/gsd:quick as per pre-phase 14 behavior, psyche wrapper is meant to relocate its previous log to `spacetime/psyches/tracked` before the init commit at the top of the new generation. the prev log becomes a part of that init commit. then, psyche wrapper is supposed to start a new log. this behavior seems to have been lost or broken during phase 14 changes. please root cause and repair


/gsd-quick as per pre-phase 14 behavior, psyche wrapper is meant to relocate its previous log to `spacetime/psyches/tracked` before the init commit at the top of the new generation. the prev log becomes a part of that init commit. then, psyche wrapper is supposed to start a new log. this behavior seems to have been lost or broken during phase 14 changes. please root cause and repair


/gsd-debug in doyle's session, this bug occurred. please diagnose and fix: [Image #2]


 "Claude Code's schema has no Stop variant -- only PreToolUse, UserPromptSubmit, and
  PostToolUse." this is an assumption. please verify using official documentation online.


what is the purpose of said top-level 'decision/reason'?


what if we set decision to block, then put any drained message content in the 'reason' field? wouldn't that work? or is the reason field heavily limited in length


ok, please wrap the debugging session properly


what do you mean by "truncates the source"?


/gsd-debug why the psyche wrapper terminated. check doyle.log for a lead


why did you have to try 4 different times to commune right? are there outdated instructions that were sent to your context from somewhere?


there is no reason that i'm aware of. does the commune skill doc actually show the right syntax?


let's close those uncomfirmed UAT items. they can all be marked confirmed without further review.


/gsd-debug the todlando perch appears to have been renamed to '-', and its psyche perch was fully deleted. neither of these are expected behaviorisms after the completion of phase 14.1. root cause and fix.


it seems like the wrapper just isn't checking for messages?


this is what psyche's log shows. it looks like turn should have ended. is --resume missing the `-p` flag now? [Image #1]


mark as todo for later, then investigate why psyche wrapper is hanging. i suspect a missing `-p` flag on the `claude` invocation.


right. the send command spawned an ephemeral perch that will forever wait for a message to the '-' perch. lol


were there any worktrees? is everything merged in?


please commit any outstanding work and merge if necessary


i see there's an open task. please close it and register that as a gsd todo instead


/gsd-debug according to doyle.log, psyche wrapper's automated STASH_FINAL (final context save) does not log PSYCHE stdout. in fact, i'm not seeing PSYCHE or MSG stdout logs at all now. is there a new bug?


"written this way from the start". that's simply untrue. check "C:\Users\decid\.claude\spacetime\logs_latest\,old\doyle-pre-spacetime.log". it clearly reflects STDIN, PSYCHE, MSG.... where did this code go?? please explore git history if necessary to figure out what happened, and restore the functionality.


thank you. although the work is already done, please perform the recordkeeping associated with /gsd-quick to ensure this fix is storied.


/gsd-add-todo Add --local flag for functions that start listeners. In this mode, everything related to spacetime operates within the project repository (out of .claude/), can be committed etc. Maybe psyche context commits can't be used (nested git repos)?


reloaded plugins. please verify the loaded plugin is current


please update the /live skill instructions (and any other relevant) to inform the agent that '$LIVE psyche-download' should be supplied their-id. so that the mistake from earlier isn't repeated


please also adjust the instructions so agents will know they don't need to rerun $OWL poll immediately after the start command, like you did.


/gsd-debug please check C:\Users\decid\.claude\spacetime\logs_latest\doyle.log -- there's a bug that crashed psyche. root cause and fix


do revive and listen commands also need similar notes?


try checking in on the debugger with a message


try sending a message to todlando's perch


somehow, psyche's process is still running even though they appear to have wrapped. another background process maybe? [Image #1]


somehow, psyche's process is still running even though they appear to have wrapped. another background process
  maybe? [Image #2]


the screenshot i took was a temporary branched resume. ok, so seemingly the issue is just that $LIVE list-psyches doesn't have facilities to show offline perches. can you /gsd-quick to patch that in?


the screenshot i took was a temporary branched resume. ok, so seemingly the issue is just that $LIVE list-psyches doesn't have facilities to show offline perches like $OWL list-ready does. can you /gsd-quick to patch that in? and cover the other list function if it needs it


please try and commune your psyche's offline perch while we wait


would %LIVE commune have handled the offline psyche perch just as well?


would $LIVE commune have handled the offline psyche perch just as well?


yes, have it also check for the ready file in all cases


can you please confirm that the skill files in the currently loaded spacetime plugin contain your latest work?


did you deploy the latest to marketplace as well?


please migrate the sharex hotkeys config json from this machine to ssh target david@gravity-runner. pw is 'bigscreen'


try again? it wasn't there when i restarted. maybe it overwrote them when i exited it?


please download "D:\gravity_evb\docs\jtag-debug-setup.md" from the target machine and copy it to my clipboard


/gsd:quick please update the installer to account for non-standard Steam installations/locations. for example, `C:\Games\Steam\steamapps`


/gsd-quick please update the installer to account for non-standard Steam installations/locations. for example, `C:\Games\Steam\steamapps`


are there any other elements of the project that leveraged hardcoded steamvr directories?


as long as it's only test scripts, that's no big deal as those won't be distributed to users.


please build the installer and share the absolute filepath


1. this is good. now the [+] buttons in the lookup modal need vertically centered, as well 2. only fixed for product list items. not fixed for serial unit list items. 3. both the title and the subtext read as the SN. nothing reads as the product name. product name should be used for the main text + fallback icon (first initial) 4. ok 5. please change the glyph to '•'. -the state change modal with checkbox never shows up when accessing it from the shipped product sidecar 6. not sure what this is supposed to be, but the 'Created' state should not exist 7. don't know how to test this/what to look for 8. ok 9. fail. products disappear from cards on sync -shipped products view - product sidecar: the serial unit list should be its own scrolling section. instead, everything above the 'Change State' button scrolls -minor text fix: update 'Change State' button text--> 'Change state' -For serial unit list items, have the unit state pill be right-aligned and vertically centered


1. FAIL. now the serial number is not in the subtext. get it right!! - clicking product squares on cards no longer opens a state change menu. this is a new bug that wasn't present in the last iteration. 2. ok 3. ok 4. ok 5. ok 6. ok 7. ok [other]: -shipped product view - when selecting an assigned serial unit, no cards show. any card that has previously been assigned that unit should be visible.


1. better. item squares' underside label shows both product name and SN. they only need to show SN (in the same font as the product name currently is), because hovering them with mouse shows product name and SN. -please truncate long SNs with the following formula: `{first_two_characters}...{last_four_characters}` 2. there are still no cards visible in the shipped products view when a serial unit is selected. please fix and use BUGSWEEPER + screenshot skill to verify working. [other]: the (x) button on product squares isn't wired up properly. please nix it and instead: 1. for unassigned serial units on the card, clicking the square opens a modal with just a prompt and two buttons: "Delete {product_name} / {sn} from {card_name}?" [OK] [Cancel] 2. same for products on the card -please make unassigned products on cards visually show as dim -unassigning a unit from a card makes the unit entry lose its SN--it just becomes an unserialized product. this should not happen. please reference phase spec.


note that unassign should not remove the serial unit from the card, but it should put it into a dimmed 'unassigned' state. fully removing it from the card comes by way of the upcoming delete confrimation modal.


1. ok 2. works ok when only one card has the unassigned unit. but if two cards have the same unit, clicking it on either card only shows the state change modal. it should show the delete modal for the card it's unassigned on, and the state change modal for the card it is assigned to. -please change the prompt for unassigned units to `{name} ({sn}) is currently not assigned to {card}. Delete from this card?` 3. ok 4. works ok for the first card it's done on (add unit, unassign unit). but for the second card, the visual state of the unit doesn't change to dimmed until the next sync happens. -from a few rounds ago: the [+] button beside units still has a narrow bounding box only about 30% of the button's visual width. needs to be the full width. the same button besides products has a good bounding box size. -trying to add a new unit in the product picker crashes the app --- please fix, and verify everything with BUGSWEEPER + screenshots


1. great. please update that message to: "{name}\n{sn}\nAssigned to: {assigned_card}\n\nCurrently not assigned to {card}.\n\nDelete from this card?" with the product name in bold, and the sn as subtext. "Assigned to" line excluded if it has no current assigned card. 2. ok 3. still crashes. please debug and confirm fixed using BUGSWEEPER.


1. ok 2. ok, no crash. -new issue: after entering the SN and clicking ok, the unit list does not update. user must close and reopen the lookup modal for the new unit to appear. 3. works ok in that exact sequence. caveat: if i use the lookup modal to move a unit to a different card, the unit square on the old card doesn't dim immediately


1. ok 2. fail. it did not dim immediately. -NEW BUG: upon the next sync after performing test 2, the old card loses the assigned unit entirely. it should stay on the card and only unassign. 3. ok


1. ok 2. ok. all good! we can wrap this gap closure phase


/gsd-quick commit the G10 fix. then, use what you learned from this session to create agent-accessible BUGSWEEPER tools for clicking the GUI. suggestions include: 1. a command which returns X, Y, width, and height (relative to the window X and Y) of any given element the agent might want to click. there should be a way for the agent to identify and request the exact element it needs. 2. a command which drives simulated mouse clicks at given X and Y coordinates. works relative to the window X and Y.


G2-02 and G2-06 are incorrect. unassigning a unit should dim it on the card. deletion from a card is another step beyond that. and can confirm that all works ok. we can mark 11, 13, and 14 complete


/gsd-plan-phase 20 and proceed autonomously to phase completion


i could have sworn we had a phase for introducing 'recipient issues' (`ww-recipient` label) for storing recipient data in GitHub. is that in the plans anywhere?


ok, we'll handle that in a sec. please launch the latest app so i can complete phase 20 UAT


the app crashes immediately when i try to run it.


1. it was breathing at first. haven't seen it breathe since then, even when making changes that definitely need synced. but maybe that's just because it's syncing instantly. i do see the changes in the gh project hit swiftly. -note that the data stored in ww-unit issue bodies looks tidy and well-formatted at first: [Image #1] but ends up looking like plain text after state change: [Image #2]. there should be a unified output format whenever updating ww issue bodies. -after changing the card assignment of a unit, it took ~30sec for 'assigned_card_id' to sync to github. but the status dot was not breathing during that time. -changing unit status took 30+ seconds to sync to its issue. it should be faster. -'assigned_card_id' for units is not using a proper unique identifier. it's just storing the card name, which is not guaranteed to be unique. especially given that card names are just derived from the recipient name. -although i have assigned unit 'POT-999' to card 'tupper - VRChat', it is not showing as assigned in the lookup modal nor in the product view sidecar


both. fixing the gap should also take care of "separate bug #4'


yes it did. but the change (unassigning a unit) still took about 30sec to proliferate. why?


