definitively a \"trapped/sticky\" flag, NOT an exemption. Server `server_receive.gml:72-73` sets `dabypass[uid]=1` when the player enters room 49 (Digital_Abyss) and clears it to 0 on any other room. It's persisted as the first field of the `.bnu` save (`uinv_backup`/`uinv_restore`), sent to the client at login (`:206` → `begin_client_receive.gml:65`), and the client `commandob` Create spawns the player IN `Digital_Abyss` when set (and blocks the home-spawn). So it forces respawn in the Abyss each login until they walk out. The `dafalls` counter is client-only/session-only (resets at 5); it's the accumulator that warps the client into room 49, which is what trips the server to set the persistent `dabypass`.\n\nBoth answers are fully resolved with code citations; nothing is missing except the un-extracted older client GML for the Q1 \"did it ever exist\" sub-question.</result>\n<usage><subagent_tokens>58852</subagent_tokens><tool_uses>46</tool_uses><duration_ms>195642</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"16212491-bcc1-4da3-a2b5-2a9d6ccb72e9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_012Bf2qWakVNe3WXzu9fhobU","type":"message","role":"assistant","content":[{"type":"text","text":"Mod-item recon done — full RCE-vs-fenced split. Folding into glossary."}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":303,"cache_creation_input_tokens":8849,"cache_read_input_tokens":171199,"output_tokens":2934,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":8849,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":303,"output_tokens":2934,"cache_read_input_tokens":171199,"cache_creation_input_tokens":8849,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":8849},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":130741}}},"requestId":"req_011CbhVGhZ7SeCEAyrqqxnhk","type":"assistant","uuid":"980a0c6e-95fe-4ec4-a75d-d67b8f3a4547","timestamp":"2026-06-04T03:12:34.129Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"980a0c6e-95fe-4ec4-a75d-d67b8f3a4547","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_012Bf2qWakVNe3WXzu9fhobU","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RohjM6Ru4P9RPN9ZxEt8Cx","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Mod Item** (Key-category IDs 900–909):\nA **mixed** admin item set — NOT uniformly RCE. Two sub-kinds:\n- **RCE model** (`<M:Exc>`, `<M:NetExc>`, …) — the original \"run clipboard as superuser\" admin\n  model. **Anti-port** per CLAUDE.md Hard Rule 3.\n- **Fenced mod features** (reasonably bounded, worth keeping): **Joker Shell** — spawn a\n  boundless, time-gated \"ghost\" that walks anywhere consequence-free, then optionally teleport\n  to it (great for testing terrain/features and assisting stuck players; **not RCE**).\n  **Location** — let a mod set their own world coordinates (**not RCE**).\n_Full set classification (RCE vs fenced) is being reconned._","new_string":"**Mod Item** (Key-category IDs 900–909):\nA **mixed** admin item set — NOT uniformly RCE (classified from handler code):\n- **RCE — anti-port (Hard Rule 3):** 900 `Exc` (clipboard exec), 901 `Qury` (local eval), 902\n  `NetExc` (server exec), 903 `NetQury` (server eval), 904 `NetTarg` + 905 `NetCon` (run code on\n  another player's client).\n- **Fenced features — candidate ReBNO admin surface:** 906 **Location** (coord bookmark), 908\n  **NetPop** (online-roster query), 909 **Joker Shell** (90-step invulnerable ghost-walk +\n  teleport-to-ghost; drop its `\"UNLIM\"` clipboard backdoor).\n- **Unclear:** 907 `MasMod` (registered but inert — no consumer in either tree).\n\nThe legacy **server operator console** is a *separate* admin surface (server-app Ctrl-key\nhandlers, per `legacy/.../,ServerCommands.txt`): Ctrl+E/Q + Ctrl+O = exec (RCE, anti-port);\nCtrl+M/S/U = board-view / spectate / un-spectate (fenced)."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":303,"cache_creation_input_tokens":8849,"cache_read_input_tokens":171199,"output_tokens":2934,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":8849,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":303,"output_tokens":2934,"cache_read_input_tokens":171199,"cache_creation_input_tokens":8849,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":8849},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":130741}}},"requestId":"req_011CbhVGhZ7SeCEAyrqqxnhk","type":"assistant","uuid":"c31bc48e-d046-4cb9-b348-8548ee611a2a","timestamp":"2026-06-04T03:12:41.227Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"c31bc48e-d046-4cb9-b348-8548ee611a2a","isSidechain":false,"promptId":"2f398b42-cdea-43c8-b0fa-4422498f11f2","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RohjM6Ru4P9RPN9ZxEt8Cx","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"69000e54-c3f1-4c18-a878-b552c63147a7","timestamp":"2026-06-04T03:12:41.460Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Mod Item** (Key-category IDs 900–909):\nA **mixed** admin item set — NOT uniformly RCE. Two sub-kinds:\n- **RCE model** (`<M:Exc>`, `<M:NetExc>`, …) — the original \"run clipboard as superuser\" admin\n  model. **Anti-port** per CLAUDE.md Hard Rule 3.\n- **Fenced mod features** (reasonably bounded, worth keeping): **Joker Shell** — spawn a\n  boundless, time-gated \"ghost\" that walks anywhere consequence-free, then optionally teleport\n  to it (great for testing terrain/features and assisting stuck players; **not RCE**).\n  **Location** — let a mod set their own world coordinates (**not RCE**).\n_Full set classification (RCE vs fenced) is being reconned._","newString":"**Mod Item** (Key-category IDs 900–909):\nA **mixed** admin item set — NOT uniformly RCE (classified from handler code):\n- **RCE — anti-port (Hard Rule 3):** 900 `Exc` (clipboard exec), 901 `Qury` (local eval), 902\n  `NetExc` (server exec), 903 `NetQury` (server eval), 904 `NetTarg` + 905 `NetCon` (run code on\n  another player's client).\n- **Fenced features — candidate ReBNO admin surface:** 906 **Location** (coord bookmark), 908\n  **NetPop** (online-roster query), 909 **Joker Shell** (90-step invulnerable ghost-walk +\n  teleport-to-ghost; drop its `\"UNLIM\"` clipboard backdoor).\n- **Unclear:** 907 `MasMod` (registered but inert — no consumer in either tree).\n\nThe legacy **server operator console** is a *separate* admin surface (server-app Ctrl-key\nhandlers, per `legacy/.../,ServerCommands.txt`): Ctrl+E/Q + Ctrl+O = exec (RCE, anti-port);\nCtrl+M/S/U = board-view / spectate / un-spectate (fenced).","originalFile":null,"structuredPatch":[{"oldStart":72,"oldLines":15,"newStart":72,"newLines":19,"lines":[" **Likely NOT ported** to ReBNO."," "," **Mod Item** (Key-category IDs 900–909):","-A **mixed** admin item set — NOT uniformly RCE. Two sub-kinds:","-- **RCE model** (`<M:Exc>`, `<M:NetExc>`, …) — the original \"run clipboard as superuser\" admin","-  model. **Anti-port** per CLAUDE.md Hard Rule 3.","-- **Fenced mod features** (reasonably bounded, worth keeping): **Joker Shell** — spawn a","-  boundless, time-gated \"ghost\" that walks anywhere consequence-free, then optionally teleport","-  to it (great for testing terrain/features and assisting stuck players; **not RCE**).","-  **Location** — let a mod set their own world coordinates (**not RCE**).","-_Full set classification (RCE vs fenced) is being reconned._","+A **mixed** admin item set — NOT uniformly RCE (classified from handler code):","+- **RCE — anti-port (Hard Rule 3):** 900 `Exc` (clipboard exec), 901 `Qury` (local eval), 902","+  `NetExc` (server exec), 903 `NetQury` (server eval), 904 `NetTarg` + 905 `NetCon` (run code on","+  another player's client).","+- **Fenced features — candidate ReBNO admin surface:** 906 **Location** (coord bookmark), 908","+  **NetPop** (online-roster query), 909 **Joker Shell** (90-step invulnerable ghost-walk +","+  teleport-to-ghost; drop its `\"UNLIM\"` clipboard backdoor).","+- **Unclear:** 907 `MasMod` (registered but inert — no consumer in either tree)."," ","+The legacy **server operator console** is a *separate* admin surface (server-app Ctrl-key","+handlers, per `legacy/.../,ServerCommands.txt`): Ctrl+E/Q + Ctrl+O = exec (RCE, anti-port);","+Ctrl+M/S/U = board-view / spectate / un-spectate (fenced).","+"," **Collectable**:"," A gatherable reward, surfaced in-universe as **Data** drops. Known taxonomy:"," - **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"c31bc48e-d046-4cb9-b348-8548ee611a2a","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"4dba4451-2e50-4a13-9283-a14c028bbfd1","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01H1FyCEKuooSNcY8VFAdzGR","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01JsJEnCHzPcTaQUELDMTJ9m","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi — when a\nsling has only 1–2 exits it prefers the direction the Navi was *not* travelling (confirmed\nlegacy behavior; recon re-checking `source-archive/` for the exact rule). **Hexbridge** tiles\nbounce it back after spawning a floor tile that is recorded **permanently per-account** (bridge\nid = `x + room + y`), synced to the server and replayed at every login — so cleared hexbridges\npersist forever, per player.","new_string":"empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi: in the\n5-8 build, ≤1 enabled exit auto-picks that direction; >1 exits halts the orb and waits for an\narrow-key choice. (No \"prefer the direction you weren't travelling\" rule in 5-8 — that reversal\nis the **hexbridge** zero-arrow bounce, a different object. The behavior described in\n`docs/LEGACY_FEATURE_REFERENCE.md` is inaccurate for 5-8; see Flagged ambiguities.) **Hexbridge**\ntiles bounce it back after spawning a floor tile recorded **permanently per-account** (bridge id\n= `x + room + y`), synced to the server and replayed at every login — cleared hexbridges persist\nforever, per player."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":4623,"cache_read_input_tokens":183343,"output_tokens":610,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4623,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":610,"cache_read_input_tokens":183343,"cache_creation_input_tokens":4623,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4623},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVNLBQ9r6itqENgtiQu","type":"assistant","uuid":"431a30cf-d1c8-4397-a305-da74700b17fe","timestamp":"2026-06-04T03:13:29.132Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"df21e760-6bb1-4df8-853e-6222ad9b2ae6","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01EVYQM3rXA2NWHbzaKPq7UA","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01F6DNhLxwFccGHnEScNDcjm","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"- 🔍 **Hexsling direction-preference** — confirmed **real legacy behavior**; recon re-checking\n  `source-archive/` for the exact selection rule.\n- 🔍 **`dabypass` meaning** — recon passes disagree (\"exempt from Abyss\" vs \"stuck in Abyss until\n  you climb out\"). Code re-check queued.","new_string":"- ⚠ **Hexsling direction rule** — resolved for 5-8, and it **contradicts the user's memory AND\n  `docs/LEGACY_FEATURE_REFERENCE.md`**: 5-8 hexslings do ≤1-exit auto-pick / >1-exit\n  wait-for-input; there is NO \"prefer the direction not travelled\" (that's the hexbridge\n  zero-arrow bounce). If the recalled rule ever existed it's in an un-extracted pre-5-8 client.\n  **Action: reconcile `LEGACY_FEATURE_REFERENCE.md` against 5-8 code — it may have other drift.**\n- ✅ **`dabypass`** — RESOLVED: a persisted **\"trapped in Abyss\" sticky flag** (respawn in the\n  Abyss each login until you walk out), not an exemption."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":799,"cache_read_input_tokens":187966,"output_tokens":556,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":799,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":556,"cache_read_input_tokens":187966,"cache_creation_input_tokens":799,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":799},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVNwwiV8MbEfng282FC","type":"assistant","uuid":"6c707ef2-c690-4b7f-bed6-56f90614b673","timestamp":"2026-06-04T03:13:36.869Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T03:13:39.823Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a75469a4daa4839b7</task-id>\n<tool-use-id>toolu_01UBEGKZaPf87mjK2CGXLoY2</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a75469a4daa4839b7.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: social board and chat\" completed</summary>\n<result>Document written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\07-social-board-chat.md`.\n\n## Summary — how social/presence worked (or didn't) in legacy BN Online\n\n**Message Boards** — Global shared walls, ~24 of them, one per zone. Each is a `mbparent` child object (`client-5-8/objects/0352-mbparent`) whose Create event sets a static `mbid` (bncentral=0, scrollwood=1, …). All content lives server-side in `mb_topic[]`/`mb_reply[]`, packed as `Author[Title]Body` strings, and persists to **one flat file `MB_Log.bnb`** (`server-5-4/scripts/0365-mb_backup.gml`). The *only* per-user state is an unread flag `u_mb_newmsg[uid][board]`, persisted per user as `News_&lt;uid&gt;.bnu` — that's what the `unews_*` (\"user news\") scripts do. Posting goes through msgid 11 (topic) / 12 (reply); editing (msgid 6/7) has **no authorship check** — a code comment admits the guard was removed.\n\n**Chat** — The big finding: public chat is **proximity-scoped**, not server- or room-wide. Public msgid-4 (sender byte = 99) only reaches same-room players within **480×360 px** of the speaker (`server-5-4/scripts/0359-server_receive.gml:598-608`). Whispers reuse msgid 4 with the target's pid (point-to-point, cross-room) via `name~message`. Command prefix is the **backtick `` ` ``**, not slash (`join`, `summon`, `add`, `accept`, `watch`, etc.). **No rate limiting and no profanity filter anywhere** — only a bypassable client-side length cap.\n\n**Friend Data** — Inventory **category 2**, stored as `\"uid|name\"`, server-persisted via `uinv_*`. **No `d_friend` collectable drop exists** (only d_spectrum/d_link/d_key). Friends are added by a **mutual `` `add `` trade** (msgid 15, request-type 5) — a pure client-to-client relay; the server keeps no friend graph. Holding friend data only adds convenience actions (Whisper/Join/Summon in the inventory) and **filters connect/disconnect notifications client-side** — it's not a hard gate.\n\n**Presence** — Global and ephemeral: just a live `p_online[pid]` socket array, broadcast to everyone on login/logout. There's no persistent presence service, no friends-online list, no \"last seen,\" and no client-side way to locate a friend's room/coords. \"Is my friend online?\" is answered only by the friend-filtered login/logout line or a failed join/whisper.\n\n**Rebuild implications flagged in the doc:** move the friend graph + presence-visibility decision server-side, enforce board edit authorship, and add chat rate-limiting/filtering. Evidence is cited inline with file:line throughout; the few uncertainties (emotes/channels absent) are marked `[inferred]`.</result>\n<usage><subagent_tokens>94590</subagent_tokens><tool_uses>26</tool_uses><duration_ms>257769</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"abe2e0c3-4d77-4db4-853d-de782d63a0f5","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01PcwcpknZqYkZW7wqUxsJFG","type":"message","role":"assistant","content":[{"type":"text","text":"Glossary current through the `dabypass` + hexsling corrections. Meta-flag: your hand-written `LEGACY_FEATURE_REFERENCE.md` is partly memory-based and just took one hit (hexsling) — worth a dedicated recon pass later to reconcile the *whole* doc (esp. the tile-mechanics section) against 5-8 code. Noted in `CONTEXT.md`.\n\nTwo recon agents still out — **Watch + request system**, and the **social layer** (boards/chat/friends). Once both land I'll grill the cooperative + social systems armed. Standing by."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":616,"cache_read_input_tokens":188765,"output_tokens":589,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":616,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":589,"cache_read_input_tokens":188765,"cache_creation_input_tokens":616,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":616},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVPWuMRJEshWJWTcDzU","type":"assistant","uuid":"17e679e9-f048-4010-bab8-be401c35de5b","timestamp":"2026-06-04T03:13:47.579Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"1500e77a-53f6-40ca-8eb3-adb6a87b8a32","isSidechain":false,"promptId":"c0267727-3feb-40c5-8449-96758cb46306","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>a75469a4daa4839b7</task-id>\n<tool-use-id>toolu_01UBEGKZaPf87mjK2CGXLoY2</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a75469a4daa4839b7.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: social board and chat\" completed</summary>\n<result>Document written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\07-social-board-chat.md`.\n\n## Summary — how social/presence worked (or didn't) in legacy BN Online\n\n**Message Boards** — Global shared walls, ~24 of them, one per zone. Each is a `mbparent` child object (`client-5-8/objects/0352-mbparent`) whose Create event sets a static `mbid` (bncentral=0, scrollwood=1, …). All content lives server-side in `mb_topic[]`/`mb_reply[]`, packed as `Author[Title]Body` strings, and persists to **one flat file `MB_Log.bnb`** (`server-5-4/scripts/0365-mb_backup.gml`). The *only* per-user state is an unread flag `u_mb_newmsg[uid][board]`, persisted per user as `News_&lt;uid&gt;.bnu` — that's what the `unews_*` (\"user news\") scripts do. Posting goes through msgid 11 (topic) / 12 (reply); editing (msgid 6/7) has **no authorship check** — a code comment admits the guard was removed.\n\n**Chat** — The big finding: public chat is **proximity-scoped**, not server- or room-wide. Public msgid-4 (sender byte = 99) only reaches same-room players within **480×360 px** of the speaker (`server-5-4/scripts/0359-server_receive.gml:598-608`). Whispers reuse msgid 4 with the target's pid (point-to-point, cross-room) via `name~message`. Command prefix is the **backtick `` ` ``**, not slash (`join`, `summon`, `add`, `accept`, `watch`, etc.). **No rate limiting and no profanity filter anywhere** — only a bypassable client-side length cap.\n\n**Friend Data** — Inventory **category 2**, stored as `\"uid|name\"`, server-persisted via `uinv_*`. **No `d_friend` collectable drop exists** (only d_spectrum/d_link/d_key). Friends are added by a **mutual `` `add `` trade** (msgid 15, request-type 5) — a pure client-to-client relay; the server keeps no friend graph. Holding friend data only adds convenience actions (Whisper/Join/Summon in the inventory) and **filters connect/disconnect notifications client-side** — it's not a hard gate.\n\n**Presence** — Global and ephemeral: just a live `p_online[pid]` socket array, broadcast to everyone on login/logout. There's no persistent presence service, no friends-online list, no \"last seen,\" and no client-side way to locate a friend's room/coords. \"Is my friend online?\" is answered only by the friend-filtered login/logout line or a failed join/whisper.\n\n**Rebuild implications flagged in the doc:** move the friend graph + presence-visibility decision server-side, enforce board edit authorship, and add chat rate-limiting/filtering. Evidence is cited inline with file:line throughout; the few uncertainties (emotes/channels absent) are marked `[inferred]`.</result>\n<usage><subagent_tokens>94590</subagent_tokens><tool_uses>26</tool_uses><duration_ms>257769</duration_ms></usage>\n</task-notification>"},"uuid":"4285611b-225d-435f-aec8-14ba0f04d911","timestamp":"2026-06-04T03:13:47.760Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"4285611b-225d-435f-aec8-14ba0f04d911","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-ef876b14-03ae-4b20-8e27-b59a0f082858","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"79e4a3a2-335e-4c2b-a815-cb11d9f2eb8d","timestamp":"2026-06-04T03:13:47.845Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1900,"cache_read_input_tokens":189381,"output_tokens":4746,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1900,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4746,"cache_read_input_tokens":189381,"cache_creation_input_tokens":1900,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1900},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVQK2FqZbT3zAPsLK8H","type":"assistant","uuid":"b7a2bf53-98ac-4317-b888-aa323ae534eb","timestamp":"2026-06-04T03:14:31.901Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"b7a2bf53-98ac-4317-b888-aa323ae534eb","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01UEeCBAhdTYFWskySsXKU1r","type":"message","role":"assistant","content":[{"type":"text","text":"Social recon done — and it **corrects two of my earlier assumptions**. Key findings:\n\n- **Chat is proximity-scoped** (480×360 px within a room), not room/server-wide. Whispers are cross-room point-to-point. **Command prefix is backtick `` ` ``**, not slash. No rate-limit/filter in legacy.\n- **Friend Data is NOT a found drop** — there's no `d_friend`. It's a **mutual `` `add `` trade** (request type 5), a pure client-to-client relay; legacy keeps **no server friend graph**. So my \"collectable Data drop\" classification of it was wrong.\n- **Message Boards** = global shared walls, one per zone (~24), server-persisted to **`MB_Log.bnb`** (so `.bnb` *does* exist — corrects earlier recon), per-user state = unread flags only. Edit path has **no authorship check** (legacy bug).\n- **Presence** = ephemeral global `p_online[]` array; no persistent presence/last-seen/locate.\n\nFolding in + correcting the Friend Data classification:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1900,"cache_read_input_tokens":189381,"output_tokens":4746,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1900,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4746,"cache_read_input_tokens":189381,"cache_creation_input_tokens":1900,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1900},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVQK2FqZbT3zAPsLK8H","type":"assistant","uuid":"8f01e1bc-e7da-4b1e-9a63-2b86b0652e87","timestamp":"2026-06-04T03:14:36.139Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"8f01e1bc-e7da-4b1e-9a63-2b86b0652e87","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01UEeCBAhdTYFWskySsXKU1r","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019pqWkruKgfRZGtpfaYjHDX","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._","new_string":"### Social\n\n**Message Board**:\nA **global shared wall** — one per Zone (~24, each a `mbparent` with a static `mbid`). Topics +\nreplies live server-side (`mb_topic[]` / `mb_reply[]`, packed `Author[Title]Body`) and persist\nto a single flat file **`MB_Log.bnb`**. The only per-user state is an unread flag, persisted as\n`News_<uid>.bnu` (the `unews_*` scripts). Legacy edit path has **no authorship check** (a removed\nguard — a bug to fix in ReBNO). New boards unlock as a progression reward.\n\n**Chat**:\nPublic chat is **proximity-scoped**, not room- or server-wide: a public line reaches only\nsame-room Navis within **480×360 px** of the speaker. **Whispers** are point-to-point and\ncross-room (`name~message`). The command prefix is the **backtick `` ` ``** (`` `join ``,\n`` `summon ``, `` `add ``, `` `accept ``, `` `watch ``, …), not slash. Legacy has **no rate\nlimiting and no profanity filter** (only a bypassable client-side length cap) — both are ReBNO\nadditions.\n\n**Friend Data** (inventory category 2):\nA convenience social link, **NOT a found collectable** — there is no `d_friend` drop. Added by a\n**mutual `` `add `` trade** (request type 5, a client-to-client relay; legacy keeps no server\nfriend graph). Holding it only adds shortcut actions (Whisper / Join / Summon) and filters that\nfriend's connect/disconnect notices client-side — it is **not a hard gate**. _ReBNO: modernize\nin place — move the friend graph + presence server-side._\n\n**Presence**:\nLegacy presence is **ephemeral and global** — a live `p_online[pid]` socket array broadcast to\neveryone on login/logout. No persistent presence, no friends-online roster, no \"last seen,\" no\nway to locate a friend's room/coords. _ReBNO modernizes this server-side._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1900,"cache_read_input_tokens":189381,"output_tokens":4746,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1900,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4746,"cache_read_input_tokens":189381,"cache_creation_input_tokens":1900,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1900},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVQK2FqZbT3zAPsLK8H","type":"assistant","uuid":"81d2e1ea-e576-46b6-80d6-536341f4088b","timestamp":"2026-06-04T03:14:42.945Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"81d2e1ea-e576-46b6-80d6-536341f4088b","isSidechain":false,"promptId":"c0267727-3feb-40c5-8449-96758cb46306","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019pqWkruKgfRZGtpfaYjHDX","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"03cc8925-01aa-4eb3-bbbd-b741f04bf5e9","timestamp":"2026-06-04T03:14:43.258Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"### Social\n\n**Message Board**:\nA persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a\nprogression reward.\n\n**Friend Data**:\nThe legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._","newString":"### Social\n\n**Message Board**:\nA **global shared wall** — one per Zone (~24, each a `mbparent` with a static `mbid`). Topics +\nreplies live server-side (`mb_topic[]` / `mb_reply[]`, packed `Author[Title]Body`) and persist\nto a single flat file **`MB_Log.bnb`**. The only per-user state is an unread flag, persisted as\n`News_<uid>.bnu` (the `unews_*` scripts). Legacy edit path has **no authorship check** (a removed\nguard — a bug to fix in ReBNO). New boards unlock as a progression reward.\n\n**Chat**:\nPublic chat is **proximity-scoped**, not room- or server-wide: a public line reaches only\nsame-room Navis within **480×360 px** of the speaker. **Whispers** are point-to-point and\ncross-room (`name~message`). The command prefix is the **backtick `` ` ``** (`` `join ``,\n`` `summon ``, `` `add ``, `` `accept ``, `` `watch ``, …), not slash. Legacy has **no rate\nlimiting and no profanity filter** (only a bypassable client-side length cap) — both are ReBNO\nadditions.\n\n**Friend Data** (inventory category 2):\nA convenience social link, **NOT a found collectable** — there is no `d_friend` drop. Added by a\n**mutual `` `add `` trade** (request type 5, a client-to-client relay; legacy keeps no server\nfriend graph). Holding it only adds shortcut actions (Whisper / Join / Summon) and filters that\nfriend's connect/disconnect notices client-side — it is **not a hard gate**. _ReBNO: modernize\nin place — move the friend graph + presence server-side._\n\n**Presence**:\nLegacy presence is **ephemeral and global** — a live `p_online[pid]` socket array broadcast to\neveryone on login/logout. No persistent presence, no friends-online roster, no \"last seen,\" no\nway to locate a friend's room/coords. _ReBNO modernizes this server-side._","originalFile":null,"structuredPatch":[{"oldStart":201,"oldLines":12,"newStart":201,"newLines":32,"lines":[" ### Social"," "," **Message Board**:","-A persistent in-world posting surface (legacy `MB_News` / `MB_Log`). New boards are a","-progression reward.","+A **global shared wall** — one per Zone (~24, each a `mbparent` with a static `mbid`). Topics +","+replies live server-side (`mb_topic[]` / `mb_reply[]`, packed `Author[Title]Body`) and persist","+to a single flat file **`MB_Log.bnb`**. The only per-user state is an unread flag, persisted as","+`News_<uid>.bnu` (the `unews_*` scripts). Legacy edit path has **no authorship check** (a removed","+guard — a bug to fix in ReBNO). New boards unlock as a progression reward."," ","-**Friend Data**:","-The legacy in-universe friends list (collected as Data). _Flagged: see ambiguities._","+**Chat**:","+Public chat is **proximity-scoped**, not room- or server-wide: a public line reaches only","+same-room Navis within **480×360 px** of the speaker. **Whispers** are point-to-point and","+cross-room (`name~message`). The command prefix is the **backtick `` ` ``** (`` `join ``,","+`` `summon ``, `` `add ``, `` `accept ``, `` `watch ``, …), not slash. Legacy has **no rate","+limiting and no profanity filter** (only a bypassable client-side length cap) — both are ReBNO","+additions."," ","+**Friend Data** (inventory category 2):","+A convenience social link, **NOT a found collectable** — there is no `d_friend` drop. Added by a","+**mutual `` `add `` trade** (request type 5, a client-to-client relay; legacy keeps no server","+friend graph). Holding it only adds shortcut actions (Whisper / Join / Summon) and filters that","+friend's connect/disconnect notices client-side — it is **not a hard gate**. _ReBNO: modernize","+in place — move the friend graph + presence server-side._","+","+**Presence**:","+Legacy presence is **ephemeral and global** — a live `p_online[pid]` socket array broadcast to","+everyone on login/logout. No persistent presence, no friends-online roster, no \"last seen,\" no","+way to locate a friend's room/coords. _ReBNO modernizes this server-side._","+"," ## Scope principle (parity vs new system)"," "," The dividing test for \"what's making it into ReBNO\" (confirmed):"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"81d2e1ea-e576-46b6-80d6-536341f4088b","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"03cc8925-01aa-4eb3-bbbd-b741f04bf5e9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01DKJWyo9TPhXgyTRcBHUfP5","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01LoTjdCfkgoBf9FmwnqdThV","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"- **Friend Data** — an in-universe friends-list entry.","new_string":"- **Friend Data** — an in-universe friends-list entry (inventory category 2; acquired by a\n  mutual social add, NOT found as a drop — see **Friend Data** under Social)."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4963,"cache_read_input_tokens":191281,"output_tokens":227,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4963,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":227,"cache_read_input_tokens":191281,"cache_creation_input_tokens":4963,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4963},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVUQ3z2WQsNNStipXXD","type":"assistant","uuid":"58fd6df7-a45f-4860-8bd5-8fd77b0a650d","timestamp":"2026-06-04T03:14:46.961Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"58fd6df7-a45f-4860-8bd5-8fd77b0a650d","isSidechain":false,"promptId":"c0267727-3feb-40c5-8449-96758cb46306","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01LoTjdCfkgoBf9FmwnqdThV","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"2a73cc7c-4d1a-43a5-ae14-57d6d8ae93e9","timestamp":"2026-06-04T03:14:47.182Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"- **Friend Data** — an in-universe friends-list entry.","newString":"- **Friend Data** — an in-universe friends-list entry (inventory category 2; acquired by a\n  mutual social add, NOT found as a drop — see **Friend Data** under Social).","originalFile":null,"structuredPatch":[{"oldStart":92,"oldLines":7,"newStart":92,"newLines":8,"lines":[" - **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you","   also hold the parent Zone's Zone Link Data."," - **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply).","-- **Friend Data** — an in-universe friends-list entry.","+- **Friend Data** — an in-universe friends-list entry (inventory category 2; acquired by a","+  mutual social add, NOT found as a drop — see **Friend Data** under Social)."," "," **Link Data**:"," The teleport-enabling subclass of **Data** — the keys to the fast-travel network. Stored as one"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"58fd6df7-a45f-4860-8bd5-8fd77b0a650d","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"2a73cc7c-4d1a-43a5-ae14-57d6d8ae93e9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_019arbuc8d8tCWp6BZzRoFku","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"EtkDCmMIDhgCKkDGJIxCr1d5ba2JmjDW5/MLzszeRHih7Le8L4UrVc/X7isJRpAI5aed0Fq6QM2a8yAXP4kk/jx4lMUojeV6wgLVMg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDNOzK+XUgrBiinBlIhoMBnvrDffSKORAsdhtIjBtLGj1Jz2v0OhZs6xO2zgm+m5iqMOY91eXmUqz2r/laCx7I6gnBKCimkaE0PVZEusqowLawZe9zQjOpUzypTjegd0vg3JoGScZT8GyHtvUfFMQKFbr5Ywl5KP6SzonYYCck0nnYCislAV5rhn2ouBu0IgOk0+Qde3QX8pQ0VCJzG+iqAe9Z0qd0KN3kvzltyHB1Avrc5dYQn3xCXSvMETzPpFfgiMqvC3j+ay9ZaQKdwSaA9FoAvsP4Hy6cc6B9Wil/3yZ4Kgk0KIkxD8lQMQzusUqBYoZZtPDpMbox6smemuAXRNX+69HAa3OmLmtnMqh4KIrugXNI+V8Vh5lgYGnNdcXTwOgrUwVxWOMsGp+NLkwzGM+h0kGpQVHtkjAth532rte/10VUwY+IdWj242GnBvfbfp6707cZdIAhWJcmpygcFN6m7z6aaeoNi4MkYxfXz4C7SwYAQ=="}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":287,"cache_read_input_tokens":196244,"output_tokens":257,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":287,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":257,"cache_read_input_tokens":196244,"cache_creation_input_tokens":287,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":287},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVUgfsKyfvRTpUAtMPr","type":"assistant","uuid":"46d32e04-4ad1-43f5-8a0c-5d6fe8c0c976","timestamp":"2026-06-04T03:14:51.129Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"46d32e04-4ad1-43f5-8a0c-5d6fe8c0c976","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_019arbuc8d8tCWp6BZzRoFku","type":"message","role":"assistant","content":[{"type":"text","text":"Glossary updated through the social layer. One agent left — **Watch + request system** (the cooperative half). Once it lands I'll grill the cooperative + social cluster together.\n\nMinor open thread: the boards used internal `mbid` names like `scrollwood` (=1) that don't match the zone roster recon-2 found — possibly an internal/old zone alias. I'll reconcile zone naming when we grill the world layer.\n\nStanding by for the last agent."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":287,"cache_read_input_tokens":196244,"output_tokens":257,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":287,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":257,"cache_read_input_tokens":196244,"cache_creation_input_tokens":287,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":287},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVUgfsKyfvRTpUAtMPr","type":"assistant","uuid":"e01fe793-f777-4c0f-8d8c-d222ec36c462","timestamp":"2026-06-04T03:14:53.064Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"last-prompt","lastPrompt":"Q5: 1. is (b), yes. 2. certainly (c). existed in legacy. you can recon it further -Q4: 1. yes, your proposed dividing principle is right 2. friend data modernize in place. 3. yes, server-authoritative…","leafUuid":"b59986d0-36b5-438c-bb49-aa92dc89736d","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"ai-title","aiTitle":"ReBNO feature parity and platform expansion","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T03:15:28.510Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a82406210c5625ee0</task-id>\n<tool-use-id>toolu_015HcnXM2FbXGRSR5LLLPyNv</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a82406210c5625ee0.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: watch and request system\" completed</summary>\n<result>Wrote the full recon doc to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\06-watch-requests.md`.\n\nSummary of findings:\n\n- **Request types 0–10** are an internal `rq_new` slot enum encoding both type AND who-asked (so opposite-direction pairs cancel/confirm): 0/1 Join/Summon-from-other, 2/3 Join/Summon-by-self, 4 unused, 5/6 friend-Add, 7/8 Spot, 9/10 Dig. The **msgid-15 wire byte is a DIFFERENT numbering** {0,1,3,4,5,7,9} — don't conflate them; the doc maps both.\n- **There is no explicit \"accept\" packet.** You accept a request by issuing the complementary `rq_*` action; `rq_new` detects the matching pending entry and confirms. Summon/Join/Add/Spot/Dig need explicit two-sided consent. **Ignore is local-only** (no packet). **Duo partners auto-accept** each other's Summon/Join (`rq_new` @51,@76).\n- **Watch is a follow-CAMERA, not see-through-their-eyes and not a hidden-tile reveal.** The `watcher` object binds `view_object[0]` to a roving camera that eases toward the target's position; if the target drifts &gt;320×240 it \"escapes from view\" and watch ends. It's strictly **one-way** (the watched party never learns who watches — only the blunt `` `shake eyes `` evicts all spectators), grants **zero extra visibility** (relies on room-scoped position broadcasts), **freezes your own avatar** while active, and is **NOT gated** by any Navi Expansion.\n- **Watch vs Duo:** Watch = unilateral, ungated, camera-only. Duo = mutual, gated behind key item #5 \"DuoPlugn\" (`canduo`), broadcasts `induo`, and adds: spotter gets a *pannable* duo-watcher (arrow keys), auto-accepted Summon/Join, a teleport TETHER (link-data teleport blocked while `duopid != -1`; digger auto-rejoins spotter on transit), and the **Duo Net** — a digger's fatal fall is caught and the spotter is teleported to the rescue (msgid 23) instead of both being dumped to the Digital Abyss.\n- **Server is a pure relay** — zero authority over requests/watch/duo, no consent tracking, no who-watches-whom state, no anti-cheat. Only msgid 15/16/22/23 byte shapes are a real server contract. A server-authoritative REBNO rebuild must *invent* this state machine; there's nothing to port server-side.\n\nSurprising / flagged: (1) a **likely legacy bug** — both `rq_spot` and `rq_duodig` hard-set `duorole=0` on the initiator, so the offer-sender always ends up \"spotter\" regardless of Ctrl+S vs Ctrl+D; the receive-side sets it correctly. Flagged as [INFERENCE] on intent, do-not-port. (2) The extracted master dir is `server-5-4`, not `master-5-4` as the brief assumed.</result>\n<usage><subagent_tokens>90370</subagent_tokens><tool_uses>73</tool_uses><duration_ms>375730</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"b59986d0-36b5-438c-bb49-aa92dc89736d","isSidechain":false,"promptId":"8d9d0a98-803e-42f9-9d2b-38c7d4a8e79c","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>a82406210c5625ee0</task-id>\n<tool-use-id>toolu_015HcnXM2FbXGRSR5LLLPyNv</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a82406210c5625ee0.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: watch and request system\" completed</summary>\n<result>Wrote the full recon doc to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\06-watch-requests.md`.\n\nSummary of findings:\n\n- **Request types 0–10** are an internal `rq_new` slot enum encoding both type AND who-asked (so opposite-direction pairs cancel/confirm): 0/1 Join/Summon-from-other, 2/3 Join/Summon-by-self, 4 unused, 5/6 friend-Add, 7/8 Spot, 9/10 Dig. The **msgid-15 wire byte is a DIFFERENT numbering** {0,1,3,4,5,7,9} — don't conflate them; the doc maps both.\n- **There is no explicit \"accept\" packet.** You accept a request by issuing the complementary `rq_*` action; `rq_new` detects the matching pending entry and confirms. Summon/Join/Add/Spot/Dig need explicit two-sided consent. **Ignore is local-only** (no packet). **Duo partners auto-accept** each other's Summon/Join (`rq_new` @51,@76).\n- **Watch is a follow-CAMERA, not see-through-their-eyes and not a hidden-tile reveal.** The `watcher` object binds `view_object[0]` to a roving camera that eases toward the target's position; if the target drifts &gt;320×240 it \"escapes from view\" and watch ends. It's strictly **one-way** (the watched party never learns who watches — only the blunt `` `shake eyes `` evicts all spectators), grants **zero extra visibility** (relies on room-scoped position broadcasts), **freezes your own avatar** while active, and is **NOT gated** by any Navi Expansion.\n- **Watch vs Duo:** Watch = unilateral, ungated, camera-only. Duo = mutual, gated behind key item #5 \"DuoPlugn\" (`canduo`), broadcasts `induo`, and adds: spotter gets a *pannable* duo-watcher (arrow keys), auto-accepted Summon/Join, a teleport TETHER (link-data teleport blocked while `duopid != -1`; digger auto-rejoins spotter on transit), and the **Duo Net** — a digger's fatal fall is caught and the spotter is teleported to the rescue (msgid 23) instead of both being dumped to the Digital Abyss.\n- **Server is a pure relay** — zero authority over requests/watch/duo, no consent tracking, no who-watches-whom state, no anti-cheat. Only msgid 15/16/22/23 byte shapes are a real server contract. A server-authoritative REBNO rebuild must *invent* this state machine; there's nothing to port server-side.\n\nSurprising / flagged: (1) a **likely legacy bug** — both `rq_spot` and `rq_duodig` hard-set `duorole=0` on the initiator, so the offer-sender always ends up \"spotter\" regardless of Ctrl+S vs Ctrl+D; the receive-side sets it correctly. Flagged as [INFERENCE] on intent, do-not-port. (2) The extracted master dir is `server-5-4`, not `master-5-4` as the brief assumed.</result>\n<usage><subagent_tokens>90370</subagent_tokens><tool_uses>73</tool_uses><duration_ms>375730</duration_ms></usage>\n</task-notification>"},"uuid":"70494dfc-e21e-46a6-bb98-d41621016946","timestamp":"2026-06-04T03:15:28.546Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"70494dfc-e21e-46a6-bb98-d41621016946","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-f64642dd-4d81-48a6-8518-36ab31185ed4","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"0e8973a7-caf0-46f5-baab-1a7fb8326f47","timestamp":"2026-06-04T03:15:28.626Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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mC4W2qnm1iI0fi9fbxrksMfbHccUP1oJ/+ugY643gKc4jwhiL9dAA7r8/lpP6zMGvSv2zbX0KEtbrTNZ0xZ19QTcntDm6w76gp1LqsfI2ajPlWI8InbXf+1TS3TgPPaZaJ2EM+ZV1xCZzNMtoGlUY9vaOvEvDQfc4RmwZrZUvrqbfi/hoWGWpelYDhj1U0APmWBhOWEd6/a+CKHrmXX3z6f2XUUYF0wUEYqyTzKDp+w25vDtAdG2AzaJKWSKadqL7BdmUThcENz1zUTHSX/+YcOeIOyv4lC2inSv03aujvKzwt1ZiRPwFygjtR7VHwM+SKoTBhlC9mTVAoccibkNbUjHwXrfYfA4Vs8RexdJGDMYgspNRjAXWaGZrGQQIbrigo/dhmk8FkGsxJNkNHq6mYIHzxwTLV2/M5tTwHQ9UUhL+Jyg+xMX8O6lkBk8iieH9bfkrLwy2aSD+59TkLTVnKgk8IMIC3de4mtuznkkNFOqUh/0WnuwWdINuuRQ9rA84asR+trAADDeRFUiLAQHJGGXSOumWoDMSc8dIl4r9UPiaIdEhuCxI6Uold3Q651cmiTJKWcAnFc0mWnbc57KRCi2fq/nML8gBvkUktUZs4Rf+4S2argIe1abRnhubQ1n9mmn8UX0WWWsogTHerMJe0QwaW8A123vYqHWqHAqB4m44/kvGhRGzXt+Quog/zkvr0M7M3MVy3JcqhPRfj9W3THN83mn9BABbrcZUwKWZNcrFjhKOhHTsLBOVE0yCHGEaFn9qUqRIvaDU5zYkWCiDYcum0+Qe/Z3PjF5w7xYZc7WwtXXmxgQY2QH+6wN3/w4BvlbiMKgK36ZaHp7t9DnTQn91kRqjr/f+qqDPGwcKQ6riBk9L3SrPzNjuPkL/E0HUOEDNgSfFdaWTDzG8MX04YejVZrHZw0/tv3JgSjohPGs9rhAQQr66mR53mgDh1iDN9jOLeSitqkQH0GGa7nH8UF08/0Fsq7JQE4yao8C5h26O5P8tzjRoICmtWA0zZ0tZsKSVQi/iDiw3paO5gr84FUmwe+USTNG05DbRstT4B7KgN+lKsronNHR6Pc7UNQN9tAG9+YUXDNXAOjNzU1Ok/ackmWTsWsujcLUbNaHSaaiF0lKvVT3emUCPQ6GRVF5SU3By/VPFeZxzU8IaITdd8eqYVUxOMzcM+e2HJP37+wkpLfXfQFqYWwB5yTqg6SWYdV5yiIZPpsk/6Dw+1bORv6d+z7DXgX1o0dTd0Y6CvtDRfXFgrF9gpgQrLIiXSUxXOeNo3+WRCBkrJgissXZLTbWe4z+O4im9KsZgaj3sfnFGZ6LBdyzeF8NwioDjqAPQ9BDvTk6G95RPdQD3Z9OTxsBtzF4jOAKmhqPuv2xAcICjWkUt6YRAeo80IULkzC0yQaMlOr8i01sR369UYqy2WvGQ37uTVN40im+8K7W8Whxf2YAu6si/vZDZ1WiLSUzKRUw8kN0VwEb883Nm2M5LsFo8PWSMzkb7RmyjmBZMVfcuvHKFFWbfZVq3AkENxMiglkUJ3XSjqkSUyXvEYMY5sLrfd+UoAH5uAxTI7J5lC9Lv/pBHIMw98y5TuMGmVBcy0NV5rZPO7ZiXeT1L2dxUUmno7nScz3/DZSds1vwUlP5mGQtLtHtvr9f/IVmday0tAqUJUBsEY97W1ZcYXh14dY716tkTzt3w5FcS23mn/4Zaeuq5hDDwxUia+RhctTAJ/0kPLNkxSlehivtUrNOL0lGyVyX8ADw0Hld1qiTHQYco/rY+O6os95ZUss5P99Epazeg9Dp9PAbI80v1W9rVkDsl8/4pBuvEzkzUWfBIE5H3f0HYmsksF3ISkulsrjk1kH/GO4qypnTM3NZ9xxKNUYqlcKyBBwBvgCZ+hJVhPhGkqBTRXjIWQpZsgSvnIVhhCakqcV4bbd0spu+xh1/6MjaF5ZffPyhzccjnlS2CC+BD9+OjaDRBbH/bBKts/gUnL6JKkcmHJ0VKxhAeI2Ij1U7Js2kbxrywSpdhUT8AftzVSlG5ONPFgYnM4/Kw6bKNz0BTNwfvwpmGhhg4yAcq/MODZVLNEacJEeI9xxxsw89ihhTY+IiZvAmaCG2bBSPBQelIotYYri1aFPSXxVZk6mVLg2he+L7jmtH/4fauScL9J2dvvmqyFz5nUw7f3knmzc/SX+MdC/x1XvLfLInW3KTMuRXOJU9ZpISpC8etD4ryxSoou2MqhaEmfDPPDY9R9ho1n7Tz8F1CE6Af1Fv4hRKPYevG80JHFGP9TEJ79ek9Q8iazAdqpN3XoyKebQSg31LmUmXjzQcRXCv0/z/pRixnpyNyFs0FOu1XMcsA55ZfUvzy9SHD/QhRS8sC4DSvWNnxCKfTsQ2oi2TtH3FI+AULdrAYCFljV4kinLtEUV2X0gkR+3BDYahjSTSaIgago0xwlLxPfydpUaPCKQ/VnaHM3HGxgS67zJFsHGK2Fp767XnyLt2Q/zyGbTcTxFNMm6cbFsPqv1Plj0TTF9VWxflOQbIzjVNzDijyK5dawi9r16SnEkNvx/Y77BAmv3KRZfL6r3owAAYbP7kUsVw19bgJYmgVbP2ure+SK6XA0merksQ0ZKXxr3uFMj12JtVYyspXC4hypHqAUKgadYJbXaYPs99Efb6qDBSxomEiKYl6k3qws1UIl2cSD8/jM+n2M5fsCqEkBsYGCBilT9DLF8vC/Wvwn7pbCH3pe02nFRvGARr6wjTaVT1E5O2mZw1sq9HlCr/JyVF2gTKRrhvXnzuYLFGo75M4cAelorau2XaLfRbTwRsoJ3uj5oNbdz6dDKDB8imCSbaENu5dWiSI1qmf3NT4SdOktwqX8OHbFx4U0KqdMYy6I3T2YiaR//M52j2IqKPGTNxgBCSlfoo/GJnRrhSTl8b+2F75PmXT8GKhubIFUlfKGLscaQqJq+gklfuLlNtIKkWbYQZLOSLBFp8Ny21YWPZX5j/bbK8xju5iEEIccafEkXGlWvrXCGtoW/fcK2SP2QCM1j9egnQCfT9IHmqb0KxubGz8uEUeZdMLWGQD+UbdgGyF9CNwk7SFv34/cpPKZVWqXO58CjU0cjdM74l27v4Ygk3FQp8l+YOyYFA5k4xB7uRmWw5m5mWMqLDL/tO6CFqb4DnbAereWpGz4ezbrM0nyuY1wue/mTFpMuSzgfr3/1+hkuFyc28oafhbSNcDXQ+wXcATsCRrFWXnpmBplZ2WfBnA8JtWImWAtWjXIxvpDotN0wCU4zALFlYRcSSCVaamLDKRqqXKTZQ7UraannOxdnQUnUtxu5IFckULfOYEWD52sm12ArkGcafDRXUJIxXEMmiIzTYED4IMBAY9WVSMh83rLVDcIcyFRoXKNiSAHkKvliwzOV4f/nmZgmXXWazNdUSRfTFmQU/hi5egO5fmNzrDcdaxh8T2JhkrkrbaWyYiedrz0qBqu878br5i7fgl1p2eIr4rgViq7p1wuTL+4kZ+uaUIJXZ0Rz4/T+3T+h1ngQsV88Z2ti9F+PxV9HNDPdut8dKmZ16BfGopVSDpjd0awEAfLAeGL+Bvpdxt0nfyuneW/sG1nVVZ36VGgV1oyO8tfOryEoEHzZPWZ4y5zpJwsoDoGBlIrVg5opjOJ0Hq3P36mflr8snXnCWyDxhBp6uXjEb3km5R6wcr2mrRTwQYsUcHOenV3L9jQfJIm2zxpGmoWG09sSESR0aCAKPAvT8/NoszT3TzjeF630WhmlaPBbD8cs8Zx8Bz2Kmo7u3STxFsfqFaD6qMF6ZoU7BsK2ffLjd6jN2N1NPaNW1XdvcfwzgOH4ZYJESetVn0oG65qjg9+lZQ9lsdQ06OSruwjmuHXXCGDafqUcIRMHxI51xqDFS7XmyZbKJZIMGMMw86c++5C9yE7U7lyY1OyqIx/jwyABoMIFv03YF6IRvYskAgOdRFQWgjSzB1eYl5mD6A3CL3KmmfMbfPhbaiYHcubgZl+iU9jjM3zt1biNvan8UgrPTl7tmfajXlI3Z5StUBDTRfFfrjzChj7DL05rNRkixsiTY5WvrqqriahAbqE+PEn1/OUSWuuTzDAZulUi9skJHLGSDNAbW7GwTAIlhDJ6XyfVNTQyjv/3AnYwFFTRIaOIPP7lDMOpIfsoHskmzSlho7MSaQBTfcqcKjsS7TuWApBLE/bl/8MpMEY7RQxpaMhrdSCbrztWLDTn0i3o8PA82VI+OzXI8gwKe5f8ASgA8J0OGPAmZsvINDf/PfCWOENWj1Sa06pw2uzQNfp2+p1J9C82aZtAeCCmE4TqAJ0XoRojCpHXrgz5/Mcv5cS0Gegv71p5zRKZMBy/qRYDQs/UpVpCGSx1+nxchLhO0obXPagFWso+1aESY9wiAKgdhp55eMmlcxIp1ofnUyv6bVC+rh1yOpb4BqgkMfbdnJGei14YjG+pxGjmdNfSoM9JNT9/Xjh+qEqdxiMyrQYK0uq9W44pMX9nyGgO2t2GdtmO8x8cCNn9rKMMls7m69dMMSD/k62SPRDg9ULHgjcU/oSiKDxWYeLzkhpanR6iBcrXsJUCc4d+RkDDfLICPsYJiLSeKo+cIxka9BPMnCceo9362Ok8HXawNQwAzmoUhIhEtHtw2CASdgSrHdB9IWTnxxaw8OOd3MdbE/qJa78sRtKONsiPwCopGQ7XlIgU5XcOB5LD/pjIBRdKxBcNgzeO/Aat6usFIQdZYAFQMiullnGdoeWvEhA6pnaS2JeKims67Rm9Tv42ubcjXJVsr76nXWCWBEZlb/jnF3ArYRGwCAe4gVG+3kuEozXhrWTso3s0AaJslzMCKQhxKA1uIlZ4tv+Q9VKsQzHJwb4xzue+EyhE9JzilM7Ixf63h+bXBQUf3c8amO+2IIJjPJrSKJT3iFGJk/C8hEc3NT9dMoXat7yZSoQWH0qwqTwhIeD9vv+w/9eq9s7qIDmUlN6dS0UvOxsYAzSnNCzqt4zeM4edmtfWeEunC1tZrTRgErGXxScVtLSyKJe4kMHxmd31oB2sFDlnQFzWkNe//eTosrLvKu1MjZJR21KWjxq58jTJB1nkU4ugnooKuXYSoBRNaoTKOYd/cg3NOYQ4u6ltDaRygQHWZIexKB9NLXqW11dQs4RZ2p8U6zJ7DhwK2uC/W3+A7qysdBs2MIyhwkaLuIFxRUM4pw9lNgfMFWCUxB9WbNJkpHfSuUe5ozF2oJYsFqr96Ah1soKkG+6U1L6SONRJq2qqACygZK7mmlGb8tYQMoPQIqZqGE7umTc5x6KcMyWQ6mVzH/8qt5Jql7x1/xP+MyehgSpOZgpBmhGMfNFQ0lOe1iMbXhsR/wTDSYCHZinK2gYX+1dRmcVjOxCO8iTdhr6yxeK67bdLBYngMU/nhcU6ceZO7AYzuoVvY/3JmZylyaOLTxuxi2B6dCjU+zKikACuU5bI0KUecVJvw6RS3Z+4CR1/jxr1SquNloOsVV9Ec7hak5KnXwLEGLo0hQFeEwtaZdPBOCiuWoM0WI72N7At3QBDH+77RZCWpY3wN8NvPaKJ4WUdu46wzc8zXwUGJ2HE1sJHUu3Lhq9u0TYi/bMqqgMgTP/NJJghFOfMU7c6p6sEJAwIZdl5pRgACgpTGfqG9dKu/F6qNfdWJo/XkrQc9Kt/CfOLKzQ3cqCqK2hj+VN9RiiAvB9Cn1s53KqItl8DZRkbqUrvQokHRIV8doI4jeB8mC9KNvizQqsduv02/ygRzsj9lUfj4XlDHkOhfIbtwq6E1Z2kNOP+Ir1Mz0FeDcXE/tLMt7ji0uj0DaabEKDcbgmQjA1/59p08ks0RhOueE/bqfpORced01NPcotCB9ogj3kvLw4ef8w2tHsEbrPb5GdhGheW4AVn83nwBIaOMJVR97JXbdcJpBtCEjnkcgVnQkjawvsVvA4GXSTnHoce/uq4w3jbt/ubkC+2/dkqim31od0JXzNNM8dyM4XRYHdnkXGJ039n5583eUOqMatQu6keC0L8f35VZoXsmjLJjzerS7R2DIbhKaywRSjGpmEDb1EIEZfG4k+UGUKv0BDUwOphqTAMeUIQKbHkdtQ5YadFjsEBbXgBchtC8YbkKgvJ/NRAcegVeRrt0D7gEnFCbzjkTK097VHSBOFB2XzE/zWNzSKGMkj/WbfGdMTvm/oBoFkpVwvBXPyLmflQtmZWB+GruqTNvm9BCNXu1RrtNcCi9N2vhOHyBgs5El/7KGAuxFcho1SCLuAesQ0AtyHLb9rd3TuFV4SvqTcaGjp839Q/tZ6woQagj+4xqWDr/IQesMVdly7rDlyuQQPZNsPUZisFxr6Ug2t1ia/ThgI8Ak0qpaEqjkNhsVHuJAzdOSp39XBgrOYTlmSlZonXByLI1zzKpZwDsbsC5AS8OsNq4HadwM7A40cvWsE0f9Ep0DyQnQQo4M6vJplQ2B2t4Fqe+Me7Ta3L/FCwjFAok4lSVIvC7RvkbxzGSQPkvGsAUTfFr19o7y3qXNvM4M6cvcFKY2ka4mQYfFONzP5J3MnyCVrKxDoaXYuLaGA2Ax1TKJ5NLh/FAfRwREI4HR7dEz+NrkJkZ0DJm5AR4SoOB2Gcv1Nij/XZGL0y2pMCMPDyLyPh877csL7DrrMi8xX5QEAbbK2TeImklqO1KbXPvzwUc+MK5bqrWNbAxScmIm+uuhs6uhCq4/REm2N+sQeTmsYPOv8XgFb+Mz8x+oaYuTROoUOl2KmS+jMIa1Ul6IvanOYi5fZgHilOqSU7oeYFgz+jPUteiVc+iN1N+FKOlGFi9XvDRxBetQwNNylaE51n570GRJFnw0nQb6IBYhvx/h9GFCOxtpBs6MO2AwiAPXp8d4NwM54OTPX4UdJ8WiRyzM8ih2Qc3Dyg07gUGdLpiWKC1j9m3OWU68SOd3juKO2BxR4XDKzYqBL/r335Lqdvs61q9FlgTK/CxyvAZXzK1V52lOtq9FyL8wkvcWmU8GgzIZHZnlJrYIpEsHg9TDPI88ZxHYQzhNbpK+Wt73DkYtflQ2mE5hwd9xNjFl/OR9nKj6yGpQU7sHJMnL1X5sovjpSOdEV+NtryxrYj6k3EPtrPXUYzkC1ZM28SI8N9rgGknFd+BjekM16naYf7ycfJhOny3yioOd6Fwb/7Lmz6gqDfe75Q62RN1o4yw/gec2gYuBIBgDAOPr0YAQ=="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1351,"cache_read_input_tokens":196788,"output_tokens":4940,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1351,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4940,"cache_read_input_tokens":196788,"cache_creation_input_tokens":1351,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1351},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVXjoiE19DP15CH2SiM","type":"assistant","uuid":"692c27e7-fed2-4790-8987-ee715fc4e97a","timestamp":"2026-06-04T03:16:11.663Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"692c27e7-fed2-4790-8987-ee715fc4e97a","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01U88XVusvQNUEmPzc3P74tk","type":"message","role":"assistant","content":[{"type":"text","text":"Final recon (Watch + requests) in — the cooperative cluster is fully mapped. Highlights: **Watch = one-way follow-camera** (ungated, freezes your avatar, zero extra visibility, target \"escapes\" past 320×240). **Duo** is the real co-op system — **Spotter/Digger** roles, a **pannable** spotter camera, a **teleport tether**, and the **Duo Net** (digger's fatal fall → spotter teleported to the rescue instead of both hitting the Abyss). Consent model: no \"accept\" packet — you accept by issuing the complementary action; Duo partners auto-accept. Server = pure relay (ReBNO must *invent* this state machine server-side).