/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Design Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { id: rainMist ParticleEmitter3D { id: rainMistEmitter depthBias: -20 lifeSpan: 1200 particleScale: 5 particle: rainMistParticle particleEndScale: 20 lifeSpanVariation: 300 velocity: rainMistDirection particleScaleVariation: 5 emitRate: 30 SpriteParticle3D { id: rainMistParticle color: "#c5e3eaf2" maxAmount: 100 particleScale: 12 sprite: rainMistTexture spriteSequence: rainMistSequence fadeInDuration: 200 fadeOutDuration: 350 fadeInEffect: Particle3D.FadeOpacity blendMode: SpriteParticle3D.SourceOver sortMode: Particle3D.SortNewest billboard: true Texture { id: rainMistTexture source: "smoke2.png" } SpriteSequence3D { id: rainMistSequence duration: 2000 frameCount: 15 } VectorDirection3D { id: rainMistDirection direction.x: 500 direction.y: 0 directionVariation.x: 100 directionVariation.y: 2 directionVariation.z: 100 } Wander3D { id: rainMistWander uniqueAmountVariation: 1 uniquePaceVariation: 1 fadeInDuration: 500 uniqueAmount.y: 10 uniquePace.y: 0.3 fadeOutDuration: 200 particles: rainMistParticle system: rainMist } } } }