/gsd-add-todo fix bug where changing a product state while it's on a card unassigns it from the card, even if the 'unassign' checkbox is not checked.


yes, that worked great. we can conclude this phase


let's add more important action items to the phase: -creating a new product from the lookup modal does not create a corresponding ww-product issue, and thus such products also disappear from their assigned card upon the next sync (needs fixed). -product images do not download from shopify. they should. -product images do not load anywhere in the GUI: product squares (on card), product view sidebar, or Product Shipped tab home.


/gsd-plan-phase 20.1 and proceed autonomously to phase completion


/gsd-plan-phase 20.1 and proceed autonomously to phase completion, being sure to test and confirm all changes work properly with the tools available to you, including BUGSWEEPER


1. there are still issues with letters not having proper vertical alignment. like the 'i' and 'l' characters in this screenshot: [Image #1] also see: [Image #3] 2. close, but not perfect. see: [Image #2] 3. FAIL. the serial search hover is missing entirely. did you really use bugsweeper and screenshots to confirm fixes?? [Image #4] 4. can't test because the serial search input is gone. 5. FAIL. there are no product images loaded or visible. [other]: -unlinked recipients do not show correctly in the Recipient view. should have the same ring color + name color + fallback avatar bg & font color as they do on cards. [Image #5] vs. [Image #6]


-message editing textbox vertically overflows card boundaries [Image #7] -Discord profile image fetching is broken. Should work for recipient 'Mark Kovalcson (Helirider)', but doesn't. returns 'Could not resolve Discord username' -when a product is simultaneously created in the lookup modal AND added to a card, it disappears from the card upon next refresh/sync. -product image stretches to fill its frame in both the product tiles view and also in the sidebar [Image #8] [Image #9] -units search results still not top-aligned [Image #10] -[+] button beside serial units search box is still top-aligned, should be center-aligned [Image #11] -the app now hangs on a white screen for ~10 seconds upon first start -it now takes ~2 seconds to open the Product Shipped tab, and again when going to view a product that has an image -products with a synced image from Shopify do not show their image in the card view [Image #12] -cards are too narrow while the product view sidebar is open. change the card view to only show 2 columns of (then wider) cards while the sidebar is open -changing the product image is non-functional (from the click-image flow in the product view sidebar) -in the lookup modal, products with 0 serial units should hide the '(0 avail, 0 assigned)' text


yes, all need fixed --- tangentially, should image downloads really be happening so often? can't we diff some less intense element of the image before deciding if it needs downloaded, like comparing local & remote file sizes? --- on "Added condition `available-count > 0", shouldn't that also include "|| assigned-count > 0`"?


-discord notes: i know for a fact the username is correct. here's their profile record directly from discord [Image #13] -shopify synced images still aren't on cards. [Image #14] --- yes, continue debugging the outstanding issues. run the app yourself, use BUGSWEEPER and screenshots to thoroughly diagnose and test


the mispelling was intentional as i was toggling between that and the proper spelling to try and get the image download to fire. for some reason, when the app ran this time, changing it to the proper spelling downloaded the image ok without an error message.


-app STILL hangs for 10s on start. it's a white screen for that entire time. try harder! -it STILL takes ~2s to change between screens of the Product Shipped view. try harder!! -units list STILL isn't top-aligned. did you even check it with screenshots?? [Image #15] -serial unit ADD textbox doesn't change cursor style to caret -serial unit ADD textbox isn't auto-focused -serial unit ADD textbox opens at the bottom of the units list, so for long lists it's not visible (off screen) until user scrolls to it -both the serial unit search textbox and the serial unit add textbox do not let the user click-drag to select text with the mouse. arrow keys + SHIFT works ok. -note editing overflow STILL an issue [Image #16] -product view sidebar is missing upon leaving+returning to the shipped products tab -when choosing a new product image, the image does not change --- all else is good. please use /gsd-debug to address the remaining bugs


-app still hangs on white screen for 10s on start. -app still takes 2s to change screens on product tab -units list alignment is still not top-aligned [Image #17] test it yourself before concluding it fixed by typing 'gsw' into the unit search for the Potato product. verify with screenshots. if bugsweeper can't do that, add the bugsweeper feature you need. -cannot scroll the cards list in the shipped products tab -product image still doesn't change when choosing a new one. tested with Potato.


you said "The debugger made changes but didn't commit." so clearly, the last version of the app i loaded didn't have the bugfixes. that's the red flag. app load was much faster this time (though can we do anything about it starting full white? it's too bright). i can still confirm that all the other bugs i mentioned are still around, though.


[Image #18] in its current form, it looks like this. so now it's bottom-aligned


i checked the top-aligned status having changed the filter, and it was back to being somewhere in the middle. still not top-aligned [Image #19]. why didn't you add the bugsweeper feature to test it properly like i told you to?


that is not "top aligned". there's a huge amount of space between it and the search box. that is "bottom aligned". it is directly above the archive button... at the bottom of the section.


are you sure the VerticalLayout isn't simply collapsing to the height of its contents, and itself being aligned to the bottom?


[Image #20] it's still at the bottom. is there a DOM equivalent within slint that you could traverse up the parent-child chain, starting with the test unit "div"? checking the height and Y position of each parent until you figure out what's responsible for this element being stuck at the bottom


that STILL isn't top aligned. here. this image shows it clearly. there is an orange line and a green line. the green line is where the top of the unit row SHOULD be. the orange line is where the top of the unit row IS. there is clearly a very large gap between the two. please improve your diagnostic ability by creating equivalents of these two lines. one directly below the serial search textbox, and one directly above the serial unit. [Image #21]


take a closer look. did you take a screenshot before the search text was changed? and there were multiple items still in the list? it isn't fixed. [Image #22]


this is not the solution. it made the top region taller, giving it vertical spacing that's much too tall [Image #29]


wow, you really did it. finally! good job. [Image #30]


once the planner completes, proceed autonomously to phase completion


new ideas to implement after all other phases are complete. do not wait for further confirmation: -let the agent create per-project "screenshot profiles" and "timing profiles" that they can call upon without needing to remember exact coordinates. screenshot profiles: they decide an area of the screen they want to capture, including x/y/width/height and desktop-relative vs. window-relative (also passing window name). then they can use a tool to store the profile, giving it a name to call upon in the future. timing profile: same idea. agent chooses the timing parameters it wants and can store them as a named profile. finally, update the screen-timelapse tool, or create a new version of it, such that it can accept profile name(s) for screenshot params and/or timing params.


first, i'm going to clear the session. please write a prompt for the next agent to know where to pick up from.


do you have anything to add to SLINT_TIPS? or have you already been updating it


yes, you should be able to run that in a console yourself


you said "500ms interval, results: PASS (0ms, 1014ms, 1513ms, 2013ms)" but there was 1014ms between the first and second screenshots. that sounds like a fail to me?


/gsd-resume-work and proceed autonomously to milestone completion. you can answer all questions and checkpoints that would normally be poised to the user. if you need to use the mcp debugger, you can run that yourself in CLI mode.


/gsd-resume-work and proceed autonomously to milestone completion. you can answer all questions and checkpoints that
would normally be poised to the user. if you need to use the mcp debugger, you can run that yourself in CLI mode.


-assigned a new photo to the product and it showed up in the product view sidecar at first, but didn't show on any cards where the product was. when i switched away and back to the product view, it was gone. new image also doesn't show in the product view list. -square images don't respect the rounded corners of the frame (corners end up fully square)


-product photo on cards still didn't update after upload -product photo still cleared upon returning to the products tab -product photo never showed on the product tile. -rounded corners OK -product photo doesn't appear in the image frame until upload is complete


setting a new image sticks on product sidecar and product list, but doesn't proliferate to cards. card product images did populate ok on first load.


works great! there's still an unusual delay when switching to the product shipped view or any product view. please diagnose and fix thoroughly. is it because product images are being reloaded to/from memory every time? -also, the product tiles have text that is too small. please resize it to match the text at the top of cards, and top-align the text too.


/gsd-add-todo Add tool limitations to psyche. Make so it can Edit and Read, but it can't use Bash or really
anything else. If it wants to reply to an incoming message, it ends its turn with output formatted with '[REPLY]' and
 the psyche wrapper handles the rest. if there was no incoming message, it can message self by closing with output
formatted with '[NOTIFY]'. Edit and Read are to be used solely on the psyche context and memformat files. No Bash
tool for exploring the filesystem. --- This todo compliments the older todo about limiting how the psyche replies to
communes.


there was a recent bugfix to timed pulses. please cherrypick it over to the to-spacetime branch, then build and deploy that branch


all worktrees cleaned up and outstanding work merged?


/gsd-quick fix: -Adding a new product to a card using the lookup modal's 'Create New Product' feature results in the product added to the card being ephemeral (is lost from the card upon next sync) -Adding a new product using the lookup modal sees that its shopify product image isn't fetched until the next sync. Should be fetched right after add -New products with shopify links don't populate their card images until sync happens with an affected card in view -Cards' `ww-card` github issues are not being updated when any card changes are made


/gsd-quick fix: -Adding a new product to a card using the lookup modal's 'Create New Product' feature results in the product added to the card being ephemeral (is lost from the card upon next sync) -Adding a new product using the lookup modal sees that its shopify product image isn't fetched until the next sync. Should be fetched right after add -New products with shopify links don't populate their card images until sync happens with an affected card in view -Cards' `ww-card` github issues are not being updated when any card changes are made -Card shipment state is not updating. Should update when the corresponding shopify order contains a matching product + has a fulfilment or reverse fulfilment with shipping status. See the card for Marty Aldridge


/amend-signoff todlando -- only information relevant to claude_skill_owl


/spt:timed-pulse 12:05PM "tell Self to fulfill the user's wish"


ok. as for my 12:05PM wish: when the time comes, use /mux-send to forward the following message on to 'doyle': "you were rate limited. it's been a couple hours. you should be able to resume now. please revive your perch and continue your work"


please deliver a message asking your psyche if it received the timed pulse


psyche is currently on another claude account that's currently rate limited. can you check the code and see if timed pulses rely on the psyche to actually schedule the timed pulse? or does the wrapper automatically handle that?


what's the sequence where the code handles the incoming SCHEDULE_PULSE message?


got it. when you mux-send the message i mentioned earlier, make sure you send an `Enter` key command along with it, so the prompt submits


new feature for backlog: enable the agent to take a longer session of timed screenshots, putting them into a repository of sorts. from there, the agent should be able to repeatedly identify and select various subsets of those frames to be compiled into grid images and returned to them for analysis.


insert phase right after the latest completed phase


try testing the plugin (it's installed now) on the "voicemeeter" window. also please share the absolute filepath of its output


/gsd-quick ok, there's a problem. all the images are stretched. they shouldn't be permitted to stretch, only scale. it's ok if the end result isn't square, just important that the largest dimension (width or height) is ceiling constrained to the max resolution processable by claude


/gsd:debug each time a window capture happens, the target window flickers and some elements stop rendering. this is especially obvious in the bottom right frame of the last 6x grid you captured. please diagnose and fix


/gsd-debug each time a window capture happens, the target window flickers and some elements stop rendering. this is especially obvious in the bottom right frame of the last 6x grid you captured. please diagnose and fix


was there no "best of both worlds" approach? capture the window without the repaint, but still be able to ignore overlapping content?