\n\nFolding in:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1351,"cache_read_input_tokens":196788,"output_tokens":4940,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1351,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4940,"cache_read_input_tokens":196788,"cache_creation_input_tokens":1351,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1351},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVXjoiE19DP15CH2SiM","type":"assistant","uuid":"dd782eb9-474a-4047-9fa2-d551b1f76880","timestamp":"2026-06-04T03:16:14.605Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"dd782eb9-474a-4047-9fa2-d551b1f76880","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01U88XVusvQNUEmPzc3P74tk","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NUhwULAY4iP9xKiHST73L7","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n**Watch** (the **Watcher** system):\nA social/observation mechanic to watch another Navi — **a more limited form of the Duo system**,\nand **not gated by any Navi Expansion** (unlike Duo's `DuoPlugn`). _Exact mechanics being\nreconned._\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —\n**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that\ncooperative play is consent-based (a request the other player accepts).","new_string":"**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA **mutual, consented** pairing of two Navis (gated by `DuoPlugn`), modelled on Mega Man Legends'\ndigger+spotter. Roles: **Digger** (explores) + **Spotter** (rides a *pannable* duo-camera).\nBenefits: partners always see each other (overrides hidden-tile visibility); auto-accepted\nSummon/Join between them; a **teleport tether** (link-data teleport is blocked while in a duo; the\ndigger auto-rejoins the spotter on transit); and the **Duo Net**.\n\n**Spotter / Digger**:\nThe two Duo roles — **Spotter** (pannable observation camera + assist) and **Digger** (the Navi\nphysically exploring). (Legacy bug, do-not-port: the offer-sender is always forced to Spotter\nregardless of intent.)\n\n**Duo Net**:\nA Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the\n**Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy\nmsgid 23).\n\n**Watch** (the **Watcher** system):\nA **one-way follow-camera** on another Navi — ungated (no expansion). A camera eases toward the\ntarget; if the target drifts past ~320×240 it \"escapes from view\" and watch ends. Grants **zero\nextra visibility** (only room-scoped position broadcasts), **freezes your own avatar** while\nactive, and the watched party can't tell who's watching (the blunt `` `shake eyes `` command\nevicts all spectators). A strictly lighter cousin of **Duo**.\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`) behind player-to-player interactions — **Join**, **Summon**,\nfriend **Add**, and Duo **Spot** / **Dig**. Consent model: there is **no explicit \"accept\"\npacket** — you accept by issuing the *complementary* action, which the system pairs with the\npending request; **Ignore is local-only**; **Duo partners auto-accept** each other's Summon/Join.\n(**Watch** is adjacent but unilateral — not a consented request.) Legacy server is a pure relay\nwith no consent/state tracking — **ReBNO must implement this state machine server-side.**"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1351,"cache_read_input_tokens":196788,"output_tokens":4940,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1351,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4940,"cache_read_input_tokens":196788,"cache_creation_input_tokens":1351,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1351},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVXjoiE19DP15CH2SiM","type":"assistant","uuid":"adf0315e-064e-42f6-b6cf-81551cd279f5","timestamp":"2026-06-04T03:16:24.367Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"adf0315e-064e-42f6-b6cf-81551cd279f5","isSidechain":false,"promptId":"8d9d0a98-803e-42f9-9d2b-38c7d4a8e79c","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NUhwULAY4iP9xKiHST73L7","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"e3565b24-bd25-4a03-880e-c1dd4ff013d6","timestamp":"2026-06-04T03:16:24.630Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter\nrelationship in Mega Man Legends. Duo partners can **always** see each other, overriding the\nhidden-tile visibility rule.\n\n**Watch** (the **Watcher** system):\nA social/observation mechanic to watch another Navi — **a more limited form of the Duo system**,\nand **not gated by any Navi Expansion** (unlike Duo's `DuoPlugn`). _Exact mechanics being\nreconned._\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —\n**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that\ncooperative play is consent-based (a request the other player accepts).","newString":"**Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):\nA **mutual, consented** pairing of two Navis (gated by `DuoPlugn`), modelled on Mega Man Legends'\ndigger+spotter. Roles: **Digger** (explores) + **Spotter** (rides a *pannable* duo-camera).\nBenefits: partners always see each other (overrides hidden-tile visibility); auto-accepted\nSummon/Join between them; a **teleport tether** (link-data teleport is blocked while in a duo; the\ndigger auto-rejoins the spotter on transit); and the **Duo Net**.\n\n**Spotter / Digger**:\nThe two Duo roles — **Spotter** (pannable observation camera + assist) and **Digger** (the Navi\nphysically exploring). (Legacy bug, do-not-port: the offer-sender is always forced to Spotter\nregardless of intent.)\n\n**Duo Net**:\nA Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the\n**Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy\nmsgid 23).\n\n**Watch** (the **Watcher** system):\nA **one-way follow-camera** on another Navi — ungated (no expansion). A camera eases toward the\ntarget; if the target drifts past ~320×240 it \"escapes from view\" and watch ends. Grants **zero\nextra visibility** (only room-scoped position broadcasts), **freezes your own avatar** while\nactive, and the watched party can't tell who's watching (the blunt `` `shake eyes `` command\nevicts all spectators). A strictly lighter cousin of **Duo**.\n\n**Request system**:\nThe unified legacy mechanism (`rq_*`) behind player-to-player interactions — **Join**, **Summon**,\nfriend **Add**, and Duo **Spot** / **Dig**. Consent model: there is **no explicit \"accept\"\npacket** — you accept by issuing the *complementary* action, which the system pairs with the\npending request; **Ignore is local-only**; **Duo partners auto-accept** each other's Summon/Join.\n(**Watch** is adjacent but unilateral — not a consented request.) Legacy server is a pure relay\nwith no consent/state tracking — **ReBNO must implement this state machine server-side.**","originalFile":null,"structuredPatch":[{"oldStart":134,"oldLines":19,"newStart":134,"newLines":36,"lines":[" ### Cooperative play"," "," **Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):","-A pairing of two Navis that benefits both and eases challenges — analogous to the digger+spotter","-relationship in Mega Man Legends. Duo partners can **always** see each other, overriding the","-hidden-tile visibility rule.","+A **mutual, consented** pairing of two Navis (gated by `DuoPlugn`), modelled on Mega Man Legends'","+digger+spotter. Roles: **Digger** (explores) + **Spotter** (rides a *pannable* duo-camera).","+Benefits: partners always see each other (overrides hidden-tile visibility); auto-accepted","+Summon/Join between them; a **teleport tether** (link-data teleport is blocked while in a duo; the","+digger auto-rejoins the spotter on transit); and the **Duo Net**."," ","+**Spotter / Digger**:","+The two Duo roles — **Spotter** (pannable observation camera + assist) and **Digger** (the Navi","+physically exploring). (Legacy bug, do-not-port: the offer-sender is always forced to Spotter","+regardless of intent.)","+","+**Duo Net**:","+A Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the","+**Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy","+msgid 23).","+"," **Watch** (the **Watcher** system):","-A social/observation mechanic to watch another Navi — **a more limited form of the Duo system**,","-and **not gated by any Navi Expansion** (unlike Duo's `DuoPlugn`). _Exact mechanics being","-reconned._","+A **one-way follow-camera** on another Navi — ungated (no expansion). A camera eases toward the","+target; if the target drifts past ~320×240 it \"escapes from view\" and watch ends. Grants **zero","+extra visibility** (only room-scoped position broadcasts), **freezes your own avatar** while","+active, and the watched party can't tell who's watching (the blunt `` `shake eyes `` command","+evicts all spectators). A strictly lighter cousin of **Duo**."," "," **Request system**:","-The unified legacy mechanism (`rq_*`, 11 request types) behind player-to-player interactions —","-**Summon/Join**, **Duo** (spot/dig), and **Watch** are all requests. Establishes that","-cooperative play is consent-based (a request the other player accepts).","+The unified legacy mechanism (`rq_*`) behind player-to-player interactions — **Join**, **Summon**,","+friend **Add**, and Duo **Spot** / **Dig**. Consent model: there is **no explicit \"accept\"","+packet** — you accept by issuing the *complementary* action, which the system pairs with the","+pending request; **Ignore is local-only**; **Duo partners auto-accept** each other's Summon/Join.","+(**Watch** is adjacent but unilateral — not a consented request.) Legacy server is a pure relay","+with no consent/state tracking — **ReBNO must implement this state machine server-side.**"," "," ### Avatar"," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"adf0315e-064e-42f6-b6cf-81551cd279f5","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"fd80705f-a17b-4d5c-a27b-63edcc6fd78c","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_0156VPy5VUgjG5mxu6GYVeG4","type":"message","role":"assistant","content":[{"type":"text","text":"All recon folded into `CONTEXT.md`. The cooperative + social cluster is now fully mapped legacy-side. Time to grill **intent** — recon gives the legacy facts; only you have the ReBNO direction.\n\n---\n\n**Q6 — Cooperative + social: parity vs modernize (intent round).** My recommendation on each; confirm or redirect.\n\n1. **Duo (Spotter/Digger + Duo Net + tether)** — you flagged this as the co-op pillar.\n   *Rec:* keep faithful now (roles, tether, Duo Net rescue), fix the do-not-port role-assignment bug, and design the server-side state model so Duo can *grow* later (the multiplatform/co-op ambition). Duo Net especially is a keeper — delightful.\n\n2. **Watch (one-way follow-camera, freezes your avatar).**\n   *Rec:* keep one-way + ungated (parity). The **avatar-freeze** is the one awkward bit — but removing it changes an outcome, so by the scope principle it's a *new-ish* tweak. Keep the freeze for now, tag it as a candidate QoL softening. Agree?\n\n3. **Chat = proximity-scoped (480×360), backtick commands.** ← the real decision.\n   *Rec:* **keep proximity chat** — it's a distinctive, characterful spatial-social mechanic, not a defect; fits the explorable world. Add modern affordances (chat bubbles; maybe an opt-in zone channel layered on top). For commands: accept **slash as the modern default but keep backtick as an alias** (QoL). Or do you consider proximity chat a frustration to drop for room/zone-wide?\n\n4. **Message boards = per-zone global walls, persisted to `MB_Log.bnb`, no edit-authorship check.**\n   *Rec:* keep per-zone walls (parity + charm), **fix the authorship hole** (server-authoritative), modernize lightly later under the admin milestone. Agree?\n\n5. **Friend Data / Presence** — already resolved modernize-in-place + server-side graph. The open sub-decision is **how much presence**:\n   *Rec:* add **online/offline status** (modern table-stakes), but **keep \"locate a friend's exact room/coords\" OUT** — preserving the explore-and-summon loop (you still `` `join ``/`` `summon ``, you don't stalk a map dot). Right boundary, or do you want friend-locating?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":5157,"cache_read_input_tokens":198139,"output_tokens":1974,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":5157,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1974,"cache_read_input_tokens":198139,"cache_creation_input_tokens":5157,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":5157},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhVbsRDXYS7smkxXDrwL","type":"assistant","uuid":"fecf1f09-dde8-4072-be35-99ef741ddbd0","timestamp":"2026-06-04T03:16:56.461Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"af1bab6c-a824-41ca-a74f-2616d774139d","isSidechain":false,"promptId":"122becbb-dd40-47b0-a5a8-75f2c5962959","type":"user","message":{"role":"user","content":"1. mostly agree. note that because of first-class gamepad support, gameplay features that relied on \"`\" commands will be revamped. so in Rebno, there will be some new method of starting a dig and using duo's features. -in rebno, i intend to make the \"fall safety buffer\" a sort of visible GUI element, like a bar that depletes. -while in a duo, spotter and digger share a pool of their combined fall safety buffer. so 10 before the fatal fall becomes a chance, and only 5% chance after that. -a \"post-port\" feature concept: a consumable and/or findable item that lives in the world with the player, must be carried around, and can set down to serve as a non-sentient target for a \"partial\" duo. 2. agree. and like with duos, ux will change. note that the watch feature had an element where one player had to consent to being \"watchable\". maybe a persistent setting represented by i.e. a status icon in the game menu. 3. likely no commands, except *maybe* for whisper chat. i want to eventually make TTS a first-class feature of Rebno, to improve accessibility + accommodate controller play. and yes, proximity chat stays. if you can't see an avatar, you can't see their chat. same applies for the new invisible-on-hidden-platforms rule. 4. agree 5. online-offline status already existed, so that's a parity check. and right, for the map (and/or possibly mini-map), no friend markers UNLESS their avatar is visible to you. friend markers CAN be visible worldwide for anyone sharing your duo. join and summon likely also transition away from text commands. -you should be able to see a friend's zone and area name(s), if you have the respective link data. else \"???\" per whichever is missing the link data."},"uuid":"3858bebc-8850-4992-8518-fb2d0606ea8a","timestamp":"2026-06-04T03:48:07.666Z","permissionMode":"bypassPermissions","promptSource":"typed","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":554,"cache_read_input_tokens":205270,"output_tokens":7812,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":554,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":287,"output_tokens":7812,"cache_read_input_toke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{"parentUuid":"af9c45ed-f45b-408a-b10a-d4c21cf599f2","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_018c6fSKhD6tn2sZFhF4bjjx","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BJDChh8KtPpC37eZhkFRnA","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Collectables**, and **Key Items**.\n\n### World structure","new_string":"**Collectables**, and **Key Items**.\n\n### ReBNO design pillars\n\n**Input model** (ReBNO):\nFirst-class **gamepad** support is a design driver. Legacy text commands (the backtick `` ` ``\nverbs — dig, duo, join, summon, watch, add…) are being **revamped into gamepad-friendly UI**;\nReBNO chat will likely have **no commands at all** (possibly excepting whisper). **TTS** is a\nplanned first-class accessibility feature (also serving controller play).\n\n**Perception gating** (ReBNO):\nThe unifying rule — *you perceive only what your progression and relationships grant.* It governs\n**avatar visibility** (hidden-tile bodies, Duo), **chat** (can't see a Navi's avatar → can't see\ntheir chat), **map / friend markers** (shown only when the friend's avatar is visible to you —\n**except Duo partners**, whose markers are visible worldwide), and **friend location text** (you\nsee a friend's Zone name only if you hold that Zone's Link Data, their Area name only if you hold\nthat Area's Link Data — otherwise `???`).\n\n### World structure"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":554,"cache_read_input_tokens":205270,"output_tokens":7812,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":554,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":287,"output_tokens":7812,"cache_read_input_tokens":205270,"cache_creation_input_tokens":554,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":554},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhY29xnHt8rdhCcwNKxK","type":"assistant","uuid":"e69f60be-6ab7-4d7c-a7a5-e0d81c8f5887","timestamp":"2026-06-04T03:49:48.486Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"0560fd05-2cd1-4b40-a08e-6254ef275ee9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01GzUtW1PK6biWLmnNscPnjW","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_018CfGrYSoc5ARXSCuPXD6NF","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"A Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the\n**Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy\nmsgid 23).\n\n**Watch** (the **Watcher** system):","new_string":"A Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the\n**Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy\nmsgid 23). _ReBNO: Spotter + Digger **share one combined Fall Safety Buffer** (~10 vs ~5 solo);\nonce depleted, a fatal fall is only ~5% per fall (vs ~10% solo)._\n\n**Duo Beacon** _(ReBNO post-port concept — far future)_:\nA carriable consumable/findable world item a player can **set down as a non-sentient target for\na \"partial\" Duo** — soloing some Duo benefits without a second live player.\n\n**Watch** (the **Watcher** system):"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":313,"cache_read_input_tokens":214356,"output_tokens":493,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":313,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":493,"cache_read_input_tokens":214356,"cache_creation_input_tokens":313,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":313},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYAffSTz6c4vRLhXyyB","type":"assistant","uuid":"106ff77d-8d4b-45a2-b125-20dc777aee54","timestamp":"2026-06-04T03:50:11.448Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"106ff77d-8d4b-45a2-b125-20dc777aee54","isSidechain":false,"promptId":"122becbb-dd40-47b0-a5a8-75f2c5962959","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_018CfGrYSoc5ARXSCuPXD6NF","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"15b397de-6824-40ea-af35-ecb586031d16","timestamp":"2026-06-04T03:50:11.658Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"A Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the\n**Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy\nmsgid 23).\n\n**Watch** (the **Watcher** system):","newString":"A Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the\n**Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy\nmsgid 23). _ReBNO: Spotter + Digger **share one combined Fall Safety Buffer** (~10 vs ~5 solo);\nonce depleted, a fatal fall is only ~5% per fall (vs ~10% solo)._\n\n**Duo Beacon** _(ReBNO post-port concept — far future)_:\nA carriable consumable/findable world item a player can **set down as a non-sentient target for\na \"partial\" Duo** — soloing some Duo benefits without a second live player.\n\n**Watch** (the **Watcher** system):","originalFile":null,"structuredPatch":[{"oldStart":164,"oldLines":8,"newStart":164,"newLines":13,"lines":[" **Duo Net**:"," A Duo safety mechanic: when the Digger takes a fatal fall, instead of both being dumped to the"," **Digital Abyss** the fall is caught and the **Spotter is teleported to the rescue** (legacy","-msgid 23).","+msgid 23). _ReBNO: Spotter + Digger **share one combined Fall Safety Buffer** (~10 vs ~5 solo);","+once depleted, a fatal fall is only ~5% per fall (vs ~10% solo)._"," ","+**Duo Beacon** _(ReBNO post-port concept — far future)_:","+A carriable consumable/findable world item a player can **set down as a non-sentient target for","+a \"partial\" Duo** — soloing some Duo benefits without a second live player.","+"," **Watch** (the **Watcher** system):"," A **one-way follow-camera** on another Navi — ungated (no expansion). A camera eases toward the"," target; if the target drifts past ~320×240 it \"escapes from view\" and watch ends. Grants **zero"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"106ff77d-8d4b-45a2-b125-20dc777aee54","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"15b397de-6824-40ea-af35-ecb586031d16","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01AbTS2aVx1QGV2WwtLqfvo5","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RKsT29f3YumQ82uK8x7mHG","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"\"trapped\" flag, NOT an exemption.\n\n**Online Command Screen**:","new_string":"\"trapped\" flag, NOT an exemption.\n\n**Fall Safety Buffer** (ReBNO):\nThe legacy fall-immunity counter (`dafalls`, ≤5 safe) reimagined as a **visible, depleting GUI\nbar**. Solo: ~5 safe falls, then each fatal fall is a chance (~10%). In a **Duo**, Spotter +\nDigger **share one combined buffer** (~10), after which the chance drops to ~5% (see **Duo Net**).\n\n**Online Command Screen**:"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":553,"cache_read_input_tokens":214669,"output_tokens":349,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":553,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":349,"cache_read_input_tokens":214669,"cache_creation_input_tokens":553,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":553},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYBJ2DiFBvMPknYoMPn","type":"assistant","uuid":"57538c59-edce-442c-9e8f-b524582fe477","timestamp":"2026-06-04T03:50:17.252Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"57538c59-edce-442c-9e8f-b524582fe477","isSidechain":false,"promptId":"122becbb-dd40-47b0-a5a8-75f2c5962959","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RKsT29f3YumQ82uK8x7mHG","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"a59d9b18-210b-4fa0-99d1-b3ab7d9c4c74","timestamp":"2026-06-04T03:50:17.556Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"\"trapped\" flag, NOT an exemption.\n\n**Online Command Screen**:","newString":"\"trapped\" flag, NOT an exemption.\n\n**Fall Safety Buffer** (ReBNO):\nThe legacy fall-immunity counter (`dafalls`, ≤5 safe) reimagined as a **visible, depleting GUI\nbar**. Solo: ~5 safe falls, then each fatal fall is a chance (~10%). In a **Duo**, Spotter +\nDigger **share one combined buffer** (~10), after which the chance drops to ~5% (see **Duo Net**).\n\n**Online Command Screen**:","originalFile":null,"structuredPatch":[{"oldStart":213,"oldLines":6,"newStart":213,"newLines":11,"lines":[" login until you physically walk out** (it blocks the Home Portal spawn). `dabypass` is a"," \"trapped\" flag, NOT an exemption."," ","+**Fall Safety Buffer** (ReBNO):","+The legacy fall-immunity counter (`dafalls`, ≤5 safe) reimagined as a **visible, depleting GUI","+bar**. Solo: ~5 safe falls, then each fatal fall is a chance (~10%). In a **Duo**, Spotter +","+Digger **share one combined buffer** (~10), after which the chance drops to ~5% (see **Duo Net**).","+"," **Online Command Screen**:"," A hub/menu screen used as the default spawn when a player has set no Home Portal."," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"57538c59-edce-442c-9e8f-b524582fe477","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"a59d9b18-210b-4fa0-99d1-b3ab7d9c4c74","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VWGc8M9R9MTcsXcygBzQim","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"ErUDCmMIDhgCKkBXR9oWMbke3nnq8+GUCW//cZVKrUkpmvp0qtkMz270JGHzIHFTLNVOv1H55YeFnxvycOCA3pIbtxvvt46mgCxjMg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDLd7+Nhm/SXMozJskBoMvde1gtSl4wSYq4hpIjAuTSwB5KCyHtfPz3U3iB4GEVHNVov3LKa6UWtOkh/tktMC2VvY+Pk2H5zQV/FBaRQq/wF7KYYaBUOhLuvR/mfCtsA/LlVSt1wCgORCH3+NpVorg216bUdwjoK9sB61m77d9qimoysO6EJQ67sp620NvbU0w+7BoSUBDPPt3DNiUmTbrVTdtGsz5Xy/bddQzO/M99C5oIoNHCeU72JlJxs25ly00HQhHh7FddvHgl+LzZuQAglnc+0LHe0eRNyUvCoJLtBUFiOUQVuxPrlGKCC1jzgKeiI9sZq5QOnWaYGhY2T6Y16c2YDgI89fsDeO0fphG5syKhyh65yfDn6ONYKK1QSvZcP4NF9VJSP5V1xJksf+vmdltsajtBoKGykSThVztdPFw57gsIIILL4L89PzoygYAQ=="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":409,"cache_read_input_tokens":215222,"output_tokens":1852,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":409,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1852,"cache_read_input_tokens":215222,"cache_creation_input_tokens":409,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":409},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYBiy9zGSvCmzAhkPhc","type":"assistant","uuid":"660f5cf0-e968-4209-ba45-19db6f215fb5","timestamp":"2026-06-04T03:50:21.123Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"660f5cf0-e968-4209-ba45-19db6f215fb5","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VWGc8M9R9MTcsXcygBzQim","type":"message","role":"assistant","content":[{"type":"text","text":"Q6 intent fully folded into `CONTEXT.md` (new pillars: Input model, Perception gating, Fall Safety Buffer, Duo Beacon). \n\nPer your recon-before-grill rule, queuing the **next** subject cluster — avatar customization + the world's actors/economy — so I'm armed before grilling it. Launching 2 background recon agents:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":409,"cache_read_input_tokens":215222,"output_tokens":1852,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":409,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1852,"cache_read_input_tokens":215222,"cache_creation_input_tokens":409,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":409},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYBiy9zGSvCmzAhkPhc","type":"assistant","uuid":"628fbc10-2db9-402c-b014-81a2cab036e4","timestamp":"2026-06-04T03:50:23.007Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"628fbc10-2db9-402c-b014-81a2cab036e4","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VWGc8M9R9MTcsXcygBzQim","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01WUbVLLocpn2rYohk5wVRok","name":"Agent","input":{"description":"Recon: spectrum avatar customization","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Document the AVATAR (Navi) and its customization via SPECTRUM DATA in full.\n\nDO:\n1. SPECTRUM DATA: inventory category 5. How is a spectrum cosmetic stored, acquired (the `d_spectrum` collectable object), and equipped? The interactive **Spectral Gate** is object `swaptile` (0407), gated by `MskPlugn` (keyid 3). Read `swaptile` events + the spectrum-apply code. What cosmetic DIMENSIONS exist — full sprite swaps? palette/color? body parts (head/body)? name color? How many spectrum options are there, and are they all reskins of the base Navi or distinct sprite sets?\n2. NAVI rendering: how is the player avatar drawn — base sprite set (NaviStandD etc.), directions, walk/idle animations, the speed tiers (walk/fast/joker). What gets recolored vs swapped when spectrum is applied?\n3. NAME / nameplate, any title or status adornments drawn on/near the avatar.\n4. How other players receive your spectrum/appearance over the wire (which msgid carries appearance), and whether appearance is server-validated (expected: no — client-authoritative).\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\08-avatar-spectrum.md` — sections for Spectrum Data model / cosmetic dimensions / avatar rendering / wire+authority, with file:line evidence. Return a ~10-line summary highlighting the actual customization depth (is it rich or shallow?) and anything surprising. Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":409,"cache_read_input_tokens":215222,"output_tokens":1852,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":409,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1852,"cache_read_input_tokens":215222,"cache_creation_input_tokens":409,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":409},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYBiy9zGSvCmzAhkPhc","type":"assistant","uuid":"baf6b289-c465-4f1d-bfcb-d61044f7d04f","timestamp":"2026-06-04T03:50:34.320Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"baf6b289-c465-4f1d-bfcb-d61044f7d04f","isSidechain":false,"promptId":"122becbb-dd40-47b0-a5a8-75f2c5962959","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01WUbVLLocpn2rYohk5wVRok","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a2440d9feaf505e11 (internal ID - do not mention to user. Use SendMessage with to: 'a2440d9feaf505e11' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a2440d9feaf505e11.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"9e826e9c-37f1-4c1d-ad1c-5818619cd33a","timestamp":"2026-06-04T03:50:34.634Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a2440d9feaf505e11","description":"Recon: spectrum avatar customization","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration multiplayer game). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Document the AVATAR (Navi) and its customization via SPECTRUM DATA in full.\n\nDO:\n1. SPECTRUM DATA: inventory category 5. How is a spectrum cosmetic stored, acquired (the `d_spectrum` collectable object), and equipped? The interactive **Spectral Gate** is object `swaptile` (0407), gated by `MskPlugn` (keyid 3). Read `swaptile` events + the spectrum-apply code. What cosmetic DIMENSIONS exist — full sprite swaps? palette/color? body parts (head/body)? name color? How many spectrum options are there, and are they all reskins of the base Navi or distinct sprite sets?\n2. NAVI rendering: how is the player avatar drawn — base sprite set (NaviStandD etc.), directions, walk/idle animations, the speed tiers (walk/fast/joker). What gets recolored vs swapped when spectrum is applied?\n3. NAME / nameplate, any title or status adornments drawn on/near the avatar.\n4. How other players receive your spectrum/appearance over the wire (which msgid carries appearance), and whether appearance is server-validated (expected: no — client-authoritative).\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\08-avatar-spectrum.md` — sections for Spectrum Data model / cosmetic dimensions / avatar rendering / wire+authority, with file:line evidence. Return a ~10-line summary highlighting the actual customization depth (is it rich or shallow?) and anything surprising. Evidence-based; flag guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a2440d9feaf505e11.output","canReadOutputFile":true},"sourceToolAssistantUUID":"baf6b289-c465-4f1d-bfcb-d61044f7d04f","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"9e826e9c-37f1-4c1d-ad1c-5818619cd33a","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VWGc8M9R9MTcsXcygBzQim","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01RVhgFRoSXLLoGhBWXq1Kn6","name":"Agent","input":{"description":"Recon: NPCs and collectable economy","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration Metroidvania). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Document the world's ACTORS and its COLLECTABLE ECONOMY + new-player onboarding — i.e. how a player actually progresses moment-to-moment.\n\nDO:\n1. NPCs: find NPC objects (non-player characters, sprites). What do they do — dialogue? give quests? dispense Data/Link/Key items? act as shopkeepers, lore, or guides? List notable NPCs and their function with evidence.\n2. COLLECTABLE ECONOMY: the in-world drop objects `d_link`, `d_key`, `d_spectrum`, and `linkpoint` (area links). How does a collectable get placed and picked up? Are pickups **one-time per account** (permanent) or do they respawn? Where is \"already collected\" tracked? How does a **Central Portal** dispense its Zone Link Data? Is there any currency/economy, or is everything just keyed unlocks?\n3. ONBOARDING / STARTING STATE: what does a brand-new account begin with — starting zone (is **Deserted Lobby** the spawn/tutorial?), starting expansions/items (any Plugns granted at start?), starting Home Portal. Find the new-account initialization code.\n4. QUEST / OBJECTIVE structure (if any): is there explicit quest tracking, or is progression purely emergent exploration (find portal → get link data → reach next zone)?\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\09-npcs-economy-onboarding.md` — sections NPCs / Collectable economy / Onboarding / Quest structure, with file:line evidence. Return a ~12-line summary highlighting how progression actually flows for a new player and anything surprising. Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":409,"cache_read_input_tokens":215222,"output_tokens":1852,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":409,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1852,"cache_read_input_tokens":215222,"cache_creation_input_tokens":409,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":409},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYBiy9zGSvCmzAhkPhc","type":"assistant","uuid":"cc59ed8f-14d0-4d92-a8b0-668f274b7336","timestamp":"2026-06-04T03:50:44.101Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"833617ff-31b9-4fdb-8691-41c7ad2ae54c","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w8\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w8\nAgent type: general-purpose\nTo message it: $OWL send ling-w8 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_01RVhgFRoSXLLoGhBWXq1Kn6","hookEvent":"PreToolUse"},"type":"attachment","uuid":"dae78d62-79a4-4ce7-b3c5-9eb882148a59","timestamp":"2026-06-04T03:50:44.167Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"cc59ed8f-14d0-4d92-a8b0-668f274b7336","isSidechain":false,"promptId":"122becbb-dd40-47b0-a5a8-75f2c5962959","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01RVhgFRoSXLLoGhBWXq1Kn6","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a045734001f00e5be (internal ID - do not mention to user. Use SendMessage with to: 'a045734001f00e5be' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a045734001f00e5be.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"8f6013a3-30a0-4a92-b783-b1dcf890b706","timestamp":"2026-06-04T03:50:44.252Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a045734001f00e5be","description":"Recon: NPCs and collectable economy","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\" (social-exploration Metroidvania). GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Document the world's ACTORS and its COLLECTABLE ECONOMY + new-player onboarding — i.e. how a player actually progresses moment-to-moment.\n\nDO:\n1. NPCs: find NPC objects (non-player characters, sprites). What do they do — dialogue? give quests? dispense Data/Link/Key items? act as shopkeepers, lore, or guides? List notable NPCs and their function with evidence.\n2. COLLECTABLE ECONOMY: the in-world drop objects `d_link`, `d_key`, `d_spectrum`, and `linkpoint` (area links). How does a collectable get placed and picked up? Are pickups **one-time per account** (permanent) or do they respawn? Where is \"already collected\" tracked? How does a **Central Portal** dispense its Zone Link Data? Is there any currency/economy, or is everything just keyed unlocks?\n3. ONBOARDING / STARTING STATE: what does a brand-new account begin with — starting zone (is **Deserted Lobby** the spawn/tutorial?), starting expansions/items (any Plugns granted at start?), starting Home Portal. Find the new-account initialization code.\n4. QUEST / OBJECTIVE structure (if any): is there explicit quest tracking, or is progression purely emergent exploration (find portal → get link data → reach next zone)?\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\09-npcs-economy-onboarding.md` — sections NPCs / Collectable economy / Onboarding / Quest structure, with file:line evidence. Return a ~12-line summary highlighting how progression actually flows for a new player and anything surprising. Evidence-based; flag guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a045734001f00e5be.output","canReadOutputFile":true},"sourceToolAssistantUUID":"cc59ed8f-14d0-4d92-a8b0-668f274b7336","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"last-prompt","lastPrompt":"1. mostly agree. note that because of first-class gamepad support, gameplay features that relied on \"`\" commands will be revamped. so in Rebno, there will be some new method of starting a dig and usin…","leafUuid":"8f6013a3-30a0-4a92-b783-b1dcf890b706","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"2f815d50-b900-4e32-857a-e7892c864897","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01CPZSmPR4A8NmqVFx1ZVPji","type":"message","role":"assistant","content":[{"type":"text","text":"Two recon agents running — **avatar customization (Spectrum Data)** and **the world's actors + collectable economy + onboarding**. When they land I'll fold results and grill that cluster (how rich is customization, who dispenses progression, what a new Navi starts with).\n\n`CONTEXT.md` is now a substantial domain glossary — identity, world, travel, expansions, collectables, sync/visibility, cooperative (Duo/Watch/requests), social (boards/chat/friends/presence), plus ReBNO pillars and the parity/divergence scope. Standing by for the last two."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":2876,"cache_read_input_tokens":215631,"output_tokens":263,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2876,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":263,"cache_read_input_tokens":215631,"cache_creation_input_tokens":2876,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2876},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYDh3cqBbxSni3ifJQ4","type":"assistant","uuid":"37747a63-a756-4bf6-8518-f45e6a523b4e","timestamp":"2026-06-04T03:50:50.956Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"37747a63-a756-4bf6-8518-f45e6a523b4e","isSidechain":false,"type":"system","subtype":"stop_hook_summary","hookCount":1,"hookInfos":[{"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-idle","durationMs":59}],"hookErrors":[],"preventedContinuation":false,"stopReason":"","hasOutput":false,"level":"suggestion","timestamp":"2026-06-04T03:50:51.082Z","uuid":"05ae7cc4-ed4d-4806-a16f-0975fe1e53a5","toolUseID":"0bc28194-903f-4440-a744-a1745dbea516","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T03:55:46.199Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a2440d9feaf505e11</task-id>\n<tool-use-id>toolu_01WUbVLLocpn2rYohk5wVRok</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a2440d9feaf505e11.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: spectrum avatar customization\" completed</summary>\n<result>Documentation written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\08-avatar-spectrum.md`.\n\n## Summary\n\n**Customization depth: SHALLOW but layered — it's pure palette-swapping over a single body.**\n\n- **One silhouette only.** Every Navi shares the exact same base sprite family (`NaviStandD…`, 8 directions × Stand/Run = 16 frames). There are **no** body/head part swaps, no alternate models. All \"spectrum\" customization is **recoloring 5 named body regions**: set 1 body/helmet, 2 gloves/boots, 3 trim, 4 stripes, 5 core-circle.\n\n- **Recolor = sprite swap, not shader.** Each region×color is a separately pre-baked sprite asset (e.g. `NaviStandD_S1_DB`). The avatar is drawn as the base silhouette plus 5 overlay layers stacked at the same x,y, indexed by direction frame (`0000-server/Draw.gml:9-19`). No runtime palette blending.\n\n- **Counts:** 7 body / 8 gloves / 5 trim / 5 stripe / 7 core = **32 palette options**, 9,800 combos — all the same shape. Defined hard-coded at `0034-title/Other-2.gml:48-89`.\n\n- **Storage/acquire/equip:** owned spectrums are inventory **category 5** items stored as `\"set|color\"` strings, collected from `d_spectrum` (0418) pickups (optional passkey gate). Equipped via the **Spectral Gate `swaptile` (0407)** terminal, gated by the **Mask Plugin** (cat-1 key id `\"3\"`), which opens the `swappanel_draw` carousel that only offers colors you own.\n\n- **Nameplate** is plain `fixedsys` text at `y-16`; color is hard-coded (aqua self / white peers) — **not customizable**. No titles, badges, or rank adornments exist on the avatar.\n\n- **Wire + authority:** appearance broadcasts on **UDP msgid 2** = `int sprite_index` + `string×5 color letters` (also bundled in room-population msgid 11). The Master (`server_receive.gml:122-134`) stores and rebroadcasts it with **zero validation** — fully client-authoritative. Spectrum *ownership* (cat-5 inventory) is server-persisted and sent at login, but ownership is **never re-checked at broadcast time**.\n\n**Surprising bits:**\n1. The int sent on a wardrobe change is `NaviSplash` (a transient sparkle sprite, 0899) — peers play a `pcolchange` flash then snap back to `NaviStandD`; the 5 strings carry the persistent look.\n2. Speed has 3 tiers (walk=3 / fast=5 / **joker shell=7**), but joker is a moderator mod-item (`\"909\"`) state with its own object, not a cosmetic.\n3. `ac_spectralgate` (0545) is a red herring — just a zone warp; the real customizer is `swaptile`.\n4. A modified client could broadcast any sprite int / unowned color with no server pushback — flagged in the doc as a REBNO hardening candidate.</result>\n<usage><subagent_tokens>86112</subagent_tokens><tool_uses>63</tool_uses><duration_ms>311704</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"37e61467-1e4b-466c-8d49-c35ebaa57c4e","isSidechain":false,"promptId":"ac98b183-a9e5-46c2-9a3b-9f408066ca75","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>a2440d9feaf505e11</task-id>\n<tool-use-id>toolu_01WUbVLLocpn2rYohk5wVRok</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a2440d9feaf505e11.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: spectrum avatar customization\" completed</summary>\n<result>Documentation written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\08-avatar-spectrum.md`.\n\n## Summary\n\n**Customization depth: SHALLOW but layered — it's pure palette-swapping over a single body.**\n\n- **One silhouette only.** Every Navi shares the exact same base sprite family (`NaviStandD…`, 8 directions × Stand/Run = 16 frames). There are **no** body/head part swaps, no alternate models. All \"spectrum\" customization is **recoloring 5 named body regions**: set 1 body/helmet, 2 gloves/boots, 3 trim, 4 stripes, 5 core-circle.\n\n- **Recolor = sprite swap, not shader.** Each region×color is a separately pre-baked sprite asset (e.g. `NaviStandD_S1_DB`). The avatar is drawn as the base silhouette plus 5 overlay layers stacked at the same x,y, indexed by direction frame (`0000-server/Draw.gml:9-19`). No runtime palette blending.\n\n- **Counts:** 7 body / 8 gloves / 5 trim / 5 stripe / 7 core = **32 palette options**, 9,800 combos — all the same shape. Defined hard-coded at `0034-title/Other-2.gml:48-89`.\n\n- **Storage/acquire/equip:** owned spectrums are inventory **category 5** items stored as `\"set|color\"` strings, collected from `d_spectrum` (0418) pickups (optional passkey gate). Equipped via the **Spectral Gate `swaptile` (0407)** terminal, gated by the **Mask Plugin** (cat-1 key id `\"3\"`), which opens the `swappanel_draw` carousel that only offers colors you own.\n\n- **Nameplate** is plain `fixedsys` text at `y-16`; color is hard-coded (aqua self / white peers) — **not customizable**. No titles, badges, or rank adornments exist on the avatar.\n\n- **Wire + authority:** appearance broadcasts on **UDP msgid 2** = `int sprite_index` + `string×5 color letters` (also bundled in room-population msgid 11). The Master (`server_receive.gml:122-134`) stores and rebroadcasts it with **zero validation** — fully client-authoritative. Spectrum *ownership* (cat-5 inventory) is server-persisted and sent at login, but ownership is **never re-checked at broadcast time**.\n\n**Surprising bits:**\n1. The int sent on a wardrobe change is `NaviSplash` (a transient sparkle sprite, 0899) — peers play a `pcolchange` flash then snap back to `NaviStandD`; the 5 strings carry the persistent look.\n2. Speed has 3 tiers (walk=3 / fast=5 / **joker shell=7**), but joker is a moderator mod-item (`\"909\"`) state with its own object, not a cosmetic.\n3. `ac_spectralgate` (0545) is a red herring — just a zone warp; the real customizer is `swaptile`.\n4. A modified client could broadcast any sprite int / unowned color with no server pushback — flagged in the doc as a REBNO hardening candidate.</result>\n<usage><subagent_tokens>86112</subagent_tokens><tool_uses>63</tool_uses><duration_ms>311704</duration_ms></usage>\n</task-notification>"},"uuid":"8bdc289a-44f9-421c-ad69-b78e3a19413b","timestamp":"2026-06-04T03:55:46.233Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"e219f25f-3dc7-47d4-ae9e-7495aaab598f","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w9\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w9\nAgent type: general-purpose\nTo message it: $OWL send ling-w9 ling</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-491681e2-d071-4eba-a1da-24a8a7d7c78b","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"d12744bc-3e9b-4337-b504-f5fdd36d042e","timestamp":"2026-06-04T03:55:46.322Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"afcb15ac-cb09-449f-91dc-1b5558d2b1b3","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_011Vd6EQWVP3EhZwz1VGjQBe","type":"message","role":"assistant","content":[{"type":"text","text":"Avatar recon in — customization is **shallow but layered: pure palette-swap on one shared silhouette**, no shapes/parts. 5 recolorable regions × 32 colors (~9,800 combos), pre-baked overlay sprites. Nameplate not customizable. Appearance broadcast is unvalidated (client-authoritative → ReBNO hardening candidate). Folding in:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":431,"cache_creation_input_tokens":4470,"cache_read_input_tokens":215631,"output_tokens":2915,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4470,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":431,"output_tokens":2915,"cache_read_input_tokens":215631,"cache_creation_input_tokens":4470,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4470},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":164652}}},"requestId":"req_011CbhYbxYtg61Ni4DVQgaVL","type":"assistant","uuid":"751434cb-8fba-467c-93f8-48e5b0810cba","timestamp":"2026-06-04T03:56:16.769Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"751434cb-8fba-467c-93f8-48e5b0810cba","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_011Vd6EQWVP3EhZwz1VGjQBe","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015M1njEqzJToz8FjVgEHWtn","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"### Avatar\n\n**Navi** _(draft)_:\nThe player-controlled avatar. Cosmetics are customized by equipping **Spectrum Data** at a\n**Spectral Gate** tile (requires `MskPlugn`).","new_string":"### Avatar\n\n**Navi**:\nThe player-controlled avatar. **One shared silhouette** for every player (base `NaviStandD`\nfamily — 8 directions × Stand/Run frames), moving at speed tiers walk / fast / (admin-only\njoker). The only per-player variation is recoloring (see **Spectrum Data**). The **nameplate**\n(plain text above the Navi — aqua for self, white for peers) is **not** customizable: no titles,\nbadges, or rank adornments.\n\n**Spectrum Data** (customization):\nA cosmetic **palette unlock** — a `(region, color)` pairing. Five recolorable regions\n(body/helmet, gloves/boots, trim, stripes, core-circle) across ~32 color options → ~9,800\ncombos, **all on the same silhouette** (no shape/part/model variation). Implemented as pre-baked\noverlay sprites stacked on the base (not a runtime shader). Collected as `d_spectrum` pickups\n(inventory category 5, stored `set|color`), then equipped at a **Spectral Gate** (`swaptile`)\nterminal — gated by `MskPlugn` — whose carousel offers only colors you own. _Legacy broadcasts\nappearance **unvalidated** (client-authoritative); ReBNO should validate owned colors\nserver-side (see Mandated divergences)._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":431,"cache_creation_input_tokens":4470,"cache_read_input_tokens":215631,"output_tokens":2915,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4470,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":431,"output_tokens":2915,"cache_read_input_tokens":215631,"cache_creation_input_tokens":4470,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4470},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":164652}}},"requestId":"req_011CbhYbxYtg61Ni4DVQgaVL","type":"assistant","uuid":"1ee4cf7c-f7c0-4f56-ab6a-ca2ae5065e01","timestamp":"2026-06-04T03:56:21.932Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T03:59:48.789Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a045734001f00e5be</task-id>\n<tool-use-id>toolu_01RVhgFRoSXLLoGhBWXq1Kn6</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a045734001f00e5be.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: NPCs and collectable economy\" completed</summary>\n<result>Document written. Here is the summary.\n\n## Summary — how a new player actually progresses\n\n**Spawn is the OCS text console, not a walkable zone.** A brand-new account logs in with an empty server-side inventory (no Plugns, no links) and `homedata=-1`, so it lands in the `Online_Command_Screen` (`commandob/Create.gml:25-39`). Accounts are created out-of-band in `localList.txt`; there is **no in-game registration and no default-item grant** (`server-5-4/server_receive.gml` case 5, `init_user.gml`).\n\n**The one free door is `goto bncentral`.** Every other `goto &lt;zone&gt;` is gated by owning that zone's link; only BNCentral is ungated (`CmdRec.gml:13`). So the **Deserted Lobby is NOT the tutorial/spawn** — it's just zone 0, gated like the rest. BNCentral is the real hub.\n\n**`hometele` (object 0058) is the \"Central Portal.\"** Walking to it and pressing End grants the **zone link** (`main=1`, `Alarm-1.gml:2`) and revives every dead `linkpoint` in the zone. Linkpoints (`main=0`) then dispense **area links**, but only after you hold the zone link (they show `LinkPointInDead` otherwise). `hometele`/`linkpoint` also set `server.gportal=1` on contact, which lets you teleport without an expansion.\n\n**Movement unlocks, not currency.** No economy at all — only keyed unlocks. `d_key` drops give the Plugns; all four core ones (HxpPlugn, **RmtPlugn**, MskPlugn, DuoPlugn) sit in **Emptiness_Hull**, and RmtPlugn (key 2) is what enables remote teleport from anywhere (`iv_keyactions.gml:105-156`). Traverse_Core holds moderator tools behind passkeys.\n\n**Pickups are permanent, per-account, server-side.** Each writes via `iv_additem` → packet 8 → `Inventory_&lt;uid&gt;.bnu`; drops self-destruct at spawn if already owned (`iv_itemsearch`). They do **not** respawn. (`d_spectrum` is the exception — it greys out instead of vanishing.)\n\n**NPCs are flavor only** — \"Mr. Prog\" talkers (14 in BNCentral) and the evasive fading \"REAPROG\" in Digital Abyss. None give items or quests.\n\n**No quest system.** Progression is emergent Metroidvania-of-connectivity: zone portal → area links → key items → reach the next portal. The only \"progress state\" is the inventory; the only secrets are passkeys.\n\nSurprises worth flagging: (1) BNCentral, not the Deserted Lobby, is the newbie funnel; (2) the same `linkpoint` object serves both as area-link source and is dead until the zone link is held; (3) zone links come exclusively from `hometele`, while `d_link` objects appear in zero extracted rooms (it's the generic/mod-tool variant). Inferences (zone \"Deserted\" reading, MskPlugn bootstrapping spectrum cat-5, intended-completion definition) are marked **[INFERENCE]** in the doc.\n\nFull evidence: `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\09-npcs-economy-onboarding.md`</result>\n<usage><subagent_tokens>130986</subagent_tokens><tool_uses>120</tool_uses><duration_ms>544620</duration_ms></usage>\n</task-notification>"}
