cmake_minimum_required(VERSION 3.16) project(%{ProjectName} VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) @if %{HasTranslation} find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets LinguistTools) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets LinguistTools) set(TS_FILES %{TsFileName}) @else find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) @endif set(PROJECT_SOURCES %{MainFileName} %{SrcFileName} %{HdrFileName} @if %{GenerateForm} %{FormFileName} @endif @if %{HasTranslation} ${TS_FILES} @endif ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(%{ProjectName} MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET %{ProjectName} APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation @if %{HasTranslation} qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES}) @endif else() if(ANDROID) add_library(%{ProjectName} SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(%{ProjectName} ${PROJECT_SOURCES} ) endif() @if %{HasTranslation} qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES}) @endif endif() target_link_libraries(%{ProjectName} PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.%{ProjectName}) endif() set_target_properties(%{ProjectName} PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS %{ProjectName} BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(%{ProjectName}) endif()