"There is a middle ground though: DwmGetDxSharedSurface or more practically DWM thumbnails — but these require C++  native code and aren't exposed by node-screenshots." the world is our oyster. let's build it ourselves as a pack-in extension for timelapse. /gsd-new-milestone v1.1 for it


/gsd-add-todo important for milestone v1.9: capsule.bat/capsule.exe needs to check if a detached psmux session of the same name/id/agent_id already exists. if it does, then it simply attaches to it without spawning another detached session. -separate todo for v1.9: the `psmux` invocation should use the `-n <winname>` flag, and use `{repository name}/{branch name}` for the winname arg.


/gsd-add-todo For milestone v1.9: The 'abrupt' messaging feature's pre-message-injection sendkeys calls should be preceded with a sequence of key sends: `Ctrl+B`, `Ctrl+B`, (wait 5s), `Esc`, `Esc`. But only if the agent is not currently idle. -another for v1.6: There is a unique case where .idle-ready isn't created: if the user escapes an `AskUserQuestion` prompt. when this happens, the Stop hook does not fire. Our fallback: When .idle-ready is not present, have a TCP message kick off a 5min timeout. If the PreToolUse hook does not read from the spool during those 5 minutes, the listener should terminate with the read signal. This should stir the agent to read an incoming message, even in this edge case.


/gsd-discuss-phase 5 and proceed fully autonomously to milestone completion. you can answer all questions that would normally be poised to the user.


You were rate-limited. The limits have been reset, so please resume.


why are we implementing WGC instead of the other tech that was proven to work with OBS and AHK?


ok, please test it on voicemeeter and open the resulting image in chrome


/gsd-fast milestone v1.1 is complete and the plugin has been reloaded. please run a test timelapse on voicemeeter, and surface the resulting image in chrome


/gsd-plan-phase 20.2 --auto and be sure to confirm all fixes work as expected using BUGSWEEPER and the new


/gsd-plan-phase 20.2 --auto and be sure to confirm all fixes work as expected using BUGSWEEPER and the new screen-timelapse tool


1. the card for Marty Aldridge should be in `Delivered` state. please verify against its shopify order details 4. ok 5. added a serial unit to a card in 'Packing' state, where the card definitely has the corresponding shopify product assigned. its state is 'Assigned', should match the card. 6. fail. Mark Kovalcson card should be 'In Transit'. Marty Aldridge card should be 'Delivered'. all cards read as 'Packing'. 8. should be async, which is the model the entire app follows. sqlite is always the source of truth for the app, so changes and additions reflect instantly. changes are always enqueued to the flusher for remote sync. it is currently not working this way, but it should. 9. fail. i've updated card Marty Aldridge with a serial unit, and on the gh issue, the serial_id still shows as null. there's also no recipient_key, and the card id is the card title (this was supposed to be changed many bugfix rounds ago! needs to be a unique id!) -the card's gh issue title has never been updated to reflect the card's current state.


The main thing I care about is that for the phase 11 featureset, the agent should be able to select and query a subset of frames using several determining factors:
- by start + end time (relative to capture start)
- by start time + length
- by starting frame + ending frame indices
- by starting frame index + length-as-frame-count
- for all of the above, optionally setting a "max frames" ceiling. evenly distributes the max returned frames across the given range
Secondarily, I want you to ensure that screenshot collections are not long-lived. They should stick around long enough to be referenced during a lengthy working session (24h?), but not be permitted to fill up disk space endlessly.
--- For all features and phases of this milestone, you are free to ideate, decide, plan, and introduce any additional elements or feature extensions that improve the tool's power and flexibility in agents' proverbial hands.


1/2. ok. one issue to address: it would seem that shopify does not report shipment tracking state for reverse fulfilments. therefore, the existence of a tracking number on a reverse fulfilment should be enough to shift everything to the 'Return In Transit' state. however, please rename 'Return In Transit' to 'Return Underway' (for both card lifecycle and serial unit lifecycle), since it can no longer guarantee the "in transit" meaning. 4. fail. it still took a few seconds for the new product to appear after submitting its ID. 3. ok


ok, try just getting one screenshot of the discord window


ok. now try cropping to the video frame near the middle of the image


you can just open the file directly in chrome, no need for an html page


ok, now save a capture profile for this video crop


ok, now create a timing profile that's 30 seconds long and captures a frame every 500ms


ok. what happens in the first 9 frames of the video?


couldn't the sizes of the individual frames be made larger by stacking the grid taller? i.e. 2 columns less wide, ~3 rows taller


doesn't the constraint apply to max height, too?


ok. what does the bottle say at around the 3/4 point in the timelapse?


are the latest changes committed, worktrees cleaned up, milestone marked complete, build done, and deployed to the cplugs marketplace?


cplugs doesn't see the version as 1.2. was it bumped properly?


are you sure? the plugins browser still thinks v0.1.0 is the latest. maybe check cc plugin docs


the MCP server isn't working in projects with a different cwd. here's the explanation: "it's a screen-timelapse plugin packaging issue. The fix would be to either add "cwd":
  "${CLAUDE_PLUGIN_ROOT}" or use an absolute path in .mcp.json. But that's in the screen-timelapse repo, not this
  project."


the fix won't proliferate unless we version bump


whatever you did didn't fix the issue. please check the brief: [Image #2]


needed to postpone for a bit. please resume now


bugs: card state vs. shopify state: tupper Delivered/Return In Progress, Summer Delivered/Return In Progress, Max Delivered/Delivered (OK), Marty Delivered/Return In Progress, Mark In Transit/In Transit (OK), Dawson Delivered/Return In Progress, Dominic Delivered/Return In Progress. so return status is not picking up. Task 6: Fail. The focus wasn't products, but serial units, and they still take a few seconds to appear after creating a new one.


8. confirmed fixed. 7. ok, but that didn't fix the issue. take a screenshot and see for yourself


looks fixed! except for Dominic Delivered/Return In Progress. please check on that condition (it's an unlinked card that needs a recipient picked. i keep it in there so we can keep an eye out for bugs with unlinked cards) [Image #1] -please change "Return Initiated" to "Return Created" -the card status pills should have dynamic width. 'Return Initiated' text is right up against the border


ok perfect, great work. we can conclude this run, assuming there are no outstanding issues


/gsd:quick All cards always show "missing" in their notes. Please ensure notes are wired up properly. They should be empty by default "(add note)"


/gsd-quick All cards always show "missing" in their notes. Please ensure notes are wired up properly. They should be empty by default "(add note)"


/gsd-quick there is currently no quick way to visit a card's github issue. regarding the card ellipses menu, please: 1. change 'View Customer' to 'Open Profile' 2. change 'View Order' to 'Open Order' 3. add new 'Open GH Issue' option


/gsd-add-todo Add new lookup modal option for assigned serial unit. all options become: [Move it][Add as unassigned][Cancel] <-- (previously 'Keep Here')


/gsd-debug I closed the return on a shopify order (card for Tupper) and the card changed to 'Delivered'. it should be 'Returned'


/gsd-fast fix: saving an empty note (clearing the note) still posts a ww-note comment to the github issue timeline


do the transitioning-->Returned serial units also become auto-unassigned?


2 is fine. next: /gsd-fast fix: saving an empty note (clearing the note) still posts a ww-note comment to the github issue timeline


fix: tupper's card shows as returned, but his gh issue still shows status as "Delivered"


/gsd:quick make all methods which write to SQLite be inextricably linked to the corresponding pending edit enqueuement.


/gsd-quick make all methods which write to SQLite be inextricably linked to the corresponding pending edit enqueuement.


/gsd-quick note that product_refs in cards only contain product_id and serial_id. please update them to also include the product_name, for improved human readability


/gsd-quick note that product_refs in cards only contain product_id and serial_id. please update them to also include the product_name, for improved human readability [Image #4]


debug: i removed a serial unit from Marty Alrdige's card, but the ww-card issue did not update


debug: i added a serial unit to marty's card, but now his ww-card's product_refs list is empty


it updated now. seems like it needed to wait until the next sync cycle. shouldn't it just enqueue the change immediately?


/gsd-quick fix: card_id on ww-card gh issues is currently populating as the recipient name. this means cards are not guaranteed to be unique. needs to be a unique value


/gsd:quick each shopify order has not only and order_id, but also an order_name i.e. "#BS039489663". please revise both ww-card gh issue titles (like [Image #5]) and the card_id field to use the order_name from shopify.


/gsd-quick each shopify order has not only and order_id, but also an order_name i.e. "#BS039489663". please revise both ww-card gh issue titles (like [Image #5]) and the card_id field to use the order_name from shopify.


card id shows correctly, but the issue title does not [Image #6]


fix: i added a non-serial-unit product to a card with a serial unit (Marty), and the serial unit visually lost both its product photo AND record of its serial number. see: [Image #7]


fix: i removed a product from a card but its ww-card issue did not update within 60 seconds


the last fix for serial units visually losing their product image and SN did not work. see: [Image #8]


still fails. all products/units on the card lose their product images when adding a product, and serial number label is gone again. after your next fix attempt, you must use a combination of BUGSWEEPER and screenshots to identify whether it's truly fixed: [Image #9]


[Image #10] NOT working. you need to actually add a product to see the problem, which you didn't even try. PLUS, now there's a new bug!! [Image #11] all cards read "no items added" where it should list the product name!!!!


you've been going at this long enough. i demand that you properly run /gsd-debug and let the debugger solve this.


confirmed fixed. -new bug, fix: after i added restotama, the ongoing sync came through and auto-removed it from the card i just added it to. this should never happen.


confirmed fixed. no immediate priorities remaining


/gsd-insert-phase 22.1 Change the (i) button on cards to show a scrollable history of ww-note entries and a new note submission textbox. Remove the notes from card faces and fill the extra space by making the product squares/product-related texts larger.


sorry, please bring back those questions


once planner has finished, please proceed autonomously through the rest of the phase to its completion.


also continue autonomously through the execution of the phase.