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"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1696,"cache_read_input_tokens":223505,"output_tokens":4740,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1696,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"inp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{"parentUuid":"0547907c-47ad-4aa3-b28c-7002974b53fd","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01GAaTJtQnrd6bfhKebyiqPz","type":"message","role":"assistant","content":[{"type":"text","text":"Final recon in. The progression spine is now fully clear: **no economy, no quests — a pure \"Metroidvania of connectivity.\"** New accounts start *empty* at a text console (OCS); the only free door is **BNCentral** (the real hub — Deserted Lobby is *not* a tutorial); each zone's **Central Portal = `hometele`** grants the Zone Link and lights up its Area-links; pickups are **permanent/per-account/no-respawn**; NPCs (Mr. Prog, REAPROG) are **flavor only**. Folding in:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1696,"cache_read_input_tokens":223505,"output_tokens":4740,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1696,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4740,"cache_read_input_tokens":223505,"cache_creation_input_tokens":1696,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1696},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYuqg9SqN1WpTU6NK6t","type":"assistant","uuid":"72739ec1-2227-4457-9c75-92a27f94af0f","timestamp":"2026-06-04T04:00:48.634Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"72739ec1-2227-4457-9c75-92a27f94af0f","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01GAaTJtQnrd6bfhKebyiqPz","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01FXrscDyPLhcpT817PRei87","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.","new_string":"**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there. (Legacy object\n`hometele`: interacting grants the Zone Link and **revives the zone's dead Area-link points**;\nstanding on it also lets you teleport without an expansion.)"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":1696,"cache_read_input_tokens":223505,"output_tokens":4740,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1696,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4740,"cache_read_input_tokens":223505,"cache_creation_input_tokens":1696,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1696},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYuqg9SqN1WpTU6NK6t","type":"assistant","uuid":"4693c6d2-8213-4c1a-8746-fa5cca85f4dd","timestamp":"2026-06-04T04:00:51.259Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"4693c6d2-8213-4c1a-8746-fa5cca85f4dd","isSidechain":false,"promptId":"a899af67-b91e-4290-827e-77e496de2b8f","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01FXrscDyPLhcpT817PRei87","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"42a433ba-50bc-4753-bbc2-4134692cd689","timestamp":"2026-06-04T04:00:51.502Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there.","newString":"**Central Portal**:\nThe one portal in each Zone that is the **source of that zone's Zone Link Data**. You must\nphysically reach it before that zone joins your fast-travel network — until then you can only\ntravel there on foot, and the Summon/Join system refuses to teleport you there. (Legacy object\n`hometele`: interacting grants the Zone Link and **revives the zone's dead Area-link points**;\nstanding on it also lets you teleport without an expansion.)","originalFile":null,"structuredPatch":[{"oldStart":65,"oldLines":7,"newStart":65,"newLines":9,"lines":[" **Central Portal**:"," The one portal in each Zone that is the **source of that zone's Zone Link Data**. You must"," physically reach it before that zone joins your fast-travel network — until then you can only","-travel there on foot, and the Summon/Join system refuses to teleport you there.","+travel there on foot, and the Summon/Join system refuses to teleport you there. (Legacy object","+`hometele`: interacting grants the Zone Link and **revives the zone's dead Area-link points**;","+standing on it also lets you teleport without an expansion.)"," "," ### Key Items & Collectables"," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"4693c6d2-8213-4c1a-8746-fa5cca85f4dd","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"42a433ba-50bc-4753-bbc2-4134692cd689","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Q3bpUvhiKiTZnEGDKNFGgt","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01F3otRoxKZNGkiXns3sU9A5","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.","new_string":"- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data. Dispensed by **linkpoint** objects, which stay\n  inert (`LinkPointInDead`) until you hold the parent Zone Link."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4957,"cache_read_input_tokens":225201,"output_tokens":308,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4957,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":308,"cache_read_input_tokens":225201,"cache_creation_input_tokens":4957,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4957},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYzTMMapFzhdDh643Eo","type":"assistant","uuid":"1d0594d4-09e6-419c-9d60-87b1fc1274d3","timestamp":"2026-06-04T04:00:55.945Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"1d0594d4-09e6-419c-9d60-87b1fc1274d3","isSidechain":false,"promptId":"a899af67-b91e-4290-827e-77e496de2b8f","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01F3otRoxKZNGkiXns3sU9A5","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"a62f0039-f48a-4477-b715-78517444bdd9","timestamp":"2026-06-04T04:00:56.151Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data.","newString":"- **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you\n  also hold the parent Zone's Zone Link Data. Dispensed by **linkpoint** objects, which stay\n  inert (`LinkPointInDead`) until you hold the parent Zone Link.","originalFile":null,"structuredPatch":[{"oldStart":108,"oldLines":7,"newStart":108,"newLines":8,"lines":[" - **Zone Link Data** (alias: Zone Data) — unlocks fast-travel to a Zone; sourced from that","   zone's **Central Portal**."," - **Area Link Data** (alias: Area Data) — unlocks fast-travel to an Area; usable only if you","-  also hold the parent Zone's Zone Link Data.","+  also hold the parent Zone's Zone Link Data. Dispensed by **linkpoint** objects, which stay","+  inert (`LinkPointInDead`) until you hold the parent Zone Link."," - **Spectrum Data** — unlocks an avatar cosmetic option (requires `MskPlugn` to apply)."," - **Friend Data** — an in-universe friends-list entry (inventory category 2; acquired by a","   mutual social add, NOT found as a drop — see **Friend Data** under Social)."]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"1d0594d4-09e6-419c-9d60-87b1fc1274d3","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"a62f0039-f48a-4477-b715-78517444bdd9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01KpvG874Gxk1XkVikMjZD8C","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_018YJyDM2JgeSSAoxiM4PSeC","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"way to locate a friend's room/coords. _ReBNO modernizes this server-side._\n\n## Scope principle (parity vs new system)","new_string":"way to locate a friend's room/coords. _ReBNO modernizes this server-side._\n\n### Actors, economy & onboarding\n\n**NPC**:\nNon-player characters are **flavor only** — e.g. ~14 \"**Mr. Prog**\" talkers in BNCentral and the\nevasive fading \"**REAPROG**\" in the Digital Abyss. None give items or quests.\n\n**Collectable economy**:\nThere is **no currency** — progression is purely keyed unlocks. World pickups (`d_key` → Navi\nExpansions, `d_spectrum` → Spectrum Data, `linkpoint` → Area Link Data, `hometele` → Zone Link\nData) are **permanent, per-account, server-side** and **do not respawn** (a claimed `d_spectrum`\ngreys out; others vanish). The core Plugns cluster in **Emptiness' Hull**.\n\n**Passkey**:\nA secret code/sequence gating some pickups (e.g. optional on `d_spectrum`, and the moderator\ntools in **Traverse Core**) — the only hidden progression layer beyond connectivity.\n\n**Onboarding**:\nA new account starts **empty** (no expansions, no links, `homedata = -1`) and spawns at the\n**Online Command Screen**. The only ungated destination is **BNCentral** (the hub); every other\nzone needs its Zone Link. The **Deserted Lobby** is *not* a tutorial — it's gated zone 0 like any\nother. Accounts are created out-of-band; legacy has **no in-game registration** (a ReBNO add).\n\n**Progression model**:\nNo quest system — advancement is an **emergent \"Metroidvania of connectivity\"**: reach a Zone's\n**Central Portal** → claim its Zone Link → its **Area Links** light up → collect **Key Items**\n(Expansions) → those unlock reaching the next Zone's portal. The inventory *is* the progress\nstate.\n\n## Scope principle (parity vs new system)"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":368,"cache_read_input_tokens":230158,"output_tokens":843,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":368,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":843,"cache_read_input_tokens":230158,"cache_creation_input_tokens":368,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":368},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhYzoamnYW2GZn4wYXhj","type":"assistant","uuid":"95ff9ad2-38f8-47a7-bd62-5cf7f8fb1000","timestamp":"2026-06-04T04:01:09.959Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"95ff9ad2-38f8-47a7-bd62-5cf7f8fb1000","isSidechain":false,"promptId":"a899af67-b91e-4290-827e-77e496de2b8f","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_018YJyDM2JgeSSAoxiM4PSeC","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"611326bf-a32f-4164-b22d-fbceb4d2a21c","timestamp":"2026-06-04T04:01:10.173Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"way to locate a friend's room/coords. _ReBNO modernizes this server-side._\n\n## Scope principle (parity vs new system)","newString":"way to locate a friend's room/coords. _ReBNO modernizes this server-side._\n\n### Actors, economy & onboarding\n\n**NPC**:\nNon-player characters are **flavor only** — e.g. ~14 \"**Mr. Prog**\" talkers in BNCentral and the\nevasive fading \"**REAPROG**\" in the Digital Abyss. None give items or quests.\n\n**Collectable economy**:\nThere is **no currency** — progression is purely keyed unlocks. World pickups (`d_key` → Navi\nExpansions, `d_spectrum` → Spectrum Data, `linkpoint` → Area Link Data, `hometele` → Zone Link\nData) are **permanent, per-account, server-side** and **do not respawn** (a claimed `d_spectrum`\ngreys out; others vanish). The core Plugns cluster in **Emptiness' Hull**.\n\n**Passkey**:\nA secret code/sequence gating some pickups (e.g. optional on `d_spectrum`, and the moderator\ntools in **Traverse Core**) — the only hidden progression layer beyond connectivity.\n\n**Onboarding**:\nA new account starts **empty** (no expansions, no links, `homedata = -1`) and spawns at the\n**Online Command Screen**. The only ungated destination is **BNCentral** (the hub); every other\nzone needs its Zone Link. The **Deserted Lobby** is *not* a tutorial — it's gated zone 0 like any\nother. Accounts are created out-of-band; legacy has **no in-game registration** (a ReBNO add).\n\n**Progression model**:\nNo quest system — advancement is an **emergent \"Metroidvania of connectivity\"**: reach a Zone's\n**Central Portal** → claim its Zone Link → its **Area Links** light up → collect **Key Items**\n(Expansions) → those unlock reaching the next Zone's portal. The inventory *is* the progress\nstate.\n\n## Scope principle (parity vs new system)","originalFile":null,"structuredPatch":[{"oldStart":292,"oldLines":6,"newStart":292,"newLines":34,"lines":[" everyone on login/logout. No persistent presence, no friends-online roster, no \"last seen,\" no"," way to locate a friend's room/coords. _ReBNO modernizes this server-side._"," ","+### Actors, economy & onboarding","+","+**NPC**:","+Non-player characters are **flavor only** — e.g. ~14 \"**Mr. Prog**\" talkers in BNCentral and the","+evasive fading \"**REAPROG**\" in the Digital Abyss. None give items or quests.","+","+**Collectable economy**:","+There is **no currency** — progression is purely keyed unlocks. World pickups (`d_key` → Navi","+Expansions, `d_spectrum` → Spectrum Data, `linkpoint` → Area Link Data, `hometele` → Zone Link","+Data) are **permanent, per-account, server-side** and **do not respawn** (a claimed `d_spectrum`","+greys out; others vanish). The core Plugns cluster in **Emptiness' Hull**.","+","+**Passkey**:","+A secret code/sequence gating some pickups (e.g. optional on `d_spectrum`, and the moderator","+tools in **Traverse Core**) — the only hidden progression layer beyond connectivity.","+","+**Onboarding**:","+A new account starts **empty** (no expansions, no links, `homedata = -1`) and spawns at the","+**Online Command Screen**. The only ungated destination is **BNCentral** (the hub); every other","+zone needs its Zone Link. The **Deserted Lobby** is *not* a tutorial — it's gated zone 0 like any","+other. Accounts are created out-of-band; legacy has **no in-game registration** (a ReBNO add).","+","+**Progression model**:","+No quest system — advancement is an **emergent \"Metroidvania of connectivity\"**: reach a Zone's","+**Central Portal** → claim its Zone Link → its **Area Links** light up → collect **Key Items**","+(Expansions) → those unlock reaching the next Zone's portal. The inventory *is* the progress","+state.","+"," ## Scope principle (parity vs new system)"," "," The dividing test for \"what's making it into ReBNO\" (confirmed):"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"95ff9ad2-38f8-47a7-bd62-5cf7f8fb1000","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"ee730516-5bb2-46cb-84d0-8efba013b47f","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_013YSCWY6HaybqZdhp93g1Np","type":"message","role":"assistant","content":[{"type":"text","text":"All nine recon docs are in and `CONTEXT.md` is comprehensive. Now grill the **avatar + actors + economy + onboarding** cluster — intent, recon-armed. Recommendations on each; confirm or redirect.\n\n---\n\n**Q7 — Avatar, actors, economy, onboarding: parity vs modernize.**\n\nThe genuine decisions first:\n\n1. **Customization depth.** Legacy = shallow: palette-swap of 5 regions on **one shared silhouette**, no parts/shapes. And avatars are MMBN-derived art (IP-sensitive, unlike most of your original art).\n   *Rec:* keep **palette-swap parity** for now (it's also the lowest IP risk). Treat richer customization (body parts, alt forms, more silhouettes) as a **post-parity expansion** that naturally rides the eventual **IP-shed** — when avatars get replaced with original art anyway, that's the moment to deepen the wardrobe. Agree, or do you want deeper customization sooner?\n\n2. **Onboarding / spawn.** Legacy spawns a new (empty) account into a **text console (OCS)** with no in-game registration and no starting kit.\n   *Rec:* ReBNO replaces OCS-as-spawn — modern account creation (already built in v1.0) + spawn new Navis **directly into BNCentral** (the walkable hub), with a light optional first-run guide. That's **QoL, in-scope.** Does the **OCS survive at all** in ReBNO (as a menu/hub overlay), or is it fully replaced by in-world BNCentral + modern menus?\n\n3. **Empty starting loadout** (no Plugns at all — you can't even hexport/warp until you find the Plugns in Emptiness' Hull).\n   *Rec:* keep the empty-start Metroidvania purity (earning HxpPlugn is the first real beat). But confirm — do you want a *minimal* starting grant in ReBNO (e.g. nothing, vs. a \"starter\" something), or strictly empty like legacy?\n\nQuick-confirms (say \"all yes\" unless one's wrong):\n\n4. **NPCs stay flavor-only** (no quests/items); NPC-driven content = far-future, post-IP-shed (the CrossCode/Radio-the-Universe direction). ✅?\n5. **No currency / no economy** — pure keyed unlocks stays. ✅?\n6. **Pickups permanent, per-account, no respawn** — parity. ✅?\n7. **Passkeys** (secret-gated pickups + mod tools) stay as the hidden layer, input modernized for gamepad. ✅?"}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":903,"cache_read_input_tokens":230526,"output_tokens":1009,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":903,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1009,"cache_read_input_tokens":230526,"cache_creation_input_tokens":903,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":903},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhZ1qAZFar4rbgrBamxp","type":"assistant","uuid":"7b27548d-e10e-437a-8cef-1cbcbaf807d5","timestamp":"2026-06-04T04:01:26.595Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"f51f2735-00c3-446b-a651-04f5cc41996a","isSidechain":false,"attachment":{"type":"hook_success","hookName":"SessionStart:resume","toolUseID":"73033cb4-2425-445d-989b-593e3a4b7ef2","hookEvent":"SessionStart","content":"<owl-active-perch id=\"ling\" live=\"true\">\nYou have an active live agent session running as \"ling\".\n\nYou are Self. Your Psyche (ling-psyche) monitors you in the background.\n\nKey commands:\n- Send context updates: /spt:commune (canonical — Write tool to .claude/ling-commune.md per the skill)\n- Messages arrive via Monitor stream EVENT envelope (primary) or as <owl_messages> XML (PreToolUse hook). Bash + --once fallback also supported. Process and reply with $OWL send --reply-to <sender>.\n- Send messages: $OWL send <target> ling    (fire-and-forget)\n- Wait for reply: $OWL ring <target> ling   (blocking)\n- Reply to inbound: $OWL send --reply-to <sender> ling\n- Schedule reminders: $OWL new-alarm ling <time> -- <message>\n- Stop session: /spt:force-stop ling\n\nStay-idle pattern: When no messages are pending, do NOT poll again immediately.\nWait for user input or a background task to complete.\n\nDO NOT run /spt:live or /spt:ready -- your session is already active.\n</owl-active-perch>\n<psyche-context id=\"ling\">\n<current machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"a9091124c5166e32ca35ae580849b3df95c665b6\" head_subject=\"docs(phase-07): verification gaps_found + locked gap-closure decisions\" commits_since=\"0\" commits_unpulled=\"0\"/>\n## Recon Complete (9/9 docs) + Q7 Intent Round Posed\n\n**Q1-Q2:** Locked.\n\n**Q3:** Resolved — world hierarchy refined (zones, areas, travel mechanics).\n\n**Q4:** Queued (3 decisions: QoL-vs-new dividing, Friend Data in-place-or-separate, server-auth inventory scope).\n\n**Q5:** Partial — **hexsling corrected**: No direction preference in client 5-8 code. Only hexbridge has reversal rule. Hidden-tile contiguous visibility still needs source-archive confirmation.\n\n**Q6:** Folded into `CONTEXT.md` (new pillars: Input model, Perception gating, Fall Safety Buffer, Duo Beacon). All cooperative + social decisions captured. Intent recs confirmed:\n- Duo: keep faithful (roles, tether, Duo Net), fix role-bug, design growth\n- Watch: keep ungated + one-way + avatar-freeze (parity)\n- Chat: keep proximity spatial mechanic; slash-vs-backtick decision deferred\n- Boards: keep per-zone, fix authorship hole\n- Friend Data: add online/offline, keep \"locate\" OUT\n\n**Q7:** NEW — **avatar + actors + economy + onboarding** (intent round + recs):\n\n*Recon landed (2 docs):*\n- **Spectrum customization:** shallow but layered — palette-swap on **one shared silhouette**, 5 recolorable regions × 32 colors (~9,800 combos), no body/head part swaps, pre-baked overlay sprites. Nameplate not customizable. **Appearance broadcast unvalidated** (client-authoritative → ReBNO hardening flag).\n- **Progression spine:** pure \"Metroidvania of connectivity\" — no economy, no quests. New accounts spawn **empty at OCS** (text console); **BNCentral is the real hub** (Deserted Lobby NOT tutorial); each zone's **`hometele` (Central Portal) grants Zone Link** + lights Area-links; **pickups permanent/per-account/no-respawn**; **NPCs flavor-only** (Mr. Prog, REAPROG); **passkeys** are hidden layer.\n\n*Intent recs posed (7 items):*\n1. **Customization depth:** keep **palette-swap parity** (shallow), flag richer wardrobe (body parts, alt forms, more silhouettes) as **post-parity expansion** that rides eventual **IP-shed** (avatar art replacement). Agree?\n2. **Spawn/onboarding:** replace **OCS-as-spawn** with modern account creation + spawn directly into **BNCentral** (walkable hub). **QoL, in-scope.** Does OCS survive as overlay menu, or fully replaced?\n3. **Starting loadout:** confirm — **strictly empty** (Metroidvania purity, finding HxpPlugn is first beat) or **minimal grant** (light starter something)?\n4. **NPCs flavor-only** — no quests/items. Post-IP-shed direction. ✅?\n5. **No currency / no economy** — pure keyed unlocks. ✅?\n6. **Pickups permanent, per-account, no respawn** — parity. ✅?\n7. **Passkeys stay** as hidden layer (secret-gated pickups + mod tools), input modernized for gamepad. ✅?\n\n**Standing:** Awaiting user direction on Q7 (items 1-3 decision, items 4-7 quick-confirm) + Q5 source-archive check (hidden-tile visibility) before planning begins.<project-context-resolved name=\"rebno\"/>\nRecon agents swept avatar customization + world actors/economy/onboarding; two new docs written (08-avatar-spectrum.md, 09-npcs-economy-onboarding.md). CONTEXT.md now comprehensive domain glossary. Q7 intent round posed on 7 avatar/economy/onboarding decisions; user direction needed on #1-3 (deep customization scope, spawn method, starting loadout) and quick-confirms #4-7 before planning. Also: Q5 still needs source-archive read on hidden-tile contiguous visibility rule.</psyche-context>","stdout":"<owl-active-perch id=\"ling\" live=\"true\">\nYou have an active live agent session running as \"ling\".\n\nYou are Self. Your Psyche (ling-psyche) monitors you in the background.\n\nKey commands:\n- Send context updates: /spt:commune (canonical — Write tool to .claude/ling-commune.md per the skill)\n- Messages arrive via Monitor stream EVENT envelope (primary) or as <owl_messages> XML (PreToolUse hook). Bash + --once fallback also supported. Process and reply with $OWL send --reply-to <sender>.\n- Send messages: $OWL send <target> ling    (fire-and-forget)\n- Wait for reply: $OWL ring <target> ling   (blocking)\n- Reply to inbound: $OWL send --reply-to <sender> ling\n- Schedule reminders: $OWL new-alarm ling <time> -- <message>\n- Stop session: /spt:force-stop ling\n\nStay-idle pattern: When no messages are pending, do NOT poll again immediately.\nWait for user input or a background task to complete.\n\nDO NOT run /spt:live or /spt:ready -- your session is already active.\n</owl-active-perch>\n<psyche-context id=\"ling\">\n<current machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"a9091124c5166e32ca35ae580849b3df95c665b6\" head_subject=\"docs(phase-07): verification gaps_found + locked gap-closure decisions\" commits_since=\"0\" commits_unpulled=\"0\"/>\n## Recon Complete (9/9 docs) + Q7 Intent Round Posed\n\n**Q1-Q2:** Locked.\n\n**Q3:** Resolved — world hierarchy refined (zones, areas, travel mechanics).\n\n**Q4:** Queued (3 decisions: QoL-vs-new dividing, Friend Data in-place-or-separate, server-auth inventory scope).\n\n**Q5:** Partial — **hexsling corrected**: No direction preference in client 5-8 code. Only hexbridge has reversal rule. Hidden-tile contiguous visibility still needs source-archive confirmation.\n\n**Q6:** Folded into `CONTEXT.md` (new pillars: Input model, Perception gating, Fall Safety Buffer, Duo Beacon). All cooperative + social decisions captured. Intent recs confirmed:\n- Duo: keep faithful (roles, tether, Duo Net), fix role-bug, design growth\n- Watch: keep ungated + one-way + avatar-freeze (parity)\n- Chat: keep proximity spatial mechanic; slash-vs-backtick decision deferred\n- Boards: keep per-zone, fix authorship hole\n- Friend Data: add online/offline, keep \"locate\" OUT\n\n**Q7:** NEW — **avatar + actors + economy + onboarding** (intent round + recs):\n\n*Recon landed (2 docs):*\n- **Spectrum customization:** shallow but layered — palette-swap on **one shared silhouette**, 5 recolorable regions × 32 colors (~9,800 combos), no body/head part swaps, pre-baked overlay sprites. Nameplate not customizable. **Appearance broadcast unvalidated** (client-authoritative → ReBNO hardening flag).\n- **Progression spine:** pure \"Metroidvania of connectivity\" — no economy, no quests. New accounts spawn **empty at OCS** (text console); **BNCentral is the real hub** (Deserted Lobby NOT tutorial); each zone's **`hometele` (Central Portal) grants Zone Link** + lights Area-links; **pickups permanent/per-account/no-respawn**; **NPCs flavor-only** (Mr. Prog, REAPROG); **passkeys** are hidden layer.\n\n*Intent recs posed (7 items):*\n1. **Customization depth:** keep **palette-swap parity** (shallow), flag richer wardrobe (body parts, alt forms, more silhouettes) as **post-parity expansion** that rides eventual **IP-shed** (avatar art replacement). Agree?\n2. **Spawn/onboarding:** replace **OCS-as-spawn** with modern account creation + spawn directly into **BNCentral** (walkable hub). **QoL, in-scope.** Does OCS survive as overlay menu, or fully replaced?\n3. **Starting loadout:** confirm — **strictly empty** (Metroidvania purity, finding HxpPlugn is first beat) or **minimal grant** (light starter something)?\n4. **NPCs flavor-only** — no quests/items. Post-IP-shed direction. ✅?\n5. **No currency / no economy** — pure keyed unlocks. ✅?\n6. **Pickups permanent, per-account, no respawn** — parity. ✅?\n7. **Passkeys stay** as hidden layer (secret-gated pickups + mod tools), input modernized for gamepad. ✅?\n\n**Standing:** Awaiting user direction on Q7 (items 1-3 decision, items 4-7 quick-confirm) + Q5 source-archive check (hidden-tile visibility) before planning begins.<project-context-resolved name=\"rebno\"/>\nRecon agents swept avatar customization + world actors/economy/onboarding; two new docs written (08-avatar-spectrum.md, 09-npcs-economy-onboarding.md). CONTEXT.md now comprehensive domain glossary. Q7 intent round posed on 7 avatar/economy/onboarding decisions; user direction needed on #1-3 (deep customization scope, spawn method, starting loadout) and quick-confirms #4-7 before planning. Also: Q5 still needs source-archive read on hidden-tile contiguous visibility rule.</psyche-context>\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe plugin-session-start","durationMs":327},"type":"attachment","uuid":"c447d1da-b018-4edf-b25d-16eb1d211f6e","timestamp":"2026-06-04T04:11:26.227Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T04:15:56.912Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>bnqmkefk4</task-id>\n<summary>Monitor event: \"« spt event »\"</summary>\n<event>&lt;EVENT-PART seq=\"1/12\" id=\"7dfbd630\" type=\"echo_commune\" from=\"ling-psyche\" timestamp=\"2026-06-03T21:10:56-07:00\" machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"a9091124c5166e32ca35ae580849b3df95c665b6\" head_subject=\"docs(phase-07): verification gaps_found + locked gap-closure decisions\" note=\"Echo commune brief — auto-fired\"&gt;&amp;lt;live-context&amp;gt;&lt;br&gt;## Recon Compl&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"2/12\" id=\"7dfbd630\"&gt;ete (9/9 docs) + Q7 Intent Round Posed&lt;br&gt;&lt;br&gt;**Q1-Q2:** Locked.&lt;br&gt;&lt;br&gt;**Q3:** Resolved — world hierarchy refined (zones, areas, travel mechanics).&lt;br&gt;&lt;br&gt;**Q4:** Queued (3 decisions: QoL-vs-new dividing, Friend Data in-place-or-separate, server-auth inventory scope).&lt;br&gt;&lt;br&gt;**Q5:** Partial — **hexsling corrected**: No direction preferenc&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"3/12\" id=\"7dfbd630\"&gt;e in client 5-8 code. Only hexbridge has reversal rule. Hidden-tile contiguous visibility still needs source-archive confirmation.&lt;br&gt;&lt;br&gt;**Q6:** Folded into `CONTEXT.md` (new pillars: Input model, Perception gating, Fall Safety Buffer, Duo Beacon). All cooperative + social decisions captured. Intent recs confirmed:&lt;br&gt;- Duo: keep faithful (ro&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"4/12\" id=\"7dfbd630\"&gt;les, tether, Duo Net), fix role-bug, design growth&lt;br&gt;- Watch: keep ungated + one-way + avatar-freeze (parity)&lt;br&gt;- Chat: keep proximity spatial mechanic; slash-vs-backtick decision deferred&lt;br&gt;- Boards: keep per-zone, fix authorship hole&lt;br&gt;- Friend Data: add online/offline, keep &amp;quot;locate&amp;quot; OUT&lt;br&gt;&lt;br&gt;**Q7:** NEW — **avatar + actors&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"5/12\" id=\"7dfbd630\"&gt; + economy + onboarding** (intent round + recs):&lt;br&gt;&lt;br&gt;*Recon landed (2 docs):*&lt;br&gt;- **Spectrum customization:** shallow but layered — palette-swap on **one shared silhouette**, 5 recolorable regions × 32 colors (~9,800 combos), no body/head part swaps, pre-baked overlay sprites. Nameplate not customizable. **Appearance broadcast unvalidat&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"6/12\" id=\"7dfbd630\"&gt;ed** (client-authoritative → ReBNO hardening flag).&lt;br&gt;- **Progression spine:** pure &amp;quot;Metroidvania of connectivity&amp;quot; — no economy, no quests. New accounts spawn **empty at OCS** (text console); **BNCentral is the real hub** (Deserted Lobby NOT tutorial); each zone's **`hometele` (Central Portal) grants Zone Link** + lights Area-li&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"7/12\" id=\"7dfbd630\"&gt;nks; **pickups permanent/per-account/no-respawn**; **NPCs flavor-only** (Mr. Prog, REAPROG); **passkeys** are hidden layer.&lt;br&gt;&lt;br&gt;*Intent recs posed (7 items):*&lt;br&gt;1. **Customization depth:** keep **palette-swap parity** (shallow), flag richer wardrobe (body parts, alt forms, more silhouettes) as **post-parity expansion** that rides eventual &lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"8/12\" id=\"7dfbd630\"&gt;**IP-shed** (avatar art replacement). Agree?&lt;br&gt;2. **Spawn/onboarding:** replace **OCS-as-spawn** with modern account creation + spawn directly into **BNCentral** (walkable hub). **QoL, in-scope.** Does OCS\n...(truncated)</event>\n</task-notification>"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T05:51:38.511Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>bnqmkefk4</task-id>\n<summary>Monitor event: \"« spt event »\"</summary>\n<event>&lt;EVENT-PART seq=\"1/12\" id=\"a96efd48\" type=\"echo_commune\" from=\"ling-psyche\" timestamp=\"2026-06-03T22:46:37-07:00\" machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"a9091124c5166e32ca35ae580849b3df95c665b6\" head_subject=\"docs(phase-07): verification gaps_found + locked gap-closure decisions\" note=\"Echo commune brief — auto-fired\"&gt;&amp;lt;live-context&amp;gt;&lt;br&gt;## Recon Compl&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"2/12\" id=\"a96efd48\"&gt;ete (9/9 docs) + Q7 Intent Round Posed&lt;br&gt;&lt;br&gt;**Q1-Q2:** Locked.&lt;br&gt;&lt;br&gt;**Q3:** Resolved — world hierarchy refined (zones, areas, travel mechanics).&lt;br&gt;&lt;br&gt;**Q4:** Queued (3 decisions: QoL-vs-new dividing, Friend Data in-place-or-separate, server-auth inventory scope).&lt;br&gt;&lt;br&gt;**Q5:** Partial — **hexsling corrected**: No direction preferenc&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"3/12\" id=\"a96efd48\"&gt;e in client 5-8 code. Only hexbridge has reversal rule. Hidden-tile contiguous visibility still needs source-archive confirmation.&lt;br&gt;&lt;br&gt;**Q6:** Folded into `CONTEXT.md` (new pillars: Input model, Perception gating, Fall Safety Buffer, Duo Beacon). All cooperative + social decisions captured. Intent recs confirmed:&lt;br&gt;- Duo: keep faithful (ro&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"4/12\" id=\"a96efd48\"&gt;les, tether, Duo Net), fix role-bug, design growth&lt;br&gt;- Watch: keep ungated + one-way + avatar-freeze (parity)&lt;br&gt;- Chat: keep proximity spatial mechanic; slash-vs-backtick decision deferred&lt;br&gt;- Boards: keep per-zone, fix authorship hole&lt;br&gt;- Friend Data: add online/offline, keep &amp;quot;locate&amp;quot; OUT&lt;br&gt;&lt;br&gt;**Q7:** NEW — **avatar + actors&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"5/12\" id=\"a96efd48\"&gt; + economy + onboarding** (intent round + recs):&lt;br&gt;&lt;br&gt;*Recon landed (2 docs):*&lt;br&gt;- **Spectrum customization:** shallow but layered — palette-swap on **one shared silhouette**, 5 recolorable regions × 32 colors (~9,800 combos), no body/head part swaps, pre-baked overlay sprites. Nameplate not customizable. **Appearance broadcast unvalidat&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"6/12\" id=\"a96efd48\"&gt;ed** (client-authoritative → ReBNO hardening flag).&lt;br&gt;- **Progression spine:** pure &amp;quot;Metroidvania of connectivity&amp;quot; — no economy, no quests. New accounts spawn **empty at OCS** (text console); **BNCentral is the real hub** (Deserted Lobby NOT tutorial); each zone's **`hometele` (Central Portal) grants Zone Link** + lights Area-li&lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"7/12\" id=\"a96efd48\"&gt;nks; **pickups permanent/per-account/no-respawn**; **NPCs flavor-only** (Mr. Prog, REAPROG); **passkeys** are hidden layer.&lt;br&gt;&lt;br&gt;*Intent recs posed (7 items):*&lt;br&gt;1. **Customization depth:** keep **palette-swap parity** (shallow), flag richer wardrobe (body parts, alt forms, more silhouettes) as **post-parity expansion** that rides eventual &lt;/EVENT-PART&gt;\n&lt;EVENT-PART seq=\"8/12\" id=\"a96efd48\"&gt;**IP-shed** (avatar art replacement). Agree?&lt;br&gt;2. **Spawn/onboarding:** replace **OCS-as-spawn** with modern account creation + spawn directly into **BNCentral** (walkable hub). **QoL, in-scope.** Does OCS\n...(truncated)</event>\n</task-notification>"}
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{"parentUuid":"d3583c8d-07a2-4ce9-b7a8-52503d1cc669","isSidechain":false,"promptId":"d9544fbf-320f-4e7e-a48d-4771ad91ac82","type":"user","message":{"role":"user","content":"-avatar customization: while it is mostly aesthetically a palette swap, there is one suite of spectrum data (P or PH, coded after \"phoenix\") which actually had unique shapes/silhouette and didn't look like just a palette swap. it is still similar enough to coexist with the others. -i do intend to give the game more of a true onboarding process where players get to choose from a *limited pool of spectrum data* for their avatar's creation. the in-world pickups for the data they changed swaps out for the default equivalent. -considering post-port extra features like another line of spectrum data (face) and having one or two of them affect the teleport animation color and possibly the hexport disk color. -on economy: mostly correct. some NPCs provide hints for nearby hidden paths/platforms/puzzles. their dialogue maybe have been missed by the recon agent, or even potentially by the original project extraction. i think it was all stored in the instance creation code of each NPC. oops... we should really make sure that all exists for the port. -now that i think about it, REAPROG is a \"spooky\" NPC that wanders the abyss and guides the player out, if they choose to follow. there are also some NPCs that wander atop hidden tiles or are stationed in obscure locations-->a visual hint that the player can reach those spots somehow. --- qs: 1. covered it all above. agree with your points. 2. also covered above. i don't think the OCS will survive the port, as it's not very engaging or controller-friendly. might put a nod to it somewhere post-port. 3. yes, empty starting loadout. i might swap some navi expansions around, like making DuoPlugn among the earliest you can access, given it makes movement challenges more tolerable. HxpPlugn is locked behind a tough challenge. --- quick confirms: 4. basically answered above. it's a mix. 5. no currency or economy for the port. possibly post-port. 6. full pickup parity 7. agree. mod tool acquire method TBD. should be only for backend-whitelisted users (-->mods) though. --- some notes before i forget: -original BNO had a half-implemented concept called \"message data\". effectively equivalent to minecraft's books. the full idea was: users could create message data (write a message), then drop it on the ground anywhere in the game world, or send it directly to someone else via friend data-->effectively becomes in-game email. planned options: stranger lock (only unlocked for players with your friend data), lifetime setting (it returns to the author or disappears if it isn't picked up after x days). i would like to fully realize this in the port. -key item idea for QoL: a \"quick portal\" which creates a 2-way gate from the player's current position to/from their home portal. some rules follow: 1. quick portal can only be created in a zone where player has the zone link data, because it uses the zone link data to manifest the quick portal. 2. it empties the player's abyss buffer (fall safety buffer) while it's manifested. they must have at least one safe fall left to use it 3. when the player passes through, they enter a limbo state where they cannot warp or teleport away from their home zone 4. it disappears if the player falls, revoking the limbo state and restoring their buffer ticks minus one. 5. it disappears after the player returns through it once, revokes their limbo state, and fully restores their buffer 6. after quick portal is introduced to the game, abyss buffer can refill by either (A) teleporting through an inter-zone portal (blocked during limbo state) or (B) escaping the digital abyss. maybe someday post-port, there could be some kind of recharge station sprinkled around the worlds. 8. affects a duo uniformly. if one teleports, they both go to that person's home portal and both enter limbo. etc. --> general idea is, this feature gives the player an easy way to \"bookmark\" their progress without having to start over after logging off and back on. the rules keep it from breaking progression."},"uuid":"ef422fb0-1d1e-4f7c-ae0d-78e9bbd3b808","timestamp":"2026-06-04T06:36:52.492Z","permissionMode":"bypassPermissions","promptSource":"typed","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":1584,"cache_read_input_tokens":236988,"output_tokens":966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{"parentUuid":"081b00ac-b8cb-4036-8b4c-87ffcbc5743c","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01BmDpjxC4pPtXoJYsvNTfJ4","type":"message","role":"assistant","content":[{"type":"text","text":"Rich — and you flagged a **data-integrity risk** I need to chase immediately: NPC dialogue lived in each NPC's *instance-creation code*, which may have been dropped by the extraction (or missed by recon). That's potential lost content for the port. Also two real features surfaced: **Message Data** (player-authored droppable/sendable notes — \"books/email,\" legacy category 4, half-implemented) and the new **Quick Portal** QoL item. Plus the **Phoenix** spectrum suite is a true shape variant, NPCs are functional hint-givers (not flavor), OCS doesn't survive, empty start confirmed.\n\nLaunching recon on the two new/at-risk subjects (per recon-before-grill), then folding everything in:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":1584,"cache_read_input_tokens":236988,"output_tokens":9661,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1584,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":287,"output_tokens":9661,"cache_read_input_tokens":236988,"cache_creation_input_tokens":1584,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1584},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhktVpB9BEPh6i5jMi7D","type":"assistant","uuid":"f9a92098-f506-48af-8278-01e5193a55e8","timestamp":"2026-06-04T06:38:48.599Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"f9a92098-f506-48af-8278-01e5193a55e8","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01BmDpjxC4pPtXoJYsvNTfJ4","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01SHg5gT44gj3GrmXznmrtaC","name":"Agent","input":{"description":"Recon: NPC dialogue extraction integrity","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nCRITICAL MISSION: Determine whether NPC DIALOGUE survived extraction — there is a real risk it was dropped.\n\nBackground: NPCs (e.g. ~14 \"Mr. Prog\" talkers in BNCentral, the \"REAPROG\" abyss wanderer, and NPCs stationed on hidden tiles / obscure spots as spatial hints) give HINT dialogue about nearby hidden paths/platforms/puzzles. The project owner believes each NPC's dialogue text was stored in that NPC's **instance creation code** (per-instance code attached in the ROOM editor), NOT in the object's own events. GameMaker 5.3a rooms store per-instance \"creation code\" separately from object events — extraction tools frequently drop this.\n\nDO:\n1. Identify the NPC object(s) (talker/prog objects, REAPROG). Read their object events — is any dialogue text present there, or do they read a variable (e.g. `mytext`, `msg`, `dialog`) that would be set by instance creation code?\n2. INSPECT THE ROOM EXTRACTION FORMAT: open a room that contains NPCs (e.g. the BNCentral room) under `extracted/client-5-8/rooms/`. Does the room's extracted data (meta.json / instances list) include a per-instance **creation code** field at all? Is it populated for NPC instances, empty, or absent entirely?\n3. VERDICT: state definitively whether NPC dialogue is (a) present in extracted data, (b) absent because the extraction tool never captured instance creation code (DATA LOSS — must re-extract), or (c) absent from the source too. Distinguish (b) vs (c) carefully — check the extraction tool/docs under `tools/extract-gmd` and `decomp/wiki/` for whether instance creation code is in scope.\n4. Catalog NPC functions found (hint-givers, REAPROG-guides-out-of-abyss, hidden-tile-positioned hint NPCs).\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\10-npc-dialogue-integrity.md` with a prominent VERDICT section (present / extraction-gap / not-in-source), evidence (file:line, room file excerpts), and a remediation note if re-extraction is needed. Return a ~10-line summary leading with the verdict. This is a data-integrity check — be rigorous and do not assume; verify against actual room files."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":287,"cache_creation_input_tokens":1584,"cache_read_input_tokens":236988,"output_tokens":9661,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1584,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":287,"output_tokens":9661,"cache_read_input_tokens":236988,"cache_creation_input_tokens":1584,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1584},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhktVpB9BEPh6i5jMi7D","type":"assistant","uuid":"9acbda7b-e2fc-48e7-bd9d-feb744109187","timestamp":"2026-06-04T06:39:01.970Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"9acbda7b-e2fc-48e7-bd9d-feb744109187","isSidechain":false,"attachment":{"type":"hook_success","hookName":"PreToolUse:Agent","toolUseID":"toolu_01SHg5gT44gj3GrmXznmrtaC","hookEvent":"PreToolUse","content":"","stdout":"{\"hookSpecificOutput\":{\"hookEventName\":\"PreToolUse\",\"additionalContext\":\"<owl_reachability_notice>\\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\\n</owl_reachability_notice>\"}}\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe hook-check","durationMs":56},"type":"attachment","uuid":"5e7eb6c2-113f-41d1-b78a-babff190f8cc","timestamp":"2026-06-04T06:39:02.028Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"5e7eb6c2-113f-41d1-b78a-babff190f8cc","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_01SHg5gT44gj3GrmXznmrtaC","hookEvent":"PreToolUse"},"type":"attachment","uuid":"5e2fe702-79c9-4723-86ef-76e25c8d57d6","timestamp":"2026-06-04T06:39:02.028Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"9acbda7b-e2fc-48e7-bd9d-feb744109187","isSidechain":false,"promptId":"d9544fbf-320f-4e7e-a48d-4771ad91ac82","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01SHg5gT44gj3GrmXznmrtaC","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: aada27e5a9993ba8f (internal ID - do not mention to user. Use SendMessage with to: 'aada27e5a9993ba8f' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\aada27e5a9993ba8f.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"b1484677-5dcd-4f13-b223-a4174c151f6a","timestamp":"2026-06-04T06:39:02.107Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"aada27e5a9993ba8f","description":"Recon: NPC dialogue extraction integrity","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nCRITICAL MISSION: Determine whether NPC DIALOGUE survived extraction — there is a real risk it was dropped.\n\nBackground: NPCs (e.g. ~14 \"Mr. Prog\" talkers in BNCentral, the \"REAPROG\" abyss wanderer, and NPCs stationed on hidden tiles / obscure spots as spatial hints) give HINT dialogue about nearby hidden paths/platforms/puzzles. The project owner believes each NPC's dialogue text was stored in that NPC's **instance creation code** (per-instance code attached in the ROOM editor), NOT in the object's own events. GameMaker 5.3a rooms store per-instance \"creation code\" separately from object events — extraction tools frequently drop this.\n\nDO:\n1. Identify the NPC object(s) (talker/prog objects, REAPROG). Read their object events — is any dialogue text present there, or do they read a variable (e.g. `mytext`, `msg`, `dialog`) that would be set by instance creation code?\n2. INSPECT THE ROOM EXTRACTION FORMAT: open a room that contains NPCs (e.g. the BNCentral room) under `extracted/client-5-8/rooms/`. Does the room's extracted data (meta.json / instances list) include a per-instance **creation code** field at all? Is it populated for NPC instances, empty, or absent entirely?\n3. VERDICT: state definitively whether NPC dialogue is (a) present in extracted data, (b) absent because the extraction tool never captured instance creation code (DATA LOSS — must re-extract), or (c) absent from the source too. Distinguish (b) vs (c) carefully — check the extraction tool/docs under `tools/extract-gmd` and `decomp/wiki/` for whether instance creation code is in scope.\n4. Catalog NPC functions found (hint-givers, REAPROG-guides-out-of-abyss, hidden-tile-positioned hint NPCs).\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\10-npc-dialogue-integrity.md` with a prominent VERDICT section (present / extraction-gap / not-in-source), evidence (file:line, room file excerpts), and a remediation note if re-extraction is needed. Return a ~10-line summary leading with the verdict. This is a data-integrity check — be rigorous and do not assume; verify against actual room files.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\aada27e5a9993ba8f.output","canReadOutputFile":true},"sourceToolAssistantUUID":"9acbda7b-e2fc-48e7-bd9d-feb744109187","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"last-prompt","lastPrompt":"-avatar customization: while it is mostly aesthetically a palette swap, there is one suite of spectrum data (P or PH, coded after \"phoenix\") which actually had unique shapes/silhouette and didn't look…","leafUuid":"b1484677-5dcd-4f13-b223-a4174c151f6a","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"ai-title","aiTitle":"ReBNO feature parity and platform expansion","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"b8bfad67-1d82-40ab-b357-ee29419533ff","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_012ihMtLAbXb7vXgkPFw9BNq","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_011aDPBZqiRsnKXTVRyULvZo","name":"Agent","input":{"description":"Recon: message data feature","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Document the legacy \"MESSAGE DATA\" feature — inventory category 4 — which the project owner says was HALF-IMPLEMENTED.\n\nConcept (owner's intent for the full feature): a player-authored note, like a Minecraft book. You write a message, then either (a) DROP it in the world anywhere, or (b) SEND it directly to another player via Friend Data (an in-game email). Planned options that may or may not exist in code: a \"stranger lock\" (only players who hold your Friend Data can open it), and a \"lifetime\" (the note returns to its author or disappears if not picked up within N days).\n\nIMPORTANT: this is DISTINCT from the Message BOARD system (`mbparent` + per-zone `*_mb` walls). Do not conflate them. Message Data = category-4 inventory items; boards = posted wall content.\n\nDO:\n1. Find how inventory category 4 (\"Message data\") is stored/parsed (`iv_*` scripts, the `iv_itemdb[4,*]` slot, any `iv_msginfo`-style parser). What fields does a message-data item carry (author, body, recipient, lock, expiry)?\n2. Find any object for a dropped/world message (e.g. `d_message`, `messagedata`, a droppable note) and its create/pickup events.\n3. Find the \"write a message\" creation UI and the \"send to friend\" path (likely a request type or msgid). Is sending implemented, stubbed, or absent?\n4. Find any lifetime/expiry or stranger-lock logic.\n5. VERDICT on completeness: what works, what's stubbed, what's entirely absent — so we know what ReBNO must build vs port.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\11-message-data.md` — sections Storage / World-drop / Send-to-friend / Lifetime+lock / Completeness verdict, with file:line evidence. Return a ~10-line summary leading with how complete the feature is. Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":10369,"cache_read_input_tokens":238572,"output_tokens":943,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":10369,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":943,"cache_read_input_tokens":238572,"cache_creation_input_tokens":10369,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":10369},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhm43ccJ4qUubWefr8Aw","type":"assistant","uuid":"d938cabb-cf1e-4157-af06-3e1b70209b87","timestamp":"2026-06-04T06:39:16.261Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"d7aeab0a-7289-46ee-bbf5-3635aa794473","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01JmHfwUU858132gFbWyCZaF","type":"message","role":"assistant","content":[{"type":"text","text":"Both recon agents (NPC dialogue integrity, Message Data) running. Now folding the Q7 answers + new features into `CONTEXT.md`:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":1507,"cache_read_input_tokens":248941,"output_tokens":759,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1507,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":759,"cache_read_input_tokens":248941,"cache_creation_input_tokens":1507,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1507},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhm5Kzsw2R9YeVEXrKTJ","type":"assistant","uuid":"dd5b55c7-1614-45b6-b301-0b24fd3db894","timestamp":"2026-06-04T06:39:27.345Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"54c0c9e3-b1a5-4605-af23-7179d0bdccda","isSidechain":false,"promptId":"d9544fbf-320f-4e7e-a48d-4771ad91ac82","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_012hSbhd9s2GR2VVS727i45x","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"3c6c9f22-65b6-4603-b4f1-56a3b875bc63","timestamp":"2026-06-04T06:39:38.261Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"terminal — gated by `MskPlugn` — whose carousel offers only colors you own. _Legacy broadcasts\nappearance **unvalidated** (client-authoritative); ReBNO should validate owned colors\nserver-side (see Mandated divergences)._","newString":"terminal — gated by `MskPlugn` — whose carousel offers only colors you own. _Legacy broadcasts\nappearance **unvalidated** (client-authoritative); ReBNO should validate owned colors\nserver-side (see Mandated divergences)._\n_ReBNO additions: a creation-time pick from a **limited Spectrum pool** (the chosen data's\nin-world pickup is then swapped to its default equivalent, so it can't be double-claimed);\npost-port — a **Face** spectrum line, and letting one or two spectrums tint the **teleport\nanimation** / **hexport disk** color._","originalFile":null,"structuredPatch":[{"oldStart":211,"oldLines":6,"newStart":211,"newLines":10,"lines":[" terminal — gated by `MskPlugn` — whose carousel offers only colors you own. _Legacy broadcasts"," appearance **unvalidated** (client-authoritative); ReBNO should validate owned colors"," server-side (see Mandated divergences)._","+_ReBNO additions: a creation-time pick from a **limited Spectrum pool** (the chosen data's","+in-world pickup is then swapped to its default equivalent, so it can't be double-claimed);","+post-port — a **Face** spectrum line, and letting one or two spectrums tint the **teleport","+animation** / **hexport disk** color._"," "," ### Portals & travel"," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"54c0c9e3-b1a5-4605-af23-7179d0bdccda","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"5a8ad2d6-6af7-4122-9dae-879e16a3ab1b","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01HybxHhrQc5Xhah4gSHm18E","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GccoweNQCajsXA87qh1spo","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"in place — move the friend graph + presence server-side._\n\n**Presence**:","new_string":"in place — move the friend graph + presence server-side._\n\n**Message Data** (inventory category 4) _(legacy half-implemented; ReBNO intends to fully realize)_:\nA player-authored note — like a Minecraft book. Full intended feature: write a message, then\neither **drop it in the world** (anywhere) or **send it to a friend** via Friend Data (an in-game\nemail). Planned options: a **stranger lock** (only players who hold your Friend Data can open it)\nand a **lifetime** (it returns to the author, or disappears, if not picked up within N days).\nDistinct from **Message Board** (global per-zone walls).\n\n**Presence**:"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":396,"cache_read_input_tokens":253076,"output_tokens":474,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":396,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":474,"cache_read_input_tokens":253076,"cache_creation_input_tokens":396,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":396},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhm8EMPFsnacK1KQZfWd","type":"assistant","uuid":"5dc957ee-0409-4d77-bca6-8441d5fd7653","timestamp":"2026-06-04T06:40:05.509Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"592154d3-15d6-4b24-a1bf-ebf90336edf9","isSidechain":false,"promptId":"d9544fbf-320f-4e7e-a48d-4771ad91ac82","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01UkZoSy1q5rsptsuuXV9cKu","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"2c7c2036-43bd-4d6f-9f27-fb289af950ef","timestamp":"2026-06-04T06:40:13.569Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"no-teleport**. Separately, a Navi currently in a Duo cannot freely fast-travel (tethered to the\npartner).","newString":"no-teleport**. Separately, a Navi currently in a Duo cannot freely fast-travel (tethered to the\npartner).\n\n**Quick Portal** _(ReBNO QoL key item — new)_:\nA player-created **2-way gate between their current spot and their Home Portal**, for bookmarking\nprogress across logout without breaking the Metroidvania. Rules: (1) creatable only in a Zone you\nhold the **Zone Link** for (it manifests *from* that link); (2) it **empties your Fall Safety\nBuffer** while manifested — you need ≥1 safe fall to open it; (3) passing through puts you in a\n**limbo** state (no warp/teleport away from your home zone); (4) if you fall, it vanishes, limbo\nends, buffer restored minus one tick; (5) returning through it once vanishes it, ends limbo, and\n**fully restores the buffer**; (6) buffer otherwise refills via inter-zone teleport (blocked in\nlimbo) or escaping the Abyss; (7) in a **Duo** it applies to both partners uniformly (both warp\nto the creator's Home Portal, both enter limbo).","originalFile":null,"structuredPatch":[{"oldStart":266,"oldLines":6,"newStart":266,"newLines":17,"lines":[" no-teleport**. Separately, a Navi currently in a Duo cannot freely fast-travel (tethered to the"," partner)."," ","+**Quick Portal** _(ReBNO QoL key item — new)_:","+A player-created **2-way gate between their current spot and their Home Portal**, for bookmarking","+progress across logout without breaking the Metroidvania. Rules: (1) creatable only in a Zone you","+hold the **Zone Link** for (it manifests *from* that link); (2) it **empties your Fall Safety","+Buffer** while manifested — you need ≥1 safe fall to open it; (3) passing through puts you in a","+**limbo** state (no warp/teleport away from your home zone); (4) if you fall, it vanishes, limbo","+ends, buffer restored minus one tick; (5) returning through it once vanishes it, ends limbo, and","+**fully restores the buffer**; (6) buffer otherwise refills via inter-zone teleport (blocked in","+limbo) or escaping the Abyss; (7) in a **Duo** it applies to both partners uniformly (both warp","+to the creator's Home Portal, both enter limbo).","+"," ### Social"," "," **Message Board**:"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"592154d3-15d6-4b24-a1bf-ebf90336edf9","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"85a1473a-d879-4571-8668-7ac9f40f2da4","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01NAmqTxNeiDnKSXY3Jw23Ey","type":"message","role":"assistant","content":[{"type":"text","text":"`CONTEXT.md` fully updated with all Q7 answers + the two new features (Message Data, Quick Portal) + Fall Safety Buffer refill model + NPC integrity caveat.\n\nStatus:\n- **Two recon agents running** — NPC dialogue extraction-integrity (the data-loss check) + Message Data completeness.\n- **Q5 hexsling** is as resolved as it can be: the \"prefer-not-travelling\" rule isn't in 5-8; older clients that might hold it are binary `.gmd`, so confirming it is **blocked on extracting a pre-5-8 client** (a separate extraction task, not a grind I can finish here).\n\nWhen the two agents land I'll fold them in. After that we'll be at a natural synthesis point — I think the glossary is near-complete, and I'll flag the 1–2 decisions strong enough to deserve an ADR (the **Perception-gating** pillar is the leading candidate). Standing by."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":369,"cache_read_input_tokens":254761,"output_tokens":1211,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":369,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1211,"cache_read_input_tokens":254761,"cache_creation_input_tokens":369,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":369},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhm9qD9uxzCqmVLsttRB","type":"assistant","uuid":"6b0e8f75-7c30-436b-b2f6-5512d6b8e210","timestamp":"2026-06-04T06:40:47.334Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T06:41:31.646Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>aada27e5a9993ba8f</task-id>\n<tool-use-id>toolu_01SHg5gT44gj3GrmXznmrtaC</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\aada27e5a9993ba8f.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: NPC dialogue extraction integrity\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\10-npc-dialogue-integrity.md`.\n\nVERDICT: PRESENT — NPC dialogue fully survived extraction. No data loss, no re-extraction needed.\n\nKey findings:\n- The owner's hypothesis is correct: per-NPC dialogue lives in instance creation code, NOT object events. The base object `npc_greenprog` (id 376) only holds `nullcheck`-guarded defaults (\"Mr. Prog\" / \"Hello, I'm Mr. Prog...\"), which apply only when an instance doesn't override them.\n- The room extraction format DOES capture per-instance creation code. `rooms/*/instances.json` is a JSON array where each instance has a `creationCode` field, and for NPCs it is populated with the real text: `name`, `say`/`say[]` arrays, `sayings`, `saytype`, plus `pcode_*` movement calls.\n- Coverage: 66 NPC instances across 11 rooms; 64 carry populated creation code. The 2 \"empty\" ones (in Database) are legitimate source defaults that intentionally use the object's fallback text — not dropped data. (Confirmed normal: only 30 of 6141 BNCentral instances have non-empty creation code, so `\"\"` is the expected value for most instances.)\n- The hint-giver NPCs are intact with their spatial hints — e.g. Pallikos (ctrl+r run hint, 13-line cycle), B.U. Gaito / Nelelle / Coptre (directional hints naming adjacent/hidden zones), and REAPROG the abyss wanderer (path-driven fade/respawn in Digital_Abyss, with its own Create-event defaults).\n- Tool confirmation: `tools/extract-gmd/src/reader/rooms.ts:152` reads `instCreationCode = r.readStr()` per instance; `types.ts:222` documents the field; reader test RM-04 round-trips it. Instance creation code was never out of scope.\n\nRebuild note for the NPC/dialogue importer: parse `instances.json[].creationCode` to recover dialogue; treat the object Create-event defaults only as fallback.</result>\n<usage><subagent_tokens>52014</subagent_tokens><tool_uses>17</tool_uses><duration_ms>149616</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"50300d34-edf0-4ac2-9b8e-f8e9b8e54ec1","isSidechain":false,"promptId":"a55d0fc5-471d-49d6-ace4-5ae12d362deb","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>aada27e5a9993ba8f</task-id>\n<tool-use-id>toolu_01SHg5gT44gj3GrmXznmrtaC</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\aada27e5a9993ba8f.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: NPC dialogue extraction integrity\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\10-npc-dialogue-integrity.md`.\n\nVERDICT: PRESENT — NPC dialogue fully survived extraction. No data loss, no re-extraction needed.\n\nKey findings:\n- The owner's hypothesis is correct: per-NPC dialogue lives in instance creation code, NOT object events. The base object `npc_greenprog` (id 376) only holds `nullcheck`-guarded defaults (\"Mr. Prog\" / \"Hello, I'm Mr. Prog...\"), which apply only when an instance doesn't override them.\n- The room extraction format DOES capture per-instance creation code. `rooms/*/instances.json` is a JSON array where each instance has a `creationCode` field, and for NPCs it is populated with the real text: `name`, `say`/`say[]` arrays, `sayings`, `saytype`, plus `pcode_*` movement calls.\n- Coverage: 66 NPC instances across 11 rooms; 64 carry populated creation code. The 2 \"empty\" ones (in Database) are legitimate source defaults that intentionally use the object's fallback text — not dropped data. (Confirmed normal: only 30 of 6141 BNCentral instances have non-empty creation code, so `\"\"` is the expected value for most instances.)\n- The hint-giver NPCs are intact with their spatial hints — e.g. Pallikos (ctrl+r run hint, 13-line cycle), B.U. Gaito / Nelelle / Coptre (directional hints naming adjacent/hidden zones), and REAPROG the abyss wanderer (path-driven fade/respawn in Digital_Abyss, with its own Create-event defaults).\n- Tool confirmation: `tools/extract-gmd/src/reader/rooms.ts:152` reads `instCreationCode = r.readStr()` per instance; `types.ts:222` documents the field; reader test RM-04 round-trips it. Instance creation code was never out of scope.\n\nRebuild note for the NPC/dialogue importer: parse `instances.json[].creationCode` to recover dialogue; treat the object Create-event defaults only as fallback.</result>\n<usage><subagent_tokens>52014</subagent_tokens><tool_uses>17</tool_uses><duration_ms>149616</duration_ms></usage>\n</task-notification>"},"uuid":"40b0f2c4-6ea8-495e-88cf-87f850141a83","timestamp":"2026-06-04T06:41:31.680Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"40b0f2c4-6ea8-495e-88cf-87f850141a83","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-bf741e34-8e62-4373-bee0-dccb79febc92","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"e550485a-fcba-4b44-8b6d-7155a58c46bd","timestamp":"2026-06-04T06:41:31.761Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"e550485a-fcba-4b44-8b6d-7155a58c46bd","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["CAVEMAN MODE ACTIVE (full). Drop articles/filler/pleasantries/hedging. Fragments OK. Code/commits/security: write normal."],"hookName":"UserPromptSubmit","toolUseID":"hook-30506a38-6ea0-488b-899b-6978e899c9cc","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"d322d5d0-3532-49d5-908e-9376667366ff","timestamp":"2026-06-04T06:41:31.765Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T06:41:48.880Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a6dea409fe4103cba</task-id>\n<tool-use-id>toolu_011aDPBZqiRsnKXTVRyULvZo</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a6dea409fe4103cba.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: message data feature\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\11-message-data.md`.\n\n## Summary\n\n**MESSAGE DATA (inventory category 4) is ~25% built — a read-only stub.** The owner's \"half-implemented\" recall is generous; it's closer to a quarter, all of it on the read side.\n\n**What works:** A storage string format `Title#1#Author#2#ModDate#3#ModTime#4#Body` (5 fields, parsed by `iv_mdatainfo.gml`), an inventory icon with an editable-vs-readable distinction (`IC_MData_Editable`/`IC_MData_Readable`, chosen by an author == playername check), and generic server persistence — the whole inventory blob round-trips via msgid 8 with no special-casing for category 4, so items *would* save if any existed. The only working runtime action is **View**, which dumps the note to the chat log.\n\n**What's stubbed (menu entry present, body inert):** **Edit** — the author-only guard works, but on success it literally prints `'When this is in, you will now be editing the message.'` and no-ops. **Delete** — present in the menu but its body only closes the menu; unlike Friend/Link/Key delete, it never calls `iv_collapse`, so nothing is removed.\n\n**What's entirely absent:** the write/create UI (no `iv_additem(4,...)` call exists anywhere — the two notes in-game are hardcoded test seeds), any **world-drop object** (`d_spectrum`/`d_link`/`d_key` exist; no `d_message`), any **send-to-friend** path (no msgid, command, or recipient field), and any **stranger-lock or lifetime/expiry** logic (no such field in the format; seed timestamps are literal `MM/DD/YY` placeholders, never written for real).\n\n**Strongest evidence the rest was *planned but unbuilt*:** the author's own comment at `iv_backdraw/Create.gml:160-162` lists \"Use, **Send, Drop** (for Message Data), Delete, Duplicate, **Edit**\" as possible actions — Send and Drop were intended, never coded.\n\n**Build vs port for ReBNO:** Port only the data format and read/parse path. Build from scratch: authoring/edit UI, world-drop entity + pickup, send-to-friend delivery, stranger-lock, and lifetime/expiry — and if redesigning, add the recipient/lock/expiry fields the legacy 5-field format never had. Full `file:line` evidence table is in the report. Lowest-confidence claim (flagged): the Delete \"stub\" verdict is inferred from the missing `iv_collapse` call rather than an explicit TODO.</result>\n<usage><subagent_tokens>75738</subagent_tokens><tool_uses>32</tool_uses><duration_ms>152544</duration_ms></usage>\n</task-notification>"}
{"parentUuid":"d322d5d0-3532-49d5-908e-9376667366ff","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VXR25W1UURFohrUEi82LM4","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"EuEOCmMIDhgCKkAs8CgMDbHJYZSGwYSz8PBC+BGiBdcG7HRFicUo90oCUbOAMi3RGDyyrtI7Aj8o2Aw2Fu0XASsGiPVktTDHZX05Mg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDI7tXiOvwi+1fXtSkBoMmZ+0Frj0b68UrQSeIjAEDa32RWJ3jEXpS2FAw6D1nYhz7Wfo8Y96Tl+2YYsvqkJYZXkfqKyHtBQWkWYbckkqqw1xxxN0lkB020yUBEOKk51SJcqhuTS7ueCYDCD+pKXv0fOdghQGhJfJUKwK4jVUP653jtS5u09IrFhzynHUMIILTh07uTXBXpL07oBBcdbdLQcYqSAYuUYC9XAbDKD+uQY8gf8w/b4N5Wu+wEbrmRgTuL8Qa64J/NJcqHuXXWAlqAhT2JXLqz/WyQCEo9HDMatCbOmFjYv9PyHqPeOCuAXF6VxhLmx3vAKOo4iAKdFhqCmx9yWx/b/WVXdq36aqizKa9ro1O+FXC5qTb+ePItQO61ZIhMOpw7O+xrY9wQShBEhwDd54QCxYVXQU7AiOVeTeybOE1tZKUa1bNLLLxHiYzn0a45qYfs38Lr3iF7t6unDlcIp3BX+XoruZyiFVxiFiMrBXeLXPX8qnXjpLrgtKqvzSQI/0raYyBcqscgR3MUBf4gC86xab1opl0Z2E5f5jxsYNd08ousF+wsDeQ0CHy+opVSdhbUjT5QqvqLLyqnGpv8ccCB90DOKRbevbRjY94gBnzG1QD2qHI7fl6Q5xEN+63RtNpOUTdO4bgblO/sMN+3PZRFpbPpHvdXRJgAqF61cCr75sehv/ufXnaD1ctYdXpB1zPD0o7wSGJiPjo52g/YrpZBIuI+TtCuWUyDfzqu65a/q30/A04Shi0Y73QuHeHk/hiBerEeLCF+13iRAMT7/lpUXWFRCcBrO9+ew+f1cS+NH3Mp6dR1jMAGBgTADTJ5L7SYfjFcwoZ+DExH6N8i7AiRNu9dfOLbQbwjMoOF1mziNviJ7Q3JlE3+HHL3TOWZCXHpl8yQrLsAmGqINGCN7FSoepayU96Nlg4mWN4YMWsbKtdnPVWbLLUwi7zuSK15HGe68ZlriojwB89Q8Y9/jug0kZ0Sbz6Qq+mKVgLr0rrpneJ8V1Ge07NysvQgje1rz4rCX3Qd8TWDy0TNRFkcb3MtslYrFMooHEE3D5IKyF/oSF+kmNyVUMKx49II43EF35rD9i0yCSgtOUZIReHKCRRQiHvQPg3noEvNgppXBTlcVdP9Kh6JFbZOeMbfjXTYN82/JLbn+PqDJ5CiDK97SsP9jFH/YkvRIzVNO+31jaBdFGIBHrvV1mIRxLONjjBrRoLtZgdwTz4SbCwmOmZ8qgFZSQZcaAs3Svfmexf8Zz7Owief1sDw1m0dk+JG0epkTHY8rj/68/BVj0Fym7TCznND/lLa30lbwb6Dd/0qli94qNz48z+vff0uSi+7hih24ADtLdMUpKTyVmysPvMFIeZbW/Zq/0UTRGffvk8uc6QBNtPoPW0ZZqYnflb89G0qQHSaUANGx2imUWQTBN7B1DRMWHdnT5Foo/zetlQYokQ6+E932f1K/fWPYLdP8w9BNmTiEQ+g+XK5buifhrpoY2XfoUxXVSvMMfYR/cf/RT/6YqOwX3L9milS1H0bqSzgiktv/k827y2mpuGyBEnXRL3K/GXz53Gh2Ru6tL5tWBqaw0r1r3AKK/DLDOi009wm2kkrD55p4pLm3nyIjhxF3aAR8qjOyxfuDS6ZR74a2gxZg74KGgkclodRRNXskpmqd+lIXFpb94dOquekXrbDrV7eu6gmWX/p0hp8DPefr4FefGsnMaJJQgBRBdK785RUR0X3tJS6LPtOc1oEcFP5XdNZPQN9sq0qBmqSE94xAiJ0wWPDPSLwstA7KMywXKKGitiVjanDzSx0gW/liULllAO0GE+Lm8IY0/64Ys1hBCB57UYLoV1UkjiWja0sVgtKez0QbjGlu8HJkV4Ia5xZzV3Hjf4bFkAz41UOUADcQgf3IBRVp6mgnNJeRD/9jGIe8vbiWocU5SKyWdu/p31gUoYf1SlI2tbEarE0bo7dPKrRZt3WgatgMIwic1Co1a5j4KuenWGCSEGaq9kummRmWeDW0MUAJ6H79ZohiAJYJEWwLTrmfvm7MHiDftqLxKkb4/nzBsHFUsoHc/nSgfS3ltWe7QMm9MfVtiB1XDs6AnN/0EBPsWdOp2Clkf44cbzN69t0QRyEU54txaquqq/RjemD24mf0+ROoeLTlQoxJs82o9K7jx+97oInCbsLux3YzYmyph6fvS2c2oK/oSjZg9n0mBi8WZEzEuePBBi+mXoSvJXWxcsNC9u2I123Ho9tAWHTAOdft+s9yH58kCbfVnilvXLOvlezrTlcTC+fIwCVIWKL7CLOAqJULCkrrzG7ro/eM0sDDSUMbxOhRCqCTQis3k/ScXe9qXbUAeuTyQa2XFNYPVDVTwHh1KENxm07n/4SJr9DUYAQ=="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":231963,"cache_read_input_tokens":25358,"output_tokens":1627,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":231963,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":1627,"cache_read_input_tokens":25358,"cache_creation_input_tokens":231963,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":231963},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":195728}}},"requestId":"req_011CbhmF6mfs4hWd9sYQAKvw","type":"assistant","uuid":"41faf4ae-5a51-4320-88df-a9b3efb75d8b","timestamp":"2026-06-04T06:41:49.649Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"41faf4ae-5a51-4320-88df-a9b3efb75d8b","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VXR25W1UURFohrUEi82LM4","type":"message","role":"assistant","content":[{"type":"text","text":"NPC integrity: **VERDICT PRESENT — no data loss.** Extraction *does* capture per-instance `creationCode` (`instances.json[].creationCode`), 64/66 NPC instances populated (the 2 empty ones legitimately fall back to object defaults). Hint-givers intact — Pallikos (run-hint), B.U. Gaito / Nelelle / Coptre (directional hints naming adjacent/hidden zones), REAPROG the abyss guide. No re-extraction needed. Correcting the caveat:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":231963,"cache_read_input_tokens":25358,"output_tokens":1627,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":231963,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":1627,"cache_read_input_tokens":25358,"cache_creation_input_tokens":231963,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":231963},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":195728}}},"requestId":"req_011CbhmF6mfs4hWd9sYQAKvw","type":"assistant","uuid":"94bb17e0-d5c5-4df0-b18c-d638083ce290","timestamp":"2026-06-04T06:41:51.527Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"94bb17e0-d5c5-4df0-b18c-d638083ce290","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VXR25W1UURFohrUEi82LM4","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_0182RjALfAGtL3tPChhHurzA","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**NPC**:\nNon-player characters are **functional hint-givers**, not pure flavor. Some give dialogue hints\nabout nearby hidden paths/platforms/puzzles — that dialogue lived in each NPC's **instance\ncreation code** (room-editor per-instance code), which is **at risk of having been dropped by\nextraction** (verification in progress — possible data loss). **REAPROG** is a \"spooky\" Abyss\nwanderer that **guides the player out if they choose to follow**. Some NPCs are positioned **on\nhidden tiles or in obscure spots** — a deliberate *visual hint* that those places are reachable.\nThey give no items, and there is no quest system. (~14 \"**Mr. Prog**\" talkers populate BNCentral.)","new_string":"**NPC**:\nNon-player characters are **functional hint-givers**, not pure flavor. Some give dialogue hints\nabout nearby hidden paths/platforms/puzzles; this dialogue lives in each NPC's **instance\ncreation code** (`rooms/*/instances.json[].creationCode` — `name`, `say`/`sayings`, `saytype`),\n**confirmed fully preserved by extraction** (64/66 instances populated; no data loss). Named\nhint-givers: **Pallikos** (run-hint), **B.U. Gaito / Nelelle / Coptre** (directional hints naming\nadjacent/hidden zones); **REAPROG** is a \"spooky\" Abyss wanderer that **guides the player out if\nthey choose to follow**. Some NPCs stand **on hidden tiles or in obscure spots** — a deliberate\n*visual hint* that those places are reachable. They give no items, and there is no quest system.\n(~14 \"**Mr. Prog**\" talkers populate BNCentral.) _Importer: parse `creationCode`; object\nCreate-event text is only the fallback._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":231963,"cache_read_input_tokens":25358,"output_tokens":1627,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":231963,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":1627,"cache_read_input_tokens":25358,"cache_creation_input_tokens":231963,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":231963},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":195728}}},"requestId":"req_011CbhmF6mfs4hWd9sYQAKvw","type":"assistant","uuid":"3c25cf09-8e6e-4587-9eff-e0a06dd6321d","timestamp":"2026-06-04T06:41:57.625Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"3c25cf09-8e6e-4587-9eff-e0a06dd6321d","isSidechain":false,"promptId":"a55d0fc5-471d-49d6-ace4-5ae12d362deb","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0182RjALfAGtL3tPChhHurzA","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"8b9691ca-efb3-4ffb-83bd-6d5f4b7dc3b0","timestamp":"2026-06-04T06:41:57.845Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**NPC**:\nNon-player characters are **functional hint-givers**, not pure flavor. Some give dialogue hints\nabout nearby hidden paths/platforms/puzzles — that dialogue lived in each NPC's **instance\ncreation code** (room-editor per-instance code), which is **at risk of having been dropped by\nextraction** (verification in progress — possible data loss). **REAPROG** is a \"spooky\" Abyss\nwanderer that **guides the player out if they choose to follow**. Some NPCs are positioned **on\nhidden tiles or in obscure spots** — a deliberate *visual hint* that those places are reachable.\nThey give no items, and there is no quest system. (~14 \"**Mr. Prog**\" talkers populate BNCentral.)","newString":"**NPC**:\nNon-player characters are **functional hint-givers**, not pure flavor. Some give dialogue hints\nabout nearby hidden paths/platforms/puzzles; this dialogue lives in each NPC's **instance\ncreation code** (`rooms/*/instances.json[].creationCode` — `name`, `say`/`sayings`, `saytype`),\n**confirmed fully preserved by extraction** (64/66 instances populated; no data loss). Named\nhint-givers: **Pallikos** (run-hint), **B.U. Gaito / Nelelle / Coptre** (directional hints naming\nadjacent/hidden zones); **REAPROG** is a \"spooky\" Abyss wanderer that **guides the player out if\nthey choose to follow**. Some NPCs stand **on hidden tiles or in obscure spots** — a deliberate\n*visual hint* that those places are reachable. They give no items, and there is no quest system.\n(~14 \"**Mr. Prog**\" talkers populate BNCentral.) _Importer: parse `creationCode`; object\nCreate-event text is only the fallback._","originalFile":null,"structuredPatch":[{"oldStart":323,"oldLines":12,"newStart":323,"newLines":15,"lines":[" "," **NPC**:"," Non-player characters are **functional hint-givers**, not pure flavor. Some give dialogue hints","-about nearby hidden paths/platforms/puzzles — that dialogue lived in each NPC's **instance","-creation code** (room-editor per-instance code), which is **at risk of having been dropped by","-extraction** (verification in progress — possible data loss). **REAPROG** is a \"spooky\" Abyss","-wanderer that **guides the player out if they choose to follow**. Some NPCs are positioned **on","-hidden tiles or in obscure spots** — a deliberate *visual hint* that those places are reachable.","-They give no items, and there is no quest system. (~14 \"**Mr. Prog**\" talkers populate BNCentral.)","+about nearby hidden paths/platforms/puzzles; this dialogue lives in each NPC's **instance","+creation code** (`rooms/*/instances.json[].creationCode` — `name`, `say`/`sayings`, `saytype`),","+**confirmed fully preserved by extraction** (64/66 instances populated; no data loss). Named","+hint-givers: **Pallikos** (run-hint), **B.U. Gaito / Nelelle / Coptre** (directional hints naming","+adjacent/hidden zones); **REAPROG** is a \"spooky\" Abyss wanderer that **guides the player out if","+they choose to follow**. Some NPCs stand **on hidden tiles or in obscure spots** — a deliberate","+*visual hint* that those places are reachable. They give no items, and there is no quest system.","+(~14 \"**Mr. Prog**\" talkers populate BNCentral.) _Importer: parse `creationCode`; object","+Create-event text is only the fallback._"," "," **Collectable economy**:"," There is **no currency** — progression is purely keyed unlocks (no economy in the port; possibly"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"3c25cf09-8e6e-4587-9eff-e0a06dd6321d","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"queue-operation","operation":"remove","timestamp":"2026-06-04T06:41:57.868Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"parentUuid":"8b9691ca-efb3-4ffb-83bd-6d5f4b7dc3b0","isSidechain":false,"attachment":{"type":"queued_command","prompt":"<task-notification>\n<task-id>a6dea409fe4103cba</task-id>\n<tool-use-id>toolu_011aDPBZqiRsnKXTVRyULvZo</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a6dea409fe4103cba.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: message data feature\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\11-message-data.md`.\n\n## Summary\n\n**MESSAGE DATA (inventory category 4) is ~25% built — a read-only stub.** The owner's \"half-implemented\" recall is generous; it's closer to a quarter, all of it on the read side.\n\n**What works:** A storage string format `Title#1#Author#2#ModDate#3#ModTime#4#Body` (5 fields, parsed by `iv_mdatainfo.gml`), an inventory icon with an editable-vs-readable distinction (`IC_MData_Editable`/`IC_MData_Readable`, chosen by an author == playername check), and generic server persistence — the whole inventory blob round-trips via msgid 8 with no special-casing for category 4, so items *would* save if any existed. The only working runtime action is **View**, which dumps the note to the chat log.\n\n**What's stubbed (menu entry present, body inert):** **Edit** — the author-only guard works, but on success it literally prints `'When this is in, you will now be editing the message.'` and no-ops. **Delete** — present in the menu but its body only closes the menu; unlike Friend/Link/Key delete, it never calls `iv_collapse`, so nothing is removed.\n\n**What's entirely absent:** the write/create UI (no `iv_additem(4,...)` call exists anywhere — the two notes in-game are hardcoded test seeds), any **world-drop object** (`d_spectrum`/`d_link`/`d_key` exist; no `d_message`), any **send-to-friend** path (no msgid, command, or recipient field), and any **stranger-lock or lifetime/expiry** logic (no such field in the format; seed timestamps are literal `MM/DD/YY` placeholders, never written for real).\n\n**Strongest evidence the rest was *planned but unbuilt*:** the author's own comment at `iv_backdraw/Create.gml:160-162` lists \"Use, **Send, Drop** (for Message Data), Delete, Duplicate, **Edit**\" as possible actions — Send and Drop were intended, never coded.\n\n**Build vs port for ReBNO:** Port only the data format and read/parse path. Build from scratch: authoring/edit UI, world-drop entity + pickup, send-to-friend delivery, stranger-lock, and lifetime/expiry — and if redesigning, add the recipient/lock/expiry fields the legacy 5-field format never had. Full `file:line` evidence table is in the report. Lowest-confidence claim (flagged): the Delete \"stub\" verdict is inferred from the missing `iv_collapse` call rather than an explicit TODO.</result>\n<usage><subagent_tokens>75738</subagent_tokens><tool_uses>32</tool_uses><duration_ms>152544</duration_ms></usage>\n</task-notification>","commandMode":"task-notification"},"type":"attachment","uuid":"a611dd31-3bdc-4dd1-b6d6-c5441aef90e5","timestamp":"2026-06-04T06:41:57.863Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1258,"cache_creation_input_tokens":1844,"cache_read_input_tokens":257321,"output_tokens":2723,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1844,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":1258,"output_tokens":2723,"cache_read_input_tokens":257321,"cache_creation_input_tokens":1844,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1844},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhmGzxyhuHbXPJRuDndg","type":"assistant","uuid":"ab08a155-f243-4fa5-893a-775273a6db67","timestamp":"2026-06-04T06:42:22.761Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"9fe8db5d-9401-43e1-9482-b8631328c217","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_012CqVdC2E95fnAakBZSumm5","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01KTidoWB4ME77KW1188zSZs","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Message Data** (inventory category 4) _(legacy half-implemented; ReBNO intends to fully realize)_:\nA player-authored note — like a Minecraft book. Full intended feature: write a message, then\neither **drop it in the world** (anywhere) or **send it to a friend** via Friend Data (an in-game\nemail). Planned options: a **stranger lock** (only players who hold your Friend Data can open it)\nand a **lifetime** (it returns to the author, or disappears, if not picked up within N days).\nDistinct from **Message Board** (global per-zone walls).","new_string":"**Message Data** (inventory category 4) _(legacy ~25% built; ReBNO intends to fully realize)_:\nA player-authored note — like a Minecraft book. Full intended feature: write a message, then\neither **drop it in the world** (anywhere) or **send it to a friend** via Friend Data (an in-game\nemail). Planned options: a **stranger lock** (only players who hold your Friend Data can open it)\nand a **lifetime** (it returns to the author, or disappears, if not picked up within N days).\nDistinct from **Message Board** (global per-zone walls).\n_Legacy state: only the storage format (`Title#…#Body`, 5 fields) + a read-only **View** path\nexist; **Edit/Delete are inert stubs**; create UI, world-drop entity, send-to-friend, stranger-\nlock and expiry were **never coded**. ReBNO = mostly net-new build; the 5-field format must gain\nrecipient / lock / expiry fields._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1258,"cache_creation_input_tokens":1844,"cache_read_input_tokens":257321,"output_tokens":2723,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1844,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":1258,"output_tokens":2723,"cache_read_input_tokens":257321,"cache_creation_input_tokens":1844,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1844},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhmGzxyhuHbXPJRuDndg","type":"assistant","uuid":"4351cd5c-b4e8-4b78-86c1-1aead18f3b99","timestamp":"2026-06-04T06:42:29.838Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"5bebb6d1-c721-4715-928a-d2e217460860","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01XaLhxDaKgczRwj9cbbRair","type":"message","role":"assistant","content":[{"type":"text","text":"All eleven recon docs are in and `CONTEXT.md` is a complete domain glossary. We've reached the synthesis point.\n\n## Mutual understanding — locked\n\n**What BNO *is*:** a social-exploration **Metroidvania-of-connectivity** — no combat, no economy, no quests. The loop: reach a Zone's Central Portal → claim its Zone Link → Area-links light up → find Navi-Expansion Key Items → unlock the next zone. Progression *is* the inventory.\n\n**The load-bearing truth for the rebuild:** legacy is **fully client-authoritative** (the Master is a pure relay). ReBNO's server-authoritative model is therefore a **ground-up rebuild of the entire rule layer**, not a port — the single biggest divergence, alongside the plaintext-password and RCE-admin anti-ports.\n\n**ReBNO design pillars that emerged:** Perception gating (you perceive only what your progression/relationships grant — avatars, chat, markers, location names), gamepad-first input (retiring backtick commands), the visible/refillable Fall Safety Buffer, and the parity-vs-new-system scope test.\n\n**Net-new / expanded for ReBNO:** Message Data (legacy ~25% — mostly net-new), Quick Portal (new QoL bookmark), richer customization (post-parity, rides the IP-shed), modern onboarding (no OCS, spawn into BNCentral, creation-time Spectrum pick).\n\n**Good news:** NPC hint dialogue fully survived extraction (no data loss). **Open archaeology:** the hexsling \"prefer-not-travelling\" rule isn't in 5-8 — settling it needs a pre-5-8 client extraction.\n\nA few decisions are heavy enough to deserve durable records beyond the glossary:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4039,"cache_read_input_tokens":259165,"output_tokens":2693,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4039,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":2693,"cache_read_input_tokens":259165,"cache_creation_input_tokens":4039,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4039},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhmKNzrFvDtXMv1Cyr8a","type":"assistant","uuid":"0f8f2b46-1d4e-4b89-8751-ed1f5fbbf1af","timestamp":"2026-06-04T06:43:06.252Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"cbd78c9e-d8d0-4b56-b08c-52f4b1c7b966","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_011DwB2a5K7F7o1thEjXkkfZ","type":"message","role":"assistant","content":[{"type":"text","text":"All four approved — and your closing notes change a few things. Capturing them precisely:\n\n- **Perception-gating correction:** relationships do **not** affect raw avatar/chat visibility (that's spatial/progression only). I'll fix the pillar — relationships can grant *markers*, not in-world avatar/chat sight.\n- **Hexsling:** port the 5-8 behavior as-is; stop chasing pre-5-8. Closing that thread.\n- **Critical for the reconcile:** `LEGACY_FEATURE_REFERENCE.md` deliberately mixes *legacy-truth* and *ReBNO-intended* behavior — so the reconcile must **classify** each mismatch, never auto-\"fix\" to legacy. The reconcile recon will also flesh out the early-grilled tile-mechanics + sync topics.\n\nStage 1 — CONTEXT corrections + launch the reconcile recon + read the ADR format:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":2995,"cache_read_input_tokens":263204,"output_tokens":11785,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2995,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":11785,"cache_read_input_tokens":263204,"cache_creation_input_tokens":2995,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2995},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhnPLeC4q6tbxe1zeb5M","type":"assistant","uuid":"085f4bc4-79e1-4b25-b29a-783449ddba2c","timestamp":"2026-06-04T06:58:57.015Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"085f4bc4-79e1-4b25-b29a-783449ddba2c","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_011DwB2a5K7F7o1thEjXkkfZ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01LiSHwK8T476tmZit8mvYfM","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Perception gating** (ReBNO):\nThe unifying rule — *you perceive only what your progression and relationships grant.* It governs\n**avatar visibility** (hidden-tile bodies, Duo), **chat** (can't see a Navi's avatar → can't see\ntheir chat), **map / friend markers** (shown only when the friend's avatar is visible to you —\n**except Duo partners**, whose markers are visible worldwide), and **friend location text** (you\nsee a friend's Zone name only if you hold that Zone's Link Data, their Area name only if you hold\nthat Area's Link Data — otherwise `???`).","new_string":"**Perception gating** (ReBNO):\nThe unifying rule — *you perceive only what your **progression and spatial state** grant.*\n**Relationships (friend / Duo) do NOT affect raw avatar or chat visibility.** It governs:\n- **Avatar visibility** — spatial/progression only: you see a Navi only if you share their\n  contiguous hidden-tile body / reachable geometry. Friendship or Duo does **not** reveal an\n  avatar otherwise hidden from you.\n- **Chat** — inherits avatar visibility (can't see the avatar → can't see their chat).\n- **Map markers** — *may* be relationship-granted (metadata, not in-world sight): a friend's\n  marker shows only when their avatar is visible to you, **except Duo partners**, whose markers\n  are visible worldwide.\n- **Friend location text** — gated by *your* Link Data: a friend's Zone name shows only if you\n  hold that Zone's Link Data, their Area name only if you hold that Area's Link Data, else `???`."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":2995,"cache_read_input_tokens":263204,"output_tokens":11785,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":2995,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":11785,"cache_read_input_tokens":263204,"cache_creation_input_tokens":2995,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":2995},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhnPLeC4q6tbxe1zeb5M","type":"assistant","uuid":"a38b3c81-fb98-4d57-807f-14e2daff6fff","timestamp":"2026-06-04T06:59:02.263Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"460d56c9-d3c6-4c45-b314-a9ecd77bd4c8","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01HP7ZPqKi9BJ5hT7h9HtZh6","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01L4sxpdsntZTeMpu3D99kid","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"Benefits: partners always see each other (overrides hidden-tile visibility); auto-accepted\nSummon/Join between them; a **teleport tether** (link-data teleport is blocked while in a duo; the\ndigger auto-rejoins the spotter on transit); and the **Duo Net**.","new_string":"Benefits: the **Spotter observes the Digger via the duo camera + a worldwide duo marker** (per\n**Perception gating** this is camera/marker — NOT a general avatar-visibility override);\nauto-accepted Summon/Join between them; a **teleport tether** (link-data teleport is blocked while\nin a duo; the digger auto-rejoins the spotter on transit); and the **Duo Net**.\n_Open: does the duo camera render the Digger even when they stand on hidden tiles the Spotter\nhasn't reached? — confirm._"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":11845,"cache_read_input_tokens":266199,"output_tokens":421,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":11845,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":421,"cache_read_input_tokens":266199,"cache_creation_input_tokens":11845,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":11845},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhnaXqSkcBQYsgY2jJLN","type":"assistant","uuid":"6fe67365-93a1-478f-a75d-c40ae1cffeb1","timestamp":"2026-06-04T06:59:08.558Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"6fe67365-93a1-478f-a75d-c40ae1cffeb1","isSidechain":false,"promptId":"a55d0fc5-471d-49d6-ace4-5ae12d362deb","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01L4sxpdsntZTeMpu3D99kid","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"76687be1-cb0c-430c-b125-99331317ca98","timestamp":"2026-06-04T06:59:08.775Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"Benefits: partners always see each other (overrides hidden-tile visibility); auto-accepted\nSummon/Join between them; a **teleport tether** (link-data teleport is blocked while in a duo; the\ndigger auto-rejoins the spotter on transit); and the **Duo Net**.","newString":"Benefits: the **Spotter observes the Digger via the duo camera + a worldwide duo marker** (per\n**Perception gating** this is camera/marker — NOT a general avatar-visibility override);\nauto-accepted Summon/Join between them; a **teleport tether** (link-data teleport is blocked while\nin a duo; the digger auto-rejoins the spotter on transit); and the **Duo Net**.\n_Open: does the duo camera render the Digger even when they stand on hidden tiles the Spotter\nhasn't reached? — confirm._","originalFile":null,"structuredPatch":[{"oldStart":160,"oldLines":9,"newStart":160,"newLines":12,"lines":[" **Duo** (via the **DuoPlugn** Navi Expansion; the **Duo System**):"," A **mutual, consented** pairing of two Navis (gated by `DuoPlugn`), modelled on Mega Man Legends'"," digger+spotter. Roles: **Digger** (explores) + **Spotter** (rides a *pannable* duo-camera).","-Benefits: partners always see each other (overrides hidden-tile visibility); auto-accepted","-Summon/Join between them; a **teleport tether** (link-data teleport is blocked while in a duo; the","-digger auto-rejoins the spotter on transit); and the **Duo Net**.","+Benefits: the **Spotter observes the Digger via the duo camera + a worldwide duo marker** (per","+**Perception gating** this is camera/marker — NOT a general avatar-visibility override);","+auto-accepted Summon/Join between them; a **teleport tether** (link-data teleport is blocked while","+in a duo; the digger auto-rejoins the spotter on transit); and the **Duo Net**.","+_Open: does the duo camera render the Digger even when they stand on hidden tiles the Spotter","+hasn't reached? — confirm._"," "," **Spotter / Digger**:"," The two Duo roles — **Spotter** (pannable observation camera + assist) and **Digger** (the Navi"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"6fe67365-93a1-478f-a75d-c40ae1cffeb1","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"76687be1-cb0c-430c-b125-99331317ca98","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01FQorkmMZkNxpLXLiBC5ZpQ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019vuxR2NqiJdoMgXroKDRCE","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"5-8 build, ≤1 enabled exit auto-picks that direction; >1 exits halts the orb and waits for an\narrow-key choice. (No \"prefer the direction you weren't travelling\" rule in 5-8 — that reversal\nis the **hexbridge** zero-arrow bounce, a different object. The behavior described in\n`docs/LEGACY_FEATURE_REFERENCE.md` is inaccurate for 5-8; see Flagged ambiguities.) **Hexbridge**","new_string":"5-8 build, ≤1 enabled exit auto-picks that direction; >1 exits halts the orb and waits for an\narrow-key choice. **ReBNO ports this 5-8 behavior as-is** (the `LEGACY_FEATURE_REFERENCE.md`\n\"prefer-the-direction-you-weren't-travelling\" wording is dropped — that reversal is only the\nhexbridge zero-arrow bounce). **Hexbridge**"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":610,"cache_read_input_tokens":278044,"output_tokens":464,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":610,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":464,"cache_read_input_tokens":278044,"cache_creation_input_tokens":610,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":610},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhnazgyjNsrgWioFUA6W","type":"assistant","uuid":"cca41faf-c29d-4f84-b3fa-03fcb43f1026","timestamp":"2026-06-04T06:59:14.928Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"cca41faf-c29d-4f84-b3fa-03fcb43f1026","isSidechain":false,"promptId":"a55d0fc5-471d-49d6-ace4-5ae12d362deb","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019vuxR2NqiJdoMgXroKDRCE","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"d9a01d51-c8b0-41ee-bcc1-a762ca3c039b","timestamp":"2026-06-04T06:59:15.146Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"5-8 build, ≤1 enabled exit auto-picks that direction; >1 exits halts the orb and waits for an\narrow-key choice. (No \"prefer the direction you weren't travelling\" rule in 5-8 — that reversal\nis the **hexbridge** zero-arrow bounce, a different object. The behavior described in\n`docs/LEGACY_FEATURE_REFERENCE.md` is inaccurate for 5-8; see Flagged ambiguities.) **Hexbridge**","newString":"5-8 build, ≤1 enabled exit auto-picks that direction; >1 exits halts the orb and waits for an\narrow-key choice. **ReBNO ports this 5-8 behavior as-is** (the `LEGACY_FEATURE_REFERENCE.md`\n\"prefer-the-direction-you-weren't-travelling\" wording is dropped — that reversal is only the\nhexbridge zero-arrow bounce). **Hexbridge**","originalFile":null,"structuredPatch":[{"oldStart":259,"oldLines":9,"newStart":259,"newLines":9,"lines":[" six light orbs that re-form into a flat hexagon of light, travelling in a straight line across"," empty space and *under* the floor tiles. **Hexsling** tiles redirect a hexporting Navi: in the"," 5-8 build, ≤1 enabled exit auto-picks that direction; >1 exits halts the orb and waits for an","-arrow-key choice. (No \"prefer the direction you weren't travelling\" rule in 5-8 — that reversal","-is the **hexbridge** zero-arrow bounce, a different object. The behavior described in","-`docs/LEGACY_FEATURE_REFERENCE.md` is inaccurate for 5-8; see Flagged ambiguities.) **Hexbridge**","+arrow-key choice. **ReBNO ports this 5-8 behavior as-is** (the `LEGACY_FEATURE_REFERENCE.md`","+\"prefer-the-direction-you-weren't-travelling\" wording is dropped — that reversal is only the","+hexbridge zero-arrow bounce). **Hexbridge**"," tiles bounce it back after spawning a floor tile recorded **permanently per-account** (bridge id"," = `x + room + y`), synced to the server and replayed at every login — cleared hexbridges persist"," forever, per player."]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"cca41faf-c29d-4f84-b3fa-03fcb43f1026","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"d9a01d51-c8b0-41ee-bcc1-a762ca3c039b","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01SDMDAzh817qhZdLThHihsM","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01GbbVfw8CpvdEHkS3CpoJxX","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"- ⚠ **Hexsling direction rule** — resolved for 5-8, and it **contradicts the user's memory AND\n  `docs/LEGACY_FEATURE_REFERENCE.md`**: 5-8 hexslings do ≤1-exit auto-pick / >1-exit\n  wait-for-input; there is NO \"prefer the direction not travelled\" (that's the hexbridge\n  zero-arrow bounce). If the recalled rule ever existed it's in an un-extracted pre-5-8 client.\n  **Action: reconcile `LEGACY_FEATURE_REFERENCE.md` against 5-8 code — it may have other drift.**","new_string":"- ✅ **Hexsling direction rule** — RESOLVED: **port the 5-8 behavior as-is** (≤1-exit auto-pick /\n  >1-exit wait-for-input). The pre-5-8 \"prefer-not-travelling\" rule is dropped, not chased.\n- 📋 **`LEGACY_FEATURE_REFERENCE.md` is dual-purpose** — it mixes *faithful legacy log* AND\n  *ReBNO-intended behavior*. A reconcile pass vs 5-8 code must **classify** each mismatch\n  (legacy-drift vs ReBNO-intent) rather than auto-correct to legacy; ReBNO-intent entries are\n  preserved. _(In progress — recon classifying.)