/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { id: steam ParticleEmitter3D { id: steamEmitter emitRate: 10 lifeSpan: 1500 lifeSpanVariation: 300 particle: steamParticle particleScale: 7.5 particleEndScale: 12.5 particleScaleVariation: 2.5 velocity: steamDirection depthBias: -100 SpriteParticle3D { id: steamParticle color: "#c5e3eaf2" maxAmount: 50 particleScale: 12 fadeInDuration: 200 fadeOutDuration: 350 sprite: steamTexture spriteSequence: steamSequence fadeInEffect: Particle3D.FadeOpacity blendMode: SpriteParticle3D.SourceOver sortMode: Particle3D.SortNewest billboard: true Texture { id: steamTexture source: "smoke2.png" } SpriteSequence3D { id: steamSequence duration: 2000 frameCount: 15 } VectorDirection3D { id: steamDirection direction.y: 150 directionVariation.x: 50 directionVariation.y: 10 directionVariation.z: 50 } Wander3D { id: steamWander uniquePace.y: 0.03 uniqueAmount.y: 20 uniquePaceVariation: 1 uniqueAmountVariation: 1 fadeInDuration: 300 fadeOutDuration: 500 particles: steamParticle system: steam } } } }