/gsd-do perform gap closure: the old functionality of the recipient tab was replaced (showing cards assigned to that recipient replaced by showing the recipient-detail sidebar). it was supposed to be preserved with the sidebar showing along side the recipient's cards. improper implementation. -note that the recipient card view does show when you move away from-->back to the recipients tab. but then, the sidebar is gone. -clicking the recipient name of a card takes you to their card view, but with now recipient-detail sidebar visible. -the height of note squares in the popover is static, and notes with too many lines bleed out [Image #1] -adding a note from the new interface instantly closes the popover. it should stay open and show the note population -notes take time to populate. they should follow all other data-based visuals in the app: stored in SQLite, load instantly, sync in the background -adding a note from the new interface shows two entries: one with my username, and one labeled "You". there is only one ww-note on the actual github entry [Image #2] -move the receipient-detail sidebar's 'Purpose' field to be a colored pill beneath the recipient name (color matches the colored rings on cards and recipient squares). doesn't need a label anymore. should still be inline-editable by clicking it. -relocate fields 'Discord', 'Shopify email', and 'Shopify customer' to the top of the recipient-detail sidebar -the sidebar has a close button, but it shouldn't. it will naturally close when the tab changes or the user uses the breadcrum nav to go back to the receipient view home -the product add button now has a lopsided vertical offset, and isn't hiding by default (should show only when cards are hovered by cursor) [Image #3] --- when fixes are done, you must validate them using BUGSWEEPER and the screen-timelapse tools.


/gsd-do FIX ALL: -Role pill edit turns into a textbox. Needs to be a dropdown menu (like its original form!) as there are only a limited number of choices, as derived from the GitHub project -role pill should be right of the avatar, just below the name. change its border to 2px hollow, no bg color -Rx values are stale and don't match the GH project row for that recipient. i.e. Marty's Rx OD value should be 'Testoooooo`, shows as its previous value 'Test7' -name clicking works ok now, but clicking a recipient in the recipients grid doesn't (sidebar loads without showing cards). if you click a recipient in the grid, then leave the recipients tab and come back, THEN you're in the card view for that recipient, BUT the sidebar is missing. -esc closes the sidebar while it's focused. this should not work -sidebar doesn't close when navigating using breadcrumbs back to the recipients tab home -there's still a dupe note on Mark Kovalcson's card [Image #4] and Marty's card [Image #5]. another note on Dawson's eventually duplicated [Image #6]. it seems that there is no linking between local database comments and their corresponding GH issue comments. -D-11 + button shows on hover, but starts flicking while the cursor moves over it. this issue has been encountered and solved many times before. please identify the fix and record it in code_tips, then fix it. -D-12 + button alignment FAIL. it still has a bad vertical offset [Image #7] --- residual issues notes: 1. not an issue. the recipient name is there. [Image #9] 2. not an issue. the purpose pill color is there 3. this only happens when a recipient has been selected, which is the correct behavior. what is the INCORRECT behavior, is that clicking a recipient doesn't show the filtered card view, and leaving/revisiting the recipient filtered card view hides the sidebar. [OTHER]: -new issue: the product font on cards seems bigger, but the product icons and unit SNs did NOT get enlargened. -new issue: all card statuses for returns say "Return Created", but they all have tracking numbers so they should be the next status in the card lifecycle (Return Underway). -new issue: most cards' product text line reads as "No items added" even when that isn't true. -new issue: MISSING CARD. there should be an unlinked card, but it's not showing. connection status stuck as "Connecting...", but the Shopify admin dashboard says there's recently been activity from this app. is shopify sync broken?


-the sidebar's recipient name is horizontally squashed [Image #1] -ESC navigates to the previous page (recipients grid), so it SHOULD close the sidebar -posting new notes no longer duplicates, but notes that don't exist on github are staying in the local system even after a sync/refresh -all cards show "1 item" above the products list except Marty's which shows the name of the 1st item -for units on the card face, the SN text should be larger -for products on the card face, the SN text should instead feature the product name -(+) button on card face still flickers while the cursor is hovering over it. this should be mitigated -(+) button on the card face needs more margin between it and the last listed product -'+' text inside the (+) button on the card face should be a much larger font size -Marty's sidebar "Rx OD" value is still not properly synced to the GitHub project. GH: [Image #2] vs. sidebar: [Image #3] -"connecting" status marker always shows as yellow -units assigned to the Dawson or Summer cards never change their lifecycle state, and never change their assigned state --- FIX ALL IMMEDIATELY. DO NOT USE A GSD SKILL. VERIFY ALL FIXES USING BUGSWEEPER AND `screen-timelapse` BEFORE REPORTING AS DONE.


1. is not a fix, because in this case all items on the card are UNITS, and the text beneath them should be showing the SN instead of the product name. only PRODUCTS should show the product name


1. is not a fix, because in this case the item on each card is a UNIT, and the text beneath them should be showing the SN instead of the product name. only PRODUCTS should show the product name


1. is not a fix, because in this case the item on each card is a UNIT, and the text beneath those should be showing the SN instead of the product name. only PRODUCTS should show the product name


you need to kill the task using powershell before you start a new one. taskkill in bash doesn't work


-SIDEBAR NAME IS NOT FIXED. DID YOU EVEN CHECK IT?! [Image #4] -NO. YOU DID THIS WRONG. ESC SHOULD NAV BACK, WHICH BRINGS THE USER TO THE RECIPIENTS GRID. WHEN ON THE RECIPIENTS GRID, THERE SHOULD NEVER BE A SIDEBAR. NOW, ESC ONLY CLOSES THE SIDEBAR, AND NEVER NAVIGATES BACKWARD. -some orphaned notes went away, but 3 still remain: 2 on Summer's card (they both have an empty body), and 1 on Dawson's card (it's an exact duplicate of the real one) --- I DON'T CARE IF THOSE 3 LAST BUGS WERE PRE-EXISTING. THEY NEED FIXED.


-fix 1 fail: [Image #5] -fix 2 only works if the card is in focus. if the card is in focus then defocused by clicking anywhere else in the card grid, nothing happens. if the card is in focus then defocused by clicking in the area around the card grid, or if the area around the card grid was already focused, then it navigates back but leaves the sidebar open -ok, fix those and also move on to fixing the remaining items re: [Image #6]


-[Image #7] need 8px margin between the name and the purpose pill -Shopify API --- this was never an issue before, and there are only 7 orders tagged 'wit-what'. something broke during one of the recent phases. evaluate the validity of the API call, diagnose and fix.


client-side filtering is not a valid solution. the existing wit-what orders will be eventually be buried deeper than 3 pages, and they will still need synced at that time. please research an alternative.


everything else confirmed working. we can conclude this and any of the other 20.1.x phases that haven't been wrapped properly


there actually is one more thing to fix: orders with reverse fulfilments have their cards showing 'Return Created'. this might seem correct, but then those reverse fulfillments have tracking info, which means those cards should be in the 'Return Underway' state. i will first clear context, so please write a `gsd-quick` prompt i can use to kickstart the agent who fixes this.


please /trace to understand the full context of this discussion segment, then pick up where that agent left off: [Image #1]


FYI the owl processes were spinning up and getting stuck even on UserPromptSubmit


/gsd-quick perform those TerminateProcess migrations


sync cycle happened. all cards still read 'Return Created'


please fix DEPLOY.ps1 and commit the fix


/gsd-add-backlog In the notes popover, add a 'Card urgent' toggle that appears at the very top. This just toggles an 'urgent' state on the card. Cards flagged as urgent display the (i) button as a (!) button with red text and a red border, as a reminder to the user that the card needs prompt followup.


share tables containing the different lifecycle states of cards and serial units, and the colors which represent those lifecycle states (their pill colors)


what options does a user have to make a **card** change from 'Return Underway' to 'Returned'?


/gsd-quick Update the pill colors for different card states: Preparing->Unchanged, Packing->Aqua, In Transit/Delivered/Return Created/Return Underway/Returned->match cards


the app was open so it didn't build. try again and launch


the pill font colors also need to follow and be complimentary. right now they're all still light blue, which clashes [Image #1]


hold on. since the original blue was accompanied by light blue, can't we just do similarly versions of all the other colors for the text?


/gsd-add-backlog Unit assignment and lifecycle transition historical tracking + assignment history graphical timeline. shows points of various state transitions. includes assignment events, where it shows the new recipient's avatar and can be clicked to surface the corresponding card above that timeline node


/gsd-debug Serial units' state not syncing properly to the card state. For example: all serial units on the existing cards are in the 'Delivered' state, even though 3 of them should be currently marked as 'Return Underway'


app was open. taskkill in bash doesn't work, you need to user powershell. please note that in CLAUDE.md, then rebuild and relaunch


better, but the products are in 'Return Created' state while the cards are in 'Return Underway' state. the state synchronizer may not know about 'Return Underway', as it's relatively new


/gsd-debug "Esc to clear filters" feature isn't working. Esc press also breaks the product grid in the Product Shipped view


/gsd-debug serial unit lifecycle state is not syncing properly to cards when the unit exists across multiple cards. example: BS2H Prototype 002 is on Mark's card (currently assigned), and also tupper's card (archived, not assigned). Yet its lifecycle state is Returned (matching tupper's card) and not Delivered (which would match Mark's card)


it didn't sync, but i think that's just how the 'Return' state is wired. important thing is, after manually setting it to Delivered, it's staying that way.


/gsd-do please confirm that phase 18.2 is complete. finish it if not: [Image #2]


when you say "Already read before write. No action needed." what are you responding to exactly?


please delete any records of the spt:ime MCP. claude thinks it exists, but it shouldn't.


/gsd-add-todo Add a `/psyche-log` skill which opens a detached psyche --resumed session without the -p flag, in a visible window. Enables the user to view the psyche's activity log.


/gsd-add-todo Sort the `spt/psyches/tracked` folder into subfolders, each one named after the self agent. Additionally, have psyche wrapper keep a new "psyche sessions" file. Any time it launches a brand new non-`--resume` psyche session, it should add to psyche sessions. Upon fresh session start (new gen), the old psyche sessions file gets committed and starts over fresh.


/gsd-debug Since the filesystem move (spacetime-->spt), psyche wrapper has ceased committing to the repository at "C:\Users\decid\AppData\Local\spt\psyches\tracked". it should be committing for every session start, and for every new commune the psyche writes.