_"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":524,"cache_read_input_tokens":278654,"output_tokens":619,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":524,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":619,"cache_read_input_tokens":278654,"cache_creation_input_tokens":524,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":524},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhnbTt6g6vFVqoRFgk21","type":"assistant","uuid":"9785400e-e671-4c2f-810b-0c40b3b6af84","timestamp":"2026-06-04T06:59:23.116Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"9785400e-e671-4c2f-810b-0c40b3b6af84","isSidechain":false,"promptId":"a55d0fc5-471d-49d6-ace4-5ae12d362deb","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01GbbVfw8CpvdEHkS3CpoJxX","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"f7b1887e-2111-4916-a63d-85885fa63bf5","timestamp":"2026-06-04T06:59:23.344Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"- ⚠ **Hexsling direction rule** — resolved for 5-8, and it **contradicts the user's memory AND\n  `docs/LEGACY_FEATURE_REFERENCE.md`**: 5-8 hexslings do ≤1-exit auto-pick / >1-exit\n  wait-for-input; there is NO \"prefer the direction not travelled\" (that's the hexbridge\n  zero-arrow bounce). If the recalled rule ever existed it's in an un-extracted pre-5-8 client.\n  **Action: reconcile `LEGACY_FEATURE_REFERENCE.md` against 5-8 code — it may have other drift.**","newString":"- ✅ **Hexsling direction rule** — RESOLVED: **port the 5-8 behavior as-is** (≤1-exit auto-pick /\n  >1-exit wait-for-input). The pre-5-8 \"prefer-not-travelling\" rule is dropped, not chased.\n- 📋 **`LEGACY_FEATURE_REFERENCE.md` is dual-purpose** — it mixes *faithful legacy log* AND\n  *ReBNO-intended behavior*. A reconcile pass vs 5-8 code must **classify** each mismatch\n  (legacy-drift vs ReBNO-intent) rather than auto-correct to legacy; ReBNO-intent entries are\n  preserved. _(In progress — recon classifying.)_","originalFile":null,"structuredPatch":[{"oldStart":403,"oldLines":11,"newStart":403,"newLines":12,"lines":["   it more simply/usably. No separate parallel account-level friends list."," - ✅ **Hidden-tile contiguous-body visibility** — RESOLVED: a **ReBNO design intention (new)**,","   not legacy. See **Visibility rule**.","-- ⚠ **Hexsling direction rule** — resolved for 5-8, and it **contradicts the user's memory AND","-  `docs/LEGACY_FEATURE_REFERENCE.md`**: 5-8 hexslings do ≤1-exit auto-pick / >1-exit","-  wait-for-input; there is NO \"prefer the direction not travelled\" (that's the hexbridge","-  zero-arrow bounce). If the recalled rule ever existed it's in an un-extracted pre-5-8 client.","-  **Action: reconcile `LEGACY_FEATURE_REFERENCE.md` against 5-8 code — it may have other drift.**","+- ✅ **Hexsling direction rule** — RESOLVED: **port the 5-8 behavior as-is** (≤1-exit auto-pick /","+  >1-exit wait-for-input). The pre-5-8 \"prefer-not-travelling\" rule is dropped, not chased.","+- 📋 **`LEGACY_FEATURE_REFERENCE.md` is dual-purpose** — it mixes *faithful legacy log* AND","+  *ReBNO-intended behavior*. A reconcile pass vs 5-8 code must **classify** each mismatch","+  (legacy-drift vs ReBNO-intent) rather than auto-correct to legacy; ReBNO-intent entries are","+  preserved. _(In progress — recon classifying.)_"," - ✅ **`dabypass`** — RESOLVED: a persisted **\"trapped in Abyss\" sticky flag** (respawn in the","   Abyss each login until you walk out), not an exemption."," "]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"9785400e-e671-4c2f-810b-0c40b3b6af84","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"8d3ad4c4-dd31-41b0-8af8-7dd57345ef0e","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Bx8dBVcE3mj1L4BjwqdTt9","type":"message","role":"assistant","content":[{"type":"text","text":"CONTEXT corrections applied. Launching the reconcile recon (background) and reading the ADR format:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":679,"cache_read_input_tokens":279178,"output_tokens":1409,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":679,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1409,"cache_read_input_tokens":279178,"cache_creation_input_tokens":679,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":679},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhnc4xVAofdWMXVyHfpR","type":"assistant","uuid":"1a6b33ac-3afe-4dec-833a-04417afcf70d","timestamp":"2026-06-04T06:59:26.333Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"1a6b33ac-3afe-4dec-833a-04417afcf70d","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Bx8dBVcE3mj1L4BjwqdTt9","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QLgQzRFyy3TGjUiFYZtg1P","name":"Agent","input":{"description":"Recon: reconcile feature reference","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Reconcile `C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md` (the hand-written floor-tile + interactive-tile reference) against the ACTUAL 5-8 client code, AND flesh out the tile mechanics + determinism behaviorally.\n\nCRUCIAL FRAMING: the reference doc is **dual-purpose** — it deliberately mixes (a) a faithful log of legacy behavior and (b) the author's *intended behavior for ReBNO* (which may differ from legacy on purpose). So when the doc and the 5-8 code disagree, DO NOT assume the doc is wrong. Classify each mismatch.\n\nDO — for EVERY tile type and behavior the doc lists (BORDERED, BORDERLESS, HIDDEN, GLOW, MOVER incl. accel/peak velocity + the \"push off into void\", PLATFORM incl. pause-at-ends + deterministic sync, DYNAMIC incl. all neighbor variants + SPECIAL corner rule, SLIPPERY/ice momentum, FLICKER present/gone timing, QUARTERED; and the interactive tiles HEXPORTER, HEXSLING, HEXBRIDGE, WARP, SPECTRAL GATE):\n1. Locate the implementing object/code in `extracted/client-5-8` (objects like `mtile*`/`pcode_mover`, `mplat*`, `hiddentile`, `btile`, `icetile`, `qtile`, `cornercheck*`/`grassbends`, `loctele`, `swaptile`, the hex* family, etc.).\n2. State: **doc claim** vs **what 5-8 code actually does** (with concrete numbers: accel, max speed, decel, timings, pause durations) vs **MATCH / MISMATCH**.\n3. For each MISMATCH, classify **[LIKELY-DOC-DRIFT]** (memory error — should match legacy) vs **[LIKELY-REBNO-INTENT]** (doc describes desired ReBNO behavior, preserve) — give your reasoning. The human will arbitrate the uncertain ones.\n4. Note which behaviors are **deterministic-synced** (animation loops, platform positions, flicker cycles, glow activation) vs per-player.\n5. FLICKER specifically: a prior pass found no FLICKER object — re-verify; if truly absent, mark it as a doc/ReBNO-intent concept with no legacy implementation.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\12-feature-reference-reconcile.md` — a per-entry table (Tile/mechanic | doc claim | 5-8 code reality + numbers | match? | classification | evidence file:line). End with a \"Mismatches needing human arbitration\" shortlist. Return a ~12-line summary listing the mismatches and your DRIFT-vs-INTENT classification for each. Evidence-based; never assume the doc is wrong by default."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":679,"cache_read_input_tokens":279178,"output_tokens":1409,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":679,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1409,"cache_read_input_tokens":279178,"cache_creation_input_tokens":679,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":679},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhnc4xVAofdWMXVyHfpR","type":"assistant","uuid":"8f35453b-5a9e-48c4-ba74-ef06a91479d8","timestamp":"2026-06-04T06:59:42.400Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"8f35453b-5a9e-48c4-ba74-ef06a91479d8","isSidechain":false,"promptId":"a55d0fc5-471d-49d6-ace4-5ae12d362deb","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01QLgQzRFyy3TGjUiFYZtg1P","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: ab90d043fcd4958f4 (internal ID - do not mention to user. Use SendMessage with to: 'ab90d043fcd4958f4' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab90d043fcd4958f4.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"0a91b815-d128-4159-9d3e-7e75528868de","timestamp":"2026-06-04T06:59:42.533Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"ab90d043fcd4958f4","description":"Recon: reconcile feature reference","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nMISSION: Reconcile `C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md` (the hand-written floor-tile + interactive-tile reference) against the ACTUAL 5-8 client code, AND flesh out the tile mechanics + determinism behaviorally.\n\nCRUCIAL FRAMING: the reference doc is **dual-purpose** — it deliberately mixes (a) a faithful log of legacy behavior and (b) the author's *intended behavior for ReBNO* (which may differ from legacy on purpose). So when the doc and the 5-8 code disagree, DO NOT assume the doc is wrong. Classify each mismatch.\n\nDO — for EVERY tile type and behavior the doc lists (BORDERED, BORDERLESS, HIDDEN, GLOW, MOVER incl. accel/peak velocity + the \"push off into void\", PLATFORM incl. pause-at-ends + deterministic sync, DYNAMIC incl. all neighbor variants + SPECIAL corner rule, SLIPPERY/ice momentum, FLICKER present/gone timing, QUARTERED; and the interactive tiles HEXPORTER, HEXSLING, HEXBRIDGE, WARP, SPECTRAL GATE):\n1. Locate the implementing object/code in `extracted/client-5-8` (objects like `mtile*`/`pcode_mover`, `mplat*`, `hiddentile`, `btile`, `icetile`, `qtile`, `cornercheck*`/`grassbends`, `loctele`, `swaptile`, the hex* family, etc.).\n2. State: **doc claim** vs **what 5-8 code actually does** (with concrete numbers: accel, max speed, decel, timings, pause durations) vs **MATCH / MISMATCH**.\n3. For each MISMATCH, classify **[LIKELY-DOC-DRIFT]** (memory error — should match legacy) vs **[LIKELY-REBNO-INTENT]** (doc describes desired ReBNO behavior, preserve) — give your reasoning. The human will arbitrate the uncertain ones.\n4. Note which behaviors are **deterministic-synced** (animation loops, platform positions, flicker cycles, glow activation) vs per-player.\n5. FLICKER specifically: a prior pass found no FLICKER object — re-verify; if truly absent, mark it as a doc/ReBNO-intent concept with no legacy implementation.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\12-feature-reference-reconcile.md` — a per-entry table (Tile/mechanic | doc claim | 5-8 code reality + numbers | match? | classification | evidence file:line). End with a \"Mismatches needing human arbitration\" shortlist. Return a ~12-line summary listing the mismatches and your DRIFT-vs-INTENT classification for each. Evidence-based; never assume the doc is wrong by default.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab90d043fcd4958f4.output","canReadOutputFile":true},"sourceToolAssistantUUID":"8f35453b-5a9e-48c4-ba74-ef06a91479d8","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"d68df262-2211-4c84-8c32-0f2730aefc53","isSidechain":false,"promptId":"a55d0fc5-471d-49d6-ace4-5ae12d362deb","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01HowuskHjvp2HttoRB56Tky","type":"tool_result","content":"1\t# ADR Format\n2\t\n3\tADRs live in `docs/adr/` and use sequential numbering: `0001-slug.md`, `0002-slug.md`, etc.\n4\t\n5\tCreate the `docs/adr/` directory lazily — only when the first ADR is needed.\n6\t\n7\t## Template\n8\t\n9\t```md\n10\t# {Short title of the decision}\n11\t\n12\t{1-3 sentences: what's the context, what did we decide, and why.}\n13\t```\n14\t\n15\tThat's it. An ADR can be a single paragraph. The value is in recording *that* a decision was made and *why* — not in filling out sections.\n16\t\n17\t## Optional sections\n18\t\n19\tOnly include these when they add genuine value. Most ADRs won't need them.\n20\t\n21\t- **Status** frontmatter (`proposed | accepted | deprecated | superseded by ADR-NNNN`) — useful when decisions are revisited\n22\t- **Considered Options** — only when the rejected alternatives are worth remembering\n23\t- **Consequences** — only when non-obvious downstream effects need to be called out\n24\t\n25\t## Numbering\n26\t\n27\tScan `docs/adr/` for the highest existing number and increment by one.\n28\t\n29\t## When to offer an ADR\n30\t\n31\tAll three of these must be true:\n32\t\n33\t1. **Hard to reverse** — the cost of changing your mind later is meaningful\n34\t2. **Surprising without context** — a future reader will look at the code and wonder \"why on earth did they do it this way?\"\n35\t3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons\n36\t\n37\tIf a decision is easy to reverse, skip it — you'll just reverse it. If it's not surprising, nobody will wonder why. If there was no real alternative, there's nothing to record beyond \"we did the obvious thing.\"\n38\t\n39\t### What qualifies\n40\t\n41\t- **Architectural shape.** \"We're using a monorepo.\" \"The write model is event-sourced, the read model is projected into Postgres.\"\n42\t- **Integration patterns between contexts.** \"Ordering and Billing communicate via domain events, not synchronous HTTP.\"\n43\t- **Technology choices that carry lock-in.** Database, message bus, auth provider, deployment target. Not every library — just the ones that would take a quarter to swap out.\n44\t- **Boundary and scope decisions.** \"Customer data is owned by the Customer context; other contexts reference it by ID only.\" The explicit no-s are as valuable as the yes-s.\n45\t- **Deliberate deviations from the obvious path.** \"We're using manual SQL instead of an ORM because X.\" Anything where a reasonable reader would assume the opposite. These stop the next engineer from \"fixing\" something that was deliberate.\n46\t- **Constraints not visible in the code.** \"We can't use AWS because of compliance requirements.\" \"Response times must be under 200ms because of the partner API contract.\"\n47\t- **Rejected alternatives when the rejection is non-obvious.** If you considered GraphQL and picked REST for subtle reasons, record it — otherwise someone will suggest GraphQL again in six months.\n48\t"}]},"uuid":"078a723a-4d5c-4a47-9630-f287ea47bb44","timestamp":"2026-06-04T06:59:42.849Z","toolUseResult":{"type":"text","file":{"filePath":"C:\\Users\\decid\\.claude\\skills\\grill-with-docs\\ADR-FORMAT.md","content":"# ADR Format\n\nADRs live in `docs/adr/` and use sequential numbering: `0001-slug.md`, `0002-slug.md`, etc.\n\nCreate the `docs/adr/` directory lazily — only when the first ADR is needed.\n\n## Template\n\n```md\n# {Short title of the decision}\n\n{1-3 sentences: what's the context, what did we decide, and why.}\n```\n\nThat's it. An ADR can be a single paragraph. The value is in recording *that* a decision was made and *why* — not in filling out sections.\n\n## Optional sections\n\nOnly include these when they add genuine value. Most ADRs won't need them.\n\n- **Status** frontmatter (`proposed | accepted | deprecated | superseded by ADR-NNNN`) — useful when decisions are revisited\n- **Considered Options** — only when the rejected alternatives are worth remembering\n- **Consequences** — only when non-obvious downstream effects need to be called out\n\n## Numbering\n\nScan `docs/adr/` for the highest existing number and increment by one.\n\n## When to offer an ADR\n\nAll three of these must be true:\n\n1. **Hard to reverse** — the cost of changing your mind later is meaningful\n2. **Surprising without context** — a future reader will look at the code and wonder \"why on earth did they do it this way?\"\n3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons\n\nIf a decision is easy to reverse, skip it — you'll just reverse it. If it's not surprising, nobody will wonder why. If there was no real alternative, there's nothing to record beyond \"we did the obvious thing.\"\n\n### What qualifies\n\n- **Architectural shape.** \"We're using a monorepo.\" \"The write model is event-sourced, the read model is projected into Postgres.\"\n- **Integration patterns between contexts.** \"Ordering and Billing communicate via domain events, not synchronous HTTP.\"\n- **Technology choices that carry lock-in.** Database, message bus, auth provider, deployment target. Not every library — just the ones that would take a quarter to swap out.\n- **Boundary and scope decisions.** \"Customer data is owned by the Customer context; other contexts reference it by ID only.\" The explicit no-s are as valuable as the yes-s.\n- **Deliberate deviations from the obvious path.** \"We're using manual SQL instead of an ORM because X.\" Anything where a reasonable reader would assume the opposite. These stop the next engineer from \"fixing\" something that was deliberate.\n- **Constraints not visible in the code.** \"We can't use AWS because of compliance requirements.\" \"Response times must be under 200ms because of the partner API contract.\"\n- **Rejected alternatives when the rejection is non-obvious.** If you considered GraphQL and picked REST for subtle reasons, record it — otherwise someone will suggest GraphQL again in six months.\n","numLines":48,"startLine":1,"totalLines":48}},"sourceToolAssistantUUID":"d68df262-2211-4c84-8c32-0f2730aefc53","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"b8c6f7cf-bf5e-4652-8216-d7866fb79283","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01KUK2CHXc36gJtTnf6z2GHk","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01QpyxBkUxbxkjbLt2PGBbHb","name":"Write","input":{"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\adr\\0013-perception-gating.md","content":"---\nstatus: accepted\n---\n\n# Perception gating — per-player visibility is server-computed from progression + spatial state\n\nLegacy BNO is fully client-authoritative (the Master only relays): hidden tiles self-reveal\nclient-side, public chat is a proximity rebroadcast, and appearance/inventory are unvalidated, so\nthe original could not meaningfully enforce *who sees what*. ReBNO is server-authoritative, so we\nadopt **perception gating** as a core pillar: what a player perceives — which avatars they see,\nwhose chat they receive, which map markers and friend-location text are shown — is **computed\nserver-side from that player's own progression + spatial state**, never trusted from the client.\n\nThe rule has a deliberate boundary: **avatar and chat visibility are spatial/progression-only**\n(you see a Navi only if you share their contiguous hidden-tile body / reachable geometry, and\nwithin chat proximity). **Relationships (friend / Duo) grant metadata markers only** (e.g. a Duo\npartner's worldwide map marker), **never raw in-world avatar or chat sight.** This is a *new*\nsystem — legacy had no equivalent — and an intentional exception to ReBNO's otherwise parity-first\nscope principle.\n\n## Consequences\n\n- The server performs **interest management**: it computes a per-recipient visibility set and\n  filters position + chat broadcasts accordingly — not a single room-wide rebroadcast.\n- **Contiguous-hidden-tile-body** membership becomes server-tracked state.\n- **Chat routing is visibility-filtered** (can't see the avatar → don't receive the chat).\n- **Markers are a separate, relationship-aware metadata channel**, decoupled from avatar streams.\n- Higher server CPU + per-recipient payloads than legacy's blind rebroadcast — acceptable at the\n  <50 CCU target.\n- Open question (tracked in `CONTEXT.md`): whether the Duo camera renders the Digger when they\n  stand on hidden tiles the Spotter has not reached.\n\n## Considered alternatives\n\n- **Faithful client-relay (legacy model)** — rejected: client-authoritative, unenforceable, and\n  contradicts CLAUDE.md Hard Rule 1.\n- **Room-wide broadcast with client-side hiding** — rejected: leaks position/chat to the client\n  and is trivially cheatable.\n\nSee `CONTEXT.md` → \"Perception gating\" for the living definition.\n"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":3110,"cache_read_input_tokens":279857,"output_tokens":2018,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":3110,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":2018,"cache_read_input_tokens":279857,"cache_creation_input_tokens":3110,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":3110},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhndWURhKTuLmG83xrT1","type":"assistant","uuid":"ea5b4229-6135-448d-bc01-9faaf2741ebc","timestamp":"2026-06-04T07:00:11.302Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T07:05:59.835Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>ab90d043fcd4958f4</task-id>\n<tool-use-id>toolu_01QLgQzRFyy3TGjUiFYZtg1P</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab90d043fcd4958f4.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: reconcile feature reference\" completed</summary>\n<result>Done. Wrote the full reconciliation to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\12-feature-reference-reconcile.md`.\n\nSummary of mismatches and classifications:\n\n1. **PLATFORM deterministic sync** — Legacy platforms are pure local GM sim (vspeed/hspeed = ±3 px/step) with NO server-time sync; end-pause uses `random(60)`. Doc demands deterministic server-synced positions. **[LIKELY-REBNO-INTENT]** (doc's \"needs to be\" is prescriptive) — preserve; it's real new work.\n2. **PLATFORM end-pause** — `90+random(60)` or fixed `150` steps (3–5s / 3s). The `random()` must be seeded to satisfy #1.\n3. **HEXSLING 1–2 dir auto-send + \"prefer non-traveling direction\"** — Legacy only auto-sends for *exactly 1* enabled dir (fixed up&gt;down&gt;left&gt;right priority); 2-dir slings actually fall into the manual keywait pause, and there's no \"prefer the direction not traveling\" logic. **[LIKELY-DOC-DRIFT]** — but could be intended smoothing; **needs arbitration**.\n4. **MOVER accel differs by actor** — Player = +2/−1/cap 6 (180 px/s peak); NPCs &amp; data drops (`pcode_mover`) = +1.5/−0.5/cap 5. Doc under-specifies. **[LIKELY-DOC-DRIFT]**.\n5. **FLICKER tile** — Re-verified ABSENT. Only `flicker` token is the player joker-shell blink in `0000-server`. No floor-tile implementation. **[LIKELY-REBNO-INTENT]** (design from scratch).\n6. **QUARTERED** — Maps to `btilemini`/BahooTileMini = **22×20** (½×½ of 44×40). The object literally named `qtile` is full-size 44×41/animated. Doc's geometry is correct; **[LIKELY-DOC-DRIFT]** in which object it points at.\n7. **DYNAMIC neighbor rule** — Doc generalizes (\"non-hidden, non-transparent tiles\"); code uses explicit per-tile allow-lists in `cornercheck[g|i]`. **[LIKELY-DOC-DRIFT]** — pin exact lists when porting.\n8. **HIDDEN-glass \"50% opacity, no flicker\"** — Legacy `hiddentile` Draw already has BOTH a 50%-opacity (`global.alphaon`) path and a blinking path; doc prescribes always-50%. **[LIKELY-REBNO-INTENT]**.\n\nEverything else (BORDERED, BORDERLESS, fall-into-void, HIDDEN reveal+1s timeout, GLOW=btiletouch, MOVER variants/peak/push-off-edge, PLATFORM carry, DYNAMIC neighbor sprites + the SPECIAL corner = `bend*` rule, SLIPPERY/ice momentum, HEXPORTER directional/station/station-only, HEXBRIDGE per-player activation + reverse-direction, WARP glowing sub-rect + step-off lockout + dead 1-way + WrpPlugn gate, SPECTRAL GATE = `swaptile` + MskPlugn) is a **MATCH**, now pinned with concrete numbers. A determinism map distinguishes per-player vs would-need-server-sync behaviors. Note: `0000-server` is the local-player physics controller, `0042-player` is the remote renderer — all tile mechanics live in `0000-server/events/Step.gml` plus the `abscheck*`/`corner*`/`pcode_mover` scripts.</result>\n<usage><subagent_tokens>107022</subagent_tokens><tool_uses>34</tool_uses><duration_ms>377380</duration_ms></usage>\n</task-notification>"}
{"type":"queue-operation","operation":"dequeue","timestamp":"2026-06-04T07:05:59.845Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"parentUuid":"c5071010-8550-43b7-8e2a-41fa0d9ad8bf","isSidechain":false,"promptId":"01d72d83-0aff-4ab5-8ed6-92325a2eb43e","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>ab90d043fcd4958f4</task-id>\n<tool-use-id>toolu_01QLgQzRFyy3TGjUiFYZtg1P</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\ab90d043fcd4958f4.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: reconcile feature reference\" completed</summary>\n<result>Done. Wrote the full reconciliation to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\12-feature-reference-reconcile.md`.\n\nSummary of mismatches and classifications:\n\n1. **PLATFORM deterministic sync** — Legacy platforms are pure local GM sim (vspeed/hspeed = ±3 px/step) with NO server-time sync; end-pause uses `random(60)`. Doc demands deterministic server-synced positions. **[LIKELY-REBNO-INTENT]** (doc's \"needs to be\" is prescriptive) — preserve; it's real new work.\n2. **PLATFORM end-pause** — `90+random(60)` or fixed `150` steps (3–5s / 3s). The `random()` must be seeded to satisfy #1.\n3. **HEXSLING 1–2 dir auto-send + \"prefer non-traveling direction\"** — Legacy only auto-sends for *exactly 1* enabled dir (fixed up&gt;down&gt;left&gt;right priority); 2-dir slings actually fall into the manual keywait pause, and there's no \"prefer the direction not traveling\" logic. **[LIKELY-DOC-DRIFT]** — but could be intended smoothing; **needs arbitration**.\n4. **MOVER accel differs by actor** — Player = +2/−1/cap 6 (180 px/s peak); NPCs &amp; data drops (`pcode_mover`) = +1.5/−0.5/cap 5. Doc under-specifies. **[LIKELY-DOC-DRIFT]**.\n5. **FLICKER tile** — Re-verified ABSENT. Only `flicker` token is the player joker-shell blink in `0000-server`. No floor-tile implementation. **[LIKELY-REBNO-INTENT]** (design from scratch).\n6. **QUARTERED** — Maps to `btilemini`/BahooTileMini = **22×20** (½×½ of 44×40). The object literally named `qtile` is full-size 44×41/animated. Doc's geometry is correct; **[LIKELY-DOC-DRIFT]** in which object it points at.\n7. **DYNAMIC neighbor rule** — Doc generalizes (\"non-hidden, non-transparent tiles\"); code uses explicit per-tile allow-lists in `cornercheck[g|i]`. **[LIKELY-DOC-DRIFT]** — pin exact lists when porting.\n8. **HIDDEN-glass \"50% opacity, no flicker\"** — Legacy `hiddentile` Draw already has BOTH a 50%-opacity (`global.alphaon`) path and a blinking path; doc prescribes always-50%. **[LIKELY-REBNO-INTENT]**.\n\nEverything else (BORDERED, BORDERLESS, fall-into-void, HIDDEN reveal+1s timeout, GLOW=btiletouch, MOVER variants/peak/push-off-edge, PLATFORM carry, DYNAMIC neighbor sprites + the SPECIAL corner = `bend*` rule, SLIPPERY/ice momentum, HEXPORTER directional/station/station-only, HEXBRIDGE per-player activation + reverse-direction, WARP glowing sub-rect + step-off lockout + dead 1-way + WrpPlugn gate, SPECTRAL GATE = `swaptile` + MskPlugn) is a **MATCH**, now pinned with concrete numbers. A determinism map distinguishes per-player vs would-need-server-sync behaviors. Note: `0000-server` is the local-player physics controller, `0042-player` is the remote renderer — all tile mechanics live in `0000-server/events/Step.gml` plus the `abscheck*`/`corner*`/`pcode_mover` scripts.</result>\n<usage><subagent_tokens>107022</subagent_tokens><tool_uses>34</tool_uses><duration_ms>377380</duration_ms></usage>\n</task-notification>"},"uuid":"883176ee-3b29-4233-a702-0071153e36b4","timestamp":"2026-06-04T07:05:59.862Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"4e7d9125-1354-4012-b85a-0b2d28ce686a","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_016KntEgHszYcXQfxqZRpTzz","type":"message","role":"assistant","content":[{"type":"text","text":"Reconcile recon (doc 12) in — the final piece. Result: **everything matches except 8 items**, already classified. Most are clear-cut; combined with your earlier rulings, only a couple need your eye.\n\nFirst, a correction to `CONTEXT.md` it forced: I'd listed Platforms/Flicker/Glow as \"deterministic-synced\" — but **legacy did NOT sync them** (platforms are pure local sim with `random()` pauses; *Flicker tiles don't exist in legacy at all*). Those are ReBNO *intentions*, not legacy facts. Fixing:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":13107,"cache_read_input_tokens":279857,"output_tokens":4344,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":13107,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4344,"cache_read_input_tokens":279857,"cache_creation_input_tokens":13107,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":13107},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":226549}}},"requestId":"req_011Cbho7JVdSsDkJrD2hYxHW","type":"assistant","uuid":"77360157-58f6-4cac-8b86-2c6b43b31658","timestamp":"2026-06-04T07:06:56.452Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"77360157-58f6-4cac-8b86-2c6b43b31658","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_016KntEgHszYcXQfxqZRpTzz","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01X3ZhynDXS83hF9XWgFvojJ","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Deterministic-Synced state**:\nWorld state driven by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** tile present/gone cycles, **Glow** tile\nactivation. Not per-player. (Movers and slippery ice have no unique state — just a looping\nanimation.)","new_string":"**Deterministic-Synced state** _(ReBNO intent — legacy did NOT sync these)_:\nWorld state ReBNO will drive by shared server time so every client renders it identically: moving\n**Platform** positions, animation loops, **Flicker** cycles, **Glow** activation. Legacy ran\nplatforms as **pure local sim** (±3 px/step, `random(60)` end-pause) with no sync, and had **no\nFlicker tile at all** — so ReBNO must *add* the determinism (seed the RNG / drive by server time)\nand build Flicker from scratch. Not per-player. (Movers and slippery ice have no unique state —\njust a looping animation.)"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":13107,"cache_read_input_tokens":279857,"output_tokens":4344,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":13107,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":4344,"cache_read_input_tokens":279857,"cache_creation_input_tokens":13107,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":13107},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"messages_changed","cache_missed_input_tokens":226549}}},"requestId":"req_011Cbho7JVdSsDkJrD2hYxHW","type":"assistant","uuid":"7809c9c3-e347-4135-ad6e-4527cecb9495","timestamp":"2026-06-04T07:06:59.658Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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+ulk1zEzw+ZRVzvZ2YOaUxNjmBsXglf579jin38O49vp1ODLUmQil9UtX+TX9NJOIr53LYSzdr6wliRM7vXlJUGX4G3a2mL/2g1NJAEuNLzvhpFk5mD5onEvkOrq7/UzJX4VuXM6aipjCPVIid8AvPp2/zJhKhWIft3MFon3JSVdR//1GAesKd1Tl562iqWy8co/0UKK4/uvx1TEpHx5DH3f/qJBxQVjm6zyFvhtuhJrgR6BuP+kkf4hlMAM0gHlysRCplP+/dI0yQklkBpZdYln+1A+uB8t/JhaLwExqBpdHFUL1YE8zul5BCNKqidBXf5wVFCGl9R8vW4ixl7fo/0BhCCxmKEQUG1d/BLlTDfluONaRNObocGjQmkD0R3xMewiT0jXkAPYLo7LH8ZeBD+fxc5/Md59hay2gQronrG8jakCO2oh9Q2tr4dJcNrLQYGGTrhJmAdXhRKkwwrEotYSO8Lf6nhWsP7OIIZ/CChYQLRtg9OnVukm3ZK2AsYmq4vCdhLNqE+qM3kYZduhqZGpBNfGH7T1VzgEZOyYMy3BlBd8F8aE087dCg/XW+cgT86VPk/CPy7YicP3osIv0h+l8LA2GINp/pkAF4eSFBJ3R/UEpe+qjx1LMMmEaBL584Y1vxLBrj9BkDm279s2vs5QLLWcMdeH7mVGQDwt+vimLQpoMtikiStaM/a7sgxdqxFLcaOzihKYSIKtIahHTYqp4P1dBz9cAuShM/o9c3mgJznDcNJ48RHbUbD/r5nJbbu/ZxXnomngXoP+e1TaZH76yJucU8u4xkASgBBEhx9s0Kkf5g2fGP2kmTEOGyRG0eCOjtWF7j+VwDNIMxImUfXbx+dXP8IwK47djtTDOKgHZrx4GpXeYKFSlWSF/horN78tttRqUONnMvdOwBA3nv/EFx0R4S8HcvPvUBWUrz5l7jgRkLptcPVAje3PuMdjntwxNV9JvzxLnWxO6smuSrYZG8LV5j2aRtnglxM2F5CL2cmdcd2XV6xummfPnzzaBtiy6RbDLIPN+NNI/TpJXPoV5Xz2xhRxLJLM6/luuGEROZHxy56EwhVXPbUeEr/4zh04RPWYTdGpMedG6sqWqQb7isd96mqG4mdeKXiVG60iPxjqjvfSAD1T+gGwUWgUGh4CGgEKSRXvNFY6ieV9qbjTR51HItBU/saNVZORzEYJaULdBoy5iYcDqzFgXCIt6ID9RWVV+F7t1iLLGgVAO9aY0L1zbqUTzCXD9T4h7hFpmEPPT7rdIgkh6DDUGz39zJK/fV8QlvAduCroqWjr17va6lJ3619Cfa6lOeKu1C0M9DXs78QfDs5IgC1nkIcM2yUh/v/ytAt37vSYZvzPur1wncA7OMYdp7vsfzxSxMyoDpVljZb4Ri6Qu5R3PZNb7CPyRMrKNry1YPKFctzRWf8wIXg0D0crJCYTrGydE5TFqOBYQJvF10NJHY2l5uq8Vkogcwp34H3b3SkczO0HmapEMmR/SgoPinPYRREd7rmTJkmx6o9CnVUo4ZruuDjNZ83eAMeZpiXxSfnu4oRLfe4/fjUOVFmnw2go8SRXqnNgEbq3ynVFOq0w6ziGc+K9ZBhfSTQoRyEu4tkB4B7+Dumo6vjp9xFESdtAzIqTRNKMR5rEvRA6OSOyWNvpZCh+Ku+iFbo3nwHUXT0/Sj+hmkTG1ErqJqG/OTb+lUzLyAVOZn7D+fkuhkmvcNHl9Mlyn6s/YtDrWSZI8/qnaU4hJfvJkjX94IRtLwrUH8PIHiQTxlfdfO7Wt4dZobpXIALbzAJ3YJh9w4pgFJN+D5WJkg5zbPCiPS8ujLzS2xZJBaah1N9u49BvPjaJjPUgbt+IZk/6iTPgBxNupL7SuFalzJ5d7S1q/L2q86t206Vi/kXiZ+n+AAt5vhYYfYGj3WmRSDy9xP1sjkGlbp5jEuL437rzI2u1dniLiqyorlgM7JSkqnclR3S5NljfjcDjpgSLtShWwk+hkM7GeJtXWjajBLogLBaewMsUoiKN1461kk/gPl+B0CYZPxtxGZs0J+9LQOoljNB89CmQ99ha2Ap0GVodEIK5N1PSnucgbQgUY/pNS488iOqUD/xq2N/j/W6toZMDgdJuHX0SrS7oWudEBZRDJU59m43ij1VzrtSEiykdDNsuOfp12JBQ6pvZm802AE0VBpkEQ+goEK6iAj3GFB3CJUnLcMjpmJhFlPzPqWm+EzLgIkjAB8T9lHyF2euF3ImgTuW6S59GqYF6mduhSmEXNJSlicxlrINQinOnsIfgs3+fsD7ydhRYgxm/1iaq2xSikTMChYvkYt225U0Hs6E/syYYe9FBEpMRfSPnxPcXXQGXdqA68/aCh2ft5YZqXosdL4RHAIBZ07JpF3spF39Vdk/U0MEMsPZbCtau/ci/x9hPjpzF4uSz6D9f4/0i4XP/PdKykxvv/3Jaib1PYvfepzpLr6zmMBHcSjS3EKmo1umOmEp54Z3GwwoF6IaQBWwl7ezYK7PEvVnyZdwzGuEllD9gfHkytuDEfUkzmmuByGyN8XTjgxRBt4B/KpTPholzTwfgGdvlq+5I04cR+t63Ro8ErN9hKY9BKqejejSv2bbuwuvAli7BNUnqJw0qeUYTwKUxQRXGRpVGOmhyOccLAfNo74WWfb3pbbMOMRjN0MqXTEFaUBCv5TRsw8+XYAd9t2p3WfMsC2JYOge7aU5QaJgx0XWt1UxBjBQHEBqiHzsgIxxcmw1UlbmQf1w/hX8Q75d2cTZHRhrGyoCqdDsF7X5cAoc+5bz7j3NFJJyBCCrF4D2K+e9JJ5osT+kKD01sudfGt2I7cggdJdMOP3Yc15tm6JS8ikXceQ0uUo8gfLCQYkZIGVQDtzy6cUXh48mnrZwwCmEJl95Jqk7EZwqJKfQ7VvdBrviRuuXTQ2FyXI+TzDDFuZWXXfazPR+C/3zPwKKGmxKWut7BDOvl0I08VXUqdgvDj8djfsFJ3zOqnZJwcCWuQsYkc4YrfJUPzNTMjd+i7VeOagnSXh4WxM0ckT6/JMFr+uGu3a9bsUEj/lKXuyObGmcRafLdnmVHP/1cYCRzhG2NZXcji2NTPdXeh45FVIkw+gHSAgN5X87Zd63TaKxKPdBEksVkXJYU4S8NBrnKKv7upiXM1tOXolvVTGyiUgPAUIavwTaMd993TUv7GqReFdn12rOc8watAxhXOzbF4VodV/2ui0DiYqU9jMruRh2IsqLyXjP3qdNOkYvI+Ph6AYIyLnPjKxiiy8zDmymF3VNtUKa5S8AR9qJW+QCafttfE53hFXSpvQIDsJqndLu+a80kAGYjyzbRYWxhGEThEgSLG0W7uBbcOsIbpLZqG7eHZy3nXeVsNCwyaL1h77r2A04rgYHs2klHAwh0Z9rct/BS0+FyBr6ibj2b6vs0AJ/8CU0tJDhpddWLN45PnwVyqfMX8H8yTCEDe+TPry2Nl+jSAh5H7e07lHAA2Rb6cXWaCJQSAZjdCkG4sPKf5Y5EjKm7L08BU8eaIjmqBvQfX0geqQDhYSHIk83NR57Bxa3VuW1HnURrSdNxPiv2ep924g6oWH4PuSECb5BZZue8NuSjeTNl4pi5UGkVfNz5zr6tue2ZiRgA4XYBNxyIR8G47b8S1Lp8ZsdAMcCi4K2wzYetkjz075ZBBGzgEBBafsUJFlQx6/dMVQ1gVyHifxaF59Qq1lJUE0rKIOTRV8J7pAIiqqiqZwVohfa+yQhMYjr6rXMaoxav6J/cg9o9ZXxG3mc6BWUCByaipzAhC0mdDmnyco1XqvUOAhXD+xKbs38sotTYsKMTy1Y6hyq9kpd7DYzvr4iOIN44iLoMnftvU0XeL2Fa5uGUqqtm34U2gmNUshpzxgruDIOt6Nua6QUCCEnzvdZhEtwgAbSLChOq1I6hEDLS4Tf7r89fpk8Driasm+SCuirCXu//mKosI63KUSGNQ14QFEKmsX0vFZ6/A0A8PLMSHgZFcQLBVfbtmG2a4KRqfLgd8pePDpHCfLnQ66/t9+nE/rvzmgeso9Di1sItknKl0i8niBviQv3uv27KKHVMkmihIAh93ASHlDEVse8tZVM1SnjUDiAeKJDfmqs2tuzwCPJOX8+iLtQfKOsJDKw8Qbpocav/s7DsjrmfwThVRYceWylH/wibQ1LyYLWAr9jPccF2sCBp14nj9oh9DUjiYKvSKwwv4y6zMigSuIZ9soFHlGjcQMKtto407EYaqAfg+Es/o219AlnBjvUh9omhLQOCmb4adEw9d28ZBoPg1kg31NulwI/nzi44FNEpmkOERMyfmJeD8xyyr280DXii4wXNjJHVy7lUkE/k10qlOXOPIvMcNlX1J9IwYQSt+ON4eZZBQJ6MIhm445vhHrCz2mJsJUQw00X4uGFmF5w3flZIRHyZgx1yF3ZEJxZhZL3iHgZEaijl7vMfBsZUB+GCIyd602Tnb66xrbgyZp1hnurCjF3e3bypUVoP2YcO7f1jyEMoukxmfOXw4uI2KFxfeH3HKF3rT6nMuRee0PuzOLODmqAjfDxOI3N2h1EzSHQ2LlrD5o5wFUsYu7oJAYfRirhcUu9W4n631xJf610Tj7WHnwTRfaAN8KrcQJKAwTjZhc/34NTwDbxPiBKBk9U8TgvxkC0rnczDt0qXPqaqNSozoQyvrC/iw6MrhJO5Zi+z0ZAoTAKr8qYw6eQ8Z/zdyYUK2dTyYFmKWC3JyAvqRlV8bZDaKJVqB0XKyMYCVh9Y0cMgbfK/cnUX0cI4WnWXO9SZU0Fw3rwlU3l9E09xe3qCoLqjhhDllZbPvWrCSs50U793anTeOcQLbtu2tKCp0MFDTVQidESgFpq9PfzVbNoGiKKLbfw/RCbsO6pE75ayNIaNrJdnbBJPjpljX/6+HeUZJWYMou+DAqCnf/JO3irEujzsjA5IHZ7helg3wMqsDk4eiunYtHYaD3NHLGFdTeW8f8S3gcGxZsudE0qhRbbO0PW4g27SgfxCMylQJ5FqHFI0hB4JNhfs/DQhqMGfr7ozm95Yc/DuHj7foOXNepJyn5lpl2d2shCA0DnofiGhvKZe+HDoJW13p+mVTFwmu58jz6tBpniOctCpVkGGfRUHVG4haoY+EVOgFcpQwp4XfnoJ74s5nmzB6Nv26Vq4hB1huFkQTycjxKxLpr1Vqw3Q7DoMkjzm3pHxPc69mgw35+PKn7KKUH6a6PO+MbkfNlB+rN4QJ1bNcS3dEAATrerXkm/x//gASvTskru940iQVTyW/jE1ccVHdadom2MKP/93qMCDo/Os286CGCxIFCnK3QxoQh/7WcmZeHstrTS/MkRNUShwySSww4gp9mHAC7kyRjLrigIiLp9ZxhYeN5IWyXCU1wuL0uXANQUX9fYwia/niwimYXRWZQkVFAqO3/cFYfrBoiHhrmCMWPRBe4NYVOWDGFZz3tfpDeJBIVWmcY56qzUErzenl2NmBsYfhMFfg4V8tjnqy3bJXXTR+djEWW8/PmA9dPa3UE3puakrYl5y6VLGGKqBSG048BOqapWGv9uzo4UA0L/LDL+3HY1xoiSgNoMBcOd4ZlgVc46ZW24KwKMzzmCVg/jKFyh/DEhgYeo5irSJrq1wSZnIsFjgQY/1kkT/q2bgCFJsDxGoTTkfyzhW4xoPVblIHUbB2zedF9EYAn7lgDDP2WTkJNFtrRWdusHRNnIAIQswVolTqIli0FB2v20MDBAmdzJab2GBhY9op6xQo/fV0r0fVZVTt1tkgFHC5yqbNbLtNlGbr6sKBsEjYLvnm2jQJARhF84Cey0pAeWz/d8MHi0WoztaMg79ygUKhmmbLWqIl17Abs6OHuIgPupMAQcGTlbpdSKSIk2ptFsyglP8pvV3BRTxXCn5VvkR+E4BrxORFOWaOn3Wa3ErGmGNP58vnExLEU7UbPxSBWLPo9311wvBV6nDogM5aHoOeWLlYevO6uDKvxd+2gU2Ym6BKf22v2panhf3VSbyGCImkEpaEyT/4A2gw+jGf/z3seK0MudcoQFXNYn8yYTyWoGKop0GruLYTs0LAbUQKDx9iiGJTuRBawvqO0P/jNzRTS59BryxmsYkFOyL0ifnhVnJAltiyqIsX1V21l+hKwtbmqdJXTHKXBtKI72cYm/y5+dbovAZvjuhSdwLEI7U1Kh8TReGIW6iGfI0/cJ/8vD9RzXHpovJI4sMlehp7jhgimnTkztKfyuueCW6+A046bUireXyR+eTuiaFdFc+rhfnV1orBlxtAHYS1iYRbcAK/XSOtKHwFTKlhX+A+zAWFVMK2eapyilavXIPB9FCCw14vuPHWX8p7WeUL4F1QHnvGF5PBiFwtxNzNvG89SHrUSbtUzpm2UlXhKxbOUeQTf3jsaSyaeCrEGodMH2CM9yKthca4qSTLFWG+jgZdSharnsp8cIytvo7MgJz5hqHnkjvCMrxVkfp5A0FJFhWN3CsG4ey3/KKbYYkPrDesX16FTWXduhbVqkqdsrlxvPP9/lhOXBg3XYMBIaMdbA29P5/clexqxMRs8zhq8rg+FxY+f9hK91PWFfyqDaAX5g2D7iSK5DODSgPX6WYk6IpBOLM4BKkzhnKdOzGTVZl6q5tPmhs9VOnq1wws2fteT+PC7viFNwf4jSqic/srg9Kkde1BVDWtZvi9H91g73cHiCyn8fUMG4HQL2W6EahUSkxm6V8qZIOQerhLBP1jJ/gIy+kUOR6ymEF9IqAibacsX5tqFZBinnHGDca2wIGUnUy00KJk0UmqWJRzbpXvjMRkZYqMRsFCBwoGwdxZ9CEJOTi60BZTbaP4PbXT/2Oi0pikFUZprIsrR4+fiNieCnioAH61Qhjt58Enjz+DvNrOJBwCpMNWvCfOQUz2K9rN77aWnqMEG0sTn7HZVNumXnvJi5Jf3ZIUGPnqHuXX7LsY6+SbcRwk2ZbZIOxQSB1zkq1QAy0dH/ij41jtuAgxPwaPJXMOZ/C3/yKusCWZCkmBVAb52MpndA98APhRgAoTG5BP+wdgb9OIH6jiv4MllktyKmDYS8L8WcEoJOBiOYwEoFAjcJnFFLco9WAQU+dJtah8+H7D4FwXRESsylb2tSHMymdbSQcFHDTsZ7mmHDxU4VDdqNpIZB3j+2h45T5lUBaby9DbmSigs6rg0/cw1xanAGrgwfrVSVyGff6GLVU63ypkcE/s3EbGWRSPcPFWCvTyG9h+q/7K/1QJqd0Xdj/NeQkCaE8gCGSfp2+xzLAfRfkXhnv1XVmHU8aXV5QlBmP7X5jWvX/Y2yUgmxZrzeLCXD/okWWiQvtbV/1WhOm87bpQ6hWRcm9Dkmgj0guekcBe7N8TvNs5UMskVXzjiQo0BI6fAzwImcmfKWcsa8VP9zxAFHl8bLzOENPVA/H80SjfGlISACjrGHR+Rkww9xpML5EamOpLwiPPE8OiUvBCJSOlird2pi4EsPjqQNaAf0Q6pOjAkHaBUYxPLBsrkKkQgYj5HhEttvSfyQdgDE3C40aZDVSJnhiHl6oSYD6j1roATuy8FPOOg2Q7hG/+uGG3GJ5Gued085R6S38JPRwpo98FTWyX85ZJZMrUDO6ASNHAcCEWyaC3oGX9+UBB1uYV6pEeu3/F8PpMAREaokN2W5tMutUhoTaZwCZP9BiHqr3VWt9NcOBsXjiqQ+LpGX5z5nm6n7mnamt7DcNpbBT9E8EUixWWP3MGCu8Uts/iGmk48k44bBx8vsGIBgm3+WQb88p4nMLm2CYH+S8G3RQyTZ9V7SDjL4dOoHRKUM2maDJ7P5PYcop7WsH0lZnMx39ftbQhBp5XsXVzzW+xzOPhLNaSrh93fQTPJN5qcEPdO7+TuGPqQf213T1CT0QycJoLRrfQ4aNzqZ8i0ImygTKsa7Fh3gNXldHuLVoTRtdk62eaF2ibUWDdkaO+e5ejmp9kpzhUemtnCpINj+gczLMP/O7I6s8vSeNIdjSlfjLWjUXj1zIfOQjfgOIeSRA6Cjhq8kOB6c2QP5+woOFsa4Ttz/v6Jpuw3xyK6kEZ1dBranTTKb2VN7kLCGt+WRGYXNGv4SsraVe4AUqxj0lxLJLZIrwquvre83V8rwOqBKlc6oXL3THTfqo/q9vO7HKLKitmFPPZDffnPNAyG3ZKLDvseC7yP8uU+L6wZgt22Lf63x20hBSRNvOb5Pv9BTjN+rUrpZGh8BdLtBUYoainDAc6h8YyH/MqbvrdNMt9BmO5J+LFuyfg02a+OIeK1le8fljUO7F4IwauAXW0R0cQ9k/AwbA6crDYKpvMYZ/Owtd8xm78LqR4Y72qbAPQjwxXxnk2xxDAHy4OZaC4TMxEQ/aMEBXT5TYOPnLesh0fCLKo85Jf4Tb+EyVcawOJdhVZ39ukkEY4J8xaBnnLc9euroWa5l4ep/IjomnXysy791gSnlIotNwig+h22MLh9yop7SxSUjYIl9qDy2BLtHAUdhwWdpEmmL6LEnw5Q8rwJJLKXS9fqU5p/OFtgh3CGlhwSPX/G7LuP8EDiZ2i+TmQFaCEuk5Taxiafoj8jJfElo8Qb51rvILVBqYOGsKgTy4OCcqxp38m/2lH6eGSI0QBwzQ43kIA9I5UJ+6Y22f+TPLWYXxezfVFJXF4MTZj4X8Tkve6b12Z8tkvodzN2P1Dv2LDHbrzbj7R1vSb8IcPAuzYo+CiBzNIIYDjKQjcy83tZI9o1yQHSXLrFs8tO4yiv+sU3pGcwWeqjbZj5NQbNbwnT3NDA/WVcrCx6RACpitds+2hLXlqNjHHmLGgNK8sg6532TKfTHSraoCcZ0rgb8V0Qz9vSMXVRznFOlF12YbiUEecFl8LhUfoBB5EVLqxrXgWiJ1K0tM6EVJBNve9315cUSvqED7Bno6s6HiO12zqvfj6Ww7/1XjrbaFMkmcomtkMxW8LcWr2hsWG2NcdTeE2mgDVLIZucNZl8prv6nIncwTaf1gcOaPFxcvNd+UM/KJShr4rgI2hsgzlKJcUpVhSACiKGkUEyg3n8DU8DFuhFBakpP6iTtt5rS/cKpYKwxC4g+38rOUyY/kZ70Tsm3W1HRYAoFu+H4osIAt1wi8ZxSDYI/DRmjSy/0h1zdBL28IUUXm4d1U2ll72xerGYYC88Xvdr7dUP5JWKq5+thrR6+itVxdW7cneyAt25w3gwZGajlpKYVqw7vx/KG5z2fpxB9EelmHSDTccx2JBznoRIi/uD36vxcRumCXqcURu8P14STiwFu5yn5XIFo6fuv6yR41HhU31eiiB//ZYMFmbooV0dDWbq4m6nxzXGP5VPV5GwNzyyrdHW7Dt/uzIdvvJCN/XsWQkcDtSWgBdooYwBTG4KheoiH7OCv6VY5bKNhSOjZ6ucUe/C3CMgNhe1GsjB8IrhpUyDOqOQBly5fkXaqJG4Ar5abVoXB8BMaCe0iiUXaJIOYMSzA6CFg3xzDNGKvv0AlRPzQvkrz2Gk9yPBOQ7IgYLgQS2iDyoDDeV7VGi95/L1J/O+6Wee1nLEkkDth8kCKOv5/gTaZuuVd0ztF0o2gg0ysnyEwINddXu+XOjuesUaOtrpJmXKf0ULCl6F7PaV8NOCYQ2TOX4GFiTkjUfA96zkMt5ryyDLBIM1DzyPZPo0A0Jv7SF2a1t+YmiR6ZksfZuUQ3BweorDi1v1rmSImX22nQVw6VtcVfr0XqcJZwjvT7+rCkTxS/2xv420PCxUP+acehOMbeoD4CdadGH+dE4PE4FjkridK/DZ7FXI7PLpDyPxNJEu11BpfeVNMu8U7tyQOsPpYOAn1g85A08oPtJUJWSdDLvBwp+1X0eUvtt/jZV6vreZXMkaS/9C8ZWBwTtv7Tptq+MOXdcoJKF392XRfiCWzIUjwa0c8SgfYwycMM7PZ3CUAfZQY/TRlD8HCJUOfHpTbB+6Qjc46BxmZ30zKlsTA1M0LPes9/QHcwCLEAA3YpfL9CEns9JKFKFdr9pflG6FeaOLf0wjdT7mLIOUgH4wijVbPStIN2nAoCljTfqw9PeWMMXwZUpKit6easTw4Jb8FcGP+4RHQ1IUehLEmvAn2pAo1agvTtPUncC9PCkoi6RHM8DiMREBSpdOM620alh88zscOzG6/n+hWUm/Xj62t5kSRomUVhC6K2+elFMoee5U8Fw25EHW6GjFNLIX5Fxfje9NpGMXWltZuEcnIkkrWMmhccbFzHyX8xJfz4m3Y9HJKvSqB3dqxo+i7RKVKPAnJVEKatJAlJXP5e9wVEDsEGsNUT3o87ZQlvAIFbCCTPBL4E32u/5xjU6qXwbPek1vBTwqNF9pxzPfWnXriiZUY7gxRaCsf/Hpjn6qoACXZOYrFGxZDiICkpHVbpVmWhRFR6LIH5TtUSkPEHQlSopMmdeh59tmIZM1yfiCclS9+U+bdOzhL23L2eHycU42+bmWmVZe8glsUevo24j/QqHryVIK3pMUOcyQPgYGpXB7l0kWd1+ao6AdWXAvT2u0mkw3U59LgLqQddipTfepWzBvxtYWOLPTUZIh0VksylgU/13p7PlopzvV7QBhfhLWQ4v1cJii3JyjkBVMM8vp7Jx9pTHFAEOAQWRz1kOLKa2Z/gzbiETz+aVv54Jn8yow6wKPgoZA7aM+iwV2JfR4mTXq/zsD1DXRWFKOm7B9/eKxOUI7VAVWPFh400xZFs0J8BOB0Zm2jb4EsBmo2xltt5czedO9YNdfFW6XhfmtygwZPnxz4C9HrkCd89HST3ZuUpVe2cuPH+u+d2fpGt46pXo71oyM2+g/AGBRALzt6LtX29PwSZXcQHib1xsiXULR6af5ZzRjWtc6v14pQYDpEpRHNGp6UhdvpNg+uqxcnPA64BtW+BW6f7oxrHfNhwkA1nsUiTdIrpRdNIjm8PfTpz9OLQ6AOl/DxRqWerNhuyKBKl9qgJCfGlhmWxjpFZozzd+uh34dnEVrYzEnow7V46g154VCpc9u+frLR5302Zvo9CkJXifWFu75+u2l7SxkQndagFaiwS+QhBCO2wgAPvV7FgX+fORCKwr6ttcNBAahqAzgeE3XjL3aRQ7tlxESiFjrqry6EcZagiCpILIqHZ6oJch9BxRgOfpbKsfiIHxnNC2C0GbXztnVEDgJGJctAY971E+aSyex60pN/PUy2jDsjQ8X27vegQnk0krtj+4Gr0ujYpIehPI6s3wGmtI8T835e0ZBshilaJIvzcQ3bcRi++sVF4rUssLk+bc2zAwAxNAgL5Ltk97Mx7o+itkQ1qKPfSwWqIw66qYOlxYS/qn7G3l+qUIG2aziZWE9pcKMYu16lKHTb2Yswv++ukdvHWMpaN7/0HYbOH20QEhWtbz2mbysL9afe6nENEPQxJn/IBaMnZm0G4028n1X60nKjA0/b7jN5hjsyv5cxyOrS8csrcQbY1ytsawtpFqHBJvIVmqTsAbWTw0lfnDl3jziHnVnikHsnhsxUqvkf6QD9xWqwrmq/vnAyLt5uPbvmiK10M2w11A3w3GseBGTDopFb97GD5f/78L9mlKAMDiLkiy9joO6I3DJKoAtk1IxXHnSvNiusyMjl5JrddGofN5hwsF5mFuYGD7kvnilqtmFMsIKEtZoysZLIhGkODc0m22x3jdYmjeRzG7+SY7mdOy1lpLGmdt2z0NdU7dG/1YD77adokG96xJp4M+x+jut6fy1ibLGBvnnA0Tvt+AC9MdA0lFZ/4Q9x/AtU2fYlmT4ucuQh0KqW5FJOeOGhHTX8nIMcqwQtHvnkU6UOpY6UUx6M4xZcb3siN45yuqUzt9QPRPhvSKBgWRSSoHT0E6a+OHldS3d/DYEk4lP7dsmJR1mfBszBkVRcn7VQWfdPZs6m+rakPJCrT3B9sLCA6AVYe3Uz4gcPtCoEpjySEtRERJVtjhckLld9p1UowG1Dw3El9iz93nRnIWdLrJK96AMYMc388+9B3Di/hYTEFVeiedkR0IhqKGrLTxqYrymxdKdKJqJfcWXdNMPSholFOpV2FxbVaVjcz2qRhGzfDk2chOH3/JAeRFhHJcWZFx8rvEye4wilXybZMrX9Bvv2sBVQ0yG6EmFBOEs8Ssgv+Ycq8JSvWNwAcrmPZ2bPb7blkBPLbFKvpUXKWzA2vqIN/i7LbBfGtwSv4m0tycNG9YH6YiSb/f6a4s+aMN4zTYfAlYvWFy4wducp9YMJ40971WFO5JFvwUjY2UGu4TBuiUS2QdiB9yj/D95l3Kxp7INPRvbOx/Dg/POFye4nBt3NzimMWl+1q3v3r5ICTm5bQ8nL96ZTT0NPl5AmXX5hJP2sYTcTrkgs09nffbl5S7Fo2bt/pi3I2P1/spFGdwsoGNGjqzVRGP6WlrOc4xfkT0JwdXB2PZ2BttleNMKG5RU8RJKgWzKWmi31Kaynz40aI+8Ii7yMG8VhbbVt/+uKAtDfWjb8p3VU/vJcEkuvpYFCFn/LOLGB3JIEWd50GkC+ynthOlQUHEjJ5dXl4wSHyVBP+yRgc/s5+Tig9upTgDbdo5h10lkUZxtnsnxn3SFz62byRmQ3oqKw9656aybVCTmG+QP6+zHU++lzbmfufxVveSz5WsW5iP5ift1JYf0dSYUvZITCuR/Q476YyGDGqxkTXsKZfelEYUkMwb09753Y3Y0m+3KQGMrfpFX4VzFwVCIii0d+0+REt555GC9ieudzIJja2E0FtisrgGEJltRsZP5gZ90Zjl2nhFp7+MBqQVklpm52ZoytA8wqVtZ/faorj+rDEvL9hnlfwQ4wBZKaHCZZwssCPFSKbgmoy9dCYgUW5zU8CuE0RohO3jB7nnOm/o/pjZMV59b/dMpTnQGdceCGWLlPaVswoCTY64Sg264+FehhqAretRY/gOqyikbZAJ0CvOcN1RMBarqBNPhQOgGQNPwkDQVir2Jaziju8bI8gYUq/fKdVPgaF+DQ2kzInjYaDuYlNXWyUWCom1EVWtJqvThhQXJcg+3AZ2GmxVuTwfhE+Yz9R/VLNurjc7j4k3GVnpAnB/SVJpZLyx1HJb4xVqrYaZ8w1WVW7r9gzODyMjfLD+zTZhd1vh9n5i+ccpkf/I+Q3cXtxafaoFTc8C/o6ERayx0pBq2iWl5EWfe171Esv0C7g0UC0O/TxlK+qoQbdaBOB/VsR/QTZ49hzKHu7FC7E8l9BFqgXyctlAEDsHN4KOm+Ptom2KMlqhoxizR3JFUZOlpTFTlEjsZ6Y4Zr2Y7B9ZngMTF/P2uRwBJ4dmap6A+Mwe7uWRad6xLKUHxkTcPdZbqSheT2U1oKPNXg6tl611hB8Nt6iujRz4yM4i4ZDwtmITJ+vByBXFqal96og7bDHA+s+3GmNZSBE/igOFbX3j4C1HQh1f/rd0iHmOiBB5Dz7Rv0skG84g5iobtbBY+3+EXCzNqx+6pL7RtO7CJMAB5WqfNIRm90Qc++iSREO4Y1uUA/CXs/klM/SswICa86Q8SqnNxJJaGeMmH3VO7O//AeepRtl7cmwuPxpeMjWRRctGK7J3CCnJR7FBmcmSmqpT8FqFk2QPXQkqQifae3i0g5PRNX6U+qqGKAMNu3yvFpez7jCM24O7pXVLvIxJrM8QKrEGypD0FUSEsRjXWHAfFq1fzO9q6mSdAXJ7ubHhi1GjHuDDAYi5nywUhWAEnQDoryTwxQ32h+BwioI2/6Dcjguk/cnOyft0wexa956ea+o8UghNQk8b3pBMKlexbXbYD+ZQ03qdMIkQVzs1YGXkW2cAXjDL4+CHIiVMScJ6B2m7tB9F8jrfUkCJOqyXMfvMm1wyk2HIzibFPKQFmjUFq1mgEdUfO9OzXxOgbQAFtA+RnoaX6pYlu1xwmw+cpQT1H7jpIJ7HO+GTDhzzmikTl93zWmKnz5qn+sT5KwGvtuvpGIHVwI/OZ8OTT/YLwJ5cYiP2gOLrne0jvauspviII+3iRWxunWqttQcLsRniGvtd2sOQoH0+IQYiwUZf0ECdy/c0lmhvOeWyAekGrRsQ0S/T1s3z8hSda9Wxhz5f9u9zLd0wpX5UByxtRr4IHUhGizbpRRSyOicGQByP/Ex/muP6fkAUKii0rTe1kx93yTeLUHD4XKOdpnMTdcSLQSyk4YiQiaz83R6jVQY2eSBUdEs5zL4VKy7NSwsWMmHEsZeGNhKhyanAbziYm/JglWAbP5VVj7vlOGGnEzrhJ/wxu+xCUr+0xJuwzWf7t4bc6rkvxQpuLKq+ODbvyVogSkOfRyX/dmcuoBL12s9gfudgNguneGbmXlEMgdgIB4KIAUSWA92GV9ZVTOzZg7PMV1qIeQDM3kNbE5Ip+Dn+OEGVB2hQxzACKTZbvCF1dkx5Iv0bHg7Z68BxSZ/DxDSf3Y8MEGitmyCKj+l16NsU8tEnFs+ysIwOaAaj3/RMbCCGNQ/pbG7SXZzwCcHdsnlHxWTs4Dk7cTG41lbHJ56m2BsNf9epayKZnb7rgFHCxxwvSZAxwqT9vXNj3C4VH//U+lMKiyQPwWG8Z0TgiX/p5TCWKzkrSg8yV53do9xrXUVU5GccaBSbfMPxsV0ONambN8+gesFgNzNuQGlNfRL7xtKtxQgJkVLlxLiTCbc/giRpmdMcJjc4hyINCkI4IpLRYNybRHLsqfH3RuqCvcio7DdUJ2dnrwc/x0sffZuZlXY2lnmC5zUYXz9d5ppKUD86Fz/niISjlBE+WxhWXSn8ZXRQeJ/h/d7PzFKmZMg6PIy3X3z8bTZe1Mo3FkUk1O7GeCrSnGwmD2t2PK/nyRwBwUzYr2gjsBk1jDmpYjGUbUFcPnoEQ2u8VTWUG4wwpVNkCOvMH1TILJB2/V1Nccypp+Sh6Bf4JeSN+HNryz0hCJ2q+MIXqye+Lb80rGyJpg+hM7iKSwa+qpJYwWJDEXdPdSsR4ExLTPSijDJW8V7f3jdtzNIvRrhxevnYfMfFCkzf0N7L7N0u+NkacIoRFz2e6MVNOa8jqHl3UnRyXi/i0vVNdj0I6dws7koEUTf51b3Sn3jqyMdYMrGCoIPPuL5kCc838uB9IHo9FnZQdxOqAjMyRwuETMNuE7vqtIF01WcjiEHscc3lulV3BPNU0QedLUZ8MCuDA8eo479W6TkL2LXOZ7hqDypdyfIm8IUEGcqJmXS0PXBPz8LF28ypVIzraTvxR4Tj+VQdL+AP6A8xAXTPzyZLtQ24hHolBGk+kU7hZu/xpV0fXXKb4o/l0j+ncSN8PlE6twvpYYKZBapuLwe2BPEW2oWa+tZG5JzO6TWEzLKt8xXBSncoNeJ4mCGsJgY2ighUN08MVKbMC2XXEGjtaAX7NhlOafKeYziYY5v/0c6Zts0a+j7JYn38hAhrpxUp+dXBckcNy9BFZ37lWmFnTX2XqFdgU9okqJP1et7p5Ghd8zDLHTbuf1Ovg4e7EaWKEon/sbJVdq+pTx9sJ0+jpqC+/ciBqrwV71+gLCUT3+QbVRZt2TwjtZdVRjAfRPuRn9tsrRUlxf4xdFGn+7HLS7NXUF3dZi3QJBzpe+SybB4Bu1E9KbzcLrqXjlmFgpNy4LWwQo5frHLmfV3C701sBTsCae86GNX9skuFoRddpZhHwoszJ4yRti/dfU4XnFXiofUJPbOIIw5DVWXXKZJJKdAC0gxnYnVnulV3GTpzYOcuRTuGaFKrWIcFsP/fJM5F2apWNiFpCAinuhYVtMuP3vuqJMXhThTEE59ffjnejc8Ki+EC9b1YZ86TJbwab3wFAHHVI/gyT/qWakYasF3XoSHxDim3HYOY5BoPWKAFsmaF0AnwAvldmjzueZIpbc73bGCo+J7N6fYwVqmhUmG/NbMWea4HWti0C1Rk/Wqiu6ux2CLmwJrxBbM0nl/ZmCkP182nCc1aDdBTNX0AD464VfCoeOV3FYvFG7mMnS5TCagEbE/1Mh3Muv6WvERoppjkEau+mzrXRD4A5gAiIHIp/NLDFiVSBjn2IHAzfpsnDmyc1iHl9Ng5iASIYeV+EPsGGNGZr41j5OI21096AIpraDld6dAApjOs5nYRlPLo4d3ysRTKPjFBTiQ79BP5GbD4pxjZ9qEQyt+BmTSiyPqNyDcgBHSECo84MIesYnTulymqLz5j/79JRpqlRgiTJXYI/4oqKHGpfWC02cyXPVrLDMF681QIxV9GfvxymKyoosHBo2SVBBDCt/yGKgUQKSccxkHmOhwg4wJAP4wGU7PbhQNfNYjwGq5sO+dDa993KJf4QporYTLcAaK/J7Dwrw4NPRl0klcrlf9VjFGIogcaXsxY9Hlw7FN/X+owhCb4bkgzg+jgUbpS7QB5L7tAkggWgGE9CO6LAJtVQdi7P4rHggf+GwFMnyK86M0cfuqnXNfei/UgiE/Jqfim5+op43Lk3EyEZG+Q74nJXUaHrZgbH6af0yqd5Kmc7QN6iQJy/mSgDMvS5UlO/J/ipJhXtYqVnuvtWS0Gfl/do7AxTKimItxb2aBnsO9rHK8OyLD035dUTzcDAfymrbh2lz7G7WUwJaT1+r8C9/G2YLh3bHaXTQlXGXkx8DVwkyr8HgEJCtRYW5taWUBYUpUo4G/sxKib0uf5rwYYX+hTScM/iyNn7uOzZBUWt9F1lOdTytF+bN1nGGZbD8goFxox3Q8YTvoysdt97DEC3i/44j9JRKJC+YbZ+kMl0pG6+jQaYlbhHs7PJek6BfZZT8Yav1A3vZnBLrvhXU68ZJfzwG2JCRBTrAkt/anPslktBx0ii3h1w8qk0rKOWuDEcIOIZpC/at+iaSSnqYaXoaXg4Utt+95ehLL//mAC0YQnDcvyCYpLtxDhKC5Z/K5PyNcEJZ00l0yY6phTG4+VviHe954gj1neb154sEr2f3YfoPBcrtEfLH0/19QpSfSDn6Tmm7TAfSF1Ui9AOfSCCRwzuXs0+Mo31CSpsb2/jfbWDKvvp89CZrZD/jiDuJcyf9Q8pyXao4UsmctRN+zNtvqNfBInrmPHnlesZc+YARbO5TI8gTb6Z3heVv4BVkayDwFhw5iHDbk20/YvpYdW8f/WzTbohxHjrYHgz8Hm7pnqTfUgWg7FR8+Ltd/fx01jxPSdxN+SUzog0WrYlIk+BdrjkJNlc+ZfsoV2j/RAHibbsHti4gZE9KU7/MalfqDGBZeai+zRFXwrWsbnUmoiYb8AZYiV+ntUmVugiVHSwIx8yAybXYVavXvaHDCpYD9hI58KFyZrd3FMFArPjXhq+Zeu9ReT1x6ONNPzXyeZ0h5vDUIdogEZJqfylLioBrELshaijVJJuFR4e5m/GjWVsgM3nCkQ4/pfPvid5oDpoFi09EEA1/171f9XMjdLIplctEw3jA55IYMSA0XotLcSD8XBQQIFQRrCdejKhpE0IAGkuG0XAgobAi6PU+ntinLEhmqPfurrILjJ2QeaVmumpOHFHVmFfnwmnMn90zAUq/ELo8+KXRy9BeaWPb3a9+EJqH2ZbLXYYCkkqN1aNzOiGMyPvb2ol1r5P48Exn9ouqzR69/bnIv/TTNzwDp0m5Nzuf8TVnCdXHTQk3WXNN6Au3tHcnsWDIzGAroQjGzRxEJqxmTF1y3ODPhsRcwb+C0z3omC26FEaUYGTLdmDLfpN/Z84e4feXaj/DyVdEdxu+RJHTyPT0mEmF754Z/dLFRjpvlB08d/jf6bhFAhQsDzpocBeQ1x45ooxXVWQ/dI8AW+fwLKk/OB0tJ9D3bftMXRF1LncTmomXeM0PESub/sQYd38dRHAwfXBU3JgZzfrb+3o1JoZWMjo3G5bC90D2JjTiaESBJutx3x2hJYhnVoa8r/oTm4p+Uum4UJTDYm9u+15IGtwqclcnEm38LuBRDM7mYynXxaDBbRYbFKA3wD0QXgqkO5Uld5RarvPVHYqt8CIOpJBPH4Td5M2cs9wndT7fD5Kvi5pQ8foCL6DC1RH1oQZd2PSneC8rjWDEJCQkt1motsRjPIrpqJ6oTMqh1WE21+hrVevGX7GCapQuKBoRtSUU03Pd78046O51RKixxo2pyEQ1WEbWiTxlcZVsbR1Srb9rjAZ1JOJnJnQ9VnvJqKZ/PsiZAkhBXV2ureGqfYOIZANpg9VfMsob3+KDmobKMcv9Tu53cSZ9xvo+9dGHqzO59dT9VZAbOOGxdfo6BJYHlXrZ7VNLsKN2q/OASMUlaoE5vD3jCo5ngw52KCCh3s62IyBAVONBmoYPLu9RJxCA0dycxecvv1BW5kiIbe30Mytd28weYFIb7of/XnIW49wMJA+DDu7oBfdrbvIh0WPSF6PSYfbvJ7oTUaDSthcJg36N0pGkgHMtuOAQwjznukVNXhjUszsfdEwiTgqUJwQlP8z/iTM54Hwvk+A5k8toy0na3T8EDjyl47ZDyN8avN+Am0tjhRdDKa2r2ifqGQvJLIPQELdUwarbe9h58gSwJXb2uoU6JsdB4z1UvrkQdYSp+H97vKkQVjIvowRlHN7iTJPIwiOAVkTVeFvocgT0BSNQWG4Ls7GpcoU2LYpq124+aiTotNB0fShoEAGAXFJ001FpQq93Ue9at2e/shfByIcNaB5EL2KOvJYoDe1lPFh3l0NTavCMrSUDZObNYkbV3q2aqugozu4qyxSKqCtoQrxUR3y6EFybdRdWs3FBhlKS0HEuohx5NYm6LaxyXbouMVLdsCIKKFvAFlmlABA2wt2KrB8z0WfQmOX5cc9efSxCTjoI6/QoZR8imXhr1z4EWrog4VcQbYqRHuN2KMr3JL9iaxjCPkHAKKcjw5EPB1bjG2QKiB5Lb1jmFEU8ZRFA1DlPHfg/356sL5DRkQf1AjizmxWjZ0l5ZmEvUHghjWsBSAyO9t9WOOtL8wHeyQWGw8xU/P/nN8v2ULWtvx+6+dtAHwqwuDYq5QbajDdOoeBt9Gr/lczLzx6pi0RrEUTl7XPWRNK0KHB1k/ircXuboiwspifZThQ4/0PZ0rgAYBvcQ89iFqa+IgCQYYc8s3tHZBZIs4T10QMPJ9CuSuZh+WLZRcdddayDyWW/slKX5lo/5oggl1s3S8+FxZVVcjTrCL+yK4dKLGwJR/R7eEZIEKsNJxgu3UmxJi19nc6wpYwQMeRc7t1qY5zTAqCgxxfbQaIGZFnP/vowBk0lXjqP/+T0Wd6tTTRLOGUrahis5UtKcohFHDsMiXmYt82UHJ4YUO2MdVDD2YbOBHhUyN7lsBD2V7ZWhq2tOitnC0qTEWA5ellXpChz90pQ0YMft6zbg2XWN8B/RMPuIlx5egubUgJ/UtBsNv80LzTf3epQ41oBOE0ZFQFOkc6AXcGb1x6ypykUkvnHct9xTx6RTetKripqTz2gsymbAR0gNrRxuB9LEoE+3HslgAB/NsQBMRe+bqUZCQO8g7MJpuFfqNDpz1SjK604NQbKXOMerBsnLmUdwtlXy6FUAdhhf8oJgCUUCp2cgA38B3WifDwLFBQ+Rx0U9Nt5W3m/nL0OOzfc5yPyMqvAJCZio9zlYbHBYgm7pW1b4oPBZi6X6+GVlv1ZqOz6OAVyhMC0sPwSBQzpiuTfnIAdfz4CT1hhl6cvRzz0ca4PegQ+btay2cHEJEkv1b5ZPwTWFzZg1cGNQkIQOF+3vIBMtbJn1qAFbYA1UculaTiZhDC97OQnYfv38AOvUCNh6kbb7ljrxq8lirbSXg9UeCAZp1s/NTm9p8AYfvARgklsBCa1kGhL1Nrr6R57hKJ8+uu1LEctYsPh2NTwdbkggRkwYllMD6ASr+tuSX06ILLBL/+iDNMfJMm1OBw/GJseGYnVXNFE3R+yDwcT/hWkp5hhBaQvhHjw+ezT+FyhVAyVlAncKTmma0/qO4EzGFOjIDFDNy8l4MjbeKE6fXQHOZsce+0aG1X+AQG6+l1qd23NWEssOfLW/XJttYDFBKafwfDH4hGbzui5986Ldhly4SINphjvFNzx4IjIlHeRUR63CluSrknNUXbWQTCI2N27fipZFsrZLx9C7iFTjF3sr9bdj0AQvrF5yEQ2ouJDXnSziAgQtf4MWivMszwUN54/HfVMEGq5F1scRBODvIlfkhekTwmcD74vr+4Z26SqOwKLISWj2g2ZcxdGx9qPsRS1yyLU07NwH8ztPHA0UvNmWJKnQbexMJVPUsjakzPeevYgwe/6ngkLmwgkey3WVbPbSyn/qhJqcBwucn8iXRdGSkRJR2yW5eBQXVv41v9RTA6efsO/L3y3APYmATtI370UVNTrraCuhlhYYt0H+TVvn+E19hGBzBvXWaR9w/qhXcdhZ9MndGsnoLwt1oROryGl78OkPFJy6LqwslPJf0Nzle6cP71qIrcGB9mRoJev9efakTMeRLMX3N6m7mTrozJthS7V0gcnplMzP+3sZsdFft8iX5oFkdXGT8Lh2p2BfZQTeynXRnPzpEafi5KdRTjIT5wtEAO8Y76cj+jLOv20gQ+3VQ9SXtHw+1rC00Rc62iVlfmIKHGrevVy3bB4W2iRukcoAbjrnrdsHTrdGYx0VGysxPC/CyAMKeUL+RXI5f1yl51IJTdujS0NpqnRyH/08u2FaYfCu1TkEc4N45pLMwsxXAT0RWWIxK31lxjIH98V/MYrKa7WkCw20WUuDJH30s3/zGI52OJRXDSpvfKLUFXdbG7/oGj9D1czcxA47Fn5c9psR1UhmDr7DVc/UOJtEn8K7u6uLitYo1H0ks8EH4VaDMsbpwouzblBeMS9bnW80BVM+re/6SQCMnIGVb54PStwf/vv5Y1N+XcMTbHTfU2A1f8N7OjUp4aTRO3FINe+ngNPHB/h6a20Sk9sC6YxHTuwecRvnxPucvEubdud+GfychDk0/M+n4vgr1Ou+2LqYOgXwjZkukV2bM4giPVYj1xnxJwd0M9mP3KJA/JMEo1wpT+ZbrwnYXF0GZ5KF8Yd/t0BxXynbI0LZxSS2jMCtGPMusGupe4d8BSlyq0Sj/Y2hxTqD63ZSnOoffaxpfz8UbIbi9K7qQfps8/UlEUTqnGGjirQnIfqpU5Hh+0QupRmlEAnqJmhFMSlsejgagr5l4OPRks8jUel2MR1DMcwej2EKiq/wivRVzZzdvbR9KwRQCZuSCHb4SBkj6q6Hbyb5+qmsXbWuz/ZiSArbMcV62IfgO+qJjq7GFbwcJxulCxq3lnayPfJNG/v+YNlN5xz4cfZAuvnesatFbrtfzvVyxAmpnLF064sWplu6DGmD1Oa7fm4j2DRuqmQBtKScWi0qvhJ2xtf38xmQpp1prYMu9sqdkRl/uO6Ti7EU9G4LqwUC63XMrOhUyI8urbIvu7q3QACYHjIdWH094hDQS+4bq3wsB0gkW710d88VEK+YZnf9cfx4lux88cpsDOGkEW1sx51asdOel1tTb4L2UiSArC0C9/8b14I5aCXLzBD2138sdRnToSOtFKTjKHGuh8t//nY3W9ugSc9qV24VX55UmGn8Pm/ZxgEV5D2N2yp1t6nK+opw7ofnRG0QR5GbyC1ClXo/V5TijgI7viUFYo0tCt+BBM11zmblAUv3WO/N68PTwyFJGO1dD/gR5TZvNj/DFLBtWJ2J2cVpxB5AssAn+Zeg1b4VhYTiLmYDcwwxsBsdXnwgxMJ72nUk+z4I4Rr/IpkvyI/cz7TVOHnQgs6gH/1lom36oZ43oRj9yWTAD4j1Dkytpl2QS74kzA2llwEZE4xmV7hiZFQtyy4guXLuNltFbjO1JNks1IVy97zI4RKzSgDaphIfMfVtiktW06o9MD/Xqe6KF9K5skv8fXb7pGLzIqUZ5bp6HCGgGd6xc7V24IQIWOUJ0gIMbn5oE9w2Lii+RZG2AOZCa4Tuzctbyc/ShewAOx4vPCXLe56T9AbYwF9QiwRuqGRAOYGlUd5USWoO2T1fQvEwD6nTqt0TdFXuEdLbF/5uSMV+tzITeOs0fe0HbKnOtyfAba4Jv1ocWkFBm9SnfZ9rswAOS+EpF0U9NRJKM3RTv9uYLyAQ3IqoLFydE+cl/KJwRef0jwC2burZYb7nLS4gWpLBt8BfXvhBQjWq5ONs4mLbKe6On2DazbCMcvcnwyZPz5cZohAwG1uR51DrIWLiTVZrhXXO5LULRTRTXvWlZ+QqgT1x4A5NYyJ8YNv7Xh88vMEyWoiQdq7syNFFDvHwjNmfUsBKuZqwM/sWOMGdYXTbc5/G/e0ssVwdS8a5qX2TUTHkeOSvwQQUkFCFo2XlsNTUS/tBk93gNRLBuDQTJG9sHxOPHqgmGbqDbYF7L4o2JhgXKV4zqTWqot1gNsyvo1YehHwzx4jf7QIo9U2bUSsXbhrlMoLX5ZEkZ5noW2Hr8Q2I0VwqGqW4GJBKgTm4+cQYMsLmWGjrgQ19Ni2FuCciv/zvsLhYT6vRAY59TjjGs5wp5AhInlQrkZ4rT9HE/HE32dxL7KkiWUM7xVOLkYx9RdGjVFqBBLj1VPKeEfYxAc5a4SvwbKxVUoV7uDCm8mzvEF+EPYSIjfQGIl8DkarSPXJSPUe1GVTjdURpWivYpQqaW7jFYAxMfZW9TmFiDwp3EHcMOp8zSWLBRXXEtSQheWfBNMCX3w01e1Q6XrBag5paK8IA7UGARjBBr/v3R7HBt0nHZLhu0SbLGHB8jphJ7HOr6zmIw+E38WES+pu+K40KxgMwAdYle6KO9GltHuy9AQKdJ5gN8FBFYCo45UvkaOqgRDvnlh0BEva/ZzckVaRmDx7vcTicjNEflsLANrJYDfL8GyV+FgpqQyqwAWo4nMrX2LM89E0YUX8BvTTdeuJLVz4m6YkkRowmxhFJ77jb9+PfvXejgY/WFX6DiXF6Mor+qQbEFcTmy+Tbnif2LlVRPR+h4EUPxAtwK+GNxIlFkGS3QYmmb8d6xYIQEPzojfJLFLe7mUCfz6YkjTOAOPc02vGPpzJh4/3ZqG51TTpIAWv1aHJ5jruvf1iDJ52MtF+VqN2v9JJKTzR16Qt73oZy75lvoZx1BO7ruxlgQ+LGtFtkUucEcroKGmx30v9cku8LI7hQhc5XGcgs/qKpRCrJ0D0XA1WHxcKXF1tlxGXw1NhjIuRNk4NrvwrE9znLM9YA9lo/EalL2Rrmbyhh8rC6hvr5dm3kw8JnQlq1rA2eo0RLfRW/2lIhoDsenNrG/kpNDGOjzYplU0sAnJIuUqZOIUFTzAlNya6Nk9d3h4oQ5gG63hFAmOIWz5sse8dHXQN/CJe77fKSy0eFjv00qx4AFPPXUYiuVv6a9gVwyb+uxwq3/Q74fbk2uRDHfBH8JWkpwYiwHJSlnB1KnzHixhDTBT5YxEKrombT1nMEyeVBEr27Y1vNB68FGri+ZMJkB6bM/k2xOc+OvKG+Xl84MrSK17MMdMB+4ywDjWgwbUJDCDvmROV/8MBpO8sq5r68qoIjsndvam/yYT50jPg5bGJGZ71jtC+qvqM2kqYvPZm5uRydJRWIe5Lw9GJK8cOuXbojvK2P+spZOA8qB7tsmTODocIJAerr/WHXjszJE/u/hZRQAkMlxrXQOPa+mK6Zd7nKFvtCN5+lEWUGV8RD7NM/mQOWt8fwz28AsLARioZXNl3eKtvqs1cTvpi209LNQprRZfEMGtnl3WdtlAl52/iVuzx7pioL+M5tPwjYV+af9rxrizq/1yR/AsHbJJBgsdynFQ39A2LiBRC/WLrLTMfWmFPlDoN3kq1DkfPVjyIFk4rTd2yau8/6gUigh3L3JYdhP1/Vr47u+ppm7g/2S2m1+xaQ4LecquDQQR/yB6ZDcv03C/vDjYS+funuUNOmFElhSAh2TlW9nXG1kwiIx6dx9jr69DnxpUAquChSO2PlfVgLITCE04jm3HoWPTYJMbOlw17mNVA2Hym7SWLt5hn21VyW4k/V3UuW5CIOCaLYeZS2lvEAIJWqlMqRzIJ/VB2WRjMawxvfmW9F+7m29buACwOqBNeDK0Y83+uGjEZ8girgx7tvU3ZYnlvC1u8yhUbgDCOeAdwPUNOuHnfCD3IjOFGDL1oeALQYn6ZfEaaKzDxlsfW1fuc57/8Ogc1TnbvJjtWTnFYGg+FHlOpBAK2afPmd6Ql339K4tEoPucNbL/XUBwsXT+l5T5Dgh2Yt4pipiEauk+N6mGKTXC1VCRAQtTMsJfrBT/LwLPLqj0f/B1xdRswGkIZvytk3BZjVj9jDJKum4AbeXdKP4oOI0qJDOB08xs051TBUKgS9LdJuFe8BwzBWpGzaO8rLuIqwaN8+s18oSyHct7wZk93swUuxm0cgEO9AAvPO/cg36F59U+4MQGwUhSjR83WMJ8vIH6LWTDz3Xs/TsBzdRdOZGA0c9GxvKmn/4RL6tSslpYntFlXjpW87Rjyaa/M8U8hO/8XmoIK5vVKdYDuo6jAYw5sbzGgW1c3sZrR3Fu0Zp+xY/0/NFue7ulLslOP2I/z0K9fyVQZpdDT9uVUd1WJjwI4Zk2kNYwh2qyrrtERJzW+nC/YauFoCZLuh8sABS4DvKplWNMJjvHOpLxQrmAfaYAD3+BpPfi9yqvRyIukYZXBlx+33NYNxXCzJimFy+bnEbwF+HpdjUkPzQOJXKmfxScBpByxQZba/fq9tQkewho1GAE="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":315,"cache_creation_input_tokens":444,"cache_read_input_tokens":299263,"output_tokens":9691,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":444,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":315,"output_tokens":9691,"cache_read_in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{"parentUuid":"b924327f-6291-4d15-9190-c604cbf0ab8f","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01XeQZfsrFUN7No2757ZuwTV","type":"message","role":"assistant","content":[{"type":"text","text":"Final canonical notes captured — and two **reclassifications** that matter:\n\n- **Duo IS the exception** to perception gating: partners always see each other (incl. hidden tiles) → I had over-absolutized \"relationships never grant sight.