/gsd-add-backlog Revise echo communes: -File-based time gating. -Instead of launching the echo commune, each Stop hook creates a `.more-done` sentinel to the psyche's perch -Psyche wrapper periodically checks for `.more-done` -If that sentinel exists AND {agent_id}.md is more than 15 minutes old, psyche wrapper invokes Self's echo commune and deletes `.more-done`.


is something creating the .mcp.json file for claude to think an mcp for the spt plugin called 'spt:ime' exists? or is that in the plugin config somewhere? this project that plugin, so please identify. there should be no existence of the MCP left over, yet i still see claude trying to connect to it


send a health check message to psyche, ask for their confirmation reply


/gsd-debug see [Image #1]. psyche found a loophole in the tool restrictions. it was supposed to reply using the dedicated reply format within their turn-ending stdout. instead, psyche loaded a skill which enabled it to use otherwise restricted tools.


you said "Hook fired as pre-tool warning but edit executed and succeeded." what is the exact warning message you received?


what is the wrapper loop period again? 500ms?


isn't worst case commune latency after Stop = commune was written ~14 minutes before next poll>poll fires at the 14-min mark>next poll is 20 minutes out = 34 minutes?


ok. that's not ideal. worst case should be no more than ~20min delay. what can we do?


1. COM11 2. `OK v reply="WLED 2412100"` 3. fail. only turns the LEDs off for ~3 seconds, then back on (they are running a default profile) 4. [Image #1] 5. bri50->same as `fill-color` commands, off->fades LEDs to off, on->fades LEDs to on 6. blocked: fill-color and bri50 commands have unexpected outcomes


Q1. LED count is 12. the last 2 are "backups" and generally not used. Q2. seems to work fine --- camera stream is active


identical results to before. research the issue more deeply on the web?


1. [Image #3] 2. [Image #4] 3. 30 seconds


1. you should be able to open that page yourself 2. done. nothing changed 3. there is no "live" value --- i have started the camera feed in OBS. you can use features of the `screen-timelapse` plugin to capture


you need to be using screen-timelapse, because you're missing context by only taking one screenshot at a time. the strip is frequently blacking out, and when it comes back, it's just the default profile again. do you not have access to screen-timelapse?


i'm confused. you said it works [Image #5] and now you're saying adalight doesn't work? i saw the LEDs change color many times. --- there's a new dedicated VDO.Ninja window. try observing that. OBS may have been failing update while it was in the background.


/gsd-execute-phase 14 --- note that most UAT and validation can be conducted by the agent using CLI, screen-timelapse tools, and the VDO.Ninja window.


A-1. is the driver built? if so, what is the powershell command to deploy it? A-3. you can make this file change yourself (it's COM11) - all other preconditions ready.


$src = "C:\Users\decid\Documents\projects\bey-closer-t1\.claude\worktrees\agent-af54875f\build\driver\BeyondProximity\
  bin\win64"
  $dst = "C:\Program Files (x86)\Steam\steamapps\common\Bigscreen Beyond Driver\bin\BeyondProximity\bin\win64"
  Copy-Item "$src\driver_BeyondProximity.dll" "$dst\driver_BeyondProximity.dll" -Force
  Copy-Item "$src\beyond_prox_ctl.exe"        "$dst\beyond_prox_ctl.exe"        -Force
  Get-Item "$dst\driver_BeyondProximity.dll","$dst\beyond_prox_ctl.exe" | Select Name,Length,LastWriteTime


please pack the deploy steps into a .ps1 and surface its abs path to me


you can launch steamvr yourself, and 2. yes. go


all: strip did not illuminate at all. the red-orange color in the photos is the headset's front shell.


i had previously set LEDs to blue to verify that the 10-led settings change works. since then, it never changed color. during the tests, the LEDs only repeatedly turned off for about 2-3 seconds each time.


during that test, i only saw position 4 turn green at one point. all other LEDs stayed black


no light. we already know that an LED count mismatch ends up not working


C1a and D-03 confirmed good. can't see pos 10 or pos 1 in the stream. might have missed pos 4's illumination. i repositioned the HMD, flipped it around so all LEDs can be seen from the stream. try full UAT and use screen-timelapse to validate


computer crashed during that run, but it got thru C4 and all worked.


!powershell -ExecutionPolicy Bypass -File "C:\Users\decid\Documents\projects\bey-closer-t1\scripts\deploy-backglow-dev.ps1"


pre-flight done. WLED IP is 192.168.1.88. proceed with UAT


i already deployed successfully. works fine in powershell


go ahead. you can use screen-timelapse tools to run UAT


i can't unplug MagWLED, that's where its power comes from. DDP will work fine anyway. --- you can find steamvr, you've done it before. maybe log its location in CLAUDE.md for future use.


/gsd-debug doyle's psyche wrapper is now stuck launching a pulse trigger every 2 minutes. it also seems to have hindered the echo commune checks. this should never happen. please diagnose and fix.


/gsd-add-todo introduce `/crawl-mode <expire_time>`. prompts before expire_time contain additionalContext which reminds all agents to conserve tokens and be as concise as possible, incl. using sonnet for subagents.


/gsd-debug according to C:\Users\decid\AppData\Local\spt\logs_latest\doyle.log, echo commune process spawned and never terminated. identify the cause and fix


you can do all this yourself. the hardware is connected and ready


/gsd-debug --diagnose why todlando's echo commune returned empty. see line 96 in C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log


/trace could be useful for the diagnosis


ok, you can run UAT 1-3 now. camera stream is up


use screen-timelapse tools, not screenshot-capture skill.


camera feed froze up. confirmed good now, try again


/gsd-debug doyle's latest echo commune gate didn't seem to work properly. they had definitely done recent uncommuned work, yet the stdout was empty. use /trace to figure out why


ok, the echo commune DID eventually happen, but it was ~17 minutes later. i wonder why? are echo commune messages flagged as deferred? [Image #1]


/gsd-add-phase 18.6.x to implement both 1 and 4


/gsd-insert-phase 18.6.1 add echo-commune stderr capture (no retry-on-empty) and refactor to fresh session + jsonl excerpt


/gsd-debug check C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log and identify why the wrapper died


/gsd-add-todo introduce auto-firing of echo commune on SessionStart hook where the perch is already running. needs to reference the jsonl session history from before the `/clear` call -separately, similar action put performed when psyche wrapper notices self missing & self-exits. runs an echo commune first. --- answer to question from debugger: no, nothing deliverately stopped the todlando psyche. also, todlando's listener poll has stayed running this whole time. clearly the process wasn't "killed" if it had time to log its cleanup messages. the mystery is why the ready file disappeared.


/gsd-add-todo fix "perform_wrapper_handoff doesn't update .psyche-wrapper-<self_id>.pid → stale pid stranding direct-kill path (doyle's file still has pre-handoff pid 44840)"


is everything from this session cleanly wrapped up?


i *typed* that message about the commune delta resolution speed, but ultimately chose fresh per fire. [Image #1]


/gsd-progress check the status of phases 18.7 and 18.8


/spt:new-alarm 8:02AM send one message each to 'doyle' and 'todlando': <msg>Hello! I have a directive from the user: You were rate limited 3 hours ago. It's time to resume. Proceed fully autonomously to phase completion.</msg>


/gsd-debug --diagnose psyche was able to use the Bash tool and modify files outside its CWD. why? this should not be possible given the restrictive flags applied to its process run command. see: [Image #1]


phase 18.8 execution is ongoing right now. if this fix is safe to implement alongside it, please proceed.


deployment is done, so simply /signoff now


after fixer finishes, please expand scope to --all and address info too


owl processes terminated. you can run tests


there is an agent online named witty. T1-T7 tests can proceed against it


can't you just spoof the sentinel mtime?


gsd is up to date, but hooks are stale. update just the gsd hooks


openvr sdk IS on this machine somewhere, as bey-closer-t1 uses it, and that also builds an openvr driver. please build and deploy


1. running 2. you check 3. done 4. hmd_button_text.exe does not run. error. see: [Image #1] 5. done


POST /button actions in the test app have no effect in VR. are you sure we wired up the correct interface? bey-closer-t1 was using a similar technique for the proximity sensor interface, which neighbored the HMD button interface


that bash command doesn't seem to do anything. maybe also check the vrserver logs for any other leads as to why it might not be working. --- i'm confident this must be possible, as we were able to mimic the proximity sensor on an HMD device that doesn't have one. the Valve Index has an HMD input. there must be a way to mimic it. maybe we should study the steamvr driver files of a valve index, and do more in-depth internet research --- NeverTracked controller is not a valid route, as a virtual controller would need tracked to be able to aim and click.


no action apparent on Tap. interestingly, there is no head-tracked cursor now. there was one in during the previous iteration. perhaps, on an HMD with a button, the cursor doesn't show until you press the button once? --- you can check the logs


still no cursor, no event on Tap. could there be another input to fire for lasermouse left click? any other ideas? --- you can check the logs


C isn't an option because we need aimed clicks, not just dashboard opening. we can't achieve the aimed clicks without a virtual controller driver... right? --- option B is ideal if it doesn't require admin. fine if it affects other headsets. alongside having installer be responsible for updating vrcompositor_bindings_generic_hmd.json, our driver should also check the file every time it launches, and writes to it if the file is missing the necessary lines. --- we can try D as a last resort if B fails.


confirmed the file was written. still no cursor. still no action on Tap. you can check the logs. wasn't there a complimentary file that pointed to the bindings file? maybe we NEED vrcompositor_bindings_lighthouse_hmd.json?


still no cursor, no event on Tap. check the logs?


same results... a few tests ago, we had a cursor. then we made a change and the cursor went away, and it hasn't shown in any followup tests. could we be doing something wrong? something we introduced between those tests where the cursor disappeared?


THAT WAS IT YO!!!! WE FUCKIN' DID ITTTT HELL YEAHHHHHHH


1. ok 2. ok 3. ok 4. our evidence is good 5. ok --- order: recommended. --- IMPORTANT: after testing, it's apparent that there is no merit to being able to hold the button. so let's revert to the "emulates single tap on the rising edge of detection" model.


Phase 02 (config read-back) — 02-01 + 02-02 landed last session, 02-03 verification pending. Stashed WIP: git stash
  list → phase-02-config-manager-WIP (apps/hmd_button_test diff is merged already; the stash holds
  src/core/src/config_manager.cpp + old STATE). Review stash relevance before popping (main branch has already moved
  past it).


app window is just frozen on second run, all white


/gsd-debug hmd_button_test.exe works when it sends the tap command, but activation in the main app (micmap.exe) doesn't seem to do anything. likely not wired for the changes from phase 1


1. no, first launch of micmap.exe is not rendering normally. stuck all white


not sure if phase 1 commits are suspect because all of the phase 1 test builds went to Release, never Debug.


still frozen there, too. maybe it has to do with the different mic device i chose?


/gsd-debug micmap.exe is stuck rendering all white when it launches, completely frozen. you can use screen-timelapse to view the window during debugging, if needed [Image #1]


rate limited. pleas resume the debug agent


1. go ahead 2. M-1 is confirmed working, proceed 3. after 1 and 2, proceed


after performing steps 1 and 2, micmap is still only under `MANAGE ADD-ONS`. you can do the rest


/gsd-execute-phase 4/gsd-execute-phase 4/gsd-execute-phase 4


rebuild the installer so i can distribute the fixed micmap.exe


ok. although this milestone is 1.0, the previous release came before GSD and was version 1.0.0. please commit anything uncommitted, conclude the milestone, tag as release v1.5, and publish the release to GH. you can use the gh CLI tool


version label for archive: v1.5. skip tag step. /gsd-audit-milestone v1.0 now


/gsd-new-milestone v1.6 Feature Migration --- Relocate all non-UI features of the client app, `micmap.exe`, to the SteamVR driver. End goal is to have the SteamVR driver be fully functional without the client. Client will only be responsible for managing settings like audio device, detection time, and pattern training. It will also show the health state (connections) of the driver.


this script used to be able to work with any collection of lines/edges/curves, but a recent fusion update broke it. please update it to re-enable that behavior.


please perform the dll and exe overwrites.


you can do the first part. let me know when it's done, and i'll do part 2 and kick off 3


c. this machine is the rig. vrserver.txt is in program files.


i used micmap features a couple times. if the watcher hasn't fired yet, then it won't ever.


D-17(2) sleep/wakes done. please check the handle count


proceed. you can also do the cold boot and run hmd_button_test


done several times. there was no evident reaction.


pass functionally. you can check the log.


perform 1 and use screen-timelapse to verify the GUI


this rig already has the bigscreen beyond connected.


there are 3 new commits in this repo since traceable-reqs was installed. please update the skill and relevant files


binary should be on path now. please build it from source and update it


1. yes 2. confirm, or agent can potentially handle some of it given this is the rig with steamvr and beyond. 3. yes 4. run W0 first


there are new commits in this repo since traceable-reqs was last updated. please update the skill and relevant files


the executor's actions keep producing this popup. please address [Image #1]


1. check now 2. do now 3. do now 4. copy over. steamvr driver is in program files. please store the location in CLAUDE.md for future reference. also store that this IS the beyond/win11 rig, and steamvr can be started as needed for testing and phase verification


micmap ui closed alongside steamvr. nothing to confirm


no-op. there is not sensitivity slider in the GUI [Image #2]


"Did you intentionally aim for ~0.17 on the slider, or thought you set 0.30?" i am 100% certain i stopped the slider on 0.30 sensitivity setting before i saved.


steamvr version is 2.16.5 (1777933763). debug confirmed. signoff Reavo.


please update roadmap and state to be current.


please schedule a wakeup for yourself, at 6:45AM PST, to message agents doyle and dunsen. ask them to "Perform the directive in RESUME.txt"


please explain the features and functionality of the CronCreate tool you used


how does durable CronCreate know which session to run against? does the session id need to match against the session ID it was spawned from? would it run on multiple active sessions if there were multiple?


you do the UAT. this is the beyond rig. you have access to run steamvr.


doyle was rate limited on a separate account config. please /trace to understand what UAT has been complete so far. here's the last of it: scenario 7 fails when not in picker flow [Image #1]


A --- note that there should already be some outstanding gap closure plans for phase 26


/commune latest and next steps for gap closure


!powershell -ExecutionPolicy Bypass -File docs/DEPLOY.ps1 -Bump patch


given the identified failures, i shouldn't need to redo every UAT. which ones matter? please provide test steps.


S3 FAIL. there's been a major regression. agent is not using `AskUserQuestion` tool. [Image #2] run /gsd-debug to diagnose and fix


wdym stopped mid-investigation? you never launched the gsd-debugger subagent


why didn't you do that in the first place?? is that not exactly what the `gsd-debug` skill tells you to do???


-S3 pass -S5 pass -S7 pass -S1 pass. --- separately, it would be best if the starter ids would be repo-specific by default. so i.e. "claude_skill_owl-executor" and "claude_skill_owl-planner" as default starts. please patch that in before we proceed


all green. please close any hanging gsd-fast/-quick/-debug sessions, and we can proceed to wrap the phase


real quick: what about timed pulses? shouldn't they be delivered as <EVENT> blocks too?


distinct envelope. attributes: type, target-time, current-time. wrap the body. no need for a 'from' attribute.


this phase also needs to ensure all the skill docs and hook docs relating to polls and poll termination are updated. for instance, agent should no longer need to manually revive their poll after a message comes in


/gsd-progress what phases are left in milestone 1.7?


please add goals to phase 29: -boundary (a) should also immediately forward the contents of its resulting echo commune to Self's inbox -Self then synthesizes the state of things (keeping in mind the phase 28 auto psyche download) and asks the user if/how they should proceed -clean up echo commune formatting as per [Image #1]


/gsd-debug "C:\Users\decid\AppData\Local\spt\logs_latest\doyle.log" shows it is stuck in an endless INIT_SIGNOFF loop, never fully terminating. diagnose and fix.


issue with f444066: legacy i.e. "INIT_SIGNOFF (2026-05-13T22:28:38-07:00): " prefix should be stripped. the predicate will still match on `type="init_signoff"` so long as it isn't case sensitive, else update it.


please perform a blast radius check to evaluate if any other spt functions are similarly affected by the transition to <EVENT> message format


trying to figure out why dunsen never had an echo commune within the past hour: "C:\Users\decid\AppData\Local\spt\logs_latest\dunsen.log". their last commune says planning kicked off, but planning moved to plan verification after that. is the `.more-done` sentinel only created upon UserPromptSubmit? could that be why?


if it kicked off eventually, then no issue here. i guess it was just a long period of planning and a very short period of plan verification.


go ahead and add that line. it can be present in every poll iteration so that the timing of an identified stall is tighter.


/spt:amend-signoff doyle (using abs filepath to latest owl.exe)


having briefly logged onto staging, i can say one thing for sure: the teleport animation isn't right. it's doing some kind of lerped stretch/squash/scale on the avatar. it's meant to be replicating legacy behavior, which includes using the teleport in and teleport out animations. they are sprite sheets. nothing in BNO ever animates by scaling or stretching. must address before proceeding. --- also take care of D-51 via option 2.


please spawn a subagent to /trace a build a more modern commune message for you to send on to psyche. the echo commune was at least one session behind. phase 29 is complete.


/gsd-debug need to fix how echo communes look in the psyche wrapper log [Image #1] it's two layers of <EVENT> tags, with the deeper one having encoded chars. should only be one layer.


/gsd-debug your message to psyche was never delivered. if it's enqueued at the inbox but not drained, that's a bug too. check C:\Users\decid\AppData\Local\spt\logs_latest\doyle.log for evidence.


issues: -no floor tiles IF the previous session didn't explicitly "log out" (tab closed without logging out) -NEW BUG: player character constantly jitters during movement. estimated ~half a sprite's width of rapid jittering distance. see "C:\Users\decid\Documents\ShareX\Screenshots\2026-05\CskViG1rhv.mp4" -wrong teleport animation. the one that made it in is for falling/fall recovery. there's a different teleport animation for game start/when the player first enters the world. -the gray tiles around the outside are still present -the bounds of the floor tiles still don't match the location of the floor tiles -there appears to be some sort of motion dampening when the player stops moving. this is a REGRESSION and was never meant to happen. there were never plans to change the player movement, it was good before this phase. player movement should match legacy, and that was taken care of many phases ago.


local and remote should both user TeleIn. JoinIn is for a summon/join feature that we haven't ported yet


!$OWL send doyle-psyche doyle <<<"note that phase 29 has fully concluded, no longer needs planned. phase 30 discussion is up next"


A, because the original goals of this phase have not been achieved. --- note that issue 5 isn't just an "off by a little bit" issue. it's multiple tiles' worth of mismatch on all sides but left and top (though top is still off by 10-20 pixels). see: [Image #1] [Image #2] [Image #3] [Image #4]. that's left, top, right, and bottom in that order.


note that the TeleIn/TeleOut sprites don't have the proper origin/offset. so they aren't aligned with the normal player sprite one their animation completes


note that the TeleIn/TeleOut sprites don't have the proper origin/offset. so they aren't aligned with the normal player sprite one their animation completes. please roll this as a carry-in to fix in 06.4


your explanation doesn't quite align with what i'm seeing. i'm seeing TeleIn be way too far to the right, and a little too far down. it's more than half the navi sprite away. see C:\Users\decid\Documents\ShareX\Screenshots\2026-05\zGmnopgLCf.mp4


can you explain why this project uses navi center origin instead of navi left edge origin? this will keep being a footgun as we port features unless the agent is always wary to account for it wherever it's relevant


/gsd-fast change [INCOMING OWL] to << spt event >>. then immediately follow DEPLOY.md to deploy the patch


it looks like this now. why aren't the angle brackets coming through cleanly? https://cdn.discordapp.com/attachments/1479639802159563013/1504626706353356831/mstsc_MVALbZHyM1.png?ex=6a07ac51&is=6a065ad1&hm=46b5ebf82065fd6cb11faf8085f3f0a28f8098b87ffd8c4cd70f6342c470c496&


one more thing: when Self listener terminates its process intentionally, the exit code should be 0. right now it's non-zero, which makes claude code surface it as "failed."


D-51b: fail. both game instances freeze fully, show looping "reconnected" banners ever ~5s. D-55b: works but as previously identified, the TeleIn/TeleOut sprites are misaligned to the player sprite. another issue: TeleIn runs for all logged-in remote players upon client session start. it should only run for the client player. D-57b: pass. D-58b: pass. - other notes in case they were missed: -sprites can still desync between remote and local when player stops walking (i.e. local shows standingR, remote shows standing UR) -nametag height still jumps vertically and intersects on remote players as the remote player moves


schedule a wakeup for 3:42AM. don't launch plan-checker until then


schedule a wakeup for 3:42AM. don't launch the next plan until then


please land it now, but in the skill doc language push for using the Write tool specifically. best to be consistent.