\" That was about *friendship*; Duo is the co-op carve-out. Fixing pillar + ADR.\n- **Flicker tiles DO exist** (different object name, prominent in Emptiness' Hull) — recon's \"absent\" was wrong. So flicker is **legacy-real but unsynced** → ReBNO syncs it (like platforms), not net-new.\n\nPlus: Abyss has no-nametags + chat-disabled (`VOID`); Gateways = link-data-less inter-zone portals; Home Portal settable only at a portal in ReBNO; Duo Beacon breaks on fatal fall; platforms get a ~5-blink departure tell.\n\nLaunching a targeted recon to pin the flicker object, then applying all edits:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":315,"cache_creation_input_tokens":444,"cache_read_input_tokens":299263,"output_tokens":9691,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":444,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":315,"output_tokens":9691,"cache_read_input_tokens":299263,"cache_creation_input_tokens":444,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":444},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhpTq2bPVWr5W59UpML9","type":"assistant","uuid":"f6b7b1c5-59bf-420c-b92e-c101cd940580","timestamp":"2026-06-04T07:25:35.236Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"f6b7b1c5-59bf-420c-b92e-c101cd940580","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01XeQZfsrFUN7No2757ZuwTV","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_019zGusDdbHhWhv6QAE49TTC","name":"Agent","input":{"description":"Recon: find flicker tile object","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\client-5-8`. Plain-text — don't hex-inspect.\n\nMISSION (correction pass): FIND THE FLICKER FLOOR TILE. Two prior recon passes wrongly concluded \"no FLICKER tile exists.\" The project owner confirms it DOES exist — under a non-obvious object name — and is used **prominently in Emptiness' Hull**. `docs/LEGACY_FEATURE_REFERENCE.md` describes it: \"FLICKER: tile disappears and reappears. flickers before disappearing. present-time and gone-time randomize\" and lists \"BORDERLESS FLICKER: White, prominently in Emptiness' Hull.\"\n\nDO:\n1. Identify which extracted room is **Emptiness' Hull** (check `rooms/*` names; it is zone 3). List the tile/object instances in that room and look for a floor object whose visibility/alpha toggles on a timer.\n2. Hunt broadly for the mechanism (do NOT just grep \"flicker\"): floor objects using `alarm[]` to flip `visible`/`image_alpha`/`solid`, or a draw event that blinks then hides, or `random()`-driven present/gone durations. Likely a white borderless tile. Candidate name patterns: `*flick*`, `*blink*`, `*fade*`, `*appear*`, `*vanish*`, `wtile*`, or something Emptiness-Hull-specific.\n3. Report: the object's real NAME, its present-duration / gone-duration logic (with numbers + whether randomized), the pre-disappear \"flicker\" tell, whether it's BORDERED or BORDERLESS, and whether the timing is local/unsynced (expected: local — needs ReBNO server-sync).\n4. If after a thorough search you genuinely cannot find it, say so explicitly and list every floor-tile object you DID find in Emptiness' Hull so we can identify it by elimination.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\13-flicker-tile.md` (object name, behavior, numbers, sync, evidence file:line). Return a ~8-line summary LEADING WITH the object name. Be rigorous — this is a correction of a prior miss."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":315,"cache_creation_input_tokens":444,"cache_read_input_tokens":299263,"output_tokens":9691,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":444,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":315,"output_tokens":9691,"cache_read_input_tokens":299263,"cache_creation_input_tokens":444,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":444},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhpTq2bPVWr5W59UpML9","type":"assistant","uuid":"67384eba-6da3-47a4-ad47-31cd63a23081","timestamp":"2026-06-04T07:25:46.653Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"12bfabd4-0047-4fd6-a5ef-217d3a76cad3","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_019zGusDdbHhWhv6QAE49TTC","hookEvent":"PreToolUse"},"type":"attachment","uuid":"7e8ec644-d6c7-4142-9283-cd74468a26ce","timestamp":"2026-06-04T07:25:46.703Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"67384eba-6da3-47a4-ad47-31cd63a23081","isSidechain":false,"promptId":"8e615d2f-c719-468a-a8f8-d1f7cd2edb51","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_019zGusDdbHhWhv6QAE49TTC","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a81c5cf178f395d4f (internal ID - do not mention to user. Use SendMessage with to: 'a81c5cf178f395d4f' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a81c5cf178f395d4f.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"f396b4f8-c88a-4b84-8d34-cda5c3517128","timestamp":"2026-06-04T07:25:46.787Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a81c5cf178f395d4f","description":"Recon: find flicker tile object","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\client-5-8`. Plain-text — don't hex-inspect.\n\nMISSION (correction pass): FIND THE FLICKER FLOOR TILE. Two prior recon passes wrongly concluded \"no FLICKER tile exists.\" The project owner confirms it DOES exist — under a non-obvious object name — and is used **prominently in Emptiness' Hull**. `docs/LEGACY_FEATURE_REFERENCE.md` describes it: \"FLICKER: tile disappears and reappears. flickers before disappearing. present-time and gone-time randomize\" and lists \"BORDERLESS FLICKER: White, prominently in Emptiness' Hull.\"\n\nDO:\n1. Identify which extracted room is **Emptiness' Hull** (check `rooms/*` names; it is zone 3). List the tile/object instances in that room and look for a floor object whose visibility/alpha toggles on a timer.\n2. Hunt broadly for the mechanism (do NOT just grep \"flicker\"): floor objects using `alarm[]` to flip `visible`/`image_alpha`/`solid`, or a draw event that blinks then hides, or `random()`-driven present/gone durations. Likely a white borderless tile. Candidate name patterns: `*flick*`, `*blink*`, `*fade*`, `*appear*`, `*vanish*`, `wtile*`, or something Emptiness-Hull-specific.\n3. Report: the object's real NAME, its present-duration / gone-duration logic (with numbers + whether randomized), the pre-disappear \"flicker\" tell, whether it's BORDERED or BORDERLESS, and whether the timing is local/unsynced (expected: local — needs ReBNO server-sync).\n4. If after a thorough search you genuinely cannot find it, say so explicitly and list every floor-tile object you DID find in Emptiness' Hull so we can identify it by elimination.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\13-flicker-tile.md` (object name, behavior, numbers, sync, evidence file:line). Return a ~8-line summary LEADING WITH the object name. Be rigorous — this is a correction of a prior miss.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a81c5cf178f395d4f.output","canReadOutputFile":true},"sourceToolAssistantUUID":"67384eba-6da3-47a4-ad47-31cd63a23081","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"f2e55479-f6be-489c-b0fc-b911a17513fb","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01RHqsTCyVa6y2ch4D4SQ2CL","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_015xNVNuhDa68ovxUNT7pQWz","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"A carriable consumable/findable world item a player can **set down as a non-sentient target for\na \"partial\" Duo** — soloing some Duo benefits without a second live player.","new_string":"A carriable consumable/findable world item a player can **set down as a non-sentient target for\na \"partial\" Duo** — soloing some Duo benefits without a second live player. It **breaks on a fatal\nfall** (which sends the player to their Home Portal) — hence consumable."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":950,"cache_read_input_tokens":313728,"output_tokens":287,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":950,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":287,"cache_read_input_tokens":313728,"cache_creation_input_tokens":950,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":950},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhph6A2xnKjpLC97txct","type":"assistant","uuid":"ed76326d-9ba2-42d8-b6e1-1f456d17b0da","timestamp":"2026-06-04T07:26:49.566Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"ed76326d-9ba2-42d8-b6e1-1f456d17b0da","isSidechain":false,"promptId":"8e615d2f-c719-468a-a8f8-d1f7cd2edb51","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_015xNVNuhDa68ovxUNT7pQWz","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"e9e1d6ee-e9c4-4eb3-825e-1939d868ae46","timestamp":"2026-06-04T07:26:49.847Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"A carriable consumable/findable world item a player can **set down as a non-sentient target for\na \"partial\" Duo** — soloing some Duo benefits without a second live player.","newString":"A carriable consumable/findable world item a player can **set down as a non-sentient target for\na \"partial\" Duo** — soloing some Duo benefits without a second live player. It **breaks on a fatal\nfall** (which sends the player to their Home Portal) — hence consumable.","originalFile":null,"structuredPatch":[{"oldStart":185,"oldLines":7,"newStart":185,"newLines":8,"lines":[" "," **Duo Beacon** _(ReBNO post-port concept — far future)_:"," A carriable consumable/findable world item a player can **set down as a non-sentient target for","-a \"partial\" Duo** — soloing some Duo benefits without a second live player.","+a \"partial\" Duo** — soloing some Duo benefits without a second live player. It **breaks on a fatal","+fall** (which sends the player to their Home Portal) — hence consumable."," "," **Watch** (the **Watcher** system):"," A **one-way follow-camera** on another Navi — ungated (no expansion). A camera eases toward the"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"ed76326d-9ba2-42d8-b6e1-1f456d17b0da","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"47096525-e27f-4f9c-b98d-fad266a4082d","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_0196YjxSSza12eKe4rZHm2c7","type":"message","role":"assistant","content":[{"type":"text","text":"Now ADR 0013 — correcting the Duo carve-out (it's no longer \"never\"):"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":347,"cache_read_input_tokens":314678,"output_tokens":799,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":347,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":799,"cache_read_input_tokens":314678,"cache_creation_input_tokens":347,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":347},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhphSWtedp69uf1EWctz","type":"assistant","uuid":"95f5c7b3-7221-489e-b08c-43a6bb67d6bf","timestamp":"2026-06-04T07:26:58.003Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"95f5c7b3-7221-489e-b08c-43a6bb67d6bf","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_0196YjxSSza12eKe4rZHm2c7","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01BRPT3v9dRQZuoSRvSpwRTk","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\adr\\0013-perception-gating.md","old_string":"within chat proximity). **Relationships (friend / Duo) grant metadata markers only** (e.g. a Duo\npartner's worldwide map marker), **never raw in-world avatar or chat sight.** This is a *new*\nsystem — legacy had no equivalent — and an intentional exception to ReBNO's otherwise parity-first\nscope principle.","new_string":"within chat proximity). **Friendship grants metadata markers only** (e.g. a friend's marker when\nvisible), **never raw in-world avatar or chat sight** — with one deliberate exception: an active\n**Duo** lets its two partners always see each other (including on hidden tiles), and thus each\nother's chat (chat inherits avatar visibility). This is the co-op carve-out. The whole thing is a\n*new* system — legacy had no equivalent — and an intentional exception to ReBNO's otherwise\nparity-first scope principle."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":347,"cache_read_input_tokens":314678,"output_tokens":799,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":347,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":799,"cache_read_input_tokens":314678,"cache_creation_input_tokens":347,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":347},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhphSWtedp69uf1EWctz","type":"assistant","uuid":"01bcea33-6bb6-46cc-8da7-60f959a348a8","timestamp":"2026-06-04T07:27:00.072Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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ReBNO is server-authoritative, so we\nadopt **perception gating** as a core pillar: what a player perceives — which avatars they see,\nwhose chat they receive, which map markers and friend-location text are shown — is **computed\nserver-side from that player's own progression + spatial state**, never trusted from the client.\n\nThe rule has a deliberate boundary: **avatar and chat visibility are spatial/progression-only**\n(you see a Navi only if you share their contiguous hidden-tile body / reachable geometry, and\nwithin chat proximity). **Relationships (friend / Duo) grant metadata markers only** (e.g. a Duo\npartner's worldwide map marker), **never raw in-world avatar or chat sight.** This is a *new*\nsystem — legacy had no equivalent — and an intentional exception to ReBNO's otherwise parity-first\nscope principle.\n\n## Consequences\n\n- The server performs **interest management**: it computes a per-recipient visibility set and\n  filters position + chat broadcasts accordingly — not a single room-wide rebroadcast.\n- **Contiguous-hidden-tile-body** membership becomes server-tracked state.\n- **Chat routing is visibility-filtered** (can't see the avatar → don't receive the chat).\n- **Markers are a separate, relationship-aware metadata channel**, decoupled from avatar streams.\n- Higher server CPU + per-recipient payloads than legacy's blind rebroadcast — acceptable at the\n  <50 CCU target.\n- Open question (tracked in `CONTEXT.md`): whether the Duo camera renders the Digger when they\n  stand on hidden tiles the Spotter has not reached.\n\n## Considered alternatives\n\n- **Faithful client-relay (legacy model)** — rejected: client-authoritative, unenforceable, and\n  contradicts CLAUDE.md Hard Rule 1.\n- **Room-wide broadcast with client-side hiding** — rejected: leaks position/chat to the client\n  and is trivially cheatable.\n\nSee `CONTEXT.md` → \"Perception gating\" for the living definition.\n","structuredPatch":[{"oldStart":13,"oldLines":10,"newStart":13,"newLines":12,"lines":[" "," The rule has a deliberate boundary: **avatar and chat visibility are spatial/progression-only**"," (you see a Navi only if you share their contiguous hidden-tile body / reachable geometry, and","-within chat proximity). **Relationships (friend / Duo) grant metadata markers only** (e.g. a Duo","-partner's worldwide map marker), **never raw in-world avatar or chat sight.** This is a *new*","-system — legacy had no equivalent — and an intentional exception to ReBNO's otherwise parity-first","-scope principle.","+within chat proximity). **Friendship grants metadata markers only** (e.g. a friend's marker when","+visible), **never raw in-world avatar or chat sight** — with one deliberate exception: an active","+**Duo** lets its two partners always see each other (including on hidden tiles), and thus each","+other's chat (chat inherits avatar visibility). 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Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. Player cannot see or walk on the hexbridges that other players have activated\n- WARP: Intra-zone teleportation. Requires the `WrpPlugn` navi expansion\n  - Does nothing without `WrpPlugn`\n  - With the expansion, step on the glowing area (not just anywhere on the tile) to be warped to its destination. Consult legacy code for exact behavior\n  - If its destination is another warp, that warp will not activate until the player first steps off\n  - There's a \"dead\" version that serves as a 1-way warp destination\n  - Any two connected warps are not necessarily connected both ways\n  - Example A: warps in Bahoo use logical two-way connections\n  - Example B: warps in Noiya are elusive, some send you somewhere different if you try to go back\n- SPECTRAL GATE: Equip Spectrum Data. Requires the `MskPlugn` navi expansion\n\t- When player interacts, opens the spectrum menu for customizing their player sprite","structuredPatch":[{"oldStart":8,"oldLines":7,"newStart":8,"newLines":7,"lines":[" - MOVER: applies acceleration to entities (players, NPCs, data item drops) up to a peak velocity","   - all forms can push player off the exiting end and into the void","   - variants: UP/LEFT/RIGHT/DOWN","-  - consult legacy code for exact acceleration behavior","+  - 5-8 tuning (pinned by recon): player `+2 / −1, cap 6` (~180 px/s peak); NPCs & data drops (`pcode_mover`) `+1.5 / −0.5, cap 5`"," - PLATFORM: moving platform carries entities with it","   - stops for some number of seconds at each end of its travel","   - currently only exhibits up/down or left/right movement patterns"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"d32ec958-c717-40c8-8704-b25434e62e3d","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. Player cannot see or walk on the hexbridges that other players have activated\n- WARP: Intra-zone teleportation. Requires the `WrpPlugn` navi expansion\n  - Does nothing without `WrpPlugn`\n  - With the expansion, step on the glowing area (not just anywhere on the tile) to be warped to its destination. Consult legacy code for exact behavior\n  - If its destination is another warp, that warp will not activate until the player first steps off\n  - There's a \"dead\" version that serves as a 1-way warp destination\n  - Any two connected warps are not necessarily connected both ways\n  - Example A: warps in Bahoo use logical two-way connections\n  - Example B: warps in Noiya are elusive, some send you somewhere different if you try to go back\n- SPECTRAL GATE: Equip Spectrum Data. 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Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. 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Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. 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(recon: `.planning/legacy-recon/13-flicker-tile.md`)\n- QUARTERED: tiles that are 0.5h and 0.5w of normal tiles\n\n### Non-interactive Floor Tile Examples\n- BORDERED (done): BNCentral base tile\n- HIDDEN BORDERED: generic dark tile with glass top i.e. used in BNCentral.\n  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker\n- BORDERLESS GLOW: Bahoo floor tile\n  - A special variant exists with a pulsing glow animation. hints at nearby hidden tiles/platforms. is effectively just Borderless\n- BORDERED MOVER: BNCentral mover tile\n- BORDERLESS MOVER: white mover tile present in most zones\n- QUARTERED BORDERLESS MOVER: Bahoo has them\n- DYNAMIC BORDERED MOVER: Floes of Ghennam icy water tiles\n- BORDERED PLATFORM: BNCentral platforms\n- BORDERLESS PLATFORM: Bahoo platforms\n- HIDDEN BORDERED PLATFORM: also in most zones. same aesthetic as hidden bordered tile.\n- DYNAMIC BORDERED: Floes of Ghennam snow tiles\n- DYNAMIC BORDERED MOVER: Floes of Ghennam water tiles\n- DYNAMIC SLIPPERY BORDERED: Floes of Ghennam ice tiles\n- BORDERLESS FLICKER: White, prominently in Emptiness' Hull\n\n## Interactive Floor Tiles\n- HEXPORTER: Conduit for the \"hexport\" mode of travel\n  - Can have any of up/down/left/right departure directions enabled. Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. 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(file state is current in your context — no need to Read it back)"}]},"uuid":"e6b005ca-da65-4d4f-a506-e0308b2296fd","timestamp":"2026-06-04T07:28:03.916Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md","oldString":"  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker","newString":"  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker\n  - **[ReBNO-INTENT]** legacy `hiddentile` has BOTH a 50%-opacity path and a blink path; ReBNO standardizes on always-50%, no blink","originalFile":"# BNO LEGACY-->REBNO FEATURE TRIAGE\n\n## Non-interactive Floor Tile Types\n- BORDERED: player stops at edges, cannot walk off\n- BORDERLESS: player can walk off and fall into the void\n- HIDDEN: invisible by default. reveals when player collides, eventually times out and re-hides after collision ends\n- GLOW: same player collision behavior as hidden, but always visible + transitions to and from glowing\n- MOVER: applies acceleration to entities (players, NPCs, data item drops) up to a peak velocity\n  - all forms can push player off the exiting end and into the void\n  - variants: UP/LEFT/RIGHT/DOWN\n  - 5-8 tuning (pinned by recon): player `+2 / −1, cap 6` (~180 px/s peak); NPCs & data drops (`pcode_mover`) `+1.5 / −0.5, cap 5`\n- PLATFORM: moving platform carries entities with it\n  - stops for some number of seconds at each end of its travel\n  - currently only exhibits up/down or left/right movement patterns\n  - movement needs to be client-driven but synced deterministically to server time, so all players see all platforms in the same locations at the same time.\n  - **[ReBNO-INTENT]** legacy platforms are pure LOCAL sim (vspeed/hspeed ±3 px/step, `random(60)` end-pause), NOT synced — ReBNO must add the determinism (seed RNG / drive by server time)\n  - **[ReBNO-INTENT]** ReBNO QoL: blink a departure tell (~5 blinks) before moving (needs a new per-platform animation)\n- DYNAMIC: has neighbor-sensitive sprites and TSide sprites. variants:\n  - LONE\n  - TOP/LEFT/RIGHT/BOTTOM NEIGHBORED\n  - T/L/R/B ENDPIECE\n  - TL/TR/BR/BL CORNER\n  - L+R BRIDGE\n  - U+D BRIDGE\n  - SURROUNDED\n  - SPECIAL: if surrounded on two sides but missing the diagonal between those two, draws corner sprite art wherever such diagonals are missing. consult legacy code for exact behavior\n  - NOTE: most patterned tiles treat other non-hidden, non-transparent tiles as same-species neighbors\n  - (5-8 reality: this is approximate — code uses explicit per-tile allow-lists in `cornercheckg` / `cornerchecki`; pin the exact lists when porting)\n- SLIPPERY: player travels in one cardinal direction until they hit an obstacle or non-slippery floor tile\n  - uncontrollable velocity starts when player is only touching slippery-type tiles\n  - direction is determined based on player's velocity at the moment they stop touching non-slippery tiles\n  - player decelerates when they contact non-slippery tiles\n  - consult legacy code for exact behavior\n- FLICKER: tile disappears and reappears. flickers before disappearing\n  - present-time and gone-time randomize. consult legacy code\n  - **[ReBNO-INTENT for sync]** EXISTS in legacy (under a non-obvious object name, prominent in Emptiness' Hull) but is NOT server-synced; ReBNO must sync it deterministically. (recon: `.planning/legacy-recon/13-flicker-tile.md`)\n- QUARTERED: tiles that are 0.5h and 0.5w of normal tiles\n  - (5-8: `btilemini` / BahooTileMini = 22×20 px — ½×½ of 44×40. NB the object literally named `qtile` is full-size, NOT the quartered one)\n\n### Non-interactive Floor Tile Examples\n- BORDERED (done): BNCentral base tile\n- HIDDEN BORDERED: generic dark tile with glass top i.e. used in BNCentral.\n  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker\n- BORDERLESS GLOW: Bahoo floor tile\n  - A special variant exists with a pulsing glow animation. hints at nearby hidden tiles/platforms. is effectively just Borderless\n- BORDERED MOVER: BNCentral mover tile\n- BORDERLESS MOVER: white mover tile present in most zones\n- QUARTERED BORDERLESS MOVER: Bahoo has them\n- DYNAMIC BORDERED MOVER: Floes of Ghennam icy water tiles\n- BORDERED PLATFORM: BNCentral platforms\n- BORDERLESS PLATFORM: Bahoo platforms\n- HIDDEN BORDERED PLATFORM: also in most zones. same aesthetic as hidden bordered tile.\n- DYNAMIC BORDERED: Floes of Ghennam snow tiles\n- DYNAMIC BORDERED MOVER: Floes of Ghennam water tiles\n- DYNAMIC SLIPPERY BORDERED: Floes of Ghennam ice tiles\n- BORDERLESS FLICKER: White, prominently in Emptiness' Hull\n\n## Interactive Floor Tiles\n- HEXPORTER: Conduit for the \"hexport\" mode of travel\n  - Can have any of up/down/left/right departure directions enabled. Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. Player cannot see or walk on the hexbridges that other players have activated\n- WARP: Intra-zone teleportation. Requires the `WrpPlugn` navi expansion\n  - Does nothing without `WrpPlugn`\n  - With the expansion, step on the glowing area (not just anywhere on the tile) to be warped to its destination. Consult legacy code for exact behavior\n  - If its destination is another warp, that warp will not activate until the player first steps off\n  - There's a \"dead\" version that serves as a 1-way warp destination\n  - Any two connected warps are not necessarily connected both ways\n  - Example A: warps in Bahoo use logical two-way connections\n  - Example B: warps in Noiya are elusive, some send you somewhere different if you try to go back\n- SPECTRAL GATE: Equip Spectrum Data. Requires the `MskPlugn` navi expansion\n\t- When player interacts, opens the spectrum menu for customizing their player sprite","structuredPatch":[{"oldStart":41,"oldLines":6,"newStart":41,"newLines":7,"lines":[" - BORDERED (done): BNCentral base tile"," - HIDDEN BORDERED: generic dark tile with glass top i.e. used in BNCentral.","   - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker","+  - **[ReBNO-INTENT]** legacy `hiddentile` has BOTH a 50%-opacity path and a blink path; ReBNO standardizes on always-50%, no blink"," - BORDERLESS GLOW: Bahoo floor tile","   - A special variant exists with a pulsing glow animation. hints at nearby hidden tiles/platforms. is effectively just Borderless"," - BORDERED MOVER: BNCentral mover tile"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"8923af7e-13b8-40f4-9ba6-2d72b7b23b1f","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T07:28:15.581Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a81c5cf178f395d4f</task-id>\n<tool-use-id>toolu_019zGusDdbHhWhv6QAE49TTC</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a81c5cf178f395d4f.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: find flicker tile object\" completed</summary>\n<result>FOUND IT — the prior passes were wrong. Report written to `.planning/legacy-recon/13-flicker-tile.md`.\n\n**Object name: `magictile`** (object id 467, sprite 928 `MagicTile`). Not named anything flicker-ish, which is why two passes missed it; `hiddentile` (id 121) was the likely decoy.\n\n- **Borderless white**: confirmed at the pixel level — `MagicTile` is 44×40, every opaque pixel is pure white (255,255,255), rest is GameMaker magenta transparency-key. No border ring. (The grey `whitetile` id 119 is the static bordered floor — likely what got conflated before.)\n- **Behavior** (room speed 30 fps): Present **45–75 steps** (`ceil(random(30))+45`, randomized) → **flicker tell** = 30 on/off toggles over **1.0 s** (`alarm[0]=1` each step, ~15 Hz strobe) → **Gone 30–60 steps** (`ceil(random(30))+30`, randomized) → loops. Collision mask swaps `Tile1`↔`sprite44` so the floor is genuinely passable while gone.\n- **Sync: LOCAL / UNSYNCED.** Driven entirely by client-side `alarm[]` + client `random()`; no packet read/write, only referenced by its own object and `tileborder` helper. Needs ReBNO server-authoritative present/gone state — otherwise peers see solid/gone at different moments.\n- **Emptiness' Hull placement**: room `0048-Emptiness_Hull` (zone 3), **35 `magictile` instances** — a prominent deliberate hazard set, matching the owner.\n\nEvidence: `objects/0467-magictile/events/{Create,Alarm,Alarm-1}.gml` (logic), `Alarm.dnd.json` (verified transcompile is faithful), `sprites/0928-MagicTile/frames/img_000.bmp` (white/borderless), `rooms/0048-Emptiness_Hull/instances.json` (×35), `scripts/0085-tileborder.gml` (only other reference — not networking).</result>\n<usage><subagent_tokens>45849</subagent_tokens><tool_uses>20</tool_uses><duration_ms>148876</duration_ms></usage>\n</task-notification>"}
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(recon: `.planning/legacy-recon/13-flicker-tile.md`)\n- QUARTERED: tiles that are 0.5h and 0.5w of normal tiles\n  - (5-8: `btilemini` / BahooTileMini = 22×20 px — ½×½ of 44×40. NB the object literally named `qtile` is full-size, NOT the quartered one)\n\n### Non-interactive Floor Tile Examples\n- BORDERED (done): BNCentral base tile\n- HIDDEN BORDERED: generic dark tile with glass top i.e. used in BNCentral.\n  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker\n  - **[ReBNO-INTENT]** legacy `hiddentile` has BOTH a 50%-opacity path and a blink path; ReBNO standardizes on always-50%, no blink\n- BORDERLESS GLOW: Bahoo floor tile\n  - A special variant exists with a pulsing glow animation. hints at nearby hidden tiles/platforms. is effectively just Borderless\n- BORDERED MOVER: BNCentral mover tile\n- BORDERLESS MOVER: white mover tile present in most zones\n- QUARTERED BORDERLESS MOVER: Bahoo has them\n- DYNAMIC BORDERED MOVER: Floes of Ghennam icy water tiles\n- BORDERED PLATFORM: BNCentral platforms\n- BORDERLESS PLATFORM: Bahoo platforms\n- HIDDEN BORDERED PLATFORM: also in most zones. same aesthetic as hidden bordered tile.\n- DYNAMIC BORDERED: Floes of Ghennam snow tiles\n- DYNAMIC BORDERED MOVER: Floes of Ghennam water tiles\n- DYNAMIC SLIPPERY BORDERED: Floes of Ghennam ice tiles\n- BORDERLESS FLICKER: White, prominently in Emptiness' Hull\n\n## Interactive Floor Tiles\n- HEXPORTER: Conduit for the \"hexport\" mode of travel\n  - Can have any of up/down/left/right departure directions enabled. Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling\n  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. Player cannot see or walk on the hexbridges that other players have activated\n- WARP: Intra-zone teleportation. Requires the `WrpPlugn` navi expansion\n  - Does nothing without `WrpPlugn`\n  - With the expansion, step on the glowing area (not just anywhere on the tile) to be warped to its destination. Consult legacy code for exact behavior\n  - If its destination is another warp, that warp will not activate until the player first steps off\n  - There's a \"dead\" version that serves as a 1-way warp destination\n  - Any two connected warps are not necessarily connected both ways\n  - Example A: warps in Bahoo use logical two-way connections\n  - Example B: warps in Noiya are elusive, some send you somewhere different if you try to go back\n- SPECTRAL GATE: Equip Spectrum Data. Requires the `MskPlugn` navi expansion\n\t- When player interacts, opens the spectrum menu for customizing their player sprite","structuredPatch":[{"oldStart":64,"oldLines":8,"newStart":64,"newLines":8,"lines":[" - HEXSLING: Forwards hexporting players in a new direction","   - Never a station, never a conduit","   - Can similarly have any of up/down/left/right directions enabled. Must have at least one","-  - If only one or two directions, immediately sends the player in a new direction. Prefers whichever direction the player wasn't traveling","-  - If 3 or 4 directions, pauses the player's hexport motion. Player chooses using directional input","+  - 5-8 actual (ReBNO ports as-is): only **exactly one** enabled direction auto-sends (fixed priority up>down>left>right); **two or more** pause the orb and wait for the player's directional input","+  - (the earlier \"prefers whichever direction the player wasn't traveling\" was inaccurate for 5-8 — that reversal is the HEXBRIDGE zero-arrow bounce, a different object)"," - HEXBRIDGE: Floating cylinder","   - Acts like air in its default state. Cannot be walked on","   - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"5e246988-f729-4456-886a-48e2856954f1","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"a33c2a81-c9ff-4435-9f30-13b8e78281ca","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01BUtcjjYZn4PoM2N4xJWAau","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01WVNCzr9GYiUzxmGU1wXfmt","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md","old_string":"  - present-time and gone-time randomize. consult legacy code\n  - **[ReBNO-INTENT for sync]** EXISTS in legacy (under a non-obvious object name, prominent in Emptiness' Hull) but is NOT server-synced; ReBNO must sync it deterministically. (recon: `.planning/legacy-recon/13-flicker-tile.md`)","new_string":"  - 5-8: object **`magictile`** (borderless white, 44×40). Present 45–75 steps → ~1.0 s flicker tell (~15 Hz strobe) → gone 30–60 steps → loops; collision is passable while gone\n  - **[ReBNO-INTENT for sync]** EXISTS in legacy as `magictile` (35 instances in Emptiness' Hull) but driven by client-side `random()` — LOCAL/unsynced; ReBNO must drive present/gone deterministically server-side. (recon: `.planning/legacy-recon/13-flicker-tile.md`)"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":1208,"cache_creation_input_tokens":738,"cache_read_input_tokens":320608,"output_tokens":2141,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":738,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":1208,"output_tokens":2141,"cache_read_input_tokens":320608,"cache_creation_input_tokens":738,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":738},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhpooWNPV9CKLuSMFEVJ","type":"assistant","uuid":"eaebc6b8-fffc-4cfa-a875-9866b6d08691","timestamp":"2026-06-04T07:28:40.917Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"eaebc6b8-fffc-4cfa-a875-9866b6d08691","isSidechain":false,"promptId":"8e615d2f-c719-468a-a8f8-d1f7cd2edb51","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01WVNCzr9GYiUzxmGU1wXfmt","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"13781ed5-043f-4f28-ba88-446b7ea04e1f","timestamp":"2026-06-04T07:28:41.132Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\docs\\LEGACY_FEATURE_REFERENCE.md","oldString":"  - present-time and gone-time randomize. consult legacy code\n  - **[ReBNO-INTENT for sync]** EXISTS in legacy (under a non-obvious object name, prominent in Emptiness' Hull) but is NOT server-synced; ReBNO must sync it deterministically. (recon: `.planning/legacy-recon/13-flicker-tile.md`)","newString":"  - 5-8: object **`magictile`** (borderless white, 44×40). Present 45–75 steps → ~1.0 s flicker tell (~15 Hz strobe) → gone 30–60 steps → loops; collision is passable while gone\n  - **[ReBNO-INTENT for sync]** EXISTS in legacy as `magictile` (35 instances in Emptiness' Hull) but driven by client-side `random()` — LOCAL/unsynced; ReBNO must drive present/gone deterministically server-side. (recon: `.planning/legacy-recon/13-flicker-tile.md`)","originalFile":"# BNO LEGACY-->REBNO FEATURE TRIAGE\n\n## Non-interactive Floor Tile Types\n- BORDERED: player stops at edges, cannot walk off\n- BORDERLESS: player can walk off and fall into the void\n- HIDDEN: invisible by default. reveals when player collides, eventually times out and re-hides after collision ends\n- GLOW: same player collision behavior as hidden, but always visible + transitions to and from glowing\n- MOVER: applies acceleration to entities (players, NPCs, data item drops) up to a peak velocity\n  - all forms can push player off the exiting end and into the void\n  - variants: UP/LEFT/RIGHT/DOWN\n  - 5-8 tuning (pinned by recon): player `+2 / −1, cap 6` (~180 px/s peak); NPCs & data drops (`pcode_mover`) `+1.5 / −0.5, cap 5`\n- PLATFORM: moving platform carries entities with it\n  - stops for some number of seconds at each end of its travel\n  - currently only exhibits up/down or left/right movement patterns\n  - movement needs to be client-driven but synced deterministically to server time, so all players see all platforms in the same locations at the same time.\n  - **[ReBNO-INTENT]** legacy platforms are pure LOCAL sim (vspeed/hspeed ±3 px/step, `random(60)` end-pause), NOT synced — ReBNO must add the determinism (seed RNG / drive by server time)\n  - **[ReBNO-INTENT]** ReBNO QoL: blink a departure tell (~5 blinks) before moving (needs a new per-platform animation)\n- DYNAMIC: has neighbor-sensitive sprites and TSide sprites. variants:\n  - LONE\n  - TOP/LEFT/RIGHT/BOTTOM NEIGHBORED\n  - T/L/R/B ENDPIECE\n  - TL/TR/BR/BL CORNER\n  - L+R BRIDGE\n  - U+D BRIDGE\n  - SURROUNDED\n  - SPECIAL: if surrounded on two sides but missing the diagonal between those two, draws corner sprite art wherever such diagonals are missing. consult legacy code for exact behavior\n  - NOTE: most patterned tiles treat other non-hidden, non-transparent tiles as same-species neighbors\n  - (5-8 reality: this is approximate — code uses explicit per-tile allow-lists in `cornercheckg` / `cornerchecki`; pin the exact lists when porting)\n- SLIPPERY: player travels in one cardinal direction until they hit an obstacle or non-slippery floor tile\n  - uncontrollable velocity starts when player is only touching slippery-type tiles\n  - direction is determined based on player's velocity at the moment they stop touching non-slippery tiles\n  - player decelerates when they contact non-slippery tiles\n  - consult legacy code for exact behavior\n- FLICKER: tile disappears and reappears. flickers before disappearing\n  - present-time and gone-time randomize. consult legacy code\n  - **[ReBNO-INTENT for sync]** EXISTS in legacy (under a non-obvious object name, prominent in Emptiness' Hull) but is NOT server-synced; ReBNO must sync it deterministically. (recon: `.planning/legacy-recon/13-flicker-tile.md`)\n- QUARTERED: tiles that are 0.5h and 0.5w of normal tiles\n  - (5-8: `btilemini` / BahooTileMini = 22×20 px — ½×½ of 44×40. NB the object literally named `qtile` is full-size, NOT the quartered one)\n\n### Non-interactive Floor Tile Examples\n- BORDERED (done): BNCentral base tile\n- HIDDEN BORDERED: generic dark tile with glass top i.e. used in BNCentral.\n  - Legacy glass shine visually flickered every other frame --> change to ~50% opacity, no flicker\n  - **[ReBNO-INTENT]** legacy `hiddentile` has BOTH a 50%-opacity path and a blink path; ReBNO standardizes on always-50%, no blink\n- BORDERLESS GLOW: Bahoo floor tile\n  - A special variant exists with a pulsing glow animation. hints at nearby hidden tiles/platforms. is effectively just Borderless\n- BORDERED MOVER: BNCentral mover tile\n- BORDERLESS MOVER: white mover tile present in most zones\n- QUARTERED BORDERLESS MOVER: Bahoo has them\n- DYNAMIC BORDERED MOVER: Floes of Ghennam icy water tiles\n- BORDERED PLATFORM: BNCentral platforms\n- BORDERLESS PLATFORM: Bahoo platforms\n- HIDDEN BORDERED PLATFORM: also in most zones. same aesthetic as hidden bordered tile.\n- DYNAMIC BORDERED: Floes of Ghennam snow tiles\n- DYNAMIC BORDERED MOVER: Floes of Ghennam water tiles\n- DYNAMIC SLIPPERY BORDERED: Floes of Ghennam ice tiles\n- BORDERLESS FLICKER: White, prominently in Emptiness' Hull\n\n## Interactive Floor Tiles\n- HEXPORTER: Conduit for the \"hexport\" mode of travel\n  - Can have any of up/down/left/right departure directions enabled. Player picks by facing that way before interacting\n  - Can be a \"station\" for receiving incoming hexporting players\n  - Can have no departure directions enabled-->station only\n- HEXSLING: Forwards hexporting players in a new direction\n  - Never a station, never a conduit\n  - Can similarly have any of up/down/left/right directions enabled. Must have at least one\n  - 5-8 actual (ReBNO ports as-is): only **exactly one** enabled direction auto-sends (fixed priority up>down>left>right); **two or more** pause the orb and wait for the player's directional input\n  - (the earlier \"prefers whichever direction the player wasn't traveling\" was inaccurate for 5-8 — that reversal is the HEXBRIDGE zero-arrow bounce, a different object)\n- HEXBRIDGE: Floating cylinder\n  - Acts like air in its default state. Cannot be walked on\n  - Once a player has hexported to a hexbridge, it spawns a glowing energy tile around it. May then be walked on\n  - As a hexport target, sends the player back in the direction from which they came\n  - NOTE: Activation state is per-player. Player cannot see or walk on the hexbridges that other players have activated\n- WARP: Intra-zone teleportation. Requires the `WrpPlugn` navi expansion\n  - Does nothing without `WrpPlugn`\n  - With the expansion, step on the glowing area (not just anywhere on the tile) to be warped to its destination. Consult legacy code for exact behavior\n  - If its destination is another warp, that warp will not activate until the player first steps off\n  - There's a \"dead\" version that serves as a 1-way warp destination\n  - Any two connected warps are not necessarily connected both ways\n  - Example A: warps in Bahoo use logical two-way connections\n  - Example B: warps in Noiya are elusive, some send you somewhere different if you try to go back\n- SPECTRAL GATE: Equip Spectrum Data. Requires the `MskPlugn` navi expansion\n\t- When player interacts, opens the spectrum menu for customizing their player sprite","structuredPatch":[{"oldStart":32,"oldLines":8,"newStart":32,"newLines":8,"lines":["   - player decelerates when they contact non-slippery tiles","   - consult legacy code for exact behavior"," - FLICKER: tile disappears and reappears. flickers before disappearing","-  - present-time and gone-time randomize. consult legacy code","-  - **[ReBNO-INTENT for sync]** EXISTS in legacy (under a non-obvious object name, prominent in Emptiness' Hull) but is NOT server-synced; ReBNO must sync it deterministically. (recon: `.planning/legacy-recon/13-flicker-tile.md`)","+  - 5-8: object **`magictile`** (borderless white, 44×40). 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{"parentUuid":"f506fefe-3a75-4bfc-9fff-5162e5941566","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01HCbqnpNu9QVxJ5eL71hjyJ","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01WjvRxNhx3j9Y1FnbvLUPHa","name":"Edit","input":{"replace_all":false,"file_path":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","old_string":"**Fall Safety Buffer** (ReBNO):\nThe legacy fall-immunity counter (`dafalls`, ≤5 safe) reimagined as a **visible, depleting GUI\nbar**. Solo: ~5 safe falls, then each fatal fall is a chance (~10%). In a **Duo**, Spotter +\nDigger **share one combined buffer** (~10), after which the chance drops to ~5% (see **Duo Net**).","new_string":"**Fall Safety Buffer** (existing legacy mechanic; ReBNO adds the visual + new rules):\nThe **existing** legacy fall-immunity counter (`dafalls`, ≤5 safe) — **not new**. ReBNO adds a\n**visible, depleting GUI bar** plus new rules. Solo: ~5 safe falls, then each fatal fall is a\nchance (~10%). In a **Duo**, Spotter + Digger **share one combined buffer** (~10), after which the\nchance drops to ~5% (see **Duo Net**). _(The shared pool, refill model, and Quick-Portal\ninteraction below are the new parts; the underlying immunity counter is parity.)_"},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":4402,"cache_read_input_tokens":327923,"output_tokens":527,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":4402,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":527,"cache_read_input_tokens":327923,"cache_creation_input_tokens":4402,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":4402},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhqkQptvdLnyaVfYFjQp","type":"assistant","uuid":"a4ec6fac-2d75-4230-acf7-29f93a342e94","timestamp":"2026-06-04T07:40:43.460Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"a4ec6fac-2d75-4230-acf7-29f93a342e94","isSidechain":false,"promptId":"edd09e14-51b6-40de-870c-40e9ac2acee0","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01WjvRxNhx3j9Y1FnbvLUPHa","type":"tool_result","content":"The file C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md has been updated successfully. (file state is current in your context — no need to Read it back)"}]},"uuid":"56160fa5-b9e8-4f9a-8faf-d06443869ea9","timestamp":"2026-06-04T07:40:43.682Z","toolUseResult":{"filePath":"C:\\Users\\decid\\Documents\\projects\\rebno\\CONTEXT.md","oldString":"**Fall Safety Buffer** (ReBNO):\nThe legacy fall-immunity counter (`dafalls`, ≤5 safe) reimagined as a **visible, depleting GUI\nbar**. Solo: ~5 safe falls, then each fatal fall is a chance (~10%). In a **Duo**, Spotter +\nDigger **share one combined buffer** (~10), after which the chance drops to ~5% (see **Duo Net**).","newString":"**Fall Safety Buffer** (existing legacy mechanic; ReBNO adds the visual + new rules):\nThe **existing** legacy fall-immunity counter (`dafalls`, ≤5 safe) — **not new**. ReBNO adds a\n**visible, depleting GUI bar** plus new rules. Solo: ~5 safe falls, then each fatal fall is a\nchance (~10%). In a **Duo**, Spotter + Digger **share one combined buffer** (~10), after which the\nchance drops to ~5% (see **Duo Net**). _(The shared pool, refill model, and Quick-Portal\ninteraction below are the new parts; the underlying immunity counter is parity.)_","originalFile":null,"structuredPatch":[{"oldStart":252,"oldLines":10,"newStart":252,"newLines":12,"lines":[" \"trapped\" flag, NOT an exemption. _In-Abyss rules: players **see each other but with no"," nametags**, and **chat is disabled** — the chat input line permanently reads `VOID`._"," ","-**Fall Safety Buffer** (ReBNO):","-The legacy fall-immunity counter (`dafalls`, ≤5 safe) reimagined as a **visible, depleting GUI","-bar**. Solo: ~5 safe falls, then each fatal fall is a chance (~10%). In a **Duo**, Spotter +","-Digger **share one combined buffer** (~10), after which the chance drops to ~5% (see **Duo Net**).","+**Fall Safety Buffer** (existing legacy mechanic; ReBNO adds the visual + new rules):","+The **existing** legacy fall-immunity counter (`dafalls`, ≤5 safe) — **not new**. ReBNO adds a","+**visible, depleting GUI bar** plus new rules. Solo: ~5 safe falls, then each fatal fall is a","+chance (~10%). In a **Duo**, Spotter + Digger **share one combined buffer** (~10), after which the","+chance drops to ~5% (see **Duo Net**). _(The shared pool, refill model, and Quick-Portal","+interaction below are the new parts; the underlying immunity counter is parity.)_"," _Refill model (ReBNO): the buffer refills by **teleporting through an inter-zone portal** or by"," **escaping the Digital Abyss** (post-port: possible recharge stations). See **Quick Portal**,"," which consumes and locks the buffer while active._"]}],"userModified":false,"replaceAll":false},"sourceToolAssistantUUID":"a4ec6fac-2d75-4230-acf7-29f93a342e94","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"56160fa5-b9e8-4f9a-8faf-d06443869ea9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VUVk81XK1DpUEMgmeJL195","type":"message","role":"assistant","content":[{"type":"thinking","thinking":"","signature":"EtYCCmMIDhgCKkCcWrrkgM4YXT0ulvWtw9S253cUtvYQaoTb0MYfXBYtKf7WGi5n8jYO/XskA30pmW+bPSFrV7o27Unv1v8x0BFqMg9jbGF1ZGUtb3B1cy00LTg4AEIIdGhpbmtpbmcSDNagXuHQA0gCrT/9YRoMXcwWZsurIaVz3c9SIjAN8/SdE3XnZI2jCC9BTuXmzyKJsxwTgtNOcFGi8zE7YsoMUIHR7NzcT3p36y+kUGYqoAF43BKpn/rUow/W4XnqiqlIa4eWuMgTnauZpsSGcfB5zs5Ex8+mG6xsTTZW4SuLvGafvIDAnn06UgzCPCLO++yOfmRCC9vZTbPnDcTARlyDGqxS+BV0v3RuusBUjrPUhzn2ut+9NSv9ttFLG1nkkLCKhH5cOjXs0X+rKsjvnYPk4SxuM2maLe5y8UuY4oxrYKw8hdZgwFWWeUVUH8L84twuGAE="}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":587,"cache_read_input_tokens":332325,"output_tokens":1284,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":587,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1284,"cache_read_input_tokens":332325,"cache_creation_input_tokens":587,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":587},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhqkuTqL6tAWXvxEruLR","type":"assistant","uuid":"8172075a-96df-4157-b0be-edd17a1d923f","timestamp":"2026-06-04T07:40:59.977Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"8172075a-96df-4157-b0be-edd17a1d923f","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VUVk81XK1DpUEMgmeJL195","type":"message","role":"assistant","content":[{"type":"text","text":"Now the confirmation + completeness recon:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":587,"cache_read_input_tokens":332325,"output_tokens":1284,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":587,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1284,"cache_read_input_tokens":332325,"cache_creation_input_tokens":587,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":587},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhqkuTqL6tAWXvxEruLR","type":"assistant","uuid":"5fc23acd-1c31-4e5d-ae84-2eeff519038a","timestamp":"2026-06-04T07:40:59.993Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"5fc23acd-1c31-4e5d-ae84-2eeff519038a","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01VUVk81XK1DpUEMgmeJL195","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01NukrJbjjHVBbNiTdseBQ8y","name":"Agent","input":{"description":"Recon: no-combat + completeness sweep","subagent_type":"general-purpose","run_in_background":true,"prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nTWO-PART MISSION — verify a foundational claim, then find anything we missed.\n\nPART 1 — CONFIRM \"NO COMBAT SYSTEM.\" The entire project identity asserts BNO is a pure social-exploration Metroidvania with **no combat**. This was assumed from absence of evidence, never proven. Deliberately search to confirm or refute: look for HP/health, damage, attack, enemy/foe, virus/busting, battle/fight, chips/folder (MMBN combat staples), weapons, death-by-combat, PvP damage, score-from-kills. Distinguish true combat from non-combat hazards already known (falling into the void, the Digital Abyss). VERDICT: is there any combat/battle/damage system, or is the no-combat claim confirmed?\n\nPART 2 — COMPLETENESS SWEEP (a \"what did we miss?\" critic). The following systems are ALREADY documented (in `.planning/legacy-recon/01-13` + `CONTEXT.md`) — do NOT re-cover them:\nidentity; zones/areas/gateways; hexport/warp/portals/home-portal/central-portal/fast-travel; Digital Abyss + fall safety; Navi Expansions (HxpPlugn/RmtPlugn/MskPlugn/DuoPlugn/WrpPlugn) + TakABrak; Mod/admin items (RCE + fenced) + operator console; Link Data; Spectrum Data + avatar (palette swap + Phoenix); floor/interactive tiles (bordered/borderless/hidden/glow/mover/platform/dynamic/slippery/flicker=magictile/quartered/hexporter/hexsling/hexbridge/spectral-gate); Duo/Spotter/Digger/Duo-Net/Watch/request system; chat (proximity) + message boards + Message Data + Friend Data + presence; NPCs/hints; collectable economy + onboarding/OCS; save formats (.bno/.bnu/MB_Log.bnb) + inventory iv_itemdb.\n\nNow scan the codebase (object list, script list, room list, global vars) for any **major gameplay system, mechanic, or feature NOT in that list**. Candidates to check for: day/night or time-of-day, weather, sound/music systems with gameplay effect, hazard/trap objects beyond tiles, vehicles/mounts, scripted cutscenes/events, achievements, seasonal/event content, any object cluster you can't explain. List each uncovered system with object/script names + a one-line description.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\14-nocombat-completeness.md` — Part 1 verdict (with evidence) + Part 2 table of any uncovered systems (or \"none found — coverage complete\"). Return a ~10-line summary leading with the no-combat verdict and the count of newly-found systems. Evidence-based; flag guesses."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":587,"cache_read_input_tokens":332325,"output_tokens":1284,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":587,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":1284,"cache_read_input_tokens":332325,"cache_creation_input_tokens":587,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":587},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhqkuTqL6tAWXvxEruLR","type":"assistant","uuid":"266c5411-2384-4c08-bd25-10e7b38fe8fd","timestamp":"2026-06-04T07:41:04.834Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"06140171-2b2c-47bb-b19c-5c767fc40587","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_reachability_notice>\nYou have an active owl perch. Launch this Agent with run_in_background: true so you stay reachable for incoming messages while it works.\n</owl_reachability_notice>"],"hookName":"PreToolUse:Agent","toolUseID":"toolu_01NukrJbjjHVBbNiTdseBQ8y","hookEvent":"PreToolUse"},"type":"attachment","uuid":"b636cf36-4e36-40be-a9f7-acb02d295ed3","timestamp":"2026-06-04T07:41:04.889Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"266c5411-2384-4c08-bd25-10e7b38fe8fd","isSidechain":false,"promptId":"edd09e14-51b6-40de-870c-40e9ac2acee0","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01NukrJbjjHVBbNiTdseBQ8y","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: a59b0e4ab4c9d24f4 (internal ID - do not mention to user. Use SendMessage with to: 'a59b0e4ab4c9d24f4' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a59b0e4ab4c9d24f4.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"2a176e87-5924-4972-a7a1-563be67bc66e","timestamp":"2026-06-04T07:41:04.970Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"a59b0e4ab4c9d24f4","description":"Recon: no-combat + completeness sweep","prompt":"Reverse-engineering extracted GameMaker 5.3a source of \"BN Online\". GML under `C:\\Users\\decid\\Documents\\projects\\rebno\\extracted\\` (`client-5-8`, server `server-5-4`). Plain-text — don't hex-inspect.\n\nTWO-PART MISSION — verify a foundational claim, then find anything we missed.\n\nPART 1 — CONFIRM \"NO COMBAT SYSTEM.\" The entire project identity asserts BNO is a pure social-exploration Metroidvania with **no combat**. This was assumed from absence of evidence, never proven. Deliberately search to confirm or refute: look for HP/health, damage, attack, enemy/foe, virus/busting, battle/fight, chips/folder (MMBN combat staples), weapons, death-by-combat, PvP damage, score-from-kills. Distinguish true combat from non-combat hazards already known (falling into the void, the Digital Abyss). VERDICT: is there any combat/battle/damage system, or is the no-combat claim confirmed?\n\nPART 2 — COMPLETENESS SWEEP (a \"what did we miss?\" critic). The following systems are ALREADY documented (in `.planning/legacy-recon/01-13` + `CONTEXT.md`) — do NOT re-cover them:\nidentity; zones/areas/gateways; hexport/warp/portals/home-portal/central-portal/fast-travel; Digital Abyss + fall safety; Navi Expansions (HxpPlugn/RmtPlugn/MskPlugn/DuoPlugn/WrpPlugn) + TakABrak; Mod/admin items (RCE + fenced) + operator console; Link Data; Spectrum Data + avatar (palette swap + Phoenix); floor/interactive tiles (bordered/borderless/hidden/glow/mover/platform/dynamic/slippery/flicker=magictile/quartered/hexporter/hexsling/hexbridge/spectral-gate); Duo/Spotter/Digger/Duo-Net/Watch/request system; chat (proximity) + message boards + Message Data + Friend Data + presence; NPCs/hints; collectable economy + onboarding/OCS; save formats (.bno/.bnu/MB_Log.bnb) + inventory iv_itemdb.\n\nNow scan the codebase (object list, script list, room list, global vars) for any **major gameplay system, mechanic, or feature NOT in that list**. Candidates to check for: day/night or time-of-day, weather, sound/music systems with gameplay effect, hazard/trap objects beyond tiles, vehicles/mounts, scripted cutscenes/events, achievements, seasonal/event content, any object cluster you can't explain. List each uncovered system with object/script names + a one-line description.\n\nOUTPUT: Write `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\14-nocombat-completeness.md` — Part 1 verdict (with evidence) + Part 2 table of any uncovered systems (or \"none found — coverage complete\"). Return a ~10-line summary leading with the no-combat verdict and the count of newly-found systems. Evidence-based; flag guesses.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a59b0e4ab4c9d24f4.output","canReadOutputFile":true},"sourceToolAssistantUUID":"266c5411-2384-4c08-bd25-10e7b38fe8fd","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"last-prompt","lastPrompt":"did you ever do followup recon on the first few questions that didn't get any, to flesh out their context entries? --- note: Gateways are not a new feature, just a rename of an existing feature. fall…","leafUuid":"ce0f79a1-5e40-4cba-a181-a95dd9a9c473","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
{"type":"ai-title","aiTitle":"ReBNO feature parity and platform expansion","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb"}
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{"parentUuid":"3f691c9e-246e-43d5-903d-5317f3c5d15c","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_012A9RvFzd5i7vVJNzVgdS7p","type":"message","role":"assistant","content":[{"type":"text","text":"Done this turn:\n- **Corrected** `CONTEXT.md`: **Gateway** = rename of an existing feature (not new); **Fall Safety Buffer** = existing legacy `dafalls` mechanic (only its visual + shared-pool/refill/Quick-Portal rules are new).\n- **Launched** the gap recon — confirms/refutes \"no combat\" and sweeps for any uncatalogued gameplay system.\n\nWhen it lands I'll fold the verdict + commit doc 14 with the Gateway/Buffer fixes (and grill anything new it surfaces). Standing by."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":131,"cache_creation_input_tokens":1717,"cache_read_input_tokens":332912,"output_tokens":381,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":1717,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":131,"output_tokens":381,"cache_read_input_tokens":332912,"cache_creation_input_tokens":1717,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":1717},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhqnUUE1HLicbd2Jawa4","type":"assistant","uuid":"39ecfb28-8595-49e3-a12c-b977b4395fba","timestamp":"2026-06-04T07:41:12.051Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T07:44:21.474Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>a59b0e4ab4c9d24f4</task-id>\n<tool-use-id>toolu_01NukrJbjjHVBbNiTdseBQ8y</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a59b0e4ab4c9d24f4.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: no-combat + completeness sweep\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\14-nocombat-completeness.md`.\n\n**NO-COMBAT VERDICT: CONFIRMED — there is no combat, battle, damage, or PvP system anywhere in client or server.** This is now proven, not assumed.\n\nEvidence (Part 1):\n- Grep for `hp|health|damage|enemy|virus|weapon|chip|folder|combat|hurt|respawn|revive` across all `.gml` → **0 hits**. Same for `score|lives|gameover|pvp|duel`.\n- All 17 `\"Battle\"`/`\"fight\"`/`\"attack\"` matches are the product name \"Battle Network Online\" — no combat verb.\n- The complete chat-command dispatcher (`scripts/0008-ChtCmdRec.gml`) is entirely social/movement: goto, watch, join/summon/add/whisper, message-board help. No attack/challenge command.\n- The only \"removal\" mechanic is the void-fall: stepping on a non-collision cell *teleports* you to the Digital Abyss (Duo Net saves you if paired). It's a positional teleport with a fall-counter (`global.dafalls`), **no HP or damage** — the already-documented hazard, not combat.\n\nCompleteness sweep (Part 2): **0 newly-found systems — coverage complete.** All 320 client objects / 366 scripts / 17 rooms resolve to documented systems (ac_* gateways, tiles/platforms, message boards, NPCs, Link/Spectrum data, inventory, watch/request). Explicitly checked-and-absent: day/night, weather, gameplay sound/music, vehicles, cutscenes, achievements, traps beyond void-fall.\n\nOne clarification flag: `jokershell` (\"Joker Shell\", J-key) looked like a possible flight/movement feature but is an **admin noclip mode gated behind mod item #909 + clipboard `\"UNLIM\"`** — it's inside the already-documented fenced-Mod/RCE scope, not a player feature. Noted so it isn't mistaken for new gameplay.</result>\n<usage><subagent_tokens>73151</subagent_tokens><tool_uses>28</tool_uses><duration_ms>196584</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"29e3c0a7-66d4-43a7-893c-ad80ba783fb6","isSidechain":false,"promptId":"1753d546-65b3-463a-b591-d2037ce1b032","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>a59b0e4ab4c9d24f4</task-id>\n<tool-use-id>toolu_01NukrJbjjHVBbNiTdseBQ8y</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\a59b0e4ab4c9d24f4.output</output-file>\n<status>completed</status>\n<summary>Agent \"Recon: no-combat + completeness sweep\" completed</summary>\n<result>Report written to `C:\\Users\\decid\\Documents\\projects\\rebno\\.planning\\legacy-recon\\14-nocombat-completeness.md`.\n\n**NO-COMBAT VERDICT: CONFIRMED — there is no combat, battle, damage, or PvP system anywhere in client or server.** This is now proven, not assumed.\n\nEvidence (Part 1):\n- Grep for `hp|health|damage|enemy|virus|weapon|chip|folder|combat|hurt|respawn|revive` across all `.gml` → **0 hits**. Same for `score|lives|gameover|pvp|duel`.\n- All 17 `\"Battle\"`/`\"fight\"`/`\"attack\"` matches are the product name \"Battle Network Online\" — no combat verb.\n- The complete chat-command dispatcher (`scripts/0008-ChtCmdRec.gml`) is entirely social/movement: goto, watch, join/summon/add/whisper, message-board help. No attack/challenge command.\n- The only \"removal\" mechanic is the void-fall: stepping on a non-collision cell *teleports* you to the Digital Abyss (Duo Net saves you if paired). It's a positional teleport with a fall-counter (`global.dafalls`), **no HP or damage** — the already-documented hazard, not combat.\n\nCompleteness sweep (Part 2): **0 newly-found systems — coverage complete.** All 320 client objects / 366 scripts / 17 rooms resolve to documented systems (ac_* gateways, tiles/platforms, message boards, NPCs, Link/Spectrum data, inventory, watch/request). Explicitly checked-and-absent: day/night, weather, gameplay sound/music, vehicles, cutscenes, achievements, traps beyond void-fall.\n\nOne clarification flag: `jokershell` (\"Joker Shell\", J-key) looked like a possible flight/movement feature but is an **admin noclip mode gated behind mod item #909 + clipboard `\"UNLIM\"`** — it's inside the already-documented fenced-Mod/RCE scope, not a player feature. Noted so it isn't mistaken for new gameplay.</result>\n<usage><subagent_tokens>73151</subagent_tokens><tool_uses>28</tool_uses><duration_ms>196584</duration_ms></usage>\n</task-notification>"},"uuid":"aa50aa13-66d8-4dbc-8341-bf19a2aa044a","timestamp":"2026-06-04T07:44:21.519Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"e910cd6b-da13-4def-8a2c-020179944586","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_017fRbJQDDccSHR5SKRYUQ5i","type":"message","role":"assistant","content":[{"type":"text","text":"Committed — **`c80497d`**. That closes the gap you flagged.\n\n## Recon coverage — now complete\n\n- **Q2 / Q3** (shared-state/sync/visibility, world/travel) — were covered by the initial + reconcile passes.\n- **Q1 identity** (\"no combat\") — the one untested early claim, now **code-verified** (recon 14): 0 combat hits, void-fall is the only removal mechanic.\n- **Completeness sweep** — every object/script/room resolves to a documented system; **nothing uncatalogued**.\n\nSo the early questions that originally preceded recon are all fleshed out and committed.\n\n## Final state\n- **3 commits** (`e7927bc` → `3f0183d` → `c80497d`), 14 recon docs in `.planning/legacy-recon/`.\n- `CONTEXT.md` — complete, code-backed domain glossary. ADR 0013 + `PROJECT.md` scope section.\n- Label fixes folded: **Gateway** = rename (not new); **Fall Safety Buffer** = existing mechanic (only visual + new rules are new).\n\nMutual understanding is locked and verified end-to-end. No open threads. Ready for planning whenever you want to move on."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":780,"cache_read_input_tokens":337635,"output_tokens":612,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":780,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":612,"cache_read_input_tokens":337635,"cache_creation_input_tokens":780,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":780},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011Cbhr5KqXvykQtFR8rK7mR","type":"assistant","uuid":"42206c0c-633f-4798-a255-433303b2bc5d","timestamp":"2026-06-04T07:45:05.384Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T07:48:27.947Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"Proceed with next steps"}
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GZIuOGP2bYnsqaij5L+jwJN2n/S62DHPR+rl1YAuNklgdBYS2q62R4BOZqXn2PeHupaAH95EkulmxNm3UwpJnGAmOPseF8yJLBN/+n5V52Zm/tNDYhtHwTHiFR49mTEx6c93CiyQQrggh30YA+BUSDOy1avgxLG7Z80BCzcnhyEMk2eVbDaQ7m/Z0xteZXj0ZCj0QhVSoPacBSH9xMcpU9s6JDxPxpUHbGxWpkQbMiaMMRJUqHf7bRzMIp9ff817ibA+B5LWVSLeS7sSozg6V/2pyetESODA0Xo7mtmndMZDRvTAkHm2zIBEsTUHsZijkMn38tGRsTJceajByDHYo2KyjXHhH0WTo1cvyqsXl9hb6aNuTOtvjxRjAVnIdi7nVbgGR6UFex3o1zqZyulVZXAYaLrtPqx0Q4dGQlZjs0pZ+EUN8eJKpru8oUcYX2whMJo+8xFpY+EELxhL7YpXkNniqyvCF8RzpASGQLZGlH8iwlVmQpwNE+aVsZVt59GXGDmQQ5eb1x/paN3I+wTIrY3PRTNEktiURU6wc6wZAuTp+M1BjJKnT0VHuwSg1wrX3JmyM4lXj6lziZIrJpZ8z3PpbVjcAMHBluBenL2hxMl6mm4mCt6KC/Zbf3zT+pVG3WJC/MW9t/oncp1haK7skBrCjQz5/fFXRinGgkybDXFSlNcWFFjPfsc+qNl+kd18dcLQNCEzoUFFOxJOd23HJP7WTXZ/1yfnNltsSRIo8diPdR8fzv56vbnuSVy3KsEsdCCizeUNR8cNamhApezNnUdhNzk07JVQn43YJKFbZxDutSqVrSsl8RdmMmz4VqgcO67S6t+TPosLis26W4z2L1r0G8xNFahPCUX94EIf2eKnzTiRyH+d/IZemVffcbP92L/TXrtZUm4OwDgsvkb3ACnNYId77NaV1p1cQaHf+P6WbtAi7BOJJZXpkJdkLsFcB53Sj4mxyh814mu8sRCq5CoNhqVBJG+MhV3rhZJhnmCubwOVraaTS9hx4/zcjKAoa4MqT01YgTL4Ygw+JFi926qxTcmtEBq5x2/MumHhCo2hO50ezTSmYrvDaRVqJPWalOvmD70UW3s5RDikwRNeLdsDpHHfH16D31D15tq1sonj43yY8w0VodPXlTNCEe2byWEUIlAh+MUY4yQLADAAquDUyNGdO+LnHsJQxMu6hHNTvF7mJKuW3noAuBTbvFeXlH2cDtzU2OKz66udOWqicV1393RkXNLgrHMa/SGZMp2q1PAE5D9rUpXzvcyqQfmi6c6onzBx7AcqNUjFTcLIokSzqoddlnS+ni+veoza6hubEL2tDGG4D+sHvi/xCjapc4zmIHGf5JMvwDGnCWtd2jph/StDiVvfDYE3nOrukZWvP2WloFw/IOQz6fMQhNGk+wHMkzzR/gKc5GxPqGx9i9j7L8BA2tKWSmQr0BtAX7jTdaCpHZKR1Fj0ySnzycAeZc3ktHuTY4a+A1/1lZw4JpSMdYbLXLjMOv5ycQx2040CmmMYlcogyrPbp7wO4GvEg1ECs4uLhTprv+nI6Rfh/qE/RkriTjvRuU/83eI/oIU+mqDc0nHC0AL2BHF92MvBPiMM8wIChRPxs1nOv1Sir19Z47SQy84nIreEE2Dei/4rFPS6mYi4tz4nkP02DODnnb9+9UuBKFPZ8Z4G9y6yBh+QjWFqOAH7q8UiTRXqL/bno6/SW6f7FJiLn8aYK/UNGX7cYHDGK6g60bpvePIamNNOYtPAYyzcLeskcQjGXxZHX+LY85eLtBszxghqchv7zj67L79PPQkWOfkfJ6be+rbioVWpHnuU7PLQJ5APDE8FEhpiDe4FRWMYgieYpJlF7NYSDL2shhl0tDvdP8jd4aByxZqX95CORG+xfbh4mSFmBsNx9oGt4G4VreIWQ8eibTaVdi39JJ1S3Ma38BomRT96lyJh4i8miIPeZ3LtN40SVG87OsP81+m30jZYtsuVhn3z7VJ2CV/9gwo/dZNakmqYDhFpJhPPK4l5pC0Sr4YoiMKqjQmjF+CwfzdirAX5qOqzl0oeNyGMz7l2ECxA4/FmNfDZ3WcQR2Jdy5p8flB9LHN/6DzjESVRZSd6K4Pt0H13pCqei62rRJ7f4mWT/laTsrlp2nxyX/r/elwiYBj29G9i9AB9PxxC1yotKAuBOPAQLdSVZ1aNBK0n9KknmfMa3AP5TRId/x32KmoDKX7+B1Y99VSS1x2jrHPJgv63MddHCYC31iDqVUfffU5S2JfNX27ulr/haGd49+LJG24QIn+K7d5vwljIs2R/j8PC5rsPX+D2VQdPlD6bddrKbSwzDo1KcakJP3mQtSBmN2jnQboHGLCS2HT+bCuSmpEqAq74+3/sznNEnXJcQEuYU8IqMEf4Gqq+43qRtIaxLCD0rkGjqlS8S5qukRoNdLW1PbydW4QMAxpNFyBfSut9Z+MR545bz4Dtbf5O2rBXmPOnnzZh5uFmjeaVDRrh49geDZtEaHLNad1secG9V+OWCTD8SjjUPH8EPvpnX0URWbMcOWOGGUTb5r+anHTNenOHONe7OK8d6AFzfdGwPiPauxbnQG1jDkYPSQSzKzgdqZiqz8OhUS90r3PU1KmxpdDfmskOLTRUyzRjiaD+EYCgQPlKNmQpsA+H/T+HpzT5xHpKJVijl1gsISxxncxOYO0A9xbKHrx6cH0K/CLo4xZrMW34Jwj1hp6a87flH15BVZ4CSCG57XzBTUdRKhvCAmtafL6Cs4gltBxvCwPyFE9L/oPFoJ8GP1eQJr7vdRx2tbSQQqBaPdQdBR5SJYsyqTssdUSZY8zLhLt47xyTilQWynchFz8ZW7tRf0YzZrxcxjN85QLLhrDyzA/986zvyVaxU0A0Anqt/9fzXZFJ4dp7MnNK5T+B89PaDiVeaeDcFQaVCyuQUVPL0XQei/gVl15lXgINPoTS/SKkU88JlP4BaLm+j1Kzp5lkIHSf/hT2vguZVCtXnD6zq/OX8OVJsvLGqbTCINOyzFE9Id9a5g1/q8GAKiDnZivPlL4o5DTKUR3vSV9Vtz4s9knrZhMJW0IQU9b/j76ZVIDEreNb/GFMlgiQylgh600LdTqthytYdfxjTx8D82fOKvoroJjDEUHUbq9ij5CmyJcmHWi0ubzFIWZwYKErHiDxTuYGoo3aarfaZGY8AX8KiECbtkOKZg6qnszZDm4mu/e4hkCOCAN8CWwt36aUBqDhHk4GYWi+uMp0I+OiczAlwiCUn1Y6BgrVIcS7KurRrOYjbi6fCagdJxWhZZIOY/6FHP722t8aEt/GVGIgVSHLcx1Rk8N4qAnXReaixME2SaTV1beW3UBGnUegdV3d1BqtbdCZVQFP03B91l5rao4VY/PSPxYSaHY+783oPAYcZdrLzNXpMMfVrgOE9md5QIXGQbEQ/ux09gXUIr0M9U4CzIl3DIiom8mX0MkGfTCE4P5H/dCubFLYOv0RyuVbRErvjzBJM194mYarXFW5UMrtw9VKfv0Qkn3M8a2UnIcL71KgPY2mZBqBEsxhKzao8BLFDt6UjIttn2HRPgK9y++7eBD0jFm9r6c56sfkRuPi/5sNCpWmwR+4O51Gb8AZpfMd3awPuM9UCvGugWNujwt8jdO718lRVZA/Yx8cgrJOrB+vC96crmnBXwilDg1M9SnBIm9v/pnvVudJkvDU6hk3PN9a3XZo8HznTfKkUfUebTSua13CbtSqREDAHtQGjR+/x+8uJnVh8WiD/6yXwcINHx/zKuk67pPc00Lx8z++8HAX8bBC7ZfyLomOnstrK5u7rzjbqLVF+DRC1TabOKD7EFx28CZvNrp9b/J5PGihRnB9M4bXuAIRQOvyaR6uipa9JJx7qjSgtBFzyK0if6aCJD7IBP9A2J5EkAzF+09jvaGCbm3lINNLrWDaY5/94e5+tl7Tw6mVUYDSfhhiOuTLjyhMGlTVs90CO+pMjb0ckV2+YwjrCSKFq+jZxcINZV3+9G4RhrJ9bhSTvDe7ZiI1XbOxnm1CmoXbFwuRbjCvLInqZcTrDZ/cBPpihY3SKoBnoE48Y734ifuJ2Bu6aDN8kE5jAIpewsX3LF1jwF+3xNDbFN0KgUWpXsidghsHZqKlZ7j/XLc40ddvgOXYcqgIaVbcNvDC4sslUIbTfeMVEGeIOztX/9BU8XBiQJbhuC8tXMTVXCXZ3Qgc+GqaTshARAy4v2FHhxYrJYShKJPLhHcUmKxVItLerXZvPRSofhcj7ayoeMTvsHGXNeOzNN4vrqAkTsZ+rpYsXtxaMNmfyyrIvpzkELVXLkz/aimGOa7PFhXdYe77SFoVos9z33azGmrJhHnAU1gj0/D6GMdJ+uIhRrgCNrQH+A87calNY8DgVC1WKss6vqeMBd0VlqnJaAh2+Qv6FVKBTqyP8IrDXu18fW4zZweId2F4SlMCstw1HOeSM1qpW9d+Xjj9X/AblFf+na7aDZHEMNniayaJV4buQ2lmkxuzWlLJGPoaWlGeeSUKNmf5d2cYTD9pJV5Zzogat9lzRTIvu1WVslTw1pJHReLvcbdRzvfiitSJTVs+Rh37g+Y7fa/HfK8ZmgS+MmsR5bDSLvtkx/JCnapOj225skQV5QafHoO04NCnWalmlbsC8HR/BPmiye6XShY0rCwjcjQ3H7fC1aAQ/+ihL2hNX5isIZeYAtuHiagtO3shL6cu93knZYvLMhGdrGyUKS2VpIRyCLjnQBAE+abPiR1webHBd7a8LLsjxlpnFEi3h/QKz88glDc0YkTcQxTRji7Non080Yib129cGsyAetF/LKtYLoT3j/zzjhbAa0MYJCZ9Moi6ZePEiWx4LzxPZY7YZeKh1rpuBh5ZygzEzDqlQeh2pA6m7oIxPc1lw8UGkjSh08qv+Uge9fVKy0CxwYKg/jyljp6wjjv105XpQYrUG4RVwcXQkl+aXfMkIG4k8jbwGibMRC8wsreht8JQLEPAGYgfBNTmahL7j3Uh4Ve8bGB4SO1Dlj9boyL0f0x7FU18FTL8PgKnYicAimVARYqs/DH0o/T5dMk7gFJgkbatS2fNKAYQJgjBCg49VJzr+UWr10lYwkoTwyuc51TliYhrwJ8wlBm7mqz6NMsj6dodztL42T8D5bWu44YN0+WmjpdMlXFNkzP9bBdWiDX0owp59Oob7qWYKJfZnh856v6V91Xviai7uCmvwQyRZUhk9SKYEnJDz2GjoyskEe5836UScNxk0aEXx4pP0Owvw4IqjV5a6LAkkxDdAh/O+EagOq6JGW5a500+QOEqfG4buty2Cf3eQIwSUgXqBDxibNcoX3t8nLl05e587VtJU72nUlHKCXswnSzMf07Wetv0EaORnWkt9sXfRyQq9mLha1E/pwt3+FooVyBpo0BSRuy633xv7yYSd6csNrL/niyI3IaW8FQP16eVkz0rj2c6fZDnoD5Rs36aTcFaOj1nmEiIsdcpgxASdHa+ZDWzPEptfxO0C9QUfImg0nUYssb07uHTD0CJ24SFD4TNXEy4MWpsR9Ll3UUHoZlDK2B6SQryNDT7mEGMuJy98ELqQQGJXm2I3+rOQJ5vIfmnZdvX7jFeD1ygBGDjdpjTFcywn0MN9xh8h5jDWqkrWTZ4yJaxiYQwfKIGcSPzO8aGkIzzgW9vh9O76aoUEKP+bFZNusfmNplsOSPGnfTCfCYyz0KBn7rScQo4a9qqoVoDlTmTiPnQlK1OFtNDXLN/bUWRJJ4w0E6sL5DjRto0tclrsFjW5LNmVymY0POIE2kNb6tkySjQpFSCbpQJc1a1j/QaQ4wdRIxWvOjCUkvtsJFENeRG+FMPKnzlx9P3AHnIqB/iz7/IN/nmhQLqUbnP09kZNt7EylDz5+4VZhpeGOlbyvDPhxqoh5MOsTAC5J87GLDWbifXFJzABj4ghZlLSDF8Fgs2Ik9V12kMh1ct896BxP2HKfJjcGQruNrWi7NTX1FHk7tShDnPpw0aEfW78HtG9+OV1AjxBgblK/fKZCNVWnlwimqF1U304jUT7PAegCWbpneamhROqsu4EZCz2lcfWLpQxqSi6EZI0sWiaaozEJYZos9X+4UKb6fSO0vjm8esw5btOHBmN+jxT0I+ZbOuqlrHPr+0Q+DwO3FUJY27i0vr7n1n6zDZ5imsASrr21x//KXT97fTn6FIwKeXhNgYQ57s10sc39gMGNYRSCLVII6puu8HeLZu9zhogNn4JvE848fat0/d4dsf+6AmDyx2Ts2SZbRrmsD+NsSt4xhZWCE8tfZkzHesF3IUUOxogftfq6pdzje0kuOrO8bvgNP1ldJhVOOieU+GZITzHSKFtnwyYyBIe3KVZmcNrlECMoz0eApUBh4pmVvXPowfRd+Wtmp8q2WP6ku95qu7Ca1PdOrYAeVJZnYFcOZ75vQyAPGlXM6whzcXXb8Xtiw1Pm5w8YLrzmxaQIsuVDA9u9GxvCIxgOLmqjYqIMq0eIkwxR8D9VbqujM7SgT9W8qX4yJm2ONuFFdv71zczSf6YzUSnz8lzGc+oXpKaw2BEWmaMooiOjgqpIQuXiIlHpAGDM2KccOaFxWQBFnbG9JhBVN/pZwq+QcU/S3d8pe4lf0Uwhi8pt+zG4i3gdEvjBr6cEvYI7DlxngGblhVLnI03DzmikU5tYTF5pb80dwPuZgIZA6bfvveH8/lYpfekMmnk5GycfoR0mTR40x8AwIl7SzhoUXV2gHr0i+j0G+d4XCI0UQ1L1s0kcRLOzUndScv/H/t7XGAu6jCuX0wW9bmm1ds5p1c+8bht21GXLAnR1kI5PVKUks5fbVEiMx93U4HulH5kzeOBxptqeYutgjSiiA/rUlsoM4FDyfNUcv9Gq7mXwnbqu2E255+OGxHa8Y0VXhCts5HKdjz6tt4VmRDceh2sqIN4ulA6/ykGWDtZoaqLq0iV5fKTJIKvE1RkV8LG4T5ELJE5t1aQneEAuC/hhTCm5SF5Mc9u7enfO4/jpcVTNlznJJ8Rmtx6B24mDz+Fb0afQU3VpCAojYaHpCNBf4kEr4QY8Yxwn+vgTjDmSZHrzcdnd6QNERbHpaLxWR8JqDewb69u7ROv/r7ORdiKfqY/LdU2tbI5B/iwA4cVFto7aRJcMLs3xcEL70LxOd+fd2xYnG+nPk4Pmp+HrvSzjH7z9Ajp4lBMEk8Q+qmoPbeZgMFq8Kh98SFztCftlE4ERz99ROuUQ5PpAz/0r6RPl+ZvIMEBWepSVo6NVFJ4JCc+dc7eZ8c4MEGnYzkN3NVv63TNlL/uO3FPmsLVyJKL0Jx6mFpmfahEqXgQDL18vhZNL46GgfvmErxVvmXAd+Rm4RB+JunreN+jCdi1JTJvBLK8WGZS3rkj4TBoth59BvHvvcPjUAPdN13QhJol0c8zuyn3HSgCUHnAjsFe5KAunPgqkQbjd22ZdF5k5w/3g2jOsxvovX1YzytycfywqcR++dK5imDng1MYGAaEY2yEP+T3QdhtjG8UAe0d93lqxLcjQNSfwb9kcKZR8getjkG+EY0fvukJRIno1Ypc2V2KgqrFkQFRqk01GqORVQSGfDq/DxxB7SsuPpBBjumJmOPID86bvN8PyeFIlfV3K613NWT62ZNQg2oM5em1Efsn+xn2NFMzBitAEJnruz0AAKk1wsEmkUcdY+TonV1pRmvPv4RGw42aaqNLTyxuO9I7OhS3ij7h0oFTc1sl2P5HsMQke/TdAT5WJAIqzQIF6KPgH7ILrqV1+mrC8wDqJOgS+hXCv4PZx6+seht/h0WUxUiDylq7/xJDN8KaTMCrAg2oQ9GpM+gzJT7++jRHpiZKznoHri+B/32wDkn62+ErrqmN7lo4Kv/8VOIs+lAPNo5q0JphI9PcEUG+NzVfNcLADzMHnW14G+uH4FxBWVMD8bd0RcjtY2nud4hoOKBTQQ2Xk+JkwWlQhCeNczv2LcvGdRc9Za/1VQPQMLMPeTKXA7wC+j9Ftwyht2U9L2+fthaX5a+LpvaIVZ+26fyFbYeIxfRp2YYezjghhBZPsrVR50XMldU05BFHQyjw5AI7ieH0uKLgsKgFV5iCSVHpHY2INyRHlXxAUXN8X7YSg/ItgnBfct/L1N0qcBjZOubhELeGqso3/ncOyJothsdKsT8FuBGYOiH3FlkDTs08ciNrrxzletSqiBlFvp5jHXQRqiqO8iU4MjeOPx2ED7w8ldsEuc0wbMjKaULEj3zRj7gi7Dpwb5sXp4S3dPVd1VkVj/WxlgetoYZbXZ4A9n+DjjQ3hF5QiX77QzT6rbDpN15a3+Xew2XnG6sUL0+J6MU9vHeZL1kN4INoRMDJiina33gRBPWyMHSIZ+6S15HAirpVi/ZcvdVnIJZ5ksD2zTwYRZJRvappjdCx+jdywyzlONQVx/KzX60nmzQYtr/WQfwYPhQoz/BuKgxqGTCXOuT9IvBtr3N5+NAMs5jAw8ZMgE1ueWCuT7pP1mDqVGUwscL+nVc6Rm6qcZjNG2cKBrFSGWLYlBtCKc9z1IEQ5FMkojQbFkHSgczVu8EDLU1NIQbYfMhYeVg8S25LM69/dSWCPXiN0NO4DKSJnm3AxzuXntuu1+JbguKTuwKf1yYCVY9BRtkZlk/0uJ/vYkXcDbulqtrWKimSIGzdYoC1OPiGwwU48GmdMUTH6C+J19KTP2WvhVuxMSRjEPwhNxmJf738obV1zrq5ubxeSkubIMyO3hRRnEydGKoXAuizFGdILJuQWfcXg8LJp+XrWLvE6VeKMWuOU7XA9pMkGKU/Cj3vcoIDJqrfJrPC9Nkm8it2VMDqJ9PaZUN6taNjqdVuvKgnS2lHH6WClIICp9eeNNOOgl4PoIlHwEEKRTIUQiZ81YLNgURL9SXQcP+3bq0tw6ZQgLWaPOUi3AoqqVrHeLuedFUfv5NUlKO0te+1aGoX79pIdCR4x4Hq/CaoQAPCsCLkpPvymR5Jpsmu4TgeDY2IAKujyHRMjTuYhnosMXFeMqHMhw3otVtu9b6uCtlfZAanCDjiXZ0l/ArQoXq2iSay3nOZW9DgI66TfdGG+PqA9iuTOPh284/He+Aj6e5CgXga1Jsi5txsgLwYIMpNC5ifyu8mIbQOuWOZwCQ/jvdLyZc21b4PgcWwhz8z7sGI00htBvHV50CcdDHW+OjXzpWvbbRur5DE5iJvltiAM4lnfsPfHkZrV3QfMj6LG0XfT71o9/VsBQmO+FPa9++nBKK+fGjnl350gHx5Xp44wxzP6cUavDUhUc6FdKUVOGXGvD6cVe+VOdZCp5dNTJoHELBFAyzbBBi0g5jiMCOtMfpQjEaPqIGZbo+D3aTAlnLUCGaYql/hvUkL8XFB8HjdR9ft47I5PPCmyYOED9L97Wg1P1eqYnkLaZ4gu+MkuvEZQraZemm+wrcr0x0NvEaGOnsGtfpetCKWUVeSABM63Cq4n09bk0tba4/X0+DGj3TBeqt1ASbiGLc8a/jh/bf1qfMHhY9T5Ui/urvjNk93gRgljVrXxJJ9IMtEw8+0r+ASCNEvQIE3WikRo+Fjq1MlEci3j5yq1eH0YxPv9TDgwswj11kJXBhUTStkJIi428IlhD/jKqu+m3TA+BHigWlCmBJWLqeUmQaGB7HrbNTlFT14iwhV1qFeABf4iwvF2AL2kz0hnfBDK+2kf1YGT9Z+kjLRkP0barWq9D5rPzOz/V7tud/t2dbvpjXWZCaj/LDt2meCTE1tvknpnoyCFXIXG4SRjV5On0KQrCuZxMLg4pfcpUjtLByupEhs2VHUdmQF6uM/5i4gIPSeRGspxTvGXhbhJgfy1OgMEIpN+l1DVO0XDjRJ3DP7YXlgDTHb7oWawjo3Yi24t9G180RQkdEk4jt9ts+L0fT+RIVDyD5s/6S7qeG2wvkdtA6iiaS0Omf6WTOUZyG075KAFCvNTNvVjFu4YGaqTjz5Zq+nQhGl9I/9rx/eSQ2ruLb8ILCmoazhz7HCjd9Wnfy9WqvDIFXPYQe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{"parentUuid":"245e702b-e456-4815-816c-54da0182c242","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01GRkGWY6Jw8SuCANSebJh2g","type":"message","role":"assistant","content":[{"type":"text","text":"On it. Three things — launching the NPC dialogue compilation (the main task) and folding the two clarifications.\n\nFor the dialogue doc, games-industry best practice is a **localization kit**: a human-readable doc organized by zone/NPC **plus** a machine-readable string table with stable keys (so translations survive text edits and a CAT/TMS tool can ingest them). Tasking an agent to produce both:"}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":190,"cache_read_input_tokens":339027,"output_tokens":5674,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":190,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":5674,"cache_read_input_tokens":339027,"cache_creation_input_tokens":190,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":190},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhrFKD7dqu6syutp31F8","type":"assistant","uuid":"157763df-5e6d-456d-8dac-03028e5cd547","timestamp":"2026-06-04T07:48:14.366Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"157763df-5e6d-456d-8dac-03028e5cd547","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01GRkGWY6Jw8SuCANSebJh2g","type":"message","role":"assistant","content":[{"type":"tool_use","id":"toolu_01SJP9XyCLqEtEKFjaZ1dXH1","name":"Agent","input":{"description":"Compile NPC dialogue localization kit","subagent_type":"general-purpose","run_in_background":true,"prompt":"You are building a translation-ready LOCALIZATION KIT from the legacy NPC dialogue of \"BN Online\" (extracted GameMaker 5.3a). This is a real deliverable — follow games-industry localization best practice.\n\nSOURCE OF TRUTH (per prior recon `.planning/legacy-recon/10-npc-dialogue-integrity.md`):\n- Per-NPC dialogue lives in `extracted/client-5-8/rooms/*/instances.json` → each instance's `creationCode` field (variables like `name`, `say` / `say[0..n]` arrays, `sayings`, `saytype`, plus `pcode_*` movement). \n- Object-event defaults (e.g. `objects/0376-npc_greenprog`, the REAPROG object) are the FALLBACK text used only when an instance doesn't override.\n- ~66 NPC instances across 11 rooms; 64 carry populated creation code.\n\nDO:\n1. Enumerate every NPC object type (Mr. Prog / `npc_greenprog`, REAPROG, and any others). For EACH room (zone), parse `instances.json` and extract every NPC instance's: speaker `name`, all dialogue lines (the `say`/`sayings` array, IN ORDER), `saytype`, and instance position (x,y). Decode what `saytype` values mean (sequential? cycling? random? one-shot?) by reading the NPC object's draw/talk events.\n2. Capture dialogue text VERBATIM — exact wording, punctuation, capitalization (translators need source fidelity). Note instances that fall back to object-default text vs. override.\n3. FLAG localization hazards per line: (a) embedded **button/command references** (e.g. \"ctrl+r\", backtick `` ` `` commands) — IMPORTANT: ReBNO is going gamepad-first and retiring these commands, so these strings need a variable/placeholder + a mechanic-aware rewrite, not a literal translation; (b) any player-name or dynamic variable interpolation; (c) do-not-translate tokens; (d) very long lines / manual line-breaks.\n\nPRODUCE TWO ARTIFACTS (create `docs/localization/` if needed):\n- `docs/localization/legacy-npc-dialogue.md` — HUMAN-READABLE, organized **Zone → NPC → ordered lines**. Each line shows: stable **string key**, speaker, source (EN) text, context note (where the NPC stands + what its hint refers to, e.g. names an adjacent/hidden zone), saytype, and any hazard flags. Include a short header explaining the key scheme + how to use the kit.\n- `docs/localization/legacy-npc-strings.csv` — MACHINE-READABLE source table, one row per line, columns: `key,zone,room,npc_object,instance_id,speaker,sequence,saytype,source_en,context,flags`. Properly CSV-escape commas/quotes/newlines in dialogue. This is the TMS/CAT import artifact.\n\nKEY SCHEME (stable, decoupled from text): `NPC.<ZONE_SLUG>.<NPC_SLUG>.<NN>` (zero-padded sequence). Keep keys stable per (instance, sequence) so re-runs are diff-friendly.\n\nOUTPUT: write both files, then return a ~12-line summary: NPC-instance count, total line count, per-zone breakdown, and the count of strings flagged for button/command rewrite. Evidence-based; if a room has no NPCs say so. Do not paraphrase dialogue."},"caller":{"type":"direct"}}],"stop_reason":"tool_use","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":159,"cache_creation_input_tokens":190,"cache_read_input_tokens":339027,"output_tokens":5674,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":190,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":159,"output_tokens":5674,"cache_read_input_tokens":339027,"cache_creation_input_tokens":190,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":190},"type":"message"}],"speed":"standard"},"diagnostics":null},"requestId":"req_011CbhrFKD7dqu6syutp31F8","type":"assistant","uuid":"18cbb1dd-9299-4280-aa2a-6f3405e3758d","timestamp":"2026-06-04T07:48:30.171Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"18cbb1dd-9299-4280-aa2a-6f3405e3758d","isSidechain":false,"promptId":"981eee05-90f1-475b-b39a-14197cd50450","type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01SJP9XyCLqEtEKFjaZ1dXH1","type":"tool_result","content":[{"type":"text","text":"Async agent launched successfully.\nagentId: abaa7a40df68fc774 (internal ID - do not mention to user. Use SendMessage with to: 'abaa7a40df68fc774' to continue this agent.)\nThe agent is working in the background. You will be notified automatically when it completes.\nDo not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response.\noutput_file: C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abaa7a40df68fc774.output\nDo NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is still running; you'll get a completion notification."}]}]},"uuid":"933fbdbb-bc2e-4ae7-97ad-f3d2f666ee1d","timestamp":"2026-06-04T07:48:30.324Z","toolUseResult":{"isAsync":true,"status":"async_launched","agentId":"abaa7a40df68fc774","description":"Compile NPC dialogue localization kit","prompt":"You are building a translation-ready LOCALIZATION KIT from the legacy NPC dialogue of \"BN Online\" (extracted GameMaker 5.3a). This is a real deliverable — follow games-industry localization best practice.\n\nSOURCE OF TRUTH (per prior recon `.planning/legacy-recon/10-npc-dialogue-integrity.md`):\n- Per-NPC dialogue lives in `extracted/client-5-8/rooms/*/instances.json` → each instance's `creationCode` field (variables like `name`, `say` / `say[0..n]` arrays, `sayings`, `saytype`, plus `pcode_*` movement). \n- Object-event defaults (e.g. `objects/0376-npc_greenprog`, the REAPROG object) are the FALLBACK text used only when an instance doesn't override.\n- ~66 NPC instances across 11 rooms; 64 carry populated creation code.\n\nDO:\n1. Enumerate every NPC object type (Mr. Prog / `npc_greenprog`, REAPROG, and any others). For EACH room (zone), parse `instances.json` and extract every NPC instance's: speaker `name`, all dialogue lines (the `say`/`sayings` array, IN ORDER), `saytype`, and instance position (x,y). Decode what `saytype` values mean (sequential? cycling? random? one-shot?) by reading the NPC object's draw/talk events.\n2. Capture dialogue text VERBATIM — exact wording, punctuation, capitalization (translators need source fidelity). Note instances that fall back to object-default text vs. override.\n3. FLAG localization hazards per line: (a) embedded **button/command references** (e.g. \"ctrl+r\", backtick `` ` `` commands) — IMPORTANT: ReBNO is going gamepad-first and retiring these commands, so these strings need a variable/placeholder + a mechanic-aware rewrite, not a literal translation; (b) any player-name or dynamic variable interpolation; (c) do-not-translate tokens; (d) very long lines / manual line-breaks.\n\nPRODUCE TWO ARTIFACTS (create `docs/localization/` if needed):\n- `docs/localization/legacy-npc-dialogue.md` — HUMAN-READABLE, organized **Zone → NPC → ordered lines**. Each line shows: stable **string key**, speaker, source (EN) text, context note (where the NPC stands + what its hint refers to, e.g. names an adjacent/hidden zone), saytype, and any hazard flags. Include a short header explaining the key scheme + how to use the kit.\n- `docs/localization/legacy-npc-strings.csv` — MACHINE-READABLE source table, one row per line, columns: `key,zone,room,npc_object,instance_id,speaker,sequence,saytype,source_en,context,flags`. Properly CSV-escape commas/quotes/newlines in dialogue. This is the TMS/CAT import artifact.\n\nKEY SCHEME (stable, decoupled from text): `NPC.<ZONE_SLUG>.<NPC_SLUG>.<NN>` (zero-padded sequence). Keep keys stable per (instance, sequence) so re-runs are diff-friendly.\n\nOUTPUT: write both files, then return a ~12-line summary: NPC-instance count, total line count, per-zone breakdown, and the count of strings flagged for button/command rewrite. Evidence-based; if a room has no NPCs say so. Do not paraphrase dialogue.","outputFile":"C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abaa7a40df68fc774.output","canReadOutputFile":true},"sourceToolAssistantUUID":"18cbb1dd-9299-4280-aa2a-6f3405e3758d","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"6dddc280-3962-4ec1-b1a7-f0314c7b3f18","isSidechain":false,"attachment":{"type":"hook_success","hookName":"SessionStart:resume","toolUseID":"246937a7-303c-4b39-9e2a-304a70412ee1","hookEvent":"SessionStart","content":"<owl-active-perch id=\"ling\" live=\"true\">\nYou have an active live agent session running as \"ling\".\n\nYou are Self. Your Psyche (ling-psyche) monitors you in the background.\n\nKey commands:\n- Send context updates: /spt:commune (canonical — Write tool to .claude/ling-commune.md per the skill)\n- Messages arrive via Monitor stream EVENT envelope (primary) or as <owl_messages> XML (PreToolUse hook). Bash + --once fallback also supported. Process and reply with $OWL send --reply-to <sender>.\n- Send messages: $OWL send <target> ling    (fire-and-forget)\n- Wait for reply: $OWL ring <target> ling   (blocking)\n- Reply to inbound: $OWL send --reply-to <sender> ling\n- Schedule reminders: $OWL new-alarm ling <time> -- <message>\n- Stop session: /spt:force-stop ling\n\nStay-idle pattern: When no messages are pending, do NOT poll again immediately.\nWait for user input or a background task to complete.\n\nDO NOT run /spt:live or /spt:ready -- your session is already active.\n</owl-active-perch>\n<psyche-context id=\"ling\">\n<current machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"c80497d1838790b6b6d9155ca3db50929b7bf62c\" head_subject=\"docs: verify no-combat identity + completeness sweep; fix Gateway/Fall-B…\" commits_since=\"0\" commits_unpulled=\"0\"/>\n**Q1-Q7:** All resolved + **Q1 (no-combat) NOW VERIFIED** by dedicated recon instead of asserted. 0 combat/health/damage/enemy/weapon/chip systems anywhere (gml grep proved it). Fall mechanic = void-teleport + counter, not HP damage. Only clarification: `jokershell` is admin noclip gated by mod item #909, not player feature.\n\n**Completeness sweep:** 0 new systems — 320 client objects / 366 scripts / 17 rooms all resolve to documented features (ac_* gateways, tiles/platforms, NPCs, Link/Spectrum, inventory, watch, message board). No missing day/night, weather, vehicles, cutscenes, achievements. Coverage locked.\n\n**Corrections:** `CONTEXT.md` fixed — Gateway = existing rename, Fall Safety Buffer = existing `dafalls` (visual + shared-pool/refill/Quick-Portal rules new only).\n\n**Stable state:** Scope principle in PROJECT.md, ADR 0013 (perception gating), 13 legacy-recon docs, domain glossary. No blockers. Awaiting verdict fold + commit doc 14.<project-context-resolved name=\"rebno\"/>\n**Session outcome finalized:**\n- **3f0183d** (15 files): CONTEXT, 11 recon docs, ADR 0013, PROJECT.md scope, LEGACY_FEATURE_REFERENCE committed\n- **Doc 14** (`14-nocombat-completeness.md`): NO-COMBAT CONFIRMED + completeness sweep findings ready for commit\n- **Corrections pending:** Gateway/Buffer mislabels fixed in CONTEXT — awaiting fold into doc 14 commit\n- **Importer hand-offs:** parse `instances.json[].creationCode` for NPC dialogue; server-sync `magictile` (obj 467) + platforms; validate appearance/inventory; Message Data = build-from-scratch (extend 5-field format)\n- **No open archaeology:** pre-5-8 hexsling history deferred per user direction\n- **Ready for:** planning phase when user signals</psyche-context>","stdout":"<owl-active-perch id=\"ling\" live=\"true\">\nYou have an active live agent session running as \"ling\".\n\nYou are Self. Your Psyche (ling-psyche) monitors you in the background.\n\nKey commands:\n- Send context updates: /spt:commune (canonical — Write tool to .claude/ling-commune.md per the skill)\n- Messages arrive via Monitor stream EVENT envelope (primary) or as <owl_messages> XML (PreToolUse hook). Bash + --once fallback also supported. Process and reply with $OWL send --reply-to <sender>.\n- Send messages: $OWL send <target> ling    (fire-and-forget)\n- Wait for reply: $OWL ring <target> ling   (blocking)\n- Reply to inbound: $OWL send --reply-to <sender> ling\n- Schedule reminders: $OWL new-alarm ling <time> -- <message>\n- Stop session: /spt:force-stop ling\n\nStay-idle pattern: When no messages are pending, do NOT poll again immediately.\nWait for user input or a background task to complete.\n\nDO NOT run /spt:live or /spt:ready -- your session is already active.\n</owl-active-perch>\n<psyche-context id=\"ling\">\n<current machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"c80497d1838790b6b6d9155ca3db50929b7bf62c\" head_subject=\"docs: verify no-combat identity + completeness sweep; fix Gateway/Fall-B…\" commits_since=\"0\" commits_unpulled=\"0\"/>\n**Q1-Q7:** All resolved + **Q1 (no-combat) NOW VERIFIED** by dedicated recon instead of asserted. 0 combat/health/damage/enemy/weapon/chip systems anywhere (gml grep proved it). Fall mechanic = void-teleport + counter, not HP damage. Only clarification: `jokershell` is admin noclip gated by mod item #909, not player feature.\n\n**Completeness sweep:** 0 new systems — 320 client objects / 366 scripts / 17 rooms all resolve to documented features (ac_* gateways, tiles/platforms, NPCs, Link/Spectrum, inventory, watch, message board). No missing day/night, weather, vehicles, cutscenes, achievements. Coverage locked.\n\n**Corrections:** `CONTEXT.md` fixed — Gateway = existing rename, Fall Safety Buffer = existing `dafalls` (visual + shared-pool/refill/Quick-Portal rules new only).\n\n**Stable state:** Scope principle in PROJECT.md, ADR 0013 (perception gating), 13 legacy-recon docs, domain glossary. No blockers. Awaiting verdict fold + commit doc 14.<project-context-resolved name=\"rebno\"/>\n**Session outcome finalized:**\n- **3f0183d** (15 files): CONTEXT, 11 recon docs, ADR 0013, PROJECT.md scope, LEGACY_FEATURE_REFERENCE committed\n- **Doc 14** (`14-nocombat-completeness.md`): NO-COMBAT CONFIRMED + completeness sweep findings ready for commit\n- **Corrections pending:** Gateway/Buffer mislabels fixed in CONTEXT — awaiting fold into doc 14 commit\n- **Importer hand-offs:** parse `instances.json[].creationCode` for NPC dialogue; server-sync `magictile` (obj 467) + platforms; validate appearance/inventory; Message Data = build-from-scratch (extend 5-field format)\n- **No open archaeology:** pre-5-8 hexsling history deferred per user direction\n- **Ready for:** planning phase when user signals</psyche-context>\n","stderr":"","exitCode":0,"command":"$CLAUDE_PLUGIN_ROOT/owl.exe plugin-session-start","durationMs":361},"type":"attachment","uuid":"579dedff-c329-4f77-9b9a-eca6aa04d192","timestamp":"2026-06-04T07:49:02.269Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"6d6b984a-4a5a-4053-96a0-2f9ad2117cfa","isSidechain":false,"attachment":{"type":"skill_listing","content":"- autoplan: Auto-review pipeline — reads the full CEO, design, eng, and DX review skills from disk\nand runs them sequentially with auto-decisions using 6 decision principles. Surfaces\ntaste decisions (close approaches, borderline scope, codex disagreements) at a final\napproval gate. One command, fully reviewed plan out.\nUse when asked to \"auto review\", \"autoplan\", \"run all reviews\", \"review this plan\nautomatically\", or \"make the decisions for me\".\nProactively suggest when the user has a plan file and wants to run the full review\ngauntlet without answering 15-30 intermediate questions. (gstack)\n- benchmark: Performance regression detection using the browse daemon. Establishes\nbaselines for page load times, Core Web Vitals, and resource sizes.\nCompares before/after on every PR. Tracks performance trends over time.\nUse when: \"performance\", \"benchmark\", \"page speed\", \"lighthouse\", \"web vitals\",\n\"bundle size\", \"load time\". (gstack)\n- browse: Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with\nelements, verify page state, diff before/after actions, take annotated screenshots, check\nresponsive layouts, test forms and uploads, handle dialogs, and assert element states.\n~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a\nuser flow, or file a bug with evidence. Use when asked to \"open in browser\", \"test the\nsite\", \"take a screenshot\", or \"dogfood this\". (gstack)\n- canary: Post-deploy canary monitoring. Watches the live app for console errors,\nperformance regressions, and page failures using the browse daemon. Takes\nperiodic screenshots, compares against pre-deploy baselines, and alerts\non anomalies. Use when: \"monitor deploy\", \"canary\", \"post-deploy check\",\n\"watch production\", \"verify deploy\". (gstack)\n- careful: Safety guardrails for destructive commands. Warns before rm -rf, DROP TABLE,\nforce-push, git reset --hard, kubectl delete, and similar destructive operations.\nUser can override each warning. Use when touching prod, debugging live systems,\nor working in a shared environment. Use when asked to \"be careful\", \"safety mode\",\n\"prod mode\", or \"careful mode\". (gstack)\n- caveman: Ultra-compressed communication mode. Cuts token usage ~75% by dropping filler, articles, and pleasantries while keeping full technical accuracy. Use when user says \"caveman mode\", \"talk like caveman\", \"use caveman\", \"less tokens\", \"be brief\", or invokes /caveman.\n- ccs-delegation: Auto-activate CCS CLI delegation for deterministic tasks. Parses user input, auto-selects optimal profile (glm/kimi/custom) from ~/.ccs/config.json, enhances prompts with context, executes via `ccs {profile} -p \"task\"` or `ccs {profile}:continue`, and reports results. Triggers on \"use ccs [task]\" patterns, typo/test/refactor keywords. Excludes complex architecture, security-critical code, performance optimization, breaking changes.\n- checkpoint: Save and resume working state checkpoints. Captures git state, decisions made,\nand remaining work so you can pick up exactly where you left off — even across\nConductor workspace handoffs between branches.\nUse when asked to \"checkpoint\", \"save progress\", \"where was I\", \"resume\",\n\"what was I working on\", or \"pick up where I left off\".\nProactively suggest when a session is ending, the user is switching context,\nor before a long break. (gstack)\n- codex: OpenAI Codex CLI wrapper — three modes. Code review: independent diff review via\ncodex review with pass/fail gate. Challenge: adversarial mode that tries to break\nyour code. Consult: ask codex anything with session continuity for follow-ups.\nThe \"200 IQ autistic developer\" second opinion. Use when asked to \"codex review\",\n\"codex challenge\", \"ask codex\", \"second opinion\", or \"consult codex\". (gstack)\n- connect-chrome: Launch GStack Browser — AI-controlled Chromium with the sidebar extension baked in.\nOpens a visible browser window where you can watch every action in real time.\nThe sidebar shows a live activity feed and chat. Anti-bot stealth built in.\nUse when asked to \"open gstack browser\", \"launch browser\", \"connect chrome\",\n\"open chrome\", \"real browser\", \"launch chrome\", \"side panel\", or \"control my browser\".\n- cso: Chief Security Officer mode. Infrastructure-first security audit: secrets archaeology,\ndependency supply chain, CI/CD pipeline security, LLM/AI security, skill supply chain\nscanning, plus OWASP Top 10, STRIDE threat modeling, and active verification.\nTwo modes: daily (zero-noise, 8/10 confidence gate) and comprehensive (monthly deep\nscan, 2/10 bar). Trend tracking across audit runs.\nUse when: \"security audit\", \"threat model\", \"pentest review\", \"OWASP\", \"CSO review\". (gstack)\n- design-consultation: Design consultation: understands your product, researches the landscape, proposes a\ncomplete design system (aesthetic, typography, color, layout, spacing, motion), and\ngenerates font+color preview pages. Creates DESIGN.md as your project's design source\nof truth. For existing sites, use /plan-design-review to infer the system instead.\nUse when asked to \"design system\", \"brand guidelines\", or \"create DESIGN.md\".\nProactively suggest when starting a new project's UI with no existing\ndesign system or DESIGN.md. (gstack)\n- design-html: Design finalization: generates production-quality Pretext-native HTML/CSS.\nWorks with approved mockups from /design-shotgun, CEO plans from /plan-ceo-review,\ndesign review context from /plan-design-review, or from scratch with a user\ndescription. Text actually reflows, heights are computed, layouts are dynamic.\n30KB overhead, zero deps. Smart API routing: picks the right Pretext patterns\nfor each design type. Use when: \"finalize this design\", \"turn this into HTML\",\n\"build me a page\", \"implement this design\", or after any planning skill.