/gsd-debug C:\Users\decid\AppData\Local\spt\logs_latest\doyle.log on line 379 it says wrapper exiting, but then on line 381 the wrapper starts a new poll iteration. it only exits via orphan detection. why didn't the signoff-initiated exit path work? diagnose and fix.


theoretical edge case: `-signoff.md` persists from a previous session where psyche wrapper terminated unexpectedly. upon the next session start, would self's listener poll detect it immediately and just instantly signoff again?


/gsd-debug there are a LOT of orphaned owl processes. please investigate


-TeleIn is exactly 1 pixel too far left, 2 pixels too far down (so shift it 1 pixel right, 2 pixels up) -floor renders after refresh OK -direction convergence FAIL. remote user always faces down when standing. no such issue locally. in one case, this behavior existed for one remote player, but in the other client, the remote player exhibited the old behavior (both were refreshed though) -NEW: sometimes when local player stops after walking diagonally, there's an unexpected ~10px shift in the horizontal direction i was traveling before movement ends. -NEW: walking diagonally against boundaries is broken. player doesn't slide, is stopped fully. player can also creep past the original stopping point by a few pixels by trying to move diagonally. this is a regression. -NEW: stopping points at boundaries are incorrect. player character either overhangs the edge (L/R/U) or stops too far behind it (D): [Image #4] [Image #5] [Image #6] [Image #7]. are you sure we're using the same player bounding box from legacy? -snapshot no-spawn-anim is good -NEW: when remote player starts moving, they stay in standing pose for one frame of movement before their animation starts -vertical nameplate flickering still happens: [Image #8] [Image #9] -D51c both clients still freeze and get in a reconnect war. neither of them gives up. -NEW: if one of the two warring clients refreshes and logs out, the other one can control its remote avatar but local client stays frozen --- you can check fly logs now


/gsd-quick --discuss deprecate the `/amend-signoff` skill, and update the `/signoff` skill doc to include a path for "if {agent_id}-signoff.md already exists, update it"


note that the signoff doc probably *does* need updated, so that the agent doesn't flag a `/signoff` call while they aren't live. it should have a path for "if not live, still do the thing" or something like that


1. pass 2. overhang gone, but player still stops some distance BEFORE the boundary and not directly against it. diagonal slide works, pass 3. no longer forcing facind D on stop, but old behavior (direction desync, i.e. R vs. DR) still exists. not fixed. 4. TeleIn is good vertically now, but actually still 2 pixels too far to the left. either the last adjustment shifted it the wrong way, or i missed something. now it needs shifted 2px to the right. 5. nameplate renders and color is good. still vertical flickering. FYI, maybe "vertical flicker" is the wrong name for it? every from or two its Y position jumps about halfway down the sprite, then after a frame or two it'l jump back up. this happens as long as the remote player is moving. this is what, our third fix attempt? really need to get it right.


D-62 is "inset shrink" really the right term? there shouldn't be any inset at all. the player is either up against the boundary or they aren't


when the local player character is being controlled, all movement is being processed client-side, right? does the server have any influence?


/gsd-capture ok, i think this model is making movement feel choppy on the client. this game relies heavily on predictable movement, and it doesn't feel predictable when the server is forcing the player character back to somewhere they "shouldn't" be. so we need to adjust the network code so server mostly trusts the client's player character position. then later, when we add the "fall" feature to the game, the server can identify when the player is somewhere "illegal" for too long (i.e. standing unsupported over a void) and trigger a fall, which resets their position.


what do the running owl processes belong to? i haven't spun up any new live agents


test another psyche download and verify behavior


ok, now perform one more signoff with instructions for your "fresh session" self to follow to verify proper behavior at SessionStart


1. almost perfect. overhangs on the bottom by 2px. i think you said AABB bottom edge was -2px? so it must be too high, should be 0px 2. pass 3. fail. same issue. maybe client should send stop sprite instead of server inferring it? 4. here's the paste: [Pasted text #10 +1741 lines]


important: when comparing against legacy, navi mask AABB top is also 1px higher, and right is 1px further right


can git (not gh) cli create new repos on github? or do you need gh cli for that


is there a way to compose a github url such that it leads to the "create new repo" page with title prepopulated?


1. pass 2. pass -NEW: client eventually crashes with the error in the red box here [Image #11]. the affected player shows the TeleIn animation when it happens. 3. here's the ring buffer: [Pasted text #12 +3863 lines]


"crash happens when affected player shows TeleIn. TeleIn anim path triggers scene tear-down race." that doesn't seem right. the crash and TeleIn coincide, but TeleIn animation isn't happening at any sort of "normal" time. this is a ways into the session, seems like arbitrary timing. so TeleIn isn't causing the crash, i don't think. and sometimes, both connected players hit the crash at the same time. but not always


/gsd-debug doyle's psyche wrapper ended. looks like it drained an old signoff message from a previous session, when it should have ignored it since that was received during the session-start inbox drain. diagnose and fix thoroughly. C:\Users\decid\AppData\Local\spt\logs_latest\doyle.log see lines 12, 14


1. pass 2. fail + NEW ISSUE: the two errors after "room_layout signature did not verify" popup simultaneously and the user is force-logged-out with error "Logged in elsewhere - this session was replaced." but no other login was performed. see: [Image #13] 3. maybe re-manifesting as the new issue?


/gsd-debug the psyche wrapper exited again. says INIT_SIGNOFF detected, no indication of why.


tested. it seemed good for longer, but eventually players started disconnecting again with the same error message. here are the two errors that appear in the console when it happens: [Image #14] --- another issue coincides, where a player still logged in sees the one that was force-logged-out occasionally teleport back to center, then they'll visibly run off in one cardinal direction and keep running that way until they teleport back to center again. rinse and repeat. --- please write a prompt for a different agent to pick up debugging from here.


/gsd-phase --insert 6.5 "C:\Users\decid\Documents\projects\rebno\docs\deploy\static-client-assets-split-plan.md"


/gsd-progress --do wrap up milestone v1.7


please update the gsd status line and make it short


still too long. it's overflowing the status line [Image #1]


patch requirements, then /gsd-complete-milestone v1.7


/gsd-new-milestone v1.7.1 Seamlessification II --- derive a milestone from these 6 items: [Image #1] [Image #2] [Image #3] [Image #4] [Image #5] [Image #6]


playwright smoke is underway. you can probably move on?


note that claude will need to actually call it like `$OWL version-remind <old version>` so that the rollback knows which old version to set within the `%LOCALAPPDATA%/spt/` dir


note that the agent will need to actually call it like `$OWL version-remind <old version>` so that the rollback knows which old version to set within the `%LOCALAPPDATA%/spt/` dir


/gsd-plan-phase 34 --reviews (address all)


did you... do anything with your first context?


/gsd-new-project Bigscreen Website -- we'll be doing various tasks involving the website.


/btw why are you sending messages to psyche with `$OWL deliver`? did something instruct you to do that, like a hook somewhere?


/gsd-progress check latest and commune. phase 18.8.1 is long done.


/gsd-quick --research per the contents of `$SPT_HOME/logs_latest/`, the new echo commune message chunking is happening at the wrong layer. message chunking should ONLY happen immediately prior to output via the live agent's listener poll. all other channels for message distribution should not chunk, including: -hooks (SessionStart, PreToolUse) -anything fed to psyche -check for others i may have missed --- message chunking is context bloat if used where it isn't necessary.


/gsd-debug investigate why doyle's psyche context is near empty, recover it, and propose a fix.


you should have results from this debug session. what are they?


the session crashed somehow. check status and respawn the executor to continue


that's not the right finding. what cleared doyle's context this time was a phase 24.1 smoke test which used `context-save`. please recover doyle's context via the tracked repo.


/gsd-quick investigate whether any essential SPT systems rely on `$LIVE context-save`. if not, remove it. AFAIK, nothing uses it. psyche writes context directly, and echo communes/communes forward new context payloads to psyche.


/gsd-quick --research Update `$LIVE start` to have a default `--period 0`-->NO pulse interval. psyche wrapper has no periodic pulse by default


please let me know if research or plans raise any caveats or unforeseen gotchas before proceeding to execution


/gsd-resume-work last session crashed. re-spawn the executor to resume


does it need to be thru admin API? can it simply be an API surface that OAuth enables access to?


let's proceed with (D) as our webpages already publish external to admin API today (all 3 avenues outlined in the doc). --- important: we need a staging flow for new pages and page updates. could that be behind i.e. `arda.bigscreencloud.com/website``/rest/of/live/url`? can we /gsd-capture --backlog that now and insert it as a phase? where should the new phase go within the current milestone? it would be best to get staging infra in place FIRST, so we can vet the whole process before we commit to testing on the live website.


answers: -site:promote scope split? yes -where fold staging phase? its own phase as 2.1 --- note: all cloud work should happen in a new branch based off `cloud/dev-gem`. maybe call it `cloud/dev-web-publisher`. so when it's ready to test, i can PR it into `cloud/dev-gem`.


deploy + bump for phase 25 if not yet done


/gsd-phase --insert after 25 (as 25.1) ---> Revise `/commune` + `/signoff` skill docs + echo commune instruction. they must now guide the agent to split the commune into project-specific vs. agent general, to align with phase 25's psyche context updates.


proceed with the scope rename gsd-quick first


1 - cherry pick route. let me know when it's ready to PR


PR created. will need to wait on the cloud team. please take care of these in the meantime: 2. D-18: correct Plan 01-03 frontmatter (admin_api/admin_api.ts → apps/api/api.ts).
  3. VERIFICATION-MEMO §FND-02/§FND-03 update to reflect D-13..D-15 supersedence.
  4. Plan 01-03 replan to add dev-website OAuth backend tasks.


BLOCKER-1 isn't an issue if we put the new endpoints on admin_api, right? what are the pros and cons of that approach? it seems like OAuth is only meant to gate admin_api today--does that sound correct?


on plan B: could we bypass the need for ADMIN_API_INTERNAL_URL env being inside dev-website's env, by simply passing the admin URL from the CLI tool's calls? that would be safer (admin API isn't stored on a public surface) and require less cloud-team-approved wiring. --- it seems important to keep plan B because for any use of OAuth, the scoping and audit logs should stay intact. and we lose that with option A, right?


/spt:commune with instructions for your next gen to resume with the plan checker (option 1)


why did you write all of that under <live-context> when it's mostly project-related details for spt?