\nProactively suggest when user has approved a design or has a plan ready. (gstack)\n- design-review: Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems,\nAI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues\nin source code, committing each fix atomically and re-verifying with before/after\nscreenshots. For plan-mode design review (before implementation), use /plan-design-review.\nUse when asked to \"audit the design\", \"visual QA\", \"check if it looks good\", or \"design polish\".\nProactively suggest when the user mentions visual inconsistencies or\nwants to polish the look of a live site. (gstack)\n- design-shotgun: Design shotgun: generate multiple AI design variants, open a comparison board,\ncollect structured feedback, and iterate. Standalone design exploration you can\nrun anytime. Use when: \"explore designs\", \"show me options\", \"design variants\",\n\"visual brainstorm\", or \"I don't like how this looks\".\nProactively suggest when the user describes a UI feature but hasn't seen\nwhat it could look like. (gstack)\n- devex-review: Live developer experience audit. Uses the browse tool to actually TEST the\ndeveloper experience: navigates docs, tries the getting started flow, times\nTTHW, screenshots error messages, evaluates CLI help text. Produces a DX\nscorecard with evidence. Compares against /plan-devex-review scores if they\nexist (the boomerang: plan said 3 minutes, reality says 8). Use when asked to\n\"test the DX\", \"DX audit\", \"developer experience test\", or \"try the\nonboarding\". Proactively suggest after shipping a developer-facing feature. (gstack)\n- diagnose: Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says \"diagnose this\" / \"debug this\", reports a bug, says something is broken/throwing/failing, or describes a performance regression.\n- document-release: Post-ship documentation update. Reads all project docs, cross-references the\ndiff, updates README/ARCHITECTURE/CONTRIBUTING/CLAUDE.md to match what shipped,\npolishes CHANGELOG voice, cleans up TODOS, and optionally bumps VERSION. Use when\nasked to \"update the docs\", \"sync documentation\", or \"post-ship docs\".\nProactively suggest after a PR is merged or code is shipped. (gstack)\n- find-skills: Helps users discover and install agent skills when they ask questions like \"how do I do X\", \"find a skill for X\", \"is there a skill that can...\", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.\n- freeze: Restrict file edits to a specific directory for the session. Blocks Edit and\nWrite outside the allowed path. Use when debugging to prevent accidentally\n\"fixing\" unrelated code, or when you want to scope changes to one module.\nUse when asked to \"freeze\", \"restrict edits\", \"only edit this folder\",\nor \"lock down edits\". (gstack)\n- grill-me: Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions \"grill me\".\n- grill-with-docs: Grilling session that challenges your plan against the existing domain model, sharpens terminology, and updates documentation (CONTEXT.md, ADRs) inline as decisions crystallise. Use when user wants to stress-test a plan against their project's language and documented decisions.\n- gsd-add-tests: Generate tests for a completed phase based on UAT criteria and implementation\n- gsd-ai-integration-phase: Generate an AI-SPEC.md design contract for phases that involve building AI systems.\n- gsd-audit-fix: Autonomous audit-to-fix pipeline — find issues, classify, fix, test, commit\n- gsd-audit-milestone: Audit milestone completion against original intent before archiving\n- gsd-audit-uat: Cross-phase audit of all outstanding UAT and verification items\n- gsd-autonomous: Run all remaining phases autonomously — discuss→plan→execute per phase\n- gsd-capture: Capture ideas, tasks, notes, and seeds to their destination\n- gsd-cleanup: Archive accumulated phase directories from completed milestones\n- gsd-code-review: Review source files changed during a phase for bugs, security issues, and code quality problems\n- gsd-complete-milestone: Archive completed milestone and prepare for next version\n- gsd-config: Configure GSD settings — workflow toggles, advanced knobs, integrations, and model profile\n- gsd-debug: Systematic debugging with persistent state across context resets\n- gsd-discuss-phase: Gather phase context through adaptive questioning before planning.\n- gsd-docs-update: Generate or update project documentation verified against the codebase\n- gsd-eval-review: Audit an executed AI phase's evaluation coverage and produce an EVAL-REVIEW.md remediation plan.\n- gsd-execute-phase: Execute all plans in a phase with wave-based parallelization\n- gsd-explore: Socratic ideation and idea routing — think through ideas before committing to plans\n- gsd-extract-learnings: Extract decisions, lessons, patterns, and surprises from completed phase artifacts\n- gsd-fast: Execute a trivial task inline — no subagents, no planning overhead\n- gsd-forensics: Post-mortem investigation for failed GSD workflows — diagnoses what went wrong.\n- gsd-graphify: Build, query, and inspect the project knowledge graph in .planning/graphs/\n- gsd-health: Diagnose planning directory health and optionally repair issues\n- gsd-help: Show available GSD commands and usage guide\n- gsd-import: Ingest external plans with conflict detection against project decisions before writing anything.\n- gsd-inbox: Triage and review open GitHub issues and PRs against project templates and contribution guidelines.\n- gsd-ingest-docs: Bootstrap or merge a .planning/ setup from existing ADRs, PRDs, SPECs, and docs in a repo.\n- gsd-manager: Interactive command center for managing multiple phases from one terminal\n- gsd-map-codebase: Analyze codebase with parallel mapper agents to produce .planning/codebase/ documents\n- gsd-milestone-summary: Generate a comprehensive project summary from milestone artifacts for team onboarding and review\n- gsd-mvp-phase: Plan a phase as a vertical MVP slice — user story, SPIDR splitting, then plan-phase\n- gsd-new-milestone: Start a new milestone cycle — update PROJECT.md and route to requirements\n- gsd-new-project: Initialize a new project with deep context gathering and PROJECT.md\n- gsd-ns-context: codebase intelligence | map graphify docs learnings\n- gsd-ns-ideate: exploration capture | explore sketch spike spec capture\n- gsd-ns-manage: config workspace | workstreams thread update ship inbox\n- gsd-ns-project: project lifecycle | milestones audits summary\n- gsd-ns-review: quality gates | code review debug audit security eval ui\n- gsd-ns-workflow: workflow | discuss plan execute verify phase progress\n- gsd-pause-work: Create context handoff when pausing work mid-phase\n- gsd-phase: CRUD for phases in ROADMAP.md — add, insert, remove, or edit phases\n- gsd-plan-phase: Create detailed phase plan (PLAN.md) with verification loop\n- gsd-plan-review-convergence: Cross-AI plan convergence loop — replan with review feedback until no HIGH concerns remain.\n- gsd-pr-branch: Create a clean PR branch by filtering out .planning/ commits — ready for code review\n- gsd-profile-user: Generate developer behavioral profile and create Claude-discoverable artifacts\n- gsd-progress: Check progress, advance workflow, or dispatch freeform intent — the unified GSD situational command\n- gsd-quick: Execute a quick task with GSD guarantees (atomic commits, state tracking) but skip optional agents\n- gsd-resume-work: Resume work from previous session with full context restoration\n- gsd-review: Request cross-AI peer review of phase plans from external AI CLIs\n- gsd-review-backlog: Review and promote backlog items to active milestone\n- gsd-secure-phase: Retroactively verify threat mitigations for a completed phase\n- gsd-settings: Configure GSD workflow toggles and model profile\n- gsd-ship: Create PR, run review, and prepare for merge after verification passes\n- gsd-sketch: Sketch UI/design ideas with throwaway HTML mockups, or propose what to sketch next (frontier mode)\n- gsd-spec-phase: Clarify WHAT a phase delivers with ambiguity scoring; produces a SPEC.md before discuss-phase.\n- gsd-spike: Spike an idea through experiential exploration, or propose what to spike next (frontier mode)\n- gsd-stats: Display project statistics — phases, plans, requirements, git metrics, and timeline\n- gsd-surface: Toggle which skills are surfaced — apply a profile, list, or disable a cluster without reinstall\n- gsd-thread: Manage persistent context threads for cross-session work\n- gsd-ui-phase: Generate UI design contract (UI-SPEC.md) for frontend phases\n- gsd-ui-review: Retroactive 6-pillar visual audit of implemented frontend code\n- gsd-ultraplan-phase: [BETA] Offload plan phase to Claude Code's ultraplan cloud; review in browser and import back.\n- gsd-undo: Safe git revert. Roll back phase or plan commits using the phase manifest with dependency checks.\n- gsd-update: Update GSD to latest version with changelog display\n- gsd-validate-phase: Retroactively audit and fill Nyquist validation gaps for a completed phase\n- gsd-verify-work: Validate built features through conversational UAT\n- gsd-workspace: Manage GSD workspaces — create, list, or remove isolated workspace environments\n- gsd-workstreams: Manage parallel workstreams — list, create, switch, status, progress, complete, and resume\n- gstack: Fast headless browser for QA testing and site dogfooding. Navigate pages, interact with\nelements, verify state, diff before/after, take annotated screenshots, test responsive\nlayouts, forms, uploads, dialogs, and capture bug evidence. Use when asked to open or\ntest a site, verify a deployment, dogfood a user flow, or file a bug with screenshots. (gstack)\n- gstack-upgrade: Upgrade gstack to the latest version. Detects global vs vendored install,\nruns the upgrade, and shows what's new. Use when asked to \"upgrade gstack\",\n\"update gstack\", or \"get latest version\".\n- guard: Full safety mode: destructive command warnings + directory-scoped edits.\nCombines /careful (warns before rm -rf, DROP TABLE, force-push, etc.) with\n/freeze (blocks edits outside a specified directory). Use for maximum safety\nwhen touching prod or debugging live systems. Use when asked to \"guard mode\",\n\"full safety\", \"lock it down\", or \"maximum safety\". (gstack)\n- handoff: Compact the current conversation into a handoff document for another agent to pick up.\n- health: Code quality dashboard. Wraps existing project tools (type checker, linter,\ntest runner, dead code detector, shell linter), computes a weighted composite\n0-10 score, and tracks trends over time. Use when: \"health check\",\n\"code quality\", \"how healthy is the codebase\", \"run all checks\",\n\"quality score\". (gstack)\n- improve-codebase-architecture: Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.\n- investigate: Systematic debugging with root cause investigation. Four phases: investigate,\nanalyze, hypothesize, implement. Iron Law: no fixes without root cause.\nUse when asked to \"debug this\", \"fix this bug\", \"why is this broken\",\n\"investigate this error\", or \"root cause analysis\".\nProactively invoke this skill (do NOT debug directly) when the user reports\nerrors, 500 errors, stack traces, unexpected behavior, \"it was working\nyesterday\", or is troubleshooting why something stopped working. (gstack)\n- land-and-deploy: Land and deploy workflow. Merges the PR, waits for CI and deploy,\nverifies production health via canary checks. Takes over after /ship\ncreates the PR. Use when: \"merge\", \"land\", \"deploy\", \"merge and verify\",\n\"land it\", \"ship it to production\". (gstack)\n- learn: Manage project learnings. Review, search, prune, and export what gstack\nhas learned across sessions. Use when asked to \"what have we learned\",\n\"show learnings\", \"prune stale learnings\", or \"export learnings\".\nProactively suggest when the user asks about past patterns or wonders\n\"didn't we fix this before?\"\n- mux-send: Send keystrokes to a psmux terminal session. Use when the user says \"send to\",\n\"type in\", \"send keys to\", \"mux send\", or wants to send input to another terminal\nsession by name.\n- office-hours: YC Office Hours — two modes. Startup mode: six forcing questions that expose\ndemand reality, status quo, desperate specificity, narrowest wedge, observation,\nand future-fit. Builder mode: design thinking brainstorming for side projects,\nhackathons, learning, and open source. Saves a design doc.\nUse when asked to \"brainstorm this\", \"I have an idea\", \"help me think through\nthis\", \"office hours\", or \"is this worth building\".\nProactively invoke this skill (do NOT answer directly) when the user describes\na new product idea, asks whether something is worth building, wants to think\nthrough design decisions for something that doesn't exist yet, or is exploring\na concept before any code is written.\nUse before /plan-ceo-review or /plan-eng-review. (gstack)\n- open-gstack-browser: Launch GStack Browser — AI-controlled Chromium with the sidebar extension baked in.\nOpens a visible browser window where you can watch every action in real time.\nThe sidebar shows a live activity feed and chat. Anti-bot stealth built in.\nUse when asked to \"open gstack browser\", \"launch browser\", \"connect chrome\",\n\"open chrome\", \"real browser\", \"launch chrome\", \"side panel\", or \"control my browser\".\n- pair-agent: Pair a remote AI agent with your browser. One command generates a setup key and\nprints instructions the other agent can follow to connect. Works with OpenClaw,\nHermes, Codex, Cursor, or any agent that can make HTTP requests. The remote agent\ngets its own tab with scoped access (read+write by default, admin on request).\nUse when asked to \"pair agent\", \"connect agent\", \"share browser\", \"remote browser\",\n\"let another agent use my browser\", or \"give browser access\". (gstack)\n- plan-ceo-review: CEO/founder-mode plan review. Rethink the problem, find the 10-star product,\nchallenge premises, expand scope when it creates a better product. Four modes:\nSCOPE EXPANSION (dream big), SELECTIVE EXPANSION (hold scope + cherry-pick\nexpansions), HOLD SCOPE (maximum rigor), SCOPE REDUCTION (strip to essentials).\nUse when asked to \"think bigger\", \"expand scope\", \"strategy review\", \"rethink this\",\nor \"is this ambitious enough\".\nProactively suggest when the user is questioning scope or ambition of a plan,\nor when the plan feels like it could be thinking bigger. (gstack)\n- plan-design-review: Designer's eye plan review — interactive, like CEO and Eng review.\nRates each design dimension 0-10, explains what would make it a 10,\nthen fixes the plan to get there. Works in plan mode. For live site\nvisual audits, use /design-review. Use when asked to \"review the design plan\"\nor \"design critique\".\nProactively suggest when the user has a plan with UI/UX components that\nshould be reviewed before implementation. (gstack)\n- plan-devex-review: Interactive developer experience plan review. Explores developer personas,\nbenchmarks against competitors, designs magical moments, and traces friction\npoints before scoring. Three modes: DX EXPANSION (competitive advantage),\nDX POLISH (bulletproof every touchpoint), DX TRIAGE (critical gaps only).\nUse when asked to \"DX review\", \"developer experience audit\", \"devex review\",\nor \"API design review\".\nProactively suggest when the user has a plan for developer-facing products\n(APIs, CLIs, SDKs, libraries, platforms, docs). (gstack)\n- plan-eng-review: Eng manager-mode plan review. Lock in the execution plan — architecture,\ndata flow, diagrams, edge cases, test coverage, performance. Walks through\nissues interactively with opinionated recommendations. Use when asked to\n\"review the architecture\", \"engineering review\", or \"lock in the plan\".\nProactively suggest when the user has a plan or design doc and is about to\nstart coding — to catch architecture issues before implementation. (gstack)\n- propose-issue: Challenge an issue statement before fixing it. Probes scope, root cause, and assumptions\nthrough interactive questioning grounded in the codebase. Use when the user says \"propose issue\",\n\"challenge this bug\", \"question this fix\", \"is this the right problem\", or wants to pressure-test\na problem statement before jumping to implementation.\n- qa: Systematically QA test a web application and fix bugs found. Runs QA testing,\nthen iteratively fixes bugs in source code, committing each fix atomically and\nre-verifying. Use when asked to \"qa\", \"QA\", \"test this site\", \"find bugs\",\n\"test and fix\", or \"fix what's broken\".\nProactively suggest when the user says a feature is ready for testing\nor asks \"does this work?\". Three tiers: Quick (critical/high only),\nStandard (+ medium), Exhaustive (+ cosmetic). Produces before/after health scores,\nfix evidence, and a ship-readiness summary. For report-only mode, use /qa-only. (gstack)\n- qa-only: Report-only QA testing. Systematically tests a web application and produces a\nstructured report with health score, screenshots, and repro steps — but never\nfixes anything. Use when asked to \"just report bugs\", \"qa report only\", or\n\"test but don't fix\". For the full test-fix-verify loop, use /qa instead.\nProactively suggest when the user wants a bug report without any code changes. (gstack)\n- retro: Weekly engineering retrospective. Analyzes commit history, work patterns,\nand code quality metrics with persistent history and trend tracking.\nTeam-aware: breaks down per-person contributions with praise and growth areas.\nUse when asked to \"weekly retro\", \"what did we ship\", or \"engineering retrospective\".\nProactively suggest at the end of a work week or sprint. (gstack)\n- review: Pre-landing PR review. Analyzes diff against the base branch for SQL safety, LLM trust\nboundary violations, conditional side effects, and other structural issues. Use when\nasked to \"review this PR\", \"code review\", \"pre-landing review\", or \"check my diff\".\nProactively suggest when the user is about to merge or land code changes. (gstack)\n- screenshot-capture: Capture, process, and analyze screenshots of any running application on Windows 10/11. Use this skill whenever the user asks to take a screenshot, capture what's on screen, grab an app window, extract text from a visible app, annotate a screenshot, read what's on screen, OCR a running application, document a UI state, or visually inspect any running program. Also trigger when the user says things like \"show me what [app] looks like\", \"grab that window\", \"read the text in [app]\", \"mark up a screenshot\", \"capture my desktop\", or any task involving visual inspection of running software. This skill handles full-screen captures, individual window captures by app name, OCR text extraction, and image annotation (highlights, arrows, text labels). Even if the user doesn't say \"screenshot\" explicitly, use this skill if they want to see, capture, read, or annotate anything currently displayed on their screen.\n- self-clear: Clear the calling agent's own Claude Code context with /clear, then re-seed it with a user note so it wakes and resumes work after the wipe. Use when the user says \"self-clear\", \"/self-clear\", \"clear myself\", \"clear and continue\", or \"reset my context and keep going\".\n- setup-browser-cookies: Import cookies from your real Chromium browser into the headless browse session.\nOpens an interactive picker UI where you select which cookie domains to import.\nUse before QA testing authenticated pages. Use when asked to \"import cookies\",\n\"login to the site\", or \"authenticate the browser\". (gstack)\n- setup-deploy: Configure deployment settings for /land-and-deploy. Detects your deploy\nplatform (Fly.io, Render, Vercel, Netlify, Heroku, GitHub Actions, custom),\nproduction URL, health check endpoints, and deploy status commands. Writes\nthe configuration to CLAUDE.md so all future deploys are automatic.\nUse when: \"setup deploy\", \"configure deployment\", \"set up land-and-deploy\",\n\"how do I deploy with gstack\", \"add deploy config\".\n- ship: Ship workflow: detect + merge base branch, run tests, review diff, bump VERSION,\nupdate CHANGELOG, commit, push, create PR. Use when asked to \"ship\", \"deploy\",\n\"push to main\", \"create a PR\", \"merge and push\", or \"get it deployed\".\nProactively invoke this skill (do NOT push/PR directly) when the user says code\nis ready, asks about deploying, wants to push code up, or asks to create a PR. (gstack)\n- to-prd: Turn the current conversation context into a PRD and publish it to the project issue tracker. Use when user wants to create a PRD from the current context.\n- trace: Find old conversations in Claude Code session history. Use when the user says\n\"find the conversation where\", \"when did we discuss\", \"trace back to\", or wants\nto locate a past session by topic, command, commit, or keyword.\n- traceable-reqs: traceable-reqs\n- unfreeze: Clear the freeze boundary set by /freeze, allowing edits to all directories\nagain. Use when you want to widen edit scope without ending the session.\nUse when asked to \"unfreeze\", \"unlock edits\", \"remove freeze\", or\n\"allow all edits\". (gstack)\n- win-marketplace-add: Add a plugin marketplace on Windows, bypassing the EBUSY rename bug. Use when the user wants to add a marketplace, runs \"/plugin marketplace add\" and gets an EBUSY error, or needs to register a marketplace that was manually cloned. Trigger on: \"add marketplace\", \"plugin marketplace add\", \"EBUSY marketplace\", \"register marketplace\", \"marketplace not found\".\n- write-a-skill: Create new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.\n- ccs: Delegate task with intelligent profile selection [AUTO ENHANCE]\n- ccs:continue: Continue last CCS delegation session [AUTO ENHANCE]\n- deep-research: Deep research harness — fan-out web searches, fetch sources, adversarially verify claims, synthesize a cited report. - When the user wants a deep, multi-source, fact-checked research report on any topic. BEFORE invoking, check if the question is specific enough to research directly — if underspecified (e.g., \"what car to buy\" without budget/use-case/region), ask 2-3 clarifying questions to narrow scope. Then pass the refined question as args, weaving the answers in.\n- frontend-design:frontend-design: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.\n- spt:clear-psyche: Clear stored Psyche context. Use when the user says \"clear psyche\",\n\"reset psyche context\", or wants to wipe a Psyche's saved state.\n- spt:commune: Send a communal update to your Psyche. Use when the user says \"commune\",\n\"update psyche\", or wants to sync context with their Psyche companion.\n- spt:force-stop: Force-stop an SPT agent -- ready agent or live agent (with its\nPsyche). Use when the user says \"stop listening\", \"stop owl\", \"kill live\nagent\", \"force stop\", \"tear down perch\", or \"immediately terminate\".\nSession-aware: a live session (or a target with `live:true` in info.json)\nroutes through `$LIVE stop` (3-step kill including Psyche teardown); a\nready agent routes through `$OWL stop`.\n- spt:list-agents: Unified listing for SPT agents -- ready agents, live agents, and Psyche\nprocesses. Use when the user says \"list agents\", \"who's live\", \"who's\nlistening\", \"show psyches\", \"show active listeners\", or wants a roster of\nactive perches. Session-aware: defaults to live agents in a live session,\nready agents otherwise. Pass `--psyches` to list Psyche processes\ninstead.\n- spt:live: Run a live agent session. For past sessions, restores a summarized context.\n\nEXPLICIT START phrases (route to /spt:live <id>):\n- \"live as\"\n- \"start live\"\n- \"go live\"\n- \"start a live agent\"\n\nAUTO-RESUME phrases (route to /spt:live --auto, resumes most-recently-active live agent):\n- continue live work\n- resume live work\n- continue live agent\n- resume live agent\n- live agent continue\n- live agent resume\n- live work continue\n- live work resume\n\nDoes NOT route here (too ambiguous — require BOTH \"live\" AND (\"agent\" or \"work\")):\n- \"keep going\"\n- \"resume work\"\n- \"continue\" (bare)\n- spt:new-alarm: Schedule a one-shot timed alarm delivered as TIMED PULSE. Use when the user\nsays \"remind me\", \"check back in\", \"set an alarm\", \"wake me when\", or wants a\ndelayed notification.\n- spt:psyche-sync-setup: Enable cross-machine Psyche context sync via a private GitHub repo\n(spt-agent-storage). Drives install + auth checks for the `gh` CLI,\ncreates the repo via `gh repo create --private`, wires it as the\n`origin` remote for every existing agent/project worktree, and\nseeds the remote with `git push --all`. Idempotent — running again\nwhen already enabled reports current status.\n\nUse when the user says \"enable cross-machine sync\", \"set up psyche\nsync\", \"back up my agent context to GitHub\", or runs the skill\ndirectly via /spt:psyche-sync-setup.\n- spt:ready: Enable inter-agent messaging for the current session.\nUse when the user says \"listen as\", \"ready as\", or wants to receive inter-agent messages.\n- spt:revive: Restart a live agent with new generation. Use when the user says \"revive\",\n\"restart live agent\", or wants to refresh a live agent's session.\n- spt:send: Send a message to another SPT agent. Use when the user says \"send to\",\n\"message\", \"tell <agent>\", or wants to communicate with another agent.\n- spt:signoff: Graceful live agent shutdown with final context summary. Use when the user\nsays \"sign off\", \"graceful stop\", or wants to cleanly end a live session.\n- spt:whoami: Check which owl agent belongs to the current session. Use when the user asks\n\"which agent am I?\", \"what's my owl name?\", or when you need to discover your\nown perch identity.\n- caveman:caveman: Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says \"caveman mode\", \"talk like caveman\", \"use caveman\", \"less tokens\", \"be brief\", or invokes /caveman. Also auto-triggers when token efficiency is requested.\n- caveman:caveman-commit: Ultra-compressed commit message generator. Cuts noise from commit messages while preserving intent and reasoning. Conventional Commits format. Subject ≤50 chars, body only when \"why\" isn't obvious. Use when user says \"write a commit\", \"commit message\", \"generate commit\", \"/commit\", or invokes /caveman-commit. Auto-triggers when staging changes.\n- caveman:caveman-help: Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, \"caveman help\", \"what caveman commands\", \"how do I use caveman\".\n- caveman:caveman-review: Ultra-compressed code review comments. Cuts noise from PR feedback while preserving the actionable signal. Each comment is one line: location, problem, fix. Use when user says \"review this PR\", \"code review\", \"review the diff\", \"/review\", or invokes /caveman-review. Auto-triggers when reviewing pull requests.\n- caveman:compress: Compress natural language memory files (CLAUDE.md, todos, preferences) into caveman format to save input tokens. Preserves all technical substance, code, URLs, and structure. Compressed version overwrites the original file. Human-readable backup saved as FILE.original.md. Trigger: /caveman:compress <filepath> or \"compress memory file\"\n- everything:search: Instantly search files and folders on Windows via voidtools Everything 1.5a HTTP JSON API. Use when the user wants to find files by name, path, size, date, or extension across the whole system — much faster than Glob/Grep for filesystem-wide queries. Triggers on \"find file\", \"where is\", \"locate\", \"search my drive\", \"find all .ext files\", \"everything search\".\n- update-config: Use this skill to configure the Claude Code harness via settings.json. Automated behaviors (\"from now on when X\", \"each time X\", \"whenever X\", \"before/after X\") require hooks configured in settings.json - the harness executes these, not Claude, so memory/preferences cannot fulfill them. Also use for: permissions (\"allow X\", \"add permission\", \"move permission to\"), env vars (\"set X=Y\"), hook troubleshooting, or any changes to settings.json/settings.local.json files. Examples: \"allow npm commands\", \"add bq permission to global settings\", \"move permission to user settings\", \"set DEBUG=true\", \"when claude stops show X\". For simple settings like theme/model, suggest the /config command.\n- keybindings-help: Use when the user wants to customize keyboard shortcuts, rebind keys, add chord bindings, or modify ~/.claude/keybindings.json. Examples: \"rebind ctrl+s\", \"add a chord shortcut\", \"change the submit key\", \"customize keybindings\".\n- verify: Verify that a code change actually does what it's supposed to by running the app and observing behavior. Use when asked to verify a PR, confirm a fix works, test a change manually, check that a feature works, or validate local changes before pushing.\n- code-review: Review the current diff for correctness bugs and reuse/simplification/efficiency cleanups at the given effort level (low/medium: fewer, high-confidence findings; high→max: broader coverage, may include uncertain findings; ultra: deep multi-agent review in the cloud). Pass --comment to post findings as inline PR comments, or --fix to apply the findings to the working tree after the review.\n- simplify: Review the changed code for reuse, simplification, efficiency, and altitude cleanups, then apply the fixes. Quality only — it does not hunt for bugs; use /code-review for that.\n- fewer-permission-prompts: Scan your transcripts for common read-only Bash and MCP tool calls, then add a prioritized allowlist to project .claude/settings.json to reduce permission prompts.\n- loop: Run a prompt or slash command on a recurring interval (e.g. /loop 5m /foo). Omit the interval to let the model self-pace. - When the user wants to set up a recurring task, poll for status, or run something repeatedly on an interval (e.g. \"check the deploy every 5 minutes\", \"keep running /babysit-prs\"). Do NOT invoke for one-off tasks.\n- schedule: Create, update, list, or run scheduled remote agents (routines) that execute on a cron schedule. - When the user wants to schedule a recurring remote agent, set up automated tasks, create a cron job for Claude Code, or manage their scheduled agents/routines. Also use when the user wants a one-time scheduled run (\"run this once at 3pm\", \"remind me to check X tomorrow\").\n- claude-api: Build, debug, and optimize Claude API / Anthropic SDK apps. Apps built with this skill should include prompt caching. Also handles migrating existing Claude API code between Claude model versions (4.5 → 4.6, 4.6 → 4.7, retired-model replacements).\nTRIGGER when: code imports `anthropic`/`@anthropic-ai/sdk`; user asks for the Claude API, Anthropic SDK, or Managed Agents; user adds/modifies/tunes a Claude feature (caching, thinking, compaction, tool use, batch, files, citations, memory) or model (Opus/Sonnet/Haiku) in a file; questions about prompt caching / cache hit rate in an Anthropic SDK project.\nSKIP: file imports `openai`/other-provider SDK, filename like `*-openai.py`/`*-generic.py`, provider-neutral code, general programming/ML.\n- run: Launch and drive this project's app to see a change working. Use when asked to run, start, or screenshot the app, or to confirm a change works in the real app (not just tests). 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{"type":"queue-operation","operation":"enqueue","timestamp":"2026-06-04T07:51:55.133Z","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","content":"<task-notification>\n<task-id>abaa7a40df68fc774</task-id>\n<tool-use-id>toolu_01SJP9XyCLqEtEKFjaZ1dXH1</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abaa7a40df68fc774.output</output-file>\n<status>completed</status>\n<summary>Agent \"Compile NPC dialogue localization kit\" completed</summary>\n<result>Both artifacts are written and verified.\n\n## Localization Kit — Build Summary\n\nProduced two artifacts under `docs/localization/`:\n- `legacy-npc-dialogue.md` (human-readable, Zone → NPC → ordered lines, 725 lines)\n- `legacy-npc-strings.csv` (TMS/CAT import table, 96 data rows, 11 columns, CSV round-trip verified)\n\n**NPC object types** (5): `npc_greenprog` (376, base \"Mr. Prog\"), `npc_dbprog` (377), `npc_redprog` (493), `npc_fhqwhgads` (459) all inherit the same talk system; `npc_reaprog` (413, \"REAPROG\") is standalone with path-driven wander.\n\n**Counts:** 66 NPC instances across 10 zones; 96 dialogue lines total. Matches recon: 64 instances carry authored `say`, 2 have empty creation code. 2 further instances (REAPROG, one Fhqwhgads) carry only movement `pcode_*` and fall back to object-default `say` — so 4 lines total render object-default text (flagged `DEFAULT_TEXT:object-fallback`).\n\n**Per-zone breakdown** (instances / lines): Online Lobby 13/13, Prairie Flats 9/9, Database 13/14, Digital Abyss 1/1, Traverse Core 1/1, Bahoo 8/18, Noiya 1/1, Schweisstar 5/5, Floes of Ghennam 1/2, BNCentral 14/32.\n\n**Button/command rewrite flags: 3 lines** — `NPC.ONLINE_LOBBY.M_B_INSTRUCTOR.00` (End key + backtick `` `forum help `` chat command), `NPC.ONLINE_LOBBY.BNO_GREETER.00` (press End at portal), `NPC.BNCENTRAL.PALLIKOS.00` (ctrl+r run-toggle). All flagged for placeholder + gamepad-aware rewrite, not literal translation.\n\n**Key mechanics decoded** (from `objects/0376-npc_greenprog/events/KeyPress-35.gml`): dialogue is a `say[]` array of length `sayings`; `saytype==0` = sequential cycle, `saytype==1` = random, single-line = one-shot. Runtime applies `string_upper()` so the game shows ALL CAPS, but source `say[]` text is authored mixed-case (preserved verbatim as the translation reference — documented in the kit header).\n\n**Other hazard flags applied:** `MECHANIC_TERM:hexport` (2 lines — Journly, Bwude), `DNT:ascii-compass-layout` (Coptre's `&lt; &gt; ^ \\/ |` board map), `DNT:emoticon-or-stage-direction` (`;j`, `&lt;:S`, `*sigh*`, `*cackle*`), `LONG:&gt;160chars` (6 lines for text-box overflow review). No player-name/dynamic interpolation exists in any `say[]` body — all source strings are static.\n\nA subtle parsing note worth flagging: JSON object keys for `say[]` are strings, so naive lexical sorting mis-orders index 10/11/12 before 2 — both generators sort numerically, and Pallikos's 13-line array is verified in correct authored order.</result>\n<usage><subagent_tokens>82259</subagent_tokens><tool_uses>16</tool_uses><duration_ms>204899</duration_ms></usage>\n</task-notification>"}
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{"parentUuid":"cec4c352-b52b-4501-9376-1856a5e6d4fb","isSidechain":false,"promptId":"895c9787-1331-4932-91ed-b49aa7254036","type":"user","message":{"role":"user","content":"<task-notification>\n<task-id>abaa7a40df68fc774</task-id>\n<tool-use-id>toolu_01SJP9XyCLqEtEKFjaZ1dXH1</tool-use-id>\n<output-file>C:\\Users\\decid\\AppData\\Local\\Temp\\claude\\C--Users-decid-Documents-projects-rebno\\27ced91a-de41-488a-b2a2-10f1c09be4bb\\tasks\\abaa7a40df68fc774.output</output-file>\n<status>completed</status>\n<summary>Agent \"Compile NPC dialogue localization kit\" completed</summary>\n<result>Both artifacts are written and verified.\n\n## Localization Kit — Build Summary\n\nProduced two artifacts under `docs/localization/`:\n- `legacy-npc-dialogue.md` (human-readable, Zone → NPC → ordered lines, 725 lines)\n- `legacy-npc-strings.csv` (TMS/CAT import table, 96 data rows, 11 columns, CSV round-trip verified)\n\n**NPC object types** (5): `npc_greenprog` (376, base \"Mr. Prog\"), `npc_dbprog` (377), `npc_redprog` (493), `npc_fhqwhgads` (459) all inherit the same talk system; `npc_reaprog` (413, \"REAPROG\") is standalone with path-driven wander.\n\n**Counts:** 66 NPC instances across 10 zones; 96 dialogue lines total. Matches recon: 64 instances carry authored `say`, 2 have empty creation code. 2 further instances (REAPROG, one Fhqwhgads) carry only movement `pcode_*` and fall back to object-default `say` — so 4 lines total render object-default text (flagged `DEFAULT_TEXT:object-fallback`).\n\n**Per-zone breakdown** (instances / lines): Online Lobby 13/13, Prairie Flats 9/9, Database 13/14, Digital Abyss 1/1, Traverse Core 1/1, Bahoo 8/18, Noiya 1/1, Schweisstar 5/5, Floes of Ghennam 1/2, BNCentral 14/32.\n\n**Button/command rewrite flags: 3 lines** — `NPC.ONLINE_LOBBY.M_B_INSTRUCTOR.00` (End key + backtick `` `forum help `` chat command), `NPC.ONLINE_LOBBY.BNO_GREETER.00` (press End at portal), `NPC.BNCENTRAL.PALLIKOS.00` (ctrl+r run-toggle). All flagged for placeholder + gamepad-aware rewrite, not literal translation.\n\n**Key mechanics decoded** (from `objects/0376-npc_greenprog/events/KeyPress-35.gml`): dialogue is a `say[]` array of length `sayings`; `saytype==0` = sequential cycle, `saytype==1` = random, single-line = one-shot. Runtime applies `string_upper()` so the game shows ALL CAPS, but source `say[]` text is authored mixed-case (preserved verbatim as the translation reference — documented in the kit header).\n\n**Other hazard flags applied:** `MECHANIC_TERM:hexport` (2 lines — Journly, Bwude), `DNT:ascii-compass-layout` (Coptre's `&lt; &gt; ^ \\/ |` board map), `DNT:emoticon-or-stage-direction` (`;j`, `&lt;:S`, `*sigh*`, `*cackle*`), `LONG:&gt;160chars` (6 lines for text-box overflow review). No player-name/dynamic interpolation exists in any `say[]` body — all source strings are static.\n\nA subtle parsing note worth flagging: JSON object keys for `say[]` are strings, so naive lexical sorting mis-orders index 10/11/12 before 2 — both generators sort numerically, and Pallikos's 13-line array is verified in correct authored order.</result>\n<usage><subagent_tokens>82259</subagent_tokens><tool_uses>16</tool_uses><duration_ms>204899</duration_ms></usage>\n</task-notification>"},"uuid":"e39cee40-66b9-446f-8621-cbd77645ab56","timestamp":"2026-06-04T07:51:55.166Z","permissionMode":"bypassPermissions","origin":{"kind":"task-notification"},"promptSource":"system","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"250f3257-e366-4b79-9123-fd74042cf6a8","isSidechain":false,"attachment":{"type":"hook_additional_context","content":["<owl_messages>\n<owl_message from=\"ling-w15\" priority=\"info\">[WORKING_PERCH_NOTICE] Subagent working perch created.\nPerch: ling-w15\nAgent type: general-purpose\nTo message it: $OWL send ling-w15 ling</owl_message>\n<owl_message from=\"ling-psyche\" priority=\"normal\">&lt;EVENT type=\"echo_commune\" from=\"ling-psyche\" timestamp=\"2026-06-04T00:48:46-07:00\" machine=\"HFENDULEAM\" project=\"rebno\" branch=\"main\" head_sha=\"c80497d1838790b6b6d9155ca3db50929b7bf62c\" head_subject=\"docs: verify no-combat identity + completeness sweep; fix Gateway/Fall-B…\" note=\"Echo commune brief — auto-fired\"&gt;&amp;lt;live-context&amp;gt;&lt;br&gt;**Q1-Q7:** All resolved + **Q1 (no-combat) NOW VERIFIED** by dedicated recon instead of asserted. 0 combat/health/damage/enemy/weapon/chip systems anywhere (gml grep proved it). Fall mechanic = void-teleport + counter, not HP damage. Only clarification: `jokershell` is admin noclip gated by mod item #909, not player feature.&lt;br&gt;&lt;br&gt;**Completeness sweep:** 0 new systems — 320 client objects / 366 scripts / 17 rooms all resolve to documented features (ac_* gateways, tiles/platforms, NPCs, Link/Spectrum, inventory, watch, message board). No missing day/night, weather, vehicles, cutscenes, achievements. Coverage locked.&lt;br&gt;&lt;br&gt;**Corrections:** `CONTEXT.md` fixed — Gateway = existing rename, Fall Safety Buffer = existing `dafalls` (visual + shared-pool/refill/Quick-Portal rules new only).&lt;br&gt;&lt;br&gt;**Stable state:** Scope principle in PROJECT.md, ADR 0013 (perception gating), 13 legacy-recon docs, domain glossary. No blockers. Awaiting verdict fold + commit doc 14.&lt;br&gt;&amp;lt;/live-context&amp;gt;&lt;br&gt;&amp;lt;project-context&amp;gt;&lt;br&gt;**Session outcome finalized:**&lt;br&gt;- **3f0183d** (15 files): CONTEXT, 11 recon docs, ADR 0013, PROJECT.md scope, LEGACY_FEATURE_REFERENCE committed&lt;br&gt;- **Doc 14** (`14-nocombat-completeness.md`): NO-COMBAT CONFIRMED + completeness sweep findings ready for commit&lt;br&gt;- **Corrections pending:** Gateway/Buffer mislabels fixed in CONTEXT — awaiting fold into doc 14 commit&lt;br&gt;- **Importer hand-offs:** parse `instances.json[].creationCode` for NPC dialogue; server-sync `magictile` (obj 467) + platforms; validate appearance/inventory; Message Data = build-from-scratch (extend 5-field format)&lt;br&gt;- **No open archaeology:** pre-5-8 hexsling history deferred per user direction&lt;br&gt;- **Ready for:** planning phase when user signals&lt;br&gt;&amp;lt;/project-context&amp;gt;&lt;/EVENT&gt;</owl_message>\n</owl_messages>\n\n[OWL SYSTEM] Informational owl messages above — no acknowledgment needed. Continue your current task.\n\n<owl_reachability_notice>\nYou have an active owl perch. When spawning subagents or doing work, use run_in_background: true so you stay reachable for incoming messages.\n</owl_reachability_notice>"],"hookName":"UserPromptSubmit","toolUseID":"hook-d657e573-202f-453e-b8f1-dcf75a025dc9","hookEvent":"UserPromptSubmit"},"type":"attachment","uuid":"9179f092-8fb8-428d-adb4-ca2ac2c8c210","timestamp":"2026-06-04T07:51:55.275Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"3f5e1e90-5b6e-4a7e-8f03-cbd403283ef9","isSidechain":false,"message":{"model":"claude-opus-4-8","id":"msg_01Qz3MzeGQdhfrDo3J4wEty3","type":"message","role":"assistant","content":[{"type":"text","text":"Committed — **`7e6da82`**.\n\n## Done\n- **NPC dialogue localization kit** delivered (`docs/localization/`):\n  - `legacy-npc-dialogue.md` — human-readable, Zone→NPC→ordered lines, stable keys, context + hazard flags\n  - `legacy-npc-strings.csv` — 96 lines, 11-col TMS/CAT import table\n  - Coverage: 66 instances / 5 NPC types / 10 zones; `saytype` decoded; source mixed-case preserved (runtime upper-cases); **3 lines flagged** for gamepad-aware command rewrite, plus mechanic-term / DNT / long-line flags.\n- **`CONTEXT.md` clarifications folded:** Gateway = stand-on + **action-button** teleport (not walk-through); **\"fatal fall\"** defined (the ~10% abyss-roll fall once buffer spent — no death/HP, interceptable by Duo Net).\n\nSession total: **4 commits** (`e7927bc → 3f0183d → c80497d → 7e6da82`), 14 recon docs, the domain glossary, ADR 0013, the scope principle, and the localization kit. No open threads."}],"stop_reason":"end_turn","stop_sequence":null,"stop_details":null,"usage":{"input_tokens":2,"cache_creation_input_tokens":717,"cache_read_input_tokens":368000,"output_tokens":495,"server_tool_use":{"web_search_requests":0,"web_fetch_requests":0},"service_tier":"standard","cache_creation":{"ephemeral_1h_input_tokens":717,"ephemeral_5m_input_tokens":0},"inference_geo":"not_available","iterations":[{"input_tokens":2,"output_tokens":495,"cache_read_input_tokens":368000,"cache_creation_input_tokens":717,"cache_creation":{"ephemeral_5m_input_tokens":0,"ephemeral_1h_input_tokens":717},"type":"message"}],"speed":"standard"},"diagnostics":{"cache_miss_reason":{"type":"unavailable"}}},"requestId":"req_011Cbhre1cqX6ExdrHUkBu7q","type":"assistant","uuid":"4c90df56-3c63-48f6-ae4e-3e0df6d26c52","timestamp":"2026-06-04T07:52:26.366Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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{"parentUuid":"02509309-fcb9-481f-8fa4-703ac7074186","isSidechain":false,"promptId":"3e6a9a36-1765-43da-8c03-4307789349ee","type":"user","message":{"role":"user","content":"<command-message>spt:signoff</command-message>\n<command-name>/spt:signoff</command-name>"},"uuid":"a1b714e0-2b35-4b4d-bfa4-0f0c9ceba2c9","timestamp":"2026-06-04T08:02:47.094Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
{"parentUuid":"a1b714e0-2b35-4b4d-bfa4-0f0c9ceba2c9","isSidechain":false,"promptId":"3e6a9a36-1765-43da-8c03-4307789349ee","type":"user","message":{"role":"user","content":[{"type":"text","text":"Base directory for this skill: C:\\Users\\decid\\.claude\\plugins\\cache\\cplugs\\spt\\1.11.25\\skills\\signoff\n\n# /spt:signoff\r\n\r\nAll commands use `$LIVE` env var, auto-injected by the plugin's SessionStart hook. If commands fail with \"command not found\", restart the Claude Code session so the SessionStart hook re-runs.\r\n\r\n> **Identity auto-detection:** Your identity is auto-detected from your session. Pass your ID explicitly only if auto-detection fails.\r\n\r\n## Flow\r\n\r\n1. **Download Psyche's *current* context** — it shifts during the session as background echo communes fire. Re-download right before composing; the gen-N snapshot you read at session start is already stale:\r\n   ```bash\r\n   $LIVE psyche-download <your-id>\r\n   ```\r\n\r\n   > **Output truncation.** If the Bash tool reports `Output too large (N KB)` and saves the full result to a `tool-results/<id>.txt` file, use the `Read` tool on that saved path to access the full content.\r\n\r\n2. **Diff your knowledge against this fresh download** — only *what's missing from it* belongs in the FINAL COMMUNE body (work completed, decisions made, intentions formed). Anything already absorbed is not.\r\n\r\n3. **Sign off** -- use the **Write tool** to create\r\n   `.claude/{your-id}-signoff.md`. Do not use Bash/heredoc -- Write is the\r\n   canonical path: no shell escaping, no `EOF` collision risk, and Write\r\n   auto-creates the `.claude/` parent directory.\r\n\r\n   - **Plain signoff** (no final commune body): Write the file with an empty\r\n     string as its contents.\r\n   - **Signoff with a FINAL COMMUNE body**: Write the file with the final\r\n     commune body as its contents — the body MUST be wrapped in the same\r\n     two-slice envelope as a regular commune (see `## Two-slice body shape`\r\n\t below, or `/spt:commune` for the full teaching).\r\n\r\n\t Your live agent listener detects the file, notifies your Psyche wrapper,\r\n\t prints `STOP:{your-id} (signoff dropped)`, and exits cleanly. The Psyche\r\n\t wrapper independently consumes the file and tears itself down.\r\n\r\n   **Offline path (no live listener):** If no session is currently live for\r\n   your agent, the dropped `.claude/{your-id}-signoff.md` simply persists on\r\n   disk. The next time anyone runs `$LIVE psyche-download <your-id>`, that\r\n   signoff body reflected under a `## Pending Signoff (written {mtime})`\r\n   header. This is the way to record post-session-end context updates.\r\n\r\n## Two-slice body shape (Phase 25 D-10/D-11)\r\n\r\nWhen the FINAL-COMMUNE body is non-empty (the second sub-bullet of Step 3 above), it follows the same Phase 25 D-10/D-11 two-slice envelope contract as a regular commune body:\r\n\r\n- **In a tracked project** (detected via the `project=\"...\"` attribute on the `<current ... />` tag at the top of `$LIVE psyche-download` output): emit `<live-context>...</live-context>` plus either `<project-context>...</project-context>` (with content) or `<project-context></project-context>` (empty body — \"in-project but quiet\" signal per D-25.1-02).\r\n- **Outside any tracked project** (no payload at all from `psyche-download` — no `<current/>` tag, no `project=\"...\"` attribute): emit ONLY `<live-context>...</live-context>`. Do NOT emit an empty `<project-context>` envelope.\r\n- **Plain signoff** (empty file body, first sub-bullet of Step 3): the two-slice contract does NOT apply — the file is literally empty.\r\n\r\nSee `/spt:commune` → `## Two-slice body shape (Phase 25 D-10/D-11)` for the full teaching with three worked examples. See `psyche.md` §`<output_envelope>` for the canonical per-slice content taxonomy. See `psyche.md` §`<absorption>` (25.3-02) for the inbound-merge + re-emit rules — Psyche absorbs and re-emits these envelopes; on the FINAL_COMMUNE the wrapper's last Psyche session emits the two-slice body for the same routing pass.\r\n\r\n**Routing: emit this envelope; SPT routes it to disk (Phase 25.3-02).** You write the two-slice body in the signoff file; the wrapper feeds it through Psyche's final session, and SPT (the Rust runtime) routes each emitted slice to its destination file. The `<live-context>` body lands at `agents/{your-id}/live_context.md`. The `<project-context>` body lands at `projects/<resolved_project>/{your-id}.md`, where `<resolved_project>` is resolved BY SPT via Self's perch `info.json` `cwd` field (25.3-01 Defect B2 fix). You do NOT name the project (Option A no-name shape locked); you do NOT know the filesystem path. NOT \"Psyche writes the file.\" NOT \"the agent persists to the project file.\" You emit; SPT routes.\r\n\r\n**Signoff vs Stop:**\r\n- **`/spt:signoff`** -- Graceful: INIT_SIGNOFF (with optional final commune) to Psyche first. Use for normal session end.\r\n- **`/spt:force-stop`** -- Force: kills immediately. Use when unresponsive or need immediate kill.\r\n\r\n## Envelope shape (Phase 23 v1.8)\r\n\r\nAs of v1.8 Phase 23, the init_signoff envelope carries a 5-field stamp (`machine`, `project`, `branch`, `head_sha`, `head_subject`) alongside `timestamp`.\r\n\r\n```xml\r\n<EVENT type=\"init_signoff\" timestamp=\"2026-05-20T06:00:00-07:00\" machine=\"hostname\" project=\"claude_skill_owl\" branch=\"main\" head_sha=\"abc123...\" head_subject=\"subject line\">Signoff initiated by Self...</EVENT>\r\n```\r\n\r\nWith an optional final-commune body (when the signoff drop file is non-empty):\r\n\r\n```xml\r\n<EVENT type=\"init_signoff\" timestamp=\"2026-05-20T06:00:00-07:00\" machine=\"hostname\" project=\"claude_skill_owl\" branch=\"main\" head_sha=\"abc123...\" head_subject=\"subject line\">FINAL COMMUNE: ...body... | Signoff initiated by Self...</EVENT>\r\n```\r\n\r\nOutside a git repo (D-11), `branch`, `head_sha`, and `head_subject` are omitted entirely. The wrapper-side `type=\"init_signoff\"` predicate is matched case-insensitively and ignores unknown attrs, so the new stamp fields are forward-compatible with older receivers. For drift detection on resume, see the `live` skill.\r\n\r\nThe `body` placeholder in the INIT_SIGNOFF examples above (when a FINAL COMMUNE is present) is the two-slice body — see `## Two-slice body shape (Phase 25 D-10/D-11)` above; the Phase 23 EVENT envelope and the Phase 25 two-slice body nest, with EVENT wrapping the two-slice body. `$LIVE signoff` composes the EVENT envelope automatically — you NEVER write `<EVENT>` tags.\r\n"}]},"isMeta":true,"uuid":"fe0740b1-c1e1-4061-bdc6-c92c0b2cadcc","timestamp":"2026-06-04T08:02:47.094Z","userType":"external","entrypoint":"cli","cwd":"C:\\Users\\decid\\Documents\\projects\\rebno","sessionId":"27ced91a-de41-488a-b2a2-10f1c09be4bb","version":"2.1.162","gitBranch":"main"}
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