/gsd-quick to update and clarify the skill messaging for /commune and /signoff so that future agents don't make the same mistake. --- NOTE that "clarify" doesn't necessarily mean the text needs to say what NOT to do. it just means that the instructions should be reworked concisely to prevent these mistakes


/gsd-debug you are in a tracked project. diagnose whatever prevented you from communing with the <live-context>/<project-context> format, and propose a fix.


check the latest repo commit(s) as they address a similar issue, then revive the specialist with instruction to implement whatever isn't covered.


i mentioned this before: dev-website shares the exact same code as the main website, which is in THIS repo (projects/website). why wasn't that used to plan against? --- just use api.bigscreencloud.com directly. does this mean that the "Server IPs" field should be populated with `api.bigscreencloud.com` --> and also that IP added to the admin_api EC2 SG? per [Image #2]?


/gsd-debug -these errors showing up in doyle's listener poll: [Image #1] -the fact that there is no `$SPT_HOME/psyches/tracked/projects/claude_skill_owl/` directory yet -the fact that doyle's current live_context.md is missing details from his last signoff. --- i have a feeling these are all connected. diagnose and propose a fix


you said "Confirmed already: $LOCALAPPDATA\spt\psyches\ exists empty" but FYI, that's not true. check C:\Users\decid\AppData\Local\spt\psyches


this all reveals what the errors in doyle's listener poll were about. but why isn't there a `tracked/projects/` dir yet?


ok, what i'm seeing is that doyle had written a very detailed `doyle-signoff.md`, and somewhere along the way it was consumed without ever making it to psyche. also, according to doyle.log, doyle's latest psyche wrapper shutdown immediately after it was started. what's going on with that?


/gsd-phase --insert after 5.1 (as 5.2) --- list all of the fix candidates, with each scope expanded to a "blast radius sanity check" --- if any other parts of the system could be affected by the same root cause, they must be considered thoroughly and integrated into the fix plan.


please quickly do the manual sweep to wipe the index.locks


/gsd:plan-phase 25.2 --research --auto --- proceed autonomously to phase completion.


/gsd-plan-phase 25.2 --research --auto --- proceed autonomously to phase completion.


did i not say to proceed to phase completion?


please clean up any worktrees and commit any outstanding work


/gsd-debug per C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log, psyche has received a commune with the <project-context> envelope. however, there still is no `projects/` dir at `$SPT_HOME/psyches/tracked/`. there should be. also, the info from the project-context envelope is missing entirely. it should be at `projects/todlando.md`. --> diagnose and fix


also plan to improve instruction in psyche.md. in the psyche session log, i see that it only ever wrote `live_context.md` and never wrote `/projects/todlando.md`


why did you do that without performing psyche-download first to make a proper delta? isn't that what the skill doc tells you to do? don't amend it, answer the question.


/gsd-fast so here's the deal: echo communes happen throughout the session with you unawares. psyche context will have changed since session start when you read the gen-29 context. so it's important for you to psyche-download, read it, and use the latest version to make a proper delta. --- please update the skill docs for `/commune` and `/signoff` to inform this. note that this doesn't mean adding bloat with lots of "don'ts" into the skill docs. but rather to update their language, keeping it concise and still imparting this new framing.


/gsd-verify-work 25.3 UAT results: -there's now a `$SPT_HOME/psyches/tracked/projects/claude_skill_owl` folder, but nothing in it. psyche is still not writing `projects/<project_name>/<agent_id>.md` -todlando's wrapper log at "C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log" features unusual content, like an stderr with attempted terminal color encoding <0x1b> and a failed [FILE-DROP]. i know for a fact that `todlando-commune.md` was there when the session started. why did the file drop fail?


i don't see any indication of why `projects/todlando.md` is missing. was it diagnosed at all?


re:your explanation as to why the projects md was missing: if you check the repo in `tracked/agents/todlando`, you can clearly see in the latest commit that their session-start context contained a `<project>` envelope. yet psyche still did not output a projects md. are you sure the file drop failure is the only reason one wasn't created?


gen 29: "no project slice written from LLM either". but that shouldn't be true. on wrapper startup, psyche ingested live_context.md, it contained a project slice, psyche rewrote it with no project slice. why did psyche exclude the project slice?


defect G: option 1 + respawn psyche with fix prompt if either slice is missing. --- option 1, fold into plan. make sure the plan also includes the other defects/mitigation approaches we discussed this session


excerpt from todlando log after signoff ingest: [Image #1] <-- -empty fields -psyche appears to have been invoked, but its output was not surfaced --- you can proceed to send another commune and check on the outcome


ignore the "no psyche output surfaced", i just misread the log. --- `projects/.../todlando.md` exists now, very good sign. proceed with the smoke


note that "C:\Users\decid\AppData\Local\spt\psyches\tracked\projects\claude_skill_owl\todlando.md" seems malformed now. is this expected?


/gsd-quick --discuss --research there was a previous quick task where we made the default `--period` value for `$LIVE start` be 0 --> no psyche wrapper pulse. this was ultimately a mistake, because no pulse means no background echo communes. --- i want to now revert that work, and instead: default --period = 8 minutes, AND add a new flag `--pulse-psyche`. if --pulse-psyche is NOT used, new default behavior is for routine pulses to only fire the echo commune gate, never doing the routine psyche poke/wake.


/gsd-debug binary handoff failed at line 555 of C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log. this is a regression. when did the behavior change? i've never seen a "HANDOFF_DEFER" flag before. --- diagnose and fix.


note that the problem symptom is not just that handoff failed, but also the wrapper exited.


/goal if the report is conclusive, agent proceeds with execution of the fix to full completion using best judgment


!powershell -ExecutionPolicy Bypass -File docs/DEPLOY.ps1


/gsd-debug failed FILE-DROP at C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log:18 --- diagnose and fix


can you explain option D without getting into code specifics?


/gsd-quick --research proceed with option D -$LIVE start still snapshots, just doesn't delete -wrapper shares the signoff with psyche, MUST NOT exit -generation marker DOES NOT MATTER, because there's no system for storing multiple communes or signoffs. if there is one, it IS the latest. drift is a non-issue. --> roll communes into this fix, given they are processed identically (file-drop etc.)


/goal see this quick task through to completion. agent answers any flagged questions using best judgment


/gsd-debug the `.more-done` sentinel is not being created by active live agents' Stop hook. diagnose and fix


/goal see this debug session through to fix implementation. agent answers flagged questions using best judgment


what change will be made to the signoff skill doc?


hold on. wrapper SHOULD tear itself down for a normal signoff. it should NOT tear itself down for signoffs it picks up during initialization


please explain the new approach without getting into code specifics


/gsd-quick --research check the entire codebase and make sure psyche/psyche wrapper all reference and write to nested psyche perch. i'm seeing flat psyche perches still getting created. + do the same for subagents+working perches.


actually, the `$LIVE start` snapshot and forwarding can be removed. i was thinking that was how Self gets the pre-existing signoff, but forgot that actually comes with the `psyche-download`. it sounds like the wrapper will pick up the pre-existing signoff without `$LIVE start`'s help. -- can you please implement this change yourself after executor completes?


(same goes for commune file, in case $LIVE start was doing it for that too)


you can commune while offline. go ahead.


i notice probetest has not been generating the .more-done sentinel.


looks like the sentinel is there now. --- "which returns early before .more-done" --> THIS is not intended. the version change notif should not prevent Stop hook from fulfilling any of its other responsibilities.


/gsd-quick update the "fresh context"/"fresh live agent" instructions (after user calls `/live <new-id>`). the agent needs to explain what they're doing after `$LIVE psyche-download` returns "NO-CONTEXT" i.e.: "Fresh live agent. Preparing for init."


quick question: in the monitor output preview, why is every line marked as stderr? [Image #1]


/gsd-debug in C:\Users\decid\AppData\Local\spt\logs_latest\probetest.log, i spot unusual echo commune behavior at line 109. ECHO-FIRE should not happen due to orphan detection UNLESS/until the grace period expires. diagnose and fix


question about C:\Users\decid\AppData\Local\spt\logs_latest\ling.log:43 --- i'm pretty sure SPT protocol has a way for psyche to respond to messages from self. it should be a certain formatting for their turn-end stdout. can you confirm this exists? if it does, psyche isn't aware and their instructions (psyche.md?) need to include it.


yes. note that old "COMMUNE ({timestamp}):" format is deprecated. handle accordingly. --- note: please omit all "DO NOTs" in psyche.md. instead, revise the corresponding sections to reinforce what SHOULD be done. should be written concisely with the faith that the agent will not attempt to do what they don't know about.


why did you need to run `psyche-download` so many times? just want to know the reason.


/gsd-fast update the skill docs for `/live|revive|commune|signoff` to encourage using the `Read` tool on the tool-results file whenever the Bash tool result from `$LIVE psyche-download` truncates.


/gsd-plan-phase --research 35 --- because a large swathe of bugfix mutations happened to the codebase since it was planned. needs re-researched, re-planned


you mentioned a "skill rename"? please explain


got it. with the `/listen` skill being responsible for initializing a ready agent, does its doc need updated?


let's add it, but first, i want to consider the implications of renaming `/listen` to `/ready`. this would make nomenclature consistent (/live --> live agent, /ready --> ready agent). please check the codebase to understand the blast radius of such a skill rename.


i'm the only user, so "muscle memory" nbd. yes, take care of it with a quick task. be sure to double-check the plans for accuracy once the planner finishes


go with "Start a ready agent (poll listener serving a perch)". do that, then deploy and bump


/gsd-debug echo communes are broken. three symptoms: 1. C:\Users\decid\AppData\Local\spt\logs_latest\ling.log:127 and :152. ECHO gate opens, but psyche is never awoken with the commune output (vs. :68 where psyche IS awoken). 2. C:\Users\decid\AppData\Local\spt\logs_latest\ling.log:164. poll exit hits an error which causes 3 loops and wrapper self-termination. no idea what this case is. also present at C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log:300. 3. todlando session ECHO gate repeatedly reports no sentinel in spite of me frequently interacting with todlando during that time from. from C:\Users\decid\AppData\Local\spt\logs_latest\todlando.log:232 to log end, ~80+ minutes --- diagnose and fix


/btw what is the cwd for the ephemeral agent session that drives echo communes?


you should be able to read files now. please verify


when i try to resume an echo commune session from that folder, it doesn't work. are you sure?


/gsd-fast remove the `--no-session-persistence` flag for echo communes. each one should still be fresh and never `--resume`d, but being ABLE to resume them is essential for debugging forensics.


/live doyle --- and proceed with next steps


NOTE fROM THE USER: proceed with next steps.


is there a way to pre-approve each test executable for networking access so windows UAC doesn't prompt to accept it every time? i'm getting one popup for every exe that runs


still got a prompt with spt_net just now